|
UShooterGameUserSettings * | GetShooterGameUserSettings () |
|
bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
bool | AreAllOuterObjectsValid () |
|
bool | IsInBlueprint () |
|
bool | IsBasedOnArchetype (const UObject *const SomeObject) |
|
UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
|
UObject * | GetDefaultSubobjectByName (FName ToFind) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | PostLoad () |
|
bool | NeedsLoadForServer () |
|
bool | NeedsLoadForClient () |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
|
void | Serialize (FStructuredArchiveRecord Record) |
|
void | SerializeScriptProperties (FArchive *Ar) |
|
void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
|
void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
|
void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjects (bool bForceCheck) |
|
bool | CheckDefaultSubobjectsInternal () |
|
void | GetAssetRegistryTags (FAssetData *Out) |
|
void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
|
bool | IsAsset () |
|
FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
|
bool | IsLocalizedResource () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
|
void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
|
FString * | GetDefaultConfigFilename (FString *result) |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
|
void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
|
bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
|
UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
|
UObject * | GetArchetype () |
|
bool | IsInOrOwnedBy (const UObject *SomeOuter) |
|
void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
|
ARK_API FProperty * | FindProperty (FName name) |
|
FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
|
FString * | GetPathName (FString *result, const UObject *StopOuter) |
|
void | GetPathName (const UObject *StopOuter, FString *ResultString) |
|
void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
|
FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
|
UObject * | GetOutermostObject () |
|
UPackage * | GetPackage () |
|
bool | MarkPackageDirty () |
|
UObject * | GetTypedOuter (UClass *Target) |
|
bool | IsIn (const UObject *SomeOuter) |
|
bool | IsInPackage (const UPackage *SomePackage) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
|
bool | CanBeInCluster () |
|
void | CreateCluster () |
|
FLinkerLoad * | GetLinker () |
|
int | GetLinkerIndex () |
|
UObjectBase_vtbl *& | __vftableField () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass *& | ClassPrivateField () |
|
UClass *& | ClassField () |
|
FName & | NamePrivateField () |
|
FName & | NameField () |
|
UObject *& | OuterPrivateField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
UPackage * | GetExternalPackageInternal () |
|
void | SetExternalPackage (UPackage *InPackage) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
|
static void | StaticRegisterNativesUVictoryCore () |
|
static UClass * | GetPrivateStaticClass () |
|
static void | DestroyWidget (UWidget *WidgetToDestroy) |
|
static int | RandInt (int MaxVal) |
|
static int | GetWeightedRandomIndex (const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand) |
|
static UObjectBase * | TracePhysMaterial () |
|
static UObject * | GetClassDefaultObject (UClass *FromClass) |
|
static float | ClampRotAxis (float BaseAxis, float DesiredAxis, float MaxDiff) |
|
static int | BPGetWeightedRandomIndex (const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand) |
|
static bool | ComponentBoundsEncompassesPoint (UPrimitiveComponent *Comp, const UE::Math::TVector< double > *Point, float BoundsMultiplier) |
|
static bool | SphereOverlapFast (UObject *WorldContextObject, const UE::Math::TVector< double > *Loc, const float Radius) |
|
static float | GetProjectileArcPeakTime (UObject *WorldContextObject, const FProjectileArc *Arc) |
|
static void | DrawDebugCapsule (UObject *WorldContextObject, const UE::Math::TVector< double > *CapsuleTop, const UE::Math::TVector< double > *CapsuleBottom, float Radius, const FColor *Color, bool bPersistentLines, float LifeTime, unsigned __int8 DepthPriority) |
|
static bool | FindValidLocationNextToTarget (UObject *WorldContextObject, UE::Math::TVector< double > *OutLocation, APrimalCharacter *SourceCharacter, APrimalCharacter *TargetCharacter, float DistanceMargin, int MaxTraceCount, AActor *ActorToIgnore, bool bTraceComplex, bool bDrawDebug, float DebugDrawDuration, bool AllowCloseDistance, bool AllowLocationInAir) |
|
static void | GridTraceAroundPoint () |
|
static bool | BPFastTrace () |
|
static void | SetSessionPrefix (const FString *InPrefix) |
|
static FColor * | GetTeamColor (FColor *result, const int TargetingTeam) |
|
static FString * | FormatAsTime (FString *result, int InTime, bool UseLeadingZero, bool bForceLeadingZeroHour, bool bShowSeconds) |
|
static FString * | FormatAsTimeLong (FString *result, int InTime) |
|
static bool | CalculateInterceptPosition (const UE::Math::TVector< double > *StartPosition, const UE::Math::TVector< double > *StartVelocity, float ProjectileVelocity, const UE::Math::TVector< double > *TargetPosition, const UE::Math::TVector< double > *TargetVelocity, UE::Math::TVector< double > *InterceptPosition) |
|
static int | GetSecondsIntoDay () |
|
static bool | GetGroundLocation (UObject *WorldContextObject, UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *StartLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown) |
|
static void | CallGlobalLevelEvent (UObject *WorldContextObject, FName EventName) |
|
static void | StopAllMusicTracks (const UObject *WorldContextObject) |
|
static TArray< AActor * > * | ServerOctreeOverlapActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, bool bForceActorLocationDistanceCheck) |
|
static TArray< AActor * > * | ServerOctreeOverlapActorsClass (TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, TSubclassOf< AActor > ActorClass, bool bForceActorLocationDistanceCheck) |
|
static bool | IsVerboseDisplayEnabled (const UObject *WorldContextObject) |
|
static AActor * | SpawnActorDeferred (UClass *Class, UObject *WorldContextObject, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, AActor *Owner, APawn *Instigator, bool bNoCollisionFail) |
|
static void | FinishSpawning (AActor *Actor) |
|
static bool | KillTargetCharacterOrStructure (AActor *ActorToKill, AActor *DamageCauser, bool bTryDestroyActor) |
|
static __int64 | GetWeightedRandomIndexFromArray () |
|
static AActor * | GetClosestActorArray () |
|
static ACustomActorList * | GetCustomActorList (UObject *WorldContextObject, FName SearchCustomTag) |
|
static long double | GetNetworkTimeInSeconds (UObject *WorldContextObject) |
|
static long double | GetRealWorldUtcTimeInSeconds () |
|
static long double | NetworkTimeToRealWorldUtcTime (UObject *WorldContextObject, long double NetworkTime) |
|
static TArray< APlayerCameraManager *, TSizedDefaultAllocator< 32 > > * | GetAllLocalPlayerCameraManagers (TArray< APlayerCameraManager *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) |
|
static AShooterCharacter * | GetShooterCharacterFromPawn (APawn *Pawn) |
|
static AShooterCharacter * | GetShooterCharacterFromController (AController *Controller) |
|
static bool | VTraceSingleBP (UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bTraceComplex, AActor *ActorToIgnore, float DebugDrawDuration) |
|
static bool | VTraceShapeBP () |
|
static bool | VTraceShapeMultiBP () |
|
static bool | IsGamePadConnected () |
|
static bool | ObjectIsChildOfSoftRef () |
|
static bool | IsPVEServer (UObject *WorldContextObject) |
|
static bool | IsTimeSince_Network (UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) |
|
static bool | IsTimeSince_Utc (long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) |
|
static float | TimeSince_Network (UObject *WorldContextObject, long double OldTime) |
|
static bool | IsTimeSince (UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) |
|
static float | TimeSince (UObject *WorldContextObject, long double OldTime) |
|
static void | PauseTimer () |
|
static void | UnPauseTimer () |
|
static bool | IsTimerActive () |
|
static bool | IsTimerPaused () |
|
static FString * | GetLastMapPlayed (FString *result) |
|
static void | SetLastMapPlayed (const FString *NewLastMapPlayed) |
|
static FString * | GetLastHostedMapPlayed (FString *result) |
|
static void | SetLastHostedMapPlayed (const FString *NewLastHostedMapPlayed) |
|
static bool | OwnsScorchedEarth () |
|
static bool | OwnsAberration () |
|
static bool | OwnsExtinction () |
|
static bool | OwnsGenesisSeasonPass () |
|
static bool | OwnsGenesis () |
|
static bool | IsEngramGroupAllowed (AShooterPlayerController *forPC, int EngramGroup) |
|
static bool | DoesOwnSelectedDLC (EDLCSelector SelectedDLC) |
|
static FString * | GetDLCNameFromSelector (FString *result, EDLCSelector SelectedDLC) |
|
static void | OpenStorePageForDLC () |
|
static TArray< AActor *, TSizedDefaultAllocator< 32 > > * | SortActorsByDistance (TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, const UE::Math::TVector< double > *fromLoc, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *actors) |
|
static void | PlayMusic () |
|
static void | StopMusic () |
|
static TSubclassOf< UObject > * | StringReferenceToClass (TSubclassOf< UObject > *result, const FString *StringReference) |
|
static void | RefreshApplySoundVolumes () |
|
static void | RefreshApplySoundAndMusicVolumes () |
|
static FString * | GetTwoLetterISOLanguageName (FString *result) |
|
static FString * | GetSoundWaveLocalizedSpokenText (FString *result, USoundWave *inSound) |
|
static FString * | GetSoundCueLocalizedSpokenText (FString *result, USoundCue *inSound) |
|
static bool | GetLocaleSpecificAudio (const TArray< FLocalizedSoundCueEntry, TSizedDefaultAllocator< 32 > > *LocalizedSoundCues, FLocalizedSoundCueEntry *OutLocalizedAudio, const FString *LanguageOverride) |
|
static bool | GetLocaleSpecificSoundWaveAnimTexturePairArrays (const TArray< FLocalizedSoundWaveAnimTexturePairArrays, TSizedDefaultAllocator< 32 > > *LocalizedSoundWaveAnimTextures, FLocalizedSoundWaveAnimTexturePairArrays *OutLocalizedAudio, bool *FoundLocalizedSoundWavesForThisLanguage, const FString *LanguageOverride) |
|
static FString * | FindLocalizedVersionOfFilename (FString *result, const FSoftObjectPath *OriginalFile) |
|
static void | AddEnvironmentInteractionEffect () |
|
static void | AddEnvironmentCapsuleInteractionEffect () |
|
static void | AddFluidInteraction () |
|
static char | IsLocationLikelyWithinAnIncorrectlyPlacedWaterVolume () |
|
static FString * | GetTotalCoversionIdAsString (FString *result) |
|
static UClass * | GetItemClassFromItemSetup (const FItemSetup *ItemSetup) |
|
static UClass * | GetDinoStaticClass (const FDinoSetup *DinoSetup) |
|
static bool | CanSpawnCustomDino (UObject *WorldContextObject, UE::Math::TVector< double > *OutCalculatedSpawnLocation, const UE::Math::TVector< double > *PlayerLocation, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, const FDinoSetup *DinoSetup, float DebugDrawDuration, bool bDoLosCheck, bool bDoExtraSafetyChecks, APrimalCharacter *spawningCharacter, bool bDoOverlapCheck) |
|
static int | CountCharactersResolvingGroundLocationInSphere (UWorld *WorldContext, const UE::Math::TVector< double > *location, float radius) |
|
static bool | GetDinoSetupGroup_ByName (FName GroupName, const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup) |
|
static bool | GetDinoSetupGroup_WeightedRandom (const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup) |
|
static void | ForEachAvailableMissionType (UWorld *World, const TFunction< bool __cdecl(FAvailableMission const &)> *Callback) |
|
static TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > * | GetAllAvailableMissions (TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) |
|
static TArray< FName, TSizedDefaultAllocator< 32 > > * | GetAllAvailableMissionsAsTags (TArray< FName, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) |
|
static TArray< AActor *, TSizedDefaultAllocator< 32 > > * | GetAllMissionActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) |
|
static TArray< AActor *, TSizedDefaultAllocator< 32 > > * | GetAllMissionDispatchers (TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) |
|
static TArray< AActor *, TSizedDefaultAllocator< 32 > > * | GetAllMissionDispatcherPoints (TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) |
|
static void | GetObjectsReferencedBy (UObject *ForObject, TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutReferencedObjects, bool bIgnoreTransient) |
|
