Ark Server API (ASE) - Wiki
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#include "../BasicTypes.h"
#include "../HAL/UnrealMemory.h"
#include "../Templates/IsTriviallyCopyConstructible.h"
#include "../Templates/UnrealTypeTraits.h"
#include "../Templates/UnrealTemplate.h"
#include "../Templates/IsTriviallyDestructible.h"
#include "ContainerAllocationPolicies.h"
#include "TArray.h"
#include "../Math/UnrealMathUtility.h"
#include "ScriptArray.h"
#include "BitArray.h"
Go to the source code of this file.
Macros | |
#define | TSPARSEARRAY_RANGED_FOR_CHECKS 1 |
Functions | |
void * | operator new (size_t Size, const FSparseArrayAllocationInfo &Allocation) |
#define TSPARSEARRAY_RANGED_FOR_CHECKS 1 |
Definition at line 17 of file SparseArray.h.
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inline |
A placement new operator which constructs an element in a sparse array allocation.
Definition at line 1072 of file SparseArray.h.