Ark Server API (ASA) - Wiki
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This is the complete list of members for UVictoryCore, including all inherited members.
__vftableField() | UObjectBase | inline |
AddEnvironmentCapsuleInteractionEffect() | UVictoryCore | inlinestatic |
AddEnvironmentInteractionEffect() | UVictoryCore | inlinestatic |
AddFluidInteraction() | UVictoryCore | inlinestatic |
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
AdjustScreenPositionWithScreenDPI(UObject *WorldContextObject, UE::Math::TVector2< double > *ScreenPosition) | UVictoryCore | inlinestatic |
AreAllOuterObjectsValid() | UObject | inline |
AreRotatorsNearlyEqual(const UE::Math::TRotator< double > *RotatorA, const UE::Math::TRotator< double > *RotatorB, float WithinError) | UVictoryCore | inlinestatic |
AreTransformsNearlyEqual(const UE::Math::TTransform< double > *TransformA, const UE::Math::TTransform< double > *TransformB, float WithinError) | UVictoryCore | inlinestatic |
AssetVersePathTagName() | UObject | inlinestatic |
AttemptToSpawnAWildFollower() | UVictoryCore | inlinestatic |
BeginDestroy() | UObject | inline |
BlockTillAllStreamingRequestsFinished() | UVictoryCore | inlinestatic |
BPFastTrace() | UVictoryCore | inlinestatic |
BPGetPrimaryMapName(FString *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
BPGetWeightedRandomIndex(const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand) | UVictoryCore | inlinestatic |
BPLoadClass(const FString &path_name) | UVictoryCore | inlinestatic |
BreakPlayerCharacterConfigStructReplicated(const FPrimalPlayerCharacterConfigStructReplicated *FromStruct, bool *bIsFemale, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *BodyColors, FString *PlayerCharacterName, TArray< float, TSizedDefaultAllocator< 32 > > *RawBoneModifiers, int *PlayerSpawnRegionIndex, unsigned __int8 *HeadHairIndex, unsigned __int8 *FacialHairIndex, float *PercentOfFullHeadHairGrowth, float *PercentOfFullFacialHairGrowth, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideHeadHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideFacialHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *DynamicMaterialBytes, int PlayerVoiceCollectionIndex, bool *bUsingCustomPlayerVoiceCollection) | UVictoryCore | inlinestatic |
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
CalculateInterceptPosition(const UE::Math::TVector< double > *StartPosition, const UE::Math::TVector< double > *StartVelocity, float ProjectileVelocity, const UE::Math::TVector< double > *TargetPosition, const UE::Math::TVector< double > *TargetVelocity, UE::Math::TVector< double > *InterceptPosition) | UVictoryCore | inlinestatic |
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
CallGlobalLevelEvent(UObject *WorldContextObject, FName EventName) | UVictoryCore | inlinestatic |
CanBeInCluster() | UObjectBaseUtility | inline |
CanSpawnCustomDino(UObject *WorldContextObject, UE::Math::TVector< double > *OutCalculatedSpawnLocation, const UE::Math::TVector< double > *PlayerLocation, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, const FDinoSetup *DinoSetup, float DebugDrawDuration, bool bDoLosCheck, bool bDoExtraSafetyChecks, APrimalCharacter *spawningCharacter, bool bDoOverlapCheck) | UVictoryCore | inlinestatic |
CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
ChunkFStringIntoArray() | UVictoryCore | inlinestatic |
ClampRotAxis(float BaseAxis, float DesiredAxis, float MaxDiff) | UVictoryCore | inlinestatic |
ClassField() | UObjectBase | inline |
ClassPrivateField() | UObjectBase | inline |
ClipLineInsideBox() | UVictoryCore | inlinestatic |
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
ComponentBoundsEncompassesPoint(UPrimitiveComponent *Comp, const UE::Math::TVector< double > *Point, float BoundsMultiplier) | UVictoryCore | inlinestatic |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
ConvertIntToStringWithCommas(FString *result, int GivenNumber) | UVictoryCore | inlinestatic |
CountCharactersResolvingGroundLocationInSphere(UWorld *WorldContext, const UE::Math::TVector< double > *location, float radius) | UVictoryCore | inlinestatic |
CreateCluster() | UObjectBaseUtility | inline |
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DeferredSpawnAndFireProjectile_Start() | UVictoryCore | inlinestatic |
DestroyAllCharactersWithinMissionTileVolumes(UObject *WorldContextObject, bool bOnlyCheckForDeadCharacters, FName ForceOnTileStreamVolumeCustomTag) | UVictoryCore | inlinestatic |
DestroyWidget(UWidget *WidgetToDestroy) | UVictoryCore | inlinestatic |
DisableGCM(AActor *targetActor) | UVictoryCore | inlinestatic |
DoesOwnSelectedDLC(EDLCSelector SelectedDLC) | UVictoryCore | inlinestatic |
DoForceStreamComponents(TArray< UMeshComponent *, TSizedDefaultAllocator< 32 > > *ComponentsArray, bool bIsFirstPerson, bool bForceMaxTexturesOnConsole) | UVictoryCore | inlinestatic |
DrawDebugCapsule(UObject *WorldContextObject, const UE::Math::TVector< double > *CapsuleTop, const UE::Math::TVector< double > *CapsuleBottom, float Radius, const FColor *Color, bool bPersistentLines, float LifeTime, unsigned __int8 DepthPriority) | UVictoryCore | inlinestatic |
EnsureNumericAndCharsEx(FString *text, int maxChars, bool bAllowSpace) | UVictoryCore | inlinestatic |
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
FindLocalizedVersionOfFilename(FString *result, const FSoftObjectPath *OriginalFile) | UVictoryCore | inlinestatic |
FindProperty(FName name) | UObject | |
FindValidLocationNextToTarget(UObject *WorldContextObject, UE::Math::TVector< double > *OutLocation, APrimalCharacter *SourceCharacter, APrimalCharacter *TargetCharacter, float DistanceMargin, int MaxTraceCount, AActor *ActorToIgnore, bool bTraceComplex, bool bDrawDebug, float DebugDrawDuration, bool AllowCloseDistance, bool AllowLocationInAir) | UVictoryCore | inlinestatic |
FinishDestroy() | UObject | inline |
FinishSpawning(AActor *Actor) | UVictoryCore | inlinestatic |
ForceScreenColorFade() | UVictoryCore | inlinestatic |
ForEachAvailableMissionType(UWorld *World, const TFunction< bool __cdecl(FAvailableMission const &)> *Callback) | UVictoryCore | inlinestatic |
FormatAsTime(FString *result, int InTime, bool UseLeadingZero, bool bForceLeadingZeroHour, bool bShowSeconds) | UVictoryCore | inlinestatic |
FormatAsTimeLong(FString *result, int InTime) | UVictoryCore | inlinestatic |
FuseChunkedFString() | UVictoryCore | inlinestatic |
GetAllActorsOfClassSoft() | UVictoryCore | inlinestatic |
GetAllAnimationSequencesFromMontage(UAnimMontage *InMontage, TArray< UAnimationAsset *, TSizedDefaultAllocator< 32 > > *AnimationAssets) | UVictoryCore | inlinestatic |
GetAllAvailableMissions(TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
GetAllAvailableMissionsAsTags(TArray< FName, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
GetAllClassesOfType(TArray< TSubclassOf< UObject >, TSizedDefaultAllocator< 32 > > *Subclasses, TSubclassOf< UObject > ParentClass, bool bAllowAbstract, FString *Path) | UVictoryCore | inlinestatic |
GetAllLocalPlayerCameraManagers(TArray< APlayerCameraManager *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
GetAllMissionActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
GetAllMissionDispatcherPoints(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
GetAllMissionDispatchers(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
GetAngleBetweenVectors(const UE::Math::TVector< double > *VectorA, const UE::Math::TVector< double > *VectorB, const UE::Math::TVector< double > *AroundAxis) | UVictoryCore | inlinestatic |
GetAngleBetweenVectorsPure() | UVictoryCore | inlinestatic |
GetArchetype() | UObject | inline |
GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
GetBlockingMissionTag(FName *result, AShooterPlayerController *FromPC, FName MissionTag) | UVictoryCore | inlinestatic |
GetClassDefaultObject(UClass *FromClass) | UVictoryCore | inlinestatic |
GetClosestActorArray() | UVictoryCore | inlinestatic |
GetCustomActorList(UObject *WorldContextObject, FName SearchCustomTag) | UVictoryCore | inlinestatic |
GetDefaultConfigFilename(FString *result) | UObject | inline |
GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetDinoCharacterByID(UObject *WorldContextObject, const int DinoID1, const int DinoID2, const bool bSearchTamedOnly) | UVictoryCore | inlinestatic |
GetDinoCharacterByLongDinoID(UObject *WorldContextObject, const FString *DinoID, const bool bSearchTamedOnly) | UVictoryCore | inlinestatic |
GetDinoSetupGroup_ByName(FName GroupName, const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup) | UVictoryCore | inlinestatic |
GetDinoSetupGroup_WeightedRandom(const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup) | UVictoryCore | inlinestatic |
GetDinoStaticClass(const FDinoSetup *DinoSetup) | UVictoryCore | inlinestatic |
GetDLCNameFromSelector(FString *result, EDLCSelector SelectedDLC) | UVictoryCore | inlinestatic |
GetExternalPackageInternal() | UObjectBase | inline |
GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
GetGroundLocation(UObject *WorldContextObject, UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *StartLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown) | UVictoryCore | inlinestatic |
GetHitBoneNameFromDamageEvent(FName *result, APrimalCharacter *Character, AController *HitInstigator, const FDamageEvent *DamageEvent, bool bIsPointDamage, const FHitResult *PointHitResult, FName MatchCollisionPresetName) | UVictoryCore | inlinestatic |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetItemClassFromItemSetup(const FItemSetup *ItemSetup) | UVictoryCore | inlinestatic |
GetKeybindByPredicate(FKey *result, FName KeybindName) | UVictoryCore | inlinestatic |
GetKeybindDisplayName(FText *result, FName Keybind) | UVictoryCore | inlinestatic |
GetLastHostedMapPlayed(FString *result) | UVictoryCore | inlinestatic |
GetLastMapPlayed(FString *result) | UVictoryCore | inlinestatic |
GetLaunchVelocityAndGravity() | UVictoryCore | inlinestatic |
GetLinker() | UObjectBaseUtility | inline |
GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
GetLoadedStreamingLevelNames(TArray< FName, TSizedDefaultAllocator< 32 > > *result) | UVictoryCore | inlinestatic |
GetLocaleSpecificAudio(const TArray< FLocalizedSoundCueEntry, TSizedDefaultAllocator< 32 > > *LocalizedSoundCues, FLocalizedSoundCueEntry *OutLocalizedAudio, const FString *LanguageOverride) | UVictoryCore | inlinestatic |
GetLocaleSpecificSoundWaveAnimTexturePairArrays(const TArray< FLocalizedSoundWaveAnimTexturePairArrays, TSizedDefaultAllocator< 32 > > *LocalizedSoundWaveAnimTextures, FLocalizedSoundWaveAnimTexturePairArrays *OutLocalizedAudio, bool *FoundLocalizedSoundWavesForThisLanguage, const FString *LanguageOverride) | UVictoryCore | inlinestatic |
GetMissionNetworkStartTime(UObject *WorldContextObject, FName MissionTag) | UVictoryCore | inlinestatic |
GetNearestAlliedDinoElsePlayer() | UVictoryCore | inlinestatic |
GetNearestAlliedPlayer() | UVictoryCore | inlinestatic |
GetNearestAnimSequenceFromBlendSpace() | UVictoryCore | inlinestatic |
GetNetworkTimeInSeconds(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
GetNextTrackedActorLinkedEntry() | UVictoryCore | inlinestatic |
GetObjectsReferencedBy(UObject *ForObject, TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutReferencedObjects, bool bIgnoreTransient) | UVictoryCore | inlinestatic |
GetOutermostObject() | UObjectBaseUtility | inline |
GetOverlappedHarvestActors(UObject *WorldContextObject, const UE::Math::TVector< double > *AtLoc, float AtRadius, TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutHarvestActors, TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *OutHarvestComponents, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *OutHarvestLocations, TArray< int, TSizedDefaultAllocator< 32 > > *OutHitBodyIndices) | UVictoryCore | inlinestatic |
GetPackage() | UObjectBaseUtility | inline |
GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
GetPlayerCharacterByController(APlayerController *PC) | UVictoryCore | inlinestatic |
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
GetPreviousTrackedActorLinkedEntry() | UVictoryCore | inlinestatic |
GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
GetPrivateStaticClass() | UVictoryCore | inlinestatic |
GetProjectileArcPeakTime(UObject *WorldContextObject, const FProjectileArc *Arc) | UVictoryCore | inlinestatic |
GetRealWorldUtcTimeInSeconds() | UVictoryCore | inlinestatic |
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
GetScreenPercentage() | UVictoryCore | inlinestatic |
GetSecondsIntoDay() | UVictoryCore | inlinestatic |
GetShooterCharacterFromController(AController *Controller) | UVictoryCore | inlinestatic |
GetShooterCharacterFromPawn(APawn *Pawn) | UVictoryCore | inlinestatic |
GetShooterGameUserSettings() | UVictoryCore | inline |
GetSimpleMontageDuration(UAnimMontage *GivenMontage, float GivenPlayRate) | UVictoryCore | inlinestatic |
GetSoundCueLocalizedSpokenText(FString *result, USoundCue *inSound) | UVictoryCore | inlinestatic |
GetSoundWaveLocalizedSpokenText(FString *result, USoundWave *inSound) | UVictoryCore | inlinestatic |
GetTeamColor(FColor *result, const int TargetingTeam) | UVictoryCore | inlinestatic |
GetTotalCoversionIdAsString(FString *result) | UVictoryCore | inlinestatic |
GetTwoLetterISOLanguageName(FString *result) | UVictoryCore | inlinestatic |
GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
GetWeightedRandomIndex(const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand) | UVictoryCore | inlinestatic |
GetWeightedRandomIndexFromArray() | UVictoryCore | inlinestatic |
GridTraceAroundPoint() | UVictoryCore | inlinestatic |
GrindAllItemsToInventory(UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind) | UVictoryCore | inlinestatic |
GrindItemIntoInventory(UPrimalItem *item, UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind) | UVictoryCore | inlinestatic |
HasPlayerSeenGen2Intro(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
InternalIndexField() | UObjectBase | inline |
IsAsset() | UObject | inline |
IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
IsBrainControllingDinoAttached(APrimalCharacter *character) | UVictoryCore | inlinestatic |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsDinoDuped(UObject *WorldContextObject, const int id1, const int id2) | UVictoryCore | inlinestatic |
IsEngramGroupAllowed(AShooterPlayerController *forPC, int EngramGroup) | UVictoryCore | inlinestatic |
IsFullNameStableForNetworking() | UObject | inline |
IsGamePadConnected() | UVictoryCore | inlinestatic |
IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsInOrOwnedBy(const UObject *SomeOuter) | UObject | inline |
IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
IsLocalizedResource() | UObject | inline |
IsLocationLikelyWithinAnIncorrectlyPlacedWaterVolume() | UVictoryCore | inlinestatic |
IsMissionTagActiveAnywhere(AShooterPlayerController *FromPC, FName MissionTag) | UVictoryCore | inlinestatic |
IsNameStableForNetworking() | UObject | inline |
IsPointStuckWithinMesh() | UVictoryCore | inlinestatic |
IsPVEServer(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
IsSafeForRootSet() | UObject | inline |
IsSupportedForNetworking() | UObject | inline |
IsTimerActive() | UVictoryCore | inlinestatic |
IsTimerPaused() | UVictoryCore | inlinestatic |
IsTimeSince(UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) | UVictoryCore | inlinestatic |
IsTimeSince_Network(UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) | UVictoryCore | inlinestatic |
IsTimeSince_Utc(long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) | UVictoryCore | inlinestatic |
IsUnderMesh(APrimalCharacter *Character, UE::Math::TVector< double > *CheckSevenHitLocation, bool *bOverlapping, UActorComponent **CheckSevenResult, bool DebugDraw, float DebugDrawSeconds) | UVictoryCore | inlinestatic |
IsValidItemForGrinding(const UPrimalItem *item, const UPrimalInventoryComponent *inventory) | UVictoryCore | inlinestatic |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
IsVerboseDisplayEnabled(const UObject *WorldContextObject) | UVictoryCore | inlinestatic |
KillTargetCharacterOrStructure(AActor *ActorToKill, AActor *DamageCauser, bool bTryDestroyActor) | UVictoryCore | inlinestatic |
ListDinos(FString *result, UObject *WorldContextObject, const bool TamedOnly, const int TargetingTeamExcluded) | UVictoryCore | inlinestatic |
ListDinosNew(FString *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
MakePlayerCharacterConfigStructReplicated() | UVictoryCore | inlinestatic |
MarkGen2IntroAsSeen(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
MarkPackageDirty() | UObjectBaseUtility | inline |
MulticastDrawDebugLine(AActor *ReplicatedActor, UE::Math::TVector< double > *LineStart, UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, const bool allowInShipping) | UVictoryCore | inlinestatic |
NameField() | UObjectBase | inline |
NamePrivateField() | UObjectBase | inline |
NeedsLoadForClient() | UObject | inline |
NeedsLoadForServer() | UObject | inline |
NetworkTimeToRealWorldUtcTime(UObject *WorldContextObject, long double NetworkTime) | UVictoryCore | inlinestatic |
ObjectFlagsField() | UObjectBase | inline |
ObjectIsChildOfSoftRef() | UVictoryCore | inlinestatic |
OpenStorePageForDLC() | UVictoryCore | inlinestatic |
OuterPrivateField() | UObjectBase | inline |
OwnsAberration() | UVictoryCore | inlinestatic |
OwnsExtinction() | UVictoryCore | inlinestatic |
OwnsGenesis() | UVictoryCore | inlinestatic |
OwnsGenesisSeasonPass() | UVictoryCore | inlinestatic |
OwnsScorchedEarth() | UVictoryCore | inlinestatic |
PauseTimer() | UVictoryCore | inlinestatic |
PlayCompanionReactionOnSolePlayer(APrimalCharacter *PlayerWhoGetReaction, FCompanionReactionData *ReactionData, const bool ForcePlayNow, UMaterialInterface *OverrideDialogueIcon, const bool RestrictedEnvironmentalReaction, const int UniqueID) | UVictoryCore | inlinestatic |
PlayCompanionReactionToPlayers() | UVictoryCore | inlinestatic |
PlayMusic() | UVictoryCore | inlinestatic |
PostLoad() | UObject | inline |
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
PrintMessageInShippingBuild(const FString *msg) | UVictoryCore | inlinestatic |
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
ProjectWorldLocationToScreenOrScreenEdgePosition() | UVictoryCore | inlinestatic |
ProjectWorldToScreenPositionRaw() | UVictoryCore | inlinestatic |
RandInt(int MaxVal) | UVictoryCore | inlinestatic |
RecordMeshingMetrics(AActor *ForActor, bool bWasDestoryed) | UVictoryCore | inlinestatic |
RefreshApplySoundAndMusicVolumes() | UVictoryCore | inlinestatic |
RefreshApplySoundVolumes() | UVictoryCore | inlinestatic |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
Serialize(FStructuredArchiveRecord Record) | UObject | inline |
SerializeScriptProperties(FArchive *Ar) | UObject | inline |
SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
ServerCheckMeshingOnActor(AActor *OnActor, bool bForceUseActorCenterBounds) | UVictoryCore | inlinestatic |
ServerOctreeOverlapActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, bool bForceActorLocationDistanceCheck) | UVictoryCore | inlinestatic |
ServerOctreeOverlapActorsClass(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, TSubclassOf< AActor > ActorClass, bool bForceActorLocationDistanceCheck) | UVictoryCore | inlinestatic |
ServerSearchFoliage(UObject *WorldContextObject, UE::Math::TVector< double > *Origin, float Radius, TArray< FOverlappedFoliageElement, TSizedDefaultAllocator< 32 > > *OutFoliage, bool bVisibleAndActiveOnly, bool bIncludeUsableFoliage, bool bIncludeMeshFoliage, bool bSortByDistance, bool bReverseSort) | UVictoryCore | inlinestatic |
SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
SetLastHostedMapPlayed(const FString *NewLastHostedMapPlayed) | UVictoryCore | inlinestatic |
SetLastMapPlayed(const FString *NewLastMapPlayed) | UVictoryCore | inlinestatic |
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
SetMaterialColorizationFromItemColors(UPrimalItem *item, UMaterialInstanceDynamic *dynamicMic) | UVictoryCore | inlinestatic |
SetSessionPrefix(const FString *InPrefix) | UVictoryCore | inlinestatic |
SimpleReplaceUnicodeWithSupportedAlternatives(FString *result, const FString *OriginalString) | UVictoryCore | inlinestatic |
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
SortActorsByDistance(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, const UE::Math::TVector< double > *fromLoc, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *actors) | UVictoryCore | inlinestatic |
SpawnActorDeferred(UClass *Class, UObject *WorldContextObject, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, AActor *Owner, APawn *Instigator, bool bNoCollisionFail) | UVictoryCore | inlinestatic |
SpawnFollower() | UVictoryCore | inlinestatic |
SpawnFollowerBasedOnRNG() | UVictoryCore | inlinestatic |
SpawnSaddleAttachedStructure() | UVictoryCore | inlinestatic |
SphereOverlapFast(UObject *WorldContextObject, const UE::Math::TVector< double > *Loc, const float Radius) | UVictoryCore | inlinestatic |
StaticClass() | UVictoryCoreHighest | inlinestatic |
StaticRegisterNativesUVictoryCore() | UVictoryCore | inlinestatic |
StopAllMusicTracks(const UObject *WorldContextObject) | UVictoryCore | inlinestatic |
StopMusic() | UVictoryCore | inlinestatic |
StringReferenceToClass(TSubclassOf< UObject > *result, const FString *StringReference) | UVictoryCore | inlinestatic |
TimeSince(UObject *WorldContextObject, long double OldTime) | UVictoryCore | inlinestatic |
TimeSince_Network(UObject *WorldContextObject, long double OldTime) | UVictoryCore | inlinestatic |
TracePhysMaterial() | UVictoryCore | inlinestatic |
TryGetLocalizedString() | UVictoryCore | inlinestatic |
UnPauseTimer() | UVictoryCore | inlinestatic |
ViewTrailer(bool bAnimatedSeriesTrailer, bool bARK2Trailer) | UVictoryCore | inlinestatic |
VTraceShapeBP() | UVictoryCore | inlinestatic |
VTraceShapeMultiBP() | UVictoryCore | inlinestatic |
VTraceSingleBP(UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bTraceComplex, AActor *ActorToIgnore, float DebugDrawDuration) | UVictoryCore | inlinestatic |
VTraceSingleBP_IgnoreActorsArray(UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *ExtraIgnoreActors, const AActor *InIgnoreActor, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bReturnPhysMaterial, bool bTraceComplex, float DebugDrawDuration) | UVictoryCore | inlinestatic |