static bool | GetOverlappedHarvestActors (UObject *WorldContextObject, const UE::Math::TVector< double > *AtLoc, float AtRadius, TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutHarvestActors, TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *OutHarvestComponents, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *OutHarvestLocations, TArray< int, TSizedDefaultAllocator< 32 > > *OutHitBodyIndices) |
|
static void | ServerSearchFoliage (UObject *WorldContextObject, UE::Math::TVector< double > *Origin, float Radius, TArray< FOverlappedFoliageElement, TSizedDefaultAllocator< 32 > > *OutFoliage, bool bVisibleAndActiveOnly, bool bIncludeUsableFoliage, bool bIncludeMeshFoliage, bool bSortByDistance, bool bReverseSort) |
|
static FName * | GetHitBoneNameFromDamageEvent (FName *result, APrimalCharacter *Character, AController *HitInstigator, const FDamageEvent *DamageEvent, bool bIsPointDamage, const FHitResult *PointHitResult, FName MatchCollisionPresetName) |
|
static float | GetAngleBetweenVectors (const UE::Math::TVector< double > *VectorA, const UE::Math::TVector< double > *VectorB, const UE::Math::TVector< double > *AroundAxis) |
|
static float | GetAngleBetweenVectorsPure () |
|
static bool | AreRotatorsNearlyEqual (const UE::Math::TRotator< double > *RotatorA, const UE::Math::TRotator< double > *RotatorB, float WithinError) |
|
static bool | AreTransformsNearlyEqual (const UE::Math::TTransform< double > *TransformA, const UE::Math::TTransform< double > *TransformB, float WithinError) |
|
static void | MulticastDrawDebugLine (AActor *ReplicatedActor, UE::Math::TVector< double > *LineStart, UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, const bool allowInShipping) |
|
static AShooterCharacter * | GetPlayerCharacterByController (APlayerController *PC) |
|
static APrimalDinoCharacter * | GetDinoCharacterByID (UObject *WorldContextObject, const int DinoID1, const int DinoID2, const bool bSearchTamedOnly) |
|
static APrimalDinoCharacter * | GetDinoCharacterByLongDinoID (UObject *WorldContextObject, const FString *DinoID, const bool bSearchTamedOnly) |
|
static void | GetAllClassesOfType (TArray< TSubclassOf< UObject >, TSizedDefaultAllocator< 32 > > *Subclasses, TSubclassOf< UObject > ParentClass, bool bAllowAbstract, FString *Path) |
|
static bool | IsValidItemForGrinding (const UPrimalItem *item, const UPrimalInventoryComponent *inventory) |
|
static bool | GrindItemIntoInventory (UPrimalItem *item, UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind) |
|
static void | GrindAllItemsToInventory (UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind) |
|
static bool | HasPlayerSeenGen2Intro (UObject *WorldContextObject) |
|
static void | MarkGen2IntroAsSeen (UObject *WorldContextObject) |
|
static void | ForceScreenColorFade () |
|
static float | GetScreenPercentage () |
|
static bool | ProjectWorldToScreenPositionRaw () |
|
static char | ProjectWorldLocationToScreenOrScreenEdgePosition () |
|
static void | AdjustScreenPositionWithScreenDPI (UObject *WorldContextObject, UE::Math::TVector2< double > *ScreenPosition) |
|
static bool | IsPointStuckWithinMesh () |
|
static bool | ServerCheckMeshingOnActor (AActor *OnActor, bool bForceUseActorCenterBounds) |
|
static void | PlayCompanionReactionToPlayers () |
|
static void | PlayCompanionReactionOnSolePlayer (APrimalCharacter *PlayerWhoGetReaction, FCompanionReactionData *ReactionData, const bool ForcePlayNow, UMaterialInterface *OverrideDialogueIcon, const bool RestrictedEnvironmentalReaction, const int UniqueID) |
|
static void | SetMaterialColorizationFromItemColors (UPrimalItem *item, UMaterialInstanceDynamic *dynamicMic) |
|
static FString * | ConvertIntToStringWithCommas (FString *result, int GivenNumber) |
|
static float | GetSimpleMontageDuration (UAnimMontage *GivenMontage, float GivenPlayRate) |
|
static void | PrintMessageInShippingBuild (const FString *msg) |
|
static bool | IsDinoDuped (UObject *WorldContextObject, const int id1, const int id2) |
|
static bool | IsUnderMesh (APrimalCharacter *Character, UE::Math::TVector< double > *CheckSevenHitLocation, bool *bOverlapping, UActorComponent **CheckSevenResult, bool DebugDraw, float DebugDrawSeconds) |
|
static FString * | BPGetPrimaryMapName (FString *result, UObject *WorldContextObject) |
|
static FString * | SimpleReplaceUnicodeWithSupportedAlternatives (FString *result, const FString *OriginalString) |
|
static AActor * | SpawnSaddleAttachedStructure () |
|
static void | DisableGCM (AActor *targetActor) |
|
static TArray< FString, TSizedDefaultAllocator< 32 > > * | ChunkFStringIntoArray () |
|
static bool | IsBrainControllingDinoAttached (APrimalCharacter *character) |
|
static long double | GetMissionNetworkStartTime (UObject *WorldContextObject, FName MissionTag) |
|
static TArray< FName, TSizedDefaultAllocator< 32 > > * | GetLoadedStreamingLevelNames (TArray< FName, TSizedDefaultAllocator< 32 > > *result) |
|
static void | BlockTillAllStreamingRequestsFinished () |
|
static AActor * | DeferredSpawnAndFireProjectile_Start () |
|
static void | ViewTrailer (bool bAnimatedSeriesTrailer, bool bARK2Trailer) |
|
static FString * | FuseChunkedFString () |
|
static char | ClipLineInsideBox () |
|
static void | GetLaunchVelocityAndGravity () |
|
static void | RecordMeshingMetrics (AActor *ForActor, bool bWasDestoryed) |
|
static void | DestroyAllCharactersWithinMissionTileVolumes (UObject *WorldContextObject, bool bOnlyCheckForDeadCharacters, FName ForceOnTileStreamVolumeCustomTag) |
|
static bool | IsMissionTagActiveAnywhere (AShooterPlayerController *FromPC, FName MissionTag) |
|
static FName * | GetBlockingMissionTag (FName *result, AShooterPlayerController *FromPC, FName MissionTag) |
|
static bool | TryGetLocalizedString () |
|
static void | GetAllActorsOfClassSoft () |
|
static FString * | ListDinos (FString *result, UObject *WorldContextObject, const bool TamedOnly, const int TargetingTeamExcluded) |
|
static FString * | ListDinosNew (FString *result, UObject *WorldContextObject) |
|
static bool | EnsureNumericAndCharsEx (FString *text, int maxChars, bool bAllowSpace) |
|
static TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * | AttemptToSpawnAWildFollower () |
|
static TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * | SpawnFollowerBasedOnRNG () |
|
static APrimalDinoCharacter * | SpawnFollower () |
|
static FPrimalPlayerCharacterConfigStructReplicated * | MakePlayerCharacterConfigStructReplicated () |
|
static void | BreakPlayerCharacterConfigStructReplicated (const FPrimalPlayerCharacterConfigStructReplicated *FromStruct, bool *bIsFemale, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *BodyColors, FString *PlayerCharacterName, TArray< float, TSizedDefaultAllocator< 32 > > *RawBoneModifiers, int *PlayerSpawnRegionIndex, unsigned __int8 *HeadHairIndex, unsigned __int8 *FacialHairIndex, float *PercentOfFullHeadHairGrowth, float *PercentOfFullFacialHairGrowth, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideHeadHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideFacialHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *DynamicMaterialBytes, int PlayerVoiceCollectionIndex, bool *bUsingCustomPlayerVoiceCollection) |
|
static AActor * | GetNearestAlliedPlayer () |
|
static AActor * | GetNearestAlliedDinoElsePlayer () |
|
static FKey * | GetKeybindByPredicate (FKey *result, FName KeybindName) |
|
static FText * | GetKeybindDisplayName (FText *result, FName Keybind) |
|
static UAnimSequence * | GetNearestAnimSequenceFromBlendSpace () |
|
static bool | GetAllAnimationSequencesFromMontage (UAnimMontage *InMontage, TArray< UAnimationAsset *, TSizedDefaultAllocator< 32 > > *AnimationAssets) |
|
static char | GetPreviousTrackedActorLinkedEntry () |
|
static char | GetNextTrackedActorLinkedEntry () |
|
static void | DoForceStreamComponents (TArray< UMeshComponent *, TSizedDefaultAllocator< 32 > > *ComponentsArray, bool bIsFirstPerson, bool bForceMaxTexturesOnConsole) |
|
static bool | VTraceSingleBP_IgnoreActorsArray (UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *ExtraIgnoreActors, const AActor *InIgnoreActor, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bReturnPhysMaterial, bool bTraceComplex, float DebugDrawDuration) |
|
static UClass * | BPLoadClass (const FString &path_name) |
|
static UClass * | StaticClass () |
|
static UClass * | StaticClass () |
|
static const FName * | AssetVersePathTagName () |
|
static void | ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result) |
|
static __int64 | GetLinkerCustomVersion () |
|
Definition at line 54 of file Other.h.