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UEngine Struct Reference

#include <UE.h>

+ Inheritance diagram for UEngine:
+ Collaboration diagram for UEngine:

Public Member Functions

TObjectPtr< UFont > & TinyFontField ()
 
FSoftObjectPathTinyFontNameField ()
 
TObjectPtr< UFont > & SmallFontField ()
 
FSoftObjectPathSmallFontNameField ()
 
TObjectPtr< UFont > & MediumFontField ()
 
FSoftObjectPathMediumFontNameField ()
 
TObjectPtr< UFont > & LargeFontField ()
 
FSoftObjectPathLargeFontNameField ()
 
TObjectPtr< UFont > & SubtitleFontField ()
 
FSoftObjectPathSubtitleFontNameField ()
 
TArray< TObjectPtr< UFont >, TSizedDefaultAllocator< 32 > > & AdditionalFontsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & AdditionalFontNamesField ()
 
TSubclassOf< UConsole > & ConsoleClassField ()
 
FSoftClassPathConsoleClassNameField ()
 
FSoftClassPathGameViewportClientClassNameField ()
 
TSubclassOf< ULocalPlayer > & LocalPlayerClassField ()
 
FSoftClassPathLocalPlayerClassNameField ()
 
TSubclassOf< AWorldSettings > & WorldSettingsClassField ()
 
FSoftClassPathWorldSettingsClassNameField ()
 
FSoftClassPathNavigationSystemClassNameField ()
 
FSoftClassPathNavigationSystemConfigClassNameField ()
 
TSubclassOf< UNavigationSystemConfig > & NavigationSystemConfigClassField ()
 
FSoftClassPathAvoidanceManagerClassNameField ()
 
FSoftClassPathAIControllerClassNameField ()
 
FSoftClassPathPhysicsCollisionHandlerClassNameField ()
 
FSoftClassPathGameUserSettingsClassNameField ()
 
TSubclassOf< UGameUserSettings > & GameUserSettingsClassField ()
 
TObjectPtr< UGameUserSettings > & GameUserSettingsField ()
 
TSubclassOf< ALevelScriptActor > & LevelScriptActorClassField ()
 
FSoftClassPathLevelScriptActorClassNameField ()
 
FSoftClassPathDefaultBlueprintBaseClassNameField ()
 
FSoftClassPathGameSingletonClassNameField ()
 
TObjectPtr< UObject > & GameSingletonField ()
 
FSoftClassPathAssetManagerClassNameField ()
 
TObjectPtr< UTexture2D > & DefaultTextureField ()
 
FSoftObjectPathDefaultTextureNameField ()
 
TObjectPtr< UTexture > & DefaultDiffuseTextureField ()
 
FSoftObjectPathDefaultDiffuseTextureNameField ()
 
TObjectPtr< UTexture2D > & DefaultBSPVertexTextureField ()
 
FSoftObjectPathDefaultBSPVertexTextureNameField ()
 
TObjectPtr< UTexture2D > & HighFrequencyNoiseTextureField ()
 
FSoftObjectPathHighFrequencyNoiseTextureNameField ()
 
TObjectPtr< UTexture2D > & DefaultBokehTextureField ()
 
FSoftObjectPathDefaultBokehTextureNameField ()
 
TObjectPtr< UTexture2D > & DefaultBloomKernelTextureField ()
 
FSoftObjectPathDefaultBloomKernelTextureNameField ()
 
TObjectPtr< UTexture2D > & DefaultFilmGrainTextureField ()
 
FSoftObjectPathDefaultFilmGrainTextureNameField ()
 
TObjectPtr< UMaterial > & WireframeMaterialField ()
 
FStringWireframeMaterialNameField ()
 
TObjectPtr< UMaterial > & DebugMeshMaterialField ()
 
FSoftObjectPathDebugMeshMaterialNameField ()
 
TObjectPtr< UMaterial > & NaniteHiddenSectionMaterialField ()
 
FStringNaniteHiddenSectionMaterialNameField ()
 
TObjectPtr< UMaterial > & EmissiveMeshMaterialField ()
 
FSoftObjectPathEmissiveMeshMaterialNameField ()
 
TObjectPtr< UMaterial > & LevelColorationLitMaterialField ()
 
FStringLevelColorationLitMaterialNameField ()
 
TObjectPtr< UMaterial > & LevelColorationUnlitMaterialField ()
 
FStringLevelColorationUnlitMaterialNameField ()
 
TObjectPtr< UMaterial > & LightingTexelDensityMaterialField ()
 
FStringLightingTexelDensityNameField ()
 
TObjectPtr< UMaterial > & ShadedLevelColorationLitMaterialField ()
 
FStringShadedLevelColorationLitMaterialNameField ()
 
TObjectPtr< UMaterial > & ShadedLevelColorationUnlitMaterialField ()
 
FStringShadedLevelColorationUnlitMaterialNameField ()
 
TObjectPtr< UMaterial > & RemoveSurfaceMaterialField ()
 
FSoftObjectPathRemoveSurfaceMaterialNameField ()
 
TObjectPtr< UMaterial > & VertexColorMaterialField ()
 
FStringVertexColorMaterialNameField ()
 
TObjectPtr< UMaterial > & VertexColorViewModeMaterial_ColorOnlyField ()
 
FStringVertexColorViewModeMaterialName_ColorOnlyField ()
 
TObjectPtr< UMaterial > & VertexColorViewModeMaterial_AlphaAsColorField ()
 
FStringVertexColorViewModeMaterialName_AlphaAsColorField ()
 
TObjectPtr< UMaterial > & VertexColorViewModeMaterial_RedOnlyField ()
 
FStringVertexColorViewModeMaterialName_RedOnlyField ()
 
TObjectPtr< UMaterial > & VertexColorViewModeMaterial_GreenOnlyField ()
 
FStringVertexColorViewModeMaterialName_GreenOnlyField ()
 
TObjectPtr< UMaterial > & VertexColorViewModeMaterial_BlueOnlyField ()
 
FStringVertexColorViewModeMaterialName_BlueOnlyField ()
 
FSoftObjectPathDebugEditorMaterialNameField ()
 
TObjectPtr< UMaterial > & ConstraintLimitMaterialField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ConstraintLimitMaterialXField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ConstraintLimitMaterialXAxisField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ConstraintLimitMaterialYField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ConstraintLimitMaterialYAxisField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ConstraintLimitMaterialZField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ConstraintLimitMaterialZAxisField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ConstraintLimitMaterialPrismaticField ()
 
TObjectPtr< UMaterial > & InvalidLightmapSettingsMaterialField ()
 
FSoftObjectPathInvalidLightmapSettingsMaterialNameField ()
 
TObjectPtr< UMaterial > & PreviewShadowsIndicatorMaterialField ()
 
FSoftObjectPathPreviewShadowsIndicatorMaterialNameField ()
 
TObjectPtr< UMaterial > & ArrowMaterialField ()
 
TObjectPtr< UMaterialInstanceDynamic > & ArrowMaterialYellowField ()
 
FSoftObjectPathArrowMaterialNameField ()
 
FLinearColorLightingOnlyBrightnessField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & ShaderComplexityColorsField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & QuadComplexityColorsField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & LightComplexityColorsField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & StationaryLightOverlapColorsField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & LODColorationColorsField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & HLODColorationColorsField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & StreamingAccuracyColorsField ()
 
FLinearColorGPUSkinCacheVisualizationExcludedColorField ()
 
FLinearColorGPUSkinCacheVisualizationIncludedColorField ()
 
FLinearColorGPUSkinCacheVisualizationRecomputeTangentsColorField ()
 
floatGPUSkinCacheVisualizationLowMemoryThresholdInMBField ()
 
floatGPUSkinCacheVisualizationHighMemoryThresholdInMBField ()
 
FLinearColorGPUSkinCacheVisualizationLowMemoryColorField ()
 
FLinearColorGPUSkinCacheVisualizationMidMemoryColorField ()
 
FLinearColorGPUSkinCacheVisualizationHighMemoryColorField ()
 
TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & GPUSkinCacheVisualizationRayTracingLODOffsetColorsField ()
 
floatMaxPixelShaderAdditiveComplexityCountField ()
 
floatMaxES3PixelShaderAdditiveComplexityCountField ()
 
floatMinLightMapDensityField ()
 
floatIdealLightMapDensityField ()
 
floatMaxLightMapDensityField ()
 
floatRenderLightMapDensityGrayscaleScaleField ()
 
floatRenderLightMapDensityColorScaleField ()
 
FLinearColorLightMapDensityVertexMappedColorField ()
 
FLinearColorLightMapDensitySelectedColorField ()
 
TArray< FStatColorMapping, TSizedDefaultAllocator< 32 > > & StatColorMappingsField ()
 
TObjectPtr< UPhysicalMaterial > & DefaultPhysMaterialField ()
 
FSoftObjectPathDefaultPhysMaterialNameField ()
 
TObjectPtr< UPhysicalMaterial > & DefaultDestructiblePhysMaterialField ()
 
FSoftObjectPathDefaultDestructiblePhysMaterialNameField ()
 
TArray< FGameNameRedirect, TSizedDefaultAllocator< 32 > > & ActiveGameNameRedirectsField ()
 
TArray< FClassRedirect, TSizedDefaultAllocator< 32 > > & ActiveClassRedirectsField ()
 
TArray< FPluginRedirect, TSizedDefaultAllocator< 32 > > & ActivePluginRedirectsField ()
 
TArray< FStructRedirect, TSizedDefaultAllocator< 32 > > & ActiveStructRedirectsField ()
 
TObjectPtr< UTexture2D > & PreIntegratedSkinBRDFTextureField ()
 
FSoftObjectPathPreIntegratedSkinBRDFTextureNameField ()
 
TObjectPtr< UTexture2D > & BlueNoiseScalarTextureField ()
 
TObjectPtr< UTexture2D > & BlueNoiseVec2TextureField ()
 
FSoftObjectPathBlueNoiseScalarTextureNameField ()
 
FSoftObjectPathBlueNoiseVec2TextureNameField ()
 
TObjectPtr< UTexture2D > & MiniFontTextureField ()
 
FSoftObjectPathMiniFontTextureNameField ()
 
TObjectPtr< UTexture > & WeightMapPlaceholderTextureField ()
 
FSoftObjectPathWeightMapPlaceholderTextureNameField ()
 
TObjectPtr< UTexture2D > & LightMapDensityTextureField ()
 
FSoftObjectPathLightMapDensityTextureNameField ()
 
IEngineLoop *& EngineLoopField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & DeferredCommandsField ()
 
floatNearClipPlaneField ()
 
intMaximumLoopIterationCountField ()
 
floatFixedFrameRateField ()
 
FSoftClassPathCustomTimeStepClassNameField ()
 
FSoftClassPathTimecodeProviderClassNameField ()
 
floatGenerateDefaultTimecodeFrameDelayField ()
 
intNumPawnsAllowedToBeSpawnedInAFrameField ()
 
FColorC_WorldBoxField ()
 
FColorC_BrushWireField ()
 
FColorC_AddWireField ()
 
FColorC_SubtractWireField ()
 
FColorC_SemiSolidWireField ()
 
FColorC_NonSolidWireField ()
 
FColorC_WireBackgroundField ()
 
FColorC_ScaleBoxHiField ()
 
FColorC_VolumeCollisionField ()
 
FColorC_BSPCollisionField ()
 
FColorC_OrthoBackgroundField ()
 
FColorC_VolumeField ()
 
FColorC_BrushShapeField ()
 
floatStreamingDistanceFactorField ()
 
boolUseSkeletalMeshMinLODPerQualityLevelsField ()
 
FStringTransitionDescriptionField ()
 
FStringTransitionGameModeField ()
 
floatCameraRotationThresholdField ()
 
floatCameraTranslationThresholdField ()
 
floatPrimitiveProbablyVisibleTimeField ()
 
floatMaxOcclusionPixelsFractionField ()
 
intMaxParticleResizeField ()
 
intMaxParticleResizeWarnField ()
 
TArray< FDropNoteInfo, TSizedDefaultAllocator< 32 > > & PendingDroppedNotesField ()
 
floatNetClientTicksPerSecondField ()
 
floatDisplayGammaField ()
 
floatMinDesiredFrameRateField ()
 
FLinearColorDefaultSelectedMaterialColorField ()
 
FLinearColorSelectedMaterialColorField ()
 
FLinearColorSelectionOutlineColorField ()
 
FLinearColorSubduedSelectionOutlineColorField ()
 
FLinearColorSelectedMaterialColorOverrideField ()
 
unsigned intbEnableVisualLogRecordingOnStartField ()
 
intScreenSaverInhibitorSemaphoreField ()
 
FStringParticleEventManagerClassPathField ()
 
floatSelectionHighlightIntensityField ()
 
floatBSPSelectionHighlightIntensityField ()
 
floatSelectionHighlightIntensityBillboardsField ()
 
unsigned __int64LastGCFrameField ()
 
floatTimeSinceLastPendingKillPurgeField ()
 
boolbShouldDelayGarbageCollectField ()
 
TArray< FScreenMessageString, TSizedDefaultAllocator< 32 > > & PriorityScreenMessagesField ()
 
TMap< int, FScreenMessageString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< int, FScreenMessageString, 0 > > & ScreenMessagesField ()
 
TSharedPtr< IStereoRendering > & StereoRenderingDeviceField ()
 
floatRunningAverageDeltaTimeField ()
 
FRunnableThread *& ScreenSaverInhibitorField ()
 
FScreenSaverInhibitor *& ScreenSaverInhibitorRunnableField ()
 
unsigned intGlobalNetTravelCountField ()
 
TArray< FNetDriverDefinition, TSizedDefaultAllocator< 32 > > & NetDriverDefinitionsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & ServerActorsField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & RuntimeServerActorsField ()
 
floatNetErrorLogIntervalField ()
 
intNextWorldContextHandleField ()
 
FDelegateHandleHandleScreenshotCapturedDelegateHandleField ()
 
FStringLastModDownloadTextField ()
 
floatNetworkStressTestClientMode_MinFPSField ()
 
floatNetworkStressTestClientMode_MaxFPSField ()
 
BitFieldValue< bool, unsigned __int32bRenderLightMapDensityGrayscale ()
 
BitFieldValue< bool, unsigned __int32bSubtitlesEnabled ()
 
BitFieldValue< bool, unsigned __int32bSubtitlesForcedOff ()
 
BitFieldValue< bool, unsigned __int32bCanBlueprintsTickByDefault ()
 
BitFieldValue< bool, unsigned __int32bOptimizeAnimBlueprintMemberVariableAccess ()
 
BitFieldValue< bool, unsigned __int32bAllowMultiThreadedAnimationUpdate ()
 
BitFieldValue< bool, unsigned __int32bEnableEditorPSysRealtimeLOD ()
 
BitFieldValue< bool, unsigned __int32bForceDisableFrameRateSmoothing ()
 
BitFieldValue< bool, unsigned __int32bSmoothFrameRate ()
 
BitFieldValue< bool, unsigned __int32bUseFixedFrameRate ()
 
BitFieldValue< bool, unsigned __int32bCheckForMultiplePawnsSpawnedInAFrame ()
 
BitFieldValue< bool, unsigned __int32bShouldGenerateLowQualityLightmaps_DEPRECATED ()
 
BitFieldValue< bool, unsigned __int32bAllowMatureLanguage ()
 
BitFieldValue< bool, unsigned __int32bPauseOnLossOfFocus ()
 
BitFieldValue< bool, unsigned __int32bEnableOnScreenDebugMessages ()
 
BitFieldValue< bool, unsigned __int32bEnableOnScreenDebugMessagesDisplay ()
 
BitFieldValue< bool, unsigned __int32bSuppressMapWarnings ()
 
BitFieldValue< bool, unsigned __int32bDisableAILogging ()
 
BitFieldValue< bool, unsigned __int32bLockReadOnlyLevels ()
 
BitFieldValue< bool, unsigned __int32bStartedLoadMapMovie ()
 
FStringGetLastModDownloadText (FString *result)
 
bool IsInitialized ()
 
UWorldGetWorldFromContextObject (const UObject *Object, bool bChecked)
 
void BroadcastTravelFailure (UWorld *InWorld, ETravelFailure::Type FailureType, const FString *ErrorString)
 
void Serialize (FStructuredArchiveRecord Record)
 
void LoadMapRedrawViewports ()
 
void Tick (float DeltaSeconds, bool bIdleMode)
 
void StartFPSChart (const FString *Label, bool bRecordPerFrameTimes)
 
void StopFPSChart (const FString *InMapName)
 
void BroadcastNetworkLagStateChanged (UWorld *World, UNetDriver *NetDriver, ENetworkLagState::Type LagType)
 
float GetTimeBetweenGarbageCollectionPasses ()
 
float GetTimeBetweenGarbageCollectionPasses (bool bHasPlayersConnected)
 
void ConditionalCollectGarbage ()
 
void PerformGarbageCollectionAndCleanupActors ()
 
void Init (IEngineLoop *InEngineLoop)
 
void OnExternalUIChange (bool bInIsOpening)
 
void ReleaseAudioDeviceManager ()
 
void PreExit ()
 
void ShutdownHMD ()
 
void TickDeferredCommands ()
 
long double CorrectNegativeTimeDelta (long double DeltaRealTime)
 
void UpdateTimeAndHandleMaxTickRate ()
 
bool SetCustomTimeStep (struct UEngineCustomTimeStep *InCustomTimeStep)
 
bool SetTimecodeProvider (struct UTimecodeProvider *InTimecodeProvider)
 
void UpdateTimecode ()
 
void ParseCommandline ()
 
void InitializeObjectReferences ()
 
void InitializePortalServices ()
 
void FinishDestroy ()
 
void Serialize (FArchive *Ar)
 
struct FAudioDeviceHandleGetMainAudioDevice (FAudioDeviceHandle *result)
 
void InitializeAudioDeviceManager ()
 
bool UseSound ()
 
bool InitializeHMDDevice ()
 
bool InitializeEyeTrackingDevice ()
 
void RecordHMDAnalytics ()
 
bool IsSplitScreen (UWorld *InWorld)
 
bool HasMultipleLocalPlayers (UWorld *InWorld)
 
ULocalPlayerGetLocalPlayerFromControllerId (const struct UGameViewportClient *InViewport, const int ControllerId)
 
ULocalPlayerGetLocalPlayerFromControllerId (UWorld *InWorld, const int ControllerId)
 
ULocalPlayerGetLocalPlayerFromInputDevice (const UGameViewportClient *InViewport, const FInputDeviceId InputDevice)
 
APlayerControllerGetFirstLocalPlayerController (const UWorld *InWorld)
 
void GetAllLocalPlayerControllers (TArray< APlayerController *, TSizedDefaultAllocator< 32 > > *PlayerList)
 
bool Exec (UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar)
 
bool HandleCeCommand (UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar)
 
bool HandleDumpTicksCommand (UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar)
 
bool HandleGammaCommand (const wchar_t *Cmd, FOutputDevice *Ar)
 
void OnLostFocusPause (bool EnablePause)
 
void InitializeRunningAverageDeltaTime ()
 
void UpdateRunningAverageDeltaTime (float DeltaTime, bool bAllowFrameRateSmoothing)
 
float GetMaxTickRate (float DeltaTime, bool bAllowFrameRateSmoothing)
 
float GetMaxFPS ()
 
void SetMaxFPS (const float MaxFPS)
 
void EnableScreenSaver (bool bEnable)
 
void WorldAdded (UWorld *InWorld)
 
void WorldDestroyed (UWorld *InWorld)
 
void BroadcastNetworkFailure (UWorld *World, UNetDriver *NetDriver, ENetworkFailure::Type FailureType, const FString *ErrorString)
 
UWorldGetWorldFromContextObject (const UObject *Object, EGetWorldErrorMode ErrorMode)
 
const TArray< ULocalPlayer *, TSizedDefaultAllocator< 32 > > * GetGamePlayers (UWorld *World)
 
const TArray< ULocalPlayer *, TSizedDefaultAllocator< 32 > > * GetGamePlayers (const UGameViewportClient *Viewport)
 
ULocalPlayerFindFirstLocalPlayerFromControllerId (int ControllerId)
 
ULocalPlayerGetFirstGamePlayer (UWorld *InWorld)
 
ULocalPlayerGetFirstGamePlayer (UPendingNetGame *PendingNetGame)
 
void ShutdownWorldNetDriver (UWorld *World)
 
UNetDriverFindNamedNetDriver (const UWorld *InWorld, FName NetDriverName)
 
bool CreateNamedNetDriver (UWorld *InWorld, FName NetDriverName, FName NetDriverDefinition)
 
void DestroyNamedNetDriver (UWorld *InWorld, FName NetDriverName)
 
void DestroyNamedNetDriver (UPendingNetGame *PendingNetGame, FName NetDriverName)
 
void HandleTravelFailure (UWorld *InWorld, ETravelFailure::Type FailureType, const FString *ErrorString)
 
void HandleNetworkFailure (UWorld *World, UNetDriver *NetDriver, ENetworkFailure::Type FailureType, const FString *ErrorString)
 
void HandleNetworkFailure_NotifyGameInstance (UWorld *World, UNetDriver *NetDriver, ENetworkFailure::Type FailureType)
 
void HandleTravelFailure_NotifyGameInstance (UWorld *World, ETravelFailure::Type FailureType)
 
void SpawnServerActors (UWorld *World)
 
bool HandleOpenCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)
 
bool HandleTravelCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)
 
bool HandleStreamMapCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)
 
bool HandleServerTravelCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)
 
bool HandleDisconnectCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)
 
void HandleDisconnect (UWorld *InWorld, UNetDriver *NetDriver)
 
bool HandleReconnectCommand (const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)
 
bool MakeSureMapNameIsValid (FString *InOutMapName)
 
void CancelPending (UNetDriver *PendingNetGameDriver)
 
void CancelPending (FWorldContext *Context)
 
void CancelPending (UWorld *InWorld, UPendingNetGame *NewPendingNetGame)
 
void CancelAllPending ()
 
void BrowseToDefaultMap (FWorldContext *Context)
 
void HandleBrowseToDefaultMapFailure (FWorldContext *Context, const FString *TextURL, const FString *Error)
 
void TickWorldTravel (FWorldContext *Context, float DeltaSeconds)
 
void CleanupPackagesToFullyLoad (FWorldContext *Context, EFullyLoadPackageType FullyLoadType, const FString *Tag)
 
void CancelPendingMapChange (FWorldContext *Context)
 
void ClearDebugDisplayProperties ()
 
void MovePendingLevel (FWorldContext *Context)
 
void LoadPackagesFully (UWorld *InWorld, EFullyLoadPackageType FullyLoadType, const FString *Tag)
 
FWorldContextCreateNewWorldContext (EWorldType::Type WorldType)
 
FWorldContextGetWorldContextFromWorld (const UWorld *InWorld)
 
FWorldContextGetWorldContextFromWorldChecked (const UWorld *InWorld)
 
void DestroyWorldContext (UWorld *InWorld)
 
bool IsWorldDuplicate (const UWorld *const InWorld)
 
void CheckAndHandleStaleWorldObjectReferences (FWorldContext *WorldContext)
 
bool PrepareMapChange (FWorldContext *Context, const TArray< FName, TSizedDefaultAllocator< 32 > > *LevelNames)
 
void ConditionalCommitMapChange (FWorldContext *Context)
 
bool CommitMapChange (FWorldContext *Context)
 
FSeamlessTravelHandlerSeamlessTravelHandlerForWorld (UWorld *World)
 
struct FURLLastURLFromWorld (UWorld *World)
 
void CreateGameUserSettings ()
 
UGameUserSettingsGetGameUserSettings ()
 
int GetGlobalFunctionCallspace (UFunction *Function, UObject *FunctionTarget, FFrame *Stack)
 
struct UContentBundleEngineSubsystemGetEngineSubsystem ()
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 

Static Public Member Functions

static UClassStaticClass ()
 
static void AddPerformanceDataConsumer ()
 
static void RemovePerformanceDataConsumer ()
 
static void PreGarbageCollect ()
 
static void AddReferencedObjects (UObject *InThis, FReferenceCollector *Collector)
 
static char LoadMap ()
 
static wchar_t *** FindAndPrintStaleReferencesToObjects ()
 
static void CopyPropertiesForUnrelatedObjects ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Detailed Description

Definition at line 1021 of file UE.h.

Member Function Documentation

◆ ActiveClassRedirectsField()

TArray< FClassRedirect, TSizedDefaultAllocator< 32 > > & UEngine::ActiveClassRedirectsField ( )
inline

Definition at line 1158 of file UE.h.

◆ ActiveGameNameRedirectsField()

TArray< FGameNameRedirect, TSizedDefaultAllocator< 32 > > & UEngine::ActiveGameNameRedirectsField ( )
inline

Definition at line 1157 of file UE.h.

◆ ActivePluginRedirectsField()

TArray< FPluginRedirect, TSizedDefaultAllocator< 32 > > & UEngine::ActivePluginRedirectsField ( )
inline

Definition at line 1159 of file UE.h.

◆ ActiveStructRedirectsField()

TArray< FStructRedirect, TSizedDefaultAllocator< 32 > > & UEngine::ActiveStructRedirectsField ( )
inline

Definition at line 1160 of file UE.h.

◆ AdditionalFontNamesField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UEngine::AdditionalFontNamesField ( )
inline

Definition at line 1036 of file UE.h.

◆ AdditionalFontsField()

TArray< TObjectPtr< UFont >, TSizedDefaultAllocator< 32 > > & UEngine::AdditionalFontsField ( )
inline

Definition at line 1035 of file UE.h.

◆ AddPerformanceDataConsumer()

static void UEngine::AddPerformanceDataConsumer ( )
inlinestatic

Definition at line 1306 of file UE.h.

◆ AddReferencedObjects()

static void UEngine::AddReferencedObjects ( UObject * InThis,
FReferenceCollector * Collector )
inlinestatic

Definition at line 1332 of file UE.h.

◆ AIControllerClassNameField()

FSoftClassPath & UEngine::AIControllerClassNameField ( )
inline

Definition at line 1051 of file UE.h.

◆ ArrowMaterialField()

TObjectPtr< UMaterial > & UEngine::ArrowMaterialField ( )
inline

Definition at line 1123 of file UE.h.

◆ ArrowMaterialNameField()

FSoftObjectPath & UEngine::ArrowMaterialNameField ( )
inline

Definition at line 1125 of file UE.h.

◆ ArrowMaterialYellowField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ArrowMaterialYellowField ( )
inline

Definition at line 1124 of file UE.h.

◆ AssetManagerClassNameField()

FSoftClassPath & UEngine::AssetManagerClassNameField ( )
inline

Definition at line 1062 of file UE.h.

◆ AvoidanceManagerClassNameField()

FSoftClassPath & UEngine::AvoidanceManagerClassNameField ( )
inline

Definition at line 1049 of file UE.h.

◆ bAllowMatureLanguage()

BitFieldValue< bool, unsigned __int32 > UEngine::bAllowMatureLanguage ( )
inline

Definition at line 1285 of file UE.h.

◆ bAllowMultiThreadedAnimationUpdate()

BitFieldValue< bool, unsigned __int32 > UEngine::bAllowMultiThreadedAnimationUpdate ( )
inline

Definition at line 1278 of file UE.h.

◆ bCanBlueprintsTickByDefault()

BitFieldValue< bool, unsigned __int32 > UEngine::bCanBlueprintsTickByDefault ( )
inline

Definition at line 1276 of file UE.h.

◆ bCheckForMultiplePawnsSpawnedInAFrame()

BitFieldValue< bool, unsigned __int32 > UEngine::bCheckForMultiplePawnsSpawnedInAFrame ( )
inline

Definition at line 1283 of file UE.h.

◆ bDisableAILogging()

BitFieldValue< bool, unsigned __int32 > UEngine::bDisableAILogging ( )
inline

Definition at line 1290 of file UE.h.

◆ bEnableEditorPSysRealtimeLOD()

BitFieldValue< bool, unsigned __int32 > UEngine::bEnableEditorPSysRealtimeLOD ( )
inline

Definition at line 1279 of file UE.h.

◆ bEnableOnScreenDebugMessages()

BitFieldValue< bool, unsigned __int32 > UEngine::bEnableOnScreenDebugMessages ( )
inline

Definition at line 1287 of file UE.h.

◆ bEnableOnScreenDebugMessagesDisplay()

BitFieldValue< bool, unsigned __int32 > UEngine::bEnableOnScreenDebugMessagesDisplay ( )
inline

Definition at line 1288 of file UE.h.

◆ bEnableVisualLogRecordingOnStartField()

unsigned int & UEngine::bEnableVisualLogRecordingOnStartField ( )
inline

Definition at line 1222 of file UE.h.

◆ bForceDisableFrameRateSmoothing()

BitFieldValue< bool, unsigned __int32 > UEngine::bForceDisableFrameRateSmoothing ( )
inline

Definition at line 1280 of file UE.h.

◆ bLockReadOnlyLevels()

BitFieldValue< bool, unsigned __int32 > UEngine::bLockReadOnlyLevels ( )
inline

Definition at line 1291 of file UE.h.

◆ BlueNoiseScalarTextureField()

TObjectPtr< UTexture2D > & UEngine::BlueNoiseScalarTextureField ( )
inline

Definition at line 1163 of file UE.h.

◆ BlueNoiseScalarTextureNameField()

FSoftObjectPath & UEngine::BlueNoiseScalarTextureNameField ( )
inline

Definition at line 1165 of file UE.h.

◆ BlueNoiseVec2TextureField()

TObjectPtr< UTexture2D > & UEngine::BlueNoiseVec2TextureField ( )
inline

Definition at line 1164 of file UE.h.

◆ BlueNoiseVec2TextureNameField()

FSoftObjectPath & UEngine::BlueNoiseVec2TextureNameField ( )
inline

Definition at line 1166 of file UE.h.

◆ bOptimizeAnimBlueprintMemberVariableAccess()

BitFieldValue< bool, unsigned __int32 > UEngine::bOptimizeAnimBlueprintMemberVariableAccess ( )
inline

Definition at line 1277 of file UE.h.

◆ bPauseOnLossOfFocus()

BitFieldValue< bool, unsigned __int32 > UEngine::bPauseOnLossOfFocus ( )
inline

Definition at line 1286 of file UE.h.

◆ bRenderLightMapDensityGrayscale()

BitFieldValue< bool, unsigned __int32 > UEngine::bRenderLightMapDensityGrayscale ( )
inline

Definition at line 1273 of file UE.h.

◆ BroadcastNetworkFailure()

void UEngine::BroadcastNetworkFailure ( UWorld * World,
UNetDriver * NetDriver,
ENetworkFailure::Type FailureType,
const FString * ErrorString )
inline

Definition at line 1360 of file UE.h.

◆ BroadcastNetworkLagStateChanged()

void UEngine::BroadcastNetworkLagStateChanged ( UWorld * World,
UNetDriver * NetDriver,
ENetworkLagState::Type LagType )
inline

Definition at line 1310 of file UE.h.

◆ BroadcastTravelFailure()

void UEngine::BroadcastTravelFailure ( UWorld * InWorld,
ETravelFailure::Type FailureType,
const FString * ErrorString )
inline

Definition at line 1301 of file UE.h.

◆ BrowseToDefaultMap()

void UEngine::BrowseToDefaultMap ( FWorldContext * Context)
inline

Definition at line 1390 of file UE.h.

◆ bShouldDelayGarbageCollectField()

bool & UEngine::bShouldDelayGarbageCollectField ( )
inline

Definition at line 1234 of file UE.h.

◆ bShouldGenerateLowQualityLightmaps_DEPRECATED()

BitFieldValue< bool, unsigned __int32 > UEngine::bShouldGenerateLowQualityLightmaps_DEPRECATED ( )
inline

Definition at line 1284 of file UE.h.

◆ bSmoothFrameRate()

BitFieldValue< bool, unsigned __int32 > UEngine::bSmoothFrameRate ( )
inline

Definition at line 1281 of file UE.h.

◆ BSPSelectionHighlightIntensityField()

float & UEngine::BSPSelectionHighlightIntensityField ( )
inline

Definition at line 1226 of file UE.h.

◆ bStartedLoadMapMovie()

BitFieldValue< bool, unsigned __int32 > UEngine::bStartedLoadMapMovie ( )
inline

Definition at line 1292 of file UE.h.

◆ bSubtitlesEnabled()

BitFieldValue< bool, unsigned __int32 > UEngine::bSubtitlesEnabled ( )
inline

Definition at line 1274 of file UE.h.

◆ bSubtitlesForcedOff()

BitFieldValue< bool, unsigned __int32 > UEngine::bSubtitlesForcedOff ( )
inline

Definition at line 1275 of file UE.h.

◆ bSuppressMapWarnings()

BitFieldValue< bool, unsigned __int32 > UEngine::bSuppressMapWarnings ( )
inline

Definition at line 1289 of file UE.h.

◆ bUseFixedFrameRate()

BitFieldValue< bool, unsigned __int32 > UEngine::bUseFixedFrameRate ( )
inline

Definition at line 1282 of file UE.h.

◆ C_AddWireField()

FColor & UEngine::C_AddWireField ( )
inline

Definition at line 1191 of file UE.h.

◆ C_BrushShapeField()

FColor & UEngine::C_BrushShapeField ( )
inline

Definition at line 1201 of file UE.h.

◆ C_BrushWireField()

FColor & UEngine::C_BrushWireField ( )
inline

Definition at line 1190 of file UE.h.

◆ C_BSPCollisionField()

FColor & UEngine::C_BSPCollisionField ( )
inline

Definition at line 1198 of file UE.h.

◆ C_NonSolidWireField()

FColor & UEngine::C_NonSolidWireField ( )
inline

Definition at line 1194 of file UE.h.

◆ C_OrthoBackgroundField()

FColor & UEngine::C_OrthoBackgroundField ( )
inline

Definition at line 1199 of file UE.h.

◆ C_ScaleBoxHiField()

FColor & UEngine::C_ScaleBoxHiField ( )
inline

Definition at line 1196 of file UE.h.

◆ C_SemiSolidWireField()

FColor & UEngine::C_SemiSolidWireField ( )
inline

Definition at line 1193 of file UE.h.

◆ C_SubtractWireField()

FColor & UEngine::C_SubtractWireField ( )
inline

Definition at line 1192 of file UE.h.

◆ C_VolumeCollisionField()

FColor & UEngine::C_VolumeCollisionField ( )
inline

Definition at line 1197 of file UE.h.

◆ C_VolumeField()

FColor & UEngine::C_VolumeField ( )
inline

Definition at line 1200 of file UE.h.

◆ C_WireBackgroundField()

FColor & UEngine::C_WireBackgroundField ( )
inline

Definition at line 1195 of file UE.h.

◆ C_WorldBoxField()

FColor & UEngine::C_WorldBoxField ( )
inline

Definition at line 1189 of file UE.h.

◆ CameraRotationThresholdField()

float & UEngine::CameraRotationThresholdField ( )
inline

Definition at line 1207 of file UE.h.

◆ CameraTranslationThresholdField()

float & UEngine::CameraTranslationThresholdField ( )
inline

Definition at line 1208 of file UE.h.

◆ CancelAllPending()

void UEngine::CancelAllPending ( )
inline

Definition at line 1389 of file UE.h.

◆ CancelPending() [1/3]

void UEngine::CancelPending ( FWorldContext * Context)
inline

Definition at line 1387 of file UE.h.

◆ CancelPending() [2/3]

void UEngine::CancelPending ( UNetDriver * PendingNetGameDriver)
inline

Definition at line 1386 of file UE.h.

◆ CancelPending() [3/3]

void UEngine::CancelPending ( UWorld * InWorld,
UPendingNetGame * NewPendingNetGame )
inline

Definition at line 1388 of file UE.h.

◆ CancelPendingMapChange()

void UEngine::CancelPendingMapChange ( FWorldContext * Context)
inline

Definition at line 1395 of file UE.h.

◆ CheckAndHandleStaleWorldObjectReferences()

void UEngine::CheckAndHandleStaleWorldObjectReferences ( FWorldContext * WorldContext)
inline

Definition at line 1404 of file UE.h.

◆ CleanupPackagesToFullyLoad()

void UEngine::CleanupPackagesToFullyLoad ( FWorldContext * Context,
EFullyLoadPackageType FullyLoadType,
const FString * Tag )
inline

Definition at line 1394 of file UE.h.

◆ ClearDebugDisplayProperties()

void UEngine::ClearDebugDisplayProperties ( )
inline

Definition at line 1396 of file UE.h.

◆ CommitMapChange()

bool UEngine::CommitMapChange ( FWorldContext * Context)
inline

Definition at line 1408 of file UE.h.

◆ ConditionalCollectGarbage()

void UEngine::ConditionalCollectGarbage ( )
inline

Definition at line 1314 of file UE.h.

◆ ConditionalCommitMapChange()

void UEngine::ConditionalCommitMapChange ( FWorldContext * Context)
inline

Definition at line 1407 of file UE.h.

◆ ConsoleClassField()

TSubclassOf< UConsole > & UEngine::ConsoleClassField ( )
inline

Definition at line 1037 of file UE.h.

◆ ConsoleClassNameField()

FSoftClassPath & UEngine::ConsoleClassNameField ( )
inline

Definition at line 1038 of file UE.h.

◆ ConstraintLimitMaterialField()

TObjectPtr< UMaterial > & UEngine::ConstraintLimitMaterialField ( )
inline

Definition at line 1111 of file UE.h.

◆ ConstraintLimitMaterialPrismaticField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ConstraintLimitMaterialPrismaticField ( )
inline

Definition at line 1118 of file UE.h.

◆ ConstraintLimitMaterialXAxisField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ConstraintLimitMaterialXAxisField ( )
inline

Definition at line 1113 of file UE.h.

◆ ConstraintLimitMaterialXField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ConstraintLimitMaterialXField ( )
inline

Definition at line 1112 of file UE.h.

◆ ConstraintLimitMaterialYAxisField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ConstraintLimitMaterialYAxisField ( )
inline

Definition at line 1115 of file UE.h.

◆ ConstraintLimitMaterialYField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ConstraintLimitMaterialYField ( )
inline

Definition at line 1114 of file UE.h.

◆ ConstraintLimitMaterialZAxisField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ConstraintLimitMaterialZAxisField ( )
inline

Definition at line 1117 of file UE.h.

◆ ConstraintLimitMaterialZField()

TObjectPtr< UMaterialInstanceDynamic > & UEngine::ConstraintLimitMaterialZField ( )
inline

Definition at line 1116 of file UE.h.

◆ CopyPropertiesForUnrelatedObjects()

static void UEngine::CopyPropertiesForUnrelatedObjects ( )
inlinestatic

Definition at line 1413 of file UE.h.

◆ CorrectNegativeTimeDelta()

long double UEngine::CorrectNegativeTimeDelta ( long double DeltaRealTime)
inline

Definition at line 1322 of file UE.h.

◆ CreateGameUserSettings()

void UEngine::CreateGameUserSettings ( )
inline

Definition at line 1411 of file UE.h.

◆ CreateNamedNetDriver()

bool UEngine::CreateNamedNetDriver ( UWorld * InWorld,
FName NetDriverName,
FName NetDriverDefinition )
inline

Definition at line 1369 of file UE.h.

◆ CreateNewWorldContext()

FWorldContext * UEngine::CreateNewWorldContext ( EWorldType::Type WorldType)
inline

Definition at line 1399 of file UE.h.

◆ CustomTimeStepClassNameField()

FSoftClassPath & UEngine::CustomTimeStepClassNameField ( )
inline

Definition at line 1182 of file UE.h.

◆ DebugEditorMaterialNameField()

FSoftObjectPath & UEngine::DebugEditorMaterialNameField ( )
inline

Definition at line 1110 of file UE.h.

◆ DebugMeshMaterialField()

TObjectPtr< UMaterial > & UEngine::DebugMeshMaterialField ( )
inline

Definition at line 1080 of file UE.h.

◆ DebugMeshMaterialNameField()

FSoftObjectPath & UEngine::DebugMeshMaterialNameField ( )
inline

Definition at line 1081 of file UE.h.

◆ DefaultBloomKernelTextureField()

TObjectPtr< UTexture2D > & UEngine::DefaultBloomKernelTextureField ( )
inline

Definition at line 1074 of file UE.h.

◆ DefaultBloomKernelTextureNameField()

FSoftObjectPath & UEngine::DefaultBloomKernelTextureNameField ( )
inline

Definition at line 1075 of file UE.h.

◆ DefaultBlueprintBaseClassNameField()

FSoftClassPath & UEngine::DefaultBlueprintBaseClassNameField ( )
inline

Definition at line 1059 of file UE.h.

◆ DefaultBokehTextureField()

TObjectPtr< UTexture2D > & UEngine::DefaultBokehTextureField ( )
inline

Definition at line 1072 of file UE.h.

◆ DefaultBokehTextureNameField()

FSoftObjectPath & UEngine::DefaultBokehTextureNameField ( )
inline

Definition at line 1073 of file UE.h.

◆ DefaultBSPVertexTextureField()

TObjectPtr< UTexture2D > & UEngine::DefaultBSPVertexTextureField ( )
inline

Definition at line 1068 of file UE.h.

◆ DefaultBSPVertexTextureNameField()

FSoftObjectPath & UEngine::DefaultBSPVertexTextureNameField ( )
inline

Definition at line 1069 of file UE.h.

◆ DefaultDestructiblePhysMaterialField()

TObjectPtr< UPhysicalMaterial > & UEngine::DefaultDestructiblePhysMaterialField ( )
inline

Definition at line 1155 of file UE.h.

◆ DefaultDestructiblePhysMaterialNameField()

FSoftObjectPath & UEngine::DefaultDestructiblePhysMaterialNameField ( )
inline

Definition at line 1156 of file UE.h.

◆ DefaultDiffuseTextureField()

TObjectPtr< UTexture > & UEngine::DefaultDiffuseTextureField ( )
inline

Definition at line 1066 of file UE.h.

◆ DefaultDiffuseTextureNameField()

FSoftObjectPath & UEngine::DefaultDiffuseTextureNameField ( )
inline

Definition at line 1067 of file UE.h.

◆ DefaultFilmGrainTextureField()

TObjectPtr< UTexture2D > & UEngine::DefaultFilmGrainTextureField ( )
inline

Definition at line 1076 of file UE.h.

◆ DefaultFilmGrainTextureNameField()

FSoftObjectPath & UEngine::DefaultFilmGrainTextureNameField ( )
inline

Definition at line 1077 of file UE.h.

◆ DefaultPhysMaterialField()

TObjectPtr< UPhysicalMaterial > & UEngine::DefaultPhysMaterialField ( )
inline

Definition at line 1153 of file UE.h.

◆ DefaultPhysMaterialNameField()

FSoftObjectPath & UEngine::DefaultPhysMaterialNameField ( )
inline

Definition at line 1154 of file UE.h.

◆ DefaultSelectedMaterialColorField()

FLinearColor & UEngine::DefaultSelectedMaterialColorField ( )
inline

Definition at line 1217 of file UE.h.

◆ DefaultTextureField()

TObjectPtr< UTexture2D > & UEngine::DefaultTextureField ( )
inline

Definition at line 1064 of file UE.h.

◆ DefaultTextureNameField()

FSoftObjectPath & UEngine::DefaultTextureNameField ( )
inline

Definition at line 1065 of file UE.h.

◆ DeferredCommandsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UEngine::DeferredCommandsField ( )
inline

Definition at line 1175 of file UE.h.

◆ DestroyNamedNetDriver() [1/2]

void UEngine::DestroyNamedNetDriver ( UPendingNetGame * PendingNetGame,
FName NetDriverName )
inline

Definition at line 1371 of file UE.h.

◆ DestroyNamedNetDriver() [2/2]

void UEngine::DestroyNamedNetDriver ( UWorld * InWorld,
FName NetDriverName )
inline

Definition at line 1370 of file UE.h.

◆ DestroyWorldContext()

void UEngine::DestroyWorldContext ( UWorld * InWorld)
inline

Definition at line 1402 of file UE.h.

◆ DisplayGammaField()

float & UEngine::DisplayGammaField ( )
inline

Definition at line 1215 of file UE.h.

◆ EmissiveMeshMaterialField()

TObjectPtr< UMaterial > & UEngine::EmissiveMeshMaterialField ( )
inline

Definition at line 1084 of file UE.h.

◆ EmissiveMeshMaterialNameField()

FSoftObjectPath & UEngine::EmissiveMeshMaterialNameField ( )
inline

Definition at line 1085 of file UE.h.

◆ EnableScreenSaver()

void UEngine::EnableScreenSaver ( bool bEnable)
inline

Definition at line 1356 of file UE.h.

◆ EngineLoopField()

IEngineLoop *& UEngine::EngineLoopField ( )
inline

Definition at line 1173 of file UE.h.

◆ Exec()

bool UEngine::Exec ( UWorld * InWorld,
const wchar_t * Cmd,
FOutputDevice * Ar )
inline

Definition at line 1346 of file UE.h.

◆ FindAndPrintStaleReferencesToObjects()

static wchar_t *** UEngine::FindAndPrintStaleReferencesToObjects ( )
inlinestatic

Definition at line 1405 of file UE.h.

◆ FindFirstLocalPlayerFromControllerId()

ULocalPlayer * UEngine::FindFirstLocalPlayerFromControllerId ( int ControllerId)
inline

Definition at line 1364 of file UE.h.

◆ FindNamedNetDriver()

UNetDriver * UEngine::FindNamedNetDriver ( const UWorld * InWorld,
FName NetDriverName )
inline

Definition at line 1368 of file UE.h.

◆ FinishDestroy()

void UEngine::FinishDestroy ( )
inline

Definition at line 1330 of file UE.h.

◆ FixedFrameRateField()

float & UEngine::FixedFrameRateField ( )
inline

Definition at line 1178 of file UE.h.

◆ GameSingletonClassNameField()

FSoftClassPath & UEngine::GameSingletonClassNameField ( )
inline

Definition at line 1060 of file UE.h.

◆ GameSingletonField()

TObjectPtr< UObject > & UEngine::GameSingletonField ( )
inline

Definition at line 1061 of file UE.h.

◆ GameUserSettingsClassField()

TSubclassOf< UGameUserSettings > & UEngine::GameUserSettingsClassField ( )
inline

Definition at line 1055 of file UE.h.

◆ GameUserSettingsClassNameField()

FSoftClassPath & UEngine::GameUserSettingsClassNameField ( )
inline

Definition at line 1054 of file UE.h.

◆ GameUserSettingsField()

TObjectPtr< UGameUserSettings > & UEngine::GameUserSettingsField ( )
inline

Definition at line 1056 of file UE.h.

◆ GameViewportClientClassNameField()

FSoftClassPath & UEngine::GameViewportClientClassNameField ( )
inline

Definition at line 1040 of file UE.h.

◆ GenerateDefaultTimecodeFrameDelayField()

float & UEngine::GenerateDefaultTimecodeFrameDelayField ( )
inline

Definition at line 1187 of file UE.h.

◆ GetAllLocalPlayerControllers()

void UEngine::GetAllLocalPlayerControllers ( TArray< APlayerController *, TSizedDefaultAllocator< 32 > > * PlayerList)
inline

Definition at line 1345 of file UE.h.

◆ GetEngineSubsystem()

struct UContentBundleEngineSubsystem * UEngine::GetEngineSubsystem ( )
inline

Definition at line 1436 of file UE.h.

◆ GetFirstGamePlayer() [1/2]

ULocalPlayer * UEngine::GetFirstGamePlayer ( UPendingNetGame * PendingNetGame)
inline

Definition at line 1366 of file UE.h.

◆ GetFirstGamePlayer() [2/2]

ULocalPlayer * UEngine::GetFirstGamePlayer ( UWorld * InWorld)
inline

Definition at line 1365 of file UE.h.

◆ GetFirstLocalPlayerController()

APlayerController * UEngine::GetFirstLocalPlayerController ( const UWorld * InWorld)
inline

Definition at line 1344 of file UE.h.

◆ GetGamePlayers() [1/2]

const TArray< ULocalPlayer *, TSizedDefaultAllocator< 32 > > * UEngine::GetGamePlayers ( const UGameViewportClient * Viewport)
inline

Definition at line 1363 of file UE.h.

◆ GetGamePlayers() [2/2]

const TArray< ULocalPlayer *, TSizedDefaultAllocator< 32 > > * UEngine::GetGamePlayers ( UWorld * World)
inline

Definition at line 1362 of file UE.h.

◆ GetGameUserSettings()

UGameUserSettings * UEngine::GetGameUserSettings ( )
inline

Definition at line 1412 of file UE.h.

◆ GetGlobalFunctionCallspace()

int UEngine::GetGlobalFunctionCallspace ( UFunction * Function,
UObject * FunctionTarget,
FFrame * Stack )
inline

Definition at line 1414 of file UE.h.

◆ GetLastModDownloadText()

FString * UEngine::GetLastModDownloadText ( FString * result)
inline

Definition at line 1298 of file UE.h.

◆ GetLocalPlayerFromControllerId() [1/2]

ULocalPlayer * UEngine::GetLocalPlayerFromControllerId ( const struct UGameViewportClient * InViewport,
const int ControllerId )
inline

Definition at line 1341 of file UE.h.

◆ GetLocalPlayerFromControllerId() [2/2]

ULocalPlayer * UEngine::GetLocalPlayerFromControllerId ( UWorld * InWorld,
const int ControllerId )
inline

Definition at line 1342 of file UE.h.

◆ GetLocalPlayerFromInputDevice()

ULocalPlayer * UEngine::GetLocalPlayerFromInputDevice ( const UGameViewportClient * InViewport,
const FInputDeviceId InputDevice )
inline

Definition at line 1343 of file UE.h.

◆ GetMainAudioDevice()

struct FAudioDeviceHandle * UEngine::GetMainAudioDevice ( FAudioDeviceHandle * result)
inline

Definition at line 1333 of file UE.h.

◆ GetMaxFPS()

float UEngine::GetMaxFPS ( )
inline

Definition at line 1354 of file UE.h.

◆ GetMaxTickRate()

float UEngine::GetMaxTickRate ( float DeltaTime,
bool bAllowFrameRateSmoothing )
inline

Definition at line 1353 of file UE.h.

◆ GetTimeBetweenGarbageCollectionPasses() [1/2]

float UEngine::GetTimeBetweenGarbageCollectionPasses ( )
inline

Definition at line 1312 of file UE.h.

◆ GetTimeBetweenGarbageCollectionPasses() [2/2]

float UEngine::GetTimeBetweenGarbageCollectionPasses ( bool bHasPlayersConnected)
inline

Definition at line 1313 of file UE.h.

◆ GetWorldContextFromWorld()

FWorldContext * UEngine::GetWorldContextFromWorld ( const UWorld * InWorld)
inline

Definition at line 1400 of file UE.h.

◆ GetWorldContextFromWorldChecked()

FWorldContext * UEngine::GetWorldContextFromWorldChecked ( const UWorld * InWorld)
inline

Definition at line 1401 of file UE.h.

◆ GetWorldFromContextObject() [1/2]

UWorld * UEngine::GetWorldFromContextObject ( const UObject * Object,
bool bChecked )
inline

Definition at line 1300 of file UE.h.

◆ GetWorldFromContextObject() [2/2]

UWorld * UEngine::GetWorldFromContextObject ( const UObject * Object,
EGetWorldErrorMode ErrorMode )
inline

Definition at line 1361 of file UE.h.

◆ GlobalNetTravelCountField()

unsigned int & UEngine::GlobalNetTravelCountField ( )
inline

Definition at line 1255 of file UE.h.

◆ GPUSkinCacheVisualizationExcludedColorField()

FLinearColor & UEngine::GPUSkinCacheVisualizationExcludedColorField ( )
inline

Definition at line 1134 of file UE.h.

◆ GPUSkinCacheVisualizationHighMemoryColorField()

FLinearColor & UEngine::GPUSkinCacheVisualizationHighMemoryColorField ( )
inline

Definition at line 1141 of file UE.h.

◆ GPUSkinCacheVisualizationHighMemoryThresholdInMBField()

float & UEngine::GPUSkinCacheVisualizationHighMemoryThresholdInMBField ( )
inline

Definition at line 1138 of file UE.h.

◆ GPUSkinCacheVisualizationIncludedColorField()

FLinearColor & UEngine::GPUSkinCacheVisualizationIncludedColorField ( )
inline

Definition at line 1135 of file UE.h.

◆ GPUSkinCacheVisualizationLowMemoryColorField()

FLinearColor & UEngine::GPUSkinCacheVisualizationLowMemoryColorField ( )
inline

Definition at line 1139 of file UE.h.

◆ GPUSkinCacheVisualizationLowMemoryThresholdInMBField()

float & UEngine::GPUSkinCacheVisualizationLowMemoryThresholdInMBField ( )
inline

Definition at line 1137 of file UE.h.

◆ GPUSkinCacheVisualizationMidMemoryColorField()

FLinearColor & UEngine::GPUSkinCacheVisualizationMidMemoryColorField ( )
inline

Definition at line 1140 of file UE.h.

◆ GPUSkinCacheVisualizationRayTracingLODOffsetColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::GPUSkinCacheVisualizationRayTracingLODOffsetColorsField ( )
inline

Definition at line 1142 of file UE.h.

◆ GPUSkinCacheVisualizationRecomputeTangentsColorField()

FLinearColor & UEngine::GPUSkinCacheVisualizationRecomputeTangentsColorField ( )
inline

Definition at line 1136 of file UE.h.

◆ HandleBrowseToDefaultMapFailure()

void UEngine::HandleBrowseToDefaultMapFailure ( FWorldContext * Context,
const FString * TextURL,
const FString * Error )
inline

Definition at line 1391 of file UE.h.

◆ HandleCeCommand()

bool UEngine::HandleCeCommand ( UWorld * InWorld,
const wchar_t * Cmd,
FOutputDevice * Ar )
inline

Definition at line 1347 of file UE.h.

◆ HandleDisconnect()

void UEngine::HandleDisconnect ( UWorld * InWorld,
UNetDriver * NetDriver )
inline

Definition at line 1382 of file UE.h.

◆ HandleDisconnectCommand()

bool UEngine::HandleDisconnectCommand ( const wchar_t * Cmd,
FOutputDevice * Ar,
UWorld * InWorld )
inline

Definition at line 1381 of file UE.h.

◆ HandleDumpTicksCommand()

bool UEngine::HandleDumpTicksCommand ( UWorld * InWorld,
const wchar_t * Cmd,
FOutputDevice * Ar )
inline

Definition at line 1348 of file UE.h.

◆ HandleGammaCommand()

bool UEngine::HandleGammaCommand ( const wchar_t * Cmd,
FOutputDevice * Ar )
inline

Definition at line 1349 of file UE.h.

◆ HandleNetworkFailure()

void UEngine::HandleNetworkFailure ( UWorld * World,
UNetDriver * NetDriver,
ENetworkFailure::Type FailureType,
const FString * ErrorString )
inline

Definition at line 1373 of file UE.h.

◆ HandleNetworkFailure_NotifyGameInstance()

void UEngine::HandleNetworkFailure_NotifyGameInstance ( UWorld * World,
UNetDriver * NetDriver,
ENetworkFailure::Type FailureType )
inline

Definition at line 1374 of file UE.h.

◆ HandleOpenCommand()

bool UEngine::HandleOpenCommand ( const wchar_t * Cmd,
FOutputDevice * Ar,
UWorld * InWorld )
inline

Definition at line 1377 of file UE.h.

◆ HandleReconnectCommand()

bool UEngine::HandleReconnectCommand ( const wchar_t * Cmd,
FOutputDevice * Ar,
UWorld * InWorld )
inline

Definition at line 1383 of file UE.h.

◆ HandleScreenshotCapturedDelegateHandleField()

FDelegateHandle & UEngine::HandleScreenshotCapturedDelegateHandleField ( )
inline

Definition at line 1266 of file UE.h.

◆ HandleServerTravelCommand()

bool UEngine::HandleServerTravelCommand ( const wchar_t * Cmd,
FOutputDevice * Ar,
UWorld * InWorld )
inline

Definition at line 1380 of file UE.h.

◆ HandleStreamMapCommand()

bool UEngine::HandleStreamMapCommand ( const wchar_t * Cmd,
FOutputDevice * Ar,
UWorld * InWorld )
inline

Definition at line 1379 of file UE.h.

◆ HandleTravelCommand()

bool UEngine::HandleTravelCommand ( const wchar_t * Cmd,
FOutputDevice * Ar,
UWorld * InWorld )
inline

Definition at line 1378 of file UE.h.

◆ HandleTravelFailure()

void UEngine::HandleTravelFailure ( UWorld * InWorld,
ETravelFailure::Type FailureType,
const FString * ErrorString )
inline

Definition at line 1372 of file UE.h.

◆ HandleTravelFailure_NotifyGameInstance()

void UEngine::HandleTravelFailure_NotifyGameInstance ( UWorld * World,
ETravelFailure::Type FailureType )
inline

Definition at line 1375 of file UE.h.

◆ HasMultipleLocalPlayers()

bool UEngine::HasMultipleLocalPlayers ( UWorld * InWorld)
inline

Definition at line 1340 of file UE.h.

◆ HighFrequencyNoiseTextureField()

TObjectPtr< UTexture2D > & UEngine::HighFrequencyNoiseTextureField ( )
inline

Definition at line 1070 of file UE.h.

◆ HighFrequencyNoiseTextureNameField()

FSoftObjectPath & UEngine::HighFrequencyNoiseTextureNameField ( )
inline

Definition at line 1071 of file UE.h.

◆ HLODColorationColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::HLODColorationColorsField ( )
inline

Definition at line 1132 of file UE.h.

◆ IdealLightMapDensityField()

float & UEngine::IdealLightMapDensityField ( )
inline

Definition at line 1146 of file UE.h.

◆ Init()

void UEngine::Init ( IEngineLoop * InEngineLoop)
inline

Definition at line 1316 of file UE.h.

◆ InitializeAudioDeviceManager()

void UEngine::InitializeAudioDeviceManager ( )
inline

Definition at line 1334 of file UE.h.

◆ InitializeEyeTrackingDevice()

bool UEngine::InitializeEyeTrackingDevice ( )
inline

Definition at line 1337 of file UE.h.

◆ InitializeHMDDevice()

bool UEngine::InitializeHMDDevice ( )
inline

Definition at line 1336 of file UE.h.

◆ InitializeObjectReferences()

void UEngine::InitializeObjectReferences ( )
inline

Definition at line 1328 of file UE.h.

◆ InitializePortalServices()

void UEngine::InitializePortalServices ( )
inline

Definition at line 1329 of file UE.h.

◆ InitializeRunningAverageDeltaTime()

void UEngine::InitializeRunningAverageDeltaTime ( )
inline

Definition at line 1351 of file UE.h.

◆ InvalidLightmapSettingsMaterialField()

TObjectPtr< UMaterial > & UEngine::InvalidLightmapSettingsMaterialField ( )
inline

Definition at line 1119 of file UE.h.

◆ InvalidLightmapSettingsMaterialNameField()

FSoftObjectPath & UEngine::InvalidLightmapSettingsMaterialNameField ( )
inline

Definition at line 1120 of file UE.h.

◆ IsInitialized()

bool UEngine::IsInitialized ( )
inline

Definition at line 1299 of file UE.h.

◆ IsSplitScreen()

bool UEngine::IsSplitScreen ( UWorld * InWorld)
inline

Definition at line 1339 of file UE.h.

◆ IsWorldDuplicate()

bool UEngine::IsWorldDuplicate ( const UWorld *const InWorld)
inline

Definition at line 1403 of file UE.h.

◆ LargeFontField()

TObjectPtr< UFont > & UEngine::LargeFontField ( )
inline

Definition at line 1031 of file UE.h.

◆ LargeFontNameField()

FSoftObjectPath & UEngine::LargeFontNameField ( )
inline

Definition at line 1032 of file UE.h.

◆ LastGCFrameField()

unsigned __int64 & UEngine::LastGCFrameField ( )
inline

Definition at line 1232 of file UE.h.

◆ LastModDownloadTextField()

FString & UEngine::LastModDownloadTextField ( )
inline

Definition at line 1267 of file UE.h.

◆ LastURLFromWorld()

struct FURL * UEngine::LastURLFromWorld ( UWorld * World)
inline

Definition at line 1410 of file UE.h.

◆ LevelColorationLitMaterialField()

TObjectPtr< UMaterial > & UEngine::LevelColorationLitMaterialField ( )
inline

Definition at line 1086 of file UE.h.

◆ LevelColorationLitMaterialNameField()

FString & UEngine::LevelColorationLitMaterialNameField ( )
inline

Definition at line 1087 of file UE.h.

◆ LevelColorationUnlitMaterialField()

TObjectPtr< UMaterial > & UEngine::LevelColorationUnlitMaterialField ( )
inline

Definition at line 1088 of file UE.h.

◆ LevelColorationUnlitMaterialNameField()

FString & UEngine::LevelColorationUnlitMaterialNameField ( )
inline

Definition at line 1089 of file UE.h.

◆ LevelScriptActorClassField()

TSubclassOf< ALevelScriptActor > & UEngine::LevelScriptActorClassField ( )
inline

Definition at line 1057 of file UE.h.

◆ LevelScriptActorClassNameField()

FSoftClassPath & UEngine::LevelScriptActorClassNameField ( )
inline

Definition at line 1058 of file UE.h.

◆ LightComplexityColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::LightComplexityColorsField ( )
inline

Definition at line 1129 of file UE.h.

◆ LightingOnlyBrightnessField()

FLinearColor & UEngine::LightingOnlyBrightnessField ( )
inline

Definition at line 1126 of file UE.h.

◆ LightingTexelDensityMaterialField()

TObjectPtr< UMaterial > & UEngine::LightingTexelDensityMaterialField ( )
inline

Definition at line 1090 of file UE.h.

◆ LightingTexelDensityNameField()

FString & UEngine::LightingTexelDensityNameField ( )
inline

Definition at line 1091 of file UE.h.

◆ LightMapDensitySelectedColorField()

FLinearColor & UEngine::LightMapDensitySelectedColorField ( )
inline

Definition at line 1151 of file UE.h.

◆ LightMapDensityTextureField()

TObjectPtr< UTexture2D > & UEngine::LightMapDensityTextureField ( )
inline

Definition at line 1171 of file UE.h.

◆ LightMapDensityTextureNameField()

FSoftObjectPath & UEngine::LightMapDensityTextureNameField ( )
inline

Definition at line 1172 of file UE.h.

◆ LightMapDensityVertexMappedColorField()

FLinearColor & UEngine::LightMapDensityVertexMappedColorField ( )
inline

Definition at line 1150 of file UE.h.

◆ LoadMap()

static char UEngine::LoadMap ( )
inlinestatic

Definition at line 1393 of file UE.h.

◆ LoadMapRedrawViewports()

void UEngine::LoadMapRedrawViewports ( )
inline

Definition at line 1304 of file UE.h.

◆ LoadPackagesFully()

void UEngine::LoadPackagesFully ( UWorld * InWorld,
EFullyLoadPackageType FullyLoadType,
const FString * Tag )
inline

Definition at line 1398 of file UE.h.

◆ LocalPlayerClassField()

TSubclassOf< ULocalPlayer > & UEngine::LocalPlayerClassField ( )
inline

Definition at line 1041 of file UE.h.

◆ LocalPlayerClassNameField()

FSoftClassPath & UEngine::LocalPlayerClassNameField ( )
inline

Definition at line 1042 of file UE.h.

◆ LODColorationColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::LODColorationColorsField ( )
inline

Definition at line 1131 of file UE.h.

◆ MakeSureMapNameIsValid()

bool UEngine::MakeSureMapNameIsValid ( FString * InOutMapName)
inline

Definition at line 1384 of file UE.h.

◆ MaxES3PixelShaderAdditiveComplexityCountField()

float & UEngine::MaxES3PixelShaderAdditiveComplexityCountField ( )
inline

Definition at line 1144 of file UE.h.

◆ MaximumLoopIterationCountField()

int & UEngine::MaximumLoopIterationCountField ( )
inline

Definition at line 1177 of file UE.h.

◆ MaxLightMapDensityField()

float & UEngine::MaxLightMapDensityField ( )
inline

Definition at line 1147 of file UE.h.

◆ MaxOcclusionPixelsFractionField()

float & UEngine::MaxOcclusionPixelsFractionField ( )
inline

Definition at line 1210 of file UE.h.

◆ MaxParticleResizeField()

int & UEngine::MaxParticleResizeField ( )
inline

Definition at line 1211 of file UE.h.

◆ MaxParticleResizeWarnField()

int & UEngine::MaxParticleResizeWarnField ( )
inline

Definition at line 1212 of file UE.h.

◆ MaxPixelShaderAdditiveComplexityCountField()

float & UEngine::MaxPixelShaderAdditiveComplexityCountField ( )
inline

Definition at line 1143 of file UE.h.

◆ MediumFontField()

TObjectPtr< UFont > & UEngine::MediumFontField ( )
inline

Definition at line 1029 of file UE.h.

◆ MediumFontNameField()

FSoftObjectPath & UEngine::MediumFontNameField ( )
inline

Definition at line 1030 of file UE.h.

◆ MinDesiredFrameRateField()

float & UEngine::MinDesiredFrameRateField ( )
inline

Definition at line 1216 of file UE.h.

◆ MiniFontTextureField()

TObjectPtr< UTexture2D > & UEngine::MiniFontTextureField ( )
inline

Definition at line 1167 of file UE.h.

◆ MiniFontTextureNameField()

FSoftObjectPath & UEngine::MiniFontTextureNameField ( )
inline

Definition at line 1168 of file UE.h.

◆ MinLightMapDensityField()

float & UEngine::MinLightMapDensityField ( )
inline

Definition at line 1145 of file UE.h.

◆ MovePendingLevel()

void UEngine::MovePendingLevel ( FWorldContext * Context)
inline

Definition at line 1397 of file UE.h.

◆ NaniteHiddenSectionMaterialField()

TObjectPtr< UMaterial > & UEngine::NaniteHiddenSectionMaterialField ( )
inline

Definition at line 1082 of file UE.h.

◆ NaniteHiddenSectionMaterialNameField()

FString & UEngine::NaniteHiddenSectionMaterialNameField ( )
inline

Definition at line 1083 of file UE.h.

◆ NavigationSystemClassNameField()

FSoftClassPath & UEngine::NavigationSystemClassNameField ( )
inline

Definition at line 1045 of file UE.h.

◆ NavigationSystemConfigClassField()

TSubclassOf< UNavigationSystemConfig > & UEngine::NavigationSystemConfigClassField ( )
inline

Definition at line 1048 of file UE.h.

◆ NavigationSystemConfigClassNameField()

FSoftClassPath & UEngine::NavigationSystemConfigClassNameField ( )
inline

Definition at line 1047 of file UE.h.

◆ NearClipPlaneField()

float & UEngine::NearClipPlaneField ( )
inline

Definition at line 1176 of file UE.h.

◆ NetClientTicksPerSecondField()

float & UEngine::NetClientTicksPerSecondField ( )
inline

Definition at line 1214 of file UE.h.

◆ NetDriverDefinitionsField()

TArray< FNetDriverDefinition, TSizedDefaultAllocator< 32 > > & UEngine::NetDriverDefinitionsField ( )
inline

Definition at line 1256 of file UE.h.

◆ NetErrorLogIntervalField()

float & UEngine::NetErrorLogIntervalField ( )
inline

Definition at line 1260 of file UE.h.

◆ NetworkStressTestClientMode_MaxFPSField()

float & UEngine::NetworkStressTestClientMode_MaxFPSField ( )
inline

Definition at line 1269 of file UE.h.

◆ NetworkStressTestClientMode_MinFPSField()

float & UEngine::NetworkStressTestClientMode_MinFPSField ( )
inline

Definition at line 1268 of file UE.h.

◆ NextWorldContextHandleField()

int & UEngine::NextWorldContextHandleField ( )
inline

Definition at line 1262 of file UE.h.

◆ NumPawnsAllowedToBeSpawnedInAFrameField()

int & UEngine::NumPawnsAllowedToBeSpawnedInAFrameField ( )
inline

Definition at line 1188 of file UE.h.

◆ OnExternalUIChange()

void UEngine::OnExternalUIChange ( bool bInIsOpening)
inline

Definition at line 1317 of file UE.h.

◆ OnLostFocusPause()

void UEngine::OnLostFocusPause ( bool EnablePause)
inline

Definition at line 1350 of file UE.h.

◆ ParseCommandline()

void UEngine::ParseCommandline ( )
inline

Definition at line 1327 of file UE.h.

◆ ParticleEventManagerClassPathField()

FString & UEngine::ParticleEventManagerClassPathField ( )
inline

Definition at line 1224 of file UE.h.

◆ PendingDroppedNotesField()

TArray< FDropNoteInfo, TSizedDefaultAllocator< 32 > > & UEngine::PendingDroppedNotesField ( )
inline

Definition at line 1213 of file UE.h.

◆ PerformGarbageCollectionAndCleanupActors()

void UEngine::PerformGarbageCollectionAndCleanupActors ( )
inline

Definition at line 1315 of file UE.h.

◆ PhysicsCollisionHandlerClassNameField()

FSoftClassPath & UEngine::PhysicsCollisionHandlerClassNameField ( )
inline

Definition at line 1053 of file UE.h.

◆ PreExit()

void UEngine::PreExit ( )
inline

Definition at line 1319 of file UE.h.

◆ PreGarbageCollect()

static void UEngine::PreGarbageCollect ( )
inlinestatic

Definition at line 1311 of file UE.h.

◆ PreIntegratedSkinBRDFTextureField()

TObjectPtr< UTexture2D > & UEngine::PreIntegratedSkinBRDFTextureField ( )
inline

Definition at line 1161 of file UE.h.

◆ PreIntegratedSkinBRDFTextureNameField()

FSoftObjectPath & UEngine::PreIntegratedSkinBRDFTextureNameField ( )
inline

Definition at line 1162 of file UE.h.

◆ PrepareMapChange()

bool UEngine::PrepareMapChange ( FWorldContext * Context,
const TArray< FName, TSizedDefaultAllocator< 32 > > * LevelNames )
inline

Definition at line 1406 of file UE.h.

◆ PreviewShadowsIndicatorMaterialField()

TObjectPtr< UMaterial > & UEngine::PreviewShadowsIndicatorMaterialField ( )
inline

Definition at line 1121 of file UE.h.

◆ PreviewShadowsIndicatorMaterialNameField()

FSoftObjectPath & UEngine::PreviewShadowsIndicatorMaterialNameField ( )
inline

Definition at line 1122 of file UE.h.

◆ PrimitiveProbablyVisibleTimeField()

float & UEngine::PrimitiveProbablyVisibleTimeField ( )
inline

Definition at line 1209 of file UE.h.

◆ PriorityScreenMessagesField()

TArray< FScreenMessageString, TSizedDefaultAllocator< 32 > > & UEngine::PriorityScreenMessagesField ( )
inline

Definition at line 1237 of file UE.h.

◆ QuadComplexityColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::QuadComplexityColorsField ( )
inline

Definition at line 1128 of file UE.h.

◆ RecordHMDAnalytics()

void UEngine::RecordHMDAnalytics ( )
inline

Definition at line 1338 of file UE.h.

◆ ReleaseAudioDeviceManager()

void UEngine::ReleaseAudioDeviceManager ( )
inline

Definition at line 1318 of file UE.h.

◆ RemovePerformanceDataConsumer()

static void UEngine::RemovePerformanceDataConsumer ( )
inlinestatic

Definition at line 1307 of file UE.h.

◆ RemoveSurfaceMaterialField()

TObjectPtr< UMaterial > & UEngine::RemoveSurfaceMaterialField ( )
inline

Definition at line 1096 of file UE.h.

◆ RemoveSurfaceMaterialNameField()

FSoftObjectPath & UEngine::RemoveSurfaceMaterialNameField ( )
inline

Definition at line 1097 of file UE.h.

◆ RenderLightMapDensityColorScaleField()

float & UEngine::RenderLightMapDensityColorScaleField ( )
inline

Definition at line 1149 of file UE.h.

◆ RenderLightMapDensityGrayscaleScaleField()

float & UEngine::RenderLightMapDensityGrayscaleScaleField ( )
inline

Definition at line 1148 of file UE.h.

◆ RunningAverageDeltaTimeField()

float & UEngine::RunningAverageDeltaTimeField ( )
inline

Definition at line 1250 of file UE.h.

◆ RuntimeServerActorsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UEngine::RuntimeServerActorsField ( )
inline

Definition at line 1259 of file UE.h.

◆ ScreenMessagesField()

Definition at line 1238 of file UE.h.

◆ ScreenSaverInhibitorField()

FRunnableThread *& UEngine::ScreenSaverInhibitorField ( )
inline

Definition at line 1253 of file UE.h.

◆ ScreenSaverInhibitorRunnableField()

FScreenSaverInhibitor *& UEngine::ScreenSaverInhibitorRunnableField ( )
inline

Definition at line 1254 of file UE.h.

◆ ScreenSaverInhibitorSemaphoreField()

int & UEngine::ScreenSaverInhibitorSemaphoreField ( )
inline

Definition at line 1223 of file UE.h.

◆ SeamlessTravelHandlerForWorld()

FSeamlessTravelHandler * UEngine::SeamlessTravelHandlerForWorld ( UWorld * World)
inline

Definition at line 1409 of file UE.h.

◆ SelectedMaterialColorField()

FLinearColor & UEngine::SelectedMaterialColorField ( )
inline

Definition at line 1218 of file UE.h.

◆ SelectedMaterialColorOverrideField()

FLinearColor & UEngine::SelectedMaterialColorOverrideField ( )
inline

Definition at line 1221 of file UE.h.

◆ SelectionHighlightIntensityBillboardsField()

float & UEngine::SelectionHighlightIntensityBillboardsField ( )
inline

Definition at line 1227 of file UE.h.

◆ SelectionHighlightIntensityField()

float & UEngine::SelectionHighlightIntensityField ( )
inline

Definition at line 1225 of file UE.h.

◆ SelectionOutlineColorField()

FLinearColor & UEngine::SelectionOutlineColorField ( )
inline

Definition at line 1219 of file UE.h.

◆ Serialize() [1/2]

void UEngine::Serialize ( FArchive * Ar)
inline

Definition at line 1331 of file UE.h.

◆ Serialize() [2/2]

void UEngine::Serialize ( FStructuredArchiveRecord Record)
inline

Definition at line 1303 of file UE.h.

◆ ServerActorsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & UEngine::ServerActorsField ( )
inline

Definition at line 1258 of file UE.h.

◆ SetCustomTimeStep()

bool UEngine::SetCustomTimeStep ( struct UEngineCustomTimeStep * InCustomTimeStep)
inline

Definition at line 1324 of file UE.h.

◆ SetMaxFPS()

void UEngine::SetMaxFPS ( const float MaxFPS)
inline

Definition at line 1355 of file UE.h.

◆ SetTimecodeProvider()

bool UEngine::SetTimecodeProvider ( struct UTimecodeProvider * InTimecodeProvider)
inline

Definition at line 1325 of file UE.h.

◆ ShadedLevelColorationLitMaterialField()

TObjectPtr< UMaterial > & UEngine::ShadedLevelColorationLitMaterialField ( )
inline

Definition at line 1092 of file UE.h.

◆ ShadedLevelColorationLitMaterialNameField()

FString & UEngine::ShadedLevelColorationLitMaterialNameField ( )
inline

Definition at line 1093 of file UE.h.

◆ ShadedLevelColorationUnlitMaterialField()

TObjectPtr< UMaterial > & UEngine::ShadedLevelColorationUnlitMaterialField ( )
inline

Definition at line 1094 of file UE.h.

◆ ShadedLevelColorationUnlitMaterialNameField()

FString & UEngine::ShadedLevelColorationUnlitMaterialNameField ( )
inline

Definition at line 1095 of file UE.h.

◆ ShaderComplexityColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::ShaderComplexityColorsField ( )
inline

Definition at line 1127 of file UE.h.

◆ ShutdownHMD()

void UEngine::ShutdownHMD ( )
inline

Definition at line 1320 of file UE.h.

◆ ShutdownWorldNetDriver()

void UEngine::ShutdownWorldNetDriver ( UWorld * World)
inline

Definition at line 1367 of file UE.h.

◆ SmallFontField()

TObjectPtr< UFont > & UEngine::SmallFontField ( )
inline

Definition at line 1027 of file UE.h.

◆ SmallFontNameField()

FSoftObjectPath & UEngine::SmallFontNameField ( )
inline

Definition at line 1028 of file UE.h.

◆ SpawnServerActors()

void UEngine::SpawnServerActors ( UWorld * World)
inline

Definition at line 1376 of file UE.h.

◆ StartFPSChart()

void UEngine::StartFPSChart ( const FString * Label,
bool bRecordPerFrameTimes )
inline

Definition at line 1308 of file UE.h.

◆ StatColorMappingsField()

TArray< FStatColorMapping, TSizedDefaultAllocator< 32 > > & UEngine::StatColorMappingsField ( )
inline

Definition at line 1152 of file UE.h.

◆ StaticClass()

static UClass * UEngine::StaticClass ( )
inlinestatic

Definition at line 1296 of file UE.h.

◆ StationaryLightOverlapColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::StationaryLightOverlapColorsField ( )
inline

Definition at line 1130 of file UE.h.

◆ StereoRenderingDeviceField()

TSharedPtr< IStereoRendering > & UEngine::StereoRenderingDeviceField ( )
inline

Definition at line 1239 of file UE.h.

◆ StopFPSChart()

void UEngine::StopFPSChart ( const FString * InMapName)
inline

Definition at line 1309 of file UE.h.

◆ StreamingAccuracyColorsField()

TArray< FLinearColor, TSizedDefaultAllocator< 32 > > & UEngine::StreamingAccuracyColorsField ( )
inline

Definition at line 1133 of file UE.h.

◆ StreamingDistanceFactorField()

float & UEngine::StreamingDistanceFactorField ( )
inline

Definition at line 1202 of file UE.h.

◆ SubduedSelectionOutlineColorField()

FLinearColor & UEngine::SubduedSelectionOutlineColorField ( )
inline

Definition at line 1220 of file UE.h.

◆ SubtitleFontField()

TObjectPtr< UFont > & UEngine::SubtitleFontField ( )
inline

Definition at line 1033 of file UE.h.

◆ SubtitleFontNameField()

FSoftObjectPath & UEngine::SubtitleFontNameField ( )
inline

Definition at line 1034 of file UE.h.

◆ Tick()

void UEngine::Tick ( float DeltaSeconds,
bool bIdleMode )
inline

Definition at line 1305 of file UE.h.

◆ TickDeferredCommands()

void UEngine::TickDeferredCommands ( )
inline

Definition at line 1321 of file UE.h.

◆ TickWorldTravel()

void UEngine::TickWorldTravel ( FWorldContext * Context,
float DeltaSeconds )
inline

Definition at line 1392 of file UE.h.

◆ TimecodeProviderClassNameField()

FSoftClassPath & UEngine::TimecodeProviderClassNameField ( )
inline

Definition at line 1185 of file UE.h.

◆ TimeSinceLastPendingKillPurgeField()

float & UEngine::TimeSinceLastPendingKillPurgeField ( )
inline

Definition at line 1233 of file UE.h.

◆ TinyFontField()

TObjectPtr< UFont > & UEngine::TinyFontField ( )
inline

Definition at line 1025 of file UE.h.

◆ TinyFontNameField()

FSoftObjectPath & UEngine::TinyFontNameField ( )
inline

Definition at line 1026 of file UE.h.

◆ TransitionDescriptionField()

FString & UEngine::TransitionDescriptionField ( )
inline

Definition at line 1205 of file UE.h.

◆ TransitionGameModeField()

FString & UEngine::TransitionGameModeField ( )
inline

Definition at line 1206 of file UE.h.

◆ UpdateRunningAverageDeltaTime()

void UEngine::UpdateRunningAverageDeltaTime ( float DeltaTime,
bool bAllowFrameRateSmoothing )
inline

Definition at line 1352 of file UE.h.

◆ UpdateTimeAndHandleMaxTickRate()

void UEngine::UpdateTimeAndHandleMaxTickRate ( )
inline

Definition at line 1323 of file UE.h.

◆ UpdateTimecode()

void UEngine::UpdateTimecode ( )
inline

Definition at line 1326 of file UE.h.

◆ UseSkeletalMeshMinLODPerQualityLevelsField()

bool & UEngine::UseSkeletalMeshMinLODPerQualityLevelsField ( )
inline

Definition at line 1204 of file UE.h.

◆ UseSound()

bool UEngine::UseSound ( )
inline

Definition at line 1335 of file UE.h.

◆ VertexColorMaterialField()

TObjectPtr< UMaterial > & UEngine::VertexColorMaterialField ( )
inline

Definition at line 1098 of file UE.h.

◆ VertexColorMaterialNameField()

FString & UEngine::VertexColorMaterialNameField ( )
inline

Definition at line 1099 of file UE.h.

◆ VertexColorViewModeMaterial_AlphaAsColorField()

TObjectPtr< UMaterial > & UEngine::VertexColorViewModeMaterial_AlphaAsColorField ( )
inline

Definition at line 1102 of file UE.h.

◆ VertexColorViewModeMaterial_BlueOnlyField()

TObjectPtr< UMaterial > & UEngine::VertexColorViewModeMaterial_BlueOnlyField ( )
inline

Definition at line 1108 of file UE.h.

◆ VertexColorViewModeMaterial_ColorOnlyField()

TObjectPtr< UMaterial > & UEngine::VertexColorViewModeMaterial_ColorOnlyField ( )
inline

Definition at line 1100 of file UE.h.

◆ VertexColorViewModeMaterial_GreenOnlyField()

TObjectPtr< UMaterial > & UEngine::VertexColorViewModeMaterial_GreenOnlyField ( )
inline

Definition at line 1106 of file UE.h.

◆ VertexColorViewModeMaterial_RedOnlyField()

TObjectPtr< UMaterial > & UEngine::VertexColorViewModeMaterial_RedOnlyField ( )
inline

Definition at line 1104 of file UE.h.

◆ VertexColorViewModeMaterialName_AlphaAsColorField()

FString & UEngine::VertexColorViewModeMaterialName_AlphaAsColorField ( )
inline

Definition at line 1103 of file UE.h.

◆ VertexColorViewModeMaterialName_BlueOnlyField()

FString & UEngine::VertexColorViewModeMaterialName_BlueOnlyField ( )
inline

Definition at line 1109 of file UE.h.

◆ VertexColorViewModeMaterialName_ColorOnlyField()

FString & UEngine::VertexColorViewModeMaterialName_ColorOnlyField ( )
inline

Definition at line 1101 of file UE.h.

◆ VertexColorViewModeMaterialName_GreenOnlyField()

FString & UEngine::VertexColorViewModeMaterialName_GreenOnlyField ( )
inline

Definition at line 1107 of file UE.h.

◆ VertexColorViewModeMaterialName_RedOnlyField()

FString & UEngine::VertexColorViewModeMaterialName_RedOnlyField ( )
inline

Definition at line 1105 of file UE.h.

◆ WeightMapPlaceholderTextureField()

TObjectPtr< UTexture > & UEngine::WeightMapPlaceholderTextureField ( )
inline

Definition at line 1169 of file UE.h.

◆ WeightMapPlaceholderTextureNameField()

FSoftObjectPath & UEngine::WeightMapPlaceholderTextureNameField ( )
inline

Definition at line 1170 of file UE.h.

◆ WireframeMaterialField()

TObjectPtr< UMaterial > & UEngine::WireframeMaterialField ( )
inline

Definition at line 1078 of file UE.h.

◆ WireframeMaterialNameField()

FString & UEngine::WireframeMaterialNameField ( )
inline

Definition at line 1079 of file UE.h.

◆ WorldAdded()

void UEngine::WorldAdded ( UWorld * InWorld)
inline

Definition at line 1358 of file UE.h.

◆ WorldDestroyed()

void UEngine::WorldDestroyed ( UWorld * InWorld)
inline

Definition at line 1359 of file UE.h.

◆ WorldSettingsClassField()

TSubclassOf< AWorldSettings > & UEngine::WorldSettingsClassField ( )
inline

Definition at line 1043 of file UE.h.

◆ WorldSettingsClassNameField()

FSoftClassPath & UEngine::WorldSettingsClassNameField ( )
inline

Definition at line 1044 of file UE.h.


The documentation for this struct was generated from the following file: