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UVictoryCore Member List

This is the complete list of members for UVictoryCore, including all inherited members.

__vftableField()UObjectBaseinline
AddEnvironmentCapsuleInteractionEffect()UVictoryCoreinlinestatic
AddEnvironmentInteractionEffect()UVictoryCoreinlinestatic
AddFluidInteraction()UVictoryCoreinlinestatic
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)UObjectBaseUtilityinline
AdjustScreenPositionWithScreenDPI(UObject *WorldContextObject, UE::Math::TVector2< double > *ScreenPosition)UVictoryCoreinlinestatic
AreAllOuterObjectsValid()UObjectinline
AreRotatorsNearlyEqual(const UE::Math::TRotator< double > *RotatorA, const UE::Math::TRotator< double > *RotatorB, float WithinError)UVictoryCoreinlinestatic
AreTransformsNearlyEqual(const UE::Math::TTransform< double > *TransformA, const UE::Math::TTransform< double > *TransformB, float WithinError)UVictoryCoreinlinestatic
AssetVersePathTagName()UObjectinlinestatic
AttemptToSpawnAWildFollower()UVictoryCoreinlinestatic
BeginDestroy()UObjectinline
BlockTillAllStreamingRequestsFinished()UVictoryCoreinlinestatic
BPFastTrace()UVictoryCoreinlinestatic
BPGetPrimaryMapName(FString *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
BPGetWeightedRandomIndex(const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand)UVictoryCoreinlinestatic
BPLoadClass(const FString &path_name)UVictoryCoreinlinestatic
BreakPlayerCharacterConfigStructReplicated(const FPrimalPlayerCharacterConfigStructReplicated *FromStruct, bool *bIsFemale, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *BodyColors, FString *PlayerCharacterName, TArray< float, TSizedDefaultAllocator< 32 > > *RawBoneModifiers, int *PlayerSpawnRegionIndex, unsigned __int8 *HeadHairIndex, unsigned __int8 *FacialHairIndex, float *PercentOfFullHeadHairGrowth, float *PercentOfFullFacialHairGrowth, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideHeadHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *OverrideFacialHairColor, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *DynamicMaterialBytes, int PlayerVoiceCollectionIndex, bool *bUsingCustomPlayerVoiceCollection)UVictoryCoreinlinestatic
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)UObjectinline
CalculateInterceptPosition(const UE::Math::TVector< double > *StartPosition, const UE::Math::TVector< double > *StartVelocity, float ProjectileVelocity, const UE::Math::TVector< double > *TargetPosition, const UE::Math::TVector< double > *TargetVelocity, UE::Math::TVector< double > *InterceptPosition)UVictoryCoreinlinestatic
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)UObjectinline
CallGlobalLevelEvent(UObject *WorldContextObject, FName EventName)UVictoryCoreinlinestatic
CanBeInCluster()UObjectBaseUtilityinline
CanSpawnCustomDino(UObject *WorldContextObject, UE::Math::TVector< double > *OutCalculatedSpawnLocation, const UE::Math::TVector< double > *PlayerLocation, const UE::Math::TVector< double > *SpawnLocation, const UE::Math::TRotator< double > *SpawnRotation, const FDinoSetup *DinoSetup, float DebugDrawDuration, bool bDoLosCheck, bool bDoExtraSafetyChecks, APrimalCharacter *spawningCharacter, bool bDoOverlapCheck)UVictoryCoreinlinestatic
CheckDefaultSubobjects(bool bForceCheck)UObjectinline
CheckDefaultSubobjectsInternal()UObjectinline
ChunkFStringIntoArray()UVictoryCoreinlinestatic
ClampRotAxis(float BaseAxis, float DesiredAxis, float MaxDiff)UVictoryCoreinlinestatic
ClassField()UObjectBaseinline
ClassPrivateField()UObjectBaseinline
ClipLineInsideBox()UVictoryCoreinlinestatic
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ComponentBoundsEncompassesPoint(UPrimitiveComponent *Comp, const UE::Math::TVector< double > *Point, float BoundsMultiplier)UVictoryCoreinlinestatic
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
ConvertIntToStringWithCommas(FString *result, int GivenNumber)UVictoryCoreinlinestatic
CountCharactersResolvingGroundLocationInSphere(UWorld *WorldContext, const UE::Math::TVector< double > *location, float radius)UVictoryCoreinlinestatic
CreateCluster()UObjectBaseUtilityinline
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObjectinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DeferredSpawnAndFireProjectile_Start()UVictoryCoreinlinestatic
DestroyAllCharactersWithinMissionTileVolumes(UObject *WorldContextObject, bool bOnlyCheckForDeadCharacters, FName ForceOnTileStreamVolumeCustomTag)UVictoryCoreinlinestatic
DestroyWidget(UWidget *WidgetToDestroy)UVictoryCoreinlinestatic
DisableGCM(AActor *targetActor)UVictoryCoreinlinestatic
DoesOwnSelectedDLC(EDLCSelector SelectedDLC)UVictoryCoreinlinestatic
DoForceStreamComponents(TArray< UMeshComponent *, TSizedDefaultAllocator< 32 > > *ComponentsArray, bool bIsFirstPerson, bool bForceMaxTexturesOnConsole)UVictoryCoreinlinestatic
DrawDebugCapsule(UObject *WorldContextObject, const UE::Math::TVector< double > *CapsuleTop, const UE::Math::TVector< double > *CapsuleBottom, float Radius, const FColor *Color, bool bPersistentLines, float LifeTime, unsigned __int8 DepthPriority)UVictoryCoreinlinestatic
EnsureNumericAndCharsEx(FString *text, int maxChars, bool bAllowSpace)UVictoryCoreinlinestatic
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)UObjectinline
FindLocalizedVersionOfFilename(FString *result, const FSoftObjectPath *OriginalFile)UVictoryCoreinlinestatic
FindProperty(FName name)UObject
FindValidLocationNextToTarget(UObject *WorldContextObject, UE::Math::TVector< double > *OutLocation, APrimalCharacter *SourceCharacter, APrimalCharacter *TargetCharacter, float DistanceMargin, int MaxTraceCount, AActor *ActorToIgnore, bool bTraceComplex, bool bDrawDebug, float DebugDrawDuration, bool AllowCloseDistance, bool AllowLocationInAir)UVictoryCoreinlinestatic
FinishDestroy()UObjectinline
FinishSpawning(AActor *Actor)UVictoryCoreinlinestatic
ForceScreenColorFade()UVictoryCoreinlinestatic
ForEachAvailableMissionType(UWorld *World, const TFunction< bool __cdecl(FAvailableMission const &)> *Callback)UVictoryCoreinlinestatic
FormatAsTime(FString *result, int InTime, bool UseLeadingZero, bool bForceLeadingZeroHour, bool bShowSeconds)UVictoryCoreinlinestatic
FormatAsTimeLong(FString *result, int InTime)UVictoryCoreinlinestatic
FuseChunkedFString()UVictoryCoreinlinestatic
GetAllActorsOfClassSoft()UVictoryCoreinlinestatic
GetAllAnimationSequencesFromMontage(UAnimMontage *InMontage, TArray< UAnimationAsset *, TSizedDefaultAllocator< 32 > > *AnimationAssets)UVictoryCoreinlinestatic
GetAllAvailableMissions(TArray< FAvailableMission, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
GetAllAvailableMissionsAsTags(TArray< FName, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
GetAllClassesOfType(TArray< TSubclassOf< UObject >, TSizedDefaultAllocator< 32 > > *Subclasses, TSubclassOf< UObject > ParentClass, bool bAllowAbstract, FString *Path)UVictoryCoreinlinestatic
GetAllLocalPlayerCameraManagers(TArray< APlayerCameraManager *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
GetAllMissionActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
GetAllMissionDispatcherPoints(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
GetAllMissionDispatchers(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
GetAngleBetweenVectors(const UE::Math::TVector< double > *VectorA, const UE::Math::TVector< double > *VectorB, const UE::Math::TVector< double > *AroundAxis)UVictoryCoreinlinestatic
GetAngleBetweenVectorsPure()UVictoryCoreinlinestatic
GetArchetype()UObjectinline
GetAssetRegistryTags(FAssetData *Out)UObjectinline
GetBlockingMissionTag(FName *result, AShooterPlayerController *FromPC, FName MissionTag)UVictoryCoreinlinestatic
GetClassDefaultObject(UClass *FromClass)UVictoryCoreinlinestatic
GetClosestActorArray()UVictoryCoreinlinestatic
GetCustomActorList(UObject *WorldContextObject, FName SearchCustomTag)UVictoryCoreinlinestatic
GetDefaultConfigFilename(FString *result)UObjectinline
GetDefaultSubobjectByName(FName ToFind)UObjectinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetDinoCharacterByID(UObject *WorldContextObject, const int DinoID1, const int DinoID2, const bool bSearchTamedOnly)UVictoryCoreinlinestatic
GetDinoCharacterByLongDinoID(UObject *WorldContextObject, const FString *DinoID, const bool bSearchTamedOnly)UVictoryCoreinlinestatic
GetDinoSetupGroup_ByName(FName GroupName, const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup)UVictoryCoreinlinestatic
GetDinoSetupGroup_WeightedRandom(const TArray< FDinoSetupGroup, TSizedDefaultAllocator< 32 > > *DinoSetupGroups, FDinoSetupGroup *OutGroup)UVictoryCoreinlinestatic
GetDinoStaticClass(const FDinoSetup *DinoSetup)UVictoryCoreinlinestatic
GetDLCNameFromSelector(FString *result, EDLCSelector SelectedDLC)UVictoryCoreinlinestatic
GetExternalPackageInternal()UObjectBaseinline
GetFullGroupName(FString *result, bool bStartWithOuter)UObjectBaseUtilityinline
GetGroundLocation(UObject *WorldContextObject, UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *StartLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown)UVictoryCoreinlinestatic
GetHitBoneNameFromDamageEvent(FName *result, APrimalCharacter *Character, AController *HitInstigator, const FDamageEvent *DamageEvent, bool bIsPointDamage, const FHitResult *PointHitResult, FName MatchCollisionPresetName)UVictoryCoreinlinestatic
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetItemClassFromItemSetup(const FItemSetup *ItemSetup)UVictoryCoreinlinestatic
GetKeybindByPredicate(FKey *result, FName KeybindName)UVictoryCoreinlinestatic
GetKeybindDisplayName(FText *result, FName Keybind)UVictoryCoreinlinestatic
GetLastHostedMapPlayed(FString *result)UVictoryCoreinlinestatic
GetLastMapPlayed(FString *result)UVictoryCoreinlinestatic
GetLaunchVelocityAndGravity()UVictoryCoreinlinestatic
GetLinker()UObjectBaseUtilityinline
GetLinkerCustomVersion()UObjectBaseUtilityinlinestatic
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerUEVersion(FPackageFileVersion *result)UObjectBaseUtilityinline
GetLoadedStreamingLevelNames(TArray< FName, TSizedDefaultAllocator< 32 > > *result)UVictoryCoreinlinestatic
GetLocaleSpecificAudio(const TArray< FLocalizedSoundCueEntry, TSizedDefaultAllocator< 32 > > *LocalizedSoundCues, FLocalizedSoundCueEntry *OutLocalizedAudio, const FString *LanguageOverride)UVictoryCoreinlinestatic
GetLocaleSpecificSoundWaveAnimTexturePairArrays(const TArray< FLocalizedSoundWaveAnimTexturePairArrays, TSizedDefaultAllocator< 32 > > *LocalizedSoundWaveAnimTextures, FLocalizedSoundWaveAnimTexturePairArrays *OutLocalizedAudio, bool *FoundLocalizedSoundWavesForThisLanguage, const FString *LanguageOverride)UVictoryCoreinlinestatic
GetMissionNetworkStartTime(UObject *WorldContextObject, FName MissionTag)UVictoryCoreinlinestatic
GetNearestAlliedDinoElsePlayer()UVictoryCoreinlinestatic
GetNearestAlliedPlayer()UVictoryCoreinlinestatic
GetNearestAnimSequenceFromBlendSpace()UVictoryCoreinlinestatic
GetNetworkTimeInSeconds(UObject *WorldContextObject)UVictoryCoreinlinestatic
GetNextTrackedActorLinkedEntry()UVictoryCoreinlinestatic
GetObjectsReferencedBy(UObject *ForObject, TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutReferencedObjects, bool bIgnoreTransient)UVictoryCoreinlinestatic
GetOutermostObject()UObjectBaseUtilityinline
GetOverlappedHarvestActors(UObject *WorldContextObject, const UE::Math::TVector< double > *AtLoc, float AtRadius, TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutHarvestActors, TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *OutHarvestComponents, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *OutHarvestLocations, TArray< int, TSizedDefaultAllocator< 32 > > *OutHitBodyIndices)UVictoryCoreinlinestatic
GetPackage()UObjectBaseUtilityinline
GetPathName(FString *result, const UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)UObjectBaseUtilityinline
GetPlayerCharacterByController(APlayerController *PC)UVictoryCoreinlinestatic
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)UObjectinline
GetPreviousTrackedActorLinkedEntry()UVictoryCoreinlinestatic
GetPrimaryAssetId(FPrimaryAssetId *result)UObjectinline
GetPrivateStaticClass()UVictoryCoreinlinestatic
GetProjectileArcPeakTime(UObject *WorldContextObject, const FProjectileArc *Arc)UVictoryCoreinlinestatic
GetRealWorldUtcTimeInSeconds()UVictoryCoreinlinestatic
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize)UObjectinline
GetScreenPercentage()UVictoryCoreinlinestatic
GetSecondsIntoDay()UVictoryCoreinlinestatic
GetShooterCharacterFromController(AController *Controller)UVictoryCoreinlinestatic
GetShooterCharacterFromPawn(APawn *Pawn)UVictoryCoreinlinestatic
GetShooterGameUserSettings()UVictoryCoreinline
GetSimpleMontageDuration(UAnimMontage *GivenMontage, float GivenPlayRate)UVictoryCoreinlinestatic
GetSoundCueLocalizedSpokenText(FString *result, USoundCue *inSound)UVictoryCoreinlinestatic
GetSoundWaveLocalizedSpokenText(FString *result, USoundWave *inSound)UVictoryCoreinlinestatic
GetTeamColor(FColor *result, const int TargetingTeam)UVictoryCoreinlinestatic
GetTotalCoversionIdAsString(FString *result)UVictoryCoreinlinestatic
GetTwoLetterISOLanguageName(FString *result)UVictoryCoreinlinestatic
GetTypedOuter(UClass *Target)UObjectBaseUtilityinline
GetWeightedRandomIndex(const TArray< float, TSizedDefaultAllocator< 32 > > *pArray, float ForceRand)UVictoryCoreinlinestatic
GetWeightedRandomIndexFromArray()UVictoryCoreinlinestatic
GridTraceAroundPoint()UVictoryCoreinlinestatic
GrindAllItemsToInventory(UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind)UVictoryCoreinlinestatic
GrindItemIntoInventory(UPrimalItem *item, UPrimalInventoryComponent *inventory, const bool bGrindStack, const int MaxQuantityToGrind, const float GrindGiveItemsPercent, const int MaxItemsToGivePerGrind)UVictoryCoreinlinestatic
HasPlayerSeenGen2Intro(UObject *WorldContextObject)UVictoryCoreinlinestatic
InternalIndexField()UObjectBaseinline
IsAsset()UObjectinline
IsBasedOnArchetype(const UObject *const SomeObject)UObjectinline
IsBrainControllingDinoAttached(APrimalCharacter *character)UVictoryCoreinlinestatic
IsDefaultSubobject()UObjectBaseUtilityinline
IsDinoDuped(UObject *WorldContextObject, const int id1, const int id2)UVictoryCoreinlinestatic
IsEngramGroupAllowed(AShooterPlayerController *forPC, int EngramGroup)UVictoryCoreinlinestatic
IsFullNameStableForNetworking()UObjectinline
IsGamePadConnected()UVictoryCoreinlinestatic
IsIn(const UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInOrOwnedBy(const UObject *SomeOuter)UObjectinline
IsInPackage(const UPackage *SomePackage)UObjectBaseUtilityinline
IsLocalizedResource()UObjectinline
IsLocationLikelyWithinAnIncorrectlyPlacedWaterVolume()UVictoryCoreinlinestatic
IsMissionTagActiveAnywhere(AShooterPlayerController *FromPC, FName MissionTag)UVictoryCoreinlinestatic
IsNameStableForNetworking()UObjectinline
IsPointStuckWithinMesh()UVictoryCoreinlinestatic
IsPVEServer(UObject *WorldContextObject)UVictoryCoreinlinestatic
IsSafeForRootSet()UObjectinline
IsSupportedForNetworking()UObjectinline
IsTimerActive()UVictoryCoreinlinestatic
IsTimerPaused()UVictoryCoreinlinestatic
IsTimeSince(UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime)UVictoryCoreinlinestatic
IsTimeSince_Network(UObject *WorldContextObject, long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime)UVictoryCoreinlinestatic
IsTimeSince_Utc(long double OldTime, float CheckTimeSince, bool bForceTrueAtZeroTime)UVictoryCoreinlinestatic
IsUnderMesh(APrimalCharacter *Character, UE::Math::TVector< double > *CheckSevenHitLocation, bool *bOverlapping, UActorComponent **CheckSevenResult, bool DebugDraw, float DebugDrawSeconds)UVictoryCoreinlinestatic
IsValidItemForGrinding(const UPrimalItem *item, const UPrimalInventoryComponent *inventory)UVictoryCoreinlinestatic
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
IsVerboseDisplayEnabled(const UObject *WorldContextObject)UVictoryCoreinlinestatic
KillTargetCharacterOrStructure(AActor *ActorToKill, AActor *DamageCauser, bool bTryDestroyActor)UVictoryCoreinlinestatic
ListDinos(FString *result, UObject *WorldContextObject, const bool TamedOnly, const int TargetingTeamExcluded)UVictoryCoreinlinestatic
ListDinosNew(FString *result, UObject *WorldContextObject)UVictoryCoreinlinestatic
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)UObjectinline
MakePlayerCharacterConfigStructReplicated()UVictoryCoreinlinestatic
MarkGen2IntroAsSeen(UObject *WorldContextObject)UVictoryCoreinlinestatic
MarkPackageDirty()UObjectBaseUtilityinline
MulticastDrawDebugLine(AActor *ReplicatedActor, UE::Math::TVector< double > *LineStart, UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, const bool allowInShipping)UVictoryCoreinlinestatic
NameField()UObjectBaseinline
NamePrivateField()UObjectBaseinline
NeedsLoadForClient()UObjectinline
NeedsLoadForServer()UObjectinline
NetworkTimeToRealWorldUtcTime(UObject *WorldContextObject, long double NetworkTime)UVictoryCoreinlinestatic
ObjectFlagsField()UObjectBaseinline
ObjectIsChildOfSoftRef()UVictoryCoreinlinestatic
OpenStorePageForDLC()UVictoryCoreinlinestatic
OuterPrivateField()UObjectBaseinline
OwnsAberration()UVictoryCoreinlinestatic
OwnsExtinction()UVictoryCoreinlinestatic
OwnsGenesis()UVictoryCoreinlinestatic
OwnsGenesisSeasonPass()UVictoryCoreinlinestatic
OwnsScorchedEarth()UVictoryCoreinlinestatic
PauseTimer()UVictoryCoreinlinestatic
PlayCompanionReactionOnSolePlayer(APrimalCharacter *PlayerWhoGetReaction, FCompanionReactionData *ReactionData, const bool ForcePlayNow, UMaterialInterface *OverrideDialogueIcon, const bool RestrictedEnvironmentalReaction, const int UniqueID)UVictoryCoreinlinestatic
PlayCompanionReactionToPlayers()UVictoryCoreinlinestatic
PlayMusic()UVictoryCoreinlinestatic
PostLoad()UObjectinline
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
PrintMessageInShippingBuild(const FString *msg)UVictoryCoreinlinestatic
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)UObjectinline
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)UObjectinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result)UObjectinlinestatic
ProjectWorldLocationToScreenOrScreenEdgePosition()UVictoryCoreinlinestatic
ProjectWorldToScreenPositionRaw()UVictoryCoreinlinestatic
RandInt(int MaxVal)UVictoryCoreinlinestatic
RecordMeshingMetrics(AActor *ForActor, bool bWasDestoryed)UVictoryCoreinlinestatic
RefreshApplySoundAndMusicVolumes()UVictoryCoreinlinestatic
RefreshApplySoundVolumes()UVictoryCoreinlinestatic
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)UObjectinline
Serialize(FStructuredArchiveRecord Record)UObjectinline
SerializeScriptProperties(FArchive *Ar)UObjectinline
SerializeScriptProperties(FStructuredArchiveSlot Slot)UObjectinline
ServerCheckMeshingOnActor(AActor *OnActor, bool bForceUseActorCenterBounds)UVictoryCoreinlinestatic
ServerOctreeOverlapActors(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, bool bForceActorLocationDistanceCheck)UVictoryCoreinlinestatic
ServerOctreeOverlapActorsClass(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, UObject *WorldContextObject, UE::Math::TVector< double > *AtLoc, float Radius, int OctreeType, TSubclassOf< AActor > ActorClass, bool bForceActorLocationDistanceCheck)UVictoryCoreinlinestatic
ServerSearchFoliage(UObject *WorldContextObject, UE::Math::TVector< double > *Origin, float Radius, TArray< FOverlappedFoliageElement, TSizedDefaultAllocator< 32 > > *OutFoliage, bool bVisibleAndActiveOnly, bool bIncludeUsableFoliage, bool bIncludeMeshFoliage, bool bSortByDistance, bool bReverseSort)UVictoryCoreinlinestatic
SetExternalPackage(UPackage *InPackage)UObjectBaseinline
SetLastHostedMapPlayed(const FString *NewLastHostedMapPlayed)UVictoryCoreinlinestatic
SetLastMapPlayed(const FString *NewLastMapPlayed)UVictoryCoreinlinestatic
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)UObjectinline
SetMaterialColorizationFromItemColors(UPrimalItem *item, UMaterialInstanceDynamic *dynamicMic)UVictoryCoreinlinestatic
SetSessionPrefix(const FString *InPrefix)UVictoryCoreinlinestatic
SimpleReplaceUnicodeWithSupportedAlternatives(FString *result, const FString *OriginalString)UVictoryCoreinlinestatic
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
SortActorsByDistance(TArray< AActor *, TSizedDefaultAllocator< 32 > > *result, const UE::Math::TVector< double > *fromLoc, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *actors)UVictoryCoreinlinestatic
SpawnActorDeferred(UClass *Class, UObject *WorldContextObject, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, AActor *Owner, APawn *Instigator, bool bNoCollisionFail)UVictoryCoreinlinestatic
SpawnFollower()UVictoryCoreinlinestatic
SpawnFollowerBasedOnRNG()UVictoryCoreinlinestatic
SpawnSaddleAttachedStructure()UVictoryCoreinlinestatic
SphereOverlapFast(UObject *WorldContextObject, const UE::Math::TVector< double > *Loc, const float Radius)UVictoryCoreinlinestatic
StaticClass()UVictoryCoreHighestinlinestatic
StaticRegisterNativesUVictoryCore()UVictoryCoreinlinestatic
StopAllMusicTracks(const UObject *WorldContextObject)UVictoryCoreinlinestatic
StopMusic()UVictoryCoreinlinestatic
StringReferenceToClass(TSubclassOf< UObject > *result, const FString *StringReference)UVictoryCoreinlinestatic
TimeSince(UObject *WorldContextObject, long double OldTime)UVictoryCoreinlinestatic
TimeSince_Network(UObject *WorldContextObject, long double OldTime)UVictoryCoreinlinestatic
TracePhysMaterial()UVictoryCoreinlinestatic
TryGetLocalizedString()UVictoryCoreinlinestatic
UnPauseTimer()UVictoryCoreinlinestatic
ViewTrailer(bool bAnimatedSeriesTrailer, bool bARK2Trailer)UVictoryCoreinlinestatic
VTraceShapeBP()UVictoryCoreinlinestatic
VTraceShapeMultiBP()UVictoryCoreinlinestatic
VTraceSingleBP(UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bTraceComplex, AActor *ActorToIgnore, float DebugDrawDuration)UVictoryCoreinlinestatic
VTraceSingleBP_IgnoreActorsArray(UObject *WorldContextObject, FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const TArray< AActor *, TSizedDefaultAllocator< 32 > > *ExtraIgnoreActors, const AActor *InIgnoreActor, ECollisionChannel TraceChannel, int CollisionGroups, FName TraceTag, bool bReturnPhysMaterial, bool bTraceComplex, float DebugDrawDuration)UVictoryCoreinlinestatic