Ark Server API (ASA) - Wiki
Loading...
Searching...
No Matches
APrimalBuff_Grappled Struct Reference

#include <Buff.h>

+ Inheritance diagram for APrimalBuff_Grappled:
+ Collaboration diagram for APrimalBuff_Grappled:

Public Member Functions

TArray< FGrappleTether, TSizedDefaultAllocator< 32 > > & CurrentGrappleTethersField ()
 
TArray< FGrappleTether, TSizedDefaultAllocator< 32 > > & LastSyncedGrappleTethersField ()
 
TArray< FReplicatedGrappleTetherData, TSizedDefaultAllocator< 32 > > & ReplicatedGrappleTethersField ()
 
APrimalCharacter *& MyOwnerField ()
 
APrimalCharacter *& MyOwnerCDOField ()
 
TEnumAsByte< enum EGrappleState::Type > & GrappleState_PreviousField ()
 
TSubclassOf< APrimalBuff_Grappled > & DefaultGrappledBuffClassField ()
 
USoundCue *& PullingSoundCueField ()
 
USoundCue *& ReleasingSoundCueField ()
 
UStaticMesh *& GrappleTetherMeshField ()
 
intMaxAllowedGrappleTethersField ()
 
floatForceFallingWhenDirToTetherAboveUpDotField ()
 
floatForceFallingWhenAboveVelocityAwayFromAnchorField ()
 
floatForceFallingBelowTetherToOwnerDeltaZField ()
 
floatReduceFallDamageUnderAngleToAnchorField ()
 
floatGrappledFallDamageMult_MINField ()
 
floatOwnerInput_SwingSpeedField ()
 
floatSwingingVelocityDampingRate_IdleField ()
 
floatSwingingVelocityDampingRate_PullingField ()
 
UE::Math::TVector2< double > & SwingingVelocityDampingRateAxisMults_PullingField ()
 
floatSwingingVelocityDampingRate_ReleasingField ()
 
floatSwingingVelocityDampingRate_OwnerInputField ()
 
floatTetherTensionVelocityDampingRateField ()
 
floatGrappleVelocityMAXField ()
 
floatSwingingClientPositionErrorOverride_PlayerField ()
 
floatSwingingClientPositionErrorOverride_Dino_MovingFlyingField ()
 
floatSwingingClientPositionErrorOverride_Dino_StoppedField ()
 
floatSwingingClientLocationInterpSpeedField ()
 
floatSwingingClientRotationInterpSpeedField ()
 
floatSyncGrappleTetherLengthIntervalField ()
 
floatPullableWeightLimitField ()
 
floatTetherMaxLengthField ()
 
floatTetherMinLengthField ()
 
floatTetherAutoDetachUnderLengthField ()
 
floatTetherBreakLimit_OwnerPastCurrentLengthDeltaField ()
 
floatTetherBreakLimit_OwnerPastCurrentLengthForTimeField ()
 
floatTetherBreakLimit_GrappledActorAboveVelocityField ()
 
floatTetherWidthField ()
 
long doubleLastGrappleTetherLengthSyncTimeField ()
 
UE::Math::TVector< double > & OwnerInput_CurrentSwingingVelocityField ()
 
UE::Math::TVector2< double > & OwnerInput_CurrentSyncedField ()
 
UE::Math::TVector2< double > & OwnerInput_LastSyncedField ()
 
long doubleOwnerInput_LastSyncTimeField ()
 
floatOwnerInput_SyncInvervalField ()
 
UE::Math::TVector< double > & DirToAgainstSurfaceField ()
 
UE::Math::TVector< double > & LastDirToAgainstSurfaceField ()
 
floatRequiredDirToSurfaceDotDeltaToUpdateField ()
 
UE::Math::TVector< double > & AgainstSurfaceNormalField ()
 
floatTetherPullMaxVelocityField ()
 
floatTetherPullAccelerationField ()
 
floatTetherPullMaxVelocity_GrappledCharField ()
 
floatTetherPullAcceleration_GrappledCharField ()
 
floatTetherReleaseMaxVelocityField ()
 
floatTetherReleaseMaxVelocity_GrappledCharField ()
 
UE::Math::TVector< double > & CurrentTetherMoveVelocityField ()
 
UE::Math::TVector< double > & AvgParentCharVelocityField ()
 
floatClientSuggestTetherLength_AllowedDeltaField ()
 
floatClientSuggestTetherLength_AllowedIntervalField ()
 
long doubleClientSuggestTetherLength_LastReceivedTimeField ()
 
floatValidHitSurface_DistanceFromCapsuleEdgeField ()
 
UE::Math::TVector2< double > & ValidHitSurface_UpVectorAngleRangeField ()
 
UE::Math::TVector2< double > & LastProjectedOwnerInputsField ()
 
floatOwnerCapsuleRadiusField ()
 
floatOwnerCapsuleHalfHeightField ()
 
UE::Math::TVector< double > & PreviousOwnerVelocityField ()
 
floatTetherTensionStrengthField ()
 
floatTetherTensionExponentField ()
 
floatForceFallingStateImpulseField ()
 
TArray< FString, TSizedDefaultAllocator< 32 > > & ReservedTetherTagsField ()
 
FStringTetherTagOwnerConnectorStringField ()
 
UE::Math::TVector2< double > & GrappledGravityScaleRangeField ()
 
floatGrappledGravityScaleMult_IdleField ()
 
floatGrappledGravityScaleMult_PullingField ()
 
floatGrappledGravityScaleMult_ReleasingField ()
 
floatAtTetherLimitBelowDistFromEndField ()
 
UE::Math::TVector< double > & LastGravityField ()
 
floatLookingAtAgainstSurfaceAngleField ()
 
floatVelocityOverrideMaxDeltaTimeField ()
 
BitFieldValue< bool, unsigned __int32bDetachGrappledChars ()
 
BitFieldValue< bool, unsigned __int32bDebugGrappling ()
 
BitFieldValue< bool, unsigned __int32bDebugGrappling_AgainstSurface ()
 
BitFieldValue< bool, unsigned __int32bAllowGrappleLogicOnRemoteClients ()
 
BitFieldValue< bool, unsigned __int32bForceIdleGrappleState ()
 
BitFieldValue< bool, unsigned __int32bHasGrappleBuffInitialized ()
 
BitFieldValue< bool, unsigned __int32bIsOwnerAgainstSurface ()
 
BitFieldValue< bool, unsigned __int32bOwnerMovementAffectedByGrappleTethers ()
 
BitFieldValue< bool, unsigned __int32bLastIsOwnerSubmerged ()
 
BitFieldValue< bool, unsigned __int32bLastIsOwnerSwinging ()
 
BitFieldValue< bool, unsigned __int32bHasAnyValidTethers ()
 
BitFieldValue< bool, unsigned __int32bHasValidReservedTethers ()
 
BitFieldValue< bool, unsigned __int32bBrokeAnyTethersThisFrame ()
 
BitFieldValue< bool, unsigned __int32bHasAnyGrappledChars ()
 
BitFieldValue< bool, unsigned __int32bHasAnyTethersAttachedToDynamicActors ()
 
BitFieldValue< bool, unsigned __int32bDidOverrideVelocityThisFrame ()
 
BitFieldValue< bool, unsigned __int32bShouldResetOwnerVars ()
 
bool AllowGrappleLogic ()
 
void ApplyTetherMoveVelocity (UE::Math::TVector< double > *CurrentVelocity, float DeltaTime)
 
bool BP_InterceptGrappleLogic (UE::Math::TVector< double > *CharVelocity)
 
bool CanBeGrappledAgainstSurface ()
 
bool CanPullChar (APrimalCharacter *PullChar, const bool bForStart)
 
void ClampGrappleVelocity (UE::Math::TVector< double > *ClampVelocity)
 
bool DisplayGrappleSystemHudNotification (AShooterPlayerController *ForPC, const AActor *FromActor, const unsigned __int8 NotificationType, const int NotificationID, const FString *ReasonString)
 
void EndGrapple ()
 
float GetGrappleTetherPullAcceleration (const APrimalCharacter *ForPullingChar, const FGrappleTether *ForTether)
 
float GetGrappleTetherPullMaxVelocity (const APrimalCharacter *ForPullingChar, const FGrappleTether *ForTether)
 
float GetGrappleTetherReleaseMaxVelocity (const APrimalCharacter *ForReleasingChar, const FGrappleTether *ForTether)
 
float GetGrappleVelocityDampingRate (const APrimalCharacter *ForChar, const FGrappleTether *ForTether)
 
float GetMaxTetherLength (const FGrappleTether *ForTether)
 
float GetMinTetherLength (const FGrappleTether *ForTether)
 
float GetTetherBreakLimit_OwnerPastCurrentLengthDelta (const FGrappleTether *ForTether)
 
float GetTetherBreakLimit_OwnerPastCurrentLengthForTime (const FGrappleTether *ForTether)
 
void InitGrappleBuff ()
 
bool IsGrappledCharHardAttached (APrimalCharacter *ForChar)
 
void ModifyOverriddenCharVelocity (UE::Math::TVector< double > *CurrentCharVelocity, const float DeltaTime)
 
void ModifyTetherMoveVelocity (UE::Math::TVector< double > *CurrentMoveVelocity, const FGrappleTether *ForTether)
 
void Multi_SyncGrappleTetherLength (const float SyncedTetherLength)
 
void OnAgainstValidSurfaceStateChanged ()
 
void OnGrappleTetherRemoved (const FGrappleTether *RemovedTether)
 
void OnGrappleTethersChanged ()
 
void OnReleasedPrimalChar (APrimalCharacter *ReleasedChar)
 
void ResetOwnerVars ()
 
void SetupDelegateBindingsForChar (APrimalCharacter *ForChar, const bool bDoBind)
 
bool ShouldForceOwnerIntoFallingState (const FGrappleTether *ForTether, const UE::Math::TVector< double > *WithOwnerVelocity, const EMovementMode CheckMovementModeOverride)
 
void SimulateTautTetherForces (UE::Math::TVector< double > *WithCharVelocity, float DeltaTime, float LastGravityZ)
 
void SimulateTetherFriction (UE::Math::TVector< double > *WithCharVelocity, float DeltaTime)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void BeginPlay ()
 
void Tick (float DeltaSeconds)
 
void Destroyed ()
 
bool PreventInstigatorMovementMode (EMovementMode NewMovementMode, unsigned __int8 NewCustomMode)
 
void Unstasis ()
 
void InitGrappleBuff_Implementation ()
 
void SetupDelegateBindingsForChar_Implementation (APrimalCharacter *ForChar, bool bDoBind)
 
void GrappleTick (const float DeltaTime)
 
void Tick_UpdateGrappleTethers (const float DeltaTime)
 
void Tick_UpdateAgainstSurface (const float DeltaTime)
 
bool AllowGrappleLogic_Implementation ()
 
void UpdateTethersByState (const float *DeltaTime)
 
void ReceiveRepGrappleTether (const FReplicatedGrappleTetherData *FromRepData, const int ReceivedTetherIndex)
 
char RemoveGrappleTether (const int AtIndex, const FString *WithTag, const APrimalBuff_Grappled *WithMasterBuff, const bool bForceNetSync, const bool bRemoveAllTethersWithTag)
 
char BreakGrappleTether (const int AtIndex, const FString *WithTag, const APrimalBuff_Grappled *WithMasterBuff, const bool bBreakAllTethersWithTag)
 
void UpdateBrokenTethers ()
 
void NetSyncGrappleTethers ()
 
void OnRep_ReplicatedGrappleTethers ()
 
void OnGrappleTethersChanged_Implementation ()
 
void OnGrappleStateChanged_Implementation ()
 
bool CanUpdateTetherLength_Implementation (const FGrappleTether *ForTether, const float WithLength)
 
bool CanChangeGrappleState_Implementation ()
 
bool ShouldUseDynamicTetherTension_Implementation (const FGrappleTether *ForTether)
 
void ApplyTetherMoveVelocity_Implementation (UE::Math::TVector< double > *CurrentVelocity, float DeltaTime)
 
void AdjustMovementVectorIfAgainstSurface_Implementation (UE::Math::TVector< double > *AdjustVector)
 
bool ShouldReplicateOwnerInputs_Implementation ()
 
void Server_SyncOwnerInputs_Implementation (UE::Math::TVector2< double > *NewInputs)
 
void SyncOwnerInputs (UE::Math::TVector2< double > *NewInputs)
 
bool SetGrappleState (const TEnumAsByte< EGrappleState::Type > NewGrappleState, const bool bForceUpdate)
 
void Server_SetGrappleState_Implementation (const unsigned __int8 NewGrappleState, bool bForceUpdate)
 
void OnGrappledPrimalChar_Implementation (APrimalCharacter *GrappledChar, const FGrappleTether *WithMasterTether)
 
void OnReleasedPrimalChar_Implementation (APrimalCharacter *ReleasedChar)
 
void OnGrappledCharSleepStateChange_Implementation (APrimalCharacter *ForChar, bool bIsSleeping)
 
void OnGrappledCharDeath_Implementation (APrimalCharacter *DyingChar)
 
float ModifyTetherTensionLerpValue_Implementation (const float CurrentLerpValue)
 
bool ShouldReturnToIdleGrappleState_Implementation ()
 
void UpdateOwnerSwingingVelocity ()
 
void ApplyOwnerSwingingVelocity_Implementation (UE::Math::TVector< double > *CurrentVelocity, float DeltaTime)
 
void ClampOwnerReleasingVelocity_Implementation (UE::Math::TVector< double > *WithReleasingVelocity)
 
void OverrideCharacterWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideCharacterSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideCharacterNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void OverrideCharacterFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
float GetGravityZScale (float CurrentScale)
 
bool ShouldForceOwnerDedicatedMovementTickPerFrame ()
 
void OnOwnerTeleported ()
 
void SimulateTetherFriction_Implementation (UE::Math::TVector< double > *WithCharVelocity, float DeltaTime)
 
void SimulateTautTetherForces_Implementation (UE::Math::TVector< double > *WithCharVelocity, float DeltaTime, float LastGravityZ)
 
void UpdateOwnerMovementSpeed_Implementation (UE::Math::TVector< double > *WithCharVelocity)
 
bool IsSwingingTowardsAxisCenter (const FGrappleTether *ForTether)
 
bool IsValidGrappleHit (const FHitResult *ForHit)
 
bool IsHitWithinGrappleRange_Implementation (const FHitResult *ForHit)
 
void OnOwnerCapsuleHit (AActor *OtherActor, UPrimitiveComponent *OtherComp, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void OnOwnerSleepStateChanged_Implementation (APrimalCharacter *ForChar, bool bIsSleeping)
 
void OnOwnerDeath_Implementation (APrimalCharacter *DyingChar)
 
bool CanBeGrappledAgainstSurface_Implementation ()
 
bool IsValidSurfaceHit (const FHitResult *ForHit)
 
void UpdateAgainstSurfaceFromHits (const TArray< FHitResult, TSizedDefaultAllocator< 32 > > *Hits)
 
void OnAgainstValidSurfaceStateChanged_Implementation ()
 
bool IsOwnerAgainstValidSurface ()
 
bool IsOwnerLookingAtAgainstSurface_Implementation ()
 
int GetNumValidTethers (const bool bOnlyReservedTethers)
 
bool ShouldForceOwnerIntoFallingState_Implementation (const FGrappleTether *ForGrappleTether, const UE::Math::TVector< double > *WithOwnerVelocity, const EMovementMode CheckMovementModeOverride)
 
void ResetOwnerVars_Implementation ()
 
void ResetOwnerClientPositionErrorTolerance_Implementation ()
 
void SyncGrappleTetherLengths ()
 
void Multi_SyncGrappleTetherLength_Implementation (const float SyncedTetherLength)
 
void Multi_SyncGrappleTetherLengths_Implementation (const TArray< float, TSizedDefaultAllocator< 32 > > *SyncedTetherLengths)
 
void OnGrappleStateChangedNotify_Implementation (const unsigned __int8 *NewGrappleState, bool bIsEarlyNotify)
 
void Server_SuggestTetherLength_Implementation (const float NewTetherLength)
 
void Server_SuggestTetherLengths_Implementation (const TArray< float, TSizedDefaultAllocator< 32 > > *NewTetherLengths)
 
void ReceiveTetherLengthSuggestion (const int *ForTetherIndex, const float *NewTetherLength)
 
void ReceiveTetherLengthsSuggestion (const TArray< float, TSizedDefaultAllocator< 32 > > *NewTetherLengths)
 
void CheckForTetherBreak (FGrappleTether *CheckTether, const int WithIndex, const float OverrideBreakPastDist)
 
void EndGrapple_Implementation ()
 
bool IsTetherAtMaxLength (const FGrappleTether *ForTether)
 
bool CanPullChar_Implementation (APrimalCharacter *ForChar, bool bForStart)
 
bool IsTethersMasterGrappleBuff (const FGrappleTether *CheckTether)
 
bool UpdateTetherMasterRef (FGrappleTether *ForTether, const bool bInit)
 
void RefreshAllTetherMasterRefs ()
 
bool CheckForAutoBreakTether_Implementation (const FGrappleTether *CheckTether)
 
bool BreakChildTetherOnGrappledChar (const FGrappleTether *WithTether)
 
void ClampGrappleVelocity_Implementation (UE::Math::TVector< double > *ClampVelocity)
 
bool ShouldTetherBreak_Implementation (FGrappleTether *ForTether, const APrimalCharacter *ForChar, const float OverrideBreakPastDist)
 
bool CanReceiveNewGrappleTether (const FString *WithTag)
 
bool AreGrappleTetherTagsEqual (const FString *TagA, const FString *TagB, const bool bOnlyCompareRootTag)
 
FStringGetGrappleTetherRootTag (FString *result, const FString *ForTag)
 
float GetGrappleVelocityDampingRate_Implementation (const APrimalCharacter *ForChar, const FGrappleTether *ForTether)
 
float GetGrappleTetherPullMaxVelocity_Implementation (const APrimalCharacter *ForPullingChar, const FGrappleTether *ForTether)
 
float GetGrappleTetherPullAcceleration_Implementation (const APrimalCharacter *ForPullingChar, const FGrappleTether *ForTether)
 
float GetGrappleTetherReleaseMaxVelocity_Implementation (const APrimalCharacter *ForReleasingChar, const FGrappleTether *ForTether)
 
void ModifyGrappledCharVelocity_Implementation (UE::Math::TVector< double > *CurrentCharVelocity, const FGrappleTether *ForTether, const float DeltaTime)
 
void ModifyTetherMoveVelocity_Implementation (UE::Math::TVector< double > *CurrentMoveVelocity, const FGrappleTether *ForTether)
 
float GetMinTetherLength_Implementation (const FGrappleTether *ForTether)
 
float GetMaxTetherLength_Implementation (const FGrappleTether *ForTether)
 
bool CanOwnerGrappleSwing_Implementation ()
 
void BreakAllTethers ()
 
float GetTetherBreakLimit_OwnerPastCurrentLengthDelta_Implementation (const FGrappleTether *ForTether)
 
float GetTetherBreakLimit_OwnerPastCurrentLengthForTime_Implementation (const FGrappleTether *ForTether)
 
float GetTetherBreakLimit_GrappledActorAboveVelocity_Implementation (const FGrappleTether *ForTether)
 
bool CanSyncGrappleTetherLengths_Implementation ()
 
bool IsGrappledCharHardAttached_Implementation (APrimalCharacter *ForChar)
 
bool DisplayGrappleSystemHudNotification_Implementation (AShooterPlayerController *ForPC, const AActor *FromActor, const unsigned __int8 NotificationType, const int NotificationID, const FString *ReasonString)
 
- Public Member Functions inherited from APrimalBuff
floatDeactivationLifespanField ()
 
FNameInstigatorAttachmentSocketField ()
 
FNameInstigatorAttachmentSocket_PlayerOverrideField ()
 
floatRemoteForcedFleeDurationField ()
 
UE::Math::TVector< double > & AoETraceToTargetsStartOffsetField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< UPrimalItem > & InstigatorItemField ()
 
floatSlowInstigatorFallingAddZVelocityField ()
 
floatSlowInstigatorFallingDampenZVelocityField ()
 
floatDeactivateAfterTimeField ()
 
floatWeaponRecoilMultiplierField ()
 
floatReceiveDamageMultiplierField ()
 
floatMeleeDamageMultiplierField ()
 
floatDepleteInstigatorItemDurabilityPerSecondField ()
 
FieldArray< float, 12 > ValuesToAddPerSecondField ()
 
FStatusValueModifierDescriptionBuffDescriptionField ()
 
floatCharacterAdd_DefaultHyperthermicInsulationField ()
 
floatCharacterAdd_DefaultHypothermicInsulationField ()
 
floatCharacterMultiplier_ExtraWaterConsumptionMultiplierField ()
 
floatCharacterMultiplier_ExtraFoodConsumptionMultiplierField ()
 
floatCharacterMultiplier_SubmergedOxygenDecreaseSpeedField ()
 
floatViewMinExposureMultiplierField ()
 
floatViewMaxExposureMultiplierField ()
 
floatXPtoAddField ()
 
floatXPtoAddRateField ()
 
intDinoColorizationPriorityField ()
 
floatDinoColorizationInterpSpeedField ()
 
TArray< FItemMultiplier, TSizedDefaultAllocator< 32 > > & OverrideInventoryItemClassWeightMultipliersField ()
 
FieldArray< FLinearColor, 6 > DesiredDinoColorsField ()
 
floatSubmergedMaxSpeedModifierField ()
 
floatUnsubmergedMaxSpeedModifierField ()
 
floatSubmergedMaxAccelerationModifierField ()
 
floatUnsubmergedMaxAccelerationModifierField ()
 
floatSubmergedRotationRateModifierField ()
 
floatUnsubmergedRotationRateModifierField ()
 
floatFrictionModifierField ()
 
TArray< FDamagePrimalCharacterStatusValueModifier, TSizedDefaultAllocator< 32 > > & CharacterStatusValueModifiersField ()
 
FTimerHandleDeactivateHandleField ()
 
long doubleBuffStartTimeField ()
 
TWeakObjectPtr< AShooterPlayerController > & ForcedOnSpectatorPlayerControllerField ()
 
TSoftObjectPtr< UMaterialInterface > & BuffPostProcessEffectField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingField ()
 
TArray< float, TSizedDefaultAllocator< 32 > > & PreventActorClassesTargetingRangesField ()
 
AMissionType *& RelatedMissionField ()
 
floatPreventIfMovementMassGreaterThanField ()
 
TSoftClassPtr< APrimalBuff > & AOEOtherBuffToApplyField ()
 
floatAOEBuffRangeField ()
 
floatCharacterAOEBuffDamageField ()
 
floatCharacterAOEBuffResistanceField ()
 
floatMaximum2DVelocityForStaminaRecoveryField ()
 
TArray< UMaterialInterface *, TSizedDefaultAllocator< 32 > > & PostprocessBlendablesToExcludeField ()
 
TArray< TWeakObjectPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffedCharactersField ()
 
long doubleLastItemDurabilityDepletionTimeField ()
 
TSoftClassPtr< APrimalBuff > & BuffToGiveOnDeactivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BuffClassesToCancelOnActivationField ()
 
TArray< TSoftClassPtr< APrimalBuff >, TSizedDefaultAllocator< 32 > > & ActivePreventsBuffClassesField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffRequiresOwnerClassField ()
 
TArray< TSoftClassPtr< APrimalCharacter >, TSizedDefaultAllocator< 32 > > & BuffPreventsOwnerClassField ()
 
floatXPEarningMultiplierField ()
 
boolbUseBPDeactivatedField ()
 
boolbUseBPCustomAllowAddBuffField ()
 
UE::Math::TVector< double > & staticPathingDestinationField ()
 
long doubleTickingDeactivationTimeField ()
 
TArray< TSubclassOf< APrimalBuff >, TSizedDefaultAllocator< 32 > > & BPNotifyActivationToOtherBuffClassesField ()
 
UPrimalBuffPersistentData *& MyBuffPersistentDataField ()
 
TSubclassOf< UPrimalBuffPersistentData > & BuffPersistentDataClassField ()
 
TArray< FMaxStatScaler, TSizedDefaultAllocator< 32 > > & MaxStatScalersField ()
 
TWeakObjectPtr< AActor > & BuffDamageCauserField ()
 
USoundBase *& ExtraActivationSoundToPlayField ()
 
floatAoEApplyDamageField ()
 
floatAoEApplyDamageIntervalField ()
 
TSubclassOf< UDamageType > & AoEApplyDamageTypeField ()
 
TSoftClassPtr< APrimalBuff > & ForceNetworkSpatializationMaxLimitBuffTypeField ()
 
intForceNetworkSpatializationMaxLimitBuffTypeFlagField ()
 
intForceNetworkSpatializationBuffMaxLimitNumField ()
 
floatForceNetworkSpatializationBuffMaxLimitRangeField ()
 
floatInsulationRangeField ()
 
floatHyperThermiaInsulationField ()
 
floatHypoThermiaInsulationField ()
 
UE::Math::TVector< double > & AoEBuffLocOffsetField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToIncludeField ()
 
TArray< TSoftClassPtr< AActor >, TSizedDefaultAllocator< 32 > > & AoEClassesToExcludeField ()
 
boolbOverrideBuffDescriptionField ()
 
boolbOnlyTickIfPlayerCharacterField ()
 
boolbDestroyWhenUnpossessedField ()
 
long doubleLastAoEApplyDamageTimeField ()
 
floatOnlyForInstigatorSoundFadeInTimeField ()
 
boolbUseBuffTickClientField ()
 
floatBuffTickServerMaxTimeField ()
 
floatBuffTickServerMinTimeField ()
 
floatBuffTickClientMaxTimeField ()
 
floatBuffTickClientMinTimeField ()
 
floatBuffTickRemoteClientMaxTimeField ()
 
floatBuffTickRemoteClientMinTimeField ()
 
boolbContinueTickingClientAfterDeactivateField ()
 
long doubleLastBuffTickTimeServerField ()
 
long doubleLastBuffTickTimeClientField ()
 
long doubleNextBuffTickTimeServerField ()
 
long doubleNextBuffTickTimeClientField ()
 
boolbWasStasisedField ()
 
intAddBuffMaxNumStacksField ()
 
USoundBase *& DeactivatedSoundField ()
 
boolbDisableBloomField ()
 
boolbDisableLightShaftsField ()
 
floatPostProcessInterpSpeedDownField ()
 
floatPostProcessInterpSpeedUpField ()
 
floatTPVCameraSpeedInterpolationMultiplierField ()
 
TArray< FPostProcessMaterialAdjuster, TSizedDefaultAllocator< 32 > > & PostprocessMaterialAdjustersField ()
 
long doubleTimeForNextAOECheckField ()
 
floatAOEBuffIntervalMinField ()
 
floatAOEBuffIntervalMaxField ()
 
floatMaximumVelocityZForSlowingFallField ()
 
intFNameIntField ()
 
boolbAddTPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetField ()
 
UE::Math::TVector< double > & TPVCameraOffsetMultiplierField ()
 
boolbUseBlueprintAnimNotificationsField ()
 
floatCharacterMultiplier_DefaultExtraDamageMultiplierField ()
 
floatStaminaDrainMultiplierField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & DisabledWeaponTagsField ()
 
boolbUseBPGetPlayerFootStepSoundField ()
 
boolbShowMammalIncubationOptionsField ()
 
floatExtendBuffTimeOverrideField ()
 
floatAdditionalRidingDistanceField ()
 
boolbRelatedMissionWasInvalidField ()
 
floatteleporterHapticTimeField ()
 
BitFieldValue< bool, unsigned __int32bSlowInstigatorFalling ()
 
BitFieldValue< bool, unsigned __int32bDeactivateOnJump ()
 
BitFieldValue< bool, unsigned __int32bPreventJump ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoRiding ()
 
BitFieldValue< bool, unsigned __int32bPreventDinoDismount ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyPreventDismounting ()
 
BitFieldValue< bool, unsigned __int32bForceShowFloatingName ()
 
BitFieldValue< bool, unsigned __int32bForceHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32bPreventCarryOrPassenger ()
 
BitFieldValue< bool, unsigned __int32bDeactivated ()
 
BitFieldValue< bool, unsigned __int32bUsesInstigator ()
 
BitFieldValue< bool, unsigned __int32bFollowTarget ()
 
BitFieldValue< bool, unsigned __int32bOverrideRightShoulderOnPlayer ()
 
BitFieldValue< bool, unsigned __int32bAddCharacterValues ()
 
BitFieldValue< bool, unsigned __int32bOnlyAddCharacterValuesUnderwater ()
 
BitFieldValue< bool, unsigned __int32bDisableIfCharacterUnderwater ()
 
BitFieldValue< bool, unsigned __int32bUseInstigatorItem ()
 
BitFieldValue< bool, unsigned __int32bDestroyOnTargetStasis ()
 
BitFieldValue< bool, unsigned __int32bAoETraceToTargets ()
 
BitFieldValue< bool, unsigned __int32bAOEOnlyApplyOtherBuffToWildDinos ()
 
BitFieldValue< bool, unsigned __int32bAoEIgnoreDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32bAoEOnlyOnDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32bBuffForceNoTick ()
 
BitFieldValue< bool, unsigned __int32bBuffForceNoTickDedicated ()
 
BitFieldValue< bool, unsigned __int32bCustomDepthStencilIgnoreHealth ()
 
BitFieldValue< bool, unsigned __int32bCompleteCustomDepthStencilOverride ()
 
BitFieldValue< bool, unsigned __int32bUseActivateSoundFadeInDuration ()
 
BitFieldValue< bool, unsigned __int32bDinoIgnoreBuffPostprocessEffectWhenRidden ()
 
BitFieldValue< bool, unsigned __int32bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ()
 
BitFieldValue< bool, unsigned __int32bRemoteForcedFlee ()
 
BitFieldValue< bool, unsigned __int32bUseBPDinoRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32bOverrideInventoryWeightMultipliers ()
 
BitFieldValue< bool, unsigned __int32bDeactivateAfterAddingXP ()
 
BitFieldValue< bool, unsigned __int32bOnlyActivateSoundForInstigator ()
 
BitFieldValue< bool, unsigned __int32bAOEBuffCarnosOnly ()
 
BitFieldValue< bool, unsigned __int32bCausesCryoSickness ()
 
BitFieldValue< bool, unsigned __int32bModifyMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32bDisplayHUDProgressBar ()
 
BitFieldValue< bool, unsigned __int32bForceUsePreventTargeting ()
 
BitFieldValue< bool, unsigned __int32bForceUsePreventTargetingTurret ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideWeaponBob ()
 
BitFieldValue< bool, unsigned __int32bUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32bDediServerUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32bUseBPNonDedicatedPlayerPostAnimUpdate ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsCharacterHardAttached ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachment ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachmentIncludeRiding ()
 
BitFieldValue< bool, unsigned __int32bDoCharacterDetachmentIncludeCarrying ()
 
BitFieldValue< bool, unsigned __int32bUseBPInitializedCharacterAnimScriptInstance ()
 
BitFieldValue< bool, unsigned __int32bUseBPCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32bUsePostAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnInstigatorCapsuleComponentHit ()
 
BitFieldValue< bool, unsigned __int32bEnabledCollisionNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32bUseBPIsValidUnstasisActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideIsNetRelevantFor ()
 
BitFieldValue< bool, unsigned __int32bPreventClearRiderOnDinoImmobilize ()
 
BitFieldValue< bool, unsigned __int32bAlwaysShowBuffDescription ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffOnPlayers ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffOnDinos ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffIgnoreSameTeam ()
 
BitFieldValue< bool, unsigned __int32bAOEApplyOtherBuffRequireSameTeam ()
 
BitFieldValue< bool, unsigned __int32bBuffDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32bAddResetsBuffTime ()
 
BitFieldValue< bool, unsigned __int32bAoEBuffAllowIfAlreadyBuffed ()
 
BitFieldValue< bool, unsigned __int32bNetResetBuffStart ()
 
BitFieldValue< bool, unsigned __int32bImmobilizeTarget ()
 
BitFieldValue< bool, unsigned __int32bForcePlayerProne ()
 
BitFieldValue< bool, unsigned __int32bHideBuffFromHUD ()
 
BitFieldValue< bool, unsigned __int32bHideTimerFromHUD ()
 
BitFieldValue< bool, unsigned __int32bBPAddMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bIsBuffPersistent ()
 
BitFieldValue< bool, unsigned __int32bBPUseBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32bBPUseBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32bAllowBuffWhenInstigatorDead ()
 
BitFieldValue< bool, unsigned __int32bNotifyDamage ()
 
BitFieldValue< bool, unsigned __int32bAllowBuffStasis ()
 
BitFieldValue< bool, unsigned __int32bApplyStatModifierToPlayers ()
 
BitFieldValue< bool, unsigned __int32bApplyStatModifierToDinos ()
 
BitFieldValue< bool, unsigned __int32bPreventOnWildDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnPlayer ()
 
BitFieldValue< bool, unsigned __int32bPreventOnBigDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnBossDino ()
 
BitFieldValue< bool, unsigned __int32bPreventOnRobotDino ()
 
BitFieldValue< bool, unsigned __int32bIsDisease ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAddingOtherBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventRunning ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemAdded ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemQuantityUpdated ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyItemRemoved ()
 
BitFieldValue< bool, unsigned __int32bAddReactivates ()
 
BitFieldValue< bool, unsigned __int32bAoEApplyDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetCameraShakeScalar ()
 
BitFieldValue< bool, unsigned __int32bForceDrawMissionDinoTargetHealthbars ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetWaypointsBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStartFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStartAltFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStopAltFire ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventFlight ()
 
BitFieldValue< bool, unsigned __int32bRequireController ()
 
BitFieldValue< bool, unsigned __int32bDontPlayInstigatorActiveSoundOnDino ()
 
BitFieldValue< bool, unsigned __int32bAddExtendBuffTime ()
 
BitFieldValue< bool, unsigned __int32bUseTickingDeactivation ()
 
BitFieldValue< bool, unsigned __int32bCheckPreventInput ()
 
BitFieldValue< bool, unsigned __int32bBPDrawBuffStatusHUD ()
 
BitFieldValue< bool, unsigned __int32bStatusComponentUsingExtendedHUDText ()
 
BitFieldValue< bool, unsigned __int32bEnableStaticPathing ()
 
BitFieldValue< bool, unsigned __int32bHUDFormatTimerAsTimecode ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventThrowingItem ()
 
BitFieldValue< bool, unsigned __int32bPreventInputDoesOffset ()
 
BitFieldValue< bool, unsigned __int32bNotifyExperienceGained ()
 
BitFieldValue< bool, unsigned __int32bOnlyTickWhenVisible ()
 
BitFieldValue< bool, unsigned __int32bBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32bWasDestroyed ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyOtherBuffActivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPNotifyOtherBuffDeactivated ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventFirstPerson ()
 
BitFieldValue< bool, unsigned __int32bForceAddUnderwaterCharacterStatusValues ()
 
BitFieldValue< bool, unsigned __int32bPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnInstigatorMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventInstigatorMovementMode ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTalkerCharacter ()
 
BitFieldValue< bool, unsigned __int32bBuffHandleInstigatorMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventOnStartJump ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterWalkVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bBPOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32bForceOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32bOverrideCharacterLanding ()
 
BitFieldValue< bool, unsigned __int32bOverrideCharacterMovementInput ()
 
BitFieldValue< bool, unsigned __int32bAllowMultiUseEntriesFromSelf ()
 
BitFieldValue< bool, unsigned __int32bUseBPHandleOnStopFire ()
 
BitFieldValue< bool, unsigned __int32bForceCrosshair ()
 
BitFieldValue< bool, unsigned __int32bPreventLogoutSleeping ()
 
BitFieldValue< bool, unsigned __int32bUseInterceptInstigatorPlayerEmote ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32bUseBPOnOwnerMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32bUseBPShouldForceOwnerDedicatedMovementTickPerFrame ()
 
BitFieldValue< bool, unsigned __int32bAllowOnlyCustomFallDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMoveAnimRate ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingDesire ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsApplyingLevelUps ()
 
BitFieldValue< bool, unsigned __int32bBuffPreSerializeForInstigator ()
 
BitFieldValue< bool, unsigned __int32bUseFinalAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideWaterJumpVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OnOwnerDealtDamage ()
 
BitFieldValue< bool, unsigned __int32bUseGetGravityZScale ()
 
BitFieldValue< bool, unsigned __int32bUseBP_AdjustDamageEx ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32bUseBuffOverrideFinalWanderLocation ()
 
BitFieldValue< bool, unsigned __int32bModifyMaxAcceleration ()
 
BitFieldValue< bool, unsigned __int32bModifyRotationRate ()
 
BitFieldValue< bool, unsigned __int32bModifyFriction ()
 
BitFieldValue< bool, unsigned __int32bDisableFootstepsParticles ()
 
BitFieldValue< bool, unsigned __int32bForceAllowAddingWithoutController ()
 
BitFieldValue< bool, unsigned __int32bForceAllowWhileBuried ()
 
BitFieldValue< bool, unsigned __int32bUseBP_OnOwnerTeleported ()
 
BitFieldValue< bool, unsigned __int32bUseBPAdjustRadialDamage ()
 
BitFieldValue< bool, unsigned __int32bUseForcedBuffAimOverride ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventTekArmorBuffs ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32bReactivateWithNewDamageCauser ()
 
BitFieldValue< bool, unsigned __int32bUseBPDinoNameColorOverride ()
 
BitFieldValue< bool, unsigned __int32bBuffPreventsCryo ()
 
BitFieldValue< bool, unsigned __int32bUseBuffOverrideInventoryAccessInput ()
 
BitFieldValue< bool, unsigned __int32bListenForInput ()
 
BitFieldValue< bool, unsigned __int32bInterceptUseAction ()
 
BitFieldValue< bool, unsigned __int32bInterceptWeaponToggle ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventNotifySound ()
 
BitFieldValue< bool, unsigned __int32bBuffDrawFloatingHUDRemotePlayers ()
 
BitFieldValue< bool, unsigned __int32bUseConsolidatedMultiUseWheel ()
 
BitFieldValue< bool, unsigned __int32bForceAlwaysAllowBuff ()
 
BitFieldValue< bool, unsigned __int32bForceSelfTick ()
 
BitFieldValue< bool, unsigned __int32bForceInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32bSkipInstigatorTick ()
 
BitFieldValue< bool, unsigned __int32bBuffTickByInstigator ()
 
BitFieldValue< bool, unsigned __int32bTriggeredInstigatorDie ()
 
BitFieldValue< bool, unsigned __int32bAllowTurretsToTargetInstigatorIfTraceHitsBuff ()
 
BitFieldValue< bool, unsigned __int32bIsHighRiskMissionBuff ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreClaimWildFollower ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBuffLevelUpStatOverride ()
 
BitFieldValue< bool, unsigned __int32bUseBPBuffKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32bUseBPNofityMontagePlay ()
 
void BPActivated (AActor *ForInstigator)
 
float BPAdjustDamage_Ex (float Damage, const FHitResult *HitInfo, const UE::Math::TVector< double > *ImpulseDir, AController *EventInstigator, AActor *InDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
float BPAdjustRadialDamage (float currentDamage, const UE::Math::TVector< double > *Origin, const FRadialDamageEvent *DamageEvent)
 
void BPDinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors, TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *OverrideColors)
 
FColorBPGetDinoNameColorOverride (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void BPPreSetupForInstigator (AActor *ForInstigator)
 
void BPSetupForInstigator (AActor *ForInstigator)
 
float BuffAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *TheDamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffPostAdjustDamage (float Damage, const FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
FStatusValueModifierDescriptionGetBuffDescription (FStatusValueModifierDescription *result)
 
TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > * GetEnabledGestationMonitoringTargets (TArray< APrimalDinoCharacter *, TSizedDefaultAllocator< 32 > > *result)
 
void InstigatorDie ()
 
bool InterceptInstigatorPlayerEmoteAnim (UAnimMontage *EmoteAnim)
 
void ServerRequestRelatedMissionData ()
 
void SetBuffCauser (AActor *CausedBy)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
bool TemplateAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, const FActorSpawnParameters *SpawnParameters)
 
void Deactivate ()
 
void NetDeactivate_Implementation ()
 
void BeginPlay ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void SetupForInstigator ()
 
void Tick (float DeltaSeconds)
 
void ProcessStaticPathing (bool triggerRunning)
 
bool AOEBuffCanAffect (APrimalCharacter *forChar)
 
void InstigatorJumped ()
 
void Destroyed ()
 
void NetResetBuffStart_Implementation ()
 
bool ResetBuffStart ()
 
APrimalBuffAddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser)
 
void ServerRequestRelatedMissionData_Implementation ()
 
void ClientReceiveRelatedMissionData_Implementation (AMissionType *InMission, bool InHasRelatedMission)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement, TSizedDefaultAllocator< 32 > > *OutHUDElements)
 
bool ExcludePostProcessBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface)
 
void PostProcessModifyBlendableMaterial (const UMaterialInterface *BlendableMaterialInterface, UMaterialInstanceDynamic *MID)
 
bool PreventActorTargeting_Implementation (const AActor *ByActor)
 
bool PreventRunning ()
 
bool ExcludeAoEActor (AActor *ActorToConsider)
 
bool HideBuffFromHUD_Implementation ()
 
void Stasis ()
 
void Unstasis ()
 
bool ExtendBuffTime (float AmountOfAdditionalTime)
 
int GetBuffType_Implementation ()
 
bool ReduceBuffTime (float AmountOfTimeToReduce)
 
UMaterialInstanceDynamicGetBuffPostprocessMaterial ()
 
void OnCapsuleHitCallback (UPrimitiveComponent *HitComponent, AActor *OtherActor, UPrimitiveComponent *OtherComp, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void AnimNotifyCustomEvent (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotify *AnimNotifyObject)
 
void AnimNotifyCustomState_Begin (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const UAnimNotifyState *AnimNotifyObject)
 
void AnimNotifyCustomState_End (FName CustomEventName, USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const UAnimNotifyState *AnimNotifyObject)
 
float GetGravityZScale (float CurrentScale)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsValidUnStasisCaster ()
 
FStringGetDebugInfoString (FString *result)
 
void DinoRefreshColorization (const TArray< FLinearColor, TSizedDefaultAllocator< 32 > > *DinoColors)
 
bool PreventInstigatorAttack (int AttackIndex)
 
void OverrideCharacterWalkingVelocity (UE::Math::TVector< double > *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideCharacterSwimmingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideCharacterNewFallVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
void OverrideCharacterFlyingVelocity (UE::Math::TVector< double > *InitialVelocity, const UE::Math::TVector< double > *Gravity, float DeltaTime)
 
bool PreventCharacterLanding (const UE::Math::TVector< double > *ImpactPoint, const UE::Math::TVector< double > *ImpactAccel, UE::Math::TVector< double > *Velocity)
 
bool ShouldForceOwnerDedicatedMovementTickPerFrame ()
 
void AddBuffLifetime (const float AdditionalLifetime)
 
void NetSyncBuffLifetime ()
 
void Multi_SyncBuffLifetime_Implementation (const float NewDeactivateAfterTime)
 
void OnBuffLifetimeUpdated ()
 
float GetRemainingTime ()
 
void OnOwnerTeleported ()
 
FStringGetUniqueName (FString *result)
 
FColorBPGetDinoNameColorOverride_Implementation (FColor *result, AShooterHUD *HUD, FColor ColorToOverride)
 
void ApplyPhysicsImpulses_Implementation (float DeltaSeconds)
 
void ModifyBuffMPCValues (bool bReset)
 
int GetAlternateMultiUseCategory ()
 
void FinalLoadedFromSaveGame ()
 
- Public Member Functions inherited from AActor
FActorTickFunctionPrimaryActorTickField ()
 
EActorUpdateOverlapsMethodUpdateOverlapsMethodDuringLevelStreamingField ()
 
intLastForceNetUpdateFrameField ()
 
floatInitialLifeSpanField ()
 
floatCustomTimeDilationField ()
 
intRayTracingGroupIdField ()
 
FRepAttachmentAttachmentReplicationField ()
 
FRepMovementReplicatedMovementField ()
 
TObjectPtr< AActor > & OwnerField ()
 
FNameNetDriverNameField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TEnumAsByte< enum EAutoReceiveInput::Type > & AutoReceiveInputField ()
 
intInputPriorityField ()
 
long doubleCreationTimeField ()
 
TObjectPtr< UInputComponent > & InputComponentField ()
 
floatNetCullDistanceSquaredField ()
 
intNetTagField ()
 
floatNetUpdateFrequencyField ()
 
floatMinNetUpdateFrequencyField ()
 
floatNetPriorityField ()
 
long doubleLastRenderTimeField ()
 
long doubleLastRenderTimeOnScreenField ()
 
long doubleLastRenderTimeIgnoreShadowField ()
 
TObjectPtr< APawn > & InstigatorField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & ChildrenField ()
 
TObjectPtr< USceneComponent > & RootComponentField ()
 
FTimerHandleTimerHandle_LifeSpanExpiredField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & LayersField ()
 
TWeakObjectPtr< UChildActorComponent > & ParentComponentField ()
 
TArray< FName, TSizedDefaultAllocator< 32 > > & TagsField ()
 
intCachedStasisGridIndexField ()
 
FTakePointDamageSignatureOnTakePointDamageField ()
 
FActorBeginOverlapSignatureOnActorBeginOverlapField ()
 
FActorBeginCursorOverSignatureOnBeginCursorOverField ()
 
FActorOnClickedSignatureOnClickedField ()
 
FActorOnInputTouchBeginSignatureOnInputTouchBeginField ()
 
FActorBeginTouchOverSignatureOnInputTouchEnterField ()
 
FActorHitSignatureOnActorHitField ()
 
FActorEndPlaySignatureOnEndPlayField ()
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > & ReplicatedComponentsField ()
 
TSet< UActorComponent *, DefaultKeyFuncs< UActorComponent *, 0 >, FDefaultSetAllocator > & OwnedComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & InstanceComponentsField ()
 
TArray< TObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & BlueprintCreatedComponentsField ()
 
FRenderCommandFenceDetachFenceField ()
 
BitFieldValue< bool, unsigned __int32bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32bNetStartup ()
 
BitFieldValue< bool, unsigned __int32bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplication ()
 
BitFieldValue< bool, unsigned __int32bCallPreReplicationForReplay ()
 
BitFieldValue< bool, unsigned __int32bHidden ()
 
BitFieldValue< bool, unsigned __int32bTearOff ()
 
BitFieldValue< bool, unsigned __int32bForceNetAddressable ()
 
BitFieldValue< bool, unsigned __int32bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32bRelevantForNetworkReplays ()
 
BitFieldValue< bool, unsigned __int32bRelevantForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bReplayRewindable ()
 
BitFieldValue< bool, unsigned __int32bAllowTickBeforeBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bForceHighQualityViewerReplication ()
 
BitFieldValue< bool, unsigned __int32bActorPreventPhysicsSceneRegistration ()
 
BitFieldValue< bool, unsigned __int32bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32bBlockInput ()
 
BitFieldValue< bool, unsigned __int32bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32bGenerateOverlapEventsDuringLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32bEnableAutoLODGeneration ()
 
BitFieldValue< bool, unsigned __int32bIsEditorOnlyActor ()
 
BitFieldValue< bool, unsigned __int32bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32bDisableRigidBodyAnimNodes ()
 
BitFieldValue< bool, unsigned __int32bReplicates ()
 
BitFieldValue< bool, unsigned __int32bCanBeInCluster ()
 
BitFieldValue< bool, unsigned __int32bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bNetCheckedInitialPhysicsState ()
 
BitFieldValue< bool, unsigned __int32bReplicateUsingRegisteredSubObjectList ()
 
BitFieldValue< bool, unsigned __int32bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32bActorBeginningPlayFromLevelStreaming ()
 
BitFieldValue< bool, unsigned __int32bTickFunctionsRegistered ()
 
BitFieldValue< bool, unsigned __int32bHasDeferredComponentRegistration ()
 
BitFieldValue< bool, unsigned __int32bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32bHasRegisteredAllComponents ()
 
BitFieldValue< bool, unsigned __int32bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32bPrimalDeferredConstruction ()
 
BitFieldValue< bool, unsigned __int32bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingDestroyed ()
 
BitFieldValue< bool, unsigned __int32bActorWantsDestroyDuringBeginPlay ()
 
BitFieldValue< bool, unsigned __int32ActorHasBegunPlay ()
 
BitFieldValue< bool, unsigned __int32bActorIsBeingConstructed ()
 
BitFieldValue< bool, unsigned __int32bAsyncPhysicsTickEnabled ()
 
FStringGetActorNameOrLabel (FString *result)
 
bool ServerHandleNetExecCommand (APlayerController *FromPC, FName CommandName, const FBPNetExecParams *ExecParams)
 
float GetRepGraphRelevantDistanceSq ()
 
long double GetLastGameplayRelevantTime ()
 
bool IncrementalUnregisterComponents ()
 
void AsyncPhysicsTickActor (float DeltaTime, float SimTime)
 
bool IsLevelBoundsRelevant ()
 
__int64 GetDefaultAttachComponent ()
 
bool IsHidden ()
 
void PostRegisterAllComponents ()
 
void OutsideWorldBounds ()
 
bool CanBeDamaged ()
 
void ForceDestroy ()
 
void InitializeDefaults ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
bool CanBeInCluster ()
 
bool IsEditorOnly ()
 
bool IsAsset ()
 
UWorldGetWorld ()
 
FTimerManagerGetWorldTimerManager ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (const UE::Math::TVector< double > *DestLocation, const UE::Math::TRotator< double > *DestRotation, bool bIsATest, bool bNoCheck)
 
bool K2_TeleportTo (UE::Math::TVector< double > *DestLocation, UE::Math::TRotator< double > *DestRotation, bool bSimpleTeleport)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void ApplyWorldOffset (const UE::Math::TVector< double > *InOffset, bool bWorldShift)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void TickActor (float DeltaSeconds, ELevelTick TickType, FActorTickFunction *ThisTickFunction)
 
void Tick (float DeltaSeconds)
 
void PreReplication (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void CallPreReplication (UNetDriver *NetDriver)
 
void PreReplicationForReplay (IRepChangedPropertyTracker *ChangedPropertyTracker)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding, bool bIncludeFromChildActors)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (const AActor *Other)
 
bool IsBasedOnActor (const AActor *Other)
 
bool CheckStillInWorld ()
 
void ClearComponentOverlaps ()
 
void UpdateOverlaps (bool bDoNotifies)
 
bool IsOverlappingActor (const AActor *Other)
 
void GetOverlappingActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingActors (TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > *OutOverlappingActors, TSubclassOf< AActor > ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutOverlappingComponents)
 
void GetOverlappingComponents (TSet< UPrimitiveComponent *, DefaultKeyFuncs< UPrimitiveComponent *, 0 >, FDefaultSetAllocator > *OutOverlappingComponents)
 
void NotifyActorBeginOverlap (AActor *OtherActor)
 
void NotifyActorEndOverlap (AActor *OtherActor)
 
void NotifyActorBeginCursorOver ()
 
void NotifyActorEndCursorOver ()
 
void NotifyActorOnClicked (FKey *ButtonPressed)
 
void NotifyActorOnReleased (FKey *ButtonReleased)
 
void NotifyActorOnInputTouchBegin (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnd (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchEnter (const ETouchIndex::Type FingerIndex)
 
void NotifyActorOnInputTouchLeave (const ETouchIndex::Type FingerIndex)
 
void NotifyHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
bool WasRecentlyRendered (float Tolerance)
 
long double GetLastRenderTime (bool IgnoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasLocalNetOwner ()
 
bool HasNetOwner ()
 
void SetAutoDestroyWhenFinished (bool bVal)
 
bool AttachToComponent (USceneComponent *Parent, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void OnRep_AttachmentReplication ()
 
bool AttachToActor (AActor *ParentActor, const FAttachmentTransformRules *AttachmentRules, FName SocketName)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
void ForEachAttachedActors (TFunctionRef< bool __cdecl(AActor *)> *Functor)
 
void GetAttachedActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *OutActors, bool bResetArray, bool bRecursivelyIncludeAttachedActors)
 
bool ActorHasTag (FName Tag)
 
APhysicsVolumeGetPhysicsVolume ()
 
bool IsRelevancyOwnerFor (const AActor *ReplicatedActor, const AActor *ActorOwner, const AActor *ConnectionActor)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void SetNetDormancy (ENetDormancy NewDormancy)
 
void FlushNetDormancy ()
 
void ForcePropertyCompare ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void RouteEndPlay (const EEndPlayReason::Type EndPlayReason)
 
void EndPlay (const EEndPlayReason::Type EndPlayReason)
 
void Destroyed ()
 
void TearOff ()
 
void Reset ()
 
void FellOutOfWorld (const UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
float TakeDamage (float DamageAmount, const FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, const FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, const FHitResult *Hit)
 
void DisplayDebug (UCanvas *Canvas, const FDebugDisplayInfo *DebugDisplay, float *YL, float *YPos)
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
bool HasActiveCameraComponent ()
 
bool HasActivePawnControlCameraComponent ()
 
void ForceNetRelevant ()
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void UpdateReplicatedComponent (UActorComponent *Component)
 
void UpdateAllReplicatedComponents ()
 
void AddInstanceComponent (UActorComponent *Component)
 
UActorComponentFindComponentByClass (const TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * K2_GetComponentsByClass (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UActorComponent > ComponentClass, FName Tag)
 
UActorComponentFindComponentByInterface (const TSubclassOf< UInterface > Interface)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByInterface (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, TSubclassOf< UInterface > Interface)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (const UE::Math::TTransform< double > *UserSpawnTransform, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay, bool bPrimalDeferConstruction, ESpawnActorScaleMethod TransformScaleMethod)
 
bool BPClientHandleNetExecCommand (FName CommandName, const FBPNetExecParams *ExecParams, APlayerController *ForPC)
 
void MulticastDrawDebugLine (const UE::Math::TVector< double > *LineStart, const UE::Math::TVector< double > *LineEnd, FLinearColor *LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (const UE::Math::TVector< double > *Position, float Size, FLinearColor *PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (const UE::Math::TVector< double > *Center, float Radius, int Segments, FLinearColor *LineColor, float Duration, bool enableInShipping)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, UE::Math::TVector< double > *HitLocation, UE::Math::TVector< double > *HitNormal, UE::Math::TVector< double > *NormalImpulse, const FHitResult *Hit)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void FinishSpawning (const UE::Math::TTransform< double > *UserTransform, bool bIsDefaultTransform, const FComponentInstanceDataCache *InstanceDataCache, ESpawnActorScaleMethod TransformScaleMethod)
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void SetReplicateMovement (bool bInReplicateMovement)
 
void CopyRemoteRoleFrom (const AActor *CopyFromActor)
 
void PostNetInit ()
 
void SwapRoles ()
 
void DispatchBeginPlay (bool bFromLevelStreaming)
 
void BeginPlay ()
 
void EnableInput (APlayerController *PlayerController)
 
void CreateInputComponent (TSubclassOf< UInputComponent > InputComponentToCreate)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (const FName InputAxisName)
 
bool SetActorLocation (const UE::Math::TVector< double > *NewLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorRotation (UE::Math::TRotator< double > *NewRotation, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, UE::Math::TRotator< double > *NewRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
bool SetActorLocationAndRotation (UE::Math::TVector< double > *NewLocation, const UE::Math::TQuat< double > *NewRotation, __int64 bSweep)
 
bool SetActorTransform (const UE::Math::TTransform< double > *NewTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeLocation (UE::Math::TVector< double > *NewRelativeLocation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeRotation (UE::Math::TRotator< double > *NewRelativeRotation, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeTransform (const UE::Math::TTransform< double > *NewRelativeTransform, bool bSweep, FHitResult *OutSweepHitResult, ETeleportType Teleport)
 
void SetActorRelativeScale3D (UE::Math::TVector< double > *NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void GetActorBounds (bool bOnlyCollidingComponents, UE::Math::TVector< double > *Origin, UE::Math::TVector< double > *BoxExtent, bool bIncludeFromChildActors)
 
AWorldSettingsGetWorldSettings ()
 
ENetMode InternalGetNetMode ()
 
UNetDriverGetNetDriver ()
 
void SetNetDriverName (FName NewNetDriverName)
 
int GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
bool CallRemoteFunction (UFunction *Function, void *Parameters, FOutParmRec *OutParms, FFrame *Stack)
 
void DispatchPhysicsCollisionHit (const FRigidBodyCollisionInfo *MyInfo, const FRigidBodyCollisionInfo *OtherInfo, const FCollisionImpactData *RigidCollisionData)
 
bool IsSelectionChild ()
 
AActorGetSelectionParent ()
 
AActorGetRootSelectionParent ()
 
bool IsActorOrSelectionParentSelected ()
 
void PushSelectionToProxies ()
 
bool IsChildActor ()
 
UChildActorComponentGetParentComponent ()
 
void GetAllChildActors (TArray< AActor *, TSizedDefaultAllocator< 32 > > *ChildActors, bool bIncludeDescendants)
 
void UnregisterAllComponents (bool bForReregister)
 
void RegisterAllComponents ()
 
bool IncrementalRegisterComponents (int NumComponentsToRegister, FRegisterComponentContext *Context)
 
void MarkComponentsAsPendingKill (__int64 a2)
 
void ReregisterAllComponents (bool a2)
 
void UpdateComponentTransforms ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (const EEndPlayReason::Type *EndPlayReason)
 
bool ActorLineTraceSingle (FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PreInitializeComponents ()
 
float GetActorTimeDilation ()
 
float GetDistanceTo (const AActor *OtherActor)
 
bool IsHLODRelevant ()
 
void SetLODParent (UPrimitiveComponent *InLODParent, float InParentDrawDistance)
 
int GetRayTracingGroupId ()
 
void SetCanBeDamaged (bool bInCanBeDamaged)
 
void RealtimeThrottledTick_Implementation (long double DeltaTime)
 
void DestroyConstructedComponents ()
 
bool ExecuteConstruction (const UE::Math::TTransform< double > *Transform, const FRotationConversionCache *TransformRotationCache, const FComponentInstanceDataCache *InstanceDataCache, bool bIsDefaultTransform, ESpawnActorScaleMethod TransformScaleMethod)
 
void ProcessUserConstructionScript ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, const FName InName)
 
UActorComponentCreateComponentFromTemplateData (const FBlueprintCookedComponentInstancingData *TemplateData, const FName InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform, const UObject *ComponentTemplateContext, bool bDeferredFinish)
 
void FinishAddComponent (UActorComponent *NewActorComp, bool bManualAttachment, const UE::Math::TTransform< double > *RelativeTransform)
 
void CheckComponentInstanceName (const FName InName)
 
void PostCreateBlueprintComponent (UActorComponent *NewActorComp)
 
float GetNetPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetReplayPriority (const UE::Math::TVector< double > *ViewPos, const UE::Math::TVector< double > *ViewDir, AActor *Viewer, AActor *ViewTarget, UActorChannel *const InChannel, float Time)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void SyncReplicatedPhysicsSimulation ()
 
bool IsWithinNetRelevancyDistance (const UE::Math::TVector< double > *SrcLocation)
 
bool IsNetRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation)
 
bool IsReplayRelevantFor (const AActor *RealViewer, const AActor *ViewTarget, const UE::Math::TVector< double > *SrcLocation, const float CullDistanceOverrideSq)
 
void GatherCurrentMovement ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
void GetReplicatedCustomConditionState (FCustomPropertyConditionState *OutActiveState)
 
bool ReplicateSubobjects (UActorChannel *Channel, FOutBunch *Bunch, FReplicationFlags *RepFlags)
 
ELifetimeCondition AllowActorComponentToReplicate (const UActorComponent *ComponentToReplicate)
 
void AddComponentForReplication (UActorComponent *Component)
 
void BuildReplicatedComponentsInfo ()
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject *, TSizedDefaultAllocator< 32 > > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *Subobject)
 
bool IsNameStableForNetworking ()
 
void Stasis ()
 
void ResetSpatialComponent ()
 
void Unstasis ()
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void PostInitializeComponents ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > * GetComponentsByCustomTag (TArray< UActorComponent *, TSizedDefaultAllocator< 32 > > *result, FName TheTag)
 
void SendExecCommand (FName CommandName, const FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendExecCommandToEveryone (FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void ServerSendExecCommandToPlayer (APrimalPlayerController *aPC, FName CommandName, const FBPNetExecParams *ExecParams, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, UE::Math::TVector< double > *AtLoc, UE::Math::TRotator< double > *AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, UE::Math::TVector< double > *LocOffset)
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
APlayerControllerGetOwnerController ()
 
bool IsOwnedOrControlledBy (const AActor *TestOwner)
 
void MulticastDrawDebugLine_Implementation (const UE::Math::TVector< double > *TextLocation, const FString *Text, AActor *TestBaseActor)
 
void MulticastDrawDebugLineTraceHitResult_Implementation (const FHitResult *Hit, UE::Math::TVector< double > *TraceStart, UE::Math::TVector< double > *TraceEnd)
 
- Public Member Functions inherited from UPrimalActor
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
intTargetingTeamField ()
 
intCustomActorFlagsField ()
 
TObjectPtr< AActor > & ActorUsingQuickActionField ()
 
FNameCustomTagField ()
 
intCustomDataField ()
 
FActorCustomEventSignatureOnActorCustomEventField ()
 
long doubleLastThrottledTickTimeField ()
 
FActorMatineeUpdatedOnMatineeUpdatedField ()
 
TMulticastDelegate< void __cdecl(void), FDefaultDelegateUserPolicy > & OnMatineeUpdatedRawField ()
 
TEnumAsByte< enum EReplicationGraphBehavior > & DesiredRepGraphBehaviorField ()
 
long doubleForceMaximumReplicationRateUntilTimeField ()
 
long doubleLastActorForceReplicationTimeField ()
 
intLastActorForceReplicationFrameField ()
 
floatNetworkAndStasisRangeMultiplierField ()
 
floatNetworkRangeMultiplierField ()
 
floatNetCullDistanceSquaredDormantField ()
 
intNetworkDormantChildrenOpIdxField ()
 
intLastFrameCalculatedNetworkRangeMultiplierField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenField ()
 
TArray< TObjectPtr< AActor >, TSizedDefaultAllocator< 32 > > & NetworkSpatializationChildrenDormantField ()
 
TObjectPtr< AActor > & NetworkSpatializationParentField ()
 
intDefaultStasisComponentOctreeFlagsField ()
 
intDefaultStasisedOctreeFlagsField ()
 
intDefaultUnstasisedOctreeFlagsField ()
 
floatOverrideStasisComponentRadiusField ()
 
TObjectPtr< UPrimitiveComponent > & StasisCheckComponentField ()
 
long doubleUnstasisLastInRangeTimeField ()
 
long doubleLastPreReplicationTimeField ()
 
long doubleLastEnterStasisTimeField ()
 
long doubleLastExitStasisTimeField ()
 
FStringLastSelectedWindSourceComponentNameField ()
 
unsigned __int8RandomStartByteField ()
 
unsigned __int64LastFrameUnStasisField ()
 
volatile intLastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent >, TSizedDefaultAllocator< 32 > > & StasisUnRegisteredComponentsField ()
 
floatReplicationIntervalMultiplierField ()
 
floatClientReplicationSendNowThresholdField ()
 
intForceImmediateReplicationFrameField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
FActorSemaphoreTakenOnSemaphoreTakenField ()
 
long doubleOriginalCreationTimeField ()
 
__int64LastActorUnstasisedCycleField ()
 
unsigned intLastOnlyInitialReplicationPreReplicationFrameField ()
 
TArray< FTimerHandle, TSizedDefaultAllocator< 32 > > & TimerStasisStoreField ()
 
TArray< TObjectPtr< AMatineeActor >, TSizedDefaultAllocator< 32 > > & ControllingMatineeActorsField ()
 
intNetCriticalPriorityAdjustmentField ()
 
UMovementComponent *& DeferredMovementComponentField ()
 
BitFieldValue< bool, unsigned __int32bIsShooterPlayerController ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalDino ()
 
BitFieldValue< bool, unsigned __int32bIsShooterCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalCharacter ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bIsPrimalStructureExplosive ()
 
BitFieldValue< bool, unsigned __int32bIsInstancedFoliage ()
 
BitFieldValue< bool, unsigned __int32bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseCanMoveThroughActor ()
 
BitFieldValue< bool, unsigned __int32bUseBPFilterMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32bClimbable ()
 
BitFieldValue< bool, unsigned __int32bUseBPDrawEntry ()
 
BitFieldValue< bool, unsigned __int32bPreventCliffPlatforms ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32bStasised ()
 
BitFieldValue< bool, unsigned __int32bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetBonesToHideOnAllocation ()
 
BitFieldValue< bool, unsigned __int32bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32bForceAllowNetMulticast ()
 
BitFieldValue< bool, unsigned __int32bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32bNetCritical ()
 
BitFieldValue< bool, unsigned __int32bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32bWillStasisAfterSpawn ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32bUseBPPreventAttachments ()
 
BitFieldValue< bool, unsigned __int32bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedTagsList ()
 
BitFieldValue< bool, unsigned __int32bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32bUseStasisGrid ()
 
BitFieldValue< bool, unsigned __int32bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32bIsFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsDestroyedFromChildActorComponent ()
 
BitFieldValue< bool, unsigned __int32bIsValidUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32bUseBPAllowActorSpawn ()
 
BitFieldValue< bool, unsigned __int32bWantsRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bAddedRealtimeThrottledTick ()
 
BitFieldValue< bool, unsigned __int32bRealtimeThrottledTickUseNativeTick ()
 
bool IsValidUnStasisCaster ()
 
bool AllowSeamlessTravel ()
 
float GetNetworkRangeMultiplier ()
 
bool GetIsMapActor ()
 
bool AllowSaving ()
 
void ControlRigNotify (FName NotifyName, FName NotifyCustomTag, const FHitResult *WorldSpaceHitResult, const UE::Math::TVector< double > *Velocity)
 
void ChangeActorTeam (int NewTeam)
 
bool ForceInfiniteDrawDistanceOnComponent (const UPrimitiveComponent *OnComponent)
 
void TargetingTeamChanged ()
 
float OffsetHUDFromCenterScreenY_Implementation ()
 
bool IsShooterCharacter ()
 
bool IsPrimalDino ()
 
bool IsPrimalCharacter ()
 
bool IsPrimalStructure ()
 
bool IsPrimalCharacterOrStructure ()
 
bool IsInstancedFoliage ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
FMultiUseWheelOptionGetWheelOptionInfoBP (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
void ModifyHudMultiUseLoc (UE::Math::TVector2< double > *theVec, APlayerController *PC, int index)
 
void ValidateGeneratedRepEnums (const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > *ClassReps)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > *OutLifetimeProps)
 
bool CheckBPAllowActorSpawn (UWorld *World, const UE::Math::TVector< double > *AtLocation, const UE::Math::TRotator< double > *AtRotation, AActor *ForOwner, APawn *ForInstigator)
 
void MatineeUpdated ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
float GetApproachRadius ()
 
bool UseNetworkRangeScaling ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (const UObject *InventoryItemObject)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyInstance)
 
void InputDismissPOI (APlayerController *ForPC, int Index)
 
void GetMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries, int hitBodyInstance)
 
UTexture2DGetMultiUseIcon (APlayerController *ForPC, FMultiUseEntry *MultiUseEntry)
 
void SetDesiredRepGraphBehavior (EReplicationGraphBehavior NewBehavior)
 
void FilterMultiUseEntries (APlayerController *ForPC, TArray< FMultiUseEntry, TSizedDefaultAllocator< 32 > > *MultiUseEntries)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
FMultiUseWheelOptionGetWheelOptionInfo (FMultiUseWheelOption *result, APlayerController *ForPC, int WheelCategory)
 
FMultiUseWheelOptionGetWheelOptionByUseIndex (FMultiUseWheelOption *result, APlayerController *ForPC, int Index)
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void GetAllSceneComponents (TArray< USceneComponent *, TSizedDefaultAllocator< 32 > > *OutComponents)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
bool IsMatineeControlled ()
 
void OnUROPostInterpolation_AnyThread (float Delta, USkeletalMeshComponent *Mesh, FAnimationEvaluationContext *InOutContext)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant, bool bOnlyIfNoChannel)
 
- Public Member Functions inherited from UObject
bool ProcessConsoleExec (const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)
 
FStringGetDetailedInfoInternal (FString *result)
 
bool AreAllOuterObjectsValid ()
 
bool IsInBlueprint ()
 
bool IsBasedOnArchetype (const UObject *const SomeObject)
 
UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
UObjectGetDefaultSubobjectByName (FName ToFind)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void PostLoad ()
 
bool NeedsLoadForServer ()
 
bool NeedsLoadForClient ()
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ConditionalPostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void GetPreloadDependencies (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)
 
void Serialize (FStructuredArchiveRecord Record)
 
void SerializeScriptProperties (FArchive *Ar)
 
void SerializeScriptProperties (FStructuredArchiveSlot Slot)
 
void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)
 
void CollectDefaultSubobjects (TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjects (bool bForceCheck)
 
bool CheckDefaultSubobjectsInternal ()
 
void GetAssetRegistryTags (FAssetData *Out)
 
void GetResourceSizeEx (FResourceSizeEx *CumulativeResourceSize)
 
bool IsAsset ()
 
FPrimaryAssetIdGetPrimaryAssetId (FPrimaryAssetId *result)
 
bool IsLocalizedResource ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)
 
void SaveConfig (unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)
 
FStringGetDefaultConfigFilename (FString *result)
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void LocalizeProperty (UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)
 
void SkipFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
void CallFunction (FFrame *Stack, void *const Z_Param__Result, UFunction *Function)
 
bool CallFunctionByNameWithArguments (const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)
 
UFunctionFindFunctionChecked (FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
void ProcessContextOpcode (FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)
 
UObjectGetArchetype ()
 
bool IsInOrOwnedBy (const UObject *SomeOuter)
 
void SetLinker (FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)
 
ARK_API FPropertyFindProperty (FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
FPackageFileVersionGetLinkerUEVersion (FPackageFileVersion *result)
 
FStringGetPathName (FString *result, const UObject *StopOuter)
 
void GetPathName (const UObject *StopOuter, FString *ResultString)
 
void GetPathName (const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)
 
FStringGetFullGroupName (FString *result, bool bStartWithOuter)
 
UObjectGetOutermostObject ()
 
UPackageGetPackage ()
 
bool MarkPackageDirty ()
 
UObjectGetTypedOuter (UClass *Target)
 
bool IsIn (const UObject *SomeOuter)
 
bool IsInPackage (const UPackage *SomePackage)
 
voidGetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)
 
bool CanBeInCluster ()
 
void CreateCluster ()
 
FLinkerLoadGetLinker ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
UObjectBase_vtbl *& __vftableField ()
 
EObjectFlagsObjectFlagsField ()
 
intInternalIndexField ()
 
UClass *& ClassPrivateField ()
 
UClass *& ClassField ()
 
FNameNamePrivateField ()
 
FNameNameField ()
 
UObject *& OuterPrivateField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
UPackageGetExternalPackageInternal ()
 
void SetExternalPackage (UPackage *InPackage)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
- Public Member Functions inherited from ActorExtensions
FVector GetActorForwardVector ()
 Returns the forward direction vector (length 1.0) from the actor's point of view.
 
bool IsA (UClass *SomeBase)
 Returns if the actor is from SomeBase or a subclass of SomeBase.
 
FVector GetLocation ()
 Returns the actor's location in world space.
 

Static Public Member Functions

static UClassStaticClass ()
 
static void StaticRegisterNativesAPrimalBuff_Grappled ()
 
static float GetCharAngleToGrappleTetherEnd (const FGrappleTether *ForTether, const APrimalCharacter *ForChar)
 
static bool CanTetherOwnerPullGrappledChar (const FGrappleTether *ForTether)
 
static bool ShouldOwnerBeAffectedByTether (const FGrappleTether *ForTether, const TEnumAsByte< EGrappleState::Type > ForGrappeState)
 
static APrimalCharacterGetActorAttachParentChar (const AActor *ForActor)
 
static bool InitializeGrappleTether (FGrappleTether *InitTether, APrimalBuff_Grappled *ByGrappleBuff)
 
static void UpdateGrappleTetherVars (FGrappleTether *ForTether)
 
static FStringGetOwnerAppendedTetherTag (FString *result, const FString *WithRootTag, const APrimalBuff_Grappled *OwnerGrappleBuff)
 
static bool SetGrappleTetherLength (FGrappleTether *ForTether, float SetNewLength, const int ForTetherIndex)
 
static float GetRequiredTetherLengthForChar (const FGrappleTether *ForTether, const APrimalCharacter *ForChar)
 
- Static Public Member Functions inherited from APrimalBuff
static void StaticRegisterNativesAPrimalBuff ()
 
static UClassGetPrivateStaticClass ()
 
static APrimalBuffStaticAddBuffToSpectatorController (TSubclassOf< APrimalBuff > BuffClass, AShooterPlayerController *SpectatorPlayerController)
 
static APrimalBuffStaticAddBuff (TSubclassOf< APrimalBuff > BuffClass, APrimalCharacter *ForCharacter, UPrimalItem *AssociatedItem, AActor *DamageCauser, bool bForceOnClient)
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, const UE::Math::TVector< double > *NoiseLocation, float MaxRange, FName Tag)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UPrimalActor
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesUPrimalActor ()
 
- Static Public Member Functions inherited from UObject
static UClassStaticClass ()
 
static const FNameAssetVersePathTagName ()
 
static void ProcessInternal (UObject *Context, FFrame *Stack, void *const Z_Param__Result)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static __int64 GetLinkerCustomVersion ()
 

Additional Inherited Members

- Public Attributes inherited from UPrimalActor
TMulticastDelegate< void __cdecl(UPrimalActor *, int, int), FDefaultDelegateUserPolicyOnTeamChangedForActorField )()
 

Detailed Description

Definition at line 763 of file Buff.h.

Member Function Documentation

◆ AdjustMovementVectorIfAgainstSurface_Implementation()

void APrimalBuff_Grappled::AdjustMovementVectorIfAgainstSurface_Implementation ( UE::Math::TVector< double > * AdjustVector)
inline

Definition at line 927 of file Buff.h.

◆ AgainstSurfaceNormalField()

UE::Math::TVector< double > & APrimalBuff_Grappled::AgainstSurfaceNormalField ( )
inline

Definition at line 814 of file Buff.h.

◆ AllowGrappleLogic()

bool APrimalBuff_Grappled::AllowGrappleLogic ( )
inline

Definition at line 869 of file Buff.h.

◆ AllowGrappleLogic_Implementation()

bool APrimalBuff_Grappled::AllowGrappleLogic_Implementation ( )
inline

Definition at line 912 of file Buff.h.

◆ ApplyOwnerSwingingVelocity_Implementation()

void APrimalBuff_Grappled::ApplyOwnerSwingingVelocity_Implementation ( UE::Math::TVector< double > * CurrentVelocity,
float DeltaTime )
inline

Definition at line 940 of file Buff.h.

◆ ApplyTetherMoveVelocity()

void APrimalBuff_Grappled::ApplyTetherMoveVelocity ( UE::Math::TVector< double > * CurrentVelocity,
float DeltaTime )
inline

Definition at line 870 of file Buff.h.

◆ ApplyTetherMoveVelocity_Implementation()

void APrimalBuff_Grappled::ApplyTetherMoveVelocity_Implementation ( UE::Math::TVector< double > * CurrentVelocity,
float DeltaTime )
inline

Definition at line 926 of file Buff.h.

◆ AreGrappleTetherTagsEqual()

bool APrimalBuff_Grappled::AreGrappleTetherTagsEqual ( const FString * TagA,
const FString * TagB,
const bool bOnlyCompareRootTag )
inline

Definition at line 997 of file Buff.h.

◆ AtTetherLimitBelowDistFromEndField()

float & APrimalBuff_Grappled::AtTetherLimitBelowDistFromEndField ( )
inline

Definition at line 841 of file Buff.h.

◆ AvgParentCharVelocityField()

UE::Math::TVector< double > & APrimalBuff_Grappled::AvgParentCharVelocityField ( )
inline

Definition at line 822 of file Buff.h.

◆ bAllowGrappleLogicOnRemoteClients()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bAllowGrappleLogicOnRemoteClients ( )
inline

Definition at line 851 of file Buff.h.

◆ bBrokeAnyTethersThisFrame()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bBrokeAnyTethersThisFrame ( )
inline

Definition at line 860 of file Buff.h.

◆ bDebugGrappling()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bDebugGrappling ( )
inline

Definition at line 849 of file Buff.h.

◆ bDebugGrappling_AgainstSurface()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bDebugGrappling_AgainstSurface ( )
inline

Definition at line 850 of file Buff.h.

◆ bDetachGrappledChars()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bDetachGrappledChars ( )
inline

Definition at line 848 of file Buff.h.

◆ bDidOverrideVelocityThisFrame()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bDidOverrideVelocityThisFrame ( )
inline

Definition at line 863 of file Buff.h.

◆ BeginPlay()

void APrimalBuff_Grappled::BeginPlay ( )
inline

Definition at line 902 of file Buff.h.

◆ bForceIdleGrappleState()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bForceIdleGrappleState ( )
inline

Definition at line 852 of file Buff.h.

◆ bHasAnyGrappledChars()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bHasAnyGrappledChars ( )
inline

Definition at line 861 of file Buff.h.

◆ bHasAnyTethersAttachedToDynamicActors()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bHasAnyTethersAttachedToDynamicActors ( )
inline

Definition at line 862 of file Buff.h.

◆ bHasAnyValidTethers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bHasAnyValidTethers ( )
inline

Definition at line 858 of file Buff.h.

◆ bHasGrappleBuffInitialized()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bHasGrappleBuffInitialized ( )
inline

Definition at line 853 of file Buff.h.

◆ bHasValidReservedTethers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bHasValidReservedTethers ( )
inline

Definition at line 859 of file Buff.h.

◆ bIsOwnerAgainstSurface()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bIsOwnerAgainstSurface ( )
inline

Definition at line 854 of file Buff.h.

◆ bLastIsOwnerSubmerged()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bLastIsOwnerSubmerged ( )
inline

Definition at line 856 of file Buff.h.

◆ bLastIsOwnerSwinging()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bLastIsOwnerSwinging ( )
inline

Definition at line 857 of file Buff.h.

◆ bOwnerMovementAffectedByGrappleTethers()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bOwnerMovementAffectedByGrappleTethers ( )
inline

Definition at line 855 of file Buff.h.

◆ BP_InterceptGrappleLogic()

bool APrimalBuff_Grappled::BP_InterceptGrappleLogic ( UE::Math::TVector< double > * CharVelocity)
inline

Definition at line 871 of file Buff.h.

◆ BreakAllTethers()

void APrimalBuff_Grappled::BreakAllTethers ( )
inline

Definition at line 1008 of file Buff.h.

◆ BreakChildTetherOnGrappledChar()

bool APrimalBuff_Grappled::BreakChildTetherOnGrappledChar ( const FGrappleTether * WithTether)
inline

Definition at line 989 of file Buff.h.

◆ BreakGrappleTether()

char APrimalBuff_Grappled::BreakGrappleTether ( const int AtIndex,
const FString * WithTag,
const APrimalBuff_Grappled * WithMasterBuff,
const bool bBreakAllTethersWithTag )
inline

Definition at line 917 of file Buff.h.

◆ bShouldResetOwnerVars()

BitFieldValue< bool, unsigned __int32 > APrimalBuff_Grappled::bShouldResetOwnerVars ( )
inline

Definition at line 864 of file Buff.h.

◆ CanBeGrappledAgainstSurface()

bool APrimalBuff_Grappled::CanBeGrappledAgainstSurface ( )
inline

Definition at line 872 of file Buff.h.

◆ CanBeGrappledAgainstSurface_Implementation()

bool APrimalBuff_Grappled::CanBeGrappledAgainstSurface_Implementation ( )
inline

Definition at line 958 of file Buff.h.

◆ CanChangeGrappleState_Implementation()

bool APrimalBuff_Grappled::CanChangeGrappleState_Implementation ( )
inline

Definition at line 924 of file Buff.h.

◆ CanOwnerGrappleSwing_Implementation()

bool APrimalBuff_Grappled::CanOwnerGrappleSwing_Implementation ( )
inline

Definition at line 1007 of file Buff.h.

◆ CanPullChar()

bool APrimalBuff_Grappled::CanPullChar ( APrimalCharacter * PullChar,
const bool bForStart )
inline

Definition at line 873 of file Buff.h.

◆ CanPullChar_Implementation()

bool APrimalBuff_Grappled::CanPullChar_Implementation ( APrimalCharacter * ForChar,
bool bForStart )
inline

Definition at line 979 of file Buff.h.

◆ CanReceiveNewGrappleTether()

bool APrimalBuff_Grappled::CanReceiveNewGrappleTether ( const FString * WithTag)
inline

Definition at line 996 of file Buff.h.

◆ CanSyncGrappleTetherLengths_Implementation()

bool APrimalBuff_Grappled::CanSyncGrappleTetherLengths_Implementation ( )
inline

Definition at line 1012 of file Buff.h.

◆ CanTetherOwnerPullGrappledChar()

static bool APrimalBuff_Grappled::CanTetherOwnerPullGrappledChar ( const FGrappleTether * ForTether)
inlinestatic

Definition at line 982 of file Buff.h.

◆ CanUpdateTetherLength_Implementation()

bool APrimalBuff_Grappled::CanUpdateTetherLength_Implementation ( const FGrappleTether * ForTether,
const float WithLength )
inline

Definition at line 923 of file Buff.h.

◆ CheckForAutoBreakTether_Implementation()

bool APrimalBuff_Grappled::CheckForAutoBreakTether_Implementation ( const FGrappleTether * CheckTether)
inline

Definition at line 988 of file Buff.h.

◆ CheckForTetherBreak()

void APrimalBuff_Grappled::CheckForTetherBreak ( FGrappleTether * CheckTether,
const int WithIndex,
const float OverrideBreakPastDist )
inline

Definition at line 976 of file Buff.h.

◆ ClampGrappleVelocity()

void APrimalBuff_Grappled::ClampGrappleVelocity ( UE::Math::TVector< double > * ClampVelocity)
inline

Definition at line 874 of file Buff.h.

◆ ClampGrappleVelocity_Implementation()

void APrimalBuff_Grappled::ClampGrappleVelocity_Implementation ( UE::Math::TVector< double > * ClampVelocity)
inline

Definition at line 990 of file Buff.h.

◆ ClampOwnerReleasingVelocity_Implementation()

void APrimalBuff_Grappled::ClampOwnerReleasingVelocity_Implementation ( UE::Math::TVector< double > * WithReleasingVelocity)
inline

Definition at line 941 of file Buff.h.

◆ ClientSuggestTetherLength_AllowedDeltaField()

float & APrimalBuff_Grappled::ClientSuggestTetherLength_AllowedDeltaField ( )
inline

Definition at line 823 of file Buff.h.

◆ ClientSuggestTetherLength_AllowedIntervalField()

float & APrimalBuff_Grappled::ClientSuggestTetherLength_AllowedIntervalField ( )
inline

Definition at line 824 of file Buff.h.

◆ ClientSuggestTetherLength_LastReceivedTimeField()

long double & APrimalBuff_Grappled::ClientSuggestTetherLength_LastReceivedTimeField ( )
inline

Definition at line 825 of file Buff.h.

◆ CurrentGrappleTethersField()

TArray< FGrappleTether, TSizedDefaultAllocator< 32 > > & APrimalBuff_Grappled::CurrentGrappleTethersField ( )
inline

Definition at line 767 of file Buff.h.

◆ CurrentTetherMoveVelocityField()

UE::Math::TVector< double > & APrimalBuff_Grappled::CurrentTetherMoveVelocityField ( )
inline

Definition at line 821 of file Buff.h.

◆ DefaultGrappledBuffClassField()

TSubclassOf< APrimalBuff_Grappled > & APrimalBuff_Grappled::DefaultGrappledBuffClassField ( )
inline

Definition at line 773 of file Buff.h.

◆ Destroyed()

void APrimalBuff_Grappled::Destroyed ( )
inline

Definition at line 904 of file Buff.h.

◆ DirToAgainstSurfaceField()

UE::Math::TVector< double > & APrimalBuff_Grappled::DirToAgainstSurfaceField ( )
inline

Definition at line 811 of file Buff.h.

◆ DisplayGrappleSystemHudNotification()

bool APrimalBuff_Grappled::DisplayGrappleSystemHudNotification ( AShooterPlayerController * ForPC,
const AActor * FromActor,
const unsigned __int8 NotificationType,
const int NotificationID,
const FString * ReasonString )
inline

Definition at line 875 of file Buff.h.

◆ DisplayGrappleSystemHudNotification_Implementation()

bool APrimalBuff_Grappled::DisplayGrappleSystemHudNotification_Implementation ( AShooterPlayerController * ForPC,
const AActor * FromActor,
const unsigned __int8 NotificationType,
const int NotificationID,
const FString * ReasonString )
inline

Definition at line 1014 of file Buff.h.

◆ EndGrapple()

void APrimalBuff_Grappled::EndGrapple ( )
inline

Definition at line 876 of file Buff.h.

◆ EndGrapple_Implementation()

void APrimalBuff_Grappled::EndGrapple_Implementation ( )
inline

Definition at line 977 of file Buff.h.

◆ ForceFallingBelowTetherToOwnerDeltaZField()

float & APrimalBuff_Grappled::ForceFallingBelowTetherToOwnerDeltaZField ( )
inline

Definition at line 780 of file Buff.h.

◆ ForceFallingStateImpulseField()

float & APrimalBuff_Grappled::ForceFallingStateImpulseField ( )
inline

Definition at line 834 of file Buff.h.

◆ ForceFallingWhenAboveVelocityAwayFromAnchorField()

float & APrimalBuff_Grappled::ForceFallingWhenAboveVelocityAwayFromAnchorField ( )
inline

Definition at line 779 of file Buff.h.

◆ ForceFallingWhenDirToTetherAboveUpDotField()

float & APrimalBuff_Grappled::ForceFallingWhenDirToTetherAboveUpDotField ( )
inline

Definition at line 778 of file Buff.h.

◆ GetActorAttachParentChar()

static APrimalCharacter * APrimalBuff_Grappled::GetActorAttachParentChar ( const AActor * ForActor)
inlinestatic

Definition at line 984 of file Buff.h.

◆ GetCharAngleToGrappleTetherEnd()

static float APrimalBuff_Grappled::GetCharAngleToGrappleTetherEnd ( const FGrappleTether * ForTether,
const APrimalCharacter * ForChar )
inlinestatic

Definition at line 981 of file Buff.h.

◆ GetGrappleTetherPullAcceleration()

float APrimalBuff_Grappled::GetGrappleTetherPullAcceleration ( const APrimalCharacter * ForPullingChar,
const FGrappleTether * ForTether )
inline

Definition at line 877 of file Buff.h.

◆ GetGrappleTetherPullAcceleration_Implementation()

float APrimalBuff_Grappled::GetGrappleTetherPullAcceleration_Implementation ( const APrimalCharacter * ForPullingChar,
const FGrappleTether * ForTether )
inline

Definition at line 1001 of file Buff.h.

◆ GetGrappleTetherPullMaxVelocity()

float APrimalBuff_Grappled::GetGrappleTetherPullMaxVelocity ( const APrimalCharacter * ForPullingChar,
const FGrappleTether * ForTether )
inline

Definition at line 878 of file Buff.h.

◆ GetGrappleTetherPullMaxVelocity_Implementation()

float APrimalBuff_Grappled::GetGrappleTetherPullMaxVelocity_Implementation ( const APrimalCharacter * ForPullingChar,
const FGrappleTether * ForTether )
inline

Definition at line 1000 of file Buff.h.

◆ GetGrappleTetherReleaseMaxVelocity()

float APrimalBuff_Grappled::GetGrappleTetherReleaseMaxVelocity ( const APrimalCharacter * ForReleasingChar,
const FGrappleTether * ForTether )
inline

Definition at line 879 of file Buff.h.

◆ GetGrappleTetherReleaseMaxVelocity_Implementation()

float APrimalBuff_Grappled::GetGrappleTetherReleaseMaxVelocity_Implementation ( const APrimalCharacter * ForReleasingChar,
const FGrappleTether * ForTether )
inline

Definition at line 1002 of file Buff.h.

◆ GetGrappleTetherRootTag()

FString * APrimalBuff_Grappled::GetGrappleTetherRootTag ( FString * result,
const FString * ForTag )
inline

Definition at line 998 of file Buff.h.

◆ GetGrappleVelocityDampingRate()

float APrimalBuff_Grappled::GetGrappleVelocityDampingRate ( const APrimalCharacter * ForChar,
const FGrappleTether * ForTether )
inline

Definition at line 880 of file Buff.h.

◆ GetGrappleVelocityDampingRate_Implementation()

float APrimalBuff_Grappled::GetGrappleVelocityDampingRate_Implementation ( const APrimalCharacter * ForChar,
const FGrappleTether * ForTether )
inline

Definition at line 999 of file Buff.h.

◆ GetGravityZScale()

float APrimalBuff_Grappled::GetGravityZScale ( float CurrentScale)
inline

Definition at line 946 of file Buff.h.

◆ GetLifetimeReplicatedProps()

void APrimalBuff_Grappled::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty, TSizedDefaultAllocator< 32 > > * OutLifetimeProps)
inline

Definition at line 901 of file Buff.h.

◆ GetMaxTetherLength()

float APrimalBuff_Grappled::GetMaxTetherLength ( const FGrappleTether * ForTether)
inline

Definition at line 881 of file Buff.h.

◆ GetMaxTetherLength_Implementation()

float APrimalBuff_Grappled::GetMaxTetherLength_Implementation ( const FGrappleTether * ForTether)
inline

Definition at line 1006 of file Buff.h.

◆ GetMinTetherLength()

float APrimalBuff_Grappled::GetMinTetherLength ( const FGrappleTether * ForTether)
inline

Definition at line 882 of file Buff.h.

◆ GetMinTetherLength_Implementation()

float APrimalBuff_Grappled::GetMinTetherLength_Implementation ( const FGrappleTether * ForTether)
inline

Definition at line 1005 of file Buff.h.

◆ GetNumValidTethers()

int APrimalBuff_Grappled::GetNumValidTethers ( const bool bOnlyReservedTethers)
inline

Definition at line 964 of file Buff.h.

◆ GetOwnerAppendedTetherTag()

static FString * APrimalBuff_Grappled::GetOwnerAppendedTetherTag ( FString * result,
const FString * WithRootTag,
const APrimalBuff_Grappled * OwnerGrappleBuff )
inlinestatic

Definition at line 992 of file Buff.h.

◆ GetRequiredTetherLengthForChar()

static float APrimalBuff_Grappled::GetRequiredTetherLengthForChar ( const FGrappleTether * ForTether,
const APrimalCharacter * ForChar )
inlinestatic

Definition at line 994 of file Buff.h.

◆ GetTetherBreakLimit_GrappledActorAboveVelocity_Implementation()

float APrimalBuff_Grappled::GetTetherBreakLimit_GrappledActorAboveVelocity_Implementation ( const FGrappleTether * ForTether)
inline

Definition at line 1011 of file Buff.h.

◆ GetTetherBreakLimit_OwnerPastCurrentLengthDelta()

float APrimalBuff_Grappled::GetTetherBreakLimit_OwnerPastCurrentLengthDelta ( const FGrappleTether * ForTether)
inline

Definition at line 883 of file Buff.h.

◆ GetTetherBreakLimit_OwnerPastCurrentLengthDelta_Implementation()

float APrimalBuff_Grappled::GetTetherBreakLimit_OwnerPastCurrentLengthDelta_Implementation ( const FGrappleTether * ForTether)
inline

Definition at line 1009 of file Buff.h.

◆ GetTetherBreakLimit_OwnerPastCurrentLengthForTime()

float APrimalBuff_Grappled::GetTetherBreakLimit_OwnerPastCurrentLengthForTime ( const FGrappleTether * ForTether)
inline

Definition at line 884 of file Buff.h.

◆ GetTetherBreakLimit_OwnerPastCurrentLengthForTime_Implementation()

float APrimalBuff_Grappled::GetTetherBreakLimit_OwnerPastCurrentLengthForTime_Implementation ( const FGrappleTether * ForTether)
inline

Definition at line 1010 of file Buff.h.

◆ GrappledFallDamageMult_MINField()

float & APrimalBuff_Grappled::GrappledFallDamageMult_MINField ( )
inline

Definition at line 782 of file Buff.h.

◆ GrappledGravityScaleMult_IdleField()

float & APrimalBuff_Grappled::GrappledGravityScaleMult_IdleField ( )
inline

Definition at line 838 of file Buff.h.

◆ GrappledGravityScaleMult_PullingField()

float & APrimalBuff_Grappled::GrappledGravityScaleMult_PullingField ( )
inline

Definition at line 839 of file Buff.h.

◆ GrappledGravityScaleMult_ReleasingField()

float & APrimalBuff_Grappled::GrappledGravityScaleMult_ReleasingField ( )
inline

Definition at line 840 of file Buff.h.

◆ GrappledGravityScaleRangeField()

UE::Math::TVector2< double > & APrimalBuff_Grappled::GrappledGravityScaleRangeField ( )
inline

Definition at line 837 of file Buff.h.

◆ GrappleState_PreviousField()

TEnumAsByte< enum EGrappleState::Type > & APrimalBuff_Grappled::GrappleState_PreviousField ( )
inline

Definition at line 772 of file Buff.h.

◆ GrappleTetherMeshField()

UStaticMesh *& APrimalBuff_Grappled::GrappleTetherMeshField ( )
inline

Definition at line 776 of file Buff.h.

◆ GrappleTick()

void APrimalBuff_Grappled::GrappleTick ( const float DeltaTime)
inline

Definition at line 909 of file Buff.h.

◆ GrappleVelocityMAXField()

float & APrimalBuff_Grappled::GrappleVelocityMAXField ( )
inline

Definition at line 790 of file Buff.h.

◆ InitGrappleBuff()

void APrimalBuff_Grappled::InitGrappleBuff ( )
inline

Definition at line 885 of file Buff.h.

◆ InitGrappleBuff_Implementation()

void APrimalBuff_Grappled::InitGrappleBuff_Implementation ( )
inline

Definition at line 907 of file Buff.h.

◆ InitializeGrappleTether()

static bool APrimalBuff_Grappled::InitializeGrappleTether ( FGrappleTether * InitTether,
APrimalBuff_Grappled * ByGrappleBuff )
inlinestatic

Definition at line 985 of file Buff.h.

◆ IsGrappledCharHardAttached()

bool APrimalBuff_Grappled::IsGrappledCharHardAttached ( APrimalCharacter * ForChar)
inline

Definition at line 886 of file Buff.h.

◆ IsGrappledCharHardAttached_Implementation()

bool APrimalBuff_Grappled::IsGrappledCharHardAttached_Implementation ( APrimalCharacter * ForChar)
inline

Definition at line 1013 of file Buff.h.

◆ IsHitWithinGrappleRange_Implementation()

bool APrimalBuff_Grappled::IsHitWithinGrappleRange_Implementation ( const FHitResult * ForHit)
inline

Definition at line 954 of file Buff.h.

◆ IsOwnerAgainstValidSurface()

bool APrimalBuff_Grappled::IsOwnerAgainstValidSurface ( )
inline

Definition at line 962 of file Buff.h.

◆ IsOwnerLookingAtAgainstSurface_Implementation()

bool APrimalBuff_Grappled::IsOwnerLookingAtAgainstSurface_Implementation ( )
inline

Definition at line 963 of file Buff.h.

◆ IsSwingingTowardsAxisCenter()

bool APrimalBuff_Grappled::IsSwingingTowardsAxisCenter ( const FGrappleTether * ForTether)
inline

Definition at line 952 of file Buff.h.

◆ IsTetherAtMaxLength()

bool APrimalBuff_Grappled::IsTetherAtMaxLength ( const FGrappleTether * ForTether)
inline

Definition at line 978 of file Buff.h.

◆ IsTethersMasterGrappleBuff()

bool APrimalBuff_Grappled::IsTethersMasterGrappleBuff ( const FGrappleTether * CheckTether)
inline

Definition at line 980 of file Buff.h.

◆ IsValidGrappleHit()

bool APrimalBuff_Grappled::IsValidGrappleHit ( const FHitResult * ForHit)
inline

Definition at line 953 of file Buff.h.

◆ IsValidSurfaceHit()

bool APrimalBuff_Grappled::IsValidSurfaceHit ( const FHitResult * ForHit)
inline

Definition at line 959 of file Buff.h.

◆ LastDirToAgainstSurfaceField()

UE::Math::TVector< double > & APrimalBuff_Grappled::LastDirToAgainstSurfaceField ( )
inline

Definition at line 812 of file Buff.h.

◆ LastGrappleTetherLengthSyncTimeField()

long double & APrimalBuff_Grappled::LastGrappleTetherLengthSyncTimeField ( )
inline

Definition at line 805 of file Buff.h.

◆ LastGravityField()

UE::Math::TVector< double > & APrimalBuff_Grappled::LastGravityField ( )
inline

Definition at line 842 of file Buff.h.

◆ LastProjectedOwnerInputsField()

UE::Math::TVector2< double > & APrimalBuff_Grappled::LastProjectedOwnerInputsField ( )
inline

Definition at line 828 of file Buff.h.

◆ LastSyncedGrappleTethersField()

TArray< FGrappleTether, TSizedDefaultAllocator< 32 > > & APrimalBuff_Grappled::LastSyncedGrappleTethersField ( )
inline

Definition at line 768 of file Buff.h.

◆ LookingAtAgainstSurfaceAngleField()

float & APrimalBuff_Grappled::LookingAtAgainstSurfaceAngleField ( )
inline

Definition at line 843 of file Buff.h.

◆ MaxAllowedGrappleTethersField()

int & APrimalBuff_Grappled::MaxAllowedGrappleTethersField ( )
inline

Definition at line 777 of file Buff.h.

◆ ModifyGrappledCharVelocity_Implementation()

void APrimalBuff_Grappled::ModifyGrappledCharVelocity_Implementation ( UE::Math::TVector< double > * CurrentCharVelocity,
const FGrappleTether * ForTether,
const float DeltaTime )
inline

Definition at line 1003 of file Buff.h.

◆ ModifyOverriddenCharVelocity()

void APrimalBuff_Grappled::ModifyOverriddenCharVelocity ( UE::Math::TVector< double > * CurrentCharVelocity,
const float DeltaTime )
inline

Definition at line 887 of file Buff.h.

◆ ModifyTetherMoveVelocity()

void APrimalBuff_Grappled::ModifyTetherMoveVelocity ( UE::Math::TVector< double > * CurrentMoveVelocity,
const FGrappleTether * ForTether )
inline

Definition at line 888 of file Buff.h.

◆ ModifyTetherMoveVelocity_Implementation()

void APrimalBuff_Grappled::ModifyTetherMoveVelocity_Implementation ( UE::Math::TVector< double > * CurrentMoveVelocity,
const FGrappleTether * ForTether )
inline

Definition at line 1004 of file Buff.h.

◆ ModifyTetherTensionLerpValue_Implementation()

float APrimalBuff_Grappled::ModifyTetherTensionLerpValue_Implementation ( const float CurrentLerpValue)
inline

Definition at line 937 of file Buff.h.

◆ Multi_SyncGrappleTetherLength()

void APrimalBuff_Grappled::Multi_SyncGrappleTetherLength ( const float SyncedTetherLength)
inline

Definition at line 889 of file Buff.h.

◆ Multi_SyncGrappleTetherLength_Implementation()

void APrimalBuff_Grappled::Multi_SyncGrappleTetherLength_Implementation ( const float SyncedTetherLength)
inline

Definition at line 969 of file Buff.h.

◆ Multi_SyncGrappleTetherLengths_Implementation()

void APrimalBuff_Grappled::Multi_SyncGrappleTetherLengths_Implementation ( const TArray< float, TSizedDefaultAllocator< 32 > > * SyncedTetherLengths)
inline

Definition at line 970 of file Buff.h.

◆ MyOwnerCDOField()

APrimalCharacter *& APrimalBuff_Grappled::MyOwnerCDOField ( )
inline

Definition at line 771 of file Buff.h.

◆ MyOwnerField()

APrimalCharacter *& APrimalBuff_Grappled::MyOwnerField ( )
inline

Definition at line 770 of file Buff.h.

◆ NetSyncGrappleTethers()

void APrimalBuff_Grappled::NetSyncGrappleTethers ( )
inline

Definition at line 919 of file Buff.h.

◆ OnAgainstValidSurfaceStateChanged()

void APrimalBuff_Grappled::OnAgainstValidSurfaceStateChanged ( )
inline

Definition at line 890 of file Buff.h.

◆ OnAgainstValidSurfaceStateChanged_Implementation()

void APrimalBuff_Grappled::OnAgainstValidSurfaceStateChanged_Implementation ( )
inline

Definition at line 961 of file Buff.h.

◆ OnGrappledCharDeath_Implementation()

void APrimalBuff_Grappled::OnGrappledCharDeath_Implementation ( APrimalCharacter * DyingChar)
inline

Definition at line 936 of file Buff.h.

◆ OnGrappledCharSleepStateChange_Implementation()

void APrimalBuff_Grappled::OnGrappledCharSleepStateChange_Implementation ( APrimalCharacter * ForChar,
bool bIsSleeping )
inline

Definition at line 935 of file Buff.h.

◆ OnGrappledPrimalChar_Implementation()

void APrimalBuff_Grappled::OnGrappledPrimalChar_Implementation ( APrimalCharacter * GrappledChar,
const FGrappleTether * WithMasterTether )
inline

Definition at line 933 of file Buff.h.

◆ OnGrappleStateChanged_Implementation()

void APrimalBuff_Grappled::OnGrappleStateChanged_Implementation ( )
inline

Definition at line 922 of file Buff.h.

◆ OnGrappleStateChangedNotify_Implementation()

void APrimalBuff_Grappled::OnGrappleStateChangedNotify_Implementation ( const unsigned __int8 * NewGrappleState,
bool bIsEarlyNotify )
inline

Definition at line 971 of file Buff.h.

◆ OnGrappleTetherRemoved()

void APrimalBuff_Grappled::OnGrappleTetherRemoved ( const FGrappleTether * RemovedTether)
inline

Definition at line 891 of file Buff.h.

◆ OnGrappleTethersChanged()

void APrimalBuff_Grappled::OnGrappleTethersChanged ( )
inline

Definition at line 892 of file Buff.h.

◆ OnGrappleTethersChanged_Implementation()

void APrimalBuff_Grappled::OnGrappleTethersChanged_Implementation ( )
inline

Definition at line 921 of file Buff.h.

◆ OnOwnerCapsuleHit()

void APrimalBuff_Grappled::OnOwnerCapsuleHit ( AActor * OtherActor,
UPrimitiveComponent * OtherComp,
UE::Math::TVector< double > * NormalImpulse,
const FHitResult * Hit )
inline

Definition at line 955 of file Buff.h.

◆ OnOwnerDeath_Implementation()

void APrimalBuff_Grappled::OnOwnerDeath_Implementation ( APrimalCharacter * DyingChar)
inline

Definition at line 957 of file Buff.h.

◆ OnOwnerSleepStateChanged_Implementation()

void APrimalBuff_Grappled::OnOwnerSleepStateChanged_Implementation ( APrimalCharacter * ForChar,
bool bIsSleeping )
inline

Definition at line 956 of file Buff.h.

◆ OnOwnerTeleported()

void APrimalBuff_Grappled::OnOwnerTeleported ( )
inline

Definition at line 948 of file Buff.h.

◆ OnReleasedPrimalChar()

void APrimalBuff_Grappled::OnReleasedPrimalChar ( APrimalCharacter * ReleasedChar)
inline

Definition at line 893 of file Buff.h.

◆ OnReleasedPrimalChar_Implementation()

void APrimalBuff_Grappled::OnReleasedPrimalChar_Implementation ( APrimalCharacter * ReleasedChar)
inline

Definition at line 934 of file Buff.h.

◆ OnRep_ReplicatedGrappleTethers()

void APrimalBuff_Grappled::OnRep_ReplicatedGrappleTethers ( )
inline

Definition at line 920 of file Buff.h.

◆ OverrideCharacterFlyingVelocity()

void APrimalBuff_Grappled::OverrideCharacterFlyingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 945 of file Buff.h.

◆ OverrideCharacterNewFallVelocity()

void APrimalBuff_Grappled::OverrideCharacterNewFallVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
float DeltaTime )
inline

Definition at line 944 of file Buff.h.

◆ OverrideCharacterSwimmingVelocity()

void APrimalBuff_Grappled::OverrideCharacterSwimmingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const UE::Math::TVector< double > * Gravity,
const float * FluidFriction,
const float * NetBuoyancy,
float DeltaTime )
inline

Definition at line 943 of file Buff.h.

◆ OverrideCharacterWalkingVelocity()

void APrimalBuff_Grappled::OverrideCharacterWalkingVelocity ( UE::Math::TVector< double > * InitialVelocity,
const float * Friction,
float DeltaTime )
inline

Definition at line 942 of file Buff.h.

◆ OwnerCapsuleHalfHeightField()

float & APrimalBuff_Grappled::OwnerCapsuleHalfHeightField ( )
inline

Definition at line 830 of file Buff.h.

◆ OwnerCapsuleRadiusField()

float & APrimalBuff_Grappled::OwnerCapsuleRadiusField ( )
inline

Definition at line 829 of file Buff.h.

◆ OwnerInput_CurrentSwingingVelocityField()

UE::Math::TVector< double > & APrimalBuff_Grappled::OwnerInput_CurrentSwingingVelocityField ( )
inline

Definition at line 806 of file Buff.h.

◆ OwnerInput_CurrentSyncedField()

UE::Math::TVector2< double > & APrimalBuff_Grappled::OwnerInput_CurrentSyncedField ( )
inline

Definition at line 807 of file Buff.h.

◆ OwnerInput_LastSyncedField()

UE::Math::TVector2< double > & APrimalBuff_Grappled::OwnerInput_LastSyncedField ( )
inline

Definition at line 808 of file Buff.h.

◆ OwnerInput_LastSyncTimeField()

long double & APrimalBuff_Grappled::OwnerInput_LastSyncTimeField ( )
inline

Definition at line 809 of file Buff.h.

◆ OwnerInput_SwingSpeedField()

float & APrimalBuff_Grappled::OwnerInput_SwingSpeedField ( )
inline

Definition at line 783 of file Buff.h.

◆ OwnerInput_SyncInvervalField()

float & APrimalBuff_Grappled::OwnerInput_SyncInvervalField ( )
inline

Definition at line 810 of file Buff.h.

◆ PreventInstigatorMovementMode()

bool APrimalBuff_Grappled::PreventInstigatorMovementMode ( EMovementMode NewMovementMode,
unsigned __int8 NewCustomMode )
inline

Definition at line 905 of file Buff.h.

◆ PreviousOwnerVelocityField()

UE::Math::TVector< double > & APrimalBuff_Grappled::PreviousOwnerVelocityField ( )
inline

Definition at line 831 of file Buff.h.

◆ PullableWeightLimitField()

float & APrimalBuff_Grappled::PullableWeightLimitField ( )
inline

Definition at line 797 of file Buff.h.

◆ PullingSoundCueField()

USoundCue *& APrimalBuff_Grappled::PullingSoundCueField ( )
inline

Definition at line 774 of file Buff.h.

◆ ReceiveRepGrappleTether()

void APrimalBuff_Grappled::ReceiveRepGrappleTether ( const FReplicatedGrappleTetherData * FromRepData,
const int ReceivedTetherIndex )
inline

Definition at line 915 of file Buff.h.

◆ ReceiveTetherLengthsSuggestion()

void APrimalBuff_Grappled::ReceiveTetherLengthsSuggestion ( const TArray< float, TSizedDefaultAllocator< 32 > > * NewTetherLengths)
inline

Definition at line 975 of file Buff.h.

◆ ReceiveTetherLengthSuggestion()

void APrimalBuff_Grappled::ReceiveTetherLengthSuggestion ( const int * ForTetherIndex,
const float * NewTetherLength )
inline

Definition at line 974 of file Buff.h.

◆ ReduceFallDamageUnderAngleToAnchorField()

float & APrimalBuff_Grappled::ReduceFallDamageUnderAngleToAnchorField ( )
inline

Definition at line 781 of file Buff.h.

◆ RefreshAllTetherMasterRefs()

void APrimalBuff_Grappled::RefreshAllTetherMasterRefs ( )
inline

Definition at line 987 of file Buff.h.

◆ ReleasingSoundCueField()

USoundCue *& APrimalBuff_Grappled::ReleasingSoundCueField ( )
inline

Definition at line 775 of file Buff.h.

◆ RemoveGrappleTether()

char APrimalBuff_Grappled::RemoveGrappleTether ( const int AtIndex,
const FString * WithTag,
const APrimalBuff_Grappled * WithMasterBuff,
const bool bForceNetSync,
const bool bRemoveAllTethersWithTag )
inline

Definition at line 916 of file Buff.h.

◆ ReplicatedGrappleTethersField()

TArray< FReplicatedGrappleTetherData, TSizedDefaultAllocator< 32 > > & APrimalBuff_Grappled::ReplicatedGrappleTethersField ( )
inline

Definition at line 769 of file Buff.h.

◆ RequiredDirToSurfaceDotDeltaToUpdateField()

float & APrimalBuff_Grappled::RequiredDirToSurfaceDotDeltaToUpdateField ( )
inline

Definition at line 813 of file Buff.h.

◆ ReservedTetherTagsField()

TArray< FString, TSizedDefaultAllocator< 32 > > & APrimalBuff_Grappled::ReservedTetherTagsField ( )
inline

Definition at line 835 of file Buff.h.

◆ ResetOwnerClientPositionErrorTolerance_Implementation()

void APrimalBuff_Grappled::ResetOwnerClientPositionErrorTolerance_Implementation ( )
inline

Definition at line 967 of file Buff.h.

◆ ResetOwnerVars()

void APrimalBuff_Grappled::ResetOwnerVars ( )
inline

Definition at line 894 of file Buff.h.

◆ ResetOwnerVars_Implementation()

void APrimalBuff_Grappled::ResetOwnerVars_Implementation ( )
inline

Definition at line 966 of file Buff.h.

◆ Server_SetGrappleState_Implementation()

void APrimalBuff_Grappled::Server_SetGrappleState_Implementation ( const unsigned __int8 NewGrappleState,
bool bForceUpdate )
inline

Definition at line 932 of file Buff.h.

◆ Server_SuggestTetherLength_Implementation()

void APrimalBuff_Grappled::Server_SuggestTetherLength_Implementation ( const float NewTetherLength)
inline

Definition at line 972 of file Buff.h.

◆ Server_SuggestTetherLengths_Implementation()

void APrimalBuff_Grappled::Server_SuggestTetherLengths_Implementation ( const TArray< float, TSizedDefaultAllocator< 32 > > * NewTetherLengths)
inline

Definition at line 973 of file Buff.h.

◆ Server_SyncOwnerInputs_Implementation()

void APrimalBuff_Grappled::Server_SyncOwnerInputs_Implementation ( UE::Math::TVector2< double > * NewInputs)
inline

Definition at line 929 of file Buff.h.

◆ SetGrappleState()

bool APrimalBuff_Grappled::SetGrappleState ( const TEnumAsByte< EGrappleState::Type > NewGrappleState,
const bool bForceUpdate )
inline

Definition at line 931 of file Buff.h.

◆ SetGrappleTetherLength()

static bool APrimalBuff_Grappled::SetGrappleTetherLength ( FGrappleTether * ForTether,
float SetNewLength,
const int ForTetherIndex )
inlinestatic

Definition at line 993 of file Buff.h.

◆ SetupDelegateBindingsForChar()

void APrimalBuff_Grappled::SetupDelegateBindingsForChar ( APrimalCharacter * ForChar,
const bool bDoBind )
inline

Definition at line 895 of file Buff.h.

◆ SetupDelegateBindingsForChar_Implementation()

void APrimalBuff_Grappled::SetupDelegateBindingsForChar_Implementation ( APrimalCharacter * ForChar,
bool bDoBind )
inline

Definition at line 908 of file Buff.h.

◆ ShouldForceOwnerDedicatedMovementTickPerFrame()

bool APrimalBuff_Grappled::ShouldForceOwnerDedicatedMovementTickPerFrame ( )
inline

Definition at line 947 of file Buff.h.

◆ ShouldForceOwnerIntoFallingState()

bool APrimalBuff_Grappled::ShouldForceOwnerIntoFallingState ( const FGrappleTether * ForTether,
const UE::Math::TVector< double > * WithOwnerVelocity,
const EMovementMode CheckMovementModeOverride )
inline

Definition at line 896 of file Buff.h.

◆ ShouldForceOwnerIntoFallingState_Implementation()

bool APrimalBuff_Grappled::ShouldForceOwnerIntoFallingState_Implementation ( const FGrappleTether * ForGrappleTether,
const UE::Math::TVector< double > * WithOwnerVelocity,
const EMovementMode CheckMovementModeOverride )
inline

Definition at line 965 of file Buff.h.

◆ ShouldOwnerBeAffectedByTether()

static bool APrimalBuff_Grappled::ShouldOwnerBeAffectedByTether ( const FGrappleTether * ForTether,
const TEnumAsByte< EGrappleState::Type > ForGrappeState )
inlinestatic

Definition at line 983 of file Buff.h.

◆ ShouldReplicateOwnerInputs_Implementation()

bool APrimalBuff_Grappled::ShouldReplicateOwnerInputs_Implementation ( )
inline

Definition at line 928 of file Buff.h.

◆ ShouldReturnToIdleGrappleState_Implementation()

bool APrimalBuff_Grappled::ShouldReturnToIdleGrappleState_Implementation ( )
inline

Definition at line 938 of file Buff.h.

◆ ShouldTetherBreak_Implementation()

bool APrimalBuff_Grappled::ShouldTetherBreak_Implementation ( FGrappleTether * ForTether,
const APrimalCharacter * ForChar,
const float OverrideBreakPastDist )
inline

Definition at line 995 of file Buff.h.

◆ ShouldUseDynamicTetherTension_Implementation()

bool APrimalBuff_Grappled::ShouldUseDynamicTetherTension_Implementation ( const FGrappleTether * ForTether)
inline

Definition at line 925 of file Buff.h.

◆ SimulateTautTetherForces()

void APrimalBuff_Grappled::SimulateTautTetherForces ( UE::Math::TVector< double > * WithCharVelocity,
float DeltaTime,
float LastGravityZ )
inline

Definition at line 897 of file Buff.h.

◆ SimulateTautTetherForces_Implementation()

void APrimalBuff_Grappled::SimulateTautTetherForces_Implementation ( UE::Math::TVector< double > * WithCharVelocity,
float DeltaTime,
float LastGravityZ )
inline

Definition at line 950 of file Buff.h.

◆ SimulateTetherFriction()

void APrimalBuff_Grappled::SimulateTetherFriction ( UE::Math::TVector< double > * WithCharVelocity,
float DeltaTime )
inline

Definition at line 898 of file Buff.h.

◆ SimulateTetherFriction_Implementation()

void APrimalBuff_Grappled::SimulateTetherFriction_Implementation ( UE::Math::TVector< double > * WithCharVelocity,
float DeltaTime )
inline

Definition at line 949 of file Buff.h.

◆ StaticClass()

static UClass * APrimalBuff_Grappled::StaticClass ( )
inlinestatic

Definition at line 868 of file Buff.h.

◆ StaticRegisterNativesAPrimalBuff_Grappled()

static void APrimalBuff_Grappled::StaticRegisterNativesAPrimalBuff_Grappled ( )
inlinestatic

Definition at line 899 of file Buff.h.

◆ SwingingClientLocationInterpSpeedField()

float & APrimalBuff_Grappled::SwingingClientLocationInterpSpeedField ( )
inline

Definition at line 794 of file Buff.h.

◆ SwingingClientPositionErrorOverride_Dino_MovingFlyingField()

float & APrimalBuff_Grappled::SwingingClientPositionErrorOverride_Dino_MovingFlyingField ( )
inline

Definition at line 792 of file Buff.h.

◆ SwingingClientPositionErrorOverride_Dino_StoppedField()

float & APrimalBuff_Grappled::SwingingClientPositionErrorOverride_Dino_StoppedField ( )
inline

Definition at line 793 of file Buff.h.

◆ SwingingClientPositionErrorOverride_PlayerField()

float & APrimalBuff_Grappled::SwingingClientPositionErrorOverride_PlayerField ( )
inline

Definition at line 791 of file Buff.h.

◆ SwingingClientRotationInterpSpeedField()

float & APrimalBuff_Grappled::SwingingClientRotationInterpSpeedField ( )
inline

Definition at line 795 of file Buff.h.

◆ SwingingVelocityDampingRate_IdleField()

float & APrimalBuff_Grappled::SwingingVelocityDampingRate_IdleField ( )
inline

Definition at line 784 of file Buff.h.

◆ SwingingVelocityDampingRate_OwnerInputField()

float & APrimalBuff_Grappled::SwingingVelocityDampingRate_OwnerInputField ( )
inline

Definition at line 788 of file Buff.h.

◆ SwingingVelocityDampingRate_PullingField()

float & APrimalBuff_Grappled::SwingingVelocityDampingRate_PullingField ( )
inline

Definition at line 785 of file Buff.h.

◆ SwingingVelocityDampingRate_ReleasingField()

float & APrimalBuff_Grappled::SwingingVelocityDampingRate_ReleasingField ( )
inline

Definition at line 787 of file Buff.h.

◆ SwingingVelocityDampingRateAxisMults_PullingField()

UE::Math::TVector2< double > & APrimalBuff_Grappled::SwingingVelocityDampingRateAxisMults_PullingField ( )
inline

Definition at line 786 of file Buff.h.

◆ SyncGrappleTetherLengthIntervalField()

float & APrimalBuff_Grappled::SyncGrappleTetherLengthIntervalField ( )
inline

Definition at line 796 of file Buff.h.

◆ SyncGrappleTetherLengths()

void APrimalBuff_Grappled::SyncGrappleTetherLengths ( )
inline

Definition at line 968 of file Buff.h.

◆ SyncOwnerInputs()

void APrimalBuff_Grappled::SyncOwnerInputs ( UE::Math::TVector2< double > * NewInputs)
inline

Definition at line 930 of file Buff.h.

◆ TetherAutoDetachUnderLengthField()

float & APrimalBuff_Grappled::TetherAutoDetachUnderLengthField ( )
inline

Definition at line 800 of file Buff.h.

◆ TetherBreakLimit_GrappledActorAboveVelocityField()

float & APrimalBuff_Grappled::TetherBreakLimit_GrappledActorAboveVelocityField ( )
inline

Definition at line 803 of file Buff.h.

◆ TetherBreakLimit_OwnerPastCurrentLengthDeltaField()

float & APrimalBuff_Grappled::TetherBreakLimit_OwnerPastCurrentLengthDeltaField ( )
inline

Definition at line 801 of file Buff.h.

◆ TetherBreakLimit_OwnerPastCurrentLengthForTimeField()

float & APrimalBuff_Grappled::TetherBreakLimit_OwnerPastCurrentLengthForTimeField ( )
inline

Definition at line 802 of file Buff.h.

◆ TetherMaxLengthField()

float & APrimalBuff_Grappled::TetherMaxLengthField ( )
inline

Definition at line 798 of file Buff.h.

◆ TetherMinLengthField()

float & APrimalBuff_Grappled::TetherMinLengthField ( )
inline

Definition at line 799 of file Buff.h.

◆ TetherPullAcceleration_GrappledCharField()

float & APrimalBuff_Grappled::TetherPullAcceleration_GrappledCharField ( )
inline

Definition at line 818 of file Buff.h.

◆ TetherPullAccelerationField()

float & APrimalBuff_Grappled::TetherPullAccelerationField ( )
inline

Definition at line 816 of file Buff.h.

◆ TetherPullMaxVelocity_GrappledCharField()

float & APrimalBuff_Grappled::TetherPullMaxVelocity_GrappledCharField ( )
inline

Definition at line 817 of file Buff.h.

◆ TetherPullMaxVelocityField()

float & APrimalBuff_Grappled::TetherPullMaxVelocityField ( )
inline

Definition at line 815 of file Buff.h.

◆ TetherReleaseMaxVelocity_GrappledCharField()

float & APrimalBuff_Grappled::TetherReleaseMaxVelocity_GrappledCharField ( )
inline

Definition at line 820 of file Buff.h.

◆ TetherReleaseMaxVelocityField()

float & APrimalBuff_Grappled::TetherReleaseMaxVelocityField ( )
inline

Definition at line 819 of file Buff.h.

◆ TetherTagOwnerConnectorStringField()

FString & APrimalBuff_Grappled::TetherTagOwnerConnectorStringField ( )
inline

Definition at line 836 of file Buff.h.

◆ TetherTensionExponentField()

float & APrimalBuff_Grappled::TetherTensionExponentField ( )
inline

Definition at line 833 of file Buff.h.

◆ TetherTensionStrengthField()

float & APrimalBuff_Grappled::TetherTensionStrengthField ( )
inline

Definition at line 832 of file Buff.h.

◆ TetherTensionVelocityDampingRateField()

float & APrimalBuff_Grappled::TetherTensionVelocityDampingRateField ( )
inline

Definition at line 789 of file Buff.h.

◆ TetherWidthField()

float & APrimalBuff_Grappled::TetherWidthField ( )
inline

Definition at line 804 of file Buff.h.

◆ Tick()

void APrimalBuff_Grappled::Tick ( float DeltaSeconds)
inline

Definition at line 903 of file Buff.h.

◆ Tick_UpdateAgainstSurface()

void APrimalBuff_Grappled::Tick_UpdateAgainstSurface ( const float DeltaTime)
inline

Definition at line 911 of file Buff.h.

◆ Tick_UpdateGrappleTethers()

void APrimalBuff_Grappled::Tick_UpdateGrappleTethers ( const float DeltaTime)
inline

Definition at line 910 of file Buff.h.

◆ Unstasis()

void APrimalBuff_Grappled::Unstasis ( )
inline

Definition at line 906 of file Buff.h.

◆ UpdateAgainstSurfaceFromHits()

void APrimalBuff_Grappled::UpdateAgainstSurfaceFromHits ( const TArray< FHitResult, TSizedDefaultAllocator< 32 > > * Hits)
inline

Definition at line 960 of file Buff.h.

◆ UpdateBrokenTethers()

void APrimalBuff_Grappled::UpdateBrokenTethers ( )
inline

Definition at line 918 of file Buff.h.

◆ UpdateGrappleTetherVars()

static void APrimalBuff_Grappled::UpdateGrappleTetherVars ( FGrappleTether * ForTether)
inlinestatic

Definition at line 991 of file Buff.h.

◆ UpdateOwnerMovementSpeed_Implementation()

void APrimalBuff_Grappled::UpdateOwnerMovementSpeed_Implementation ( UE::Math::TVector< double > * WithCharVelocity)
inline

Definition at line 951 of file Buff.h.

◆ UpdateOwnerSwingingVelocity()

void APrimalBuff_Grappled::UpdateOwnerSwingingVelocity ( )
inline

Definition at line 939 of file Buff.h.

◆ UpdateTetherMasterRef()

bool APrimalBuff_Grappled::UpdateTetherMasterRef ( FGrappleTether * ForTether,
const bool bInit )
inline

Definition at line 986 of file Buff.h.

◆ UpdateTethersByState()

void APrimalBuff_Grappled::UpdateTethersByState ( const float * DeltaTime)
inline

Definition at line 913 of file Buff.h.

◆ ValidateGeneratedRepEnums()

void APrimalBuff_Grappled::ValidateGeneratedRepEnums ( const TArray< FRepRecord, TSizedDefaultAllocator< 32 > > * ClassReps)
inline

Definition at line 900 of file Buff.h.

◆ ValidHitSurface_DistanceFromCapsuleEdgeField()

float & APrimalBuff_Grappled::ValidHitSurface_DistanceFromCapsuleEdgeField ( )
inline

Definition at line 826 of file Buff.h.

◆ ValidHitSurface_UpVectorAngleRangeField()

UE::Math::TVector2< double > & APrimalBuff_Grappled::ValidHitSurface_UpVectorAngleRangeField ( )
inline

Definition at line 827 of file Buff.h.

◆ VelocityOverrideMaxDeltaTimeField()

float & APrimalBuff_Grappled::VelocityOverrideMaxDeltaTimeField ( )
inline

Definition at line 844 of file Buff.h.


The documentation for this struct was generated from the following file: