Ark Server API (ASA) - Wiki
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Here is a list of all macros with links to the files they belong to:
- s -
SA_ATTRIBUTE :
StructuredArchiveNameHelpers.h
SA_FIELD_NAME :
StructuredArchiveNameHelpers.h
SA_OPTIONAL_ATTRIBUTE :
StructuredArchiveNameHelpers.h
SA_VALUE :
StructuredArchiveNameHelpers.h
SAFE_GETSTACK :
AutomationTest.h
SAFE_RELEASE :
WindowsSystemIncludes.h
SAVING_COMPRESSION_CHUNK_SIZE :
Compression.h
ScalarMax :
ScalarRegister.h
ScalarMin :
ScalarRegister.h
ScalarOne :
ScalarRegister.h
ScalarReciprocal :
ScalarRegister.h
ScalarRegister :
ScalarRegister.h
ScalarZero :
ScalarRegister.h
SCOPE_TIME_GUARD :
TimeGuard.h
SCOPE_TIME_GUARD_MS :
TimeGuard.h
SCOPE_TIME_GUARD_NAMED :
TimeGuard.h
SCOPE_TIME_GUARD_NAMED_MS :
TimeGuard.h
SCOPED_BOOT_TIMING :
CoreGlobals.h
SCOPED_ENTER_BACKGROUND_EVENT :
PlatformMisc.h
SCOPED_NAMED_EVENT :
PlatformMisc.h
SCOPED_NAMED_EVENT_F :
PlatformMisc.h
SCOPED_NAMED_EVENT_FSTRING :
PlatformMisc.h
SCOPED_NAMED_EVENT_TCHAR :
PlatformMisc.h
SCOPED_NAMED_EVENT_TCHAR_CONDITIONAL :
PlatformMisc.h
SCOPED_NAMED_EVENT_TEXT :
PlatformMisc.h
SCOPED_PROFILER_COLOR :
PlatformMisc.h
SCRIPT_AUDIT_ROUTINES :
CoreMisc.h
SECTION :
LowLevelTestAdapter.h
SET_WARN_COLOR :
OutputDevice.h
SET_WARN_COLOR_AND_BACKGROUND :
OutputDevice.h
SHIPPING_PC_GAME :
Build.h
SHUTDOWN_IF_EXIT_REQUESTED :
CoreMiscDefines.h
SIG :
GeneratedTypeName.h
SIG_ENDCHAR :
GeneratedTypeName.h
SIG_STARTCHAR :
GeneratedTypeName.h
SIMD_ALIGNMENT :
VectorRegister.h
SIZE_T_FMT :
WindowsPlatformString.h
SIZE_T_X_FMT :
WindowsPlatformString.h
SIZE_T_x_FMT :
WindowsPlatformString.h
SMALL_NUMBER :
UnrealMathUtility.h
SPDLOG_CONSTEXPR :
common.h
SPDLOG_DEBUG :
spdlog.h
SPDLOG_DEPRECATED :
common.h
SPDLOG_EOL :
os.h
SPDLOG_FILENAME_T :
os.h
SPDLOG_FINAL :
common.h
SPDLOG_LEVEL_NAMES :
common.h
SPDLOG_NOEXCEPT :
common.h
SPDLOG_TRACE :
spdlog.h
SPDLOG_VERSION :
spdlog.h
SSIZE_T_FMT :
WindowsPlatformString.h
SSIZE_T_X_FMT :
WindowsPlatformString.h
SSIZE_T_x_FMT :
WindowsPlatformString.h
STANDALONE_SEEKFREE_SUFFIX :
CoreDefines.h
START_NETWORK_AUTOMATION_COMMAND :
AutomationTest.h
STARTING_BUFFER_SIZE :
String.cpp
STATIC_FUNCTION_FNAME :
Delegate.h
STATS :
Build.h
STDCALL :
Platform.h
,
WindowsPlatform.h
STRICT :
MinimalWindowsApi.h
STRUCT_OFFSET :
UnrealTemplate.h
STRUCTCPP :
CoreDefines.h
STUBBED :
CoreDefines.h
SUBOBJECT_DELIMITER :
NameTypes.h
SUBOBJECT_DELIMITER_ANSI :
NameTypes.h
SUBOBJECT_DELIMITER_CHAR :
NameTypes.h
SUPPORT_DOUBLE_TO_FLOAT_VECTOR_CONVERSION :
VectorRegister.h
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