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Vector.h File Reference
#include "../BasicTypes.h"
#include "UnrealMathUtility.h"
#include "../Containers/FString.h"
#include "Color.h"
#include "IntPoint.h"
#include "Vector2D.h"
#include "../Misc/ByteSwap.h"
#include "IntVector.h"
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Go to the source code of this file.

Classes

struct  FVector
 
struct  TIsPODType< FVector >
 

Macros

#define INTEL_ORDER_VECTOR(x)   (x)
 

Functions

FORCEINLINE FVector operator* (float Scale, const FVector &V)
 
FORCEINLINE float ComputeSquaredDistanceFromBoxToPoint (const FVector &Mins, const FVector &Maxs, const FVector &Point)
 
FORCEINLINE FVector ClampVector (const FVector &V, const FVector &Min, const FVector &Max)
 

Macro Definition Documentation

◆ INTEL_ORDER_VECTOR

#define INTEL_ORDER_VECTOR ( x)    (x)

Definition at line 876 of file Vector.h.

Function Documentation

◆ ClampVector()

FORCEINLINE FVector ClampVector ( const FVector & V,
const FVector & Min,
const FVector & Max )

Component-wise clamp for FVector

Definition at line 1646 of file Vector.h.

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◆ ComputeSquaredDistanceFromBoxToPoint()

FORCEINLINE float ComputeSquaredDistanceFromBoxToPoint ( const FVector & Mins,
const FVector & Maxs,
const FVector & Point )

Util to calculate distance from a point to a bounding box

Parameters
Mins3D Point defining the lower values of the axis of the bound box
Max3D Point defining the lower values of the axis of the bound box
Point3D position of interest
Returns
the distance from the Point to the bounding box.

Definition at line 893 of file Vector.h.

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◆ operator*()

FORCEINLINE FVector operator* ( float Scale,
const FVector & V )

Multiplies a vector by a scaling factor.

Parameters
ScaleScaling factor.
VVector to scale.
Returns
Result of multiplication.

Definition at line 870 of file Vector.h.

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