Ark Server API (ASE) - Wiki
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#include <AtlasApiUtils.h>
Public Member Functions | |
virtual | ~IApiUtils ()=default |
virtual UWorld * | GetWorld () const =0 |
Returns a pointer to UWorld. | |
virtual AShooterGameMode * | GetShooterGameMode () const =0 |
Returns a pointer to AShooterGameMode. | |
virtual ServerStatus | GetStatus () const =0 |
Returns the current server status. | |
virtual UShooterCheatManager * | GetCheatManager () const =0 |
Returns a point to URCON CheatManager. | |
template<typename T , typename... Args> | |
void | SendServerMessage (AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args) |
Sends server message to the specific player. Using fmt::format. | |
template<typename T , typename... Args> | |
void | SendNotification (AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) |
Sends notification (on-screen message) to the specific player. Using fmt::format. | |
template<typename T , typename... Args> | |
void | SendChatMessage (AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args) |
Sends chat message to the specific player. Using fmt::format. | |
template<typename T , typename... Args> | |
void | SendServerMessageToAll (FLinearColor msg_color, const T *msg, Args &&... args) |
Sends server message to all players. Using fmt::format. | |
template<typename T , typename... Args> | |
void | SendNotificationToAll (FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) |
Sends notification (on-screen message) to all players. Using fmt::format. | |
template<typename T , typename... Args> | |
void | SendChatMessageToAll (const FString &sender_name, const T *msg, Args &&... args) |
Sends chat message to all players. Using fmt::format. | |
AShooterPlayerController * | FindPlayerFromSteamName (const FString &steam_name) const |
Finds player from the given steam name. | |
AShooterPlayerController * | FindControllerFromCharacter (AShooterCharacter *character) const |
Finds player controller from the given player character. | |
TArray< AShooterPlayerController * > | FindPlayerFromCharacterName (const FString &character_name, ESearchCase::Type search, bool full_match) const |
Finds all matching players from the given character name. | |
AShooterPlayerController * | FindPlayerFromSteamId (uint64 steam_id) const |
Finds player from the given steam id. | |
APrimalDinoCharacter * | SpawnDino (AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const |
Spawns a dino near player or at specific coordinates. | |
uint64 | GetSteamIDForPlayerID (int player_id) const |
AShooterGameState * | GetGameState () |
Get Shooter Game State. | |
UPrimalGameData * | GetGameData () |
Returns pointer to Primal Game Data. | |
TArray< AActor * > | GetAllActorsInRange (FVector location, float radius, EServerOctreeGroup::Type ActorType) |
Gets all actors in radius at location. | |
TArray< AActor * > | GetAllActorsInRange (FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores) |
Gets all actors in radius at location, with ignore actors. | |
virtual | ~IApiUtils ()=default |
virtual UWorld * | GetWorld () const =0 |
Returns a pointer to UWorld. | |
virtual AShooterGameMode * | GetShooterGameMode () const =0 |
Returns a pointer to AShooterGameMode. | |
virtual ServerStatus | GetStatus () const =0 |
Returns the current server status. | |
virtual UShooterCheatManager * | GetCheatManager () const =0 |
Returns a point to URCON CheatManager. | |
template<typename T , typename... Args> | |
FORCEINLINE void | SendServerMessage (AShooterPlayerController *player_controller, FLinearColor msg_color, const T *msg, Args &&... args) |
Sends server message to the specific player. Using fmt::format. | |
template<typename T , typename... Args> | |
FORCEINLINE void | SendNotification (AShooterPlayerController *player_controller, FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) |
Sends notification (on-screen message) to the specific player. Using fmt::format. | |
template<typename T , typename... Args> | |
FORCEINLINE void | SendChatMessage (AShooterPlayerController *player_controller, const FString &sender_name, const T *msg, Args &&... args) |
Sends chat message to the specific player. Using fmt::format. | |
template<typename T , typename... Args> | |
FORCEINLINE void | SendServerMessageToAll (FLinearColor msg_color, const T *msg, Args &&... args) |
Sends server message to all players. Using fmt::format. | |
template<typename T , typename... Args> | |
FORCEINLINE void | SendNotificationToAll (FLinearColor color, float display_scale, float display_time, UTexture2D *icon, const T *msg, Args &&... args) |
Sends notification (on-screen message) to all players. Using fmt::format. | |
template<typename T , typename... Args> | |
FORCEINLINE void | SendChatMessageToAll (const FString &sender_name, const T *msg, Args &&... args) |
Sends chat message to all players. Using fmt::format. | |
FORCEINLINE AShooterPlayerController * | FindPlayerFromSteamName (const FString &steam_name) const |
Finds player from the given steam name. | |
