#include <DataDrivenPlatformInfoRegistry.h>
◆ GetAllPlatformInfos()
Get the global set of data driven platform information
◆ GetConfidentialPlatforms()
Gets a list of all known confidential platforms (note these are just the platforms you have access to, so, for example PS4 won't be returned if you are not a PS4 licensee)
◆ GetNumDataDrivenIniFiles()
static int32 FDataDrivenPlatformInfoRegistry::GetNumDataDrivenIniFiles |
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Returns the number of discovered ini files that can be loaded with LoadDataDrivenIniFile
◆ GetPlatformInfo() [1/3]
◆ GetPlatformInfo() [2/3]
Get the data driven platform info for a given platform. If the platform doesn't have any on disk, this will return a default constructed FConfigDataDrivenPlatformInfo
◆ GetPlatformInfo() [3/3]
◆ GetSortedPlatformInfos() [1/2]
◆ GetSortedPlatformInfos() [2/2]
◆ GetSortedPlatformNames() [1/2]
◆ GetSortedPlatformNames() [2/2]
Get sorted platorm infos or names. PlatformType is used to choose between true platforms and platform groups (or other fake platforms)
◆ GetValidPlatformDirectoryNames()
Gets a set of platform names based on GetAllPlatformInfos, their AdditionalRestrictedFolders, and possibly filtered based on what editor has support compiled for This is not necessarily the same as IniParents, although there is overlap - IniParents come from chaining DDPIs, so those will be in GetAllPlatformInfos already to be checked
◆ LoadDataDrivenIniFile()
Load the given ini file, and
The documentation for this struct was generated from the following file: