|
| void | FireWeapon () |
| |
| void | StartFire (bool bFromGamepad) |
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| void | StopFire () |
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| void | StartSecondaryAction () |
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| void | StartReload (bool bFromReplication) |
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| float & | EquipTimeField () |
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| UAnimMontage * | OverrideProneInAnimField () |
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| UAnimMontage * | OverrideProneOutAnimField () |
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| UAnimMontage * | OverrideJumpAnimField () |
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| UAnimMontage * | OverrideLandedAnimField () |
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| TArray< UAnimSequence * > | OverrideRiderAnimSequenceFromField () |
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| TArray< UAnimSequence * > | OverrideRiderAnimSequenceToField () |
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| float & | ItemDurabilityToConsumePerMeleeHitField () |
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| float & | AmmoIconsCountField () |
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| float & | TargetingTooltipCheckRangeField () |
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| int & | PrimaryClipIconOffsetField () |
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| int & | SecondaryClipIconOffsetField () |
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| FVector2D & | TargetingInfoTooltipPaddingField () |
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| FVector2D & | TargetingInfoTooltipScaleField () |
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| bool & | bOnlyPassiveDurabilityWhenAccessoryActiveField () |
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| bool & | bDisableShooterOnElectricStormField () |
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| FName & | OverrideAttachPointField () |
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| FVector & | FPVRelativeLocationField () |
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| FRotator & | FPVRelativeRotationField () |
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| FVector & | FPVRelativeLocation_TargetingField () |
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| FRotator & | FPVRelativeRotation_TargetingField () |
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| float & | FPVEnterTargetingInterpSpeedField () |
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| float & | FPVExitTargetingInterpSpeedField () |
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| float & | EndDoMeleeSwingTimeField () |
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| FRotator & | FPVLookAtMaximumOffsetField () |
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| FRotator & | FPVLookAtSpeedBaseField () |
| |
| FRotator & | FPVLookAtInterpSpeedField () |
| |
| FRotator & | FPVLookAtMaximumOffset_TargetingField () |
| |
| FRotator & | FPVLookAtSpeedBase_TargetingField () |
| |
| FRotator & | FPVLookAtInterpSpeed_TargetingField () |
| |
| FVector & | FPVImmobilizedLocationOffsetField () |
| |
| FRotator & | FPVImmobilizedRotationOffsetField () |
| |
| float & | FPVImmobilizedInterpSpeedField () |
| |
| bool & | bUseBlueprintAnimNotificationsField () |
| |
| TArray< FName > & | MeleeSwingSocketsField () |
| |
| float & | AllowMeleeTimeBeforeAnimationEndField () |
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| UPrimalItem * | AssociatedPrimalItemField () |
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| AMissionType * | AssociatedMissionField () |
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| bool & | bCanBeUsedAsEquipmentField () |
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| FItemNetInfo & | AssociatedItemNetInfoField () |
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| FWeaponData & | WeaponConfigField () |
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| TSubclassOf< UPrimalItem > & | WeaponAmmoItemTemplateField () |
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| long double & | NextAllowedMeleeTimeField () |
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| TArray< FVector > & | LastSocketPositionsField () |
| |
| TArray< AActor * > | MeleeSwingHurtListField () |
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| long double & | LastFPVRenderTimeField () |
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| FRotator & | LastCameraRotationField () |
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| FRotator & | FPVAdditionalLookRotOffsetField () |
| |
| FVector & | FPVLastLocOffsetField () |
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| FVector & | FPVLastVROffsetField () |
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| FVector & | FPVRelativeLocationOffscreenOffsetField () |
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| FRotator & | FPVLastRotOffsetField () |
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| AShooterCharacter * | MyPawnField () |
| |
| UAudioComponent * | FireACField () |
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| FName & | MuzzleAttachPointField () |
| |
| USoundCue * | FireSoundField () |
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| USoundCue * | AltFireSoundField () |
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| USoundCue * | FireFinishSoundField () |
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| USoundCue * | OutOfAmmoSoundField () |
| |
| int & | MeleeDamageAmountField () |
| |
| float & | TheMeleeSwingRadiusField () |
| |
| float & | MeleeDamageImpulseField () |
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| UAnimMontage * | WeaponMesh3PReloadAnimField () |
| |
| USoundCue * | EquipSoundField () |
| |
| UAnimMontage * | WeaponMesh3PFireAnimField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxMoveWeaponSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMinMoveWeaponSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMinViewRotSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxViewRotSpeedField () |
| |
| float & | FPVMoveOffscreenIdleRestoreIntervalField () |
| |
| float & | FPVMoveOffscreenIdleRestoreSpeedField () |
| |
| float & | FPVMoveOffscreenWhenTurningMaxOffsetField () |
| |
| long double & | FPVStoppedTurningTimeField () |
| |
| float & | ItemDestructionUnequipWeaponDelayField () |
| |
| float & | WeaponUnequipDelayField () |
| |
| EWeaponState::Type & | CurrentStateField () |
| |
| long double & | LastFireTimeField () |
| |
| int & | CurrentAmmoField () |
| |
| int & | CurrentAmmoInClipField () |
| |
| bool & | bReplicateCurrentAmmoInClipToNonOwnersField () |
| |
| bool & | bUseBPAdjustAmmoPerShotField () |
| |
| FName & | FPVAccessoryToggleComponentField () |
| |
| FName & | TPVAccessoryToggleComponentField () |
| |
| float & | TimeToAutoReloadField () |
| |
| USoundBase * | ToggleAccessorySoundField () |
| |
| int & | FiredLastNoAmmoShotField () |
| |
| long double & | LastNotifyShotTimeField () |
| |
| TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
| |
| FVector & | VRTargetingModelOffsetField () |
| |
| FVector & | VRTargetingAimOriginOffsetField () |
| |
| UMaterialInterface * | ScopeOverlayMIField () |
| |
| UMaterialInterface * | ScopeCrosshairMIField () |
| |
| float & | ScopeCrosshairSizeField () |
| |
| FName & | ScopeCrosshairColorParameterField () |
| |
| float & | MinItemDurabilityPercentageForShotField () |
| |
| float & | OverrideTargetingFOVField () |
| |
| float & | TargetingDelayTimeField () |
| |
| float & | TargetingFOVInterpSpeedField () |
| |
| float & | AimDriftYawAngleField () |
| |
| float & | AimDriftPitchAngleField () |
| |
| float & | AimDriftYawFrequencyField () |
| |
| float & | AimDriftPitchFrequencyField () |
| |
| UAnimMontage * | AlternateInventoryEquipAnimField () |
| |
| float & | MeleeHitRandomChanceToDestroyItemField () |
| |
| float & | GlobalFireCameraShakeScaleField () |
| |
| float & | DurabilityCostToEquipField () |
| |
| float & | PassiveDurabilityCostPerIntervalField () |
| |
| float & | PassiveDurabilityCostIntervalField () |
| |
| float & | GlobalFireCameraShakeScaleTargetingField () |
| |
| float & | MeleeCameraShakeSpeedScaleField () |
| |
| float & | ReloadCameraShakeSpeedScaleField () |
| |
| float & | MeleeConsumesStaminaField () |
| |
| float & | HypoThermiaInsulationField () |
| |
| float & | HyperThermiaInsulationField () |
| |
| float & | InsulationRangeField () |
| |
| long double & | LastDurabilityConsumptionTimeField () |
| |
| bool & | bLastMeleeHitField () |
| |
| bool & | bLastMeleeHitStationaryField () |
| |
| bool & | bClientAlreadyReloadedField () |
| |
| float & | AutoReloadTimerField () |
| |
| bool & | bConsumedDurabilityForThisMeleeHitField () |
| |
| USoundCue * | TargetingSoundField () |
| |
| USoundCue * | UntargetingSoundField () |
| |
| float & | FPVMeleeTraceFXRangeField () |
| |
| TSubclassOf< UShooterDamageType > & | MeleeAttackUsableHarvestDamageTypeField () |
| |
| float & | MeleeAttackHarvetUsableComponentsRadiusField () |
| |
| float & | MeleeAttackUsableHarvestDamageMultiplierField () |
| |
| FieldArray< bool, 6 > | bColorizeRegionsField () |
| |
| UAnimMontage * | TPVForcePlayAnimField () |
| |
| bool & | bPreventOpeningInventoryField () |
| |
| bool & | bAllowUseOnSeatingStructureField () |
| |
| bool & | bOnlyUseOnSeatingStructureField () |
| |
| bool & | bBPDoClientCheckCanFireField () |
| |
| bool & | bRestrictTPVCameraYawField () |
| |
| float & | TPVCameraYawRangeField () |
| |
| bool & | bFoceSimulatedTickField () |
| |
| bool & | bWasLastFireFromGamePadField () |
| |
| bool & | bDisableWeaponCrosshairField () |
| |
| UStaticMesh * | DyePreviewMeshOverrideSMField () |
| |
| bool & | bBPOverrideAspectRatioField () |
| |
| bool & | bBPOverrideFPVMasterPoseComponentField () |
| |
| bool & | bForceAllowMountedWeaponryField () |
| |
| float & | FireCameraShakeSpreadScaleExponentField () |
| |
| float & | FireCameraShakeSpreadScaleExponentLessThanField () |
| |
| float & | FireCameraShakeSpreadScaleMultiplierLessThanField () |
| |
| float & | FireCameraShakeSpreadScaleMultiplierField () |
| |
| bool & | bUseFireCameraShakeScaleField () |
| |
| bool & | bForceTickWithNoControllerField () |
| |
| FInstantWeaponData & | InstantConfigField () |
| |
| float & | CurrentFiringSpreadField () |
| |
| TSubclassOf< APrimalBuff > & | ScopedBuffField () |
| |
| TWeakObjectPtr< APrimalBuff > & | MyScopedBuffField () |
| |
| UAnimSequence * | OverrideTPVShieldAnimationField () |
| |
| bool & | bAllowTargetingDuringMeleeSwingField () |
| |
| FVector & | FPVMuzzleLocationOffsetField () |
| |
| FVector & | TPVMuzzleLocationOffsetField () |
| |
| bool & | bForceTPV_EquippedWhileRidingField () |
| |
| bool & | bCutsEnemyGrapplingCableField () |
| |
| FVector & | FPVInventoryReequipOffsetField () |
| |
| long double & | LocalInventoryViewingSkippedEquipAnimTimeField () |
| |
| float & | DraggingOffsetInterpField () |
| |
| bool & | bForceTPVCameraOffsetField () |
| |
| bool & | bUseBPSpawnMeleeEffectsField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseDinoRangeForTooltip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVUsingImmobilizedTransform () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyUseFirstMeleeAnimWithShield () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceShowCrosshairWhileFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFireActivelyHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSubmergedFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInMeleeSwing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoMeleeSwing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayingCameraAnimFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsWeaponBreaking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideFPVMesh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAltFireDoesMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAltFireDoesNotStopFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideDamageSourceFromLogs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTargetingFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTargetingReloadAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePartialReloadAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseEquipNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseUnequipNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseMeleeNoAmmoClipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideLeftArmFPV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitUseMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePostUpdateTickForFPVParticles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVMoveOffscreenWhenTurning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReloadAnimForceTickPoseOnServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedFireSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargetingWhileReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitColorizesStructures () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopedFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayingFireAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFPVWasTurning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRefire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoOnUseAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetUnTargetWithClick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDontActuallyConsumeItemAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPUseWeaponCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPUseTargetingEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingEquip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnequipping () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifiedOutOfAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayedTargetingSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmmoOnFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAmmoServerOnly () |
| |
| BitFieldValue< bool, unsigned __int32 > | bListenToAppliedForeces () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAimOffsets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasToggleableAccessory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltFireSound () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanToggleAccessory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnScoped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDefaultWeapon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceKeepEquippedWhileInInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyAllowUseWhenRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimaryFireDoesMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeHitCaptureDermis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAccessoryActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanAccessoryBeSetOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoItemOnReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAutoReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToAutoReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasPlayedReload () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoopedSimulatingWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientLoopingSimulateWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPHandleMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPShouldDealDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoesntUsePrimalItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanAccessoryBeSetOn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetActorForTargetingTooltip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideAimDirection () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidUnstasisActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoopingSimulateWeaponFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFiredFirstBurstShot () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClientTriggersHandleFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseHarvesting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventItemColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetSelectedMeleeAttackAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponDealDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponAnimPlayedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bColorCrosshairBasedOnTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDropAndPickup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bApplyAimDriftWhenTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseScopeOverlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideFPVMeshWhileTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadRightIsSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadLeftIsPrimaryFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceTargetingOnDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToPrimaryFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToAltFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventEquippingUnderwater () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseTPVWeaponMeshMeleeSockets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTargetingForceTraceFloatingHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowUseWhileRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupportsOffhandShield () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMeleeAttackHarvetUsableComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowSettingColorizeRegions () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttemptToDyeWithMeleeAttack () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyDamagePawns () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCharacterMeleeDamageModifier () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInOut () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClipScopeInY () |
| |
| BitFieldValue< bool, unsigned __int32 > | bScopeFullscreen () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileFiring () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileReloading () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileMeleeAttacking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bColorizeMuzzleFX () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFirstPersonWhileTargeting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPStartEquippedNotify () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToSecondaryAction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAlternateAimOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideStandingAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCustomSeatedAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceTPVTargetingAnimation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventUseWhileRidingDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventSwitchingWeapon () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanEquip () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemainEquipped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReloadOnDestruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOV () |
| |
| BitFieldValue< bool, unsigned __int32 > | bServerIgnoreCheckCanFire () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetTPVCameraOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideRootRotationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSpawnedByMission () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAlwaysPlayEquipAnim () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLastMeleeAttacked () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreReloadState () |
| |
| bool | IsPlayingCameraAnimFPV () |
| |
| USceneComponent * | FindComponentByName (FName ComponentName) |
| |
| void | ZoomOut () |
| |
| void | ZoomIn () |
| |
| bool | UseAlternateAimOffsetAnim () |
| |
| void | PostInitializeComponents () |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| void | UpdateFirstPersonMeshes (bool bIsFirstPerson) |
| |
| void | Destroyed () |
| |
| bool | IsValidUnStasisCaster () |
| |
| void | OnEquip () |
| |
| void | OnEquipFinished () |
| |
| void | StartUnequip_Implementation () |
| |
| void | PlayUnequipAnimation () |
| |
| void | AttachMeshToPawn () |
| |
| void | ApplyPrimalItemSettingsToWeapon (bool bShallowUpdate) |
| |
| void | DetachMeshFromPawn () |
| |
| void | ApplyCharacterSnapshot (UPrimalItem *SnapshotItem, AActor *To) |
| |
| bool | AllowedToFire (bool bForceAllowSubmergedFiring) |
| |
| void | StartFire (bool bFromGamepad) |
| |
| void | StopFire () |
| |
| void | StartAltFire () |
| |
| void | StartSecondaryAction () |
| |
| void | StopSecondaryAction () |
| |
| void | OnStartTargeting (bool bFromGamepadLeft) |
| |
| void | OnStopTargeting (bool bFromGamepadLeft) |
| |
| bool | CanToggleAccessory () |
| |
| void | SetAccessoryEnabled (bool bEnabled) |
| |
| void | ToggleAccessory () |
| |
| void | RefreshToggleAccessory () |
| |
| bool | CanMeleeAttack () |
| |
| void | DoMeleeAttack () |
| |
| void | StopAltFire () |
| |
| void | CheckForMeleeAttack () |
| |
| void | StopCheckForMeleeAttack () |
| |
| bool | CanRun () |
| |
| void | StartReload (bool bFromReplication) |
| |
| void | ClearClientReload () |
| |
| float | PlayReloadAnimation () |
| |
| void | StopReloadAnimation () |
| |
| void | ServerStartFire_Implementation () |
| |
| void | ServerStopFire_Implementation () |
| |
| void | ServerStartAltFire_Implementation () |
| |
| void | ServerStopAltFire_Implementation () |
| |
| void | ServerStartSecondaryAction_Implementation () |
| |
| void | ServerStopSecondaryAction_Implementation () |
| |
| void | ServerToggleAccessory_Implementation () |
| |
| void | ServerStartReload_Implementation () |
| |
| void | ClientStartReload_Implementation () |
| |
| bool | CanFire (bool bForceAllowSubmergedFiring) |
| |
| bool | AllowFiring () |
| |
| bool | CanReload () |
| |
| void | UseAmmo (int UseAmmoAmountOverride) |
| |
| float | GetFireCameraShakeScale () |
| |
| void | HandleFiring (bool bSentFromClient) |
| |
| bool | CanTarget () |
| |
| float | GetConsumeDurabilityPerShot () |
| |
| void | ReloadWeapon () |
| |
| void | RefreshAmmoItemQuantity () |
| |
| void | ConsumeAmmoItem (int Quantity) |
| |
| void | SetWeaponState (EWeaponState::Type NewState) |
| |
| void | DetermineWeaponState () |
| |
| void | SetAutoReload () |
| |
| void | OnBurstStarted () |
| |
| void | OnBurstFinished () |
| |
| bool | IsSimulated () |
| |
| void | ClientStopSimulatingWeaponFire_Implementation () |
| |
| void | ClientSimulateWeaponFire_Implementation () |
| |
| UAudioComponent * | PlayWeaponSound (USoundCue *Sound) |
| |
| float | PlayCameraAnimationFPV (UAnimMontage *Animation1P) |
| |
| void | StopCameraAnimationFPV () |
| |
| void | ClientPlayShieldHitAnim_Implementation () |
| |
| FVector * | GetAdjustedAim (FVector *result) |
| |
| FVector * | GetCameraDamageStartLocation (FVector *result, FVector *AimDir) |
| |
| FVector * | GetShootingCameraLocation (FVector *result) |
| |
| FVector * | GetMuzzleLocation (FVector *result) |
| |
| FVector * | GetMuzzleDirection (FVector *result) |
| |
| FHitResult * | WeaponTrace (FHitResult *result, FVector *StartTrace, FVector *EndTrace) |
| |
| void | WeaponTraceHits (TArray< FHitResult > *HitResults, FVector *StartTrace, FVector *EndTrace) |
| |
| void | SetOwningPawn (AShooterCharacter *NewOwner) |
| |
| void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation, FVector *WeaponBob) |
| |
| void | OnRep_MyPawn () |
| |
| void | OnRep_AccessoryToggle () |
| |
| void | SimulateWeaponFire () |
| |
| void | StartMuzzleFX () |
| |
| void | StopMuzzleFX () |
| |
| void | PlayFireAnimation () |
| |
| void | StopSimulatingWeaponFire () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| AShooterCharacter * | GetPawnOwner () |
| |
| EWeaponState::Type | GetCurrentState () |
| |
| int | GetCurrentAmmo () |
| |
| int | GetCurrentAmmoInClip () |
| |
| bool | UsesAmmo () |
| |
| bool | HasInfiniteAmmo () |
| |
| void | StartMeleeSwing () |
| |
| void | EndMeleeSwing () |
| |
| void | EndDoMeleeSwing () |
| |
| bool | AddToMeleeSwingHurtList (AActor *AnActor) |
| |
| bool | ShouldDealDamage (AActor *TestActor) |
| |
| void | DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| float | GetWeaponDamageMultiplier () |
| |
| void | TickMeleeSwing (float DeltaTime) |
| |
| void | ClientStartMuzzleFX_Implementation () |
| |
| void | CosumeMeleeHitDurability (float DurabilityConsumptionMultiplier) |
| |
| void | PlayWeaponBreakAnimation_Implementation () |
| |
| void | Tick (float DeltaSeconds) |
| |
| bool | IsFiring () |
| |
| void | BeginPlay () |
| |
| void | LocalPossessed () |
| |
| bool | IsLocallyOwned () |
| |
| void | CheckItemAssocation () |
| |
| bool | IsOwningClient () |
| |
| void | OnRep_CurrentAmmoInClip () |
| |
| void | LoadedFromSaveGame () |
| |
| void | PlayUseHarvestAnimation_Implementation () |
| |
| void | OwnerDied () |
| |
| void | OnRep_NetLoopedWeaponFire () |
| |
| void | ClientSetClipAmmo_Implementation (int newClipAmmo, bool bOnlyUpdateItem) |
| |
| void | DoHandleFiring () |
| |
| bool | IsFirstPersonMeshVisible () |
| |
| void | ServerSetColorizeRegion_Implementation (int theRegion, bool bValToUse) |
| |
| void | DoReregisterAllComponents () |
| |
| bool | ForceTPVTargetingAnimation () |
| |
| void | FireWeapon () |
| |
| bool | PreventSwitchingWeapon () |
| |
| bool | ForceFirstPerson () |
| |
| bool | TryFireWeapon () |
| |
| bool | ForcesTPVCameraOffset_Implementation () |
| |
| void | SetAmmoInClip (int newAmmo) |
| |
| FString * | GetDebugInfoString (FString *result) |
| |
| bool | IsInMeleeAttack () |
| |
| void | ClientSpawnMeleeEffects_Implementation (FVector Impact, FVector ShootDir) |
| |
| FString * | BPGetDebugInfoString (FString *result) |
| |
| float | BPModifyFOV (float inFOV) |
| |
| bool | AllowTargeting () |
| |
| bool | AllowUnequip () |
| |
| void | BP_OnReloadNotify () |
| |
| int | BPAdjustAmmoPerShot () |
| |
| bool | BPAllowNativeFireWeapon () |
| |
| void | BPAppliedPrimalItemToWeapon () |
| |
| bool | BPCanEquip (AShooterCharacter *ByCharacter) |
| |
| bool | BPCanToggleAccessory () |
| |
| bool | BPConstrainAspectRatio (float *OutAspectRatio) |
| |
| void | BPDrawHud (AShooterHUD *HUD) |
| |
| void | BPFiredWeapon () |
| |
| void | BPFireWeapon () |
| |
| bool | BPForceTPVTargetingAnimation () |
| |
| AActor * | BPGetActorForTargetingTooltip () |
| |
| UAnimSequence * | BPGetSeatingAnimation () |
| |
| FText * | BPGetTargetingTooltipInfoLabel (FText *result) |
| |
| FVector * | BPGetTPVCameraOffset (FVector *result) |
| |
| void | BPGlobalFireWeapon () |
| |
| void | BPHandleMeleeAttack () |
| |
| void | BPLostController () |
| |
| void | BPMeleeAttackStarted () |
| |
| void | BPOnScoped () |
| |
| void | BPOnStartTargeting (bool bFromGamepadLeft) |
| |
| void | BPOnStopTargeting (bool bFromGamepadLeft) |
| |
| FVector * | BPOverrideAimDirection (FVector *result, FVector *DesiredAimDirection) |
| |
| FRotator * | BPOverrideRootRotationOffset (FRotator *result, FRotator InRootRotation) |
| |
| bool | BPPreventSwitchingWeapon () |
| |
| bool | BPRemainEquipped () |
| |
| bool | BPShouldDealDamage (AActor *TestActor) |
| |
| void | BPSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
| |
| void | BPStartEquippedNotify () |
| |
| void | BPStopMeleeAttack () |
| |
| void | BPToggleAccessory () |
| |
| void | BPToggleAccessoryFailed () |
| |
| bool | BPTryFireWeapon () |
| |
| bool | BPWeaponCanFire () |
| |
| int | BPWeaponDealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
| |
| void | BPWeaponZoom (bool bZoomingIn) |
| |
| void | ClientPlayShieldHitAnim () |
| |
| void | ClientSetClipAmmo (int newClipAmmo, bool bOnlyUpdateItem) |
| |
| void | ClientSimulateWeaponFire () |
| |
| void | ClientSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
| |
| void | ClientStartMuzzleFX () |
| |
| void | ClientStartReload () |
| |
| void | ClientStopSimulatingWeaponFire () |
| |
| bool | ForcesTPVCameraOffset () |
| |
| UAnimSequence * | GetStandingAnimation (float *OutBlendInTime, float *OutBlendOutTime) |
| |
| void | OnInstigatorPlayDyingEvent () |
| |
| void | PlayUseHarvestAnimation () |
| |
| void | PlayWeaponBreakAnimation () |
| |
| void | ServerSetColorizeRegion (int theRegion, bool bValToUse) |
| |
| void | ServerStartAltFire () |
| |
| void | ServerStartFire () |
| |
| void | ServerStartReload () |
| |
| void | ServerStartSecondaryAction () |
| |
| void | ServerStopAltFire () |
| |
| void | ServerStopFire () |
| |
| void | ServerToggleAccessory () |
| |
| void | StartSecondaryActionEvent () |
| |
| void | StartUnequip () |
| |
| void | StartUnequipEvent () |
| |
| void | StopSecondaryActionEvent () |
| |
| FActorTickFunction & | PrimaryActorTickField () |
| |
| EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
| |
| int & | LastForceNetUpdateFrameField () |
| |
| float & | InitialLifeSpanField () |
| |
| float & | CustomTimeDilationField () |
| |
| int & | RayTracingGroupIdField () |
| |
| FRepAttachment & | AttachmentReplicationField () |
| |
| FRepMovement & | ReplicatedMovementField () |
| |
| TObjectPtr< AActor > & | OwnerField () |
| |
| FName & | NetDriverNameField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
| |
| int & | InputPriorityField () |
| |
| long double & | CreationTimeField () |
| |
| TObjectPtr< UInputComponent > & | InputComponentField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| int & | NetTagField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | MinNetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeOnScreenField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TObjectPtr< APawn > & | InstigatorField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
| |
| TObjectPtr< USceneComponent > & | RootComponentField () |
| |
| FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
| |
| TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
| |
| TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
| |
| int & | CachedStasisGridIndexField () |
| |
| FTakePointDamageSignature & | OnTakePointDamageField () |
| |
| FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
| |
| FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
| |
| FActorOnClickedSignature & | OnClickedField () |
| |
| FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
| |
| FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
| |
| FActorHitSignature & | OnActorHitField () |
| |
| FActorEndPlaySignature & | OnEndPlayField () |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
| |
| TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
| |
| TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
| |
| FRenderCommandFence & | DetachFenceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
| |
| FString * | GetActorNameOrLabel (FString *result) |
| |
| bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
| |
| float | GetRepGraphRelevantDistanceSq () |
| |
| long double | GetLastGameplayRelevantTime () |
| |
| bool | IncrementalUnregisterComponents () |
| |
| void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| __int64 | GetDefaultAttachComponent () |
| |
| bool | IsHidden () |
| |
| void | PostRegisterAllComponents () |
| |
| void | OutsideWorldBounds () |
| |
| bool | CanBeDamaged () |
| |
| void | ForceDestroy () |
| |
| void | InitializeDefaults () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| bool | CanBeInCluster () |
| |
| bool | IsEditorOnly () |
| |
| bool | IsAsset () |
| |
| UWorld * | GetWorld () |
| |
| FTimerManager * | GetWorldTimerManager () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | CallPreReplication (UNetDriver *NetDriver) |
| |
| void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (const AActor *Other) |
| |
| bool | IsBasedOnActor (const AActor *Other) |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearComponentOverlaps () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| bool | IsOverlappingActor (const AActor *Other) |
| |
| void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
| |
| void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
| |
| void | NotifyActorBeginOverlap (AActor *OtherActor) |
| |
| void | NotifyActorEndOverlap (AActor *OtherActor) |
| |
| void | NotifyActorBeginCursorOver () |
| |
| void | NotifyActorEndCursorOver () |
| |
| void | NotifyActorOnClicked (FKey *ButtonPressed) |
| |
| void | NotifyActorOnReleased (FKey *ButtonReleased) |
| |
| void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
| |
| void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| long double | GetLastRenderTime (bool IgnoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasLocalNetOwner () |
| |
| bool | HasNetOwner () |
| |
| void | SetAutoDestroyWhenFinished (bool bVal) |
| |
| bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | OnRep_AttachmentReplication () |
| |
| bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
| |
| void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| APhysicsVolume * | GetPhysicsVolume () |
| |
| bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | SetNetDormancy (ENetDormancy NewDormancy) |
| |
| void | FlushNetDormancy () |
| |
| void | ForcePropertyCompare () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | TearOff () |
| |
| void | Reset () |
| |
| void | FellOutOfWorld (const UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
| |
| float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
| |
| void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| bool | HasActiveCameraComponent () |
| |
| bool | HasActivePawnControlCameraComponent () |
| |
| void | ForceNetRelevant () |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | UpdateReplicatedComponent (UActorComponent *Component) |
| |
| void | UpdateAllReplicatedComponents () |
| |
| void | AddInstanceComponent (UActorComponent *Component) |
| |
| UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
| |
| UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
| |
| void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
| |
| void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
| |
| void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | PostActorConstruction () |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
| |
| void | PostNetInit () |
| |
| void | SwapRoles () |
| |
| void | DispatchBeginPlay (bool bFromLevelStreaming) |
| |
| void | BeginPlay () |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| float | GetInputAxisValue (const FName InputAxisName) |
| |
| bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
| |
| bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
| |
| void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| ENetMode | InternalGetNetMode () |
| |
| UNetDriver * | GetNetDriver () |
| |
| void | SetNetDriverName (FName NewNetDriverName) |
| |
| int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
| |
| bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
| |
| void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
| |
| bool | IsSelectionChild () |
| |
| AActor * | GetSelectionParent () |
| |
| AActor * | GetRootSelectionParent () |
| |
| bool | IsActorOrSelectionParentSelected () |
| |
| void | PushSelectionToProxies () |
| |
| bool | IsChildActor () |
| |
| UChildActorComponent * | GetParentComponent () |
| |
| void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
| |
| void | UnregisterAllComponents (bool bForReregister) |
| |
| void | RegisterAllComponents () |
| |
| bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
| |
| void | MarkComponentsAsPendingKill (__int64 a2) |
| |
| void | ReregisterAllComponents (bool a2) |
| |
| void | UpdateComponentTransforms () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | InitializeComponents () |
| |
| void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
| |
| bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| float | GetLifeSpan () |
| |
| void | PreInitializeComponents () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetDistanceTo (const AActor *OtherActor) |
| |
| bool | IsHLODRelevant () |
| |
| void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
| |
| int | GetRayTracingGroupId () |
| |
| void | SetCanBeDamaged (bool bInCanBeDamaged) |
| |
| void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
| |
| void | DestroyConstructedComponents () |
| |
| bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
| |
| void | ProcessUserConstructionScript () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
| |
| UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
| |
| void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
| |
| void | CheckComponentInstanceName (const FName InName) |
| |
| void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
| |
| float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
| |
| void | PreNetReceive () |
| |
| void | PostNetReceive () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | SyncReplicatedPhysicsSimulation () |
| |
| bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
| |
| bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
| |
| void | GatherCurrentMovement () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
| |
| bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
| |
| ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
| |
| void | AddComponentForReplication (UActorComponent *Component) |
| |
| void | BuildReplicatedComponentsInfo () |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
| |
| bool | IsNameStableForNetworking () |
| |
| void | Stasis () |
| |
| void | ResetSpatialComponent () |
| |
| void | Unstasis () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | PostInitializeComponents () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
| |
| void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| APlayerController * | GetOwnerController () |
| |
| bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
| |
| void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
| |
| void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| int & | TargetingTeamField () |
| |
| int & | CustomActorFlagsField () |
| |
| TObjectPtr< AActor > & | ActorUsingQuickActionField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| FActorCustomEventSignature & | OnActorCustomEventField () |
| |
| long double & | LastThrottledTickTimeField () |
| |
| FActorMatineeUpdated & | OnMatineeUpdatedField () |
| |
| TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
| |
| TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
| |
| long double & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| int & | LastActorForceReplicationFrameField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| int & | LastFrameCalculatedNetworkRangeMultiplierField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
| |
| TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
| |
| TObjectPtr< AActor > & | NetworkSpatializationParentField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FString & | LastSelectedWindSourceComponentNameField () |
| |
| unsigned __int8 & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| FActorSemaphoreTaken & | OnSemaphoreTakenField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
| |
| TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
| |
| TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
| |
| int & | NetCriticalPriorityAdjustmentField () |
| |
| UMovementComponent *& | DeferredMovementComponentField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | AllowSeamlessTravel () |
| |
| float | GetNetworkRangeMultiplier () |
| |
| bool | GetIsMapActor () |
| |
| bool | AllowSaving () |
| |
| void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
| |
| void | TargetingTeamChanged () |
| |
| float | OffsetHUDFromCenterScreenY_Implementation () |
| |
| bool | IsShooterCharacter () |
| |
| bool | IsPrimalDino () |
| |
| bool | IsPrimalCharacter () |
| |
| bool | IsPrimalStructure () |
| |
| bool | IsPrimalCharacterOrStructure () |
| |
| bool | IsInstancedFoliage () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| float | GetUsablePriority () |
| |
| FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
| |
| void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
| |
| bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
| |
| void | MatineeUpdated () |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| float | GetApproachRadius () |
| |
| bool | UseNetworkRangeScaling () |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
| |
| void | InputDismissPOI (APlayerController *ForPC, int Index) |
| |
| void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
| |
| UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
| |
| void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
| |
| void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
| |
| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
| |
| FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
| |
| FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| bool | IsMatineeControlled () |
| |
| void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
| |
| bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| bool | IsInBlueprint () |
| |
| bool | IsBasedOnArchetype (const UObject *const SomeObject) |
| |
| UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
| |
| UObject * | GetDefaultSubobjectByName (FName ToFind) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | PostLoad () |
| |
| bool | NeedsLoadForServer () |
| |
| bool | NeedsLoadForClient () |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
| |
| void | Serialize (FStructuredArchiveRecord Record) |
| |
| void | SerializeScriptProperties (FArchive *Ar) |
| |
| void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
| |
| void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
| |
| void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjects (bool bForceCheck) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| void | GetAssetRegistryTags (FAssetData *Out) |
| |
| void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
| |
| bool | IsAsset () |
| |
| FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
| |
| bool | IsLocalizedResource () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
| |
| void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
| |
| FString * | GetDefaultConfigFilename (FString *result) |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
| |
| void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
| |
| bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
| |
| UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsInOrOwnedBy (const UObject *SomeOuter) |
| |
| void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
| |
| ARK_API FProperty * | FindProperty (FName name) |
| |
| FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
| |
| FString * | GetPathName (FString *result, const UObject *StopOuter) |
| |
| void | GetPathName (const UObject *StopOuter, FString *ResultString) |
| |
| void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
| |
| FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
| |
| UObject * | GetOutermostObject () |
| |
| UPackage * | GetPackage () |
| |
| bool | MarkPackageDirty () |
| |
| UObject * | GetTypedOuter (UClass *Target) |
| |
| bool | IsIn (const UObject *SomeOuter) |
| |
| bool | IsInPackage (const UPackage *SomePackage) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
| |
| bool | CanBeInCluster () |
| |
| void | CreateCluster () |
| |
| FLinkerLoad * | GetLinker () |
| |
| int | GetLinkerIndex () |
| |
| UObjectBase_vtbl *& | __vftableField () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass *& | ClassPrivateField () |
| |
| UClass *& | ClassField () |
| |
| FName & | NamePrivateField () |
| |
| FName & | NameField () |
| |
| UObject *& | OuterPrivateField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| UPackage * | GetExternalPackageInternal () |
| |
| void | SetExternalPackage (UPackage *InPackage) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| FVector | GetActorForwardVector () |
| | Returns the forward direction vector (length 1.0) from the actor's point of view.
|
| |
| bool | IsA (UClass *SomeBase) |
| | Returns if the actor is from SomeBase or a subclass of SomeBase.
|
| |
| FVector | GetLocation () |
| | Returns the actor's location in world space.
|
| |