FORCEINLINE AShooterPlayerController * | FindControllerFromCharacter (AShooterCharacter *character) const |
Finds player controller from the given player character. | |
FORCEINLINE TArray< AShooterPlayerController * > | FindPlayerFromCharacterName (const FString &character_name, ESearchCase::Type search, bool full_match) const |
Finds all matching players from the given character name. | |
FORCEINLINE AShooterPlayerController * | FindPlayerFromSteamId (uint64 steam_id) const |
Finds player from the given steam id. | |
FORCEINLINE bool | SpawnDrop (const wchar_t *blueprint, FVector pos, int amount, float item_quality=0.0f, bool force_blueprint=false, float life_span=0.0f) const |
Spawns an item drop. | |
FORCEINLINE APrimalDinoCharacter * | SpawnDino (AShooterPlayerController *player, FString blueprint, FVector *location, int lvl, bool force_tame, bool neutered) const |
Spawns a dino near player or at specific coordinates. | |
FORCEINLINE uint64 | GetSteamIDForPlayerID (int player_id) const |
FORCEINLINE AShooterGameState * | GetGameState () |
Get Shooter Game State. | |
FORCEINLINE UPrimalGameData * | GetGameData () |
Returns pointer to Primal Game Data. | |
FORCEINLINE TArray< AActor * > | GetAllActorsInRange (FVector location, float radius, EServerOctreeGroup::Type ActorType) |
Gets all actors in radius at location. | |
FORCEINLINE TArray< AActor * > | GetAllActorsInRange (FVector location, float radius, EServerOctreeGroup::Type ActorType, TArray< AActor * > ignores) |
Gets all actors in radius at location, with ignore actors. | |
FORCEINLINE MapCoords | FVectorToCoords (FVector actor_position) |
Converts FVector into coords that are displayed when you view the ingame map. | |
FORCEINLINE uint64 | GetAttackerSteamID (AActor *target, AController *killer, AActor *damage_causer, bool tribe_check=true) |
obtains the steam ID of an attacker, meant to be used in hooks such as TakeDamage | |
void | RunHiddenCommand (AShooterPlayerController *_this, FString *Command) |
Static Public Member Functions | |
static uint64 | GetSteamIdFromController (AController *controller) |
Returns Steam ID from player controller. | |
static FString | GetCharacterName (AShooterPlayerController *player_controller, bool include_first_name=true, bool include_last_name=true) |
Returns the character name of player. | |
static FString | GetSteamName (AController *player_controller) |
Returns the steam name of player. | |
static bool | IsRidingDino (AShooterPlayerController *player_controller) |
Returns true if character is riding a dino, false otherwise. | |
static APrimalDinoCharacter * | GetRidingDino (AShooterPlayerController *player_controller) |
Returns the dino the character is riding. | |
static FVector | GetPosition (APlayerController *player_controller) |
Returns the position of a player. | |
static std::optional< FString > | TeleportToPlayer (AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist) |
Teleport one player to another. | |
static bool | TeleportToPos (AShooterPlayerController *player_controller, const FVector &pos) |
Teleports player to the given position. | |
static int | GetInventoryItemCount (AShooterPlayerController *player_controller, const FString &item_name) |
Counts a specific items quantity. | |
static FString | GetIPAddress (AShooterPlayerController *player_controller) |
Returns IP address of player. | |
static FORCEINLINE FString | GetItemBlueprint (UPrimalItem *item) |
Returns blueprint from UPrimalItem. | |
static bool | IsPlayerDead (AShooterPlayerController *player) |
Returns true if player is dead, false otherwise. | |
static uint64 | GetPlayerID (APrimalCharacter *character) |
static uint64 | GetPlayerID (AController *controller) |
static FORCEINLINE FString | GetBlueprint (UObjectBase *object) |
Returns blueprint path from any UObject. | |
static FORCEINLINE FString | GetClassBlueprint (UClass *the_class) |
Returns blueprint path from any UClass. | |
static UShooterCheatManager * | GetCheatManagerByPC (AShooterPlayerController *SPC) |
Get UShooterCheatManager* of player controller. | |
static FORCEINLINE uint64 | GetSteamIdFromController (AController *controller) |
Returns Steam ID from player controller. | |
static FORCEINLINE FString | GetCharacterName (AShooterPlayerController *player_controller) |
Returns the character name of player. | |
static FORCEINLINE FString | GetSteamName (AController *player_controller) |
Returns the steam name of player. | |
static FORCEINLINE bool | IsRidingDino (AShooterPlayerController *player_controller) |
Returns true if character is riding a dino, false otherwise. | |
static FORCEINLINE APrimalDinoCharacter * | GetRidingDino (AShooterPlayerController *player_controller) |
Returns the dino the character is riding. | |
static FORCEINLINE FVector | GetPosition (APlayerController *player_controller) |
Returns the position of a player. | |
static FORCEINLINE std::optional< FString > | TeleportToPlayer (AShooterPlayerController *me, AShooterPlayerController *him, bool check_for_dino, float max_dist) |
Teleport one player to another. | |
static FORCEINLINE bool | TeleportToPos (AShooterPlayerController *player_controller, const FVector &pos) |
Teleports player to the given position. | |
static FORCEINLINE int | GetInventoryItemCount (AShooterPlayerController *player_controller, const FString &item_name) |
Counts a specific items quantity. | |
static FORCEINLINE FString | GetIPAddress (AShooterPlayerController *player) |
Returns IP address of player. | |
static FORCEINLINE FString | GetItemBlueprint (UPrimalItem *item) |
Returns blueprint from UPrimalItem. | |
static FORCEINLINE bool | IsPlayerDead (AShooterPlayerController *player) |
Returns true if player is dead, false otherwise. | |
static FORCEINLINE uint64 | GetPlayerID (APrimalCharacter *character) |
static FORCEINLINE uint64 | GetPlayerID (AController *controller) |
static FORCEINLINE FString | GetBlueprint (UObjectBase *object) |
Returns blueprint path from any UObject. | |
static FORCEINLINE FString | GetClassBlueprint (UClass *the_class) |
Returns blueprint path from any UClass. | |
static FORCEINLINE UShooterCheatManager * | GetCheatManagerByPC (AShooterPlayerController *SPC) |
Get UShooterCheatManager* of player controller. | |
static FORCEINLINE int | GetTribeID (AShooterPlayerController *player_controller) |
Get Tribe ID of player controller. | |
static FORCEINLINE int | GetTribeID (AShooterCharacter *player_character) |
Get Tribe ID of character. | |
Private Member Functions | |
virtual AShooterPlayerController * | FindPlayerFromSteamId_Internal (uint64 steam_id) const =0 |
virtual AShooterPlayerController * | FindPlayerFromSteamId_Internal (uint64 steam_id) const =0 |
Definition at line 11 of file AtlasApiUtils.h.
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virtualdefault |
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virtualdefault |
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inline |
Finds player controller from the given player character.
character | Player character |
Definition at line 240 of file ArkApiUtils.h.
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Finds player controller from the given player character.
character | Player character |
Definition at line 248 of file AtlasApiUtils.h.
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Finds all matching players from the given character name.
character_name | Character name |
search | Type Defaulted To ESearchCase::Type::IgnoreCase |
full_match | Will match the full length of the string if true |
Definition at line 263 of file ArkApiUtils.h.
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inline |
Finds all matching players from the given character name.
character_name | Character name |
search | Type Defaulted To ESearchCase::Type::IgnoreCase |
full_match | Will match the full length of the string if true |
Definition at line 274 of file AtlasApiUtils.h.
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inline |
Finds player from the given steam id.
steam_id | Steam id |
Definition at line 316 of file ArkApiUtils.h.
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inline |
Finds player from the given steam id.
steam_id | Steam id |
Definition at line 341 of file AtlasApiUtils.h.
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privatepure virtual |
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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privatepure virtual |
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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inline |
Finds player from the given steam name.
steam_name | Steam name |
Definition at line 215 of file ArkApiUtils.h.
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inline |
Finds player from the given steam name.
steam_name | Steam name |
Definition at line 223 of file AtlasApiUtils.h.
Converts FVector into coords that are displayed when you view the ingame map.
Definition at line 748 of file ArkApiUtils.h.
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Gets all actors in radius at location.
Definition at line 721 of file ArkApiUtils.h.
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inline |
Gets all actors in radius at location.
Definition at line 704 of file AtlasApiUtils.h.
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inline |
Gets all actors in radius at location, with ignore actors.
Definition at line 733 of file ArkApiUtils.h.
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inline |
Gets all actors in radius at location, with ignore actors.
Definition at line 716 of file AtlasApiUtils.h.
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obtains the steam ID of an attacker, meant to be used in hooks such as TakeDamage
tribe_check | if set to true will return NULL if the target is from the same tribe as the attacker |
Definition at line 776 of file ArkApiUtils.h.
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inlinestatic |
Returns blueprint path from any UObject.
Definition at line 629 of file ArkApiUtils.h.
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inlinestatic |
Returns blueprint path from any UObject.
Definition at line 632 of file AtlasApiUtils.h.
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inlinestatic |
Returns the character name of player.
player_controller | Player |
Definition at line 290 of file ArkApiUtils.h.
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inlinestatic |
Returns the character name of player.
player_controller | Player |
Definition at line 301 of file AtlasApiUtils.h.
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pure virtual |
Returns a point to URCON CheatManager.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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pure virtual |
Returns a point to URCON CheatManager.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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inlinestatic |
Get UShooterCheatManager* of player controller.
Definition at line 665 of file ArkApiUtils.h.
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inlinestatic |
Get UShooterCheatManager* of player controller.
Definition at line 678 of file AtlasApiUtils.h.
Returns blueprint path from any UClass.
Definition at line 642 of file ArkApiUtils.h.
Returns blueprint path from any UClass.
Definition at line 645 of file AtlasApiUtils.h.
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Returns pointer to Primal Game Data.
Definition at line 712 of file ArkApiUtils.h.
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Returns pointer to Primal Game Data.
Definition at line 695 of file AtlasApiUtils.h.
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inline |
Get Shooter Game State.
Definition at line 657 of file ArkApiUtils.h.
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Get Shooter Game State.
Definition at line 670 of file AtlasApiUtils.h.
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inlinestatic |
Counts a specific items quantity.
player_controller | Player |
item_name | The name of the item you want to count the quantity of |
Definition at line 531 of file ArkApiUtils.h.
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inlinestatic |
Counts a specific items quantity.
player_controller | Player |
item_name | The name of the item you want to count the quantity of |
Definition at line 526 of file AtlasApiUtils.h.
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inlinestatic |
Returns IP address of player.
Definition at line 564 of file ArkApiUtils.h.
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inlinestatic |
Returns IP address of player.
Definition at line 559 of file AtlasApiUtils.h.
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inlinestatic |
Returns blueprint from UPrimalItem.
Definition at line 572 of file ArkApiUtils.h.
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inlinestatic |
Returns blueprint from UPrimalItem.
Definition at line 569 of file AtlasApiUtils.h.
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inlinestatic |
Definition at line 598 of file ArkApiUtils.h.
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inlinestatic |
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inlinestatic |
Definition at line 590 of file ArkApiUtils.h.
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inlinestatic |
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inlinestatic |
Returns the position of a player.
player_controller | Player |
Definition at line 468 of file ArkApiUtils.h.
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inlinestatic |
Returns the position of a player.
player_controller | Player |
Definition at line 459 of file AtlasApiUtils.h.
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inlinestatic |
Returns the dino the character is riding.
player_controller | Player |
Definition at line 456 of file ArkApiUtils.h.
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inlinestatic |
Returns the dino the character is riding.
player_controller | Player |
Definition at line 447 of file AtlasApiUtils.h.
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pure virtual |
Returns a pointer to AShooterGameMode.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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pure virtual |
Returns a pointer to AShooterGameMode.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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pure virtual |
Returns the current server status.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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pure virtual |
Returns the current server status.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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inline |
Definition at line 604 of file ArkApiUtils.h.
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inline |
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inlinestatic |
Returns Steam ID from player controller.
Definition at line 197 of file ArkApiUtils.h.
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inlinestatic |
Returns Steam ID from player controller.
Definition at line 190 of file AtlasApiUtils.h.
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Returns the steam name of player.
player_controller | Player |
Definition at line 306 of file ArkApiUtils.h.
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inlinestatic |
Returns the steam name of player.
player_controller | Player |
Definition at line 331 of file AtlasApiUtils.h.
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inlinestatic |
Get Tribe ID of character.
Definition at line 697 of file ArkApiUtils.h.
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inlinestatic |
Get Tribe ID of player controller.
Definition at line 682 of file ArkApiUtils.h.
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pure virtual |
Returns a pointer to UWorld.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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pure virtual |
Returns a pointer to UWorld.
Implemented in ArkApi::ApiUtils, and AtlasApi::ApiUtils.
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inlinestatic |
Returns true if player is dead, false otherwise.
Definition at line 580 of file ArkApiUtils.h.
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inlinestatic |
Returns true if player is dead, false otherwise.
Definition at line 582 of file AtlasApiUtils.h.
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inlinestatic |
Returns true if character is riding a dino, false otherwise.
player_controller | Player |
Definition at line 445 of file ArkApiUtils.h.
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inlinestatic |
Returns true if character is riding a dino, false otherwise.
player_controller | Player |
Definition at line 436 of file AtlasApiUtils.h.
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inline |
Definition at line 796 of file ArkApiUtils.h.
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inline |
Sends chat message to the specific player. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
player_controller | Player |
sender_name | Name of the sender |
msg | Message |
args | Optional arguments |
Definition at line 97 of file ArkApiUtils.h.
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inline |
Sends chat message to the specific player. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
player_controller | Player |
sender_name | Name of the sender |
msg | Message |
args | Optional arguments |
Definition at line 90 of file AtlasApiUtils.h.
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inline |
Sends chat message to all players. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
sender_name | Name of the sender |
msg | Message |
args | Optional arguments |
Definition at line 175 of file ArkApiUtils.h.
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inline |
Sends chat message to all players. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
sender_name | Name of the sender |
msg | Message |
args | Optional arguments |
Definition at line 168 of file AtlasApiUtils.h.
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inline |
Sends notification (on-screen message) to the specific player. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
player_controller | Player |
color | Message color |
display_scale | Size of text |
display_time | Display time |
icon | Message icon (optional) |
msg | Message |
args | Optional arguments |
Definition at line 75 of file ArkApiUtils.h.
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inline |
Sends notification (on-screen message) to the specific player. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
player_controller | Player |
color | Message color |
display_scale | Size of text |
display_time | Display time |
icon | Message icon (optional) |
msg | Message |
args | Optional arguments |
Definition at line 68 of file AtlasApiUtils.h.
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inline |
Sends notification (on-screen message) to all players. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
color | Message color |
display_scale | Size of text |
display_time | Display time |
icon | Message icon (optional) |
msg | Message |
args | Optional arguments |
Definition at line 149 of file ArkApiUtils.h.
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inline |
Sends notification (on-screen message) to all players. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
color | Message color |
display_scale | Size of text |
display_time | Display time |
icon | Message icon (optional) |
msg | Message |
args | Optional arguments |
Definition at line 142 of file AtlasApiUtils.h.
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inline |
Sends server message to the specific player. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
player_controller | Player |
msg_color | Message color |
msg | Message |
args | Optional arguments |
Definition at line 52 of file ArkApiUtils.h.
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inline |
Sends server message to the specific player. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
player_controller | Player |
msg_color | Message color |
msg | Message |
args | Optional arguments |
Definition at line 45 of file AtlasApiUtils.h.
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inline |
Sends server message to all players. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
msg_color | Message color |
msg | Message |
args | Optional arguments |
Definition at line 121 of file ArkApiUtils.h.
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inline |
Sends server message to all players. Using fmt::format.
T | Either a a char or wchar_t |
Args | Optional arguments types |
msg_color | Message color |
msg | Message |
args | Optional arguments |
Definition at line 114 of file AtlasApiUtils.h.
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inline |
Spawns a dino near player or at specific coordinates.
player | Player. If null, random player will be chosen. At least one player should be on the map |
blueprint | Blueprint path |
location | Spawn position. If null, dino will be spawned near player |
lvl | Level of the dino |
force_tame | Force tame |
neutered | Neuter dino |
Definition at line 387 of file ArkApiUtils.h.
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Spawns a dino near player or at specific coordinates.
player | Player. If null, random player will be chosen. At least one player should be on the map |
blueprint | Blueprint path |
location | Spawn position. If null, dino will be spawned near player |
lvl | Level of the dino |
force_tame | Force tame |
neutered | Neuter dino |
Definition at line 378 of file AtlasApiUtils.h.
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inline |
Spawns an item drop.
blueprint | Item simplified BP Example: '/Game/PrimalEarth/CoreBlueprints/Items/Armor/Riot/PrimalItemArmor_RiotPants.PrimalItemArmor_RiotPants_C' |
pos | Spawn position |
amount | Quantity |
item_quality | Quality |
force_blueprint | Is blueprint |
life_span | Life span |
Definition at line 332 of file ArkApiUtils.h.
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inlinestatic |
Teleport one player to another.
me | Player |
him | Other Player |
check_for_dino | If set true prevents players teleporting with dino's or teleporting to a player on a dino |
max_dist | Is the max distance the characters can be away from each other -1 is disabled |
Definition at line 480 of file ArkApiUtils.h.
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inlinestatic |
Teleport one player to another.
me | Player |
him | Other Player |
check_for_dino | If set true prevents players teleporting with dino's or teleporting to a player on a dino |
max_dist | Is the max distance the characters can be away from each other -1 is disabled |
Definition at line 475 of file AtlasApiUtils.h.
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inlinestatic |
Teleports player to the given position.
player_controller | Player |
pos | New position |
Definition at line 514 of file ArkApiUtils.h.
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inlinestatic |
Teleports player to the given position.
player_controller | Player |
pos | New position |
Definition at line 509 of file AtlasApiUtils.h.