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Globals Struct Reference

#include <UE.h>

Static Public Member Functions

static UObjectStaticLoadObject (UClass *ObjectClass, UObject *InOuter, const wchar_t *InName, const wchar_t *Filename, unsigned int LoadFlags, DWORD64 Sandbox, bool bAllowObjectReconciliation)
 
static UObjectStaticConstructObject (FStaticConstructObjectParameters &Params)
 
static DataValue< struct UEngine * > GEngine ()
 
static DataValue< class FString * > GGameUserSettingsIni ()
 
static DataValue< struct FConfigCacheIni * > GConfig ()
 
static DataValue< FUObjectArrayGUObjectArray ()
 

Detailed Description

Definition at line 1000 of file UE.h.

Member Function Documentation

◆ GConfig()

static DataValue< struct FConfigCacheIni * > Globals::GConfig ( )
inlinestatic

Definition at line 1017 of file UE.h.

◆ GEngine()

static DataValue< struct UEngine * > Globals::GEngine ( )
inlinestatic

Definition at line 1015 of file UE.h.

◆ GGameUserSettingsIni()

static DataValue< class FString * > Globals::GGameUserSettingsIni ( )
inlinestatic

Definition at line 1016 of file UE.h.

◆ GUObjectArray()

static DataValue< FUObjectArray > Globals::GUObjectArray ( )
inlinestatic

Definition at line 1018 of file UE.h.

◆ StaticConstructObject()

static UObject * Globals::StaticConstructObject ( FStaticConstructObjectParameters & Params)
inlinestatic

Definition at line 1010 of file UE.h.

◆ StaticLoadObject()

static UObject * Globals::StaticLoadObject ( UClass * ObjectClass,
UObject * InOuter,
const wchar_t * InName,
const wchar_t * Filename,
unsigned int LoadFlags,
DWORD64 Sandbox,
bool bAllowObjectReconciliation )
inlinestatic

Definition at line 1002 of file UE.h.


The documentation for this struct was generated from the following file: