|
int & | nLastActivationAnimField () |
|
FTimerHandle & | EndActivationAnimHandleField () |
|
float & | ActivateCameraShakeSpeedScaleField () |
|
UE::Math::TVector< double > & | FireOriginField () |
|
UE::Math::TVector< double > & | FireDirectionField () |
|
UE::Math::TVector< double > & | TargetLocationField () |
|
FName & | BeamTargetParameterNameField () |
|
USoundCue *& | FireLoopSoundField () |
|
UAudioComponent *& | FireLoopACField () |
|
USoundCue *& | IdleSoundField () |
|
UAudioComponent *& | IdleACField () |
|
USoundCue *& | EmptySoundField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActivated () |
|
BitFieldValue< bool, unsigned __int32 > | bActivationHeld () |
|
bool | CanPlayFireEffects () |
|
void | StartFire (bool bFromGamepad) |
|
bool | IsActivationAnimPlaying () |
|
void | StopFire () |
|
void | StartSecondaryAction () |
|
void | StartReload (bool bFromReplication) |
|
void | FireWeapon () |
|
void | Tick (float DeltaSeconds) |
|
void | PlayFireAnimation () |
|
void | EndActivationAnim () |
|
bool | ShouldDealDamage (AActor *TestActor) |
|
void | ActivateWeapon (bool bActivate, int nAnimIndex) |
|
void | ActivateWeapon_Internal (bool bActivate, int *nAnimIndex) |
|
void | ClientActivateWeapon_Implementation (bool bActivate) |
|
void | ServerActivateWeapon_Implementation (bool bActivate, int nAnimIndex) |
|
void | ClientHandleActivation_Implementation (bool bActivate) |
|
void | CancelActivation_Internal () |
|
void | TickShootFX_Internal () |
|
void | GetFirePosition (UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *ShootDir) |
|
bool | BeamTrace (UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *ShootDir, UE::Math::TVector< double > *OutImpact) |
|
void | MuzzlePSCSpawned () |
|
void | ServerCancelActivation_Implementation () |
|
void | ServerPreFire_Implementation (UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *ShootDir) |
|
int & | InstantDamageAmountField () |
|
float & | DamageTestSphereRadiusField () |
|
float & | DamageTestBoxExtentSideField () |
|
float & | DamageTestMuzzleOffsetField () |
|
float & | FlameHurtMaxDistanceField () |
|
TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > & | DamageImpactPointsField () |
|
UE::Math::TVector< double > & | MuzzleDirectionOffsetField () |
|
FColor & | FlameThrowerFXDefaultColorField () |
|
TSubclassOf< UDamageType > & | DamageTypeField () |
|
UParticleSystem *& | FlameThrowerFXField () |
|
UParticleSystem *& | FlameThrowerFX_FPVField () |
|
UParticleSystem *& | OnFireFXField () |
|
UParticleSystem *& | HarvestFXField () |
|
TArray< double, TSizedDefaultAllocator< 32 > > & | CachedShotsField () |
|
float & | ShotDelayField () |
|
float & | FXDelayField () |
|
int & | LastFrameServerTickShootFXCounterField () |
|
int & | ServerTickShootFXCallsThisFrameField () |
|
FTimerHandle & | EndFXDelayHandleField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMuzzlePSCTickGroupOverride () |
|
BitFieldValue< bool, unsigned __int32 > | bMuzzlePSC_IsTPV () |
|
void | ServerStopShootFX_Implementation () |
|
void | StartFire (bool bFromGamepad) |
|
void | StopFire () |
|
void | ResetFXDelay () |
|
void | StartReload (bool bFromReplication) |
|
void | FireWeapon () |
|
void | StopSimulatingWeaponFire () |
|
bool | IsPointInCone (UE::Math::TVector< double > *Point, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *Direction) |
|
void | TickShootFX_Implementation (bool a2) |
|
void | BeginShootFX_Implementation () |
|
void | ServerTickShootFX_Implementation () |
|
void | ServerBeginShootFX_Implementation () |
|
void | StopShootFX_Implementation () |
|
void | Tick (float DeltaSeconds) |
|
void | GetFirePosition (UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *ShootDir) |
|
void | EndFXDelay () |
|
void | SpawnImpactEffects () |
|
void | ClientSpawnHarvestFX_Implementation (const TArray< UE::Math::TVector< double >, TSizedDefaultAllocator< 32 > > *Impacts) |
|
float & | EquipTimeField () |
|
UAnimMontage * | OverrideProneInAnimField () |
|
UAnimMontage * | OverrideProneOutAnimField () |
|
UAnimMontage * | OverrideJumpAnimField () |
|
UAnimMontage * | OverrideLandedAnimField () |
|
TArray< UAnimSequence * > | OverrideRiderAnimSequenceFromField () |
|
TArray< UAnimSequence * > | OverrideRiderAnimSequenceToField () |
|
float & | ItemDurabilityToConsumePerMeleeHitField () |
|
float & | AmmoIconsCountField () |
|
float & | TargetingTooltipCheckRangeField () |
|
int & | PrimaryClipIconOffsetField () |
|
int & | SecondaryClipIconOffsetField () |
|
FVector2D & | TargetingInfoTooltipPaddingField () |
|
FVector2D & | TargetingInfoTooltipScaleField () |
|
bool & | bOnlyPassiveDurabilityWhenAccessoryActiveField () |
|
bool & | bDisableShooterOnElectricStormField () |
|
FName & | OverrideAttachPointField () |
|
FVector & | FPVRelativeLocationField () |
|
FRotator & | FPVRelativeRotationField () |
|
FVector & | FPVRelativeLocation_TargetingField () |
|
FRotator & | FPVRelativeRotation_TargetingField () |
|
float & | FPVEnterTargetingInterpSpeedField () |
|
float & | FPVExitTargetingInterpSpeedField () |
|
float & | EndDoMeleeSwingTimeField () |
|
FRotator & | FPVLookAtMaximumOffsetField () |
|
FRotator & | FPVLookAtSpeedBaseField () |
|
FRotator & | FPVLookAtInterpSpeedField () |
|
FRotator & | FPVLookAtMaximumOffset_TargetingField () |
|
FRotator & | FPVLookAtSpeedBase_TargetingField () |
|
FRotator & | FPVLookAtInterpSpeed_TargetingField () |
|
FVector & | FPVImmobilizedLocationOffsetField () |
|
FRotator & | FPVImmobilizedRotationOffsetField () |
|
float & | FPVImmobilizedInterpSpeedField () |
|
bool & | bUseBlueprintAnimNotificationsField () |
|
TArray< FName > & | MeleeSwingSocketsField () |
|
float & | AllowMeleeTimeBeforeAnimationEndField () |
|
UPrimalItem * | AssociatedPrimalItemField () |
|
AMissionType * | AssociatedMissionField () |
|
bool & | bCanBeUsedAsEquipmentField () |
|
FItemNetInfo & | AssociatedItemNetInfoField () |
|
FWeaponData & | WeaponConfigField () |
|
TSubclassOf< UPrimalItem > & | WeaponAmmoItemTemplateField () |
|
long double & | NextAllowedMeleeTimeField () |
|
TArray< FVector > & | LastSocketPositionsField () |
|
TArray< AActor * > | MeleeSwingHurtListField () |
|
long double & | LastFPVRenderTimeField () |
|
FRotator & | LastCameraRotationField () |
|
FRotator & | FPVAdditionalLookRotOffsetField () |
|
FVector & | FPVLastLocOffsetField () |
|
FVector & | FPVLastVROffsetField () |
|
FVector & | FPVRelativeLocationOffscreenOffsetField () |
|
FRotator & | FPVLastRotOffsetField () |
|
AShooterCharacter * | MyPawnField () |
|
UAudioComponent * | FireACField () |
|
FName & | MuzzleAttachPointField () |
|
USoundCue * | FireSoundField () |
|
USoundCue * | AltFireSoundField () |
|
USoundCue * | FireFinishSoundField () |
|
USoundCue * | OutOfAmmoSoundField () |
|
int & | MeleeDamageAmountField () |
|
float & | TheMeleeSwingRadiusField () |
|
float & | MeleeDamageImpulseField () |
|
UAnimMontage * | WeaponMesh3PReloadAnimField () |
|
USoundCue * | EquipSoundField () |
|
UAnimMontage * | WeaponMesh3PFireAnimField () |
|
float & | FPVMoveOffscreenWhenTurningMaxMoveWeaponSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMinMoveWeaponSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMinViewRotSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMaxViewRotSpeedField () |
|
float & | FPVMoveOffscreenIdleRestoreIntervalField () |
|
float & | FPVMoveOffscreenIdleRestoreSpeedField () |
|
float & | FPVMoveOffscreenWhenTurningMaxOffsetField () |
|
long double & | FPVStoppedTurningTimeField () |
|
float & | ItemDestructionUnequipWeaponDelayField () |
|
float & | WeaponUnequipDelayField () |
|
EWeaponState::Type & | CurrentStateField () |
|
long double & | LastFireTimeField () |
|
int & | CurrentAmmoField () |
|
int & | CurrentAmmoInClipField () |
|
bool & | bReplicateCurrentAmmoInClipToNonOwnersField () |
|
bool & | bUseBPAdjustAmmoPerShotField () |
|
FName & | FPVAccessoryToggleComponentField () |
|
FName & | TPVAccessoryToggleComponentField () |
|
float & | TimeToAutoReloadField () |
|
USoundBase * | ToggleAccessorySoundField () |
|
int & | FiredLastNoAmmoShotField () |
|
long double & | LastNotifyShotTimeField () |
|
TSubclassOf< UDamageType > & | MeleeDamageTypeField () |
|
FVector & | VRTargetingModelOffsetField () |
|
FVector & | VRTargetingAimOriginOffsetField () |
|
UMaterialInterface * | ScopeOverlayMIField () |
|
UMaterialInterface * | ScopeCrosshairMIField () |
|
float & | ScopeCrosshairSizeField () |
|
FName & | ScopeCrosshairColorParameterField () |
|
float & | MinItemDurabilityPercentageForShotField () |
|
float & | OverrideTargetingFOVField () |
|
float & | TargetingDelayTimeField () |
|
float & | TargetingFOVInterpSpeedField () |
|
float & | AimDriftYawAngleField () |
|
float & | AimDriftPitchAngleField () |
|
float & | AimDriftYawFrequencyField () |
|
float & | AimDriftPitchFrequencyField () |
|
UAnimMontage * | AlternateInventoryEquipAnimField () |
|
float & | MeleeHitRandomChanceToDestroyItemField () |
|
float & | GlobalFireCameraShakeScaleField () |
|
float & | DurabilityCostToEquipField () |
|
float & | PassiveDurabilityCostPerIntervalField () |
|
float & | PassiveDurabilityCostIntervalField () |
|
float & | GlobalFireCameraShakeScaleTargetingField () |
|
float & | MeleeCameraShakeSpeedScaleField () |
|
float & | ReloadCameraShakeSpeedScaleField () |
|
float & | MeleeConsumesStaminaField () |
|
float & | HypoThermiaInsulationField () |
|
float & | HyperThermiaInsulationField () |
|
float & | InsulationRangeField () |
|
long double & | LastDurabilityConsumptionTimeField () |
|
bool & | bLastMeleeHitField () |
|
bool & | bLastMeleeHitStationaryField () |
|
bool & | bClientAlreadyReloadedField () |
|
float & | AutoReloadTimerField () |
|
bool & | bConsumedDurabilityForThisMeleeHitField () |
|
USoundCue * | TargetingSoundField () |
|
USoundCue * | UntargetingSoundField () |
|
float & | FPVMeleeTraceFXRangeField () |
|
TSubclassOf< UShooterDamageType > & | MeleeAttackUsableHarvestDamageTypeField () |
|
float & | MeleeAttackHarvetUsableComponentsRadiusField () |
|
float & | MeleeAttackUsableHarvestDamageMultiplierField () |
|
FieldArray< bool, 6 > | bColorizeRegionsField () |
|
UAnimMontage * | TPVForcePlayAnimField () |
|
bool & | bPreventOpeningInventoryField () |
|
bool & | bAllowUseOnSeatingStructureField () |
|
bool & | bOnlyUseOnSeatingStructureField () |
|
bool & | bBPDoClientCheckCanFireField () |
|
bool & | bRestrictTPVCameraYawField () |
|
float & | TPVCameraYawRangeField () |
|
bool & | bFoceSimulatedTickField () |
|
bool & | bWasLastFireFromGamePadField () |
|
bool & | bDisableWeaponCrosshairField () |
|
UStaticMesh * | DyePreviewMeshOverrideSMField () |
|
bool & | bBPOverrideAspectRatioField () |
|
bool & | bBPOverrideFPVMasterPoseComponentField () |
|
bool & | bForceAllowMountedWeaponryField () |
|
float & | FireCameraShakeSpreadScaleExponentField () |
|
float & | FireCameraShakeSpreadScaleExponentLessThanField () |
|
float & | FireCameraShakeSpreadScaleMultiplierLessThanField () |
|
float & | FireCameraShakeSpreadScaleMultiplierField () |
|
bool & | bUseFireCameraShakeScaleField () |
|
bool & | bForceTickWithNoControllerField () |
|
FInstantWeaponData & | InstantConfigField () |
|
float & | CurrentFiringSpreadField () |
|
TSubclassOf< APrimalBuff > & | ScopedBuffField () |
|
TWeakObjectPtr< APrimalBuff > & | MyScopedBuffField () |
|
UAnimSequence * | OverrideTPVShieldAnimationField () |
|
bool & | bAllowTargetingDuringMeleeSwingField () |
|
FVector & | FPVMuzzleLocationOffsetField () |
|
FVector & | TPVMuzzleLocationOffsetField () |
|
bool & | bForceTPV_EquippedWhileRidingField () |
|
bool & | bCutsEnemyGrapplingCableField () |
|
FVector & | FPVInventoryReequipOffsetField () |
|
long double & | LocalInventoryViewingSkippedEquipAnimTimeField () |
|
float & | DraggingOffsetInterpField () |
|
bool & | bForceTPVCameraOffsetField () |
|
bool & | bUseBPSpawnMeleeEffectsField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseDinoRangeForTooltip () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVUsingImmobilizedTransform () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyUseFirstMeleeAnimWithShield () |
|
BitFieldValue< bool, unsigned __int32 > | bForceShowCrosshairWhileFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFireActivelyHeld () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSubmergedFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInMeleeSwing () |
|
BitFieldValue< bool, unsigned __int32 > | bDoMeleeSwing () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingCameraAnimFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWeaponBreaking () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFPVMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bAltFireDoesMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bAltFireDoesNotStopFire () |
|
BitFieldValue< bool, unsigned __int32 > | bHideDamageSourceFromLogs () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTargetingFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTargetingReloadAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePartialReloadAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseEquipNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseUnequipNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMeleeNoAmmoClipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bHideLeftArmFPV () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitUseMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePostUpdateTickForFPVParticles () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVMoveOffscreenWhenTurning () |
|
BitFieldValue< bool, unsigned __int32 > | bReloadAnimForceTickPoseOnServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedFireSound () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargetingWhileReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitColorizesStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopedFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingFireAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bFPVWasTurning () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRefire () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoOnUseAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetUnTargetWithClick () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyConsumeItemAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseWeaponCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseTargetingEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToFire () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingReload () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingEquip () |
|
BitFieldValue< bool, unsigned __int32 > | bUnequipping () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifiedOutOfAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayedTargetingSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmmoOnFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmmoServerOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bListenToAppliedForeces () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideAimOffsets () |
|
BitFieldValue< bool, unsigned __int32 > | bHasToggleableAccessory () |
|
BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bToggleAccessoryUseAltFireSound () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanToggleAccessory () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnScoped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDefaultWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bForceKeepEquippedWhileInInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowUseWhenRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimaryFireDoesMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeHitCaptureDermis () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAccessoryActive () |
|
BitFieldValue< bool, unsigned __int32 > | bCanAccessoryBeSetOn () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeAmmoItemOnReload () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAutoReload () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToAutoReload () |
|
BitFieldValue< bool, unsigned __int32 > | bHasPlayedReload () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoopedSimulatingWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bClientLoopingSimulateWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHandleMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPShouldDealDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bDoesntUsePrimalItem () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanAccessoryBeSetOn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetActorForTargetingTooltip () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideAimDirection () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidUnstasisActor () |
|
BitFieldValue< bool, unsigned __int32 > | bLoopingSimulateWeaponFire () |
|
BitFieldValue< bool, unsigned __int32 > | bFiredFirstBurstShot () |
|
BitFieldValue< bool, unsigned __int32 > | bClientTriggersHandleFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseHarvesting () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventItemColors () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetSelectedMeleeAttackAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPWeaponDealDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bColorCrosshairBasedOnTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDropAndPickup () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyAimDriftWhenTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseScopeOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHideFPVMeshWhileTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadRightIsSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadLeftIsPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTargetingOnDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToAltFire () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectTargetingToSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventEquippingUnderwater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTPVWeaponMeshMeleeSockets () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingForceTraceFloatingHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowUseWhileRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bSupportsOffhandShield () |
|
BitFieldValue< bool, unsigned __int32 > | bMeleeAttackHarvetUsableComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowSettingColorizeRegions () |
|
BitFieldValue< bool, unsigned __int32 > | bAttemptToDyeWithMeleeAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyDamagePawns () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCharacterMeleeDamageModifier () |
|
BitFieldValue< bool, unsigned __int32 > | bConsumeZoomInOut () |
|
BitFieldValue< bool, unsigned __int32 > | bClipScopeInY () |
|
BitFieldValue< bool, unsigned __int32 > | bScopeFullscreen () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileFiring () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileReloading () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileMeleeAttacking () |
|
BitFieldValue< bool, unsigned __int32 > | bColorizeMuzzleFX () |
|
BitFieldValue< bool, unsigned __int32 > | bForceFirstPersonWhileTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPStartEquippedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bDirectPrimaryFireToSecondaryAction () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAlternateAimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideStandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCustomSeatedAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceTPVTargetingAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventUseWhileRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventSwitchingWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanEquip () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPRemainEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReloadOnDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyFOV () |
|
BitFieldValue< bool, unsigned __int32 > | bServerIgnoreCheckCanFire () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetTPVCameraOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideRootRotationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bSpawnedByMission () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysPlayEquipAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bLastMeleeAttacked () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreReloadState () |
|
bool | IsPlayingCameraAnimFPV () |
|
USceneComponent * | FindComponentByName (FName ComponentName) |
|
void | ZoomOut () |
|
void | ZoomIn () |
|
bool | UseAlternateAimOffsetAnim () |
|
void | PostInitializeComponents () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | UpdateFirstPersonMeshes (bool bIsFirstPerson) |
|
void | Destroyed () |
|
bool | IsValidUnStasisCaster () |
|
void | OnEquip () |
|
void | OnEquipFinished () |
|
void | StartUnequip_Implementation () |
|
void | PlayUnequipAnimation () |
|
void | AttachMeshToPawn () |
|
void | ApplyPrimalItemSettingsToWeapon (bool bShallowUpdate) |
|
void | DetachMeshFromPawn () |
|
void | ApplyCharacterSnapshot (UPrimalItem *SnapshotItem, AActor *To) |
|
bool | AllowedToFire (bool bForceAllowSubmergedFiring) |
|
void | StartFire (bool bFromGamepad) |
|
void | StopFire () |
|
void | StartAltFire () |
|
void | StartSecondaryAction () |
|
void | StopSecondaryAction () |
|
void | OnStartTargeting (bool bFromGamepadLeft) |
|
void | OnStopTargeting (bool bFromGamepadLeft) |
|
bool | CanToggleAccessory () |
|
void | SetAccessoryEnabled (bool bEnabled) |
|
void | ToggleAccessory () |
|
void | RefreshToggleAccessory () |
|
bool | CanMeleeAttack () |
|
void | DoMeleeAttack () |
|
void | StopAltFire () |
|
void | CheckForMeleeAttack () |
|
void | StopCheckForMeleeAttack () |
|
bool | CanRun () |
|
void | StartReload (bool bFromReplication) |
|
void | ClearClientReload () |
|
float | PlayReloadAnimation () |
|
void | StopReloadAnimation () |
|
void | ServerStartFire_Implementation () |
|
void | ServerStopFire_Implementation () |
|
void | ServerStartAltFire_Implementation () |
|
void | ServerStopAltFire_Implementation () |
|
void | ServerStartSecondaryAction_Implementation () |
|
void | ServerStopSecondaryAction_Implementation () |
|
void | ServerToggleAccessory_Implementation () |
|
void | ServerStartReload_Implementation () |
|
void | ClientStartReload_Implementation () |
|
bool | CanFire (bool bForceAllowSubmergedFiring) |
|
bool | AllowFiring () |
|
bool | CanReload () |
|
void | UseAmmo (int UseAmmoAmountOverride) |
|
float | GetFireCameraShakeScale () |
|
void | HandleFiring (bool bSentFromClient) |
|
bool | CanTarget () |
|
float | GetConsumeDurabilityPerShot () |
|
void | ReloadWeapon () |
|
void | RefreshAmmoItemQuantity () |
|
void | ConsumeAmmoItem (int Quantity) |
|
void | SetWeaponState (EWeaponState::Type NewState) |
|
void | DetermineWeaponState () |
|
void | SetAutoReload () |
|
void | OnBurstStarted () |
|
void | OnBurstFinished () |
|
bool | IsSimulated () |
|
void | ClientStopSimulatingWeaponFire_Implementation () |
|
void | ClientSimulateWeaponFire_Implementation () |
|
UAudioComponent * | PlayWeaponSound (USoundCue *Sound) |
|
float | PlayCameraAnimationFPV (UAnimMontage *Animation1P) |
|
void | StopCameraAnimationFPV () |
|
void | ClientPlayShieldHitAnim_Implementation () |
|
FVector * | GetAdjustedAim (FVector *result) |
|
FVector * | GetCameraDamageStartLocation (FVector *result, FVector *AimDir) |
|
FVector * | GetShootingCameraLocation (FVector *result) |
