Ark Server API (ASA) - Wiki
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#include <UnrealTemplate.h>
Public Member Functions | |
TGuardValue (RefType &ReferenceValue, const AssignedType &NewValue) | |
~TGuardValue () | |
FORCEINLINE const AssignedType & | operator* () const |
Private Attributes | |
RefType & | RefValue |
AssignedType | OldValue |
Additional Inherited Members | |
Private Member Functions inherited from FNoncopyable | |
FNoncopyable () | |
~FNoncopyable () | |
exception-safe guard around saving/restoring a value. Commonly used to make sure a value is restored even if the code early outs in the future. Usage: TGuardValue<bool> GuardSomeBool(bSomeBool, false); // Sets bSomeBool to false, and restores it in dtor.
Definition at line 325 of file UnrealTemplate.h.
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inline |
Definition at line 327 of file UnrealTemplate.h.
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inline |
Definition at line 332 of file UnrealTemplate.h.
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inline |
Overloaded dereference operator. Provides read-only access to the original value of the data being tracked by this struct
Definition at line 343 of file UnrealTemplate.h.
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private |
Definition at line 350 of file UnrealTemplate.h.
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private |
Definition at line 349 of file UnrealTemplate.h.