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Ark Server API (ASA) - Wiki
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This is the complete list of members for UVictoryCore, including all inherited members.
| __vftableField() | UObjectBase | inline |
| AddEnvironmentCapsuleInteractionEffect() | UVictoryCore | inlinestatic |
| AddEnvironmentInteractionEffect() | UVictoryCore | inlinestatic |
| AddFluidInteraction() | UVictoryCore | inlinestatic |
| AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
| AdjustScreenPositionWithScreenDPI(UObject *WorldContextObject, UE::Math::TVector2< double > *ScreenPosition) | UVictoryCore | inlinestatic |
| AreAllOuterObjectsValid() | UObject | inline |
| AreRotatorsNearlyEqual(const UE::Math::TRotator< double > *RotatorA, const UE::Math::TRotator< double > *RotatorB, float WithinError) | UVictoryCore | inlinestatic |
| AreTransformsNearlyEqual(const UE::Math::TTransform< double > *TransformA, const UE::Math::TTransform< double > *TransformB, float WithinError) | UVictoryCore | inlinestatic |
| AssetVersePathTagName() | UObject | inlinestatic |
| AttemptToSpawnAWildFollower() | UVictoryCore | inlinestatic |
| BeginDestroy() | UObject | inline |
| BlockTillAllStreamingRequestsFinished() | UVictoryCore | inlinestatic |
| BPFastTrace() | UVictoryCore | inlinestatic |
| BPGetPrimaryMapName(FString *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| BPGetWeightedRandomIndex(const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand) | UVictoryCore | inlinestatic |
| BPLoadClass(const FString &path_name) | UVictoryCore | inlinestatic |
| BreakPlayerCharacterConfigStructReplicated(const FPrimalPlayerCharacterConfigStructReplicated *FromStruct, bool *bIsFemale, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *BodyColors, FString *PlayerCharacterName, TArray< float, TSizedDefaultAllocator< 32 > > *RawBoneModifiers, int *PlayerSpawnRegionIndex, unsigned __int8 *HeadHairIndex, unsigned __int8 *FacialHairIndex, float *PercentOfFullHeadHairGrowth, float *PercentOfFullFacialHairGrowth, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideHeadHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideFacialHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *DynamicMaterialBytes, int PlayerVoiceCollectionIndex, bool *bUsingCustomPlayerVoiceCollection) | UVictoryCore | inlinestatic |
| BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
| CalculateInterceptPosition(const UE::Math::TVector< double > *StartPosition, const UE::Math::TVector< double > *StartVelocity, float ProjectileVelocity, const UE::Math::TVector< double > *TargetPosition, const UE::Math::TVector< double > *TargetVelocity, UE::Math::TVector< double > *InterceptPosition) | UVictoryCore | inlinestatic |
| CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
| CallGlobalLevelEvent(UObject *WorldContextObject, FName EventName) | UVictoryCore | inlinestatic |
| CanBeInCluster() | UObjectBaseUtility | inline |
| CanSpawnCustomDino(UObject *WorldContextObject, UE::Math::TVector< double > *OutCalculatedSpawnLocation, const UE::Math::TVector< double > *PlayerLocation, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, const FDinoSetup *DinoSetup, float DebugDrawDuration, bool bDoLosCheck, bool bDoExtraSafetyChecks, APrimalCharacter *spawningCharacter, bool bDoOverlapCheck) | UVictoryCore | inlinestatic |
| CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| ChunkFStringIntoArray() | UVictoryCore | inlinestatic |
| ClampRotAxis(float BaseAxis, float DesiredAxis, float MaxDiff) | UVictoryCore | inlinestatic |
| ClassField() | UObjectBase | inline |
| ClassPrivateField() | UObjectBase | inline |
| ClipLineInsideBox() | UVictoryCore | inlinestatic |
| CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ComponentBoundsEncompassesPoint(UPrimitiveComponent *Comp, const UE::Math::TVector< double > *Point, float BoundsMultiplier) | UVictoryCore | inlinestatic |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| ConvertIntToStringWithCommas(FString *result, int GivenNumber) | UVictoryCore | inlinestatic |
| CountCharactersResolvingGroundLocationInSphere(UWorld *WorldContext, const UE::Math::TVector< double > *location, float radius) | UVictoryCore | inlinestatic |
| CreateCluster() | UObjectBaseUtility | inline |
| CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DeferredSpawnAndFireProjectile_Start() | UVictoryCore | inlinestatic |
| DestroyAllCharactersWithinMissionTileVolumes(UObject *WorldContextObject, bool bOnlyCheckForDeadCharacters, FName ForceOnTileStreamVolumeCustomTag) | UVictoryCore | inlinestatic |
| DestroyWidget(UWidget *WidgetToDestroy) | UVictoryCore | inlinestatic |
| DisableGCM(AActor *targetActor) | UVictoryCore | inlinestatic |
| DoesOwnSelectedDLC(EDLCSelector SelectedDLC) | UVictoryCore | inlinestatic |
| DoForceStreamComponents(TArray< UMeshComponent *, TSizedDefaultAllocator< 32 > > *ComponentsArray, bool bIsFirstPerson, bool bForceMaxTexturesOnConsole) | UVictoryCore | inlinestatic |
| DrawDebugCapsule(UObject *WorldContextObject, const UE::Math::TVector< double > *CapsuleTop, const UE::Math::TVector< double > *CapsuleBottom, float Radius, const FColor *Color, bool bPersistentLines, float LifeTime, unsigned __int8 DepthPriority) | UVictoryCore | inlinestatic |
| EnsureNumericAndCharsEx(FString *text, int maxChars, bool bAllowSpace) | UVictoryCore | inlinestatic |
| FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
| FindLocalizedVersionOfFilename(FString *result, const FSoftObjectPath *OriginalFile) | UVictoryCore | inlinestatic |
| FindProperty(FName name) | UObject | |
| FindValidLocationNextToTarget(UObject *WorldContextObject, UE::Math::TVector< double > *OutLocation, APrimalCharacter *SourceCharacter, APrimalCharacter *TargetCharacter, float DistanceMargin, int MaxTraceCount, AActor *ActorToIgnore, bool bTraceComplex, bool bDrawDebug, float DebugDrawDuration, bool AllowCloseDistance, bool AllowLocationInAir) | UVictoryCore | inlinestatic |
| FinishDestroy() | UObject | inline |
| FinishSpawning(AActor *Actor) | UVictoryCore | inlinestatic |
| ForceScreenColorFade() | UVictoryCore | inlinestatic |
| ForEachAvailableMissionType(UWorld *World, const TFunction< bool __cdecl(FAvailableMission const &)> *Callback) | UVictoryCore | inlinestatic |
| FormatAsTime(FString *result, int InTime, bool UseLeadingZero, bool bForceLeadingZeroHour, bool bShowSeconds) | UVictoryCore | inlinestatic |
| FormatAsTimeLong(FString *result, int InTime) | UVictoryCore | inlinestatic |
| FuseChunkedFString() | UVictoryCore | inlinestatic |
| GetAllActorsOfClassSoft() | UVictoryCore | inlinestatic |
| GetAllAnimationSequencesFromMontage(UAnimMontage *InMontage, TArray< UAnimationAsset *, TSizedDefaultAllocator< 32 > > *AnimationAssets) | UVictoryCore | inlinestatic |
| GetAllAvailableMissions(TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| GetAllAvailableMissionsAsTags(TArray< FName, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| GetAllClassesOfType(TArray< TSubclassOf< UObject >, TSizedDefaultAllocator< 32 > > *Subclasses, TSubclassOf< UObject > ParentClass, bool bAllowAbstract, FString *Path) | UVictoryCore | inlinestatic |
| GetAllLocalPlayerCameraManagers(TArray< APlayerCameraManager *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| GetAllMissionActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| GetAllMissionDispatcherPoints(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| GetAllMissionDispatchers(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| GetAngleBetweenVectors(const UE::Math::TVector< double > *VectorA, const UE::Math::TVector< double > *VectorB, const UE::Math::TVector< double > *AroundAxis) | UVictoryCore | inlinestatic |
| GetAngleBetweenVectorsPure() | UVictoryCore | inlinestatic |
| GetArchetype() | UObject | inline |
| GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
| GetBlockingMissionTag(FName *result, AShooterPlayerController *FromPC, FName MissionTag) | UVictoryCore | inlinestatic |
| GetClassDefaultObject(UClass *FromClass) | UVictoryCore | inlinestatic |
| GetClosestActorArray() | UVictoryCore | inlinestatic |
| GetCustomActorList(UObject *WorldContextObject, FName SearchCustomTag) | UVictoryCore | inlinestatic |
| GetDefaultConfigFilename(FString *result) | UObject | inline |
| GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDinoCharacterByID(UObject *WorldContextObject, const int DinoID1, const int DinoID2, const bool bSearchTamedOnly) | UVictoryCore | inlinestatic |
| GetDinoCharacterByLongDinoID(UObject *WorldContextObject, const FString *DinoID, const bool bSearchTamedOnly) | UVictoryCore | inlinestatic |
| GetDinoSetupGroup_ByName(FName GroupName, const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup) | UVictoryCore | inlinestatic |
| GetDinoSetupGroup_WeightedRandom(const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup) | UVictoryCore | inlinestatic |
| GetDinoStaticClass(const FDinoSetup *DinoSetup) | UVictoryCore | inlinestatic |
| GetDLCNameFromSelector(FString *result, EDLCSelector SelectedDLC) | UVictoryCore | inlinestatic |
| GetExternalPackageInternal() | UObjectBase | inline |
| GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
| GetGroundLocation(UObject *WorldContextObject, UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *StartLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown) | UVictoryCore | inlinestatic |
| GetHitBoneNameFromDamageEvent(FName *result, APrimalCharacter *Character, AController *HitInstigator, const FDamageEvent *DamageEvent, bool bIsPointDamage, const FHitResult *PointHitResult, FName MatchCollisionPresetName) | UVictoryCore | inlinestatic |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetItemClassFromItemSetup(const FItemSetup *ItemSetup) | UVictoryCore | inlinestatic |
| GetKeybindByPredicate(FKey *result, FName KeybindName) | UVictoryCore | inlinestatic |
| GetKeybindDisplayName(FText *result, FName Keybind) | UVictoryCore | inlinestatic |
| GetLastHostedMapPlayed(FString *result) | UVictoryCore | inlinestatic |
| GetLastMapPlayed(FString *result) | UVictoryCore | inlinestatic |
| GetLaunchVelocityAndGravity() | UVictoryCore | inlinestatic |
| GetLinker() | UObjectBaseUtility | inline |
| GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
| GetLoadedStreamingLevelNames(TArray< FName, TSizedDefaultAllocator< 32 > > *result) | UVictoryCore | inlinestatic |
| GetLocaleSpecificAudio(const TArray< FLocalizedSoundCueEntry, TSizedDefaultAllocator< 32 > > *LocalizedSoundCues, FLocalizedSoundCueEntry *OutLocalizedAudio, const FString *LanguageOverride) | UVictoryCore | inlinestatic |
| GetLocaleSpecificSoundWaveAnimTexturePairArrays(const TArray< FLocalizedSoundWaveAnimTexturePairArrays, TSizedDefaultAllocator< 32 > > *LocalizedSoundWaveAnimTextures, FLocalizedSoundWaveAnimTexturePairArrays *OutLocalizedAudio, bool *FoundLocalizedSoundWavesForThisLanguage, const FString *LanguageOverride) | UVictoryCore | inlinestatic |
| GetMissionNetworkStartTime(UObject *WorldContextObject, FName MissionTag) | UVictoryCore | inlinestatic |
| GetNearestAlliedDinoElsePlayer() | UVictoryCore | inlinestatic |
| GetNearestAlliedPlayer() | UVictoryCore | inlinestatic |
| GetNearestAnimSequenceFromBlendSpace() | UVictoryCore | inlinestatic |
| GetNetworkTimeInSeconds(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| GetNextTrackedActorLinkedEntry() | UVictoryCore | inlinestatic |
| GetObjectsReferencedBy(UObject *ForObject, TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutReferencedObjects, bool bIgnoreTransient) | UVictoryCore | inlinestatic |
| GetOutermostObject() | UObjectBaseUtility | inline |
| GetOverlappedHarvestActors(UObject *WorldContextObject, const UE::Math::TVector< double > *AtLoc, float AtRadius, TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutHarvestActors, TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *OutHarvestComponents, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *OutHarvestLocations, TArray< int, TSizedDefaultAllocator< 32 > > *OutHitBodyIndices) | UVictoryCore | inlinestatic |
| GetPackage() | UObjectBaseUtility | inline |
| GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
| GetPlayerCharacterByController(APlayerController *PC) | UVictoryCore | inlinestatic |
| GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
| GetPreviousTrackedActorLinkedEntry() | UVictoryCore | inlinestatic |
| GetPrimaryAssetId(FPrimaryAssetId *result) | UObject | inline |
| GetPrivateStaticClass() | UVictoryCore | inlinestatic |
| GetProjectileArcPeakTime(UObject *WorldContextObject, const FProjectileArc *Arc) | UVictoryCore | inlinestatic |
| GetRealWorldUtcTimeInSeconds() | UVictoryCore | inlinestatic |
| GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
| GetScreenPercentage() | UVictoryCore | inlinestatic |
| GetSecondsIntoDay() | UVictoryCore | inlinestatic |
| GetShooterCharacterFromController(AController *Controller) | UVictoryCore | inlinestatic |
| GetShooterCharacterFromPawn(APawn *Pawn) | UVictoryCore | inlinestatic |
| GetShooterGameUserSettings() | UVictoryCore | inline |
| GetSimpleMontageDuration(UAnimMontage *GivenMontage, float GivenPlayRate) | UVictoryCore | inlinestatic |
| GetSoundCueLocalizedSpokenText(FString *result, USoundCue *inSound) | UVictoryCore | inlinestatic |
| GetSoundWaveLocalizedSpokenText(FString *result, USoundWave *inSound) | UVictoryCore | inlinestatic |
| GetTeamColor(FColor *result, const int TargetingTeam) | UVictoryCore | inlinestatic |
| GetTotalCoversionIdAsString(FString *result) | UVictoryCore | inlinestatic |
| GetTwoLetterISOLanguageName(FString *result) | UVictoryCore | inlinestatic |
| GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
| GetWeightedRandomIndex(const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand) | UVictoryCore | inlinestatic |
| GetWeightedRandomIndexFromArray() | UVictoryCore | inlinestatic |
| GridTraceAroundPoint() | UVictoryCore | inlinestatic |
| GrindAllItemsToInventory(UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind) | UVictoryCore | inlinestatic |
| GrindItemIntoInventory(UPrimalItem *item, UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind) | UVictoryCore | inlinestatic |
| HasPlayerSeenGen2Intro(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| InternalIndexField() | UObjectBase | inline |
| IsAsset() | UObject | inline |
| IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
| IsBrainControllingDinoAttached(APrimalCharacter *character) | UVictoryCore | inlinestatic |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsDinoDuped(UObject *WorldContextObject, const int id1, const int id2) | UVictoryCore | inlinestatic |
| IsEngramGroupAllowed(AShooterPlayerController *forPC, int EngramGroup) | UVictoryCore | inlinestatic |
| IsFullNameStableForNetworking() | UObject | inline |
| IsGamePadConnected() | UVictoryCore | inlinestatic |
| IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInOrOwnedBy(const UObject *SomeOuter) | UObject | inline |
| IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
| IsLocalizedResource() | UObject | inline |
| IsLocationLikelyWithinAnIncorrectlyPlacedWaterVolume() | UVictoryCore | inlinestatic |
| IsMissionTagActiveAnywhere(AShooterPlayerController *FromPC, FName MissionTag) | UVictoryCore | inlinestatic |
| IsNameStableForNetworking() | UObject | inline |
| IsPointStuckWithinMesh() | UVictoryCore | inlinestatic |
| IsPVEServer(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| IsSafeForRootSet() | UObject | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsTimerActive() | UVictoryCore | inlinestatic |
| IsTimerPaused() | UVictoryCore | inlinestatic |
| IsTimeSince(UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) | UVictoryCore | inlinestatic |
| IsTimeSince_Network(UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) | UVictoryCore | inlinestatic |
| IsTimeSince_Utc(long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime) | UVictoryCore | inlinestatic |
| IsUnderMesh(APrimalCharacter *Character, UE::Math::TVector< double > *CheckSevenHitLocation, bool *bOverlapping, UActorComponent **CheckSevenResult, bool DebugDraw, float DebugDrawSeconds) | UVictoryCore | inlinestatic |
| IsValidItemForGrinding(const UPrimalItem *item, const UPrimalInventoryComponent *inventory) | UVictoryCore | inlinestatic |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsVerboseDisplayEnabled(const UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| KillTargetCharacterOrStructure(AActor *ActorToKill, AActor *DamageCauser, bool bTryDestroyActor) | UVictoryCore | inlinestatic |
| ListDinos(FString *result, UObject *WorldContextObject, const bool TamedOnly, const int TargetingTeamExcluded) | UVictoryCore | inlinestatic |
| ListDinosNew(FString *result, UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
| MakePlayerCharacterConfigStructReplicated() | UVictoryCore | inlinestatic |
| MarkGen2IntroAsSeen(UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MulticastDrawDebugLine(AActor *ReplicatedActor, UE::Math::TVector< double > *LineStart, UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, const bool allowInShipping) | UVictoryCore | inlinestatic |
| NameField() | UObjectBase | inline |
| NamePrivateField() | UObjectBase | inline |
| NeedsLoadForClient() | UObject | inline |
| NeedsLoadForServer() | UObject | inline |
| NetworkTimeToRealWorldUtcTime(UObject *WorldContextObject, long double NetworkTime) | UVictoryCore | inlinestatic |
| ObjectFlagsField() | UObjectBase | inline |
| ObjectIsChildOfSoftRef() | UVictoryCore | inlinestatic |
| OpenStorePageForDLC() | UVictoryCore | inlinestatic |
| OuterPrivateField() | UObjectBase | inline |
| OwnsAberration() | UVictoryCore | inlinestatic |
| OwnsExtinction() | UVictoryCore | inlinestatic |
| OwnsGenesis() | UVictoryCore | inlinestatic |
| OwnsGenesisSeasonPass() | UVictoryCore | inlinestatic |
| OwnsScorchedEarth() | UVictoryCore | inlinestatic |
| PauseTimer() | UVictoryCore | inlinestatic |
| PlayCompanionReactionOnSolePlayer(APrimalCharacter *PlayerWhoGetReaction, FCompanionReactionData *ReactionData, const bool ForcePlayNow, UMaterialInterface *OverrideDialogueIcon, const bool RestrictedEnvironmentalReaction, const int UniqueID) | UVictoryCore | inlinestatic |
| PlayCompanionReactionToPlayers() | UVictoryCore | inlinestatic |
| PlayMusic() | UVictoryCore | inlinestatic |
| PostLoad() | UObject | inline |
| PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
| PrintMessageInShippingBuild(const FString *msg) | UVictoryCore | inlinestatic |
| ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
| ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
| ProjectWorldLocationToScreenOrScreenEdgePosition() | UVictoryCore | inlinestatic |
| ProjectWorldToScreenPositionRaw() | UVictoryCore | inlinestatic |
| RandInt(int MaxVal) | UVictoryCore | inlinestatic |
| RecordMeshingMetrics(AActor *ForActor, bool bWasDestoryed) | UVictoryCore | inlinestatic |
| RefreshApplySoundAndMusicVolumes() | UVictoryCore | inlinestatic |
| RefreshApplySoundVolumes() | UVictoryCore | inlinestatic |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
| SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
| Serialize(FStructuredArchiveRecord Record) | UObject | inline |
| SerializeScriptProperties(FArchive *Ar) | UObject | inline |
| SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
| ServerCheckMeshingOnActor(AActor *OnActor, bool bForceUseActorCenterBounds) | UVictoryCore | inlinestatic |
| ServerOctreeOverlapActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, bool bForceActorLocationDistanceCheck) | UVictoryCore | inlinestatic |
| ServerOctreeOverlapActorsClass(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, TSubclassOf< AActor > ActorClass, bool bForceActorLocationDistanceCheck) | UVictoryCore | inlinestatic |
| ServerSearchFoliage(UObject *WorldContextObject, UE::Math::TVector< double > *Origin, float Radius, TArray< FOverlappedFoliageElement, TSizedDefaultAllocator< 32 > > *OutFoliage, bool bVisibleAndActiveOnly, bool bIncludeUsableFoliage, bool bIncludeMeshFoliage, bool bSortByDistance, bool bReverseSort) | UVictoryCore | inlinestatic |
| SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
| SetLastHostedMapPlayed(const FString *NewLastHostedMapPlayed) | UVictoryCore | inlinestatic |
| SetLastMapPlayed(const FString *NewLastMapPlayed) | UVictoryCore | inlinestatic |
| SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
| SetMaterialColorizationFromItemColors(UPrimalItem *item, UMaterialInstanceDynamic *dynamicMic) | UVictoryCore | inlinestatic |
| SetSessionPrefix(const FString *InPrefix) | UVictoryCore | inlinestatic |
| SimpleReplaceUnicodeWithSupportedAlternatives(FString *result, const FString *OriginalString) | UVictoryCore | inlinestatic |
| SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
| SortActorsByDistance(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, const UE::Math::TVector< double > *fromLoc, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *actors) | UVictoryCore | inlinestatic |
| SpawnActorDeferred(UClass *Class, UObject *WorldContextObject, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, AActor *Owner, APawn *Instigator, bool bNoCollisionFail) | UVictoryCore | inlinestatic |
| SpawnFollower() | UVictoryCore | inlinestatic |
| SpawnFollowerBasedOnRNG() | UVictoryCore | inlinestatic |
| SpawnSaddleAttachedStructure() | UVictoryCore | inlinestatic |
| SphereOverlapFast(UObject *WorldContextObject, const UE::Math::TVector< double > *Loc, const float Radius) | UVictoryCore | inlinestatic |
| StaticClass() | UVictoryCoreHighest | inlinestatic |
| StaticRegisterNativesUVictoryCore() | UVictoryCore | inlinestatic |
| StopAllMusicTracks(const UObject *WorldContextObject) | UVictoryCore | inlinestatic |
| StopMusic() | UVictoryCore | inlinestatic |
| StringReferenceToClass(TSubclassOf< UObject > *result, const FString *StringReference) | UVictoryCore | inlinestatic |
| TimeSince(UObject *WorldContextObject, long double OldTime) | UVictoryCore | inlinestatic |
| TimeSince_Network(UObject *WorldContextObject, long double OldTime) | UVictoryCore | inlinestatic |
| TracePhysMaterial() | UVictoryCore | inlinestatic |
| TryGetLocalizedString() | UVictoryCore | inlinestatic |
| UnPauseTimer() | UVictoryCore | inlinestatic |
| ViewTrailer(bool bAnimatedSeriesTrailer, bool bARK2Trailer) | UVictoryCore | inlinestatic |
| VTraceShapeBP() | UVictoryCore | inlinestatic |
| VTraceShapeMultiBP() | UVictoryCore | inlinestatic |
| VTraceSingleBP(UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bTraceComplex, AActor *ActorToIgnore, float DebugDrawDuration) | UVictoryCore | inlinestatic |
| VTraceSingleBP_IgnoreActorsArray(UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *ExtraIgnoreActors, const AActor *InIgnoreActor, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bReturnPhysMaterial, bool bTraceComplex, float DebugDrawDuration) | UVictoryCore | inlinestatic |