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APrimalWheeledVehicleCharacter Struct Reference

#include <Actor.h>

+ Inheritance diagram for APrimalWheeledVehicleCharacter:
+ Collaboration diagram for APrimalWheeledVehicleCharacter:

Public Member Functions

FieldArray< UParticleSystemComponent *, 4 > DustPSCField ()
 
UAudioComponent *& EngineACField ()
 
UAudioComponent *& HonkACField ()
 
UAudioComponent *& SkidACField ()
 
USoundCue *& SkidSoundField ()
 
USoundCue *& HonkSoundField ()
 
USoundCue *& SkidSoundStopField ()
 
USoundCue *& LandingSoundField ()
 
USoundCue *& ImpactSoundField ()
 
float & SkidFadeoutTimeField ()
 
float & SkidThresholdVelocityField ()
 
float & LongSlipSkidThresholdField ()
 
float & LateralSlipSkidThresholdField ()
 
float & SkidDurationRequiredForStopSoundField ()
 
float & SkidStartTimeField ()
 
float & SpringCompressionLandingThresholdField ()
 
UParticleSystem *& DeathFXField ()
 
float & UpForceField ()
 
float & BackForceField ()
 
float & MinimumDamageSpeedField ()
 
long double & LastTimeTurnedInputField ()
 
float & DefaultLinearDampingField ()
 
float & DefaultAngularDampingField ()
 
UE::Math::TVector< double > & CenterTraceLocationOffsetField ()
 
void PostInitializeComponents ()
 
void TurnInput (float Val)
 
void PawnClientRestart ()
 
void DestroyPlayerInputComponent ()
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void SetRider (AShooterCharacter *aRider)
 
void ClearRider (bool bFromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection, bool bForceEvenIfBuffPreventsClear)
 
void Stasis ()
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void SetupPlayerInputComponent (UInputComponent *WithInputComponent)
 
void StartHonk ()
 
void StopHonk ()
 
void ServerHonk_Implementation (bool bEnable)
 
void NetHonk_Implementation (bool bEnable)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void GetCameraRelatedCollisionHeight (float *InCollisionHeight)
 
void OverrideCameraSweepChannel (ECollisionChannel *InSweepChannel)
 
- Public Member Functions inherited from APrimalDinoCharacter
UE::Math::TVector< double > & BaseDinoScaleField ()
 
TWeakObjectPtr< AActor > & ForcedMasterTargetField ()
 
FName & MountCharacterSocketNameField ()
 
TWeakObjectPtr< APrimalCharacter > & MountCharacterField ()
 
ECollisionChannel & MeshOriginalCollisionChannelField ()
 
UE::Math::TVector< double > & RidingAttackExtraVelocityField ()
 
UAnimMontage *& StartChargeAnimationField ()
 
TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > & AttackAnimationsField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & AttackAnimationWeightsField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & AttackAnimationsTimeFromEndToConsiderFinishedField ()
 
float & ColorizationIntensityField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & FemaleMaterialOverridesField ()
 
float & PaintConsumptionMultiplierField ()
 
float & ChargingBlockedStopTimeThresholdField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & MeleeSwingSocketsField ()
 
int & MeleeDamageAmountField ()
 
float & MeleeDamageImpulseField ()
 
float & MeleeSwingRadiusField ()
 
TArray< FDinoAttackInfo, TSizedDefaultAllocator< 32 > > & AttackInfosField ()
 
unsigned __int8 & LastAttackIndexField ()
 
TSubclassOf< UDamageType > & MeleeDamageTypeField ()
 
TSubclassOf< UDamageType > & StepActorDamageTypeOverrideField ()
 
float & AttackOffsetField ()
 
float & FleeHealthPercentageField ()
 
float & BreakFleeHealthPercentageField ()
 
FString & TamerStringField ()
 
FString & TamedNameField ()
 
TArray< FHibernationZoneInfo, TSizedDefaultAllocator< 32 > > & HibernatedZoneVolumesField ()
 
UE::Math::TVector2< double > & OverlayTooltipPaddingField ()
 
UE::Math::TVector2< double > & OverlayTooltipScaleField ()
 
TSubclassOf< UPrimalDinoEntry > & MyDinoEntryField ()
 
UE::Math::TVector< double > & RiderFPVCameraOffsetField ()
 
FTimerHandle & UpdateRidingFarShadowHandleField ()
 
UE::Math::TVector< double > & LandingLocationField ()
 
long double & StartLandingTimeField ()
 
long double & LastAxisStartPressTimeField ()
 
long double & LastMoveForwardTimeField ()
 
float & FinalNPCLevelMultiplierField ()
 
float & LandingTraceMaxDistanceField ()
 
float & FlyingWanderFixedDistanceAmountField ()
 
float & FlyingWanderRandomDistanceAmountField ()
 
float & AcceptableLandingRadiusField ()
 
float & MaxLandingTimeField ()
 
FieldArray< float, 2 > GenderSpeedMultipliersField ()
 
float & ChargeSpeedMultiplierField ()
 
UAnimMontage *& ChargingAnimField ()
 
float & ChargingStaminaPerSecondDrainField ()
 
float & ChargingStopDotTresholdField ()
 
UE::Math::TVector< double > & LastChargeLocationField ()
 
long double & LastStartChargingTimeField ()
 
TWeakObjectPtr< AShooterCharacter > & RiderField ()
 
TWeakObjectPtr< AShooterCharacter > & PreviousRiderField ()
 
TSubclassOf< UPrimalItem > & SaddleItemClassField ()
 
FString & SaddleSlotNameOverrideField ()
 
TArray< FSaddlePassengerSeatDefinition, TSizedDefaultAllocator< 32 > > & NoSaddlePassengerSeatsField ()
 
TWeakObjectPtr< APrimalCharacter > & CarriedCharacterField ()
 
TWeakObjectPtr< APrimalCharacter > & PreviousCarriedCharacterField ()
 
UAnimMontage *& DinoWithPassengerAnimField ()
 
UAnimMontage *& DinoWithDinoPassengerAnimField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & PassengerPerSeatField ()
 
TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > & SavedPassengerPerSeatField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & PrevPassengerPerSeatField ()
 
long double & LastClientCameraRotationServerUpdateField ()
 
TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > & OverrideTargetComponentsField ()
 
float & WhistleTraceOffsetField ()
 
TWeakObjectPtr< UPrimalAIState > & ActiveStateField ()
 
TWeakObjectPtr< UPrimalAIState > & ActiveWonderStateField ()
 
int & LastPlayedAttackAnimationField ()
 
TArray< FDinoBaseLevelWeightEntry, TSizedDefaultAllocator< 32 > > & DinoBaseLevelWeightEntriesField ()
 
float & OriginalCapsuleHalfHeightField ()
 
TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > & LastSocketPositionsField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > & MeleeSwingHurtListField ()
 
long double & EndAttackTargetTimeField ()
 
UE::Math::TVector< double > & RidingFirstPersonViewLocationOffsetField ()
 
float & BabyChanceOfTwinsField ()
 
float & BabyGestationSpeedField ()
 
float & ExtraBabyGestationSpeedMultiplierField ()
 
float & AutoFadeOutAfterTameTimeField ()
 
float & BasedCameraSpeedMultiplierField ()
 
long double & LastEggBoostedTimeField ()
 
float & WildPercentageChanceOfBabyField ()
 
float & WildBabyAgeWeightField ()
 
float & BabyGestationProgressField ()
 
float & FlyerForceLimitPitchMinField ()
 
float & FlyerForceLimitPitchMaxField ()
 
float & LastBabyAgeField ()
 
float & LastBabyGestationProgressField ()
 
float & BabyChanceOfTripletsField ()
 
float & BabyAgeField ()
 
float & MaxPercentOfCapsulHeightAllowedForIKField ()
 
float & SlopeBiasForMaxCapsulePercentField ()
 
float & FlyingForceRotationRateModifierField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & HideBoneNamesField ()
 
FString & HideBonesStringField ()
 
UE::Math::TVector< double > & WaterSurfaceExtraJumpVectorField ()
 
UE::Math::TVector< double > & FlyerTakeOffAdditionalVelocityField ()
 
float & OpenDoorDelayField ()
 
float & TamedWanderHarvestIntervalField ()
 
float & TamedWanderHarvestSearchRangeField ()
 
float & TamedWanderHarvestCollectRadiusField ()
 
UE::Math::TVector< double > & TamedWanderHarvestCollectOffsetField ()
 
float & RootLocSwimOffsetField ()
 
float & PlayAnimBelowHealthPercentField ()
 
float & LeavePlayAnimBelowHealthPercentField ()
 
float & PlatformSaddleMaxStructureBuildDistance2DField ()
 
UAnimMontage *& PlayAnimBelowHealthField ()
 
USoundBase *& LowHealthExitSoundField ()
 
USoundBase *& LowHealthEnterSoundField ()
 
TSubclassOf< UPrimalDinoSettings > & LowHealthDinoSettingsField ()
 
float & SwimOffsetInterpSpeedField ()
 
float & CurrentRootLocSwimOffsetField ()
 
float & AIRangeMultiplierField ()
 
FieldArray< unsigned __int8, 6 > PreventColorizationRegionsField ()
 
FieldArray< unsigned __int8, 6 > AllowPaintingColorRegionsField ()
 
FieldArray< unsigned __int8, 6 > ColorSetIndicesField ()
 
FieldArray< FName, 6 > ColorSetNamesField ()
 
FieldArray< float, 6 > ColorSetIntensityMultipliersField ()
 
TWeakObjectPtr< APrimalBuff > & ColorOverrideBuffField ()
 
long double & ColorOverrideBuffDeactivateTimeField ()
 
float & ColorOverrideBuffInterpSpeedField ()
 
float & MeleeAttackStaminaCostField ()
 
UAnimMontage *& WakingTameAnimationField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< AActor > & TamedFollowTargetField ()
 
TWeakObjectPtr< AActor > & TamedLandTargetField ()
 
float & PercentChanceFemaleField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & DeathGiveItemClassesField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & DeathGiveItemChanceToBeBlueprintField ()
 
float & DeathGiveItemQualityMinField ()
 
float & DeathGiveItemQualityMaxField ()
 
float & DeathGiveItemRangeField ()
 
FString & DeathGiveAchievementField ()
 
USoundBase *& OverrideAreaMusicField ()
 
UE::Math::TVector< double > & UnboardLocationOffsetField ()
 
long double & LastTimeWhileHeadingToGoalField ()
 
float & ForceUpdateIKTimerField ()
 
long double & LastColorizationTimeField ()
 
FRootMotionMovementParams & PreMatineeUpdateRootMotionParamsField ()
 
float & RidingNetUpdateFequencyField ()
 
float & RiderMaxSpeedModifierField ()
 
float & RiderExtraMaxSpeedModifierField ()
 
float & RiderMaxRunSpeedModifierField ()
 
float & RiderRotationRateModifierField ()
 
float & SwimmingRotationRateModifierField ()
 
float & chargingRotationRateModifierField ()
 
UAnimMontage *& EnterFlightAnimField ()
 
UAnimMontage *& ExitFlightAnimField ()
 
UAnimMontage *& SleepConsumeFoodAnimField ()
 
UAnimMontage *& WakingConsumeFoodAnimField ()
 
UAnimMontage *& FallAsleepAnimField ()
 
UAnimMontage *& TamedUnsleepAnimField ()
 
UAnimMontage *& WildUnsleepAnimField ()
 
UAnimMontage *& OpenDoorAnimField ()
 
float & ControlFacePitchInterpSpeedField ()
 
float & TamedWalkableFloorZField ()
 
float & CurrentMovementAnimRateField ()
 
int & MinPlayerLevelForWakingTameField ()
 
float & ForceNextAttackIndexField ()
 
TSubclassOf< UPrimalInventoryComponent > & TamedInventoryComponentTemplateField ()
 
FWeightedObjectList & DeathInventoryTemplatesField ()
 
float & DeathInventoryChanceToUseField ()
 
float & WakingTameFeedIntervalField ()
 
long double & LastWakingTameFedTimeField ()
 
float & DeathInventoryQualityPerLevelMultiplierField ()
 
float & RequiredTameAffinityField ()
 
float & RequiredTameAffinityPerBaseLevelField ()
 
FName & PassengerBoneNameOverrideField ()
 
float & CurrentTameAffinityField ()
 
float & TameIneffectivenessModifierField ()
 
float & TameIneffectivenessByAffinityField ()
 
int & LastFrameUseLowQualityAnimationTickField ()
 
FTimerHandle & ServerSleepingTickHandleField ()
 
FTimerHandle & ServerTamedTickHandleField ()
 
TArray< FPrimalSaddleStructure, TSizedDefaultAllocator< 32 > > & SaddleStructuresField ()
 
int & MaxSaddleStructuresHeightField ()
 
bool & CalculateStructureDistanceFromSaddleField ()
 
int & SaddlePivotOffsetField ()
 
int & MaxSaddleStructuresNumField ()
 
TSubclassOf< UPrimalDinoSettings > & DinoSettingsClassField ()
 
float & TamingFoodConsumeIntervalField ()
 
float & DediForceAttackAnimTimeField ()
 
float & DediForceStartAttackAfterAnimTimeField ()
 
float & WakingTameFoodIncreaseMultiplierField ()
 
int & TamingTeamIDField ()
 
int & OwningPlayerIDField ()
 
FString & OwningPlayerNameField ()
 
long double & TamingLastFoodConsumptionTimeField ()
 
long double & LastTameConsumedFoodTimeField ()
 
unsigned int & DinoID1Field ()
 
unsigned int & DinoID2Field ()
 
UE::Math::TRotator< double > & PreviousAimRotField ()
 
int & TamedAggressionLevelField ()
 
float & TamingIneffectivenessModifierIncreaseByDamagePercentField ()
 
int & NPCSpawnerExtraLevelOffsetField ()
 
float & NPCSpawnerLevelMultiplierField ()
 
TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & LinkedSupplyCrateField ()
 
float & UntamedPoopTimeMinIntervalField ()
 
float & UntamedPoopTimeMaxIntervalField ()
 
float & MeleeHarvestDamageMultiplierField ()
 
float & AllowRidingMaxDistanceField ()
 
float & UntamedPoopTimeCacheField ()
 
TSubclassOf< UPrimalItem > & BaseEggClassField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & EggItemsToSpawnField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & EggWeightsToSpawnField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & FertilizedEggItemsToSpawnField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & FertilizedEggWeightsToSpawnField ()
 
float & EggChanceToSpawnUnstasisField ()
 
float & EggIntervalBetweenUnstasisChancesField ()
 
float & EggRangeMaximumNumberFromSameDinoTypeField ()
 
int & EggMaximumNumberFromSameDinoTypeField ()
 
float & EggRangeMaximumNumberField ()
 
int & EggMaximumNumberField ()
 
FName & EggSpawnSocketNameField ()
 
UAnimMontage *& EggLayingAnimationField ()
 
float & UntamedWalkingSpeedModifierField ()
 
float & TamedWalkingSpeedModifierField ()
 
float & UntamedRunningSpeedModifierField ()
 
float & TamedRunningSpeedModifierField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsMaleField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsFemaleField ()
 
TSubclassOf< UPrimalColorSet > & SpawnerColorSetsField ()
 
UAnimSequence *& RiderAnimOverrideField ()
 
UAnimSequence *& TurningRightRiderAnimOverrideField ()
 
UAnimSequence *& TurningLeftRiderAnimOverrideField ()
 
UAnimSequence *& LatchedRiderAnimOverrideField ()
 
UAnimSequence *& RiderMoveAnimOverrideField ()
 
float & RidingAnimSpeedFactorField ()
 
UAnimMontage *& StartRidingAnimOverrideField ()
 
UAnimMontage *& StopRidingAnimOverrideField ()
 
FName & TargetingTeamNameOverrideField ()
 
float & ExtraTamedSpeedMultiplierField ()
 
float & ExtraUnTamedSpeedMultiplierField ()
 
long double & LastEggSpawnChanceTimeField ()
 
FName & OriginalNPCVolumeNameField ()
 
float & OutsideOriginalNPCVolumeStasisDestroyIntervalField ()
 
float & StasisedDestroyIntervalField ()
 
float & TamedAllowNamingTimeField ()
 
float & MovementSpeedScalingRotationRatePowerField ()
 
float & AttackNoStaminaTorpidityMultiplierField ()
 
float & DecayDestructionPeriodField ()
 
long double & TamedAtTimeField ()
 
long double & LastInAllyRangeTimeField ()
 
TArray< ANPCZoneVolume *, TSizedDefaultAllocator< 32 > > & CurrentNPCVolumesField ()
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & LatchedOnStructuresField ()
 
UPrimalDinoSettings *& MyDinoSettingsCDOField ()
 
int & OriginalTargetingTeamField ()
 
float & LocInterpolationSnapDistanceField ()
 
float & PreviousRootYawSpeedField ()
 
long double & LastTimeFallingField ()
 
float & HUDScaleMultiplierField ()
 
float & HUDTextScaleMultiplierField ()
 
float & TamedCorpseLifespanField ()
 
float & MateBoostDamageReceiveMultiplierField ()
 
float & MateBoostDamageGiveMultiplierField ()
 
float & MateBoostRangeField ()
 
FName & DinoNameTagField ()
 
AShooterPlayerController *& AttackMyTargetForPlayerControllerField ()
 
float & RidingAttackExtraVelocityDelayField ()
 
float & StepDamageRadialDamageIntervalField ()
 
float & StepDamageRadialDamageExtraRadiusField ()
 
float & StepDamageRadialDamageAmountGeneralField ()
 
float & StepDamageRadialDamageAmountHarvestableField ()
 
long double & LastRadialStepDamageTimeField ()
 
TSubclassOf< UDamageType > & StepHarvestableDamageTypeField ()
 
float & StepDamageFootDamageIntervalField ()
 
float & StepDamageFootDamageRadiusField ()
 
float & StepDamageFootDamageAmountField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & StepDamageFootDamageSocketsField ()
 
float & DurationBeforeMovingStuckPawnField ()
 
UE::Math::TVector< double > & LastCheckedLocationField ()
 
long double & LastValidNotStuckTimeField ()
 
UAnimMontage *& StartledAnimationRightDefaultField ()
 
UAnimMontage *& StartledAnimationLeftField ()
 
TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > & StartledAnimationsField ()
 
UAnimMontage *& FlyingStartledAnimationField ()
 
float & RandomPlayStartledAnimIntervalMinField ()
 
float & RandomPlayStartledAnimIntervalMaxField ()
 
float & StartledAnimationCooldownField ()
 
float & DefaultActivateAttackRangeOffsetField ()
 
float & CorpseTargetingMultiplierField ()
 
long double & LastFootStepDamageTimeField ()
 
long double & LastStartledTimeField ()
 
float & AccumulatedStatusUpdateTimeField ()
 
float & CorpseLifespanNonRelevantField ()
 
ANPCZoneManager *& DirectLinkNPCZoneManagerField ()
 
FTimerHandle & ForceClearRiderHandleField ()
 
float & MinStaminaForRiderField ()
 
float & LoseStaminaWithRiderRateField ()
 
float & FollowingRunDistanceField ()
 
float & MaxDinoKillerTransferWeightPercentField ()
 
float & NPCZoneVolumeCountWeightField ()
 
float & NPCLerpToMaxRandomBaseLevelField ()
 
UE::Math::TVector< double > & FloatingHUDTextWorldOffsetField ()
 
long double & LastAttackedTargetTimeField ()
 
long double & LastForcedLandingCheckTimeField ()
 
long double & LastAllyTargetLookTimeField ()
 
long double & LastAttackedTimeField ()
 
long double & LastPlayerDinoOverlapRelevantTimeField ()
 
UE::Math::TRotator< double > & DinoAimRotationOffsetField ()
 
long double & LastDinoAllyLookInterpTimeField ()
 
UE::Math::TVector< double > & LastRiderOverlappedPositionField ()
 
TWeakObjectPtr< APrimalCharacter > & AutoDragByPawnField ()
 
long double & NextRidingFlyerUndergroundCheckField ()
 
long double & LastSetRiderTimeField ()
 
TSubclassOf< UPrimalItem > & RepairRequirementsItemField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & RepairPercentPerIntervalField ()
 
FTimerHandle & RepairCheckTimerHandleField ()
 
UE::Math::TVector< double > & RiderCheckTraceOffsetField ()
 
UE::Math::TVector< double > & RiderEjectionImpulseField ()
 
float & WakingTameAffinityDecreaseFoodPercentageField ()
 
float & WakingTameAllowFeedingFoodPercentageField ()
 
float & WakingTameFoodAffinityMultiplierField ()
 
float & CheckForWildAmbientHarvestingIntervalMinField ()
 
float & CheckForWildAmbientHarvestingIntervalMaxField ()
 
float & WildAmbientHarvestingTimerField ()
 
UAnimMontage *& WildAmbientHarvestingAnimationField ()
 
TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > & WildAmbientHarvestingAnimationsField ()
 
TArray< TSubclassOf< UPrimalHarvestingComponent >, TSizedDefaultAllocator< 32 > > & WildAmbientHarvestingComponentClassesField ()
 
float & WildAmbientHarvestingRadiusField ()
 
int & FlyerNumUnderGroundFailField ()
 
int & AbsoluteBaseLevelField ()
 
TArray< FStatValuePair, TSizedDefaultAllocator< 32 > > & OverrideBaseStatLevelsOnSpawnField ()
 
TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type >, TSizedDefaultAllocator< 32 > > & OverrideStatPriorityOnSpawnField ()
 
TSubclassOf< UDamageType > & TamedHarvestDamageTypeField ()
 
FDinoSaddleStruct & SaddleStructField ()
 
TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > & DraggedRagdollsField ()
 
UE::Math::TVector< double > & LastOverrodeRandomWanderLocationField ()
 
float & ChargeBumpDamageField ()
 
TSubclassOf< UDamageType > & ChargeBumpDamageTypeField ()
 
float & ChargeBumpImpulseField ()
 
float & MinChargeIntervalField ()
 
float & PlayerMountedLaunchFowardSpeedField ()
 
float & PlayerMountedLaunchUpSpeedField ()
 
float & AttackOnLaunchMaximumTargetDistanceField ()
 
float & KeepFlightRemainingTimeField ()
 
UAnimMontage *& MountCharacterAnimationField ()
 
UAnimMontage *& UnmountCharacterAnimationField ()
 
UAnimMontage *& EndChargingAnimationField ()
 
float & FlyingRunSpeedModifierField ()
 
float & ChargingAnimDelayField ()
 
FName & RiderSocketNameField ()
 
float & ChargingActivationRequiresStaminaField ()
 
float & ChargingActivationConsumesStaminaField ()
 
float & FlyerHardBreakingOverrideField ()
 
float & BabyScaleField ()
 
float & BabySpeedMultiplierField ()
 
float & BabyPitchMultiplierField ()
 
float & BabyVolumeMultiplierField ()
 
