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FEmbeddedCommunication Class Reference

#include <EmbeddedCommunication.h>

Static Public Member Functions

static void Init ()
 
static void ForceTick (int ID, float MinTimeSlice=0.1f, float MaxTimeSlice=0.5f)
 
static void RunOnGameThread (int Priority, TFunction< void()> Lambda)
 
static void WakeGameThread ()
 
static bool TickGameThread (float DeltaTime)
 
static void KeepAwake (FName Requester, bool bNeedsRendering)
 
static void AllowSleep (FName Requester)
 
static void UELogFatal (const TCHAR *String)
 
static void UELogError (const TCHAR *String)
 
static void UELogWarning (const TCHAR *String)
 
static void UELogDisplay (const TCHAR *String)
 
static void UELogLog (const TCHAR *String)
 
static void UELogVerbose (const TCHAR *String)
 
static bool IsAwakeForTicking ()
 
static bool IsAwakeForRendering ()
 
static FString GetDebugInfo ()
 

Detailed Description

Definition at line 70 of file EmbeddedCommunication.h.

Member Function Documentation

◆ AllowSleep()

static void FEmbeddedCommunication::AllowSleep ( FName Requester)
static
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◆ ForceTick()

static void FEmbeddedCommunication::ForceTick ( int ID,
float MinTimeSlice = 0.1f,
float MaxTimeSlice = 0.5f )
static

◆ GetDebugInfo()

static FString FEmbeddedCommunication::GetDebugInfo ( )
static

◆ Init()

static void FEmbeddedCommunication::Init ( )
static

◆ IsAwakeForRendering()

static bool FEmbeddedCommunication::IsAwakeForRendering ( )
static

◆ IsAwakeForTicking()

static bool FEmbeddedCommunication::IsAwakeForTicking ( )
static

◆ KeepAwake()

static void FEmbeddedCommunication::KeepAwake ( FName Requester,
bool bNeedsRendering )
static
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◆ RunOnGameThread()

static void FEmbeddedCommunication::RunOnGameThread ( int Priority,
TFunction< void()> Lambda )
static

◆ TickGameThread()

static bool FEmbeddedCommunication::TickGameThread ( float DeltaTime)
static

◆ UELogDisplay()

static void FEmbeddedCommunication::UELogDisplay ( const TCHAR * String)
static

◆ UELogError()

static void FEmbeddedCommunication::UELogError ( const TCHAR * String)
static

◆ UELogFatal()

static void FEmbeddedCommunication::UELogFatal ( const TCHAR * String)
static

◆ UELogLog()

static void FEmbeddedCommunication::UELogLog ( const TCHAR * String)
static

◆ UELogVerbose()

static void FEmbeddedCommunication::UELogVerbose ( const TCHAR * String)
static

◆ UELogWarning()

static void FEmbeddedCommunication::UELogWarning ( const TCHAR * String)
static

◆ WakeGameThread()

static void FEmbeddedCommunication::WakeGameThread ( )
static

The documentation for this class was generated from the following file: