Ark Server API (ASA) - Wiki
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UWorld Member List

This is the complete list of members for UWorld, including all inherited members.

__vftableField()UObjectBaseinline
ActiveLevelCollectionIndexField()UWorldinline
AddController(AController *Controller)UWorldinline
AddNetworkActor(AActor *Actor)UWorldinline
AddParameterCollectionInstance(UMaterialParameterCollection *Collection, bool bUpdateScene)UWorldinline
AddPostProcessingSettings()UWorldinlinestatic
AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector)UWorldinlinestatic
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject)UObjectBaseUtilityinline
AreAllOuterObjectsValid()UObjectinline
AreAlwaysLoadedLevelsLoaded()UWorldinline
AssetVersePathTagName()UObjectinlinestatic
AsyncLineTraceByChannel(FTraceHandle *result, EAsyncTraceType InTraceType, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam, const TDelegate< void __cdecl(FTraceHandle const &, FTraceDatum &), FDefaultDelegateUserPolicy > *InDelegate, unsigned int UserData)UWorldinline
AttemptDeriveFromURL()UWorldinline
AudioDeviceDestroyedHandleField()UWorldinline
AudioTimeSecondsField()UWorldinline
AuthorityGameModeField()UWorldinline
bActorsInitialized()UWorldinline
bAggressiveLOD()UWorldinline
bAllowAudioPlayback()UWorldinline
bAreConstraintsDirty()UWorldinline
bBegunPlay()UWorldinline
bBlockAllOnNextLevelStreamingProcess()UPrimalWorldinline
bDebugPauseExecution()UWorldinline
bDoDelayedUpdateCullDistanceVolumes()UWorldinline
bDropDetail()UWorldinline
BeginDestroy()UWorldinline
BeginPlay()UWorldinline
BeginTearingDown()UWorldinline
bHasEverBeenInitialized()UWorldinline
bInTick()UWorldinline
bIsBuilt()UWorldinline
bIsCameraMoveableWhenPaused()UWorldinline
bIsDefaultLevel()UWorldinline
bIsLevelStreamingFrozen()UWorldinline
bIsRunningConstructionScript()UWorldinline
bIsTearingDown()UWorldinline
bIsWorldInitialized()UWorldinline
bKismetScriptError()UWorldinline
bLoadedFromSaveGame()UPrimalWorldinline
BlockTillLevelStreamingCompleted()UWorldinline
BlockTillLevelStreamingCompletedEpochField()UWorldinline
bMarkedObjectsPendingKill()UWorldinline
bMatchStarted()UWorldinline
bMaterialParameterCollectionInstanceNeedsDeferredUpdate()UWorldinline
bPlayersOnly()UWorldinline
bPlayersOnlyPending()UWorldinline
bPostTickComponentUpdate()UWorldinline
bRequestedBlockOnAsyncLoading()UWorldinline
bRequiresHitProxies()UWorldinline
bShouldForceUnloadStreamingLevels()UWorldinline
bShouldForceVisibleStreamingLevels()UWorldinline
bShouldSimulatePhysics()UWorldinline
bShouldTick()UWorldinline
bStartup()UWorldinline
bStreamingDataDirty()UWorldinline
bSupportsMakingInvisibleTransactionRequestsField()UWorldinline
bSupportsMakingVisibleTransactionRequestsField()UWorldinline
bTickNewlySpawned()UWorldinline
bTriggerPostLoadMap()UWorldinline
BuildStreamingDataTimerField()UWorldinline
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping)UObjectinline
bUseSimpleWorld()UPrimalWorldinline
bWorldWasLoadedThisTick()UWorldinline
bWorldWasPlayerView()UPrimalWorldinline
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec)UObjectinline
CanBeInCluster()UObjectBaseUtilityinline
CanvasForDrawMaterialToRenderTargetField()UWorldinline
CanvasForRenderingToTargetField()UWorldinline
CheckDefaultSubobjects(bool bForceCheck)UObjectinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
ClassPrivateField()UObjectBaseinline
CleanupActors()UWorldinline
CleanupWorldInternal(bool bSessionEnded, bool bCleanupResources, bool bWorldChanged)UWorldinline
CleanupWorldTagField()UWorldinline
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
CommittedPersistentLevelNameField()UWorldinline
ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField()UWorldinline
ComponentsThatNeedEndOfFrameUpdateField()UWorldinline
ComponentsThatNeedPreEndOfFrameSyncField()UWorldinline
ComponentSweepMultiByChannel(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, UPrimitiveComponent *PrimComp, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FComponentQueryParams *Params)UWorldinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionallyCreateDefaultLevelCollections()UWorldinline
ConditionalPostLoad()UObjectinline
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
ConstructOctree()UPrimalWorldinline
ControllerListField()UWorldinline
ConvertToPIEPackageName(FString *result, const FString *PackageName, int PIEInstanceID)UWorldinlinestatic
CreateCluster()UObjectBaseUtilityinline
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)UObjectinline
CreateWorld(const EWorldType::Type InWorldType, bool bInformEngineOfWorld, FName WorldName, UPackage *InWorldPackage, bool bAddToRoot, ERHIFeatureLevel::Type InFeatureLevel, const struct FWorldInitializationValues *InIVS, bool bInSkipInitWorld)UWorldinlinestatic
CurrentDayTimeField()UPrimalWorldinline
CurrentLevelPendingInvisibilityField()UWorldinline
CurrentLevelPendingVisibilityField()UWorldinline
CurrentSaveIncrementorField()UPrimalWorldinline
DefaultPhysicsVolumeField()UWorldinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DeltaRealTimeSecondsField()UWorldinline
DeltaTimeSecondsField()UWorldinline
DestroyActor(AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel)UWorldinline
DestroyDemoNetDriver()UWorldinline
DestroyOctree()UPrimalWorldinline
DestroySwappedPC(UNetConnection *Connection)UWorldinline
DinosDestroyedThisFrameField()UPrimalWorldinline
EncroachingBlockingGeometry()UWorldinlinestatic
Exec(UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar)UWorldinline
ExtraReferencedObjectsField()UWorldinline
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper)UObjectinline
FindProperty(FName name)UObject
FindTeleportSpot()UWorldinlinestatic
FindWorldInPackage(UPackage *Package)UWorldinlinestatic
FinishDestroy()UWorldinline
FinishPhysicsSim()UWorldinline
FlushLevelStreaming(EFlushLevelStreamingType FlushType)UWorldinline
FollowWorldRedirectorInPackage(UPackage *Package, UObjectRedirector **OptionalOutRedirector)UWorldinlinestatic
ForceBlockLoadTimeoutField()UPrimalWorldinline
FrameCounterField()UPrimalWorldinline
GameStateField()UWorldinline
GetActiveLightingScenario()UWorldinline
GetActorCount()UWorldinline
GetArchetype()UObjectinline
GetAssetRegistryTags(FAssetData *Out)UObjectinline
GetAudioDeviceRaw()UWorldinline
GetAuthGameMode()UWorldinline
GetDefaultConfigFilename(FString *result)UObjectinline
GetDefaultGravityZ()UWorldinline
GetDefaultPhysicsVolume()UWorldinline
GetDefaultSubobjectByName(FName ToFind)UObjectinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetExternalPackageInternal()UObjectBaseinline
GetFirstLocalPlayerFromController()UWorldinline
GetFirstPlayerController()UWorldinline
GetFullGroupName(FString *result, bool bStartWithOuter)UObjectBaseUtilityinline
GetGameState()UWorldinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetLinker()UObjectBaseUtilityinline
GetLinkerCustomVersion()UObjectBaseUtilityinlinestatic
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerUEVersion(FPackageFileVersion *result)UObjectBaseUtilityinline
GetMapName(FString *result)UWorldinline
GetOutermostObject()UObjectBaseUtilityinline
GetPackage()UObjectBaseUtilityinline
GetPathName(FString *result, const UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString)UObjectBaseUtilityinline
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps)UObjectinline
GetPrimaryAssetId(FPrimaryAssetId *result)UWorldinline
GetPrimitiveOctreeIterator(const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< void __cdecl(UPrimitiveComponent *)> *InFunc)UPrimalWorldinline
GetPrimitiveOctreeIteratorEarlyOut(const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< bool __cdecl(UPrimitiveComponent *)> *InFunc)UPrimalWorldinline
GetPrivateStaticClass()UWorldinlinestatic
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize)UObjectinline
GetTimerManager()UWorldinline
GetTypedOuter(UClass *Target)UObjectBaseUtilityinline
GetWorldSettings(bool bCheckStreamingPersistent, bool bChecked)UWorldinline
HandleDemoPlayCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)UWorldinline
HandleDemoRecordCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)UWorldinline
HandleDemoScrubCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)UWorldinline
HandleDemoSpeedCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld)UWorldinline
HandleTimelineScrubbed()UWorldinline
IgnoreForcedLevelAsDistanceStreamingEnabledUntilTimeField()UPrimalWorldinline
InitializeActorsForPlay(const FURL *InURL, bool bResetTime, FRegisterComponentContext *Context)UWorldinline
InitializeNewWorld()UWorldinlinestatic
InitWorld()UWorldinlinestatic
InternalGetDefaultPhysicsVolume()UWorldinline
InternalGetNetMode()UWorldinline
InternalIndexField()UObjectBaseinline
InternalUpdateStreamingState()UWorldinline
IsAsset()UObjectinline
IsBasedOnArchetype(const UObject *const SomeObject)UObjectinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsGameWorld()UWorldinline
IsIn(const UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlockTillLevelStreamingCompletedField()UWorldinline
IsInBlueprint()UObjectinline
IsInOrOwnedBy(const UObject *SomeOuter)UObjectinline
IsInPackage(const UPackage *SomePackage)UObjectBaseUtilityinline
IsInSeamlessTravel()UWorldinline
IsInstanced()UWorldinline
IsLocalizedResource()UObjectinline
IsNameStableForNetworking()UObjectinline
IsPartitionedWorld()UWorldinline
IsPaused()UWorldinline
IsReadyForFinishDestroy()UWorldinline
IsRecordingClientReplay()UWorldinline
IsSafeForRootSet()UObjectinline
IsSupportedForNetworking()UObjectinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
IsVisibilityRequestPending()UWorldinline
LastRenderTimeField()UWorldinline
LastTimeUnbuiltLightingWasEncounteredField()UWorldinline
LastUnstasisCountField()UPrimalWorldinline
LevelsField()UWorldinline
LineTraceSingleByChannel(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam)UWorldinline
LineTraceSingleByObjectType(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const struct FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionQueryParams *Params)UWorldinline
LineTraceTestByChannel(const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const struct FCollisionResponseParams *ResponseParam)UWorldinline
Listen(FURL *InURL)UWorldinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad)UObjectinline
LoadedAtPersistentTimeField()UPrimalWorldinline
LoadedAtTimeSecondsField()UPrimalWorldinline
LoadedSaveIncrementorField()UPrimalWorldinline
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress)UObjectinline
LocalStasisActorsField()UPrimalWorldinline
LWILastAssignedUIDField()UWorldinline
MarkActorComponentForNeededEndOfFrameUpdate(UActorComponent *Component, bool bForceGameThread)UWorldinline
MarkObjectsPendingKill()UWorldinline
MarkPackageDirty()UObjectBaseUtilityinline
MovieSceneSequenceTickField()UWorldinline
NameField()UObjectBaseinline
NamePrivateField()UObjectBaseinline
NeedsLoadForClient()UObjectinline
NeedsLoadForServer()UObjectinline
NetDriverField()UWorldinline
NextSwitchCountdownField()UWorldinline
NextURLField()UWorldinline
NonDefaultPhysicsVolumeListField()UWorldinline
NotifyAcceptingChannel(UChannel *Channel)UWorldinline
NotifyControlMessage(UNetConnection *Connection, unsigned __int8 MessageType, struct FInBunch *Bunch)UWorldinline
NumStreamingLevelsBeingLoadedField()UWorldinline
ObjectFlagsField()UObjectBaseinline
OnActorDestroyedFieldUWorldinline
OnActorPreSpawnInitializationFieldUWorldinline
OnActorRemovedFromWorldFieldUWorldinline
OnActorSpawnedFieldUWorldinline
OnPostRegisterAllActorComponentsFieldUWorldinline
OnPreUnregisterAllActorComponentsFieldUWorldinline
OriginLocationField()UWorldinline
OriginOffsetThisFrameField()UWorldinline
OuterPrivateField()UObjectBaseinline
OverlapBlockingTestByChannel(const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam)UWorldinline
OverlapMultiInternalOctree(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray)UPrimalWorldinline
OverlapMultiInternalSimpleOctree(TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray)UPrimalWorldinline
OverlapNumInternalOctree(const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask)UPrimalWorldinline
OwningGameInstanceField()UWorldinline
PauseDelayField()UWorldinline
PerModuleDataObjectsField()UWorldinline
PersistentLevelField()UWorldinline
PersistentTimeField()UPrimalWorldinline
PlayerControllerListField()UWorldinline
PlayerNumField()UWorldinline
PopulateStreamingLevelsToConsider()UWorldinline
PostDuplicate(bool bDuplicateForPIE)UWorldinline
PostLoad()UWorldinline
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph)UObjectinline
PreparingLevelNamesField()UWorldinline
PreviousPostVolumesField()UPrimalWorldinline
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor)UObjectinline
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently)UObjectinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result)UObjectinlinestatic
ProcessLevelStreamingVolumes(UE::Math::TVector< double > *OverrideViewLocation)UWorldinline
RealTimeSecondsField()UWorldinline
RemapCompiledScriptActor(FString *Str)UWorldinline
RemoveController(AController *Controller)UWorldinline
RemoveFromInternalOctree(UPrimitiveComponent *InComponent)UPrimalWorldinline
RemoveNetworkActor(AActor *Actor)UWorldinline
RemovePIEPrefix(FString *result, const FString *Source, int *OutPIEInstanceID)UWorldinlinestatic
RemoveStreamingLevelAt(int IndexToRemove)UWorldinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
RequestedOriginLocationField()UWorldinline
ResetAsyncTrace()UWorldinline
ResolveSubobject(const wchar_t *SubObjectPath, UObject **OutObject, bool bLoadIfExists)UWorldinline
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject)UObjectinline
SeamlessTravel(const FString *SeamlessTravelURL, bool bAbsolute)UWorldinline
SendAllEndOfFrameUpdates()UWorldinline
Serialize(FStructuredArchiveRecord Record)UWorldinline
Serialize(FArchive *Ar)UWorldinline
SerializeScriptProperties(FArchive *Ar)UObjectinline
SerializeScriptProperties(FStructuredArchiveSlot Slot)UObjectinline
ServerTravel(const FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify)UWorldinline
SetActiveLevelCollection(int LevelCollectionIndex)UWorldinline
SetExternalPackage(UPackage *InPackage)UObjectBaseinline
SetGameMode(const FURL *InURL)UWorldinline
SetGameState(AGameStateBase *NewGameState)UWorldinline
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting)UObjectinline
SetNewWorldOrigin()UWorldinlinestatic
SetStreamingLevels()UWorldinlinestatic
SetupParameterCollectionInstances()UWorldinline
SetupPhysicsTickFunctions(float DeltaSeconds)UWorldinline
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function)UObjectinline
SpawnActor(const FActorSpawnParameters *SpawnParameters)UWorldinline
SpawnActor(UClass *Class, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, const FActorSpawnParameters *SpawnParameters)UWorldinline
SpawnActor(UClass *Class, const UE::Math::TTransform< double > *UserTransformPtr, const FActorSpawnParameters *SpawnParameters)UWorldinline
SpawnActorAbsolute(UClass *Class, const UE::Math::TTransform< double > *AbsoluteTransform, const FActorSpawnParameters *SpawnParameters)UWorldinline
SpawnActorDeferred(UClass *Class, const UE::Math::TTransform< double > *Transform, AActor *Owner, APawn *Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, ESpawnActorScaleMethod TransformScaleMethod)UWorldinline
SpawnPlayActor(UPlayer *NewPlayer, ENetRole RemoteRole, const struct FURL *InURL, const FUniqueNetIdRepl *UniqueId, FString *Error, unsigned __int8 InNetPlayerIndex)UWorldinline
StasisMaxResetTimerField()UPrimalWorldinline
StasisOssilationThisFrameAvgField()UPrimalWorldinline
StasisOssilationThisFrameField()UPrimalWorldinline
StasisOssilationThisFrameMaxField()UPrimalWorldinline
StasisThisFrameAvgField()UPrimalWorldinline
StasisThisFrameField()UPrimalWorldinline
StasisThisFrameMaxField()UPrimalWorldinline
StaticClass()UPrimalWorldinlinestatic
StaticRegisterNativesUWorld()UWorldinlinestatic
StreamingLevelsPrefixField()UWorldinline
StreamingVolumeUpdateDelayField()UWorldinline
StripPIEPrefixFromPackageName(FString *result, const FString *PrefixedName, const FString *Prefix)UWorldinlinestatic
SupportsMakingInvisibleTransactionRequests()UWorldinline
SupportsMakingVisibleTransactionRequests()UWorldinline
SweepMultiByChannel(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam)UWorldinline
SweepMultiByObjectType(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params)UWorldinline
SweepMultiByProfile(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params)UWorldinline
SweepSingleByChannel(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam)UWorldinline
SweepSingleByObjectType(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params)UWorldinline
SweepSingleByProfile(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params)UWorldinline
SweepTestByChannel(const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam)UWorldinline
Tick(ELevelTick TickType, float DeltaSeconds)UWorldinline
TickGroupField()UWorldinline
TickNetClient(float DeltaSeconds)UWorldinline
TimerManagerField()UWorldinline
TimeSecondsField()UWorldinline
UnpausedTimeSecondsField()UWorldinline
UnStasisThisFrameAvgField()UPrimalWorldinline
UnStasisThisFrameField()UPrimalWorldinline
UnStasisThisFrameMaxField()UPrimalWorldinline
UpdateCullDistanceVolumes(AActor *ActorToUpdate, UPrimitiveComponent *ComponentToUpdate)UWorldinline
UpdateInternalOctreeTransform(UPrimitiveComponent *InComponent)UPrimalWorldinline
UpdateLevelStreaming()UWorldinline
UpdateParameterCollectionInstances(bool bUpdateInstanceUniformBuffers, bool bRecreateUniformBuffer)UWorldinline
UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly, FRegisterComponentContext *Context)UWorldinline
ViewLocationsRenderedLastFrameField()UWorldinline
WaitForAllAsyncTraceTasks()UWorldinline
WelcomePlayer(UNetConnection *Connection)UWorldinline