#include <EmbeddedCommunication.h>
Definition at line 70 of file EmbeddedCommunication.h.
◆ AllowSleep()
◆ ForceTick()
◆ GetDebugInfo()
◆ Init()
◆ IsAwakeForRendering()
static bool FEmbeddedCommunication::IsAwakeForRendering |
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◆ IsAwakeForTicking()
static bool FEmbeddedCommunication::IsAwakeForTicking |
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◆ KeepAwake()
◆ RunOnGameThread()
◆ TickGameThread()
◆ UELogDisplay()
◆ UELogError()
◆ UELogFatal()
◆ UELogLog()
◆ UELogVerbose()
◆ UELogWarning()
◆ WakeGameThread()
static void FEmbeddedCommunication::WakeGameThread |
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The documentation for this class was generated from the following file: