Ark Server API (ASA) - Wiki
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Here is a list of all macros with links to the files they belong to:
- u -
UE_ADD_CRASH_CONTEXT_SCOPE :
GenericPlatformCrashContext.h
UE_ALLOW_EXEC_COMMANDS :
Exec.h
UE_ALLOW_EXEC_DEV :
Exec.h
UE_ALLOW_EXEC_EDITOR :
Exec.h
UE_ALLOW_OSMEMORYLOCKFREE :
UnrealMemory.h
UE_ARRAY_COUNT :
UnrealTemplate.h
UE_ASSUME :
Platform.h
UE_BIG_NUMBER :
UnrealMathUtility.h
UE_BLUEPRINT_EVENTGRAPH_FASTCALLS :
Build.h
UE_BUILD_DEBUG :
Build.h
UE_BUILD_DEVELOPMENT :
Build.h
UE_BUILD_DOCS :
Build.h
UE_BUILD_FINAL_RELEASE :
Build.h
UE_BUILD_SHIPPING :
Build.h
UE_BUILD_SHIPPING_WITH_EDITOR :
Build.h
UE_BUILD_TEST :
Build.h
UE_CALL_ONCE :
CoreMiscDefines.h
UE_CHECK_DISABLE_OPTIMIZATION :
CoreMiscDefines.h
UE_COMMAND_LINE_USES_ALLOW_LIST :
CommandLine.h
UE_CONSTEVAL :
Platform.h
UE_CONSTRAINT :
UnrealTypeTraits.h
UE_CONSTRAINTS_BEGIN :
UnrealTypeTraits.h
UE_CONSTRAINTS_END :
UnrealTypeTraits.h
UE_DEBUG_BREAK :
GenericPlatformMisc.h
UE_DEBUG_BREAK_AND_PROMPT_FOR_REMOTE :
AssertionMacros.h
UE_DEBUG_BREAK_IMPL :
WindowsPlatformMisc.h
UE_DEBUG_FILL_FREED :
MallocPoisonProxy.h
UE_DEBUG_FILL_NEW :
MallocPoisonProxy.h
UE_DEBUG_SECTION :
AssertionMacros.h
UE_DECLARE_INTERNAL_LINK_BASE :
MemoryLayout.h
UE_DECLARE_INTERNAL_LINK_SPECIALIZATION :
MemoryLayout.h
UE_DECLARE_LWC_TYPE :
LargeWorldCoordinates.h
UE_DECLARE_LWC_TYPE_1 :
LargeWorldCoordinates.h
UE_DECLARE_LWC_TYPE_2 :
LargeWorldCoordinates.h
UE_DECLARE_LWC_TYPE_3 :
LargeWorldCoordinates.h
UE_DECLARE_LWC_TYPE_EX :
LargeWorldCoordinates.h
UE_DECLARE_LWC_TYPE_SELECT :
LargeWorldCoordinates.h
UE_DECLARE_MATRIX_TYPE_TRAITS :
Matrix.h
UE_DEFINE_LEGACY_MATH_CONSTANT_MACRO_NAMES :
UnrealMathUtility.h
UE_DELEGATES_MT_ACCESS_DETECTOR :
DelegateMacros.h
UE_DELEGATES_MT_SCOPED_READ_ACCESS :
DelegateMacros.h
UE_DELEGATES_MT_SCOPED_WRITE_ACCESS :
DelegateMacros.h
UE_DELTA :
UnrealMathUtility.h
UE_DEPRECATE_LEGACY_MATH_CONSTANT_MACRO_NAMES :
UnrealMathUtility.h
UE_DEPRECATED :
CoreMiscDefines.h
UE_DEPRECATED_FORGAME :
CoreMiscDefines.h
UE_DEPRECATED_MACRO :
GenericPlatformCompilerPreSetup.h
UE_DETECT_DELEGATES_RACE_CONDITIONS :
DelegateMacros.h
UE_DISABLE_OPTIMIZATION :
CoreMiscDefines.h
UE_DISABLE_OPTIMIZATION_SHIP :
CoreMiscDefines.h
UE_DOUBLE_BIG_NUMBER :
UnrealMathUtility.h
UE_DOUBLE_DELTA :
UnrealMathUtility.h
UE_DOUBLE_EULERS_NUMBER :
UnrealMathUtility.h
UE_DOUBLE_GOLDEN_RATIO :
UnrealMathUtility.h
UE_DOUBLE_HALF_PI :
UnrealMathUtility.h
UE_DOUBLE_HALF_SQRT_2 :
UnrealMathUtility.h
UE_DOUBLE_HALF_SQRT_3 :
UnrealMathUtility.h
UE_DOUBLE_INV_PI :
UnrealMathUtility.h
UE_DOUBLE_INV_SQRT_2 :
UnrealMathUtility.h
UE_DOUBLE_INV_SQRT_3 :
UnrealMathUtility.h
UE_DOUBLE_KINDA_SMALL_NUMBER :
UnrealMathUtility.h
UE_DOUBLE_NON_FRACTIONAL :
UnrealMathUtility.h
UE_DOUBLE_NORMAL_THRESH :
UnrealMathUtility.h
UE_DOUBLE_PI :
UnrealMathUtility.h
UE_DOUBLE_PI_SQUARED :
UnrealMathUtility.h
UE_DOUBLE_SMALL_NUMBER :
UnrealMathUtility.h
UE_DOUBLE_SQRT_2 :
UnrealMathUtility.h
UE_DOUBLE_SQRT_3 :
UnrealMathUtility.h
UE_DOUBLE_THRESH_NORMALS_ARE_ORTHOGONAL :
UnrealMathUtility.h
UE_DOUBLE_THRESH_NORMALS_ARE_PARALLEL :
UnrealMathUtility.h
UE_DOUBLE_THRESH_NORMALS_ARE_SAME :
UnrealMathUtility.h
UE_DOUBLE_THRESH_POINT_ON_PLANE :
UnrealMathUtility.h
UE_DOUBLE_THRESH_POINT_ON_SIDE :
UnrealMathUtility.h
UE_DOUBLE_THRESH_POINTS_ARE_NEAR :
UnrealMathUtility.h
UE_DOUBLE_THRESH_POINTS_ARE_SAME :
UnrealMathUtility.h
UE_DOUBLE_THRESH_QUAT_NORMALIZED :
UnrealMathUtility.h
UE_DOUBLE_THRESH_SPLIT_POLY_PRECISELY :
UnrealMathUtility.h
UE_DOUBLE_THRESH_SPLIT_POLY_WITH_PLANE :
UnrealMathUtility.h
UE_DOUBLE_THRESH_UVS_ARE_SAME :
UnrealMathUtility.h
UE_DOUBLE_THRESH_VECTOR_NORMALIZED :
UnrealMathUtility.h
UE_DOUBLE_THRESH_VECTORS_ARE_NEAR :
UnrealMathUtility.h
UE_DOUBLE_THRESH_ZERO_NORM_SQUARED :
UnrealMathUtility.h
UE_DOUBLE_TWO_PI :
UnrealMathUtility.h
UE_EDITOR :
Build.h
UE_ENABLE_OPTIMIZATION :
CoreMiscDefines.h
UE_ENABLE_OPTIMIZATION_SHIP :
CoreMiscDefines.h
UE_ENABLE_TRACKED_IO :
TrackedActivity.h
UE_EULERS_NUMBER :
UnrealMathUtility.h
UE_FLOAT_NON_FRACTIONAL :
UnrealMathUtility.h
UE_FLOAT_NORMAL_THRESH :
UnrealMathUtility.h
UE_FNAME_OUTLINE_NUMBER :
NameTypes.h
UE_FORCE_USE_IOSTORE :
Build.h
UE_FORCE_USE_PAKS :
Build.h
UE_GAME :
Build.h
UE_GOLDEN_RATIO :
UnrealMathUtility.h
UE_GREATER_SORT :
EngineVersionComparison.h
UE_HALF_PI :
UnrealMathUtility.h
UE_HALF_SQRT_2 :
UnrealMathUtility.h
UE_HALF_SQRT_3 :
UnrealMathUtility.h
UE_INCLUDETOOL_IGNORE_INCONSISTENT_STATE :
UnrealMathUtility.h
UE_INV_PI :
UnrealMathUtility.h
UE_INV_SQRT_2 :
UnrealMathUtility.h
UE_INV_SQRT_3 :
UnrealMathUtility.h
UE_IS_COOKED_EDITOR :
Build.h
UE_KINDA_SMALL_NUMBER :
UnrealMathUtility.h
UE_LAUNDER :
Launder.h
UE_LIFETIMEBOUND :
Platform.h
UE_LWC_MACRO_SELECT :
LargeWorldCoordinates.h
UE_MAX_FLT :
UnrealMathUtility.h
UE_MEMORYIMAGE_TRACK_TYPE_DEPENDENCIES :
MemoryImage.h
UE_MT_ACQUIRE_READ_ACCESS :
MTAccessDetector.h
UE_MT_ACQUIRE_WRITE_ACCESS :
MTAccessDetector.h
UE_MT_DECLARE_RW_ACCESS_DETECTOR :
MTAccessDetector.h
UE_MT_DECLARE_RW_FULLY_RECURSIVE_ACCESS_DETECTOR :
MTAccessDetector.h
UE_MT_DECLARE_RW_RECURSIVE_ACCESS_DETECTOR :
MTAccessDetector.h
UE_MT_RELEASE_READ_ACCESS :
MTAccessDetector.h
UE_MT_RELEASE_WRITE_ACCESS :
MTAccessDetector.h
UE_MT_SCOPED_READ_ACCESS :
MTAccessDetector.h
UE_MT_SCOPED_WRITE_ACCESS :
MTAccessDetector.h
UE_NODISCARD :
Platform.h
UE_NODISCARD_CTOR :
Platform.h
UE_NONCOPYABLE :
CoreMiscDefines.h
