Ark Server API (ASA) - Wiki
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#include <ThreadHeartBeat.h>
Public Member Functions | |
FThreadHeartBeatClock (double InMaxTimeStep) | |
void | Tick () |
double | Seconds () |
Private Attributes | |
uint64 | CurrentCycles |
uint64 | LastRealTickCycles |
const uint64 | MaxTimeStepCycles |
Our own local clock. Platforms that support suspend/resume have problems where a suspended title acts like a long hitch, causing the hang detector to fire incorrectly when the title is resumed.
To solve this, we accumulate our own time on the hang detector thread. When the title is suspended, this thread is also suspended, and the local clock stops. The delta is clamped so if we are resumed, the clock continues from where it left off.
Definition at line 35 of file ThreadHeartBeat.h.
FThreadHeartBeatClock::FThreadHeartBeatClock | ( | double | InMaxTimeStep | ) |
double FThreadHeartBeatClock::Seconds | ( | ) |
void FThreadHeartBeatClock::Tick | ( | ) |
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private |
Definition at line 37 of file ThreadHeartBeat.h.
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private |
Definition at line 38 of file ThreadHeartBeat.h.
Definition at line 39 of file ThreadHeartBeat.h.