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FItemAttachmentInfo Struct Reference

#include <Other.h>

Public Member Functions

UActorComponent *& ComponentToAttachField ()
 
FNameSocketToAttachToField ()
 
TSoftClassPtr< AActor > & OnlyUseAttachmentForActorClassField ()
 
FNameAttachedCompNameField ()
 
TWeakObjectPtr< UActorComponent > & AttachedCompReferenceField ()
 
BitFieldValue< bool, unsigned __int32bCanBuildStructuresOn ()
 
BitFieldValue< bool, unsigned __int32bUseParentAnims ()
 
BitFieldValue< bool, unsigned __int32bAttachToFirstPersonHands ()
 
BitFieldValue< bool, unsigned __int32bAttachToThirdPersonWeaponMesh ()
 
BitFieldValue< bool, unsigned __int32bDisabled ()
 
BitFieldValue< bool, unsigned __int32bUseItemColors ()
 
BitFieldValue< bool, unsigned __int32bUseIgnoreAttachmentWhenEquipmentOfType ()
 
BitFieldValue< bool, unsigned __int32bHideCharacterMesh ()
 
BitFieldValue< bool, unsigned __int32bAttachmentRequireWeaponSupportShield ()
 
BitFieldValue< bool, unsigned __int32bForceDediAttachment ()
 
BitFieldValue< bool, unsigned __int32bForceVisibleInFirstPerson ()
 
BitFieldValue< bool, unsigned __int32bIgnoreEquipmentForceHideFirstPerson ()
 
BitFieldValue< bool, unsigned __int32bAttachToFirstPersonCamera ()
 
BitFieldValue< bool, unsigned __int32bAttachToFirstPersonCameraCapsule ()
 
BitFieldValue< bool, unsigned __int32bPersistShieldRefreshOnWeaponEquip ()
 
BitFieldValue< bool, unsigned __int32bDisableForTaxidermy ()
 
BitFieldValue< bool, unsigned __int32bDontAddAttachedParentBounds ()
 

Static Public Member Functions

static UScriptStructStaticStruct ()
 

Detailed Description

Definition at line 1605 of file Other.h.

Member Function Documentation

◆ AttachedCompNameField()

FName & FItemAttachmentInfo::AttachedCompNameField ( )
inline

Definition at line 1613 of file Other.h.

◆ AttachedCompReferenceField()

TWeakObjectPtr< UActorComponent > & FItemAttachmentInfo::AttachedCompReferenceField ( )
inline

Definition at line 1614 of file Other.h.

◆ bAttachmentRequireWeaponSupportShield()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bAttachmentRequireWeaponSupportShield ( )
inline

Definition at line 1626 of file Other.h.

◆ bAttachToFirstPersonCamera()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bAttachToFirstPersonCamera ( )
inline

Definition at line 1630 of file Other.h.

◆ bAttachToFirstPersonCameraCapsule()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bAttachToFirstPersonCameraCapsule ( )
inline

Definition at line 1631 of file Other.h.

◆ bAttachToFirstPersonHands()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bAttachToFirstPersonHands ( )
inline

Definition at line 1620 of file Other.h.

◆ bAttachToThirdPersonWeaponMesh()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bAttachToThirdPersonWeaponMesh ( )
inline

Definition at line 1621 of file Other.h.

◆ bCanBuildStructuresOn()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bCanBuildStructuresOn ( )
inline

Definition at line 1618 of file Other.h.

◆ bDisabled()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bDisabled ( )
inline

Definition at line 1622 of file Other.h.

◆ bDisableForTaxidermy()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bDisableForTaxidermy ( )
inline

Definition at line 1633 of file Other.h.

◆ bDontAddAttachedParentBounds()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bDontAddAttachedParentBounds ( )
inline

Definition at line 1634 of file Other.h.

◆ bForceDediAttachment()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bForceDediAttachment ( )
inline

Definition at line 1627 of file Other.h.

◆ bForceVisibleInFirstPerson()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bForceVisibleInFirstPerson ( )
inline

Definition at line 1628 of file Other.h.

◆ bHideCharacterMesh()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bHideCharacterMesh ( )
inline

Definition at line 1625 of file Other.h.

◆ bIgnoreEquipmentForceHideFirstPerson()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bIgnoreEquipmentForceHideFirstPerson ( )
inline

Definition at line 1629 of file Other.h.

◆ bPersistShieldRefreshOnWeaponEquip()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bPersistShieldRefreshOnWeaponEquip ( )
inline

Definition at line 1632 of file Other.h.

◆ bUseIgnoreAttachmentWhenEquipmentOfType()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bUseIgnoreAttachmentWhenEquipmentOfType ( )
inline

Definition at line 1624 of file Other.h.

◆ bUseItemColors()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bUseItemColors ( )
inline

Definition at line 1623 of file Other.h.

◆ bUseParentAnims()

BitFieldValue< bool, unsigned __int32 > FItemAttachmentInfo::bUseParentAnims ( )
inline

Definition at line 1619 of file Other.h.

◆ ComponentToAttachField()

UActorComponent *& FItemAttachmentInfo::ComponentToAttachField ( )
inline

Definition at line 1609 of file Other.h.

◆ OnlyUseAttachmentForActorClassField()

TSoftClassPtr< AActor > & FItemAttachmentInfo::OnlyUseAttachmentForActorClassField ( )
inline

Definition at line 1612 of file Other.h.

◆ SocketToAttachToField()

FName & FItemAttachmentInfo::SocketToAttachToField ( )
inline

Definition at line 1611 of file Other.h.

◆ StaticStruct()

static UScriptStruct * FItemAttachmentInfo::StaticStruct ( )
inlinestatic

Definition at line 1638 of file Other.h.


The documentation for this struct was generated from the following file: