Ark Server API (ASA) - Wiki
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This is the complete list of members for UWorld, including all inherited members.
__vftableField() | UObjectBase | inline |
ActiveLevelCollectionIndexField() | UWorld | inline |
AddController(AController *Controller) | UWorld | inline |
AddNetworkActor(AActor *Actor) | UWorld | inline |
AddParameterCollectionInstance(UMaterialParameterCollection *Collection, bool bUpdateScene) | UWorld | inline |
AddPostProcessingSettings() | UWorld | inlinestatic |
AddReferencedObjects(UObject *InThis, FReferenceCollector *Collector) | UWorld | inlinestatic |
AddToCluster(UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject) | UObjectBaseUtility | inline |
AreAllOuterObjectsValid() | UObject | inline |
AreAlwaysLoadedLevelsLoaded() | UWorld | inline |
AssetVersePathTagName() | UObject | inlinestatic |
AsyncLineTraceByChannel(FTraceHandle *result, EAsyncTraceType InTraceType, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam, const TDelegate< void __cdecl(FTraceHandle const &, FTraceDatum &), FDefaultDelegateUserPolicy > *InDelegate, unsigned int UserData) | UWorld | inline |
AttemptDeriveFromURL() | UWorld | inline |
AudioDeviceDestroyedHandleField() | UWorld | inline |
AudioTimeSecondsField() | UWorld | inline |
AuthorityGameModeField() | UWorld | inline |
bActorsInitialized() | UWorld | inline |
bAggressiveLOD() | UWorld | inline |
bAllowAudioPlayback() | UWorld | inline |
bAreConstraintsDirty() | UWorld | inline |
bBegunPlay() | UWorld | inline |
bBlockAllOnNextLevelStreamingProcess() | UPrimalWorld | inline |
bDebugPauseExecution() | UWorld | inline |
bDoDelayedUpdateCullDistanceVolumes() | UWorld | inline |
bDropDetail() | UWorld | inline |
BeginDestroy() | UWorld | inline |
BeginPlay() | UWorld | inline |
BeginTearingDown() | UWorld | inline |
bHasEverBeenInitialized() | UWorld | inline |
bInTick() | UWorld | inline |
bIsBuilt() | UWorld | inline |
bIsCameraMoveableWhenPaused() | UWorld | inline |
bIsDefaultLevel() | UWorld | inline |
bIsLevelStreamingFrozen() | UWorld | inline |
bIsRunningConstructionScript() | UWorld | inline |
bIsTearingDown() | UWorld | inline |
bIsWorldInitialized() | UWorld | inline |
bKismetScriptError() | UWorld | inline |
bLoadedFromSaveGame() | UPrimalWorld | inline |
BlockTillLevelStreamingCompleted() | UWorld | inline |
BlockTillLevelStreamingCompletedEpochField() | UWorld | inline |
bMarkedObjectsPendingKill() | UWorld | inline |
bMatchStarted() | UWorld | inline |
bMaterialParameterCollectionInstanceNeedsDeferredUpdate() | UWorld | inline |
bPlayersOnly() | UWorld | inline |
bPlayersOnlyPending() | UWorld | inline |
bPostTickComponentUpdate() | UWorld | inline |
bRequestedBlockOnAsyncLoading() | UWorld | inline |
bRequiresHitProxies() | UWorld | inline |
bShouldForceUnloadStreamingLevels() | UWorld | inline |
bShouldForceVisibleStreamingLevels() | UWorld | inline |
bShouldSimulatePhysics() | UWorld | inline |
bShouldTick() | UWorld | inline |
bStartup() | UWorld | inline |
bStreamingDataDirty() | UWorld | inline |
bSupportsMakingInvisibleTransactionRequestsField() | UWorld | inline |
bSupportsMakingVisibleTransactionRequestsField() | UWorld | inline |
bTickNewlySpawned() | UWorld | inline |
bTriggerPostLoadMap() | UWorld | inline |
BuildStreamingDataTimerField() | UWorld | inline |
BuildSubobjectMapping(UObject *OtherObject, TMap< UObject *, UObject *, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs< UObject *, UObject *, 0 > > *ObjectMapping) | UObject | inline |
bUseSimpleWorld() | UPrimalWorld | inline |
bWorldWasLoadedThisTick() | UWorld | inline |
