Ark Server API (ASE) - Wiki
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This is the complete list of members for ArkApi::ApiUtils, including all inherited members.
ApiUtils()=default | ArkApi::ApiUtils | |
ApiUtils(const ApiUtils &)=delete | ArkApi::ApiUtils | |
ApiUtils(ApiUtils &&)=delete | ArkApi::ApiUtils | |
cheatmanager_ | ArkApi::ApiUtils | private |
FindControllerFromCharacter(AShooterCharacter *character) const | ArkApi::IApiUtils | inline |
FindControllerFromCharacter(AShooterCharacter *character) const | ArkApi::IApiUtils | inline |
FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) const | ArkApi::IApiUtils | inline |
FindPlayerFromCharacterName(const FString &character_name, ESearchCase::Type search, bool full_match) const | ArkApi::IApiUtils | inline |
FindPlayerFromSteamId(uint64 steam_id) const | ArkApi::IApiUtils | inline |
FindPlayerFromSteamId(uint64 steam_id) const | ArkApi::IApiUtils | inline |
FindPlayerFromSteamId_Internal(uint64 steam_id) const override | ArkApi::ApiUtils | virtual |
FindPlayerFromSteamName(const FString &steam_name) const | ArkApi::IApiUtils | inline |
FindPlayerFromSteamName(const FString &steam_name) const | ArkApi::IApiUtils | inline |
FVectorToCoords(FVector actor_position) | ArkApi::IApiUtils | inline |
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType) | ArkApi::IApiUtils | inline |
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores) | ArkApi::IApiUtils | inline |
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType) | ArkApi::IApiUtils | inline |
GetAllActorsInRange(FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores) | ArkApi::IApiUtils | inline |
GetAttackerSteamID(AActor *target, AController *killer, AActor *damage_causer, bool tribe_check=true) | ArkApi::IApiUtils | inline |
GetBlueprint(UObjectBase *object) | ArkApi::IApiUtils | inlinestatic |
GetBlueprint(UObjectBase *object) | ArkApi::IApiUtils | inlinestatic |
GetCharacterName(AShooterPlayerController *player_controller, bool include_first_name=true, bool include_last_name=true) | ArkApi::IApiUtils | inlinestatic |
GetCharacterName(AShooterPlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetCheatManager() const override | ArkApi::ApiUtils | virtual |
GetCheatManagerByPC(AShooterPlayerController *SPC) | ArkApi::IApiUtils | inlinestatic |
GetCheatManagerByPC(AShooterPlayerController *SPC) | ArkApi::IApiUtils | inlinestatic |
GetClassBlueprint(UClass *the_class) | ArkApi::IApiUtils | inlinestatic |
GetClassBlueprint(UClass *the_class) | ArkApi::IApiUtils | inlinestatic |
GetGameData() | ArkApi::IApiUtils | inline |
GetGameData() | ArkApi::IApiUtils | inline |
GetGameState() | ArkApi::IApiUtils | inline |
GetGameState() | ArkApi::IApiUtils | inline |
GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name) | ArkApi::IApiUtils | inlinestatic |
GetInventoryItemCount(AShooterPlayerController *player_controller, const FString &item_name) | ArkApi::IApiUtils | inlinestatic |
GetIPAddress(AShooterPlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetIPAddress(AShooterPlayerController *player) | ArkApi::IApiUtils | inlinestatic |
GetItemBlueprint(UPrimalItem *item) | ArkApi::IApiUtils | inlinestatic |
GetItemBlueprint(UPrimalItem *item) | ArkApi::IApiUtils | inlinestatic |
GetPlayerID(APrimalCharacter *character) | ArkApi::IApiUtils | inlinestatic |
GetPlayerID(AController *controller) | ArkApi::IApiUtils | inlinestatic |
GetPlayerID(APrimalCharacter *character) | ArkApi::IApiUtils | inlinestatic |
GetPlayerID(AController *controller) | ArkApi::IApiUtils | inlinestatic |
GetPosition(APlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetPosition(APlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetRidingDino(AShooterPlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetRidingDino(AShooterPlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetShooterGameMode() const override | ArkApi::ApiUtils | virtual |
GetStatus() const override | ArkApi::ApiUtils | virtual |
GetSteamIDForPlayerID(int player_id) const | ArkApi::IApiUtils | inline |
GetSteamIDForPlayerID(int player_id) const | ArkApi::IApiUtils | inline |
GetSteamIdFromController(AController *controller) | ArkApi::IApiUtils | inlinestatic |
GetSteamIdFromController(AController *controller) | ArkApi::IApiUtils | inlinestatic |
GetSteamName(AController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetSteamName(AController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetTribeID(AShooterPlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
GetTribeID(AShooterCharacter *player_character) | ArkApi::IApiUtils | inlinestatic |
GetWorld() const override | ArkApi::ApiUtils | virtual |
IsPlayerDead(AShooterPlayerController *player) | ArkApi::IApiUtils | inlinestatic |
IsPlayerDead(AShooterPlayerController *player) | ArkApi::IApiUtils | inlinestatic |
IsRidingDino(AShooterPlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
IsRidingDino(AShooterPlayerController *player_controller) | ArkApi::IApiUtils | inlinestatic |
operator=(const ApiUtils &)=delete | ArkApi::ApiUtils | |
operator=(ApiUtils &&)=delete | ArkApi::ApiUtils | |
RemovePlayerController(AShooterPlayerController *player_controller) | ArkApi::ApiUtils | |
RunHiddenCommand(AShooterPlayerController *_this, FString *Command) | ArkApi::IApiUtils | inline |
SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendChatMessage(AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendChatMessageToAll(const FString &sender_name, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendNotification(AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendNotificationToAll(FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendServerMessage(AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SendServerMessageToAll(FLinearColor msg_color, const T *msg, Args &&... args) | ArkApi::IApiUtils | inline |
SetCheatManager(UShooterCheatManager *cheatmanager) | ArkApi::ApiUtils | |
SetPlayerController(AShooterPlayerController *player_controller) | ArkApi::ApiUtils | |
SetShooterGameMode(AShooterGameMode *shooter_game_mode) | ArkApi::ApiUtils | |
SetStatus(ServerStatus status) | ArkApi::ApiUtils | |
SetWorld(UWorld *uworld) | ArkApi::ApiUtils | |
shooter_game_mode_ | ArkApi::ApiUtils | private |
SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const | ArkApi::IApiUtils | inline |
SpawnDino(AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const | ArkApi::IApiUtils | inline |
SpawnDrop(const wchar_t *blueprint, FVector pos, int amount, float item_quality=0.0f, bool force_blueprint=false, float life_span=0.0f) const | ArkApi::IApiUtils | inline |
status_ | ArkApi::ApiUtils | private |
steam_id_map_ | ArkApi::ApiUtils | private |
TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist) | ArkApi::IApiUtils | inlinestatic |
TeleportToPlayer(AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist) | ArkApi::IApiUtils | inlinestatic |
TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos) | ArkApi::IApiUtils | inlinestatic |
TeleportToPos(AShooterPlayerController *player_controller, const FVector &pos) | ArkApi::IApiUtils | inlinestatic |
u_world_ | ArkApi::ApiUtils | private |
~ApiUtils() override=default | ArkApi::ApiUtils | |
~IApiUtils()=default | ArkApi::IApiUtils | virtual |
~IApiUtils()=default | ArkApi::IApiUtils | virtual |