UE_NORETURN :
Platform.h
UE_OBJECT_PTR_NONCONFORMANCE_SUPPORT :
ObjectPtr.h
UE_OBJPTR_DEPRECATED :
ObjectPtr.h
UE_PI :
UnrealMathUtility.h
UE_PI_SQUARED :
UnrealMathUtility.h
UE_POP_MACRO :
CoreMiscDefines.h
UE_PRIVATE_MATH_DEPRECATION :
UnrealMathUtility.h
UE_PRIVATE_SCOPE_EXIT_JOIN :
ScopeExit.h
UE_PRIVATE_SCOPE_EXIT_JOIN_INNER :
ScopeExit.h
UE_PROJECTION :
Invoke.h
UE_PROJECTION_MEMBER :
Invoke.h
UE_PTRDIFF_TO_INT32 :
CoreMiscDefines.h
UE_PTRDIFF_TO_UINT32 :
CoreMiscDefines.h
UE_PUSH_MACRO :
CoreMiscDefines.h
UE_RAISE_RUNTIME_ERRORS :
RuntimeErrors.h
UE_REAL_TO_FLOAT :
LargeWorldCoordinates.h
UE_REAL_TO_FLOAT_CLAMPED :
LargeWorldCoordinates.h
UE_REAL_TO_FLOAT_CLAMPED_MAX :
LargeWorldCoordinates.h
UE_SCOPED_ENGINE_ACTIVITY :
CoreGlobals.h
UE_SCOPED_INDENT_LOG_ARCHIVE :
HierarchicalLogArchive.h
UE_SCOPED_IO_ACTIVITY :
TrackedActivity.h
UE_SERIALIZE_VARIANT_FROM_MISMATCHED_TAG :
LargeWorldCoordinatesSerializer.h
UE_SERVER :
Build.h
UE_SET_REQUEST_EXIT_ON_TICK_ONLY :
CoreGlobals.h
UE_SMALL_NUMBER :
UnrealMathUtility.h
UE_SOURCE_LOCATION :
PreprocessorHelpers.h
UE_SQRT_2 :
UnrealMathUtility.h
UE_SQRT_3 :
UnrealMathUtility.h
UE_STATIC_ASSERT_COMPLETE_TYPE :
StaticAssertCompleteType.h
UE_STATIC_DEPRECATE :
CoreMiscDefines.h
UE_STATIC_ONLY :
MemoryLayout.h
UE_STRIP_DEPRECATED_PROPERTIES :
CoreMiscDefines.h
UE_THRESH_NORMALS_ARE_ORTHOGONAL :
UnrealMathUtility.h
UE_THRESH_NORMALS_ARE_PARALLEL :
UnrealMathUtility.h
UE_THRESH_NORMALS_ARE_SAME :
UnrealMathUtility.h
UE_THRESH_POINT_ON_PLANE :
UnrealMathUtility.h
UE_THRESH_POINT_ON_SIDE :
UnrealMathUtility.h
UE_THRESH_POINTS_ARE_NEAR :
UnrealMathUtility.h
UE_THRESH_POINTS_ARE_SAME :
UnrealMathUtility.h
UE_THRESH_QUAT_NORMALIZED :
UnrealMathUtility.h
UE_THRESH_SPLIT_POLY_PRECISELY :
UnrealMathUtility.h
UE_THRESH_SPLIT_POLY_WITH_PLANE :
UnrealMathUtility.h
UE_THRESH_UVS_ARE_SAME :
UnrealMathUtility.h
UE_THRESH_VECTOR_NORMALIZED :
UnrealMathUtility.h
UE_THRESH_VECTORS_ARE_NEAR :
UnrealMathUtility.h
UE_THRESH_ZERO_NORM_SQUARED :
UnrealMathUtility.h
UE_TIME_VIRTUALMALLOC :
MallocTimer.h
UE_TRANSITIONAL_OBJECT_PTR :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE2_ARG1 :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE2_ARG1_SUFFIXED :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE2_ARG2 :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE2_ARG2_SUFFIXED :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE2_ARG_BOTH :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE2_ARG_BOTH_SUFFIXED :
ObjectPtr.h
UE_TRANSITIONAL_OBJECT_PTR_TEMPLATE_SUFFIXED :
ObjectPtr.h
UE_TSHAREDPTR_STATIC_ASSERT_VALID_MODE :
SharedPointer.h
UE_TUPLE_STATIC_ANALYSIS_WORKAROUND :
Tuple.h
UE_TUPLE_STRUCTURED_BINDING_SUPPORT :
Tuple.h
UE_TWO_PI :
UnrealMathUtility.h
UE_USE_MALLOC_FILL_BYTES :
MallocPoisonProxy.h
UE_USE_MALLOC_REPLAY_PROXY :
MallocReplayProxy.h
UE_USE_VERYLARGEPAGEALLOCATOR :
UnrealMemory.h
UE_USE_VERYLARGEPAGEALLOCATOR_FALLBACKPATH :
CachedOSVeryLargePageAllocator.h
UE_VALIDATE_FORMAT_STRINGS :
Platform.h
UE_VERSION_NEWER_THAN :
EngineVersionComparison.h
UE_VERSION_OLDER_THAN :
EngineVersionComparison.h
UE_WITH_IRIS :
Build.h
UE_WITH_OBJECT_PTR_DEPRECATIONS :
ObjectPtr.h
UINT64_FMT :
WindowsPlatformString.h
UINT64_x_FMT :
WindowsPlatformString.h
UINT64_X_FMT :
WindowsPlatformString.h
UNCLOCK_CYCLES :
CoreMiscDefines.h
UNICODE_BOGUS_CHAR_CODEPOINT :
GenericPlatformString.h
unimplemented :
AssertionMacros.h
UNLIKELY :
Platform.h
UNREALPLATFORMMATH_SSE4_1_ENABLED :
UnrealPlatformMathSSE4.h
UPDATE_MALLOC_STATS :
MemoryBase.h
UPTRINT_FMT :
WindowsPlatformString.h
UPTRINT_x_FMT :
WindowsPlatformString.h
UPTRINT_X_FMT :
WindowsPlatformString.h
USE_ATOMIC_PLATFORM_FILE :
PlatformFileManager.h
USE_CHECKS_IN_SHIPPING :
Build.h
USE_CIRCULAR_DEPENDENCY_LOAD_DEFERRING :
Build.h
USE_DEBUG_LOGGING :
OutputDevice.h
USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TESTS :
Build.h
USE_DELEGATE_TRYGETBOUNDFUNCTIONNAME :
DelegateSettings.h
USE_DEPRECATED_TATOMIC :
Atomic.h
USE_ENSURES_IN_SHIPPING :
Build.h
USE_EVENT_DRIVEN_ASYNC_LOAD_AT_BOOT_TIME :
Archive.h
USE_FAST_QUAT_MUL :
UnrealMathFPU.h
USE_FINE_GRAIN_LOCKS :
MallocBinned.h
USE_HANG_DETECTION :
Build.h
USE_HITCH_DETECTION :
Build.h
USE_INTERNAL_LOCKS :
MallocBinned.h
USE_LOGGING_IN_SHIPPING :
Build.h
USE_MALLOC_PROFILER :
UMemoryDefines.h
USE_NETWORK_PROFILER :
Build.h
USE_NULL_RHI :
Build.h
USE_OS_SMALL_BLOCK_ALLOC :
MallocBinned.h
USE_OS_SMALL_BLOCK_GRAB_MEMORY_FROM_OS :
MallocBinned.h
USE_PER_MODULE_UOBJECT_BOOTSTRAP :
Build.h
USE_SERVER_PERF_COUNTERS :
Build.h
USE_STABLE_LOCALIZATION_KEYS :
TextNamespaceFwd.h
USE_UBER_GRAPH_PERSISTENT_FRAME :
Build.h
USING_ADDRESS_SANITISER :
Platform.h
USING_CODE_ANALYSIS :
CoreMiscDefines.h
,
WindowsPlatformCodeAnalysis.h
USING_THREAD_SANITISER :
CoreMiscDefines.h
UTEST_EQUAL :
AutomationTest.h
UTEST_EQUAL_INSENSITIVE :
AutomationTest.h
UTEST_EQUAL_TOLERANCE :
AutomationTest.h
UTEST_FALSE :
AutomationTest.h
UTEST_INVALID :
AutomationTest.h
UTEST_NOT_EQUAL :
AutomationTest.h
UTEST_NOT_NULL :
AutomationTest.h
UTEST_NOT_SAME :
AutomationTest.h
UTEST_NULL :
AutomationTest.h
UTEST_SAME :
AutomationTest.h
UTEST_TRUE :
AutomationTest.h
UTEST_VALID :
AutomationTest.h
UTF16_TO_TCHAR :
StringConv.h
UTF16TEXT :
Platform.h
UTF16TEXT_PASTE :
Platform.h
UTF32_TO_TCHAR :
StringConv.h
UTF8_TO_TCHAR :
StringConv.h
UTF8TEXT :
Platform.h
UTF8TEXT_PASTE :
Platform.h
UTF8TEXTVIEW :
StringView.h
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