bWorldWasPlayerView() | UPrimalWorld | inline |
CallFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
CallFunctionByNameWithArguments(const wchar_t *Str, FOutputDevice *Ar, UObject *Executor, bool bForceCallWithNonExec) | UObject | inline |
CanBeInCluster() | UObjectBaseUtility | inline |
CanvasForDrawMaterialToRenderTargetField() | UWorld | inline |
CanvasForRenderingToTargetField() | UWorld | inline |
CheckDefaultSubobjects(bool bForceCheck) | UObject | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
ClassField() | UObjectBase | inline |
ClassPrivateField() | UObjectBase | inline |
CleanupActors() | UWorld | inline |
CleanupWorldInternal(bool bSessionEnded, bool bCleanupResources, bool bWorldChanged) | UWorld | inline |
CleanupWorldTagField() | UWorld | inline |
CollectDefaultSubobjects(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
CommittedPersistentLevelNameField() | UWorld | inline |
ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField() | UWorld | inline |
ComponentsThatNeedEndOfFrameUpdateField() | UWorld | inline |
ComponentsThatNeedPreEndOfFrameSyncField() | UWorld | inline |
ComponentSweepMultiByChannel(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, UPrimitiveComponent *PrimComp, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FComponentQueryParams *Params) | UWorld | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionallyCreateDefaultLevelCollections() | UWorld | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalPostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
ConstructOctree() | UPrimalWorld | inline |
ControllerListField() | UWorld | inline |
ConvertToPIEPackageName(FString *result, const FString *PackageName, int PIEInstanceID) | UWorld | inlinestatic |
CreateCluster() | UObjectBaseUtility | inline |
CreateDefaultSubobject(FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient) | UObject | inline |
CreateWorld(const EWorldType::Type InWorldType, bool bInformEngineOfWorld, FName WorldName, UPackage *InWorldPackage, bool bAddToRoot, ERHIFeatureLevel::Type InFeatureLevel, const struct FWorldInitializationValues *InIVS, bool bInSkipInitWorld) | UWorld | inlinestatic |
CurrentDayTimeField() | UPrimalWorld | inline |
CurrentLevelPendingInvisibilityField() | UWorld | inline |
CurrentLevelPendingVisibilityField() | UWorld | inline |
CurrentSaveIncrementorField() | UPrimalWorld | inline |
DefaultPhysicsVolumeField() | UWorld | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DeltaRealTimeSecondsField() | UWorld | inline |
DeltaTimeSecondsField() | UWorld | inline |
DestroyActor(AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) | UWorld | inline |
DestroyDemoNetDriver() | UWorld | inline |
DestroyOctree() | UPrimalWorld | inline |
DestroySwappedPC(UNetConnection *Connection) | UWorld | inline |
DinosDestroyedThisFrameField() | UPrimalWorld | inline |
EncroachingBlockingGeometry() | UWorld | inlinestatic |
Exec(UWorld *InWorld, const wchar_t *Cmd, FOutputDevice *Ar) | UWorld | inline |
ExtraReferencedObjectsField() | UWorld | inline |
FindFunctionChecked(FName InName, EIncludeSuperFlag::Type a3=EIncludeSuperFlag::IncludeSuper) | UObject | inline |
FindProperty(FName name) | UObject | |
FindTeleportSpot() | UWorld | inlinestatic |
FindWorldInPackage(UPackage *Package) | UWorld | inlinestatic |
FinishDestroy() | UWorld | inline |
FinishPhysicsSim() | UWorld | inline |
FlushLevelStreaming(EFlushLevelStreamingType FlushType) | UWorld | inline |
FollowWorldRedirectorInPackage(UPackage *Package, UObjectRedirector **OptionalOutRedirector) | UWorld | inlinestatic |
ForceBlockLoadTimeoutField() | UPrimalWorld | inline |
FrameCounterField() | UPrimalWorld | inline |
GameStateField() | UWorld | inline |
GetActiveLightingScenario() | UWorld | inline |
GetActorCount() | UWorld | inline |
GetArchetype() | UObject | inline |
GetAssetRegistryTags(FAssetData *Out) | UObject | inline |
GetAudioDeviceRaw() | UWorld | inline |
GetAuthGameMode() | UWorld | inline |
GetDefaultConfigFilename(FString *result) | UObject | inline |
GetDefaultGravityZ() | UWorld | inline |
GetDefaultPhysicsVolume() | UWorld | inline |
GetDefaultSubobjectByName(FName ToFind) | UObject | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetExternalPackageInternal() | UObjectBase | inline |
GetFirstLocalPlayerFromController() | UWorld | inline |
GetFirstPlayerController() | UWorld | inline |
GetFullGroupName(FString *result, bool bStartWithOuter) | UObjectBaseUtility | inline |
GetGameState() | UWorld | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetLinker() | UObjectBaseUtility | inline |
GetLinkerCustomVersion() | UObjectBaseUtility | inlinestatic |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerUEVersion(FPackageFileVersion *result) | UObjectBaseUtility | inline |
GetMapName(FString *result) | UWorld | inline |
GetOutermostObject() | UObjectBaseUtility | inline |
GetPackage() | UObjectBaseUtility | inline |
GetPathName(FString *result, const UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPathName(const UObject *StopOuter, TStringBuilderBase< wchar_t > *ResultString) | UObjectBaseUtility | inline |
GetPreloadDependencies(TArray< UObject *, TSizedDefaultAllocator< 32 > > *OutDeps) | UObject | inline |
GetPrimaryAssetId(FPrimaryAssetId *result) | UWorld | inline |
GetPrimitiveOctreeIterator(const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< void __cdecl(UPrimitiveComponent *)> *InFunc) | UPrimalWorld | inline |
GetPrimitiveOctreeIteratorEarlyOut(const UE::Math::TVector< double > *InLocation, float Extents, unsigned int InSearchMask, TFunction< bool __cdecl(UPrimitiveComponent *)> *InFunc) | UPrimalWorld | inline |
GetPrivateStaticClass() | UWorld | inlinestatic |
GetResourceSizeEx(FResourceSizeEx *CumulativeResourceSize) | UObject | inline |
GetTimerManager() | UWorld | inline |
GetTypedOuter(UClass *Target) | UObjectBaseUtility | inline |
GetWorldSettings(bool bCheckStreamingPersistent, bool bChecked) | UWorld | inline |
HandleDemoPlayCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) | UWorld | inline |
HandleDemoRecordCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) | UWorld | inline |
HandleDemoScrubCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) | UWorld | inline |
HandleDemoSpeedCommand(const wchar_t *Cmd, FOutputDevice *Ar, UWorld *InWorld) | UWorld | inline |
HandleTimelineScrubbed() | UWorld | inline |
IgnoreForcedLevelAsDistanceStreamingEnabledUntilTimeField() | UPrimalWorld | inline |
InitializeActorsForPlay(const FURL *InURL, bool bResetTime, FRegisterComponentContext *Context) | UWorld | inline |
InitializeNewWorld() | UWorld | inlinestatic |
InitWorld() | UWorld | inlinestatic |
InternalGetDefaultPhysicsVolume() | UWorld | inline |
InternalGetNetMode() | UWorld | inline |
InternalIndexField() | UObjectBase | inline |
InternalUpdateStreamingState() | UWorld | inline |
IsAsset() | UObject | inline |
IsBasedOnArchetype(const UObject *const SomeObject) | UObject | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsGameWorld() | UWorld | inline |
IsIn(const UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlockTillLevelStreamingCompletedField() | UWorld | inline |
IsInBlueprint() | UObject | inline |
IsInOrOwnedBy(const UObject *SomeOuter) | UObject | inline |
IsInPackage(const UPackage *SomePackage) | UObjectBaseUtility | inline |
IsInSeamlessTravel() | UWorld | inline |
IsInstanced() | UWorld | inline |
IsLocalizedResource() | UObject | inline |
IsNameStableForNetworking() | UObject | inline |
IsPartitionedWorld() | UWorld | inline |
IsPaused() | UWorld | inline |
IsReadyForFinishDestroy() | UWorld | inline |
IsRecordingClientReplay() | UWorld | inline |
IsSafeForRootSet() | UObject | inline |
IsSupportedForNetworking() | UObject | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
IsVisibilityRequestPending() | UWorld | inline |
LastRenderTimeField() | UWorld | inline |
LastTimeUnbuiltLightingWasEncounteredField() | UWorld | inline |
LastUnstasisCountField() | UPrimalWorld | inline |
LevelsField() | UWorld | inline |
LineTraceSingleByChannel(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) | UWorld | inline |
LineTraceSingleByObjectType(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const struct FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionQueryParams *Params) | UWorld | inline |
LineTraceTestByChannel(const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, ECollisionChannel TraceChannel, const FCollisionQueryParams *Params, const struct FCollisionResponseParams *ResponseParam) | UWorld | inline |
Listen(FURL *InURL) | UWorld | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, FProperty *PropertyToLoad) | UObject | inline |
LoadedAtPersistentTimeField() | UPrimalWorld | inline |
LoadedAtTimeSecondsField() | UPrimalWorld | inline |
LoadedSaveIncrementorField() | UPrimalWorld | inline |
LocalizeProperty(UObject *LocBase, TArray< FString, TSizedDefaultAllocator< 32 > > *PropertyTagChain, FProperty *const BaseProperty, FProperty *const Property, void *const ValueAddress) | UObject | inline |
LocalStasisActorsField() | UPrimalWorld | inline |
LWILastAssignedUIDField() | UWorld | inline |
MarkActorComponentForNeededEndOfFrameUpdate(UActorComponent *Component, bool bForceGameThread) | UWorld | inline |
MarkObjectsPendingKill() | UWorld | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MovieSceneSequenceTickField() | UWorld | inline |
NameField() | UObjectBase | inline |
NamePrivateField() | UObjectBase | inline |
NeedsLoadForClient() | UObject | inline |
NeedsLoadForServer() | UObject | inline |
NetDriverField() | UWorld | inline |
NextSwitchCountdownField() | UWorld | inline |
NextURLField() | UWorld | inline |
NonDefaultPhysicsVolumeListField() | UWorld | inline |
NotifyAcceptingChannel(UChannel *Channel) | UWorld | inline |
NotifyControlMessage(UNetConnection *Connection, unsigned __int8 MessageType, struct FInBunch *Bunch) | UWorld | inline |
NumStreamingLevelsBeingLoadedField() | UWorld | inline |
ObjectFlagsField() | UObjectBase | inline |
OnActorDestroyedField | UWorld | inline |
OnActorPreSpawnInitializationField | UWorld | inline |
OnActorRemovedFromWorldField | UWorld | inline |
OnActorSpawnedField | UWorld | inline |
OnPostRegisterAllActorComponentsField | UWorld | inline |
OnPreUnregisterAllActorComponentsField | UWorld | inline |
OriginLocationField() | UWorld | inline |
OriginOffsetThisFrameField() | UWorld | inline |
OuterPrivateField() | UObjectBase | inline |
OverlapBlockingTestByChannel(const UE::Math::TVector< double > *Pos, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) | UWorld | inline |
OverlapMultiInternalOctree(TArray< UPrimitiveComponent *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) | UPrimalWorld | inline |
OverlapMultiInternalSimpleOctree(TArray< FOctreeElementSimple *, TSizedDefaultAllocator< 32 > > *OutPrimitives, const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) | UPrimalWorld | inline |
OverlapNumInternalOctree(const FBoxCenterAndExtent *InBounds, unsigned int InSearchMask) | UPrimalWorld | inline |
OwningGameInstanceField() | UWorld | inline |
PauseDelayField() | UWorld | inline |
PerModuleDataObjectsField() | UWorld | inline |
PersistentLevelField() | UWorld | inline |
PersistentTimeField() | UPrimalWorld | inline |
PlayerControllerListField() | UWorld | inline |
PlayerNumField() | UWorld | inline |
PopulateStreamingLevelsToConsider() | UWorld | inline |
PostDuplicate(bool bDuplicateForPIE) | UWorld | inline |
PostLoad() | UWorld | inline |
PostLoadSubobjects(FObjectInstancingGraph *OuterInstanceGraph) | UObject | inline |
PreparingLevelNamesField() | UWorld | inline |
PreviousPostVolumesField() | UPrimalWorld | inline |
ProcessConsoleExec(const wchar_t *Cmd, FOutputDevice *Ar, UObject *Executor) | UObject | inline |
ProcessContextOpcode(FFrame *Stack, void *const Z_Param__Result, bool bCanFailSilently) | UObject | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
ProcessInternal(UObject *Context, FFrame *Stack, void *const Z_Param__Result) | UObject | inlinestatic |
ProcessLevelStreamingVolumes(UE::Math::TVector< double > *OverrideViewLocation) | UWorld | inline |
RealTimeSecondsField() | UWorld | inline |
RemapCompiledScriptActor(FString *Str) | UWorld | inline |
RemoveController(AController *Controller) | UWorld | inline |
RemoveFromInternalOctree(UPrimitiveComponent *InComponent) | UPrimalWorld | inline |
RemoveNetworkActor(AActor *Actor) | UWorld | inline |
RemovePIEPrefix(FString *result, const FString *Source, int *OutPIEInstanceID) | UWorld | inlinestatic |
RemoveStreamingLevelAt(int IndexToRemove) | UWorld | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
RequestedOriginLocationField() | UWorld | inline |
ResetAsyncTrace() | UWorld | inline |
ResolveSubobject(const wchar_t *SubObjectPath, UObject **OutObject, bool bLoadIfExists) | UWorld | inline |
SaveConfig(unsigned __int64 Flags, const wchar_t *InFilename, FConfigCacheIni *Config, bool bAllowCopyToDefaultObject) | UObject | inline |
SeamlessTravel(const FString *SeamlessTravelURL, bool bAbsolute) | UWorld | inline |
SendAllEndOfFrameUpdates() | UWorld | inline |
Serialize(FStructuredArchiveRecord Record) | UWorld | inline |
Serialize(FArchive *Ar) | UWorld | inline |
SerializeScriptProperties(FArchive *Ar) | UObject | inline |
SerializeScriptProperties(FStructuredArchiveSlot Slot) | UObject | inline |
ServerTravel(const FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) | UWorld | inline |
SetActiveLevelCollection(int LevelCollectionIndex) | UWorld | inline |
SetExternalPackage(UPackage *InPackage) | UObjectBase | inline |
SetGameMode(const FURL *InURL) | UWorld | inline |
SetGameState(AGameStateBase *NewGameState) | UWorld | inline |
SetLinker(FLinkerLoad *LinkerLoad, int LinkerIndex, bool bShouldDetachExisting) | UObject | inline |
SetNewWorldOrigin() | UWorld | inlinestatic |
SetStreamingLevels() | UWorld | inlinestatic |
SetupParameterCollectionInstances() | UWorld | inline |
SetupPhysicsTickFunctions(float DeltaSeconds) | UWorld | inline |
SkipFunction(FFrame *Stack, void *const Z_Param__Result, UFunction *Function) | UObject | inline |
SpawnActor(const FActorSpawnParameters *SpawnParameters) | UWorld | inline |
SpawnActor(UClass *Class, const UE::Math::TVector< double > *Location, const UE::Math::TRotator< double > *Rotation, const FActorSpawnParameters *SpawnParameters) | UWorld | inline |
SpawnActor(UClass *Class, const UE::Math::TTransform< double > *UserTransformPtr, const FActorSpawnParameters *SpawnParameters) | UWorld | inline |
SpawnActorAbsolute(UClass *Class, const UE::Math::TTransform< double > *AbsoluteTransform, const FActorSpawnParameters *SpawnParameters) | UWorld | inline |
SpawnActorDeferred(UClass *Class, const UE::Math::TTransform< double > *Transform, AActor *Owner, APawn *Instigator, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, ESpawnActorScaleMethod TransformScaleMethod) | UWorld | inline |
SpawnPlayActor(UPlayer *NewPlayer, ENetRole RemoteRole, const struct FURL *InURL, const FUniqueNetIdRepl *UniqueId, FString *Error, unsigned __int8 InNetPlayerIndex) | UWorld | inline |
StasisMaxResetTimerField() | UPrimalWorld | inline |
StasisOssilationThisFrameAvgField() | UPrimalWorld | inline |
StasisOssilationThisFrameField() | UPrimalWorld | inline |
StasisOssilationThisFrameMaxField() | UPrimalWorld | inline |
StasisThisFrameAvgField() | UPrimalWorld | inline |
StasisThisFrameField() | UPrimalWorld | inline |
StasisThisFrameMaxField() | UPrimalWorld | inline |
StaticClass() | UPrimalWorld | inlinestatic |
StaticRegisterNativesUWorld() | UWorld | inlinestatic |
StreamingLevelsPrefixField() | UWorld | inline |
StreamingVolumeUpdateDelayField() | UWorld | inline |
StripPIEPrefixFromPackageName(FString *result, const FString *PrefixedName, const FString *Prefix) | UWorld | inlinestatic |
SupportsMakingInvisibleTransactionRequests() | UWorld | inline |
SupportsMakingVisibleTransactionRequests() | UWorld | inline |
SweepMultiByChannel(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) | UWorld | inline |
SweepMultiByObjectType(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) | UWorld | inline |
SweepMultiByProfile(TArray< FHitResult, TSizedDefaultAllocator< 32 > > *OutHits, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) | UWorld | inline |
SweepSingleByChannel(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) | UWorld | inline |
SweepSingleByObjectType(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, const FCollisionObjectQueryParams *ObjectQueryParams, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) | UWorld | inline |
SweepSingleByProfile(FHitResult *OutHit, const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, FName ProfileName, const FCollisionShape *CollisionShape, const FCollisionQueryParams *Params) | UWorld | inline |
SweepTestByChannel(const UE::Math::TVector< double > *Start, const UE::Math::TVector< double > *End, const UE::Math::TQuat< double > *Rot, ECollisionChannel TraceChannel, const struct FCollisionShape *CollisionShape, const FCollisionQueryParams *Params, const FCollisionResponseParams *ResponseParam) | UWorld | inline |
Tick(ELevelTick TickType, float DeltaSeconds) | UWorld | inline |
TickGroupField() | UWorld | inline |
TickNetClient(float DeltaSeconds) | UWorld | inline |
TimerManagerField() | UWorld | inline |
TimeSecondsField() | UWorld | inline |
UnpausedTimeSecondsField() | UWorld | inline |
UnStasisThisFrameAvgField() | UPrimalWorld | inline |
UnStasisThisFrameField() | UPrimalWorld | inline |
UnStasisThisFrameMaxField() | UPrimalWorld | inline |
UpdateCullDistanceVolumes(AActor *ActorToUpdate, UPrimitiveComponent *ComponentToUpdate) | UWorld | inline |
UpdateInternalOctreeTransform(UPrimitiveComponent *InComponent) | UPrimalWorld | inline |
UpdateLevelStreaming() | UWorld | inline |
UpdateParameterCollectionInstances(bool bUpdateInstanceUniformBuffers, bool bRecreateUniformBuffer) | UWorld | inline |
UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly, FRegisterComponentContext *Context) | UWorld | inline |
ViewLocationsRenderedLastFrameField() | UWorld | inline |
WaitForAllAsyncTraceTasks() | UWorld | inline |
WelcomePlayer(UNetConnection *Connection) | UWorld | inline |