|
FVector * | GetMuzzleLocation (FVector *result) |
|
FVector * | GetMuzzleDirection (FVector *result) |
|
FHitResult * | WeaponTrace (FHitResult *result, FVector *StartTrace, FVector *EndTrace) |
|
void | WeaponTraceHits (TArray< FHitResult > *HitResults, FVector *StartTrace, FVector *EndTrace) |
|
void | SetOwningPawn (AShooterCharacter *NewOwner) |
|
void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation, FVector *WeaponBob) |
|
void | OnRep_MyPawn () |
|
void | OnRep_AccessoryToggle () |
|
void | SimulateWeaponFire () |
|
void | StartMuzzleFX () |
|
void | StopMuzzleFX () |
|
void | PlayFireAnimation () |
|
void | StopSimulatingWeaponFire () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
AShooterCharacter * | GetPawnOwner () |
|
EWeaponState::Type | GetCurrentState () |
|
int | GetCurrentAmmo () |
|
int | GetCurrentAmmoInClip () |
|
bool | UsesAmmo () |
|
bool | HasInfiniteAmmo () |
|
void | StartMeleeSwing () |
|
void | EndMeleeSwing () |
|
void | EndDoMeleeSwing () |
|
bool | AddToMeleeSwingHurtList (AActor *AnActor) |
|
bool | ShouldDealDamage (AActor *TestActor) |
|
void | DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
float | GetWeaponDamageMultiplier () |
|
void | TickMeleeSwing (float DeltaTime) |
|
void | ClientStartMuzzleFX_Implementation () |
|
void | CosumeMeleeHitDurability (float DurabilityConsumptionMultiplier) |
|
void | PlayWeaponBreakAnimation_Implementation () |
|
void | Tick (float DeltaSeconds) |
|
bool | IsFiring () |
|
void | BeginPlay () |
|
void | LocalPossessed () |
|
bool | IsLocallyOwned () |
|
void | CheckItemAssocation () |
|
bool | IsOwningClient () |
|
void | OnRep_CurrentAmmoInClip () |
|
void | LoadedFromSaveGame () |
|
void | PlayUseHarvestAnimation_Implementation () |
|
void | OwnerDied () |
|
void | OnRep_NetLoopedWeaponFire () |
|
void | ClientSetClipAmmo_Implementation (int newClipAmmo, bool bOnlyUpdateItem) |
|
void | DoHandleFiring () |
|
bool | IsFirstPersonMeshVisible () |
|
void | ServerSetColorizeRegion_Implementation (int theRegion, bool bValToUse) |
|
void | DoReregisterAllComponents () |
|
bool | ForceTPVTargetingAnimation () |
|
void | FireWeapon () |
|
bool | PreventSwitchingWeapon () |
|
bool | ForceFirstPerson () |
|
bool | TryFireWeapon () |
|
bool | ForcesTPVCameraOffset_Implementation () |
|
void | SetAmmoInClip (int newAmmo) |
|
FString * | GetDebugInfoString (FString *result) |
|
bool | IsInMeleeAttack () |
|
void | ClientSpawnMeleeEffects_Implementation (FVector Impact, FVector ShootDir) |
|
FString * | BPGetDebugInfoString (FString *result) |
|
float | BPModifyFOV (float inFOV) |
|
bool | AllowTargeting () |
|
bool | AllowUnequip () |
|
void | BP_OnReloadNotify () |
|
int | BPAdjustAmmoPerShot () |
|
bool | BPAllowNativeFireWeapon () |
|
void | BPAppliedPrimalItemToWeapon () |
|
bool | BPCanEquip (AShooterCharacter *ByCharacter) |
|
bool | BPCanToggleAccessory () |
|
bool | BPConstrainAspectRatio (float *OutAspectRatio) |
|
void | BPDrawHud (AShooterHUD *HUD) |
|
void | BPFiredWeapon () |
|
void | BPFireWeapon () |
|
bool | BPForceTPVTargetingAnimation () |
|
AActor * | BPGetActorForTargetingTooltip () |
|
UAnimSequence * | BPGetSeatingAnimation () |
|
FText * | BPGetTargetingTooltipInfoLabel (FText *result) |
|
FVector * | BPGetTPVCameraOffset (FVector *result) |
|
void | BPGlobalFireWeapon () |
|
void | BPHandleMeleeAttack () |
|
void | BPLostController () |
|
void | BPMeleeAttackStarted () |
|
void | BPOnScoped () |
|
void | BPOnStartTargeting (bool bFromGamepadLeft) |
|
void | BPOnStopTargeting (bool bFromGamepadLeft) |
|
FVector * | BPOverrideAimDirection (FVector *result, FVector *DesiredAimDirection) |
|
FRotator * | BPOverrideRootRotationOffset (FRotator *result, FRotator InRootRotation) |
|
bool | BPPreventSwitchingWeapon () |
|
bool | BPRemainEquipped () |
|
bool | BPShouldDealDamage (AActor *TestActor) |
|
void | BPSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
|
void | BPStartEquippedNotify () |
|
void | BPStopMeleeAttack () |
|
void | BPToggleAccessory () |
|
void | BPToggleAccessoryFailed () |
|
bool | BPTryFireWeapon () |
|
bool | BPWeaponCanFire () |
|
int | BPWeaponDealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse) |
|
void | BPWeaponZoom (bool bZoomingIn) |
|
void | ClientPlayShieldHitAnim () |
|
void | ClientSetClipAmmo (int newClipAmmo, bool bOnlyUpdateItem) |
|
void | ClientSimulateWeaponFire () |
|
void | ClientSpawnMeleeEffects (FVector Impact, FVector ShootDir) |
|
void | ClientStartMuzzleFX () |
|
void | ClientStartReload () |
|
void | ClientStopSimulatingWeaponFire () |
|
bool | ForcesTPVCameraOffset () |
|
UAnimSequence * | GetStandingAnimation (float *OutBlendInTime, float *OutBlendOutTime) |
|
void | OnInstigatorPlayDyingEvent () |
|
void | PlayUseHarvestAnimation () |
|
void | PlayWeaponBreakAnimation () |
|
void | ServerSetColorizeRegion (int theRegion, bool bValToUse) |
|
void | ServerStartAltFire () |
|
void | ServerStartFire () |
|
void | ServerStartReload () |
|
void | ServerStartSecondaryAction () |
|
void | ServerStopAltFire () |
|
void | ServerStopFire () |
|
void | ServerToggleAccessory () |
|
void | StartSecondaryActionEvent () |
|
void | StartUnequip () |
|
void | StartUnequipEvent () |
|
void | StopSecondaryActionEvent () |
|
FActorTickFunction & | PrimaryActorTickField () |
|
EActorUpdateOverlapsMethod & | UpdateOverlapsMethodDuringLevelStreamingField () |
|
int & | LastForceNetUpdateFrameField () |
|
float & | InitialLifeSpanField () |
|
float & | CustomTimeDilationField () |
|
int & | RayTracingGroupIdField () |
|
FRepAttachment & | AttachmentReplicationField () |
|
FRepMovement & | ReplicatedMovementField () |
|
TObjectPtr< AActor > & | OwnerField () |
|
FName & | NetDriverNameField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TEnumAsByte< enum EAutoReceiveInput::Type > & | AutoReceiveInputField () |
|
int & | InputPriorityField () |
|
long double & | CreationTimeField () |
|
TObjectPtr< UInputComponent > & | InputComponentField () |
|
float & | NetCullDistanceSquaredField () |
|
int & | NetTagField () |
|
float & | NetUpdateFrequencyField () |
|
float & | MinNetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeOnScreenField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TObjectPtr< APawn > & | InstigatorField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | ChildrenField () |
|
TObjectPtr< USceneComponent > & | RootComponentField () |
|
FTimerHandle & | TimerHandle_LifeSpanExpiredField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | LayersField () |
|
TWeakObjectPtr< UChildActorComponent > & | ParentComponentField () |
|
TArray< FName, TSizedDefaultAllocator< 32 > > & | TagsField () |
|
int & | CachedStasisGridIndexField () |
|
FTakePointDamageSignature & | OnTakePointDamageField () |
|
FActorBeginOverlapSignature & | OnActorBeginOverlapField () |
|
FActorBeginCursorOverSignature & | OnBeginCursorOverField () |
|
FActorOnClickedSignature & | OnClickedField () |
|
FActorOnInputTouchBeginSignature & | OnInputTouchBeginField () |
|
FActorBeginTouchOverSignature & | OnInputTouchEnterField () |
|
FActorHitSignature & | OnActorHitField () |
|
FActorEndPlaySignature & | OnEndPlayField () |
|
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & | ReplicatedComponentsField () |
|
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & | OwnedComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | InstanceComponentsField () |
|
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | BlueprintCreatedComponentsField () |
|
FRenderCommandFence & | DetachFenceField () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bCallPreReplicationForReplay () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetAddressable () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForNetworkReplays () |
|
BitFieldValue< bool, unsigned __int32 > | bRelevantForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplayRewindable () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTickBeforeBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHighQualityViewerReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bActorPreventPhysicsSceneRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bGenerateOverlapEventsDuringLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableAutoLODGeneration () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEditorOnlyActor () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableRigidBodyAnimNodes () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeInCluster () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCheckedInitialPhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUsingRegisteredSubObjectList () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorBeginningPlayFromLevelStreaming () |
|
BitFieldValue< bool, unsigned __int32 > | bTickFunctionsRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDeferredComponentRegistration () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasRegisteredAllComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bPrimalDeferredConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bActorWantsDestroyDuringBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | ActorHasBegunPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bActorIsBeingConstructed () |
|
BitFieldValue< bool, unsigned __int32 > | bAsyncPhysicsTickEnabled () |
|
FString * | GetActorNameOrLabel (FString *result) |
|
bool | ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams) |
|
float | GetRepGraphRelevantDistanceSq () |
|
long double | GetLastGameplayRelevantTime () |
|
bool | IncrementalUnregisterComponents () |
|
void | AsyncPhysicsTickActor (float DeltaTime, float SimTime) |
|
bool | IsLevelBoundsRelevant () |
|
__int64 | GetDefaultAttachComponent () |
|
bool | IsHidden () |
|
void | PostRegisterAllComponents () |
|
void | OutsideWorldBounds () |
|
bool | CanBeDamaged () |
|
void | ForceDestroy () |
|
void | InitializeDefaults () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
bool | CanBeInCluster () |
|
bool | IsEditorOnly () |
|
bool | IsAsset () |
|
UWorld * | GetWorld () |
|
FTimerManager * | GetWorldTimerManager () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
void | Serialize (FArchive *Ar) |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction) |
|
void | Tick (float DeltaSeconds) |
|
void | PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | CallPreReplication (UNetDriver *NetDriver) |
|
void | PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (const AActor *Other) |
|
bool | IsBasedOnActor (const AActor *Other) |
|
bool | CheckStillInWorld () |
|
void | ClearComponentOverlaps () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
bool | IsOverlappingActor (const AActor *Other) |
|
void | GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents) |
|
void | GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents) |
|
void | NotifyActorBeginOverlap (AActor *OtherActor) |
|
void | NotifyActorEndOverlap (AActor *OtherActor) |
|
void | NotifyActorBeginCursorOver () |
|
void | NotifyActorEndCursorOver () |
|
void | NotifyActorOnClicked (FKey *ButtonPressed) |
|
void | NotifyActorOnReleased (FKey *ButtonReleased) |
|
void | NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex) |
|
void | NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex) |
|
void | NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
|
bool | WasRecentlyRendered (float Tolerance) |
|
long double | GetLastRenderTime (bool IgnoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasLocalNetOwner () |
|
bool | HasNetOwner () |
|
void | SetAutoDestroyWhenFinished (bool bVal) |
|
bool | AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | OnRep_AttachmentReplication () |
|
bool | AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
void | ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor) |
|
void | GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors) |
|
bool | ActorHasTag (FName Tag) |
|
APhysicsVolume * | GetPhysicsVolume () |
|
bool | IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | SetNetDormancy (ENetDormancy NewDormancy) |
|
void | FlushNetDormancy () |
|
void | ForcePropertyCompare () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | RouteEndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | EndPlay (const EEndPlayReason::Type EndPlayReason) |
|
void | Destroyed () |
|
void | TearOff () |
|
void | Reset () |
|
void | FellOutOfWorld (const UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag) |
|
float | TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit) |
|
void | DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos) |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
bool | HasActiveCameraComponent () |
|
bool | HasActivePawnControlCameraComponent () |
|
void | ForceNetRelevant () |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
void | UpdateReplicatedComponent (UActorComponent *Component) |
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void | UpdateAllReplicatedComponents () |
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void | AddInstanceComponent (UActorComponent *Component) |
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UActorComponent * | FindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass) |
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UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
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TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass) |
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TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag) |
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UActorComponent * | FindComponentByInterface (const TSubclassOf< UInterface > Interface) |
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TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface) |
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void | DisableComponentsSimulatePhysics () |
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void | PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod) |
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bool | BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC) |
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void | MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping) |
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void | MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit) |
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void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
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void | FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod) |
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void | PostActorConstruction () |
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void | SetReplicates (bool bInReplicates) |
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void | SetReplicateMovement (bool bInReplicateMovement) |
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void | CopyRemoteRoleFrom (const AActor *CopyFromActor) |
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void | PostNetInit () |
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void | SwapRoles () |
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void | DispatchBeginPlay (bool bFromLevelStreaming) |
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void | BeginPlay () |
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void | EnableInput (APlayerController *PlayerController) |
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void | CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate) |
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void | DisableInput (APlayerController *PlayerController) |
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float | GetInputAxisValue (const FName InputAxisName) |
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bool | SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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bool | SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport) |
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bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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bool | SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep) |
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bool | SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport) |
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void | SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale) |
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void | SetActorHiddenInGame (bool bNewHidden) |
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void | SetActorEnableCollision (bool bNewActorEnableCollision) |
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bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
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bool | SetRootComponent (USceneComponent *NewRootComponent) |
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void | GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors) |
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AWorldSettings * | GetWorldSettings () |
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ENetMode | InternalGetNetMode () |
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UNetDriver * | GetNetDriver () |
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void | SetNetDriverName (FName NewNetDriverName) |
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int | GetFunctionCallspace (UFunction *Function, FFrame *Stack) |
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bool | CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack) |
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void | DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData) |
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bool | IsSelectionChild () |
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AActor * | GetSelectionParent () |
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AActor * | GetRootSelectionParent () |
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bool | IsActorOrSelectionParentSelected () |
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void | PushSelectionToProxies () |
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bool | IsChildActor () |
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UChildActorComponent * | GetParentComponent () |
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void | GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants) |
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void | UnregisterAllComponents (bool bForReregister) |
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void | RegisterAllComponents () |
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bool | IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context) |
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void | MarkComponentsAsPendingKill (__int64 a2) |
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void | ReregisterAllComponents (bool a2) |
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void | UpdateComponentTransforms () |
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void | MarkComponentsRenderStateDirty () |
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void | InitializeComponents () |
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void | UninitializeComponents (const EEndPlayReason::Type *EndPlayReason) |
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bool | ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params) |
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void | SetLifeSpan (float InLifespan) |
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float | GetLifeSpan () |
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void | PreInitializeComponents () |
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float | GetActorTimeDilation () |
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float | GetDistanceTo (const AActor *OtherActor) |
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bool | IsHLODRelevant () |
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void | SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance) |
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int | GetRayTracingGroupId () |
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void | SetCanBeDamaged (bool bInCanBeDamaged) |
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void | RealtimeThrottledTick_Implementation (long double DeltaTime) |
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void | DestroyConstructedComponents () |
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bool | ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod) |
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void | ProcessUserConstructionScript () |
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UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, const FName InName) |
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UActorComponent * | CreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName) |
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UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish) |
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void | FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform) |
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void | CheckComponentInstanceName (const FName InName) |
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void | PostCreateBlueprintComponent (UActorComponent *NewActorComp) |
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float | GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
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float | GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time) |
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void | PreNetReceive () |
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void | PostNetReceive () |
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void | OnRep_ReplicatedMovement () |
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void | PostNetReceiveLocationAndRotation () |
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void | PostNetReceivePhysicState () |
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void | SyncReplicatedPhysicsSimulation () |
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bool | IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation) |
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bool | IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation) |
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bool | IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq) |
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void | GatherCurrentMovement () |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
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void | GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState) |
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bool | ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags) |
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ELifetimeCondition | AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate) |
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void | AddComponentForReplication (UActorComponent *Component) |
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void | BuildReplicatedComponentsInfo () |
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void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList) |
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void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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void | OnSubobjectDestroyFromReplication (UObject *Subobject) |
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bool | IsNameStableForNetworking () |
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void | Stasis () |
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void | ResetSpatialComponent () |
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void | Unstasis () |
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void | ClearNetworkSpatializationParent () |
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void | SetNetworkSpatializationParent (AActor *NewParent) |
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void | PostInitializeComponents () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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UActorComponent * | GetComponentByCustomTag (FName TheTag) |
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UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
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UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
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TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * | GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag) |
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void | SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable) |
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void | ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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void | ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset) |
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void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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APlayerController * | GetOwnerController () |
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bool | IsOwnedOrControlledBy (const AActor *TestOwner) |
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void | MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor) |
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void | MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd) |
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FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
int & | TargetingTeamField () |
|
int & | CustomActorFlagsField () |
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TObjectPtr< AActor > & | ActorUsingQuickActionField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
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FActorCustomEventSignature & | OnActorCustomEventField () |
|
long double & | LastThrottledTickTimeField () |
|
FActorMatineeUpdated & | OnMatineeUpdatedField () |
|
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & | OnMatineeUpdatedRawField () |
|
TEnumAsByte< enum EReplicationGraphBehavior > & | DesiredRepGraphBehaviorField () |
|
long double & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
int & | LastActorForceReplicationFrameField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
int & | LastFrameCalculatedNetworkRangeMultiplierField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenField () |
|
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & | NetworkSpatializationChildrenDormantField () |
|
TObjectPtr< AActor > & | NetworkSpatializationParentField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
float & | OverrideStasisComponentRadiusField () |
|
TObjectPtr< UPrimitiveComponent > & | StasisCheckComponentField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FString & | LastSelectedWindSourceComponentNameField () |
|
unsigned __int8 & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & | StasisUnRegisteredComponentsField () |
|
float & | ReplicationIntervalMultiplierField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
int & | ForceImmediateReplicationFrameField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
FActorSemaphoreTaken & | OnSemaphoreTakenField () |
|
long double & | OriginalCreationTimeField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
unsigned int & | LastOnlyInitialReplicationPreReplicationFrameField () |
|
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & | TimerStasisStoreField () |
|
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & | ControllingMatineeActorsField () |
|
int & | NetCriticalPriorityAdjustmentField () |
|
UMovementComponent *& | DeferredMovementComponentField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterPlayerController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsShooterCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPrimalStructureExplosive () |
|
BitFieldValue< bool, unsigned __int32 > | bIsInstancedFoliage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseCanMoveThroughActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPFilterMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDrawEntry () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCliffPlatforms () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetBonesToHideOnAllocation () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAllowNetMulticast () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWillStasisAfterSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedTagsList () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bUseStasisGrid () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFromChildActorComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDestroyedFromChildActorComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bIsValidUnstasisCaster () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAllowActorSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsRealtimeThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedRealtimeThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bRealtimeThrottledTickUseNativeTick () |
|
bool | IsValidUnStasisCaster () |
|
bool | AllowSeamlessTravel () |
|
float | GetNetworkRangeMultiplier () |
|
bool | GetIsMapActor () |
|
bool | AllowSaving () |
|
void | ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent) |
|
void | TargetingTeamChanged () |
|
float | OffsetHUDFromCenterScreenY_Implementation () |
|
bool | IsShooterCharacter () |
|
bool | IsPrimalDino () |
|
bool | IsPrimalCharacter () |
|
bool | IsPrimalStructure () |
|
bool | IsPrimalCharacterOrStructure () |
|
bool | IsInstancedFoliage () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
void | BPAttachedRootComponent () |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
float | GetUsablePriority () |
|
FMultiUseWheelOption * | GetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
|
void | ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index) |
|
void | ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps) |
|
bool | CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator) |
|
void | MatineeUpdated () |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
float | GetApproachRadius () |
|
bool | UseNetworkRangeScaling () |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
bool | ForceAllowsInventoryUse (const UObject *InventoryItemObject) |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance) |
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void | InputDismissPOI (APlayerController *ForPC, int Index) |
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void | GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance) |
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UTexture2D * | GetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry) |
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void | SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior) |
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void | FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries) |
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bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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FMultiUseWheelOption * | GetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory) |
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FMultiUseWheelOption * | GetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index) |
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float | BPOverrideServerMultiUseAcceptRange_Implementation () |
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void | GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents) |
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void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
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void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
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bool | IsMatineeControlled () |
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void | OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext) |
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void | MulticastProperty (FName PropertyName, bool bUnreliable) |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel) |
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bool | ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) |
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FString * | GetDetailedInfoInternal (FString *result) |
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bool | AreAllOuterObjectsValid () |
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bool | IsInBlueprint () |
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bool | IsBasedOnArchetype (const UObject *const SomeObject) |
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UObject * | CreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) |
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UObject * | GetDefaultSubobjectByName (FName ToFind) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | PostLoad () |
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bool | NeedsLoadForServer () |
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bool | NeedsLoadForClient () |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) |
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void | Serialize (FStructuredArchiveRecord Record) |
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void | SerializeScriptProperties (FArchive *Ar) |
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void | SerializeScriptProperties (FStructuredArchiveSlot Slot) |
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void | BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) |
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void | CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjects (bool bForceCheck) |
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bool | CheckDefaultSubobjectsInternal () |
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void | GetAssetRegistryTags (FAssetData *Out) |
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void | GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize) |
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bool | IsAsset () |
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FPrimaryAssetId * | GetPrimaryAssetId (FPrimaryAssetId *result) |
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bool | IsLocalizedResource () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) |
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void | SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) |
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FString * | GetDefaultConfigFilename (FString *result) |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) |
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void | SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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void | CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function) |
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bool | CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) |
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UFunction * | FindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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void | ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) |
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UObject * | GetArchetype () |
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bool | IsInOrOwnedBy (const UObject *SomeOuter) |
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void | SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) |
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ARK_API FProperty * | FindProperty (FName name) |
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FPackageFileVersion * | GetLinkerUEVersion (FPackageFileVersion *result) |
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FString * | GetPathName (FString *result, const UObject *StopOuter) |
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void | GetPathName (const UObject *StopOuter, FString *ResultString) |
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void | GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) |
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FString * | GetFullGroupName (FString *result, bool bStartWithOuter) |
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UObject * | GetOutermostObject () |
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UPackage * | GetPackage () |
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bool | MarkPackageDirty () |
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UObject * | GetTypedOuter (UClass *Target) |
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bool | IsIn (const UObject *SomeOuter) |
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bool | IsInPackage (const UPackage *SomePackage) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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void | AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) |
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bool | CanBeInCluster () |
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void | CreateCluster () |
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FLinkerLoad * | GetLinker () |
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int | GetLinkerIndex () |
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UObjectBase_vtbl *& | __vftableField () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass *& | ClassPrivateField () |
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UClass *& | ClassField () |
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FName & | NamePrivateField () |
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FName & | NameField () |
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UObject *& | OuterPrivateField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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UPackage * | GetExternalPackageInternal () |
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void | SetExternalPackage (UPackage *InPackage) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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FVector | GetActorForwardVector () |
| Returns the forward direction vector (length 1.0) from the actor's point of view.
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bool | IsA (UClass *SomeBase) |
| Returns if the actor is from SomeBase or a subclass of SomeBase.
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FVector | GetLocation () |
| Returns the actor's location in world space.
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