Ark Server API (ASE) - Wiki
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ArkApi::ApiUtils Member List

This is the complete list of members for ArkApi::ApiUtils, including all inherited members.

ApiUtils()=defaultArkApi::ApiUtils
ApiUtils(const ApiUtils &)=deleteArkApi::ApiUtils
ApiUtils(ApiUtils &&)=deleteArkApi::ApiUtils
cheatmanager_ArkApi::ApiUtilsprivate
FindControllerFromCharacter(AShooterCharacter *character) constArkApi::IApiUtilsinline
FindControllerFromCharacter(AShooterCharacter *character) constArkApi::IApiUtilsinline
FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) constArkApi::IApiUtilsinline
FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) constArkApi::IApiUtilsinline
FindPlayerFromSteamId(uint64 steam_id) constArkApi::IApiUtilsinline
FindPlayerFromSteamId(uint64 steam_id) constArkApi::IApiUtilsinline
FindPlayerFromSteamId_Internal(uint64 steam_id) const overrideArkApi::ApiUtilsvirtual
FindPlayerFromSteamName(const FString &steam_name) constArkApi::IApiUtilsinline
FindPlayerFromSteamName(const FString &steam_name) constArkApi::IApiUtilsinline
FVectorToCoords(FVector actor_position)ArkApi::IApiUtilsinline
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType)ArkApi::IApiUtilsinline
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores)ArkApi::IApiUtilsinline
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType)ArkApi::IApiUtilsinline
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores)ArkApi::IApiUtilsinline
GetAttackerSteamID(AActor *target, AController *killer, AActor *damage_causer, bool tribe_check=true)ArkApi::IApiUtilsinline
GetBlueprint(UObjectBase *object)ArkApi::IApiUtilsinlinestatic
GetBlueprint(UObjectBase *object)ArkApi::IApiUtilsinlinestatic
GetCharacterName(AShooterPlayerController *player_controller, bool include_first_name=true, bool include_last_name=true)ArkApi::IApiUtilsinlinestatic
GetCharacterName(AShooterPlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
GetCheatManager() const overrideArkApi::ApiUtilsvirtual
GetCheatManagerByPC(AShooterPlayerController *SPC)ArkApi::IApiUtilsinlinestatic
GetCheatManagerByPC(AShooterPlayerController *SPC)ArkApi::IApiUtilsinlinestatic
GetClassBlueprint(UClass *the_class)ArkApi::IApiUtilsinlinestatic
GetClassBlueprint(UClass *the_class)ArkApi::IApiUtilsinlinestatic
GetGameData()ArkApi::IApiUtilsinline
GetGameData()ArkApi::IApiUtilsinline
GetGameState()ArkApi::IApiUtilsinline
GetGameState()ArkApi::IApiUtilsinline
GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name)ArkApi::IApiUtilsinlinestatic
GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name)ArkApi::IApiUtilsinlinestatic
GetIPAddress(AShooterPlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
GetIPAddress(AShooterPlayerController *player)ArkApi::IApiUtilsinlinestatic
GetItemBlueprint(UPrimalItem *item)ArkApi::IApiUtilsinlinestatic
GetItemBlueprint(UPrimalItem *item)ArkApi::IApiUtilsinlinestatic
GetPlayerID(APrimalCharacter *character)ArkApi::IApiUtilsinlinestatic
GetPlayerID(AController *controller)ArkApi::IApiUtilsinlinestatic
GetPlayerID(APrimalCharacter *character)ArkApi::IApiUtilsinlinestatic
GetPlayerID(AController *controller)ArkApi::IApiUtilsinlinestatic
GetPosition(APlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
GetPosition(APlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
GetRidingDino(AShooterPlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
GetRidingDino(AShooterPlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
GetShooterGameMode() const overrideArkApi::ApiUtilsvirtual
GetStatus() const overrideArkApi::ApiUtilsvirtual
GetSteamIDForPlayerID(int player_id) constArkApi::IApiUtilsinline
GetSteamIDForPlayerID(int player_id) constArkApi::IApiUtilsinline
GetSteamIdFromController(AController *controller)ArkApi::IApiUtilsinlinestatic
GetSteamIdFromController(AController *controller)ArkApi::IApiUtilsinlinestatic
GetSteamName(AController *player_controller)ArkApi::IApiUtilsinlinestatic
GetSteamName(AController *player_controller)ArkApi::IApiUtilsinlinestatic
GetTribeID(AShooterPlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
GetTribeID(AShooterCharacter *player_character)ArkApi::IApiUtilsinlinestatic
GetWorld() const overrideArkApi::ApiUtilsvirtual
IsPlayerDead(AShooterPlayerController *player)ArkApi::IApiUtilsinlinestatic
IsPlayerDead(AShooterPlayerController *player)ArkApi::IApiUtilsinlinestatic
IsRidingDino(AShooterPlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
IsRidingDino(AShooterPlayerController *player_controller)ArkApi::IApiUtilsinlinestatic
operator=(const ApiUtils &)=deleteArkApi::ApiUtils
operator=(ApiUtils &&)=deleteArkApi::ApiUtils
RemovePlayerController(AShooterPlayerController *player_controller)ArkApi::ApiUtils
RunHiddenCommand(AShooterPlayerController *_this, FString *Command)ArkApi::IApiUtilsinline
SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args)ArkApi::IApiUtilsinline
SetCheatManager(UShooterCheatManager *cheatmanager)ArkApi::ApiUtils
SetPlayerController(AShooterPlayerController *player_controller)ArkApi::ApiUtils
SetShooterGameMode(AShooterGameMode *shooter_game_mode)ArkApi::ApiUtils
SetStatus(ServerStatus status)ArkApi::ApiUtils
SetWorld(UWorld *uworld)ArkApi::ApiUtils
shooter_game_mode_ArkApi::ApiUtilsprivate
SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) constArkApi::IApiUtilsinline
SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) constArkApi::IApiUtilsinline
SpawnDrop(const wchar_t *blueprint, FVector pos, int amount, float item_quality=0.0f, bool force_blueprint=false, float life_span=0.0f) constArkApi::IApiUtilsinline
status_ArkApi::ApiUtilsprivate
steam_id_map_ArkApi::ApiUtilsprivate
TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist)ArkApi::IApiUtilsinlinestatic
TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist)ArkApi::IApiUtilsinlinestatic
TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos)ArkApi::IApiUtilsinlinestatic
TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos)ArkApi::IApiUtilsinlinestatic
u_world_ArkApi::ApiUtilsprivate
~ApiUtils() override=defaultArkApi::ApiUtils
~IApiUtils()=defaultArkApi::IApiUtilsvirtual
~IApiUtils()=defaultArkApi::IApiUtilsvirtual