TWeakObjectPtr< AActor > & WanderAroundActorField ()
 
float & WanderAroundActorMaxDistanceField ()
 
long double & ChargingStartBlockedTimeField ()
 
long double & LastChargeEndTimeField ()
 
TArray< APrimalStructure *, TSizedDefaultAllocator< 32 > > & SaddledStructuresField ()
 
TSoftClassPtr< APrimalBuff > & BuffGivenToBasedCharactersField ()
 
long double & LastTamedFlyerNearbyAllyCheckTimeField ()
 
long double & LastUpdatedBabyAgeAtTimeField ()
 
long double & LastUpdatedGestationAtTimeField ()
 
long double & LastUpdatedMatingAtTimeField ()
 
float & BabyAgeSpeedField ()
 
float & ExtraBabyAgeSpeedMultiplierField ()
 
float & FemaleMatingRangeAdditionField ()
 
float & FemaleMatingTimeField ()
 
long double & NextAllowedMatingTimeField ()
 
float & MatingProgressField ()
 
long double & LastMatingNotificationTimeField ()
 
APrimalDinoCharacter *& MatingWithDinoField ()
 
UAnimMontage *& MatingAnimationMaleField ()
 
FieldArray< unsigned __int8, 12 > GestationEggNumberOfLevelUpPointsAppliedField ()
 
FieldArray< unsigned __int8, 12 > GestationEggNumberOfMutationsAppliedField ()
 
float & GestationEggTamedIneffectivenessModifierField ()
 
FieldArray< unsigned __int8, 6 > GestationEggColorSetIndicesField ()
 
float & NewFemaleMinTimeBetweenMatingField ()
 
float & NewFemaleMaxTimeBetweenMatingField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & DefaultTamedBuffsField ()
 
UE::Math::TVector< double > & InterpolatedVelocityField ()
 
UE::Math::TVector< double > & OldInterpolatedLocationField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & InsulationRangeField ()
 
float & GangOverlapRangeField ()
 
float & GangDamageResistanceField ()
 
float & GangDamageField ()
 
int & MaxGangCountField ()
 
int & GangCountField ()
 
long double & LastGangCheckTimeField ()
 
UE::Math::TVector< double > & LastGangCheckPositionField ()
 
int & PreviousTargetingTeamField ()
 
int & LastRiderExitFrameCounterField ()
 
float & WildRandomScaleField ()
 
float & HeldJumpSlowFallingGravityZScaleField ()
 
UAnimMontage *& SlowFallingAnimField ()
 
float & SlowFallingStaminaCostPerSecondField ()
 
float & NoRiderRotationModifierField ()
 
FName & RiderFPVCameraUseSocketNameField ()
 
FName & RiderLatchedFPVCameraUseSocketNameField ()
 
FName & PassengerFPVCameraRootSocketField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & FPVRiderBoneNamesToHideField ()
 
float & ExtraRunningSpeedModifierField ()
 
float & ScaleExtraRunningSpeedModifierMinField ()
 
float & ScaleExtraRunningSpeedModifierMaxField ()
 
float & ScaleExtraRunningSpeedModifierSpeedField ()
 
float & LastHigherScaleExtraRunningSpeedValueField ()
 
long double & LastHigherScaleExtraRunningSpeedTimeField ()
 
float & RiderMovementSpeedScalingRotationRatePowerMultiplierField ()
 
float & HighQualityLedgeDetectionExtraTraceDistanceField ()
 
float & ForwardPlatformSaddleStructureDamageToDinoMultiplierField ()
 
FName & ForwardPlatformSaddleStructurePointDamageToBoneField ()
 
int & LoadDestroyWildDinosUnderVersionField ()
 
int & SaveDestroyWildDinosUnderVersionField ()
 
float & AllowWaterSurfaceExtraJumpStaminaCostField ()
 
USoundBase *& PlayKillLocalSoundField ()
 
TWeakObjectPtr< AActor > & RiderAttackTargetField ()
 
UE::Math::TVector< double > & RiderAttackLocationField ()
 
unsigned __int8 & TribeGroupPetRidingRankField ()
 
FString & ImprinterNameField ()
 
FString & ImprinterPlayerUniqueNetIdField ()
 
float & BabyMinCuddleIntervalField ()
 
float & BabyMaxCuddleIntervalField ()
 
float & BabyCuddleGracePeriodField ()
 
float & BabyCuddleLoseImpringQualityPerSecondField ()
 
float & BabyCuddleWalkDistanceField ()
 
UE::Math::TVector< double > & BabyCuddleWalkStartingLocationField ()
 
long double & BabyNextCuddleTimeField ()
 
TSubclassOf< UPrimalItem > & BabyCuddleFoodField ()
 
UAnimMontage *& BabyCuddledAnimationField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & MyBabyCuddleFoodTypesField ()
 
float & RiderMaxImprintingQualityDamageReductionField ()
 
float & RiderMaxImprintingQualityDamageMultiplierField ()
 
float & BabyImprintingQualityTotalMaturationTimeField ()
 
float & WakingTameMaxDistanceField ()
 
float & TimeBetweenTamedWakingEatAnimationsField ()
 
long double & LastEatAnimationTimeField ()
 
float & StepDamageFootDamageRunningMultiplierField ()
 
float & maxRangeForWeaponTriggeredTooltipField ()
 
float & StepRadialDamageOffsetField ()
 
float & ForcePawnBigPushingForTimeField ()
 
float & WanderRadiusMultiplierField ()
 
float & HealthBarMaxDrawDistanceField ()
 
float & AIDinoForceActiveUntasisingRangeField ()
 
float & WildRunningRotationRateModifierField ()
 
float & TamedRunningRotationRateModifierField ()
 
float & TamedSwimmingRotationRateModifierField ()
 
float & WildSwimmingRotationRateModifierField ()
 
TWeakObjectPtr< ANPCZoneVolume > & HardLimitWildDinoToVolumeField ()
 
TWeakObjectPtr< AVolume > & WildLimitTargetVolumeField ()
 
float & RiderFlyingRotationRateModifierField ()
 
float & NoRiderFlyingRotationRateModifierField ()
 
float & AICombatRotationRateModifierField ()
 
float & WalkingRotationRateModifierField ()
 
TEnumAsByte< enum EFilterInterpolationType > & UnMountedBlendFilterSmoothTypeField ()
 
float & SetAttackTargetTraceDistanceField ()
 
float & SetAttackTargetTraceWidthField ()
 
long double & RepeatPrimaryAttackLastSendTimeField ()
 
long double & NextTamedDinoCharacterStatusTickTimeField ()
 
long double & LastTamedDinoCharacterStatusTickTimeField ()
 
UAnimMontage *& PlayerMountedCarryAnimationField ()
 
float & HealthBarOffsetYField ()
 
AMissionType *& OwnerMissionField ()
 
float & LimitRiderYawOnLatchedRangeField ()
 
float & LatchingDistanceLimitField ()
 
float & LatchingInitialYawField ()
 
float & LatchingInitialPitchField ()
 
float & LatchingInterpolatedPitchField ()
 
float & LatchedFirstPersonViewAngleField ()
 
float & LatchingCameraInterpolationSpeedField ()
 
float & TargetLatchingInitialYawField ()
 
float & CurrentStrafeMagnitudeField ()
 
float & GainStaminaWhenLatchedRateField ()
 
float & AIAggroNotifyNeighborsClassesRangeScaleField ()
 
int & LastFrameMoveRightField ()
 
int & LastFrameMoveLeftField ()
 
UE::Math::TRotator< double > & LastRiderMountedWeaponRotationField ()
 
long double & LastRiderMountedWeaponRotationSentTimeField ()
 
int & DeathGivesDossierIndexField ()
 
float & DeathGivesDossierDelayField ()
 
FRotator_NetQuantizeSmartPitch & LastMovementDesiredRotation_MountedWeaponryField ()
 
FName & SaddleRiderMovementTraceThruSocketNameField ()
 
float & SwimmingRunSpeedModifierField ()
 
float & RidingSwimmingRunSpeedModifierField ()
 
long double & DinoDownloadedAtTimeField ()
 
FString & UploadedFromServerNameField ()
 
FString & LatestUploadedFromServerNameField ()
 
FString & PreviousUploadedFromServerNameField ()
 
FString & TamedOnServerNameField ()
 
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & DinoAncestorsField ()
 
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & DinoAncestorsMaleField ()
 
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & NextBabyDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > & NextBabyDinoAncestorsMaleField ()
 
int & MaxAllowedRandomMutationsField ()
 
int & RandomMutationRollsField ()
 
float & RandomMutationChanceField ()
 
float & RandomMutationGivePointsField ()
 
int & RandomMutationsMaleField ()
 
int & RandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsMaleField ()
 
FName & WakingTameDistanceSocketNameField ()
 
int & WakingTameConsumeEntireStackMaxQuantityField ()
 
float & AttackPlayerDesirabilityMultiplierField ()
 
long double & LastAutoHealingItemUseField ()
 
long double & LastStartedCarryingCharacterTimeField ()
 
float & FlyerAttachedExplosiveSpeedMultiplierField ()
 
TArray< FDinoExtraDefaultItemList, TSizedDefaultAllocator< 32 > > & DinoExtraDefaultInventoryItemsField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & DeathGiveEngramClassesField ()
 
float & SinglePlayerOutgoingDamageModifierField ()
 
float & SinglePlayerIncomingDamageModifierField ()
 
int & LastTickDelayFrameCountField ()
 
long double & NextTickDelayAllowTimeField ()
 
float & TickStatusTimeAccumulationField ()
 
long double & LastServerTamedTickField ()
 
int & LastTempDampenMovementInputAccelerationFrameField ()
 
UAnimMontage *& DinoLevelUpAnimationOverrideField ()
 
TArray< TSubclassOf< AActor >, TSizedDefaultAllocator< 32 > > & DamageVictimClassesIgnoreBlockingGeomtryTraceField ()
 
long double & LastVacuumSpaceCheckTimeField ()
 
long double & LastGrappledTimeField ()
 
float & CloneBaseElementCostField ()
 
float & CloneElementCostPerLevelField ()
 
int & LastValidTameVersionField ()
 
int & SavedLastValidTameVersionField ()
 
FName & NonDedicatedFreezeDinoPhysicsIfLayerUnloadedField ()
 
UE::Math::TVector< double > & UnboardLocationTraceOffsetField ()
 
FName & AttackLineOfSightMeshSocketNameField ()
 
float & AttackForceWalkDistanceMultiplierField ()
 
float & AttackForceWalkRotationRateMultiplierField ()
 
int & OverrideDinoTameSoundIndexField ()
 
USoundBase *& SwimSoundField ()
 
float & SwimSoundIntervalPerHundredSpeedField ()
 
float & SwimSoundTimeCacheField ()
 
TSubclassOf< AController > & TamedAIControllerOverrideField ()
 
int & PersonalTamedDinoCostField ()
 
long double & UploadEarliestValidTimeField ()
 
float & StasisAutoDestroyIntervalField ()
 
float & CarryCameraYawOffsetField ()
 
float & ExtraDamageMultiplierField ()
 
float & ExtraTamedBaseHealthMultiplierField ()
 
float & AttackRangeOffsetField ()
 
float & DinoExtraIncreasePlayerCollisionActivationDistanceSquaredField ()
 
float & OverrideApproachRadiusField ()
 
float & TamedOverrideStasisComponentRadiusField ()
 
UStaticMesh *& UniqueDino_MapMarkerMeshField ()
 
FColor & UniqueDino_MapMarkerColorField ()
 
float & OverrideDinoMaxExperiencePointsField ()
 
int & MaxDinoTameLevelsField ()
 
int & DestroyTamesOverLevelClampOffsetField ()
 
float & NursingTroughFoodEffectivenessMultiplierField ()
 
TArray< TSubclassOf< UPrimalItem >, TSizedDefaultAllocator< 32 > > & ForceAllowFoodAsConsumableListField ()
 
int & CustomReplicatedDataField ()
 
FNotifySetRider & OnNotifySetRiderField ()
 
FNotifyClearRider & OnNotifyClearRiderField ()
 
FOnSetMountedDino & OnSetMountedDinoField ()
 
FOnClearMountedDino & OnClearMountedDinoField ()
 
FNotifyAddPassenger & OnNotifyAddPassengerField ()
 
FNotifyClearPassenger & OnNotifyClearPassengerField ()
 
long double & NextAllowedBedUseTimeField ()
 
float & UseBedCooldownTimeField ()
 
float & CarriedAsBabyPassengerSizeLimitOverrideField ()
 
float & MutagenBaseCostField ()
 
int & PaintTextureResolutionField ()
 
FLinearColor & PaintingAllowedUVRangesField ()
 
FTimerHandle & InternalRemoveDinoFromTamingArrayHandleField ()
 
FNotifyFlyerLanded & OnFlyerStartLandingField ()
 
FNotifyFlyerLanded & OnFlyerLandedField ()
 
FNotifyFlyerLanded & OnFlyerLandingInterruptedField ()
 
bool & bHasPlayerControllerField ()
 
UStaticMeshComponent *& CopyDinoSettingsRangeMeshField ()
 
float & MPLandingAfterLeavingTimerField ()
 
FTimerHandle & DeferredDestroyHandleField ()
 
long double & TimeOfNextMateBoostUpdateField ()
 
UPrimalInventoryComponent *& SecondaryInventoryComponentField ()
 
bool & bDisabledFromAscensionField ()
 
float & RiddenStasisRangeMultiplierField ()
 
AActor *& WildFollowingParentRefField ()
 
TArray< AActor *, TSizedDefaultAllocator< 32 > > & WildFollowerRefsField ()
 
TArray< FWildFollowerSpawnEntry, TSizedDefaultAllocator< 32 > > & OverwrittenWildFollowingDinoInfosField ()
 
float & ForcedWildBabyAgeField ()
 
FTimerHandle & ServerCheckIfWildDinoChildCanBeImprintedHandleField ()
 
UE::Math::TVector< double > & DinoLimbWallAvoidanceLastLocationField ()
 
UE::Math::TRotator< double > & DinoLimbWallAvoidanceLastRotationField ()
 
UE::Math::TRotator< double > & DinoLimbWallAvoidanceLastAimRotationField ()
 
UPrimalNavigationInvokerComponent *& NavigationInvokerComponentField ()
 
float & DieIfLeftWaterSpawnCapsuleDepthMultiField ()
 
FName & RestrictNonAlliedCarriedPlayerYawSocketField ()
 
TObjectPtr< UTexture2D > & RideIconField ()
 
TObjectPtr< UTexture2D > & DriveIconField ()
 
TObjectPtr< UTexture2D > & EquipSaddleToRideIconField ()
 
TObjectPtr< UTexture2D > & PassangerSeatsGenericIconField ()
 
TObjectPtr< UTexture2D > & EnablePublicSeatingIconField ()
 
TObjectPtr< UTexture2D > & DisablePublicSeatingIconField ()
 
TObjectPtr< UTexture2D > & FlyingMountsDisabledIconField ()
 
TObjectPtr< UTexture2D > & RequiresEngramToMountIconField ()
 
TObjectPtr< UTexture2D > & OptionsIconField ()
 
TObjectPtr< UTexture2D > & BehaviourIconField ()
 
TObjectPtr< UTexture2D > & PickUpIconField ()
 
TObjectPtr< UTexture2D > & NeuterIconField ()
 
TObjectPtr< UTexture2D > & ExportIconField ()
 
TObjectPtr< UTexture2D > & AllowSpecialAttacksIconField ()
 
TObjectPtr< UTexture2D > & DisableSpecialAttacksIconField ()
 
TObjectPtr< UTexture2D > & EnableTurretModeIconField ()
 
TObjectPtr< UTexture2D > & DisableTurretModeIconField ()
 
TObjectPtr< UTexture2D > & HideBoneIconField ()
 
TObjectPtr< UTexture2D > & UnhideBoneIconField ()
 
TObjectPtr< UTexture2D > & RepairIconField ()
 
TObjectPtr< UTexture2D > & CantRepairIconField ()
 
TObjectPtr< UTexture2D > & RenameIconField ()
 
TObjectPtr< UTexture2D > & DemolishIconField ()
 
TObjectPtr< UTexture2D > & ImprintOnIconField ()
 
TObjectPtr< UTexture2D > & WantsToCuddleIconField ()
 
TObjectPtr< UTexture2D > & WantsToGoOnAWalkIconField ()
 
TObjectPtr< UTexture2D > & WantsCareIconField ()
 
TObjectPtr< UTexture2D > & FeedToComfortIconField ()
 
TObjectPtr< UTexture2D > & FeedToTameIconField ()
 
TObjectPtr< UTexture2D > & PutItemInLastSlotToTameIconField ()
 
TObjectPtr< UTexture2D > & PutTamingFoodInLastSlotToTameIconField ()
 
TObjectPtr< UTexture2D > & DoesNotWantToBeTamedIconField ()
 
TObjectPtr< UTexture2D > & NeedLevelToFeedIconField ()
 
TObjectPtr< UTexture2D > & WaitUntilHungryIconField ()
 
TObjectPtr< UTexture2D > & ClaimIconField ()
 
TObjectPtr< UTexture2D > & UnclaimIconField ()
 
TObjectPtr< UTexture2D > & HarvestSettingIconField ()
 
TObjectPtr< UTexture2D > & DisableResourceHarvestingIconField ()
 
TObjectPtr< UTexture2D > & EnableResourceHarvestingIconField ()
 
TObjectPtr< UTexture2D > & DisableVictimItemCollectionIconField ()
 
TObjectPtr< UTexture2D > & EnableVictimItemCollectionIconField ()
 
TObjectPtr< UTexture2D > & OrderGroupSettingsIconField ()
 
TObjectPtr< UTexture2D > & AddTameToGroupIconField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & AddTameToGroupSelectionIconsField ()
 
TObjectPtr< UTexture2D > & RemoveTameFromGroupsIconField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & RemoveTameFromGroupSelectionIconsField ()
 
TObjectPtr< UTexture2D > & AddClassToGroupIconField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & AddClassToGroupSelectionIconsField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & RemoveClassFromGroupSelectionIconsField ()
 
TObjectPtr< UTexture2D > & StanceIconField ()
 
TObjectPtr< UTexture2D > & StancePassiveFleeIconField ()
 
TObjectPtr< UTexture2D > & StancePassiveIconField ()
 
TObjectPtr< UTexture2D > & StanceNeutralIconField ()
 
TObjectPtr< UTexture2D > & StanceAggressiveIconField ()
 
TObjectPtr< UTexture2D > & StanceAttackTargetIconField ()
 
TObjectPtr< UTexture2D > & DisableAllyLookingIconField ()
 
TObjectPtr< UTexture2D > & EnableAllyLookingIconField ()
 
TObjectPtr< UTexture2D > & EnableIgnoreGroupWhistlesIconField ()
 
TObjectPtr< UTexture2D > & DisableIgnoreGroupWhistlesIconField ()
 
TObjectPtr< UTexture2D > & EnableMatingIconField ()
 
TObjectPtr< UTexture2D > & DisableMatingIconField ()
 
TObjectPtr< UTexture2D > & EnableWanderingIconField ()
 
TObjectPtr< UTexture2D > & DisableWanderingIconField ()
 
TObjectPtr< UTexture2D > & EnableFollowingIconField ()
 
TObjectPtr< UTexture2D > & DisableFollowingIconField ()
 
TObjectPtr< UTexture2D > & ChangeFollowDistanceIconField ()
 
TObjectPtr< UTexture2D > & FollowDistanceLowestIconField ()
 
TObjectPtr< UTexture2D > & FollowDistanceLowIconField ()
 
TObjectPtr< UTexture2D > & FollowDistanceMediumIconField ()
 
TObjectPtr< UTexture2D > & FollowDistanceHighIconField ()
 
TObjectPtr< UTexture2D > & FollowDistanceHighestIconField ()
 
TObjectPtr< UTexture2D > & ShowCopySettingsVisualIconField ()
 
TObjectPtr< UTexture2D > & HideCopySettingsVisualIconField ()
 
TObjectPtr< UTexture2D > & CopySettingsIconField ()
 
TObjectPtr< UTexture2D > & CopySettingsInRangeIconField ()
 
TObjectPtr< UTexture2D > & CopySettingsInRangeWithPinCodeIconField ()
 
TObjectPtr< UTexture2D > & TargetingOptionsIconField ()
 
TObjectPtr< UTexture2D > & TargetingRangeLowestIconField ()
 
TObjectPtr< UTexture2D > & TargetingRangeLowIconField ()
 
TObjectPtr< UTexture2D > & TargetingRangeMediumIconField ()
 
TObjectPtr< UTexture2D > & TargetingRangeHighIconField ()
 
TObjectPtr< UTexture2D > & TargetingRangeHighestIconField ()
 
TObjectPtr< UTexture2D > & EnableOnlyTargetConsciousIconField ()
 
TObjectPtr< UTexture2D > & DisableOnlyTargetConsciousIconField ()
 
TObjectPtr< UTexture2D > & TribeRankSettingsIconField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & TribeOrderRankSelectionIconsField ()
 
TArray< TObjectPtr< UTexture2D >, TSizedDefaultAllocator< 32 > > & TribeRidingRankSelectionIconsField ()
 
float & PathfollowingMaxSpeedModiferField ()
 
UE::Math::TVector< double > & SpawnedLocationField ()
 
long double & LastWantsToEnableNavRelevancyField ()
 
float & DinoArmorDurabilityScalingMultiplierField ()
 
unsigned __int8 & TamedAITargetingRangeField ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLocationBasedAttack ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestAllowUsableHarvestingAsWell ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoResetAffinityOnUnsleep ()
 
BitFieldValue< bool, unsigned __int32 > bKeepInventoryForWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bForceReachedDestination ()
 
BitFieldValue< bool, unsigned __int32 > bHadLinkedSupplyCrate ()
 
BitFieldValue< bool, unsigned __int32 > bRemovingStructuresOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bResetUseAccelerationForRequestedMove ()
 
BitFieldValue< bool, unsigned __int32 > bHiddenForLocalPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bRunCheckCarriedTrace ()
 
BitFieldValue< bool, unsigned __int32 > CanElevate ()
 
BitFieldValue< bool, unsigned __int32 > bIsElevating ()
 
BitFieldValue< bool, unsigned __int32 > bIsBraking ()
 
BitFieldValue< bool, unsigned __int32 > MovingForward ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderCorpseHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyStructurePlacedNearby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTargetCorpse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceFlee ()
 
BitFieldValue< bool, unsigned __int32 > bReceivedDinoAncestors ()
 
BitFieldValue< bool, unsigned __int32 > bForceWanderOverrideNPCZoneManager ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateDino ()
 
BitFieldValue< bool, unsigned __int32 > bForceFoodItemAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowFlyingWithExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseDediAttackTiming ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bWakingTameConsumeEntireStack ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryCharacterWithoutRider ()
 
BitFieldValue< bool, unsigned __int32 > bWildDinoPreventWeight ()
 
BitFieldValue< bool, unsigned __int32 > bDebugMeleeAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bRetainCarriedCharacterOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnTamedProcessOrder ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnTamedOrderReceived ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttackWithCryoSickness ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanCryo ()
 
BitFieldValue< bool, unsigned __int32 > bWildPreventTeleporting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClampMaxHarvestHealth ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseAltAimSocketsForTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPBecameNewBaby ()
 
BitFieldValue< bool, unsigned __int32 > bTryAlwaysApplyCryoSickness ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetSimulatedInterpRollOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetInitialAimOffsetTargets ()
 
BitFieldValue< bool, unsigned __int32 > bConsoleIgnoreSafeZonesForCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawCrosshairWhenHUDIsHidden ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanLand ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCheckRefreshDefaultInventoryItems ()
 
BitFieldValue< bool, unsigned __int32 > bIsBigBossDinoWithHighPrioritySounds ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckCanSpawnFromLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIsLanding ()
 
BitFieldValue< bool, unsigned __int32 > bCanCharge ()
 
BitFieldValue< bool, unsigned __int32 > bCancelInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bChargeDamageStructures ()
 
BitFieldValue< bool, unsigned __int32 > bReplicatePitchWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlying ()
 
BitFieldValue< bool, unsigned __int32 > bIsWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRiding ()
 
BitFieldValue< bool, unsigned __int32 > bForceAutoTame ()
 
BitFieldValue< bool, unsigned __int32 > bRiderJumpTogglesFlight ()
 
BitFieldValue< bool, unsigned __int32 > bHasRider ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryFlyerDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLanding ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceNoPitch ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceLimitPitch ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameable ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysSetTamingTeamOnItemAdd ()
 
BitFieldValue< bool, unsigned __int32 > bDinoLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bCheatForceTameRide ()
 
BitFieldValue< bool, unsigned __int32 > bIsFemale ()
 
BitFieldValue< bool, unsigned __int32 > bRiderUseDirectionalAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTamed ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoredByWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoreWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bCanMountOnHumans ()
 
BitFieldValue< bool, unsigned __int32 > bIKIgnoreSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAttackTargetWhenLaunched ()
 
BitFieldValue< bool, unsigned __int32 > bCanOpenLockedDoors ()
 
BitFieldValue< bool, unsigned __int32 > bUseColorization ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByStrutures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingCorpses ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontRequireSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsFishingOnSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeOrdered ()
 
BitFieldValue< bool, unsigned __int32 > bOverridePlatformStructureLimit ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeAttackHarvetUsableComponents ()
 
BitFieldValue< bool, unsigned __int32 > bPlatformSaddleIgnoreRotDotCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseInteprolatedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarnivore ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInWater ()
 
BitFieldValue< bool, unsigned __int32 > bUsesGender ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestNonUsableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedWandering ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedMating ()
 
BitFieldValue< bool, unsigned __int32 > bCollectVictimItems ()
 
BitFieldValue< bool, unsigned __int32 > bServerInitializedDino ()
 
BitFieldValue< bool, unsigned __int32 > bNPCSpawnerOverrideLevel ()
 
BitFieldValue< bool, unsigned __int32 > bHasMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > NPCSpawnerAddLevelOffsetBeforeMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bTamingHasFood ()
 
BitFieldValue< bool, unsigned __int32 > bDontWander ()
 
BitFieldValue< bool, unsigned __int32 > bAnimIsMoving ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBasingWhenUntamed ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysAllowBasing ()
 
BitFieldValue< bool, unsigned __int32 > bChargingRequiresWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseRootLocSwimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseLowQualityAnimationTick ()
 
BitFieldValue< bool, unsigned __int32 > bDisplaySummonedNotification ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayKilledNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetAttackWeight ()
 
BitFieldValue< bool, unsigned __int32 > bServerForceUpdateDinoGameplayMeshNearPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeapons ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeaponsOnReequip ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDeathAutoGrab ()
 
BitFieldValue< bool, unsigned __int32 > bSupportWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoUnstasisDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bDebugBaby ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysUpdateAimOffsetInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > WildAmbientHarvestingAnimationServerTickPose ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSleepingTame ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvest ()
 
BitFieldValue< bool, unsigned __int32 > bSimulatedNetLandCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bRefreshedColorization ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsDud ()
 
BitFieldValue< bool, unsigned __int32 > bWasChargingBlocked ()
 
BitFieldValue< bool, unsigned __int32 > bWasRidingFalling ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedForReplicatedBasing ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasTamed ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerPreventRiderAutoFly ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFlyerLandedRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerFlyingRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerCapsuleExpansion ()
 
BitFieldValue< bool, unsigned __int32 > bIncludeCarryWeightOfBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerfectTame ()
 
BitFieldValue< bool, unsigned __int32 > bCanHaveBaby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBabyGestation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUnalignedDinoBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideLevelMusicIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bReachedMaxStructures ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bBonesHidden ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedAttachement ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontAutoLandOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bIsBaby ()
 
BitFieldValue< bool, unsigned __int32 > bWasBaby ()
 
BitFieldValue< bool, unsigned __int32 > bCanUnclaimTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildDinoEquipment ()
 
BitFieldValue< bool, unsigned __int32 > bUseTamedVisibleComponents ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseGang ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEggBoosted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPassengerSeats ()
 
BitFieldValue< bool, unsigned __int32 > bAddPassengerSeatMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseSaddlePassengerSeatsWhenAvailable ()
 
BitFieldValue< bool, unsigned __int32 > bScaleInsulationByMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryOnlyAllowCraftingWhenWandering ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildRandomScale ()
 
BitFieldValue< bool, unsigned __int32 > bHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bIsHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingSlowFallingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bWildProduceEggDynamically ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWakingTameFeeding ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisablingTaming ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowRidingInCaves ()
 
BitFieldValue< bool, unsigned __int32 > bScaleExtraRunningSpeedModifier ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCrosshairAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCrosshairColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetCrosshairLocation ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCrosshairSpread ()
 
BitFieldValue< bool, unsigned __int32 > bCenterOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bClampOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bUseFixedSpawnLevel ()
 
BitFieldValue< bool, unsigned __int32 > bTreatCrouchInputAsAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderUnboardLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderUnboardDirection ()
 
BitFieldValue< bool, unsigned __int32 > bUniqueDino ()
 
BitFieldValue< bool, unsigned __int32 > bModifyBasedCamera ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32 > bHideAncestorsButton ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoTooltipCustomProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDisplayTamedMessage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTamingDescriptionLabel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanMountOnCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsNursingDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsNursing ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderSocket ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShowTamingPanel ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerPrioritizeAllyMountToCarry ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideMutationLabels ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMovementModeChangeForDinoPassengers ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRiderImmobilization ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByAllStationaryObjects ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChargingModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRepIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOrderAllowed ()
 
BitFieldValue< bool, unsigned __int32 > bPassengerDinosUsePassengerAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPassengerAnimOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideRotationOnCarriedCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAdvancedCarryRelease ()
 
BitFieldValue< bool, unsigned __int32 > bForceCarriedPlayerToCheckForWalls ()
 
BitFieldValue< bool, unsigned __int32 > bClearRiderOnDinoImmobilized ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsBasedOnActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyControlRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnDinoFiredProjectile ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRidingMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPUnstasisConsumeFood ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnDinoStartled ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteDinoConsumesStaminaWhileRunning ()
 
BitFieldValue< bool, unsigned __int32 > bIncrementedZoneManagerDirectLink ()
 
BitFieldValue< bool, unsigned __int32 > bSimulateRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideStencilAllianceForTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsScout ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHighQualityAIVolumeLedgeChecking ()
 
BitFieldValue< bool, unsigned __int32 > bDoHighQualityLedgeChecking ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyDoStepDamageWhenRunning ()
 
BitFieldValue< bool, unsigned __int32 > bShouldNotifyClientWhenLanded ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlatformSaddleMultiFloors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlayerMountedCarryingDinoAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRotationRateModifier ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageFoliageOnly ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUntamedRun ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTogglingPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWaterSurfaceExtraJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseVelocityForRequestedMoveIfStuck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageWithoutRunning ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNonFoliageFeetSocketsOnly ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontBeBlockedByPawnMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUseExtendedUnstasisCheck ()
 
BitFieldValue< bool, unsigned __int32 > bTickedStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDinoAutoConsumeInventoryFood ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoCharacterStatusComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bIsRaidDino ()
 
BitFieldValue< bool, unsigned __int32 > bWildIgnoredByAutoTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowTargetingNeutralStructures ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bForceWildDeathInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTakePassenger ()
 
BitFieldValue< bool, unsigned __int32 > bForwardPlatformSaddleStructureDamageToDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsManualFoodEat ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayAttackingMusic ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreRagdollHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsVehicle ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bTakingOff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMating ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowBackwardsFlight ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowStrafing ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingLiveUnriddenDinos ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedForceCreateInventory ()
 
BitFieldValue< bool, unsigned __int32 > bLocalForceNearbySkelMeshUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDisableEnemyTargetingMaxDeltaZ ()
 
BitFieldValue< bool, unsigned __int32 > bIsBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIAllowSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIToggleSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bLocalPrimaryAttackPressed ()
 
BitFieldValue< bool, unsigned __int32 > bRepeatPrimaryAttack ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUploading ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHibernation ()
 
BitFieldValue< bool, unsigned __int32 > bRiderMovementLocked ()
 
BitFieldValue< bool, unsigned __int32 > bTameTimerSet ()
 
BitFieldValue< bool, unsigned __int32 > bNeutered ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllWhistles ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoHarvestAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingWeightsArray ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestDamage ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoPostBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontGainImpulseOnSubmerged ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanAutodrag ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanDragCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDraggingWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bSingleplayerFreezePhysicsWhenNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoLevelOnDecriptiveName ()
 
BitFieldValue< bool, unsigned __int32 > bIsSingleplayer ()
 
BitFieldValue< bool, unsigned __int32 > bIsCloneDino ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedAnimLerp ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWanderingUnderWater ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowFollowTamedTarget ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageSameTeamAndClass ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bIsInTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldCancelDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseLocalSpaceDesiredRotationWithRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDesiredRotationIsLocalSpace ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLandingClearRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsRobot ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_RotationRate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_MaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnStartLandingNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsClearingRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttackForceWalkDistanceMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerFrameTicking ()
 
BitFieldValue< bool, unsigned __int32 > bHadStaticBase ()
 
BitFieldValue< bool, unsigned __int32 > bNoKillXP ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllyLook ()
 
BitFieldValue< bool, unsigned __int32 > bBabyInitiallyUnclaimed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bLastAnyLegOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressWakingTameMessage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerLanding ()
 
BitFieldValue< bool, unsigned __int32 > bHasDied ()
 
BitFieldValue< bool, unsigned __int32 > bHasPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bDisableCollisionWithDinosWhenFlying ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWildTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bIsTrapTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestroyOnRapidDeath ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallingBumpCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyingDino ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowClaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintExtraBabyScale ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNeuter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetDragSocketName ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetDragSocketDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetLookOffsetSocketName ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverythingIncludingSameTeamInPVE ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePhysicalFootSurfaceTrace ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPassiveFlee ()
 
BitFieldValue< bool, unsigned __int32 > bDidAllowTickingTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTargetConscious ()
 
BitFieldValue< bool, unsigned __int32 > bBPManagedFPVViewLocationNoRider ()
 
BitFieldValue< bool, unsigned __int32 > bHideSaddleInFPV ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCloning ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasisOnDedi ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFloor ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFalling ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowCarryWaterDinos ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_AllowWalkableSlopeOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CanFly ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideBasedCharactersCameraInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideFloatingHUDLocation ()
 
BitFieldValue< bool, unsigned __int32 > bInterceptPlayerEmotes ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ShouldPreventBasedCharactersCameraInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bRidingIsSeperateUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32 > bIsOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsSaveProfilingDino ()
 
BitFieldValue< bool, unsigned __int32 > DisableCameraShakes ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideCarriedCharacterTransform ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnBasedPawnNotifies ()
 
BitFieldValue< bool, unsigned __int32 > bUsesWaterWalking ()
 
BitFieldValue< bool, unsigned __int32 > bIsMek ()
 
BitFieldValue< bool, unsigned __int32 > bIsEnforcer ()
 
BitFieldValue< bool, unsigned __int32 > bIsExtinctionTitan ()
 
BitFieldValue< bool, unsigned __int32 > bHasInvisiableSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildDinoMapMultipliers ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreFlierRidingRestrictions ()
 
BitFieldValue< bool, unsigned __int32 > bRotatingUpdatesDinoIK ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideRiderCameraCollisionSweep ()
 
BitFieldValue< bool, unsigned __int32 > bDrawHealthBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseShoulderMountedLaunch ()
 
BitFieldValue< bool, unsigned __int32 > bUsePreciseLaunching ()
 
BitFieldValue< bool, unsigned __int32 > bDidSetupTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIncrementedNumDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInvalidTameVersion ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPvECarry ()
 
BitFieldValue< bool, unsigned __int32 > bUnderwaterMating ()
 
BitFieldValue< bool, unsigned __int32 > bBabyPreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckSeven ()
 
BitFieldValue< bool, unsigned __int32 > bPreventExportDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPassengerFPV ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMountStateChanged ()
 
BitFieldValue< bool, unsigned __int32 > bHandleUseButtonPressBP ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowBackwardsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBackwardsWalking ()
 
BitFieldValue< bool, unsigned __int32 > bSupplyPlayerMountedCarryAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowMountedCarryRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanLatch ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatched ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatchedDownward ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatching ()
 
BitFieldValue< bool, unsigned __int32 > bRotateToFaceLatchingObject ()
 
BitFieldValue< bool, unsigned __int32 > bLimitRiderYawOnLatched ()
 
BitFieldValue< bool, unsigned __int32 > bCanRideLatched ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMountedWeaponry ()
 
BitFieldValue< bool, unsigned __int32 > bKeepAffinityOnDamageRecievedWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFedWakingTameEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderDrawCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUDWithoutRecentlyRendered ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bCanTargetVehicles ()
 
BitFieldValue< bool, unsigned __int32 > bRidingRequiresTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDeathNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseCustomHealthBarColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnUpdateMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptTurnInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptMoveInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptMoveInputEventsEvenIfZero ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowCarryCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnEndCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyMateBoostChanged ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCarriedDinoBabyRescaled ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowBackwardsMovementWithNoRider ()
 
BitFieldValue< bool, unsigned __int32 > bIsCorrupted ()
 
BitFieldValue< bool, unsigned __int32 > bIsHordeDino ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideHealthBarOffset ()
 
BitFieldValue< bool, unsigned __int32 > bDropWildEggsWithoutMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > bIsTemporaryMissionDino ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildRunningWithoutTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsBed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetTargetingDesirability ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysAllowStrafing ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowTamedTickEggLay ()
 
BitFieldValue< bool, unsigned __int32 > bHasBuffPreventingUploading ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHarvestHealthGain ()
 
BitFieldValue< bool, unsigned __int32 > bRemainLatchedOnClearRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetOtherActorToIgnore ()
 
BitFieldValue< bool, unsigned __int32 > bGenderOverrideInSpawn ()
 
BitFieldValue< bool, unsigned __int32 > MutagenApplied ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWhistleThroughRemoteDino ()
 
BitFieldValue< bool, unsigned __int32 > bForceValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32 > bControlledDinoPreventsPlayerInventory ()
 
BitFieldValue< bool, unsigned __int32 > bDinoFPVDisableMotionBlur ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingUseSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bPaintingSupportSkins ()
 
BitFieldValue< bool, unsigned __int32 > bDinoDontOverrideControllerPitch ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverridePassengerAdditiveAnim ()
 
BitFieldValue< bool, unsigned __int32 > bReplicatePassengerTPVAim ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisableClientGravitySim ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetTargetingDesirabilityForTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideIsSubmergedForWaterTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFlyerDinoSubmerging ()
 
BitFieldValue< bool, unsigned __int32 > bPreventZeroingFlyerPitchWhenSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDisableAimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bDontForceUpdateRateOptimizations ()
 
BitFieldValue< bool, unsigned __int32 > bIsAWildFollowerKnownServerside ()
 
BitFieldValue< bool, unsigned __int32 > AllowWildBabyTaming ()
 
BitFieldValue< bool, unsigned __int32 > bIsParentWildDino ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNPCCountVolumes ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePathfinding ()
 
BitFieldValue< bool, unsigned __int32 > bDontOverrideToNavMeshStepHeight ()
 
BitFieldValue< bool, unsigned __int32 > bUseDinoLimbWallAvoidance ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysUpdateDinoLimbWallAvoidance ()
 
BitFieldValue< bool, unsigned __int32 > bUpdateDinoLimbWallAvoidance ()
 
BitFieldValue< bool, unsigned __int32 > bCheatPossessed ()
 
BitFieldValue< bool, unsigned __int32 > bRestrictNonAlliedCarriedPlayerYaw ()
 
void OnDinoStartled (UAnimMontage *StartledAnimPlayed, bool bFromAIController)
 
bool IsCorruptedDino ()
 
float GetBabyAge ()
 
bool DontForceUpdateRateOptimizations ()
 
float GetXPMultiplier ()
 
bool IsBossDino ()
 
bool UseHighQualityMovement ()
 
bool AllowPushOthers ()
 
bool FlyingUseHighQualityCollision ()
 
bool AllowWakingTame (APlayerController *ForPC)
 
float BlueprintAdjustOutputDamage (int AttackIndex, float OriginalDamageAmount, AActor *HitActor, TSubclassOf< UDamageType > *OutDamageType, float *OutDamageImpulse)
 
float BlueprintExtraBabyScaling ()
 
float BlueprintGetAttackWeight (int AttackIndex, float inputWeight, float distance, float attackRangeOffset, AActor *OtherTarget)
 
bool BlueprintOverrideWantsToRun (bool bInputWantsToRun)
 
void BP_OnStartLandFailed (int ReasonIndex)
 
void BP_OnStartLandingNotify ()
 
bool BP_OverrideCarriedCharacterTransform (APrimalCharacter *ForCarriedChar)
 
FHitResult * BP_OverrideRiderCameraCollisionSweep (FHitResult *result, const UE::Math::TVector< double > *SweepStart, const UE::Math::TVector< double > *SweepEnd)
 
bool BP_PreventCarrying ()
 
int BPAdjustAttackIndex (int attackIndex)
 
bool BPAllowClaiming (AShooterPlayerController *forPlayer)
 
void BPBecameNewBaby (APrimalDinoCharacter *parent)
 
bool BPCanTargetCorpse ()
 
bool BPCheckSeven ()
 
bool BPDesiredRotationIsLocalSpace ()
 
void BPDinoARKDownloadedBegin ()
 
void BPDinoARKDownloadedEnd ()
 
bool BPDinoTooltipCustomTamingProgressBar (bool *overrideTamingProgressBarIfActive, float *progressPercent, FString *Label)
 
bool BPDinoTooltipCustomTorpidityProgressBar (bool *overrideTorpidityProgressBarIfActive, float *progressPercent, FString *Label)
 
void BPDrawToRiderHUD (AShooterHUD *HUD)
 
void BPFedWakingTameEvent (APlayerController *ForPC)
 
FName * BPGetLookOffsetSocketName (FName *result, APrimalCharacter *ForPrimalChar)
 
float BPGetTargetingDesirability (const AActor *Attacker)
 
bool BPHandleUseButtonPress (AShooterPlayerController *RiderController)
 
void BPModifyHarvestingWeightsArray (const TArray< float, TSizedDefaultAllocator< 32 > > *resourceWeightsIn, const TArray< UPrimalItem *, TSizedDefaultAllocator< 32 > > *resourceItems, TArray< float, TSizedDefaultAllocator< 32 > > *resourceWeightsOut)
 
void BPNotifyBabyAgeIncrement (float PreviousAge, float NewAge)
 
void BPNotifyCarriedDinoBabyAgeIncrement (APrimalDinoCharacter *AgingCarriedDino, float PreviousAge, float NewAge)
 
void BPNotifyMateBoostChanged ()
 
void BPNotifyWildHarvestAttack (int harvestIndex)
 
void BPOrderedMoveToLoc (const UE::Math::TVector< double > *DestLoc)
 
FString * BPOverrideTamingDescriptionLabel (FString *result, FSlateColor *TextColor)
 
void BPPrepareForLaunchFromShoulder (const UE::Math::TVector< double > *viewLoc, const UE::Math::TVector< double > *viewDir)
 
float BPSetSimulatedInterpRollOverride ()
 
void CheatAction (const FString *Action)
 
void FireProjectile (UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage)
 
void ForceUpdateColorSets (int ColorRegion, int ColorSet)
 
UAnimMontage * GetDinoLevelUpAnimation ()
 
long double GetLastStartedTalkingTime ()
 
bool HasOfflineRider ()
 
bool HasSelfBuried ()
 
bool InterceptMountedOnPlayerEmoteAnim (UAnimMontage *EmoteAnim)
 
bool InterceptRiderEmoteAnim (UAnimMontage *EmoteAnim)
 
void InterruptLatching ()
 
bool IsVoiceTalking ()
 
void MultiSetAttachedStructurePickupAllowedBeforeNetworkTime (long double NewTime, APrimalStructure *Structure)
 
void NetUpdateDinoNameStrings (const FString *NewTamerString, const FString *NewTamedName)
 
void NetUpdateDinoOwnerData (const FString *NewOwningPlayerName, int NewOwningPlayerID)
 
void NotifyClientsEmbryoTerminated ()
 
void OnVoiceTalkingStateChanged (bool isTalking, bool isMuted)
 
bool OverrideFinalWanderLocation (UE::Math::TVector< double > *outVec)
 
void OverrideRandomWanderLocation (const UE::Math::TVector< double > *originalDestination, UE::Math::TVector< double > *inVec)
 
void PlayHardEndChargingShake ()
 
void RidingTick (float DeltaSeconds)
 
void ServerClearRider (int OverrideUnboardDirection)
 
void ServerRequestAttack (int attackIndex)
 
void ServerRequestWaterSurfaceJump ()
 
bool SetTurretMode (bool enabled)
 
void UpdateBabyCuddling (long double NewBabyNextCuddleTime, unsigned __int8 NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
void UpdateImprintingDetails (const FString *NewImprinterName, const FString *NewImprinterPlayerUniqueNetId)
 
void UpdateImprintingQuality (float NewImprintingQuality)
 
void UpdateTribeGroupRanks (unsigned __int8 NewTribeGroupPetOrderingRank, unsigned __int8 NewTribeGroupPetRidingRank)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void CheckAndHandleBasedPlayersBeingPushedThroughWalls ()
 
void FinishedMPLandingAfterLeaving ()
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DeferredDestroy (bool bNetForce, bool bShouldModifyLevel)
 
void Tick (float DeltaSeconds)
 
void PlayHardEndChargingShake_Implementation ()
 
float GetAttackRangeOffset ()
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void AutoDrag (__int16 a2)
 
bool CanRide (AShooterCharacter *byPawn, unsigned __int8 *bOutHasSaddle, unsigned __int8 *bOutCanRideOtherThanSaddle, bool bDontCheckDistance)
 
bool CanCryo (AShooterPlayerController *ForPC)
 
void OnCryo (AShooterPlayerController *ForPC)
 
void OnUncryo (AShooterPlayerController *ForPC)
 
void Multi_OnCryo_Implementation (AShooterPlayerController *ForPC)
 
void StasisingCharacter ()
 
void Stasis ()
 
void Unstasis ()
 
void HandleUnstasised (bool bWasFromHibernation)
 
void DoUnstasis_TamedDinoUnstasisConsumeFood ()
 
bool IsRemoteDino ()
 
bool IsValidUnStasisCaster ()
 
void PostInitializeComponents ()
 
void PostInitProperties ()
 
void RegisterAllComponents ()
 
int GetRandomBaseLevel (float a2)
 
bool AllowZoneAutoKill ()
 
void SetState (UPrimalAIState *State)
 
void StopActiveState (bool bShouldResetAttackIndex)
 
bool DoAttack (int AttackIndex, bool bSetCurrentAttack, bool bInterruptCurrentAttack)
 
bool CancelCurrentAttack (bool bStopCurrentAttackAnim, float AttackAnimBlendOutTime)
 
void ApplyRidingAttackExtraVelocity ()
 
bool HasReachedDestination (const UE::Math::TVector< double > *Goal)
 
bool IsDamageOccludedByStructures (AActor *DamageCauser)
 
float GetNetworkModeStasisRangeMultiplier (ENetMode theNetMode)
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanAttack (int AttackIndex)
 
bool IsAttacking ()
 
void PlayAttackAnimationOfAnimationArray (int AnimationIndex, TArray< UAnimMontage *, TSizedDefaultAllocator< 32 > > *attackAnimations)
 
void PlayWeightedAttackAnimation (int a2)
 
bool IsCurrentlyPlayingAttackAnimation ()
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_Tick (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
UPrimalAIState * GetActiveState ()
 
void OnDinoCheat (FName CheatName, bool bSetValue, float Value)
 
bool AddToMeleeSwingHurtList (AActor *AnActor)
 
bool ShouldDealDamage (AActor *TestActor)
 
void DealDamage (const FHitResult *Impact, const UE::Math::TVector< double > *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse)
 
bool CanCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool AllowCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool CarryCharacter (APrimalCharacter *character, bool byPassCanCarryCheck)
 
void ClearCarriedCharacter (bool fromCarriedCharacter, bool bCancelAnyCarryBuffs)
 
void ClearPassengers (UObject *a2)
 
bool AddPassenger (APrimalCharacter *PrimalCharacter, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace)
 
void RemovePassenger (APrimalCharacter *PrimalCharacter, bool bFromCharacter, bool bFromPlayerController)
 
bool CheckLocalPassengers (__int64 a2)
 
bool IsPassengerSeatAvailable (int PassengerSeatIndex)
 
bool CanTakePassenger (APrimalCharacter *PrimalCharacter, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace)
 
int GetNumPassengerSeats (bool bOnlyManualPassengerSeats)
 
const FSaddlePassengerSeatDefinition * GetPassengerSeatDefinition (unsigned __int8 SeatIndex)
 
void OnRep_PassengerPerSeat ()
 
void ServerToggleCharging_Implementation ()
 
void StartCharging (bool bForce)
 
void PlayChargingAnim ()
 
void EndCharging (bool bForce)
 
bool AllowHurtAnimation ()
 
void SetRider (AShooterCharacter *aRider)
 
bool ForceDisableClientGravitySimulation ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void ForceUpdateColorSets_Implementation (int ColorRegion, int ColorSet)
 
void MulticastUpdateAllColorSets_Implementation (int Color0, int Color1, int Color2, int Color3, int Color4, int Color5)
 
FString * GetDescriptiveName (FString *result)
 
FString * GetShortName (FString *result)
 
FString * GetCurrentDinoName (FString *result, APlayerController *ForPC)
 
void ForceClearRider ()
 
bool CanClearRider ()
 
void ClearRider (bool FromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection, bool bForceEvenIfBuffPreventsClear)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
FString * GetEntryString (FString *result)
 
UTexture2D * GetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
UObject * GetObject ()
 
FString * GetEntryDescription (FString *result)
 
UTexture * GetDinoEntryIcon ()
 
void DrawHUD (AShooterHUD *HUD)
 
bool CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures)
 
bool TamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget)
 
void GetRidingMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
void ServerSleepingTick ()
 
void AddNewTamingCreatureAsActiveTrackedTargetForTeam (int Team, bool HavePOIActiveInitially, TWeakObjectPtr< AController > NotifyPlayer)
 
void ServerTamedTick ()
 
UPrimalItem * GetBestInventoryFoodItem (float *FoodIncrease, bool bLookForAffinity, bool bFoodItemRequiresLivePlayerCharacter, UPrimalItem **foundFoodItem, bool bLookForWorstFood)
 
AShooterCharacter * ConsumeInventoryFoodItem (UPrimalItem *foodItem, float *AffinityIncrease, bool bDontDecrementItem, float *FoodIncrease, float FoodAmountMultiplier, bool bConsumeEntireStack)
 
int GetFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
TSubclassOf< UPrimalItem > * GetFirstAffinityFoodItemClass (TSubclassOf< UPrimalItem > *result)
 
int GetExtraFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
void ServerClearRider_Implementation (int OverrideUnboardDirection)
 
void SetupPlayerInputComponent (UInputComponent *WithInputComponent)
 
void OnElevateDino (float Val)
 
void OnLowerDino (float Val)
 
void OnBrake ()
 
void OffBrake ()
 
void ServerRequestBraking_Implementation (bool bWantsToBrake)
 
void OnStartFire ()
 
void OnStopFire ()
 
void OnStartTargeting ()
 
void OnStopTargeting ()
 
void OnControllerInitiatedAttack (int AttackIndex)
 
void UpdateAttackTargets ()
 
bool IsMovementTethered ()
 
float GetApproachRadius ()
 
bool GetClosestTargetOverride (const UE::Math::TVector< double > *attackPos, UE::Math::TVector< double > *targetPos)
 
void ServerUpdateAttackTargets_Implementation (AActor *AttackTarget, UE::Math::TVector< double > *AttackLocation)
 
void GetAttackTargets (AActor **attackActor, UE::Math::TVector< double > *attackLoc)
 
void ServerRequestAttack_Implementation (int attackIndex)
 
void OnPrimalCharacterSleeped ()
 
void UnPossessed ()
 
void UpdateAnimationPreUpdateMatinee ()
 
void TempDampenInputAcceleration ()
 
bool ModifyInputAcceleration (UE::Math::TVector< double > *InputAcceleration)
 
float GetMaxSpeedModifier ()
 
bool IsBaby ()
 
float GetSpeedModifier ()
 
float GetRotationRateModifier ()
 
bool IsFleeing ()
 
void FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
void TurnInput (float Val)
 
void SetCurrentAttackIndex (unsigned __int8 index)
 
void ResetCurrentAttackIndex ()
 
int BPGetCurrentAttackIndex ()
 
unsigned __int8 GetWiegthedAttack (float distance, float attackRangeOffset, AActor *OtherTarget)
 
void FireProjectileLocal (UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage)
 
void DinoFireProjectileEx_Implementation (TSubclassOf< AShooterProjectile > ProjectileClass, UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, bool bScaleProjDamageByDinoDamage, bool bAddDinoVelocityToProjectile, float OverrideInitialSpeed, float OverrideMaxSpeed, float ExtraDirectDamageMultiplier, float ExtraExplosionDamageMultiplier, bool spawnOnOwningClient)
 
void FireMultipleProjectilesEx_Implementation (TSubclassOf< AShooterProjectile > ProjectileClass, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Locations, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Directions, bool bAddPawnVelocityToProjectile, bool bScaleProjDamageByDinoDamage, USceneComponent *HomingTarget, UE::Math::TVector< double > *HomingTargetOffset, float OverrideInitialSpeed)
 
void FireProjectile_Implementation (UE::Math::TVector< double > *Origin, FVector_NetQuantizeNormal *ShootDir, __int64 bScaleProjDamageByDinoDamage)
 
void ServerToClientsPlayAttackAnimation_Implementation (char AttackinfoIndex, char AnimationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
void RequestAttackData ()
 
void ServerRequestToggleFlight_Implementation ()
 
void CalcCapsuleHalfHeight ()
 
void ClientStartLanding_Implementation (UE::Math::TVector< double > *loc)
 
void StartLanding (UE::Math::TVector< double > *OverrideLandingLocation)
 
bool IsLandingOnDino (UE::Math::TVector< double > *loc)
 
void ServerInterruptLanding_Implementation ()
 
void InterruptLanding ()
 
void ClientInterruptLanding_Implementation ()
 
void ServerFinishedLanding_Implementation ()
 
void FinishedLanding ()
 
void ClientShouldNotifyLanded_Implementation ()
 
bool HasBuffPreventingFlight ()
 
bool HasBuffPreventingClearRiderOnDinoImmobilized ()
 
void SetFlight (bool bFly, bool bCancelForceLand, bool SkipAnimsPreventInputCheck)
 
void KeepFlightTimer ()
 
void DidLand ()
 
void AddFlyerTakeOffImpulse ()
 
void OnStartJump ()
 
void OnStopJump ()
 
void ServerRequestWaterSurfaceJump_Implementation ()
 
bool UseLowQualityMovementTick ()
 
bool UseLowQualityAnimationTick ()
 
bool UseLowQualityBehaviorTreeTick (__int16 a2)
 
void UpdateNetDynamicMusic ()
 
bool CanTame (AShooterPlayerController *ForPC, bool bIgnoreMaxTamedDinos)
 
void SetupTamed (bool bWasJustTamed)
 
void TameDino (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID, bool bPreventNameDialog, bool bSkipAddingTamedLevels, bool bSuppressNotifications)
 
void UntameDino (float TamingAffinityLimit)
 
void SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame)
 
void OnPrimalCharacterUnsleeped ()
 
bool IsValidForStatusUpdate ()
 
AActor * GetOtherActorToIgnore ()
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
FMultiUseWheelOption * GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
UTexture2D * GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
long double GetForceClaimTime ()
 
void UnclaimDino (bool bDestroyAI)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
bool SetTurretMode_Implementation (bool enabled)
 
void SetTurretModeMovementRestrictions (bool enabled, bool bAlsoSetTurretMode)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void ChangeActorTeam (int NewTeam)
 
void LinkedSupplyCrateDestroyed (APrimalStructureItemContainer_SupplyCrate *aCrate)
 
bool AllowNewEggAtLocation (const UE::Math::TVector< double > *AtLocation)
 
void SpawnEgg (bool bForceAllowEggSpawn)
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
bool UseNetworkRangeScaling ()
 
void BeginPlay ()
 
void InitMaxStamina ()
 
void ForceRefreshTransform ()
 
void AutoTame ()
 
void SetupColorization ()
 
void AssertColorNames ()
 
void ReassertColorization ()
 
TArray< unsigned char, TSizedDefaultAllocator< 32 > > * GetColorizationData (TArray< unsigned char, TSizedDefaultAllocator< 32 > > *result)
 
void ModifyFirstPersonCameraLocation (UE::Math::TVector< double > *Loc, float DeltaTime)
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
void RefreshColorization (bool bForceRefresh)
 
bool CanTarget (const ITargetableInterface *Victim)
 
int GetOriginalTargetingTeam ()
 
float GetTargetingDesirability (const ITargetableInterface *Attacker)
 
void NetUpdateDinoNameStrings_Implementation (const FString *NewTamerString, const FString *NewTamedName)
 
void ProcessEditText (AShooterPlayerController *ForPC, const FString *TextToUse, bool checkedBox)
 
void TargetingTeamChanged ()
 
void Destroyed ()
 
void DrawFloatingHUD (AShooterHUD *HUD)
 
void DrawDinoFloatingHUD (AShooterHUD *HUD, bool bDrawDinoOrderIcon)
 
bool IsNearFeed (AShooterPlayerState *ForPlayer)
 
void DeathHarvestingFadeOut_Implementation ()
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
FString * GetDinoDescriptiveName (FString *result, bool IgnoreArticle, bool IncludeDetails)
 
TArray< FString, TSizedDefaultAllocator< 32 > > * GetDetailedDescription (TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix)
 
void ServerGiveDefaultWeapon_Implementation ()
 
bool CanWhistle ()
 
void ServerCallFollow_Implementation (__int16 a2)
 
void ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallStay_Implementation (__int16 a2)
 
void ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallLandFlyerOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallAggressive_Implementation (__int16 a2)
 
void ServerCallAttackTargetNew_Implementation (__int16 a2)
 
void ServerCallSetAggressive_Implementation (__int16 a2)
 
void ServerCallNeutral_Implementation (__int16 a2)
 
void ServerCallPassive_Implementation (__int16 a2)
 
void ServerCallPassiveFlee_Implementation (__int16 a2)
 
void ServerCallAttackTarget_Implementation (AActor *TheTarget)
 
void ServerCallMoveTo_Implementation (UE::Math::TVector< double > *MoveToLoc)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
float GetCorpseLifespan ()
 
void UpdateMateBoost (bool bForce)
 
void AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void SpawnDefaultController ()
 
bool AllowFallDamage (const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage)
 
void ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void UpdateIK ()
 
bool AllowIKFreeze ()
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim)
 
bool Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool AllowPenetrationCheck (AActor *OtherActor)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool IsBasedOnActor (const AActor *Other)
 
void OnDeserializedByGame (EOnDeserializationType::Type DeserializationType)
 
float GetCorpseTargetingMultiplier ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void CaptureCharacterSnapshot (UPrimalItem *Item)
 
void ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn)
 
void TamedDinoUnstasisConsumeFood (float ForceTimeSinceStasis)
 
void DinoKillerTransferItemsToInventory (UPrimalInventoryComponent *FromInventory)
 
bool AllowWalkableSlopeOverride (UPrimitiveComponent *ForComponent)
 
float GetCarryingSocketYaw (bool RefreshBones)
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void UpdateCarriedLocationAndRotation (float DeltaSeconds)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
void SetMountCharacter (APrimalCharacter *aCharacter)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void ClearMountCharacter (bool bFromMountCharacter)
 
bool CanMount (APrimalCharacter *aCharacter)
 
void UpdateNextAllowedMatingTime (long double fromTime)
 
void InitDownloadedTamedDino (AShooterPlayerController *TamerController, int AltTeam)
 
void NetUpdateDinoOwnerData_Implementation (const FString *NewOwningPlayerName, int NewOwningPlayerID)
 
bool RemoteInventoryAllowViewing (APlayerController *ForPC)
 
bool ForceAllowBackwardsMovement ()
 
bool CanDragCharacter (APrimalCharacter *PrimalCharacter, bool bIgnoreWeight)
 
bool IsTaming ()
 
void UpdateWakingTame (float DeltaTime)
 
void FedWakingTameDino_Implementation ()
 
void AddStructure (APrimalStructure *Structure, UE::Math::TVector< double > *RelLoc, UE::Math::TRotator< double > *RelRot, FName BoneName)
 
void RemoveStructure (APrimalStructure *Structure)
 
void InitializeInvisiableSaddle ()
 
void ServerUploadCharacter (AShooterPlayerController *UploadedBy)
 
UAnimMontage * GetPoopAnimation (bool bForcePoop)
 
void EmitPoop ()
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
USkeletalMeshComponent * GetSaddleMeshComponent ()
 
void CheckForWildAmbientHarvesting ()
 
void OverrideRandomWanderLocation_Implementation (const UE::Math::TVector< double > *originalDestination, UE::Math::TVector< double > *inVec)
 
bool OverrideFinalWanderLocation_Implementation (UE::Math::TVector< double > *outVec)
 
bool AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
void OnPressProne ()
 
void OnReleaseProne ()
 
void OnPressReload ()
 
void OnReleaseReload ()
 
void OnPressCrouch ()
 
void OnReleaseCrouch ()
 
void DoDinoCrouch ()
 
void OnPressCrouchProneToggle ()
 
void OnReleaseCrouchProneToggle ()
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
void NotifyBumpedStructure (AActor *BumpedStructure)
 
float GetBabyScale ()
 
void StartRepair ()
 
void RepairCheckTimer ()
 
bool InitializeForReplicatedBasing ()
 
void AddBasedPawn (AActor *anPawn)
 
void RemoveBasedPawn (AActor *anPawn)
 
bool AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
void OnRep_bBonesHidden ()
 
void SetBabyAge (float TheAge)
 
void ApplyBoneModifiers (bool bForce, bool bForceOnDedicated)
 
void ApplyGestationBoneModifiers ()
 
float GetAttachedSoundPitchMultiplier ()
 
float GetAttachedSoundVolumeMultiplier ()
 
bool Poop (bool bForcePoop)
 
float GetBaseDragWeight ()
 
void ServerUpdateBabyAge (float overrideAgePercent)
 
void ServerUpdateGestation ()
 
float GetHealthPercentage ()
 
void UpdateMating ()
 
void DoMate (APrimalDinoCharacter *WithMate)
 
ADroppedItem * CreateCloneFertilizedEgg (UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, TSubclassOf< ADroppedItem > DroppedItemTemplateOverride, int NumMutationsToAdd)
 
void UpdateGang ()
 
bool AllowParallelAnimations (USkeletalMeshComponent *forComp)
 
bool WantsPerFrameSkeletalAnimationTicking (__int16 a2)
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType_Implementation (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
float GetGravityZScale ()
 
bool ForceAllowAccelerationRotationWhenFalling ()
 
bool ShouldDisableControllerDesiredRotation ()
 
bool AllowExtendedCraftingFunctionality ()
 
void UpdateTribeGroupRanks_Implementation (unsigned __int8 NewTribeGroupPetOrderingRank, unsigned __int8 NewTribeGroupPetRidingRank)
 
void WasPushed (ACharacter *ByOtherCharacter, UE::Math::TVector< double > *PushDirection)
 
float GetAIFollowStoppingDistanceMultiplier ()
 
void UpdateImprintingDetails_Implementation (const FString *NewImprinterName, const FString *NewImprinterPlayerUniqueNetId)
 
void UpdateImprintingQuality_Implementation (float NewImprintingQuality)
 
void UpdateBabyCuddling_Implementation (long double NewBabyNextCuddleTime, unsigned __int8 NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
float GetBabyCuddleInterval ()
 
TSubclassOf< UPrimalItem > * GetBabyCuddleFood (TSubclassOf< UPrimalItem > *result)
 
void IncrementImprintingQuality ()
 
void AddedImprintingQuality_Implementation (float Amount)
 
bool AllowWakingTame_Implementation (APlayerController *ForPC)
 
float GetBaseTargetingDesire (const ITargetableInterface *Attacker)
 
void UpdateUnstasisFlags ()
 
void UpdateStasisFlags ()
 
bool IsVehicle ()
 
void PostNetReceiveLocationAndRotation ()
 
void ResetTakingOff ()
 
void FireMultipleProjectiles_Implementation (const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Locations, const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
bool IsMissionDino ()
 
bool IsInSingletonMission ()
 
void RemoveDinoReferenceFromLatchingStructure ()
 
UPrimalItem * GiveSaddle (TSubclassOf< UPrimalItem > SaddleType, float Quality, float MinRandomQuality, bool bAutoEquip)
 
UPrimalItem * GiveSaddleFromString (const FString *BlueprintPath, float Quality, float MinRandomQuality, bool bAutoEquip)
 
void StartSurfaceCameraForPassengers (float yaw, float pitch, float roll)
 
TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > * GetPassengers (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *result)
 
void GetPassengersAndSeatIndexes (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *Passengers, TArray< int, TSizedDefaultAllocator< 32 > > *Indexes)
 
bool ShouldIgnoreMoveCombiningOverlap ()
 
bool AllowMountedWeaponry (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry)
 
void ModifyDesiredRotation (UE::Math::TRotator< double > *InDesiredRotation, float DeltaTime)
 
void GiveDeathDossier ()
 
void ServerSetRiderMountedWeaponRotation_Implementation (UE::Math::TRotator< double > *InVal)
 
void DoNeuter_Implementation ()
 
bool OverrideForcePreventExitingWater ()
 
void SetDynamicMusic (USoundBase *newMusic)
 
FLinearColor * GetDinoColor (FLinearColor *result, int ColorRegionIndex)
 
FLinearColor * GetColorForColorizationRegion (FLinearColor *result, int ColorRegionIndex, int ColorIndexOverride)
 
bool SpecialActorWantsPerFrameTicking (__int16 a2)
 
int IsActorTickAllowed ()
 
void IncrementNumTamedDinos ()
 
UAnimMontage * GetDinoLevelUpAnimation_Implementation ()
 
bool ShouldStillAllowRequestedMoveAcceleration ()
 
void GetDinoData (FARKDinoData *OutDinoData)
 
void CheckDinoDuped (bool *dupedDino)
 
void SetLastMovementDesiredRotation (const UE::Math::TRotator< double > *InRotation)
 
USoundBase * GetDinoTameSound_Implementation ()
 
void CheckForTamedFoodConsumption (int Steps)
 
bool ShouldIgnoreHitResult (const UWorld *InWorld, const FHitResult *TestHit, const UE::Math::TVector< double > *MovementDirDenormalized)
 
bool WalkingAllowCheckFloor (const UE::Math::TVector< double > *DeltaWalk)
 
bool WalkingAllowCheckFall (const UE::Math::TVector< double > *DeltaWalk)
 
float GetGestationTimeRemaining ()
 
int GetTamedDinoCountCost ()
 
void ClearAllSaddleStructures (int a2)
 
bool IsReadyToUpload (UWorld *theWorld)
 
void ImprintOnPlayerTarget (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit)
 
void SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, const FSaddlePassengerSeatDefinition *SeatDefinition)
 
void ClearRidingDinoAsPassenger (bool bFromDino)
 
void SpawnNewAIController (TSubclassOf< AController > NewAIController, UBehaviorTree *MissionBehaviorTreeOverride)
 
int GetSeatIndexForPassenger (APrimalCharacter *PassengerChar)
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
void PrepareForSaving ()
 
void FinalLoadedFromSaveGame ()
 
FString * GetDebugInfoString (FString *result)
 
bool GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
bool ShouldForceDedicatedMovementTickEveryFrame ()
 
bool ShouldShowDinoTooltip (AShooterHUD *HUD)
 
void OverrideBasedCharactersCameraInterpSpeed (APrimalCharacter *ForBasedChar, const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed)
 
bool ShouldDisableBasedCharactersCameraInterpolation (APrimalCharacter *ForBasedChar)
 
bool CanDinoAttackTargetsWithoutRider ()
 
int GetUntamedTargetingTeam ()
 
void OnVersionChange (bool *doDestroy)
 
bool BPCheckSeven_Implementation ()
 
void ProcessOrderMoveTo (UE::Math::TVector< double > *MoveToLoc, bool bClearFollowTargets)
 
void ProcessOrderAttackTarget (AActor *TheTarget, bool bClearFollowTargets)
 
TArray< APrimalStructureExplosive *, TSizedDefaultAllocator< 32 > > * GetAllAttachedExplosives (TArray< APrimalStructureExplosive *, TSizedDefaultAllocator< 32 > > *result, bool bInlcudeAttachedChars)
 
TArray< FName, TSizedDefaultAllocator< 32 > > * GetColorSetNamesAsArray (TArray< FName, TSizedDefaultAllocator< 32 > > *result)
 
FString * GetColorSetInidcesAsString (FString *result)
 
void AddDinoToActiveTamingArray (TWeakObjectPtr< AController > NotifyPlayer)
 
void RemoveDinoToActiveTamingArray ()
 
void InternalRemoveDinoFromTamingArray ()
 
bool IsAllowedToTransfer (UObject *WorldContextObject)
 
void CopySettingsToDinosInRange (APlayerController *ForPC, int UseIndex)
 
void CopySettingsToOtherDino_Implementation (APlayerController *ForPC, APrimalDinoCharacter *FromDino, APrimalDinoCharacter *OtherDino, int SettingTypeUseIndex)
 
TSubclassOf< APrimalDinoCharacter > * GetBedFilterClass_Implementation (TSubclassOf< APrimalDinoCharacter > *result)
 
bool AllowSpawnForPlayer (AShooterPlayerController *PC, bool bCheckCooldownTime)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
UMeshComponent * GetPaintingMesh_Implementation ()
 
bool CanBePainted ()
 
void SpawnedPlayerFor_Implementation (AShooterPlayerController *PC, APawn *ForPawn)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
bool IsInFlyerPreventionVolume ()
 
void RequestDisplayEmbryoData (APlayerController *ForPC, bool bEnable)
 
void RequestTerminateEmbryo (APlayerController *ForPC)
 
void GetGestationData (FUnreplicatedEggData *GestationData)
 
void SetGestationData (const FUnreplicatedEggData *GestationData)
 
void NotifyClientsEmbryoTerminated_Implementation (int a2)
 
void ZoomIn ()
 
void ZoomOut ()
 
float GetZoomMinValue ()
 
float GetZoomMaxValue ()
 
void ChangeCameraZoom (bool bZoomIn, bool bResetDefault)
 
bool GetCanMutateStat (int StatTypeIndex)
 
float GetRiddenStasisRangeMultiplier ()
 
bool IsWildFollowerOtherwiseValidAndLiving ()
 
bool IsAWildFollowerKnownServerside ()
 
APrimalDinoCharacter * GetFirstValidWildFollowingParentRef ()
 
bool SetupAsWildFollowerOfOtherDino (APrimalDinoCharacter *ParentDino)
 
void UpdateWildFollowParentState (AActor *OnlyUpdateThisChild)
 
void UpdateWildFollowChildState ()
 
bool SetupAsWildBabyOfSingleParent (APrimalDinoCharacter *ParentDino, float DesiredAgeMin, float DesiredAgeMax)
 
void SetupWildBaby_SetAncestryFromOneParent (APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo)
 
void SetupWildBaby_SetFakeInheritedColorsFromOneParent (APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo)
 
void SetupWildBaby_SetFakeInheritedStatsAndMutationsFromOneParent (APrimalDinoCharacter *ParentDino, FItemNetInfo *GeneticsInfo, float RandomAdjustLevelUpValueType)
 
void SetupWildBaby_ApplyStats (FItemNetInfo *GeneticsInfo)
 
float GetPrimalCameraDesiredArmLength (const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength)
 
FName * GetDesiredNavmeshGenerationRadiusName_Implementation (FName *result)
 
void ImprintBabyDino (APlayerController *ForPC, bool SkipNaming)
 
int GetScaledMaxWildSpawnLevel ()
 
FCustomTrackedActorInfo * SetFCustomTrackedDinoInfoMembersByDinoRef (FCustomTrackedActorInfo *result, bool IsFavorited, bool bIsTrackedWaypoint, bool bIsValidForCurrentFilter, int ByPlayerTargetingTeam)
 
void HandleDieIfLeftWaterSpawnDepth ()
 
void MultiSetAttachedStructurePickupAllowedBeforeNetworkTime_Implementation (long double NewTime, APrimalStructure *Structure)
 
void BlendSpacePlayerBase_UpdateBlendFilter (FBlendFilter *BlendFilter)
 
FName * GetAttackerDamageImpactFXAttachSocket (FName *result, UE::Math::TVector< double > *HitLoc)
 
bool ShouldRestrictCarriedPlayerYaw ()
 
int GetCurrentCameraModeIndex ()
 
bool AllowSkeletalMeshTicking (USkeletalMeshComponent *meshComp)
 
float GetEquippedItemDurabilityPercent (FItemNetID itemID)
 
void SetEquippedItemDurabilityPercent (FItemNetID itemID, float ItemDurabilityPercentage)
 
void ReplicateDurabilityForEquippedItem (FItemNetID itemID)
 
float ModifyArmorDurabilityLostFromDamage (float DamageAmount, float OriginalDurabilityLost, TEnumAsByte< EPrimalEquipmentType::Type > ArmorType)
 
bool ShouldUseArmorDurabilityVFX ()
 
bool ShouldUseDurabilityVar (int VarIndex)
 
bool ShouldUseDurabilityVarForItemType (TEnumAsByte< EPrimalEquipmentType::Type > TheItemType)
 
void SetMyInventoryComponent (UPrimalInventoryComponent *inventory)
 
- Public Member Functions inherited from APrimalCharacter
long double & LastMeshGameplayRelevantTimeField ()
 
float & ProneEyeHeightField ()
 
float & ExtraMaxAccelerationModifierField ()
 
float & ExtraFrictionModifierField ()
 
long double & LastTimePlayAnimationEndedField ()
 
long double & LastTimeForceTickPoseOnServerPlayAnimationEndedField ()
 
UE::Math::TVector< double > & OldLocationField ()
 
UE::Math::TRotator< double > & OldRotationField ()
 
float & EffectorInterpSpeedField ()
 
float & HalfLegLengthField ()
 
float & TwoLeggedVirtualPointDistFactorField ()
 
float & FullIKDistanceField ()
 
float & IKAfterFallingTimeField ()
 
float & SimpleIkRateField ()
 
UE::Math::TVector< double > & GroundCheckExtentField ()
 
long double & LastForceAimedCharactersTimeField ()
 
float & FluidInteractionScalarField ()
 
UAnimMontage *& JumpAnimField ()
 
UAnimMontage *& LandedAnimField ()
 
UAnimMontage *& HurtAnimField ()
 
UAnimMontage *& HurtAnim_FlyingField ()
 
UAnimMontage *& HurtAnim_SleepingField ()
 
UAnimMontage *& PinnedAnimField ()
 
UParticleSystem *& HurtFXField ()
 
USoundBase *& HurtSoundField ()
 
FName & RootBodyBoneNameField ()
 
FDecalData & HurtDecalDataField ()
 
UE::Math::TVector< double > & SavedBaseWorldLocationField ()
 
TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > & BuffsField ()
 
long double & LastStartedTalkingTimeField ()
 
bool & bIsMutedField ()
 
FString & TribeNameField ()
 
float & WaterSubmergedDepthThresholdField ()
 
float & ProneWaterSubmergedDepthThresholdField ()
 
TEnumAsByte< enum EMovementMode > & UnSubmergedWaterMovementModeField ()
 
UToolTipWidget *& CustomTooltipWidgetField ()
 
TArray< FDamageTypeAdjuster, TSizedDefaultAllocator< 32 > > & DamageTypeAdjustersField ()
 
float & SnapshotScaleField ()
 
TArray< FPrimalSnapshotPose, TSizedDefaultAllocator< 32 > > & SnapshotPosesField ()
 
TSubclassOf< UPrimalItem > & PoopItemClassField ()
 
TSubclassOf< UPrimalItem > & TaxidermySkinClassField ()
 
FName & DragBoneNameField ()
 
FName & DragSocketNameField ()
 
float & MaxDragDistanceField ()
 
float & MaxDragDistanceTimeoutField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & BonesToIngoreWhileDraggedField ()
 
float & DefaultTPVZoomField ()
 
float & MaxTPVZoomField ()
 
float & MinTPVZoomField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
USoundBase *& StartDraggedSoundField ()
 
USoundBase *& EndDraggedSoundField ()
 
APrimalCharacter *& DraggedCharacterField ()
 
APrimalCharacter *& DraggingCharacterField ()
 
UE::Math::TTransform< double > & LocalDraggedCharacterTransformField ()
 
long double & StartDraggingTimeField ()
 
long double & LastDragUpdateTimeField ()
 
long double & ForceUnfreezeSkeletalDynamicsUntilTimeField ()
 
float & StasisConsumerRangeMultiplierField ()
 
AActor *& ImmobilizationActorField ()
 
int & CurrentFrameAnimPreventInputField ()
 
float & BPTimerServerMinField ()
 
float & BPTimerServerMaxField ()
 
float & BPTimerNonDedicatedMinField ()
 
float & BPTimerNonDedicatedMaxField ()
 
long double & NextBPTimerServerField ()
 
long double & NextBPTimerNonDedicatedField ()
 
long double & LastCausedDamageTimeField ()
 
AActor *& LastDamageCauserField ()
 
TArray< TSubclassOf< APrimalStructure >, TSizedDefaultAllocator< 32 > > & ImmobilizationTrapsToIgnoreField ()
 
TWeakObjectPtr< APrimalStructureElevatorPlatform > & BasedElevatorField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & CarryingDinoField ()
 
FName & DediOverrideCapsuleCollisionProfileNameField ()
 
FName & DediOverrideMeshCollisionProfileNameField ()
 
FName & SnaredFromSocketField ()
 
TSubclassOf< APrimalStructureItemContainer > & DeathDestructionDepositInventoryClassField ()
 
float & DamageNotifyTeamAggroMultiplierField ()
 
float & DamageNotifyTeamAggroRangeField ()
 
float & DamageNotifyTeamAggroRangeFalloffField ()
 
float & ReplicatedCurrentHealthField ()
 
float & ReplicatedMaxHealthField ()
 
float & ReplicatedCurrentTorporField ()
 
float & ReplicatedMaxTorporField ()
 
APrimalProjectileGrapplingHook *& LastGrapHookPullingMeField ()
 
AShooterCharacter *& LastGrapHookPullingOwnerField ()
 
UE::Math::TVector< double > & DragOffsetField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & CharacterOverrideSoundFromField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & CharacterOverrideSoundToField ()
 
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & CharacterOverrideParticleFromField ()
 
TArray< UParticleSystem *, TSizedDefaultAllocator< 32 > > & CharacterOverrideParticleToField ()
 
TWeakObjectPtr< AStaticMeshActor > & KinematicActorField ()
 
long double & LastUpdatedAimOffsetsTimeField ()
 
UE::Math::TVector< double > & MeshPreRagdollRelativeLocationField ()
 
UE::Math::TRotator< double > & MeshPreRagdollRelativeRotationField ()
 
int & DraggingBodyIndexField ()
 
int & DraggedBoneIndexField ()
 
int & customBitFlagsField ()
 
float & RunningSpeedModifierField ()
 
float & LowHealthPercentageField ()
 
float & BaseTurnRateField ()
 
float & BaseLookUpRateField ()
 
UAnimMontage *& DeathAnimField ()
 
UAnimationAsset *& ReplicatedDeathAnimField ()
 
TSoftObjectPtr< UAnimationAsset > & SavedDeathAnimField ()
 
USoundBase *& DeathSoundField ()
 
USoundBase *& RunLoopSoundField ()
 
USoundBase *& RunStopSoundField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & FootStepSoundsPhysMatField ()
 
TArray< USoundBase *, TSizedDefaultAllocator< 32 > > & LandedSoundsPhysMatField ()
 
float & LastSimulatedFallingVelocityZField ()
 
FName & MeshRootSocketNameField ()
 
TWeakObjectPtr< UAudioComponent > & LastVoiceAudioComponentField ()
 
float & MaxFallSpeedField ()
 
float & FallDamageMultiplierField ()
 
UAudioComponent *& RunLoopACField ()
 
float & CurrentCarriedYawField ()
 
float & TargetCarriedYawField ()
 
float & ServerTargetCarriedYawField ()
 
USoundBase *& NetDynamicMusicSoundField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & MountedDinoField ()
 
long double & MountedDinoTimeField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & PreviousMountedDinoField ()
 
UE::Math::TVector< double > & LastForceFallCheckBaseLocationField ()
 
UE::Math::TVector< double > & LastHitWallSweepCheckLocationField ()
 
long double & LastTimeBasedMovementHadCurrentActorField ()
 
TWeakObjectPtr< AActor > & LastBasedMovementActorRefField ()
 
float & GrabWeightThresholdField ()
 
float & DragWeightField ()
 
FTimerHandle & UpdateDraggingHandleField ()
 
FString & DescriptiveNameField ()
 
UE::Math::TRotator< double > & ReplicatedRootRotationField ()
 
TArray< int, TSizedDefaultAllocator< 32 > > & ReplicatedBonesIndiciesField ()
 
FTimerHandle & UpdateRagdollReplicationOnClientHandleField ()
 
float & WalkRunTransitionCooldownField ()
 
float & KillXPBaseField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & ReplicatedBonesField ()
 
float & RagdollReplicationIntervalField ()
 
FTimerHandle & ReplicateRagdollHandleField ()
 
TArray< FBoneDamageAdjuster, TSizedDefaultAllocator< 32 > > & BoneDamageAdjustersField ()
 
float & ClientRotationInterpSpeedField ()
 
float & ClientLocationInterpSpeedField ()
 
float & MaxDragMovementSpeedField ()
 
UE::Math::TRotator< double > & CurrentAimRotField ()
 
UE::Math::TVector< double > & CurrentRootLocField ()
 
int & LastYawSpeedWorldFrameCounterField ()
 
FName & MeshPreRagdollCollisionProfileNameField ()
 
FName & CapsulePreRagdollCollisionProfileNameField ()
 
UPrimalCharacterStatusComponent *& MyCharacterStatusComponentField ()
 
float & LastTickStaminaValueField ()
 
UPrimalInventoryComponent *& MyInventoryComponentField ()
 
UAnimMontage *& SyncedMontageField ()
 
long double & LastMontageSyncTimeField ()
 
float & SyncedMontageDurationField ()
 
float & MontageSyncIntervalField ()
 
long double & LastRunningTimeField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
float & TPVCameraHorizontalOffsetFactorMaxField ()
 
float & TPVCameraHorizontalOffsetFactorMaxClampField ()
 
UE::Math::TVector< double > & TPVCameraOrgOffsetField ()
 
float & LandedSoundMaxRangeField ()
 
float & FallingDamageHealthScaleBaseField ()
 
float & FootstepsMaxRangeField ()
 
float & MinTimeBetweenFootstepsField ()
 
long double & LastPlayedFootstepTimeField ()
 
float & MinTimeBetweenFootstepsRunningField ()
 
TArray< TSoftObjectPtr< UAnimMontage >, TSizedDefaultAllocator< 32 > > & AnimationsPreventInputField ()
 
TSubclassOf< UPrimalHarvestingComponent > & DeathHarvestingComponentField ()
 
UPrimalHarvestingComponent *& MyDeathHarvestingComponentField ()
 
TSharedPtr< FAttachedInstancedHarvestingElement > & MyDeathHarvestingElementField ()
 
long double & LastNetDidLandField ()
 
FTimerHandle & ForceSleepRagdollHandleField ()
 
FTimerHandle & ForceSleepRagdollExHandleField ()
 
FTimerHandle & LifespanExpiredHandleField ()
 
TWeakObjectPtr< AController > & LastDamageEventInstigatorField ()
 
int & CachedNumberOfClientRagdollCorrectionAttemptsField ()
 
int & NumberOfClientRagdollCorrectionAttemptsField ()
 
float & ServerForceSleepRagdollIntervalField ()
 
float & ClientForceSleepRagdollIntervalField ()
 
float & NonRelevantServerForceSleepRagdollIntervalField ()
 
ABiomeZoneVolume *& MyBiomeZoneVolumeField ()
 
TEnumAsByte< enum EShooterPhysMaterialType::Type > & TargetableDamageFXDefaultPhysMaterialField ()
 
UAnimMontage *& PoopAnimationField ()
 
bool & AccessSpawn2PressedField ()
 
FieldArray< bool, 2 > ToggleCameraProbeModeChordField ()
 
long double & CorpseDestructionTimeField ()
 
float & CorpseLifespanField ()
 
float & TPVStructurePlacingHeightMultiplierField ()
 
float & CorpseFadeAwayTimeField ()
 
float & RagdollDeathImpulseScalerField ()
 
USoundBase *& PoopSoundField ()
 
float & BaseTargetingDesirabilityField ()
 
float & DeadBaseTargetingDesirabilityField ()
 
UE::Math::TRotator< double > & OrbitCamRotField ()
 
float & OrbitCamZoomField ()
 
float & OrbitCamZoomStepSizeField ()
 
float & OrbitCamMinZoomLevelField ()
 
float & OrbitCamMaxZoomLevelField ()
 
TArray< ABiomeZoneVolume *, TSizedDefaultAllocator< 32 > > & BiomeZoneVolumesField ()
 
UE::Math::TVector< double > & LastSubmergedCheckLocField ()
 
long double & LastTimeNotInFallingField ()
 
float & MaxCursorHUDDistanceField ()
 
float & AddForwardVelocityOnJumpField ()
 
UE::Math::TVector< double > & DeathActorTargetingOffsetField ()
 
FName & SocketOverrideTargetingLocationField ()
 
FDamageEvent *& CurrentDamageEventField ()
 
TWeakObjectPtr< APhysicsVolume > & LastApproximatePhysicsVolumeField ()
 
UE::Math::TVector< double > & LastApproximatePhysVolumeLocationField ()
 
FTimerHandle & UseFastInventoryHandleField ()
 
long double & LastTimeSubmergedField ()
 
EPhysicalSurface & LastFootPhysicalSurfaceTypeField ()
 
long double & LastFootPhysicalSurfaceCheckTimeField ()
 
float & FootPhysicalSurfaceCheckIntervalField ()
 
TWeakObjectPtr< APrimalCharacter > & LastHurtByNearbyPlayerField ()
 
long double & LastHurtByNearbyPlayerTimeField ()
 
TWeakObjectPtr< APrimalCharacter > & LastAttackedNearbyPlayerField ()
 
long double & LastAttackedNearbyPlayerTimeField ()
 
long double & LastStartFallingRagdollTimeField ()
 
UE::Math::TVector< double > & RagdollLastFrameLinearVelocityField ()
 
float & RagdollImpactDamageVelocityScaleField ()
 
float & RagdollImpactDamageMinDecelerationSpeedField ()
 
float & StartFallingImpactRagdollTimeIntervalField ()
 
long double & LastUnstasisTimeField ()
 
UE::Math::TVector< double > & PreviousRagdollLocationField ()
 
int & RagdollPenetrationFailuresField ()
 
long double & LastTimeUpdatedCharacterStatusComponentField ()
 
long double & LastTimeUpdatedCorpseDestructionTimeField ()
 
long double & NextBlinkTimeField ()
 
long double & BlinkTimerField ()
 
long double & LastInSwimmingSoundTimeField ()
 
USoundBase *& EnteredSwimmingSoundField ()
 
USoundBase *& EnteredSleepingSoundField ()
 
USoundBase *& LeftSleepingSoundField ()
 
long double & LastRelevantToPlayerTimeField ()
 
long double & MeshStopForceUpdatingAtTimeField ()
 
long double & LastWalkingTimeField ()
 
UE::Math::TVector< double > & LastWalkingLocField ()
 
long double & LastSpecialDamageTimeField ()
 
float & CorpseDraggedDecayRateField ()
 
float & PoopAltItemChanceField ()
 
TSubclassOf< UPrimalItem > & PoopAltItemClassField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & DefaultBuffsField ()
 
UTexture2D *& PoopIconField ()
 
float & RunningMaxDesiredRotDeltaField ()
 
float & CorpseDestructionTimerField ()
 
long double & LastSkinnedTimeField ()
 
float & OriginalCorpseLifespanField ()
 
float & CorpseHarvestFadeTimeField ()
 
UE::Math::TVector< double > & CurrentLocalRootLocField ()
 
float & RootYawField ()
 
long double & LastTimeInSwimmingField ()
 
long double & LastListenRangePushTimeField ()
 
float & LastDamageAmountMaterialValueField ()
 
long double & LastDamageAmountChangeField ()
 
float & BuffedDamageMultField ()
 
float & BuffedResistanceMultField ()
 
UStructurePaintingComponent *& PaintingComponentField ()
 
float & ExtraMaxSpeedModifierField ()
 
float & ExtraRotationRateModifierField ()
 
float & TamedDinoCallOutRangeField ()
 
long double & LastBumpedDamageTimeField ()
 
UE::Math::TVector< double > & TargetPathfindingLocationOffsetField ()
 
long double & LastTookDamageTimeField ()
 
float & ExtraReceiveDamageMultiplierField ()
 
float & ExtraMeleeDamageMultiplierField ()
 
float & LastFallingZField ()
 
int & NumFallZFailsField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & CharactersGrappledToMeField ()
 
float & DamageTheMeleeDamageCauserPercentField ()
 
float & DurabilityDegrateTheMeleeDamageCauserPercentField ()
 
TSubclassOf< UDamageType > & DamageTheMeleeDamageCauserDamageTypeField ()
 
float & CharacterDamageImpulseMultiplierField ()
 
long double & ForceCheckPushThroughWallsTimeField ()
 
long double & LastStoppedEatAnimationTimeField ()
 
long double & LastTimeFailedToDrawHUDField ()
 
long double & NextTimeFlushFloorField ()
 
float & MaxRagdollDeathVelocityImpulseField ()
 
float & ClientRotationInterpSpeedMultiplierGroundField ()
 
long double & LastIkUpdateTimeField ()
 
float & GlideGravityScaleMultiplierField ()
 
float & GlideMaxCarriedWeightField ()
 
UAnimMontage *& lastPlayedMountAnimField ()
 
FName & DefaultCameraStyleField ()
 
float & ScaleDeathHarvestHealthyByMaxHealthBaseField ()
 
long double & LastForceMeshRefreshBonesTimeField ()
 
long double & LastStartedBeingCarriedTimeField ()
 
float & RunMinVelocityRotDotField ()
 
long double & LastHitDamageTimeField ()
 
int & MeshedCounterField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & SavedBasedCharactersField ()
 
TSet< TWeakObjectPtr< APrimalCharacter >, DefaultKeyFuncs< TWeakObjectPtr< APrimalCharacter >, 0 >, FDefaultSetAllocator > & BasedCharacterSetField ()
 
int & MeshingTickCounterMultiplierField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & PreventBuffClassesField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & PreventBuffClassesWithTagField ()
 
UE::Math::TVector< double > & AutonomousCorrectionOffsetField ()
 
float & ControlledInventoryAccessDistanceOffsetField ()
 
float & AdditionalMaxUseDistanceField ()
 
TWeakObjectPtr< AActor > & TetherActorField ()
 
float & TetherRadiusField ()
 
float & TetherHeightField ()
 
long double & lastStartRunningTimeField ()
 
long double & PressCrouchProneToggleTimeField ()
 
long double & lastGatherHapticsTimeField ()
 
UE::Math::TVector< double > & LastTrueGetAimOffsetsLocationCSField ()
 
UE::Math::TRotator< double > & LastTrueGetAimOffsetsRotationCSField ()
 
FName & CameraProfileIdOverrideField ()
 
long double & LastStartedSleepingTimeField ()
 
long double & ForcePreventCharZInterpUntilTimeField ()
 
TMap< FName, UAnimationAsset *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< FName, UAnimationAsset *, 0 > > & DeathAnimationsField ()
 
TSet< UParticleSystemComponent *, DefaultKeyFuncs< UParticleSystemComponent *, 0 >, FDefaultSetAllocator > & ParticleSystemsToActivateAfterDraggedField ()
 
TSet< UNiagaraComponent *, DefaultKeyFuncs< UNiagaraComponent *, 0 >, FDefaultSetAllocator > & NiagaraSystemsToActivateAfterDraggedField ()
 
float & DraggingInterpSpeedField ()
 
float & DraggingInterpDurationField ()
 
AActor *& CharacterSavedDynamicBaseField ()
 
FName & CharacterSavedDynamicBaseBoneNameField ()
 
UE::Math::TVector< double > & CharacterSavedDynamicBaseRelativeLocationField ()
 
UE::Math::TQuat< double > & CharacterSavedDynamicBaseRelativeRotationField ()
 
UE::Math::TRotator< double > & LastCachedPlayerControlRotationField ()
 
float & DragSocketVerticalOffsetAsCapsulePercentField ()
 
TEnumAsByte< enum ETickingGroup > & DraggingMovementComponentTickGroupField ()
 
FCollisionResponseSet & PreDragCollisionSetField ()
 
TEnumAsByte< enum ETickingGroup > & PreDraggingMovementTickGroupField ()
 
float & CharacterLocalControlZInterpSpeedField ()
 
float & DeathCapsuleRadiusMultiplierField ()
 
float & DeathCapsuleHalfHeightMultiplierField ()
 
float & DeathMeshRelativeZOffsetAsCapsulePercentField ()
 
float & EnvironmentInteractionPlasticityMultField ()
 
float & EnvironmentInteractionPlasticityExponentField ()
 
long double & LastSpawnedAttackerDamageImpactFXTimeField ()
 
UNiagaraSystem *& DamageImpactFXForAttackerField ()
 
float & DamageImpactFXSizeOverrideField ()
 
FName & NonLocationalDamageHurtFXSocketField ()
 
UE::Math::TVector< double > & NonLocationalDamageHurtFXScaleOverrideField ()
 
long double & PossessedAtTimeField ()
 
TObjectPtr< UTexture2D > & DragBodyIconField ()
 
TObjectPtr< UTexture2D > & ReleaseBodyIconField ()
 
TObjectPtr< UTexture2D > & MoveCloserIconField ()
 
TObjectPtr< UTexture2D > & ColorizeIconField ()
 
TObjectPtr< UTexture2D > & TrackingInfoIconField ()
 
TObjectPtr< UTexture2D > & ToggleTrackingIconField ()
 
TObjectPtr< UTexture2D > & TogglePOIIconField ()
 
float & EquippedArmorDurabilityPercent1Field ()
 
float & EquippedArmorDurabilityPercent2Field ()
 
float & ArmorDurabilityPercentUpdateIntervalField ()
 
BitFieldValue< bool, unsigned __int32 > bIsProne ()
 
BitFieldValue< bool, unsigned __int32 > bCanEverProne ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintJumpInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseDeferredMovement ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideAccessInventoryInput ()
 
BitFieldValue< bool, unsigned __int32 > bDisableCameraShakeOnNotifyHit ()
 
BitFieldValue< bool, unsigned __int32 > bHasBuffPreSerializeForInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bIsSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bActiveRunToggle ()
 
BitFieldValue< bool, unsigned __int32 > bLocalIsDragging ()
 
BitFieldValue< bool, unsigned __int32 > bIsBeingDragged ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSpawnDefaultController ()
 
BitFieldValue< bool, unsigned __int32 > bIsDragging ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingWithGrapHook ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCapsuleDamageAfterDeath ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseHealthDamageMaterialOverlay ()
 
BitFieldValue< bool, unsigned __int32 > bIsBlinking ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedWaterRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTorpid ()
 
BitFieldValue< bool, unsigned __int32 > bDebugIK ()
 
BitFieldValue< bool, unsigned __int32 > bDebugIK_ShowTraceNames ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysUpdateMesh ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollIgnoresPawnCapsules ()
 
BitFieldValue< bool, unsigned __int32 > bUsePoopAnimationNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsBigDino ()
 
BitFieldValue< bool, unsigned __int32 > bDeathUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideCameraTargetOriginLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetOverrideCameraInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bRecentlyUpdateIk ()
 
BitFieldValue< bool, unsigned __int32 > bIKEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarried ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarriedAsPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyIsDamageCauserOfAddedBuff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventProjectileAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bForceIKOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllImmobilizationTraps ()
 
BitFieldValue< bool, unsigned __int32 > bForceTriggerIgnoredTraps ()
 
BitFieldValue< bool, unsigned __int32 > bIsImmobilized ()
 
BitFieldValue< bool, unsigned __int32 > bCanIgnoreWater ()
 
BitFieldValue< bool, unsigned __int32 > bIsDead ()
 
BitFieldValue< bool, unsigned __int32 > ReplicateAllBones ()
 
BitFieldValue< bool, unsigned __int32 > AutoStopReplicationWhenSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bCanDrag ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDragged ()
 
BitFieldValue< bool, unsigned __int32 > bUsesRunningAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetDidLand ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSimpleIK ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowRunningWhileFlying ()
 
BitFieldValue< bool, unsigned __int32 > bOrbitCamera ()
 
BitFieldValue< bool, unsigned __int32 > bClientSetCurrentAimRot ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePawnTick ()
 
BitFieldValue< bool, unsigned __int32 > bSetDeath ()
 
BitFieldValue< bool, unsigned __int32 > bTicksOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingRunSound ()
 
BitFieldValue< bool, unsigned __int32 > bIsRespawn ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bCurrentFrameAnimPreventInput ()
 
BitFieldValue< bool, unsigned __int32 > bDraggedFromExtremitiesOnly ()
 
BitFieldValue< bool, unsigned __int32 > bEnableIK ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyPlayPoopAnimWhileWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintAnimNotifyCustomEvent ()
 
BitFieldValue< bool, unsigned __int32 > bNoDamageImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventImmobilization ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAirJump ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bDediForceUnregisterSKMesh ()
 
BitFieldValue< bool, unsigned __int32 > bReadyToPoop ()
 
BitFieldValue< bool, unsigned __int32 > bHasDynamicBase ()
 
BitFieldValue< bool, unsigned __int32 > bIsBeingDraggedByDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingDinoStopped ()
 
BitFieldValue< bool, unsigned __int32 > bMissingDynamicBase ()
 
BitFieldValue< bool, unsigned __int32 > bClientRagdollUpdateTimerEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bDieIfLeftWater ()
 
BitFieldValue< bool, unsigned __int32 > bIsAmphibious ()
 
BitFieldValue< bool, unsigned __int32 > bUseAmphibiousTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bIsWaterDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlyerDino ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingCarnivores ()
 
BitFieldValue< bool, unsigned __int32 > bAimGettingCharacterMeshRotation ()
 
BitFieldValue< bool, unsigned __int32 > bIsRunningCheckIgnoreVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlayingLowHealthAnim ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCharacterPainting ()
 
BitFieldValue< bool, unsigned __int32 > bTickStatusComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateDamageMomentum ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallyEmitPoop ()
 
BitFieldValue< bool, unsigned __int32 > bBPHUDOverideBuffProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRunningWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTimerServer ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTimerNonDedicated ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetCharacterMeshseMaterialScalarParamValue ()
 
BitFieldValue< bool, unsigned __int32 > bIsMounted ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTargetingByTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bDelayFootstepsUnderMinInterval ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingDisableIK ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollRetainAnimations ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAddedAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bCanPlayLandingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyHasRunningAnimationWhenWalking ()
 
BitFieldValue< bool, unsigned __int32 > bIsReflectingDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTargetingAndMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWaterHopCorrectionVelChange ()
 
BitFieldValue< bool, unsigned __int32 > bIsWhistleTargetingDown ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreventInputType ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventAllInput ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllBuffs ()
 
BitFieldValue< bool, unsigned __int32 > LastIsInsideVaccumSealedCube ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreSerializeSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bUseHeavyCombatMusic ()
 
BitFieldValue< bool, unsigned __int32 > bMarkForDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAllowedViewHitDir ()
 
BitFieldValue< bool, unsigned __int32 > bBPLimitPlayerRotation ()
 
BitFieldValue< bool, unsigned __int32 > bBPManagedFPVViewLocation ()
 
BitFieldValue< bool, unsigned __int32 > bBPCameraRotationFinal ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChangesUseQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRun ()
 
BitFieldValue< bool, unsigned __int32 > bIsAtMaxInventoryItems ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnStaminaDrained ()
 
BitFieldValue< bool, unsigned __int32 > bStaminaIsGreaterThanZero ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGrabDebugSnapshot ()
 
BitFieldValue< bool, unsigned __int32 > bIsAttachedOtherCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnLethalDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustTorpidityDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPRemovedAsPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bDisableFPV ()
 
BitFieldValue< bool, unsigned __int32 > bConsumeZoomInput ()
 
BitFieldValue< bool, unsigned __int32 > bDisableIkOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bDisabledIKFromDeath ()
 
BitFieldValue< bool, unsigned __int32 > bIsReplicatedRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bWasAllBodiesSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bInRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bIsNPC ()
 
BitFieldValue< bool, unsigned __int32 > LastCheckedSubmergedFull ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFullSubmergedCheck ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollWasInWaterVolume ()
 
BitFieldValue< bool, unsigned __int32 > bIsBuffed ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingWithOffset ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggedWithOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRunningWhileWalking ()
 
BitFieldValue< bool, unsigned __int32 > bCanLandOnWater ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustMoveForward ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustMoveRight ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnAnimPlayedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterSound ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterParticle ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnSetRunningEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bFlyingOrWaterDinoPreventBackwardsRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingDisableRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasisWhenDead ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLiveBlinking ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreSeatingDetachment ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysUpdateMeshAndCollision ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHurtAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeBaseForCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBaseOnCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnLanded ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMoveCollapsing ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ForceAllowBuffClasses ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckJumpInput ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideHurtAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideDamageCauserHitMarker ()
 
BitFieldValue< bool, unsigned __int32 > bIsSkinned ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyFOVInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bVerifyBasingForSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ShouldForceDisableTPVCameraInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowPlayMontage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPerPixelPainting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPItemSlotOverrides ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMoveUp ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowDediServerGroundConformInterpolate ()
 
BitFieldValue< bool, unsigned __int32 > bCanBePushed ()
 
BitFieldValue< bool, unsigned __int32 > bCanPushOthers ()
 
BitFieldValue< bool, unsigned __int32 > bIsBigPusher ()
 
BitFieldValue< bool, unsigned __int32 > bCanEverCrouch ()
 
BitFieldValue< bool, unsigned __int32 > bUseOptimizedPhysWalkingChecks ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreLowGravityDisorientation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintAnimNotifyCustomState ()
 
BitFieldValue< bool, unsigned __int32 > bPreventIKWhenNotWalking ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreCorpseDecompositionMultipliers ()
 
BitFieldValue< bool, unsigned __int32 > bInterpHealthDamageMaterialOverlayAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressPlayerKillNotification ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCorpseDestructionWithPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32 > bUseGetOverrideSocket ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBPNewDoorInteractionDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bJumpOnRelease ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMultiUseByRemoteDino ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideJumpZModifier ()
 
BitFieldValue< bool, unsigned __int32 > bUseZeroGravityWander ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventNotifySound ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ModifySavedMoveAcceleration_PreRep ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ModifySavedMoveAcceleration_PostRep ()
 
BitFieldValue< bool, unsigned __int32 > bForceSimpleTeleportFade ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetArmorDurabilityDecreaseMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShieldBlock ()
 
BitFieldValue< bool, unsigned __int32 > bHideFromScans ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideSwimmingAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUsesRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bEnableAnimationGroundConforming ()
 
BitFieldValue< bool, unsigned __int32 > bWasBeingDragged ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverridePhysicsImpulses ()
 
BitFieldValue< bool, unsigned __int32 > bAllowASACamera ()
 
BitFieldValue< bool, unsigned __int32 > bWasUsingOldCameraOnDinoBase ()
 
BitFieldValue< bool, unsigned __int32 > bDediServerAutoUnregisterSkeletalMeshWhenNotRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUnconsciousMeshBasing ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnCharacterSteppedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bHasAppliedDraggedSettings ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToRestoreSavedBase ()
 
BitFieldValue< bool, unsigned __int32 > bUnregisteredMeshDueToVisibilityTickOption ()
 
BitFieldValue< bool, unsigned __int32 > bHasAutoUnregisteredExtraSkeletalComponents ()
 
BitFieldValue< bool, unsigned __int32 > bDraggedFlip180 ()
 
BitFieldValue< bool, unsigned __int32 > bIsDoingDraggedInterp ()
 
BitFieldValue< bool, unsigned __int32 > bCorrectMeshRelativeZOffsetWhileDragged ()
 
BitFieldValue< bool, unsigned __int32 > bReturnToCapsuleCenterWhenDroppedInWater ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideBlendSpaceSmoothType ()
 
BitFieldValue< bool, unsigned __int32 > bSetAnimationTickPrerequisite ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkClientsUpdateBasedMovementOnTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseArmorDurabilityVFX ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStaggeredMovement ()
 
BitFieldValue< bool, unsigned __int32 > bBPForceUseOldASECamera ()
 
BitFieldValue< bool, unsigned __int32 > bUsesWaterFinLocking ()
 
bool IsBeingDestroyed ()
 
UMeshComponent * GetSkeletalMeshComponent ()
 
ENetRole GetRole ()
 
bool IsReadyForDynamicBasing ()
 
bool AllowOverrideSwimmingAcceleration ()
 
bool IsInMission ()
 
bool IsGamePlayRelevant ()
 
long double GetLastGameplayRelevantTime ()
 
float GetStasisConsumerRangeMultiplier ()
 
void BP_OnZoomIn ()
 
float BPAdjustDamage (float IncomingDamage, FDamageEvent *TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult *PointHitInfo)
 
float BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir)
 
void BPOnStaminaDrained ()
 
bool BPOverrideCameraArmLengthInterpParams (const FPrimalCameraParams *CameraParams, FPrimalCameraInterpParams *OutInterpParams)
 
void BPOverrideReleaseItemSlot (int ItemSlot)
 
void BPOverrideUseItemSlot (int ItemSlot)
 
void ClientOrderedAttackTarget (AActor *attackTarget)
 
void ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime)
 
TSubclassOf< UToolTipWidget > * GetCustomTooltip (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset)
 
FName * GetOverrideSocket (FName *result, FName from)
 
UMeshComponent * GetPaintingMesh ()
 
void LocalUnpossessed ()
 
void NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
void OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnEndDrag ()
 
void PlayHitEffectGeneric (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectPoint (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
bool PreventsTargeting (AActor *ByActor)
 
void ServerCallAggressive ()
 
void ServerCallAttackTarget (AActor *TheTarget)
 
void ServerCallFollow ()
 
void ServerCallMoveTo (UE::Math::TVector< double > *MoveToLoc)
 
void ServerCallNeutral ()
 
void ServerCallPassive ()
 
void ServerCallSetAggressive ()
 
void ServerCallStay ()
 
void ServerCaptureDermis (APrimalCharacter *Target)
 
void ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target)
 
void ToggleWeapon ()
 
void ServerRequestDrag ()
 
void ServerTryPoop ()
 
void SetCameraProfile (FName NewProfileId)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void Serialize (FStructuredArchiveRecord Record)
 
UAnimMontage * GetPoopAnimation (bool bForcePoop)
 
long double GetLastStartedTalkingTime ()
 
bool IsVoiceTalking ()
 
bool CanJumpInternal_Implementation ()
 
void RegisterAllComponents ()
 
void PreInitializeComponents ()
 
void ValidatePaintingComponentOctree ()
 
void PostInitializeComponents ()
 
void Destroyed ()
 
void BeginPlay ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void Suicide ()
 
bool IsDead ()
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void AdjustDamage (float *Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanBeTargetedBy (const ITargetableInterface *Attacker)
 
bool IsValidForCombatMusic ()
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void HurtMe (int HowMuch)
 
bool CanDie (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool CanMoveThroughActor_Implementation (AActor *actor)
 
bool Die (float KillingDamage, const FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DeathHarvestingDepleted ()
 
void PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void SetDeath (bool bJoinInProgress, bool AllowMovementModeChange)
 
bool CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger)
 
void Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount)
 
float GetCorpseLifespan ()
 
void PlayDying (float KillingDamage, const FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
bool AllowHurtAnimation ()
 
UPrimitiveComponent * GetPrimaryHitComponent ()
 
void PlayHitEffect (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bSuppressImpactSound)
 
void PlayHurtAnim (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath)
 
void DoSetRagdollPhysics ()
 
void SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading)
 
void CheckOnDinoPlatformSaddle ()
 
void ForceSleepRagdollEx ()
 
void ForceSleepRagdoll ()
 
void RemoveBasedPawns (USceneComponent *BasedOnComponent)
 
void ClearRagdollPhysics ()
 
void DoFindGoodSpot (UE::Math::TVector< double > *RagdollLoc, bool bClearCollisionSweep)
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset, bool bPreserveSavedAnim)
 
void NetPlayDeathAnimIfNeeded_Implementation (bool bOnlyPlayOnClient)
 
void PlayDeathAnimIfNeeded (bool bWasPlayingDeathAnim)
 
void TryPlaySleepingAnim (bool bWasPlayingDeathAnim)
 
void TryPlayDeathAnim ()
 
void ExecSetSleeping (bool bEnable)
 
void ChangeActorTeam (int NewTeam)
 
void UpdateTribeName (FString *NewTribeName)
 
void NetUpdateTribeName_Implementation (const FString *NewTribeName)
 
float GetMaxCursorHUDDistance (AShooterPlayerController *PC)
 
bool IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange)
 
float GetWaterSubmergedDepthThreshold ()
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
bool IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished)
 
void SetupPlayerInputComponent (UInputComponent *WithInputComponent)
 
void TryGiveDefaultWeapon ()
 
void TryGiveDefaultWeaponReleased ()
 
void TryPoop ()
 
void OrbitCamToggle ()
 
void OrbitCamOn ()
 
void OrbitCamOff ()
 
void ServerRequestDrag_Implementation ()
 
void ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget)
 
void GetInputSpeedModifier (float *Val)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
void TurnInput (float Val)
 
void LookInput (float Val)
 
void TurnAtRate (float Val)
 
void LookUpAtRate (float Val)
 
bool IsGamepadActive ()
 
bool IsInputAllowed ()
 
void OnStartFire ()
 
void OnStopFire ()
 
void OnStartTargeting ()
 
void OnStopTargeting ()
 
void OnAltFirePressed ()
 
void OnAltFireReleased ()
 
void OnStartAltFire ()
 
void OnStopAltFire ()
 
void OnStartRunning ()
 
void OnStopRunning ()
 
void OnRunTogglePressed ()
 
void OnRunToggleReleased ()
 
bool IsTurningTooFastToRun (const UE::Math::TVector< double > *Velocity, const UE::Math::TRotator< double > *Rotation)
 
bool IsRunning ()
 
bool IsMoving ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void ServerCaptureDermis_Implementation (APrimalCharacter *Target)
 
void CaptureCharacterSnapshot (UPrimalItem *Item)
 
void ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn)
 
void RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
void UpdateStencilValues ()
 
void CheckRegisterCharacterMesh ()
 
void Tick (float DeltaSeconds)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
APhysicsVolume * GetApproximateLocationPhysicsVolume (bool bForceUpdate, const UE::Math::TVector< double > *LocOffset, bool bFavorWaterVolume)
 
void UpdateSwimmingState ()
 
bool IsOwningClient ()
 
void GetCharacterViewLocationAndDirection (UE::Math::TVector< double > *OutViewLocation, UE::Math::TVector< double > *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees)
 
void ZoomIn ()
 
void ZoomOut ()
 
void OnStartJump ()
 
void PlayJumpAnim ()
 
void PlayLandedAnim ()
 
void OnJumped_Implementation ()
 
void NetOnJumped_Implementation ()
 
void OnStopJump ()
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
float GetMaxHealth ()
 
bool AllowFirstPerson ()
 
AActor * GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation, bool *bIsDirectHit)
 
void OnPrimalCharacterSleeped ()
 
TSubclassOf< UToolTipWidget > * GetCustomTooltip_Implementation (TSubclassOf< UToolTipWidget > *result, UE::Math::TVector2< double > *tooltipPadding, UE::Math::TVector2< double > *tooltipScale, UE::Math::TVector< double > *tooltipLocationOffset)
 
void OnPrimalCharacterUnsleeped ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
float PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime)
 
void StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime)
 
void ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh)
 
void ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime)
 
void ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
void SetRunning (bool bNewRunning)
 
void ServerSetRunning_Implementation (bool bNewRunning)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
float GetLowHealthPercentage ()
 
bool IsAlive ()
 
FString * GetDescriptiveName (FString *result)
 
void PrepareForSaving ()
 
void CacheDynamicBaseValues ()
 
FString * GetShortName (FString *result)
 
TArray< FString, TSizedDefaultAllocator< 32 > > * GetDetailedDescription (TArray< FString, TSizedDefaultAllocator< 32 > > *result, const FString *IndentPrefix)
 
float GetHealthPercentage ()
 
float GetHealth ()
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
void DrawFloatingChatMessage (AShooterHUD *HUD, FString *Message, long double receivedChatTime)
 
float GetClientRotationInterpSpeed (const UE::Math::TVector< double > *RootLoc)
 
void ForceRefreshBones (UObject *a2)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void EndForceSkelUpdate ()
 
void ForceMeshRelevant (float Duration)
 
bool IsConscious ()
 
bool IsEncumbered ()
 
void Stasis ()
 
void CheckBasedOnDino ()
 
void Unstasis ()
 
void OnVoiceTalkingStateChanged (bool isTalking, bool InbIsMuted)
 
bool AllowFallDamage (const FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage)
 
UPrimalCharacterStatusComponent * GetCharacterStatusComponent ()
 
void DrawLocalPlayerHUD (AShooterHUD *HUD)
 
bool IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType)
 
float GetMaxSpeedModifier ()
 
float GetRotationRateModifier ()
 
float GetJumpZModifier ()
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
float GetDefaultMovementSpeed ()
 
void TakeFallingDamage (const FHitResult *Hit)
 
void ApplyCustomFallDamage (const UE::Math::TVector< double > *Location, const UE::Math::TVector< double > *Velocity, float FallDamageThreshold)
 
void NativeOnLanded (const FHitResult *Hit)
 
void NetDidLand_Implementation ()
 
void DidLand ()
 
void FadeOutLoadingMusic ()
 
void LocalPossessedBy (APlayerController *ByController)
 
void LocalUnpossessed_Implementation ()
 
UAudioComponent * PlayFootstep ()
 
EPhysicalSurface GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles)
 
EPhysicalSurface GetPhysMatTypeFromHits (const TArray< FHitResult, TSizedDefaultAllocator< 32 > > *FromHits)
 
bool ModifyInputAcceleration (UE::Math::TVector< double > *InputAcceleration)
 
bool AnimationPreventsInput ()
 
float SetHealth (float newHealth)
 
bool IsOfTribe (int ID)
 
void SetRagdollReplication (bool Enabled)
 
void Serialize (FArchive *Ar)
 
void ReplicateRagdoll ()
 
void InitRagdollRepConstraints ()
 
void TermRagdollRepConstraints ()
 
void SleepBodies ()
 
void UpdateRagdollReplicationOnClient ()
 
void ClientEndRagdollUpdate_Implementation (int a2)
 
void OnRep_RagdollPositions ()
 
void InitRagdollReplication (__int16 a2)
 
bool CanDragCharacter (APrimalCharacter *Character, bool bIgnoreWeight)
 
bool HasEnoughWeightToDragCharacter (APrimalCharacter *Character)
 
void NotifyEquippedItems ()
 
void NotifyUnequippedItems ()
 
bool CanBeDragged ()
 
bool IsInvincible ()
 
__int64 GetNearestBoneIndexForDrag (APrimalCharacter *Character, UE::Math::TVector< double > *HitLocation)
 
bool TryDragCharacterTarget (APrimalCharacter *Character)
 
void TryDragCharacter ()
 
void UpdateDragging ()
 
void OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnEndDrag_Implementation ()
 
void OnBeginDragged (APrimalCharacter *Dragger)
 
void OnDraggedStarted ()
 
void TickBeingDragged (float DeltaSeconds)
 
void OnDraggedInterpEnded ()
 
void OnEndDragged (APrimalCharacter *Dragger)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
float GetKillXP ()
 
void UpdateIK ()
 
void EnableIK (bool bEnable, bool bForceOnDedicated)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyIndex)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutElements)
 
void SetBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
void ClearBiomeZoneVolume (ABiomeZoneVolume *theVolume)
 
void RefreshBiomeZoneVolumes ()
 
void ForceTickPoseDelta (UObject *a2)
 
bool CheckJumpOutOfWater ()
 
bool IsTargetableDead ()
 
void RequestPoop ()
 
bool Poop (bool bForcePoop)
 
void EmitPoop ()
 
bool IsValidForStatusRecovery ()
 
bool GetGroundLocation (UE::Math::TVector< double > *theGroundLoc, const UE::Math::TVector< double > *OffsetUp, const UE::Math::TVector< double > *OffsetDown)
 
void DeathHarvestingFadeOut_Implementation ()
 
void ServerUploadCharacter (AShooterPlayerController *UploadedBy)
 
void ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void NetAddCharacterMovementImpulse_Implementation (UE::Math::TVector< double > *Impulse, __int64 bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
void NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
bool AllowSaving ()
 
bool IsWatered ()
 
void OnDeserializedByGame (EOnDeserializationType::Type DeserializationType)
 
int LevelUpPlayerAddedStat (TEnumAsByte< EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer)
 
void CheckJumpInput (float DeltaTime)
 
void ServerTryPoop_Implementation ()
 
void ClientFailedPoop_Implementation ()
 
void ClientDidPoop_Implementation ()
 
void TryAccessInventoryWrapper ()
 
void TryAccessInventoryReleased ()
 
bool TryAccessInventory ()
 
void ToggleCameraProbeModePressed1 (FKey *Key)
 
void ToggleCameraProbeModePressed2 (FKey *Key)
 
void ToggleCameraProbeModeReleased1 (FKey *Key)
 
void ToggleCameraProbeModeReleased2 (FKey *Key)
 
void CameraProbeModeNext ()
 
void CameraProbeModePrevious ()
 
bool IsRagdolled ()
 
void NetForceUpdateAimedCharacters_Implementation (UE::Math::TVector< double > *StartLoc, UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius)
 
bool HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch)
 
bool HasBuffWithCustomTag (FName buffCustomTag)
 
bool HasBuffWithCustomTags (TArray< FName, TSizedDefaultAllocator< 32 > > *customTags)
 
int GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch)
 
APrimalBuff * GetBuff (TSubclassOf< APrimalBuff > BuffClass)
 
void GetBuffs (TArray< APrimalBuff *, TSizedDefaultAllocator< 32 > > *TheBuffs)
 
APrimalBuff * GetBuffForPostEffect (UMaterialInterface *anEffect)
 
void AddAdditionalDefaultBuffs (UWorld *world, TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > *ToBuffs)
 
void RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff)
 
bool IsInSingletonMission ()
 
void UpdateNetDynamicMusic ()
 
void NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
bool IsMeshGameplayRelevant ()
 
float GetCorpseDecayRate ()
 
void TagFriendlyStructures ()
 
void DestroyByMeshing ()
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void OnAttachedToCharacter ()
 
void OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection)
 
void ClearMountedDino (bool fromMountedDino)
 
bool DinoMountOnMe (APrimalDinoCharacter *dinoCharacter)
 
bool CanMountOnMe (APrimalDinoCharacter *dinoCharacter)
 
bool HasCryoSickness ()
 
float GetDragWeight (APrimalCharacter *ForDragger)
 
void SetBase (UPrimitiveComponent *NewBaseComponent, const FName BoneName, bool bNotifyPawn)
 
void UnPossessed ()
 
void TryCallAttackTarget ()
 
void TryCallMoveTo ()
 
void TryCallMoveToEx (bool bOnlyAttackTarget)
 
UTexture2D * GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture)
 
bool CanBePainted ()
 
UPaintingTexture * GetPaintingTexture ()
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
void NetStopAllAnimMontage_Implementation ()
 
void DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch)
 
bool ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface)
 
void PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID)
 
void TryCallStayOne ()
 
void TryCallFollowOne ()
 
void TryCallFollowDistanceCycleOne ()
 
void TryCallFlyerLandOne ()
 
void OnRep_AttachmentReplication ()
 
FString * GetDebugInfoString (FString *result)
 
bool AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
APrimalDinoCharacter * GetBasedOrSeatingOnDino (__int16 a2)
 
APrimalDinoCharacter * GetBasedOnDino (bool bUseReplicatedData, bool bOnlyConsciousDino)
 
float GetBaseDragWeight ()
 
void ClientHandleNetDestroy ()
 
bool AllowParallelAnimations (USkeletalMeshComponent *forComp)
 
bool UseClearOnConsumeInput ()
 
float GetDamageTorpidityIncreaseMultiplierScale ()
 
float GetIndirectTorpidityIncreaseMultiplierScale ()
 
void NotifyBumpedByPawn (APrimalCharacter *ByPawn)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
float GetTPVHorizontalCameraOffset ()
 
float GetTPVHorizontalCameraOffsetFromSlider ()
 
float GetTransitionToCameraStateInterpTime (TEnumAsByte< EPrimalCameraState > ToFinalCameraState)
 
float GetPrimalCameraDesiredArmLength (const FPrimalCameraParams *ForCameraParams, float CurrentCameraArmLength, float DefaultCameraArmLength)
 
float GetPrimalCameraDesiredArmLength (float CurrentCameraArmLength, float DefaultCameraArmLength)
 
bool UseCenteredTPVCamera ()
 
void PossessedBy (AController *NewController)
 
bool IsBlockedByShield (const FHitResult *HitInfo, const UE::Math::TVector< double > *ShotDirection, bool bBlockAllPointDamage)
 
void BPNetAddCharacterMovementImpulse (UE::Math::TVector< double > *Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns)
 
void BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, UE::Math::TVector< double > *NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
void NetSetMovementModeSimulatedInternal_Implementation (EMovementMode NewMovementMode)
 
float GetGravityZScale ()
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PreviousCustomMode)
 
void SetCharacterAndRagdollLocation (UE::Math::TVector< double > *NewLocation)
 
void CheckRagdollPenetration ()
 
APrimalStructureExplosive * GetAttachedExplosive ()
 
bool IsInVacuumSealedSpace ()
 
void ClientOrderedMoveTo_Implementation (UE::Math::TVector< double > *MoveToLoc)
 
void ClientOrderedAttackTarget_Implementation (AActor *attackTarget)
 
void DownCallOne ()
 
float BPModifyFOV_Implementation (float FOVIn)
 
bool AllowOverrideWalkingVelocity ()
 
bool AllowOverrideSwimmingVelocity ()
 
bool AllowOverrideNewFallVelocity ()
 
void OverrideWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
char PreventLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity)
 
bool AllowOverrideFlyingVelocity ()
 
void OverrideFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void SetDynamicMusic (USoundBase *newMusic)
 
bool PreventsTargeting_Implementation (AActor *ByActor)
 
bool PreventInputType (EPrimalCharacterInputType::Type inputType)
 
bool PreventInputDoesOffset ()
 
bool IsAlliedWithOtherTeam (int OtherTeamID)
 
void ResetCollisionSweepLocation (const UE::Math::TVector< double > *newLocation, bool bForceReset)
 
void DidTeleport_Implementation (UE::Math::TVector< double > *newLoc, UE::Math::TRotator< double > *newRot, bool bDoCameraFade, FLinearColor *CameraFadeColor)
 
void FinalLoadedFromSaveGame ()
 
void OnConstruction (const UE::Math::TTransform< double > *Transform)
 
void OnUpdateSimulatedPosition (const UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation)
 
void NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount)
 
void PerBuffLambda (std::function< void __cdecl(APrimalBuff *)> *lambda)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
bool IsAttachedToSomething ()
 
void AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, const FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation)
 
void AttachedToOtherCharacterUpdateWorldLocation (const UE::Math::TVector< double > *worldLocation)
 
void DetachFromOtherCharacter (const bool enableMovementAndCollision)
 
bool ConsumeProjectileImpact (AShooterProjectile *theProjectile, const FHitResult *HitResult)
 
bool CanProne ()
 
void Prone (bool bClientSimulation)
 
void UnProne (bool bClientSimulation)
 
void OnRep_IsProne (__int64 a2)
 
void RecalculateBaseEyeHeight ()
 
void Crouch (bool bClientSimulation)
 
void Landed (const FHitResult *Hit)
 
bool IsProneOrSitting (bool bIgnoreLockedToSeat)
 
void DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore)
 
bool IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried)
 
void InitializedAnimScriptInstance ()
 
bool ForceAddUnderwaterCharacterStatusValues ()
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
void OnMassTeleportEvent (const EMassTeleportState::Type EventState, const APrimalCharacter *TeleportInitiatedByChar)
 
bool GetAllAttachedChars (TArray< APrimalCharacter *, TSizedDefaultAllocator< 32 > > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
bool GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, const APrimalCharacter *OriginalChar, bool *bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
void ClearCachedIkTraceResults ()
 
float OverrideTerminalVelocity ()
 
void ClientCheatFly_Implementation ()
 
void ClientCheatWalk_Implementation ()
 
bool UseOverrideWaterJumpVelocity ()
 
float GetOverrideWaterJumpVelocity (float OutOfWaterZ)
 
void OverrideCameraTargetOriginLocation (UE::Math::TVector< double > *OutOverrideOrigin, const FName WithCameraStyle)
 
void OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed)
 
void NativeSimulateHair (TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *CurrentPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *LastPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *RestPos, TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *PivotPos, TArray< float, TSizedDefaultAllocator< 32 > > *RestDistance, UE::Math::TVector< double > *HairSocketLoc, UE::Math::TRotator< double > *HairSocketRot, UE::Math::TVector< double > *ChestSocketLoc, UE::Math::TRotator< double > *ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, UE::Math::TVector< double > *ShoulderLCollisionOffset, float ShoulderLCollisionRadius, UE::Math::TVector< double > *ShoulderRCollisionOffset, float ShoulderRCollisionRadius, UE::Math::TVector< double > *HeadHairCollisionOffset, float HeadHairCollisionRadius, UE::Math::TVector< double > *NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, UE::Math::TTransform< double > *LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck)
 
bool ShouldDisableCameraInterpolation ()
 
EMovementMode GetPrimalCharMovementMode ()
 
bool BuffsPreventInventoryAccess ()
 
bool PreventNotifySound (USoundBase *SoundIn)
 
void OnCameraStyleChangedNotify (const FName *NewCameraStyle, const FName *OldCameraStyle)
 
void OnPaintingComponentInitialized (const UStructurePaintingComponent *PaintingComp)
 
void ClearMovementTether ()
 
bool IsMovementTethered ()
 
bool IsWithinTether ()
 
bool IsTargetWithinTether (const UE::Math::TVector< double > *Destination, float AdditionalRadius)
 
TArray< APawn *, TSizedDefaultAllocator< 32 > > * GetTrueBasedPawns (TArray< APawn *, TSizedDefaultAllocator< 32 > > *result)
 
USoundBase * OverrideCharacterSound (USoundBase *SoundIn)
 
USoundBase * BPOverrideCharacterSound_Implementation (USoundBase *SoundIn)
 
UParticleSystem * BPOverrideCharacterParticle_Implementation (UParticleSystem *ParticleIn)
 
void LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride)
 
bool IsDeadOrDying ()
 
void BPSuicide_Implementation ()
 
void OnUROPostInterpolation (float Delta, USkeletalMeshComponent *InMesh, TArray< UE::Math::TTransform< double >, TSizedDefaultAllocator< 32 > > *InterpTransforms)
 
void GetPrimalCameraParams (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, bool bIncludeWeaponOverride, FName ForProfileId)
 
void FindAndApplyWeaponCameraParamsOverride (FPrimalCameraParams *OutCameraParams, const APrimalCharacter *CharForConditionChecks, FName ForProfileId)
 
FName * GetCurrentCameraProfileId (FName *result)
 
void SetCameraProfile_Implementation (FName NewProfileId)
 
bool ShouldUseASACamera (bool bCheckShouldSwitchToOld)
 
bool ShouldASACameraSwitchToOld (bool bDontCheckForTargeting)
 
bool IsASACameraEnabled ()
 
bool HasValidASACameraConfig ()
 
bool ShouldUseLongFallCameraPivotZValues ()
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool WantsToUseRagdollForSleeping ()
 
bool WantsToUseRagdollForDeath ()
 
UAnimationAsset * GetDeathAnim_Implementation (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser)
 
void GenerateDeathAnim (float KillingDamage, const UE::Math::TVector< double > *ImpactVelocity, APawn *InstigatingPawn, AActor *DamageCauser)
 
bool IsFollowingFinalPathSegment ()
 
void GetWindSourceComponents (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *Components, int includePriorityGreaterThan, bool bIsFirstPerson)
 
void OnCharacterStepped_Implementation (UE::Math::TVector< double > *PrevLocation, UE::Math::TVector< double > *NewLocation)
 
void NetSetReplicatedDeathAnim_Implementation (UAnimationAsset *Anim)
 
FLinearColor * GetFXBloodColor_Implementation (FLinearColor *result)
 
void OnRep_ReplicatedBasedMovement ()
 
void UpdateReplicatedBasedMovement ()
 
AActor * GetBasedOnDinoAsActor (bool bUseReplicatedData, bool bOnlyConsciousDino)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void UpdateEquippedItemDurabilityVariable (FItemNetID itemID, float ItemDurabilityPercentage)
 
void UpdateEquippedItemDurabilityMaterials (FItemNetID itemID, float ItemDurabilityPercentage)
 
void UpdateAllEquippedItemsDurabilityMaterials ()
 
void UpdateAllEquippedItemsDurabilityVariables ()
 
void OnRep_ReplicateMovement ()
 
bool ShouldUseArmorDurabilityVFX ()
 
- Public Member Functions inherited from ACharacter
TObjectPtr< USkeletalMeshComponent > & MeshField ()
 
TObjectPtr< UCharacterMovementComponent > & CharacterMovementField ()
 
TObjectPtr< UCapsuleComponent > & CapsuleComponentField ()
 
FBasedMovementInfo & BasedMovementField ()
 
FReplicatedBasedMovementInfo & ReplicatedBasedMovementField ()
 
float & AnimRootMotionTranslationScaleField ()
 
UE::Math::TVector< double > & BaseTranslationOffsetField ()
 
UE::Math::TQuat< double > & BaseRotationOffsetField ()
 
long double & ReplicatedServerLastTransformUpdateTimeStampField ()
 
float & ReplayLastTransformUpdateTimeStampField ()
 
bool & bInBaseReplicationField ()
 
float & CrouchedEyeHeightField ()
 
float & JumpKeyHoldTimeField ()
 
float & JumpOfWaterKeyHoldTimeField ()
 
float & JumpForceTimeRemainingField ()
 
float & ProxyJumpForceStartedTimeField ()
 
float & JumpMaxHoldTimeField ()
 
int & JumpMaxCountField ()
 
int & JumpCurrentCountField ()
 
int & JumpCurrentCountPreJumpField ()
 
unsigned int & NumActorOverlapEventsCounterField ()
 
FCharacterReachedApexSignature & OnReachedJumpApexField ()
 
FLandedSignature & LandedDelegateField ()
 
FMovementModeChangedSignature & MovementModeChangedDelegateField ()
 
FCharacterMovementUpdatedSignature & OnCharacterMovementUpdatedField ()
 
FRootMotionSourceGroup & SavedRootMotionField ()
 
FRootMotionMovementParams & ClientRootMotionParamsField ()
 
TArray< FSimulatedRootMotionReplicatedMove, TSizedDefaultAllocator< 32 > > & RootMotionRepMovesField ()
 
FRepRootMotionMontage & RepRootMotionField ()
 
long double & LeftDynamicActorBaseTimeField ()
 
long double & LastClientForceUpdateMovementTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bIsCrouched ()
 
BitFieldValue< bool, unsigned __int32 > bProxyIsJumpForceApplied ()
 
BitFieldValue< bool, unsigned __int32 > bCurrentlyUpdatingRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bPressedJump ()
 
BitFieldValue< bool, unsigned __int32 > bClientUpdating ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasFalling ()
 
BitFieldValue< bool, unsigned __int32 > bClientResimulateRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bClientResimulateRootMotionSources ()
 
BitFieldValue< bool, unsigned __int32 > bSimGravityDisabled ()
 
BitFieldValue< bool, unsigned __int32 > bClientCheckEncroachmentOnNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bServerMoveIgnoreRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bWasJumping ()
 
UPrimitiveComponent * GetMovementBase ()
 
UPawnMovementComponent * GetMovementComponent ()
 
void ClientAdjustRootMotionSourcePosition (float TimeStamp, FRootMotionSourceGroup *ServerRootMotion, bool bHasAnimRootMotion, float ServerMontageTrackPosition, UE::Math::TVector< double > *ServerLoc, FVector_NetQuantizeNormal *ServerRotation, float ServerVelZ, UPrimitiveComponent *ServerBase, FName ServerBoneName, bool bHasBase, bool bBaseRelativePosition, unsigned __int8 ServerMovementMode)
 
void OnJumped ()
 
void OnLanded (const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void PostInitializeComponents ()
 
void CacheInitialMeshOffset (UE::Math::TVector< double > *MeshRelativeLocation, UE::Math::TRotator< double > *MeshRelativeRotation, __int64 a4)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetDefaultHalfHeight ()
 
UActorComponent * FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
void NotifyJumpApex ()
 
void Landed (const FHitResult *Hit)
 
bool CanJump ()
 
bool CanJumpInternal_Implementation ()
 
void ResetJumpState ()
 
bool IsJumpProvidingForce ()
 
void RecalculateBaseEyeHeight ()
 
void OnRep_IsCrouched (__int64 a2)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
bool CanCrouch ()
 
void Crouch (bool bClientSimulation)
 
void UnCrouch (bool bClientSimulation)
 
void OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void ApplyDamageMomentum (float DamageTaken, const FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void ClearCrossLevelReferences (__int64 a2, __int64 a3, __int64 a4)
 
void SetBase (UPrimitiveComponent *NewBaseComponent, const FName InBoneName, bool bNotifyPawn)
 
void TurnOff ()
 
void Restart ()
 
void PawnClientRestart ()
 
void PossessedBy (AController *NewController)
 
void UnPossessed ()
 
void TornOff ()
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void BaseChange ()
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void LaunchCharacter (UE::Math::TVector< double > *LaunchVelocity, bool bXYOverride, bool bZOverride)
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, unsigned __int8 PrevCustomMode)
 
bool ShouldNotifyLanded (const FHitResult *Hit)
 
void Jump ()
 
void StopJumping ()
 
void CheckJumpInput (float DeltaTime)
 
void ClearJumpInput (float DeltaTime)
 
float GetJumpMaxHoldTime ()
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedBasedMovement ()
 
void OnRep_ReplicatedMovement ()
 
void SimulatedRootMotionPositionFixup (float DeltaSeconds)
 
bool RestoreReplicatedMove (const FSimulatedRootMotionReplicatedMove *RootMotionRepMove)
 
void OnUpdateSimulatedPosition (const UE::Math::TVector< double > *OldLocation, const UE::Math::TQuat< double > *OldRotation)
 
void PostNetReceiveLocationAndRotation ()
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
UAnimMontage * GetCurrentMontage ()
 
void ClientCheatWalk_Implementation ()
 
void ClientCheatFly_Implementation ()
 
void ClientCheatGhost_Implementation ()
 
bool IsBasedOnDynamicActor ()
 
void ClientForceUpdateMovement_Implementation (UE::Math::TVector< double > *NewLocation, UE::Math::TVector< double > *NewVelocity)
 
- Public Member Functions inherited from APrimalPawn
FRotator_NetQuantizeSmartPitch & LastMovementDesiredRotationField ()
 
float & HarvestingDestructionMeshRangeMultiplerField ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventMovementMode ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlayingTurningAnim ()
 
BitFieldValue< bool, unsigned __int32 > bClearOnConsume ()
 
BitFieldValue< bool, unsigned __int32 > bUse_ModifySavedMoveAcceleration_PreRep ()
 
BitFieldValue< bool, unsigned __int32 > bUse_ModifySavedMoveAcceleration_PostRep ()
 
BitFieldValue< bool, unsigned __int32 > bSetDefaultMovementMode ()
 
AController * GetCharacterController ()
 
void SetLastMovementDesiredRotation (const UE::Math::TRotator< double > *InRotation)
 
void InterceptInputEvent (const FString *InputName)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool AllowMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
bool PreventMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
APlayerController * GetOwnerController ()
 
bool IsLocallyControlledByPlayer ()
 
void InitInputComponent ()
 
- Public Member Functions inherited from APawn
float & BaseEyeHeightField ()
 
FieldArray< char, 1 > AutoPossessAIField ()
 
TSubclassOf< AController > & AIControllerClassField ()
 
TObjectPtr< APlayerState > & PlayerStateField ()
 
float & BlendedReplayViewPitchField ()
 
TObjectPtr< AController > & LastHitByField ()
 
TObjectPtr< AController > & ControllerField ()
 
TObjectPtr< AController > & PreviousControllerField ()
 
float & AllowedYawErrorField ()
 
UE::Math::TVector< double > & ControlInputVectorField ()
 
UE::Math::TVector< double > & LastControlInputVectorField ()
 
TSubclassOf< UInputComponent > & OverrideInputComponentClassField ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationPitch ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationYaw ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationRoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanAffectNavigationGeneration ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseCustomCameraComponent ()
 
BitFieldValue< bool, unsigned __int32 > bDisableControllerDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bInputEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bProcessingOutsideWorldBounds ()
 
BitFieldValue< bool, unsigned __int32 > bIsLocalViewTarget ()
 
bool IsPawnControlled ()
 
AShooterPlayerState * GetPlayerState ()
 
void PostLoad ()
 
void BeginPlay ()
 
void GetMoveGoalReachTest (const AActor *MovingActor, const UE::Math::TVector< double > *MoveOffset, UE::Math::TVector< double > *GoalOffset, float *GoalRadius, float *GoalHalfHeight)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void PreInitializeComponents ()
 
void PostInitializeComponents ()
 
void PostRegisterAllComponents ()
 
UPawnMovementComponent * GetMovementComponent ()
 
void UpdateNavAgent ()
 
void SetCanAffectNavigationGeneration (bool bNewValue, bool bForceUpdate)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
bool IsLocallyControlled ()
 
bool IsPlayerControlled ()
 
bool IsBotControlled ()
 
bool ReachedDesiredRotation ()
 
float GetDefaultHalfHeight ()
 
bool ShouldTickIfViewportsOnly ()
 
void SpawnDefaultController ()
 
void TurnOff ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
APlayerController * GetLocalViewingPlayerController ()
 
void PawnClientRestart ()
 
void NotifyRestarted ()
 
void Destroyed ()
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
bool ShouldTakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float TakeDamage (float Damage, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void OnRep_Controller ()
 
void PossessedBy (AController *NewController)
 
void UnPossessed ()
 
void NotifyControllerChanged ()
 
UNetConnection * GetNetConnection ()
 
UPlayer * GetNetOwningPlayer ()
 
UInputComponent * CreatePlayerInputComponent ()
 
void DestroyPlayerInputComponent ()
 
bool IsMoveInputIgnored ()
 
void AddMovementInput (UE::Math::TVector< double > *WorldDirection, float ScaleValue, bool bForce)
 
void AddControllerPitchInput (float Val)
 
void AddControllerYawInput (float Val)
 
void AddControllerRollInput (float Val)
 
void Restart ()
 
APhysicsVolume * GetPawnPhysicsVolume ()
 
APhysicsVolume * GetPhysicsVolume ()
 
void RecalculateBaseEyeHeight ()
 
void Reset ()
 
FString * GetHumanReadableName (FString *result)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void GetActorEyesViewPoint (UE::Math::TVector< double > *out_Location, UE::Math::TRotator< double > *out_Rotation)
 
bool InFreeCam ()
 
void OutsideWorldBounds ()
 
void FaceRotation (UE::Math::TRotator< double > *NewControlRotation, float DeltaTime)
 
void DetachFromControllerPendingDestroy ()
 
AController * GetDamageInstigator (AController *InstigatedBy, const UDamageType *DamageType)
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
void PostNetReceiveVelocity (const UE::Math::TVector< double > *NewVelocity)
 
void PostNetReceiveLocationAndRotation ()
 
bool IsBasedOnActor (const AActor *Other)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
const FNavAgentProperties * GetNavAgentPropertiesRef ()
 
FVector * GetPawnViewLocation (FVector *result)
 
- Public Member Functions inherited from AActor
FActorTickFunction & PrimaryActorTickField ()
 
EActorUpdateOverlapsMethod & UpdateOverlapsMethodDuringLevelStreamingField ()
 
int & LastForceNetUpdateFrameField ()
 
float & InitialLifeSpanField ()
 
float & CustomTimeDilationField ()
 
int & RayTracingGroupIdField ()
 
FRepAttachment & AttachmentReplicationField ()
 
FRepMovement & ReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FName & NetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
int & InputPriorityField ()
 
long double & CreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
float & NetCullDistanceSquaredField ()
 
int & NetTagField ()
 
float & NetUpdateFrequencyField ()
 
float & MinNetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeOnScreenField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandle & TimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
int & CachedStasisGridIndexField ()
 
FTakePointDamageSignature & OnTakePointDamageField ()
 
FActorBeginOverlapSignature & OnActorBeginOverlapField ()
 
FActorBeginCursorOverSignature & OnBeginCursorOverField ()
 
FActorOnClickedSignature & OnClickedField ()
 
FActorOnInputTouchBeginSignature & OnInputTouchBeginField ()
 
FActorBeginTouchOverSignature & OnInputTouchEnterField ()
 
FActorHitSignature & OnActorHitField ()
 
FActorEndPlaySignature & OnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFence & DetachFenceField ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32 > bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32 > bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32 > bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32 > bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32 > bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32 > bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32 > bAsyncPhysicsTickEnabled ()
 
FString * GetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorld * GetWorld ()
 
FTimerManager * GetWorldTimerManager ()
 
UGameInstance * GetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnection * GetNetConnection ()
 
UPlayer * GetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActor * GetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolume * GetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponent * FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponent * GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponent * FindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettings * GetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriver * GetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActor * GetSelectionParent ()
 
AActor * GetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponent * GetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponent * CreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponent * CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponent * AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponent * GetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponent * GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponent * GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerController * GetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChanged & OnTargetingTeamChangedField ()
 
int & TargetingTeamField ()
 
int & CustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FName & CustomTagField ()
 
int & CustomDataField ()
 
FActorCustomEventSignature & OnActorCustomEventField ()
 
long double & LastThrottledTickTimeField ()
 
FActorMatineeUpdated & OnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long double & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
int & LastActorForceReplicationFrameField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
int & LastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
float & OverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FString & LastSelectedWindSourceComponentNameField ()
 
unsigned __int8 & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
float & ReplicationIntervalMultiplierField ()
 
float & ClientReplicationSendNowThresholdField ()
 
int & ForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTaken & OnSemaphoreTakenField ()
 
long double & OriginalCreationTimeField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
unsigned int & LastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
int & NetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32 > bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32 > bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOption * GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2D * GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOption * GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOption * GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FString * GetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObject * CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObject * GetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FString * GetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetId * GetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FString * GetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunction * FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObject * GetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FProperty * FindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersion * GetLinkerUEVersion (FPackageFileVersion *result)
 
FString * GetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FString * GetFullGroupName (FString *result, bool bStartWithOuter)
 
UObject * GetOutermostObject ()
 
UPackage * GetPackage ()
 
bool MarkPackageDirty ()
 
UObject * GetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoad * GetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlags & ObjectFlagsField ()
 
int & InternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FName & NamePrivateField ()
 
FName & NameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackage * GetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClass * StaticClass ()
 
static void StaticRegisterNativesAPrimalWheeledVehicleCharacter ()
 
- Static Public Member Functions inherited from APrimalDinoCharacter
static UClass * GetPrivateStaticClass ()
 
static UClass * StaticClass ()
 
static void StaticRegisterNativesAPrimalDinoCharacter ()
 
static APrimalDinoCharacter * FindDinoWithID (UWorld *aWorld, unsigned int DinoID1, unsigned int DinoID2)
 
static APrimalDinoCharacter * SpawnDino (UWorld *World, TSubclassOf< APrimalDinoCharacter > DinoClass, UE::Math::TVector< double > *SpawnLoc, UE::Math::TRotator< double > *SpawnRot, float LevelMultiplier, int ExtraLevelOffset, bool AddLevelOffsetBeforeMultiplier, bool bOverrideBaseNPCLevel, int BaseLevelOverrideValue, bool bNPCDontWander, float NPCAIRangeMultiplier, int NPCAbsoluteBaseLevel, bool bSpawnWithoutCapsuleOffset, bool shouldGender, bool makeFemale)
 
static APrimalDinoCharacter * BPStaticCreateBabyDino (UWorld *TheWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, const UE::Math::TVector< double > *theGroundLoc, float actorRotationYaw, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *EggColorSetIndices, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *EggNumberOfLevelUpPointsApplied, TArray< unsigned char, TSizedDefaultAllocator< 32 > > *EggMutationsApplied, float EggTamedIneffectivenessModifier, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestors, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestorsMale, int NotifyTeamOverride, int EggRandomMutationsFemale, int EggRandomMutationsMale, int EggGenderOverride)
 
static APrimalDinoCharacter * StaticCreateBabyDino (UWorld *theWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, const UE::Math::TVector< double > *theGroundLoc, float actorRotationYaw, unsigned __int8 *EggColorSetIndices, unsigned __int8 *EggNumberOfLevelUpPointsApplied, unsigned __int8 *EggMutationsApplied, float EggTamedIneffectivenessModifier, int NotifyTeamOverride, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestors, TArray< FDinoAncestorsEntry, TSizedDefaultAllocator< 32 > > *EggDinoAncestorsMale, int EggRandomMutationsFemale, int EggRandomMutationsMale, int EggGenderOverride)
 
static APrimalDinoCharacter * SpawnFromDinoData (const FARKDinoData *InDinoData, UWorld *InWorld, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, int ForTeam, bool bGenerateNewDinoID, AShooterPlayerController *TamerController)
 
static APrimalDinoCharacter * SpawnFromDinoDataEx (const FARKDinoData *InDinoData, UWorld *InWorld, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, bool *dupedDino, int ForTeam, bool bGenerateNewDinoID, AShooterPlayerController *TamerController)
 
- Static Public Member Functions inherited from APrimalCharacter
static void StaticRegisterNativesAPrimalCharacter ()
 
static UClass * StaticClass ()
 
static void StaticApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, UE::Math::TVector< double > *Offset, float MaxExtent, int Pose, bool bCollisionOn)
 
static void StaticApplyCharacterSnapshotEquipment (UPrimalInventoryComponent *Inventory, AActor *To)
 
static void StaticRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
static int StaticGetSnapshotPoseCount (UPrimalItem *Item)
 
static FPrimalSnapshotPose * StaticGetSnapshotPose (FPrimalSnapshotPose *result, UPrimalItem *Item, int PoseIndex)
 
static UActorComponent * GetSnapshotComponent (AActor *From, FName Tag)
 
static UActorComponent * CreateSnapshotComponent (AActor *For, UObject *Template, FName Tag, FName Name)
 
static void ForceUpdateAimedCharacters (UWorld *World, const UE::Math::TVector< double > *StartLoc, const UE::Math::TVector< double > *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius, bool bOnlyRefreshRelevancyValues)
 
- Static Public Member Functions inherited from ACharacter
static UClass * StaticClass ()
 
static void StaticRegisterNativesACharacter ()
 
- Static Public Member Functions inherited from APrimalPawn
static UClass * StaticClass ()
 
static void StaticRegisterNativesAPrimalPawn ()
 
- Static Public Member Functions inherited from APawn
static UClass * GetPrivateStaticClass ()
 
static void StaticRegisterNativesAPawn ()
 
- Static Public Member Functions inherited from AActor
static UClass * StaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClass * GetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClass * StaticClass ()
 
static const FName * AssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicy > OnTeamChangedForActorField )()
 

Detailed Description

Definition at line 11238 of file Actor.h.

Member Function Documentation

◆ BackForceField()

float & APrimalWheeledVehicleCharacter::BackForceField ( )
inline

Definition at line 11261 of file Actor.h.

◆ CenterTraceLocationOffsetField()

UE::Math::TVector< double > & APrimalWheeledVehicleCharacter::CenterTraceLocationOffsetField ( )
inline

Definition at line 11266 of file Actor.h.

◆ ClearRider()

void APrimalWheeledVehicleCharacter::ClearRider ( bool bFromRider,
bool bCancelForceLand,
bool SpawnDinoDefaultController,
int OverrideUnboardDirection,
bool bForceEvenIfBuffPreventsClear )
inline

Definition at line 11283 of file Actor.h.

◆ ClientMultiUse()

void APrimalWheeledVehicleCharacter::ClientMultiUse ( APlayerController * ForPC,
int UseIndex,
int hitBodyIndex )
inline

Definition at line 11281 of file Actor.h.

◆ DeathFXField()

UParticleSystem *& APrimalWheeledVehicleCharacter::DeathFXField ( )
inline

Definition at line 11259 of file Actor.h.

◆ DefaultAngularDampingField()

float & APrimalWheeledVehicleCharacter::DefaultAngularDampingField ( )
inline

Definition at line 11265 of file Actor.h.

◆ DefaultLinearDampingField()

float & APrimalWheeledVehicleCharacter::DefaultLinearDampingField ( )
inline

Definition at line 11264 of file Actor.h.

◆ DestroyPlayerInputComponent()

void APrimalWheeledVehicleCharacter::DestroyPlayerInputComponent ( )
inline

Definition at line 11278 of file Actor.h.

◆ DisplayDebug()

void APrimalWheeledVehicleCharacter::DisplayDebug ( UCanvas * Canvas,
const FDebugDisplayInfo * DebugDisplay,
float * YL,
float * YPos )
inline

Definition at line 11286 of file Actor.h.

◆ DustPSCField()

FieldArray< UParticleSystemComponent *, 4 > APrimalWheeledVehicleCharacter::DustPSCField ( )
inline

Definition at line 11243 of file Actor.h.

◆ EngineACField()

UAudioComponent *& APrimalWheeledVehicleCharacter::EngineACField ( )
inline

Definition at line 11244 of file Actor.h.

◆ GetCameraRelatedCollisionHeight()

void APrimalWheeledVehicleCharacter::GetCameraRelatedCollisionHeight ( float * InCollisionHeight)
inline

Definition at line 11293 of file Actor.h.

◆ GetMultiUseEntries()

void APrimalWheeledVehicleCharacter::GetMultiUseEntries ( APlayerController * ForPC,
TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > * MultiUseEntries,
int hitBodyIndex )
inline

Definition at line 11279 of file Actor.h.

◆ HonkACField()

UAudioComponent *& APrimalWheeledVehicleCharacter::HonkACField ( )
inline

Definition at line 11245 of file Actor.h.

◆ HonkSoundField()

USoundCue *& APrimalWheeledVehicleCharacter::HonkSoundField ( )
inline

Definition at line 11248 of file Actor.h.

◆ ImpactSoundField()

USoundCue *& APrimalWheeledVehicleCharacter::ImpactSoundField ( )
inline

Definition at line 11251 of file Actor.h.

◆ LandingSoundField()

USoundCue *& APrimalWheeledVehicleCharacter::LandingSoundField ( )
inline

Definition at line 11250 of file Actor.h.

◆ LastTimeTurnedInputField()

long double & APrimalWheeledVehicleCharacter::LastTimeTurnedInputField ( )
inline

Definition at line 11263 of file Actor.h.

◆ LateralSlipSkidThresholdField()

float & APrimalWheeledVehicleCharacter::LateralSlipSkidThresholdField ( )
inline

Definition at line 11255 of file Actor.h.

◆ LongSlipSkidThresholdField()

float & APrimalWheeledVehicleCharacter::LongSlipSkidThresholdField ( )
inline

Definition at line 11254 of file Actor.h.

◆ MinimumDamageSpeedField()

float & APrimalWheeledVehicleCharacter::MinimumDamageSpeedField ( )
inline

Definition at line 11262 of file Actor.h.

◆ NetHonk_Implementation()

void APrimalWheeledVehicleCharacter::NetHonk_Implementation ( bool bEnable)
inline

Definition at line 11291 of file Actor.h.

◆ OverrideCameraSweepChannel()

void APrimalWheeledVehicleCharacter::OverrideCameraSweepChannel ( ECollisionChannel * InSweepChannel)
inline

Definition at line 11294 of file Actor.h.

◆ PawnClientRestart()

void APrimalWheeledVehicleCharacter::PawnClientRestart ( )
inline

Definition at line 11277 of file Actor.h.

◆ PlayDying()

void APrimalWheeledVehicleCharacter::PlayDying ( float KillingDamage,
const FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 11285 of file Actor.h.

◆ PostInitializeComponents()

void APrimalWheeledVehicleCharacter::PostInitializeComponents ( )
inline

Definition at line 11275 of file Actor.h.

◆ ReceiveHit()

void APrimalWheeledVehicleCharacter::ReceiveHit ( UPrimitiveComponent * MyComp,
AActor * Other,
UPrimitiveComponent * OtherComp,
bool bSelfMoved,
UE::Math::TVector< double > * HitLocation,
UE::Math::TVector< double > * HitNormal,
UE::Math::TVector< double > * NormalImpulse,
const FHitResult * Hit )
inline

Definition at line 11292 of file Actor.h.

◆ ServerHonk_Implementation()

void APrimalWheeledVehicleCharacter::ServerHonk_Implementation ( bool bEnable)
inline

Definition at line 11290 of file Actor.h.

◆ SetRider()

void APrimalWheeledVehicleCharacter::SetRider ( AShooterCharacter * aRider)
inline

Definition at line 11282 of file Actor.h.

◆ SetupPlayerInputComponent()

void APrimalWheeledVehicleCharacter::SetupPlayerInputComponent ( UInputComponent * WithInputComponent)
inline

Definition at line 11287 of file Actor.h.

◆ SkidACField()

UAudioComponent *& APrimalWheeledVehicleCharacter::SkidACField ( )
inline

Definition at line 11246 of file Actor.h.

◆ SkidDurationRequiredForStopSoundField()

float & APrimalWheeledVehicleCharacter::SkidDurationRequiredForStopSoundField ( )
inline

Definition at line 11256 of file Actor.h.

◆ SkidFadeoutTimeField()

float & APrimalWheeledVehicleCharacter::SkidFadeoutTimeField ( )
inline

Definition at line 11252 of file Actor.h.

◆ SkidSoundField()

USoundCue *& APrimalWheeledVehicleCharacter::SkidSoundField ( )
inline

Definition at line 11247 of file Actor.h.

◆ SkidSoundStopField()

USoundCue *& APrimalWheeledVehicleCharacter::SkidSoundStopField ( )
inline

Definition at line 11249 of file Actor.h.

◆ SkidStartTimeField()

float & APrimalWheeledVehicleCharacter::SkidStartTimeField ( )
inline

Definition at line 11257 of file Actor.h.

◆ SkidThresholdVelocityField()

float & APrimalWheeledVehicleCharacter::SkidThresholdVelocityField ( )
inline

Definition at line 11253 of file Actor.h.

◆ SpringCompressionLandingThresholdField()

float & APrimalWheeledVehicleCharacter::SpringCompressionLandingThresholdField ( )
inline

Definition at line 11258 of file Actor.h.

◆ StartHonk()

void APrimalWheeledVehicleCharacter::StartHonk ( )
inline

Definition at line 11288 of file Actor.h.

◆ Stasis()

void APrimalWheeledVehicleCharacter::Stasis ( )
inline

Definition at line 11284 of file Actor.h.

◆ StaticClass()

static UClass * APrimalWheeledVehicleCharacter::StaticClass ( )
inlinestatic

Definition at line 11273 of file Actor.h.

◆ StaticRegisterNativesAPrimalWheeledVehicleCharacter()

static void APrimalWheeledVehicleCharacter::StaticRegisterNativesAPrimalWheeledVehicleCharacter ( )
inlinestatic

Definition at line 11274 of file Actor.h.

◆ StopHonk()

void APrimalWheeledVehicleCharacter::StopHonk ( )
inline

Definition at line 11289 of file Actor.h.

◆ TryMultiUse()

bool APrimalWheeledVehicleCharacter::TryMultiUse ( APlayerController * ForPC,
int UseIndex,
int hitBodyIndex )
inline

Definition at line 11280 of file Actor.h.

◆ TurnInput()

void APrimalWheeledVehicleCharacter::TurnInput ( float Val)
inline

Definition at line 11276 of file Actor.h.

◆ UpForceField()

float & APrimalWheeledVehicleCharacter::UpForceField ( )
inline

Definition at line 11260 of file Actor.h.


The documentation for this struct was generated from the following file: