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APrimalDinoCharacter Struct Reference

#include <Actor.h>

+ Inheritance diagram for APrimalDinoCharacter:
+ Collaboration diagram for APrimalDinoCharacter:

Public Member Functions

FWeightedObjectListDeathInventoryTemplatesField ()
 
TWeakObjectPtr< AActor > & ForcedMasterTargetField ()
 
FNameMountCharacterSocketNameField ()
 
TWeakObjectPtr< APrimalCharacter > & MountCharacterField ()
 
ECollisionChannelMeshOriginalCollisionChannelField ()
 
float & ColorizationIntensityField ()
 
FVectorRidingAttackExtraVelocityField ()
 
UAnimMontage * StartChargeAnimationField ()
 
TArray< UAnimMontage * > AttackAnimationsField ()
 
TArray< float > & AttackAnimationWeightsField ()
 
TArray< float > & AttackAnimationsTimeFromEndToConsiderFinishedField ()
 
TArray< UMaterialInterface * > FemaleMaterialOverridesField ()
 
float & PaintConsumptionMultiplierField ()
 
float & ChargingBlockedStopTimeThresholdField ()
 
TArray< FName > & MeleeSwingSocketsField ()
 
int & MeleeDamageAmountField ()
 
float & MeleeDamageImpulseField ()
 
float & MeleeSwingRadiusField ()
 
TArray< FDinoAttackInfo > & AttackInfosField ()
 
char & CurrentAttackIndexField ()
 
char & LastAttackIndexField ()
 
TSubclassOf< UDamageType > & MeleeDamageTypeField ()
 
TSubclassOf< UDamageType > & StepActorDamageTypeOverrideField ()
 
float & AttackOffsetField ()
 
float & FleeHealthPercentageField ()
 
float & BreakFleeHealthPercentageField ()
 
FStringTamerStringField ()
 
FStringTamedNameField ()
 
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FVectorRiderFPVCameraOffsetField ()
 
FVectorLandingLocationField ()
 
long double & StartLandingTimeField ()
 
long double & LastAxisStartPressTimeField ()
 
long double & LastMoveForwardTimeField ()
 
float & LandingTraceMaxDistanceField ()
 
float & FlyingWanderFixedDistanceAmountField ()
 
float & FlyingWanderRandomDistanceAmountField ()
 
float & AcceptableLandingRadiusField ()
 
float & MaxLandingTimeField ()
 
FieldArray< float, 2 > GenderSpeedMultipliersField ()
 
float & ChargeSpeedMultiplierField ()
 
UAnimMontage * ChargingAnimField ()
 
float & ChargingStaminaPerSecondDrainField ()
 
float & ChargingStopDotTresholdField ()
 
FVectorLastChargeLocationField ()
 
long double & LastStartChargingTimeField ()
 
TWeakObjectPtr< AShooterCharacter > & RiderField ()
 
TWeakObjectPtr< AShooterCharacter > & PreviousRiderField ()
 
TSubclassOf< UPrimalItem > & SaddleItemClassField ()
 
TArray< FSaddlePassengerSeatDefinition > & NoSaddlePassengerSeatsField ()
 
TWeakObjectPtr< APrimalCharacter > & CarriedCharacterField ()
 
TWeakObjectPtr< APrimalCharacter > & PreviousCarriedCharacterField ()
 
UAnimMontage * DinoWithPassengerAnimField ()
 
UAnimMontage * DinoWithDinoPassengerAnimField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PassengerPerSeatField ()
 
TArray< APrimalCharacter * > SavedPassengerPerSeatField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PrevPassengerPerSeatField ()
 
long double & LastClientCameraRotationServerUpdateField ()
 
int & LastPlayedAttackAnimationField ()
 
char & AttackIndexOfPlayedAnimationField ()
 
TArray< FDinoBaseLevelWeightEntry > & DinoBaseLevelWeightEntriesField ()
 
float & OriginalCapsuleHalfHeightField ()
 
TArray< FVector > & LastSocketPositionsField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocatorMeleeSwingHurtListField ()
 
long double & EndAttackTargetTimeField ()
 
FVectorRidingFirstPersonViewLocationOffsetField ()
 
float & BabyChanceOfTwinsField ()
 
float & BabyGestationSpeedField ()
 
float & ExtraBabyGestationSpeedMultiplierField ()
 
long double & LastEggBoostedTimeField ()
 
float & WildPercentageChanceOfBabyField ()
 
float & WildBabyAgeWeightField ()
 
float & BabyGestationProgressField ()
 
float & LastBabyAgeField ()
 
float & LastBabyGestationProgressField ()
 
float & BabyChanceOfTripletsField ()
 
float & BabyAgeField ()
 
float & MaxPercentOfCapsulHeightAllowedForIKField ()
 
float & SlopeBiasForMaxCapsulePercentField ()
 
float & AutoFadeOutAfterTameTimeField ()
 
float & FlyingForceRotationRateModifierField ()
 
TArray< FName > & HideBoneNamesField ()
 
FStringHideBonesStringField ()
 
FVectorWaterSurfaceExtraJumpVectorField ()
 
FVectorFlyerTakeOffAdditionalVelocityField ()
 
float & OpenDoorDelayField ()
 
float & TamedWanderHarvestIntervalField ()
 
float & TamedWanderHarvestSearchRangeField ()
 
float & TamedWanderHarvestCollectRadiusField ()
 
FVectorTamedWanderHarvestCollectOffsetField ()
 
float & RootLocSwimOffsetField ()
 
float & PlayAnimBelowHealthPercentField ()
 
float & LeavePlayAnimBelowHealthPercentField ()
 
float & PlatformSaddleMaxStructureBuildDistance2DField ()
 
UAnimMontage * PlayAnimBelowHealthField ()
 
USoundBase * LowHealthExitSoundField ()
 
USoundBase * LowHealthEnterSoundField ()
 
TSubclassOf< UPrimalDinoSettings > & LowHealthDinoSettingsField ()
 
float & SwimOffsetInterpSpeedField ()
 
float & CurrentRootLocSwimOffsetField ()
 
float & AIRangeMultiplierField ()
 
FieldArray< char, 6 > PreventColorizationRegionsField ()
 
FieldArray< char, 6 > ColorSetIndicesField ()
 
FieldArray< float, 6 > ColorSetIntensityMultipliersField ()
 
float & MeleeAttackStaminaCostField ()
 
UAnimMontage * WakingTameAnimationField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< AActor > & TamedFollowTargetField ()
 
float & PercentChanceFemaleField ()
 
TArray< TSubclassOf< UPrimalItem > > & DeathGiveItemClassesField ()
 
TArray< float > & DeathGiveItemChanceToBeBlueprintField ()
 
float & DeathGiveItemQualityMinField ()
 
float & DeathGiveItemQualityMaxField ()
 
float & DeathGiveItemRangeField ()
 
FStringDeathGiveAchievementField ()
 
USoundBase * OverrideAreaMusicField ()
 
FVectorUnboardLocationOffsetField ()
 
float & LastTimeWhileHeadingToGoalField ()
 
float & RidingNetUpdateFequencyField ()
 
float & RiderMaxSpeedModifierField ()
 
float & RiderExtraMaxSpeedModifierField ()
 
float & RiderMaxRunSpeedModifierField ()
 
float & RiderRotationRateModifierField ()
 
float & SwimmingRotationRateModifierField ()
 
float & chargingRotationRateModifierField ()
 
UAnimMontage * EnterFlightAnimField ()
 
UAnimMontage * ExitFlightAnimField ()
 
UAnimMontage * SleepConsumeFoodAnimField ()
 
UAnimMontage * WakingConsumeFoodAnimField ()
 
UAnimMontage * FallAsleepAnimField ()
 
UAnimMontage * TamedUnsleepAnimField ()
 
UAnimMontage * WildUnsleepAnimField ()
 
UAnimMontage * OpenDoorAnimField ()
 
float & ControlFacePitchInterpSpeedField ()
 
float & TamedWalkableFloorZField ()
 
float & CurrentMovementAnimRateField ()
 
int & MinPlayerLevelForWakingTameField ()
 
float & ForceNextAttackIndexField ()
 
TSubclassOf< UPrimalInventoryComponent > & TamedInventoryComponentTemplateField ()
 
float & DeathInventoryChanceToUseField ()
 
float & WakingTameFeedIntervalField ()
 
long double & LastWakingTameFedTimeField ()
 
float & DeathInventoryQualityPerLevelMultiplierField ()
 
float & RequiredTameAffinityField ()
 
float & RequiredTameAffinityPerBaseLevelField ()
 
char & TamedAITargetingRangeField ()
 
FNamePassengerBoneNameOverrideField ()
 
float & CurrentTameAffinityField ()
 
float & TameIneffectivenessModifierField ()
 
float & TameIneffectivenessByAffinityField ()
 
int & LastFrameUseLowQualityAnimationTickField ()
 
int & MaxSaddleStructuresHeightField ()
 
int & SaddlePivotOffsetField ()
 
int & MaxSaddleStructuresNumField ()
 
float & OverTameLimitDamagePercentPerIntervalField ()
 
float & OverTameLimitDamageIntervalField ()
 
long double & LastOverTameLimitDamageTimeField ()
 
TSubclassOf< UPrimalDinoSettings > & DinoSettingsClassField ()
 
float & TamingFoodConsumeIntervalField ()
 
float & DediForceAttackAnimTimeField ()
 
float & DediForceStartAttackAfterAnimTimeField ()
 
float & WakingTameFoodIncreaseMultiplierField ()
 
int & TamingTeamIDField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & TamingLastFoodConsumptionTimeField ()
 
unsigned int & DinoID1Field ()
 
unsigned int & DinoID2Field ()
 
FRotatorPreviousAimRotField ()
 
int & TamedAggressionLevelField ()
 
float & TamingIneffectivenessModifierIncreaseByDamagePercentField ()
 
int & NPCSpawnerExtraLevelOffsetField ()
 
float & NPCSpawnerLevelMultiplierField ()
 
TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & LinkedSupplyCrateField ()
 
float & UntamedPoopTimeMinIntervalField ()
 
float & UntamedPoopTimeMaxIntervalField ()
 
float & MeleeHarvestDamageMultiplierField ()
 
float & AllowRidingMaxDistanceField ()
 
float & UntamedPoopTimeCacheField ()
 
TSubclassOf< UPrimalItem > & BaseEggClassField ()
 
TArray< TSubclassOf< UPrimalItem > > & EggItemsToSpawnField ()
 
TArray< float > & EggWeightsToSpawnField ()
 
TArray< TSubclassOf< UPrimalItem > > & FertilizedEggItemsToSpawnField ()
 
TArray< float > & FertilizedEggWeightsToSpawnField ()
 
float & EggChanceToSpawnUnstasisField ()
 
float & EggIntervalBetweenUnstasisChancesField ()
 
float & EggRangeMaximumNumberFromSameDinoTypeField ()
 
int & EggMaximumNumberFromSameDinoTypeField ()
 
float & EggRangeMaximumNumberField ()
 
int & EggMaximumNumberField ()
 
float & UntamedWalkingSpeedModifierField ()
 
float & TamedWalkingSpeedModifierField ()
 
float & UntamedRunningSpeedModifierField ()
 
float & TamedRunningSpeedModifierField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsMaleField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsFemaleField ()
 
UAnimSequence * RiderAnimOverrideField ()
 
UAnimSequence * TurningRightRiderAnimOverrideField ()
 
UAnimSequence * TurningLeftRiderAnimOverrideField ()
 
UAnimSequence * LatchedRiderAnimOverrideField ()
 
UAnimSequence * RiderMoveAnimOverrideField ()
 
float & RidingAnimSpeedFactorField ()
 
UAnimMontage * StartRidingAnimOverrideField ()
 
UAnimMontage * StopRidingAnimOverrideField ()
 
FNameTargetingTeamNameOverrideField ()
 
float & ExtraTamedSpeedMultiplierField ()
 
float & ExtraUnTamedSpeedMultiplierField ()
 
long double & LastEggSpawnChanceTimeField ()
 
FNameOriginalNPCVolumeNameField ()
 
float & OutsideOriginalNPCVolumeStasisDestroyIntervalField ()
 
float & StasisedDestroyIntervalField ()
 
FVectorFirstSpawnLocationField ()
 
float & TamedAllowNamingTimeField ()
 
float & MovementSpeedScalingRotationRatePowerField ()
 
float & AttackNoStaminaTorpidityMultiplierField ()
 
float & DecayDestructionPeriodField ()
 
long double & TamedAtTimeField ()
 
long double & LastInAllyRangeTimeField ()
 
int & LastInAllyRangeTimeSerializedField ()
 
TArray< APrimalStructure * > LatchedOnStructuresField ()
 
UPrimalDinoSettingsMyDinoSettingsCDOField ()
 
int & OriginalTargetingTeamField ()
 
float & PreviousRootYawSpeedField ()
 
long double & LastTimeFallingField ()
 
float & FloatingHUDTextScaleField ()
 
float & FloatingHUDTextScaleMinField ()
 
float & TamedCorpseLifespanField ()
 
float & MateBoostDamageReceiveMultiplierField ()
 
float & MateBoostDamageGiveMultiplierField ()
 
float & MateBoostRangeField ()
 
FNameDinoNameTagField ()
 
AShooterPlayerControllerAttackMyTargetForPlayerControllerField ()
 
float & RidingAttackExtraVelocityDelayField ()
 
float & StepDamageRadialDamageIntervalField ()
 
float & StepDamageRadialDamageExtraRadiusField ()
 
float & StepDamageRadialDamageAmountGeneralField ()
 
float & StepDamageRadialDamageAmountHarvestableField ()
 
long double & LastRadialStepDamageTimeField ()
 
TSubclassOf< UDamageType > & StepHarvestableDamageTypeField ()
 
float & StepDamageFootDamageIntervalField ()
 
float & StepDamageFootDamageRadiusField ()
 
float & StepDamageFootDamageAmountField ()
 
TArray< FName > & StepDamageFootDamageSocketsField ()
 
float & DurationBeforeMovingStuckPawnField ()
 
FVectorLastCheckedLocationField ()
 
long double & LastValidNotStuckTimeField ()
 
UAnimMontage * StartledAnimationRightDefaultField ()
 
UAnimMontage * StartledAnimationLeftField ()
 
TArray< UAnimMontage * > StartledAnimationsField ()
 
UAnimMontage * FlyingStartledAnimationField ()
 
float & RandomPlayStartledAnimIntervalMinField ()
 
float & RandomPlayStartledAnimIntervalMaxField ()
 
float & StartledAnimationCooldownField ()
 
float & DefaultActivateAttackRangeOffsetField ()
 
float & CorpseTargetingMultiplierField ()
 
long double & LastFootStepDamageTimeField ()
 
long double & LastStartledTimeField ()
 
float & CorpseLifespanNonRelevantField ()
 
float & MinStaminaForRiderField ()
 
float & LoseStaminaWithRiderRateField ()
 
float & FollowingRunDistanceField ()
 
float & MaxDinoKillerTransferWeightPercentField ()
 
float & NPCZoneVolumeCountWeightField ()
 
float & NPCLerpToMaxRandomBaseLevelField ()
 
FVectorFloatingHUDTextWorldOffsetField ()
 
long double & LastAttackedTargetTimeField ()
 
long double & LastForcedLandingCheckTimeField ()
 
long double & LastAllyTargetLookTimeField ()
 
long double & LastAttackedTimeField ()
 
long double & LastPlayerDinoOverlapRelevantTimeField ()
 
FRotatorDinoAimRotationOffsetField ()
 
long double & LastDinoAllyLookInterpTimeField ()
 
FVectorLastRiderOverlappedPositionField ()
 
TWeakObjectPtr< APrimalCharacter > & AutoDragByPawnField ()
 
long double & NextRidingFlyerUndergroundCheckField ()
 
long double & LastSetRiderTimeField ()
 
TSubclassOf< UPrimalItem > & RepairRequirementsItemField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & RepairPercentPerIntervalField ()
 
FVectorRiderCheckTraceOffsetField ()
 
FVectorRiderEjectionImpulseField ()
 
float & WakingTameAffinityDecreaseFoodPercentageField ()
 
float & WakingTameAllowFeedingFoodPercentageField ()
 
float & WakingTameFoodAffinityMultiplierField ()
 
float & CheckForWildAmbientHarvestingIntervalMinField ()
 
float & CheckForWildAmbientHarvestingIntervalMaxField ()
 
float & WildAmbientHarvestingTimerField ()
 
UAnimMontage * WildAmbientHarvestingAnimationField ()
 
TArray< UAnimMontage * > WildAmbientHarvestingAnimationsField ()
 
float & WildAmbientHarvestingRadiusField ()
 
int & FlyerNumUnderGroundFailField ()
 
int & AbsoluteBaseLevelField ()
 
TSubclassOf< UDamageType > & TamedHarvestDamageTypeField ()
 
FDinoSaddleStructSaddleStructField ()
 
TArray< APrimalCharacter * > DraggedRagdollsField ()
 
FVectorLastOverrodeRandomWanderLocationField ()
 
float & ChargeBumpDamageField ()
 
TSubclassOf< UDamageType > & ChargeBumpDamageTypeField ()
 
float & ChargeBumpImpulseField ()
 
float & MinChargeIntervalField ()
 
float & PlayerMountedLaunchFowardSpeedField ()
 
float & PlayerMountedLaunchUpSpeedField ()
 
float & AttackOnLaunchMaximumTargetDistanceField ()
 
float & KeepFlightRemainingTimeField ()
 
UAnimMontage * MountCharacterAnimationField ()
 
UAnimMontage * UnmountCharacterAnimationField ()
 
UAnimMontage * EndChargingAnimationField ()
 
float & FlyingRunSpeedModifierField ()
 
float & ChargingAnimDelayField ()
 
FNameRiderSocketNameField ()
 
float & ChargingActivationRequiresStaminaField ()
 
float & ChargingActivationConsumesStaminaField ()
 
float & FlyerHardBreakingOverrideField ()
 
float & BabyScaleField ()
 
float & BabySpeedMultiplierField ()
 
float & BabyPitchMultiplierField ()
 
float & BabyVolumeMultiplierField ()
 
float & BabyWrongTemperatureHealthPercentDecreaseField ()
 
TWeakObjectPtr< AActor > & WanderAroundActorField ()
 
float & WanderAroundActorMaxDistanceField ()
 
long double & ChargingStartBlockedTimeField ()
 
long double & LastChargeEndTimeField ()
 
TArray< APrimalStructure * > SaddledStructuresField ()
 
long double & LastTamedFlyerNearbyAllyCheckTimeField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & MatingRequiresBiomeTagsSetField ()
 
long double & LastUpdatedBabyAgeAtTimeField ()
 
long double & LastUpdatedGestationAtTimeField ()
 
long double & LastUpdatedMatingAtTimeField ()
 
float & BabyAgeSpeedField ()
 
float & ExtraBabyAgeSpeedMultiplierField ()
 
float & XPEarnMultiplierField ()
 
TArray< FName > & MatingRequiresBiomeTagsField ()
 
float & FemaleMatingRangeAdditionField ()
 
float & FemaleMatingTimeField ()
 
FNameSaddledRiderSocketNameField ()
 
long double & NextAllowedMatingTimeField ()
 
float & MatingProgressField ()
 
long double & LastMatingNotificationTimeField ()
 
long double & LastMatingWrongTemperatureNotificationTimeField ()
 
APrimalDinoCharacterMatingWithDinoField ()
 
UAnimMontage * MatingAnimationMaleField ()
 
long double & LastAmbientHarvestingAttackTimeField ()
 
long double & PreviousAmbientTemperatureTimeField ()
 
float & HypoThermalInsulationField ()
 
float & HyperThermalInsulationField ()
 
float & CachedAmbientTemperatureField ()
 
float & GlobalSpawnEntryWeightMultiplierField ()
 
FieldArray< char, 16 > GestationEggNumberOfLevelUpPointsAppliedField ()
 
float & GestationEggTamedIneffectivenessModifierField ()
 
FieldArray< char, 6 > GestationEggColorSetIndicesField ()
 
float & NewFemaleMinTimeBetweenMatingField ()
 
float & NewFemaleMaxTimeBetweenMatingField ()
 
TArray< TSubclassOf< APrimalBuff > > & DefaultTamedBuffsField ()
 
FVectorInterpolatedVelocityField ()
 
FVectorOldInterpolatedLocationField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & InsulationRangeField ()
 
float & GangOverlapRangeField ()
 
float & GangDamageResistanceField ()
 
float & GangDamageField ()
 
int & MaxGangCountField ()
 
int & GangCountField ()
 
USoundBase * StingerKilledMineField ()
 
USoundBase * StingerKilledTheirsField ()
 
long double & LastGangCheckTimeField ()
 
FVectorLastGangCheckPositionField ()
 
int & PreviousTargetingTeamField ()
 
int & LastRiderExitFrameCounterField ()
 
float & WildRandomScaleField ()
 
float & HeldJumpSlowFallingGravityZScaleField ()
 
UAnimMontage * SlowFallingAnimField ()
 
float & SlowFallingStaminaCostPerSecondField ()
 
float & NoRiderRotationModifierField ()
 
FNameRiderFPVCameraUseSocketNameField ()
 
FNameRiderLatchedFPVCameraUseSocketNameField ()
 
FNamePassengerFPVCameraRootSocketField ()
 
TArray< FName > & FPVRiderBoneNamesToHideField ()
 
float & ExtraRunningSpeedModifierField ()
 
float & ScaleExtraRunningSpeedModifierMinField ()
 
float & ScaleExtraRunningSpeedModifierMaxField ()
 
float & ScaleExtraRunningSpeedModifierSpeedField ()
 
float & LastHigherScaleExtraRunningSpeedValueField ()
 
long double & LastHigherScaleExtraRunningSpeedTimeField ()
 
float & RiderMovementSpeedScalingRotationRatePowerMultiplierField ()
 
int & LoadDestroyWildDinosUnderVersionField ()
 
int & SaveDestroyWildDinosUnderVersionField ()
 
float & AllowWaterSurfaceExtraJumpStaminaCostField ()
 
USoundBase * PlayKillLocalSoundField ()
 
TWeakObjectPtr< AActor > & RiderAttackTargetField ()
 
FVectorRiderAttackLocationField ()
 
char & TribeGroupPetOrderingRankField ()
 
char & TribeGroupPetRidingRankField ()
 
char & FollowStoppingDistanceField ()
 
FStringImprinterNameField ()
 
unsigned __int64 & ImprinterPlayerDataIDField ()
 
float & BabyMinCuddleIntervalField ()
 
float & BabyMaxCuddleIntervalField ()
 
float & BabyCuddleGracePeriodField ()
 
float & BabyCuddleLoseImpringQualityPerSecondField ()
 
float & BabyCuddleWalkDistanceField ()
 
FVectorBabyCuddleWalkStartingLocationField ()
 
long double & BabyNextCuddleTimeField ()
 
TEnumAsByte< enum EBabyCuddleType::Type > & BabyCuddleTypeField ()
 
TSubclassOf< UPrimalItem > & BabyCuddleFoodField ()
 
UAnimMontage * BabyCuddledAnimationField ()
 
TArray< TSubclassOf< UPrimalItem > > & MyBabyCuddleFoodTypesField ()
 
float & RiderMaxImprintingQualityDamageReductionField ()
 
float & RiderMaxImprintingQualityDamageMultiplierField ()
 
float & BabyImprintingQualityTotalMaturationTimeField ()
 
float & WakingTameMaxDistanceField ()
 
FStringTutorialHintStringField ()
 
float & TimeBetweenTamedWakingEatAnimationsField ()
 
long double & LastEatAnimationTimeField ()
 
float & StepDamageFootDamageRunningMultiplierField ()
 
float & maxRangeForWeaponTriggeredTooltipField ()
 
float & StepRadialDamageOffsetField ()
 
float & ForcePawnBigPushingForTimeField ()
 
float & RemainingXPPerHitField ()
 
TSubclassOf< APrimalBuff > & AlphaDinoBuffField ()
 
float & AlphaXPMultiplierMinLevelField ()
 
float & AlphaXPMultiplierMaxLevelField ()
 
float & AlphaHarvestComponentHealthMultiplierMinLevelField ()
 
float & AlphaHarvestComponentHealthMultiplierMaxLevelField ()
 
float & AlphaLeveledDamageMultiplierField ()
 
float & WildLeveledDamageMultiplierField ()
 
float & TamedLeveledDamageMultiplierField ()
 
float & AlphaResistanceMultiplierField ()
 
float & AlphaPercentageChanceField ()
 
float & AlphaLevelMinField ()
 
float & AlphaLevelMaxField ()
 
int & ReplicateHighlightTagTeamField ()
 
float & EnemyDrawFloatingHUDLimitDistanceField ()
 
float & AIDinoForceActiveUntasisingRangeField ()
 
float & WildRunningRotationRateModifierField ()
 
float & TamedRunningRotationRateModifierField ()
 
float & TamedSwimmingRotationRateModifierField ()
 
float & WildSwimmingRotationRateModifierField ()
 
float & RiderFlyingRotationRateModifierField ()
 
float & NoRiderFlyingRotationRateModifierField ()
 
float & AICombatRotationRateModifierField ()
 
float & WalkingRotationRateModifierField ()
 
float & SetAttackTargetTraceDistanceField ()
 
float & SetAttackTargetTraceWidthField ()
 
float & WanderRadiusMultiplierField ()
 
long double & RepeatPrimaryAttackLastSendTimeField ()
 
long double & NextTamedDinoCharacterStatusTickTimeField ()
 
long double & LastTamedDinoCharacterStatusTickTimeField ()
 
UAnimMontage * PlayerMountedCarryAnimationField ()
 
float & HealthBarOffsetYField ()
 
float & LimitRiderYawOnLatchedRangeField ()
 
float & LatchingDistanceLimitField ()
 
float & LatchingInitialYawField ()
 
float & LatchingInitialPitchField ()
 
float & LatchingInterpolatedPitchField ()
 
float & LatchedFirstPersonViewAngleField ()
 
float & LatchingCameraInterpolationSpeedField ()
 
float & TargetLatchingInitialYawField ()
 
float & CurrentStrafeMagnitudeField ()
 
float & GainStaminaWhenLatchedRateField ()
 
int & LastFrameMoveRightField ()
 
int & LastFrameMoveLeftField ()
 
FRotatorLastRiderMountedWeaponRotationField ()
 
long double & LastRiderMountedWeaponRotationSentTimeField ()
 
int & DeathGivesDossierIndexField ()
 
float & DeathGivesDossierDelayField ()
 
FNameSaddleRiderMovementTraceThruSocketNameField ()
 
float & SwimmingRunSpeedModifierField ()
 
float & RidingSwimmingRunSpeedModifierField ()
 
long double & DinoDownloadedAtTimeField ()
 
FStringUploadedFromServerNameField ()
 
FStringLatestUploadedFromServerNameField ()
 
FStringPreviousUploadedFromServerNameField ()
 
FStringTamedOnServerNameField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsMaleField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsMaleField ()
 
int & MaxAllowedRandomMutationsField ()
 
int & RandomMutationRollsField ()
 
float & RandomMutationChanceField ()
 
float & RandomMutationGivePointsField ()
 
int & RandomMutationsMaleField ()
 
int & RandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsMaleField ()
 
FNameWakingTameDistanceSocketNameField ()
 
int & WakingTameConsumeEntireStackMaxQuantityField ()
 
float & AttackPlayerDesirabilityMultiplierField ()
 
long double & LastAutoHealingItemUseField ()
 
long double & LastStartedCarryingCharacterTimeField ()
 
float & FlyerAttachedExplosiveSpeedMultiplierField ()
 
TArray< FDinoExtraDefaultItemList > & DinoExtraDefaultInventoryItemsField ()
 
TArray< TSubclassOf< UPrimalEngramEntry > > & DeathGiveEngramClassesField ()
 
float & SinglePlayerOutgoingDamageModifierField ()
 
float & SinglePlayerIncomingDamageModifierField ()
 
int & LastTickDelayFrameCountField ()
 
long double & NextTickDelayAllowTimeField ()
 
long double & IgnoreZeroVelocityNoPreFrameTickingTillField ()
 
float & TickStatusTimeAccumulationField ()
 
long double & LastServerTamedTickField ()
 
int & LastTempDampenMovementInputAccelerationFrameField ()
 
UAnimMontage * DinoLevelUpAnimationOverrideField ()
 
TArray< TSubclassOf< AActor > > & DamageVictimClassesIgnoreBlockingGeomtryTraceField ()
 
long double & LastVacuumSpaceCheckTimeField ()
 
long double & LastGrappledTimeField ()
 
float & CloneBaseElementCostField ()
 
float & CloneElementCostPerLevelField ()
 
FNameNonDedicatedFreezeWildDinoPhysicsIfLevelUnloadedField ()
 
TArray< FName > & NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField ()
 
FVectorUnboardLocationTraceOffsetField ()
 
FNameAttackLineOfSightMeshSocketNameField ()
 
float & AttackForceWalkDistanceMultiplierField ()
 
float & AttackForceWalkRotationRateMultiplierField ()
 
int & OverrideDinoTameSoundIndexField ()
 
USoundBase * SwimSoundField ()
 
float & SwimSoundIntervalPerHundredSpeedField ()
 
float & SwimSoundTimeCacheField ()
 
TSubclassOf< AController > & TamedAIControllerOverrideField ()
 
int & PersonalTamedDinoCostField ()
 
long double & UploadEarliestValidTimeField ()
 
TArray< FSaddlePassengerSeatDefinition > & SaddlePassengerSeatOverridesField ()
 
UAnimSequence * OverrideSaddleDinoRiderAnimationOverrideField ()
 
UAnimSequence * OverrideSaddleDinoRiderMoveAnimationOverrideField ()
 
float & StasisAutoDestroyIntervalField ()
 
float & CarryCameraYawOffsetField ()
 
float & ExtraDamageMultiplierField ()
 
float & ExtraTamedBaseHealthMultiplierField ()
 
float & AttackRangeOffsetField ()
 
char & CurrentPassengerSeatIndexField ()
 
float & ExtraUntamedNetworkAndStasisRangeMultiplierField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & AbsoluteVehicleBasedCharactersField ()
 
TArray< TWeakObjectPtr< UPrimitiveComponent > > & AbsoluteVehicleBasedCharactersBasesField ()
 
long double & LastTimeSwimSuffocatingField ()
 
float & NPC_UsableStructureCheck_RadiusField ()
 
ANPCZoneManagerDirectLinkedNPCZoneManagerField ()
 
float & DirectLinkedNPCZoneManagerSpawnWeightField ()
 
float & TheMaxHealthPercentageForBolaField ()
 
float & WildDinoBolaTrapTimeOverrideField ()
 
float & TamedDinoBolaTrapTimeOverrideField ()
 
float & WildDinoBolaEscapeSetHealthToMinPercentField ()
 
float & MinTemperatureToBreedField ()
 
float & MaxTemperatureToBreedField ()
 
float & TemperatureToBreedInsulationMultiplierField ()
 
float & WakingTameAffinityDecreaseGracePeriodField ()
 
float & ShipImpactDamageMultiplierField ()
 
float & ShipImpactImpulseMultiplierField ()
 
TSubclassOf< APrimalStructure > & DinoFeedingContainerClassField ()
 
UTexture2DReplicatedTeamHighlightTagTextureField ()
 
FItemNetIDDeathIncrementClipAmmoItemIDField ()
 
TWeakObjectPtr< UPrimalInventoryComponent > & DeathIncrementClipAmmoInventoryField ()
 
TArray< ADroppedItem * > DroppedItemsOnMeField ()
 
FStringDemolishStringOverrideField ()
 
float & WildPostSeamlessTravelStasisAutoDestroyIntervalMinField ()
 
float & WildPostSeamlessTravelStasisAutoDestroyIntervalMaxField ()
 
FVectorNPCSpawnLocOffsetField ()
 
TSubclassOf< APrimalBuff > & RiderBuffField ()
 
float & Teleport_OnRaft_AllowedWithinRangeField ()
 
float & Teleport_OffRaft_AllowedWithinRangeField ()
 
float & Teleport_BetweenRafts_AllowedWithinRangeField ()
 
float & Teleport_OffRaft_MaxDistField ()
 
float & ExtraStasisComponentCollisionPlayerRelevantRangeField ()
 
FStringForceUnlockDiscoveryZoneNameField ()
 
long double & ForceClearMoveIgnoreActorsTimeField ()
 
TSubclassOf< APrimalBuff > & MountedBuffField ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLocationBasedAttack ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestAllowUsableHarvestingAsWell ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoResetAffinityOnUnsleep ()
 
BitFieldValue< bool, unsigned __int32 > bKeepInventoryForWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bForceReachedDestination ()
 
BitFieldValue< bool, unsigned __int32 > bHadLinkedSupplyCrate ()
 
BitFieldValue< bool, unsigned __int32 > bRemovingStructuresOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bResetUseAccelerationForRequestedMove ()
 
BitFieldValue< bool, unsigned __int32 > bHiddenForLocalPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bRunCheckCarriedTrace ()
 
BitFieldValue< bool, unsigned __int32 > CanElevate ()
 
BitFieldValue< bool, unsigned __int32 > bIsElevating ()
 
BitFieldValue< bool, unsigned __int32 > bIsBraking ()
 
BitFieldValue< bool, unsigned __int32 > MovingForward ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderCorpseHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyStructurePlacedNearby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTargetCorpse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceFlee ()
 
BitFieldValue< bool, unsigned __int32 > bReceivedDinoAncestors ()
 
BitFieldValue< bool, unsigned __int32 > bForceWanderOverrideNPCZoneManager ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateDino ()
 
BitFieldValue< bool, unsigned __int32 > bForceFoodItemAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowFlyingWithExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseDediAttackTiming ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bWakingTameConsumeEntireStack ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryCharacterWithoutRider ()
 
BitFieldValue< bool, unsigned __int32 > bWildDinoPreventWeight ()
 
BitFieldValue< bool, unsigned __int32 > bRetainCarriedCharacterOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnTamedProcessOrder ()
 
BitFieldValue< bool, unsigned __int32 > bIsMythicalCreature ()
 
BitFieldValue< bool, unsigned __int32 > bIsLanding ()
 
BitFieldValue< bool, unsigned __int32 > bCanCharge ()
 
BitFieldValue< bool, unsigned __int32 > bCancelInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bChargeDamageStructures ()
 
BitFieldValue< bool, unsigned __int32 > bReplicatePitchWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlying ()
 
BitFieldValue< bool, unsigned __int32 > bIsWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRiding ()
 
BitFieldValue< bool, unsigned __int32 > bForceAutoTame ()
 
BitFieldValue< bool, unsigned __int32 > bRiderJumpTogglesFlight ()
 
BitFieldValue< bool, unsigned __int32 > bHasRider ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryFlyerDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLanding ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceNoPitch ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameable ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysSetTamingTeamOnItemAdd ()
 
BitFieldValue< bool, unsigned __int32 > bDinoLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bCheatForceTameRide ()
 
BitFieldValue< bool, unsigned __int32 > bIsFemale ()
 
BitFieldValue< bool, unsigned __int32 > bRiderUseDirectionalAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTamed ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoredByWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoreWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bCanMountOnHumans ()
 
BitFieldValue< bool, unsigned __int32 > bIKIgnoreSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAttackTargetWhenLaunched ()
 
BitFieldValue< bool, unsigned __int32 > bCanOpenLockedDoors ()
 
BitFieldValue< bool, unsigned __int32 > bUseColorization ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByStrutures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingCorpses ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontRequireSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsFishingOnSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeOrdered ()
 
BitFieldValue< bool, unsigned __int32 > bOverridePlatformStructureLimit ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeAttackHarvetUsableComponents ()
 
BitFieldValue< bool, unsigned __int32 > bPlatformSaddleIgnoreRotDotCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseInteprolatedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarnivore ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInWater ()
 
BitFieldValue< bool, unsigned __int32 > bUsesGender ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestNonUsableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedWandering ()
 
BitFieldValue< bool, unsigned __int32 > bCollectVictimItems ()
 
BitFieldValue< bool, unsigned __int32 > bServerInitializedDino ()
 
BitFieldValue< bool, unsigned __int32 > bNPCSpawnerOverrideLevel ()
 
BitFieldValue< bool, unsigned __int32 > bHasMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > NPCSpawnerAddLevelOffsetBeforeMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bTamingHasFood ()
 
BitFieldValue< bool, unsigned __int32 > bDontWander ()
 
BitFieldValue< bool, unsigned __int32 > bAnimIsMoving ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBasingWhenUntamed ()
 
BitFieldValue< bool, unsigned __int32 > bChargingRequiresWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseRootLocSwimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseLowQualityAnimationTick ()
 
BitFieldValue< bool, unsigned __int32 > bDisplaySummonedNotification ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayKilledNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetAttackWeight ()
 
BitFieldValue< bool, unsigned __int32 > bServerForceUpdateDinoGameplayMeshNearPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeapons ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDeathAutoGrab ()
 
BitFieldValue< bool, unsigned __int32 > bSupportWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoUnstasisDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bDebugBaby ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysUpdateAimOffsetInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > WildAmbientHarvestingAnimationServerTickPose ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSleepingTame ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvest ()
 
BitFieldValue< bool, unsigned __int32 > bSimulatedNetLandCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bRefreshedColorization ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsDud ()
 
BitFieldValue< bool, unsigned __int32 > bWasChargingBlocked ()
 
BitFieldValue< bool, unsigned __int32 > bWasRidingFalling ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedForReplicatedBasing ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasTamed ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerPreventRiderAutoFly ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFlyerLandedRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerFlyingRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerCapsuleExpansion ()
 
BitFieldValue< bool, unsigned __int32 > bIncludeCarryWeightOfBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerfectTame ()
 
BitFieldValue< bool, unsigned __int32 > bCanHaveBaby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBabyGestation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUnalignedDinoBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideLevelMusicIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bBonesHidden ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedAttachement ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontAutoLandOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bIsBaby ()
 
BitFieldValue< bool, unsigned __int32 > bWasBaby ()
 
BitFieldValue< bool, unsigned __int32 > bCanUnclaimTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildDinoEquipment ()
 
BitFieldValue< bool, unsigned __int32 > bUseTamedVisibleComponents ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseGang ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEggBoosted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPassengerSeats ()
 
BitFieldValue< bool, unsigned __int32 > bScaleInsulationByMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryOnlyAllowCraftingWhenWandering ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildRandomScale ()
 
BitFieldValue< bool, unsigned __int32 > bHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bIsHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingSlowFallingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bWildProduceEggDynamically ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWakingTameFeeding ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisablingTaming ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowRidingInCaves ()
 
BitFieldValue< bool, unsigned __int32 > bScaleExtraRunningSpeedModifier ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByAllStationaryObjects ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChargingModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRepIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOrderAllowed ()
 
BitFieldValue< bool, unsigned __int32 > bPassengerDinosUsePassengerAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPassengerAnimOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreServerTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > LastPlayedAttackAnimationWasAlt ()
 
BitFieldValue< bool, unsigned __int32 > bApplyRootBoneTranslationsWhenPainting ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotMirrorPaintUVs ()
 
BitFieldValue< bool, unsigned __int32 > bWaitingForFirstIKTraceOrBasedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyDoStepDamageWhenRunning ()
 
BitFieldValue< bool, unsigned __int32 > bShouldNotifyClientWhenLanded ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlatformSaddleMultiFloors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlayerMountedCarryingDinoAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRotationRateModifier ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageFoliageOnly ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUntamedRun ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTogglingPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWaterSurfaceExtraJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseVelocityForRequestedMoveIfStuck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageWithoutRunning ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNonFoliageFeetSocketsOnly ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontBeBlockedByPawnMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUseExtendedUnstasisCheck ()
 
BitFieldValue< bool, unsigned __int32 > bTickedStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDinoAutoConsumeInventoryFood ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoCharacterStatusComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bIsRaidDino ()
 
BitFieldValue< bool, unsigned __int32 > bWildIgnoredByAutoTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowTargetingNeutralStructures ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bForceWildDeathInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bIsManualFoodEat ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayAttackingMusic ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreRagdollHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIsVehicle ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bTakingOff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMating ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowBackwardsFlight ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowStrafing ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingLiveUnriddenDinos ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedForceCreateInventory ()
 
BitFieldValue< bool, unsigned __int32 > bLocalForceNearbySkelMeshUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDisableEnemyTargetingMaxDeltaZ ()
 
BitFieldValue< bool, unsigned __int32 > bIsBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIAllowSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIToggleSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bLocalPrimaryAttackPressed ()
 
BitFieldValue< bool, unsigned __int32 > bRepeatPrimaryAttack ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUploading ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHibernation ()
 
BitFieldValue< bool, unsigned __int32 > bRiderMovementLocked ()
 
BitFieldValue< bool, unsigned __int32 > bTameTimerSet ()
 
BitFieldValue< bool, unsigned __int32 > bNeutered ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllWhistles ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoHarvestAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingWeightsArray ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestDamage ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoPostBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bDrawHealthBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseShoulderMountedLaunch ()
 
BitFieldValue< bool, unsigned __int32 > bDidSetupTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIncrementedNumDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPvECarry ()
 
BitFieldValue< bool, unsigned __int32 > bUnderwaterMating ()
 
BitFieldValue< bool, unsigned __int32 > bBabyPreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontGainImpulseOnSubmerged ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanAutodrag ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanDragCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDraggingWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bSingleplayerFreezePhysicsWhenNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsSingleplayer ()
 
BitFieldValue< bool, unsigned __int32 > bIsCloneDino ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedAnimLerp ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWanderingUnderWater ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowFollowTamedTarget ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageSameTeamAndClass ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bIsInTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldCancelDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseLocalSpaceDesiredRotationWithRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDesiredRotationIsLocalSpace ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLandingClearRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_RotationRate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_MaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnStartLandingNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsClearingRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttackForceWalkDistanceMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerFrameTicking ()
 
BitFieldValue< bool, unsigned __int32 > bHadStaticBase ()
 
BitFieldValue< bool, unsigned __int32 > bNoKillXP ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllyLook ()
 
BitFieldValue< bool, unsigned __int32 > bBabyInitiallyUnclaimed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bLastAnyLegOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressWakingTameMessage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerLanding ()
 
BitFieldValue< bool, unsigned __int32 > bHasDied ()
 
BitFieldValue< bool, unsigned __int32 > bHasPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bDisableCollisionWithDinosWhenFlying ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWildTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bIsTrapTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestroyOnRapidDeath ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallingBumpCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyingDino ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowClaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintExtraBabyScale ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNeuter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetDragSocketDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverythingIncludingSameTeamInPVE ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePhysicalFootSurfaceTrace ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPassiveFlee ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTargetConscious ()
 
BitFieldValue< bool, unsigned __int32 > bIsShip ()
 
BitFieldValue< bool, unsigned __int32 > bIsOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsUniqueGlobalOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > bSaddleStructuresPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOceanManagerDinoStasisPreventReUse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventForcedOffsetFromOceanSurface ()
 
BitFieldValue< bool, unsigned __int32 > bDinoPreventsUnclaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseCreationTimeDestroyInterval ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTameNameChange ()
 
BitFieldValue< bool, unsigned __int32 > bRequireWakingTameMinItemQuanityToFeed ()
 
BitFieldValue< bool, unsigned __int32 > bUnclaimResetToOriginalTeam ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToStructureDinosArray ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBolaSleepingAnimations ()
 
BitFieldValue< bool, unsigned __int32 > bForceRefreshBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHighlightTagTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > bStaticGender ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHealthbarIfUntamedIsTargetingTamed ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToStasisAutoDestroyArray ()
 
BitFieldValue< bool, unsigned __int32 > bDinoSimpleDescriptiveName ()
 
BitFieldValue< bool, unsigned __int32 > bGiveXPPerHit ()
 
BitFieldValue< bool, unsigned __int32 > bDidAllowTickingTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bMoveToLocationDontRun ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFloor ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFalling ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowTameRenameOnce ()
 
BitFieldValue< bool, unsigned __int32 > bWasTameRenamed ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventDinoSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawFloatingHUDLimitDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyMateBoostChanged ()
 
BitFieldValue< bool, unsigned __int32 > bForceUniqueControllerAttackInputs ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAIAttackSelection ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysForcedAggro ()
 
BitFieldValue< bool, unsigned __int32 > bForceAIUseOverlapTargetCheck ()
 
BitFieldValue< bool, unsigned __int32 > bWildTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bCanSkipProjectileSpawnWallCheck ()
 
BitFieldValue< bool, unsigned __int32 > bAllowedToBeAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bIsAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRandomMutationColor ()
 
BitFieldValue< bool, unsigned __int32 > bEquippedItemsForceUseFirstPlayerAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bDrawBlueprintFloatingHUDWhenRidden ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMountStateChanged ()
 
BitFieldValue< bool, unsigned __int32 > bHandleUseButtonPressBP ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowBackwardsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBackwardsWalking ()
 
BitFieldValue< bool, unsigned __int32 > bSupplyPlayerMountedCarryAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowMountedCarryRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanLatch ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatched ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatchedDownward ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatching ()
 
BitFieldValue< bool, unsigned __int32 > bRotateToFaceLatchingObject ()
 
BitFieldValue< bool, unsigned __int32 > bLimitRiderYawOnLatched ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMountedWeaponry ()
 
BitFieldValue< bool, unsigned __int32 > bKeepAffinityOnDamageRecievedWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFedWakingTameEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderDrawCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUDWithoutRecentlyRendered ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bCanTargetVehicles ()
 
BitFieldValue< bool, unsigned __int32 > bRidingRequiresTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDeathNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseCustomHealthBarColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnUpdateMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptMoveInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowCarryCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnEndCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnStartCharging ()
 
bool AllowPushOthers ()
 
float GetXPMultiplier ()
 
bool IsVehicle ()
 
void AddBasedPawn (AActor *anPawn)
 
void AddDinoReferenceInLatchingStructure (APrimalStructure *Structure)
 
void AddFlyerTakeOffImpulse ()
 
bool AddPassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos)
 
void AddStructure (APrimalStructure *Structure, FVector RelLoc, FRotator RelRot, FName BoneName)
 
bool AddToMeleeSwingHurtList (AActor *AnActor)
 
void AddedImprintingQuality_Implementation (float Amount)
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
int AllowBolaBuffBy_Implementation (TSubclassOf< APrimalBuff > BuffClass, AActor *DamageCauser)
 
bool AllowCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
bool AllowExtendedCraftingFunctionality ()
 
bool AllowFallDamage ()
 
bool AllowHurtAnimation ()
 
bool AllowIKFreeze ()
 
bool AllowMountedWeaponry (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry)
 
bool AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
bool AllowNewEggAtLocation (FVector *AtLocation)
 
bool AllowPenetrationCheck (AActor *OtherActor)
 
bool AllowSeamlessTravel ()
 
bool AllowTickPhysics ()
 
bool AllowWakingTame_Implementation (APlayerController *ForPC)
 
bool AllowZoneAutoKill ()
 
void ApplyBoneModifiers (bool bForce)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void ApplyGestationBoneModifiers ()
 
void ApplyRidingAttackExtraVelocity ()
 
bool AreSpawnerSublevelsLoaded ()
 
void AutoDrag ()
 
void AutoTame ()
 
AShooterCharacterBPConsumeInventoryFoodItem (UPrimalItem *foodItem, bool bConsumeEntireStack)
 
bool BPIsTamed ()
 
void BPNotifyNameEditText (AShooterPlayerController *ForPC)
 
void BeginPlay ()
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType_Implementation (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
void BrakeDinoBP (float Val)
 
void CalcCapsuleHalfHeight ()
 
bool CanAttack (int AttackIndex)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
bool CanCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool CanDragCharacter (APrimalCharacter *Character)
 
bool CanFly ()
 
bool CanMount (APrimalCharacter *aCharacter)
 
bool CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures)
 
bool CanReceiveMoveToCommands (AShooterCharacter *FromPlayer)
 
bool CanRide (AShooterCharacter *byPawn, char *bOutHasSaddle, char *bOutCanRideOtherThanSaddle, bool bDontCheckDistance)
 
bool CanTakePassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos)
 
bool CanTame (AShooterPlayerController *ForPC, bool bIgnoreMaxTamedDinos, bool bAbsoluteForceTame)
 
bool CanTarget (ITargetableInterface *Victim)
 
bool CarryCharacter (APrimalCharacter *character, bool byPassCanCarryCheck)
 
void ChangeActorTeam (int NewTeam)
 
void CheckAndHandleBasedPlayersBeingPushedThroughWalls ()
 
void CheckForTamedFoodConsumption ()
 
void CheckForWildAmbientHarvesting ()
 
bool CheckLocalPassengers ()
 
void ClearAllSaddleStructures ()
 
void ClearCarriedCharacter (bool fromCarriedCharacter, bool bCancelAnyCarryBuffs)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void ClearCharacterAIMovement ()
 
void ClearMountCharacter (bool bFromMountCharacter)
 
void ClearPassengers ()
 
void ClearRider (bool FromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection)
 
void ClearRidingDinoAsPassenger (bool bFromDino)
 
void ClientInterruptLanding_Implementation ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientShouldNotifyLanded_Implementation ()
 
void ClientStartLanding_Implementation (FVector loc)
 
AShooterCharacterConsumeInventoryFoodItem (UPrimalItem *foodItem, float *AffinityIncrease, bool bDontDecrementItem, float *FoodIncrease, float FoodAmountMultiplier, bool bConsumeEntireStack, int FoodItemQuantity)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
ADroppedItemCreateCloneFertilizedEgg (FVector AtLoc, FRotator AtRot, TSubclassOf< ADroppedItem > DroppedItemTemplateOverride)
 
void CycleAttackWeightsForAttackAtIndex (int attackIndex)
 
void DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse)
 
void DeathHarvestingFadeOut_Implementation ()
 
void DestroyController ()
 
void Destroyed ()
 
void DidLand ()
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DinoKillerTransferItemsToInventory (UPrimalInventoryComponent *FromInventory)
 
bool DisableHarvesting ()
 
bool DoAttack (int AttackIndex, bool bSetCurrentAttack)
 
void DoMate (APrimalDinoCharacter *WithMate)
 
void DoNeuter_Implementation ()
 
bool DoesDinoHaveBasedPawns (bool bRequireActivePawns)
 
void DrawDinoFloatingHUD (AShooterHUD *HUD, bool bDrawDinoOrderIcon)
 
void DrawFloatingHUD (AShooterHUD *HUD)
 
void DrawHUD (AShooterHUD *HUD)
 
void ElevateDinoBP (float Val)
 
void EmitPoop ()
 
void EndCharging (bool bForce)
 
void FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController)
 
void FedWakingTameDino_Implementation ()
 
void FinalLoadedFromSaveGame ()
 
AShooterCharacterFindFirstFoodItemPlayerCharacter ()
 
void FinishedLanding ()
 
void FireMultipleProjectiles_Implementation (TArray< FVector > *Locations, TArray< FVector > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
void FireProjectileLocal (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void FireProjectile_Implementation (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
bool ForceAllowAccelerationRotationWhenFalling ()
 
bool ForceAllowBackwardsMovement ()
 
void ForceClearRider ()
 
void ForceRefreshTransform ()
 
void ForceUpdateColorSets_Implementation (int ColorRegion, int ColorSet)
 
float GetAIFollowStoppingDistanceMultiplier ()
 
float GetAIFollowStoppingDistanceOffset ()
 
float GetAffinityIncreaseForFoodItem (UPrimalItem *foodItem)
 
FRotatorGetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FRotatorGetAimOffsetsForTarget (FRotator *result, AActor *AimTarget, float DeltaTime, bool bOverrideYawLimits, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset, FName SocketOverrideName)
 
FRotatorGetAimOffsetsTransform (FRotator *result, float DeltaTime, FTransform *RootRotOffsetTransform, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
APrimalStructureExplosiveGetAttachedExplosive ()
 
float GetAttachedSoundPitchMultiplier ()
 
float GetAttachedSoundVolumeMultiplier ()
 
float GetAttackRangeOffset ()
 
void GetAttackTargets (AActor **attackActor, FVector *attackLoc)
 
TSubclassOf< UPrimalItem > * GetBabyCuddleFood (TSubclassOf< UPrimalItem > *result)
 
float GetBaseDragWeight ()
 
float GetBaseTargetingDesire (ITargetableInterface *Attacker)
 
UPrimalItemGetBestInventoryFoodItem (float *FoodIncrease, bool bLookForAffinity, bool bFoodItemRequiresLivePlayerCharacter, UPrimalItem **foundFoodItem, bool bLookForWorstFood)
 
float GetCarryingSocketYaw (bool RefreshBones)
 
float GetCorpseLifespan ()
 
float GetCorpseTargetingMultiplier ()
 
TArray< FName > * GetCurrentBiomeTags (TArray< FName > *result)
 
FStringGetDescriptiveName (FString *result)
 
TArray< APawn * > * GetDinoBasedPawns (TArray< APawn * > *result, USceneComponent *OnComponent, bool bOnlyActivePawns)
 
FLinearColorGetDinoColor (FLinearColor *result, int ColorRegionIndex)
 
long double GetDinoDeathTime ()
 
FStringGetDinoDescriptiveName (FString *result)
 
UAnimMontage * GetDinoLevelUpAnimation ()
 
TArray< AActor * > * GetDinoPlatformCollisionIgnoreActors (TArray< AActor * > *result)
 
USoundBase * GetDinoTameSound_Implementation ()
 
FVectorGetDinoVelocity (FVector *result)
 
FStringGetEntryDescription (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
int GetExtraFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
TSubclassOf< UPrimalItem > * GetFirstAffinityFoodItemClass (TSubclassOf< UPrimalItem > *result)
 
FVectorGetFloatingHUDLocation (FVector *result)
 
int GetFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
long double GetForceClaimTime ()
 
bool GetForceTickPose ()
 
float GetGestationTimeRemaining ()
 
float GetGravityZScale ()
 
float GetHealthPercentage ()
 
FVectorGetInterpolatedLocation (FVector *result)
 
FVectorGetLandingLocation (FVector *result)
 
float GetLeveledDamageMultiplier ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetMaxFloatingHUDRange ()
 
float GetMaxSpeedModifier ()
 
float GetMyCurrentAmbientTemperature ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
int GetNumPassengerSeats (bool bOnlyManualPassengerSeats)
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
int GetOriginalTargetingTeam ()
 
AActorGetOtherActorToIgnore ()
 
APrimalCharacterGetPassengerPerSeat (int SeatIndex)
 
FSaddlePassengerSeatDefinitionGetPassengerSeatDefinition (char SeatIndex)
 
TArray< APrimalCharacter * > * GetPassengers (TArray< APrimalCharacter * > *result)
 
void GetPassengersAndSeatIndexes (TArray< APrimalCharacter * > *Passengers, TArray< int > *Indexes)
 
int GetRandomBaseLevel ()
 
int GetRequiredWakingTameFoodItemQuanity (UPrimalItem *FoodItem)
 
void GetRidingCarryingIgnoreList (TArray< AActor * > *IgnoreList)
 
float GetRotationRateModifier ()
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
float GetSaddleStructureMaximumFoundationSupport2DBuildDistance (APrimalStructure *theStructure)
 
int GetSeatIndexForPassenger (APrimalCharacter *PassengerChar)
 
FStringGetShortName (FString *result)
 
FVectorGetSocketLocationTemp (FVector *result, FName SocketName)
 
float GetSpeedModifier ()
 
int GetTamedDinoCountCost ()
 
AActorGetTamedFollowTarget ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
AActorGetTargetingPlayer ()
 
TArray< AActor * > * GetTracingIgnoreActors ()
 
FStringGetTutorialHintString_Implementation (FString *result)
 
char GetWiegthedAttack (float distance, float attackRangeOffset, AActor *OtherTarget)
 
void GiveDeathDossier ()
 
void HandleUnstasised (bool bWasFromHibernation)
 
bool HasReachedDestination (FVector *Goal)
 
void ImprintOnPlayerTarget (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit)
 
void IncrementImprintingQuality ()
 
void IncrementNumTamedDinos ()
 
void InitDownloadedTamedDino (AShooterPlayerController *TamerController, int AltTeam)
 
bool InitializeForReplicatedBasing ()
 
void InterruptLanding ()
 
int IsActorTickAllowed ()
 
bool IsAttacking ()
 
bool IsCurrentAttackStopsMovement ()
 
bool IsCurrentlyPlayingAttackAnimation ()
 
bool IsDamageOccludedByStructures (AActor *DamageCauser)
 
bool IsFemale ()
 
bool IsFleeing ()
 
bool IsImprintPlayer (AShooterCharacter *ForChar)
 
bool IsInMatingBiome ()
 
bool IsNearFeed (AShooterPlayerState *ForPlayer)
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
bool IsShip ()
 
bool IsTaming ()
 
bool IsUpdatingComponentTransforms (USceneComponent *InSceneComponent)
 
bool IsUsingBolaSleepingAnimations ()
 
bool IsValidForStatusUpdate ()
 
int IsWithinBreedingTemperature ()
 
void KeepFlight (float ForDuration)
 
void KeepFlightTimer ()
 
void LinkedSupplyCrateDestroyed (APrimalStructureItemContainer_SupplyCrate *aCrate)
 
void LowerDinoBP (float Val)
 
void ModifyDesiredRotation (FRotator *InDesiredRotation)
 
bool ModifyInputAcceleration (FVector *InputAcceleration)
 
void MoveBlockedBy (FHitResult *Impact)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
bool NPC_FindNearbyUsableStructures (TArray< AActor * > *FoundStructures)
 
APrimalStructureNPC_GetClosestUsableStructure ()
 
void NetUpdateDinoNameStrings_Implementation (FString *NewTamerString, FString *NewTamedName)
 
void NetUpdateDinoOwnerData_Implementation (FString *NewOwningPlayerName, int NewOwningPlayerID)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
void NotifyBumpedStructure (AActor *BumpedStructure)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void OffBrake ()
 
void OnBrake ()
 
void OnClientReceivedTransformAfterPairingNetGUID (FVector *Loc, FRotator *Rot)
 
void OnControllerInitiatedAttack (int AttackIndex)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnElevateDino (float Val)
 
void OnLowerDino (float Val)
 
void OnNPCStartedAttack_Implementation (int AttackIndex, int AnimationIndex, bool bIsAltAnim, AActor *MyTarget)
 
void OnPressCrouch ()
 
void OnPressDrag ()
 
void OnPressProne ()
 
void OnPressReload ()
 
void OnPrimalCharacterSleeped ()
 
void OnPrimalCharacterUnsleeped ()
 
void OnRep_CarriedCharacter ()
 
void OnRep_PassengerPerSeat ()
 
void OnRep_Rider ()
 
void OnRep_Saddle ()
 
void OnRep_bBonesHidden ()
 
void OnRep_bIsCharging ()
 
void OnRep_bIsFlying ()
 
void OnSaddleStructuresUpdated (APrimalStructure *SaddleStructure, bool bWasRemoved)
 
void OnStartFire (bool bFromGamepadRight, int weaponAttackIndex, bool bDoLeftSide, bool bOverrideCurrentAttack)
 
void OnStartJump ()
 
void OnStartTargeting (bool bFromGamepadLeft)
 
void OnStopFire (bool bFromGamepadRight, int weaponAttackIndex)
 
void OnStopTargeting (bool bFromGamepadLeft)
 
bool OverrideForcePreventExitingWater ()
 
void OverrideRandomWanderLocation_Implementation (FVector *originalDestination, FVector *inVec)
 
void PlayAttackAnimationOfAnimationArray (int AnimationIndex, TArray< UAnimMontage * > attackAnimations)
 
void PlayChargingAnim ()
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHardEndChargingShake_Implementation ()
 
void PlayWeightedAttackAnimation ()
 
bool PlayedAnimationHasAttack ()
 
void Poop (bool bForcePoop)
 
void PostInitializeComponents ()
 
void PostNetInit ()
 
void PostNetReceiveLocationAndRotation ()
 
void PrepareForSaving ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, unsigned int ExtraID1, unsigned int ExtraID2)
 
FRotatorProcessRootRotAndLoc (FRotator *result, float DeltaTime, FVector *RootLocOffset, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, float CurrentAimBlending, FRotator *TargetAimRot, float *RootRot)
 
void ReceiveAnyDamage_Implementation (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void RefreshBabyScaling ()
 
void RefreshColorization ()
 
void RegisterAllComponents ()
 
void RemoveBasedPawn (AActor *anPawn)
 
void RemoveDinoReferenceFromLatchingStructure ()
 
void RemoveFromMeleeSwingHurtList (AActor *AnActor)
 
bool RemoveInventoryAllowViewing (APlayerController *ForPC)
 
void RemovePassenger (APrimalCharacter *Character, bool bFromCharacter, bool bFromPlayerController)
 
void RemoveSaddleAttachment (FItemNetID Id)
 
void RemoveStructure (APrimalStructure *Structure)
 
void RepairCheckTimer ()
 
void ResetCurrentAttackIndex ()
 
void ResetTakingOff ()
 
void Restart ()
 
bool SaddleDinoHasAnyDemolishableStructures ()
 
void SaddledStructureDestroyed (APrimalStructure *theStructure)
 
void ServerCallAggressive_Implementation ()
 
void ServerCallAttackTarget_Implementation (AActor *TheTarget)
 
void ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollow_Implementation ()
 
void ServerCallMoveTo_Implementation (FVector MoveToLoc, AActor *TargetActor)
 
void ServerCallNeutral_Implementation ()
 
void ServerCallPassive_Implementation ()
 
void ServerCallSetAggressive_Implementation ()
 
void ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallStay_Implementation ()
 
void ServerClearRider_Implementation (int OverrideUnboardDirection)
 
void ServerFinishedLanding_Implementation ()
 
void ServerGiveDefaultWeapon_Implementation (bool bOnlyGiveDefaultWeapon)
 
void ServerInterruptLanding_Implementation ()
 
void ServerRequestAttack_Implementation (int attackIndex)
 
void ServerRequestBraking_Implementation (bool bWantsToBrake)
 
void ServerRequestToggleFlight_Implementation ()
 
void ServerRequestWaterSurfaceJump_Implementation ()
 
void ServerSetRiderMountedWeaponRotation_Implementation (FRotator InVal)
 
void ServerSleepingTick ()
 
void ServerTamedTick ()
 
void ServerToClientsPlayAttackAnimation_Implementation (char AttackinfoIndex, char AnimationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
void ServerToggleCharging_Implementation ()
 
void ServerUpdateAttackTargets_Implementation (AActor *AttackTarget, FVector AttackLocation)
 
void ServerUpdateBabyAge (float overrideAgePercent)
 
void ServerUpdateGestation ()
 
void SetAlwaysForcedAggro (bool bEnable)
 
void SetAnimWeightsForAttackAtIndex (int attackIndex, TArray< float > newWeights)
 
void SetBabyAge (float TheAge)
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame)
 
void SetCurrentAttackIndex (char index)
 
void SetCurrentWeapon (AShooterWeapon *NewWeapon, AShooterWeapon *LastWeapon)
 
void SetDynamicMusic (USoundBase *newMusic)
 
void SetFlight (bool bFly, bool bCancelForceLand)
 
void SetForcedAggro (ITargetableInterface *Targetable, float AggroAmount, float ForcedAggroTime)
 
void SetImprintPlayer (AShooterCharacter *ForChar)
 
void SetLastAttackTimeForAttack (int AttackIndex, long double NewTime)
 
void SetLastMovementDesiredRotation (FRotator *InRotation)
 
void SetMountCharacter (APrimalCharacter *aCharacter)
 
void SetMovementAccelerationVector (FVector fVector)
 
void SetNewStasisAutoDestroyInterval (float NewInterval)
 
void SetPreventSaving (bool fPreventSaving)
 
void SetRider (AShooterCharacter *aRider)
 
void SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, FSaddlePassengerSeatDefinition *SeatDefinition)
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset)
 
void SetStasisComponentRadius (float StasisOverrideRadius)
 
bool SetTurretMode_Implementation (bool enabled)
 
void SetupColorization ()
 
void SetupTamed (bool bWasJustTamed)
 
bool ShouldAttackOfPlayedAnimationStopMovement ()
 
bool ShouldDealDamage (AActor *TestActor)
 
bool ShouldDisableControllerDesiredRotation ()
 
bool ShouldForceFlee ()
 
bool ShouldIgnoreHitResult (UWorld *InWorld, FHitResult *TestHit, FVector *MovementDirDenormalized)
 
bool ShouldIgnoreMoveCombiningOverlap ()
 
bool ShouldReplicateRotPitch ()
 
bool ShouldStillAllowRequestedMoveAcceleration ()
 
bool SkipDuringPartialWorldSave ()
 
void SpawnDefaultController ()
 
void SpawnEgg ()
 
void SpawnNewAIController (TSubclassOf< AController > NewAIController)
 
bool SpecialActorWantsPerFrameTicking ()
 
void StartCharging (bool bForce)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void StartLanding (FVector OverrideLandingLocation)
 
void StartRepair ()
 
void StartSurfaceCameraForPassenger (AShooterCharacter *Passenger, float yaw, float pitch, float roll, bool bInvertTurnInput)
 
void StartSurfaceCameraForPassengers (float yaw, float pitch, float roll)
 
void Stasis ()
 
void StealDino (AShooterPlayerController *ForPC, int TargetingTeamOverride)
 
void StopActiveState (bool bShouldResetAttackIndex)
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void TameDino (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID)
 
void TamedDinoUnstasisConsumeFood (long double ForceTimeSinceStasis)
 
bool TamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget)
 
void TargetingTeamChanged ()
 
void TempDampenInputAcceleration ()
 
void Tick (float DeltaSeconds)
 
void TickBasedCharacters (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UnPossessed ()
 
void UnclaimDino (bool bDestroyAI)
 
void Unstasis ()
 
void UpdateAttackTargets ()
 
void UpdateBabyCuddling_Implementation (long double NewBabyNextCuddleTime, char NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
void UpdateCarriedLocationAndRotation (float DeltaSeconds)
 
void UpdateGang ()
 
void UpdateIK ()
 
void UpdateImprintingDetails_Implementation (FString *NewImprinterName, unsigned __int64 NewImprinterPlayerDataID)
 
void UpdateImprintingQuality_Implementation (float NewImprintingQuality)
 
void UpdateMateBoost ()
 
void UpdateMating ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void UpdateTribeGroupRanks_Implementation (char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank)
 
void UpdateWakingTame (float DeltaTime)
 
bool UseLowQualityAnimationTick ()
 
bool UseLowQualityBehaviorTreeTick ()
 
bool UseLowQualityMovementTick ()
 
bool FlyingUseHighQualityCollision ()
 
bool WalkingAllowCheckFall (FVector *DeltaWalk)
 
bool WalkingAllowCheckFloor (FVector *DeltaWalk)
 
bool WantsPerFrameSkeletalAnimationTicking ()
 
int WasAllowedToTickThisFrame ()
 
void WasPushed (ACharacter *ByOtherCharacter)
 
void AddedImprintingQuality (float Amount)
 
bool AllowWakingTame (APlayerController *ForPC)
 
void AnimNotifyMountedDino ()
 
int BPAdjustAttackIndex (int attackIndex)
 
bool BPAllowCarryCharacter (APrimalCharacter *checkCharacter)
 
bool BPAllowClaiming (AShooterPlayerController *forPlayer)
 
bool BPAllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
void BPBecomeAdult ()
 
void BPBecomeBaby ()
 
bool BPCanAutodrag (APrimalCharacter *characterToDrag)
 
bool BPCanDragCharacter (APrimalCharacter *Character)
 
bool BPCanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool bForceTrigger)
 
bool BPCanTargetCorpse ()
 
FVectorBPChargingModifyInputAcceleration (FVector *result, FVector inputAcceleration)
 
bool BPDesiredRotationIsLocalSpace ()
 
void BPDidClearCarriedCharacter (APrimalCharacter *PreviousCarriedCharacter)
 
void BPDidSetCarriedCharacter (APrimalCharacter *PreviousCarriedCharacter)
 
void BPDinoARKDownloadedBegin ()
 
void BPDinoARKDownloadedEnd ()
 
void BPDinoPostBeginPlay ()
 
void BPDoAttack (int AttackIndex)
 
void BPDoHarvestAttack (int harvestIndex)
 
void BPDrawToRiderHUD (AShooterHUD *HUD)
 
void BPFedWakingTameEvent (APlayerController *ForPC)
 
bool BPForceTurretFastTargeting ()
 
FNameBPGetDragSocketDinoName (FName *result, APrimalDinoCharacter *aGrabbedDino)
 
FVectorBPGetHealthBarColor (FVector *result)
 
bool BPHandleControllerInitiatedAttack (int AttackIndex)
 
bool BPHandleOnStopFire ()
 
bool BPHandleOnStopTargeting ()
 
bool BPHandleUseButtonPress (AShooterPlayerController *RiderController)
 
void BPKilledSomethingEvent (APrimalCharacter *killedTarget)
 
FVectorBPModifyAimOffsetTargetLocation (FVector *result, FVector *AimTargetLocation)
 
bool BPModifyDesiredRotation (FRotator *InDesiredRotation, FRotator *OutDesiredRotation)
 
float BPModifyHarvestingQuantity (float originalQuantity, TSubclassOf< UPrimalItem > resourceSelected)
 
void BPModifyHarvestingWeightsArray (TArray< float > *resourceWeightsIn, TArray< UPrimalItem * > *resourceItems, TArray< float > *resourceWeightsOut)
 
void BPNotifyAddPassenger (APrimalCharacter *PassengerChar, int SeatIndex)
 
void BPNotifyBabyAgeIncrement (float PreviousAge, float NewAge)
 
void BPNotifyCarriedDinoBabyAgeIncrement (APrimalDinoCharacter *AgingCarriedDino, float PreviousAge, float NewAge)
 
void BPNotifyClaimed ()
 
void BPNotifyClearPassenger (APrimalCharacter *PassengerChar, int SeatIndex)
 
void BPNotifyClearRider (AShooterCharacter *RiderClearing)
 
void BPNotifyIfPassengerLaunchShoulderMount (APrimalCharacter *launchedCharacter)
 
void BPNotifyMateBoostChanged ()
 
void BPNotifySetRider (AShooterCharacter *RiderSetting)
 
void BPNotifyStructurePlacedNearby (APrimalStructure *NewStructure)
 
void BPOnClearMountedDino ()
 
void BPOnEndCharging ()
 
void BPOnRepIsCharging ()
 
void BPOnSaddleStructuresUpdated (APrimalStructure *SaddleStructure, bool bWasRemoved)
 
void BPOnSetFlight (bool bFly)
 
void BPOnSetMountedDino ()
 
void BPOnStartCharging ()
 
bool BPOnStartJump ()
 
void BPOnTamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget, bool orderNotExecuted)
 
void BPOrderedMoveToLoc (FVector *DestLoc, AActor *DestActor)
 
bool BPOverrideMoveToOrder (FVector MoveToLocation, AShooterCharacter *OrderingPlayer, AActor *TargetActor)
 
void BPPreOnSaddleStructuresAdded (APrimalStructure *SaddleStructure)
 
bool BPPreventAIAttackSelection ()
 
bool BPPreventOrderAllowed (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget, bool orderNotExecuted)
 
bool BPPreventRiding (AShooterCharacter *byPawn, bool bDontCheckDistance)
 
void BPSentKilledNotification (AShooterPlayerController *ToPC)
 
void BPSetupTamed (bool bWasJustTamed)
 
bool BPShouldCancelDoAttack (int AttackIndex)
 
bool BPShouldForceFlee ()
 
void BPTamedConsumeFoodItem (UPrimalItem *foodItem)
 
void BPUnsetupDinoTameable ()
 
void BPUntamedConsumeFoodItem (UPrimalItem *foodItem)
 
float BP_GetCustomModifier_MaxSpeed ()
 
float BP_GetCustomModifier_RotationRate ()
 
bool BP_InterceptMoveForward (float axisValue)
 
bool BP_InterceptMoveRight (float axisValue)
 
void BP_OnPostNetReplication (FVector ReplicatedLoc, FRotator ReplicatedRot)
 
void BP_OnRiderChangeWeapons (AShooterCharacter *theRider, UPrimalItem *newWeapon)
 
void BP_OnStartLandingNotify ()
 
void BP_OnTargetedByTamedOrder (APrimalCharacter *OrderingCharacter, APrimalDinoCharacter *AttackingDino, bool bForced)
 
FVectorBP_OverrideClosestShipEdgeTeleportLocation (FVector *result, FVector CurrentShipEdgeLocation, APrimalRaft *ForShip)
 
bool BP_PreventCarrying ()
 
void BSetupDinoTameable ()
 
float BlueprintAdjustOutputDamage (int AttackIndex, float OriginalDamageAmount, AActor *HitActor, TSubclassOf< UDamageType > *OutDamageType, float *OutDamageImpulse)
 
bool BlueprintCanAttack (int AttackIndex, float distance, float attackRangeOffset, AActor *OtherTarget)
 
bool BlueprintCanRiderAttack (int AttackIndex)
 
void BlueprintDrawFloatingHUD (AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
float BlueprintExtraBabyScaling ()
 
float BlueprintGetAttackWeight (int AttackIndex, float inputWeight, float distance, float attackRangeOffset, AActor *OtherTarget)
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
bool BlueprintOverrideWantsToRun (bool bInputWantsToRun)
 
void BlueprintPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void BlueprintTamedTick ()
 
void CheckStructurePlacementOnMe (int *AllowReturnValue, APrimalStructure *PlacingStructure, AShooterPlayerController *PC, FVector *AtLocation, FRotator *AtRotation, FPlacementData *PlacementData)
 
void ClientInterruptLanding ()
 
void ClientShouldNotifyLanded ()
 
void ClientStartLanding (FVector landingLoc)
 
void DinoShoulderMountedLaunch (FVector launchDir, AShooterCharacter *throwingCharacter)
 
void DoNeuter ()
 
float DoOverrideMountedAirControl (float AirControlIn)
 
void FedWakingTameDino ()
 
void FireMultipleProjectiles (TArray< FVector > *Locations, TArray< FVector > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
void FireProjectile (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void ForceUpdateColorSets (int ColorRegion, int ColorSet)
 
USoundBase * GetDinoTameSound ()
 
FStringGetTutorialHintString (FString *result)
 
void HandleMountedDinoAction (AShooterPlayerController *PC)
 
void InterruptLatching ()
 
void NetUpdateDinoNameStrings (FString *NewTamerString, FString *NewTamedName)
 
void NetUpdateDinoOwnerData (FString *NewOwningPlayerName, int NewOwningPlayerID)
 
void OnNPCStartedAttack (int AttackIndex, int AnimationIndex, bool bIsAltAnim, AActor *MyTarget)
 
void OnUpdateMountedDinoMeshHiding (bool bshouldBeVisible)
 
bool OverrideFinalWanderLocation (FVector *outVec)
 
void OverrideRandomWanderLocation (FVector *originalDestination, FVector *inVec)
 
void PlayHardEndChargingShake ()
 
void RidingTick ()
 
void ServerClearRider (int OverrideUnboardDirection)
 
void ServerFinishedLanding ()
 
void ServerInterruptLanding ()
 
void ServerRequestAttack (int attackIndex)
 
void ServerRequestBraking (bool bWantsToBrake)
 
void ServerRequestToggleFlight ()
 
void ServerRequestWaterSurfaceJump ()
 
void ServerSetRiderMountedWeaponRotation (FRotator InVal)
 
void ServerToClientsPlayAttackAnimation (char AttackinfoIndex, char animationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
void ServerToggleCharging ()
 
void ServerUpdateAttackTargets (AActor *AttackTarget, FVector AttackLocation)
 
bool SetTurretMode (bool enabled)
 
void UpdateBabyCuddling (long double NewBabyNextCuddleTime, char NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
void UpdateImprintingDetails (FString *NewImprinterName, unsigned __int64 NewImprinterPlayerDataID)
 
void UpdateImprintingQuality (float NewImprintingQuality)
 
void UpdateTribeGroupRanks (char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank)
 
TWeakObjectPtr< AActor > & ForcedMasterTargetField ()
 
FNameMountCharacterSocketNameField ()
 
TWeakObjectPtr< APrimalCharacter > & MountCharacterField ()
 
ECollisionChannelMeshOriginalCollisionChannelField ()
 
FVectorRidingAttackExtraVelocityField ()
 
UAnimMontage * StartChargeAnimationField ()
 
TArray< UAnimMontage * > AttackAnimationsField ()
 
TArray< float > & AttackAnimationWeightsField ()
 
TArray< float > & AttackAnimationsTimeFromEndToConsiderFinishedField ()
 
float & ColorizationIntensityField ()
 
TArray< UMaterialInterface * > FemaleMaterialOverridesField ()
 
float & PaintConsumptionMultiplierField ()
 
float & ChargingBlockedStopTimeThresholdField ()
 
TArray< FName > & MeleeSwingSocketsField ()
 
int & MeleeDamageAmountField ()
 
float & MeleeDamageImpulseField ()
 
float & MeleeSwingRadiusField ()
 
TArray< FDinoAttackInfo > & AttackInfosField ()
 
char & CurrentAttackIndexField ()
 
char & LastAttackIndexField ()
 
TSubclassOf< UDamageType > & MeleeDamageTypeField ()
 
TSubclassOf< UDamageType > & StepActorDamageTypeOverrideField ()
 
float & AttackOffsetField ()
 
float & FleeHealthPercentageField ()
 
float & BreakFleeHealthPercentageField ()
 
FStringTamerStringField ()
 
FStringTamedNameField ()
 
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FVectorRiderFPVCameraOffsetField ()
 
FVectorLandingLocationField ()
 
long double & StartLandingTimeField ()
 
long double & LastAxisStartPressTimeField ()
 
long double & LastMoveForwardTimeField ()
 
float & FinalNPCLevelMultiplierField ()
 
float & LandingTraceMaxDistanceField ()
 
float & FlyingWanderFixedDistanceAmountField ()
 
float & FlyingWanderRandomDistanceAmountField ()
 
float & AcceptableLandingRadiusField ()
 
float & MaxLandingTimeField ()
 
FieldArray< float, 2 > GenderSpeedMultipliersField ()
 
float & ChargeSpeedMultiplierField ()
 
UAnimMontage * ChargingAnimField ()
 
float & ChargingStaminaPerSecondDrainField ()
 
float & ChargingStopDotTresholdField ()
 
FVectorLastChargeLocationField ()
 
long double & LastStartChargingTimeField ()
 
TWeakObjectPtr< AShooterCharacter > & RiderField ()
 
TWeakObjectPtr< AShooterCharacter > & PreviousRiderField ()
 
TSubclassOf< UPrimalItem > & SaddleItemClassField ()
 
FStringSaddleSlotNameOverrideField ()
 
TArray< FSaddlePassengerSeatDefinition > & NoSaddlePassengerSeatsField ()
 
TWeakObjectPtr< APrimalCharacter > & CarriedCharacterField ()
 
TWeakObjectPtr< APrimalCharacter > & PreviousCarriedCharacterField ()
 
UAnimMontage * DinoWithPassengerAnimField ()
 
UAnimMontage * DinoWithDinoPassengerAnimField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PassengerPerSeatField ()
 
TArray< APrimalCharacter * > SavedPassengerPerSeatField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PrevPassengerPerSeatField ()
 
long double & LastClientCameraRotationServerUpdateField ()
 
TArray< USceneComponent * > OverrideTargetComponentsField ()
 
int & LastPlayedAttackAnimationField ()
 
char & AttackIndexOfPlayedAnimationField ()
 
TArray< FDinoBaseLevelWeightEntry > & DinoBaseLevelWeightEntriesField ()
 
float & OriginalCapsuleHalfHeightField ()
 
TArray< FVector > & LastSocketPositionsField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocatorMeleeSwingHurtListField ()
 
long double & EndAttackTargetTimeField ()
 
FVectorRidingFirstPersonViewLocationOffsetField ()
 
float & BabyChanceOfTwinsField ()
 
float & BabyGestationSpeedField ()
 
float & ExtraBabyGestationSpeedMultiplierField ()
 
float & AutoFadeOutAfterTameTimeField ()
 
float & BasedCameraSpeedMultiplierField ()
 
long double & LastEggBoostedTimeField ()
 
float & WildPercentageChanceOfBabyField ()
 
float & WildBabyAgeWeightField ()
 
float & BabyGestationProgressField ()
 
float & FlyerForceLimitPitchMinField ()
 
float & FlyerForceLimitPitchMaxField ()
 
float & LastBabyAgeField ()
 
float & LastBabyGestationProgressField ()
 
float & BabyChanceOfTripletsField ()
 
float & BabyAgeField ()
 
float & MaxPercentOfCapsulHeightAllowedForIKField ()
 
float & SlopeBiasForMaxCapsulePercentField ()
 
float & FlyingForceRotationRateModifierField ()
 
TArray< FName > & HideBoneNamesField ()
 
FStringHideBonesStringField ()
 
FVectorWaterSurfaceExtraJumpVectorField ()
 
FVectorFlyerTakeOffAdditionalVelocityField ()
 
float & OpenDoorDelayField ()
 
float & TamedWanderHarvestIntervalField ()
 
float & TamedWanderHarvestSearchRangeField ()
 
float & TamedWanderHarvestCollectRadiusField ()
 
FVectorTamedWanderHarvestCollectOffsetField ()
 
float & RootLocSwimOffsetField ()
 
float & PlayAnimBelowHealthPercentField ()
 
float & LeavePlayAnimBelowHealthPercentField ()
 
float & PlatformSaddleMaxStructureBuildDistance2DField ()
 
UAnimMontage * PlayAnimBelowHealthField ()
 
USoundBase * LowHealthExitSoundField ()
 
USoundBase * LowHealthEnterSoundField ()
 
TSubclassOf< UPrimalDinoSettings > & LowHealthDinoSettingsField ()
 
float & SwimOffsetInterpSpeedField ()
 
float & CurrentRootLocSwimOffsetField ()
 
float & AIRangeMultiplierField ()
 
FieldArray< char, 6 > PreventColorizationRegionsField ()
 
FieldArray< char, 6 > AllowPaintingColorRegionsField ()
 
FieldArray< char, 6 > ColorSetIndicesField ()
 
FieldArray< FName, 6 > ColorSetNamesField ()
 
FieldArray< float, 6 > ColorSetIntensityMultipliersField ()
 
TWeakObjectPtr< APrimalBuff > & ColorOverrideBuffField ()
 
long double & ColorOverrideBuffDeactivateTimeField ()
 
float & ColorOverrideBuffInterpSpeedField ()
 
float & MeleeAttackStaminaCostField ()
 
UAnimMontage * WakingTameAnimationField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< AActor > & TamedFollowTargetField ()
 
TWeakObjectPtr< AActor > & TamedLandTargetField ()
 
float & PercentChanceFemaleField ()
 
TArray< TSubclassOf< UPrimalItem > > & DeathGiveItemClassesField ()
 
TArray< float > & DeathGiveItemChanceToBeBlueprintField ()
 
float & DeathGiveItemQualityMinField ()
 
float & DeathGiveItemQualityMaxField ()
 
float & DeathGiveItemRangeField ()
 
FStringDeathGiveAchievementField ()
 
USoundBase * OverrideAreaMusicField ()
 
FVectorUnboardLocationOffsetField ()
 
float & LastTimeWhileHeadingToGoalField ()
 
float & ForceUpdateIKTimerField ()
 
long double & LastColorizationTimeField ()
 
float & RidingNetUpdateFequencyField ()
 
float & RiderMaxSpeedModifierField ()
 
float & RiderExtraMaxSpeedModifierField ()
 
float & RiderMaxRunSpeedModifierField ()
 
float & RiderRotationRateModifierField ()
 
float & SwimmingRotationRateModifierField ()
 
float & chargingRotationRateModifierField ()
 
UAnimMontage * EnterFlightAnimField ()
 
UAnimMontage * ExitFlightAnimField ()
 
UAnimMontage * SleepConsumeFoodAnimField ()
 
UAnimMontage * WakingConsumeFoodAnimField ()
 
UAnimMontage * FallAsleepAnimField ()
 
UAnimMontage * TamedUnsleepAnimField ()
 
UAnimMontage * WildUnsleepAnimField ()
 
UAnimMontage * OpenDoorAnimField ()
 
float & ControlFacePitchInterpSpeedField ()
 
float & TamedWalkableFloorZField ()
 
float & CurrentMovementAnimRateField ()
 
int & MinPlayerLevelForWakingTameField ()
 
float & ForceNextAttackIndexField ()
 
TSubclassOf< UPrimalInventoryComponent > & TamedInventoryComponentTemplateField ()
 
FWeightedObjectListDeathInventoryTemplatesField ()
 
float & DeathInventoryChanceToUseField ()
 
float & WakingTameFeedIntervalField ()
 
long double & LastWakingTameFedTimeField ()
 
float & DeathInventoryQualityPerLevelMultiplierField ()
 
float & RequiredTameAffinityField ()
 
float & RequiredTameAffinityPerBaseLevelField ()
 
char & TamedAITargetingRangeField ()
 
FNamePassengerBoneNameOverrideField ()
 
float & CurrentTameAffinityField ()
 
float & TameIneffectivenessModifierField ()
 
float & TameIneffectivenessByAffinityField ()
 
int & LastFrameUseLowQualityAnimationTickField ()
 
bool & bUseBPIsValidUnStasisCasterField ()
 
TArray< FPrimalSaddleStructure > & SaddleStructuresField ()
 
int & MaxSaddleStructuresHeightField ()
 
bool & CalculateStructureHeightFromSaddleField ()
 
bool & CalculateStructureDistanceFromSaddleField ()
 
int & SaddlePivotOffsetField ()
 
int & MaxSaddleStructuresNumField ()
 
TSubclassOf< UPrimalDinoSettings > & DinoSettingsClassField ()
 
float & TamingFoodConsumeIntervalField ()
 
float & DediForceAttackAnimTimeField ()
 
float & DediForceStartAttackAfterAnimTimeField ()
 
float & WakingTameFoodIncreaseMultiplierField ()
 
int & TamingTeamIDField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & TamingLastFoodConsumptionTimeField ()
 
unsigned int & DinoID1Field ()
 
unsigned int & DinoID2Field ()
 
FRotatorPreviousAimRotField ()
 
int & TamedAggressionLevelField ()
 
float & TamingIneffectivenessModifierIncreaseByDamagePercentField ()
 
int & NPCSpawnerExtraLevelOffsetField ()
 
float & NPCSpawnerLevelMultiplierField ()
 
TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & LinkedSupplyCrateField ()
 
float & UntamedPoopTimeMinIntervalField ()
 
float & UntamedPoopTimeMaxIntervalField ()
 
float & MeleeHarvestDamageMultiplierField ()
 
float & AllowRidingMaxDistanceField ()
 
float & UntamedPoopTimeCacheField ()
 
TSubclassOf< UPrimalItem > & BaseEggClassField ()
 
TArray< TSubclassOf< UPrimalItem > > & EggItemsToSpawnField ()
 
TArray< float > & EggWeightsToSpawnField ()
 
TArray< TSubclassOf< UPrimalItem > > & FertilizedEggItemsToSpawnField ()
 
TArray< float > & FertilizedEggWeightsToSpawnField ()
 
float & EggChanceToSpawnUnstasisField ()
 
float & EggIntervalBetweenUnstasisChancesField ()
 
float & EggRangeMaximumNumberFromSameDinoTypeField ()
 
int & EggMaximumNumberFromSameDinoTypeField ()
 
float & EggRangeMaximumNumberField ()
 
int & EggMaximumNumberField ()
 
FNameEggSpawnSocketNameField ()
 
UAnimMontage * EggLayingAnimationField ()
 
float & UntamedWalkingSpeedModifierField ()
 
float & TamedWalkingSpeedModifierField ()
 
float & UntamedRunningSpeedModifierField ()
 
float & TamedRunningSpeedModifierField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsMaleField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsFemaleField ()
 
TSubclassOf< UPrimalColorSet > & SpawnerColorSetsField ()
 
UAnimSequence * RiderAnimOverrideField ()
 
UAnimSequence * TurningRightRiderAnimOverrideField ()
 
UAnimSequence * TurningLeftRiderAnimOverrideField ()
 
UAnimSequence * LatchedRiderAnimOverrideField ()
 
UAnimSequence * RiderMoveAnimOverrideField ()
 
float & RidingAnimSpeedFactorField ()
 
UAnimMontage * StartRidingAnimOverrideField ()
 
UAnimMontage * StopRidingAnimOverrideField ()
 
FNameTargetingTeamNameOverrideField ()
 
float & ExtraTamedSpeedMultiplierField ()
 
float & ExtraUnTamedSpeedMultiplierField ()
 
long double & LastEggSpawnChanceTimeField ()
 
FNameOriginalNPCVolumeNameField ()
 
float & OutsideOriginalNPCVolumeStasisDestroyIntervalField ()
 
float & StasisedDestroyIntervalField ()
 
float & TamedAllowNamingTimeField ()
 
float & MovementSpeedScalingRotationRatePowerField ()
 
float & AttackNoStaminaTorpidityMultiplierField ()
 
float & DecayDestructionPeriodField ()
 
long double & TamedAtTimeField ()
 
long double & LastInAllyRangeTimeField ()
 
TArray< APrimalStructure * > LatchedOnStructuresField ()
 
UPrimalDinoSettingsMyDinoSettingsCDOField ()
 
int & OriginalTargetingTeamField ()
 
float & LocInterpolationSnapDistanceField ()
 
float & PreviousRootYawSpeedField ()
 
long double & LastTimeFallingField ()
 
float & TamedCorpseLifespanField ()
 
float & MateBoostDamageReceiveMultiplierField ()
 
float & MateBoostDamageGiveMultiplierField ()
 
float & MateBoostRangeField ()
 
FNameDinoNameTagField ()
 
AShooterPlayerControllerAttackMyTargetForPlayerControllerField ()
 
float & RidingAttackExtraVelocityDelayField ()
 
float & StepDamageRadialDamageIntervalField ()
 
float & StepDamageRadialDamageExtraRadiusField ()
 
float & StepDamageRadialDamageAmountGeneralField ()
 
float & StepDamageRadialDamageAmountHarvestableField ()
 
long double & LastRadialStepDamageTimeField ()
 
TSubclassOf< UDamageType > & StepHarvestableDamageTypeField ()
 
float & StepDamageFootDamageIntervalField ()
 
float & StepDamageFootDamageRadiusField ()
 
float & StepDamageFootDamageAmountField ()
 
TArray< FName > & StepDamageFootDamageSocketsField ()
 
float & DurationBeforeMovingStuckPawnField ()
 
FVectorLastCheckedLocationField ()
 
long double & LastValidNotStuckTimeField ()
 
UAnimMontage * StartledAnimationRightDefaultField ()
 
UAnimMontage * StartledAnimationLeftField ()
 
TArray< UAnimMontage * > StartledAnimationsField ()
 
UAnimMontage * FlyingStartledAnimationField ()
 
float & RandomPlayStartledAnimIntervalMinField ()
 
float & RandomPlayStartledAnimIntervalMaxField ()
 
float & StartledAnimationCooldownField ()
 
float & DefaultActivateAttackRangeOffsetField ()
 
float & CorpseTargetingMultiplierField ()
 
long double & LastFootStepDamageTimeField ()
 
long double & LastStartledTimeField ()
 
float & CorpseLifespanNonRelevantField ()
 
float & MinStaminaForRiderField ()
 
float & LoseStaminaWithRiderRateField ()
 
float & FollowingRunDistanceField ()
 
float & MaxDinoKillerTransferWeightPercentField ()
 
float & NPCZoneVolumeCountWeightField ()
 
float & NPCLerpToMaxRandomBaseLevelField ()
 
FVectorFloatingHUDTextWorldOffsetField ()
 
long double & LastAttackedTargetTimeField ()
 
long double & LastForcedLandingCheckTimeField ()
 
long double & LastAllyTargetLookTimeField ()
 
long double & LastAttackedTimeField ()
 
long double & LastPlayerDinoOverlapRelevantTimeField ()
 
FRotatorDinoAimRotationOffsetField ()
 
long double & LastDinoAllyLookInterpTimeField ()
 
FVectorLastRiderOverlappedPositionField ()
 
TWeakObjectPtr< APrimalCharacter > & AutoDragByPawnField ()
 
long double & NextRidingFlyerUndergroundCheckField ()
 
long double & LastSetRiderTimeField ()
 
TSubclassOf< UPrimalItem > & RepairRequirementsItemField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & RepairPercentPerIntervalField ()
 
FVectorRiderCheckTraceOffsetField ()
 
FVectorRiderEjectionImpulseField ()
 
float & WakingTameAffinityDecreaseFoodPercentageField ()
 
float & WakingTameAllowFeedingFoodPercentageField ()
 
float & WakingTameFoodAffinityMultiplierField ()
 
float & CheckForWildAmbientHarvestingIntervalMinField ()
 
float & CheckForWildAmbientHarvestingIntervalMaxField ()
 
float & WildAmbientHarvestingTimerField ()
 
UAnimMontage * WildAmbientHarvestingAnimationField ()
 
TArray< UAnimMontage * > WildAmbientHarvestingAnimationsField ()
 
TArray< TSubclassOf< UPrimalHarvestingComponent > > & WildAmbientHarvestingComponentClassesField ()
 
float & WildAmbientHarvestingRadiusField ()
 
int & FlyerNumUnderGroundFailField ()
 
int & AbsoluteBaseLevelField ()
 
TArray< FStatValuePair > & OverrideBaseStatLevelsOnSpawnField ()
 
TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > & OverrideStatPriorityOnSpawnField ()
 
TSubclassOf< UDamageType > & TamedHarvestDamageTypeField ()
 
FDinoSaddleStructSaddleStructField ()
 
TArray< APrimalCharacter * > DraggedRagdollsField ()
 
FVectorLastOverrodeRandomWanderLocationField ()
 
float & ChargeBumpDamageField ()
 
TSubclassOf< UDamageType > & ChargeBumpDamageTypeField ()
 
float & ChargeBumpImpulseField ()
 
float & MinChargeIntervalField ()
 
float & PlayerMountedLaunchFowardSpeedField ()
 
float & PlayerMountedLaunchUpSpeedField ()
 
float & AttackOnLaunchMaximumTargetDistanceField ()
 
float & KeepFlightRemainingTimeField ()
 
UAnimMontage * MountCharacterAnimationField ()
 
UAnimMontage * UnmountCharacterAnimationField ()
 
UAnimMontage * EndChargingAnimationField ()
 
float & FlyingRunSpeedModifierField ()
 
float & ChargingAnimDelayField ()
 
FNameRiderSocketNameField ()
 
float & ChargingActivationRequiresStaminaField ()
 
float & ChargingActivationConsumesStaminaField ()
 
float & FlyerHardBreakingOverrideField ()
 
float & BabyScaleField ()
 
float & BabySpeedMultiplierField ()
 
float & BabyPitchMultiplierField ()
 
float & BabyVolumeMultiplierField ()
 
TWeakObjectPtr< AActor > & WanderAroundActorField ()
 
float & WanderAroundActorMaxDistanceField ()
 
long double & ChargingStartBlockedTimeField ()
 
long double & LastChargeEndTimeField ()
 
TArray< APrimalStructure * > SaddledStructuresField ()
 
TSubclassOf< APrimalBuff > & BuffGivenToBasedCharactersField ()
 
long double & LastTamedFlyerNearbyAllyCheckTimeField ()
 
long double & LastUpdatedBabyAgeAtTimeField ()
 
long double & LastUpdatedGestationAtTimeField ()
 
long double & LastUpdatedMatingAtTimeField ()
 
float & BabyAgeSpeedField ()
 
float & ExtraBabyAgeSpeedMultiplierField ()
 
float & FemaleMatingRangeAdditionField ()
 
float & FemaleMatingTimeField ()
 
long double & NextAllowedMatingTimeField ()
 
float & MatingProgressField ()
 
long double & LastMatingNotificationTimeField ()
 
APrimalDinoCharacter *& MatingWithDinoField ()
 
UAnimMontage * MatingAnimationMaleField ()
 
FieldArray< char, 12 > GestationEggNumberOfLevelUpPointsAppliedField ()
 
float & GestationEggTamedIneffectivenessModifierField ()
 
FieldArray< char, 6 > GestationEggColorSetIndicesField ()
 
float & NewFemaleMinTimeBetweenMatingField ()
 
float & NewFemaleMaxTimeBetweenMatingField ()
 
TArray< TSubclassOf< APrimalBuff > > & DefaultTamedBuffsField ()
 
FVectorInterpolatedVelocityField ()
 
FVectorOldInterpolatedLocationField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & InsulationRangeField ()
 
float & GangOverlapRangeField ()
 
float & GangDamageResistanceField ()
 
float & GangDamageField ()
 
int & MaxGangCountField ()
 
int & GangCountField ()
 
long double & LastGangCheckTimeField ()
 
FVectorLastGangCheckPositionField ()
 
int & PreviousTargetingTeamField ()
 
int & LastRiderExitFrameCounterField ()
 
float & WildRandomScaleField ()
 
float & HeldJumpSlowFallingGravityZScaleField ()
 
UAnimMontage * SlowFallingAnimField ()
 
float & SlowFallingStaminaCostPerSecondField ()
 
float & NoRiderRotationModifierField ()
 
FNameRiderFPVCameraUseSocketNameField ()
 
FNameRiderLatchedFPVCameraUseSocketNameField ()
 
FNamePassengerFPVCameraRootSocketField ()
 
TArray< FName > & FPVRiderBoneNamesToHideField ()
 
float & ExtraRunningSpeedModifierField ()
 
float & ScaleExtraRunningSpeedModifierMinField ()
 
float & ScaleExtraRunningSpeedModifierMaxField ()
 
float & ScaleExtraRunningSpeedModifierSpeedField ()
 
float & LastHigherScaleExtraRunningSpeedValueField ()
 
long double & LastHigherScaleExtraRunningSpeedTimeField ()
 
float & RiderMovementSpeedScalingRotationRatePowerMultiplierField ()
 
float & HighQualityLedgeDetectionExtraTraceDistanceField ()
 
int & LoadDestroyWildDinosUnderVersionField ()
 
int & SaveDestroyWildDinosUnderVersionField ()
 
float & AllowWaterSurfaceExtraJumpStaminaCostField ()
 
USoundBase * PlayKillLocalSoundField ()
 
TWeakObjectPtr< AActor > & RiderAttackTargetField ()
 
FVectorRiderAttackLocationField ()
 
char & TribeGroupPetOrderingRankField ()
 
char & TribeGroupPetRidingRankField ()
 
char & FollowStoppingDistanceField ()
 
FStringImprinterNameField ()
 
unsigned __int64 & ImprinterPlayerDataIDField ()
 
float & BabyMinCuddleIntervalField ()
 
float & BabyMaxCuddleIntervalField ()
 
float & BabyCuddleGracePeriodField ()
 
float & BabyCuddleLoseImpringQualityPerSecondField ()
 
float & BabyCuddleWalkDistanceField ()
 
FVectorBabyCuddleWalkStartingLocationField ()
 
long double & BabyNextCuddleTimeField ()
 
TEnumAsByte< enum EBabyCuddleType::Type > & BabyCuddleTypeField ()
 
TSubclassOf< UPrimalItem > & BabyCuddleFoodField ()
 
UAnimMontage * BabyCuddledAnimationField ()
 
TArray< TSubclassOf< UPrimalItem > > & MyBabyCuddleFoodTypesField ()
 
float & RiderMaxImprintingQualityDamageReductionField ()
 
float & RiderMaxImprintingQualityDamageMultiplierField ()
 
float & BabyImprintingQualityTotalMaturationTimeField ()
 
float & WakingTameMaxDistanceField ()
 
float & TimeBetweenTamedWakingEatAnimationsField ()
 
long double & LastEatAnimationTimeField ()
 
float & StepDamageFootDamageRunningMultiplierField ()
 
float & maxRangeForWeaponTriggeredTooltipField ()
 
float & StepRadialDamageOffsetField ()
 
float & ForcePawnBigPushingForTimeField ()
 
float & WanderRadiusMultiplierField ()
 
float & AIDinoForceActiveUntasisingRangeField ()
 
float & WildRunningRotationRateModifierField ()
 
float & TamedRunningRotationRateModifierField ()
 
float & TamedSwimmingRotationRateModifierField ()
 
float & WildSwimmingRotationRateModifierField ()
 
float & RiderFlyingRotationRateModifierField ()
 
float & NoRiderFlyingRotationRateModifierField ()
 
float & AICombatRotationRateModifierField ()
 
float & WalkingRotationRateModifierField ()
 
float & SetAttackTargetTraceDistanceField ()
 
float & SetAttackTargetTraceWidthField ()
 
long double & RepeatPrimaryAttackLastSendTimeField ()
 
long double & NextTamedDinoCharacterStatusTickTimeField ()
 
long double & LastTamedDinoCharacterStatusTickTimeField ()
 
UAnimMontage * PlayerMountedCarryAnimationField ()
 
float & HealthBarOffsetYField ()
 
AMissionTypeOwnerMissionField ()
 
float & LimitRiderYawOnLatchedRangeField ()
 
float & LatchingDistanceLimitField ()
 
float & LatchingInitialYawField ()
 
float & LatchingInitialPitchField ()
 
float & LatchingInterpolatedPitchField ()
 
float & LatchedFirstPersonViewAngleField ()
 
float & LatchingCameraInterpolationSpeedField ()
 
float & TargetLatchingInitialYawField ()
 
float & CurrentStrafeMagnitudeField ()
 
float & GainStaminaWhenLatchedRateField ()
 
float & AIAggroNotifyNeighborsClassesRangeScaleField ()
 
int & LastFrameMoveRightField ()
 
int & LastFrameMoveLeftField ()
 
FRotatorLastRiderMountedWeaponRotationField ()
 
long double & LastRiderMountedWeaponRotationSentTimeField ()
 
int & DeathGivesDossierIndexField ()
 
float & DeathGivesDossierDelayField ()
 
FNameSaddleRiderMovementTraceThruSocketNameField ()
 
float & SwimmingRunSpeedModifierField ()
 
float & RidingSwimmingRunSpeedModifierField ()
 
long double & DinoDownloadedAtTimeField ()
 
FStringUploadedFromServerNameField ()
 
FStringLatestUploadedFromServerNameField ()
 
FStringPreviousUploadedFromServerNameField ()
 
FStringTamedOnServerNameField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsMaleField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsMaleField ()
 
int & MaxAllowedRandomMutationsField ()
 
int & RandomMutationRollsField ()
 
float & RandomMutationChanceField ()
 
float & RandomMutationGivePointsField ()
 
int & RandomMutationsMaleField ()
 
int & RandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsMaleField ()
 
FNameWakingTameDistanceSocketNameField ()
 
int & WakingTameConsumeEntireStackMaxQuantityField ()
 
float & AttackPlayerDesirabilityMultiplierField ()
 
long double & LastAutoHealingItemUseField ()
 
long double & LastStartedCarryingCharacterTimeField ()
 
float & FlyerAttachedExplosiveSpeedMultiplierField ()
 
TArray< FDinoExtraDefaultItemList > & DinoExtraDefaultInventoryItemsField ()
 
TArray< TSubclassOf< UPrimalItem > > & DeathGiveEngramClassesField ()
 
float & SinglePlayerOutgoingDamageModifierField ()
 
float & SinglePlayerIncomingDamageModifierField ()
 
int & LastTickDelayFrameCountField ()
 
long double & NextTickDelayAllowTimeField ()
 
float & TickStatusTimeAccumulationField ()
 
long double & LastServerTamedTickField ()
 
int & LastTempDampenMovementInputAccelerationFrameField ()
 
UAnimMontage * DinoLevelUpAnimationOverrideField ()
 
TArray< TSubclassOf< AActor > > & DamageVictimClassesIgnoreBlockingGeomtryTraceField ()
 
long double & LastVacuumSpaceCheckTimeField ()
 
long double & LastGrappledTimeField ()
 
float & CloneBaseElementCostField ()
 
float & CloneElementCostPerLevelField ()
 
int & LastValidTameVersionField ()
 
int & SavedLastValidTameVersionField ()
 
FNameNonDedicatedFreezeDinoPhysicsIfLevelUnloadedField ()
 
TArray< FName > & NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField ()
 
FVectorUnboardLocationTraceOffsetField ()
 
FNameAttackLineOfSightMeshSocketNameField ()
 
float & AttackForceWalkDistanceMultiplierField ()
 
float & AttackForceWalkRotationRateMultiplierField ()
 
int & OverrideDinoTameSoundIndexField ()
 
USoundBase * SwimSoundField ()
 
float & SwimSoundIntervalPerHundredSpeedField ()
 
float & SwimSoundTimeCacheField ()
 
TSubclassOf< AController > & TamedAIControllerOverrideField ()
 
int & PersonalTamedDinoCostField ()
 
long double & UploadEarliestValidTimeField ()
 
float & StasisAutoDestroyIntervalField ()
 
float & CarryCameraYawOffsetField ()
 
float & ExtraDamageMultiplierField ()
 
float & ExtraTamedBaseHealthMultiplierField ()
 
float & AttackRangeOffsetField ()
 
float & DinoExtraIncreasePlayerCollisionActivationDistanceSquaredField ()
 
char & CurrentPassengerSeatIndexField ()
 
float & OverrideApproachRadiusField ()
 
float & TamedOverrideStasisComponentRadiusField ()
 
UStaticMeshUniqueDino_MapMarkerMeshField ()
 
FColorUniqueDino_MapMarkerColorField ()
 
float & OverrideDinoMaxExperiencePointsField ()
 
int & MaxDinoTameLevelsField ()
 
int & DestroyTamesOverLevelClampOffsetField ()
 
TArray< TSubclassOf< UPrimalItem > > & ForceAllowFoodAsConsumableListField ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLocationBasedAttack ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestAllowUsableHarvestingAsWell ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoResetAffinityOnUnsleep ()
 
BitFieldValue< bool, unsigned __int32 > bKeepInventoryForWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bForceReachedDestination ()
 
BitFieldValue< bool, unsigned __int32 > bHadLinkedSupplyCrate ()
 
BitFieldValue< bool, unsigned __int32 > bRemovingStructuresOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bResetUseAccelerationForRequestedMove ()
 
BitFieldValue< bool, unsigned __int32 > bHiddenForLocalPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bRunCheckCarriedTrace ()
 
BitFieldValue< bool, unsigned __int32 > CanElevate ()
 
BitFieldValue< bool, unsigned __int32 > bIsElevating ()
 
BitFieldValue< bool, unsigned __int32 > bIsBraking ()
 
BitFieldValue< bool, unsigned __int32 > MovingForward ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderCorpseHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyStructurePlacedNearby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTargetCorpse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceFlee ()
 
BitFieldValue< bool, unsigned __int32 > bReceivedDinoAncestors ()
 
BitFieldValue< bool, unsigned __int32 > bForceWanderOverrideNPCZoneManager ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateDino ()
 
BitFieldValue< bool, unsigned __int32 > bForceFoodItemAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowFlyingWithExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseDediAttackTiming ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bWakingTameConsumeEntireStack ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryCharacterWithoutRider ()
 
BitFieldValue< bool, unsigned __int32 > bWildDinoPreventWeight ()
 
BitFieldValue< bool, unsigned __int32 > bDebugMeleeAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bRetainCarriedCharacterOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnTamedProcessOrder ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnTamedOrderReceived ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttackWithCryoSickness ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanCryo ()
 
BitFieldValue< bool, unsigned __int32 > bWildPreventTeleporting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClampMaxHarvestHealth ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckCanSpawnFromLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIsLanding ()
 
BitFieldValue< bool, unsigned __int32 > bCanCharge ()
 
BitFieldValue< bool, unsigned __int32 > bCancelInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bChargeDamageStructures ()
 
BitFieldValue< bool, unsigned __int32 > bReplicatePitchWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlying ()
 
BitFieldValue< bool, unsigned __int32 > bIsWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRiding ()
 
BitFieldValue< bool, unsigned __int32 > bForceAutoTame ()
 
BitFieldValue< bool, unsigned __int32 > bRiderJumpTogglesFlight ()
 
BitFieldValue< bool, unsigned __int32 > bHasRider ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryFlyerDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLanding ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceNoPitch ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceLimitPitch ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameable ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysSetTamingTeamOnItemAdd ()
 
BitFieldValue< bool, unsigned __int32 > bDinoLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bCheatForceTameRide ()
 
BitFieldValue< bool, unsigned __int32 > bIsFemale ()
 
BitFieldValue< bool, unsigned __int32 > bRiderUseDirectionalAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTamed ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoredByWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoreWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bCanMountOnHumans ()
 
BitFieldValue< bool, unsigned __int32 > bIKIgnoreSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAttackTargetWhenLaunched ()
 
BitFieldValue< bool, unsigned __int32 > bCanOpenLockedDoors ()
 
BitFieldValue< bool, unsigned __int32 > bUseColorization ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByStrutures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingCorpses ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontRequireSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsFishingOnSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeOrdered ()
 
BitFieldValue< bool, unsigned __int32 > bOverridePlatformStructureLimit ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeAttackHarvetUsableComponents ()
 
BitFieldValue< bool, unsigned __int32 > bPlatformSaddleIgnoreRotDotCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseInteprolatedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarnivore ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInWater ()
 
BitFieldValue< bool, unsigned __int32 > bUsesGender ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestNonUsableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedWandering ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedMating ()
 
BitFieldValue< bool, unsigned __int32 > bCollectVictimItems ()
 
BitFieldValue< bool, unsigned __int32 > bServerInitializedDino ()
 
BitFieldValue< bool, unsigned __int32 > bNPCSpawnerOverrideLevel ()
 
BitFieldValue< bool, unsigned __int32 > bHasMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > NPCSpawnerAddLevelOffsetBeforeMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bTamingHasFood ()
 
BitFieldValue< bool, unsigned __int32 > bDontWander ()
 
BitFieldValue< bool, unsigned __int32 > bAnimIsMoving ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBasingWhenUntamed ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysAllowBasing ()
 
BitFieldValue< bool, unsigned __int32 > bChargingRequiresWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseRootLocSwimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseLowQualityAnimationTick ()
 
BitFieldValue< bool, unsigned __int32 > bDisplaySummonedNotification ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayKilledNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetAttackWeight ()
 
BitFieldValue< bool, unsigned __int32 > bServerForceUpdateDinoGameplayMeshNearPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeapons ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeaponsOnReequip ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDeathAutoGrab ()
 
BitFieldValue< bool, unsigned __int32 > bSupportWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoUnstasisDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bDebugBaby ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysUpdateAimOffsetInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > WildAmbientHarvestingAnimationServerTickPose ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSleepingTame ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvest ()
 
BitFieldValue< bool, unsigned __int32 > bSimulatedNetLandCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bRefreshedColorization ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsDud ()
 
BitFieldValue< bool, unsigned __int32 > bWasChargingBlocked ()
 
BitFieldValue< bool, unsigned __int32 > bWasRidingFalling ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedForReplicatedBasing ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasTamed ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerPreventRiderAutoFly ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFlyerLandedRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerFlyingRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerCapsuleExpansion ()
 
BitFieldValue< bool, unsigned __int32 > bIncludeCarryWeightOfBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerfectTame ()
 
BitFieldValue< bool, unsigned __int32 > bCanHaveBaby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBabyGestation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUnalignedDinoBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideLevelMusicIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bReachedMaxStructures ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bBonesHidden ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedAttachement ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontAutoLandOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bIsBaby ()
 
BitFieldValue< bool, unsigned __int32 > bWasBaby ()
 
BitFieldValue< bool, unsigned __int32 > bCanUnclaimTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildDinoEquipment ()
 
BitFieldValue< bool, unsigned __int32 > bUseTamedVisibleComponents ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseGang ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEggBoosted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPassengerSeats ()
 
BitFieldValue< bool, unsigned __int32 > bAddPassengerSeatMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseSaddlePassengerSeatsWhenAvailable ()
 
BitFieldValue< bool, unsigned __int32 > bScaleInsulationByMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryOnlyAllowCraftingWhenWandering ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildRandomScale ()
 
BitFieldValue< bool, unsigned __int32 > bHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bIsHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingSlowFallingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bWildProduceEggDynamically ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWakingTameFeeding ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisablingTaming ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowRidingInCaves ()
 
BitFieldValue< bool, unsigned __int32 > bScaleExtraRunningSpeedModifier ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCrosshairAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCrosshairColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetCrosshairLocation ()
 
BitFieldValue< bool, unsigned __int32 > bCenterOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bClampOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bUseFixedSpawnLevel ()
 
BitFieldValue< bool, unsigned __int32 > bTreatCrouchInputAsAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderUnboardLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderUnboardDirection ()
 
BitFieldValue< bool, unsigned __int32 > bUniqueDino ()
 
BitFieldValue< bool, unsigned __int32 > bModifyBasedCamera ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32 > bHideAncestorsButton ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoTooltipCustomProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDisplayTamedMessage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTamingDescriptionLabel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanMountOnCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderSocket ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShowTamingPanel ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByAllStationaryObjects ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChargingModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRepIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOrderAllowed ()
 
BitFieldValue< bool, unsigned __int32 > bPassengerDinosUsePassengerAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPassengerAnimOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideRotationOnCarriedCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAdvancedCarryRelease ()
 
BitFieldValue< bool, unsigned __int32 > bForceCarriedPlayerToCheckForWalls ()
 
BitFieldValue< bool, unsigned __int32 > bClearRiderOnDinoImmobilized ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsBasedOnActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPUnstasisConsumeFood ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnDinoStartled ()
 
BitFieldValue< bool, unsigned __int32 > bSimulateRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideStencilAllianceForTarget ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHighQualityAIVolumeLedgeChecking ()
 
BitFieldValue< bool, unsigned __int32 > bDoHighQualityLedgeChecking ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyDoStepDamageWhenRunning ()
 
BitFieldValue< bool, unsigned __int32 > bShouldNotifyClientWhenLanded ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlatformSaddleMultiFloors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlayerMountedCarryingDinoAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRotationRateModifier ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageFoliageOnly ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUntamedRun ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTogglingPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWaterSurfaceExtraJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseVelocityForRequestedMoveIfStuck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageWithoutRunning ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNonFoliageFeetSocketsOnly ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontBeBlockedByPawnMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUseExtendedUnstasisCheck ()
 
BitFieldValue< bool, unsigned __int32 > bTickedStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDinoAutoConsumeInventoryFood ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoCharacterStatusComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bIsRaidDino ()
 
BitFieldValue< bool, unsigned __int32 > bWildIgnoredByAutoTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowTargetingNeutralStructures ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bForceWildDeathInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTakePassenger ()
 
BitFieldValue< bool, unsigned __int32 > bIsManualFoodEat ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayAttackingMusic ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreRagdollHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsVehicle ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bTakingOff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMating ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowBackwardsFlight ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowStrafing ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingLiveUnriddenDinos ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedForceCreateInventory ()
 
BitFieldValue< bool, unsigned __int32 > bLocalForceNearbySkelMeshUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDisableEnemyTargetingMaxDeltaZ ()
 
BitFieldValue< bool, unsigned __int32 > bIsBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIAllowSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIToggleSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bLocalPrimaryAttackPressed ()
 
BitFieldValue< bool, unsigned __int32 > bRepeatPrimaryAttack ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUploading ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHibernation ()
 
BitFieldValue< bool, unsigned __int32 > bRiderMovementLocked ()
 
BitFieldValue< bool, unsigned __int32 > bTameTimerSet ()
 
BitFieldValue< bool, unsigned __int32 > bNeutered ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllWhistles ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoHarvestAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingWeightsArray ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestDamage ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoPostBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontGainImpulseOnSubmerged ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanAutodrag ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanDragCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDraggingWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bSingleplayerFreezePhysicsWhenNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsSingleplayer ()
 
BitFieldValue< bool, unsigned __int32 > bIsCloneDino ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedAnimLerp ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWanderingUnderWater ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowFollowTamedTarget ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageSameTeamAndClass ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bIsInTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldCancelDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseLocalSpaceDesiredRotationWithRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDesiredRotationIsLocalSpace ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLandingClearRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsRobot ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_RotationRate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_MaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnStartLandingNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsClearingRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttackForceWalkDistanceMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerFrameTicking ()
 
BitFieldValue< bool, unsigned __int32 > bHadStaticBase ()
 
BitFieldValue< bool, unsigned __int32 > bNoKillXP ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllyLook ()
 
BitFieldValue< bool, unsigned __int32 > bBabyInitiallyUnclaimed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bLastAnyLegOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressWakingTameMessage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerLanding ()
 
BitFieldValue< bool, unsigned __int32 > bHasDied ()
 
BitFieldValue< bool, unsigned __int32 > bHasPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bDisableCollisionWithDinosWhenFlying ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWildTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bIsTrapTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestroyOnRapidDeath ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallingBumpCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyingDino ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowClaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintExtraBabyScale ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNeuter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetDragSocketName ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetDragSocketDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetLookOffsetSocketName ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverythingIncludingSameTeamInPVE ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePhysicalFootSurfaceTrace ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPassiveFlee ()
 
BitFieldValue< bool, unsigned __int32 > bDidAllowTickingTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTargetConscious ()
 
BitFieldValue< bool, unsigned __int32 > bBPManagedFPVViewLocationNoRider ()
 
BitFieldValue< bool, unsigned __int32 > bHideSaddleInFPV ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCloning ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasisOnDedi ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFloor ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFalling ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowCarryWaterDinos ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_AllowWalkableSlopeOverride ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CanFly ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideBasedCharactersCameraInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideFloatingHUDLocation ()
 
BitFieldValue< bool, unsigned __int32 > bInterceptPlayerEmotes ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ShouldPreventBasedCharactersCameraInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bRidingIsSeperateUnstasisCaster ()
 
BitFieldValue< bool, unsigned __int32 > bIsOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > DisableCameraShakes ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideCarriedCharacterTransform ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnBasedPawnNotifies ()
 
BitFieldValue< bool, unsigned __int32 > bUsesWaterWalking ()
 
BitFieldValue< bool, unsigned __int32 > bHasInvisiableSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildDinoMapMultipliers ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreFlierRidingRestrictions ()
 
BitFieldValue< bool, unsigned __int32 > bRotatingUpdatesDinoIK ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideRiderCameraCollisionSweep ()
 
BitFieldValue< bool, unsigned __int32 > bDrawHealthBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseShoulderMountedLaunch ()
 
BitFieldValue< bool, unsigned __int32 > bUsePreciseLaunching ()
 
BitFieldValue< bool, unsigned __int32 > bDidSetupTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIncrementedNumDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInvalidTameVersion ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPvECarry ()
 
BitFieldValue< bool, unsigned __int32 > bUnderwaterMating ()
 
BitFieldValue< bool, unsigned __int32 > bBabyPreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMountStateChanged ()
 
BitFieldValue< bool, unsigned __int32 > bHandleUseButtonPressBP ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowBackwardsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBackwardsWalking ()
 
BitFieldValue< bool, unsigned __int32 > bSupplyPlayerMountedCarryAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowMountedCarryRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanLatch ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatched ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatchedDownward ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatching ()
 
BitFieldValue< bool, unsigned __int32 > bRotateToFaceLatchingObject ()
 
BitFieldValue< bool, unsigned __int32 > bLimitRiderYawOnLatched ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMountedWeaponry ()
 
BitFieldValue< bool, unsigned __int32 > bKeepAffinityOnDamageRecievedWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFedWakingTameEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderDrawCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUDWithoutRecentlyRendered ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bCanTargetVehicles ()
 
BitFieldValue< bool, unsigned __int32 > bRidingRequiresTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDeathNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseCustomHealthBarColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnUpdateMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptTurnInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptMoveInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowCarryCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnEndCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyMateBoostChanged ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowBackwardsMovementWithNoRider ()
 
BitFieldValue< bool, unsigned __int32 > bIsCorrupted ()
 
BitFieldValue< bool, unsigned __int32 > bIsHordeDino ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideHealthBarOffset ()
 
BitFieldValue< bool, unsigned __int32 > bDropWildEggsWithoutMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > bIsTemporaryMissionDino ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildRunningWithoutTarget ()
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
void OnDinoStartled (UAnimMontage *StartledAnimPlayed, bool bFromAIController)
 
float GetXPMultiplier ()
 
bool IsBossDino ()
 
bool UseHighQualityMovement ()
 
bool AllowPushOthers ()
 
FVectorGetActorCenterTraceLocation (FVector *result)
 
void CheckAndHandleBasedPlayersBeingPushedThroughWalls ()
 
void Tick (float DeltaSeconds)
 
void PlayHardEndChargingShake_Implementation ()
 
void SetForcedAggro (ITargetableInterface *Targetable, float AggroAmount, float ForcedAggroTime)
 
void BPSetForcedAggro (AActor *TargetableActor, float AggroAmount, float ForcedAggroTime)
 
float GetAttackRangeOffset ()
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void AutoDrag ()
 
bool CanRide (AShooterCharacter *byPawn, char *bOutHasSaddle, char *bOutCanRideOtherThanSaddle, bool bDontCheckDistance)
 
bool CanCryo (AShooterPlayerController *ForPC)
 
void Stasis ()
 
void Unstasis ()
 
void HandleUnstasised (bool bWasFromHibernation)
 
bool IsRemoteDino ()
 
bool IsValidUnStasisCaster ()
 
void PostInitializeComponents ()
 
void PostInitProperties ()
 
void RegisterAllComponents ()
 
int GetRandomBaseLevel ()
 
bool AllowZoneAutoKill ()
 
void StopActiveState (bool bShouldResetAttackIndex)
 
bool DoAttack (int AttackIndex, bool bSetCurrentAttack, bool bInterruptCurrentAttack)
 
bool CancelCurrentAttack (bool bStopCurrentAttackAnim, float AttackAnimBlendOutTime)
 
void ApplyRidingAttackExtraVelocity ()
 
bool HasReachedDestination (FVector *Goal)
 
bool IsDamageOccludedByStructures (AActor *DamageCauser)
 
bool DisableHarvesting ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanAttack (int AttackIndex)
 
bool IsAttacking ()
 
void PlayAttackAnimationOfAnimationArray (int AnimationIndex, TArray< UAnimMontage * > attackAnimations)
 
void PlayWeightedAttackAnimation ()
 
bool IsCurrentlyPlayingAttackAnimation ()
 
bool IsWakingTame ()
 
void OnDinoCheat (FName CheatName, bool bSetValue, float Value)
 
bool AddToMeleeSwingHurtList (AActor *AnActor)
 
bool ShouldDealDamage (AActor *TestActor)
 
void DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse)
 
bool CanCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool AllowCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool CarryCharacter (APrimalCharacter *character, bool byPassCanCarryCheck)
 
void ClearCarriedCharacter (bool fromCarriedCharacter, bool bCancelAnyCarryBuffs)
 
void OnRep_bIsCharging ()
 
void ClearPassengers ()
 
bool AddPassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace)
 
void RemovePassenger (APrimalCharacter *Character, bool bFromCharacter, bool bFromPlayerController)
 
bool CheckLocalPassengers ()
 
bool IsPassengerSeatAvailable (int PassengerSeatIndex)
 
int GetNumAvailablePassengerSeats (bool bOnlyManualPassengerSeats)
 
bool CanTakePassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos, bool bSkipLineTrace)
 
int GetNumPassengerSeats (bool bOnlyManualPassengerSeats)
 
FSaddlePassengerSeatDefinitionGetPassengerSeatDefinition (char SeatIndex)
 
void OnRep_PassengerPerSeat ()
 
void OnRep_bIsFlying ()
 
void ServerToggleCharging_Implementation ()
 
void StartCharging (bool bForce)
 
void PlayChargingAnim ()
 
void EndCharging (bool bForce)
 
bool AllowHurtAnimation ()
 
void SetRider (AShooterCharacter *aRider)
 
void OnRep_Rider ()
 
void OnRep_CarriedCharacter ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void ForceUpdateColorSets_Implementation (int ColorRegion, int ColorSet)
 
void MulticastUpdateAllColorSets_Implementation (int Color0, int Color1, int Color2, int Color3, int Color4, int Color5)
 
FStringGetDescriptiveName (FString *result)
 
FStringGetShortName (FString *result)
 
FStringGetCurrentDinoName (FString *result, APlayerController *ForPC)
 
void ForceClearRider ()
 
bool CanClearRider ()
 
void ClearRider (bool FromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection, bool bForceEvenIfBuffPreventsClear)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
FStringGetEntryString (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
UObjectGetObjectW ()
 
FStringGetEntryDescription (FString *result)
 
UTextureGetDinoEntryIcon ()
 
void DrawHUD (AShooterHUD *HUD)
 
bool CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures)
 
bool TamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget)
 
void ServerSleepingTick ()
 
float GetAffinityIncreaseForFoodItem (UPrimalItem *foodItem)
 
void ServerTamedTick ()
 
UPrimalItemGetBestInventoryFoodItem (float *FoodIncrease, bool bLookForAffinity, bool bFoodItemRequiresLivePlayerCharacter, UPrimalItem **foundFoodItem, bool bLookForWorstFood)
 
AShooterCharacterConsumeInventoryFoodItem (UPrimalItem *foodItem, float *AffinityIncrease, bool bDontDecrementItem, float *FoodIncrease, float FoodAmountMultiplier, bool bConsumeEntireStack)
 
AShooterCharacterFindFirstFoodItemPlayerCharacter ()
 
int GetFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
TSubclassOf< UPrimalItem > * GetFirstAffinityFoodItemClass (TSubclassOf< UPrimalItem > *result)
 
int GetExtraFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
void ServerClearRider_Implementation (int OverrideUnboardDirection)
 
void ElevateDinoBP (float Val)
 
void OnElevateDino (float Val)
 
void LowerDinoBP (float Val)
 
void OnLowerDino (float Val)
 
void BrakeDinoBP (float Val)
 
void OnBrake ()
 
void OffBrake ()
 
void ServerRequestBraking_Implementation (bool bWantsToBrake)
 
void OnStartFire (bool bFromGamepadRight)
 
void OnStopFire (bool bFromGamepadRight)
 
void OnStartTargeting (bool bFromGamepadLeft)
 
void OnControllerInitiatedAttack (int AttackIndex)
 
void UpdateAttackTargets ()
 
bool IsMovementTethered ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *Attacker)
 
float GetApproachRadius ()
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
bool GetClosestTargetOverride (FVector *attackPos, FVector *targetPos)
 
void ExportDino (APlayerController *ForPC)
 
void ServerUpdateAttackTargets_Implementation (AActor *AttackTarget, FVector AttackLocation)
 
void GetAttackTargets (AActor **attackActor, FVector *attackLoc)
 
void ServerRequestAttack_Implementation (int attackIndex)
 
void OnPrimalCharacterSleeped ()
 
void UnPossessed ()
 
FRotatorProcessRootRotAndLoc (FRotator *result, float DeltaTime, FVector *RootLocOffset, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, float CurrentAimBlending, FRotator *TargetAimRot, float *RootRot)
 
FRotatorGetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FRotatorGetAimOffsetsTransform (FRotator *result, float DeltaTime, FTransform *RootRotOffsetTransform, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FRotatorGetCurrentAimOffsetsRotation (FRotator *result)
 
float GetRootYawSpeed (float DeltaTime)
 
void TempDampenInputAcceleration ()
 
bool ModifyInputAcceleration (FVector *InputAcceleration)
 
float GetMaxSpeedModifier ()
 
bool IsInTekShield ()
 
float GetSpeedModifier ()
 
TArray< AActor * > * GetDinoPlatformCollisionIgnoreActors (TArray< AActor * > *result)
 
float GetRotationRateModifier ()
 
bool IsFleeing ()
 
void FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
void TurnInput (float Val)
 
void SetCurrentAttackIndex (char index)
 
void ResetCurrentAttackIndex ()
 
int BPGetCurrentAttackIndex ()
 
bool GetCurrentAttackInfo (int *AttackIndex, FDinoAttackInfo *AttackInfo)
 
bool BPHasCurrentAttack ()
 
char GetWiegthedAttack (float distance, float attackRangeOffset, AActor *OtherTarget)
 
void FireProjectileLocal (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void DinoFireProjectileEx_Implementation (TSubclassOf< AShooterProjectile > ProjectileClass, FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage, bool bAddDinoVelocityToProjectile, float OverrideInitialSpeed, float OverrideMaxSpeed, float ExtraDirectDamageMultiplier, float ExtraExplosionDamageMultiplier, bool spawnOnOwningClient)
 
void FireMultipleProjectilesEx_Implementation (TSubclassOf< AShooterProjectile > ProjectileClass, TArray< FVector > *Locations, TArray< FVector > *Directions, bool bAddPawnVelocityToProjectile, bool bScaleProjDamageByDinoDamage, USceneComponent *HomingTarget, FVector HomingTargetOffset, float OverrideInitialSpeed)
 
void FireProjectile_Implementation (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void ServerToClientsPlayAttackAnimation_Implementation (char AttackinfoIndex, char AnimationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
bool IsCurrentAttackStopsMovement ()
 
void ServerRequestToggleFlight_Implementation ()
 
void CalcCapsuleHalfHeight ()
 
void ClientStartLanding_Implementation (FVector loc)
 
void StartLanding (FVector OverrideLandingLocation)
 
bool IsLandingOnDino (FVector *loc)
 
void ServerInterruptLanding_Implementation ()
 
void InterruptLanding ()
 
void ClientInterruptLanding_Implementation ()
 
void ServerFinishedLanding_Implementation ()
 
void FinishedLanding ()
 
void ClientShouldNotifyLanded_Implementation ()
 
FVectorGetLandingLocation (FVector *result)
 
bool CanFly ()
 
bool HasBuffPreventingFlight ()
 
bool HasBuffPreventingClearRiderOnDinoImmobilized ()
 
void SetFlight (bool bFly, bool bCancelForceLand)
 
void KeepFlight (float ForDuration)
 
void KeepFlightTimer ()
 
void DidLand ()
 
void AddFlyerTakeOffImpulse ()
 
void OnStartJump ()
 
void OnStopJump ()
 
void ServerRequestWaterSurfaceJump_Implementation ()
 
bool IsUpdatingComponentTransforms (USceneComponent *InSceneComponent)
 
bool UseLowQualityMovementTick ()
 
bool UseLowQualityAnimationTick ()
 
bool UseLowQualityBehaviorTreeTick ()
 
void UpdateNetDynamicMusic ()
 
bool CanTame (AShooterPlayerController *ForPC, bool bIgnoreMaxTamedDinos)
 
void SetupTamed (bool bWasJustTamed)
 
void TameDino (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID, bool bPreventNameDialog, bool bSkipAddingTamedLevels, bool bSuppressNotifications)
 
void SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame)
 
void OnPrimalCharacterUnsleeped ()
 
bool IsValidForStatusUpdate ()
 
AActorGetOtherActorToIgnore ()
 
long double GetForceClaimTime ()
 
void UnclaimDino (bool bDestroyAI)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
bool SetTurretMode_Implementation (bool enabled)
 
void SetTurretModeMovementRestrictions (bool enabled)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ChangeActorTeam (int NewTeam)
 
void LinkedSupplyCrateDestroyed (APrimalStructureItemContainer_SupplyCrate *aCrate)
 
bool AllowNewEggAtLocation (FVector *AtLocation)
 
void SpawnEgg ()
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
void BeginPlay ()
 
void ForceRefreshTransform ()
 
void FlyerCheck ()
 
void AutoTame ()
 
void SetupColorization ()
 
void AssertColorNames ()
 
void ReassertColorization ()
 
TArray< unsigned char > * GetColorizationData (TArray< unsigned char > *result)
 
void SetColorizationData (TArray< unsigned char > *ColorData)
 
void ModifyFirstPersonCameraLocation (FVector *Loc, float DeltaTime)
 
void ServerRequestUseItemWithActor (APlayerController *ForPC, UObject *anItem, int AdditionalData)
 
void RefreshColorization (bool bForceRefresh)
 
bool CanTarget (ITargetableInterface *Victim)
 
int GetOriginalTargetingTeam ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
bool ShouldReplicateRotPitch ()
 
void NetUpdateDinoNameStrings_Implementation (FString *NewTamerString, FString *NewTamedName)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox)
 
void TargetingTeamChanged ()
 
void Destroyed ()
 
void DrawFloatingHUD (AShooterHUD *HUD)
 
void DrawDinoFloatingHUD (AShooterHUD *HUD, bool bDrawDinoOrderIcon)
 
bool IsNearFeed (AShooterPlayerState *ForPlayer)
 
void DeathHarvestingFadeOut_Implementation ()
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
FStringGetDinoDescriptiveName (FString *result)
 
TArray< FString > * GetDetailedDescription (TArray< FString > *result, FString *IndentPrefix)
 
void ServerGiveDefaultWeapon_Implementation ()
 
void ServerCallFollow_Implementation ()
 
void ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallStay_Implementation ()
 
void ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallLandFlyerOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallAggressive_Implementation ()
 
void ServerCallSetAggressive_Implementation ()
 
void ServerCallNeutral_Implementation ()
 
void ServerCallPassive_Implementation ()
 
void ServerCallAttackTarget_Implementation (AActor *TheTarget)
 
void ServerCallMoveTo_Implementation (FVector MoveToLoc)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
float GetCorpseLifespan ()
 
void UpdateMateBoost ()
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void SpawnDefaultController ()
 
bool AllowFallDamage (FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void UpdateIK ()
 
bool AllowIKFreeze ()
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset)
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool AllowPenetrationCheck (AActor *OtherActor)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool IsBasedOnActor (AActor *Other)
 
void LoadedFromSaveGame ()
 
float GetCorpseTargetingMultiplier ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void CaptureCharacterSnapshot (UPrimalItem *Item)
 
void ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose)
 
void TamedDinoUnstasisConsumeFood (long double ForceTimeSinceStasis)
 
AActorGetTamedFollowTarget ()
 
AActorGetTamedLandTarget ()
 
void ClearTamedLandTarget ()
 
void DinoKillerTransferItemsToInventory (UPrimalInventoryComponent *FromInventory)
 
bool FlyingUseHighQualityCollision ()
 
bool AllowWalkableSlopeOverride (UPrimitiveComponent *ForComponent)
 
float GetCarryingSocketYaw (bool RefreshBones)
 
void GetRidingCarryingIgnoreList (TArray< AActor * > *IgnoreList)
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void UpdateCarriedLocationAndRotation (float DeltaSeconds)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
void SetMountCharacter (APrimalCharacter *aCharacter)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void ClearMountCharacter (bool bFromMountCharacter)
 
bool CanMount (APrimalCharacter *aCharacter)
 
void UpdateNextAllowedMatingTime (long double fromTime)
 
void SetNextAllowedMatingTime (long double nextAllowedMatingTime)
 
void InitDownloadedTamedDino (AShooterPlayerController *TamerController, int AltTeam)
 
void NetUpdateDinoOwnerData_Implementation (FString *NewOwningPlayerName, int NewOwningPlayerID)
 
bool RemoteInventoryAllowViewing (APlayerController *ForPC)
 
bool ForceAllowBackwardsMovement ()
 
bool CanDragCharacter (APrimalCharacter *Character)
 
bool IsTaming ()
 
void UpdateWakingTame (float DeltaTime)
 
void FedWakingTameDino_Implementation ()
 
void AddStructure (APrimalStructure *Structure, FVector RelLoc, FRotator RelRot, FName BoneName)
 
void RemoveStructure (APrimalStructure *Structure)
 
void InitializeInvisiableSaddle ()
 
int FindSaddleStructure (APrimalStructure *Structure)
 
void OnRep_Saddle ()
 
void RemoveSaddleAttachment (FItemNetID Id)
 
void ServerUploadCharacter (AShooterPlayerController *UploadedBy)
 
UAnimMontage * GetPoopAnimation (bool bForcePoop)
 
void EmitPoop ()
 
void CheckForWildAmbientHarvesting ()
 
void OverrideRandomWanderLocation_Implementation (FVector *originalDestination, FVector *inVec)
 
bool OverrideFinalWanderLocation_Implementation (FVector *outVec)
 
void BPForceReachedDestination ()
 
bool AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
void OnPressProne ()
 
void OnReleaseProne ()
 
void OnPressReload ()
 
void OnPressCrouch ()
 
void OnReleaseCrouch ()
 
void DoDinoCrouch ()
 
void OnPressCrouchProneToggle ()
 
void OnReleaseCrouchProneToggle ()
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
void NotifyBumpedStructure (AActor *BumpedStructure)
 
void DoDeathHarvestingFadeOut ()
 
void StartRepair ()
 
void RepairCheckTimer ()
 
bool InitializeForReplicatedBasing ()
 
void AddBasedPawn (AActor *anPawn)
 
void RemoveBasedPawn (AActor *anPawn)
 
bool AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
void OnRep_bBonesHidden ()
 
void SetBabyAge (float TheAge)
 
void ApplyBoneModifiers (bool bForce, bool bForceOnDedicated)
 
void ApplyGestationBoneModifiers ()
 
float GetAttachedSoundPitchMultiplier ()
 
float GetAttachedSoundVolumeMultiplier ()
 
bool Poop (bool bForcePoop)
 
float GetBaseDragWeight ()
 
void ServerUpdateBabyAge (float overrideAgePercent)
 
void ServerUpdateGestation ()
 
float GetHealthPercentage ()
 
void UpdateMating ()
 
void DoMate (APrimalDinoCharacter *WithMate)
 
ADroppedItemCreateCloneFertilizedEgg (FVector AtLoc, FRotator AtRot, TSubclassOf< ADroppedItem > DroppedItemTemplateOverride)
 
FVectorGetInterpolatedLocation (FVector *result)
 
FVectorGetDinoVelocity (FVector *result)
 
void UpdateGang ()
 
bool WantsPerFrameSkeletalAnimationTicking ()
 
bool BPIsTamed ()
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType_Implementation (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
bool ShouldForceFlee ()
 
float GetGravityZScale ()
 
bool ForceAllowAccelerationRotationWhenFalling ()
 
bool ShouldDisableControllerDesiredRotation ()
 
bool AllowExtendedCraftingFunctionality ()
 
void ClearCharacterAIMovement ()
 
void UpdateTribeGroupRanks_Implementation (char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank)
 
FVectorGetFloatingHUDLocation (FVector *result)
 
void WasPushed (ACharacter *ByOtherCharacter)
 
float GetAIFollowStoppingDistanceMultiplier ()
 
float GetAIFollowStoppingDistanceOffset ()
 
FVectorGetSocketLocationTemp (FVector *result, FName SocketName)
 
void SetMovementAccelerationVector (FVector fVector)
 
bool GetForceTickPose ()
 
bool PlayedAnimationHasAttack ()
 
bool BPGetAttackOfPlayedAnimation (FDinoAttackInfo *OutAttackInfo)
 
bool ShouldAttackOfPlayedAnimationStopMovement ()
 
void SetPreventSaving (bool fPreventSaving)
 
void SetStasisComponentRadius (float StasisOverrideRadius)
 
void UpdateImprintingDetailsForController (AShooterPlayerController *controller)
 
void UpdateImprintingDetails_Implementation (FString *NewImprinterName, unsigned __int64 NewImprinterPlayerDataID)
 
void UpdateImprintingQuality_Implementation (float NewImprintingQuality)
 
void UpdateBabyCuddling_Implementation (long double NewBabyNextCuddleTime, char NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
TSubclassOf< UPrimalItem > * GetBabyCuddleFood (TSubclassOf< UPrimalItem > *result)
 
void IncrementImprintingQuality ()
 
void AddedImprintingQuality_Implementation (float Amount)
 
bool AllowWakingTame_Implementation (APlayerController *ForPC)
 
float GetBaseTargetingDesire (ITargetableInterface *Attacker)
 
bool BPAllowEquippingItemType_Implementation (EPrimalEquipmentType::Type equipmentType)
 
void UpdateUnstasisFlags ()
 
void UpdateStasisFlags ()
 
bool IsVehicle ()
 
void DestroyController ()
 
void PostNetReceiveLocationAndRotation ()
 
void ResetTakingOff ()
 
void RemoveFromMeleeSwingHurtList (AActor *AnActor)
 
void FireMultipleProjectiles_Implementation (TArray< FVector > *Locations, TArray< FVector > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
bool IsMissionDino ()
 
void CycleAttackWeightsForAttackAtIndex (int attackIndex)
 
void SetAnimWeightsForAttackAtIndex (int attackIndex, TArray< float > newWeights)
 
AShooterCharacterBPConsumeInventoryFoodItem (UPrimalItem *foodItem, bool bConsumeEntireStack)
 
void AddDinoReferenceInLatchingStructure (APrimalStructure *Structure)
 
void RemoveDinoReferenceFromLatchingStructure ()
 
bool HasTarget ()
 
UPrimalItemGiveSaddle (TSubclassOf< UPrimalItem > SaddleType, float Quality, float MinRandomQuality, bool bAutoEquip)
 
UPrimalItemGiveSaddleFromString (FString *BlueprintPath, float Quality, float MinRandomQuality, bool bAutoEquip)
 
void StartSurfaceCameraForPassengers (float yaw, float pitch, float roll)
 
void StartSurfaceCameraForPassenger (AShooterCharacter *Passenger, float yaw, float pitch, float roll, bool bInvertTurnInput)
 
TArray< APrimalCharacter * > * GetPassengers (TArray< APrimalCharacter * > *result)
 
void GetPassengersAndSeatIndexes (TArray< APrimalCharacter * > *Passengers, TArray< int > *Indexes)
 
int GetPassengersSeatIndex (APrimalCharacter *Passenger)
 
bool ShouldIgnoreMoveCombiningOverlap ()
 
bool AllowMountedWeaponry (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry)
 
void ModifyDesiredRotation (FRotator *InDesiredRotation)
 
void GiveDeathDossier ()
 
void ServerSetRiderMountedWeaponRotation_Implementation (FRotator InVal)
 
void DoNeuter_Implementation ()
 
float BPModifyHarvestingQuantity_Implementation (float originalQuantity, TSubclassOf< UPrimalItem > resourceSelected)
 
float BPModifyHarvestDamage_Implementation (UPrimalHarvestingComponent *harvestComponent, float inDamage)
 
bool OverrideForcePreventExitingWater ()
 
APrimalStructureExplosiveGetAttachedExplosive ()
 
void OnStopTargeting (bool bFromGamepadLeft)
 
void SetDynamicMusic (USoundBase *newMusic)
 
FLinearColorGetDinoColor (FLinearColor *result, int ColorRegionIndex)
 
FLinearColorGetColorForColorizationRegion (FLinearColor *result, int ColorRegionIndex, int ColorIndexOverride)
 
bool SpecialActorWantsPerFrameTicking ()
 
int IsActorTickAllowed ()
 
void IncrementNumTamedDinos ()
 
UAnimMontage * GetDinoLevelUpAnimation_Implementation ()
 
bool ShouldStillAllowRequestedMoveAcceleration ()
 
bool AreSpawnerSublevelsLoaded ()
 
void SetLastMovementDesiredRotation (FRotator *InRotation)
 
USoundBase * GetDinoTameSound_Implementation ()
 
bool AllowTickPhysics ()
 
void CheckForTamedFoodConsumption (int Steps)
 
long double GetDinoDeathTime ()
 
bool ShouldIgnoreHitResult (UWorld *InWorld, FHitResult *TestHit, FVector *MovementDirDenormalized)
 
bool WalkingAllowCheckFloor (FVector *DeltaWalk)
 
bool WalkingAllowCheckFall (FVector *DeltaWalk)
 
float GetGestationTimeRemaining ()
 
int GetTamedDinoCountCost ()
 
void ClearAllSaddleStructures ()
 
bool IsReadyToUpload (UWorld *theWorld)
 
void ImprintOnPlayerTarget (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit)
 
bool IsImprintPlayer (AShooterCharacter *ForChar)
 
void SetImprintPlayer (AShooterCharacter *ForChar)
 
void BPNotifyNameEditText (AShooterPlayerController *ForPC)
 
void SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, FSaddlePassengerSeatDefinition *SeatDefinition)
 
void ClearRidingDinoAsPassenger (bool bFromDino)
 
APrimalCharacterGetPassengerPerSeat (int SeatIndex)
 
void SetLastAttackTimeForAttack (int AttackIndex, long double NewTime)
 
int GetSeatIndexForPassenger (APrimalCharacter *PassengerChar)
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
void PrepareForSaving ()
 
void FinalLoadedFromSaveGame ()
 
void RefreshBabyScaling ()
 
FStringGetDebugInfoString (FString *result)
 
void GetDinoIDs (int *OutDinoID1, int *OutDinoID2)
 
void GetDinoIDsAsStrings (FString *OutDinoID1, FString *OutDinoID2)
 
bool IsDeprecated ()
 
void DeferredDeprecationCheck ()
 
bool IsActiveEventDino ()
 
bool GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, APrimalCharacter *OriginalChar, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
bool ShouldForceDedicatedMovementTickEveryFrame ()
 
bool ShouldShowDinoTooltip (AShooterHUD *HUD)
 
void OverrideBasedCharactersCameraInterpSpeed (APrimalCharacter *ForBasedChar, const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed)
 
bool ShouldDisableBasedCharactersCameraInterpolation (APrimalCharacter *ForBasedChar)
 
bool CanDinoAttackTargetsWithoutRider ()
 
void ClearControlInputVector ()
 
void CopyPaintingComponentFrom (APrimalDinoCharacter *Other)
 
void PerformanceThrottledTick_Implementation ()
 
void OnVersionChange (bool *doDestroy)
 
bool BPIsValidUnStasisCaster ()
 
void AddedImprintingQuality (float Amount)
 
bool AllowWakingTame (APlayerController *ForPC)
 
void AnimNotifyMountedDino ()
 
float BlueprintAdjustOutputDamage (int AttackIndex, float OriginalDamageAmount, AActor *HitActor, TSubclassOf< UDamageType > *OutDamageType, float *OutDamageImpulse)
 
bool BlueprintCanAttack (int AttackIndex, float distance, float attackRangeOffset, AActor *OtherTarget)
 
bool BlueprintCanRiderAttack (int AttackIndex)
 
void BlueprintDrawFloatingHUD (AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
float BlueprintExtraBabyScaling ()
 
float BlueprintGetAttackWeight (int AttackIndex, float inputWeight, float distance, float attackRangeOffset, AActor *OtherTarget)
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
bool BlueprintOverrideWantsToRun (bool bInputWantsToRun)
 
void BlueprintPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void BlueprintTamedTick ()
 
bool BP_AllowWalkableSlopeOverride (UPrimitiveComponent *ForComponent)
 
bool BP_CanFly ()
 
float BP_GetCustomModifier_MaxSpeed ()
 
float BP_GetCustomModifier_RotationRate ()
 
bool BP_InterceptMoveForward (float axisValue)
 
bool BP_InterceptMoveRight (float axisValue)
 
bool BP_InterceptTurnInput (float axisValue)
 
void BP_OnBasedPawnAddedNotify (AActor *AddedActor)
 
void BP_OnBasedPawnRemovedNotify (AActor *RemovedActor)
 
void BP_OnLandingInterruptedNotify ()
 
void BP_OnPostNetReplication (FVector ReplicatedLoc, FRotator ReplicatedRot)
 
void BP_OnRiderChangeWeapons (AShooterCharacter *theRider, UPrimalItem *newWeapon)
 
void BP_OnStartLandFailed (int ReasonIndex)
 
void BP_OnStartLandingNotify ()
 
void BP_OnTamedOrderReceived (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget, bool orderNotExecuted)
 
void BP_OnTargetedByTamedOrder (APrimalCharacter *OrderingCharacter, APrimalDinoCharacter *AttackingDino, bool bForced)
 
void BP_OverrideBasedCharactersCameraInterpSpeed (APrimalCharacter *ForBasedChar, const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed)
 
bool BP_OverrideCarriedCharacterTransform (APrimalCharacter *ForCarriedChar)
 
FStringBP_OverrideDinoName (FString *result, FString *CurrentDinoName, APlayerController *ForPC)
 
FHitResultBP_OverrideRiderCameraCollisionSweep (FHitResult *result, FVector *SweepStart, FVector *SweepEnd)
 
bool BP_PreventCarrying ()
 
bool BP_PreventCarryingByCharacter (APrimalCharacter *ByCarrier)
 
bool BP_ShouldDisableBasedCharactersCameraInterpolation (APrimalCharacter *ForBasedChar)
 
int BPAdjustAttackIndex (int attackIndex)
 
bool BPAllowCarryCharacter (APrimalCharacter *checkCharacter)
 
bool BPAllowClaiming (AShooterPlayerController *forPlayer)
 
bool BPAllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
void BPBecomeAdult ()
 
void BPBecomeBaby ()
 
bool BPCanAutodrag (APrimalCharacter *characterToDrag)
 
bool BPCanCryo (AShooterPlayerController *ForPC)
 
bool BPCanDragCharacter (APrimalCharacter *Character)
 
bool BPCanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool bForceTrigger)
 
bool BPCanMountOnCharacter (APrimalCharacter *character)
 
bool BPCanTakePassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos)
 
bool BPCanTargetCorpse ()
 
FVectorBPChargingModifyInputAcceleration (FVector *result, FVector inputAcceleration)
 
float BPClampMaxHarvestHealth ()
 
bool BPDesiredRotationIsLocalSpace ()
 
void BPDidClearCarriedCharacter (APrimalCharacter *PreviousCarriedCharacter)
 
void BPDidSetCarriedCharacter (APrimalCharacter *PreviousCarriedCharacter)
 
void BPDinoARKDownloadedBegin ()
 
void BPDinoARKDownloadedEnd ()
 
void BPDinoPostBeginPlay ()
 
void BPDinoPrepareForARKUploading ()
 
bool BPDinoTooltipCustomTamingProgressBar (bool *overrideTamingProgressBarIfActive, float *progressPercent, FString *Label)
 
bool BPDinoTooltipCustomTorpidityProgressBar (bool *overrideTorpidityProgressBarIfActive, float *progressPercent, FString *Label)
 
bool BPDisplayTamedMessage ()
 
void BPDoAttack (int AttackIndex)
 
void BPDoHarvestAttack (int harvestIndex)
 
void BPDrawToRiderHUD (AShooterHUD *HUD)
 
void BPFedWakingTameEvent (APlayerController *ForPC)
 
bool BPForceTurretFastTargeting ()
 
float BPGetCrosshairAlpha ()
 
FLinearColorBPGetCrosshairColor (FLinearColor *result)
 
void BPGetCrosshairLocation (float CanvasClipX, float CanvasClipY, float *OutX, float *OutY)
 
FNameBPGetDragSocketDinoName (FName *result, APrimalDinoCharacter *aGrabbedDino)
 
FNameBPGetDragSocketName (FName *result, APrimalCharacter *DraggingChar)
 
FVectorBPGetHealthBarColor (FVector *result)
 
FNameBPGetLookOffsetSocketName (FName *result, APrimalCharacter *ForPrimalChar)
 
FNameBPGetRiderSocket (FName *result)
 
FVectorBPGetRiderUnboardDirection (FVector *result, APrimalCharacter *RidingCharacter)
 
FVectorBPGetRiderUnboardLocation (FVector *result, APrimalCharacter *RidingCharacter)
 
bool BPHandleControllerInitiatedAttack (int AttackIndex)
 
bool BPHandleOnStopFire ()
 
bool BPHandleOnStopTargeting ()
 
bool BPHandleUseButtonPress (AShooterPlayerController *RiderController)
 
bool BPIsBasedOnActor (AActor *Other)
 
void BPKilledSomethingEvent (APrimalCharacter *killedTarget)
 
FRotatorBPModifyAimOffsetNoTarget (FRotator *result, FRotator *Aim)
 
FVectorBPModifyAimOffsetTargetLocation (FVector *result, FVector *AimTargetLocation)
 
bool BPModifyDesiredRotation (FRotator *InDesiredRotation, FRotator *OutDesiredRotation)
 
float BPModifyHarvestingQuantity (float originalQuantity, TSubclassOf< UPrimalItem > resourceSelected)
 
void BPModifyHarvestingWeightsArray (TArray< float > *resourceWeightsIn, TArray< UPrimalItem * > *resourceItems, TArray< float > *resourceWeightsOut)
 
void BPNotifyAddPassenger (APrimalCharacter *PassengerChar, int SeatIndex)
 
void BPNotifyBabyAgeIncrement (float PreviousAge, float NewAge)
 
void BPNotifyCarriedDinoBabyAgeIncrement (APrimalDinoCharacter *AgingCarriedDino, float PreviousAge, float NewAge)
 
void BPNotifyClaimed ()
 
void BPNotifyClearPassenger (APrimalCharacter *PassengerChar, int SeatIndex)
 
void BPNotifyClearRider (AShooterCharacter *RiderClearing)
 
void BPNotifyIfPassengerLaunchShoulderMount (APrimalCharacter *launchedCharacter)
 
void BPNotifyMateBoostChanged ()
 
void BPNotifySetRider (AShooterCharacter *RiderSetting)
 
void BPNotifyStructurePlacedNearby (APrimalStructure *NewStructure)
 
void BPNotifyWildHarvestAttack (int harvestIndex)
 
void BPOnClearMountedDino ()
 
void BPOnDinoCheat (FName CheatName, bool bSetValue, float Value)
 
void BPOnDinoStartled (UAnimMontage *StartledAnimPlayed, bool bFromAIController)
 
void BPOnEndCharging ()
 
void BPOnRefreshColorization (TArray< FLinearColor > *Colors)
 
void BPOnRepIsCharging ()
 
void BPOnSetFlight (bool bFly)
 
void BPOnSetMountedDino ()
 
bool BPOnStartJump ()
 
bool BPOnStopJump ()
 
void BPOnTamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget, bool orderNotExecuted)
 
void BPOrderedMoveToLoc (FVector *DestLoc)
 
FVectorBPOverrideFloatingHUDLocation (FVector *result)
 
int BPOverrideGetAttackAnimationIndex (int AttackIndex, TArray< UAnimMontage * > *AnimationArray)
 
float BPOverrideHealthBarOffset (APlayerController *forPC)
 
bool BPOverrideMoveToOrder (FVector MoveToLocation, AShooterCharacter *OrderingPlayer)
 
FStringBPOverrideTamingDescriptionLabel (FString *result, FSlateColor *TextColor)
 
bool BPPreventOrderAllowed (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget, bool orderNotExecuted)
 
bool BPPreventRiding (AShooterCharacter *byPawn, bool bDontCheckDistance)
 
void BPSentKilledNotification (AShooterPlayerController *ToPC)
 
void BPSetupTamed (bool bWasJustTamed)
 
bool BPShouldCancelDoAttack (int AttackIndex)
 
bool BPShouldForceFlee ()
 
bool BPShowTamingPanel (bool currentVisibility)
 
void BPTamedConsumeFoodItem (UPrimalItem *foodItem)
 
void BPUnsetupDinoTameable ()
 
float BPUnstasisConsumeFood (float FoodNeeded)
 
void BPUntamedConsumeFoodItem (UPrimalItem *foodItem)
 
void BSetupDinoTameable ()
 
void ClientInterruptLanding ()
 
void ClientShouldNotifyLanded ()
 
void ClientStartLanding (FVector landingLoc)
 
void DinoFireProjectileEx (TSubclassOf< AShooterProjectile > ProjectileClass, FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage, bool bAddDinoVelocityToProjectile, float OverrideInitialSpeed, float OverrideMaxSpeed, float ExtraDirectDamageMultiplier, float ExtraExplosionDamageMultiplier, bool spawnOnOwningClient)
 
void DinoShoulderMountedLaunch (FVector launchDir, AShooterCharacter *throwingCharacter)
 
void DoNeuter ()
 
float DoOverrideMountedAirControl (float AirControlIn)
 
void FedWakingTameDino ()
 
void FireMultipleProjectiles (TArray< FVector > *Locations, TArray< FVector > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
void FireProjectile (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void ForceUpdateColorSets (int ColorRegion, int ColorSet)
 
UAnimMontage * GetDinoLevelUpAnimation ()
 
USoundBase * GetDinoTameSound ()
 
FNameGetSocketForMeleeTraceForHitBlockers (FName *result, int AttackIndex)
 
void HandleMountedDinoAction (AShooterPlayerController *PC)
 
bool InterceptMountedOnPlayerEmoteAnim (UAnimMontage *EmoteAnim)
 
bool InterceptRiderEmoteAnim (UAnimMontage *EmoteAnim)
 
void InterruptLatching ()
 
void NetUpdateDinoNameStrings (FString *NewTamerString, FString *NewTamedName)
 
void NetUpdateDinoOwnerData (FString *NewOwningPlayerName, int NewOwningPlayerID)
 
void OnUpdateMountedDinoMeshHiding (bool bshouldBeVisible)
 
bool OverrideFinalWanderLocation (FVector *outVec)
 
void OverrideRandomWanderLocation (FVector *originalDestination, FVector *inVec)
 
void PlayHardEndChargingShake ()
 
void RidingTick (float DeltaSeconds)
 
void ServerClearRider (int OverrideUnboardDirection)
 
void ServerFinishedLanding ()
 
void ServerInterruptLanding ()
 
void ServerRequestAttack (int attackIndex)
 
void ServerRequestBraking (bool bWantsToBrake)
 
void ServerRequestToggleFlight ()
 
void ServerRequestWaterSurfaceJump ()
 
void ServerSetRiderMountedWeaponRotation (FRotator InVal)
 
void ServerToClientsPlayAttackAnimation (char AttackinfoIndex, char animationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
void ServerToggleCharging ()
 
void ServerUpdateAttackTargets (AActor *AttackTarget, FVector AttackLocation)
 
bool SetTurretMode (bool enabled)
 
void UpdateBabyCuddling (long double NewBabyNextCuddleTime, char NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
void UpdateImprintingDetails (FString *NewImprinterName, unsigned __int64 NewImprinterPlayerDataID)
 
void UpdateImprintingQuality (float NewImprintingQuality)
 
void UpdateTribeGroupRanks (char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank)
 
void GetDinoData (FARKDinoData *OutDinoData)
 
FStringGetColorSetInidcesAsString (FString *result)
 
TArray< FName > * GetColorSetNamesAsArray (TArray< FName > *result)
 
- Public Member Functions inherited from APrimalCharacter
TSubclassOf< UPrimalHarvestingComponent > & DeathHarvestingComponentField ()
 
UPrimalHarvestingComponentMyDeathHarvestingComponentField ()
 
FVectorOldLocationField ()
 
FRotatorOldRotationField ()
 
float & EffectorInterpSpeedField ()
 
float & HalfLegLengthField ()
 
float & TwoLeggedVirtualPointDistFactorField ()
 
float & FullIKDistanceField ()
 
float & SimpleIkRateField ()
 
FVectorGroundCheckExtentField ()
 
long double & LastForceAimedCharactersTimeField ()
 
long double & ForceFootCacheUntilTimeField ()
 
UAnimMontage * JumpAnimField ()
 
UAnimMontage * LandedAnimField ()
 
UAnimMontage * HurtAnimField ()
 
USoundCue * HurtSoundField ()
 
FNameRootBodyBoneNameField ()
 
TArray< APrimalBuff * > BuffsField ()
 
TArray< APrimalBuff * > SeamlessTravelBuffsField ()
 
EWeaponAttackInput::TypeLastShieldBlockingInputPressedField ()
 
EWeaponAttackInput::TypeLastInputPressedField ()
 
long double & LastTimePressedInputField ()
 
float & currentStaggeringTimeField ()
 
long double & lastTimeStaggeredField ()
 
FPrimalCharacterNotifyAttackStarted & NotifyAttackStartedField ()
 
FPrimalCharacterNotifyAttackEnded & NotifyAttackEndedField ()
 
FStringTribeNameField ()
 
float & WaterSubmergedDepthThresholdField ()
 
float & ProneWaterSubmergedDepthThresholdField ()
 
TEnumAsByte< enum EMovementMode > & SubmergedWaterMovementModeField ()
 
TEnumAsByte< enum EMovementMode > & UnSubmergedWaterMovementModeField ()
 
TSubclassOf< UPrimalItem > & PoopItemClassField ()
 
FNameDragBoneNameField ()
 
FNameDragSocketNameField ()
 
float & MaxDragDistanceField ()
 
float & MaxDragDistanceTimeoutField ()
 
TArray< FName > & BonesToIngoreWhileDraggedField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
USoundBase * StartDraggedSoundField ()
 
USoundBase * EndDraggedSoundField ()
 
APrimalCharacterDraggedCharacterField ()
 
APrimalCharacterDraggingCharacterField ()
 
FTransformLocalDraggedCharacterTransformField ()
 
long double & StartDraggingTimeField ()
 
long double & LastDragUpdateTimeField ()
 
AActorImmobilizationActorField ()
 
int & CurrentFrameAnimPreventInputField ()
 
float & BPTimerServerMinField ()
 
float & BPTimerServerMaxField ()
 
float & BPTimerNonDedicatedMinField ()
 
float & BPTimerNonDedicatedMaxField ()
 
long double & NextBPTimerServerField ()
 
long double & NextBPTimerNonDedicatedField ()
 
TArray< TSubclassOf< APrimalStructure > > & ImmobilizationTrapsToIgnoreField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & CarryingDinoField ()
 
FNameDediOverrideCapsuleCollisionProfileNameField ()
 
FNameDediOverrideMeshCollisionProfileNameField ()
 
FNameSnaredFromSocketField ()
 
TSubclassOf< APrimalStructureItemContainer > & DeathDestructionDepositInventoryClassField ()
 
float & DamageNotifyTeamAggroMultiplierField ()
 
float & DamageNotifyTeamAggroRangeField ()
 
float & DamageNotifyTeamAggroRangeFalloffField ()
 
float & ReplicatedCurrentHealthField ()
 
float & ReplicatedMaxHealthField ()
 
float & ReplicatedCurrentTorporField ()
 
float & ReplicatedMaxTorporField ()
 
FVectorDragOffsetField ()
 
AShooterCharacterLastGrapHookPullingOwnerField ()
 
long double & LastIkUpdateTimeField ()
 
long double & LastUpdatedAimOffsetsTimeField ()
 
FVectorMeshPreRagdollRelativeLocationField ()
 
FRotatorMeshPreRagdollRelativeRotationField ()
 
int & DraggingBodyIndexField ()
 
int & DraggedBoneIndexField ()
 
int & customBitFlagsField ()
 
float & RunningSpeedModifierField ()
 
float & LowHealthPercentageField ()
 
float & BaseTurnRateField ()
 
float & BaseLookUpRateField ()
 
UAnimMontage * DeathAnimField ()
 
UAnimMontage * DeathAnimFromBackField ()
 
USoundCue * DeathSoundField ()
 
USoundCue * RunLoopSoundField ()
 
USoundCue * RunStopSoundField ()
 
TArray< USoundCue * > FootStepSoundsPhysMatField ()
 
TArray< USoundCue * > LandedSoundsPhysMatField ()
 
FNameMeshRootSocketNameField ()
 
TWeakObjectPtr< UAudioComponent > & LastVoiceAudioComponentField ()
 
float & MaxFallSpeedField ()
 
float & FallDamageMultiplierField ()
 
UAudioComponent * RunLoopACField ()
 
float & CurrentCarriedYawField ()
 
APrimalStructureExplosiveTransGPS * CurrentTransponderField ()
 
float & TargetCarriedYawField ()
 
float & ServerTargetCarriedYawField ()
 
USoundBase * NetDynamicMusicSoundField ()
 
int & ServerLastFrameCounterChangeField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & MountedDinoField ()
 
float & MountedDinoTimeField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & PreviousMountedDinoField ()
 
FVectorLastForceFallCheckBaseLocationField ()
 
FVectorLastHitWallSweepCheckLocationField ()
 
long double & LastTimeBasedMovementHadCurrentActorField ()
 
TWeakObjectPtr< AActor > & LastBasedMovementActorRefField ()
 
float & GrabWeightThresholdField ()
 
float & DragWeightField ()
 
UStaticMeshBolaStaticMeshOverrideField ()
 
FStringDescriptiveNameField ()
 
TArray< FVector_NetQuantize > & ReplicatedRagdollPositionsField ()
 
TArray< FRotator_NetQuantize > & ReplicatedRagdollRotationsField ()
 
TArray< FVector_NetQuantize > & LastReplicatedRagdollPositionsField ()
 
TArray< FRotator_NetQuantize > & LastReplicatedRagdollRotationsField ()
 
FRotatorReplicatedRootRotationField ()
 
TArray< int > & ReplicatedBonesIndiciesField ()
 
float & KillXPBaseField ()
 
TArray< FName > & ReplicatedBonesField ()
 
float & RagdollReplicationIntervalField ()
 
float & ClientRotationInterpSpeedField ()
 
float & ClientLocationInterpSpeedField ()
 
float & MaxDragMovementSpeedField ()
 
FRotatorCurrentAimRotField ()
 
FVectorCurrentRootLocField ()
 
int & LastYawSpeedWorldFrameCounterField ()
 
FNameMeshPreRagdollCollisionProfileNameField ()
 
FNameCapsulePreRagdollCollisionProfileNameField ()
 
UPrimalCharacterStatusComponentMyCharacterStatusComponentField ()
 
UPrimalInventoryComponentMyInventoryComponentField ()
 
long double & LastRunningTimeField ()
 
FVectorTPVCameraOffsetField ()
 
FVectorTPVCameraOffsetMultiplierField ()
 
FVectorTPVCameraOrgOffsetField ()
 
float & LandedSoundMaxRangeField ()
 
float & FallingDamageHealthScaleBaseField ()
 
float & FootstepsMaxRangeField ()
 
float & MinTimeBetweenFootstepsField ()
 
long double & LastPlayedFootstepTimeField ()
 
float & MinTimeBetweenFootstepsRunningField ()
 
TArray< UAnimMontage * > AnimationsPreventInputField ()
 
long double & LastNetDidLandField ()
 
TWeakObjectPtr< AController > & LastDamageEventInstigatorField ()
 
int & CachedNumberOfClientRagdollCorrectionAttemptsField ()
 
int & NumberOfClientRagdollCorrectionAttemptsField ()
 
float & ServerForceSleepRagdollIntervalField ()
 
float & ClientForceSleepRagdollIntervalField ()
 
float & NonRelevantServerForceSleepRagdollIntervalField ()
 
FSeamlessIslandInfoMyIslandInfoField ()
 
UAnimMontage * PoopAnimationField ()
 
long double & CorpseDestructionTimeField ()
 
float & CorpseLifespanField ()
 
float & TPVStructurePlacingHeightMultiplierField ()
 
float & CorpseFadeAwayTimeField ()
 
float & RagdollDeathImpulseScalerField ()
 
USoundCue * PoopSoundField ()
 
float & BaseTargetingDesirabilityField ()
 
float & DeadBaseTargetingDesirabilityField ()
 
FRotatorOrbitCamRotField ()
 
float & OrbitCamZoomField ()
 
FVectorLastSubmergedCheckLocField ()
 
long double & LastTimeNotInFallingField ()
 
float & MaxCursorHUDDistanceField ()
 
float & AddForwardVelocityOnJumpField ()
 
FVectorDeathActorTargetingOffsetField ()
 
FNameSocketOverrideTargetingLocationField ()
 
FDamageEventCurrentDamageEventField ()
 
FVectorLastApproximatePhysVolumeLocationField ()
 
long double & LastTimeSubmergedField ()
 
EPhysicalSurfaceLastFootPhysicalSurfaceTypeField ()
 
long double & LastFootPhysicalSurfaceCheckTimeField ()
 
float & FootPhysicalSurfaceCheckIntervalField ()
 
TWeakObjectPtr< APrimalCharacter > & LastHurtByNearbyPlayerField ()
 
float & LastHurtByNearbyPlayerTimeField ()
 
TWeakObjectPtr< APrimalCharacter > & LastAttackedNearbyPlayerField ()
 
float & LastAttackedNearbyPlayerTimeField ()
 
long double & LastStartFallingRagdollTimeField ()
 
FVectorRagdollLastFrameLinearVelocityField ()
 
float & RagdollImpactDamageVelocityScaleField ()
 
float & RagdollImpactDamageMinDecelerationSpeedField ()
 
float & StartFallingImpactRagdollTimeIntervalField ()
 
long double & LastUnstasisTimeField ()
 
FVectorPreviousRagdollLocationField ()
 
int & RagdollPenetrationFailuresField ()
 
long double & NextBlinkTimeField ()
 
long double & BlinkTimerField ()
 
long double & LastInSwimmingSoundTimeField ()
 
USoundCue * EnteredSwimmingSoundField ()
 
USoundCue * EnteredSleepingSoundField ()
 
USoundCue * LeftSleepingSoundField ()
 
long double & LastRelevantToPlayerTimeField ()
 
long double & MeshStopForceUpdatingAtTimeField ()
 
long double & LastWalkingTimeField ()
 
long double & LastSpecialDamageTimeField ()
 
float & CorpseDraggedDecayRateField ()
 
float & PoopAltItemChanceField ()
 
TSubclassOf< UPrimalItem > & PoopAltItemClassField ()
 
TArray< TSubclassOf< APrimalBuff > > & DefaultBuffsField ()
 
TArray< TSubclassOf< APrimalBuff > > & PossessionBuffsField ()
 
UTexture2DPoopIconField ()
 
float & RunningMaxDesiredRotDeltaField ()
 
long double & CorpseDestructionTimerField ()
 
float & OriginalCorpseLifespanField ()
 
float & CorpseHarvestFadeTimeField ()
 
FVectorCurrentLocalRootLocField ()
 
float & RootYawField ()
 
long double & LastTimeInSwimmingField ()
 
long double & LastListenRangePushTimeField ()
 
float & LastDamageAmountMaterialValueField ()
 
float & BuffedDamageMultField ()
 
float & BuffedResistanceMultField ()
 
float & ExtraMaxSpeedModifierField ()
 
float & TamedDinoCallOutRangeField ()
 
long double & LastMyRaftTakeDamageFromEnemyTimeField ()
 
long double & LastBumpedDamageTimeField ()
 
FVectorTargetPathfindingLocationOffsetField ()
 
long double & LastTookDamageTimeField ()
 
float & ExtraReceiveDamageMultiplierField ()
 
float & ExtraMeleeDamageMultiplierField ()
 
float & LastFallingZField ()
 
int & NumFallZFailsField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & CharactersGrappledToMeField ()
 
float & DamageTheMeleeDamageCauserPercentField ()
 
float & DurabilityDegrateTheMeleeDamageCauserPercentField ()
 
TSubclassOf< UDamageType > & DamageTheMeleeDamageCauserDamageTypeField ()
 
char & TribeGroupInventoryRankField ()
 
float & ReplicatedMaxInventoryWeightField ()
 
float & CharacterDamageImpulseMultiplierField ()
 
float & DefendingInterruptLevelMultiplierField ()
 
long double & ForceCheckPushThroughWallsTimeField ()
 
long double & LastStartedBasingOnRaftTimeField ()
 
long double & LastStoppedEatAnimationTimeField ()
 
float & ClientRotationInterpSpeedMultiplierGroundField ()
 
float & GlideGravityScaleMultiplierField ()
 
float & GlideMaxCarriedWeightField ()
 
UAnimMontage * lastPlayedMountAnimField ()
 
float & ScaleDeathHarvestHealthyByMaxHealthBaseField ()
 
long double & LastForceMeshRefreshBonesTimeField ()
 
long double & LastStartedBeingCarriedTimeField ()
 
float & RunMinVelocityRotDotField ()
 
long double & LastHitDamageTimeField ()
 
long double & LastLocalHitMarkerTimeField ()
 
TArray< TSubclassOf< APrimalBuff > > & PreventBuffClassesField ()
 
long double & DisableUnBasingUntilField ()
 
long double & TimeStartedTargetingField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & RidingDinoField ()
 
FNameWeaponAttachPointField ()
 
float & TargetingTimeField ()
 
float & RecentHurtAmountField ()
 
long double & LocalLastHurtTimeField ()
 
UAnimMontage * ShieldCoverAnimField ()
 
UAnimMontage * ShieldCrouchedCoverAnimField ()
 
UAnimSequence * DefaultShieldAnimationField ()
 
TWeakObjectPtr< APrimalStructureSeating > & SeatingStructureField ()
 
float & SeatedOnShipDrawDistanceMultiplierField ()
 
int & SeatingStructureSeatNumberField ()
 
long double & LastReleaseSeatingStructureTimeField ()
 
AShooterWeaponCurrentWeaponField ()
 
long double & StartedRidingTimeField ()
 
long double & StopRidingTimeField ()
 
long double & LocalLastViewingInventoryTimeField ()
 
TArray< TEnumAsByte< enum EWeaponAttackInput::Type > > & ShieldCoverInputsField ()
 
long double & TimeForNextValidShieldRaiseInField ()
 
long double & TimeForNextValidShieldRaiseOutField ()
 
float & Teleport_OntoRaft_CheckRadiusField ()
 
float & Teleport_OntoRaft_TraceIntervalDistOverrideField ()
 
int & Teleport_OntoRaft_MaxTraceCountField ()
 
float & Teleport_OntoRaft_AllowedTopDeckZDistField ()
 
TSubclassOf< AShooterWeapon > & DefaultWeaponField ()
 
FNamePreviousAwakeCollisionProfileNameField ()
 
UAnimSequence * DefaultSeatingAnimationField ()
 
float & ServerSeatedViewRotationYawField ()
 
float & ServerSeatedViewRotationPitchField ()
 
FNamePreAttachToSeatingStructureCollisionProfileNameField ()
 
UAnimMontage * FireBallistaAnimationField ()
 
TWeakObjectPtr< UPrimitiveComponent > & LastMovementBaseField ()
 
float & StartWaveLockingThresholdField ()
 
long double & LastBasedOnRaftTimeField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & LastBasedOnRaftField ()
 
FVectorMeleeLockOnPointOffsetField ()
 
TArray< FAssetMatcher > & DamageTypeHurtAnimOverridesField ()
 
float & LastBasedOnRaftOpenWaterSpoilingMultField ()
 
long double & NextRefreshedIslandInfoTimeField ()
 
FVector2DLastRefreshedIslandInfoLocField ()
 
float & LevelForMaxAIDifficultyField ()
 
TEnumAsByte< enum EMovementMode > & LastServerMovementModeField ()
 
FNameWeaponAttachPointSecondaryField ()
 
FItemNetIDNextWeaponItemIDSecondaryField ()
 
FItemNetIDNextWeaponItemIDPrimaryField ()
 
long double & CharacterDiedAtTimeField ()
 
TSubclassOf< APrimalBuff > & PostFeatStaminaRecoveryCooldownDebuffField ()
 
float & CannonReloadMultiplierField ()
 
TArray< UClass * > WeaponBreakClassesField ()
 
TArray< float > & WeaponBreakLifesField ()
 
FNameNonDediOverrideMeshCollisionProfileNameField ()
 
FNameNonDediOverrideCapsuleCollisionProfileNameField ()
 
bool & bIgnoreSimulatedRotationField ()
 
float & SimulatedInterLocSpeedField ()
 
FVectorSimulatedInterpToLocField ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintJumpInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bIsStaggering ()
 
BitFieldValue< bool, unsigned __int32 > bIsHitStaggering ()
 
BitFieldValue< bool, unsigned __int32 > bIsHoldingAltInput ()
 
BitFieldValue< bool, unsigned __int32 > bShieldCoverRequiresAltInput ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToRaiseShield ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToLowerShield ()
 
BitFieldValue< bool, unsigned __int32 > bCanForceSkelUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresMeleeStagger ()
 
BitFieldValue< bool, unsigned __int32 > bIsSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bActiveRunToggle ()
 
BitFieldValue< bool, unsigned __int32 > bIsBeingDragged ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSpawnDefaultController ()
 
BitFieldValue< bool, unsigned __int32 > bIsDragging ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingWithGrapHook ()
 
BitFieldValue< bool, unsigned __int32 > bDeathKeepCapsuleCollision ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseHealthDamageMaterialOverlay ()
 
BitFieldValue< bool, unsigned __int32 > bIsBlinking ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedWaterRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTorpid ()
 
BitFieldValue< bool, unsigned __int32 > bDebugIK ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysUpdateMesh ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollIgnoresPawnCapsules ()
 
BitFieldValue< bool, unsigned __int32 > bUsePoopAnimationNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsBigDino ()
 
BitFieldValue< bool, unsigned __int32 > bDeathUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bRecentlyUpdateIk ()
 
BitFieldValue< bool, unsigned __int32 > bIKEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarried ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarriedAsPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bForceIKOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllImmobilizationTraps ()
 
BitFieldValue< bool, unsigned __int32 > bForceTriggerIgnoredTraps ()
 
BitFieldValue< bool, unsigned __int32 > bIsImmobilized ()
 
BitFieldValue< bool, unsigned __int32 > bCanIgnoreWater ()
 
BitFieldValue< bool, unsigned __int32 > bIsDead ()
 
BitFieldValue< bool, unsigned __int32 > ReplicateAllBones ()
 
BitFieldValue< bool, unsigned __int32 > AutoStopReplicationWhenSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bCanDrag ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDragged ()
 
BitFieldValue< bool, unsigned __int32 > bUsesRunningAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetDidLand ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSimpleIK ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowRunningWhileFlying ()
 
BitFieldValue< bool, unsigned __int32 > bOrbitCamera ()
 
BitFieldValue< bool, unsigned __int32 > bClientSetCurrentAimRot ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePawnTick ()
 
BitFieldValue< bool, unsigned __int32 > bSetDeath ()
 
BitFieldValue< bool, unsigned __int32 > bTicksOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingRunSound ()
 
BitFieldValue< bool, unsigned __int32 > bIsRespawn ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bCurrentFrameAnimPreventInput ()
 
BitFieldValue< bool, unsigned __int32 > bDraggedFromExtremitiesOnly ()
 
BitFieldValue< bool, unsigned __int32 > bEnableIK ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyPlayPoopAnimWhileWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintAnimNotifyCustomEvent ()
 
BitFieldValue< bool, unsigned __int32 > bNoDamageImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventImmobilization ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAirJump ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bDediForceUnregisterSKMesh ()
 
BitFieldValue< bool, unsigned __int32 > bReadyToPoop ()
 
BitFieldValue< bool, unsigned __int32 > bHasDynamicBase ()
 
BitFieldValue< bool, unsigned __int32 > bIsBeingDraggedByDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingDinoStopped ()
 
BitFieldValue< bool, unsigned __int32 > bMissingDynamicBase ()
 
BitFieldValue< bool, unsigned __int32 > bClientRagdollUpdateTimerEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bDieIfLeftWater ()
 
BitFieldValue< bool, unsigned __int32 > bIsAmphibious ()
 
BitFieldValue< bool, unsigned __int32 > bUseAmphibiousTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bIsWaterDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlyerDino ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingCarnivores ()
 
BitFieldValue< bool, unsigned __int32 > bAimGettingCharacterMeshRotation ()
 
BitFieldValue< bool, unsigned __int32 > bIsRunningCheckIgnoreVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlayingLowHealthAnim ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCharacterPainting ()
 
BitFieldValue< bool, unsigned __int32 > bTickStatusComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateDamageMomentum ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallyEmitPoop ()
 
BitFieldValue< bool, unsigned __int32 > bBPHUDOverideBuffProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRunningWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTimerServer ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTimerNonDedicated ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bIsMounted ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTargetingByTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bDelayFootstepsUnderMinInterval ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingDisableIK ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollRetainAnimations ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAddedAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bCanPlayLandingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyHasRunningAnimationWhenWalking ()
 
BitFieldValue< bool, unsigned __int32 > bIsReflectingDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTargetingAndMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMovement ()
 
BitFieldValue< bool, unsigned __int32 > bIsWhistleTargetingDown ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreventInputType ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventAllInput ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllBuffs ()
 
BitFieldValue< bool, unsigned __int32 > LastIsInsideVaccumSealedCube ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bUseHeavyCombatMusic ()
 
BitFieldValue< bool, unsigned __int32 > bMarkForDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAllowedViewHitDir ()
 
BitFieldValue< bool, unsigned __int32 > bBPLimitPlayerRotation ()
 
BitFieldValue< bool, unsigned __int32 > bBPManagedFPVViewLocation ()
 
BitFieldValue< bool, unsigned __int32 > bBPCameraRotationFinal ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChangesUseQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRun ()
 
BitFieldValue< bool, unsigned __int32 > bIsAtMaxInventoryItems ()
 
BitFieldValue< bool, unsigned __int32 > bIsReplicatedRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bWasAllBodiesSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bInRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bIsNPC ()
 
BitFieldValue< bool, unsigned __int32 > LastCheckedSubmergedFull ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFullSubmergedCheck ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollWasInWaterVolume ()
 
BitFieldValue< bool, unsigned __int32 > bIsBuffed ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingWithOffset ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggedWithOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRunningWhileWalking ()
 
BitFieldValue< bool, unsigned __int32 > bCanLandOnWater ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustMoveForward ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnAnimPlayedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnSetRunningEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bFlyingOrWaterDinoPreventBackwardsRun ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingDisableRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasisWhenDead ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLiveBlinking ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreSeatingDetachment ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysUpdateMeshAndCollision ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHurtAnim ()
 
BitFieldValue< bool, unsigned __int32 > bNoPhysics ()
 
BitFieldValue< bool, unsigned __int32 > bIsViewingInventory ()
 
BitFieldValue< bool, unsigned __int32 > bViewingInventory ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingParry ()
 
BitFieldValue< bool, unsigned __int32 > bUseWeaponAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bIsHoldingPrimaryFire ()
 
BitFieldValue< bool, unsigned __int32 > bIsHoldingSecondaryFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanStagger ()
 
BitFieldValue< bool, unsigned __int32 > bDidDie ()
 
BitFieldValue< bool, unsigned __int32 > bLockedToSeatingStructure ()
 
BitFieldValue< bool, unsigned __int32 > bCanUseWeapon ()
 
BitFieldValue< bool, unsigned __int32 > bIsTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bIsRiding ()
 
BitFieldValue< bool, unsigned __int32 > bIsOnSeatingStructure ()
 
BitFieldValue< bool, unsigned __int32 > bCacheRidingDinoWeapon ()
 
BitFieldValue< bool, unsigned __int32 > bWasLocallyControlled ()
 
BitFieldValue< bool, unsigned __int32 > bIsControllingBallista ()
 
BitFieldValue< bool, unsigned __int32 > bUseBallistaAimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bIsClimbing ()
 
BitFieldValue< bool, unsigned __int32 > bCanSitOnStructures ()
 
BitFieldValue< bool, unsigned __int32 > bFirstTicked ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingShieldCoverAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingShieldCoverAnimationForCrouch ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnWeaponEquipped ()
 
BitFieldValue< bool, unsigned __int32 > bForceDefaultHurtFX ()
 
BitFieldValue< bool, unsigned __int32 > bIsEnemyAI ()
 
BitFieldValue< bool, unsigned __int32 > bUseMeleeDamageMultiplierForProjectiles ()
 
BitFieldValue< bool, unsigned __int32 > bUsesDiedFromBack ()
 
BitFieldValue< bool, unsigned __int32 > bDiedFromBack ()
 
BitFieldValue< bool, unsigned __int32 > bDebugAI_ShipTeleporting ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTeleportingOntoRafts ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTeleportingOntoEnemyRafts ()
 
BitFieldValue< bool, unsigned __int32 > bDebugAI_ShipMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreviousInCombatState ()
 
BitFieldValue< bool, unsigned __int32 > bUseRecentHurtAmount ()
 
BitFieldValue< bool, unsigned __int32 > bIsUsingShipReducedCharacterDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bIsUsingShipReducedCharacterDrawDistance_Seating ()
 
BitFieldValue< bool, unsigned __int32 > bIsUsingShipReducedCharacterDrawDistance_Based ()
 
BitFieldValue< bool, unsigned __int32 > bForceDefaultHurtFXAndUseDmgTypeSound ()
 
UObjectGetUObjectInterfaceTargetableInterface ()
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
bool AllowFirstPerson ()
 
bool AllowHurtAnimation ()
 
bool AllowSaving ()
 
FVectorAnimGraphGetInterpolatedLocation (FVector *result)
 
bool AnimationPreventsInput (bool bTestingForFirstPerson)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void AttachGPSTransponder (APrimalStructureExplosiveTransGPS *Transponder)
 
AActorBPGetAimedActor (FHitResult *outHitResult, ECollisionChannel CollisionChannel, float MaxDistanceOverride, float CheckRadius, bool bForceUseCameraLocation, bool bForceUpdateAimedActors)
 
bool BPIsBasedOnDynamicActor ()
 
bool IsGameInputAllowed ()
 
bool BPIsGameplayInputAllowed (bool bCheckForFullBodyAnimations, UAnimMontage *IgnoreFullBodyMontage)
 
float BPModifyFOV_Implementation (float FOVIn)
 
void BPNetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ)
 
void BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
float BP_GetMaxSpeedModifier ()
 
void BeginPlay ()
 
void BlueprintIsSwitchingWeapons (bool *bIsSwitchingWeapons, bool *bIsUnequipping)
 
bool CanBaseOnActorWhileSwimming (AActor *BaseActor, FHitResult *HitInfo)
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
bool CanBeDragged ()
 
bool CanBePainted ()
 
bool CanBeTargetedBy (ITargetableInterface *Attacker)
 
bool CanDodgeInternal ()
 
bool CanDragCharacter (APrimalCharacter *Character)
 
bool CanHitStagger ()
 
bool CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger)
 
bool CanJumpInternal_Implementation ()
 
bool CanMountOnMe (APrimalDinoCharacter *dinoCharacter)
 
bool CanMove ()
 
bool CanSetShieldState (bool bLowerShield)
 
bool CanTeleportOntoClosestValidRaft (APlayerController *ForPC, FVector *FoundLocation)
 
bool CanTeleportOntoRaft (APrimalRaft *OnRaft, APlayerController *ForPC)
 
void CaptureCharacterSnapshot (UPrimalItem *Item)
 
void ChangeActorTeam (int NewTeam)
 
void ChangeAnimBlueprintIfNeeded ()
 
bool CharacterIsCarriedAsPassenger ()
 
void CheckBlockingAndAdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void CheckJumpInput (float DeltaTime)
 
void CheckJumpOutOfWater ()
 
void CheckRagdollPenetration ()
 
void ClearMountedDino (bool fromMountedDino)
 
void ClearRagdollPhysics ()
 
void ClientDidPoop_Implementation ()
 
void ClientFailedPoop_Implementation ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh)
 
void ClientPrepareForSeamlessTravel_Implementation ()
 
void ClientStopAnimationFPV_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
void ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
float ConsumeWeaponBreakLife (UClass *WeaponClass, float BreakWeightToConsume)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
void DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch)
 
void DeathHarvestingFadeOut_Implementation ()
 
void DestroyInventory ()
 
void Destroyed ()
 
void DidLand ()
 
void DidTeleport_Implementation (FVector newLoc, FRotator newRot)
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool DinoMountOnMe (APrimalDinoCharacter *dinoCharacter, bool bForce)
 
void DisableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure)
 
void DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void DoFindGoodSpot (FVector RagdollLoc, bool bClearCollisionSweep)
 
void DoSetRagdollPhysics ()
 
void DownCallOne ()
 
void DrawHUD (AShooterHUD *HUD)
 
void DrawLocalPlayerHUD (AShooterHUD *HUD)
 
void DropAllCarriedAndPassengers ()
 
void DualWieldingSwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon)
 
void EmitPoop ()
 
void EnableBPTimerNonDedicated (bool bEnable)
 
void EnableBPTimerServer (bool bEnable)
 
void EnableBodiesGravity ()
 
void EnableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure)
 
void EndDragCharacter ()
 
void EndForceSkelUpdate ()
 
bool ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface)
 
void ExecSetPawnSleeping (bool bEnable)
 
void ExecSetSleeping (bool bEnable)
 
void FadeOutLoadingMusic ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalLoadedFromSaveGame ()
 
APrimalRaftFindClosestTeleportRaft (APlayerController *ForPC)
 
bool FindTeleportLocation (FVector *TeleportLoc, APrimalRaft *OnRaft, FVector TargetLoc)
 
bool ForceAddUnderwaterCharacterStatusValues ()
 
bool ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass)
 
void ForceClearBase (bool bAlsoSetFallingMovementMode)
 
void ForceRefreshBones ()
 
void ForceSleepRagdoll ()
 
void ForceTickPoseDelta ()
 
float GetAIDifficultyValue ()
 
FVectorGetAbsoluteDynamicBasedLocation (FVector *result)
 
FVectorGetAdjustedMeleeLockOnPointOffset (FVector *result)
 
AActorGetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation)
 
APrimalStructureExplosiveGetAttachedExplosive ()
 
float GetBallistaReloadSpeedMultiplier ()
 
FRotatorGetBaseAimRotation (FRotator *result)
 
float GetBaseDragWeight ()
 
APrimalDinoCharacterGetBasedOnDino ()
 
APrimalDinoCharacterGetBasedOnDinoOrRaft ()
 
APrimalRaftGetBasedOnRaft (bool bOnlyCountDirectBase, bool bOnlyCountIndirectBase)
 
TArray< AActor * > * GetBasedPawns (TArray< AActor * > *result)
 
APrimalBuffGetBuff (TSubclassOf< APrimalBuff > BuffClass, bool bOnlyReturnSkillBuff, bool bOnlyReturnActivatedBuff, bool bUseExactMatch)
 
APrimalBuffGetBuffForPostEffect (UMaterialInterface *anEffect)
 
void GetBuffs (TArray< APrimalBuff * > *TheBuffs)
 
FVectorGetCapsuleBottomLocation (FVector *result)
 
FVectorGetCapsuleTopLocation (FVector *result)
 
float GetCharacterLevel ()
 
UPrimalCharacterStatusComponentGetCharacterStatusComponent ()
 
float GetClientRotationInterpSpeed (FVector *RootLoc)
 
float GetCorpseDecayRate ()
 
float GetCorpseLifespan ()
 
float GetCurrentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType)
 
TArray< UAnimMontage * > * GetCurrentlyPlayingAnimations (TArray< UAnimMontage * > *result, bool bReturnIfAnyFound, TArray< FName > SlotsToInclude, TArray< FName > SlotsToExclude, TArray< FName > TagsToInclude, TArray< FName > TagsToExclude, TArray< UAnimMontage * > AnimationsToExclude)
 
float GetDamageTorpidityIncreaseMultiplierScale ()
 
float GetDefaultMovementSpeed ()
 
FStringGetDescriptiveName (FString *result)
 
int GetDirectionalIndexByVector (FVector *TestVec, bool isDodgeTest, float Tolerance)
 
FVectorGetDirectionalVectorByIndex (FVector *result, const int DirIndex)
 
float GetDodgeDurationMultiplier ()
 
float GetDragWeight (APrimalCharacter *ForDragger)
 
float GetFallAcceleration ()
 
EPhysicalSurface GetFootPhysicalSurfaceType (bool bForce)
 
float GetGravityZScale ()
 
bool GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, AActor *IgnoredActor)
 
float GetHealth ()
 
float GetHealthPercentage ()
 
float GetImmersionDepth (bool bUseLineTrace)
 
float GetIndirectTorpidityIncreaseMultiplierScale ()
 
FVectorGetInterpolatedLocation (FVector *result)
 
FRotatorGetInterpolatedRotation (FRotator *result)
 
float GetJumpZModifier ()
 
float GetKillXP ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetLowHealthPercentage ()
 
float GetMaxCursorHUDDistance (AShooterPlayerController *PC)
 
float GetMaxHealth ()
 
float GetMaxSpeedModifier ()
 
float GetMaxStatusValue (EPrimalCharacterStatusValue::Type StatusValueType)
 
int GetNearestBoneIndexForDrag (APrimalCharacter *Character, FVector HitLocation)
 
UTexture2DGetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture)
 
UPaintingTexture * GetPaintingTexture (bool bForTattoo, UPrimalPlayerData *TattooPlayerData)
 
USceneComponentGetParticleBaseComponent ()
 
float GetPercentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType)
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
float GetProjectileDamageMultiplier ()
 
ENetRole GetRole ()
 
FVectorGetRootBodyBoneLocation (FVector *result)
 
float BPGetAddForwardVelocityOnJump_Implementation ()
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
UAnimSequence * GetSeatingAnimation ()
 
UAnimSequence * GetShieldHeldAnimation ()
 
UPrimalItemGetShieldItem ()
 
FStringGetShortName (FString *result)
 
float GetSpoilingTimeMultiplier (UPrimalItem *anItem)
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetTargetingLocation (FVector *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
FRotatorGetViewRotation (FRotator *result)
 
float GetWaterSubmergedDepthThreshold ()
 
FNameGetWeaponAttachPoint (FName *result, bool bSecondaryAttachPoint)
 
float GetWeaponBaseSpeedModifier ()
 
float GetWeaponRunSpeed ()
 
float GetWeaponSpeedMultiplierByDirection (FVector *CharacterDir, FVector *MovementDir)
 
UPrimalItem_Shield * GetYarkShieldItem ()
 
void GiveDefaultWeapon (bool bForceGiveDefaultWeapon)
 
void GiveDefaultWeaponTimer ()
 
void GivePrimalItemWeapon (UPrimalItem *aPrimalItem)
 
bool HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch)
 
bool HasShieldAttackForInput (EWeaponAttackInput::Type AttackInput)
 
void HurtMe (int HowMuch)
 
void Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling)
 
void InitializedAnimScriptInstance ()
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAlive ()
 
bool IsAlliedWithOtherTeam (int OtherTeamID)
 
bool IsAttachedToSomething ()
 
bool IsBasedOnRaft (APrimalRaft *SpecificRaft)
 
bool IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, bool bDamageIsFromYarkWeapon)
 
bool IsBlockingWithShield (bool bCheckActiveBlocking, float TimeFromTransitionEndToConsiderFinished)
 
bool IsBlockingWithWeapon ()
 
bool IsCarryingSomething (bool bNotForRunning)
 
bool IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried)
 
bool IsConscious ()
 
bool IsControllingBallistaTurret ()
 
bool IsDead ()
 
bool IsDodgeDirectionAllowed (int DodgeDirection)
 
bool IsDraggingCharacter ()
 
bool IsFiring ()
 
bool IsIkCurveReversed ()
 
bool IsInOceanWater ()
 
bool IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType)
 
bool IsInVacuumSealedSpace ()
 
bool IsInputAllowed ()
 
bool IsInvincible (int AttackerTeam)
 
bool IsMeshGameplayRelevant ()
 
bool IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished)
 
bool IsMoving ()
 
bool IsOfTribe (int ID)
 
bool IsOnSeatingStructure ()
 
UAnimMontage * IsPlayingAnyFullBodyAnimations (UAnimMontage *IgnoreFullBodyMontage)
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
bool IsProneOrSitting (bool bIgnoreLockedToSeat)
 
bool IsRagdolled ()
 
bool IsRunning (bool bIncludeFalling, bool bIncludeRunTurning)
 
bool IsShieldTransitioning (float TimeFromEndToConsiderFinished)
 
bool IsShieldTransitioningIn (float TimeFromEndToConsiderFinished)
 
bool IsShieldTransitioningOut (float TimeFromEndToConsiderFinished)
 
bool IsSimulated ()
 
bool IsSitting (bool bIgnoreLockedToSeat)
 
bool IsStaggering ()
 
bool IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange)
 
bool IsSwitchingWeapons ()
 
bool IsTargetableDead ()
 
bool IsTargeting ()
 
bool IsUsingHandIK ()
 
bool IsUsingShield ()
 
bool IsUsingYarkShield ()
 
bool IsValidCharacterToDoClaiming (int VictimTeam)
 
bool IsValidCharacterToPreventClaiming (int AttackerTeam)
 
bool IsValidForCombatMusic ()
 
bool IsValidForStatusRecovery ()
 
bool IsValidForStatusUpdate ()
 
bool IsValidLockOnTarget_Implementation (APawn *AttackerPawn)
 
bool IsWatered ()
 
bool IsWeaponWielder ()
 
void LocalPossessedBy (APlayerController *ByController)
 
void LocalUnpossessed_Implementation ()
 
void LookInput (float Val)
 
void LookUpAtRate (float Val)
 
bool LowerShield ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ModifyInputAcceleration (FVector *InputAcceleration)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
void NativeSimulateHair (TArray< FVector > *CurrentPos, TArray< FVector > *LastPos, TArray< FVector > *RestPos, TArray< FVector > *PivotPos, TArray< float > *RestDistance, FVector HairSocketLoc, FRotator HairSocketRot, FVector ChestSocketLoc, FRotator ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, FVector ShoulderLCollisionOffset, float ShoulderLCollisionRadius, FVector ShoulderRCollisionOffset, float ShoulderRCollisionRadius, FVector HeadHairCollisionOffset, float HeadHairCollisionRadius, FVector NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, FTransform LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck)
 
void NetAddCharacterMovementImpulse_Implementation (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ)
 
void NetDidLand_Implementation ()
 
void NetForceUpdateAimedCharacters_Implementation (FVector StartLoc, FVector EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius)
 
void NetOnJumped_Implementation ()
 
void NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
void NetReleaseSeatingStructure_Implementation ()
 
void NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
void NetStopAllAnimMontage_Implementation ()
 
void NetUpdateTribeName_Implementation (FString *NewTribeName)
 
void Net_OnIsStaggering_Implementation (bool bNewStaggering, float PlayStaggerAnimAfterDelay, bool bPlayStaggerAnim)
 
void NotifyBumpedByPawn (APrimalCharacter *ByPawn)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void OnAttachedToCharacter ()
 
void OnAttachedToSeatingStructure ()
 
void OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnBeginDragged (APrimalCharacter *Dragger)
 
void OnClientPairedNetGUID ()
 
void OnClientReceivedTransformAfterPairingNetGUID (FVector *Loc, FRotator *Rot)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection)
 
void OnDetachedFromSeatingStructure (APrimalStructureSeating *InSeatingStructure)
 
void OnEndDrag_Implementation ()
 
void OnEndDragged (APrimalCharacter *Dragger)
 
void OnIgnoredMoveToOrder (APlayerController *FromPC)
 
void OnJumped_Implementation ()
 
void OnLanded (FHitResult *Hit)
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode)
 
void OnPrimalCharacterSleeped ()
 
void OnPrimalCharacterUnsleeped ()
 
void OnRep_CurrentWeapon (AShooterWeapon *LastWeapon)
 
void OnRep_IsDead ()
 
void OnRep_IsSleeping ()
 
void OnRep_MountedDino ()
 
void OnRep_PaintingComponent ()
 
void OnRep_RagdollPositions ()
 
void OnRunToggle ()
 
void OnShieldDefenseBroken (float StaggerTime)
 
void OnStartAltFire ()
 
void OnStartBlockingAttack ()
 
void OnStartBreakingAttack ()
 
void OnStartFire (bool bFromGamepadRight, int weaponAttackIndex, bool bDoLeftSide, bool bOverrideCurrentAttack)
 
void OnStartFireQuinary ()
 
void OnStartJump ()
 
void OnStartRunning ()
 
void OnStopAltFire ()
 
void OnStopBlockingAttack ()
 
void OnStopBreakingAttack ()
 
void OnStopFire (bool bFromGamepadRight, int weaponAttackIndex)
 
void OnStopFireQuinary ()
 
void OnStopJump ()
 
void OnStopRunning ()
 
void OnTeleportOntoRaft (APrimalRaft *OntoRaft)
 
void OrbitCamOff ()
 
void OrbitCamOn ()
 
void OrbitCamToggle ()
 
FVectorOverrideNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
FVectorOverrideSwimmingVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
FVectorOverrideWalkingVelocity (FVector *result, FVector *InitialVelocity, const float *Friction, float DeltaTime)
 
float PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer)
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer)
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayFootstep ()
 
void PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath)
 
void PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayJumpAnim ()
 
void PlayLandedAnim ()
 
void PlayShieldHitResponse (bool bUseHitParticles)
 
void PlayStaggerAnim ()
 
FStringPlayerCommand_Implementation (FString *result, FString *TheCommand)
 
void Poop (bool bForcePoop)
 
void PossessedBy (AController *NewController)
 
void PostInitializeComponents ()
 
void PostNetReceiveVelocity (FVector *NewVelocity)
 
void PreInitializeComponents ()
 
void PrepareForSaving ()
 
bool PreventInputDoesOffset ()
 
bool PreventInputType (EPrimalCharacterInputType::Type inputType)
 
bool PreventsTargeting_Implementation (AActor *ByActor)
 
bool ProcessInputAndStartFire (bool bFromGamepadRight, EWeaponAttackInput::Type AttackInput)
 
bool ProcessInputAndStopFire (bool bFromGamepadRight, EWeaponAttackInput::Type AttackInput)
 
void ProcessStaggerForDefender (AActor *DamageCauser, int AttackerAttackIndex, int DefenderAttackIndex, bool bWasAttackBlocked)
 
void Prone (bool bClientSimulation)
 
bool RaiseShield (EWeaponAttackInput::Type AttackInput)
 
void RefreshBiomeZoneVolumes ()
 
void RefreshEquippedItemStatGroupModifiers ()
 
void RefreshMyIslandInfo ()
 
void ReleaseSeatingStructure (APrimalStructureSeating *InSeatingStructure)
 
void ReleasedRunToggle ()
 
void RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff)
 
void RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
void ReplicateRagdoll ()
 
void ResetCollisionSweepLocation (FVector *newLocation)
 
void ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget)
 
void ServerPlayFireBallistaAnimation_Implementation ()
 
void ServerPrepareForSeamlessTravel_Implementation ()
 
void ServerSeatingStructureAction_Implementation (char ActionNumber)
 
void ServerSetRunning_Implementation (bool bNewRunning)
 
void ServerSetTargeting_Implementation (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim)
 
void ServerToClientsPlayFireBallistaAnimation_Implementation ()
 
void ServerTryPoop_Implementation ()
 
void SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn)
 
void SetBasedOntoRaft (APrimalDinoCharacter *theDino)
 
void SetBoundsScale (float NewScale)
 
void SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
void SetDeath (bool bForceRagdoll)
 
void SetDynamicMusic (USoundBase *newMusic)
 
void SetEnableIK (bool bEnable, bool bForceOnDedicated)
 
float SetHealth (float newHealth)
 
void SetRagdollReplication (bool Enabled)
 
void SetRunning (bool bNewRunning)
 
void SetShieldState (bool bLowerShield, bool bSkipShieldAnim)
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset)
 
void SetTargeting (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim)
 
bool ShouldAttackStopMoveCollapsing ()
 
bool ShouldUseWaveLocking (bool bForceCheck)
 
bool SimulatedPreventBasedPhysics ()
 
void SleepBodies ()
 
TArray< AActor * > * SortActorsByRelativeYaw (TArray< AActor * > *result, TArray< AActor * > *actors)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void StartHitStaggering (float staggeringTime)
 
void StartStaggering (float staggeringTime, float PlayStaggerAnimAfterDelay, bool bPlayStaggerAnim)
 
void StartedFiringWeapon (bool bPrimaryFire)
 
void Stasis ()
 
void StopAllAnimMontages (float BlendOutTime)
 
void StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime)
 
void StopAnimExFPV (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
void StopHitStaggering ()
 
void StopStaggering ()
 
void Suicide ()
 
void TagFriendlyStructures ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void TakeFallingDamage (FHitResult *Hit)
 
void TakeSeatingStructure (APrimalStructureSeating *InSeatingStructure, int SeatNumber, bool bLockedToSeat)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void TeleportToTargetLocation (FVector AtLocation, APrimalRaft *OnRaft)
 
void Tick (float DeltaSeconds)
 
void TickMovementComponent (float DeltaTime)
 
void TogglePerspective ()
 
bool TraceForOpenTeleportLocation (FVector AtFloorLocation, FVector *OpenLocation, APrimalDinoCharacter *OnDino, bool bSnapToGround, float GroundCheckDistance)
 
bool TryAccessInventory ()
 
void TryAccessInventoryWrapper ()
 
void TryCallAttackTarget ()
 
void TryCallFollowDistanceCycleOne ()
 
void TryCallFollowOne ()
 
void TryCallMoveTo ()
 
void TryCallStayOne ()
 
void TryCutEnemyGrapplingCable ()
 
void TryDragCharacter (APrimalCharacter *Character)
 
void TryGiveDefaultWeapon ()
 
bool TryLandingOnRaft (APlayerController *ForPC)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void TryPoop ()
 
bool TryTeleportToBasedShipDeck (const int *ToDeckIndex, APlayerController *ForPC)
 
bool TryTeleportToTargetLocation (APrimalRaft *OnRaft, FVector TargetLocation, APlayerController *ForPC)
 
void TurnAtRate (float Val)
 
void TurnInput (float Val)
 
void UnPossessed ()
 
void UnProne (bool bClientSimulation)
 
void UnequipPrimalItemSideWeapon (bool bIsPrimaryWeapon, bool bIsSwitch)
 
void UnmarkAbortedForSeamlessTravel ()
 
void Unstasis ()
 
void UpdateBasedOnRaft ()
 
void UpdateBasedOnRaftInventory (float DeltaSeconds)
 
void UpdateDragging ()
 
void UpdateIK ()
 
void UpdateNetDynamicMusic ()
 
void UpdateRunSounds (bool bNewRunning)
 
void UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation)
 
void UpdateStatusComponent (float DeltaSeconds)
 
void UpdateStencilValues ()
 
void UpdateSwimmingState ()
 
void UpdateTribeName (FString NewTribeName)
 
void UpdateWindedState ()
 
bool UseClearOnConsumeInput ()
 
bool UseFastTurretTargeting ()
 
void ValidatePaintingComponentOctree ()
 
void WeaponClampRotation_Implementation (FRotator *InputRot, FRotator CurrentRot, float InputDeltaTime)
 
void ZoomIn ()
 
void ZoomOut ()
 
void ClientHandleNetDestroy ()
 
bool CanDie (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool AllowBlockingWithShield ()
 
void BPAddedAttachmentsForItem (UPrimalItem *anItem)
 
float BPAdjustDamage (float IncomingDamage, FDamageEvent TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo)
 
FRotatorBPCameraBaseOrientation (FRotator *result, APrimalCharacter *viewingCharacter)
 
FRotatorBPCameraRotationFinal (FRotator *result, APrimalCharacter *viewingCharacter, FRotator *InCurrentFinalRot)
 
bool BPCanNotifyTeamAggroAI (APrimalDinoCharacter *Dino)
 
bool BPCanStagger ()
 
void BPCharacterDetach ()
 
void BPCharacterSleeped ()
 
void BPCharacterUnsleeped ()
 
float BPGetAddForwardVelocityOnJump ()
 
float BPGetExtraMeleeDamageModifier ()
 
FVectorBPGetFPVViewLocation (FVector *result, APrimalCharacter *viewingCharacter)
 
float BPGetGravityZScale ()
 
float BPGetHUDOverrideBuffProgressBarPercent ()
 
bool BPHandlePoop ()
 
bool BPHandleRightShoulderButton ()
 
void BPInventoryItemRepairedOrBroken (UPrimalItem *TheItem, bool bIsBroken)
 
FRotatorBPLimitPlayerRotation (FRotator *result, APrimalCharacter *viewingCharacter, FRotator InViewRotation)
 
FVectorBPModifyForwardDirectionInput (FVector *result, FVector *directionInput)
 
float BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir)
 
void BPNotifyBumpedByPawn (APrimalCharacter *ByPawn)
 
void BPNotifyBumpedPawn (APrimalCharacter *BumpedPawn)
 
void BPNotifyDroppedItemPickedUp (ADroppedItem *itemPickedUp, APrimalCharacter *PickedUpBy)
 
void BPNotifyLevelUp (int ExtraCharacterLevel, EPrimalCharacterStatusValue::Type StatType)
 
void BPOnAnimPlayedNotify (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer)
 
void BPOnMovementModeChangedNotify ()
 
void BPOnWeaponEquipped ()
 
void BPOnWeaponStartedAttack (int weaponAttackIndex, bool useAltAnim)
 
FVectorBPOverrideCharacterNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
bool BPOverrideFPVViewLocation (APrimalCharacter *viewingCharacter)
 
bool BPPreventInputType (EPrimalCharacterInputType::Type inputType)
 
bool BPPreventStasis ()
 
void BPRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
bool BPShouldLimitForwardDirection ()
 
void BPTimerNonDedicated ()
 
void BPTimerServer ()
 
bool BP_CanTeleportOntoRaft (APrimalRaft *OnRaft, APlayerController *ForPC)
 
APrimalRaftBP_FindClosestTeleportRaft (APlayerController *ForPC, UPrimitiveComponent *BasedOn)
 
bool BP_ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass)
 
bool BP_IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried)
 
void BP_OnIgnoredMoveToOrder (APlayerController *FromPC)
 
void BP_OnJumpPressed ()
 
void BP_OnJumpReleased ()
 
void BP_OnSetDeath ()
 
void BP_OnSetRunning (bool bNewIsRunning)
 
void BP_OnTeleportOntoRaft (APrimalRaft *OntoRaft)
 
void BP_OnZoomIn ()
 
void BP_OnZoomOut ()
 
void ChangedAnimationBlueprint ()
 
void ClientDidPoop ()
 
void ClientEndRagdollUpdate ()
 
void ClientFailedPoop ()
 
void ClientNotifyLevelUp ()
 
void ClientPlayAnimation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh)
 
void ClientRagdollUpdate (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation)
 
void ClientStopAnimation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
void ClientStopAnimationFPV (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
void DeathHarvestingFadeOut ()
 
void DidTeleport (FVector newLoc, FRotator newRot)
 
bool GiveKillExperience ()
 
void LocalUnpossessed ()
 
void NetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ)
 
void NetDidLand ()
 
void NetOnJumped ()
 
void NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
void NetReleaseSeatingStructure ()
 
void NetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
void NetStopAllAnimMontage ()
 
void NetUpdateTribeName (FString *NewTribeName)
 
void Net_OnIsStaggering (bool bNewStaggering, float PlayAnimAfterDelay, bool bPlayStaggerAnim)
 
void OnActorEnterWater (USceneComponent *Component, FVector OverlapLocation, FVector OverlapVelocity)
 
void OnActorExitWater (USceneComponent *Component, FVector OverlapLocation, FVector OverlapVelocity)
 
void OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnEndDrag ()
 
void PlayDyingGeneric (float KillingDamage, FDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingPoint (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectPoint (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
FStringPlayerCommand (FString *result, FString *TheCommand)
 
bool PreventsTargeting (AActor *ByActor)
 
void ServerCallAggressive ()
 
void ServerCallAttackTarget (AActor *TheTarget)
 
void ServerCallFollow ()
 
void ServerCallFollowDistanceCycleOne (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollowOne (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallMoveTo (FVector MoveToLoc, AActor *TargetActor)
 
void ServerCallMoveToRaft (FVector MoveToRelLoc, APrimalRaft *TargetRaft, int ToDeckIndex)
 
void ServerCallNeutral ()
 
void ServerCallPassive ()
 
void ServerCallSetAggressive ()
 
void ServerCallStay ()
 
void ServerCallStayOne (APrimalDinoCharacter *ForDinoChar)
 
void ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target)
 
void ServerGiveDefaultWeapon (bool bOnlyGiveDefaultWeapon)
 
void ServerPlayFireBallistaAnimation ()
 
void ServerSetRunning (bool bNewRunning)
 
void ServerSetTargeting (bool bNewTargeting, bool bForceForShield, bool bSkipShieldAnim)
 
void ServerToClientsPlayFireBallistaAnimation ()
 
void ServerTryPoop ()
 
void WeaponClampRotation (FRotator *InputRot, FRotator CurrentRot, float InputDeltaTime)
 
FRotatorGetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FVectorOldLocationField ()
 
FRotatorOldRotationField ()
 
float & EffectorInterpSpeedField ()
 
float & HalfLegLengthField ()
 
float & TwoLeggedVirtualPointDistFactorField ()
 
float & FullIKDistanceField ()
 
float & IKAfterFallingTimeField ()
 
float & SimpleIkRateField ()
 
FVectorGroundCheckExtentField ()
 
long double & LastForceAimedCharactersTimeField ()
 
UAnimMontage * JumpAnimField ()
 
UAnimMontage * LandedAnimField ()
 
UAnimMontage * HurtAnimField ()
 
UAnimMontage * HurtAnim_FlyingField ()
 
UAnimMontage * PinnedAnimField ()
 
USoundCue * HurtSoundField ()
 
FNameRootBodyBoneNameField ()
 
TArray< APrimalBuff * > BuffsField ()
 
long double & LastStartedTalkingTimeField ()
 
FStringTribeNameField ()
 
float & WaterSubmergedDepthThresholdField ()
 
float & ProneWaterSubmergedDepthThresholdField ()
 
TEnumAsByte< enum EMovementMode > & SubmergedWaterMovementModeField ()
 
TEnumAsByte< enum EMovementMode > & UnSubmergedWaterMovementModeField ()
 
float & SnapshotScaleField ()
 
TArray< FPrimalSnapshotPose > & SnapshotPosesField ()
 
TSubclassOf< UPrimalItem > & PoopItemClassField ()
 
TSubclassOf< UPrimalItem > & TaxidermySkinClassField ()
 
FNameDragBoneNameField ()
 
FNameDragSocketNameField ()
 
float & MaxDragDistanceField ()
 
float & MaxDragDistanceTimeoutField ()
 
TArray< FName > & BonesToIngoreWhileDraggedField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
USoundBase * StartDraggedSoundField ()
 
USoundBase * EndDraggedSoundField ()
 
APrimalCharacterDraggedCharacterField ()
 
APrimalCharacterDraggingCharacterField ()
 
FTransformLocalDraggedCharacterTransformField ()
 
long double & StartDraggingTimeField ()
 
long double & LastDragUpdateTimeField ()
 
float & StasisConsumerRangeMultiplierField ()
 
AActorImmobilizationActorField ()
 
int & CurrentFrameAnimPreventInputField ()
 
float & BPTimerServerMinField ()
 
float & BPTimerServerMaxField ()
 
float & BPTimerNonDedicatedMinField ()
 
float & BPTimerNonDedicatedMaxField ()
 
long double & NextBPTimerServerField ()
 
long double & NextBPTimerNonDedicatedField ()
 
long double & LastCausedDamageTimeField ()
 
TArray< TSubclassOf< APrimalStructure > > & ImmobilizationTrapsToIgnoreField ()
 
TWeakObjectPtr< APrimalStructureElevatorPlatform > & BasedElevatorField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & CarryingDinoField ()
 
FNameDediOverrideCapsuleCollisionProfileNameField ()
 
FNameDediOverrideMeshCollisionProfileNameField ()
 
FNameSnaredFromSocketField ()
 
TSubclassOf< APrimalStructureItemContainer > & DeathDestructionDepositInventoryClassField ()
 
float & DamageNotifyTeamAggroMultiplierField ()
 
float & DamageNotifyTeamAggroRangeField ()
 
float & DamageNotifyTeamAggroRangeFalloffField ()
 
float & ReplicatedCurrentHealthField ()
 
float & ReplicatedMaxHealthField ()
 
float & ReplicatedCurrentTorporField ()
 
float & ReplicatedMaxTorporField ()
 
AShooterCharacterLastGrapHookPullingOwnerField ()
 
AActor *& LastGrapHookPullingMeField ()
 
FVectorDragOffsetField ()
 
long double & LastIkUpdateTimeField ()
 
long double & LastUpdatedAimOffsetsTimeField ()
 
FVectorMeshPreRagdollRelativeLocationField ()
 
FRotatorMeshPreRagdollRelativeRotationField ()
 
int & DraggingBodyIndexField ()
 
int & DraggedBoneIndexField ()
 
int & customBitFlagsField ()
 
float & RunningSpeedModifierField ()
 
float & LowHealthPercentageField ()
 
float & BaseTurnRateField ()
 
float & BaseLookUpRateField ()
 
UAnimMontage * DeathAnimField ()
 
USoundCue * DeathSoundField ()
 
USoundCue * RunLoopSoundField ()
 
USoundCue * RunStopSoundField ()
 
TArray< USoundCue * > FootStepSoundsPhysMatField ()
 
TArray< USoundCue * > LandedSoundsPhysMatField ()
 
FNameMeshRootSocketNameField ()
 
TWeakObjectPtr< UAudioComponent > & LastVoiceAudioComponentField ()
 
float & MaxFallSpeedField ()
 
float & FallDamageMultiplierField ()
 
UAudioComponent * RunLoopACField ()
 
float & CurrentCarriedYawField ()
 
APrimalStructureExplosiveTransGPS * CurrentTransponderField ()
 
float & TargetCarriedYawField ()
 
float & ServerTargetCarriedYawField ()
 
USoundBase * NetDynamicMusicSoundField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & MountedDinoField ()
 
float & MountedDinoTimeField ()
 
TWeakObjectPtr< APrimalDinoCharacter > & PreviousMountedDinoField ()
 
FVectorLastForceFallCheckBaseLocationField ()
 
FVectorLastHitWallSweepCheckLocationField ()
 
long double & LastTimeBasedMovementHadCurrentActorField ()
 
TWeakObjectPtr< AActor > & LastBasedMovementActorRefField ()
 
float & GrabWeightThresholdField ()
 
float & DragWeightField ()
 
FStringDescriptiveNameField ()
 
TArray< FVector_NetQuantize > & ReplicatedRagdollPositionsField ()
 
TArray< FRotator_NetQuantize > & ReplicatedRagdollRotationsField ()
 
TArray< FVector_NetQuantize > & LastReplicatedRagdollPositionsField ()
 
TArray< FRotator_NetQuantize > & LastReplicatedRagdollRotationsField ()
 
FRotatorReplicatedRootRotationField ()
 
TArray< int > & ReplicatedBonesIndiciesField ()
 
float & KillXPBaseField ()
 
TArray< FName > & ReplicatedBonesField ()
 
float & RagdollReplicationIntervalField ()
 
TArray< FBoneDamageAdjuster > & BoneDamageAdjustersField ()
 
float & ClientRotationInterpSpeedField ()
 
float & ClientLocationInterpSpeedField ()
 
float & MaxDragMovementSpeedField ()
 
FRotatorCurrentAimRotField ()
 
FVectorCurrentRootLocField ()
 
int & LastYawSpeedWorldFrameCounterField ()
 
FNameMeshPreRagdollCollisionProfileNameField ()
 
FNameCapsulePreRagdollCollisionProfileNameField ()
 
UPrimalCharacterStatusComponentMyCharacterStatusComponentField ()
 
float & LastTickStaminaValueField ()
 
UPrimalInventoryComponentMyInventoryComponentField ()
 
UAnimMontage * SyncedMontageField ()
 
long double & LastMontageSyncTimeField ()
 
float & SyncedMontageDurationField ()
 
float & MontageSyncIntervalField ()
 
long double & LastRunningTimeField ()
 
FVectorTPVCameraOffsetField ()
 
FVectorTPVCameraOffsetMultiplierField ()
 
FVectorTPVCameraOrgOffsetField ()
 
float & LandedSoundMaxRangeField ()
 
float & FallingDamageHealthScaleBaseField ()
 
float & FootstepsMaxRangeField ()
 
float & MinTimeBetweenFootstepsField ()
 
long double & LastPlayedFootstepTimeField ()
 
float & MinTimeBetweenFootstepsRunningField ()
 
TArray< UAnimMontage * > AnimationsPreventInputField ()
 
TSubclassOf< UPrimalHarvestingComponent > & DeathHarvestingComponentField ()
 
UPrimalHarvestingComponentMyDeathHarvestingComponentField ()
 
long double & LastNetDidLandField ()
 
TWeakObjectPtr< AController > & LastDamageEventInstigatorField ()
 
int & CachedNumberOfClientRagdollCorrectionAttemptsField ()
 
int & NumberOfClientRagdollCorrectionAttemptsField ()
 
float & ServerForceSleepRagdollIntervalField ()
 
float & ClientForceSleepRagdollIntervalField ()
 
float & NonRelevantServerForceSleepRagdollIntervalField ()
 
TEnumAsByte< enum EShooterPhysMaterialType::Type > & TargetableDamageFXDefaultPhysMaterialField ()
 
UAnimMontage * PoopAnimationField ()
 
long double & CorpseDestructionTimeField ()
 
float & CorpseLifespanField ()
 
float & TPVStructurePlacingHeightMultiplierField ()
 
float & CorpseFadeAwayTimeField ()
 
float & RagdollDeathImpulseScalerField ()
 
USoundCue * PoopSoundField ()
 
float & BaseTargetingDesirabilityField ()
 
float & DeadBaseTargetingDesirabilityField ()
 
FRotatorOrbitCamRotField ()
 
float & OrbitCamZoomField ()
 
float & OrbitCamZoomStepSizeField ()
 
float & OrbitCamMinZoomLevelField ()
 
float & OrbitCamMaxZoomLevelField ()
 
FVectorLastSubmergedCheckLocField ()
 
long double & LastTimeNotInFallingField ()
 
float & MaxCursorHUDDistanceField ()
 
float & AddForwardVelocityOnJumpField ()
 
FVectorDeathActorTargetingOffsetField ()
 
FNameSocketOverrideTargetingLocationField ()
 
FDamageEventCurrentDamageEventField ()
 
FVectorLastApproximatePhysVolumeLocationField ()
 
long double & LastTimeSubmergedField ()
 
EPhysicalSurfaceLastFootPhysicalSurfaceTypeField ()
 
long double & LastFootPhysicalSurfaceCheckTimeField ()
 
float & FootPhysicalSurfaceCheckIntervalField ()
 
TWeakObjectPtr< APrimalCharacter > & LastHurtByNearbyPlayerField ()
 
float & LastHurtByNearbyPlayerTimeField ()
 
TWeakObjectPtr< APrimalCharacter > & LastAttackedNearbyPlayerField ()
 
float & LastAttackedNearbyPlayerTimeField ()
 
long double & LastStartFallingRagdollTimeField ()
 
FVectorRagdollLastFrameLinearVelocityField ()
 
float & RagdollImpactDamageVelocityScaleField ()
 
float & RagdollImpactDamageMinDecelerationSpeedField ()
 
float & StartFallingImpactRagdollTimeIntervalField ()
 
long double & LastUnstasisTimeField ()
 
FVectorPreviousRagdollLocationField ()
 
int & RagdollPenetrationFailuresField ()
 
long double & NextBlinkTimeField ()
 
long double & BlinkTimerField ()
 
long double & LastInSwimmingSoundTimeField ()
 
USoundCue * EnteredSwimmingSoundField ()
 
USoundCue * EnteredSleepingSoundField ()
 
USoundCue * LeftSleepingSoundField ()
 
long double & LastRelevantToPlayerTimeField ()
 
long double & MeshStopForceUpdatingAtTimeField ()
 
long double & LastWalkingTimeField ()
 
long double & LastSpecialDamageTimeField ()
 
float & CorpseDraggedDecayRateField ()
 
float & PoopAltItemChanceField ()
 
TSubclassOf< UPrimalItem > & PoopAltItemClassField ()
 
TArray< TSubclassOf< APrimalBuff > > & DefaultBuffsField ()
 
UTexture2DPoopIconField ()
 
float & RunningMaxDesiredRotDeltaField ()
 
long double & CorpseDestructionTimerField ()
 
long double & LastSkinnedTimeField ()
 
float & OriginalCorpseLifespanField ()
 
float & CorpseHarvestFadeTimeField ()
 
FVectorCurrentLocalRootLocField ()
 
float & RootYawField ()
 
long double & LastTimeInSwimmingField ()
 
long double & LastListenRangePushTimeField ()
 
float & LastDamageAmountMaterialValueField ()
 
float & BuffedDamageMultField ()
 
float & BuffedResistanceMultField ()
 
UStructurePaintingComponentPaintingComponentField ()
 
float & ExtraMaxSpeedModifierField ()
 
float & ExtraRotationRateModifierField ()
 
float & TamedDinoCallOutRangeField ()
 
long double & LastBumpedDamageTimeField ()
 
FVectorTargetPathfindingLocationOffsetField ()
 
long double & LastTookDamageTimeField ()
 
float & ExtraReceiveDamageMultiplierField ()
 
float & ExtraMeleeDamageMultiplierField ()
 
float & LastFallingZField ()
 
int & NumFallZFailsField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & CharactersGrappledToMeField ()
 
float & DamageTheMeleeDamageCauserPercentField ()
 
float & DurabilityDegrateTheMeleeDamageCauserPercentField ()
 
TSubclassOf< UDamageType > & DamageTheMeleeDamageCauserDamageTypeField ()
 
char & TribeGroupInventoryRankField ()
 
float & CharacterDamageImpulseMultiplierField ()
 
long double & ForceCheckPushThroughWallsTimeField ()
 
long double & LastStoppedEatAnimationTimeField ()
 
float & ClientRotationInterpSpeedMultiplierGroundField ()
 
float & GlideGravityScaleMultiplierField ()
 
float & GlideMaxCarriedWeightField ()
 
UAnimMontage * lastPlayedMountAnimField ()
 
float & ScaleDeathHarvestHealthyByMaxHealthBaseField ()
 
long double & LastForceMeshRefreshBonesTimeField ()
 
long double & LastStartedBeingCarriedTimeField ()
 
float & RunMinVelocityRotDotField ()
 
long double & LastHitDamageTimeField ()
 
char & bShouldBeInGodModeField ()
 
int & MeshedCounterField ()
 
int & MeshingTickCounterMultiplierField ()
 
TArray< TSubclassOf< APrimalBuff > > & PreventBuffClassesField ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintJumpInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bIsSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bActiveRunToggle ()
 
BitFieldValue< bool, unsigned __int32 > bIsBeingDragged ()
 
BitFieldValue< bool, unsigned __int32 > bDisableSpawnDefaultController ()
 
BitFieldValue< bool, unsigned __int32 > bIsDragging ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingWithGrapHook ()
 
BitFieldValue< bool, unsigned __int32 > bDeathKeepCapsuleCollision ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseHealthDamageMaterialOverlay ()
 
BitFieldValue< bool, unsigned __int32 > bIsBlinking ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedWaterRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTorpid ()
 
BitFieldValue< bool, unsigned __int32 > bDebugIK ()
 
BitFieldValue< bool, unsigned __int32 > bDebugIK_ShowTraceNames ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysUpdateMesh ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollIgnoresPawnCapsules ()
 
BitFieldValue< bool, unsigned __int32 > bUsePoopAnimationNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsBigDino ()
 
BitFieldValue< bool, unsigned __int32 > bDeathUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNotifyTeamAggroAI ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetOverrideCameraInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bRecentlyUpdateIk ()
 
BitFieldValue< bool, unsigned __int32 > bIKEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarried ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarriedAsPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyIsDamageCauserOfAddedBuff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventProjectileAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bForceIKOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllImmobilizationTraps ()
 
BitFieldValue< bool, unsigned __int32 > bForceTriggerIgnoredTraps ()
 
BitFieldValue< bool, unsigned __int32 > bIsImmobilized ()
 
BitFieldValue< bool, unsigned __int32 > bCanIgnoreWater ()
 
BitFieldValue< bool, unsigned __int32 > bIsDead ()
 
BitFieldValue< bool, unsigned __int32 > ReplicateAllBones ()
 
BitFieldValue< bool, unsigned __int32 > AutoStopReplicationWhenSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bCanDrag ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDragged ()
 
BitFieldValue< bool, unsigned __int32 > bUsesRunningAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetDidLand ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSimpleIK ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowRunningWhileFlying ()
 
BitFieldValue< bool, unsigned __int32 > bOrbitCamera ()
 
BitFieldValue< bool, unsigned __int32 > bClientSetCurrentAimRot ()
 
BitFieldValue< bool, unsigned __int32 > bDisablePawnTick ()
 
BitFieldValue< bool, unsigned __int32 > bSetDeath ()
 
BitFieldValue< bool, unsigned __int32 > bTicksOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingRunSound ()
 
BitFieldValue< bool, unsigned __int32 > bIsRespawn ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedDynamicMaterials ()
 
BitFieldValue< bool, unsigned __int32 > bCurrentFrameAnimPreventInput ()
 
BitFieldValue< bool, unsigned __int32 > bDraggedFromExtremitiesOnly ()
 
BitFieldValue< bool, unsigned __int32 > bEnableIK ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyPlayPoopAnimWhileWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintAnimNotifyCustomEvent ()
 
BitFieldValue< bool, unsigned __int32 > bNoDamageImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventImmobilization ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAirJump ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingUseRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bDediForceUnregisterSKMesh ()
 
BitFieldValue< bool, unsigned __int32 > bReadyToPoop ()
 
BitFieldValue< bool, unsigned __int32 > bHasDynamicBase ()
 
BitFieldValue< bool, unsigned __int32 > bIsBeingDraggedByDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingDinoStopped ()
 
BitFieldValue< bool, unsigned __int32 > bMissingDynamicBase ()
 
BitFieldValue< bool, unsigned __int32 > bClientRagdollUpdateTimerEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bDieIfLeftWater ()
 
BitFieldValue< bool, unsigned __int32 > bIsAmphibious ()
 
BitFieldValue< bool, unsigned __int32 > bUseAmphibiousTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bIsWaterDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlyerDino ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingCarnivores ()
 
BitFieldValue< bool, unsigned __int32 > bAimGettingCharacterMeshRotation ()
 
BitFieldValue< bool, unsigned __int32 > bIsRunningCheckIgnoreVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlayingLowHealthAnim ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCharacterPainting ()
 
BitFieldValue< bool, unsigned __int32 > bTickStatusComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateDamageMomentum ()
 
BitFieldValue< bool, unsigned __int32 > bDontActuallyEmitPoop ()
 
BitFieldValue< bool, unsigned __int32 > bBPHUDOverideBuffProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRunningWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTimerServer ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTimerNonDedicated ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetCharacterMeshseMaterialScalarParamValue ()
 
BitFieldValue< bool, unsigned __int32 > bIsMounted ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTargetingByTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bDelayFootstepsUnderMinInterval ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingDisableIK ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollRetainAnimations ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAddedAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bCanPlayLandingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyHasRunningAnimationWhenWalking ()
 
BitFieldValue< bool, unsigned __int32 > bIsReflectingDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTargetingAndMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMovement ()
 
BitFieldValue< bool, unsigned __int32 > bIsWhistleTargetingDown ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreventInputType ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventAllInput ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllBuffs ()
 
BitFieldValue< bool, unsigned __int32 > LastIsInsideVaccumSealedCube ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreSerializeSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bUseHeavyCombatMusic ()
 
BitFieldValue< bool, unsigned __int32 > bMarkForDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAllowedViewHitDir ()
 
BitFieldValue< bool, unsigned __int32 > bBPLimitPlayerRotation ()
 
BitFieldValue< bool, unsigned __int32 > bBPManagedFPVViewLocation ()
 
BitFieldValue< bool, unsigned __int32 > bBPCameraRotationFinal ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChangesUseQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bServerBPNotifyInventoryItemChanges ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRun ()
 
BitFieldValue< bool, unsigned __int32 > bIsAtMaxInventoryItems ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnStaminaDrained ()
 
BitFieldValue< bool, unsigned __int32 > bStaminaIsGreaterThanZero ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGrabDebugSnapshot ()
 
BitFieldValue< bool, unsigned __int32 > bIsAttachedOtherCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnLethalDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustTorpidityDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceCameraStyle ()
 
BitFieldValue< bool, unsigned __int32 > bIsReplicatedRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bWasAllBodiesSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bInRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bIsNPC ()
 
BitFieldValue< bool, unsigned __int32 > LastCheckedSubmergedFull ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFullSubmergedCheck ()
 
BitFieldValue< bool, unsigned __int32 > bRagdollWasInWaterVolume ()
 
BitFieldValue< bool, unsigned __int32 > bIsBuffed ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggingWithOffset ()
 
BitFieldValue< bool, unsigned __int32 > bIsDraggedWithOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRunningWhileWalking ()
 
BitFieldValue< bool, unsigned __int32 > bCanLandOnWater ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustMoveForward ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustMoveRight ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetGravity ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnAnimPlayedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnSetRunningEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bFlyingOrWaterDinoPreventBackwardsRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bSleepingDisableRagdoll ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnStasisWhenDead ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLiveBlinking ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreSeatingDetachment ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysUpdateMeshAndCollision ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHurtAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeBaseForCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBaseOnCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnLanded ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMoveCollapsing ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ForceAllowBuffClasses ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckJumpInput ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideHurtAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideDamageCauserHitMarker ()
 
BitFieldValue< bool, unsigned __int32 > bIsSkinned ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyFOVInterpSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bVerifyBasingForSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideTerminalVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_ShouldForceDisableTPVCameraInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowPlayMontage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPerPixelPainting ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreLowGravityDisorientation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMassTeleportEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintAnimNotifyCustomState ()
 
BitFieldValue< bool, unsigned __int32 > bPreventIKWhenNotWalking ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreCorpseDecompositionMultipliers ()
 
BitFieldValue< bool, unsigned __int32 > bInterpHealthDamageMaterialOverlayAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressPlayerKillNotification ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCorpseDestructionWithPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInventoryAccess ()
 
BitFieldValue< bool, unsigned __int32 > bUseGetOverrideSocket ()
 
UObjectGetUObjectInterfaceTargetableInterface ()
 
long double GetLastStartedTalkingTime ()
 
float GetStasisConsumerRangeMultiplier ()
 
float BPGetAddForwardVelocityOnJump_Implementation ()
 
bool CanJumpInternal_Implementation ()
 
void PreInitializeComponents ()
 
void ValidatePaintingComponentOctree ()
 
void PostInitializeComponents ()
 
void Destroyed ()
 
void BeginPlay ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void Suicide ()
 
bool IsDead ()
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool CanBeTargetedBy (ITargetableInterface *Attacker)
 
bool IsValidForCombatMusic ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void HurtMe (int HowMuch)
 
bool CanDie (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DeathHarvestingDepleted (UPrimalHarvestingComponent *fromComponent)
 
void PlayDyingPoint_Implementation (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial_Implementation (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void OnRep_IsDead ()
 
void SetDeath (bool bForceRagdoll)
 
bool CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger)
 
void Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling, bool bPreventDismount)
 
float GetCorpseLifespan ()
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectGeneric_Implementation (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial_Implementation (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
bool AllowHurtAnimation ()
 
UPrimitiveComponentGetPrimaryHitComponent ()
 
void PlayHitEffect (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath)
 
void DoSetRagdollPhysics ()
 
void SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading)
 
void CheckOnDinoPlatformSaddle ()
 
void EndDinoPlatformDragging ()
 
void ForceSleepRagdollEx ()
 
void ForceSleepRagdoll ()
 
void ClearRagdollPhysics ()
 
void DoFindGoodSpot (FVector RagdollLoc, bool bClearCollisionSweep)
 
void OnRep_IsSleeping ()
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset)
 
void ExecSetSleeping (bool bEnable)
 
void ExecSetPawnSleeping (bool bEnable)
 
void ChangeActorTeam (int NewTeam)
 
void UpdateTribeName (FString NewTribeName)
 
void NetUpdateTribeName_Implementation (FString *NewTribeName)
 
float GetMaxCursorHUDDistance (AShooterPlayerController *PC)
 
void DrawHUD (AShooterHUD *HUD)
 
bool IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange)
 
float GetWaterSubmergedDepthThreshold ()
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
bool IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished)
 
void StopAllAnimMontages (float BlendOutTime)
 
void TryGiveDefaultWeapon ()
 
void ToggleWeapon ()
 
void TryPoop ()
 
void OrbitCamToggle ()
 
void OrbitCamOn ()
 
void OrbitCamOff ()
 
void ServerRequestDrag_Implementation ()
 
void ServerDinoOrder_Implementation (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *enemyTarget)
 
FVectorBPModifyRightDirectionInput_Implementation (FVector *result, FVector *directionInput)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
void TurnInput (float Val)
 
void LookInput (float Val)
 
void TurnAtRate (float Val)
 
void LookUpAtRate (float Val)
 
bool IsGameInputAllowed ()
 
bool IsInputAllowed ()
 
void OnStartFire (bool bFromGamepadRight)
 
void OnStopFire (bool bFromGamepadRight)
 
void OnAltFirePressed ()
 
void OnAltFireReleased ()
 
void OnStartAltFire (bool bFromGamepad)
 
void OnStopAltFire (bool bFromGamepad)
 
void OnStartRunning ()
 
void OnStopRunning ()
 
void OnRunTogglePressed ()
 
void OnRunToggleReleased ()
 
void OnRunToggle ()
 
bool IsRunning ()
 
bool IsMoving ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void ServerCaptureDermis_Implementation (APrimalCharacter *Target)
 
void CaptureCharacterSnapshot (UPrimalItem *Item)
 
void ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose)
 
void RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
void ModifyStasisComponentRadius (float Delta)
 
void UpdateStencilValues ()
 
void Tick (float DeltaSeconds)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
void EnableBodiesGravity ()
 
void UpdateSwimmingState ()
 
FVectorGetRootBodyBoneLocation (FVector *result)
 
bool IsOwningClient ()
 
FVectorGetInputDirectionVector (FVector *result, bool bRelativeToViewDirection)
 
void GetCharacterViewLocationAndDirection (FVector *OutViewLocation, FVector *OutViewDirection, bool *OutFromCrosshairOrCamera, float FallbackAngleOffsetDegrees)
 
void ZoomIn ()
 
void ZoomOut ()
 
void OnStartJump ()
 
void PlayJumpAnim ()
 
void PlayLandedAnim ()
 
void OnJumped_Implementation ()
 
void NetOnJumped_Implementation ()
 
void OnVoiceTalkingStateChanged (bool isTalking, bool IsUsingSuperRange)
 
void OnStopJump ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
float GetMaxHealth ()
 
bool AllowFirstPerson ()
 
AActorGetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation)
 
void GetAimedActor (FHitResult *outHitResult, ECollisionChannel CollisionChannel, float MaxDistanceOverride, float CheckRadius, bool bForceUseCameraLocation, bool bForceUpdateAimedActors)
 
void OnPrimalCharacterSleeped ()
 
void OnPrimalCharacterUnsleeped ()
 
float PlayAnimEx (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, bool bForceKeepSynced, float BlendInTime, float BlendOutTime)
 
void StopAnimEx (UAnimMontage *AnimMontage, bool bReplicate, bool bReplicateToOwner, float BlendOutTime)
 
void ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh)
 
void ClientSyncAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime)
 
void ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
float StartSyncedMontage (UAnimMontage *AnimMontage, float PlayRate, float BlendInTime, float BlendOutTime)
 
void StopSyncedMontage (float BlendOutTime, bool bAutoStopAnim)
 
void SetRunning (bool bNewRunning)
 
void ServerSetRunning_Implementation (bool bNewRunning)
 
void UpdateRunSounds (bool bNewRunning)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
float GetLowHealthPercentage ()
 
bool IsAlive ()
 
FStringGetDescriptiveName (FString *result)
 
FStringGetShortName (FString *result)
 
TArray< FString > * GetDetailedDescription (TArray< FString > *result, FString *IndentPrefix)
 
float GetHealthPercentage ()
 
float GetHealth ()
 
FVectorGetInterpolatedLocation (FVector *result)
 
void DrawFloatingChatMessage (AShooterHUD *HUD, FString Message, long double receivedChatTime)
 
FRotatorGetInterpolatedRotation (FRotator *result)
 
FRotatorGetInterpolatedRotation_NonFlattened (FRotator *result)
 
float GetClientRotationInterpSpeed (FVector *RootLoc)
 
FRotatorGetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
void ForceRefreshBones ()
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void EndForceSkelUpdate ()
 
void ForceMeshRelevant (float Duration)
 
bool IsConscious ()
 
void Stasis ()
 
void Unstasis ()
 
bool AllowFallDamage (FHitResult *HitResult, float FallDamageAmount, bool CustomFallDamage)
 
bool IsSimulated ()
 
bool IsWildSlow ()
 
UPrimalCharacterStatusComponentGetCharacterStatusComponent ()
 
float GetBaseStatusValue (TEnumAsByte< enum EPrimalCharacterStatusValue::Type > StatusValueType)
 
void DrawLocalPlayerHUD (AShooterHUD *HUD)
 
bool IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType)
 
float GetCurrentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType)
 
float GetMaxStatusValue (EPrimalCharacterStatusValue::Type StatusValueType)
 
float GetPercentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType)
 
bool IsValidForStatusUpdate ()
 
float GetMaxSpeedModifier ()
 
float BP_GetMaxSpeedModifier ()
 
float GetRotationRateModifier ()
 
float GetJumpZModifier ()
 
bool CanBeBaseForCharacter (APawn *Pawn)
 
float GetDefaultMovementSpeed ()
 
void TakeFallingDamage (FHitResult *Hit)
 
void ApplyCustomFallDamage (FVector *Location, FVector *Velocity, float FallDamageThreshold)
 
void OnLanded (FHitResult *Hit)
 
void NetDidLand_Implementation ()
 
void DidLand ()
 
void FadeOutLoadingMusic ()
 
void LocalPossessedBy (APlayerController *ByController)
 
void LocalUnpossessed_Implementation ()
 
void PlayFootstep ()
 
EPhysicalSurface GetFootPhysicalSurfaceType (bool bForce, bool bIsForFootstepParticles)
 
EPhysicalSurface GetPhysMatTypeFromHit (FHitResult *FromHit)
 
EPhysicalSurface GetPhysMatTypeFromHits (TArray< FHitResult > *FromHits)
 
bool ModifyInputAcceleration (FVector *InputAcceleration)
 
bool ShouldAttackStopMoveCollapsing ()
 
bool AnimationPreventsInput ()
 
bool BP_AnimationPreventsInput ()
 
float SetHealth (float newHealth)
 
bool IsOfTribe (int ID)
 
void SetRagdollReplication (bool Enabled)
 
void Serialize (FArchive *Ar)
 
void ReplicateRagdoll ()
 
void InitRagdollRepConstraints ()
 
void TermRagdollRepConstraints ()
 
void ClientRagdollUpdate_Implementation (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation)
 
void SleepBodies ()
 
void UpdateRagdollReplicationOnClient ()
 
void ClientEndRagdollUpdate_Implementation ()
 
void OnRep_RagdollPositions ()
 
void InitRagdollReplication ()
 
bool IsDraggingCharacter ()
 
void EndDragCharacter ()
 
bool CanDragCharacter (APrimalCharacter *Character)
 
bool CanBeDragged ()
 
bool IsInvincible ()
 
int GetNearestBoneIndexForDrag (APrimalCharacter *Character, FVector HitLocation)
 
void TryDragCharacter ()
 
void UpdateDragging ()
 
void OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnEndDrag_Implementation ()
 
void OnBeginDragged (APrimalCharacter *Dragger)
 
void OnEndDragged (APrimalCharacter *Dragger)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
float GetKillXP ()
 
void UpdateIK ()
 
void SetEnableIK (bool bEnable)
 
void EnableIK (bool bEnable, bool bForceOnDedicated)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement > *OutElements)
 
void RefreshBiomeZoneVolumes ()
 
void ForceTickPoseDelta ()
 
void CheckJumpOutOfWater ()
 
bool IsTargetableDead ()
 
EShooterPhysMaterialType::Type GetTargetableDamageFXDefaultPhysMaterial ()
 
bool Poop (bool bForcePoop)
 
void EmitPoop ()
 
bool IsValidForStatusRecovery ()
 
bool GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown)
 
void DeathHarvestingFadeOut_Implementation ()
 
void ServerUploadCharacter (AShooterPlayerController *UploadedBy)
 
FRotatorGetBaseAimRotation (FRotator *result)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void NetAddCharacterMovementImpulse_Implementation (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ)
 
void NetSetCharacterMovementVelocity_Implementation (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
bool AllowSaving ()
 
bool IsWatered ()
 
void LoadedFromSaveGame ()
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
int LevelUpPlayerAddedStat (TEnumAsByte< enum EPrimalCharacterStatusValue::Type > StatToLevel, int NumLevels, AShooterPlayerController *ForPlayer)
 
void CheckJumpInput (float DeltaTime)
 
void ServerTryPoop_Implementation ()
 
void ClientFailedPoop_Implementation ()
 
void ClientDidPoop_Implementation ()
 
void TryAccessInventoryWrapper ()
 
bool TryAccessInventory ()
 
bool IsRagdolled ()
 
void NetForceUpdateAimedCharacters_Implementation (FVector StartLoc, FVector EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius)
 
bool HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch)
 
bool HasBuffWithCustomTag (FName buffCustomTag)
 
int GetBuffStackCount (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch)
 
APrimalBuffGetBuff (TSubclassOf< APrimalBuff > BuffClass)
 
APrimalBuffGetBuffWithCustomTag (FName BuffCustomTag)
 
void GetAllBuffs (TArray< APrimalBuff * > *AllBuffs)
 
void GetBuffs (TArray< APrimalBuff * > *TheBuffs)
 
APrimalBuffGetBuffForPostEffect (UMaterialInterface *anEffect)
 
void RemoveAllJumpDeactivatedBuffs (APrimalBuff *IgnoredBuff)
 
void OnStartTargeting (bool bFromGamepadLeft)
 
void OnStopTargeting (bool bFromGamepadLeft)
 
void AttachGPSTransponder (APrimalStructureExplosiveTransGPS *Transponder)
 
void UpdateNetDynamicMusic ()
 
void NetPlaySoundOnCharacter_Implementation (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
bool IsMeshGameplayRelevant ()
 
float GetCorpseDecayRate ()
 
void TagFriendlyStructures ()
 
void DestroyByMeshing ()
 
float GetCarryingSocketYaw (bool RefreshBones)
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void OnAttachedToCharacter ()
 
void OnDetachedFromCharacter (APrimalCharacter *aCharacter, int OverrideDirection)
 
void ClearMountedDino (bool fromMountedDino)
 
bool DinoMountOnMe (APrimalDinoCharacter *dinoCharacter)
 
bool CanMountOnMe (APrimalDinoCharacter *dinoCharacter)
 
void OnRep_MountedDino ()
 
bool HasCryoSickness ()
 
float GetDragWeight (APrimalCharacter *ForDragger)
 
void SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn)
 
void UnPossessed ()
 
void TryCallAttackTarget ()
 
void TryCallMoveTo ()
 
UTexture2DGetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture)
 
bool CanBePainted ()
 
UPaintingTexture * GetPaintingTexture ()
 
void OnRep_PaintingComponent ()
 
bool AllowColoringBy (APlayerController *ForPC, UObject *anItem)
 
FVectorGetFloatingHUDLocation (FVector *result)
 
void NetStopAllAnimMontage_Implementation ()
 
void DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch)
 
bool ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
void TryCallStayOne ()
 
void TryCallFollowOne ()
 
void TryCallFollowDistanceCycleOne ()
 
void TryCallFlyerLandOne ()
 
void OnRep_AttachmentReplication ()
 
FStringGetDebugInfoString (FString *result)
 
long double GetLastCausedDamageTime ()
 
void SetLastCausedDamageTime (const long double lastCausedDamageTime)
 
bool SimulatedPreventBasedPhysics ()
 
bool AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
APrimalDinoCharacterGetBasedOrSeatingOnDino ()
 
APrimalDinoCharacterGetBasedOnDino ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *Attacker)
 
void ClientHandleNetDestroy ()
 
bool UseClearOnConsumeInput ()
 
float GetDamageTorpidityIncreaseMultiplierScale ()
 
float GetIndirectTorpidityIncreaseMultiplierScale ()
 
bool BPIsBasedOnDynamicActor ()
 
void NotifyBumpedByPawn (APrimalCharacter *ByPawn)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
ENetRole GetRole ()
 
void SetMyInventoryComponent (UPrimalInventoryComponent *theInventoryComponent)
 
FVectorGetTPVCameraOffset (FVector *result)
 
FVectorGetTPVCameraOffsetMultiplier (FVector *result)
 
bool UseCenteredTPVCamera ()
 
void PossessedBy (AController *NewController)
 
bool IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage)
 
void BPNetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ, bool bApplyToBigPawns)
 
void BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
float GetGravityZScale ()
 
void GetCharactersGrappledToMe (TArray< APrimalCharacter * > *GrappledCharsArray)
 
float GetFallAcceleration ()
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode)
 
void EnableBPTimerServer (bool bEnable)
 
void EnableBPTimerNonDedicated (bool bEnable)
 
void SetCharacterAndRagdollLocation (FVector NewLocation)
 
void CheckRagdollPenetration ()
 
APrimalStructureExplosiveGetAttachedExplosive ()
 
bool IsInVacuumSealedSpace ()
 
void DownCallOne ()
 
float BPModifyFOV_Implementation (float FOVIn)
 
bool AllowOverrideWalkingVelocity ()
 
bool AllowOverrideSwimmingVelocity ()
 
bool AllowOverrideNewFallVelocity ()
 
void OverrideWalkingVelocity (FVector *InitialVelocity, const float *Friction, float DeltaTime)
 
void OverrideSwimmingVelocity (FVector *InitialVelocity, FVector *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime)
 
void OverrideNewFallVelocity (FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
bool PreventLanding (FVector ImpactPoint, FVector ImpactAccel, FVector *Velocity)
 
bool AllowOverrideFlyingVelocity ()
 
void OverrideFlyingVelocity (FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
void SetDynamicMusic (USoundBase *newMusic)
 
bool PreventsTargeting_Implementation (AActor *ByActor)
 
bool PreventInputType (EPrimalCharacterInputType::Type inputType)
 
bool PreventInputDoesOffset ()
 
float GetImmersionDepth (bool bUseLineTrace)
 
bool IsAlliedWithOtherTeam (int OtherTeamID)
 
void TickMovementComponent (float DeltaTime)
 
void ResetCollisionSweepLocation (FVector *newLocation)
 
void DidTeleport_Implementation (FVector newLoc, FRotator newRot)
 
void FinalLoadedFromSaveGame ()
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
FStringPlayerCommand_Implementation (FString *result, FString *TheCommand)
 
void UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation)
 
void NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
bool IsAttachedToSomething ()
 
void AttachToOtherCharacter (APrimalCharacter *characterToAttachTo, FName InSocketName, const bool enableMovementAndCollision, EAttachLocation::Type AttachLocation)
 
void AttachedToOtherCharacterUpdateWorldLocation (FVector *worldLocation)
 
void DetachFromOtherCharacter (const bool enableMovementAndCollision)
 
bool UseFastTurretTargeting ()
 
bool ConsumeProjectileImpact (AShooterProjectile *theProjectile, FHitResult *HitResult)
 
bool IsProneOrSitting (bool bIgnoreLockedToSeat)
 
bool CharacterIsCarriedAsPassenger ()
 
void DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore)
 
bool IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried)
 
void InitializedAnimScriptInstance ()
 
bool ForceAddUnderwaterCharacterStatusValues ()
 
bool ShouldForceCameraStyle (APrimalCharacter *ForViewTarget, ECameraStyle::Type *OutForcedCameraStyle)
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
bool IsHostileTo (APrimalCharacter *OtherCharacter)
 
bool IsHostileOrAggressiveTo (APrimalCharacter *OtherCharacter)
 
bool ShouldDealDamageTo (APrimalCharacter *OtherCharacter, bool bAllowDamageToSelf, bool bAllowDamageToTribe, bool bAllowDamageToAlliedTribes)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
UPrimitiveComponentGetBasedMovementComponent ()
 
FVectorGetCapsuleTopLocation (FVector *result)
 
FVectorGetCapsuleBottomLocation (FVector *result)
 
void OnMassTeleportEvent (EMassTeleportState::Type EventState, APrimalCharacter *TeleportInitiatedByChar)
 
bool GetAllAttachedChars (TArray< APrimalCharacter * > *AttachedCharsArray, const bool bIncludeSelf, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
bool GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, APrimalCharacter *OriginalChar, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried)
 
bool ShouldForceDedicatedMovementTickEveryFrame ()
 
float GetMoveAnimRate ()
 
void ClearCachedIkTraceResults ()
 
float OverrideTerminalVelocity ()
 
void ClientCheatFly_Implementation ()
 
void ClientCheatWalk_Implementation ()
 
bool UseOverrideWaterJumpVelocity ()
 
float GetOverrideWaterJumpVelocity (float OutOfWaterZ)
 
void OverrideCameraInterpSpeed (const float DefaultTPVCameraSpeedInterpMultiplier, const float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpMultiplier, float *TPVOffsetInterpSpeed)
 
void NativeSimulateHair (TArray< FVector > *CurrentPos, TArray< FVector > *LastPos, TArray< FVector > *RestPos, TArray< FVector > *PivotPos, TArray< float > *RestDistance, FVector HairSocketLoc, FRotator HairSocketRot, FVector ChestSocketLoc, FRotator ChestSocketRot, float DeltaTime, float Damping, float DampingFrontModifier, float DampingBack, float InWater, float HairWetness, float DragForce, float HairScale, float SpringForce, float SpringForceFrontModifier, float SpringForceBack, float GravityForce, FVector ShoulderLCollisionOffset, float ShoulderLCollisionRadius, FVector ShoulderRCollisionOffset, float ShoulderRCollisionRadius, FVector HeadHairCollisionOffset, float HeadHairCollisionRadius, FVector NeckHairCollisionOffset, float NeckHairCollisionRadius, float MaxDistanceToRestPos, FTransform LastHeadTransform, bool bPosAsPivot, bool bCollideMiddle, bool bCollideWithNeck)
 
bool ShouldDisableCameraInterpolation ()
 
EMovementMode GetPrimalCharMovementMode ()
 
bool IsPrimalCharWalking ()
 
bool IsPrimalCharFalling ()
 
bool IsPrimalCharSwimming ()
 
bool IsPrimalCharFlying ()
 
UAnimMontage * GetPoopAnimation (bool bForcePoop)
 
float GetBaseDragWeight ()
 
float BPAdjustDamage (float IncomingDamage, FDamageEvent TheDamageEvent, AController *EventInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo)
 
void PlayDyingGeneric (float KillingDamage, FDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingPoint (float KillingDamage, FPointDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayDyingRadial (float KillingDamage, FRadialDamageEvent DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHitEffectPoint (float DamageTaken, FPointDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void PlayHitEffectRadial (float DamageTaken, FRadialDamageEvent DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
bool BPPreventStasis ()
 
FVectorBPAdjustCharacterMovementImpulse (FVector *result, FVector Impulse, bool bVelocityChange, float MassScaleImpulseExponent, bool bOverrideMaxImpulseZ)
 
FVectorBPAdjustImpulseFromDamage (FVector *result, FVector DesiredImpulse, float DamageTaken, FDamageEvent TheDamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsPointDamage, FHitResult PointHitInfo)
 
void BPCharacterDetach ()
 
ECameraStyle::Type BPForceCameraStyle (APrimalCharacter *ForViewTarget)
 
FVectorBPOverrideCharacterNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
bool AllowPlayMontage (UAnimMontage *AnimMontage)
 
bool BP_ForceAllowAddBuff (TSubclassOf< APrimalBuff > BuffClass)
 
bool BP_IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried)
 
void BP_OnEndCarried (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void BP_OnJumpPressed ()
 
void BP_OnJumpReleased ()
 
void BP_OnSetDeath ()
 
void BP_OnSetRunning (bool bNewIsRunning)
 
void BP_OnStartCarried (APrimalDinoCharacter *aDino)
 
void BP_OnZoomIn ()
 
void BP_OnZoomOut ()
 
bool BP_ShouldDisableCameraInterpolation ()
 
void BPAddedAttachmentsForItem (UPrimalItem *anItem)
 
float BPAdjustTorpidityDamage (float DesiredTorpidityDamage, float HealthDamageAmount, TSubclassOf< UDamageType > DamageType)
 
void BPApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose)
 
FRotatorBPCameraBaseOrientation (FRotator *result, APrimalCharacter *viewingCharacter)
 
FRotatorBPCameraRotationFinal (FRotator *result, APrimalCharacter *viewingCharacter, FRotator *InCurrentFinalRot)
 
bool BPCanBaseOnCharacter (APrimalCharacter *BaseCharacter)
 
bool BPCanBeBaseForCharacter (APawn *Pawn)
 
bool BPCanNotifyTeamAggroAI (APrimalDinoCharacter *Dino)
 
void BPCharacterSleeped ()
 
void BPCharacterUnsleeped ()
 
void BPCheckJumpInput (bool *bUseCustomErrorMessage, FString *ErrorMessageToDisplay)
 
float BPGetAddForwardVelocityOnJump ()
 
float BPGetExtraMeleeDamageModifier ()
 
FVectorBPGetFPVViewLocation (FVector *result, APrimalCharacter *viewingCharacter)
 
float BPGetGravityZScale ()
 
float BPGetHUDOverrideBuffProgressBarPercent ()
 
void BPGetOverrideCameraInterpSpeed (float DefaultTPVCameraSpeedInterpolationMultiplier, float DefaultTPVOffsetInterpSpeed, float *TPVCameraSpeedInterpolationMultiplier, float *TPVOffsetInterpSpeed)
 
bool BPHandleLeftShoulderButton ()
 
bool BPHandlePoop ()
 
bool BPHandleRightShoulderButton ()
 
FRotatorBPLimitPlayerRotation (FRotator *result, APrimalCharacter *viewingCharacter, FRotator InViewRotation)
 
FVectorBPModifyForwardDirectionInput (FVector *result, FVector *directionInput)
 
float BPModifyFOVInterpSpeed (float FOVInterpSpeedIn)
 
FVectorBPModifyRightDirectionInput (FVector *result, FVector *directionInput)
 
float BPModifyViewHitDir (APrimalCharacter *viewingCharacter, float InViewHitDir)
 
void BPNotifyBPNotifyIsDamageCauserOfAddedBuff (APrimalBuff *buff)
 
void BPNotifyBumpedByPawn (APrimalCharacter *ByPawn)
 
void BPNotifyBumpedPawn (APrimalCharacter *BumpedPawn)
 
void BPNotifyDroppedItemPickedUp (ADroppedItem *itemPickedUp, APrimalCharacter *PickedUpBy)
 
void BPNotifyLevelUp (int ExtraCharacterLevel)
 
void BPNotifyToggleHUD (bool bHUDHidden)
 
void BPOnAnimPlayedNotify (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bReplicate, bool bReplicateToOwner, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer)
 
bool BPOnAttachmentReplication ()
 
void BPOnLethalDamage (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser, bool *bPreventDeath)
 
void BPOnMassTeleportEvent (EMassTeleportState::Type EventState, APrimalCharacter *TeleportInitiatedByChar)
 
void BPOnMovementModeChangedNotify (EMovementMode PrevMovementMode, char PreviousCustomMode)
 
void BPOnStaminaDrained ()
 
FVectorBPOverrideFlyingVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime)
 
bool BPOverrideFPVViewLocation (APrimalCharacter *viewingCharacter)
 
UAnimMontage * BPOverrideHurtAnim (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser, bool bIsLocalPath, bool bIsPointDamage, FVector PointDamageLocation, FVector PointDamageHitNormal)
 
void BPPreSerializeSaveGame ()
 
bool BPPreventFallDamage (FHitResult *HitResult, float FallDamageAmount)
 
bool BPPreventInputType (EPrimalCharacterInputType::Type inputType)
 
void BPRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
void BPSetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
bool BPShouldLimitForwardDirection ()
 
bool BPShouldLimitRightDirection ()
 
void BPTimerNonDedicated ()
 
void BPTimerServer ()
 
void ClientDidPoop ()
 
void ClientEndRagdollUpdate ()
 
void ClientFailedPoop ()
 
void ClientNotifyLevelUp ()
 
void ClientPlayAnimation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh)
 
void ClientRagdollUpdate (TArray< FVector_NetQuantize > *BoneLocations, FRotator_NetQuantize TargetRootRotation)
 
void ClientStopAnimation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime)
 
void ClientSyncAnimation (UAnimMontage *AnimMontage, float PlayRate, float ServerCurrentMontageTime, bool bForceTickPoseAndServerUpdateMesh, float BlendInTime, float BlendOutTime)
 
void DeathHarvestingFadeOut ()
 
void DidTeleport (FVector newLoc, FRotator newRot)
 
bool EnableTurnToFaceRotation ()
 
TSubclassOf< APrimalBuff_Grappled > * GetGrappledBuffClassOverride (TSubclassOf< APrimalBuff_Grappled > *result)
 
FNameGetOverrideSocket (FName *result, FName from)
 
bool GiveKillExperience ()
 
void LocalUnpossessed ()
 
void NetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ)
 
void NetDidLand ()
 
void NetOnJumped ()
 
void NetPlaySoundOnCharacter (USoundBase *SoundToPlay, bool bPlayOnOwner)
 
void NetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode)
 
void NetStopAllAnimMontage ()
 
void NetUpdateTribeName (FString *NewTribeName)
 
void OnBeginDrag (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook)
 
void OnEndDrag ()
 
bool PreventsTargeting (AActor *ByActor)
 
void ServerCallAggressive ()
 
void ServerCallAttackTarget (AActor *TheTarget)
 
void ServerCallFollow ()
 
void ServerCallFollowDistanceCycleOne (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollowOne (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallLandFlyerOne (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallMoveTo (FVector MoveToLoc)
 
void ServerCallNeutral ()
 
void ServerCallPassive ()
 
void ServerCallSetAggressive ()
 
void ServerCallStay ()
 
void ServerCallStayOne (APrimalDinoCharacter *ForDinoChar)
 
void ServerCaptureDermis (APrimalCharacter *Target)
 
void ServerDinoOrder (APrimalDinoCharacter *aDino, EDinoTamedOrder::Type OrderType, AActor *target)
 
void ServerGiveDefaultWeapon ()
 
void ServerRequestDrag ()
 
void ServerSetRunning (bool bNewRunning)
 
void ServerTryPoop ()
 
- Public Member Functions inherited from ACharacter
TSubobjectPtr< UCharacterMovementComponent > & CharacterMovementField ()
 
unsigned __int16 & LastMoveOnlyRotationPitchField ()
 
unsigned __int16 & LastMoveOnlyRotationYawField ()
 
unsigned __int16 & LastReplicatedMoveOnlyRotationPitchField ()
 
unsigned __int16 & LastReplicatedMoveOnlyRotationYawField ()
 
FVectorBaseTranslationOffsetField ()
 
char & ReplicatedMovementModeField ()
 
float & LeftDynamicActorBaseTimeField ()
 
float & CrouchedEyeHeightField ()
 
float & ProneEyeHeightField ()
 
FDodgeMovementInfo & DodgingMovementInfoField ()
 
TArray< USoundBase * > CharacterOverrideSoundFromField ()
 
TArray< USoundBase * > CharacterOverrideSoundToField ()
 
bool & bInBaseReplicationField ()
 
float & JumpKeyHoldTimeField ()
 
float & JumpMaxHoldTimeField ()
 
int & LastTeleportedFrameField ()
 
long double & ForceUnfreezeSkeletalDynamicsUntilTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bIsCrouched ()
 
BitFieldValue< bool, unsigned __int32 > bIsProne ()
 
BitFieldValue< bool, unsigned __int32 > bCanEverDodge ()
 
BitFieldValue< bool, unsigned __int32 > bCanEverProne ()
 
BitFieldValue< bool, unsigned __int32 > bCanEverCrouch ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterSound ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterParticle ()
 
BitFieldValue< bool, unsigned __int32 > bPressedJump ()
 
BitFieldValue< bool, unsigned __int32 > bClientUpdating ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlayingTurningAnim ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasFalling ()
 
BitFieldValue< bool, unsigned __int32 > bClientResimulateRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bSimGravityDisabled ()
 
BitFieldValue< bool, unsigned __int32 > bIsBigPusher ()
 
BitFieldValue< bool, unsigned __int32 > bCanBePushed ()
 
BitFieldValue< bool, unsigned __int32 > bCanPushOthers ()
 
BitFieldValue< bool, unsigned __int32 > bSetDefaultMovementMode ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bRelativeBaseUsePitchAndRoll ()
 
BitFieldValue< bool, unsigned __int32 > bStartedJumpingWhileOnABase ()
 
BitFieldValue< bool, unsigned __int32 > bIsBasedOnMesh ()
 
BitFieldValue< bool, unsigned __int32 > bIsSettingReplicatedBasedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventMovementMode ()
 
UPrimitiveComponentGetMovementBase ()
 
bool IsJumping ()
 
bool NotifyLanded (FHitResult *Hit)
 
bool ShouldOverrideNewFallVelocity ()
 
bool ShouldOverrideSwimmingVelocity ()
 
bool ShouldOverrideWalkingVelocity ()
 
void SetLastMovementDesiredRotation (FRotator *InRotation)
 
bool AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
USoundBase * BPOverrideCharacterSound_Implementation (USoundBase *SoundIn)
 
void BaseChange ()
 
bool CanCrouch ()
 
bool CanDodge ()
 
bool CanJump ()
 
bool CanJumpInternal_Implementation ()
 
bool CanProne ()
 
void CheckJumpInput (float DeltaTime)
 
void ClearCrossLevelReferences ()
 
void ClearJumpInput ()
 
void ClientCheatFly_Implementation ()
 
void ClientCheatGhost_Implementation ()
 
void ClientCheatWalk_Implementation ()
 
void Crouch (bool bClientSimulation)
 
bool DoJump (bool bReplayingMoves)
 
UActorComponentFindComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UAnimMontage * GetCurrentMontage ()
 
float GetDefaultHalfHeight ()
 
float GetJumpMaxHoldTime ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
bool IsBasedOnDynamicActor ()
 
bool IsComponentTickDelegated (UActorComponent *Component)
 
bool IsGamePlayRelevant ()
 
void Jump ()
 
void Landed (FHitResult *Hit)
 
void LaunchCharacter (FVector LaunchVelocity, bool bXYOverride, bool bZOverride)
 
void NetTeleportSucceeded_Implementation (FVector ToLoc, FRotator ToRot)
 
void OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, char PrevCustomMode)
 
void OnRep_DodgingMovementInfo ()
 
void OnRep_IsCrouched ()
 
void OnRep_IsProne ()
 
void OnRep_ReplicatedBasedMovement ()
 
void OnRep_ReplicatedMovement ()
 
void OnRep_RootMotion ()
 
void OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void PawnClientRestart ()
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer)
 
void PossessedBy (AController *NewController)
 
void PostInitializeComponents ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PreNetReceive ()
 
bool PreventMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
void Prone (bool bClientSimulation)
 
void RecalculateBaseEyeHeight ()
 
void Restart ()
 
void SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn)
 
bool ShouldNotifyLanded (FHitResult *Hit)
 
bool ShouldReplicateRotPitch ()
 
bool ShouldUseWaveLocking (bool bForceCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void StartDodging (FVector InDodgingVelocity, bool bClientSimulation)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
void StopDodging (bool bClientSimulation)
 
void StopJumping ()
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void TickFromBaseWhenAttachedToParent ()
 
void TornOff ()
 
void TurnOff ()
 
void UnCrouch (bool bClientSimulation)
 
void UnPossessed ()
 
void UnProne (bool bClientSimulation)
 
void UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation)
 
bool BP_PreventMovementMode (EMovementMode newMovementMode, char newCustomMode)
 
bool CanJumpInternal ()
 
void ClientCheatFly ()
 
void ClientCheatGhost ()
 
void ClientCheatWalk ()
 
void K2_OnEndCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust)
 
void K2_OnMovementModeChanged (EMovementMode PrevMovementMode, EMovementMode NewMovementMode, char PrevCustomMode, char NewCustomMode)
 
void K2_OnStartCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust)
 
void K2_UpdateCustomMovement (float DeltaTime)
 
void NetTeleportSucceeded (FVector ToLoc, FRotator ToRot)
 
void OnJumped ()
 
void OnLanded (FHitResult *Hit)
 
void OnLaunched (FVector LaunchVelocity, bool bXYOverride, bool bZOverride)
 
void OnWalkingOffLedge ()
 
TSubobjectPtr< UCharacterMovementComponent > & CharacterMovementField ()
 
FVectorBaseTranslationOffsetField ()
 
char & ReplicatedMovementModeField ()
 
float & LeftDynamicActorBaseTimeField ()
 
float & CrouchedEyeHeightField ()
 
float & ProneEyeHeightField ()
 
float & HarvestingDestructionMeshRangeMultiplerField ()
 
TArray< USoundBase * > CharacterOverrideSoundFromField ()
 
TArray< USoundBase * > CharacterOverrideSoundToField ()
 
bool & bInBaseReplicationField ()
 
float & JumpKeyHoldTimeField ()
 
float & JumpMaxHoldTimeField ()
 
float & ExtraMaxAccelerationModifierField ()
 
float & ExtraFrictionModifierField ()
 
int & LastTeleportedFrameField ()
 
long double & ForceUnfreezeSkeletalDynamicsUntilTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bIsCrouched ()
 
BitFieldValue< bool, unsigned __int32 > bIsProne ()
 
BitFieldValue< bool, unsigned __int32 > bCanEverProne ()
 
BitFieldValue< bool, unsigned __int32 > bCanEverCrouch ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterSound ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCharacterParticle ()
 
BitFieldValue< bool, unsigned __int32 > bPressedJump ()
 
BitFieldValue< bool, unsigned __int32 > bClientUpdating ()
 
BitFieldValue< bool, unsigned __int32 > bIsPlayingTurningAnim ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasFalling ()
 
BitFieldValue< bool, unsigned __int32 > bClientResimulateRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bSimGravityDisabled ()
 
BitFieldValue< bool, unsigned __int32 > bIsBigPusher ()
 
BitFieldValue< bool, unsigned __int32 > bCanBePushed ()
 
BitFieldValue< bool, unsigned __int32 > bCanPushOthers ()
 
BitFieldValue< bool, unsigned __int32 > bSetDefaultMovementMode ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideWalkingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideSwimmingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideNewFallVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideFlyingVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWaterHopCorrectionVelChange ()
 
BitFieldValue< bool, unsigned __int32 > bUsesRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bBasedUsesFastPathSMCTick ()
 
BitFieldValue< bool, unsigned __int32 > bBasedUsesFastPathMoveTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceUnfreezeIkNextFrame ()
 
bool NotifyLanded (FHitResult *Hit)
 
bool IsJumping ()
 
float ModifyAirControl (float Damage, FPointDamageEvent *PointDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
UPrimitiveComponentGetMovementBase ()
 
void SetLastMovementDesiredRotation (FRotator *InRotation)
 
bool AllowOverrideFlyingVelocity ()
 
bool AllowOverrideNewFallVelocity ()
 
bool AllowOverrideSwimmingVelocity ()
 
bool AllowOverrideWalkingVelocity ()
 
FRotatorBPModifyRootMotionDeltaRotation_Implementation (FRotator *result, FRotator *Delta)
 
void PostInitializeComponents ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
float GetDefaultHalfHeight ()
 
UActorComponentFindComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
void Landed (FHitResult *Hit)
 
bool CanJump ()
 
bool CanJumpInternal_Implementation ()
 
bool DoJump (bool bReplayingMoves)
 
void RecalculateBaseEyeHeight ()
 
void OnRep_IsCrouched ()
 
void OnRep_IsProne ()
 
bool CanCrouch ()
 
void Crouch (bool bClientSimulation)
 
void UnCrouch (bool bClientSimulation)
 
bool CanProne ()
 
void Prone (bool bClientSimulation)
 
void UnProne (bool bClientSimulation)
 
void OnEndCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void OnStartCrouch (float HeightAdjust, float ScaledHeightAdjust)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void TeleportSucceeded (bool bIsATest, bool bSimpleTeleport)
 
void NetTeleportSucceeded_Implementation (FVector ToLoc, FRotator ToRot)
 
void ClearCrossLevelReferences ()
 
void SetBase (UPrimitiveComponent *NewBaseComponent, FName BoneName, bool bNotifyPawn)
 
bool IsBasedOnDynamicActor ()
 
void TurnOff ()
 
void Restart ()
 
void PawnClientRestart ()
 
void PossessedBy (AController *NewController)
 
void UnPossessed ()
 
void TornOff ()
 
void BaseChange ()
 
void LaunchCharacter (FVector LaunchVelocity, bool bXYOverride, bool bZOverride)
 
void OnMovementModeChanged (EMovementMode PrevMovementMode, char PrevCustomMode)
 
bool ShouldNotifyLanded (FHitResult *Hit)
 
void Jump ()
 
void StopJumping ()
 
void CheckJumpInput (float DeltaTime)
 
void ClearJumpInput ()
 
float GetJumpMaxHoldTime ()
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedBasedMovement ()
 
void OnRep_ReplicatedMovement ()
 
void OnRep_RootMotion ()
 
void UpdateSimulatedPosition (FVector *NewLocation, FRotator *NewRotation)
 
void PostNetReceiveLocationAndRotation ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
bool IsPlayingRootMotion ()
 
USoundBase * BPOverrideCharacterSound_Implementation (USoundBase *SoundIn)
 
float PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime)
 
void StopAnimMontage (UAnimMontage *AnimMontage)
 
UAnimMontage * GetCurrentMontage ()
 
void ClientCheatWalk_Implementation ()
 
void ClientCheatFly_Implementation ()
 
void ClientCheatGhost_Implementation ()
 
bool ShouldReplicateRotPitch ()
 
float OverrideTerminalVelocity (bool bIgnoreTrueBlack, bool bUseGrayscale)
 
bool BP_PreventMovementMode (EMovementMode newMovementMode, char newCustomMode)
 
FRotatorBPModifyRootMotionDeltaRotation (FRotator *result, FRotator *Delta)
 
void K2_OnEndCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust)
 
void K2_OnMovementModeChanged (EMovementMode PrevMovementMode, EMovementMode NewMovementMode, char PrevCustomMode, char NewCustomMode)
 
void K2_OnStartCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust)
 
void K2_UpdateCustomMovement (float DeltaTime)
 
void OnJumped ()
 
void OnLanded (FHitResult *Hit)
 
void OnLaunched (FVector LaunchVelocity, bool bXYOverride, bool bZOverride)
 
void OnWalkingOffLedge ()
 
bool ReplicateMovementToSimulatedClients ()
 
- Public Member Functions inherited from APawn
float & BaseEyeHeightField ()
 
TSubclassOf< AController > & AIControllerClassField ()
 
APlayerStatePlayerStateField ()
 
char & RemoteViewPitchField ()
 
AControllerLastHitByField ()
 
AControllerControllerField ()
 
float & AllowedYawErrorField ()
 
bool & bClearOnConsumeField ()
 
FVectorControlInputVectorField ()
 
FVectorLastControlInputVectorField ()
 
TWeakObjectPtr< AController > & SpawnedForControllerField ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationPitch ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationYaw ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationRoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanAffectNavigationGeneration ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMovementStoppingOnPossess ()
 
BitFieldValue< bool, unsigned __int32 > bInputEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bProcessingOutsideWorldBounds ()
 
FVectorGetNavAgentLocation (FVector *result)
 
void AddControllerPitchInput (float Val)
 
void AddControllerRollInput (float Val)
 
void AddControllerYawInput (float Val)
 
void AddMovementInput (FVector WorldDirection, float ScaleValue, bool bForce)
 
void BecomeViewTarget (APlayerController *PC)
 
void ClientSetRotation (FRotator NewRotation)
 
FVectorConsumeMovementInputVector (FVector *result)
 
void DestroyPlayerInputComponent ()
 
void Destroyed ()
 
void DetachFromControllerPendingDestroy ()
 
void DisableInput (APlayerController *PlayerController)
 
void EnableInput (APlayerController *PlayerController)
 
void FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController)
 
void GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation)
 
FRotatorGetBaseAimRotation (FRotator *result)
 
FRotatorGetControlRotation (FRotator *result)
 
AControllerGetDamageInstigator (AController *InstigatedBy, UDamageType *DamageType)
 
float GetDefaultHalfHeight ()
 
FStringGetHumanReadableName (FString *result)
 
FVectorGetLastMovementInputVector (FVector *result)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
APlayerControllerGetOwnerController ()
 
FVectorGetPawnViewLocation (FVector *result, bool bAllTransforms)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
FRotatorGetViewRotation (FRotator *result)
 
bool InFreeCam ()
 
void Internal_AddMovementInput (FVector WorldAccel, bool bForce)
 
FVectorInternal_ConsumeMovementInputVector (FVector *result)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsControlled ()
 
bool IsCrouched ()
 
bool IsFalling ()
 
bool IsLocallyControlled ()
 
bool IsLocallyControlledByPlayer ()
 
bool IsMoveInputIgnored ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsWalking ()
 
FVectorK2_GetMovementInputVector (FVector *result)
 
void LaunchPawn (FVector LaunchVelocity, bool bXYOverride, bool bZOverride)
 
void MoveIgnoreActorAdd (AActor *ActorToIgnore)
 
void OnRep_Controller ()
 
void OutsideWorldBounds ()
 
void PawnClientRestart ()
 
void PawnMakeNoise (float Loudness, FVector NoiseLocation, bool bUseNoiseMakerLocation, AActor *NoiseMaker)
 
void PossessedBy (AController *NewController)
 
void PostInitializeComponents ()
 
void PostInputProcessed ()
 
void PostLoad ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceiveVelocity (FVector *NewVelocity)
 
void PostRegisterAllComponents ()
 
void PreInitializeComponents ()
 
bool ReachedDesiredRotation ()
 
void RecalculateBaseEyeHeight ()
 
void Reset ()
 
void Restart ()
 
void SetCanAffectNavigationGeneration (bool bNewValue)
 
bool ShouldTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool ShouldTickIfViewportsOnly ()
 
void SpawnDefaultController ()
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void Tick (float DeltaSeconds)
 
void TickBasedCharacters (float DeltaSeconds)
 
void TurnOff ()
 
void UnPossessed ()
 
void ReceivePossessed (AController *NewController)
 
void ReceiveUnpossessed (AController *OldController)
 
float & BaseEyeHeightField ()
 
TSubclassOf< AController > & AIControllerClassField ()
 
APlayerStatePlayerStateField ()
 
char & RemoteViewPitchField ()
 
AControllerLastHitByField ()
 
AControllerControllerField ()
 
float & AllowedYawErrorField ()
 
bool & bClearOnConsumeField ()
 
TWeakObjectPtr< AActor > & TetherActorField ()
 
float & TetherRadiusField ()
 
float & TetherHeightField ()
 
FVectorControlInputVectorField ()
 
FVectorLastControlInputVectorField ()
 
TWeakObjectPtr< AController > & SpawnedForControllerField ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationPitch ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationYaw ()
 
BitFieldValue< bool, unsigned __int32 > bUseControllerRotationRoll ()
 
BitFieldValue< bool, unsigned __int32 > bCanAffectNavigationGeneration ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMovementStoppingOnPossess ()
 
BitFieldValue< bool, unsigned __int32 > bInputEnabled ()
 
BitFieldValue< bool, unsigned __int32 > bProcessingOutsideWorldBounds ()
 
FVectorGetNavAgentLocation (FVector *result)
 
void PreInitializeComponents ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostRegisterAllComponents ()
 
void UpdateNavAgent ()
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
bool IsLocallyControlled ()
 
bool ReachedDesiredRotation ()
 
float GetDefaultHalfHeight ()
 
bool ShouldTickIfViewportsOnly ()
 
FVectorGetPawnViewLocation (FVector *result, bool bAllTransforms)
 
FRotatorGetViewRotation (FRotator *result)
 
void SpawnDefaultController ()
 
void TurnOff ()
 
void BecomeViewTarget (APlayerController *PC)
 
void PawnClientRestart ()
 
void Destroyed ()
 
bool ShouldTakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
AControllerGetCharacterController ()
 
FRotatorGetControlRotation (FRotator *result)
 
void OnRep_Controller ()
 
void PossessedBy (AController *NewController)
 
void UnPossessed ()
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void DestroyPlayerInputComponent ()
 
bool IsMoveInputIgnored ()
 
void SetMovementTether (AActor *InTetherActor, float Radius, float Height)
 
void ClearMovementTether ()
 
AActorGetTetherObject ()
 
bool IsMovementTethered ()
 
bool IsWithinTether ()
 
bool IsTargetWithinTether (FVector *Destination, float AdditionalRadius)
 
FVectorGetTetheredDestination (FVector *result, FVector *Destination, float AdditionalRadius)
 
FVectorGetTetheredVelocity (FVector *result, FVector *RequestedVelocity, float DeltaSeconds)
 
void AddMovementInput (FVector WorldDirection, float ScaleValue, bool bForce)
 
FVectorConsumeMovementInputVector (FVector *result)
 
void Internal_AddMovementInput (FVector WorldAccel, bool bForce)
 
void PostInputProcessed ()
 
FVectorInternal_ConsumeMovementInputVector (FVector *result)
 
void AddControllerPitchInput (float Val)
 
void AddControllerYawInput (float Val)
 
void AddControllerRollInput (float Val)
 
void Restart ()
 
void Tick (float DeltaSeconds)
 
void RecalculateBaseEyeHeight ()
 
void Reset ()
 
FStringGetHumanReadableName (FString *result)
 
void GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation)
 
FRotatorGetBaseAimRotation (FRotator *result)
 
bool InFreeCam ()
 
void OutsideWorldBounds ()
 
void ClientSetRotation (FRotator NewRotation)
 
void FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController)
 
void DetachFromControllerPendingDestroy ()
 
AControllerGetDamageInstigator (AController *InstigatedBy, UDamageType *DamageType)
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
bool IsWalking ()
 
bool IsFalling ()
 
bool IsCrouched ()
 
void PostNetReceiveVelocity (FVector *NewVelocity)
 
void PostNetReceiveLocationAndRotation ()
 
bool IsBasedOnActor (AActor *Other)
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void PawnMakeNoise (float Loudness, FVector NoiseLocation, bool bUseNoiseMakerLocation, AActor *NoiseMaker)
 
APlayerControllerGetOwnerController ()
 
bool IsLocallyControlledByPlayer ()
 
void InterceptInputEvent (FString *InputName)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void CreateChildActors ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DestroyChildActors ()
 
void DestroyConstructedComponents ()
 
void DestroyInput (APlayerController *PlayerController)
 
void DestroyMeNextFrame ()
 
void Destroyed ()
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
void DisableComponentsSimulatePhysics ()
 
void DisableInput (APlayerController *PlayerController)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void EnableInput (APlayerController *PlayerController)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void EndViewTarget (APlayerController *PC)
 
void ExchangeNetRoles (bool bRemoteOwned)
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalSeamlessTravelled ()
 
void FinishAndRegisterComponent (UActorComponent *Component)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void FlushNetDormancy ()
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void ForceNetRelevant ()
 
void ForceReplicateNowWithChannel ()
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
bool GetActorEnableCollision ()
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorRelativeScale3D (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
FVectorGetActorScale3D (FVector *result)
 
float GetActorTimeDilation ()
 
FVectorGetActorUpVector (FVector *result)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
float GetDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
FStringGetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FStringGetHumanReadableName (FString *result)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
float GetInputAxisValue (FName InputAxisName)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
APawnGetInstigator ()
 
AControllerGetInstigatorController ()
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetInterpolatedVelocity (FVector *result)
 
bool GetIsMapActor ()
 
long double GetLastRenderTime (bool ignoreShadow)
 
float GetLifeSpan ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
APlayerControllerGetOwnerController ()
 
ENetRole GetRemoteRole ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
FTransformGetTransform (FTransform *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UWorldGetWorld ()
 
AWorldSettingsGetWorldSettings ()
 
bool HasNetOwner ()
 
void InitializeComponents ()
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsInGameplayWorld ()
 
bool IsInOrOwnedBy (UObject *SomeOuter)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
bool IsMatineeControlled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsNetStartupActor ()
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool IsReadyForFinishDestroy ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsRootComponentMovable ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
void K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_DestroyComponent (UActorComponent *Component)
 
FRotatorK2_GetActorRotation (FRotator *result)
 
USceneComponentK2_GetRootComponent ()
 
UWorldK2_GetWorld ()
 
bool K2_SetActorLocation (FVector NewLocation, bool bSweep)
 
bool K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport)
 
void OutsideWorldBounds ()
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
void MarkComponentsAsPendingKill ()
 
void MarkComponentsRenderStateDirty ()
 
void MatineeUpdated ()
 
bool Modify (bool bAlwaysMarkDirty)
 
void Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
void Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void OnRep_AttachmentReplication ()
 
void OnRep_ReplicatedMovement ()
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PostActorConstruction ()
 
void PostInitProperties ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void PostNetInit ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PreInitializeComponents ()
 
void PreNetReceive ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void RegisterAllComponents ()
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void ReregisterAllComponents ()
 
void RerunConstructionScripts ()
 
void ResetOwnedComponents ()
 
void ResetPropertiesForConstruction ()
 
void ResetSpatialComponent ()
 
void RouteEndPlay (EEndPlayReason::Type EndPlayReason)
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState)
 
void SetActorHiddenInGame (bool bNewHidden)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorRotation (FRotator NewRotation)
 
void SetActorScale3D (FVector *NewScale3D)
 
void SetActorTickEnabled (bool bEnabled)
 
bool SetActorTransform (FTransform *NewTransform, bool bSweep)
 
void SetAutonomousProxy (bool bInAutonomousProxy)
 
void SetLifeSpan (float InLifespan)
 
void SetNetUpdateTime (long double NewUpdateTime)
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void SetOwner (AActor *NewOwner)
 
void SetReplicates (bool bInReplicates)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void SetTickFunctionEnabled (bool bEnableTick)
 
void SetTickableWhenPaused (bool bTickableWhenPaused)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void SnapRootComponentTo (AActor *InParentActor, FName InSocketName)
 
void Stasis ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void Tick (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void Unstasis ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GatherCurrentMovement ()
 
AActorGetOwner ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
void BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex)
 
void BPClientIsAboutToSeamlessTravel ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FStringBPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC)
 
float BPOverrideServerMultiUseAcceptRange ()
 
void BPPostInitializeComponents ()
 
void BPPostLoadedFromSeamlessTravel ()
 
void BPPreInitializeComponents ()
 
bool BPTryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel ()
 
void ClientSeamlessTravelled ()
 
void DrawActorFloatingHUD (AHUD *ForHUD)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
FStringGetAimedTutorialHintString (FString *result)
 
FStringGetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
void InitializedSeamlessGridInfo ()
 
bool IsValidLockOnTarget (APawn *AttackerPawn)
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetSpawnedActor (AActor *SpawnedActor)
 
float OffsetHUDFromBottomScreenY (AHUD *ForHUD)
 
float OffsetHUDFromCenterScreenY (AHUD *ForHUD)
 
void PrepareClientMapActorForSeamlessTravel ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ServerPrepareForSeamlessTravel ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
bool & bForceAllowNetMulticastField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
FVectorDefaultActorLocationField ()
 
FGuidUniqueGuidIdField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceBasedActorsOutOfFastTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRotationHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *RequestedBy)
 
bool IsLevelBoundsRelevant ()
 
bool IsPendingKillPending ()
 
bool IsOwnedBy (AActor *TestOwner)
 
void SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole)
 
FStringGetHumanReadableName (FString *result)
 
UGameInstanceGetOwner ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
UWorldGetWorld ()
 
bool IsInGameplayWorld ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void SetActorTickEnabled (bool bEnabled)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void Tick (float DeltaSeconds)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetApproachRadius ()
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool Modify (bool bAlwaysMarkDirty)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
bool CheckStillInWorld ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
long double GetLastRenderTime (bool ignoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasNetOwner ()
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void OnRep_AttachmentReplication ()
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
bool ActorHasTag (FName Tag)
 
bool IsMatineeControlled ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
bool IsRootComponentMovable ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
void FlushNetDormancy ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
FTransformActorToWorld (FTransform *result)
 
FTransformGetTransform (FTransform *result)
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void Destroyed ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void OutsideWorldBounds ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
AControllerGetInstigatorController ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ForceNetRelevant ()
 
void GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation)
 
FVectorGetActorViewDirection (FVector *result)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void PreSave ()
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void PostNetInit ()
 
void BeginPlay ()
 
void MatineeUpdated ()
 
void ForceReplicateNowWithChannel ()
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (FName InputAxisName)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorRotation (FRotator NewRotation)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorScale3D (FVector *NewScale3D)
 
FVectorGetActorScale3D (FVector *result)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool HasAuthority ()
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorUpVector (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
AWorldSettingsGetWorldSettings ()
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void RegisterAllComponents ()
 
void MarkComponentsAsPendingKill ()
 
void ReregisterAllComponents ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
bool ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PostInitializeComponents ()
 
void Stasis ()
 
void Unstasis ()
 
void PreInitializeComponents ()
 
UWorldK2_GetWorld ()
 
float GetDistanceTo (AActor *OtherActor)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FTransformGetInterpolatedTransform (FTransform *result)
 
APlayerControllerGetOwnerController ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
bool AllowSaving ()
 
void ChangeActorTeam (int NewTeam)
 
void TargetingTeamChanged ()
 
void ForceDestroy ()
 
bool GetIsMapActor ()
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
bool IsPrimalCharacterOrStructure ()
 
void SetTickFunctionEnabled (bool bEnableTick)
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
void MulticastProperty (FName PropertyName)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
float GetNetStasisAndRangeMultiplier ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
FVectorGetHUDWorldDrawLocation (FVector *result, FName *HUDTag)
 
void ResetPropertiesForConstruction ()
 
void DestroyConstructedComponents ()
 
void RerunConstructionScripts ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
bool IsNameStableForNetworking ()
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
void GatherCurrentMovement ()
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
FVectorBP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag)
 
FVectorBP_OverrideTargetingLocation (FVector *result, AActor *Attacker)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
int BPGetExtraSpecialBlueprintInt ()
 
bool BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FVectorBPOverrideUILocation (FVector *result, APlayerController *ForPC)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent)
 
void MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness)
 
void MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration)
 
void MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void OnInventoryItemGrind ()
 
void PerformanceThrottledTick ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static APrimalDinoCharacterBPStaticCreateBabyDino (UWorld *TheWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, FVector *theGroundLoc, float actorRotationYaw, TArray< unsigned char > EggColorSetIndices, TArray< unsigned char > EggNumberOfLevelUpPointsApplied, float EggTamedIneffectivenessModifier, TArray< FDinoAncestorsEntry > EggDinoAncestors, TArray< FDinoAncestorsEntry > EggDinoAncestorsMale, int NotifyTeamOverride, int EggRandomMutationsFemale, int EggRandomMutationsMale)
 
static APrimalDinoCharacterBPStaticCreateBabyDinoNoAncestors (UWorld *TheWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, FVector *theGroundLoc, float actorRotationYaw, TArray< unsigned char > EggColorSetIndices, TArray< unsigned char > EggNumberOfLevelUpPointsApplied, float EggTamedIneffectivenessModifier, int NotifyTeamOverride, int EggRandomMutationsFemale, int EggRandomMutationsMale)
 
static APrimalDinoCharacterFindDinoWithID (UWorld *aWorld, unsigned int DinoID1, unsigned int DinoID2)
 
static APrimalDinoCharacterSpawnDino (UWorld *World, TSubclassOf< APrimalDinoCharacter > DinoClass, FVector SpawnLoc, FRotator SpawnRot, float LevelMultiplier, int ExtraLevelOffset, bool AddLevelOffsetBeforeMultiplier, bool bOverrideBaseNPCLevel, int BaseLevelOverrideValue, bool bNPCDontWander, float NPCAIRangeMultiplier, int NPCAbsoluteBaseLevel, bool bSpawnWithoutCapsuleOffset)
 
static APrimalDinoCharacterStaticCreateBabyDino (UWorld *theWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, FVector *theGroundLoc, float actorRotationYaw, char *EggColorSetIndices, char *EggNumberOfLevelUpPointsApplied, float EggTamedIneffectivenessModifier, int NotifyTeamOverride, TArray< FDinoAncestorsEntry > *EggDinoAncestors, TArray< FDinoAncestorsEntry > *EggDinoAncestorsMale, int EggRandomMutationsFemale, int EggRandomMutationsMale)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAPrimalDinoCharacter ()
 
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static APrimalDinoCharacterFindDinoWithID (UWorld *aWorld, unsigned int DinoID1, unsigned int DinoID2)
 
static APrimalDinoCharacterSpawnDino (UWorld *World, TSubclassOf< APrimalDinoCharacter > DinoClass, FVector SpawnLoc, FRotator SpawnRot, float LevelMultiplier, int ExtraLevelOffset, bool AddLevelOffsetBeforeMultiplier, bool bOverrideBaseNPCLevel, int BaseLevelOverrideValue, bool bNPCDontWander, float NPCAIRangeMultiplier, int NPCAbsoluteBaseLevel, bool bSpawnWithoutCapsuleOffset)
 
static APrimalDinoCharacterBPStaticCreateBabyDinoNoAncestors (UWorld *TheWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, FVector *theGroundLoc, float actorRotationYaw, TArray< unsigned char > EggColorSetIndices, TArray< unsigned char > EggNumberOfLevelUpPointsApplied, float EggTamedIneffectivenessModifier, int NotifyTeamOverride, int EggRandomMutationsFemale, int EggRandomMutationsMale)
 
static APrimalDinoCharacterBPStaticCreateBabyDino (UWorld *TheWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, FVector *theGroundLoc, float actorRotationYaw, TArray< unsigned char > EggColorSetIndices, TArray< unsigned char > EggNumberOfLevelUpPointsApplied, float EggTamedIneffectivenessModifier, TArray< FDinoAncestorsEntry > EggDinoAncestors, TArray< FDinoAncestorsEntry > EggDinoAncestorsMale, int NotifyTeamOverride, int EggRandomMutationsFemale, int EggRandomMutationsMale)
 
static APrimalDinoCharacterStaticCreateBabyDino (UWorld *theWorld, TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn, FVector *theGroundLoc, float actorRotationYaw, char *EggColorSetIndices, char *EggNumberOfLevelUpPointsApplied, float EggTamedIneffectivenessModifier, int NotifyTeamOverride, TArray< FDinoAncestorsEntry > *EggDinoAncestors, TArray< FDinoAncestorsEntry > *EggDinoAncestorsMale, int EggRandomMutationsFemale, int EggRandomMutationsMale)
 
static void StaticRegisterNativesAPrimalDinoCharacter ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static APrimalDinoCharacterSpawnFromDinoDataEx (FARKDinoData *InDinoData, UWorld *InWorld, FVector *AtLocation, FRotator *AtRotation, bool *dupedDino, int ForTeam, bool bGenerateNewDinoID, AShooterPlayerController *TamerController, bool beginPlay)
 
- Static Public Member Functions inherited from APrimalCharacter
static UClassStaticClass ()
 
static UActorComponentCreateSnapshotComponent (AActor *For, UObject *Template, FName Tag, FName Name)
 
static void ForceUpdateAimedCharacters (UWorld *World, FVector *StartLoc, FVector *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius)
 
static void ForceUpdateCharacter (UWorld *World, APrimalCharacter *primalChar)
 
static UActorComponentGetSnapshotComponent (AActor *From, FName Tag)
 
static void StaticRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAPrimalCharacter ()
 
static UClassStaticClass ()
 
static void StaticApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose)
 
static void StaticApplyCharacterSnapshotEquipment (UPrimalInventoryComponent *Inventory, AActor *To)
 
static void StaticRemoveCharacterSnapshot (UPrimalItem *Item, AActor *From)
 
static int StaticGetSnapshotPoseCount (UPrimalItem *Item)
 
static FPrimalSnapshotPoseStaticGetSnapshotPose (FPrimalSnapshotPose *result, UPrimalItem *Item, int PoseIndex)
 
static UActorComponentGetSnapshotComponent (AActor *From, FName Tag)
 
static UActorComponentCreateSnapshotComponent (AActor *For, UObject *Template, FName Tag, FName Name)
 
static void ForceUpdateAimedCharacters (UWorld *World, FVector *StartLoc, FVector *EndLoc, AActor *IgnoreActor, bool bForceUpdateIgnoreActor, float TraceRadius)
 
static void ForceUpdateCharacter (UWorld *World, APrimalCharacter *primalChar)
 
static void StaticRegisterNativesAPrimalCharacter ()
 
static UClassGetPrivateStaticClass ()
 
- Static Public Member Functions inherited from ACharacter
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesACharacter ()
 
static UClassGetPrivateStaticClass ()
 
static void StaticRegisterNativesACharacter ()
 
- Static Public Member Functions inherited from APawn
static AActorGetMovementBaseActor (APawn *Pawn)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAPawn ()
 
static void StaticRegisterNativesAPawn ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAActor ()
 
static UClassGetPrivateStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 6028 of file Actor.h.

Member Function Documentation

◆ AbsoluteBaseLevelField() [1/2]

int & APrimalDinoCharacter::AbsoluteBaseLevelField ( )
inline

Definition at line 5840 of file Actor.h.

◆ AbsoluteBaseLevelField() [2/2]

int & APrimalDinoCharacter::AbsoluteBaseLevelField ( )
inline

Definition at line 6324 of file Actor.h.

+ Here is the caller graph for this function:

◆ AbsoluteVehicleBasedCharactersBasesField()

TArray< TWeakObjectPtr< UPrimitiveComponent > > & APrimalDinoCharacter::AbsoluteVehicleBasedCharactersBasesField ( )
inline

Definition at line 6565 of file Actor.h.

◆ AbsoluteVehicleBasedCharactersField()

TArray< TWeakObjectPtr< APrimalCharacter > > & APrimalDinoCharacter::AbsoluteVehicleBasedCharactersField ( )
inline

Definition at line 6564 of file Actor.h.

◆ AcceptableLandingRadiusField() [1/2]

float & APrimalDinoCharacter::AcceptableLandingRadiusField ( )
inline

Definition at line 5569 of file Actor.h.

◆ AcceptableLandingRadiusField() [2/2]

float & APrimalDinoCharacter::AcceptableLandingRadiusField ( )
inline

Definition at line 6069 of file Actor.h.

◆ AddBasedPawn() [1/2]

void APrimalDinoCharacter::AddBasedPawn ( AActor * anPawn)
inline

Definition at line 6784 of file Actor.h.

◆ AddBasedPawn() [2/2]

void APrimalDinoCharacter::AddBasedPawn ( AActor * anPawn)
inline

Definition at line 6968 of file Actor.h.

◆ AddDinoReferenceInLatchingStructure() [1/2]

void APrimalDinoCharacter::AddDinoReferenceInLatchingStructure ( APrimalStructure * Structure)
inline

Definition at line 6851 of file Actor.h.

◆ AddDinoReferenceInLatchingStructure() [2/2]

void APrimalDinoCharacter::AddDinoReferenceInLatchingStructure ( APrimalStructure * Structure)
inline

Definition at line 6969 of file Actor.h.

◆ AddedImprintingQuality() [1/2]

void APrimalDinoCharacter::AddedImprintingQuality ( float Amount)
inline

Definition at line 6925 of file Actor.h.

◆ AddedImprintingQuality() [2/2]

void APrimalDinoCharacter::AddedImprintingQuality ( float Amount)
inline

Definition at line 7360 of file Actor.h.

◆ AddedImprintingQuality_Implementation() [1/2]

void APrimalDinoCharacter::AddedImprintingQuality_Implementation ( float Amount)
inline

Definition at line 6835 of file Actor.h.

◆ AddedImprintingQuality_Implementation() [2/2]

void APrimalDinoCharacter::AddedImprintingQuality_Implementation ( float Amount)
inline

Definition at line 6974 of file Actor.h.

◆ AddFlyerTakeOffImpulse() [1/2]

void APrimalDinoCharacter::AddFlyerTakeOffImpulse ( )
inline

Definition at line 6640 of file Actor.h.

◆ AddFlyerTakeOffImpulse() [2/2]

void APrimalDinoCharacter::AddFlyerTakeOffImpulse ( )
inline

Definition at line 6970 of file Actor.h.

◆ AddPassenger() [1/2]

bool APrimalDinoCharacter::AddPassenger ( APrimalCharacter * Character,
int PassengerSeatIndex,
bool bForcePassenger,
bool bAllowFlyersAndWaterDinos )
inline

Definition at line 6971 of file Actor.h.

◆ AddPassenger() [2/2]

bool APrimalDinoCharacter::AddPassenger ( APrimalCharacter * Character,
int PassengerSeatIndex,
bool bForcePassenger,
bool bAllowFlyersAndWaterDinos,
bool bSkipLineTrace )
inline

Definition at line 6520 of file Actor.h.

◆ AddStructure() [1/2]

void APrimalDinoCharacter::AddStructure ( APrimalStructure * Structure,
FVector RelLoc,
FRotator RelRot,
FName BoneName )
inline

Definition at line 6756 of file Actor.h.

◆ AddStructure() [2/2]

void APrimalDinoCharacter::AddStructure ( APrimalStructure * Structure,
FVector RelLoc,
FRotator RelRot,
FName BoneName )
inline

Definition at line 6972 of file Actor.h.

◆ AddToMeleeSwingHurtList() [1/2]

bool APrimalDinoCharacter::AddToMeleeSwingHurtList ( AActor * AnActor)
inline

Definition at line 6511 of file Actor.h.

◆ AddToMeleeSwingHurtList() [2/2]

bool APrimalDinoCharacter::AddToMeleeSwingHurtList ( AActor * AnActor)
inline

Definition at line 6973 of file Actor.h.

◆ AdjustDamage() [1/2]

void APrimalDinoCharacter::AdjustDamage ( float * Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 6711 of file Actor.h.

◆ AdjustDamage() [2/2]

void APrimalDinoCharacter::AdjustDamage ( float * Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 6975 of file Actor.h.

◆ AIAggroNotifyNeighborsClassesRangeScaleField()

float & APrimalDinoCharacter::AIAggroNotifyNeighborsClassesRangeScaleField ( )
inline

Definition at line 5984 of file Actor.h.

◆ AICombatRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::AICombatRotationRateModifierField ( )
inline

Definition at line 5964 of file Actor.h.

◆ AICombatRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::AICombatRotationRateModifierField ( )
inline

Definition at line 6473 of file Actor.h.

◆ AIDinoForceActiveUntasisingRangeField() [1/2]

float & APrimalDinoCharacter::AIDinoForceActiveUntasisingRangeField ( )
inline

Definition at line 5957 of file Actor.h.

◆ AIDinoForceActiveUntasisingRangeField() [2/2]

float & APrimalDinoCharacter::AIDinoForceActiveUntasisingRangeField ( )
inline

Definition at line 6466 of file Actor.h.

◆ AIRangeMultiplierField() [1/2]

float & APrimalDinoCharacter::AIRangeMultiplierField ( )
inline

Definition at line 5637 of file Actor.h.

◆ AIRangeMultiplierField() [2/2]

float & APrimalDinoCharacter::AIRangeMultiplierField ( )
inline

Definition at line 6132 of file Actor.h.

◆ AllowBolaBuffBy_Implementation()

int APrimalDinoCharacter::AllowBolaBuffBy_Implementation ( TSubclassOf< APrimalBuff > BuffClass,
AActor * DamageCauser )
inline

Definition at line 6976 of file Actor.h.

◆ AllowCarryCharacter() [1/2]

bool APrimalDinoCharacter::AllowCarryCharacter ( APrimalCharacter * CanCarryPawn)
inline

Definition at line 6515 of file Actor.h.

◆ AllowCarryCharacter() [2/2]

bool APrimalDinoCharacter::AllowCarryCharacter ( APrimalCharacter * CanCarryPawn)
inline

Definition at line 6977 of file Actor.h.

◆ AllowEquippingItemType() [1/2]

bool APrimalDinoCharacter::AllowEquippingItemType ( EPrimalEquipmentType::Type equipmentType)
inline

Definition at line 6769 of file Actor.h.

◆ AllowEquippingItemType() [2/2]

bool APrimalDinoCharacter::AllowEquippingItemType ( EPrimalEquipmentType::Type equipmentType)
inline

Definition at line 6978 of file Actor.h.

◆ AllowExtendedCraftingFunctionality() [1/2]

bool APrimalDinoCharacter::AllowExtendedCraftingFunctionality ( )
inline

Definition at line 6814 of file Actor.h.

◆ AllowExtendedCraftingFunctionality() [2/2]

bool APrimalDinoCharacter::AllowExtendedCraftingFunctionality ( )
inline

Definition at line 6979 of file Actor.h.

◆ AllowFallDamage() [1/2]

bool APrimalDinoCharacter::AllowFallDamage ( )
inline

Definition at line 6980 of file Actor.h.

◆ AllowFallDamage() [2/2]

bool APrimalDinoCharacter::AllowFallDamage ( FHitResult * HitResult,
float FallDamageAmount,
bool CustomFallDamage )
inline

Definition at line 6713 of file Actor.h.

◆ AllowHurtAnimation() [1/2]

bool APrimalDinoCharacter::AllowHurtAnimation ( )
inline

Definition at line 6534 of file Actor.h.

◆ AllowHurtAnimation() [2/2]

bool APrimalDinoCharacter::AllowHurtAnimation ( )
inline

Definition at line 6981 of file Actor.h.

◆ AllowIKFreeze() [1/2]

bool APrimalDinoCharacter::AllowIKFreeze ( )
inline

Definition at line 6716 of file Actor.h.

◆ AllowIKFreeze() [2/2]

bool APrimalDinoCharacter::AllowIKFreeze ( )
inline

Definition at line 6982 of file Actor.h.

◆ AllowMountedWeaponry() [1/2]

bool APrimalDinoCharacter::AllowMountedWeaponry ( bool bIgnoreCurrentWeapon,
bool bWeaponForcesMountedWeaponry )
inline

Definition at line 6862 of file Actor.h.

◆ AllowMountedWeaponry() [2/2]

bool APrimalDinoCharacter::AllowMountedWeaponry ( bool bIgnoreCurrentWeapon,
bool bWeaponForcesMountedWeaponry )
inline

Definition at line 6983 of file Actor.h.

◆ AllowMovementMode() [1/2]

bool APrimalDinoCharacter::AllowMovementMode ( EMovementMode NewMovementMode,
char NewCustomMode )
inline

Definition at line 6786 of file Actor.h.

◆ AllowMovementMode() [2/2]

bool APrimalDinoCharacter::AllowMovementMode ( EMovementMode NewMovementMode,
char NewCustomMode )
inline

Definition at line 6984 of file Actor.h.

◆ AllowNewEggAtLocation() [1/2]

bool APrimalDinoCharacter::AllowNewEggAtLocation ( FVector * AtLocation)
inline

Definition at line 6664 of file Actor.h.

◆ AllowNewEggAtLocation() [2/2]

bool APrimalDinoCharacter::AllowNewEggAtLocation ( FVector * AtLocation)
inline

Definition at line 6985 of file Actor.h.

◆ AllowPaintingColorRegionsField()

FieldArray< char, 6 > APrimalDinoCharacter::AllowPaintingColorRegionsField ( )
inline

Definition at line 5639 of file Actor.h.

◆ AllowPenetrationCheck() [1/2]

bool APrimalDinoCharacter::AllowPenetrationCheck ( AActor * OtherActor)
inline

Definition at line 6719 of file Actor.h.

◆ AllowPenetrationCheck() [2/2]

bool APrimalDinoCharacter::AllowPenetrationCheck ( AActor * OtherActor)
inline

Definition at line 6986 of file Actor.h.

◆ AllowPushOthers() [1/2]

bool APrimalDinoCharacter::AllowPushOthers ( )
inline

Definition at line 6474 of file Actor.h.

◆ AllowPushOthers() [2/2]

bool APrimalDinoCharacter::AllowPushOthers ( )
inline

Definition at line 6965 of file Actor.h.

◆ AllowRidingMaxDistanceField() [1/2]

float & APrimalDinoCharacter::AllowRidingMaxDistanceField ( )
inline

Definition at line 5724 of file Actor.h.

◆ AllowRidingMaxDistanceField() [2/2]

float & APrimalDinoCharacter::AllowRidingMaxDistanceField ( )
inline

Definition at line 6209 of file Actor.h.

◆ AllowSeamlessTravel()

bool APrimalDinoCharacter::AllowSeamlessTravel ( )
inline

Definition at line 6987 of file Actor.h.

◆ AllowTickPhysics() [1/2]

bool APrimalDinoCharacter::AllowTickPhysics ( )
inline

Definition at line 6883 of file Actor.h.

◆ AllowTickPhysics() [2/2]

bool APrimalDinoCharacter::AllowTickPhysics ( )
inline

Definition at line 6988 of file Actor.h.

◆ AllowWakingTame() [1/2]

bool APrimalDinoCharacter::AllowWakingTame ( APlayerController * ForPC)
inline

Definition at line 6926 of file Actor.h.

◆ AllowWakingTame() [2/2]

bool APrimalDinoCharacter::AllowWakingTame ( APlayerController * ForPC)
inline

Definition at line 7361 of file Actor.h.

◆ AllowWakingTame_Implementation() [1/2]

bool APrimalDinoCharacter::AllowWakingTame_Implementation ( APlayerController * ForPC)
inline

Definition at line 6836 of file Actor.h.

◆ AllowWakingTame_Implementation() [2/2]

bool APrimalDinoCharacter::AllowWakingTame_Implementation ( APlayerController * ForPC)
inline

Definition at line 6989 of file Actor.h.

◆ AllowWalkableSlopeOverride()

bool APrimalDinoCharacter::AllowWalkableSlopeOverride ( UPrimitiveComponent * ForComponent)
inline

Definition at line 6733 of file Actor.h.

◆ AllowWaterSurfaceExtraJumpStaminaCostField() [1/2]

float & APrimalDinoCharacter::AllowWaterSurfaceExtraJumpStaminaCostField ( )
inline

Definition at line 5926 of file Actor.h.

◆ AllowWaterSurfaceExtraJumpStaminaCostField() [2/2]

float & APrimalDinoCharacter::AllowWaterSurfaceExtraJumpStaminaCostField ( )
inline

Definition at line 6420 of file Actor.h.

◆ AllowZoneAutoKill() [1/2]

bool APrimalDinoCharacter::AllowZoneAutoKill ( )
inline

Definition at line 6495 of file Actor.h.

◆ AllowZoneAutoKill() [2/2]

bool APrimalDinoCharacter::AllowZoneAutoKill ( )
inline

Definition at line 6990 of file Actor.h.

◆ AlphaDinoBuffField()

TSubclassOf< APrimalBuff > & APrimalDinoCharacter::AlphaDinoBuffField ( )
inline

Definition at line 6452 of file Actor.h.

◆ AlphaHarvestComponentHealthMultiplierMaxLevelField()

float & APrimalDinoCharacter::AlphaHarvestComponentHealthMultiplierMaxLevelField ( )
inline

Definition at line 6456 of file Actor.h.

◆ AlphaHarvestComponentHealthMultiplierMinLevelField()

float & APrimalDinoCharacter::AlphaHarvestComponentHealthMultiplierMinLevelField ( )
inline

Definition at line 6455 of file Actor.h.

◆ AlphaLeveledDamageMultiplierField()

float & APrimalDinoCharacter::AlphaLeveledDamageMultiplierField ( )
inline

Definition at line 6457 of file Actor.h.

◆ AlphaLevelMaxField()

float & APrimalDinoCharacter::AlphaLevelMaxField ( )
inline

Definition at line 6463 of file Actor.h.

◆ AlphaLevelMinField()

float & APrimalDinoCharacter::AlphaLevelMinField ( )
inline

Definition at line 6462 of file Actor.h.

◆ AlphaPercentageChanceField()

float & APrimalDinoCharacter::AlphaPercentageChanceField ( )
inline

Definition at line 6461 of file Actor.h.

◆ AlphaResistanceMultiplierField()

float & APrimalDinoCharacter::AlphaResistanceMultiplierField ( )
inline

Definition at line 6460 of file Actor.h.

◆ AlphaXPMultiplierMaxLevelField()

float & APrimalDinoCharacter::AlphaXPMultiplierMaxLevelField ( )
inline

Definition at line 6454 of file Actor.h.

◆ AlphaXPMultiplierMinLevelField()

float & APrimalDinoCharacter::AlphaXPMultiplierMinLevelField ( )
inline

Definition at line 6453 of file Actor.h.

◆ AnimNotifyMountedDino() [1/2]

void APrimalDinoCharacter::AnimNotifyMountedDino ( )
inline

Definition at line 6927 of file Actor.h.

◆ AnimNotifyMountedDino() [2/2]

void APrimalDinoCharacter::AnimNotifyMountedDino ( )
inline

Definition at line 7362 of file Actor.h.

◆ ApplyBoneModifiers() [1/2]

void APrimalDinoCharacter::ApplyBoneModifiers ( bool bForce)
inline

Definition at line 6991 of file Actor.h.

◆ ApplyBoneModifiers() [2/2]

void APrimalDinoCharacter::ApplyBoneModifiers ( bool bForce,
bool bForceOnDedicated )
inline

Definition at line 6789 of file Actor.h.

◆ ApplyCharacterSnapshot()

void APrimalDinoCharacter::ApplyCharacterSnapshot ( UPrimalItem * Item,
AActor * To,
FVector Offset,
float MaxExtent,
int Pose )
inline

Definition at line 6726 of file Actor.h.

◆ ApplyDamageMomentum() [1/2]

void APrimalDinoCharacter::ApplyDamageMomentum ( float DamageTaken,
FDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 6714 of file Actor.h.

◆ ApplyDamageMomentum() [2/2]

void APrimalDinoCharacter::ApplyDamageMomentum ( float DamageTaken,
FDamageEvent * DamageEvent,
APawn * PawnInstigator,
AActor * DamageCauser )
inline

Definition at line 6992 of file Actor.h.

◆ ApplyGestationBoneModifiers() [1/2]

void APrimalDinoCharacter::ApplyGestationBoneModifiers ( )
inline

Definition at line 6790 of file Actor.h.

◆ ApplyGestationBoneModifiers() [2/2]

void APrimalDinoCharacter::ApplyGestationBoneModifiers ( )
inline

Definition at line 6993 of file Actor.h.

◆ ApplyRidingAttackExtraVelocity() [1/2]

void APrimalDinoCharacter::ApplyRidingAttackExtraVelocity ( )
inline

Definition at line 6499 of file Actor.h.

◆ ApplyRidingAttackExtraVelocity() [2/2]

void APrimalDinoCharacter::ApplyRidingAttackExtraVelocity ( )
inline

Definition at line 6994 of file Actor.h.

◆ AreSpawnerSublevelsLoaded() [1/2]

bool APrimalDinoCharacter::AreSpawnerSublevelsLoaded ( )
inline

Definition at line 6880 of file Actor.h.

◆ AreSpawnerSublevelsLoaded() [2/2]

bool APrimalDinoCharacter::AreSpawnerSublevelsLoaded ( )
inline

Definition at line 6995 of file Actor.h.

◆ AssertColorNames()

void APrimalDinoCharacter::AssertColorNames ( )
inline

Definition at line 6672 of file Actor.h.

◆ AttackAnimationsField() [1/2]

TArray< UAnimMontage * > APrimalDinoCharacter::AttackAnimationsField ( )
inline

Definition at line 5537 of file Actor.h.

◆ AttackAnimationsField() [2/2]

TArray< UAnimMontage * > APrimalDinoCharacter::AttackAnimationsField ( )
inline

Definition at line 6039 of file Actor.h.

◆ AttackAnimationsTimeFromEndToConsiderFinishedField() [1/2]

TArray< float > & APrimalDinoCharacter::AttackAnimationsTimeFromEndToConsiderFinishedField ( )
inline

Definition at line 5539 of file Actor.h.

◆ AttackAnimationsTimeFromEndToConsiderFinishedField() [2/2]

TArray< float > & APrimalDinoCharacter::AttackAnimationsTimeFromEndToConsiderFinishedField ( )
inline

Definition at line 6041 of file Actor.h.

◆ AttackAnimationWeightsField() [1/2]

TArray< float > & APrimalDinoCharacter::AttackAnimationWeightsField ( )
inline

Definition at line 5538 of file Actor.h.

◆ AttackAnimationWeightsField() [2/2]

TArray< float > & APrimalDinoCharacter::AttackAnimationWeightsField ( )
inline

Definition at line 6040 of file Actor.h.

◆ AttackForceWalkDistanceMultiplierField() [1/2]

float & APrimalDinoCharacter::AttackForceWalkDistanceMultiplierField ( )
inline

Definition at line 6038 of file Actor.h.

◆ AttackForceWalkDistanceMultiplierField() [2/2]

float & APrimalDinoCharacter::AttackForceWalkDistanceMultiplierField ( )
inline

Definition at line 6545 of file Actor.h.

◆ AttackForceWalkRotationRateMultiplierField() [1/2]

float & APrimalDinoCharacter::AttackForceWalkRotationRateMultiplierField ( )
inline

Definition at line 6039 of file Actor.h.

◆ AttackForceWalkRotationRateMultiplierField() [2/2]

float & APrimalDinoCharacter::AttackForceWalkRotationRateMultiplierField ( )
inline

Definition at line 6546 of file Actor.h.

◆ AttackIndexOfPlayedAnimationField() [1/2]

char & APrimalDinoCharacter::AttackIndexOfPlayedAnimationField ( )
inline

Definition at line 5593 of file Actor.h.

◆ AttackIndexOfPlayedAnimationField() [2/2]

char & APrimalDinoCharacter::AttackIndexOfPlayedAnimationField ( )
inline

Definition at line 6091 of file Actor.h.

◆ AttackInfosField() [1/2]

TArray< FDinoAttackInfo > & APrimalDinoCharacter::AttackInfosField ( )
inline

Definition at line 5548 of file Actor.h.

◆ AttackInfosField() [2/2]

TArray< FDinoAttackInfo > & APrimalDinoCharacter::AttackInfosField ( )
inline

Definition at line 6049 of file Actor.h.

◆ AttackLineOfSightMeshSocketNameField() [1/2]

FName & APrimalDinoCharacter::AttackLineOfSightMeshSocketNameField ( )
inline

Definition at line 6037 of file Actor.h.

◆ AttackLineOfSightMeshSocketNameField() [2/2]

FName & APrimalDinoCharacter::AttackLineOfSightMeshSocketNameField ( )
inline

Definition at line 6544 of file Actor.h.

◆ AttackMyTargetForPlayerControllerField() [1/2]

AShooterPlayerController * APrimalDinoCharacter::AttackMyTargetForPlayerControllerField ( )
inline

Definition at line 5778 of file Actor.h.

◆ AttackMyTargetForPlayerControllerField() [2/2]

AShooterPlayerController * APrimalDinoCharacter::AttackMyTargetForPlayerControllerField ( )
inline

Definition at line 6263 of file Actor.h.

◆ AttackNoStaminaTorpidityMultiplierField() [1/2]

float & APrimalDinoCharacter::AttackNoStaminaTorpidityMultiplierField ( )
inline

Definition at line 5763 of file Actor.h.

◆ AttackNoStaminaTorpidityMultiplierField() [2/2]

float & APrimalDinoCharacter::AttackNoStaminaTorpidityMultiplierField ( )
inline

Definition at line 6246 of file Actor.h.

◆ AttackOffsetField() [1/2]

float & APrimalDinoCharacter::AttackOffsetField ( )
inline

Definition at line 5553 of file Actor.h.

◆ AttackOffsetField() [2/2]

float & APrimalDinoCharacter::AttackOffsetField ( )
inline

Definition at line 6054 of file Actor.h.

◆ AttackOnLaunchMaximumTargetDistanceField() [1/2]

float & APrimalDinoCharacter::AttackOnLaunchMaximumTargetDistanceField ( )
inline

Definition at line 5853 of file Actor.h.

◆ AttackOnLaunchMaximumTargetDistanceField() [2/2]

float & APrimalDinoCharacter::AttackOnLaunchMaximumTargetDistanceField ( )
inline

Definition at line 6335 of file Actor.h.

◆ AttackPlayerDesirabilityMultiplierField() [1/2]

float & APrimalDinoCharacter::AttackPlayerDesirabilityMultiplierField ( )
inline

Definition at line 6013 of file Actor.h.

◆ AttackPlayerDesirabilityMultiplierField() [2/2]

float & APrimalDinoCharacter::AttackPlayerDesirabilityMultiplierField ( )
inline

Definition at line 6521 of file Actor.h.

◆ AttackRangeOffsetField() [1/2]

float & APrimalDinoCharacter::AttackRangeOffsetField ( )
inline

Definition at line 6051 of file Actor.h.

◆ AttackRangeOffsetField() [2/2]

float & APrimalDinoCharacter::AttackRangeOffsetField ( )
inline

Definition at line 6561 of file Actor.h.

◆ AutoDrag() [1/2]

void APrimalDinoCharacter::AutoDrag ( )
inline

Definition at line 6483 of file Actor.h.

◆ AutoDrag() [2/2]

void APrimalDinoCharacter::AutoDrag ( )
inline

Definition at line 6996 of file Actor.h.

◆ AutoDragByPawnField() [1/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::AutoDragByPawnField ( )
inline

Definition at line 5820 of file Actor.h.

◆ AutoDragByPawnField() [2/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::AutoDragByPawnField ( )
inline

Definition at line 6305 of file Actor.h.

◆ AutoFadeOutAfterTameTimeField() [1/2]

float & APrimalDinoCharacter::AutoFadeOutAfterTameTimeField ( )
inline

Definition at line 5603 of file Actor.h.

◆ AutoFadeOutAfterTameTimeField() [2/2]

float & APrimalDinoCharacter::AutoFadeOutAfterTameTimeField ( )
inline

Definition at line 6111 of file Actor.h.

◆ AutoTame() [1/2]

void APrimalDinoCharacter::AutoTame ( )
inline

Definition at line 6670 of file Actor.h.

◆ AutoTame() [2/2]

void APrimalDinoCharacter::AutoTame ( )
inline

Definition at line 6997 of file Actor.h.

◆ BabyAgeField() [1/2]

float & APrimalDinoCharacter::BabyAgeField ( )
inline

Definition at line 5614 of file Actor.h.

◆ BabyAgeField() [2/2]

float & APrimalDinoCharacter::BabyAgeField ( )
inline

Definition at line 6108 of file Actor.h.

◆ BabyAgeSpeedField() [1/2]

float & APrimalDinoCharacter::BabyAgeSpeedField ( )
inline

Definition at line 5878 of file Actor.h.

◆ BabyAgeSpeedField() [2/2]

float & APrimalDinoCharacter::BabyAgeSpeedField ( )
inline

Definition at line 6361 of file Actor.h.

◆ BabyChanceOfTripletsField() [1/2]

float & APrimalDinoCharacter::BabyChanceOfTripletsField ( )
inline

Definition at line 5613 of file Actor.h.

◆ BabyChanceOfTripletsField() [2/2]

float & APrimalDinoCharacter::BabyChanceOfTripletsField ( )
inline

Definition at line 6107 of file Actor.h.

◆ BabyChanceOfTwinsField() [1/2]

float & APrimalDinoCharacter::BabyChanceOfTwinsField ( )
inline

Definition at line 5600 of file Actor.h.

◆ BabyChanceOfTwinsField() [2/2]

float & APrimalDinoCharacter::BabyChanceOfTwinsField ( )
inline

Definition at line 6098 of file Actor.h.

◆ BabyCuddledAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::BabyCuddledAnimationField ( )
inline

Definition at line 5944 of file Actor.h.

◆ BabyCuddledAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::BabyCuddledAnimationField ( )
inline

Definition at line 6438 of file Actor.h.

◆ BabyCuddleFoodField() [1/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::BabyCuddleFoodField ( )
inline

Definition at line 5943 of file Actor.h.

◆ BabyCuddleFoodField() [2/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::BabyCuddleFoodField ( )
inline

Definition at line 6437 of file Actor.h.

◆ BabyCuddleGracePeriodField() [1/2]

float & APrimalDinoCharacter::BabyCuddleGracePeriodField ( )
inline

Definition at line 5937 of file Actor.h.

◆ BabyCuddleGracePeriodField() [2/2]

float & APrimalDinoCharacter::BabyCuddleGracePeriodField ( )
inline

Definition at line 6431 of file Actor.h.

◆ BabyCuddleLoseImpringQualityPerSecondField() [1/2]

float & APrimalDinoCharacter::BabyCuddleLoseImpringQualityPerSecondField ( )
inline

Definition at line 5938 of file Actor.h.

◆ BabyCuddleLoseImpringQualityPerSecondField() [2/2]

float & APrimalDinoCharacter::BabyCuddleLoseImpringQualityPerSecondField ( )
inline

Definition at line 6432 of file Actor.h.

◆ BabyCuddleTypeField() [1/2]

TEnumAsByte< enum EBabyCuddleType::Type > & APrimalDinoCharacter::BabyCuddleTypeField ( )
inline

Definition at line 5942 of file Actor.h.

◆ BabyCuddleTypeField() [2/2]

TEnumAsByte< enum EBabyCuddleType::Type > & APrimalDinoCharacter::BabyCuddleTypeField ( )
inline

Definition at line 6436 of file Actor.h.

◆ BabyCuddleWalkDistanceField() [1/2]

float & APrimalDinoCharacter::BabyCuddleWalkDistanceField ( )
inline

Definition at line 5939 of file Actor.h.

◆ BabyCuddleWalkDistanceField() [2/2]

float & APrimalDinoCharacter::BabyCuddleWalkDistanceField ( )
inline

Definition at line 6433 of file Actor.h.

◆ BabyCuddleWalkStartingLocationField() [1/2]

FVector & APrimalDinoCharacter::BabyCuddleWalkStartingLocationField ( )
inline

Definition at line 5940 of file Actor.h.

◆ BabyCuddleWalkStartingLocationField() [2/2]

FVector & APrimalDinoCharacter::BabyCuddleWalkStartingLocationField ( )
inline

Definition at line 6434 of file Actor.h.

◆ BabyGestationProgressField() [1/2]

float & APrimalDinoCharacter::BabyGestationProgressField ( )
inline

Definition at line 5608 of file Actor.h.

◆ BabyGestationProgressField() [2/2]

float & APrimalDinoCharacter::BabyGestationProgressField ( )
inline

Definition at line 6104 of file Actor.h.

◆ BabyGestationSpeedField() [1/2]

float & APrimalDinoCharacter::BabyGestationSpeedField ( )
inline

Definition at line 5601 of file Actor.h.

◆ BabyGestationSpeedField() [2/2]

float & APrimalDinoCharacter::BabyGestationSpeedField ( )
inline

Definition at line 6099 of file Actor.h.

◆ BabyImprintingQualityTotalMaturationTimeField() [1/2]

float & APrimalDinoCharacter::BabyImprintingQualityTotalMaturationTimeField ( )
inline

Definition at line 5948 of file Actor.h.

◆ BabyImprintingQualityTotalMaturationTimeField() [2/2]

float & APrimalDinoCharacter::BabyImprintingQualityTotalMaturationTimeField ( )
inline

Definition at line 6442 of file Actor.h.

◆ BabyMaxCuddleIntervalField() [1/2]

float & APrimalDinoCharacter::BabyMaxCuddleIntervalField ( )
inline

Definition at line 5936 of file Actor.h.

◆ BabyMaxCuddleIntervalField() [2/2]

float & APrimalDinoCharacter::BabyMaxCuddleIntervalField ( )
inline

Definition at line 6430 of file Actor.h.

◆ BabyMinCuddleIntervalField() [1/2]

float & APrimalDinoCharacter::BabyMinCuddleIntervalField ( )
inline

Definition at line 5935 of file Actor.h.

◆ BabyMinCuddleIntervalField() [2/2]

float & APrimalDinoCharacter::BabyMinCuddleIntervalField ( )
inline

Definition at line 6429 of file Actor.h.

◆ BabyNextCuddleTimeField() [1/2]

long double & APrimalDinoCharacter::BabyNextCuddleTimeField ( )
inline

Definition at line 5941 of file Actor.h.

◆ BabyNextCuddleTimeField() [2/2]

long double & APrimalDinoCharacter::BabyNextCuddleTimeField ( )
inline

Definition at line 6435 of file Actor.h.

◆ BabyPitchMultiplierField() [1/2]

float & APrimalDinoCharacter::BabyPitchMultiplierField ( )
inline

Definition at line 5866 of file Actor.h.

◆ BabyPitchMultiplierField() [2/2]

float & APrimalDinoCharacter::BabyPitchMultiplierField ( )
inline

Definition at line 6348 of file Actor.h.

◆ BabyScaleField() [1/2]

float & APrimalDinoCharacter::BabyScaleField ( )
inline

Definition at line 5864 of file Actor.h.

◆ BabyScaleField() [2/2]

float & APrimalDinoCharacter::BabyScaleField ( )
inline

Definition at line 6346 of file Actor.h.

◆ BabySpeedMultiplierField() [1/2]

float & APrimalDinoCharacter::BabySpeedMultiplierField ( )
inline

Definition at line 5865 of file Actor.h.

◆ BabySpeedMultiplierField() [2/2]

float & APrimalDinoCharacter::BabySpeedMultiplierField ( )
inline

Definition at line 6347 of file Actor.h.

◆ BabyVolumeMultiplierField() [1/2]

float & APrimalDinoCharacter::BabyVolumeMultiplierField ( )
inline

Definition at line 5867 of file Actor.h.

◆ BabyVolumeMultiplierField() [2/2]

float & APrimalDinoCharacter::BabyVolumeMultiplierField ( )
inline

Definition at line 6349 of file Actor.h.

◆ BabyWrongTemperatureHealthPercentDecreaseField()

float & APrimalDinoCharacter::BabyWrongTemperatureHealthPercentDecreaseField ( )
inline

Definition at line 6350 of file Actor.h.

◆ bAddedToStasisAutoDestroyArray()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAddedToStasisAutoDestroyArray ( )
inline

Definition at line 6906 of file Actor.h.

◆ bAddedToStructureDinosArray()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAddedToStructureDinosArray ( )
inline

Definition at line 6898 of file Actor.h.

◆ bAddPassengerSeatMultiUseEntries()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAddPassengerSeatMultiUseEntries ( )
inline

Definition at line 6218 of file Actor.h.

◆ bAdvancedCarryRelease()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAdvancedCarryRelease ( )
inline

Definition at line 6259 of file Actor.h.

◆ bAllowAttackWithCryoSickness()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowAttackWithCryoSickness ( )
inline

Definition at line 6099 of file Actor.h.

◆ bAllowAutoUnstasisDestroy() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowAutoUnstasisDestroy ( )
inline

Definition at line 6173 of file Actor.h.

◆ bAllowAutoUnstasisDestroy() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowAutoUnstasisDestroy ( )
inline

Definition at line 6699 of file Actor.h.

◆ bAllowCarryCharacterWithoutRider() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowCarryCharacterWithoutRider ( )
inline

Definition at line 6093 of file Actor.h.

◆ bAllowCarryCharacterWithoutRider() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowCarryCharacterWithoutRider ( )
inline

Definition at line 6629 of file Actor.h.

◆ bAllowCarryFlyerDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowCarryFlyerDinos ( )
inline

Definition at line 6116 of file Actor.h.

◆ bAllowCarryFlyerDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowCarryFlyerDinos ( )
inline

Definition at line 6646 of file Actor.h.

◆ bAllowDamageSameTeamAndClass() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDamageSameTeamAndClass ( )
inline

Definition at line 6345 of file Actor.h.

◆ bAllowDamageSameTeamAndClass() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDamageSameTeamAndClass ( )
inline

Definition at line 6847 of file Actor.h.

◆ bAllowDeathAutoGrab() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDeathAutoGrab ( )
inline

Definition at line 6171 of file Actor.h.

◆ bAllowDeathAutoGrab() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDeathAutoGrab ( )
inline

Definition at line 6697 of file Actor.h.

◆ bAllowDemolish() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDemolish ( )
inline

Definition at line 6210 of file Actor.h.

◆ bAllowDemolish() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDemolish ( )
inline

Definition at line 6735 of file Actor.h.

◆ bAllowDinoAutoConsumeInventoryFood() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDinoAutoConsumeInventoryFood ( )
inline

Definition at line 6288 of file Actor.h.

◆ bAllowDinoAutoConsumeInventoryFood() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDinoAutoConsumeInventoryFood ( )
inline

Definition at line 6785 of file Actor.h.

◆ bAllowDraggingWhileFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDraggingWhileFalling ( )
inline

Definition at line 6338 of file Actor.h.

◆ bAllowDraggingWhileFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowDraggingWhileFalling ( )
inline

Definition at line 6840 of file Actor.h.

◆ bAllowedToBeAlpha()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowedToBeAlpha ( )
inline

Definition at line 6924 of file Actor.h.

◆ bAllowFlyerLandedRider() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowFlyerLandedRider ( )
inline

Definition at line 6188 of file Actor.h.

◆ bAllowFlyerLandedRider() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowFlyerLandedRider ( )
inline

Definition at line 6714 of file Actor.h.

◆ bAllowInvalidTameVersion()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowInvalidTameVersion ( )
inline

Definition at line 6420 of file Actor.h.

◆ bAllowMountedWeaponry() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowMountedWeaponry ( )
inline

Definition at line 6438 of file Actor.h.

◆ bAllowMountedWeaponry() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowMountedWeaponry ( )
inline

Definition at line 6943 of file Actor.h.

◆ bAllowPublicSeating() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowPublicSeating ( )
inline

Definition at line 6278 of file Actor.h.

◆ bAllowPublicSeating() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowPublicSeating ( )
inline

Definition at line 6775 of file Actor.h.

◆ bAllowRandomMutationColor()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowRandomMutationColor ( )
inline

Definition at line 6926 of file Actor.h.

◆ bAllowRiding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowRiding ( )
inline

Definition at line 6112 of file Actor.h.

◆ bAllowRiding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowRiding ( )
inline

Definition at line 6642 of file Actor.h.

◆ bAllowRidingInTurretMode()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowRidingInTurretMode ( )
inline

Definition at line 6347 of file Actor.h.

◆ bAllowRidingInWater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowRidingInWater ( )
inline

Definition at line 6145 of file Actor.h.

◆ bAllowRidingInWater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowRidingInWater ( )
inline

Definition at line 6674 of file Actor.h.

◆ bAllowsFishingOnSaddle() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowsFishingOnSaddle ( )
inline

Definition at line 6138 of file Actor.h.

◆ bAllowsFishingOnSaddle() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowsFishingOnSaddle ( )
inline

Definition at line 6667 of file Actor.h.

◆ bAllowsTurretMode() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowsTurretMode ( )
inline

Definition at line 6346 of file Actor.h.

◆ bAllowsTurretMode() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowsTurretMode ( )
inline

Definition at line 6848 of file Actor.h.

◆ bAllowTargetingCorpses() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowTargetingCorpses ( )
inline

Definition at line 6136 of file Actor.h.

◆ bAllowTargetingCorpses() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowTargetingCorpses ( )
inline

Definition at line 6665 of file Actor.h.

◆ bAllowTogglingPublicSeating() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowTogglingPublicSeating ( )
inline

Definition at line 6277 of file Actor.h.

◆ bAllowTogglingPublicSeating() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowTogglingPublicSeating ( )
inline

Definition at line 6774 of file Actor.h.

◆ bAllowTrapping() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowTrapping ( )
inline

Definition at line 6373 of file Actor.h.

◆ bAllowTrapping() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowTrapping ( )
inline

Definition at line 6872 of file Actor.h.

◆ bAllowWaterSurfaceExtraJump() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowWaterSurfaceExtraJump ( )
inline

Definition at line 6279 of file Actor.h.

◆ bAllowWaterSurfaceExtraJump() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowWaterSurfaceExtraJump ( )
inline

Definition at line 6776 of file Actor.h.

◆ bAllowWildDinoEquipment() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowWildDinoEquipment ( )
inline

Definition at line 6208 of file Actor.h.

◆ bAllowWildDinoEquipment() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowWildDinoEquipment ( )
inline

Definition at line 6733 of file Actor.h.

◆ bAllowWildRunningWithoutTarget()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAllowWildRunningWithoutTarget ( )
inline

Definition at line 6463 of file Actor.h.

◆ bAlwaysCheckForFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysCheckForFalling ( )
inline

Definition at line 6396 of file Actor.h.

◆ bAlwaysCheckForFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysCheckForFalling ( )
inline

Definition at line 6912 of file Actor.h.

◆ bAlwaysCheckForFloor() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysCheckForFloor ( )
inline

Definition at line 6395 of file Actor.h.

◆ bAlwaysCheckForFloor() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysCheckForFloor ( )
inline

Definition at line 6911 of file Actor.h.

◆ bAlwaysForcedAggro()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysForcedAggro ( )
inline

Definition at line 6920 of file Actor.h.

◆ bAlwaysSetTamingTeamOnItemAdd() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysSetTamingTeamOnItemAdd ( )
inline

Definition at line 6122 of file Actor.h.

◆ bAlwaysSetTamingTeamOnItemAdd() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysSetTamingTeamOnItemAdd ( )
inline

Definition at line 6651 of file Actor.h.

◆ bAlwaysUpdateAimOffsetInterpolation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysUpdateAimOffsetInterpolation ( )
inline

Definition at line 6175 of file Actor.h.

◆ bAlwaysUpdateAimOffsetInterpolation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAlwaysUpdateAimOffsetInterpolation ( )
inline

Definition at line 6701 of file Actor.h.

◆ bAnimIsMoving() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAnimIsMoving ( )
inline

Definition at line 6158 of file Actor.h.

◆ bAnimIsMoving() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAnimIsMoving ( )
inline

Definition at line 6686 of file Actor.h.

◆ bApplyRootBoneTranslationsWhenPainting()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bApplyRootBoneTranslationsWhenPainting ( )
inline

Definition at line 6763 of file Actor.h.

◆ BasedCameraSpeedMultiplierField()

float & APrimalDinoCharacter::BasedCameraSpeedMultiplierField ( )
inline

Definition at line 5604 of file Actor.h.

◆ BaseEggClassField() [1/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::BaseEggClassField ( )
inline

Definition at line 5726 of file Actor.h.

◆ BaseEggClassField() [2/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::BaseEggClassField ( )
inline

Definition at line 6211 of file Actor.h.

◆ bAttackStopsMovement() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAttackStopsMovement ( )
inline

Definition at line 6065 of file Actor.h.

◆ bAttackStopsMovement() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAttackStopsMovement ( )
inline

Definition at line 6601 of file Actor.h.

◆ bAttackStopsRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAttackStopsRotation ( )
inline

Definition at line 6309 of file Actor.h.

◆ bAttackStopsRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAttackStopsRotation ( )
inline

Definition at line 6804 of file Actor.h.

◆ bAttackTargetWhenLaunched() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAttackTargetWhenLaunched ( )
inline

Definition at line 6132 of file Actor.h.

◆ bAttackTargetWhenLaunched() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAttackTargetWhenLaunched ( )
inline

Definition at line 6661 of file Actor.h.

◆ bAutoTameable() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAutoTameable ( )
inline

Definition at line 6121 of file Actor.h.

◆ bAutoTameable() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bAutoTameable ( )
inline

Definition at line 6650 of file Actor.h.

◆ bBabyInitiallyUnclaimed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBabyInitiallyUnclaimed ( )
inline

Definition at line 6365 of file Actor.h.

◆ bBabyInitiallyUnclaimed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBabyInitiallyUnclaimed ( )
inline

Definition at line 6864 of file Actor.h.

◆ bBabyPreventExitingWater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBabyPreventExitingWater ( )
inline

Definition at line 6423 of file Actor.h.

◆ bBabyPreventExitingWater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBabyPreventExitingWater ( )
inline

Definition at line 6836 of file Actor.h.

◆ bBlueprintDrawFloatingHUD() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBlueprintDrawFloatingHUD ( )
inline

Definition at line 6212 of file Actor.h.

◆ bBlueprintDrawFloatingHUD() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBlueprintDrawFloatingHUD ( )
inline

Definition at line 6737 of file Actor.h.

◆ bBonesHidden() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBonesHidden ( )
inline

Definition at line 6200 of file Actor.h.

◆ bBonesHidden() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBonesHidden ( )
inline

Definition at line 6725 of file Actor.h.

◆ bBPManagedFPVViewLocationNoRider()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBPManagedFPVViewLocationNoRider ( )
inline

Definition at line 6391 of file Actor.h.

◆ bBPModifyAimOffsetNoTarget()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBPModifyAimOffsetNoTarget ( )
inline

Definition at line 6304 of file Actor.h.

◆ bBPModifyAimOffsetTargetLocation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBPModifyAimOffsetTargetLocation ( )
inline

Definition at line 6303 of file Actor.h.

◆ bBPModifyAimOffsetTargetLocation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBPModifyAimOffsetTargetLocation ( )
inline

Definition at line 6799 of file Actor.h.

◆ bBPOverrideHealthBarOffset()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bBPOverrideHealthBarOffset ( )
inline

Definition at line 6459 of file Actor.h.

◆ bCanBeOrdered() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanBeOrdered ( )
inline

Definition at line 6139 of file Actor.h.

◆ bCanBeOrdered() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanBeOrdered ( )
inline

Definition at line 6668 of file Actor.h.

◆ bCanBeRepaired() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanBeRepaired ( )
inline

Definition at line 6202 of file Actor.h.

◆ bCanBeRepaired() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanBeRepaired ( )
inline

Definition at line 6727 of file Actor.h.

◆ bCanBeTamed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanBeTamed ( )
inline

Definition at line 6127 of file Actor.h.

◆ bCanBeTamed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanBeTamed ( )
inline

Definition at line 6656 of file Actor.h.

◆ bCancelInterpolation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCancelInterpolation ( )
inline

Definition at line 6106 of file Actor.h.

◆ bCancelInterpolation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCancelInterpolation ( )
inline

Definition at line 6636 of file Actor.h.

◆ bCanCharge() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanCharge ( )
inline

Definition at line 6105 of file Actor.h.

◆ bCanCharge() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanCharge ( )
inline

Definition at line 6635 of file Actor.h.

◆ bCanHaveBaby() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanHaveBaby ( )
inline

Definition at line 6194 of file Actor.h.

◆ bCanHaveBaby() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanHaveBaby ( )
inline

Definition at line 6720 of file Actor.h.

◆ bCanLatch() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanLatch ( )
inline

Definition at line 6432 of file Actor.h.

◆ bCanLatch() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanLatch ( )
inline

Definition at line 6937 of file Actor.h.

◆ bCanMountOnHumans() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanMountOnHumans ( )
inline

Definition at line 6130 of file Actor.h.

◆ bCanMountOnHumans() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanMountOnHumans ( )
inline

Definition at line 6659 of file Actor.h.

◆ bCanOpenLockedDoors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanOpenLockedDoors ( )
inline

Definition at line 6133 of file Actor.h.

◆ bCanOpenLockedDoors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanOpenLockedDoors ( )
inline

Definition at line 6662 of file Actor.h.

◆ bCanSkipProjectileSpawnWallCheck()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanSkipProjectileSpawnWallCheck ( )
inline

Definition at line 6923 of file Actor.h.

◆ bCanTargetVehicles() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanTargetVehicles ( )
inline

Definition at line 6445 of file Actor.h.

◆ bCanTargetVehicles() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanTargetVehicles ( )
inline

Definition at line 6950 of file Actor.h.

◆ bCanUnclaimTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanUnclaimTame ( )
inline

Definition at line 6207 of file Actor.h.

◆ bCanUnclaimTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCanUnclaimTame ( )
inline

Definition at line 6732 of file Actor.h.

◆ bCenterOffscreenFloatingHUDWidgets()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCenterOffscreenFloatingHUDWidgets ( )
inline

Definition at line 6235 of file Actor.h.

◆ bChargeDamageStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bChargeDamageStructures ( )
inline

Definition at line 6108 of file Actor.h.

◆ bChargeDamageStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bChargeDamageStructures ( )
inline

Definition at line 6638 of file Actor.h.

◆ bChargingRequiresWalking() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bChargingRequiresWalking ( )
inline

Definition at line 6162 of file Actor.h.

◆ bChargingRequiresWalking() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bChargingRequiresWalking ( )
inline

Definition at line 6689 of file Actor.h.

◆ bCheatForceTameRide() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCheatForceTameRide ( )
inline

Definition at line 6124 of file Actor.h.

◆ bCheatForceTameRide() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCheatForceTameRide ( )
inline

Definition at line 6653 of file Actor.h.

◆ bCheckBPAllowCarryCharacter() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCheckBPAllowCarryCharacter ( )
inline

Definition at line 6453 of file Actor.h.

◆ bCheckBPAllowCarryCharacter() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCheckBPAllowCarryCharacter ( )
inline

Definition at line 6957 of file Actor.h.

◆ bCheckBPAllowClaiming() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCheckBPAllowClaiming ( )
inline

Definition at line 6379 of file Actor.h.

◆ bCheckBPAllowClaiming() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCheckBPAllowClaiming ( )
inline

Definition at line 6878 of file Actor.h.

◆ bClampOffscreenFloatingHUDWidgets()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bClampOffscreenFloatingHUDWidgets ( )
inline

Definition at line 6236 of file Actor.h.

◆ bClearRiderOnDinoImmobilized()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bClearRiderOnDinoImmobilized ( )
inline

Definition at line 6261 of file Actor.h.

◆ bClientWasTamed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bClientWasTamed ( )
inline

Definition at line 6186 of file Actor.h.

◆ bClientWasTamed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bClientWasTamed ( )
inline

Definition at line 6712 of file Actor.h.

◆ bCollectVictimItems() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCollectVictimItems ( )
inline

Definition at line 6151 of file Actor.h.

◆ bCollectVictimItems() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bCollectVictimItems ( )
inline

Definition at line 6679 of file Actor.h.

◆ bDamageNonFoliageFeetSocketsOnly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDamageNonFoliageFeetSocketsOnly ( )
inline

Definition at line 6284 of file Actor.h.

◆ bDamageNonFoliageFeetSocketsOnly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDamageNonFoliageFeetSocketsOnly ( )
inline

Definition at line 6781 of file Actor.h.

◆ bDebugBaby() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDebugBaby ( )
inline

Definition at line 6174 of file Actor.h.

◆ bDebugBaby() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDebugBaby ( )
inline

Definition at line 6700 of file Actor.h.

◆ bDebugMeleeAttacks()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDebugMeleeAttacks ( )
inline

Definition at line 6095 of file Actor.h.

◆ bDelayedAttachement() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDelayedAttachement ( )
inline

Definition at line 6201 of file Actor.h.

◆ bDelayedAttachement() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDelayedAttachement ( )
inline

Definition at line 6726 of file Actor.h.

◆ bDeprecateDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDeprecateDino ( )
inline

Definition at line 6087 of file Actor.h.

◆ bDeprecateDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDeprecateDino ( )
inline

Definition at line 6623 of file Actor.h.

◆ bDidAllowTickingTickingThisFrame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDidAllowTickingTickingThisFrame ( )
inline

Definition at line 6389 of file Actor.h.

◆ bDidAllowTickingTickingThisFrame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDidAllowTickingTickingThisFrame ( )
inline

Definition at line 6909 of file Actor.h.

◆ bDidSetupTamed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDidSetupTamed ( )
inline

Definition at line 6418 of file Actor.h.

◆ bDidSetupTamed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDidSetupTamed ( )
inline

Definition at line 6832 of file Actor.h.

◆ bDinoLoadedFromSaveGame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDinoLoadedFromSaveGame ( )
inline

Definition at line 6123 of file Actor.h.

◆ bDinoLoadedFromSaveGame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDinoLoadedFromSaveGame ( )
inline

Definition at line 6652 of file Actor.h.

◆ bDinoPreventsUnclaiming()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDinoPreventsUnclaiming ( )
inline

Definition at line 6893 of file Actor.h.

◆ bDinoSimpleDescriptiveName()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDinoSimpleDescriptiveName ( )
inline

Definition at line 6907 of file Actor.h.

◆ bDisableCollisionWithDinosWhenFlying() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisableCollisionWithDinosWhenFlying ( )
inline

Definition at line 6372 of file Actor.h.

◆ bDisableCollisionWithDinosWhenFlying() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisableCollisionWithDinosWhenFlying ( )
inline

Definition at line 6871 of file Actor.h.

◆ bDisableHarvesting() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisableHarvesting ( )
inline

Definition at line 6332 of file Actor.h.

◆ bDisableHarvesting() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisableHarvesting ( )
inline

Definition at line 6827 of file Actor.h.

◆ bDisableHighQualityAIVolumeLedgeChecking()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisableHighQualityAIVolumeLedgeChecking ( )
inline

Definition at line 6267 of file Actor.h.

◆ bDisallowPostNetReplication() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisallowPostNetReplication ( )
inline

Definition at line 6306 of file Actor.h.

◆ bDisallowPostNetReplication() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisallowPostNetReplication ( )
inline

Definition at line 6801 of file Actor.h.

◆ bDisplayKilledNotification() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisplayKilledNotification ( )
inline

Definition at line 6166 of file Actor.h.

◆ bDisplayKilledNotification() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisplayKilledNotification ( )
inline

Definition at line 6693 of file Actor.h.

◆ bDisplaySummonedNotification() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisplaySummonedNotification ( )
inline

Definition at line 6165 of file Actor.h.

◆ bDisplaySummonedNotification() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDisplaySummonedNotification ( )
inline

Definition at line 6692 of file Actor.h.

◆ bDoHighQualityLedgeChecking()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDoHighQualityLedgeChecking ( )
inline

Definition at line 6268 of file Actor.h.

◆ bDoNotMirrorPaintUVs()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDoNotMirrorPaintUVs ( )
inline

Definition at line 6764 of file Actor.h.

◆ bDontPlayAttackingMusic() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDontPlayAttackingMusic ( )
inline

Definition at line 6301 of file Actor.h.

◆ bDontPlayAttackingMusic() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDontPlayAttackingMusic ( )
inline

Definition at line 6797 of file Actor.h.

◆ bDontWander() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDontWander ( )
inline

Definition at line 6157 of file Actor.h.

◆ bDontWander() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDontWander ( )
inline

Definition at line 6685 of file Actor.h.

◆ bDoStepDamage() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDoStepDamage ( )
inline

Definition at line 6159 of file Actor.h.

◆ bDoStepDamage() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDoStepDamage ( )
inline

Definition at line 6687 of file Actor.h.

◆ bDoStepDamageTamedOnly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDoStepDamageTamedOnly ( )
inline

Definition at line 6293 of file Actor.h.

◆ bDoStepDamageTamedOnly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDoStepDamageTamedOnly ( )
inline

Definition at line 6790 of file Actor.h.

◆ bDrawBlueprintFloatingHUDWhenRidden()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDrawBlueprintFloatingHUDWhenRidden ( )
inline

Definition at line 6928 of file Actor.h.

◆ bDrawHealthBar() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDrawHealthBar ( )
inline

Definition at line 6415 of file Actor.h.

◆ bDrawHealthBar() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDrawHealthBar ( )
inline

Definition at line 6830 of file Actor.h.

◆ bDroppedInventoryDeposit() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDroppedInventoryDeposit ( )
inline

Definition at line 6295 of file Actor.h.

◆ bDroppedInventoryDeposit() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDroppedInventoryDeposit ( )
inline

Definition at line 6792 of file Actor.h.

◆ bDropWildEggsWithoutMateBoost()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bDropWildEggsWithoutMateBoost ( )
inline

Definition at line 6460 of file Actor.h.

◆ bEggBoosted() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bEggBoosted ( )
inline

Definition at line 6213 of file Actor.h.

◆ bEggBoosted() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bEggBoosted ( )
inline

Definition at line 6738 of file Actor.h.

◆ BeginPlay() [1/2]

void APrimalDinoCharacter::BeginPlay ( )
inline

Definition at line 6667 of file Actor.h.

◆ BeginPlay() [2/2]

void APrimalDinoCharacter::BeginPlay ( )
inline

Definition at line 7003 of file Actor.h.

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◆ bEnableTamedMating()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bEnableTamedMating ( )
inline

Definition at line 6150 of file Actor.h.

◆ bEnableTamedWandering() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bEnableTamedWandering ( )
inline

Definition at line 6149 of file Actor.h.

◆ bEnableTamedWandering() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bEnableTamedWandering ( )
inline

Definition at line 6678 of file Actor.h.

◆ bEquippedItemsForceUseFirstPlayerAttachment()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bEquippedItemsForceUseFirstPlayerAttachment ( )
inline

Definition at line 6927 of file Actor.h.

◆ bFlyerAllowFlyingWithExplosive() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerAllowFlyingWithExplosive ( )
inline

Definition at line 6089 of file Actor.h.

◆ bFlyerAllowFlyingWithExplosive() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerAllowFlyingWithExplosive ( )
inline

Definition at line 6625 of file Actor.h.

◆ bFlyerAllowRidingInCaves() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerAllowRidingInCaves ( )
inline

Definition at line 6230 of file Actor.h.

◆ bFlyerAllowRidingInCaves() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerAllowRidingInCaves ( )
inline

Definition at line 6753 of file Actor.h.

◆ bFlyerDinoAllowBackwardsFlight() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDinoAllowBackwardsFlight ( )
inline

Definition at line 6310 of file Actor.h.

◆ bFlyerDinoAllowBackwardsFlight() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDinoAllowBackwardsFlight ( )
inline

Definition at line 6805 of file Actor.h.

◆ bFlyerDinoAllowStrafing() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDinoAllowStrafing ( )
inline

Definition at line 6311 of file Actor.h.

◆ bFlyerDinoAllowStrafing() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDinoAllowStrafing ( )
inline

Definition at line 6806 of file Actor.h.

◆ bFlyerDisableEnemyTargetingMaxDeltaZ() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDisableEnemyTargetingMaxDeltaZ ( )
inline

Definition at line 6315 of file Actor.h.

◆ bFlyerDisableEnemyTargetingMaxDeltaZ() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDisableEnemyTargetingMaxDeltaZ ( )
inline

Definition at line 6810 of file Actor.h.

◆ bFlyerDontAutoLandOnDismount() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDontAutoLandOnDismount ( )
inline

Definition at line 6203 of file Actor.h.

◆ bFlyerDontAutoLandOnDismount() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDontAutoLandOnDismount ( )
inline

Definition at line 6728 of file Actor.h.

◆ bFlyerDontGainImpulseOnSubmerged() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDontGainImpulseOnSubmerged ( )
inline

Definition at line 6335 of file Actor.h.

◆ bFlyerDontGainImpulseOnSubmerged() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerDontGainImpulseOnSubmerged ( )
inline

Definition at line 6837 of file Actor.h.

◆ bFlyerForceLimitPitch()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerForceLimitPitch ( )
inline

Definition at line 6119 of file Actor.h.

◆ bFlyerForceNoPitch() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerForceNoPitch ( )
inline

Definition at line 6118 of file Actor.h.

◆ bFlyerForceNoPitch() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerForceNoPitch ( )
inline

Definition at line 6648 of file Actor.h.

◆ bFlyerPreventRiderAutoFly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerPreventRiderAutoFly ( )
inline

Definition at line 6187 of file Actor.h.

◆ bFlyerPreventRiderAutoFly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bFlyerPreventRiderAutoFly ( )
inline

Definition at line 6713 of file Actor.h.

◆ bForceAIUseOverlapTargetCheck()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAIUseOverlapTargetCheck ( )
inline

Definition at line 6921 of file Actor.h.

◆ bForceAllowBackwardsMovement() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowBackwardsMovement ( )
inline

Definition at line 6428 of file Actor.h.

◆ bForceAllowBackwardsMovement() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowBackwardsMovement ( )
inline

Definition at line 6933 of file Actor.h.

◆ bForceAllowBackwardsMovementWithNoRider()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowBackwardsMovementWithNoRider ( )
inline

Definition at line 6456 of file Actor.h.

◆ bForceAllowCarryWaterDinos()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowCarryWaterDinos ( )
inline

Definition at line 6397 of file Actor.h.

◆ bForceAllowMountedCarryRunning() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowMountedCarryRunning ( )
inline

Definition at line 6431 of file Actor.h.

◆ bForceAllowMountedCarryRunning() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowMountedCarryRunning ( )
inline

Definition at line 6936 of file Actor.h.

◆ bForceAllowPvECarry() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowPvECarry ( )
inline

Definition at line 6421 of file Actor.h.

◆ bForceAllowPvECarry() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowPvECarry ( )
inline

Definition at line 6834 of file Actor.h.

◆ bForceAllowTickingThisFrame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowTickingThisFrame ( )
inline

Definition at line 6334 of file Actor.h.

◆ bForceAllowTickingThisFrame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAllowTickingThisFrame ( )
inline

Definition at line 6829 of file Actor.h.

◆ bForceAlwaysAllowBasing()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAlwaysAllowBasing ( )
inline

Definition at line 6161 of file Actor.h.

◆ bForceAutoTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAutoTame ( )
inline

Definition at line 6113 of file Actor.h.

◆ bForceAutoTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceAutoTame ( )
inline

Definition at line 6643 of file Actor.h.

◆ bForceCarriedPlayerToCheckForWalls()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceCarriedPlayerToCheckForWalls ( )
inline

Definition at line 6260 of file Actor.h.

◆ bForceDisablingTaming() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDisablingTaming ( )
inline

Definition at line 6229 of file Actor.h.

◆ bForceDisablingTaming() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDisablingTaming ( )
inline

Definition at line 6752 of file Actor.h.

◆ bForcedLanding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcedLanding ( )
inline

Definition at line 6117 of file Actor.h.

◆ bForcedLanding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcedLanding ( )
inline

Definition at line 6647 of file Actor.h.

◆ bForcedLandingClearRider() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcedLandingClearRider ( )
inline

Definition at line 6353 of file Actor.h.

◆ bForcedLandingClearRider() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcedLandingClearRider ( )
inline

Definition at line 6854 of file Actor.h.

◆ bForceDrawFloatingHUDLimitDistance()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDrawFloatingHUDLimitDistance ( )
inline

Definition at line 6916 of file Actor.h.

◆ bForceDrawHealthbarIfUntamedIsTargetingTamed()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDrawHealthbarIfUntamedIsTargetingTamed ( )
inline

Definition at line 6905 of file Actor.h.

◆ bForceDrawHUD() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDrawHUD ( )
inline

Definition at line 6442 of file Actor.h.

◆ bForceDrawHUD() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDrawHUD ( )
inline

Definition at line 6947 of file Actor.h.

◆ bForceDrawHUDWithoutRecentlyRendered() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDrawHUDWithoutRecentlyRendered ( )
inline

Definition at line 6443 of file Actor.h.

◆ bForceDrawHUDWithoutRecentlyRendered() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceDrawHUDWithoutRecentlyRendered ( )
inline

Definition at line 6948 of file Actor.h.

◆ bForceFoodItemAutoConsume() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceFoodItemAutoConsume ( )
inline

Definition at line 6088 of file Actor.h.

◆ bForceFoodItemAutoConsume() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceFoodItemAutoConsume ( )
inline

Definition at line 6624 of file Actor.h.

◆ bForceIgnoreRagdollHarvesting() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceIgnoreRagdollHarvesting ( )
inline

Definition at line 6302 of file Actor.h.

◆ bForceIgnoreRagdollHarvesting() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceIgnoreRagdollHarvesting ( )
inline

Definition at line 6798 of file Actor.h.

◆ bForceNoCharacterStatusComponentTick() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceNoCharacterStatusComponentTick ( )
inline

Definition at line 6289 of file Actor.h.

◆ bForceNoCharacterStatusComponentTick() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceNoCharacterStatusComponentTick ( )
inline

Definition at line 6786 of file Actor.h.

◆ bForcePerfectTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePerfectTame ( )
inline

Definition at line 6193 of file Actor.h.

◆ bForcePerfectTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePerfectTame ( )
inline

Definition at line 6719 of file Actor.h.

◆ bForcePerFrameTicking() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePerFrameTicking ( )
inline

Definition at line 6361 of file Actor.h.

◆ bForcePerFrameTicking() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePerFrameTicking ( )
inline

Definition at line 6860 of file Actor.h.

◆ bForcePreventDinoSeamlessTravel()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePreventDinoSeamlessTravel ( )
inline

Definition at line 6915 of file Actor.h.

◆ bForcePreventExitingWater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePreventExitingWater ( )
inline

Definition at line 6091 of file Actor.h.

◆ bForcePreventExitingWater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePreventExitingWater ( )
inline

Definition at line 6627 of file Actor.h.

◆ bForcePreventInventoryAccess()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePreventInventoryAccess ( )
inline

Definition at line 6462 of file Actor.h.

◆ bForcePreventWakingTame()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForcePreventWakingTame ( )
inline

Definition at line 6899 of file Actor.h.

◆ bForceReachedDestination() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceReachedDestination ( )
inline

Definition at line 6071 of file Actor.h.

◆ bForceReachedDestination() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceReachedDestination ( )
inline

Definition at line 6607 of file Actor.h.

◆ bForceRefreshBasedPawns()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceRefreshBasedPawns ( )
inline

Definition at line 6901 of file Actor.h.

◆ bForceRiderDrawCrosshair() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceRiderDrawCrosshair ( )
inline

Definition at line 6441 of file Actor.h.

◆ bForceRiderDrawCrosshair() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceRiderDrawCrosshair ( )
inline

Definition at line 6946 of file Actor.h.

◆ bForceRiderNetworkParent() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceRiderNetworkParent ( )
inline

Definition at line 6192 of file Actor.h.

◆ bForceRiderNetworkParent() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceRiderNetworkParent ( )
inline

Definition at line 6718 of file Actor.h.

◆ bForceUniqueControllerAttackInputs()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceUniqueControllerAttackInputs ( )
inline

Definition at line 6918 of file Actor.h.

◆ bForceUseDediAttackTiming() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceUseDediAttackTiming ( )
inline

Definition at line 6090 of file Actor.h.

◆ bForceUseDediAttackTiming() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceUseDediAttackTiming ( )
inline

Definition at line 6626 of file Actor.h.

◆ bForceUsePhysicalFootSurfaceTrace() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceUsePhysicalFootSurfaceTrace ( )
inline

Definition at line 6386 of file Actor.h.

◆ bForceUsePhysicalFootSurfaceTrace() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceUsePhysicalFootSurfaceTrace ( )
inline

Definition at line 6883 of file Actor.h.

◆ bForceWanderOverrideNPCZoneManager() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceWanderOverrideNPCZoneManager ( )
inline

Definition at line 6086 of file Actor.h.

◆ bForceWanderOverrideNPCZoneManager() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceWanderOverrideNPCZoneManager ( )
inline

Definition at line 6622 of file Actor.h.

◆ bForceWildDeathInventoryDeposit() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceWildDeathInventoryDeposit ( )
inline

Definition at line 6296 of file Actor.h.

◆ bForceWildDeathInventoryDeposit() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bForceWildDeathInventoryDeposit ( )
inline

Definition at line 6793 of file Actor.h.

◆ bGiveXPPerHit()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bGiveXPPerHit ( )
inline

Definition at line 6908 of file Actor.h.

◆ bGlideWhenFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bGlideWhenFalling ( )
inline

Definition at line 6426 of file Actor.h.

◆ bGlideWhenFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bGlideWhenFalling ( )
inline

Definition at line 6931 of file Actor.h.

◆ bGlideWhenMounted() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bGlideWhenMounted ( )
inline

Definition at line 6427 of file Actor.h.

◆ bGlideWhenMounted() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bGlideWhenMounted ( )
inline

Definition at line 6932 of file Actor.h.

◆ bHadLinkedSupplyCrate() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHadLinkedSupplyCrate ( )
inline

Definition at line 6072 of file Actor.h.

◆ bHadLinkedSupplyCrate() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHadLinkedSupplyCrate ( )
inline

Definition at line 6608 of file Actor.h.

◆ bHadStaticBase() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHadStaticBase ( )
inline

Definition at line 6362 of file Actor.h.

◆ bHadStaticBase() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHadStaticBase ( )
inline

Definition at line 6861 of file Actor.h.

◆ bHandleUseButtonPressBP() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHandleUseButtonPressBP ( )
inline

Definition at line 6425 of file Actor.h.

◆ bHandleUseButtonPressBP() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHandleUseButtonPressBP ( )
inline

Definition at line 6930 of file Actor.h.

◆ bHasDied() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasDied ( )
inline

Definition at line 6370 of file Actor.h.

◆ bHasDied() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasDied ( )
inline

Definition at line 6869 of file Actor.h.

◆ bHasInvisiableSaddle()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasInvisiableSaddle ( )
inline

Definition at line 6410 of file Actor.h.

◆ bHasMateBoost() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasMateBoost ( )
inline

Definition at line 6154 of file Actor.h.

◆ bHasMateBoost() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasMateBoost ( )
inline

Definition at line 6682 of file Actor.h.

◆ bHasPlayDying() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasPlayDying ( )
inline

Definition at line 6371 of file Actor.h.

◆ bHasPlayDying() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasPlayDying ( )
inline

Definition at line 6870 of file Actor.h.

◆ bHasRider() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasRider ( )
inline

Definition at line 6115 of file Actor.h.

◆ bHasRider() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHasRider ( )
inline

Definition at line 6645 of file Actor.h.

◆ bHeldJumpSlowFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHeldJumpSlowFalling ( )
inline

Definition at line 6223 of file Actor.h.

◆ bHeldJumpSlowFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHeldJumpSlowFalling ( )
inline

Definition at line 6746 of file Actor.h.

◆ bHiddenForLocalPassenger() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHiddenForLocalPassenger ( )
inline

Definition at line 6075 of file Actor.h.

◆ bHiddenForLocalPassenger() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHiddenForLocalPassenger ( )
inline

Definition at line 6611 of file Actor.h.

◆ bHideAncestorsButton()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHideAncestorsButton ( )
inline

Definition at line 6244 of file Actor.h.

◆ bHideFloatingHUD() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHideFloatingHUD ( )
inline

Definition at line 6331 of file Actor.h.

◆ bHideFloatingHUD() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHideFloatingHUD ( )
inline

Definition at line 6826 of file Actor.h.

◆ bHideFloatingName() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHideFloatingName ( )
inline

Definition at line 6444 of file Actor.h.

◆ bHideFloatingName() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHideFloatingName ( )
inline

Definition at line 6949 of file Actor.h.

◆ bHideSaddleInFPV()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bHideSaddleInFPV ( )
inline

Definition at line 6392 of file Actor.h.

◆ bIgnoreAllWhistles() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreAllWhistles ( )
inline

Definition at line 6326 of file Actor.h.

◆ bIgnoreAllWhistles() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreAllWhistles ( )
inline

Definition at line 6821 of file Actor.h.

◆ bIgnoreAllyLook() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreAllyLook ( )
inline

Definition at line 6364 of file Actor.h.

◆ bIgnoreAllyLook() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreAllyLook ( )
inline

Definition at line 6863 of file Actor.h.

◆ bIgnoreDestroyOnRapidDeath() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreDestroyOnRapidDeath ( )
inline

Definition at line 6376 of file Actor.h.

◆ bIgnoreDestroyOnRapidDeath() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreDestroyOnRapidDeath ( )
inline

Definition at line 6875 of file Actor.h.

◆ bIgnoreFlierRidingRestrictions()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreFlierRidingRestrictions ( )
inline

Definition at line 6412 of file Actor.h.

◆ bIgnoreServerTamedTick()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreServerTamedTick ( )
inline

Definition at line 6761 of file Actor.h.

◆ bIgnoreTargetingLiveUnriddenDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreTargetingLiveUnriddenDinos ( )
inline

Definition at line 6312 of file Actor.h.

◆ bIgnoreTargetingLiveUnriddenDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIgnoreTargetingLiveUnriddenDinos ( )
inline

Definition at line 6807 of file Actor.h.

◆ bIKIgnoreSaddleStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIKIgnoreSaddleStructures ( )
inline

Definition at line 6131 of file Actor.h.

◆ bIKIgnoreSaddleStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIKIgnoreSaddleStructures ( )
inline

Definition at line 6660 of file Actor.h.

◆ bIncludeCarryWeightOfBasedPawns() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIncludeCarryWeightOfBasedPawns ( )
inline

Definition at line 6191 of file Actor.h.

◆ bIncludeCarryWeightOfBasedPawns() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIncludeCarryWeightOfBasedPawns ( )
inline

Definition at line 6717 of file Actor.h.

◆ bIncrementedNumDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIncrementedNumDinos ( )
inline

Definition at line 6419 of file Actor.h.

◆ bIncrementedNumDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIncrementedNumDinos ( )
inline

Definition at line 6833 of file Actor.h.

◆ bInitializedForReplicatedBasing() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bInitializedForReplicatedBasing ( )
inline

Definition at line 6185 of file Actor.h.

◆ bInitializedForReplicatedBasing() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bInitializedForReplicatedBasing ( )
inline

Definition at line 6711 of file Actor.h.

◆ bInterceptPlayerEmotes()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bInterceptPlayerEmotes ( )
inline

Definition at line 6402 of file Actor.h.

◆ bInventoryOnlyAllowCraftingWhenWandering() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bInventoryOnlyAllowCraftingWhenWandering ( )
inline

Definition at line 6221 of file Actor.h.

◆ bInventoryOnlyAllowCraftingWhenWandering() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bInventoryOnlyAllowCraftingWhenWandering ( )
inline

Definition at line 6744 of file Actor.h.

◆ bIsAlpha()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsAlpha ( )
inline

Definition at line 6925 of file Actor.h.

◆ bIsBaby() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsBaby ( )
inline

Definition at line 6205 of file Actor.h.

◆ bIsBaby() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsBaby ( )
inline

Definition at line 6730 of file Actor.h.

◆ bIsBossDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsBossDino ( )
inline

Definition at line 6316 of file Actor.h.

◆ bIsBossDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsBossDino ( )
inline

Definition at line 6811 of file Actor.h.

◆ bIsBraking() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsBraking ( )
inline

Definition at line 6079 of file Actor.h.

◆ bIsBraking() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsBraking ( )
inline

Definition at line 6615 of file Actor.h.

◆ bIsCarnivore() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCarnivore ( )
inline

Definition at line 6144 of file Actor.h.

◆ bIsCarnivore() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCarnivore ( )
inline

Definition at line 6673 of file Actor.h.

◆ bIsCarryingCharacter() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCarryingCharacter ( )
inline

Definition at line 6297 of file Actor.h.

◆ bIsCarryingCharacter() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCarryingCharacter ( )
inline

Definition at line 6794 of file Actor.h.

◆ bIsCarryingPassenger() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCarryingPassenger ( )
inline

Definition at line 6298 of file Actor.h.

◆ bIsCarryingPassenger() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCarryingPassenger ( )
inline

Definition at line 6795 of file Actor.h.

◆ bIsCharging() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCharging ( )
inline

Definition at line 6107 of file Actor.h.

◆ bIsCharging() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCharging ( )
inline

Definition at line 6637 of file Actor.h.

◆ bIsClearingRider() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsClearingRider ( )
inline

Definition at line 6359 of file Actor.h.

◆ bIsClearingRider() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsClearingRider ( )
inline

Definition at line 6858 of file Actor.h.

◆ bIsCloneDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCloneDino ( )
inline

Definition at line 6341 of file Actor.h.

◆ bIsCloneDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCloneDino ( )
inline

Definition at line 6843 of file Actor.h.

◆ bIsCorrupted()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsCorrupted ( )
inline

Definition at line 6457 of file Actor.h.

◆ bIsDestroyingDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsDestroyingDino ( )
inline

Definition at line 6378 of file Actor.h.

◆ bIsDestroyingDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsDestroyingDino ( )
inline

Definition at line 6877 of file Actor.h.

◆ bIsElevating() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsElevating ( )
inline

Definition at line 6078 of file Actor.h.

◆ bIsElevating() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsElevating ( )
inline

Definition at line 6614 of file Actor.h.

◆ bIsFemale() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsFemale ( )
inline

Definition at line 6125 of file Actor.h.

◆ bIsFemale() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsFemale ( )
inline

Definition at line 6654 of file Actor.h.

◆ bIsFlying() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsFlying ( )
inline

Definition at line 6110 of file Actor.h.

◆ bIsFlying() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsFlying ( )
inline

Definition at line 6640 of file Actor.h.

◆ bIsHeldJumpSlowFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsHeldJumpSlowFalling ( )
inline

Definition at line 6224 of file Actor.h.

◆ bIsHeldJumpSlowFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsHeldJumpSlowFalling ( )
inline

Definition at line 6747 of file Actor.h.

◆ bIsHordeDino()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsHordeDino ( )
inline

Definition at line 6458 of file Actor.h.

◆ bIsInTurretMode() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsInTurretMode ( )
inline

Definition at line 6348 of file Actor.h.

◆ bIsInTurretMode() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsInTurretMode ( )
inline

Definition at line 6849 of file Actor.h.

◆ bIsLanding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLanding ( )
inline

Definition at line 6104 of file Actor.h.

◆ bIsLanding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLanding ( )
inline

Definition at line 6634 of file Actor.h.

◆ bIsLatched() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLatched ( )
inline

Definition at line 6433 of file Actor.h.

◆ bIsLatched() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLatched ( )
inline

Definition at line 6938 of file Actor.h.

◆ bIsLatchedDownward() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLatchedDownward ( )
inline

Definition at line 6434 of file Actor.h.

◆ bIsLatchedDownward() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLatchedDownward ( )
inline

Definition at line 6939 of file Actor.h.

◆ bIsLatching() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLatching ( )
inline

Definition at line 6435 of file Actor.h.

◆ bIsLatching() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsLatching ( )
inline

Definition at line 6940 of file Actor.h.

◆ bIsManualFoodEat() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsManualFoodEat ( )
inline

Definition at line 6300 of file Actor.h.

◆ bIsManualFoodEat() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsManualFoodEat ( )
inline

Definition at line 6796 of file Actor.h.

◆ bIsMythicalCreature()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsMythicalCreature ( )
inline

Definition at line 6633 of file Actor.h.

◆ bIsOceanManagerDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsOceanManagerDino ( )
inline

Definition at line 6405 of file Actor.h.

◆ bIsOceanManagerDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsOceanManagerDino ( )
inline

Definition at line 6888 of file Actor.h.

◆ bIsRaidDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsRaidDino ( )
inline

Definition at line 6290 of file Actor.h.

◆ bIsRaidDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsRaidDino ( )
inline

Definition at line 6787 of file Actor.h.

◆ bIsRepairing() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsRepairing ( )
inline

Definition at line 6204 of file Actor.h.

◆ bIsRepairing() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsRepairing ( )
inline

Definition at line 6729 of file Actor.h.

◆ bIsRobot()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsRobot ( )
inline

Definition at line 6355 of file Actor.h.

◆ bIsShip()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsShip ( )
inline

Definition at line 6887 of file Actor.h.

◆ bIsSingleplayer() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsSingleplayer ( )
inline

Definition at line 6340 of file Actor.h.

◆ bIsSingleplayer() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsSingleplayer ( )
inline

Definition at line 6842 of file Actor.h.

◆ bIsTemporaryMissionDino()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsTemporaryMissionDino ( )
inline

Definition at line 6461 of file Actor.h.

◆ bIsTrapTamed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsTrapTamed ( )
inline

Definition at line 6375 of file Actor.h.

◆ bIsTrapTamed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsTrapTamed ( )
inline

Definition at line 6874 of file Actor.h.

◆ bIsUniqueGlobalOceanManagerDino()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsUniqueGlobalOceanManagerDino ( )
inline

Definition at line 6889 of file Actor.h.

◆ bIsVehicle() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsVehicle ( )
inline

Definition at line 6305 of file Actor.h.

◆ bIsVehicle() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsVehicle ( )
inline

Definition at line 6800 of file Actor.h.

◆ bIsWakingTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsWakingTame ( )
inline

Definition at line 6111 of file Actor.h.

◆ bIsWakingTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bIsWakingTame ( )
inline

Definition at line 6641 of file Actor.h.

◆ bKeepAffinityOnDamageRecievedWakingTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bKeepAffinityOnDamageRecievedWakingTame ( )
inline

Definition at line 6439 of file Actor.h.

◆ bKeepAffinityOnDamageRecievedWakingTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bKeepAffinityOnDamageRecievedWakingTame ( )
inline

Definition at line 6944 of file Actor.h.

◆ bKeepInventoryForWakingTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bKeepInventoryForWakingTame ( )
inline

Definition at line 6070 of file Actor.h.

◆ bKeepInventoryForWakingTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bKeepInventoryForWakingTame ( )
inline

Definition at line 6606 of file Actor.h.

◆ bLastAnyLegOnGround() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLastAnyLegOnGround ( )
inline

Definition at line 6367 of file Actor.h.

◆ bLastAnyLegOnGround() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLastAnyLegOnGround ( )
inline

Definition at line 6866 of file Actor.h.

◆ bLimitRiderYawOnLatched() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLimitRiderYawOnLatched ( )
inline

Definition at line 6437 of file Actor.h.

◆ bLimitRiderYawOnLatched() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLimitRiderYawOnLatched ( )
inline

Definition at line 6942 of file Actor.h.

◆ bLocalForceNearbySkelMeshUpdate() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLocalForceNearbySkelMeshUpdate ( )
inline

Definition at line 6314 of file Actor.h.

◆ bLocalForceNearbySkelMeshUpdate() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLocalForceNearbySkelMeshUpdate ( )
inline

Definition at line 6809 of file Actor.h.

◆ bLocalPrimaryAttackPressed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLocalPrimaryAttackPressed ( )
inline

Definition at line 6319 of file Actor.h.

◆ bLocalPrimaryAttackPressed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLocalPrimaryAttackPressed ( )
inline

Definition at line 6814 of file Actor.h.

◆ bLocationBasedAttack() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLocationBasedAttack ( )
inline

Definition at line 6066 of file Actor.h.

◆ bLocationBasedAttack() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bLocationBasedAttack ( )
inline

Definition at line 6602 of file Actor.h.

◆ BlueprintAdjustOutputDamage() [1/2]

float APrimalDinoCharacter::BlueprintAdjustOutputDamage ( int AttackIndex,
float OriginalDamageAmount,
AActor * HitActor,
TSubclassOf< UDamageType > * OutDamageType,
float * OutDamageImpulse )
inline

Definition at line 6928 of file Actor.h.

◆ BlueprintAdjustOutputDamage() [2/2]

float APrimalDinoCharacter::BlueprintAdjustOutputDamage ( int AttackIndex,
float OriginalDamageAmount,
AActor * HitActor,
TSubclassOf< UDamageType > * OutDamageType,
float * OutDamageImpulse )
inline

Definition at line 7439 of file Actor.h.

◆ BlueprintCanAttack() [1/2]

bool APrimalDinoCharacter::BlueprintCanAttack ( int AttackIndex,
float distance,
float attackRangeOffset,
AActor * OtherTarget )
inline

Definition at line 6929 of file Actor.h.

◆ BlueprintCanAttack() [2/2]

bool APrimalDinoCharacter::BlueprintCanAttack ( int AttackIndex,
float distance,
float attackRangeOffset,
AActor * OtherTarget )
inline

Definition at line 7440 of file Actor.h.

◆ BlueprintCanRiderAttack() [1/2]

bool APrimalDinoCharacter::BlueprintCanRiderAttack ( int AttackIndex)
inline

Definition at line 6930 of file Actor.h.

◆ BlueprintCanRiderAttack() [2/2]

bool APrimalDinoCharacter::BlueprintCanRiderAttack ( int AttackIndex)
inline

Definition at line 7441 of file Actor.h.

◆ BlueprintDrawFloatingHUD() [1/2]

void APrimalDinoCharacter::BlueprintDrawFloatingHUD ( AShooterHUD * HUD,
float CenterX,
float CenterY,
float DrawScale )
inline

Definition at line 6931 of file Actor.h.

◆ BlueprintDrawFloatingHUD() [2/2]

void APrimalDinoCharacter::BlueprintDrawFloatingHUD ( AShooterHUD * HUD,
float CenterX,
float CenterY,
float DrawScale )
inline

Definition at line 7442 of file Actor.h.

◆ BlueprintExtraBabyScaling() [1/2]

float APrimalDinoCharacter::BlueprintExtraBabyScaling ( )
inline

Definition at line 6932 of file Actor.h.

◆ BlueprintExtraBabyScaling() [2/2]

float APrimalDinoCharacter::BlueprintExtraBabyScaling ( )
inline

Definition at line 7443 of file Actor.h.

◆ BlueprintGetAttackWeight() [1/2]

float APrimalDinoCharacter::BlueprintGetAttackWeight ( int AttackIndex,
float inputWeight,
float distance,
float attackRangeOffset,
AActor * OtherTarget )
inline

Definition at line 6933 of file Actor.h.

◆ BlueprintGetAttackWeight() [2/2]

float APrimalDinoCharacter::BlueprintGetAttackWeight ( int AttackIndex,
float inputWeight,
float distance,
float attackRangeOffset,
AActor * OtherTarget )
inline

Definition at line 7444 of file Actor.h.

◆ BlueprintOverrideHarvestDamageType() [1/2]

TSubclassOf< UDamageType > * APrimalDinoCharacter::BlueprintOverrideHarvestDamageType ( TSubclassOf< UDamageType > * result,
float * OutHarvestDamageMultiplier )
inline

Definition at line 6934 of file Actor.h.

◆ BlueprintOverrideHarvestDamageType() [2/2]

TSubclassOf< UDamageType > * APrimalDinoCharacter::BlueprintOverrideHarvestDamageType ( TSubclassOf< UDamageType > * result,
float * OutHarvestDamageMultiplier )
inline

Definition at line 7445 of file Actor.h.

◆ BlueprintOverrideHarvestDamageType_Implementation() [1/2]

TSubclassOf< UDamageType > * APrimalDinoCharacter::BlueprintOverrideHarvestDamageType_Implementation ( TSubclassOf< UDamageType > * result,
float * OutHarvestDamageMultiplier )
inline

Definition at line 6809 of file Actor.h.

◆ BlueprintOverrideHarvestDamageType_Implementation() [2/2]

TSubclassOf< UDamageType > * APrimalDinoCharacter::BlueprintOverrideHarvestDamageType_Implementation ( TSubclassOf< UDamageType > * result,
float * OutHarvestDamageMultiplier )
inline

Definition at line 7004 of file Actor.h.

◆ BlueprintOverrideWantsToRun() [1/2]

bool APrimalDinoCharacter::BlueprintOverrideWantsToRun ( bool bInputWantsToRun)
inline

Definition at line 6935 of file Actor.h.

◆ BlueprintOverrideWantsToRun() [2/2]

bool APrimalDinoCharacter::BlueprintOverrideWantsToRun ( bool bInputWantsToRun)
inline

Definition at line 7446 of file Actor.h.

◆ BlueprintPlayDying() [1/2]

void APrimalDinoCharacter::BlueprintPlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 6936 of file Actor.h.

◆ BlueprintPlayDying() [2/2]

void APrimalDinoCharacter::BlueprintPlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 7447 of file Actor.h.

◆ BlueprintTamedTick() [1/2]

void APrimalDinoCharacter::BlueprintTamedTick ( )
inline

Definition at line 6937 of file Actor.h.

◆ BlueprintTamedTick() [2/2]

void APrimalDinoCharacter::BlueprintTamedTick ( )
inline

Definition at line 7448 of file Actor.h.

◆ bMeleeAttackHarvetUsableComponents() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bMeleeAttackHarvetUsableComponents ( )
inline

Definition at line 6141 of file Actor.h.

◆ bMeleeAttackHarvetUsableComponents() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bMeleeAttackHarvetUsableComponents ( )
inline

Definition at line 6670 of file Actor.h.

◆ bMeleeSwingDamageBlockedByAllStationaryObjects() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bMeleeSwingDamageBlockedByAllStationaryObjects ( )
inline

Definition at line 6252 of file Actor.h.

◆ bMeleeSwingDamageBlockedByAllStationaryObjects() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bMeleeSwingDamageBlockedByAllStationaryObjects ( )
inline

Definition at line 6755 of file Actor.h.

◆ bMeleeSwingDamageBlockedByStrutures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bMeleeSwingDamageBlockedByStrutures ( )
inline

Definition at line 6135 of file Actor.h.

◆ bMeleeSwingDamageBlockedByStrutures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bMeleeSwingDamageBlockedByStrutures ( )
inline

Definition at line 6664 of file Actor.h.

◆ bModifyBasedCamera()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bModifyBasedCamera ( )
inline

Definition at line 6242 of file Actor.h.

◆ bMoveToLocationDontRun()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bMoveToLocationDontRun ( )
inline

Definition at line 6910 of file Actor.h.

◆ bNeutered() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bNeutered ( )
inline

Definition at line 6325 of file Actor.h.

◆ bNeutered() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bNeutered ( )
inline

Definition at line 6820 of file Actor.h.

◆ bNoKillXP() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bNoKillXP ( )
inline

Definition at line 6363 of file Actor.h.

◆ bNoKillXP() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bNoKillXP ( )
inline

Definition at line 6862 of file Actor.h.

◆ bNPCSpawnerOverrideLevel() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bNPCSpawnerOverrideLevel ( )
inline

Definition at line 6153 of file Actor.h.

◆ bNPCSpawnerOverrideLevel() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bNPCSpawnerOverrideLevel ( )
inline

Definition at line 6681 of file Actor.h.

◆ bOceanManagerDinoStasisPreventReUse()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOceanManagerDinoStasisPreventReUse ( )
inline

Definition at line 6891 of file Actor.h.

◆ bOnlyAllowTameRenameOnce()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOnlyAllowTameRenameOnce ( )
inline

Definition at line 6913 of file Actor.h.

◆ bOnlyDoStepDamageWhenRunning() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOnlyDoStepDamageWhenRunning ( )
inline

Definition at line 6269 of file Actor.h.

◆ bOnlyDoStepDamageWhenRunning() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOnlyDoStepDamageWhenRunning ( )
inline

Definition at line 6766 of file Actor.h.

◆ bOnlyTargetConscious() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOnlyTargetConscious ( )
inline

Definition at line 6390 of file Actor.h.

◆ bOnlyTargetConscious() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOnlyTargetConscious ( )
inline

Definition at line 6886 of file Actor.h.

◆ bOverrideCrosshairAlpha()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOverrideCrosshairAlpha ( )
inline

Definition at line 6232 of file Actor.h.

◆ bOverrideCrosshairColor()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOverrideCrosshairColor ( )
inline

Definition at line 6233 of file Actor.h.

◆ bOverrideLevelMusicIfTamed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOverrideLevelMusicIfTamed ( )
inline

Definition at line 6197 of file Actor.h.

◆ bOverrideLevelMusicIfTamed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOverrideLevelMusicIfTamed ( )
inline

Definition at line 6723 of file Actor.h.

◆ bOverridePlatformStructureLimit() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOverridePlatformStructureLimit ( )
inline

Definition at line 6140 of file Actor.h.

◆ bOverridePlatformStructureLimit() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOverridePlatformStructureLimit ( )
inline

Definition at line 6669 of file Actor.h.

◆ bOverrideRotationOnCarriedCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bOverrideRotationOnCarriedCharacter ( )
inline

Definition at line 6258 of file Actor.h.

◆ BP_AllowWalkableSlopeOverride()

bool APrimalDinoCharacter::BP_AllowWalkableSlopeOverride ( UPrimitiveComponent * ForComponent)
inline

Definition at line 6938 of file Actor.h.

◆ BP_CanFly()

bool APrimalDinoCharacter::BP_CanFly ( )
inline

Definition at line 6939 of file Actor.h.

◆ BP_GetCustomModifier_MaxSpeed() [1/2]

float APrimalDinoCharacter::BP_GetCustomModifier_MaxSpeed ( )
inline

Definition at line 6940 of file Actor.h.

◆ BP_GetCustomModifier_MaxSpeed() [2/2]

float APrimalDinoCharacter::BP_GetCustomModifier_MaxSpeed ( )
inline

Definition at line 7428 of file Actor.h.

◆ BP_GetCustomModifier_RotationRate() [1/2]

float APrimalDinoCharacter::BP_GetCustomModifier_RotationRate ( )
inline

Definition at line 6941 of file Actor.h.

◆ BP_GetCustomModifier_RotationRate() [2/2]

float APrimalDinoCharacter::BP_GetCustomModifier_RotationRate ( )
inline

Definition at line 7429 of file Actor.h.

◆ BP_InterceptMoveForward() [1/2]

bool APrimalDinoCharacter::BP_InterceptMoveForward ( float axisValue)
inline

Definition at line 6942 of file Actor.h.

◆ BP_InterceptMoveForward() [2/2]

bool APrimalDinoCharacter::BP_InterceptMoveForward ( float axisValue)
inline

Definition at line 7430 of file Actor.h.

◆ BP_InterceptMoveRight() [1/2]

bool APrimalDinoCharacter::BP_InterceptMoveRight ( float axisValue)
inline

Definition at line 6943 of file Actor.h.

◆ BP_InterceptMoveRight() [2/2]

bool APrimalDinoCharacter::BP_InterceptMoveRight ( float axisValue)
inline

Definition at line 7431 of file Actor.h.

◆ BP_InterceptTurnInput()

bool APrimalDinoCharacter::BP_InterceptTurnInput ( float axisValue)
inline

Definition at line 6944 of file Actor.h.

◆ BP_OnBasedPawnAddedNotify()

void APrimalDinoCharacter::BP_OnBasedPawnAddedNotify ( AActor * AddedActor)
inline

Definition at line 6945 of file Actor.h.

◆ BP_OnBasedPawnRemovedNotify()

void APrimalDinoCharacter::BP_OnBasedPawnRemovedNotify ( AActor * RemovedActor)
inline

Definition at line 6946 of file Actor.h.

◆ BP_OnLandingInterruptedNotify()

void APrimalDinoCharacter::BP_OnLandingInterruptedNotify ( )
inline

Definition at line 6947 of file Actor.h.

◆ BP_OnPostNetReplication() [1/2]

void APrimalDinoCharacter::BP_OnPostNetReplication ( FVector ReplicatedLoc,
FRotator ReplicatedRot )
inline

Definition at line 6948 of file Actor.h.

◆ BP_OnPostNetReplication() [2/2]

void APrimalDinoCharacter::BP_OnPostNetReplication ( FVector ReplicatedLoc,
FRotator ReplicatedRot )
inline

Definition at line 7432 of file Actor.h.

◆ BP_OnRiderChangeWeapons() [1/2]

void APrimalDinoCharacter::BP_OnRiderChangeWeapons ( AShooterCharacter * theRider,
UPrimalItem * newWeapon )
inline

Definition at line 6949 of file Actor.h.

◆ BP_OnRiderChangeWeapons() [2/2]

void APrimalDinoCharacter::BP_OnRiderChangeWeapons ( AShooterCharacter * theRider,
UPrimalItem * newWeapon )
inline

Definition at line 7433 of file Actor.h.

◆ BP_OnStartLandFailed()

void APrimalDinoCharacter::BP_OnStartLandFailed ( int ReasonIndex)
inline

Definition at line 6950 of file Actor.h.

◆ BP_OnStartLandingNotify() [1/2]

void APrimalDinoCharacter::BP_OnStartLandingNotify ( )
inline

Definition at line 6951 of file Actor.h.

◆ BP_OnStartLandingNotify() [2/2]

void APrimalDinoCharacter::BP_OnStartLandingNotify ( )
inline

Definition at line 7434 of file Actor.h.

◆ BP_OnTamedOrderReceived()

void APrimalDinoCharacter::BP_OnTamedOrderReceived ( APrimalCharacter * FromCharacter,
EDinoTamedOrder::Type OrderType,
bool bForce,
AActor * enemyTarget,
bool orderNotExecuted )
inline

Definition at line 6952 of file Actor.h.

◆ BP_OnTargetedByTamedOrder() [1/2]

void APrimalDinoCharacter::BP_OnTargetedByTamedOrder ( APrimalCharacter * OrderingCharacter,
APrimalDinoCharacter * AttackingDino,
bool bForced )
inline

Definition at line 6953 of file Actor.h.

◆ BP_OnTargetedByTamedOrder() [2/2]

void APrimalDinoCharacter::BP_OnTargetedByTamedOrder ( APrimalCharacter * OrderingCharacter,
APrimalDinoCharacter * AttackingDino,
bool bForced )
inline

Definition at line 7435 of file Actor.h.

◆ BP_OverrideBasedCharactersCameraInterpSpeed()

void APrimalDinoCharacter::BP_OverrideBasedCharactersCameraInterpSpeed ( APrimalCharacter * ForBasedChar,
const float DefaultTPVCameraSpeedInterpMultiplier,
const float DefaultTPVOffsetInterpSpeed,
float * TPVCameraSpeedInterpMultiplier,
float * TPVOffsetInterpSpeed )
inline

Definition at line 6954 of file Actor.h.

◆ BP_OverrideCarriedCharacterTransform()

bool APrimalDinoCharacter::BP_OverrideCarriedCharacterTransform ( APrimalCharacter * ForCarriedChar)
inline

Definition at line 6955 of file Actor.h.

◆ BP_OverrideClosestShipEdgeTeleportLocation()

FVector * APrimalDinoCharacter::BP_OverrideClosestShipEdgeTeleportLocation ( FVector * result,
FVector CurrentShipEdgeLocation,
APrimalRaft * ForShip )
inline

Definition at line 7436 of file Actor.h.

◆ BP_OverrideDinoName()

FString * APrimalDinoCharacter::BP_OverrideDinoName ( FString * result,
FString * CurrentDinoName,
APlayerController * ForPC )
inline

Definition at line 6956 of file Actor.h.

◆ BP_OverrideRiderCameraCollisionSweep()

FHitResult * APrimalDinoCharacter::BP_OverrideRiderCameraCollisionSweep ( FHitResult * result,
FVector * SweepStart,
FVector * SweepEnd )
inline

Definition at line 6957 of file Actor.h.

◆ BP_PreventCarrying() [1/2]

bool APrimalDinoCharacter::BP_PreventCarrying ( )
inline

Definition at line 6958 of file Actor.h.

◆ BP_PreventCarrying() [2/2]

bool APrimalDinoCharacter::BP_PreventCarrying ( )
inline

Definition at line 7437 of file Actor.h.

◆ BP_PreventCarryingByCharacter()

bool APrimalDinoCharacter::BP_PreventCarryingByCharacter ( APrimalCharacter * ByCarrier)
inline

Definition at line 6959 of file Actor.h.

◆ BP_ShouldDisableBasedCharactersCameraInterpolation()

bool APrimalDinoCharacter::BP_ShouldDisableBasedCharactersCameraInterpolation ( APrimalCharacter * ForBasedChar)
inline

Definition at line 6960 of file Actor.h.

◆ BPAdjustAttackIndex() [1/2]

int APrimalDinoCharacter::BPAdjustAttackIndex ( int attackIndex)
inline

Definition at line 6961 of file Actor.h.

◆ BPAdjustAttackIndex() [2/2]

int APrimalDinoCharacter::BPAdjustAttackIndex ( int attackIndex)
inline

Definition at line 7363 of file Actor.h.

◆ BPAllowCarryCharacter() [1/2]

bool APrimalDinoCharacter::BPAllowCarryCharacter ( APrimalCharacter * checkCharacter)
inline

Definition at line 6962 of file Actor.h.

◆ BPAllowCarryCharacter() [2/2]

bool APrimalDinoCharacter::BPAllowCarryCharacter ( APrimalCharacter * checkCharacter)
inline

Definition at line 7364 of file Actor.h.

◆ BPAllowClaiming() [1/2]

bool APrimalDinoCharacter::BPAllowClaiming ( AShooterPlayerController * forPlayer)
inline

Definition at line 6963 of file Actor.h.

◆ BPAllowClaiming() [2/2]

bool APrimalDinoCharacter::BPAllowClaiming ( AShooterPlayerController * forPlayer)
inline

Definition at line 7365 of file Actor.h.

◆ BPAllowEquippingItemType() [1/2]

bool APrimalDinoCharacter::BPAllowEquippingItemType ( EPrimalEquipmentType::Type equipmentType)
inline

Definition at line 6964 of file Actor.h.

◆ BPAllowEquippingItemType() [2/2]

bool APrimalDinoCharacter::BPAllowEquippingItemType ( EPrimalEquipmentType::Type equipmentType)
inline

Definition at line 7366 of file Actor.h.

◆ BPAllowEquippingItemType_Implementation()

bool APrimalDinoCharacter::BPAllowEquippingItemType_Implementation ( EPrimalEquipmentType::Type equipmentType)
inline

Definition at line 6838 of file Actor.h.

◆ bPassengerDinosUsePassengerAnim() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPassengerDinosUsePassengerAnim ( )
inline

Definition at line 6256 of file Actor.h.

◆ bPassengerDinosUsePassengerAnim() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPassengerDinosUsePassengerAnim ( )
inline

Definition at line 6759 of file Actor.h.

◆ bPassiveFlee() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPassiveFlee ( )
inline

Definition at line 6388 of file Actor.h.

◆ bPassiveFlee() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPassiveFlee ( )
inline

Definition at line 6885 of file Actor.h.

◆ BPBecomeAdult() [1/2]

void APrimalDinoCharacter::BPBecomeAdult ( )
inline

Definition at line 6965 of file Actor.h.

◆ BPBecomeAdult() [2/2]

void APrimalDinoCharacter::BPBecomeAdult ( )
inline

Definition at line 7367 of file Actor.h.

◆ BPBecomeBaby() [1/2]

void APrimalDinoCharacter::BPBecomeBaby ( )
inline

Definition at line 6966 of file Actor.h.

◆ BPBecomeBaby() [2/2]

void APrimalDinoCharacter::BPBecomeBaby ( )
inline

Definition at line 7368 of file Actor.h.

◆ BPCanAutodrag() [1/2]

bool APrimalDinoCharacter::BPCanAutodrag ( APrimalCharacter * characterToDrag)
inline

Definition at line 6967 of file Actor.h.

◆ BPCanAutodrag() [2/2]

bool APrimalDinoCharacter::BPCanAutodrag ( APrimalCharacter * characterToDrag)
inline

Definition at line 7369 of file Actor.h.

◆ BPCanCryo()

bool APrimalDinoCharacter::BPCanCryo ( AShooterPlayerController * ForPC)
inline

Definition at line 6968 of file Actor.h.

◆ BPCanDragCharacter() [1/2]

bool APrimalDinoCharacter::BPCanDragCharacter ( APrimalCharacter * Character)
inline

Definition at line 6969 of file Actor.h.

◆ BPCanDragCharacter() [2/2]

bool APrimalDinoCharacter::BPCanDragCharacter ( APrimalCharacter * Character)
inline

Definition at line 7370 of file Actor.h.

◆ BPCanIgnoreImmobilizationTrap() [1/2]

bool APrimalDinoCharacter::BPCanIgnoreImmobilizationTrap ( TSubclassOf< APrimalStructure > TrapClass,
bool bForceTrigger )
inline

Definition at line 6970 of file Actor.h.

◆ BPCanIgnoreImmobilizationTrap() [2/2]

bool APrimalDinoCharacter::BPCanIgnoreImmobilizationTrap ( TSubclassOf< APrimalStructure > TrapClass,
bool bForceTrigger )
inline

Definition at line 7371 of file Actor.h.

◆ BPCanMountOnCharacter()

bool APrimalDinoCharacter::BPCanMountOnCharacter ( APrimalCharacter * character)
inline

Definition at line 6971 of file Actor.h.

◆ BPCanTakePassenger()

bool APrimalDinoCharacter::BPCanTakePassenger ( APrimalCharacter * Character,
int PassengerSeatIndex,
bool bForcePassenger,
bool bAllowFlyersAndWaterDinos )
inline

Definition at line 6972 of file Actor.h.

◆ BPCanTargetCorpse() [1/2]

bool APrimalDinoCharacter::BPCanTargetCorpse ( )
inline

Definition at line 6973 of file Actor.h.

◆ BPCanTargetCorpse() [2/2]

bool APrimalDinoCharacter::BPCanTargetCorpse ( )
inline

Definition at line 7372 of file Actor.h.

◆ BPChargingModifyInputAcceleration() [1/2]

FVector * APrimalDinoCharacter::BPChargingModifyInputAcceleration ( FVector * result,
FVector inputAcceleration )
inline

Definition at line 6974 of file Actor.h.

◆ BPChargingModifyInputAcceleration() [2/2]

FVector * APrimalDinoCharacter::BPChargingModifyInputAcceleration ( FVector * result,
FVector inputAcceleration )
inline

Definition at line 7373 of file Actor.h.

◆ BPClampMaxHarvestHealth()

float APrimalDinoCharacter::BPClampMaxHarvestHealth ( )
inline

Definition at line 6975 of file Actor.h.

◆ BPConsumeInventoryFoodItem() [1/2]

AShooterCharacter * APrimalDinoCharacter::BPConsumeInventoryFoodItem ( UPrimalItem * foodItem,
bool bConsumeEntireStack )
inline

Definition at line 6850 of file Actor.h.

◆ BPConsumeInventoryFoodItem() [2/2]

AShooterCharacter * APrimalDinoCharacter::BPConsumeInventoryFoodItem ( UPrimalItem * foodItem,
bool bConsumeEntireStack )
inline

Definition at line 6998 of file Actor.h.

◆ BPDesiredRotationIsLocalSpace() [1/2]

bool APrimalDinoCharacter::BPDesiredRotationIsLocalSpace ( )
inline

Definition at line 6976 of file Actor.h.

◆ BPDesiredRotationIsLocalSpace() [2/2]

bool APrimalDinoCharacter::BPDesiredRotationIsLocalSpace ( )
inline

Definition at line 7374 of file Actor.h.

◆ BPDidClearCarriedCharacter() [1/2]

void APrimalDinoCharacter::BPDidClearCarriedCharacter ( APrimalCharacter * PreviousCarriedCharacter)
inline

Definition at line 6977 of file Actor.h.

◆ BPDidClearCarriedCharacter() [2/2]

void APrimalDinoCharacter::BPDidClearCarriedCharacter ( APrimalCharacter * PreviousCarriedCharacter)
inline

Definition at line 7375 of file Actor.h.

◆ BPDidSetCarriedCharacter() [1/2]

void APrimalDinoCharacter::BPDidSetCarriedCharacter ( APrimalCharacter * PreviousCarriedCharacter)
inline

Definition at line 6978 of file Actor.h.

◆ BPDidSetCarriedCharacter() [2/2]

void APrimalDinoCharacter::BPDidSetCarriedCharacter ( APrimalCharacter * PreviousCarriedCharacter)
inline

Definition at line 7376 of file Actor.h.

◆ BPDinoARKDownloadedBegin() [1/2]

void APrimalDinoCharacter::BPDinoARKDownloadedBegin ( )
inline

Definition at line 6979 of file Actor.h.

◆ BPDinoARKDownloadedBegin() [2/2]

void APrimalDinoCharacter::BPDinoARKDownloadedBegin ( )
inline

Definition at line 7377 of file Actor.h.

◆ BPDinoARKDownloadedEnd() [1/2]

void APrimalDinoCharacter::BPDinoARKDownloadedEnd ( )
inline

Definition at line 6980 of file Actor.h.

◆ BPDinoARKDownloadedEnd() [2/2]

void APrimalDinoCharacter::BPDinoARKDownloadedEnd ( )
inline

Definition at line 7378 of file Actor.h.

◆ BPDinoPostBeginPlay() [1/2]

void APrimalDinoCharacter::BPDinoPostBeginPlay ( )
inline

Definition at line 6981 of file Actor.h.

◆ BPDinoPostBeginPlay() [2/2]

void APrimalDinoCharacter::BPDinoPostBeginPlay ( )
inline

Definition at line 7379 of file Actor.h.

◆ BPDinoPrepareForARKUploading()

void APrimalDinoCharacter::BPDinoPrepareForARKUploading ( )
inline

Definition at line 6982 of file Actor.h.

◆ BPDinoTooltipCustomTamingProgressBar()

bool APrimalDinoCharacter::BPDinoTooltipCustomTamingProgressBar ( bool * overrideTamingProgressBarIfActive,
float * progressPercent,
FString * Label )
inline

Definition at line 6983 of file Actor.h.

◆ BPDinoTooltipCustomTorpidityProgressBar()

bool APrimalDinoCharacter::BPDinoTooltipCustomTorpidityProgressBar ( bool * overrideTorpidityProgressBarIfActive,
float * progressPercent,
FString * Label )
inline

Definition at line 6984 of file Actor.h.

◆ BPDisplayTamedMessage()

bool APrimalDinoCharacter::BPDisplayTamedMessage ( )
inline

Definition at line 6985 of file Actor.h.

◆ BPDoAttack() [1/2]

void APrimalDinoCharacter::BPDoAttack ( int AttackIndex)
inline

Definition at line 6986 of file Actor.h.

◆ BPDoAttack() [2/2]

void APrimalDinoCharacter::BPDoAttack ( int AttackIndex)
inline

Definition at line 7380 of file Actor.h.

◆ BPDoHarvestAttack() [1/2]

void APrimalDinoCharacter::BPDoHarvestAttack ( int harvestIndex)
inline

Definition at line 6987 of file Actor.h.

◆ BPDoHarvestAttack() [2/2]

void APrimalDinoCharacter::BPDoHarvestAttack ( int harvestIndex)
inline

Definition at line 7381 of file Actor.h.

◆ BPDrawToRiderHUD() [1/2]

void APrimalDinoCharacter::BPDrawToRiderHUD ( AShooterHUD * HUD)
inline

Definition at line 6988 of file Actor.h.

◆ BPDrawToRiderHUD() [2/2]

void APrimalDinoCharacter::BPDrawToRiderHUD ( AShooterHUD * HUD)
inline

Definition at line 7382 of file Actor.h.

◆ BPFedWakingTameEvent() [1/2]

void APrimalDinoCharacter::BPFedWakingTameEvent ( APlayerController * ForPC)
inline

Definition at line 6989 of file Actor.h.

◆ BPFedWakingTameEvent() [2/2]

void APrimalDinoCharacter::BPFedWakingTameEvent ( APlayerController * ForPC)
inline

Definition at line 7383 of file Actor.h.

◆ BPForceReachedDestination()

void APrimalDinoCharacter::BPForceReachedDestination ( )
inline

Definition at line 6768 of file Actor.h.

◆ BPForceTurretFastTargeting() [1/2]

bool APrimalDinoCharacter::BPForceTurretFastTargeting ( )
inline

Definition at line 6990 of file Actor.h.

◆ BPForceTurretFastTargeting() [2/2]

bool APrimalDinoCharacter::BPForceTurretFastTargeting ( )
inline

Definition at line 7384 of file Actor.h.

◆ BPGetAttackOfPlayedAnimation()

bool APrimalDinoCharacter::BPGetAttackOfPlayedAnimation ( FDinoAttackInfo * OutAttackInfo)
inline

Definition at line 6825 of file Actor.h.

◆ BPGetCrosshairAlpha()

float APrimalDinoCharacter::BPGetCrosshairAlpha ( )
inline

Definition at line 6991 of file Actor.h.

◆ BPGetCrosshairColor()

FLinearColor * APrimalDinoCharacter::BPGetCrosshairColor ( FLinearColor * result)
inline

Definition at line 6992 of file Actor.h.

◆ BPGetCrosshairLocation()

void APrimalDinoCharacter::BPGetCrosshairLocation ( float CanvasClipX,
float CanvasClipY,
float * OutX,
float * OutY )
inline

Definition at line 6993 of file Actor.h.

◆ BPGetCurrentAttackIndex()

int APrimalDinoCharacter::BPGetCurrentAttackIndex ( )
inline

Definition at line 6611 of file Actor.h.

◆ BPGetDragSocketDinoName() [1/2]

FName * APrimalDinoCharacter::BPGetDragSocketDinoName ( FName * result,
APrimalDinoCharacter * aGrabbedDino )
inline

Definition at line 6994 of file Actor.h.

◆ BPGetDragSocketDinoName() [2/2]

FName * APrimalDinoCharacter::BPGetDragSocketDinoName ( FName * result,
APrimalDinoCharacter * aGrabbedDino )
inline

Definition at line 7385 of file Actor.h.

◆ BPGetDragSocketName()

FName * APrimalDinoCharacter::BPGetDragSocketName ( FName * result,
APrimalCharacter * DraggingChar )
inline

Definition at line 6995 of file Actor.h.

◆ BPGetHealthBarColor() [1/2]

FVector * APrimalDinoCharacter::BPGetHealthBarColor ( FVector * result)
inline

Definition at line 6996 of file Actor.h.

◆ BPGetHealthBarColor() [2/2]

FVector * APrimalDinoCharacter::BPGetHealthBarColor ( FVector * result)
inline

Definition at line 7386 of file Actor.h.

◆ BPGetLookOffsetSocketName()

FName * APrimalDinoCharacter::BPGetLookOffsetSocketName ( FName * result,
APrimalCharacter * ForPrimalChar )
inline

Definition at line 6997 of file Actor.h.

◆ BPGetRiderSocket()

FName * APrimalDinoCharacter::BPGetRiderSocket ( FName * result)
inline

Definition at line 6998 of file Actor.h.

◆ BPGetRiderUnboardDirection()

FVector * APrimalDinoCharacter::BPGetRiderUnboardDirection ( FVector * result,
APrimalCharacter * RidingCharacter )
inline

Definition at line 6999 of file Actor.h.

◆ BPGetRiderUnboardLocation()

FVector * APrimalDinoCharacter::BPGetRiderUnboardLocation ( FVector * result,
APrimalCharacter * RidingCharacter )
inline

Definition at line 7000 of file Actor.h.

◆ BPHandleControllerInitiatedAttack() [1/2]

bool APrimalDinoCharacter::BPHandleControllerInitiatedAttack ( int AttackIndex)
inline

Definition at line 7001 of file Actor.h.

◆ BPHandleControllerInitiatedAttack() [2/2]

bool APrimalDinoCharacter::BPHandleControllerInitiatedAttack ( int AttackIndex)
inline

Definition at line 7387 of file Actor.h.

◆ BPHandleOnStopFire() [1/2]

bool APrimalDinoCharacter::BPHandleOnStopFire ( )
inline

Definition at line 7002 of file Actor.h.

◆ BPHandleOnStopFire() [2/2]

bool APrimalDinoCharacter::BPHandleOnStopFire ( )
inline

Definition at line 7388 of file Actor.h.

◆ BPHandleOnStopTargeting() [1/2]

bool APrimalDinoCharacter::BPHandleOnStopTargeting ( )
inline

Definition at line 7003 of file Actor.h.

◆ BPHandleOnStopTargeting() [2/2]

bool APrimalDinoCharacter::BPHandleOnStopTargeting ( )
inline

Definition at line 7389 of file Actor.h.

◆ BPHandleUseButtonPress() [1/2]

bool APrimalDinoCharacter::BPHandleUseButtonPress ( AShooterPlayerController * RiderController)
inline

Definition at line 7004 of file Actor.h.

◆ BPHandleUseButtonPress() [2/2]

bool APrimalDinoCharacter::BPHandleUseButtonPress ( AShooterPlayerController * RiderController)
inline

Definition at line 7390 of file Actor.h.

◆ BPHasCurrentAttack()

bool APrimalDinoCharacter::BPHasCurrentAttack ( )
inline

Definition at line 6613 of file Actor.h.

◆ BPIsBasedOnActor()

bool APrimalDinoCharacter::BPIsBasedOnActor ( AActor * Other)
inline

Definition at line 7005 of file Actor.h.

◆ BPIsTamed() [1/2]

bool APrimalDinoCharacter::BPIsTamed ( )
inline

Definition at line 6808 of file Actor.h.

◆ BPIsTamed() [2/2]

bool APrimalDinoCharacter::BPIsTamed ( )
inline

Definition at line 6999 of file Actor.h.

◆ BPIsValidUnStasisCaster()

bool APrimalDinoCharacter::BPIsValidUnStasisCaster ( )
inline

Definition at line 6922 of file Actor.h.

◆ BPKilledSomethingEvent() [1/2]

void APrimalDinoCharacter::BPKilledSomethingEvent ( APrimalCharacter * killedTarget)
inline

Definition at line 7006 of file Actor.h.

◆ BPKilledSomethingEvent() [2/2]

void APrimalDinoCharacter::BPKilledSomethingEvent ( APrimalCharacter * killedTarget)
inline

Definition at line 7391 of file Actor.h.

◆ bPlatformSaddleIgnoreRotDotCheck() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPlatformSaddleIgnoreRotDotCheck ( )
inline

Definition at line 6142 of file Actor.h.

◆ bPlatformSaddleIgnoreRotDotCheck() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPlatformSaddleIgnoreRotDotCheck ( )
inline

Definition at line 6671 of file Actor.h.

◆ bPlayingSlowFallingAnim() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPlayingSlowFallingAnim ( )
inline

Definition at line 6225 of file Actor.h.

◆ bPlayingSlowFallingAnim() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPlayingSlowFallingAnim ( )
inline

Definition at line 6748 of file Actor.h.

◆ BPModifyAimOffsetNoTarget()

FRotator * APrimalDinoCharacter::BPModifyAimOffsetNoTarget ( FRotator * result,
FRotator * Aim )
inline

Definition at line 7007 of file Actor.h.

◆ BPModifyAimOffsetTargetLocation() [1/2]

FVector * APrimalDinoCharacter::BPModifyAimOffsetTargetLocation ( FVector * result,
FVector * AimTargetLocation )
inline

Definition at line 7008 of file Actor.h.

◆ BPModifyAimOffsetTargetLocation() [2/2]

FVector * APrimalDinoCharacter::BPModifyAimOffsetTargetLocation ( FVector * result,
FVector * AimTargetLocation )
inline

Definition at line 7392 of file Actor.h.

◆ BPModifyDesiredRotation() [1/2]

bool APrimalDinoCharacter::BPModifyDesiredRotation ( FRotator * InDesiredRotation,
FRotator * OutDesiredRotation )
inline

Definition at line 7009 of file Actor.h.

◆ BPModifyDesiredRotation() [2/2]

bool APrimalDinoCharacter::BPModifyDesiredRotation ( FRotator * InDesiredRotation,
FRotator * OutDesiredRotation )
inline

Definition at line 7393 of file Actor.h.

◆ BPModifyHarvestDamage_Implementation()

float APrimalDinoCharacter::BPModifyHarvestDamage_Implementation ( UPrimalHarvestingComponent * harvestComponent,
float inDamage )
inline

Definition at line 6868 of file Actor.h.

◆ BPModifyHarvestingQuantity() [1/2]

float APrimalDinoCharacter::BPModifyHarvestingQuantity ( float originalQuantity,
TSubclassOf< UPrimalItem > resourceSelected )
inline

Definition at line 7010 of file Actor.h.

◆ BPModifyHarvestingQuantity() [2/2]

float APrimalDinoCharacter::BPModifyHarvestingQuantity ( float originalQuantity,
TSubclassOf< UPrimalItem > resourceSelected )
inline

Definition at line 7394 of file Actor.h.

◆ BPModifyHarvestingQuantity_Implementation()

float APrimalDinoCharacter::BPModifyHarvestingQuantity_Implementation ( float originalQuantity,
TSubclassOf< UPrimalItem > resourceSelected )
inline

Definition at line 6867 of file Actor.h.

◆ BPModifyHarvestingWeightsArray() [1/2]

void APrimalDinoCharacter::BPModifyHarvestingWeightsArray ( TArray< float > * resourceWeightsIn,
TArray< UPrimalItem * > * resourceItems,
TArray< float > * resourceWeightsOut )
inline

Definition at line 7011 of file Actor.h.

◆ BPModifyHarvestingWeightsArray() [2/2]

void APrimalDinoCharacter::BPModifyHarvestingWeightsArray ( TArray< float > * resourceWeightsIn,
TArray< UPrimalItem * > * resourceItems,
TArray< float > * resourceWeightsOut )
inline

Definition at line 7395 of file Actor.h.

◆ BPNotifyAddPassenger() [1/2]

void APrimalDinoCharacter::BPNotifyAddPassenger ( APrimalCharacter * PassengerChar,
int SeatIndex )
inline

Definition at line 7012 of file Actor.h.

◆ BPNotifyAddPassenger() [2/2]

void APrimalDinoCharacter::BPNotifyAddPassenger ( APrimalCharacter * PassengerChar,
int SeatIndex )
inline

Definition at line 7396 of file Actor.h.

◆ BPNotifyBabyAgeIncrement() [1/2]

void APrimalDinoCharacter::BPNotifyBabyAgeIncrement ( float PreviousAge,
float NewAge )
inline

Definition at line 7013 of file Actor.h.

◆ BPNotifyBabyAgeIncrement() [2/2]

void APrimalDinoCharacter::BPNotifyBabyAgeIncrement ( float PreviousAge,
float NewAge )
inline

Definition at line 7397 of file Actor.h.

◆ BPNotifyCarriedDinoBabyAgeIncrement() [1/2]

void APrimalDinoCharacter::BPNotifyCarriedDinoBabyAgeIncrement ( APrimalDinoCharacter * AgingCarriedDino,
float PreviousAge,
float NewAge )
inline

Definition at line 7014 of file Actor.h.

◆ BPNotifyCarriedDinoBabyAgeIncrement() [2/2]

void APrimalDinoCharacter::BPNotifyCarriedDinoBabyAgeIncrement ( APrimalDinoCharacter * AgingCarriedDino,
float PreviousAge,
float NewAge )
inline

Definition at line 7398 of file Actor.h.

◆ BPNotifyClaimed() [1/2]

void APrimalDinoCharacter::BPNotifyClaimed ( )
inline

Definition at line 7015 of file Actor.h.

◆ BPNotifyClaimed() [2/2]

void APrimalDinoCharacter::BPNotifyClaimed ( )
inline

Definition at line 7399 of file Actor.h.

◆ BPNotifyClearPassenger() [1/2]

void APrimalDinoCharacter::BPNotifyClearPassenger ( APrimalCharacter * PassengerChar,
int SeatIndex )
inline

Definition at line 7016 of file Actor.h.

◆ BPNotifyClearPassenger() [2/2]

void APrimalDinoCharacter::BPNotifyClearPassenger ( APrimalCharacter * PassengerChar,
int SeatIndex )
inline

Definition at line 7400 of file Actor.h.

◆ BPNotifyClearRider() [1/2]

void APrimalDinoCharacter::BPNotifyClearRider ( AShooterCharacter * RiderClearing)
inline

Definition at line 7017 of file Actor.h.

◆ BPNotifyClearRider() [2/2]

void APrimalDinoCharacter::BPNotifyClearRider ( AShooterCharacter * RiderClearing)
inline

Definition at line 7401 of file Actor.h.

◆ BPNotifyIfPassengerLaunchShoulderMount() [1/2]

void APrimalDinoCharacter::BPNotifyIfPassengerLaunchShoulderMount ( APrimalCharacter * launchedCharacter)
inline

Definition at line 7018 of file Actor.h.

◆ BPNotifyIfPassengerLaunchShoulderMount() [2/2]

void APrimalDinoCharacter::BPNotifyIfPassengerLaunchShoulderMount ( APrimalCharacter * launchedCharacter)
inline

Definition at line 7402 of file Actor.h.

◆ BPNotifyMateBoostChanged() [1/2]

void APrimalDinoCharacter::BPNotifyMateBoostChanged ( )
inline

Definition at line 7019 of file Actor.h.

◆ BPNotifyMateBoostChanged() [2/2]

void APrimalDinoCharacter::BPNotifyMateBoostChanged ( )
inline

Definition at line 7403 of file Actor.h.

◆ BPNotifyNameEditText() [1/2]

void APrimalDinoCharacter::BPNotifyNameEditText ( AShooterPlayerController * ForPC)
inline

Definition at line 6896 of file Actor.h.

◆ BPNotifyNameEditText() [2/2]

void APrimalDinoCharacter::BPNotifyNameEditText ( AShooterPlayerController * ForPC)
inline

Definition at line 7000 of file Actor.h.

◆ BPNotifySetRider() [1/2]

void APrimalDinoCharacter::BPNotifySetRider ( AShooterCharacter * RiderSetting)
inline

Definition at line 7020 of file Actor.h.

◆ BPNotifySetRider() [2/2]

void APrimalDinoCharacter::BPNotifySetRider ( AShooterCharacter * RiderSetting)
inline

Definition at line 7404 of file Actor.h.

◆ BPNotifyStructurePlacedNearby() [1/2]

void APrimalDinoCharacter::BPNotifyStructurePlacedNearby ( APrimalStructure * NewStructure)
inline

Definition at line 7021 of file Actor.h.

◆ BPNotifyStructurePlacedNearby() [2/2]

void APrimalDinoCharacter::BPNotifyStructurePlacedNearby ( APrimalStructure * NewStructure)
inline

Definition at line 7405 of file Actor.h.

◆ BPNotifyWildHarvestAttack()

void APrimalDinoCharacter::BPNotifyWildHarvestAttack ( int harvestIndex)
inline

Definition at line 7022 of file Actor.h.

◆ BPOnClearMountedDino() [1/2]

void APrimalDinoCharacter::BPOnClearMountedDino ( )
inline

Definition at line 7023 of file Actor.h.

◆ BPOnClearMountedDino() [2/2]

void APrimalDinoCharacter::BPOnClearMountedDino ( )
inline

Definition at line 7406 of file Actor.h.

◆ BPOnDinoCheat()

void APrimalDinoCharacter::BPOnDinoCheat ( FName CheatName,
bool bSetValue,
float Value )
inline

Definition at line 7024 of file Actor.h.

◆ BPOnDinoStartled()

void APrimalDinoCharacter::BPOnDinoStartled ( UAnimMontage * StartledAnimPlayed,
bool bFromAIController )
inline

Definition at line 7025 of file Actor.h.

◆ BPOnEndCharging() [1/2]

void APrimalDinoCharacter::BPOnEndCharging ( )
inline

Definition at line 7026 of file Actor.h.

◆ BPOnEndCharging() [2/2]

void APrimalDinoCharacter::BPOnEndCharging ( )
inline

Definition at line 7407 of file Actor.h.

◆ BPOnRefreshColorization()

void APrimalDinoCharacter::BPOnRefreshColorization ( TArray< FLinearColor > * Colors)
inline

Definition at line 7027 of file Actor.h.

◆ BPOnRepIsCharging() [1/2]

void APrimalDinoCharacter::BPOnRepIsCharging ( )
inline

Definition at line 7028 of file Actor.h.

◆ BPOnRepIsCharging() [2/2]

void APrimalDinoCharacter::BPOnRepIsCharging ( )
inline

Definition at line 7408 of file Actor.h.

◆ BPOnSaddleStructuresUpdated()

void APrimalDinoCharacter::BPOnSaddleStructuresUpdated ( APrimalStructure * SaddleStructure,
bool bWasRemoved )
inline

Definition at line 7409 of file Actor.h.

◆ BPOnSetFlight() [1/2]

void APrimalDinoCharacter::BPOnSetFlight ( bool bFly)
inline

Definition at line 7029 of file Actor.h.

◆ BPOnSetFlight() [2/2]

void APrimalDinoCharacter::BPOnSetFlight ( bool bFly)
inline

Definition at line 7410 of file Actor.h.

◆ BPOnSetMountedDino() [1/2]

void APrimalDinoCharacter::BPOnSetMountedDino ( )
inline

Definition at line 7030 of file Actor.h.

◆ BPOnSetMountedDino() [2/2]

void APrimalDinoCharacter::BPOnSetMountedDino ( )
inline

Definition at line 7411 of file Actor.h.

◆ BPOnStartCharging()

void APrimalDinoCharacter::BPOnStartCharging ( )
inline

Definition at line 7412 of file Actor.h.

◆ BPOnStartJump() [1/2]

bool APrimalDinoCharacter::BPOnStartJump ( )
inline

Definition at line 7031 of file Actor.h.

◆ BPOnStartJump() [2/2]

bool APrimalDinoCharacter::BPOnStartJump ( )
inline

Definition at line 7413 of file Actor.h.

◆ BPOnStopJump()

bool APrimalDinoCharacter::BPOnStopJump ( )
inline

Definition at line 7032 of file Actor.h.

◆ BPOnTamedProcessOrder() [1/2]

void APrimalDinoCharacter::BPOnTamedProcessOrder ( APrimalCharacter * FromCharacter,
EDinoTamedOrder::Type OrderType,
bool bForce,
AActor * enemyTarget,
bool orderNotExecuted )
inline

Definition at line 7033 of file Actor.h.

◆ BPOnTamedProcessOrder() [2/2]

void APrimalDinoCharacter::BPOnTamedProcessOrder ( APrimalCharacter * FromCharacter,
EDinoTamedOrder::Type OrderType,
bool bForce,
AActor * enemyTarget,
bool orderNotExecuted )
inline

Definition at line 7414 of file Actor.h.

◆ bPoopIsDud() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPoopIsDud ( )
inline

Definition at line 6182 of file Actor.h.

◆ bPoopIsDud() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPoopIsDud ( )
inline

Definition at line 6708 of file Actor.h.

◆ bPoopIsEgg() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPoopIsEgg ( )
inline

Definition at line 6181 of file Actor.h.

◆ bPoopIsEgg() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPoopIsEgg ( )
inline

Definition at line 6707 of file Actor.h.

◆ BPOrderedMoveToLoc() [1/2]

void APrimalDinoCharacter::BPOrderedMoveToLoc ( FVector * DestLoc)
inline

Definition at line 7034 of file Actor.h.

◆ BPOrderedMoveToLoc() [2/2]

void APrimalDinoCharacter::BPOrderedMoveToLoc ( FVector * DestLoc,
AActor * DestActor )
inline

Definition at line 7415 of file Actor.h.

◆ BPOverrideFloatingHUDLocation()

FVector * APrimalDinoCharacter::BPOverrideFloatingHUDLocation ( FVector * result)
inline

Definition at line 7035 of file Actor.h.

◆ BPOverrideGetAttackAnimationIndex()

int APrimalDinoCharacter::BPOverrideGetAttackAnimationIndex ( int AttackIndex,
TArray< UAnimMontage * > * AnimationArray )
inline

Definition at line 7036 of file Actor.h.

◆ BPOverrideHealthBarOffset()

float APrimalDinoCharacter::BPOverrideHealthBarOffset ( APlayerController * forPC)
inline

Definition at line 7037 of file Actor.h.

◆ BPOverrideMoveToOrder() [1/2]

bool APrimalDinoCharacter::BPOverrideMoveToOrder ( FVector MoveToLocation,
AShooterCharacter * OrderingPlayer )
inline

Definition at line 7038 of file Actor.h.

◆ BPOverrideMoveToOrder() [2/2]

bool APrimalDinoCharacter::BPOverrideMoveToOrder ( FVector MoveToLocation,
AShooterCharacter * OrderingPlayer,
AActor * TargetActor )
inline

Definition at line 7416 of file Actor.h.

◆ BPOverrideTamingDescriptionLabel()

FString * APrimalDinoCharacter::BPOverrideTamingDescriptionLabel ( FString * result,
FSlateColor * TextColor )
inline

Definition at line 7039 of file Actor.h.

◆ BPPreOnSaddleStructuresAdded()

void APrimalDinoCharacter::BPPreOnSaddleStructuresAdded ( APrimalStructure * SaddleStructure)
inline

Definition at line 7417 of file Actor.h.

◆ BPPreventAIAttackSelection()

bool APrimalDinoCharacter::BPPreventAIAttackSelection ( )
inline

Definition at line 7418 of file Actor.h.

◆ BPPreventOrderAllowed() [1/2]

bool APrimalDinoCharacter::BPPreventOrderAllowed ( APrimalCharacter * FromCharacter,
EDinoTamedOrder::Type OrderType,
bool bForce,
AActor * enemyTarget,
bool orderNotExecuted )
inline

Definition at line 7040 of file Actor.h.

◆ BPPreventOrderAllowed() [2/2]

bool APrimalDinoCharacter::BPPreventOrderAllowed ( APrimalCharacter * FromCharacter,
EDinoTamedOrder::Type OrderType,
bool bForce,
AActor * enemyTarget,
bool orderNotExecuted )
inline

Definition at line 7419 of file Actor.h.

◆ BPPreventRiding() [1/2]

bool APrimalDinoCharacter::BPPreventRiding ( AShooterCharacter * byPawn,
bool bDontCheckDistance )
inline

Definition at line 7041 of file Actor.h.

◆ BPPreventRiding() [2/2]

bool APrimalDinoCharacter::BPPreventRiding ( AShooterCharacter * byPawn,
bool bDontCheckDistance )
inline

Definition at line 7420 of file Actor.h.

◆ bPreventAllRiderWeapons() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventAllRiderWeapons ( )
inline

Definition at line 6169 of file Actor.h.

◆ bPreventAllRiderWeapons() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventAllRiderWeapons ( )
inline

Definition at line 6696 of file Actor.h.

◆ bPreventAllRiderWeaponsOnReequip()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventAllRiderWeaponsOnReequip ( )
inline

Definition at line 6170 of file Actor.h.

◆ bPreventBackwardsWalking() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventBackwardsWalking ( )
inline

Definition at line 6429 of file Actor.h.

◆ bPreventBackwardsWalking() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventBackwardsWalking ( )
inline

Definition at line 6934 of file Actor.h.

◆ bPreventBasingWhenUntamed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventBasingWhenUntamed ( )
inline

Definition at line 6160 of file Actor.h.

◆ bPreventBasingWhenUntamed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventBasingWhenUntamed ( )
inline

Definition at line 6688 of file Actor.h.

◆ bPreventCloning()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventCloning ( )
inline

Definition at line 6393 of file Actor.h.

◆ bPreventDinoResetAffinityOnUnsleep() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventDinoResetAffinityOnUnsleep ( )
inline

Definition at line 6069 of file Actor.h.

◆ bPreventDinoResetAffinityOnUnsleep() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventDinoResetAffinityOnUnsleep ( )
inline

Definition at line 6605 of file Actor.h.

◆ bPreventFallingBumpCheck() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFallingBumpCheck ( )
inline

Definition at line 6377 of file Actor.h.

◆ bPreventFallingBumpCheck() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFallingBumpCheck ( )
inline

Definition at line 6876 of file Actor.h.

◆ bPreventFlyerCapsuleExpansion() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFlyerCapsuleExpansion ( )
inline

Definition at line 6190 of file Actor.h.

◆ bPreventFlyerCapsuleExpansion() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFlyerCapsuleExpansion ( )
inline

Definition at line 6716 of file Actor.h.

◆ bPreventFlyerFlyingRider() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFlyerFlyingRider ( )
inline

Definition at line 6189 of file Actor.h.

◆ bPreventFlyerFlyingRider() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFlyerFlyingRider ( )
inline

Definition at line 6715 of file Actor.h.

◆ bPreventFlyerLanding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFlyerLanding ( )
inline

Definition at line 6369 of file Actor.h.

◆ bPreventFlyerLanding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventFlyerLanding ( )
inline

Definition at line 6868 of file Actor.h.

◆ bPreventForcedOffsetFromOceanSurface()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventForcedOffsetFromOceanSurface ( )
inline

Definition at line 6892 of file Actor.h.

◆ bPreventHibernation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventHibernation ( )
inline

Definition at line 6322 of file Actor.h.

◆ bPreventHibernation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventHibernation ( )
inline

Definition at line 6817 of file Actor.h.

◆ bPreventMateBoost()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventMateBoost ( )
inline

Definition at line 6903 of file Actor.h.

◆ bPreventMating() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventMating ( )
inline

Definition at line 6308 of file Actor.h.

◆ bPreventMating() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventMating ( )
inline

Definition at line 6803 of file Actor.h.

◆ bPreventMountedDinoMeshHiding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventMountedDinoMeshHiding ( )
inline

Definition at line 6272 of file Actor.h.

◆ bPreventMountedDinoMeshHiding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventMountedDinoMeshHiding ( )
inline

Definition at line 6769 of file Actor.h.

◆ bPreventNeuter() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventNeuter ( )
inline

Definition at line 6381 of file Actor.h.

◆ bPreventNeuter() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventNeuter ( )
inline

Definition at line 6880 of file Actor.h.

◆ bPreventPlatformSaddleMultiFloors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventPlatformSaddleMultiFloors ( )
inline

Definition at line 6271 of file Actor.h.

◆ bPreventPlatformSaddleMultiFloors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventPlatformSaddleMultiFloors ( )
inline

Definition at line 6768 of file Actor.h.

◆ bPreventRotationRateModifier() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventRotationRateModifier ( )
inline

Definition at line 6274 of file Actor.h.

◆ bPreventRotationRateModifier() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventRotationRateModifier ( )
inline

Definition at line 6771 of file Actor.h.

◆ bPreventSleepingTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventSleepingTame ( )
inline

Definition at line 6177 of file Actor.h.

◆ bPreventSleepingTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventSleepingTame ( )
inline

Definition at line 6703 of file Actor.h.

◆ bPreventStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventStasis ( )
inline

Definition at line 6120 of file Actor.h.

◆ bPreventStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventStasis ( )
inline

Definition at line 6649 of file Actor.h.

◆ bPreventStasisOnDedi()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventStasisOnDedi ( )
inline

Definition at line 6394 of file Actor.h.

◆ bPreventTameNameChange()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventTameNameChange ( )
inline

Definition at line 6895 of file Actor.h.

◆ bPreventUnalignedDinoBasing() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventUnalignedDinoBasing ( )
inline

Definition at line 6196 of file Actor.h.

◆ bPreventUnalignedDinoBasing() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventUnalignedDinoBasing ( )
inline

Definition at line 6722 of file Actor.h.

◆ bPreventUntamedRun() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventUntamedRun ( )
inline

Definition at line 6276 of file Actor.h.

◆ bPreventUntamedRun() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventUntamedRun ( )
inline

Definition at line 6773 of file Actor.h.

◆ bPreventUploading() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventUploading ( )
inline

Definition at line 6321 of file Actor.h.

◆ bPreventUploading() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventUploading ( )
inline

Definition at line 6816 of file Actor.h.

◆ bPreventWakingTameFeeding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventWakingTameFeeding ( )
inline

Definition at line 6228 of file Actor.h.

◆ bPreventWakingTameFeeding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventWakingTameFeeding ( )
inline

Definition at line 6751 of file Actor.h.

◆ bPreventWanderingUnderWater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventWanderingUnderWater ( )
inline

Definition at line 6343 of file Actor.h.

◆ bPreventWanderingUnderWater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventWanderingUnderWater ( )
inline

Definition at line 6845 of file Actor.h.

◆ bPreventWildTrapping() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventWildTrapping ( )
inline

Definition at line 6374 of file Actor.h.

◆ bPreventWildTrapping() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bPreventWildTrapping ( )
inline

Definition at line 6873 of file Actor.h.

◆ BPSentKilledNotification() [1/2]

void APrimalDinoCharacter::BPSentKilledNotification ( AShooterPlayerController * ToPC)
inline

Definition at line 7042 of file Actor.h.

◆ BPSentKilledNotification() [2/2]

void APrimalDinoCharacter::BPSentKilledNotification ( AShooterPlayerController * ToPC)
inline

Definition at line 7421 of file Actor.h.

◆ BPSetForcedAggro()

void APrimalDinoCharacter::BPSetForcedAggro ( AActor * TargetableActor,
float AggroAmount,
float ForcedAggroTime )
inline

Definition at line 6480 of file Actor.h.

◆ BPSetupTamed() [1/2]

void APrimalDinoCharacter::BPSetupTamed ( bool bWasJustTamed)
inline

Definition at line 7043 of file Actor.h.

◆ BPSetupTamed() [2/2]

void APrimalDinoCharacter::BPSetupTamed ( bool bWasJustTamed)
inline

Definition at line 7422 of file Actor.h.

◆ BPShouldCancelDoAttack() [1/2]

bool APrimalDinoCharacter::BPShouldCancelDoAttack ( int AttackIndex)
inline

Definition at line 7044 of file Actor.h.

◆ BPShouldCancelDoAttack() [2/2]

bool APrimalDinoCharacter::BPShouldCancelDoAttack ( int AttackIndex)
inline

Definition at line 7423 of file Actor.h.

◆ BPShouldForceFlee() [1/2]

bool APrimalDinoCharacter::BPShouldForceFlee ( )
inline

Definition at line 7045 of file Actor.h.

◆ BPShouldForceFlee() [2/2]

bool APrimalDinoCharacter::BPShouldForceFlee ( )
inline

Definition at line 7424 of file Actor.h.

◆ BPShowTamingPanel()

bool APrimalDinoCharacter::BPShowTamingPanel ( bool currentVisibility)
inline

Definition at line 7046 of file Actor.h.

◆ BPStaticCreateBabyDino() [1/2]

static APrimalDinoCharacter * APrimalDinoCharacter::BPStaticCreateBabyDino ( UWorld * TheWorld,
TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn,
FVector * theGroundLoc,
float actorRotationYaw,
TArray< unsigned char > EggColorSetIndices,
TArray< unsigned char > EggNumberOfLevelUpPointsApplied,
float EggTamedIneffectivenessModifier,
TArray< FDinoAncestorsEntry > EggDinoAncestors,
TArray< FDinoAncestorsEntry > EggDinoAncestorsMale,
int NotifyTeamOverride,
int EggRandomMutationsFemale,
int EggRandomMutationsMale )
inlinestatic

Definition at line 6803 of file Actor.h.

◆ BPStaticCreateBabyDino() [2/2]

static APrimalDinoCharacter * APrimalDinoCharacter::BPStaticCreateBabyDino ( UWorld * TheWorld,
TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn,
FVector * theGroundLoc,
float actorRotationYaw,
TArray< unsigned char > EggColorSetIndices,
TArray< unsigned char > EggNumberOfLevelUpPointsApplied,
float EggTamedIneffectivenessModifier,
TArray< FDinoAncestorsEntry > EggDinoAncestors,
TArray< FDinoAncestorsEntry > EggDinoAncestorsMale,
int NotifyTeamOverride,
int EggRandomMutationsFemale,
int EggRandomMutationsMale )
inlinestatic

Definition at line 7001 of file Actor.h.

◆ BPStaticCreateBabyDinoNoAncestors() [1/2]

static APrimalDinoCharacter * APrimalDinoCharacter::BPStaticCreateBabyDinoNoAncestors ( UWorld * TheWorld,
TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn,
FVector * theGroundLoc,
float actorRotationYaw,
TArray< unsigned char > EggColorSetIndices,
TArray< unsigned char > EggNumberOfLevelUpPointsApplied,
float EggTamedIneffectivenessModifier,
int NotifyTeamOverride,
int EggRandomMutationsFemale,
int EggRandomMutationsMale )
inlinestatic

Definition at line 6802 of file Actor.h.

◆ BPStaticCreateBabyDinoNoAncestors() [2/2]

static APrimalDinoCharacter * APrimalDinoCharacter::BPStaticCreateBabyDinoNoAncestors ( UWorld * TheWorld,
TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn,
FVector * theGroundLoc,
float actorRotationYaw,
TArray< unsigned char > EggColorSetIndices,
TArray< unsigned char > EggNumberOfLevelUpPointsApplied,
float EggTamedIneffectivenessModifier,
int NotifyTeamOverride,
int EggRandomMutationsFemale,
int EggRandomMutationsMale )
inlinestatic

Definition at line 7002 of file Actor.h.

◆ BPTamedConsumeFoodItem() [1/2]

void APrimalDinoCharacter::BPTamedConsumeFoodItem ( UPrimalItem * foodItem)
inline

Definition at line 7047 of file Actor.h.

◆ BPTamedConsumeFoodItem() [2/2]

void APrimalDinoCharacter::BPTamedConsumeFoodItem ( UPrimalItem * foodItem)
inline

Definition at line 7425 of file Actor.h.

◆ BPUnsetupDinoTameable() [1/2]

void APrimalDinoCharacter::BPUnsetupDinoTameable ( )
inline

Definition at line 7048 of file Actor.h.

◆ BPUnsetupDinoTameable() [2/2]

void APrimalDinoCharacter::BPUnsetupDinoTameable ( )
inline

Definition at line 7426 of file Actor.h.

◆ BPUnstasisConsumeFood()

float APrimalDinoCharacter::BPUnstasisConsumeFood ( float FoodNeeded)
inline

Definition at line 7049 of file Actor.h.

◆ BPUntamedConsumeFoodItem() [1/2]

void APrimalDinoCharacter::BPUntamedConsumeFoodItem ( UPrimalItem * foodItem)
inline

Definition at line 7050 of file Actor.h.

◆ BPUntamedConsumeFoodItem() [2/2]

void APrimalDinoCharacter::BPUntamedConsumeFoodItem ( UPrimalItem * foodItem)
inline

Definition at line 7427 of file Actor.h.

◆ BrakeDinoBP() [1/2]

void APrimalDinoCharacter::BrakeDinoBP ( float Val)
inline

Definition at line 6571 of file Actor.h.

◆ BrakeDinoBP() [2/2]

void APrimalDinoCharacter::BrakeDinoBP ( float Val)
inline

Definition at line 7005 of file Actor.h.

◆ bReachedMaxStructures()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bReachedMaxStructures ( )
inline

Definition at line 6198 of file Actor.h.

◆ BreakFleeHealthPercentageField() [1/2]

float & APrimalDinoCharacter::BreakFleeHealthPercentageField ( )
inline

Definition at line 5555 of file Actor.h.

◆ BreakFleeHealthPercentageField() [2/2]

float & APrimalDinoCharacter::BreakFleeHealthPercentageField ( )
inline

Definition at line 6056 of file Actor.h.

◆ bReceivedDinoAncestors() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bReceivedDinoAncestors ( )
inline

Definition at line 6085 of file Actor.h.

◆ bReceivedDinoAncestors() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bReceivedDinoAncestors ( )
inline

Definition at line 6621 of file Actor.h.

◆ bRefreshedColorization() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRefreshedColorization ( )
inline

Definition at line 6180 of file Actor.h.

◆ bRefreshedColorization() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRefreshedColorization ( )
inline

Definition at line 6706 of file Actor.h.

◆ bRemovingStructuresOnDeath() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRemovingStructuresOnDeath ( )
inline

Definition at line 6073 of file Actor.h.

◆ bRemovingStructuresOnDeath() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRemovingStructuresOnDeath ( )
inline

Definition at line 6609 of file Actor.h.

◆ bRepeatPrimaryAttack() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRepeatPrimaryAttack ( )
inline

Definition at line 6320 of file Actor.h.

◆ bRepeatPrimaryAttack() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRepeatPrimaryAttack ( )
inline

Definition at line 6815 of file Actor.h.

◆ bReplicateHighlightTagTeam()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bReplicateHighlightTagTeam ( )
inline

Definition at line 6902 of file Actor.h.

◆ bReplicatePitchWhileSwimming() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bReplicatePitchWhileSwimming ( )
inline

Definition at line 6109 of file Actor.h.

◆ bReplicatePitchWhileSwimming() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bReplicatePitchWhileSwimming ( )
inline

Definition at line 6639 of file Actor.h.

◆ bRequireWakingTameMinItemQuanityToFeed()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRequireWakingTameMinItemQuanityToFeed ( )
inline

Definition at line 6896 of file Actor.h.

◆ bResetUseAccelerationForRequestedMove() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bResetUseAccelerationForRequestedMove ( )
inline

Definition at line 6074 of file Actor.h.

◆ bResetUseAccelerationForRequestedMove() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bResetUseAccelerationForRequestedMove ( )
inline

Definition at line 6610 of file Actor.h.

◆ bRetainCarriedCharacterOnDismount() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRetainCarriedCharacterOnDismount ( )
inline

Definition at line 6096 of file Actor.h.

◆ bRetainCarriedCharacterOnDismount() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRetainCarriedCharacterOnDismount ( )
inline

Definition at line 6631 of file Actor.h.

◆ bRiderDontBeBlockedByPawnMesh() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderDontBeBlockedByPawnMesh ( )
inline

Definition at line 6285 of file Actor.h.

◆ bRiderDontBeBlockedByPawnMesh() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderDontBeBlockedByPawnMesh ( )
inline

Definition at line 6782 of file Actor.h.

◆ bRiderDontRequireSaddle() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderDontRequireSaddle ( )
inline

Definition at line 6137 of file Actor.h.

◆ bRiderDontRequireSaddle() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderDontRequireSaddle ( )
inline

Definition at line 6666 of file Actor.h.

◆ bRiderJumpTogglesFlight() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderJumpTogglesFlight ( )
inline

Definition at line 6114 of file Actor.h.

◆ bRiderJumpTogglesFlight() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderJumpTogglesFlight ( )
inline

Definition at line 6644 of file Actor.h.

◆ bRiderMovementLocked() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderMovementLocked ( )
inline

Definition at line 6323 of file Actor.h.

◆ bRiderMovementLocked() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderMovementLocked ( )
inline

Definition at line 6818 of file Actor.h.

◆ bRiderUseDirectionalAttackIndex() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderUseDirectionalAttackIndex ( )
inline

Definition at line 6126 of file Actor.h.

◆ bRiderUseDirectionalAttackIndex() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRiderUseDirectionalAttackIndex ( )
inline

Definition at line 6655 of file Actor.h.

◆ bRidingIsSeperateUnstasisCaster()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRidingIsSeperateUnstasisCaster ( )
inline

Definition at line 6404 of file Actor.h.

◆ bRidingRequiresTamed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRidingRequiresTamed ( )
inline

Definition at line 6446 of file Actor.h.

◆ bRidingRequiresTamed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRidingRequiresTamed ( )
inline

Definition at line 6951 of file Actor.h.

◆ bRotateToFaceLatchingObject() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRotateToFaceLatchingObject ( )
inline

Definition at line 6436 of file Actor.h.

◆ bRotateToFaceLatchingObject() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRotateToFaceLatchingObject ( )
inline

Definition at line 6941 of file Actor.h.

◆ bRotatingUpdatesDinoIK()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRotatingUpdatesDinoIK ( )
inline

Definition at line 6413 of file Actor.h.

◆ bRunCheckCarriedTrace() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRunCheckCarriedTrace ( )
inline

Definition at line 6076 of file Actor.h.

◆ bRunCheckCarriedTrace() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bRunCheckCarriedTrace ( )
inline

Definition at line 6612 of file Actor.h.

◆ bSaddleStructuresPreventCharacterBasing()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSaddleStructuresPreventCharacterBasing ( )
inline

Definition at line 6890 of file Actor.h.

◆ bScaleExtraRunningSpeedModifier() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bScaleExtraRunningSpeedModifier ( )
inline

Definition at line 6231 of file Actor.h.

◆ bScaleExtraRunningSpeedModifier() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bScaleExtraRunningSpeedModifier ( )
inline

Definition at line 6754 of file Actor.h.

◆ bScaleInsulationByMeleeDamage() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bScaleInsulationByMeleeDamage ( )
inline

Definition at line 6220 of file Actor.h.

◆ bScaleInsulationByMeleeDamage() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bScaleInsulationByMeleeDamage ( )
inline

Definition at line 6743 of file Actor.h.

◆ bServerForceUpdateDinoGameplayMeshNearPlayer() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bServerForceUpdateDinoGameplayMeshNearPlayer ( )
inline

Definition at line 6168 of file Actor.h.

◆ bServerForceUpdateDinoGameplayMeshNearPlayer() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bServerForceUpdateDinoGameplayMeshNearPlayer ( )
inline

Definition at line 6695 of file Actor.h.

◆ bServerInitializedDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bServerInitializedDino ( )
inline

Definition at line 6152 of file Actor.h.

◆ bServerInitializedDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bServerInitializedDino ( )
inline

Definition at line 6680 of file Actor.h.

◆ BSetupDinoTameable() [1/2]

void APrimalDinoCharacter::BSetupDinoTameable ( )
inline

Definition at line 7051 of file Actor.h.

◆ BSetupDinoTameable() [2/2]

void APrimalDinoCharacter::BSetupDinoTameable ( )
inline

Definition at line 7438 of file Actor.h.

◆ bShouldNotifyClientWhenLanded() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bShouldNotifyClientWhenLanded ( )
inline

Definition at line 6270 of file Actor.h.

◆ bShouldNotifyClientWhenLanded() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bShouldNotifyClientWhenLanded ( )
inline

Definition at line 6767 of file Actor.h.

◆ bSimulatedNetLandCheckFloor() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSimulatedNetLandCheckFloor ( )
inline

Definition at line 6179 of file Actor.h.

◆ bSimulatedNetLandCheckFloor() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSimulatedNetLandCheckFloor ( )
inline

Definition at line 6705 of file Actor.h.

◆ bSimulateRootMotion()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSimulateRootMotion ( )
inline

Definition at line 6265 of file Actor.h.

◆ bSingleplayerFreezePhysicsWhenNoTarget() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSingleplayerFreezePhysicsWhenNoTarget ( )
inline

Definition at line 6339 of file Actor.h.

◆ bSingleplayerFreezePhysicsWhenNoTarget() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSingleplayerFreezePhysicsWhenNoTarget ( )
inline

Definition at line 6841 of file Actor.h.

◆ bSleepedForceCreateInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSleepedForceCreateInventory ( )
inline

Definition at line 6313 of file Actor.h.

◆ bSleepedForceCreateInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSleepedForceCreateInventory ( )
inline

Definition at line 6808 of file Actor.h.

◆ bStaticGender()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStaticGender ( )
inline

Definition at line 6904 of file Actor.h.

◆ bStepDamageAllTargetables() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageAllTargetables ( )
inline

Definition at line 6283 of file Actor.h.

◆ bStepDamageAllTargetables() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageAllTargetables ( )
inline

Definition at line 6780 of file Actor.h.

◆ bStepDamageFoliageOnly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageFoliageOnly ( )
inline

Definition at line 6275 of file Actor.h.

◆ bStepDamageFoliageOnly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageFoliageOnly ( )
inline

Definition at line 6772 of file Actor.h.

◆ bStepDamageNonFoliageTamedOnly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageNonFoliageTamedOnly ( )
inline

Definition at line 6294 of file Actor.h.

◆ bStepDamageNonFoliageTamedOnly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageNonFoliageTamedOnly ( )
inline

Definition at line 6791 of file Actor.h.

◆ bStepDamageNonFoliageWithoutRunning() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageNonFoliageWithoutRunning ( )
inline

Definition at line 6282 of file Actor.h.

◆ bStepDamageNonFoliageWithoutRunning() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bStepDamageNonFoliageWithoutRunning ( )
inline

Definition at line 6779 of file Actor.h.

◆ bSupplyPlayerMountedCarryAnimation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupplyPlayerMountedCarryAnimation ( )
inline

Definition at line 6430 of file Actor.h.

◆ bSupplyPlayerMountedCarryAnimation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupplyPlayerMountedCarryAnimation ( )
inline

Definition at line 6935 of file Actor.h.

◆ bSupportsPassengerSeats() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupportsPassengerSeats ( )
inline

Definition at line 6217 of file Actor.h.

◆ bSupportsPassengerSeats() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupportsPassengerSeats ( )
inline

Definition at line 6742 of file Actor.h.

◆ bSupportsSaddleStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupportsSaddleStructures ( )
inline

Definition at line 6199 of file Actor.h.

◆ bSupportsSaddleStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupportsSaddleStructures ( )
inline

Definition at line 6724 of file Actor.h.

◆ bSupportWakingTame() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupportWakingTame ( )
inline

Definition at line 6172 of file Actor.h.

◆ bSupportWakingTame() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSupportWakingTame ( )
inline

Definition at line 6698 of file Actor.h.

◆ bSuppressDeathNotification() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSuppressDeathNotification ( )
inline

Definition at line 6447 of file Actor.h.

◆ bSuppressDeathNotification() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSuppressDeathNotification ( )
inline

Definition at line 6952 of file Actor.h.

◆ bSuppressWakingTameMessage() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSuppressWakingTameMessage ( )
inline

Definition at line 6368 of file Actor.h.

◆ bSuppressWakingTameMessage() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bSuppressWakingTameMessage ( )
inline

Definition at line 6867 of file Actor.h.

◆ bTakingOff() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTakingOff ( )
inline

Definition at line 6307 of file Actor.h.

◆ bTakingOff() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTakingOff ( )
inline

Definition at line 6802 of file Actor.h.

◆ bTamedAIAllowSpecialAttacks() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedAIAllowSpecialAttacks ( )
inline

Definition at line 6317 of file Actor.h.

◆ bTamedAIAllowSpecialAttacks() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedAIAllowSpecialAttacks ( )
inline

Definition at line 6812 of file Actor.h.

◆ bTamedAIToggleSpecialAttacks() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedAIToggleSpecialAttacks ( )
inline

Definition at line 6318 of file Actor.h.

◆ bTamedAIToggleSpecialAttacks() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedAIToggleSpecialAttacks ( )
inline

Definition at line 6813 of file Actor.h.

◆ bTamedWanderCorpseHarvesting() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderCorpseHarvesting ( )
inline

Definition at line 6081 of file Actor.h.

◆ bTamedWanderCorpseHarvesting() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderCorpseHarvesting ( )
inline

Definition at line 6617 of file Actor.h.

◆ bTamedWanderHarvest() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderHarvest ( )
inline

Definition at line 6178 of file Actor.h.

◆ bTamedWanderHarvest() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderHarvest ( )
inline

Definition at line 6704 of file Actor.h.

◆ bTamedWanderHarvestAllowUsableHarvestingAsWell() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderHarvestAllowUsableHarvestingAsWell ( )
inline

Definition at line 6067 of file Actor.h.

◆ bTamedWanderHarvestAllowUsableHarvestingAsWell() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderHarvestAllowUsableHarvestingAsWell ( )
inline

Definition at line 6603 of file Actor.h.

◆ bTamedWanderHarvestNonUsableHarvesting() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderHarvestNonUsableHarvesting ( )
inline

Definition at line 6148 of file Actor.h.

◆ bTamedWanderHarvestNonUsableHarvesting() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamedWanderHarvestNonUsableHarvesting ( )
inline

Definition at line 6677 of file Actor.h.

◆ bTameTimerSet() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTameTimerSet ( )
inline

Definition at line 6324 of file Actor.h.

◆ bTameTimerSet() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTameTimerSet ( )
inline

Definition at line 6819 of file Actor.h.

◆ bTamingHasFood() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamingHasFood ( )
inline

Definition at line 6156 of file Actor.h.

◆ bTamingHasFood() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTamingHasFood ( )
inline

Definition at line 6684 of file Actor.h.

◆ bTargetEverything() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetEverything ( )
inline

Definition at line 6147 of file Actor.h.

◆ bTargetEverything() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetEverything ( )
inline

Definition at line 6676 of file Actor.h.

◆ bTargetEverythingIncludingSameTeamInPVE() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetEverythingIncludingSameTeamInPVE ( )
inline

Definition at line 6385 of file Actor.h.

◆ bTargetEverythingIncludingSameTeamInPVE() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetEverythingIncludingSameTeamInPVE ( )
inline

Definition at line 6882 of file Actor.h.

◆ bTargetingIgnoredByWildDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetingIgnoredByWildDinos ( )
inline

Definition at line 6128 of file Actor.h.

◆ bTargetingIgnoredByWildDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetingIgnoredByWildDinos ( )
inline

Definition at line 6657 of file Actor.h.

◆ bTargetingIgnoreWildDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetingIgnoreWildDinos ( )
inline

Definition at line 6129 of file Actor.h.

◆ bTargetingIgnoreWildDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTargetingIgnoreWildDinos ( )
inline

Definition at line 6658 of file Actor.h.

◆ bTickedStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTickedStasis ( )
inline

Definition at line 6287 of file Actor.h.

◆ bTickedStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTickedStasis ( )
inline

Definition at line 6784 of file Actor.h.

◆ bTreatCrouchInputAsAttack()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTreatCrouchInputAsAttack ( )
inline

Definition at line 6238 of file Actor.h.

◆ bTriggerBPUnstasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTriggerBPUnstasis ( )
inline

Definition at line 6226 of file Actor.h.

◆ bTriggerBPUnstasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bTriggerBPUnstasis ( )
inline

Definition at line 6749 of file Actor.h.

◆ BuffGivenToBasedCharactersField()

TSubclassOf< APrimalBuff > & APrimalDinoCharacter::BuffGivenToBasedCharactersField ( )
inline

Definition at line 5873 of file Actor.h.

◆ bUnclaimResetToOriginalTeam()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUnclaimResetToOriginalTeam ( )
inline

Definition at line 6897 of file Actor.h.

◆ bUnderwaterMating() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUnderwaterMating ( )
inline

Definition at line 6422 of file Actor.h.

◆ bUnderwaterMating() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUnderwaterMating ( )
inline

Definition at line 6835 of file Actor.h.

◆ bUniqueDino()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUniqueDino ( )
inline

Definition at line 6241 of file Actor.h.

◆ bUseAdvancedAnimLerp() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseAdvancedAnimLerp ( )
inline

Definition at line 6342 of file Actor.h.

◆ bUseAdvancedAnimLerp() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseAdvancedAnimLerp ( )
inline

Definition at line 6844 of file Actor.h.

◆ bUseAttackForceWalkDistanceMultiplier() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseAttackForceWalkDistanceMultiplier ( )
inline

Definition at line 6360 of file Actor.h.

◆ bUseAttackForceWalkDistanceMultiplier() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseAttackForceWalkDistanceMultiplier ( )
inline

Definition at line 6859 of file Actor.h.

◆ bUseBabyGestation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBabyGestation ( )
inline

Definition at line 6195 of file Actor.h.

◆ bUseBabyGestation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBabyGestation ( )
inline

Definition at line 6721 of file Actor.h.

◆ bUseBlueprintExtraBabyScale() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBlueprintExtraBabyScale ( )
inline

Definition at line 6380 of file Actor.h.

◆ bUseBlueprintExtraBabyScale() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBlueprintExtraBabyScale ( )
inline

Definition at line 6879 of file Actor.h.

◆ bUseBolaSleepingAnimations()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBolaSleepingAnimations ( )
inline

Definition at line 6900 of file Actor.h.

◆ bUseBP_AllowWalkableSlopeOverride()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_AllowWalkableSlopeOverride ( )
inline

Definition at line 6398 of file Actor.h.

◆ bUseBP_CanFly()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_CanFly ( )
inline

Definition at line 6399 of file Actor.h.

◆ bUseBP_CustomModifier_MaxSpeed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_CustomModifier_MaxSpeed ( )
inline

Definition at line 6357 of file Actor.h.

◆ bUseBP_CustomModifier_MaxSpeed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_CustomModifier_MaxSpeed ( )
inline

Definition at line 6856 of file Actor.h.

◆ bUseBP_CustomModifier_RotationRate() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_CustomModifier_RotationRate ( )
inline

Definition at line 6356 of file Actor.h.

◆ bUseBP_CustomModifier_RotationRate() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_CustomModifier_RotationRate ( )
inline

Definition at line 6855 of file Actor.h.

◆ bUseBP_OnBasedPawnNotifies()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OnBasedPawnNotifies ( )
inline

Definition at line 6408 of file Actor.h.

◆ bUseBP_OnPostNetReplication() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OnPostNetReplication ( )
inline

Definition at line 6387 of file Actor.h.

◆ bUseBP_OnPostNetReplication() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OnPostNetReplication ( )
inline

Definition at line 6884 of file Actor.h.

◆ bUseBP_OnStartLandingNotify() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OnStartLandingNotify ( )
inline

Definition at line 6358 of file Actor.h.

◆ bUseBP_OnStartLandingNotify() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OnStartLandingNotify ( )
inline

Definition at line 6857 of file Actor.h.

◆ bUseBP_OnTamedOrderReceived()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OnTamedOrderReceived ( )
inline

Definition at line 6098 of file Actor.h.

◆ bUseBP_OverrideBasedCharactersCameraInterpSpeed()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OverrideBasedCharactersCameraInterpSpeed ( )
inline

Definition at line 6400 of file Actor.h.

◆ bUseBP_OverrideCarriedCharacterTransform()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OverrideCarriedCharacterTransform ( )
inline

Definition at line 6407 of file Actor.h.

◆ bUseBP_OverrideDinoName()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OverrideDinoName ( )
inline

Definition at line 6245 of file Actor.h.

◆ bUseBP_OverrideRiderCameraCollisionSweep()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_OverrideRiderCameraCollisionSweep ( )
inline

Definition at line 6414 of file Actor.h.

◆ bUseBP_ShouldPreventBasedCharactersCameraInterpolation()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBP_ShouldPreventBasedCharactersCameraInterpolation ( )
inline

Definition at line 6403 of file Actor.h.

◆ bUseBPAdjustAttackIndex() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPAdjustAttackIndex ( )
inline

Definition at line 6452 of file Actor.h.

◆ bUseBPAdjustAttackIndex() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPAdjustAttackIndex ( )
inline

Definition at line 6956 of file Actor.h.

◆ bUseBPCanAutodrag() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanAutodrag ( )
inline

Definition at line 6336 of file Actor.h.

◆ bUseBPCanAutodrag() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanAutodrag ( )
inline

Definition at line 6838 of file Actor.h.

◆ bUseBPCanCryo()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanCryo ( )
inline

Definition at line 6100 of file Actor.h.

◆ bUseBPCanDragCharacter() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanDragCharacter ( )
inline

Definition at line 6337 of file Actor.h.

◆ bUseBPCanDragCharacter() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanDragCharacter ( )
inline

Definition at line 6839 of file Actor.h.

◆ bUseBPCanMountOnCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanMountOnCharacter ( )
inline

Definition at line 6249 of file Actor.h.

◆ bUseBPCanTakePassenger()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanTakePassenger ( )
inline

Definition at line 6299 of file Actor.h.

◆ bUseBPCanTargetCorpse() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanTargetCorpse ( )
inline

Definition at line 6083 of file Actor.h.

◆ bUseBPCanTargetCorpse() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCanTargetCorpse ( )
inline

Definition at line 6619 of file Actor.h.

◆ bUseBPChargingModifyInputAcceleration() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPChargingModifyInputAcceleration ( )
inline

Definition at line 6253 of file Actor.h.

◆ bUseBPChargingModifyInputAcceleration() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPChargingModifyInputAcceleration ( )
inline

Definition at line 6756 of file Actor.h.

◆ bUseBPCheckCanSpawnFromLocation()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPCheckCanSpawnFromLocation ( )
inline

Definition at line 6103 of file Actor.h.

◆ bUseBPClampMaxHarvestHealth()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPClampMaxHarvestHealth ( )
inline

Definition at line 6102 of file Actor.h.

◆ bUseBPDesiredRotationIsLocalSpace() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDesiredRotationIsLocalSpace ( )
inline

Definition at line 6352 of file Actor.h.

◆ bUseBPDesiredRotationIsLocalSpace() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDesiredRotationIsLocalSpace ( )
inline

Definition at line 6853 of file Actor.h.

◆ bUseBPDinoPostBeginPlay() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDinoPostBeginPlay ( )
inline

Definition at line 6333 of file Actor.h.

◆ bUseBPDinoPostBeginPlay() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDinoPostBeginPlay ( )
inline

Definition at line 6828 of file Actor.h.

◆ bUseBPDinoTooltipCustomProgressBar()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDinoTooltipCustomProgressBar ( )
inline

Definition at line 6246 of file Actor.h.

◆ bUseBPDisplayTamedMessage()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDisplayTamedMessage ( )
inline

Definition at line 6247 of file Actor.h.

◆ bUseBPDoAttack() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDoAttack ( )
inline

Definition at line 6281 of file Actor.h.

◆ bUseBPDoAttack() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDoAttack ( )
inline

Definition at line 6778 of file Actor.h.

◆ bUseBPDoHarvestAttack() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDoHarvestAttack ( )
inline

Definition at line 6327 of file Actor.h.

◆ bUseBPDoHarvestAttack() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPDoHarvestAttack ( )
inline

Definition at line 6822 of file Actor.h.

◆ bUseBPFedWakingTameEvent() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPFedWakingTameEvent ( )
inline

Definition at line 6440 of file Actor.h.

◆ bUseBPFedWakingTameEvent() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPFedWakingTameEvent ( )
inline

Definition at line 6945 of file Actor.h.

◆ bUseBPForceTurretFastTargeting() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPForceTurretFastTargeting ( )
inline

Definition at line 6366 of file Actor.h.

◆ bUseBPForceTurretFastTargeting() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPForceTurretFastTargeting ( )
inline

Definition at line 6865 of file Actor.h.

◆ bUseBPGetAttackWeight() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetAttackWeight ( )
inline

Definition at line 6167 of file Actor.h.

◆ bUseBPGetAttackWeight() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetAttackWeight ( )
inline

Definition at line 6694 of file Actor.h.

◆ bUseBPGetCrosshairLocation()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetCrosshairLocation ( )
inline

Definition at line 6234 of file Actor.h.

◆ bUseBPGetDragSocketDinoName() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetDragSocketDinoName ( )
inline

Definition at line 6383 of file Actor.h.

◆ bUseBPGetDragSocketDinoName() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetDragSocketDinoName ( )
inline

Definition at line 6881 of file Actor.h.

◆ bUseBPGetDragSocketName()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetDragSocketName ( )
inline

Definition at line 6382 of file Actor.h.

◆ bUseBPGetLookOffsetSocketName()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetLookOffsetSocketName ( )
inline

Definition at line 6384 of file Actor.h.

◆ bUseBPGetRiderSocket()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetRiderSocket ( )
inline

Definition at line 6250 of file Actor.h.

◆ bUseBPGetRiderUnboardDirection()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetRiderUnboardDirection ( )
inline

Definition at line 6240 of file Actor.h.

◆ bUseBPGetRiderUnboardLocation()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPGetRiderUnboardLocation ( )
inline

Definition at line 6239 of file Actor.h.

◆ bUseBPInterceptMoveInputEvents() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPInterceptMoveInputEvents ( )
inline

Definition at line 6451 of file Actor.h.

◆ bUseBPInterceptMoveInputEvents() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPInterceptMoveInputEvents ( )
inline

Definition at line 6955 of file Actor.h.

◆ bUseBPInterceptTurnInputEvents()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPInterceptTurnInputEvents ( )
inline

Definition at line 6450 of file Actor.h.

◆ bUseBPIsBasedOnActor()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPIsBasedOnActor ( )
inline

Definition at line 6262 of file Actor.h.

◆ bUseBPIsValidUnStasisCasterField()

bool & APrimalDinoCharacter::bUseBPIsValidUnStasisCasterField ( )
inline

Definition at line 5697 of file Actor.h.

◆ bUseBPKilledSomethingEvent() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPKilledSomethingEvent ( )
inline

Definition at line 6068 of file Actor.h.

◆ bUseBPKilledSomethingEvent() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPKilledSomethingEvent ( )
inline

Definition at line 6604 of file Actor.h.

◆ bUseBPModifyDesiredRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyDesiredRotation ( )
inline

Definition at line 6350 of file Actor.h.

◆ bUseBPModifyDesiredRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyDesiredRotation ( )
inline

Definition at line 6851 of file Actor.h.

◆ bUseBPModifyHarvestDamage() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyHarvestDamage ( )
inline

Definition at line 6330 of file Actor.h.

◆ bUseBPModifyHarvestDamage() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyHarvestDamage ( )
inline

Definition at line 6825 of file Actor.h.

◆ bUseBPModifyHarvestingQuantity() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyHarvestingQuantity ( )
inline

Definition at line 6328 of file Actor.h.

◆ bUseBPModifyHarvestingQuantity() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyHarvestingQuantity ( )
inline

Definition at line 6823 of file Actor.h.

◆ bUseBPModifyHarvestingWeightsArray() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyHarvestingWeightsArray ( )
inline

Definition at line 6329 of file Actor.h.

◆ bUseBPModifyHarvestingWeightsArray() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPModifyHarvestingWeightsArray ( )
inline

Definition at line 6824 of file Actor.h.

◆ bUseBPNotifyMateBoostChanged() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPNotifyMateBoostChanged ( )
inline

Definition at line 6455 of file Actor.h.

◆ bUseBPNotifyMateBoostChanged() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPNotifyMateBoostChanged ( )
inline

Definition at line 6917 of file Actor.h.

◆ bUseBPNotifyStructurePlacedNearby() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPNotifyStructurePlacedNearby ( )
inline

Definition at line 6082 of file Actor.h.

◆ bUseBPNotifyStructurePlacedNearby() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPNotifyStructurePlacedNearby ( )
inline

Definition at line 6618 of file Actor.h.

◆ bUseBPOnDinoStartled()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnDinoStartled ( )
inline

Definition at line 6264 of file Actor.h.

◆ bUseBPOnEndCharging() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnEndCharging ( )
inline

Definition at line 6454 of file Actor.h.

◆ bUseBPOnEndCharging() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnEndCharging ( )
inline

Definition at line 6958 of file Actor.h.

◆ bUseBPOnMountStateChanged() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnMountStateChanged ( )
inline

Definition at line 6424 of file Actor.h.

◆ bUseBPOnMountStateChanged() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnMountStateChanged ( )
inline

Definition at line 6929 of file Actor.h.

◆ bUseBPOnRefreshColorization()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnRefreshColorization ( )
inline

Definition at line 6243 of file Actor.h.

◆ bUseBPOnRepIsCharging() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnRepIsCharging ( )
inline

Definition at line 6254 of file Actor.h.

◆ bUseBPOnRepIsCharging() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnRepIsCharging ( )
inline

Definition at line 6757 of file Actor.h.

◆ bUseBPOnStartCharging()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnStartCharging ( )
inline

Definition at line 6959 of file Actor.h.

◆ bUseBPOnTamedProcessOrder() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnTamedProcessOrder ( )
inline

Definition at line 6097 of file Actor.h.

◆ bUseBPOnTamedProcessOrder() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOnTamedProcessOrder ( )
inline

Definition at line 6632 of file Actor.h.

◆ bUseBPOverrideCameraViewTarget()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOverrideCameraViewTarget ( )
inline

Definition at line 6354 of file Actor.h.

◆ bUseBPOverrideFloatingHUDLocation()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOverrideFloatingHUDLocation ( )
inline

Definition at line 6401 of file Actor.h.

◆ bUseBPOverrideStencilAllianceForTarget()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOverrideStencilAllianceForTarget ( )
inline

Definition at line 6266 of file Actor.h.

◆ bUseBPOverrideTamingDescriptionLabel()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOverrideTamingDescriptionLabel ( )
inline

Definition at line 6248 of file Actor.h.

◆ bUseBPOverrideWantsToRun() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOverrideWantsToRun ( )
inline

Definition at line 6215 of file Actor.h.

◆ bUseBPOverrideWantsToRun() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPOverrideWantsToRun ( )
inline

Definition at line 6740 of file Actor.h.

◆ bUseBPPlayDying() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPPlayDying ( )
inline

Definition at line 6216 of file Actor.h.

◆ bUseBPPlayDying() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPPlayDying ( )
inline

Definition at line 6741 of file Actor.h.

◆ bUseBPPreventAIAttackSelection()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPPreventAIAttackSelection ( )
inline

Definition at line 6919 of file Actor.h.

◆ bUseBPPreventOrderAllowed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPPreventOrderAllowed ( )
inline

Definition at line 6255 of file Actor.h.

◆ bUseBPPreventOrderAllowed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPPreventOrderAllowed ( )
inline

Definition at line 6758 of file Actor.h.

◆ bUseBPShouldCancelDoAttack() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPShouldCancelDoAttack ( )
inline

Definition at line 6349 of file Actor.h.

◆ bUseBPShouldCancelDoAttack() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPShouldCancelDoAttack ( )
inline

Definition at line 6850 of file Actor.h.

◆ bUseBPShouldForceFlee() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPShouldForceFlee ( )
inline

Definition at line 6084 of file Actor.h.

◆ bUseBPShouldForceFlee() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPShouldForceFlee ( )
inline

Definition at line 6620 of file Actor.h.

◆ bUseBPShowTamingPanel()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPShowTamingPanel ( )
inline

Definition at line 6251 of file Actor.h.

◆ bUseBPTamedTick() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPTamedTick ( )
inline

Definition at line 6214 of file Actor.h.

◆ bUseBPTamedTick() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPTamedTick ( )
inline

Definition at line 6739 of file Actor.h.

◆ bUseBPUnstasisConsumeFood()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseBPUnstasisConsumeFood ( )
inline

Definition at line 6263 of file Actor.h.

◆ bUseColorization() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseColorization ( )
inline

Definition at line 6134 of file Actor.h.

◆ bUseColorization() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseColorization ( )
inline

Definition at line 6663 of file Actor.h.

◆ bUseCreationTimeDestroyInterval()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseCreationTimeDestroyInterval ( )
inline

Definition at line 6894 of file Actor.h.

◆ bUseCustomHealthBarColor() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseCustomHealthBarColor ( )
inline

Definition at line 6448 of file Actor.h.

◆ bUseCustomHealthBarColor() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseCustomHealthBarColor ( )
inline

Definition at line 6953 of file Actor.h.

◆ bUseExtendedUnstasisCheck() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseExtendedUnstasisCheck ( )
inline

Definition at line 6286 of file Actor.h.

◆ bUseExtendedUnstasisCheck() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseExtendedUnstasisCheck ( )
inline

Definition at line 6783 of file Actor.h.

◆ bUseFixedSpawnLevel()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseFixedSpawnLevel ( )
inline

Definition at line 6237 of file Actor.h.

◆ bUseGang() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseGang ( )
inline

Definition at line 6211 of file Actor.h.

◆ bUseGang() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseGang ( )
inline

Definition at line 6736 of file Actor.h.

◆ bUseInteprolatedVelocity() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseInteprolatedVelocity ( )
inline

Definition at line 6143 of file Actor.h.

◆ bUseInteprolatedVelocity() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseInteprolatedVelocity ( )
inline

Definition at line 6672 of file Actor.h.

◆ bUseLocalSpaceDesiredRotationWithRider() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseLocalSpaceDesiredRotationWithRider ( )
inline

Definition at line 6351 of file Actor.h.

◆ bUseLocalSpaceDesiredRotationWithRider() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseLocalSpaceDesiredRotationWithRider ( )
inline

Definition at line 6852 of file Actor.h.

◆ bUseLowQualityAnimationTick() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseLowQualityAnimationTick ( )
inline

Definition at line 6164 of file Actor.h.

◆ bUseLowQualityAnimationTick() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseLowQualityAnimationTick ( )
inline

Definition at line 6691 of file Actor.h.

◆ bUseOnUpdateMountedDinoMeshHiding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseOnUpdateMountedDinoMeshHiding ( )
inline

Definition at line 6449 of file Actor.h.

◆ bUseOnUpdateMountedDinoMeshHiding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseOnUpdateMountedDinoMeshHiding ( )
inline

Definition at line 6954 of file Actor.h.

◆ bUsePlayerMountedCarryingDinoAnimation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsePlayerMountedCarryingDinoAnimation ( )
inline

Definition at line 6273 of file Actor.h.

◆ bUsePlayerMountedCarryingDinoAnimation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsePlayerMountedCarryingDinoAnimation ( )
inline

Definition at line 6770 of file Actor.h.

◆ bUsePreciseLaunching()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsePreciseLaunching ( )
inline

Definition at line 6417 of file Actor.h.

◆ bUseRootLocSwimOffset() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseRootLocSwimOffset ( )
inline

Definition at line 6163 of file Actor.h.

◆ bUseRootLocSwimOffset() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseRootLocSwimOffset ( )
inline

Definition at line 6690 of file Actor.h.

◆ bUseSaddlePassengerSeatsWhenAvailable()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseSaddlePassengerSeatsWhenAvailable ( )
inline

Definition at line 6219 of file Actor.h.

◆ bUsesGender() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsesGender ( )
inline

Definition at line 6146 of file Actor.h.

◆ bUsesGender() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsesGender ( )
inline

Definition at line 6675 of file Actor.h.

◆ bUseShoulderMountedLaunch() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseShoulderMountedLaunch ( )
inline

Definition at line 6416 of file Actor.h.

◆ bUseShoulderMountedLaunch() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseShoulderMountedLaunch ( )
inline

Definition at line 6831 of file Actor.h.

◆ bUsesPassengerAnimOnDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsesPassengerAnimOnDinos ( )
inline

Definition at line 6257 of file Actor.h.

◆ bUsesPassengerAnimOnDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsesPassengerAnimOnDinos ( )
inline

Definition at line 6760 of file Actor.h.

◆ bUsesWaterWalking()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUsesWaterWalking ( )
inline

Definition at line 6409 of file Actor.h.

◆ bUseTamedVisibleComponents() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseTamedVisibleComponents ( )
inline

Definition at line 6209 of file Actor.h.

◆ bUseTamedVisibleComponents() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseTamedVisibleComponents ( )
inline

Definition at line 6734 of file Actor.h.

◆ bUseVelocityForRequestedMoveIfStuck() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseVelocityForRequestedMoveIfStuck ( )
inline

Definition at line 6280 of file Actor.h.

◆ bUseVelocityForRequestedMoveIfStuck() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseVelocityForRequestedMoveIfStuck ( )
inline

Definition at line 6777 of file Actor.h.

◆ bUseWildDinoMapMultipliers()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseWildDinoMapMultipliers ( )
inline

Definition at line 6411 of file Actor.h.

◆ bUseWildRandomScale() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseWildRandomScale ( )
inline

Definition at line 6222 of file Actor.h.

◆ bUseWildRandomScale() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bUseWildRandomScale ( )
inline

Definition at line 6745 of file Actor.h.

◆ bWaitingForFirstIKTraceOrBasedMovement()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWaitingForFirstIKTraceOrBasedMovement ( )
inline

Definition at line 6765 of file Actor.h.

◆ bWakingTameConsumeEntireStack() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWakingTameConsumeEntireStack ( )
inline

Definition at line 6092 of file Actor.h.

◆ bWakingTameConsumeEntireStack() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWakingTameConsumeEntireStack ( )
inline

Definition at line 6628 of file Actor.h.

◆ bWasBaby() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWasBaby ( )
inline

Definition at line 6206 of file Actor.h.

◆ bWasBaby() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWasBaby ( )
inline

Definition at line 6731 of file Actor.h.

◆ bWasChargingBlocked() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWasChargingBlocked ( )
inline

Definition at line 6183 of file Actor.h.

◆ bWasChargingBlocked() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWasChargingBlocked ( )
inline

Definition at line 6709 of file Actor.h.

◆ bWasRidingFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWasRidingFalling ( )
inline

Definition at line 6184 of file Actor.h.

◆ bWasRidingFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWasRidingFalling ( )
inline

Definition at line 6710 of file Actor.h.

◆ bWasTameRenamed()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWasTameRenamed ( )
inline

Definition at line 6914 of file Actor.h.

◆ bWildAllowFollowTamedTarget() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildAllowFollowTamedTarget ( )
inline

Definition at line 6344 of file Actor.h.

◆ bWildAllowFollowTamedTarget() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildAllowFollowTamedTarget ( )
inline

Definition at line 6846 of file Actor.h.

◆ bWildAllowTargetingNeutralStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildAllowTargetingNeutralStructures ( )
inline

Definition at line 6292 of file Actor.h.

◆ bWildAllowTargetingNeutralStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildAllowTargetingNeutralStructures ( )
inline

Definition at line 6789 of file Actor.h.

◆ bWildDinoPreventWeight() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildDinoPreventWeight ( )
inline

Definition at line 6094 of file Actor.h.

◆ bWildDinoPreventWeight() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildDinoPreventWeight ( )
inline

Definition at line 6630 of file Actor.h.

◆ bWildIgnoredByAutoTurrets() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildIgnoredByAutoTurrets ( )
inline

Definition at line 6291 of file Actor.h.

◆ bWildIgnoredByAutoTurrets() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildIgnoredByAutoTurrets ( )
inline

Definition at line 6788 of file Actor.h.

◆ bWildPreventTeleporting()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildPreventTeleporting ( )
inline

Definition at line 6101 of file Actor.h.

◆ bWildProduceEggDynamically() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildProduceEggDynamically ( )
inline

Definition at line 6227 of file Actor.h.

◆ bWildProduceEggDynamically() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildProduceEggDynamically ( )
inline

Definition at line 6750 of file Actor.h.

◆ bWildTargetEverything()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::bWildTargetEverything ( )
inline

Definition at line 6922 of file Actor.h.

◆ CachedAmbientTemperatureField()

float & APrimalDinoCharacter::CachedAmbientTemperatureField ( )
inline

Definition at line 6378 of file Actor.h.

◆ CalcCapsuleHalfHeight() [1/2]

void APrimalDinoCharacter::CalcCapsuleHalfHeight ( )
inline

Definition at line 6622 of file Actor.h.

◆ CalcCapsuleHalfHeight() [2/2]

void APrimalDinoCharacter::CalcCapsuleHalfHeight ( )
inline

Definition at line 7006 of file Actor.h.

◆ CalculateStructureDistanceFromSaddleField()

bool & APrimalDinoCharacter::CalculateStructureDistanceFromSaddleField ( )
inline

Definition at line 5701 of file Actor.h.

◆ CalculateStructureHeightFromSaddleField()

bool & APrimalDinoCharacter::CalculateStructureHeightFromSaddleField ( )
inline

Definition at line 5700 of file Actor.h.

◆ CanAttack() [1/2]

bool APrimalDinoCharacter::CanAttack ( int AttackIndex)
inline

Definition at line 6504 of file Actor.h.

◆ CanAttack() [2/2]

bool APrimalDinoCharacter::CanAttack ( int AttackIndex)
inline

Definition at line 7007 of file Actor.h.

◆ CanBeBaseForCharacter()

bool APrimalDinoCharacter::CanBeBaseForCharacter ( APawn * Pawn)
inline

Definition at line 6740 of file Actor.h.

◆ CanBeCarried() [1/2]

bool APrimalDinoCharacter::CanBeCarried ( APrimalCharacter * ByCarrier)
inline

Definition at line 6739 of file Actor.h.

◆ CanBeCarried() [2/2]

bool APrimalDinoCharacter::CanBeCarried ( APrimalCharacter * ByCarrier)
inline

Definition at line 7008 of file Actor.h.

◆ CanCarryCharacter() [1/2]

bool APrimalDinoCharacter::CanCarryCharacter ( APrimalCharacter * CanCarryPawn)
inline

Definition at line 6514 of file Actor.h.

◆ CanCarryCharacter() [2/2]

bool APrimalDinoCharacter::CanCarryCharacter ( APrimalCharacter * CanCarryPawn)
inline

Definition at line 7009 of file Actor.h.

◆ CancelCurrentAttack()

bool APrimalDinoCharacter::CancelCurrentAttack ( bool bStopCurrentAttackAnim,
float AttackAnimBlendOutTime )
inline

Definition at line 6498 of file Actor.h.

◆ CanClearRider()

bool APrimalDinoCharacter::CanClearRider ( )
inline

Definition at line 6545 of file Actor.h.

◆ CanCryo()

bool APrimalDinoCharacter::CanCryo ( AShooterPlayerController * ForPC)
inline

Definition at line 6485 of file Actor.h.

◆ CanDinoAttackTargetsWithoutRider()

bool APrimalDinoCharacter::CanDinoAttackTargetsWithoutRider ( )
inline

Definition at line 6917 of file Actor.h.

◆ CanDragCharacter() [1/2]

bool APrimalDinoCharacter::CanDragCharacter ( APrimalCharacter * Character)
inline

Definition at line 6752 of file Actor.h.

◆ CanDragCharacter() [2/2]

bool APrimalDinoCharacter::CanDragCharacter ( APrimalCharacter * Character)
inline

Definition at line 7010 of file Actor.h.

◆ CanElevate() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::CanElevate ( )
inline

Definition at line 6077 of file Actor.h.

◆ CanElevate() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::CanElevate ( )
inline

Definition at line 6613 of file Actor.h.

◆ CanFly() [1/2]

bool APrimalDinoCharacter::CanFly ( )
inline

Definition at line 6633 of file Actor.h.

◆ CanFly() [2/2]

bool APrimalDinoCharacter::CanFly ( )
inline

Definition at line 7011 of file Actor.h.

◆ CanMount() [1/2]

bool APrimalDinoCharacter::CanMount ( APrimalCharacter * aCharacter)
inline

Definition at line 6744 of file Actor.h.

◆ CanMount() [2/2]

bool APrimalDinoCharacter::CanMount ( APrimalCharacter * aCharacter)
inline

Definition at line 7012 of file Actor.h.

◆ CanOrder() [1/2]

bool APrimalDinoCharacter::CanOrder ( APrimalCharacter * FromCharacter,
bool bBuildingStructures )
inline

Definition at line 6555 of file Actor.h.

◆ CanOrder() [2/2]

bool APrimalDinoCharacter::CanOrder ( APrimalCharacter * FromCharacter,
bool bBuildingStructures )
inline

Definition at line 7013 of file Actor.h.

◆ CanReceiveMoveToCommands()

bool APrimalDinoCharacter::CanReceiveMoveToCommands ( AShooterCharacter * FromPlayer)
inline

Definition at line 7014 of file Actor.h.

◆ CanRide() [1/2]

bool APrimalDinoCharacter::CanRide ( AShooterCharacter * byPawn,
char * bOutHasSaddle,
char * bOutCanRideOtherThanSaddle,
bool bDontCheckDistance )
inline

Definition at line 6484 of file Actor.h.

◆ CanRide() [2/2]

bool APrimalDinoCharacter::CanRide ( AShooterCharacter * byPawn,
char * bOutHasSaddle,
char * bOutCanRideOtherThanSaddle,
bool bDontCheckDistance )
inline

Definition at line 7015 of file Actor.h.

◆ CanTakePassenger() [1/2]

bool APrimalDinoCharacter::CanTakePassenger ( APrimalCharacter * Character,
int PassengerSeatIndex,
bool bForcePassenger,
bool bAllowFlyersAndWaterDinos )
inline

Definition at line 7016 of file Actor.h.

◆ CanTakePassenger() [2/2]

bool APrimalDinoCharacter::CanTakePassenger ( APrimalCharacter * Character,
int PassengerSeatIndex,
bool bForcePassenger,
bool bAllowFlyersAndWaterDinos,
bool bSkipLineTrace )
inline

Definition at line 6525 of file Actor.h.

◆ CanTame() [1/2]

bool APrimalDinoCharacter::CanTame ( AShooterPlayerController * ForPC,
bool bIgnoreMaxTamedDinos )
inline

Definition at line 6649 of file Actor.h.

◆ CanTame() [2/2]

bool APrimalDinoCharacter::CanTame ( AShooterPlayerController * ForPC,
bool bIgnoreMaxTamedDinos,
bool bAbsoluteForceTame )
inline

Definition at line 7017 of file Actor.h.

◆ CanTarget() [1/2]

bool APrimalDinoCharacter::CanTarget ( ITargetableInterface * Victim)
inline

Definition at line 6679 of file Actor.h.

◆ CanTarget() [2/2]

bool APrimalDinoCharacter::CanTarget ( ITargetableInterface * Victim)
inline

Definition at line 7018 of file Actor.h.

◆ CaptureCharacterSnapshot()

void APrimalDinoCharacter::CaptureCharacterSnapshot ( UPrimalItem * Item)
inline

Definition at line 6725 of file Actor.h.

◆ CarriedCharacterField() [1/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::CarriedCharacterField ( )
inline

Definition at line 5583 of file Actor.h.

◆ CarriedCharacterField() [2/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::CarriedCharacterField ( )
inline

Definition at line 6082 of file Actor.h.

◆ CarryCameraYawOffsetField() [1/2]

float & APrimalDinoCharacter::CarryCameraYawOffsetField ( )
inline

Definition at line 6048 of file Actor.h.

◆ CarryCameraYawOffsetField() [2/2]

float & APrimalDinoCharacter::CarryCameraYawOffsetField ( )
inline

Definition at line 6558 of file Actor.h.

◆ CarryCharacter() [1/2]

bool APrimalDinoCharacter::CarryCharacter ( APrimalCharacter * character,
bool byPassCanCarryCheck )
inline

Definition at line 6516 of file Actor.h.

◆ CarryCharacter() [2/2]

bool APrimalDinoCharacter::CarryCharacter ( APrimalCharacter * character,
bool byPassCanCarryCheck )
inline

Definition at line 7019 of file Actor.h.

◆ ChangeActorTeam() [1/2]

void APrimalDinoCharacter::ChangeActorTeam ( int NewTeam)
inline

Definition at line 6662 of file Actor.h.

◆ ChangeActorTeam() [2/2]

void APrimalDinoCharacter::ChangeActorTeam ( int NewTeam)
inline

Definition at line 7020 of file Actor.h.

◆ ChargeBumpDamageField() [1/2]

float & APrimalDinoCharacter::ChargeBumpDamageField ( )
inline

Definition at line 5847 of file Actor.h.

◆ ChargeBumpDamageField() [2/2]

float & APrimalDinoCharacter::ChargeBumpDamageField ( )
inline

Definition at line 6329 of file Actor.h.

◆ ChargeBumpDamageTypeField() [1/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::ChargeBumpDamageTypeField ( )
inline

Definition at line 5848 of file Actor.h.

◆ ChargeBumpDamageTypeField() [2/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::ChargeBumpDamageTypeField ( )
inline

Definition at line 6330 of file Actor.h.

◆ ChargeBumpImpulseField() [1/2]

float & APrimalDinoCharacter::ChargeBumpImpulseField ( )
inline

Definition at line 5849 of file Actor.h.

◆ ChargeBumpImpulseField() [2/2]

float & APrimalDinoCharacter::ChargeBumpImpulseField ( )
inline

Definition at line 6331 of file Actor.h.

◆ ChargeSpeedMultiplierField() [1/2]

float & APrimalDinoCharacter::ChargeSpeedMultiplierField ( )
inline

Definition at line 5572 of file Actor.h.

◆ ChargeSpeedMultiplierField() [2/2]

float & APrimalDinoCharacter::ChargeSpeedMultiplierField ( )
inline

Definition at line 6072 of file Actor.h.

◆ ChargingActivationConsumesStaminaField() [1/2]

float & APrimalDinoCharacter::ChargingActivationConsumesStaminaField ( )
inline

Definition at line 5862 of file Actor.h.

◆ ChargingActivationConsumesStaminaField() [2/2]

float & APrimalDinoCharacter::ChargingActivationConsumesStaminaField ( )
inline

Definition at line 6344 of file Actor.h.

◆ ChargingActivationRequiresStaminaField() [1/2]

float & APrimalDinoCharacter::ChargingActivationRequiresStaminaField ( )
inline

Definition at line 5861 of file Actor.h.

◆ ChargingActivationRequiresStaminaField() [2/2]

float & APrimalDinoCharacter::ChargingActivationRequiresStaminaField ( )
inline

Definition at line 6343 of file Actor.h.

◆ ChargingAnimDelayField() [1/2]

float & APrimalDinoCharacter::ChargingAnimDelayField ( )
inline

Definition at line 5859 of file Actor.h.

◆ ChargingAnimDelayField() [2/2]

float & APrimalDinoCharacter::ChargingAnimDelayField ( )
inline

Definition at line 6341 of file Actor.h.

◆ ChargingAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::ChargingAnimField ( )
inline

Definition at line 5573 of file Actor.h.

◆ ChargingAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::ChargingAnimField ( )
inline

Definition at line 6073 of file Actor.h.

◆ ChargingBlockedStopTimeThresholdField() [1/2]

float & APrimalDinoCharacter::ChargingBlockedStopTimeThresholdField ( )
inline

Definition at line 5543 of file Actor.h.

◆ ChargingBlockedStopTimeThresholdField() [2/2]

float & APrimalDinoCharacter::ChargingBlockedStopTimeThresholdField ( )
inline

Definition at line 6044 of file Actor.h.

◆ chargingRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::chargingRotationRateModifierField ( )
inline

Definition at line 5669 of file Actor.h.

◆ chargingRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::chargingRotationRateModifierField ( )
inline

Definition at line 6156 of file Actor.h.

◆ ChargingStaminaPerSecondDrainField() [1/2]

float & APrimalDinoCharacter::ChargingStaminaPerSecondDrainField ( )
inline

Definition at line 5574 of file Actor.h.

◆ ChargingStaminaPerSecondDrainField() [2/2]

float & APrimalDinoCharacter::ChargingStaminaPerSecondDrainField ( )
inline

Definition at line 6074 of file Actor.h.

◆ ChargingStartBlockedTimeField() [1/2]

long double & APrimalDinoCharacter::ChargingStartBlockedTimeField ( )
inline

Definition at line 5870 of file Actor.h.

◆ ChargingStartBlockedTimeField() [2/2]

long double & APrimalDinoCharacter::ChargingStartBlockedTimeField ( )
inline

Definition at line 6353 of file Actor.h.

◆ ChargingStopDotTresholdField() [1/2]

float & APrimalDinoCharacter::ChargingStopDotTresholdField ( )
inline

Definition at line 5575 of file Actor.h.

◆ ChargingStopDotTresholdField() [2/2]

float & APrimalDinoCharacter::ChargingStopDotTresholdField ( )
inline

Definition at line 6075 of file Actor.h.

◆ CheckAndHandleBasedPlayersBeingPushedThroughWalls() [1/2]

void APrimalDinoCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls ( )
inline

Definition at line 6476 of file Actor.h.

◆ CheckAndHandleBasedPlayersBeingPushedThroughWalls() [2/2]

void APrimalDinoCharacter::CheckAndHandleBasedPlayersBeingPushedThroughWalls ( )
inline

Definition at line 7021 of file Actor.h.

◆ CheckForTamedFoodConsumption() [1/2]

void APrimalDinoCharacter::CheckForTamedFoodConsumption ( )
inline

Definition at line 7022 of file Actor.h.

◆ CheckForTamedFoodConsumption() [2/2]

void APrimalDinoCharacter::CheckForTamedFoodConsumption ( int Steps)
inline

Definition at line 6884 of file Actor.h.

◆ CheckForWildAmbientHarvesting() [1/2]

void APrimalDinoCharacter::CheckForWildAmbientHarvesting ( )
inline

Definition at line 6765 of file Actor.h.

◆ CheckForWildAmbientHarvesting() [2/2]

void APrimalDinoCharacter::CheckForWildAmbientHarvesting ( )
inline

Definition at line 7023 of file Actor.h.

◆ CheckForWildAmbientHarvestingIntervalMaxField() [1/2]

float & APrimalDinoCharacter::CheckForWildAmbientHarvestingIntervalMaxField ( )
inline

Definition at line 5833 of file Actor.h.

◆ CheckForWildAmbientHarvestingIntervalMaxField() [2/2]

float & APrimalDinoCharacter::CheckForWildAmbientHarvestingIntervalMaxField ( )
inline

Definition at line 6318 of file Actor.h.

◆ CheckForWildAmbientHarvestingIntervalMinField() [1/2]

float & APrimalDinoCharacter::CheckForWildAmbientHarvestingIntervalMinField ( )
inline

Definition at line 5832 of file Actor.h.

◆ CheckForWildAmbientHarvestingIntervalMinField() [2/2]

float & APrimalDinoCharacter::CheckForWildAmbientHarvestingIntervalMinField ( )
inline

Definition at line 6317 of file Actor.h.

◆ CheckLocalPassengers() [1/2]

bool APrimalDinoCharacter::CheckLocalPassengers ( )
inline

Definition at line 6522 of file Actor.h.

◆ CheckLocalPassengers() [2/2]

bool APrimalDinoCharacter::CheckLocalPassengers ( )
inline

Definition at line 7024 of file Actor.h.

◆ CheckStructurePlacementOnMe()

void APrimalDinoCharacter::CheckStructurePlacementOnMe ( int * AllowReturnValue,
APrimalStructure * PlacingStructure,
AShooterPlayerController * PC,
FVector * AtLocation,
FRotator * AtRotation,
FPlacementData * PlacementData )
inline

Definition at line 7449 of file Actor.h.

◆ ClearAllSaddleStructures() [1/2]

void APrimalDinoCharacter::ClearAllSaddleStructures ( )
inline

Definition at line 6891 of file Actor.h.

◆ ClearAllSaddleStructures() [2/2]

void APrimalDinoCharacter::ClearAllSaddleStructures ( )
inline

Definition at line 7025 of file Actor.h.

◆ ClearCarriedCharacter() [1/2]

void APrimalDinoCharacter::ClearCarriedCharacter ( bool fromCarriedCharacter,
bool bCancelAnyCarryBuffs )
inline

Definition at line 6517 of file Actor.h.

◆ ClearCarriedCharacter() [2/2]

void APrimalDinoCharacter::ClearCarriedCharacter ( bool fromCarriedCharacter,
bool bCancelAnyCarryBuffs )
inline

Definition at line 7026 of file Actor.h.

◆ ClearCarryingDino() [1/2]

void APrimalDinoCharacter::ClearCarryingDino ( bool bFromDino,
bool bCancelAnyCarryBuffs )
inline

Definition at line 6737 of file Actor.h.

◆ ClearCarryingDino() [2/2]

void APrimalDinoCharacter::ClearCarryingDino ( bool bFromDino,
bool bCancelAnyCarryBuffs )
inline

Definition at line 7027 of file Actor.h.

◆ ClearCharacterAIMovement() [1/2]

void APrimalDinoCharacter::ClearCharacterAIMovement ( )
inline

Definition at line 6815 of file Actor.h.

◆ ClearCharacterAIMovement() [2/2]

void APrimalDinoCharacter::ClearCharacterAIMovement ( )
inline

Definition at line 7028 of file Actor.h.

◆ ClearControlInputVector()

void APrimalDinoCharacter::ClearControlInputVector ( )
inline

Definition at line 6918 of file Actor.h.

◆ ClearMountCharacter() [1/2]

void APrimalDinoCharacter::ClearMountCharacter ( bool bFromMountCharacter)
inline

Definition at line 6743 of file Actor.h.

◆ ClearMountCharacter() [2/2]

void APrimalDinoCharacter::ClearMountCharacter ( bool bFromMountCharacter)
inline

Definition at line 7029 of file Actor.h.

◆ ClearPassengers() [1/2]

void APrimalDinoCharacter::ClearPassengers ( )
inline

Definition at line 6519 of file Actor.h.

◆ ClearPassengers() [2/2]

void APrimalDinoCharacter::ClearPassengers ( )
inline

Definition at line 7030 of file Actor.h.

◆ ClearRider() [1/2]

void APrimalDinoCharacter::ClearRider ( bool FromRider,
bool bCancelForceLand,
bool SpawnDinoDefaultController,
int OverrideUnboardDirection )
inline

Definition at line 7031 of file Actor.h.

◆ ClearRider() [2/2]

void APrimalDinoCharacter::ClearRider ( bool FromRider,
bool bCancelForceLand,
bool SpawnDinoDefaultController,
int OverrideUnboardDirection,
bool bForceEvenIfBuffPreventsClear )
inline

Definition at line 6546 of file Actor.h.

◆ ClearRidingDinoAsPassenger() [1/2]

void APrimalDinoCharacter::ClearRidingDinoAsPassenger ( bool bFromDino)
inline

Definition at line 6898 of file Actor.h.

◆ ClearRidingDinoAsPassenger() [2/2]

void APrimalDinoCharacter::ClearRidingDinoAsPassenger ( bool bFromDino)
inline

Definition at line 7032 of file Actor.h.

◆ ClearTamedLandTarget()

void APrimalDinoCharacter::ClearTamedLandTarget ( )
inline

Definition at line 6730 of file Actor.h.

◆ ClientInterruptLanding() [1/2]

void APrimalDinoCharacter::ClientInterruptLanding ( )
inline

Definition at line 7052 of file Actor.h.

◆ ClientInterruptLanding() [2/2]

void APrimalDinoCharacter::ClientInterruptLanding ( )
inline

Definition at line 7450 of file Actor.h.

◆ ClientInterruptLanding_Implementation() [1/2]

void APrimalDinoCharacter::ClientInterruptLanding_Implementation ( )
inline

Definition at line 6628 of file Actor.h.

◆ ClientInterruptLanding_Implementation() [2/2]

void APrimalDinoCharacter::ClientInterruptLanding_Implementation ( )
inline

Definition at line 7033 of file Actor.h.

◆ ClientMultiUse() [1/2]

void APrimalDinoCharacter::ClientMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 6661 of file Actor.h.

◆ ClientMultiUse() [2/2]

void APrimalDinoCharacter::ClientMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 7034 of file Actor.h.

◆ ClientShouldNotifyLanded() [1/2]

void APrimalDinoCharacter::ClientShouldNotifyLanded ( )
inline

Definition at line 7053 of file Actor.h.

◆ ClientShouldNotifyLanded() [2/2]

void APrimalDinoCharacter::ClientShouldNotifyLanded ( )
inline

Definition at line 7451 of file Actor.h.

◆ ClientShouldNotifyLanded_Implementation() [1/2]

void APrimalDinoCharacter::ClientShouldNotifyLanded_Implementation ( )
inline

Definition at line 6631 of file Actor.h.

◆ ClientShouldNotifyLanded_Implementation() [2/2]

void APrimalDinoCharacter::ClientShouldNotifyLanded_Implementation ( )
inline

Definition at line 7035 of file Actor.h.

◆ ClientStartLanding() [1/2]

void APrimalDinoCharacter::ClientStartLanding ( FVector landingLoc)
inline

Definition at line 7054 of file Actor.h.

◆ ClientStartLanding() [2/2]

void APrimalDinoCharacter::ClientStartLanding ( FVector landingLoc)
inline

Definition at line 7452 of file Actor.h.

◆ ClientStartLanding_Implementation() [1/2]

void APrimalDinoCharacter::ClientStartLanding_Implementation ( FVector loc)
inline

Definition at line 6623 of file Actor.h.

◆ ClientStartLanding_Implementation() [2/2]

void APrimalDinoCharacter::ClientStartLanding_Implementation ( FVector loc)
inline

Definition at line 7036 of file Actor.h.

◆ CloneBaseElementCostField() [1/2]

float & APrimalDinoCharacter::CloneBaseElementCostField ( )
inline

Definition at line 6030 of file Actor.h.

◆ CloneBaseElementCostField() [2/2]

float & APrimalDinoCharacter::CloneBaseElementCostField ( )
inline

Definition at line 6539 of file Actor.h.

◆ CloneElementCostPerLevelField() [1/2]

float & APrimalDinoCharacter::CloneElementCostPerLevelField ( )
inline

Definition at line 6031 of file Actor.h.

◆ CloneElementCostPerLevelField() [2/2]

float & APrimalDinoCharacter::CloneElementCostPerLevelField ( )
inline

Definition at line 6540 of file Actor.h.

◆ ColorizationIntensityField() [1/2]

float & APrimalDinoCharacter::ColorizationIntensityField ( )
inline

Definition at line 5540 of file Actor.h.

◆ ColorizationIntensityField() [2/2]

float & APrimalDinoCharacter::ColorizationIntensityField ( )
inline

Definition at line 6036 of file Actor.h.

◆ ColorOverrideBuffDeactivateTimeField()

long double & APrimalDinoCharacter::ColorOverrideBuffDeactivateTimeField ( )
inline

Definition at line 5644 of file Actor.h.

◆ ColorOverrideBuffField()

TWeakObjectPtr< APrimalBuff > & APrimalDinoCharacter::ColorOverrideBuffField ( )
inline

Definition at line 5643 of file Actor.h.

◆ ColorOverrideBuffInterpSpeedField()

float & APrimalDinoCharacter::ColorOverrideBuffInterpSpeedField ( )
inline

Definition at line 5645 of file Actor.h.

◆ ColorSetIndicesField() [1/2]

FieldArray< char, 6 > APrimalDinoCharacter::ColorSetIndicesField ( )
inline

Definition at line 5640 of file Actor.h.

◆ ColorSetIndicesField() [2/2]

FieldArray< char, 6 > APrimalDinoCharacter::ColorSetIndicesField ( )
inline

Definition at line 6134 of file Actor.h.

◆ ColorSetIntensityMultipliersField() [1/2]

FieldArray< float, 6 > APrimalDinoCharacter::ColorSetIntensityMultipliersField ( )
inline

Definition at line 5642 of file Actor.h.

◆ ColorSetIntensityMultipliersField() [2/2]

FieldArray< float, 6 > APrimalDinoCharacter::ColorSetIntensityMultipliersField ( )
inline

Definition at line 6135 of file Actor.h.

◆ ColorSetNamesField()

FieldArray< FName, 6 > APrimalDinoCharacter::ColorSetNamesField ( )
inline

Definition at line 5641 of file Actor.h.

◆ ConsumeInventoryFoodItem() [1/2]

AShooterCharacter * APrimalDinoCharacter::ConsumeInventoryFoodItem ( UPrimalItem * foodItem,
float * AffinityIncrease,
bool bDontDecrementItem,
float * FoodIncrease,
float FoodAmountMultiplier,
bool bConsumeEntireStack )
inline

Definition at line 6561 of file Actor.h.

◆ ConsumeInventoryFoodItem() [2/2]

AShooterCharacter * APrimalDinoCharacter::ConsumeInventoryFoodItem ( UPrimalItem * foodItem,
float * AffinityIncrease,
bool bDontDecrementItem,
float * FoodIncrease,
float FoodAmountMultiplier,
bool bConsumeEntireStack,
int FoodItemQuantity )
inline

Definition at line 7037 of file Actor.h.

◆ ControlFacePitchInterpSpeedField() [1/2]

float & APrimalDinoCharacter::ControlFacePitchInterpSpeedField ( )
inline

Definition at line 5678 of file Actor.h.

◆ ControlFacePitchInterpSpeedField() [2/2]

float & APrimalDinoCharacter::ControlFacePitchInterpSpeedField ( )
inline

Definition at line 6165 of file Actor.h.

◆ ControllerLeavingGame() [1/2]

void APrimalDinoCharacter::ControllerLeavingGame ( AShooterPlayerController * theController)
inline

Definition at line 6547 of file Actor.h.

◆ ControllerLeavingGame() [2/2]

void APrimalDinoCharacter::ControllerLeavingGame ( AShooterPlayerController * theController)
inline

Definition at line 7038 of file Actor.h.

◆ CopyPaintingComponentFrom()

void APrimalDinoCharacter::CopyPaintingComponentFrom ( APrimalDinoCharacter * Other)
inline

Definition at line 6919 of file Actor.h.

◆ CorpseLifespanNonRelevantField() [1/2]

float & APrimalDinoCharacter::CorpseLifespanNonRelevantField ( )
inline

Definition at line 5804 of file Actor.h.

◆ CorpseLifespanNonRelevantField() [2/2]

float & APrimalDinoCharacter::CorpseLifespanNonRelevantField ( )
inline

Definition at line 6289 of file Actor.h.

◆ CorpseTargetingMultiplierField() [1/2]

float & APrimalDinoCharacter::CorpseTargetingMultiplierField ( )
inline

Definition at line 5801 of file Actor.h.

◆ CorpseTargetingMultiplierField() [2/2]

float & APrimalDinoCharacter::CorpseTargetingMultiplierField ( )
inline

Definition at line 6286 of file Actor.h.

◆ CreateCloneFertilizedEgg() [1/2]

ADroppedItem * APrimalDinoCharacter::CreateCloneFertilizedEgg ( FVector AtLoc,
FRotator AtRot,
TSubclassOf< ADroppedItem > DroppedItemTemplateOverride )
inline

Definition at line 6800 of file Actor.h.

◆ CreateCloneFertilizedEgg() [2/2]

ADroppedItem * APrimalDinoCharacter::CreateCloneFertilizedEgg ( FVector AtLoc,
FRotator AtRot,
TSubclassOf< ADroppedItem > DroppedItemTemplateOverride )
inline

Definition at line 7039 of file Actor.h.

◆ CurrentAttackIndexField() [1/2]

char & APrimalDinoCharacter::CurrentAttackIndexField ( )
inline

Definition at line 5549 of file Actor.h.

◆ CurrentAttackIndexField() [2/2]

char & APrimalDinoCharacter::CurrentAttackIndexField ( )
inline

Definition at line 6050 of file Actor.h.

◆ CurrentMovementAnimRateField() [1/2]

float & APrimalDinoCharacter::CurrentMovementAnimRateField ( )
inline

Definition at line 5680 of file Actor.h.

◆ CurrentMovementAnimRateField() [2/2]

float & APrimalDinoCharacter::CurrentMovementAnimRateField ( )
inline

Definition at line 6167 of file Actor.h.

◆ CurrentPassengerSeatIndexField() [1/2]

char & APrimalDinoCharacter::CurrentPassengerSeatIndexField ( )
inline

Definition at line 6053 of file Actor.h.

◆ CurrentPassengerSeatIndexField() [2/2]

char & APrimalDinoCharacter::CurrentPassengerSeatIndexField ( )
inline

Definition at line 6562 of file Actor.h.

◆ CurrentRootLocSwimOffsetField() [1/2]

float & APrimalDinoCharacter::CurrentRootLocSwimOffsetField ( )
inline

Definition at line 5636 of file Actor.h.

◆ CurrentRootLocSwimOffsetField() [2/2]

float & APrimalDinoCharacter::CurrentRootLocSwimOffsetField ( )
inline

Definition at line 6131 of file Actor.h.

◆ CurrentStrafeMagnitudeField() [1/2]

float & APrimalDinoCharacter::CurrentStrafeMagnitudeField ( )
inline

Definition at line 5982 of file Actor.h.

◆ CurrentStrafeMagnitudeField() [2/2]

float & APrimalDinoCharacter::CurrentStrafeMagnitudeField ( )
inline

Definition at line 6491 of file Actor.h.

◆ CurrentTameAffinityField() [1/2]

float & APrimalDinoCharacter::CurrentTameAffinityField ( )
inline

Definition at line 5693 of file Actor.h.

◆ CurrentTameAffinityField() [2/2]

float & APrimalDinoCharacter::CurrentTameAffinityField ( )
inline

Definition at line 6179 of file Actor.h.

◆ CycleAttackWeightsForAttackAtIndex() [1/2]

void APrimalDinoCharacter::CycleAttackWeightsForAttackAtIndex ( int attackIndex)
inline

Definition at line 6848 of file Actor.h.

◆ CycleAttackWeightsForAttackAtIndex() [2/2]

void APrimalDinoCharacter::CycleAttackWeightsForAttackAtIndex ( int attackIndex)
inline

Definition at line 7040 of file Actor.h.

◆ DamageVictimClassesIgnoreBlockingGeomtryTraceField() [1/2]

TArray< TSubclassOf< AActor > > & APrimalDinoCharacter::DamageVictimClassesIgnoreBlockingGeomtryTraceField ( )
inline

Definition at line 6027 of file Actor.h.

◆ DamageVictimClassesIgnoreBlockingGeomtryTraceField() [2/2]

TArray< TSubclassOf< AActor > > & APrimalDinoCharacter::DamageVictimClassesIgnoreBlockingGeomtryTraceField ( )
inline

Definition at line 6536 of file Actor.h.

◆ DealDamage() [1/2]

void APrimalDinoCharacter::DealDamage ( FHitResult * Impact,
FVector * ShootDir,
int DamageAmount,
TSubclassOf< UDamageType > DamageType,
float Impulse )
inline

Definition at line 6513 of file Actor.h.

◆ DealDamage() [2/2]

void APrimalDinoCharacter::DealDamage ( FHitResult * Impact,
FVector * ShootDir,
int DamageAmount,
TSubclassOf< UDamageType > DamageType,
float Impulse )
inline

Definition at line 7041 of file Actor.h.

◆ DeathGiveAchievementField() [1/2]

FString & APrimalDinoCharacter::DeathGiveAchievementField ( )
inline

Definition at line 5657 of file Actor.h.

◆ DeathGiveAchievementField() [2/2]

FString & APrimalDinoCharacter::DeathGiveAchievementField ( )
inline

Definition at line 6146 of file Actor.h.

◆ DeathGiveEngramClassesField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::DeathGiveEngramClassesField ( )
inline

Definition at line 6018 of file Actor.h.

◆ DeathGiveEngramClassesField() [2/2]

TArray< TSubclassOf< UPrimalEngramEntry > > & APrimalDinoCharacter::DeathGiveEngramClassesField ( )
inline

Definition at line 6526 of file Actor.h.

◆ DeathGiveItemChanceToBeBlueprintField() [1/2]

TArray< float > & APrimalDinoCharacter::DeathGiveItemChanceToBeBlueprintField ( )
inline

Definition at line 5653 of file Actor.h.

◆ DeathGiveItemChanceToBeBlueprintField() [2/2]

TArray< float > & APrimalDinoCharacter::DeathGiveItemChanceToBeBlueprintField ( )
inline

Definition at line 6142 of file Actor.h.

◆ DeathGiveItemClassesField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::DeathGiveItemClassesField ( )
inline

Definition at line 5652 of file Actor.h.

◆ DeathGiveItemClassesField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::DeathGiveItemClassesField ( )
inline

Definition at line 6141 of file Actor.h.

◆ DeathGiveItemQualityMaxField() [1/2]

float & APrimalDinoCharacter::DeathGiveItemQualityMaxField ( )
inline

Definition at line 5655 of file Actor.h.

◆ DeathGiveItemQualityMaxField() [2/2]

float & APrimalDinoCharacter::DeathGiveItemQualityMaxField ( )
inline

Definition at line 6144 of file Actor.h.

◆ DeathGiveItemQualityMinField() [1/2]

float & APrimalDinoCharacter::DeathGiveItemQualityMinField ( )
inline

Definition at line 5654 of file Actor.h.

◆ DeathGiveItemQualityMinField() [2/2]

float & APrimalDinoCharacter::DeathGiveItemQualityMinField ( )
inline

Definition at line 6143 of file Actor.h.

◆ DeathGiveItemRangeField() [1/2]

float & APrimalDinoCharacter::DeathGiveItemRangeField ( )
inline

Definition at line 5656 of file Actor.h.

◆ DeathGiveItemRangeField() [2/2]

float & APrimalDinoCharacter::DeathGiveItemRangeField ( )
inline

Definition at line 6145 of file Actor.h.

◆ DeathGivesDossierDelayField() [1/2]

float & APrimalDinoCharacter::DeathGivesDossierDelayField ( )
inline

Definition at line 5990 of file Actor.h.

◆ DeathGivesDossierDelayField() [2/2]

float & APrimalDinoCharacter::DeathGivesDossierDelayField ( )
inline

Definition at line 6498 of file Actor.h.

◆ DeathGivesDossierIndexField() [1/2]

int & APrimalDinoCharacter::DeathGivesDossierIndexField ( )
inline

Definition at line 5989 of file Actor.h.

◆ DeathGivesDossierIndexField() [2/2]

int & APrimalDinoCharacter::DeathGivesDossierIndexField ( )
inline

Definition at line 6497 of file Actor.h.

◆ DeathHarvestingFadeOut_Implementation() [1/2]

void APrimalDinoCharacter::DeathHarvestingFadeOut_Implementation ( )
inline

Definition at line 6691 of file Actor.h.

◆ DeathHarvestingFadeOut_Implementation() [2/2]

void APrimalDinoCharacter::DeathHarvestingFadeOut_Implementation ( )
inline

Definition at line 7042 of file Actor.h.

◆ DeathIncrementClipAmmoInventoryField()

TWeakObjectPtr< UPrimalInventoryComponent > & APrimalDinoCharacter::DeathIncrementClipAmmoInventoryField ( )
inline

Definition at line 6583 of file Actor.h.

◆ DeathIncrementClipAmmoItemIDField()

FItemNetID & APrimalDinoCharacter::DeathIncrementClipAmmoItemIDField ( )
inline

Definition at line 6582 of file Actor.h.

◆ DeathInventoryChanceToUseField() [1/2]

float & APrimalDinoCharacter::DeathInventoryChanceToUseField ( )
inline

Definition at line 5685 of file Actor.h.

◆ DeathInventoryChanceToUseField() [2/2]

float & APrimalDinoCharacter::DeathInventoryChanceToUseField ( )
inline

Definition at line 6171 of file Actor.h.

◆ DeathInventoryQualityPerLevelMultiplierField() [1/2]

float & APrimalDinoCharacter::DeathInventoryQualityPerLevelMultiplierField ( )
inline

Definition at line 5688 of file Actor.h.

◆ DeathInventoryQualityPerLevelMultiplierField() [2/2]

float & APrimalDinoCharacter::DeathInventoryQualityPerLevelMultiplierField ( )
inline

Definition at line 6174 of file Actor.h.

◆ DeathInventoryTemplatesField() [1/2]

FWeightedObjectList & APrimalDinoCharacter::DeathInventoryTemplatesField ( )
inline

Definition at line 5684 of file Actor.h.

◆ DeathInventoryTemplatesField() [2/2]

FWeightedObjectList & APrimalDinoCharacter::DeathInventoryTemplatesField ( )
inline

Definition at line 6030 of file Actor.h.

◆ DecayDestructionPeriodField() [1/2]

float & APrimalDinoCharacter::DecayDestructionPeriodField ( )
inline

Definition at line 5764 of file Actor.h.

◆ DecayDestructionPeriodField() [2/2]

float & APrimalDinoCharacter::DecayDestructionPeriodField ( )
inline

Definition at line 6247 of file Actor.h.

◆ DediForceAttackAnimTimeField() [1/2]

float & APrimalDinoCharacter::DediForceAttackAnimTimeField ( )
inline

Definition at line 5706 of file Actor.h.

◆ DediForceAttackAnimTimeField() [2/2]

float & APrimalDinoCharacter::DediForceAttackAnimTimeField ( )
inline

Definition at line 6191 of file Actor.h.

◆ DediForceStartAttackAfterAnimTimeField() [1/2]

float & APrimalDinoCharacter::DediForceStartAttackAfterAnimTimeField ( )
inline

Definition at line 5707 of file Actor.h.

◆ DediForceStartAttackAfterAnimTimeField() [2/2]

float & APrimalDinoCharacter::DediForceStartAttackAfterAnimTimeField ( )
inline

Definition at line 6192 of file Actor.h.

◆ DefaultActivateAttackRangeOffsetField() [1/2]

float & APrimalDinoCharacter::DefaultActivateAttackRangeOffsetField ( )
inline

Definition at line 5800 of file Actor.h.

◆ DefaultActivateAttackRangeOffsetField() [2/2]

float & APrimalDinoCharacter::DefaultActivateAttackRangeOffsetField ( )
inline

Definition at line 6285 of file Actor.h.

◆ DefaultTamedBuffsField() [1/2]

TArray< TSubclassOf< APrimalBuff > > & APrimalDinoCharacter::DefaultTamedBuffsField ( )
inline

Definition at line 5892 of file Actor.h.

◆ DefaultTamedBuffsField() [2/2]

TArray< TSubclassOf< APrimalBuff > > & APrimalDinoCharacter::DefaultTamedBuffsField ( )
inline

Definition at line 6385 of file Actor.h.

◆ DeferredDeprecationCheck()

void APrimalDinoCharacter::DeferredDeprecationCheck ( )
inline

Definition at line 6910 of file Actor.h.

◆ DemolishStringOverrideField()

FString & APrimalDinoCharacter::DemolishStringOverrideField ( )
inline

Definition at line 6585 of file Actor.h.

◆ DestroyController() [1/2]

void APrimalDinoCharacter::DestroyController ( )
inline

Definition at line 6842 of file Actor.h.

◆ DestroyController() [2/2]

void APrimalDinoCharacter::DestroyController ( )
inline

Definition at line 7043 of file Actor.h.

◆ Destroyed() [1/2]

void APrimalDinoCharacter::Destroyed ( )
inline

Definition at line 6687 of file Actor.h.

◆ Destroyed() [2/2]

void APrimalDinoCharacter::Destroyed ( )
inline

Definition at line 7044 of file Actor.h.

◆ DestroyTamesOverLevelClampOffsetField()

int & APrimalDinoCharacter::DestroyTamesOverLevelClampOffsetField ( )
inline

Definition at line 6060 of file Actor.h.

◆ DidLand() [1/2]

void APrimalDinoCharacter::DidLand ( )
inline

Definition at line 6639 of file Actor.h.

◆ DidLand() [2/2]

void APrimalDinoCharacter::DidLand ( )
inline

Definition at line 7045 of file Actor.h.

◆ Die() [1/2]

bool APrimalDinoCharacter::Die ( float KillingDamage,
FDamageEvent * DamageEvent,
AController * Killer,
AActor * DamageCauser )
inline

Definition at line 6718 of file Actor.h.

◆ Die() [2/2]

bool APrimalDinoCharacter::Die ( float KillingDamage,
FDamageEvent * DamageEvent,
AController * Killer,
AActor * DamageCauser )
inline

Definition at line 7046 of file Actor.h.

◆ DinoAimRotationOffsetField() [1/2]

FRotator & APrimalDinoCharacter::DinoAimRotationOffsetField ( )
inline

Definition at line 5817 of file Actor.h.

◆ DinoAimRotationOffsetField() [2/2]

FRotator & APrimalDinoCharacter::DinoAimRotationOffsetField ( )
inline

Definition at line 6302 of file Actor.h.

◆ DinoAncestorsField() [1/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::DinoAncestorsField ( )
inline

Definition at line 5999 of file Actor.h.

◆ DinoAncestorsField() [2/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::DinoAncestorsField ( )
inline

Definition at line 6507 of file Actor.h.

◆ DinoAncestorsMaleField() [1/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::DinoAncestorsMaleField ( )
inline

Definition at line 6000 of file Actor.h.

◆ DinoAncestorsMaleField() [2/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::DinoAncestorsMaleField ( )
inline

Definition at line 6508 of file Actor.h.

◆ DinoBaseLevelWeightEntriesField() [1/2]

TArray< FDinoBaseLevelWeightEntry > & APrimalDinoCharacter::DinoBaseLevelWeightEntriesField ( )
inline

Definition at line 5594 of file Actor.h.

◆ DinoBaseLevelWeightEntriesField() [2/2]

TArray< FDinoBaseLevelWeightEntry > & APrimalDinoCharacter::DinoBaseLevelWeightEntriesField ( )
inline

Definition at line 6092 of file Actor.h.

◆ DinoDownloadedAtTimeField() [1/2]

long double & APrimalDinoCharacter::DinoDownloadedAtTimeField ( )
inline

Definition at line 5994 of file Actor.h.

◆ DinoDownloadedAtTimeField() [2/2]

long double & APrimalDinoCharacter::DinoDownloadedAtTimeField ( )
inline

Definition at line 6502 of file Actor.h.

◆ DinoExtraDefaultInventoryItemsField() [1/2]

TArray< FDinoExtraDefaultItemList > & APrimalDinoCharacter::DinoExtraDefaultInventoryItemsField ( )
inline

Definition at line 6017 of file Actor.h.

◆ DinoExtraDefaultInventoryItemsField() [2/2]

TArray< FDinoExtraDefaultItemList > & APrimalDinoCharacter::DinoExtraDefaultInventoryItemsField ( )
inline

Definition at line 6525 of file Actor.h.

◆ DinoExtraIncreasePlayerCollisionActivationDistanceSquaredField()

float & APrimalDinoCharacter::DinoExtraIncreasePlayerCollisionActivationDistanceSquaredField ( )
inline

Definition at line 6052 of file Actor.h.

◆ DinoFeedingContainerClassField()

TSubclassOf< APrimalStructure > & APrimalDinoCharacter::DinoFeedingContainerClassField ( )
inline

Definition at line 6580 of file Actor.h.

◆ DinoFireProjectileEx()

void APrimalDinoCharacter::DinoFireProjectileEx ( TSubclassOf< AShooterProjectile > ProjectileClass,
FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage,
bool bAddDinoVelocityToProjectile,
float OverrideInitialSpeed,
float OverrideMaxSpeed,
float ExtraDirectDamageMultiplier,
float ExtraExplosionDamageMultiplier,
bool spawnOnOwningClient )
inline

Definition at line 7055 of file Actor.h.

◆ DinoFireProjectileEx_Implementation()

void APrimalDinoCharacter::DinoFireProjectileEx_Implementation ( TSubclassOf< AShooterProjectile > ProjectileClass,
FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage,
bool bAddDinoVelocityToProjectile,
float OverrideInitialSpeed,
float OverrideMaxSpeed,
float ExtraDirectDamageMultiplier,
float ExtraExplosionDamageMultiplier,
bool spawnOnOwningClient )
inline

Definition at line 6616 of file Actor.h.

◆ DinoID1Field() [1/2]

unsigned int & APrimalDinoCharacter::DinoID1Field ( )
inline

Definition at line 5713 of file Actor.h.

◆ DinoID1Field() [2/2]

unsigned int & APrimalDinoCharacter::DinoID1Field ( )
inline

Definition at line 6198 of file Actor.h.

◆ DinoID2Field() [1/2]

unsigned int & APrimalDinoCharacter::DinoID2Field ( )
inline

Definition at line 5714 of file Actor.h.

◆ DinoID2Field() [2/2]

unsigned int & APrimalDinoCharacter::DinoID2Field ( )
inline

Definition at line 6199 of file Actor.h.

◆ DinoKillerTransferItemsToInventory() [1/2]

void APrimalDinoCharacter::DinoKillerTransferItemsToInventory ( UPrimalInventoryComponent * FromInventory)
inline

Definition at line 6731 of file Actor.h.

◆ DinoKillerTransferItemsToInventory() [2/2]

void APrimalDinoCharacter::DinoKillerTransferItemsToInventory ( UPrimalInventoryComponent * FromInventory)
inline

Definition at line 7047 of file Actor.h.

◆ DinoLevelUpAnimationOverrideField() [1/2]

UAnimMontage * APrimalDinoCharacter::DinoLevelUpAnimationOverrideField ( )
inline

Definition at line 6026 of file Actor.h.

◆ DinoLevelUpAnimationOverrideField() [2/2]

UAnimMontage * APrimalDinoCharacter::DinoLevelUpAnimationOverrideField ( )
inline

Definition at line 6535 of file Actor.h.

◆ DinoNameTagField() [1/2]

FName & APrimalDinoCharacter::DinoNameTagField ( )
inline

Definition at line 5777 of file Actor.h.

◆ DinoNameTagField() [2/2]

FName & APrimalDinoCharacter::DinoNameTagField ( )
inline

Definition at line 6262 of file Actor.h.

◆ DinoSettingsClassField() [1/2]

TSubclassOf< UPrimalDinoSettings > & APrimalDinoCharacter::DinoSettingsClassField ( )
inline

Definition at line 5704 of file Actor.h.

◆ DinoSettingsClassField() [2/2]

TSubclassOf< UPrimalDinoSettings > & APrimalDinoCharacter::DinoSettingsClassField ( )
inline

Definition at line 6189 of file Actor.h.

◆ DinoShoulderMountedLaunch() [1/2]

void APrimalDinoCharacter::DinoShoulderMountedLaunch ( FVector launchDir,
AShooterCharacter * throwingCharacter )
inline

Definition at line 7056 of file Actor.h.

◆ DinoShoulderMountedLaunch() [2/2]

void APrimalDinoCharacter::DinoShoulderMountedLaunch ( FVector launchDir,
AShooterCharacter * throwingCharacter )
inline

Definition at line 7453 of file Actor.h.

◆ DinoWithDinoPassengerAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::DinoWithDinoPassengerAnimField ( )
inline

Definition at line 5586 of file Actor.h.

◆ DinoWithDinoPassengerAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::DinoWithDinoPassengerAnimField ( )
inline

Definition at line 6085 of file Actor.h.

◆ DinoWithPassengerAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::DinoWithPassengerAnimField ( )
inline

Definition at line 5585 of file Actor.h.

◆ DinoWithPassengerAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::DinoWithPassengerAnimField ( )
inline

Definition at line 6084 of file Actor.h.

◆ DirectLinkedNPCZoneManagerField()

ANPCZoneManager * APrimalDinoCharacter::DirectLinkedNPCZoneManagerField ( )
inline

Definition at line 6568 of file Actor.h.

◆ DirectLinkedNPCZoneManagerSpawnWeightField()

float & APrimalDinoCharacter::DirectLinkedNPCZoneManagerSpawnWeightField ( )
inline

Definition at line 6569 of file Actor.h.

◆ DisableCameraShakes()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::DisableCameraShakes ( )
inline

Definition at line 6406 of file Actor.h.

◆ DisableHarvesting() [1/2]

bool APrimalDinoCharacter::DisableHarvesting ( )
inline

Definition at line 6502 of file Actor.h.

◆ DisableHarvesting() [2/2]

bool APrimalDinoCharacter::DisableHarvesting ( )
inline

Definition at line 7048 of file Actor.h.

◆ DoAttack() [1/2]

bool APrimalDinoCharacter::DoAttack ( int AttackIndex,
bool bSetCurrentAttack )
inline

Definition at line 7049 of file Actor.h.

◆ DoAttack() [2/2]

bool APrimalDinoCharacter::DoAttack ( int AttackIndex,
bool bSetCurrentAttack,
bool bInterruptCurrentAttack )
inline

Definition at line 6497 of file Actor.h.

◆ DoDeathHarvestingFadeOut()

void APrimalDinoCharacter::DoDeathHarvestingFadeOut ( )
inline

Definition at line 6780 of file Actor.h.

◆ DoDinoCrouch()

void APrimalDinoCharacter::DoDinoCrouch ( )
inline

Definition at line 6775 of file Actor.h.

◆ DoesDinoHaveBasedPawns()

bool APrimalDinoCharacter::DoesDinoHaveBasedPawns ( bool bRequireActivePawns)
inline

Definition at line 7052 of file Actor.h.

◆ DoMate() [1/2]

void APrimalDinoCharacter::DoMate ( APrimalDinoCharacter * WithMate)
inline

Definition at line 6799 of file Actor.h.

◆ DoMate() [2/2]

void APrimalDinoCharacter::DoMate ( APrimalDinoCharacter * WithMate)
inline

Definition at line 7050 of file Actor.h.

◆ DoNeuter() [1/2]

void APrimalDinoCharacter::DoNeuter ( )
inline

Definition at line 7057 of file Actor.h.

◆ DoNeuter() [2/2]

void APrimalDinoCharacter::DoNeuter ( )
inline

Definition at line 7454 of file Actor.h.

◆ DoNeuter_Implementation() [1/2]

void APrimalDinoCharacter::DoNeuter_Implementation ( )
inline

Definition at line 6866 of file Actor.h.

◆ DoNeuter_Implementation() [2/2]

void APrimalDinoCharacter::DoNeuter_Implementation ( )
inline

Definition at line 7051 of file Actor.h.

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◆ DoOverrideMountedAirControl() [1/2]

float APrimalDinoCharacter::DoOverrideMountedAirControl ( float AirControlIn)
inline

Definition at line 7058 of file Actor.h.

◆ DoOverrideMountedAirControl() [2/2]

float APrimalDinoCharacter::DoOverrideMountedAirControl ( float AirControlIn)
inline

Definition at line 7455 of file Actor.h.

◆ DraggedRagdollsField() [1/2]

TArray< APrimalCharacter * > APrimalDinoCharacter::DraggedRagdollsField ( )
inline

Definition at line 5845 of file Actor.h.

◆ DraggedRagdollsField() [2/2]

TArray< APrimalCharacter * > APrimalDinoCharacter::DraggedRagdollsField ( )
inline

Definition at line 6327 of file Actor.h.

◆ DrawDinoFloatingHUD() [1/2]

void APrimalDinoCharacter::DrawDinoFloatingHUD ( AShooterHUD * HUD,
bool bDrawDinoOrderIcon )
inline

Definition at line 6689 of file Actor.h.

◆ DrawDinoFloatingHUD() [2/2]

void APrimalDinoCharacter::DrawDinoFloatingHUD ( AShooterHUD * HUD,
bool bDrawDinoOrderIcon )
inline

Definition at line 7053 of file Actor.h.

◆ DrawFloatingHUD() [1/2]

void APrimalDinoCharacter::DrawFloatingHUD ( AShooterHUD * HUD)
inline

Definition at line 6688 of file Actor.h.

◆ DrawFloatingHUD() [2/2]

void APrimalDinoCharacter::DrawFloatingHUD ( AShooterHUD * HUD)
inline

Definition at line 7054 of file Actor.h.

◆ DrawHUD() [1/2]

void APrimalDinoCharacter::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 6554 of file Actor.h.

◆ DrawHUD() [2/2]

void APrimalDinoCharacter::DrawHUD ( AShooterHUD * HUD)
inline

Definition at line 7055 of file Actor.h.

◆ DroppedItemsOnMeField()

TArray< ADroppedItem * > APrimalDinoCharacter::DroppedItemsOnMeField ( )
inline

Definition at line 6584 of file Actor.h.

◆ DurationBeforeMovingStuckPawnField() [1/2]

float & APrimalDinoCharacter::DurationBeforeMovingStuckPawnField ( )
inline

Definition at line 5790 of file Actor.h.

◆ DurationBeforeMovingStuckPawnField() [2/2]

float & APrimalDinoCharacter::DurationBeforeMovingStuckPawnField ( )
inline

Definition at line 6275 of file Actor.h.

◆ EggChanceToSpawnUnstasisField() [1/2]

float & APrimalDinoCharacter::EggChanceToSpawnUnstasisField ( )
inline

Definition at line 5731 of file Actor.h.

◆ EggChanceToSpawnUnstasisField() [2/2]

float & APrimalDinoCharacter::EggChanceToSpawnUnstasisField ( )
inline

Definition at line 6216 of file Actor.h.

◆ EggIntervalBetweenUnstasisChancesField() [1/2]

float & APrimalDinoCharacter::EggIntervalBetweenUnstasisChancesField ( )
inline

Definition at line 5732 of file Actor.h.

◆ EggIntervalBetweenUnstasisChancesField() [2/2]

float & APrimalDinoCharacter::EggIntervalBetweenUnstasisChancesField ( )
inline

Definition at line 6217 of file Actor.h.

◆ EggItemsToSpawnField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::EggItemsToSpawnField ( )
inline

Definition at line 5727 of file Actor.h.

◆ EggItemsToSpawnField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::EggItemsToSpawnField ( )
inline

Definition at line 6212 of file Actor.h.

◆ EggLayingAnimationField()

UAnimMontage * APrimalDinoCharacter::EggLayingAnimationField ( )
inline

Definition at line 5738 of file Actor.h.

◆ EggMaximumNumberField() [1/2]

int & APrimalDinoCharacter::EggMaximumNumberField ( )
inline

Definition at line 5736 of file Actor.h.

◆ EggMaximumNumberField() [2/2]

int & APrimalDinoCharacter::EggMaximumNumberField ( )
inline

Definition at line 6221 of file Actor.h.

◆ EggMaximumNumberFromSameDinoTypeField() [1/2]

int & APrimalDinoCharacter::EggMaximumNumberFromSameDinoTypeField ( )
inline

Definition at line 5734 of file Actor.h.

◆ EggMaximumNumberFromSameDinoTypeField() [2/2]

int & APrimalDinoCharacter::EggMaximumNumberFromSameDinoTypeField ( )
inline

Definition at line 6219 of file Actor.h.

◆ EggRangeMaximumNumberField() [1/2]

float & APrimalDinoCharacter::EggRangeMaximumNumberField ( )
inline

Definition at line 5735 of file Actor.h.

◆ EggRangeMaximumNumberField() [2/2]

float & APrimalDinoCharacter::EggRangeMaximumNumberField ( )
inline

Definition at line 6220 of file Actor.h.

◆ EggRangeMaximumNumberFromSameDinoTypeField() [1/2]

float & APrimalDinoCharacter::EggRangeMaximumNumberFromSameDinoTypeField ( )
inline

Definition at line 5733 of file Actor.h.

◆ EggRangeMaximumNumberFromSameDinoTypeField() [2/2]

float & APrimalDinoCharacter::EggRangeMaximumNumberFromSameDinoTypeField ( )
inline

Definition at line 6218 of file Actor.h.

◆ EggSpawnSocketNameField()

FName & APrimalDinoCharacter::EggSpawnSocketNameField ( )
inline

Definition at line 5737 of file Actor.h.

◆ EggWeightsToSpawnField() [1/2]

TArray< float > & APrimalDinoCharacter::EggWeightsToSpawnField ( )
inline

Definition at line 5728 of file Actor.h.

◆ EggWeightsToSpawnField() [2/2]

TArray< float > & APrimalDinoCharacter::EggWeightsToSpawnField ( )
inline

Definition at line 6213 of file Actor.h.

◆ ElevateDinoBP() [1/2]

void APrimalDinoCharacter::ElevateDinoBP ( float Val)
inline

Definition at line 6567 of file Actor.h.

◆ ElevateDinoBP() [2/2]

void APrimalDinoCharacter::ElevateDinoBP ( float Val)
inline

Definition at line 7056 of file Actor.h.

◆ EmitPoop() [1/2]

void APrimalDinoCharacter::EmitPoop ( )
inline

Definition at line 6764 of file Actor.h.

◆ EmitPoop() [2/2]

void APrimalDinoCharacter::EmitPoop ( )
inline

Definition at line 7057 of file Actor.h.

◆ EndAttackTargetTimeField() [1/2]

long double & APrimalDinoCharacter::EndAttackTargetTimeField ( )
inline

Definition at line 5598 of file Actor.h.

◆ EndAttackTargetTimeField() [2/2]

long double & APrimalDinoCharacter::EndAttackTargetTimeField ( )
inline

Definition at line 6096 of file Actor.h.

◆ EndCharging() [1/2]

void APrimalDinoCharacter::EndCharging ( bool bForce)
inline

Definition at line 6533 of file Actor.h.

◆ EndCharging() [2/2]

void APrimalDinoCharacter::EndCharging ( bool bForce)
inline

Definition at line 7058 of file Actor.h.

◆ EndChargingAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::EndChargingAnimationField ( )
inline

Definition at line 5857 of file Actor.h.

◆ EndChargingAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::EndChargingAnimationField ( )
inline

Definition at line 6339 of file Actor.h.

◆ EnemyDrawFloatingHUDLimitDistanceField()

float & APrimalDinoCharacter::EnemyDrawFloatingHUDLimitDistanceField ( )
inline

Definition at line 6465 of file Actor.h.

◆ EnterFlightAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::EnterFlightAnimField ( )
inline

Definition at line 5670 of file Actor.h.

◆ EnterFlightAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::EnterFlightAnimField ( )
inline

Definition at line 6157 of file Actor.h.

◆ ExitFlightAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::ExitFlightAnimField ( )
inline

Definition at line 5671 of file Actor.h.

◆ ExitFlightAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::ExitFlightAnimField ( )
inline

Definition at line 6158 of file Actor.h.

◆ ExportDino()

void APrimalDinoCharacter::ExportDino ( APlayerController * ForPC)
inline

Definition at line 6585 of file Actor.h.

◆ ExtraBabyAgeSpeedMultiplierField() [1/2]

float & APrimalDinoCharacter::ExtraBabyAgeSpeedMultiplierField ( )
inline

Definition at line 5879 of file Actor.h.

◆ ExtraBabyAgeSpeedMultiplierField() [2/2]

float & APrimalDinoCharacter::ExtraBabyAgeSpeedMultiplierField ( )
inline

Definition at line 6362 of file Actor.h.

◆ ExtraBabyGestationSpeedMultiplierField() [1/2]

float & APrimalDinoCharacter::ExtraBabyGestationSpeedMultiplierField ( )
inline

Definition at line 5602 of file Actor.h.

◆ ExtraBabyGestationSpeedMultiplierField() [2/2]

float & APrimalDinoCharacter::ExtraBabyGestationSpeedMultiplierField ( )
inline

Definition at line 6100 of file Actor.h.

◆ ExtraDamageMultiplierField() [1/2]

float & APrimalDinoCharacter::ExtraDamageMultiplierField ( )
inline

Definition at line 6049 of file Actor.h.

◆ ExtraDamageMultiplierField() [2/2]

float & APrimalDinoCharacter::ExtraDamageMultiplierField ( )
inline

Definition at line 6559 of file Actor.h.

◆ ExtraRunningSpeedModifierField() [1/2]

float & APrimalDinoCharacter::ExtraRunningSpeedModifierField ( )
inline

Definition at line 5916 of file Actor.h.

◆ ExtraRunningSpeedModifierField() [2/2]

float & APrimalDinoCharacter::ExtraRunningSpeedModifierField ( )
inline

Definition at line 6411 of file Actor.h.

◆ ExtraStasisComponentCollisionPlayerRelevantRangeField()

float & APrimalDinoCharacter::ExtraStasisComponentCollisionPlayerRelevantRangeField ( )
inline

Definition at line 6594 of file Actor.h.

◆ ExtraTamedBaseHealthMultiplierField() [1/2]

float & APrimalDinoCharacter::ExtraTamedBaseHealthMultiplierField ( )
inline

Definition at line 6050 of file Actor.h.

◆ ExtraTamedBaseHealthMultiplierField() [2/2]

float & APrimalDinoCharacter::ExtraTamedBaseHealthMultiplierField ( )
inline

Definition at line 6560 of file Actor.h.

◆ ExtraTamedSpeedMultiplierField() [1/2]

float & APrimalDinoCharacter::ExtraTamedSpeedMultiplierField ( )
inline

Definition at line 5755 of file Actor.h.

◆ ExtraTamedSpeedMultiplierField() [2/2]

float & APrimalDinoCharacter::ExtraTamedSpeedMultiplierField ( )
inline

Definition at line 6237 of file Actor.h.

◆ ExtraUntamedNetworkAndStasisRangeMultiplierField()

float & APrimalDinoCharacter::ExtraUntamedNetworkAndStasisRangeMultiplierField ( )
inline

Definition at line 6563 of file Actor.h.

◆ ExtraUnTamedSpeedMultiplierField() [1/2]

float & APrimalDinoCharacter::ExtraUnTamedSpeedMultiplierField ( )
inline

Definition at line 5756 of file Actor.h.

◆ ExtraUnTamedSpeedMultiplierField() [2/2]

float & APrimalDinoCharacter::ExtraUnTamedSpeedMultiplierField ( )
inline

Definition at line 6238 of file Actor.h.

◆ FaceRotation() [1/2]

void APrimalDinoCharacter::FaceRotation ( FRotator NewControlRotation,
float DeltaTime,
bool bFromController )
inline

Definition at line 6604 of file Actor.h.

◆ FaceRotation() [2/2]

void APrimalDinoCharacter::FaceRotation ( FRotator NewControlRotation,
float DeltaTime,
bool bFromController )
inline

Definition at line 7059 of file Actor.h.

◆ FallAsleepAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::FallAsleepAnimField ( )
inline

Definition at line 5674 of file Actor.h.

◆ FallAsleepAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::FallAsleepAnimField ( )
inline

Definition at line 6161 of file Actor.h.

◆ FedWakingTameDino() [1/2]

void APrimalDinoCharacter::FedWakingTameDino ( )
inline

Definition at line 7059 of file Actor.h.

◆ FedWakingTameDino() [2/2]

void APrimalDinoCharacter::FedWakingTameDino ( )
inline

Definition at line 7456 of file Actor.h.

◆ FedWakingTameDino_Implementation() [1/2]

void APrimalDinoCharacter::FedWakingTameDino_Implementation ( )
inline

Definition at line 6755 of file Actor.h.

◆ FedWakingTameDino_Implementation() [2/2]

void APrimalDinoCharacter::FedWakingTameDino_Implementation ( )
inline

Definition at line 7060 of file Actor.h.

◆ FemaleMaterialOverridesField() [1/2]

TArray< UMaterialInterface * > APrimalDinoCharacter::FemaleMaterialOverridesField ( )
inline

Definition at line 5541 of file Actor.h.

◆ FemaleMaterialOverridesField() [2/2]

TArray< UMaterialInterface * > APrimalDinoCharacter::FemaleMaterialOverridesField ( )
inline

Definition at line 6042 of file Actor.h.

◆ FemaleMatingRangeAdditionField() [1/2]

float & APrimalDinoCharacter::FemaleMatingRangeAdditionField ( )
inline

Definition at line 5880 of file Actor.h.

◆ FemaleMatingRangeAdditionField() [2/2]

float & APrimalDinoCharacter::FemaleMatingRangeAdditionField ( )
inline

Definition at line 6365 of file Actor.h.

◆ FemaleMatingTimeField() [1/2]

float & APrimalDinoCharacter::FemaleMatingTimeField ( )
inline

Definition at line 5881 of file Actor.h.

◆ FemaleMatingTimeField() [2/2]

float & APrimalDinoCharacter::FemaleMatingTimeField ( )
inline

Definition at line 6366 of file Actor.h.

◆ FertilizedEggItemsToSpawnField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::FertilizedEggItemsToSpawnField ( )
inline

Definition at line 5729 of file Actor.h.

◆ FertilizedEggItemsToSpawnField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::FertilizedEggItemsToSpawnField ( )
inline

Definition at line 6214 of file Actor.h.

◆ FertilizedEggWeightsToSpawnField() [1/2]

TArray< float > & APrimalDinoCharacter::FertilizedEggWeightsToSpawnField ( )
inline

Definition at line 5730 of file Actor.h.

◆ FertilizedEggWeightsToSpawnField() [2/2]

TArray< float > & APrimalDinoCharacter::FertilizedEggWeightsToSpawnField ( )
inline

Definition at line 6215 of file Actor.h.

◆ FinalLoadedFromSaveGame() [1/2]

void APrimalDinoCharacter::FinalLoadedFromSaveGame ( )
inline

Definition at line 6904 of file Actor.h.

◆ FinalLoadedFromSaveGame() [2/2]

void APrimalDinoCharacter::FinalLoadedFromSaveGame ( )
inline

Definition at line 7061 of file Actor.h.

◆ FinalNPCLevelMultiplierField()

float & APrimalDinoCharacter::FinalNPCLevelMultiplierField ( )
inline

Definition at line 5565 of file Actor.h.

◆ FindDinoWithID() [1/2]

static APrimalDinoCharacter * APrimalDinoCharacter::FindDinoWithID ( UWorld * aWorld,
unsigned int DinoID1,
unsigned int DinoID2 )
inlinestatic

Definition at line 6685 of file Actor.h.

◆ FindDinoWithID() [2/2]

static APrimalDinoCharacter * APrimalDinoCharacter::FindDinoWithID ( UWorld * aWorld,
unsigned int DinoID1,
unsigned int DinoID2 )
inlinestatic

Definition at line 7062 of file Actor.h.

◆ FindFirstFoodItemPlayerCharacter() [1/2]

AShooterCharacter * APrimalDinoCharacter::FindFirstFoodItemPlayerCharacter ( )
inline

Definition at line 6562 of file Actor.h.

◆ FindFirstFoodItemPlayerCharacter() [2/2]

AShooterCharacter * APrimalDinoCharacter::FindFirstFoodItemPlayerCharacter ( )
inline

Definition at line 7063 of file Actor.h.

◆ FindSaddleStructure()

int APrimalDinoCharacter::FindSaddleStructure ( APrimalStructure * Structure)
inline

Definition at line 6759 of file Actor.h.

◆ FinishedLanding() [1/2]

void APrimalDinoCharacter::FinishedLanding ( )
inline

Definition at line 6630 of file Actor.h.

◆ FinishedLanding() [2/2]

void APrimalDinoCharacter::FinishedLanding ( )
inline

Definition at line 7064 of file Actor.h.

◆ FireMultipleProjectiles() [1/2]

void APrimalDinoCharacter::FireMultipleProjectiles ( TArray< FVector > * Locations,
TArray< FVector > * Directions,
bool bScaleProjectileDamageByDinoDamage )
inline

Definition at line 7060 of file Actor.h.

◆ FireMultipleProjectiles() [2/2]

void APrimalDinoCharacter::FireMultipleProjectiles ( TArray< FVector > * Locations,
TArray< FVector > * Directions,
bool bScaleProjectileDamageByDinoDamage )
inline

Definition at line 7457 of file Actor.h.

◆ FireMultipleProjectiles_Implementation() [1/2]

void APrimalDinoCharacter::FireMultipleProjectiles_Implementation ( TArray< FVector > * Locations,
TArray< FVector > * Directions,
bool bScaleProjectileDamageByDinoDamage )
inline

Definition at line 6846 of file Actor.h.

◆ FireMultipleProjectiles_Implementation() [2/2]

void APrimalDinoCharacter::FireMultipleProjectiles_Implementation ( TArray< FVector > * Locations,
TArray< FVector > * Directions,
bool bScaleProjectileDamageByDinoDamage )
inline

Definition at line 7065 of file Actor.h.

◆ FireMultipleProjectilesEx_Implementation()

void APrimalDinoCharacter::FireMultipleProjectilesEx_Implementation ( TSubclassOf< AShooterProjectile > ProjectileClass,
TArray< FVector > * Locations,
TArray< FVector > * Directions,
bool bAddPawnVelocityToProjectile,
bool bScaleProjDamageByDinoDamage,
USceneComponent * HomingTarget,
FVector HomingTargetOffset,
float OverrideInitialSpeed )
inline

Definition at line 6617 of file Actor.h.

◆ FireProjectile() [1/2]

void APrimalDinoCharacter::FireProjectile ( FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage )
inline

Definition at line 7061 of file Actor.h.

◆ FireProjectile() [2/2]

void APrimalDinoCharacter::FireProjectile ( FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage )
inline

Definition at line 7458 of file Actor.h.

◆ FireProjectile_Implementation() [1/2]

void APrimalDinoCharacter::FireProjectile_Implementation ( FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage )
inline

Definition at line 6618 of file Actor.h.

◆ FireProjectile_Implementation() [2/2]

void APrimalDinoCharacter::FireProjectile_Implementation ( FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage )
inline

Definition at line 7067 of file Actor.h.

◆ FireProjectileLocal() [1/2]

void APrimalDinoCharacter::FireProjectileLocal ( FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage )
inline

Definition at line 6615 of file Actor.h.

◆ FireProjectileLocal() [2/2]

void APrimalDinoCharacter::FireProjectileLocal ( FVector Origin,
FVector_NetQuantizeNormal ShootDir,
bool bScaleProjDamageByDinoDamage )
inline

Definition at line 7066 of file Actor.h.

◆ FirstSpawnLocationField()

FVector & APrimalDinoCharacter::FirstSpawnLocationField ( )
inline

Definition at line 6243 of file Actor.h.

◆ FleeHealthPercentageField() [1/2]

float & APrimalDinoCharacter::FleeHealthPercentageField ( )
inline

Definition at line 5554 of file Actor.h.

◆ FleeHealthPercentageField() [2/2]

float & APrimalDinoCharacter::FleeHealthPercentageField ( )
inline

Definition at line 6055 of file Actor.h.

◆ FloatingHUDTextScaleField()

float & APrimalDinoCharacter::FloatingHUDTextScaleField ( )
inline

Definition at line 6256 of file Actor.h.

◆ FloatingHUDTextScaleMinField()

float & APrimalDinoCharacter::FloatingHUDTextScaleMinField ( )
inline

Definition at line 6257 of file Actor.h.

◆ FloatingHUDTextWorldOffsetField() [1/2]

FVector & APrimalDinoCharacter::FloatingHUDTextWorldOffsetField ( )
inline

Definition at line 5811 of file Actor.h.

◆ FloatingHUDTextWorldOffsetField() [2/2]

FVector & APrimalDinoCharacter::FloatingHUDTextWorldOffsetField ( )
inline

Definition at line 6296 of file Actor.h.

◆ FlyerAttachedExplosiveSpeedMultiplierField() [1/2]

float & APrimalDinoCharacter::FlyerAttachedExplosiveSpeedMultiplierField ( )
inline

Definition at line 6016 of file Actor.h.

◆ FlyerAttachedExplosiveSpeedMultiplierField() [2/2]

float & APrimalDinoCharacter::FlyerAttachedExplosiveSpeedMultiplierField ( )
inline

Definition at line 6524 of file Actor.h.

◆ FlyerCheck()

void APrimalDinoCharacter::FlyerCheck ( )
inline

Definition at line 6669 of file Actor.h.

◆ FlyerForceLimitPitchMaxField()

float & APrimalDinoCharacter::FlyerForceLimitPitchMaxField ( )
inline

Definition at line 5610 of file Actor.h.

◆ FlyerForceLimitPitchMinField()

float & APrimalDinoCharacter::FlyerForceLimitPitchMinField ( )
inline

Definition at line 5609 of file Actor.h.

◆ FlyerHardBreakingOverrideField() [1/2]

float & APrimalDinoCharacter::FlyerHardBreakingOverrideField ( )
inline

Definition at line 5863 of file Actor.h.

◆ FlyerHardBreakingOverrideField() [2/2]

float & APrimalDinoCharacter::FlyerHardBreakingOverrideField ( )
inline

Definition at line 6345 of file Actor.h.

◆ FlyerNumUnderGroundFailField() [1/2]

int & APrimalDinoCharacter::FlyerNumUnderGroundFailField ( )
inline

Definition at line 5839 of file Actor.h.

◆ FlyerNumUnderGroundFailField() [2/2]

int & APrimalDinoCharacter::FlyerNumUnderGroundFailField ( )
inline

Definition at line 6323 of file Actor.h.

◆ FlyerTakeOffAdditionalVelocityField() [1/2]

FVector & APrimalDinoCharacter::FlyerTakeOffAdditionalVelocityField ( )
inline

Definition at line 5621 of file Actor.h.

◆ FlyerTakeOffAdditionalVelocityField() [2/2]

FVector & APrimalDinoCharacter::FlyerTakeOffAdditionalVelocityField ( )
inline

Definition at line 6116 of file Actor.h.

◆ FlyingForceRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::FlyingForceRotationRateModifierField ( )
inline

Definition at line 5617 of file Actor.h.

◆ FlyingForceRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::FlyingForceRotationRateModifierField ( )
inline

Definition at line 6112 of file Actor.h.

◆ FlyingRunSpeedModifierField() [1/2]

float & APrimalDinoCharacter::FlyingRunSpeedModifierField ( )
inline

Definition at line 5858 of file Actor.h.

◆ FlyingRunSpeedModifierField() [2/2]

float & APrimalDinoCharacter::FlyingRunSpeedModifierField ( )
inline

Definition at line 6340 of file Actor.h.

◆ FlyingStartledAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::FlyingStartledAnimationField ( )
inline

Definition at line 5796 of file Actor.h.

◆ FlyingStartledAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::FlyingStartledAnimationField ( )
inline

Definition at line 6281 of file Actor.h.

◆ FlyingUseHighQualityCollision() [1/2]

bool APrimalDinoCharacter::FlyingUseHighQualityCollision ( )
inline

Definition at line 6732 of file Actor.h.

◆ FlyingUseHighQualityCollision() [2/2]

bool APrimalDinoCharacter::FlyingUseHighQualityCollision ( )
inline

Definition at line 7354 of file Actor.h.

◆ FlyingWanderFixedDistanceAmountField() [1/2]

float & APrimalDinoCharacter::FlyingWanderFixedDistanceAmountField ( )
inline

Definition at line 5567 of file Actor.h.

◆ FlyingWanderFixedDistanceAmountField() [2/2]

float & APrimalDinoCharacter::FlyingWanderFixedDistanceAmountField ( )
inline

Definition at line 6067 of file Actor.h.

◆ FlyingWanderRandomDistanceAmountField() [1/2]

float & APrimalDinoCharacter::FlyingWanderRandomDistanceAmountField ( )
inline

Definition at line 5568 of file Actor.h.

◆ FlyingWanderRandomDistanceAmountField() [2/2]

float & APrimalDinoCharacter::FlyingWanderRandomDistanceAmountField ( )
inline

Definition at line 6068 of file Actor.h.

◆ FollowingRunDistanceField() [1/2]

float & APrimalDinoCharacter::FollowingRunDistanceField ( )
inline

Definition at line 5807 of file Actor.h.

◆ FollowingRunDistanceField() [2/2]

float & APrimalDinoCharacter::FollowingRunDistanceField ( )
inline

Definition at line 6292 of file Actor.h.

◆ FollowStoppingDistanceField() [1/2]

char & APrimalDinoCharacter::FollowStoppingDistanceField ( )
inline

Definition at line 5932 of file Actor.h.

◆ FollowStoppingDistanceField() [2/2]

char & APrimalDinoCharacter::FollowStoppingDistanceField ( )
inline

Definition at line 6426 of file Actor.h.

◆ ForceAllowAccelerationRotationWhenFalling() [1/2]

bool APrimalDinoCharacter::ForceAllowAccelerationRotationWhenFalling ( )
inline

Definition at line 6812 of file Actor.h.

◆ ForceAllowAccelerationRotationWhenFalling() [2/2]

bool APrimalDinoCharacter::ForceAllowAccelerationRotationWhenFalling ( )
inline

Definition at line 7068 of file Actor.h.

◆ ForceAllowBackwardsMovement() [1/2]

bool APrimalDinoCharacter::ForceAllowBackwardsMovement ( )
inline

Definition at line 6751 of file Actor.h.

◆ ForceAllowBackwardsMovement() [2/2]

bool APrimalDinoCharacter::ForceAllowBackwardsMovement ( )
inline

Definition at line 7069 of file Actor.h.

◆ ForceAllowFoodAsConsumableListField()

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::ForceAllowFoodAsConsumableListField ( )
inline

Definition at line 6061 of file Actor.h.

◆ ForceClearMoveIgnoreActorsTimeField()

long double & APrimalDinoCharacter::ForceClearMoveIgnoreActorsTimeField ( )
inline

Definition at line 6596 of file Actor.h.

◆ ForceClearRider() [1/2]

void APrimalDinoCharacter::ForceClearRider ( )
inline

Definition at line 6544 of file Actor.h.

◆ ForceClearRider() [2/2]

void APrimalDinoCharacter::ForceClearRider ( )
inline

Definition at line 7070 of file Actor.h.

◆ ForcedMasterTargetField() [1/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::ForcedMasterTargetField ( )
inline

Definition at line 5531 of file Actor.h.

◆ ForcedMasterTargetField() [2/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::ForcedMasterTargetField ( )
inline

Definition at line 6032 of file Actor.h.

◆ ForceNextAttackIndexField() [1/2]

float & APrimalDinoCharacter::ForceNextAttackIndexField ( )
inline

Definition at line 5682 of file Actor.h.

◆ ForceNextAttackIndexField() [2/2]

float & APrimalDinoCharacter::ForceNextAttackIndexField ( )
inline

Definition at line 6169 of file Actor.h.

◆ ForcePawnBigPushingForTimeField() [1/2]

float & APrimalDinoCharacter::ForcePawnBigPushingForTimeField ( )
inline

Definition at line 5955 of file Actor.h.

◆ ForcePawnBigPushingForTimeField() [2/2]

float & APrimalDinoCharacter::ForcePawnBigPushingForTimeField ( )
inline

Definition at line 6450 of file Actor.h.

◆ ForceRefreshTransform() [1/2]

void APrimalDinoCharacter::ForceRefreshTransform ( )
inline

Definition at line 6668 of file Actor.h.

◆ ForceRefreshTransform() [2/2]

void APrimalDinoCharacter::ForceRefreshTransform ( )
inline

Definition at line 7071 of file Actor.h.

◆ ForceUnlockDiscoveryZoneNameField()

FString & APrimalDinoCharacter::ForceUnlockDiscoveryZoneNameField ( )
inline

Definition at line 6595 of file Actor.h.

◆ ForceUpdateColorSets() [1/2]

void APrimalDinoCharacter::ForceUpdateColorSets ( int ColorRegion,
int ColorSet )
inline

Definition at line 7062 of file Actor.h.

◆ ForceUpdateColorSets() [2/2]

void APrimalDinoCharacter::ForceUpdateColorSets ( int ColorRegion,
int ColorSet )
inline

Definition at line 7459 of file Actor.h.

◆ ForceUpdateColorSets_Implementation() [1/2]

void APrimalDinoCharacter::ForceUpdateColorSets_Implementation ( int ColorRegion,
int ColorSet )
inline

Definition at line 6539 of file Actor.h.

◆ ForceUpdateColorSets_Implementation() [2/2]

void APrimalDinoCharacter::ForceUpdateColorSets_Implementation ( int ColorRegion,
int ColorSet )
inline

Definition at line 7072 of file Actor.h.

◆ ForceUpdateIKTimerField()

float & APrimalDinoCharacter::ForceUpdateIKTimerField ( )
inline

Definition at line 5661 of file Actor.h.

◆ FPVRiderBoneNamesToHideField() [1/2]

TArray< FName > & APrimalDinoCharacter::FPVRiderBoneNamesToHideField ( )
inline

Definition at line 5915 of file Actor.h.

◆ FPVRiderBoneNamesToHideField() [2/2]

TArray< FName > & APrimalDinoCharacter::FPVRiderBoneNamesToHideField ( )
inline

Definition at line 6410 of file Actor.h.

◆ GainStaminaWhenLatchedRateField() [1/2]

float & APrimalDinoCharacter::GainStaminaWhenLatchedRateField ( )
inline

Definition at line 5983 of file Actor.h.

◆ GainStaminaWhenLatchedRateField() [2/2]

float & APrimalDinoCharacter::GainStaminaWhenLatchedRateField ( )
inline

Definition at line 6492 of file Actor.h.

◆ GangCountField() [1/2]

int & APrimalDinoCharacter::GangCountField ( )
inline

Definition at line 5902 of file Actor.h.

◆ GangCountField() [2/2]

int & APrimalDinoCharacter::GangCountField ( )
inline

Definition at line 6395 of file Actor.h.

◆ GangDamageField() [1/2]

float & APrimalDinoCharacter::GangDamageField ( )
inline

Definition at line 5900 of file Actor.h.

◆ GangDamageField() [2/2]

float & APrimalDinoCharacter::GangDamageField ( )
inline

Definition at line 6393 of file Actor.h.

◆ GangDamageResistanceField() [1/2]

float & APrimalDinoCharacter::GangDamageResistanceField ( )
inline

Definition at line 5899 of file Actor.h.

◆ GangDamageResistanceField() [2/2]

float & APrimalDinoCharacter::GangDamageResistanceField ( )
inline

Definition at line 6392 of file Actor.h.

◆ GangOverlapRangeField() [1/2]

float & APrimalDinoCharacter::GangOverlapRangeField ( )
inline

Definition at line 5898 of file Actor.h.

◆ GangOverlapRangeField() [2/2]

float & APrimalDinoCharacter::GangOverlapRangeField ( )
inline

Definition at line 6391 of file Actor.h.

◆ GenderSpeedMultipliersField() [1/2]

FieldArray< float, 2 > APrimalDinoCharacter::GenderSpeedMultipliersField ( )
inline

Definition at line 5571 of file Actor.h.

◆ GenderSpeedMultipliersField() [2/2]

FieldArray< float, 2 > APrimalDinoCharacter::GenderSpeedMultipliersField ( )
inline

Definition at line 6071 of file Actor.h.

◆ GestationEggColorSetIndicesField() [1/2]

FieldArray< char, 6 > APrimalDinoCharacter::GestationEggColorSetIndicesField ( )
inline

Definition at line 5889 of file Actor.h.

◆ GestationEggColorSetIndicesField() [2/2]

FieldArray< char, 6 > APrimalDinoCharacter::GestationEggColorSetIndicesField ( )
inline

Definition at line 6382 of file Actor.h.

◆ GestationEggNumberOfLevelUpPointsAppliedField() [1/2]

FieldArray< char, 12 > APrimalDinoCharacter::GestationEggNumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 5887 of file Actor.h.

◆ GestationEggNumberOfLevelUpPointsAppliedField() [2/2]

FieldArray< char, 16 > APrimalDinoCharacter::GestationEggNumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 6380 of file Actor.h.

◆ GestationEggRandomMutationsFemaleField() [1/2]

int & APrimalDinoCharacter::GestationEggRandomMutationsFemaleField ( )
inline

Definition at line 6009 of file Actor.h.

◆ GestationEggRandomMutationsFemaleField() [2/2]

int & APrimalDinoCharacter::GestationEggRandomMutationsFemaleField ( )
inline

Definition at line 6517 of file Actor.h.

◆ GestationEggRandomMutationsMaleField() [1/2]

int & APrimalDinoCharacter::GestationEggRandomMutationsMaleField ( )
inline

Definition at line 6010 of file Actor.h.

◆ GestationEggRandomMutationsMaleField() [2/2]

int & APrimalDinoCharacter::GestationEggRandomMutationsMaleField ( )
inline

Definition at line 6518 of file Actor.h.

◆ GestationEggTamedIneffectivenessModifierField() [1/2]

float & APrimalDinoCharacter::GestationEggTamedIneffectivenessModifierField ( )
inline

Definition at line 5888 of file Actor.h.

◆ GestationEggTamedIneffectivenessModifierField() [2/2]

float & APrimalDinoCharacter::GestationEggTamedIneffectivenessModifierField ( )
inline

Definition at line 6381 of file Actor.h.

◆ GetActorCenterTraceLocation()

FVector * APrimalDinoCharacter::GetActorCenterTraceLocation ( FVector * result)
inline

Definition at line 6475 of file Actor.h.

◆ GetAffinityIncreaseForFoodItem() [1/2]

float APrimalDinoCharacter::GetAffinityIncreaseForFoodItem ( UPrimalItem * foodItem)
inline

Definition at line 6558 of file Actor.h.

◆ GetAffinityIncreaseForFoodItem() [2/2]

float APrimalDinoCharacter::GetAffinityIncreaseForFoodItem ( UPrimalItem * foodItem)
inline

Definition at line 7075 of file Actor.h.

◆ GetAIFollowStoppingDistanceMultiplier() [1/2]

float APrimalDinoCharacter::GetAIFollowStoppingDistanceMultiplier ( )
inline

Definition at line 6819 of file Actor.h.

◆ GetAIFollowStoppingDistanceMultiplier() [2/2]

float APrimalDinoCharacter::GetAIFollowStoppingDistanceMultiplier ( )
inline

Definition at line 7073 of file Actor.h.

◆ GetAIFollowStoppingDistanceOffset() [1/2]

float APrimalDinoCharacter::GetAIFollowStoppingDistanceOffset ( )
inline

Definition at line 6820 of file Actor.h.

◆ GetAIFollowStoppingDistanceOffset() [2/2]

float APrimalDinoCharacter::GetAIFollowStoppingDistanceOffset ( )
inline

Definition at line 7074 of file Actor.h.

◆ GetAimedTutorialHintString_Implementation()

FString * APrimalDinoCharacter::GetAimedTutorialHintString_Implementation ( FString * result)
inline

Definition at line 7079 of file Actor.h.

◆ GetAimOffsets() [1/2]

FRotator * APrimalDinoCharacter::GetAimOffsets ( FRotator * result,
float DeltaTime,
FRotator * RootRotOffset,
float * RootYawSpeed,
float MaxYawAimClamp,
FVector * RootLocOffset )
inline

Definition at line 6592 of file Actor.h.

◆ GetAimOffsets() [2/2]

FRotator * APrimalDinoCharacter::GetAimOffsets ( FRotator * result,
float DeltaTime,
FRotator * RootRotOffset,
float * RootYawSpeed,
float MaxYawAimClamp,
FVector * RootLocOffset )
inline

Definition at line 7076 of file Actor.h.

◆ GetAimOffsetsForTarget()

FRotator * APrimalDinoCharacter::GetAimOffsetsForTarget ( FRotator * result,
AActor * AimTarget,
float DeltaTime,
bool bOverrideYawLimits,
FRotator * RootRotOffset,
float * RootYawSpeed,
float MaxYawAimClamp,
FVector * RootLocOffset,
FName SocketOverrideName )
inline

Definition at line 7077 of file Actor.h.

◆ GetAimOffsetsTransform() [1/2]

FRotator * APrimalDinoCharacter::GetAimOffsetsTransform ( FRotator * result,
float DeltaTime,
FTransform * RootRotOffsetTransform,
float * RootYawSpeed,
float MaxYawAimClamp,
FVector * RootLocOffset )
inline

Definition at line 6593 of file Actor.h.

◆ GetAimOffsetsTransform() [2/2]

FRotator * APrimalDinoCharacter::GetAimOffsetsTransform ( FRotator * result,
float DeltaTime,
FTransform * RootRotOffsetTransform,
float * RootYawSpeed,
float MaxYawAimClamp,
FVector * RootLocOffset )
inline

Definition at line 7078 of file Actor.h.

◆ GetAllAttachedCharsInternal()

bool APrimalDinoCharacter::GetAllAttachedCharsInternal ( TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > * AttachedChars,
APrimalCharacter * OriginalChar,
const bool bIncludeBased,
const bool bIncludePassengers,
const bool bIncludeCarried )
inline

Definition at line 6912 of file Actor.h.

◆ GetApproachRadius()

float APrimalDinoCharacter::GetApproachRadius ( )
inline

Definition at line 6582 of file Actor.h.

◆ GetAttachedExplosive() [1/2]

APrimalStructureExplosive * APrimalDinoCharacter::GetAttachedExplosive ( )
inline

Definition at line 6870 of file Actor.h.

◆ GetAttachedExplosive() [2/2]

APrimalStructureExplosive * APrimalDinoCharacter::GetAttachedExplosive ( )
inline

Definition at line 7080 of file Actor.h.

◆ GetAttachedSoundPitchMultiplier() [1/2]

float APrimalDinoCharacter::GetAttachedSoundPitchMultiplier ( )
inline

Definition at line 6791 of file Actor.h.

◆ GetAttachedSoundPitchMultiplier() [2/2]

float APrimalDinoCharacter::GetAttachedSoundPitchMultiplier ( )
inline

Definition at line 7081 of file Actor.h.

◆ GetAttachedSoundVolumeMultiplier() [1/2]

float APrimalDinoCharacter::GetAttachedSoundVolumeMultiplier ( )
inline

Definition at line 6792 of file Actor.h.

◆ GetAttachedSoundVolumeMultiplier() [2/2]

float APrimalDinoCharacter::GetAttachedSoundVolumeMultiplier ( )
inline

Definition at line 7082 of file Actor.h.

◆ GetAttackRangeOffset() [1/2]

float APrimalDinoCharacter::GetAttackRangeOffset ( )
inline

Definition at line 6481 of file Actor.h.

◆ GetAttackRangeOffset() [2/2]

float APrimalDinoCharacter::GetAttackRangeOffset ( )
inline

Definition at line 7083 of file Actor.h.

◆ GetAttackTargets() [1/2]

void APrimalDinoCharacter::GetAttackTargets ( AActor ** attackActor,
FVector * attackLoc )
inline

Definition at line 6587 of file Actor.h.

◆ GetAttackTargets() [2/2]

void APrimalDinoCharacter::GetAttackTargets ( AActor ** attackActor,
FVector * attackLoc )
inline

Definition at line 7084 of file Actor.h.

◆ GetBabyCuddleFood() [1/2]

TSubclassOf< UPrimalItem > * APrimalDinoCharacter::GetBabyCuddleFood ( TSubclassOf< UPrimalItem > * result)
inline

Definition at line 6833 of file Actor.h.

◆ GetBabyCuddleFood() [2/2]

TSubclassOf< UPrimalItem > * APrimalDinoCharacter::GetBabyCuddleFood ( TSubclassOf< UPrimalItem > * result)
inline

Definition at line 7085 of file Actor.h.

◆ GetBaseDragWeight() [1/2]

float APrimalDinoCharacter::GetBaseDragWeight ( )
inline

Definition at line 6794 of file Actor.h.

◆ GetBaseDragWeight() [2/2]

float APrimalDinoCharacter::GetBaseDragWeight ( )
inline

Definition at line 7086 of file Actor.h.

◆ GetBaseTargetingDesire() [1/2]

float APrimalDinoCharacter::GetBaseTargetingDesire ( ITargetableInterface * Attacker)
inline

Definition at line 6837 of file Actor.h.

◆ GetBaseTargetingDesire() [2/2]

float APrimalDinoCharacter::GetBaseTargetingDesire ( ITargetableInterface * Attacker)
inline

Definition at line 7087 of file Actor.h.

◆ GetBestInventoryFoodItem() [1/2]

UPrimalItem * APrimalDinoCharacter::GetBestInventoryFoodItem ( float * FoodIncrease,
bool bLookForAffinity,
bool bFoodItemRequiresLivePlayerCharacter,
UPrimalItem ** foundFoodItem,
bool bLookForWorstFood )
inline

Definition at line 6560 of file Actor.h.

◆ GetBestInventoryFoodItem() [2/2]

UPrimalItem * APrimalDinoCharacter::GetBestInventoryFoodItem ( float * FoodIncrease,
bool bLookForAffinity,
bool bFoodItemRequiresLivePlayerCharacter,
UPrimalItem ** foundFoodItem,
bool bLookForWorstFood )
inline

Definition at line 7088 of file Actor.h.

◆ GetCarryingSocketYaw() [1/2]

float APrimalDinoCharacter::GetCarryingSocketYaw ( bool RefreshBones)
inline

Definition at line 6734 of file Actor.h.

◆ GetCarryingSocketYaw() [2/2]

float APrimalDinoCharacter::GetCarryingSocketYaw ( bool RefreshBones)
inline

Definition at line 7089 of file Actor.h.

◆ GetClosestTargetOverride()

bool APrimalDinoCharacter::GetClosestTargetOverride ( FVector * attackPos,
FVector * targetPos )
inline

Definition at line 6584 of file Actor.h.

◆ GetColorForColorizationRegion()

FLinearColor * APrimalDinoCharacter::GetColorForColorizationRegion ( FLinearColor * result,
int ColorRegionIndex,
int ColorIndexOverride )
inline

Definition at line 6874 of file Actor.h.

◆ GetColorizationData()

TArray< unsigned char > * APrimalDinoCharacter::GetColorizationData ( TArray< unsigned char > * result)
inline

Definition at line 6674 of file Actor.h.

◆ GetColorSetInidcesAsString()

FString * APrimalDinoCharacter::GetColorSetInidcesAsString ( FString * result)
inline

Definition at line 7094 of file Actor.h.

◆ GetColorSetNamesAsArray()

TArray< FName > * APrimalDinoCharacter::GetColorSetNamesAsArray ( TArray< FName > * result)
inline

Definition at line 7095 of file Actor.h.

◆ GetCorpseLifespan() [1/2]

float APrimalDinoCharacter::GetCorpseLifespan ( )
inline

Definition at line 6709 of file Actor.h.

◆ GetCorpseLifespan() [2/2]

float APrimalDinoCharacter::GetCorpseLifespan ( )
inline

Definition at line 7090 of file Actor.h.

◆ GetCorpseTargetingMultiplier() [1/2]

float APrimalDinoCharacter::GetCorpseTargetingMultiplier ( )
inline

Definition at line 6723 of file Actor.h.

◆ GetCorpseTargetingMultiplier() [2/2]

float APrimalDinoCharacter::GetCorpseTargetingMultiplier ( )
inline

Definition at line 7091 of file Actor.h.

◆ GetCurrentAimOffsetsRotation()

FRotator * APrimalDinoCharacter::GetCurrentAimOffsetsRotation ( FRotator * result)
inline

Definition at line 6594 of file Actor.h.

◆ GetCurrentAttackInfo()

bool APrimalDinoCharacter::GetCurrentAttackInfo ( int * AttackIndex,
FDinoAttackInfo * AttackInfo )
inline

Definition at line 6612 of file Actor.h.

◆ GetCurrentBiomeTags()

TArray< FName > * APrimalDinoCharacter::GetCurrentBiomeTags ( TArray< FName > * result)
inline

Definition at line 7092 of file Actor.h.

◆ GetCurrentDinoName()

FString * APrimalDinoCharacter::GetCurrentDinoName ( FString * result,
APlayerController * ForPC )
inline

Definition at line 6543 of file Actor.h.

◆ GetDebugInfoString()

FString * APrimalDinoCharacter::GetDebugInfoString ( FString * result)
inline

Definition at line 6906 of file Actor.h.

◆ GetDescriptiveName() [1/2]

FString * APrimalDinoCharacter::GetDescriptiveName ( FString * result)
inline

Definition at line 6541 of file Actor.h.

◆ GetDescriptiveName() [2/2]

FString * APrimalDinoCharacter::GetDescriptiveName ( FString * result)
inline

Definition at line 7093 of file Actor.h.

◆ GetDetailedDescription()

TArray< FString > * APrimalDinoCharacter::GetDetailedDescription ( TArray< FString > * result,
FString * IndentPrefix )
inline

Definition at line 6694 of file Actor.h.

◆ GetDinoBasedPawns()

TArray< APawn * > * APrimalDinoCharacter::GetDinoBasedPawns ( TArray< APawn * > * result,
USceneComponent * OnComponent,
bool bOnlyActivePawns )
inline

Definition at line 7094 of file Actor.h.

◆ GetDinoColor() [1/2]

FLinearColor * APrimalDinoCharacter::GetDinoColor ( FLinearColor * result,
int ColorRegionIndex )
inline

Definition at line 6873 of file Actor.h.

◆ GetDinoColor() [2/2]

FLinearColor * APrimalDinoCharacter::GetDinoColor ( FLinearColor * result,
int ColorRegionIndex )
inline

Definition at line 7095 of file Actor.h.

◆ GetDinoData()

void APrimalDinoCharacter::GetDinoData ( FARKDinoData * OutDinoData)
inline

Definition at line 7093 of file Actor.h.

◆ GetDinoDeathTime() [1/2]

long double APrimalDinoCharacter::GetDinoDeathTime ( )
inline

Definition at line 6885 of file Actor.h.

◆ GetDinoDeathTime() [2/2]

long double APrimalDinoCharacter::GetDinoDeathTime ( )
inline

Definition at line 7096 of file Actor.h.

◆ GetDinoDescriptiveName() [1/2]

FString * APrimalDinoCharacter::GetDinoDescriptiveName ( FString * result)
inline

Definition at line 6693 of file Actor.h.

◆ GetDinoDescriptiveName() [2/2]

FString * APrimalDinoCharacter::GetDinoDescriptiveName ( FString * result)
inline

Definition at line 7097 of file Actor.h.

◆ GetDinoEntryIcon()

UTexture * APrimalDinoCharacter::GetDinoEntryIcon ( )
inline

Definition at line 6553 of file Actor.h.

◆ GetDinoIDs()

void APrimalDinoCharacter::GetDinoIDs ( int * OutDinoID1,
int * OutDinoID2 )
inline

Definition at line 6907 of file Actor.h.

◆ GetDinoIDsAsStrings()

void APrimalDinoCharacter::GetDinoIDsAsStrings ( FString * OutDinoID1,
FString * OutDinoID2 )
inline

Definition at line 6908 of file Actor.h.

◆ GetDinoLevelUpAnimation() [1/2]

UAnimMontage * APrimalDinoCharacter::GetDinoLevelUpAnimation ( )
inline

Definition at line 7063 of file Actor.h.

◆ GetDinoLevelUpAnimation() [2/2]

UAnimMontage * APrimalDinoCharacter::GetDinoLevelUpAnimation ( )
inline

Definition at line 7098 of file Actor.h.

◆ GetDinoLevelUpAnimation_Implementation()

UAnimMontage * APrimalDinoCharacter::GetDinoLevelUpAnimation_Implementation ( )
inline

Definition at line 6878 of file Actor.h.

◆ GetDinoPlatformCollisionIgnoreActors() [1/2]

TArray< AActor * > * APrimalDinoCharacter::GetDinoPlatformCollisionIgnoreActors ( TArray< AActor * > * result)
inline

Definition at line 6601 of file Actor.h.

◆ GetDinoPlatformCollisionIgnoreActors() [2/2]

TArray< AActor * > * APrimalDinoCharacter::GetDinoPlatformCollisionIgnoreActors ( TArray< AActor * > * result)
inline

Definition at line 7099 of file Actor.h.

◆ GetDinoTameSound() [1/2]

USoundBase * APrimalDinoCharacter::GetDinoTameSound ( )
inline

Definition at line 7064 of file Actor.h.

◆ GetDinoTameSound() [2/2]

USoundBase * APrimalDinoCharacter::GetDinoTameSound ( )
inline

Definition at line 7460 of file Actor.h.

◆ GetDinoTameSound_Implementation() [1/2]

USoundBase * APrimalDinoCharacter::GetDinoTameSound_Implementation ( )
inline

Definition at line 6882 of file Actor.h.

◆ GetDinoTameSound_Implementation() [2/2]

USoundBase * APrimalDinoCharacter::GetDinoTameSound_Implementation ( )
inline

Definition at line 7100 of file Actor.h.

◆ GetDinoVelocity() [1/2]

FVector * APrimalDinoCharacter::GetDinoVelocity ( FVector * result)
inline

Definition at line 6805 of file Actor.h.

◆ GetDinoVelocity() [2/2]

FVector * APrimalDinoCharacter::GetDinoVelocity ( FVector * result)
inline

Definition at line 7101 of file Actor.h.

◆ GetEntryDescription() [1/2]

FString * APrimalDinoCharacter::GetEntryDescription ( FString * result)
inline

Definition at line 6552 of file Actor.h.

◆ GetEntryDescription() [2/2]

FString * APrimalDinoCharacter::GetEntryDescription ( FString * result)
inline

Definition at line 7102 of file Actor.h.

◆ GetEntryIcon() [1/2]

UTexture2D * APrimalDinoCharacter::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 6549 of file Actor.h.

◆ GetEntryIcon() [2/2]

UTexture2D * APrimalDinoCharacter::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 7103 of file Actor.h.

◆ GetEntryIconMaterial() [1/2]

UMaterialInterface * APrimalDinoCharacter::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 6550 of file Actor.h.

◆ GetEntryIconMaterial() [2/2]

UMaterialInterface * APrimalDinoCharacter::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 7104 of file Actor.h.

◆ GetEntryString() [1/2]

FString * APrimalDinoCharacter::GetEntryString ( FString * result)
inline

Definition at line 6548 of file Actor.h.

◆ GetEntryString() [2/2]

FString * APrimalDinoCharacter::GetEntryString ( FString * result)
inline

Definition at line 7105 of file Actor.h.

◆ GetExtraFoodItemEffectivenessMultipliersIndex() [1/2]

int APrimalDinoCharacter::GetExtraFoodItemEffectivenessMultipliersIndex ( UPrimalItem * foodItem)
inline

Definition at line 6565 of file Actor.h.

◆ GetExtraFoodItemEffectivenessMultipliersIndex() [2/2]

int APrimalDinoCharacter::GetExtraFoodItemEffectivenessMultipliersIndex ( UPrimalItem * foodItem)
inline

Definition at line 7106 of file Actor.h.

◆ GetFirstAffinityFoodItemClass() [1/2]

TSubclassOf< UPrimalItem > * APrimalDinoCharacter::GetFirstAffinityFoodItemClass ( TSubclassOf< UPrimalItem > * result)
inline

Definition at line 6564 of file Actor.h.

◆ GetFirstAffinityFoodItemClass() [2/2]

TSubclassOf< UPrimalItem > * APrimalDinoCharacter::GetFirstAffinityFoodItemClass ( TSubclassOf< UPrimalItem > * result)
inline

Definition at line 7107 of file Actor.h.

◆ GetFloatingHUDLocation() [1/2]

FVector * APrimalDinoCharacter::GetFloatingHUDLocation ( FVector * result)
inline

Definition at line 6817 of file Actor.h.

◆ GetFloatingHUDLocation() [2/2]

FVector * APrimalDinoCharacter::GetFloatingHUDLocation ( FVector * result)
inline

Definition at line 7108 of file Actor.h.

◆ GetFoodItemEffectivenessMultipliersIndex() [1/2]

int APrimalDinoCharacter::GetFoodItemEffectivenessMultipliersIndex ( UPrimalItem * foodItem)
inline

Definition at line 6563 of file Actor.h.

◆ GetFoodItemEffectivenessMultipliersIndex() [2/2]

int APrimalDinoCharacter::GetFoodItemEffectivenessMultipliersIndex ( UPrimalItem * foodItem)
inline

Definition at line 7109 of file Actor.h.

◆ GetForceClaimTime() [1/2]

long double APrimalDinoCharacter::GetForceClaimTime ( )
inline

Definition at line 6656 of file Actor.h.

◆ GetForceClaimTime() [2/2]

long double APrimalDinoCharacter::GetForceClaimTime ( )
inline

Definition at line 7110 of file Actor.h.

◆ GetForceTickPose() [1/2]

bool APrimalDinoCharacter::GetForceTickPose ( )
inline

Definition at line 6823 of file Actor.h.

◆ GetForceTickPose() [2/2]

bool APrimalDinoCharacter::GetForceTickPose ( )
inline

Definition at line 7111 of file Actor.h.

◆ GetGestationTimeRemaining() [1/2]

float APrimalDinoCharacter::GetGestationTimeRemaining ( )
inline

Definition at line 6889 of file Actor.h.

◆ GetGestationTimeRemaining() [2/2]

float APrimalDinoCharacter::GetGestationTimeRemaining ( )
inline

Definition at line 7112 of file Actor.h.

◆ GetGravityZScale() [1/2]

float APrimalDinoCharacter::GetGravityZScale ( )
inline

Definition at line 6811 of file Actor.h.

◆ GetGravityZScale() [2/2]

float APrimalDinoCharacter::GetGravityZScale ( )
inline

Definition at line 7113 of file Actor.h.

◆ GetHealthPercentage() [1/2]

float APrimalDinoCharacter::GetHealthPercentage ( )
inline

Definition at line 6797 of file Actor.h.

◆ GetHealthPercentage() [2/2]

float APrimalDinoCharacter::GetHealthPercentage ( )
inline

Definition at line 7114 of file Actor.h.

◆ GetInterpolatedLocation() [1/2]

FVector * APrimalDinoCharacter::GetInterpolatedLocation ( FVector * result)
inline

Definition at line 6801 of file Actor.h.

◆ GetInterpolatedLocation() [2/2]

FVector * APrimalDinoCharacter::GetInterpolatedLocation ( FVector * result)
inline

Definition at line 7115 of file Actor.h.

◆ GetLandingLocation() [1/2]

FVector * APrimalDinoCharacter::GetLandingLocation ( FVector * result)
inline

Definition at line 6632 of file Actor.h.

◆ GetLandingLocation() [2/2]

FVector * APrimalDinoCharacter::GetLandingLocation ( FVector * result)
inline

Definition at line 7116 of file Actor.h.

◆ GetLeveledDamageMultiplier()

float APrimalDinoCharacter::GetLeveledDamageMultiplier ( )
inline

Definition at line 7117 of file Actor.h.

◆ GetLifetimeReplicatedProps() [1/2]

void APrimalDinoCharacter::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 6538 of file Actor.h.

◆ GetLifetimeReplicatedProps() [2/2]

void APrimalDinoCharacter::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 7118 of file Actor.h.

◆ GetMaxFloatingHUDRange()

float APrimalDinoCharacter::GetMaxFloatingHUDRange ( )
inline

Definition at line 7119 of file Actor.h.

◆ GetMaxSpeedModifier() [1/2]

float APrimalDinoCharacter::GetMaxSpeedModifier ( )
inline

Definition at line 6598 of file Actor.h.

◆ GetMaxSpeedModifier() [2/2]

float APrimalDinoCharacter::GetMaxSpeedModifier ( )
inline

Definition at line 7120 of file Actor.h.

◆ GetMyCurrentAmbientTemperature()

float APrimalDinoCharacter::GetMyCurrentAmbientTemperature ( )
inline

Definition at line 7121 of file Actor.h.

◆ GetNetStasisAndRangeMultiplier()

float APrimalDinoCharacter::GetNetStasisAndRangeMultiplier ( bool bIsForNetworking)
inline

Definition at line 7122 of file Actor.h.

◆ GetNumAvailablePassengerSeats()

int APrimalDinoCharacter::GetNumAvailablePassengerSeats ( bool bOnlyManualPassengerSeats)
inline

Definition at line 6524 of file Actor.h.

◆ GetNumPassengerSeats() [1/2]

int APrimalDinoCharacter::GetNumPassengerSeats ( bool bOnlyManualPassengerSeats)
inline

Definition at line 6526 of file Actor.h.

◆ GetNumPassengerSeats() [2/2]

int APrimalDinoCharacter::GetNumPassengerSeats ( bool bOnlyManualPassengerSeats)
inline

Definition at line 7123 of file Actor.h.

◆ GetObjectW()

UObject * APrimalDinoCharacter::GetObjectW ( )
inline

Definition at line 6551 of file Actor.h.

◆ GetOriginalTargetingTeam() [1/2]

int APrimalDinoCharacter::GetOriginalTargetingTeam ( )
inline

Definition at line 6680 of file Actor.h.

◆ GetOriginalTargetingTeam() [2/2]

int APrimalDinoCharacter::GetOriginalTargetingTeam ( )
inline

Definition at line 7125 of file Actor.h.

◆ GetOtherActorToIgnore() [1/2]

AActor * APrimalDinoCharacter::GetOtherActorToIgnore ( )
inline

Definition at line 6655 of file Actor.h.

◆ GetOtherActorToIgnore() [2/2]

AActor * APrimalDinoCharacter::GetOtherActorToIgnore ( )
inline

Definition at line 7126 of file Actor.h.

◆ GetPassengerPerSeat() [1/2]

APrimalCharacter * APrimalDinoCharacter::GetPassengerPerSeat ( int SeatIndex)
inline

Definition at line 6899 of file Actor.h.

◆ GetPassengerPerSeat() [2/2]

APrimalCharacter * APrimalDinoCharacter::GetPassengerPerSeat ( int SeatIndex)
inline

Definition at line 7127 of file Actor.h.

◆ GetPassengers() [1/2]

TArray< APrimalCharacter * > * APrimalDinoCharacter::GetPassengers ( TArray< APrimalCharacter * > * result)
inline

Definition at line 6858 of file Actor.h.

◆ GetPassengers() [2/2]

TArray< APrimalCharacter * > * APrimalDinoCharacter::GetPassengers ( TArray< APrimalCharacter * > * result)
inline

Definition at line 7129 of file Actor.h.

◆ GetPassengersAndSeatIndexes() [1/2]

void APrimalDinoCharacter::GetPassengersAndSeatIndexes ( TArray< APrimalCharacter * > * Passengers,
TArray< int > * Indexes )
inline

Definition at line 6859 of file Actor.h.

◆ GetPassengersAndSeatIndexes() [2/2]

void APrimalDinoCharacter::GetPassengersAndSeatIndexes ( TArray< APrimalCharacter * > * Passengers,
TArray< int > * Indexes )
inline

Definition at line 7130 of file Actor.h.

◆ GetPassengerSeatDefinition() [1/2]

FSaddlePassengerSeatDefinition * APrimalDinoCharacter::GetPassengerSeatDefinition ( char SeatIndex)
inline

Definition at line 6527 of file Actor.h.

◆ GetPassengerSeatDefinition() [2/2]

FSaddlePassengerSeatDefinition * APrimalDinoCharacter::GetPassengerSeatDefinition ( char SeatIndex)
inline

Definition at line 7128 of file Actor.h.

◆ GetPassengersSeatIndex()

int APrimalDinoCharacter::GetPassengersSeatIndex ( APrimalCharacter * Passenger)
inline

Definition at line 6860 of file Actor.h.

◆ GetPoopAnimation()

UAnimMontage * APrimalDinoCharacter::GetPoopAnimation ( bool bForcePoop)
inline

Definition at line 6763 of file Actor.h.

◆ GetPrivateStaticClass() [1/4]

static UClass * APrimalDinoCharacter::GetPrivateStaticClass ( )
inlinestatic

Definition at line 6467 of file Actor.h.

◆ GetPrivateStaticClass() [2/4]

static UClass * APrimalDinoCharacter::GetPrivateStaticClass ( )
inlinestatic

Definition at line 6963 of file Actor.h.

+ Here is the caller graph for this function:

◆ GetPrivateStaticClass() [3/4]

static UClass * APrimalDinoCharacter::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 6924 of file Actor.h.

◆ GetPrivateStaticClass() [4/4]

static UClass * APrimalDinoCharacter::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 7461 of file Actor.h.

◆ GetRandomBaseLevel() [1/2]

int APrimalDinoCharacter::GetRandomBaseLevel ( )
inline

Definition at line 6494 of file Actor.h.

◆ GetRandomBaseLevel() [2/2]

int APrimalDinoCharacter::GetRandomBaseLevel ( )
inline

Definition at line 7131 of file Actor.h.

◆ GetRequiredWakingTameFoodItemQuanity()

int APrimalDinoCharacter::GetRequiredWakingTameFoodItemQuanity ( UPrimalItem * FoodItem)
inline

Definition at line 7132 of file Actor.h.

◆ GetRidingCarryingIgnoreList() [1/2]

void APrimalDinoCharacter::GetRidingCarryingIgnoreList ( TArray< AActor * > * IgnoreList)
inline

Definition at line 6735 of file Actor.h.

◆ GetRidingCarryingIgnoreList() [2/2]

void APrimalDinoCharacter::GetRidingCarryingIgnoreList ( TArray< AActor * > * IgnoreList)
inline

Definition at line 7133 of file Actor.h.

◆ GetRootYawSpeed()

float APrimalDinoCharacter::GetRootYawSpeed ( float DeltaTime)
inline

Definition at line 6595 of file Actor.h.

◆ GetRotationRateModifier() [1/2]

float APrimalDinoCharacter::GetRotationRateModifier ( )
inline

Definition at line 6602 of file Actor.h.

◆ GetRotationRateModifier() [2/2]

float APrimalDinoCharacter::GetRotationRateModifier ( )
inline

Definition at line 7134 of file Actor.h.

◆ GetRunningSpeedModifier() [1/2]

float APrimalDinoCharacter::GetRunningSpeedModifier ( bool bIsForDefaultSpeed)
inline

Definition at line 6666 of file Actor.h.

◆ GetRunningSpeedModifier() [2/2]

float APrimalDinoCharacter::GetRunningSpeedModifier ( bool bIsForDefaultSpeed)
inline

Definition at line 7135 of file Actor.h.

◆ GetSaddleStructureMaximumFoundationSupport2DBuildDistance()

float APrimalDinoCharacter::GetSaddleStructureMaximumFoundationSupport2DBuildDistance ( APrimalStructure * theStructure)
inline

Definition at line 7136 of file Actor.h.

◆ GetSeatIndexForPassenger() [1/2]

int APrimalDinoCharacter::GetSeatIndexForPassenger ( APrimalCharacter * PassengerChar)
inline

Definition at line 6901 of file Actor.h.

◆ GetSeatIndexForPassenger() [2/2]

int APrimalDinoCharacter::GetSeatIndexForPassenger ( APrimalCharacter * PassengerChar)
inline

Definition at line 7137 of file Actor.h.

◆ GetShortName() [1/2]

FString * APrimalDinoCharacter::GetShortName ( FString * result)
inline

Definition at line 6542 of file Actor.h.

◆ GetShortName() [2/2]

FString * APrimalDinoCharacter::GetShortName ( FString * result)
inline

Definition at line 7138 of file Actor.h.

◆ GetSocketForMeleeTraceForHitBlockers()

FName * APrimalDinoCharacter::GetSocketForMeleeTraceForHitBlockers ( FName * result,
int AttackIndex )
inline

Definition at line 7065 of file Actor.h.

◆ GetSocketLocationTemp() [1/2]

FVector * APrimalDinoCharacter::GetSocketLocationTemp ( FVector * result,
FName SocketName )
inline

Definition at line 6821 of file Actor.h.

◆ GetSocketLocationTemp() [2/2]

FVector * APrimalDinoCharacter::GetSocketLocationTemp ( FVector * result,
FName SocketName )
inline

Definition at line 7139 of file Actor.h.

◆ GetSpeedModifier() [1/2]

float APrimalDinoCharacter::GetSpeedModifier ( )
inline

Definition at line 6600 of file Actor.h.

◆ GetSpeedModifier() [2/2]

float APrimalDinoCharacter::GetSpeedModifier ( )
inline

Definition at line 7140 of file Actor.h.

◆ GetTamedDinoCountCost() [1/2]

int APrimalDinoCharacter::GetTamedDinoCountCost ( )
inline

Definition at line 6890 of file Actor.h.

◆ GetTamedDinoCountCost() [2/2]

int APrimalDinoCharacter::GetTamedDinoCountCost ( )
inline

Definition at line 7141 of file Actor.h.

◆ GetTamedFollowTarget() [1/2]

AActor * APrimalDinoCharacter::GetTamedFollowTarget ( )
inline

Definition at line 6728 of file Actor.h.

◆ GetTamedFollowTarget() [2/2]

AActor * APrimalDinoCharacter::GetTamedFollowTarget ( )
inline

Definition at line 7142 of file Actor.h.

◆ GetTamedLandTarget()

AActor * APrimalDinoCharacter::GetTamedLandTarget ( )
inline

Definition at line 6729 of file Actor.h.

◆ GetTargetingDesirability() [1/2]

float APrimalDinoCharacter::GetTargetingDesirability ( ITargetableInterface * Attacker)
inline

Definition at line 6681 of file Actor.h.

◆ GetTargetingDesirability() [2/2]

float APrimalDinoCharacter::GetTargetingDesirability ( ITargetableInterface * Attacker)
inline

Definition at line 7143 of file Actor.h.

◆ GetTargetingLocation()

FVector * APrimalDinoCharacter::GetTargetingLocation ( FVector * result,
AActor * Attacker )
inline

Definition at line 6583 of file Actor.h.

◆ GetTargetingPlayer()

AActor * APrimalDinoCharacter::GetTargetingPlayer ( )
inline

Definition at line 7144 of file Actor.h.

◆ GetTargetPathfindingLocation()

FVector * APrimalDinoCharacter::GetTargetPathfindingLocation ( FVector * result,
AActor * Attacker )
inline

Definition at line 6581 of file Actor.h.

◆ GetTracingIgnoreActors()

TArray< AActor * > * APrimalDinoCharacter::GetTracingIgnoreActors ( )
inline

Definition at line 7145 of file Actor.h.

◆ GetTutorialHintString()

FString * APrimalDinoCharacter::GetTutorialHintString ( FString * result)
inline

Definition at line 7462 of file Actor.h.

◆ GetTutorialHintString_Implementation()

FString * APrimalDinoCharacter::GetTutorialHintString_Implementation ( FString * result)
inline

Definition at line 7146 of file Actor.h.

◆ GetUObjectInterfaceDataListEntryInterface() [1/2]

UObject * APrimalDinoCharacter::GetUObjectInterfaceDataListEntryInterface ( )
inline

Definition at line 6469 of file Actor.h.

◆ GetUObjectInterfaceDataListEntryInterface() [2/2]

UObject * APrimalDinoCharacter::GetUObjectInterfaceDataListEntryInterface ( )
inline

Definition at line 7124 of file Actor.h.

◆ GetWiegthedAttack() [1/2]

char APrimalDinoCharacter::GetWiegthedAttack ( float distance,
float attackRangeOffset,
AActor * OtherTarget )
inline

Definition at line 6614 of file Actor.h.

◆ GetWiegthedAttack() [2/2]

char APrimalDinoCharacter::GetWiegthedAttack ( float distance,
float attackRangeOffset,
AActor * OtherTarget )
inline

Definition at line 7147 of file Actor.h.

◆ GetXPMultiplier() [1/2]

float APrimalDinoCharacter::GetXPMultiplier ( )
inline

Definition at line 6471 of file Actor.h.

◆ GetXPMultiplier() [2/2]

float APrimalDinoCharacter::GetXPMultiplier ( )
inline

Definition at line 6966 of file Actor.h.

◆ GiveDeathDossier() [1/2]

void APrimalDinoCharacter::GiveDeathDossier ( )
inline

Definition at line 6864 of file Actor.h.

◆ GiveDeathDossier() [2/2]

void APrimalDinoCharacter::GiveDeathDossier ( )
inline

Definition at line 7148 of file Actor.h.

◆ GiveSaddle()

UPrimalItem * APrimalDinoCharacter::GiveSaddle ( TSubclassOf< UPrimalItem > SaddleType,
float Quality,
float MinRandomQuality,
bool bAutoEquip )
inline

Definition at line 6854 of file Actor.h.

◆ GiveSaddleFromString()

UPrimalItem * APrimalDinoCharacter::GiveSaddleFromString ( FString * BlueprintPath,
float Quality,
float MinRandomQuality,
bool bAutoEquip )
inline

Definition at line 6855 of file Actor.h.

◆ GlobalSpawnEntryWeightMultiplierField()

float & APrimalDinoCharacter::GlobalSpawnEntryWeightMultiplierField ( )
inline

Definition at line 6379 of file Actor.h.

◆ HandleMountedDinoAction() [1/2]

void APrimalDinoCharacter::HandleMountedDinoAction ( AShooterPlayerController * PC)
inline

Definition at line 7066 of file Actor.h.

◆ HandleMountedDinoAction() [2/2]

void APrimalDinoCharacter::HandleMountedDinoAction ( AShooterPlayerController * PC)
inline

Definition at line 7463 of file Actor.h.

◆ HandleUnstasised() [1/2]

void APrimalDinoCharacter::HandleUnstasised ( bool bWasFromHibernation)
inline

Definition at line 6488 of file Actor.h.

◆ HandleUnstasised() [2/2]

void APrimalDinoCharacter::HandleUnstasised ( bool bWasFromHibernation)
inline

Definition at line 7149 of file Actor.h.

◆ HasBuffPreventingClearRiderOnDinoImmobilized()

bool APrimalDinoCharacter::HasBuffPreventingClearRiderOnDinoImmobilized ( )
inline

Definition at line 6635 of file Actor.h.

◆ HasBuffPreventingFlight()

bool APrimalDinoCharacter::HasBuffPreventingFlight ( )
inline

Definition at line 6634 of file Actor.h.

◆ HasReachedDestination() [1/2]

bool APrimalDinoCharacter::HasReachedDestination ( FVector * Goal)
inline

Definition at line 6500 of file Actor.h.

◆ HasReachedDestination() [2/2]

bool APrimalDinoCharacter::HasReachedDestination ( FVector * Goal)
inline

Definition at line 7150 of file Actor.h.

◆ HasTarget()

bool APrimalDinoCharacter::HasTarget ( )
inline

Definition at line 6853 of file Actor.h.

◆ HealthBarOffsetYField() [1/2]

float & APrimalDinoCharacter::HealthBarOffsetYField ( )
inline

Definition at line 5972 of file Actor.h.

◆ HealthBarOffsetYField() [2/2]

float & APrimalDinoCharacter::HealthBarOffsetYField ( )
inline

Definition at line 6482 of file Actor.h.

◆ HeldJumpSlowFallingGravityZScaleField() [1/2]

float & APrimalDinoCharacter::HeldJumpSlowFallingGravityZScaleField ( )
inline

Definition at line 5908 of file Actor.h.

◆ HeldJumpSlowFallingGravityZScaleField() [2/2]

float & APrimalDinoCharacter::HeldJumpSlowFallingGravityZScaleField ( )
inline

Definition at line 6403 of file Actor.h.

◆ HideBoneNamesField() [1/2]

TArray< FName > & APrimalDinoCharacter::HideBoneNamesField ( )
inline

Definition at line 5618 of file Actor.h.

◆ HideBoneNamesField() [2/2]

TArray< FName > & APrimalDinoCharacter::HideBoneNamesField ( )
inline

Definition at line 6113 of file Actor.h.

◆ HideBonesStringField() [1/2]

FString & APrimalDinoCharacter::HideBonesStringField ( )
inline

Definition at line 5619 of file Actor.h.

◆ HideBonesStringField() [2/2]

FString & APrimalDinoCharacter::HideBonesStringField ( )
inline

Definition at line 6114 of file Actor.h.

◆ HighQualityLedgeDetectionExtraTraceDistanceField()

float & APrimalDinoCharacter::HighQualityLedgeDetectionExtraTraceDistanceField ( )
inline

Definition at line 5923 of file Actor.h.

◆ HyperThermalInsulationField()

float & APrimalDinoCharacter::HyperThermalInsulationField ( )
inline

Definition at line 6377 of file Actor.h.

◆ HyperThermiaInsulationField() [1/2]

float & APrimalDinoCharacter::HyperThermiaInsulationField ( )
inline

Definition at line 5895 of file Actor.h.

◆ HyperThermiaInsulationField() [2/2]

float & APrimalDinoCharacter::HyperThermiaInsulationField ( )
inline

Definition at line 6388 of file Actor.h.

◆ HypoThermalInsulationField()

float & APrimalDinoCharacter::HypoThermalInsulationField ( )
inline

Definition at line 6376 of file Actor.h.

◆ HypoThermiaInsulationField() [1/2]

float & APrimalDinoCharacter::HypoThermiaInsulationField ( )
inline

Definition at line 5896 of file Actor.h.

◆ HypoThermiaInsulationField() [2/2]

float & APrimalDinoCharacter::HypoThermiaInsulationField ( )
inline

Definition at line 6389 of file Actor.h.

◆ IgnoreZeroVelocityNoPreFrameTickingTillField()

long double & APrimalDinoCharacter::IgnoreZeroVelocityNoPreFrameTickingTillField ( )
inline

Definition at line 6531 of file Actor.h.

◆ ImprinterNameField() [1/2]

FString & APrimalDinoCharacter::ImprinterNameField ( )
inline

Definition at line 5933 of file Actor.h.

◆ ImprinterNameField() [2/2]

FString & APrimalDinoCharacter::ImprinterNameField ( )
inline

Definition at line 6427 of file Actor.h.

◆ ImprinterPlayerDataIDField() [1/2]

unsigned __int64 & APrimalDinoCharacter::ImprinterPlayerDataIDField ( )
inline

Definition at line 5934 of file Actor.h.

◆ ImprinterPlayerDataIDField() [2/2]

unsigned __int64 & APrimalDinoCharacter::ImprinterPlayerDataIDField ( )
inline

Definition at line 6428 of file Actor.h.

◆ ImprintOnPlayerTarget() [1/2]

void APrimalDinoCharacter::ImprintOnPlayerTarget ( AShooterPlayerController * ForPC,
bool bIgnoreMaxTameLimit )
inline

Definition at line 6893 of file Actor.h.

◆ ImprintOnPlayerTarget() [2/2]

void APrimalDinoCharacter::ImprintOnPlayerTarget ( AShooterPlayerController * ForPC,
bool bIgnoreMaxTameLimit )
inline

Definition at line 7151 of file Actor.h.

◆ IncrementImprintingQuality() [1/2]

void APrimalDinoCharacter::IncrementImprintingQuality ( )
inline

Definition at line 6834 of file Actor.h.

◆ IncrementImprintingQuality() [2/2]

void APrimalDinoCharacter::IncrementImprintingQuality ( )
inline

Definition at line 7152 of file Actor.h.

◆ IncrementNumTamedDinos() [1/2]

void APrimalDinoCharacter::IncrementNumTamedDinos ( )
inline

Definition at line 6877 of file Actor.h.

◆ IncrementNumTamedDinos() [2/2]

void APrimalDinoCharacter::IncrementNumTamedDinos ( )
inline

Definition at line 7153 of file Actor.h.

◆ InitDownloadedTamedDino() [1/2]

void APrimalDinoCharacter::InitDownloadedTamedDino ( AShooterPlayerController * TamerController,
int AltTeam )
inline

Definition at line 6748 of file Actor.h.

◆ InitDownloadedTamedDino() [2/2]

void APrimalDinoCharacter::InitDownloadedTamedDino ( AShooterPlayerController * TamerController,
int AltTeam )
inline

Definition at line 7154 of file Actor.h.

◆ InitializeForReplicatedBasing() [1/2]

bool APrimalDinoCharacter::InitializeForReplicatedBasing ( )
inline

Definition at line 6783 of file Actor.h.

◆ InitializeForReplicatedBasing() [2/2]

bool APrimalDinoCharacter::InitializeForReplicatedBasing ( )
inline

Definition at line 7155 of file Actor.h.

◆ InitializeInvisiableSaddle()

void APrimalDinoCharacter::InitializeInvisiableSaddle ( )
inline

Definition at line 6758 of file Actor.h.

◆ InsulationRangeField() [1/2]

float & APrimalDinoCharacter::InsulationRangeField ( )
inline

Definition at line 5897 of file Actor.h.

◆ InsulationRangeField() [2/2]

float & APrimalDinoCharacter::InsulationRangeField ( )
inline

Definition at line 6390 of file Actor.h.

◆ InterceptMountedOnPlayerEmoteAnim()

bool APrimalDinoCharacter::InterceptMountedOnPlayerEmoteAnim ( UAnimMontage * EmoteAnim)
inline

Definition at line 7067 of file Actor.h.

◆ InterceptRiderEmoteAnim()

bool APrimalDinoCharacter::InterceptRiderEmoteAnim ( UAnimMontage * EmoteAnim)
inline

Definition at line 7068 of file Actor.h.

◆ InterpolatedVelocityField() [1/2]

FVector & APrimalDinoCharacter::InterpolatedVelocityField ( )
inline

Definition at line 5893 of file Actor.h.

◆ InterpolatedVelocityField() [2/2]

FVector & APrimalDinoCharacter::InterpolatedVelocityField ( )
inline

Definition at line 6386 of file Actor.h.

◆ InterruptLanding() [1/2]

void APrimalDinoCharacter::InterruptLanding ( )
inline

Definition at line 6627 of file Actor.h.

◆ InterruptLanding() [2/2]

void APrimalDinoCharacter::InterruptLanding ( )
inline

Definition at line 7156 of file Actor.h.

◆ InterruptLatching() [1/2]

void APrimalDinoCharacter::InterruptLatching ( )
inline

Definition at line 7069 of file Actor.h.

◆ InterruptLatching() [2/2]

void APrimalDinoCharacter::InterruptLatching ( )
inline

Definition at line 7464 of file Actor.h.

◆ IsActiveEventDino()

bool APrimalDinoCharacter::IsActiveEventDino ( )
inline

Definition at line 6911 of file Actor.h.

◆ IsActorTickAllowed() [1/2]

int APrimalDinoCharacter::IsActorTickAllowed ( )
inline

Definition at line 6876 of file Actor.h.

◆ IsActorTickAllowed() [2/2]

int APrimalDinoCharacter::IsActorTickAllowed ( )
inline

Definition at line 7157 of file Actor.h.

◆ IsAttacking() [1/2]

bool APrimalDinoCharacter::IsAttacking ( )
inline

Definition at line 6505 of file Actor.h.

◆ IsAttacking() [2/2]

bool APrimalDinoCharacter::IsAttacking ( )
inline

Definition at line 7158 of file Actor.h.

◆ IsBasedOnActor()

bool APrimalDinoCharacter::IsBasedOnActor ( AActor * Other)
inline

Definition at line 6721 of file Actor.h.

◆ IsBossDino()

bool APrimalDinoCharacter::IsBossDino ( )
inline

Definition at line 6472 of file Actor.h.

◆ IsCurrentAttackStopsMovement() [1/2]

bool APrimalDinoCharacter::IsCurrentAttackStopsMovement ( )
inline

Definition at line 6620 of file Actor.h.

◆ IsCurrentAttackStopsMovement() [2/2]

bool APrimalDinoCharacter::IsCurrentAttackStopsMovement ( )
inline

Definition at line 7159 of file Actor.h.

◆ IsCurrentlyPlayingAttackAnimation() [1/2]

bool APrimalDinoCharacter::IsCurrentlyPlayingAttackAnimation ( )
inline

Definition at line 6508 of file Actor.h.

◆ IsCurrentlyPlayingAttackAnimation() [2/2]

bool APrimalDinoCharacter::IsCurrentlyPlayingAttackAnimation ( )
inline

Definition at line 7160 of file Actor.h.

◆ IsDamageOccludedByStructures() [1/2]

bool APrimalDinoCharacter::IsDamageOccludedByStructures ( AActor * DamageCauser)
inline

Definition at line 6501 of file Actor.h.

◆ IsDamageOccludedByStructures() [2/2]

bool APrimalDinoCharacter::IsDamageOccludedByStructures ( AActor * DamageCauser)
inline

Definition at line 7161 of file Actor.h.

◆ IsDeprecated()

bool APrimalDinoCharacter::IsDeprecated ( )
inline

Definition at line 6909 of file Actor.h.

◆ IsFemale()

bool APrimalDinoCharacter::IsFemale ( )
inline

Definition at line 7162 of file Actor.h.

◆ IsFleeing() [1/2]

bool APrimalDinoCharacter::IsFleeing ( )
inline

Definition at line 6603 of file Actor.h.

◆ IsFleeing() [2/2]

bool APrimalDinoCharacter::IsFleeing ( )
inline

Definition at line 7163 of file Actor.h.

◆ IsImprintPlayer() [1/2]

bool APrimalDinoCharacter::IsImprintPlayer ( AShooterCharacter * ForChar)
inline

Definition at line 6894 of file Actor.h.

◆ IsImprintPlayer() [2/2]

bool APrimalDinoCharacter::IsImprintPlayer ( AShooterCharacter * ForChar)
inline

Definition at line 7164 of file Actor.h.

◆ IsInMatingBiome()

bool APrimalDinoCharacter::IsInMatingBiome ( )
inline

Definition at line 7165 of file Actor.h.

◆ IsInTekShield()

bool APrimalDinoCharacter::IsInTekShield ( )
inline

Definition at line 6599 of file Actor.h.

◆ IsLandingOnDino()

bool APrimalDinoCharacter::IsLandingOnDino ( FVector * loc)
inline

Definition at line 6625 of file Actor.h.

◆ IsMissionDino()

bool APrimalDinoCharacter::IsMissionDino ( )
inline

Definition at line 6847 of file Actor.h.

◆ IsMovementTethered()

bool APrimalDinoCharacter::IsMovementTethered ( )
inline

Definition at line 6580 of file Actor.h.

◆ IsNearFeed() [1/2]

bool APrimalDinoCharacter::IsNearFeed ( AShooterPlayerState * ForPlayer)
inline

Definition at line 6690 of file Actor.h.

◆ IsNearFeed() [2/2]

bool APrimalDinoCharacter::IsNearFeed ( AShooterPlayerState * ForPlayer)
inline

Definition at line 7166 of file Actor.h.

◆ IsPassengerSeatAvailable()

bool APrimalDinoCharacter::IsPassengerSeatAvailable ( int PassengerSeatIndex)
inline

Definition at line 6523 of file Actor.h.

◆ IsPrimalCharFriendly() [1/2]

bool APrimalDinoCharacter::IsPrimalCharFriendly ( APrimalCharacter * primalChar)
inline

Definition at line 6902 of file Actor.h.

◆ IsPrimalCharFriendly() [2/2]

bool APrimalDinoCharacter::IsPrimalCharFriendly ( APrimalCharacter * primalChar)
inline

Definition at line 7167 of file Actor.h.

◆ IsReadyToUpload()

bool APrimalDinoCharacter::IsReadyToUpload ( UWorld * theWorld)
inline

Definition at line 6892 of file Actor.h.

◆ IsRemoteDino()

bool APrimalDinoCharacter::IsRemoteDino ( )
inline

Definition at line 6489 of file Actor.h.

◆ IsShip()

bool APrimalDinoCharacter::IsShip ( )
inline

Definition at line 7168 of file Actor.h.

◆ IsTaming() [1/2]

bool APrimalDinoCharacter::IsTaming ( )
inline

Definition at line 6753 of file Actor.h.

◆ IsTaming() [2/2]

bool APrimalDinoCharacter::IsTaming ( )
inline

Definition at line 7169 of file Actor.h.

◆ IsUpdatingComponentTransforms() [1/2]

bool APrimalDinoCharacter::IsUpdatingComponentTransforms ( USceneComponent * InSceneComponent)
inline

Definition at line 6644 of file Actor.h.

◆ IsUpdatingComponentTransforms() [2/2]

bool APrimalDinoCharacter::IsUpdatingComponentTransforms ( USceneComponent * InSceneComponent)
inline

Definition at line 7170 of file Actor.h.

◆ IsUsingBolaSleepingAnimations()

bool APrimalDinoCharacter::IsUsingBolaSleepingAnimations ( )
inline

Definition at line 7171 of file Actor.h.

◆ IsValidForStatusUpdate() [1/2]

bool APrimalDinoCharacter::IsValidForStatusUpdate ( )
inline

Definition at line 6654 of file Actor.h.

◆ IsValidForStatusUpdate() [2/2]

bool APrimalDinoCharacter::IsValidForStatusUpdate ( )
inline

Definition at line 7172 of file Actor.h.

◆ IsValidUnStasisCaster()

bool APrimalDinoCharacter::IsValidUnStasisCaster ( )
inline

Definition at line 6490 of file Actor.h.

◆ IsVehicle() [1/2]

bool APrimalDinoCharacter::IsVehicle ( )
inline

Definition at line 6841 of file Actor.h.

◆ IsVehicle() [2/2]

bool APrimalDinoCharacter::IsVehicle ( )
inline

Definition at line 6967 of file Actor.h.

◆ IsWakingTame()

bool APrimalDinoCharacter::IsWakingTame ( )
inline

Definition at line 6509 of file Actor.h.

◆ IsWithinBreedingTemperature()

int APrimalDinoCharacter::IsWithinBreedingTemperature ( )
inline

Definition at line 7173 of file Actor.h.

◆ KeepFlight() [1/2]

void APrimalDinoCharacter::KeepFlight ( float ForDuration)
inline

Definition at line 6637 of file Actor.h.

◆ KeepFlight() [2/2]

void APrimalDinoCharacter::KeepFlight ( float ForDuration)
inline

Definition at line 7174 of file Actor.h.

◆ KeepFlightRemainingTimeField() [1/2]

float & APrimalDinoCharacter::KeepFlightRemainingTimeField ( )
inline

Definition at line 5854 of file Actor.h.

◆ KeepFlightRemainingTimeField() [2/2]

float & APrimalDinoCharacter::KeepFlightRemainingTimeField ( )
inline

Definition at line 6336 of file Actor.h.

◆ KeepFlightTimer() [1/2]

void APrimalDinoCharacter::KeepFlightTimer ( )
inline

Definition at line 6638 of file Actor.h.

◆ KeepFlightTimer() [2/2]

void APrimalDinoCharacter::KeepFlightTimer ( )
inline

Definition at line 7175 of file Actor.h.

◆ LandingLocationField() [1/2]

FVector & APrimalDinoCharacter::LandingLocationField ( )
inline

Definition at line 5561 of file Actor.h.

◆ LandingLocationField() [2/2]

FVector & APrimalDinoCharacter::LandingLocationField ( )
inline

Definition at line 6062 of file Actor.h.

◆ LandingTraceMaxDistanceField() [1/2]

float & APrimalDinoCharacter::LandingTraceMaxDistanceField ( )
inline

Definition at line 5566 of file Actor.h.

◆ LandingTraceMaxDistanceField() [2/2]

float & APrimalDinoCharacter::LandingTraceMaxDistanceField ( )
inline

Definition at line 6066 of file Actor.h.

◆ LastAllyTargetLookTimeField() [1/2]

long double & APrimalDinoCharacter::LastAllyTargetLookTimeField ( )
inline

Definition at line 5814 of file Actor.h.

◆ LastAllyTargetLookTimeField() [2/2]

long double & APrimalDinoCharacter::LastAllyTargetLookTimeField ( )
inline

Definition at line 6299 of file Actor.h.

◆ LastAmbientHarvestingAttackTimeField()

long double & APrimalDinoCharacter::LastAmbientHarvestingAttackTimeField ( )
inline

Definition at line 6374 of file Actor.h.

◆ LastAttackedTargetTimeField() [1/2]

long double & APrimalDinoCharacter::LastAttackedTargetTimeField ( )
inline

Definition at line 5812 of file Actor.h.

◆ LastAttackedTargetTimeField() [2/2]

long double & APrimalDinoCharacter::LastAttackedTargetTimeField ( )
inline

Definition at line 6297 of file Actor.h.

◆ LastAttackedTimeField() [1/2]

long double & APrimalDinoCharacter::LastAttackedTimeField ( )
inline

Definition at line 5815 of file Actor.h.

◆ LastAttackedTimeField() [2/2]

long double & APrimalDinoCharacter::LastAttackedTimeField ( )
inline

Definition at line 6300 of file Actor.h.

◆ LastAttackIndexField() [1/2]

char & APrimalDinoCharacter::LastAttackIndexField ( )
inline

Definition at line 5550 of file Actor.h.

◆ LastAttackIndexField() [2/2]

char & APrimalDinoCharacter::LastAttackIndexField ( )
inline

Definition at line 6051 of file Actor.h.

◆ LastAutoHealingItemUseField() [1/2]

long double & APrimalDinoCharacter::LastAutoHealingItemUseField ( )
inline

Definition at line 6014 of file Actor.h.

◆ LastAutoHealingItemUseField() [2/2]

long double & APrimalDinoCharacter::LastAutoHealingItemUseField ( )
inline

Definition at line 6522 of file Actor.h.

◆ LastAxisStartPressTimeField() [1/2]

long double & APrimalDinoCharacter::LastAxisStartPressTimeField ( )
inline

Definition at line 5563 of file Actor.h.

◆ LastAxisStartPressTimeField() [2/2]

long double & APrimalDinoCharacter::LastAxisStartPressTimeField ( )
inline

Definition at line 6064 of file Actor.h.

◆ LastBabyAgeField() [1/2]

float & APrimalDinoCharacter::LastBabyAgeField ( )
inline

Definition at line 5611 of file Actor.h.

◆ LastBabyAgeField() [2/2]

float & APrimalDinoCharacter::LastBabyAgeField ( )
inline

Definition at line 6105 of file Actor.h.

◆ LastBabyGestationProgressField() [1/2]

float & APrimalDinoCharacter::LastBabyGestationProgressField ( )
inline

Definition at line 5612 of file Actor.h.

◆ LastBabyGestationProgressField() [2/2]

float & APrimalDinoCharacter::LastBabyGestationProgressField ( )
inline

Definition at line 6106 of file Actor.h.

◆ LastChargeEndTimeField() [1/2]

long double & APrimalDinoCharacter::LastChargeEndTimeField ( )
inline

Definition at line 5871 of file Actor.h.

◆ LastChargeEndTimeField() [2/2]

long double & APrimalDinoCharacter::LastChargeEndTimeField ( )
inline

Definition at line 6354 of file Actor.h.

◆ LastChargeLocationField() [1/2]

FVector & APrimalDinoCharacter::LastChargeLocationField ( )
inline

Definition at line 5576 of file Actor.h.

◆ LastChargeLocationField() [2/2]

FVector & APrimalDinoCharacter::LastChargeLocationField ( )
inline

Definition at line 6076 of file Actor.h.

◆ LastCheckedLocationField() [1/2]

FVector & APrimalDinoCharacter::LastCheckedLocationField ( )
inline

Definition at line 5791 of file Actor.h.

◆ LastCheckedLocationField() [2/2]

FVector & APrimalDinoCharacter::LastCheckedLocationField ( )
inline

Definition at line 6276 of file Actor.h.

◆ LastClientCameraRotationServerUpdateField() [1/2]

long double & APrimalDinoCharacter::LastClientCameraRotationServerUpdateField ( )
inline

Definition at line 5590 of file Actor.h.

◆ LastClientCameraRotationServerUpdateField() [2/2]

long double & APrimalDinoCharacter::LastClientCameraRotationServerUpdateField ( )
inline

Definition at line 6089 of file Actor.h.

◆ LastColorizationTimeField()

long double & APrimalDinoCharacter::LastColorizationTimeField ( )
inline

Definition at line 5662 of file Actor.h.

◆ LastDinoAllyLookInterpTimeField() [1/2]

long double & APrimalDinoCharacter::LastDinoAllyLookInterpTimeField ( )
inline

Definition at line 5818 of file Actor.h.

◆ LastDinoAllyLookInterpTimeField() [2/2]

long double & APrimalDinoCharacter::LastDinoAllyLookInterpTimeField ( )
inline

Definition at line 6303 of file Actor.h.

◆ LastEatAnimationTimeField() [1/2]

long double & APrimalDinoCharacter::LastEatAnimationTimeField ( )
inline

Definition at line 5951 of file Actor.h.

◆ LastEatAnimationTimeField() [2/2]

long double & APrimalDinoCharacter::LastEatAnimationTimeField ( )
inline

Definition at line 6446 of file Actor.h.

◆ LastEggBoostedTimeField() [1/2]

long double & APrimalDinoCharacter::LastEggBoostedTimeField ( )
inline

Definition at line 5605 of file Actor.h.

◆ LastEggBoostedTimeField() [2/2]

long double & APrimalDinoCharacter::LastEggBoostedTimeField ( )
inline

Definition at line 6101 of file Actor.h.

◆ LastEggSpawnChanceTimeField() [1/2]

long double & APrimalDinoCharacter::LastEggSpawnChanceTimeField ( )
inline

Definition at line 5757 of file Actor.h.

◆ LastEggSpawnChanceTimeField() [2/2]

long double & APrimalDinoCharacter::LastEggSpawnChanceTimeField ( )
inline

Definition at line 6239 of file Actor.h.

◆ LastFootStepDamageTimeField() [1/2]

long double & APrimalDinoCharacter::LastFootStepDamageTimeField ( )
inline

Definition at line 5802 of file Actor.h.

◆ LastFootStepDamageTimeField() [2/2]

long double & APrimalDinoCharacter::LastFootStepDamageTimeField ( )
inline

Definition at line 6287 of file Actor.h.

◆ LastForcedLandingCheckTimeField() [1/2]

long double & APrimalDinoCharacter::LastForcedLandingCheckTimeField ( )
inline

Definition at line 5813 of file Actor.h.

◆ LastForcedLandingCheckTimeField() [2/2]

long double & APrimalDinoCharacter::LastForcedLandingCheckTimeField ( )
inline

Definition at line 6298 of file Actor.h.

◆ LastFrameMoveLeftField() [1/2]

int & APrimalDinoCharacter::LastFrameMoveLeftField ( )
inline

Definition at line 5986 of file Actor.h.

◆ LastFrameMoveLeftField() [2/2]

int & APrimalDinoCharacter::LastFrameMoveLeftField ( )
inline

Definition at line 6494 of file Actor.h.

◆ LastFrameMoveRightField() [1/2]

int & APrimalDinoCharacter::LastFrameMoveRightField ( )
inline

Definition at line 5985 of file Actor.h.

◆ LastFrameMoveRightField() [2/2]

int & APrimalDinoCharacter::LastFrameMoveRightField ( )
inline

Definition at line 6493 of file Actor.h.

◆ LastFrameUseLowQualityAnimationTickField() [1/2]

int & APrimalDinoCharacter::LastFrameUseLowQualityAnimationTickField ( )
inline

Definition at line 5696 of file Actor.h.

◆ LastFrameUseLowQualityAnimationTickField() [2/2]

int & APrimalDinoCharacter::LastFrameUseLowQualityAnimationTickField ( )
inline

Definition at line 6182 of file Actor.h.

◆ LastGangCheckPositionField() [1/2]

FVector & APrimalDinoCharacter::LastGangCheckPositionField ( )
inline

Definition at line 5904 of file Actor.h.

◆ LastGangCheckPositionField() [2/2]

FVector & APrimalDinoCharacter::LastGangCheckPositionField ( )
inline

Definition at line 6399 of file Actor.h.

◆ LastGangCheckTimeField() [1/2]

long double & APrimalDinoCharacter::LastGangCheckTimeField ( )
inline

Definition at line 5903 of file Actor.h.

◆ LastGangCheckTimeField() [2/2]

long double & APrimalDinoCharacter::LastGangCheckTimeField ( )
inline

Definition at line 6398 of file Actor.h.

◆ LastGrappledTimeField() [1/2]

long double & APrimalDinoCharacter::LastGrappledTimeField ( )
inline

Definition at line 6029 of file Actor.h.

◆ LastGrappledTimeField() [2/2]

long double & APrimalDinoCharacter::LastGrappledTimeField ( )
inline

Definition at line 6538 of file Actor.h.

◆ LastHigherScaleExtraRunningSpeedTimeField() [1/2]

long double & APrimalDinoCharacter::LastHigherScaleExtraRunningSpeedTimeField ( )
inline

Definition at line 5921 of file Actor.h.

◆ LastHigherScaleExtraRunningSpeedTimeField() [2/2]

long double & APrimalDinoCharacter::LastHigherScaleExtraRunningSpeedTimeField ( )
inline

Definition at line 6416 of file Actor.h.

◆ LastHigherScaleExtraRunningSpeedValueField() [1/2]

float & APrimalDinoCharacter::LastHigherScaleExtraRunningSpeedValueField ( )
inline

Definition at line 5920 of file Actor.h.

◆ LastHigherScaleExtraRunningSpeedValueField() [2/2]

float & APrimalDinoCharacter::LastHigherScaleExtraRunningSpeedValueField ( )
inline

Definition at line 6415 of file Actor.h.

◆ LastInAllyRangeTimeField() [1/2]

long double & APrimalDinoCharacter::LastInAllyRangeTimeField ( )
inline

Definition at line 5766 of file Actor.h.

◆ LastInAllyRangeTimeField() [2/2]

long double & APrimalDinoCharacter::LastInAllyRangeTimeField ( )
inline

Definition at line 6249 of file Actor.h.

◆ LastInAllyRangeTimeSerializedField()

int & APrimalDinoCharacter::LastInAllyRangeTimeSerializedField ( )
inline

Definition at line 6250 of file Actor.h.

◆ LastMatingNotificationTimeField() [1/2]

long double & APrimalDinoCharacter::LastMatingNotificationTimeField ( )
inline

Definition at line 5884 of file Actor.h.

◆ LastMatingNotificationTimeField() [2/2]

long double & APrimalDinoCharacter::LastMatingNotificationTimeField ( )
inline

Definition at line 6370 of file Actor.h.

◆ LastMatingWrongTemperatureNotificationTimeField()

long double & APrimalDinoCharacter::LastMatingWrongTemperatureNotificationTimeField ( )
inline

Definition at line 6371 of file Actor.h.

◆ LastMoveForwardTimeField() [1/2]

long double & APrimalDinoCharacter::LastMoveForwardTimeField ( )
inline

Definition at line 5564 of file Actor.h.

◆ LastMoveForwardTimeField() [2/2]

long double & APrimalDinoCharacter::LastMoveForwardTimeField ( )
inline

Definition at line 6065 of file Actor.h.

◆ LastOverrodeRandomWanderLocationField() [1/2]

FVector & APrimalDinoCharacter::LastOverrodeRandomWanderLocationField ( )
inline

Definition at line 5846 of file Actor.h.

◆ LastOverrodeRandomWanderLocationField() [2/2]

FVector & APrimalDinoCharacter::LastOverrodeRandomWanderLocationField ( )
inline

Definition at line 6328 of file Actor.h.

◆ LastOverTameLimitDamageTimeField()

long double & APrimalDinoCharacter::LastOverTameLimitDamageTimeField ( )
inline

Definition at line 6188 of file Actor.h.

◆ LastPlayedAttackAnimationField() [1/2]

int & APrimalDinoCharacter::LastPlayedAttackAnimationField ( )
inline

Definition at line 5592 of file Actor.h.

◆ LastPlayedAttackAnimationField() [2/2]

int & APrimalDinoCharacter::LastPlayedAttackAnimationField ( )
inline

Definition at line 6090 of file Actor.h.

◆ LastPlayedAttackAnimationWasAlt()

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::LastPlayedAttackAnimationWasAlt ( )
inline

Definition at line 6762 of file Actor.h.

◆ LastPlayerDinoOverlapRelevantTimeField() [1/2]

long double & APrimalDinoCharacter::LastPlayerDinoOverlapRelevantTimeField ( )
inline

Definition at line 5816 of file Actor.h.

◆ LastPlayerDinoOverlapRelevantTimeField() [2/2]

long double & APrimalDinoCharacter::LastPlayerDinoOverlapRelevantTimeField ( )
inline

Definition at line 6301 of file Actor.h.

◆ LastRadialStepDamageTimeField() [1/2]

long double & APrimalDinoCharacter::LastRadialStepDamageTimeField ( )
inline

Definition at line 5784 of file Actor.h.

◆ LastRadialStepDamageTimeField() [2/2]

long double & APrimalDinoCharacter::LastRadialStepDamageTimeField ( )
inline

Definition at line 6269 of file Actor.h.

◆ LastRiderExitFrameCounterField() [1/2]

int & APrimalDinoCharacter::LastRiderExitFrameCounterField ( )
inline

Definition at line 5906 of file Actor.h.

◆ LastRiderExitFrameCounterField() [2/2]

int & APrimalDinoCharacter::LastRiderExitFrameCounterField ( )
inline

Definition at line 6401 of file Actor.h.

◆ LastRiderMountedWeaponRotationField() [1/2]

FRotator & APrimalDinoCharacter::LastRiderMountedWeaponRotationField ( )
inline

Definition at line 5987 of file Actor.h.

◆ LastRiderMountedWeaponRotationField() [2/2]

FRotator & APrimalDinoCharacter::LastRiderMountedWeaponRotationField ( )
inline

Definition at line 6495 of file Actor.h.

◆ LastRiderMountedWeaponRotationSentTimeField() [1/2]

long double & APrimalDinoCharacter::LastRiderMountedWeaponRotationSentTimeField ( )
inline

Definition at line 5988 of file Actor.h.

◆ LastRiderMountedWeaponRotationSentTimeField() [2/2]

long double & APrimalDinoCharacter::LastRiderMountedWeaponRotationSentTimeField ( )
inline

Definition at line 6496 of file Actor.h.

◆ LastRiderOverlappedPositionField() [1/2]

FVector & APrimalDinoCharacter::LastRiderOverlappedPositionField ( )
inline

Definition at line 5819 of file Actor.h.

◆ LastRiderOverlappedPositionField() [2/2]

FVector & APrimalDinoCharacter::LastRiderOverlappedPositionField ( )
inline

Definition at line 6304 of file Actor.h.

◆ LastServerTamedTickField() [1/2]

long double & APrimalDinoCharacter::LastServerTamedTickField ( )
inline

Definition at line 6024 of file Actor.h.

◆ LastServerTamedTickField() [2/2]

long double & APrimalDinoCharacter::LastServerTamedTickField ( )
inline

Definition at line 6533 of file Actor.h.

◆ LastSetRiderTimeField() [1/2]

long double & APrimalDinoCharacter::LastSetRiderTimeField ( )
inline

Definition at line 5822 of file Actor.h.

◆ LastSetRiderTimeField() [2/2]

long double & APrimalDinoCharacter::LastSetRiderTimeField ( )
inline

Definition at line 6307 of file Actor.h.

◆ LastSocketPositionsField() [1/2]

TArray< FVector > & APrimalDinoCharacter::LastSocketPositionsField ( )
inline

Definition at line 5596 of file Actor.h.

◆ LastSocketPositionsField() [2/2]

TArray< FVector > & APrimalDinoCharacter::LastSocketPositionsField ( )
inline

Definition at line 6094 of file Actor.h.

◆ LastStartChargingTimeField() [1/2]

long double & APrimalDinoCharacter::LastStartChargingTimeField ( )
inline

Definition at line 5577 of file Actor.h.

◆ LastStartChargingTimeField() [2/2]

long double & APrimalDinoCharacter::LastStartChargingTimeField ( )
inline

Definition at line 6077 of file Actor.h.

◆ LastStartedCarryingCharacterTimeField() [1/2]

long double & APrimalDinoCharacter::LastStartedCarryingCharacterTimeField ( )
inline

Definition at line 6015 of file Actor.h.

◆ LastStartedCarryingCharacterTimeField() [2/2]

long double & APrimalDinoCharacter::LastStartedCarryingCharacterTimeField ( )
inline

Definition at line 6523 of file Actor.h.

◆ LastStartledTimeField() [1/2]

long double & APrimalDinoCharacter::LastStartledTimeField ( )
inline

Definition at line 5803 of file Actor.h.

◆ LastStartledTimeField() [2/2]

long double & APrimalDinoCharacter::LastStartledTimeField ( )
inline

Definition at line 6288 of file Actor.h.

◆ LastTamedDinoCharacterStatusTickTimeField() [1/2]

long double & APrimalDinoCharacter::LastTamedDinoCharacterStatusTickTimeField ( )
inline

Definition at line 5970 of file Actor.h.

◆ LastTamedDinoCharacterStatusTickTimeField() [2/2]

long double & APrimalDinoCharacter::LastTamedDinoCharacterStatusTickTimeField ( )
inline

Definition at line 6480 of file Actor.h.

◆ LastTamedFlyerNearbyAllyCheckTimeField() [1/2]

long double & APrimalDinoCharacter::LastTamedFlyerNearbyAllyCheckTimeField ( )
inline

Definition at line 5874 of file Actor.h.

◆ LastTamedFlyerNearbyAllyCheckTimeField() [2/2]

long double & APrimalDinoCharacter::LastTamedFlyerNearbyAllyCheckTimeField ( )
inline

Definition at line 6356 of file Actor.h.

◆ LastTempDampenMovementInputAccelerationFrameField() [1/2]

int & APrimalDinoCharacter::LastTempDampenMovementInputAccelerationFrameField ( )
inline

Definition at line 6025 of file Actor.h.

◆ LastTempDampenMovementInputAccelerationFrameField() [2/2]

int & APrimalDinoCharacter::LastTempDampenMovementInputAccelerationFrameField ( )
inline

Definition at line 6534 of file Actor.h.

◆ LastTickDelayFrameCountField() [1/2]

int & APrimalDinoCharacter::LastTickDelayFrameCountField ( )
inline

Definition at line 6021 of file Actor.h.

◆ LastTickDelayFrameCountField() [2/2]

int & APrimalDinoCharacter::LastTickDelayFrameCountField ( )
inline

Definition at line 6529 of file Actor.h.

◆ LastTimeFallingField() [1/2]

long double & APrimalDinoCharacter::LastTimeFallingField ( )
inline

Definition at line 5772 of file Actor.h.

◆ LastTimeFallingField() [2/2]

long double & APrimalDinoCharacter::LastTimeFallingField ( )
inline

Definition at line 6255 of file Actor.h.

◆ LastTimeSwimSuffocatingField()

long double & APrimalDinoCharacter::LastTimeSwimSuffocatingField ( )
inline

Definition at line 6566 of file Actor.h.

◆ LastTimeWhileHeadingToGoalField() [1/2]

float & APrimalDinoCharacter::LastTimeWhileHeadingToGoalField ( )
inline

Definition at line 5660 of file Actor.h.

◆ LastTimeWhileHeadingToGoalField() [2/2]

float & APrimalDinoCharacter::LastTimeWhileHeadingToGoalField ( )
inline

Definition at line 6149 of file Actor.h.

◆ LastUpdatedBabyAgeAtTimeField() [1/2]

long double & APrimalDinoCharacter::LastUpdatedBabyAgeAtTimeField ( )
inline

Definition at line 5875 of file Actor.h.

◆ LastUpdatedBabyAgeAtTimeField() [2/2]

long double & APrimalDinoCharacter::LastUpdatedBabyAgeAtTimeField ( )
inline

Definition at line 6358 of file Actor.h.

◆ LastUpdatedGestationAtTimeField() [1/2]

long double & APrimalDinoCharacter::LastUpdatedGestationAtTimeField ( )
inline

Definition at line 5876 of file Actor.h.

◆ LastUpdatedGestationAtTimeField() [2/2]

long double & APrimalDinoCharacter::LastUpdatedGestationAtTimeField ( )
inline

Definition at line 6359 of file Actor.h.

◆ LastUpdatedMatingAtTimeField() [1/2]

long double & APrimalDinoCharacter::LastUpdatedMatingAtTimeField ( )
inline

Definition at line 5877 of file Actor.h.

◆ LastUpdatedMatingAtTimeField() [2/2]

long double & APrimalDinoCharacter::LastUpdatedMatingAtTimeField ( )
inline

Definition at line 6360 of file Actor.h.

◆ LastVacuumSpaceCheckTimeField() [1/2]

long double & APrimalDinoCharacter::LastVacuumSpaceCheckTimeField ( )
inline

Definition at line 6028 of file Actor.h.

◆ LastVacuumSpaceCheckTimeField() [2/2]

long double & APrimalDinoCharacter::LastVacuumSpaceCheckTimeField ( )
inline

Definition at line 6537 of file Actor.h.

◆ LastValidNotStuckTimeField() [1/2]

long double & APrimalDinoCharacter::LastValidNotStuckTimeField ( )
inline

Definition at line 5792 of file Actor.h.

◆ LastValidNotStuckTimeField() [2/2]

long double & APrimalDinoCharacter::LastValidNotStuckTimeField ( )
inline

Definition at line 6277 of file Actor.h.

◆ LastValidTameVersionField()

int & APrimalDinoCharacter::LastValidTameVersionField ( )
inline

Definition at line 6032 of file Actor.h.

◆ LastWakingTameFedTimeField() [1/2]

long double & APrimalDinoCharacter::LastWakingTameFedTimeField ( )
inline

Definition at line 5687 of file Actor.h.

◆ LastWakingTameFedTimeField() [2/2]

long double & APrimalDinoCharacter::LastWakingTameFedTimeField ( )
inline

Definition at line 6173 of file Actor.h.

◆ LatchedFirstPersonViewAngleField() [1/2]

float & APrimalDinoCharacter::LatchedFirstPersonViewAngleField ( )
inline

Definition at line 5979 of file Actor.h.

◆ LatchedFirstPersonViewAngleField() [2/2]

float & APrimalDinoCharacter::LatchedFirstPersonViewAngleField ( )
inline

Definition at line 6488 of file Actor.h.

◆ LatchedOnStructuresField() [1/2]

TArray< APrimalStructure * > APrimalDinoCharacter::LatchedOnStructuresField ( )
inline

Definition at line 5767 of file Actor.h.

◆ LatchedOnStructuresField() [2/2]

TArray< APrimalStructure * > APrimalDinoCharacter::LatchedOnStructuresField ( )
inline

Definition at line 6251 of file Actor.h.

◆ LatchedRiderAnimOverrideField() [1/2]

UAnimSequence * APrimalDinoCharacter::LatchedRiderAnimOverrideField ( )
inline

Definition at line 5749 of file Actor.h.

◆ LatchedRiderAnimOverrideField() [2/2]

UAnimSequence * APrimalDinoCharacter::LatchedRiderAnimOverrideField ( )
inline

Definition at line 6231 of file Actor.h.

◆ LatchingCameraInterpolationSpeedField() [1/2]

float & APrimalDinoCharacter::LatchingCameraInterpolationSpeedField ( )
inline

Definition at line 5980 of file Actor.h.

◆ LatchingCameraInterpolationSpeedField() [2/2]

float & APrimalDinoCharacter::LatchingCameraInterpolationSpeedField ( )
inline

Definition at line 6489 of file Actor.h.

◆ LatchingDistanceLimitField() [1/2]

float & APrimalDinoCharacter::LatchingDistanceLimitField ( )
inline

Definition at line 5975 of file Actor.h.

◆ LatchingDistanceLimitField() [2/2]

float & APrimalDinoCharacter::LatchingDistanceLimitField ( )
inline

Definition at line 6484 of file Actor.h.

◆ LatchingInitialPitchField() [1/2]

float & APrimalDinoCharacter::LatchingInitialPitchField ( )
inline

Definition at line 5977 of file Actor.h.

◆ LatchingInitialPitchField() [2/2]

float & APrimalDinoCharacter::LatchingInitialPitchField ( )
inline

Definition at line 6486 of file Actor.h.

◆ LatchingInitialYawField() [1/2]

float & APrimalDinoCharacter::LatchingInitialYawField ( )
inline

Definition at line 5976 of file Actor.h.

◆ LatchingInitialYawField() [2/2]

float & APrimalDinoCharacter::LatchingInitialYawField ( )
inline

Definition at line 6485 of file Actor.h.

◆ LatchingInterpolatedPitchField() [1/2]

float & APrimalDinoCharacter::LatchingInterpolatedPitchField ( )
inline

Definition at line 5978 of file Actor.h.

◆ LatchingInterpolatedPitchField() [2/2]

float & APrimalDinoCharacter::LatchingInterpolatedPitchField ( )
inline

Definition at line 6487 of file Actor.h.

◆ LatestUploadedFromServerNameField() [1/2]

FString & APrimalDinoCharacter::LatestUploadedFromServerNameField ( )
inline

Definition at line 5996 of file Actor.h.

◆ LatestUploadedFromServerNameField() [2/2]

FString & APrimalDinoCharacter::LatestUploadedFromServerNameField ( )
inline

Definition at line 6504 of file Actor.h.

◆ LeavePlayAnimBelowHealthPercentField() [1/2]

float & APrimalDinoCharacter::LeavePlayAnimBelowHealthPercentField ( )
inline

Definition at line 5629 of file Actor.h.

◆ LeavePlayAnimBelowHealthPercentField() [2/2]

float & APrimalDinoCharacter::LeavePlayAnimBelowHealthPercentField ( )
inline

Definition at line 6124 of file Actor.h.

◆ LimitRiderYawOnLatchedRangeField() [1/2]

float & APrimalDinoCharacter::LimitRiderYawOnLatchedRangeField ( )
inline

Definition at line 5974 of file Actor.h.

◆ LimitRiderYawOnLatchedRangeField() [2/2]

float & APrimalDinoCharacter::LimitRiderYawOnLatchedRangeField ( )
inline

Definition at line 6483 of file Actor.h.

◆ LinkedSupplyCrateDestroyed() [1/2]

void APrimalDinoCharacter::LinkedSupplyCrateDestroyed ( APrimalStructureItemContainer_SupplyCrate * aCrate)
inline

Definition at line 6663 of file Actor.h.

◆ LinkedSupplyCrateDestroyed() [2/2]

void APrimalDinoCharacter::LinkedSupplyCrateDestroyed ( APrimalStructureItemContainer_SupplyCrate * aCrate)
inline

Definition at line 7176 of file Actor.h.

◆ LinkedSupplyCrateField() [1/2]

TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & APrimalDinoCharacter::LinkedSupplyCrateField ( )
inline

Definition at line 5720 of file Actor.h.

◆ LinkedSupplyCrateField() [2/2]

TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & APrimalDinoCharacter::LinkedSupplyCrateField ( )
inline

Definition at line 6205 of file Actor.h.

◆ LoadDestroyWildDinosUnderVersionField() [1/2]

int & APrimalDinoCharacter::LoadDestroyWildDinosUnderVersionField ( )
inline

Definition at line 5924 of file Actor.h.

◆ LoadDestroyWildDinosUnderVersionField() [2/2]

int & APrimalDinoCharacter::LoadDestroyWildDinosUnderVersionField ( )
inline

Definition at line 6418 of file Actor.h.

◆ LoadedFromSaveGame()

void APrimalDinoCharacter::LoadedFromSaveGame ( )
inline

Definition at line 6722 of file Actor.h.

◆ LocInterpolationSnapDistanceField()

float & APrimalDinoCharacter::LocInterpolationSnapDistanceField ( )
inline

Definition at line 5770 of file Actor.h.

◆ LoseStaminaWithRiderRateField() [1/2]

float & APrimalDinoCharacter::LoseStaminaWithRiderRateField ( )
inline

Definition at line 5806 of file Actor.h.

◆ LoseStaminaWithRiderRateField() [2/2]

float & APrimalDinoCharacter::LoseStaminaWithRiderRateField ( )
inline

Definition at line 6291 of file Actor.h.

◆ LowerDinoBP() [1/2]

void APrimalDinoCharacter::LowerDinoBP ( float Val)
inline

Definition at line 6569 of file Actor.h.

◆ LowerDinoBP() [2/2]

void APrimalDinoCharacter::LowerDinoBP ( float Val)
inline

Definition at line 7177 of file Actor.h.

◆ LowHealthDinoSettingsField() [1/2]

TSubclassOf< UPrimalDinoSettings > & APrimalDinoCharacter::LowHealthDinoSettingsField ( )
inline

Definition at line 5634 of file Actor.h.

◆ LowHealthDinoSettingsField() [2/2]

TSubclassOf< UPrimalDinoSettings > & APrimalDinoCharacter::LowHealthDinoSettingsField ( )
inline

Definition at line 6129 of file Actor.h.

◆ LowHealthEnterSoundField() [1/2]

USoundBase * APrimalDinoCharacter::LowHealthEnterSoundField ( )
inline

Definition at line 5633 of file Actor.h.

◆ LowHealthEnterSoundField() [2/2]

USoundBase * APrimalDinoCharacter::LowHealthEnterSoundField ( )
inline

Definition at line 6128 of file Actor.h.

◆ LowHealthExitSoundField() [1/2]

USoundBase * APrimalDinoCharacter::LowHealthExitSoundField ( )
inline

Definition at line 5632 of file Actor.h.

◆ LowHealthExitSoundField() [2/2]

USoundBase * APrimalDinoCharacter::LowHealthExitSoundField ( )
inline

Definition at line 6127 of file Actor.h.

◆ MateBoostDamageGiveMultiplierField() [1/2]

float & APrimalDinoCharacter::MateBoostDamageGiveMultiplierField ( )
inline

Definition at line 5775 of file Actor.h.

◆ MateBoostDamageGiveMultiplierField() [2/2]

float & APrimalDinoCharacter::MateBoostDamageGiveMultiplierField ( )
inline

Definition at line 6260 of file Actor.h.

◆ MateBoostDamageReceiveMultiplierField() [1/2]

float & APrimalDinoCharacter::MateBoostDamageReceiveMultiplierField ( )
inline

Definition at line 5774 of file Actor.h.

◆ MateBoostDamageReceiveMultiplierField() [2/2]

float & APrimalDinoCharacter::MateBoostDamageReceiveMultiplierField ( )
inline

Definition at line 6259 of file Actor.h.

◆ MateBoostRangeField() [1/2]

float & APrimalDinoCharacter::MateBoostRangeField ( )
inline

Definition at line 5776 of file Actor.h.

◆ MateBoostRangeField() [2/2]

float & APrimalDinoCharacter::MateBoostRangeField ( )
inline

Definition at line 6261 of file Actor.h.

◆ MatingAnimationMaleField() [1/2]

UAnimMontage * APrimalDinoCharacter::MatingAnimationMaleField ( )
inline

Definition at line 5886 of file Actor.h.

◆ MatingAnimationMaleField() [2/2]

UAnimMontage * APrimalDinoCharacter::MatingAnimationMaleField ( )
inline

Definition at line 6373 of file Actor.h.

◆ MatingProgressField() [1/2]

float & APrimalDinoCharacter::MatingProgressField ( )
inline

Definition at line 5883 of file Actor.h.

◆ MatingProgressField() [2/2]

float & APrimalDinoCharacter::MatingProgressField ( )
inline

Definition at line 6369 of file Actor.h.

◆ MatingRequiresBiomeTagsField()

TArray< FName > & APrimalDinoCharacter::MatingRequiresBiomeTagsField ( )
inline

Definition at line 6364 of file Actor.h.

◆ MatingRequiresBiomeTagsSetField()

TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & APrimalDinoCharacter::MatingRequiresBiomeTagsSetField ( )
inline

Definition at line 6357 of file Actor.h.

◆ MatingWithDinoField() [1/2]

APrimalDinoCharacter *& APrimalDinoCharacter::MatingWithDinoField ( )
inline

Definition at line 5885 of file Actor.h.

◆ MatingWithDinoField() [2/2]

APrimalDinoCharacter * APrimalDinoCharacter::MatingWithDinoField ( )
inline

Definition at line 6372 of file Actor.h.

◆ MaxAllowedRandomMutationsField() [1/2]

int & APrimalDinoCharacter::MaxAllowedRandomMutationsField ( )
inline

Definition at line 6003 of file Actor.h.

◆ MaxAllowedRandomMutationsField() [2/2]

int & APrimalDinoCharacter::MaxAllowedRandomMutationsField ( )
inline

Definition at line 6511 of file Actor.h.

◆ MaxDinoKillerTransferWeightPercentField() [1/2]

float & APrimalDinoCharacter::MaxDinoKillerTransferWeightPercentField ( )
inline

Definition at line 5808 of file Actor.h.

◆ MaxDinoKillerTransferWeightPercentField() [2/2]

float & APrimalDinoCharacter::MaxDinoKillerTransferWeightPercentField ( )
inline

Definition at line 6293 of file Actor.h.

◆ MaxDinoTameLevelsField()

int & APrimalDinoCharacter::MaxDinoTameLevelsField ( )
inline

Definition at line 6059 of file Actor.h.

◆ MaxGangCountField() [1/2]

int & APrimalDinoCharacter::MaxGangCountField ( )
inline

Definition at line 5901 of file Actor.h.

◆ MaxGangCountField() [2/2]

int & APrimalDinoCharacter::MaxGangCountField ( )
inline

Definition at line 6394 of file Actor.h.

◆ MaxLandingTimeField() [1/2]

float & APrimalDinoCharacter::MaxLandingTimeField ( )
inline

Definition at line 5570 of file Actor.h.

◆ MaxLandingTimeField() [2/2]

float & APrimalDinoCharacter::MaxLandingTimeField ( )
inline

Definition at line 6070 of file Actor.h.

◆ MaxPercentOfCapsulHeightAllowedForIKField() [1/2]

float & APrimalDinoCharacter::MaxPercentOfCapsulHeightAllowedForIKField ( )
inline

Definition at line 5615 of file Actor.h.

◆ MaxPercentOfCapsulHeightAllowedForIKField() [2/2]

float & APrimalDinoCharacter::MaxPercentOfCapsulHeightAllowedForIKField ( )
inline

Definition at line 6109 of file Actor.h.

◆ maxRangeForWeaponTriggeredTooltipField() [1/2]

float & APrimalDinoCharacter::maxRangeForWeaponTriggeredTooltipField ( )
inline

Definition at line 5953 of file Actor.h.

◆ maxRangeForWeaponTriggeredTooltipField() [2/2]

float & APrimalDinoCharacter::maxRangeForWeaponTriggeredTooltipField ( )
inline

Definition at line 6448 of file Actor.h.

◆ MaxSaddleStructuresHeightField() [1/2]

int & APrimalDinoCharacter::MaxSaddleStructuresHeightField ( )
inline

Definition at line 5699 of file Actor.h.

◆ MaxSaddleStructuresHeightField() [2/2]

int & APrimalDinoCharacter::MaxSaddleStructuresHeightField ( )
inline

Definition at line 6183 of file Actor.h.

◆ MaxSaddleStructuresNumField() [1/2]

int & APrimalDinoCharacter::MaxSaddleStructuresNumField ( )
inline

Definition at line 5703 of file Actor.h.

◆ MaxSaddleStructuresNumField() [2/2]

int & APrimalDinoCharacter::MaxSaddleStructuresNumField ( )
inline

Definition at line 6185 of file Actor.h.

◆ MaxTemperatureToBreedField()

float & APrimalDinoCharacter::MaxTemperatureToBreedField ( )
inline

Definition at line 6575 of file Actor.h.

◆ MeleeAttackStaminaCostField() [1/2]

float & APrimalDinoCharacter::MeleeAttackStaminaCostField ( )
inline

Definition at line 5646 of file Actor.h.

◆ MeleeAttackStaminaCostField() [2/2]

float & APrimalDinoCharacter::MeleeAttackStaminaCostField ( )
inline

Definition at line 6136 of file Actor.h.

◆ MeleeDamageAmountField() [1/2]

int & APrimalDinoCharacter::MeleeDamageAmountField ( )
inline

Definition at line 5545 of file Actor.h.

◆ MeleeDamageAmountField() [2/2]

int & APrimalDinoCharacter::MeleeDamageAmountField ( )
inline

Definition at line 6046 of file Actor.h.

◆ MeleeDamageImpulseField() [1/2]

float & APrimalDinoCharacter::MeleeDamageImpulseField ( )
inline

Definition at line 5546 of file Actor.h.

◆ MeleeDamageImpulseField() [2/2]

float & APrimalDinoCharacter::MeleeDamageImpulseField ( )
inline

Definition at line 6047 of file Actor.h.

◆ MeleeDamageTypeField() [1/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::MeleeDamageTypeField ( )
inline

Definition at line 5551 of file Actor.h.

◆ MeleeDamageTypeField() [2/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::MeleeDamageTypeField ( )
inline

Definition at line 6052 of file Actor.h.

◆ MeleeHarvestDamageMultiplierField() [1/2]

float & APrimalDinoCharacter::MeleeHarvestDamageMultiplierField ( )
inline

Definition at line 5723 of file Actor.h.

◆ MeleeHarvestDamageMultiplierField() [2/2]

float & APrimalDinoCharacter::MeleeHarvestDamageMultiplierField ( )
inline

Definition at line 6208 of file Actor.h.

◆ MeleeSwingHurtListField() [1/2]

TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > APrimalDinoCharacter::MeleeSwingHurtListField ( )
inline

Definition at line 5597 of file Actor.h.

◆ MeleeSwingHurtListField() [2/2]

TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > APrimalDinoCharacter::MeleeSwingHurtListField ( )
inline

Definition at line 6095 of file Actor.h.

◆ MeleeSwingRadiusField() [1/2]

float & APrimalDinoCharacter::MeleeSwingRadiusField ( )
inline

Definition at line 5547 of file Actor.h.

◆ MeleeSwingRadiusField() [2/2]

float & APrimalDinoCharacter::MeleeSwingRadiusField ( )
inline

Definition at line 6048 of file Actor.h.

◆ MeleeSwingSocketsField() [1/2]

TArray< FName > & APrimalDinoCharacter::MeleeSwingSocketsField ( )
inline

Definition at line 5544 of file Actor.h.

◆ MeleeSwingSocketsField() [2/2]

TArray< FName > & APrimalDinoCharacter::MeleeSwingSocketsField ( )
inline

Definition at line 6045 of file Actor.h.

◆ MeshOriginalCollisionChannelField() [1/2]

ECollisionChannel & APrimalDinoCharacter::MeshOriginalCollisionChannelField ( )
inline

Definition at line 5534 of file Actor.h.

◆ MeshOriginalCollisionChannelField() [2/2]

ECollisionChannel & APrimalDinoCharacter::MeshOriginalCollisionChannelField ( )
inline

Definition at line 6035 of file Actor.h.

◆ MinChargeIntervalField() [1/2]

float & APrimalDinoCharacter::MinChargeIntervalField ( )
inline

Definition at line 5850 of file Actor.h.

◆ MinChargeIntervalField() [2/2]

float & APrimalDinoCharacter::MinChargeIntervalField ( )
inline

Definition at line 6332 of file Actor.h.

◆ MinPlayerLevelForWakingTameField() [1/2]

int & APrimalDinoCharacter::MinPlayerLevelForWakingTameField ( )
inline

Definition at line 5681 of file Actor.h.

◆ MinPlayerLevelForWakingTameField() [2/2]

int & APrimalDinoCharacter::MinPlayerLevelForWakingTameField ( )
inline

Definition at line 6168 of file Actor.h.

◆ MinStaminaForRiderField() [1/2]

float & APrimalDinoCharacter::MinStaminaForRiderField ( )
inline

Definition at line 5805 of file Actor.h.

◆ MinStaminaForRiderField() [2/2]

float & APrimalDinoCharacter::MinStaminaForRiderField ( )
inline

Definition at line 6290 of file Actor.h.

◆ MinTemperatureToBreedField()

float & APrimalDinoCharacter::MinTemperatureToBreedField ( )
inline

Definition at line 6574 of file Actor.h.

◆ ModifyDesiredRotation() [1/2]

void APrimalDinoCharacter::ModifyDesiredRotation ( FRotator * InDesiredRotation)
inline

Definition at line 6863 of file Actor.h.

◆ ModifyDesiredRotation() [2/2]

void APrimalDinoCharacter::ModifyDesiredRotation ( FRotator * InDesiredRotation)
inline

Definition at line 7178 of file Actor.h.

◆ ModifyFirstPersonCameraLocation()

void APrimalDinoCharacter::ModifyFirstPersonCameraLocation ( FVector * Loc,
float DeltaTime )
inline

Definition at line 6676 of file Actor.h.

◆ ModifyInputAcceleration() [1/2]

bool APrimalDinoCharacter::ModifyInputAcceleration ( FVector * InputAcceleration)
inline

Definition at line 6597 of file Actor.h.

◆ ModifyInputAcceleration() [2/2]

bool APrimalDinoCharacter::ModifyInputAcceleration ( FVector * InputAcceleration)
inline

Definition at line 7179 of file Actor.h.

◆ MountCharacterAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::MountCharacterAnimationField ( )
inline

Definition at line 5855 of file Actor.h.

◆ MountCharacterAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::MountCharacterAnimationField ( )
inline

Definition at line 6337 of file Actor.h.

◆ MountCharacterField() [1/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::MountCharacterField ( )
inline

Definition at line 5533 of file Actor.h.

◆ MountCharacterField() [2/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::MountCharacterField ( )
inline

Definition at line 6034 of file Actor.h.

◆ MountCharacterSocketNameField() [1/2]

FName & APrimalDinoCharacter::MountCharacterSocketNameField ( )
inline

Definition at line 5532 of file Actor.h.

◆ MountCharacterSocketNameField() [2/2]

FName & APrimalDinoCharacter::MountCharacterSocketNameField ( )
inline

Definition at line 6033 of file Actor.h.

◆ MountedBuffField()

TSubclassOf< APrimalBuff > & APrimalDinoCharacter::MountedBuffField ( )
inline

Definition at line 6597 of file Actor.h.

◆ MoveBlockedBy()

void APrimalDinoCharacter::MoveBlockedBy ( FHitResult * Impact)
inline

Definition at line 7180 of file Actor.h.

◆ MoveForward() [1/2]

void APrimalDinoCharacter::MoveForward ( float Val)
inline

Definition at line 6605 of file Actor.h.

◆ MoveForward() [2/2]

void APrimalDinoCharacter::MoveForward ( float Val)
inline

Definition at line 7181 of file Actor.h.

◆ MovementSpeedScalingRotationRatePowerField() [1/2]

float & APrimalDinoCharacter::MovementSpeedScalingRotationRatePowerField ( )
inline

Definition at line 5762 of file Actor.h.

◆ MovementSpeedScalingRotationRatePowerField() [2/2]

float & APrimalDinoCharacter::MovementSpeedScalingRotationRatePowerField ( )
inline

Definition at line 6245 of file Actor.h.

◆ MoveRight() [1/2]

void APrimalDinoCharacter::MoveRight ( float Val)
inline

Definition at line 6606 of file Actor.h.

◆ MoveRight() [2/2]

void APrimalDinoCharacter::MoveRight ( float Val)
inline

Definition at line 7182 of file Actor.h.

◆ MoveUp() [1/2]

void APrimalDinoCharacter::MoveUp ( float Val)
inline

Definition at line 6607 of file Actor.h.

◆ MoveUp() [2/2]

void APrimalDinoCharacter::MoveUp ( float Val)
inline

Definition at line 7183 of file Actor.h.

◆ MovingForward() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::MovingForward ( )
inline

Definition at line 6080 of file Actor.h.

◆ MovingForward() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::MovingForward ( )
inline

Definition at line 6616 of file Actor.h.

◆ MulticastUpdateAllColorSets_Implementation()

void APrimalDinoCharacter::MulticastUpdateAllColorSets_Implementation ( int Color0,
int Color1,
int Color2,
int Color3,
int Color4,
int Color5 )
inline

Definition at line 6540 of file Actor.h.

◆ MyBabyCuddleFoodTypesField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::MyBabyCuddleFoodTypesField ( )
inline

Definition at line 5945 of file Actor.h.

◆ MyBabyCuddleFoodTypesField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & APrimalDinoCharacter::MyBabyCuddleFoodTypesField ( )
inline

Definition at line 6439 of file Actor.h.

◆ MyDinoSettingsCDOField() [1/2]

UPrimalDinoSettings * APrimalDinoCharacter::MyDinoSettingsCDOField ( )
inline

Definition at line 5768 of file Actor.h.

◆ MyDinoSettingsCDOField() [2/2]

UPrimalDinoSettings * APrimalDinoCharacter::MyDinoSettingsCDOField ( )
inline

Definition at line 6252 of file Actor.h.

◆ NetUpdateDinoNameStrings() [1/2]

void APrimalDinoCharacter::NetUpdateDinoNameStrings ( FString * NewTamerString,
FString * NewTamedName )
inline

Definition at line 7070 of file Actor.h.

◆ NetUpdateDinoNameStrings() [2/2]

void APrimalDinoCharacter::NetUpdateDinoNameStrings ( FString * NewTamerString,
FString * NewTamedName )
inline

Definition at line 7465 of file Actor.h.

◆ NetUpdateDinoNameStrings_Implementation() [1/2]

void APrimalDinoCharacter::NetUpdateDinoNameStrings_Implementation ( FString * NewTamerString,
FString * NewTamedName )
inline

Definition at line 6683 of file Actor.h.

◆ NetUpdateDinoNameStrings_Implementation() [2/2]

void APrimalDinoCharacter::NetUpdateDinoNameStrings_Implementation ( FString * NewTamerString,
FString * NewTamedName )
inline

Definition at line 7186 of file Actor.h.

◆ NetUpdateDinoOwnerData() [1/2]

void APrimalDinoCharacter::NetUpdateDinoOwnerData ( FString * NewOwningPlayerName,
int NewOwningPlayerID )
inline

Definition at line 7071 of file Actor.h.

◆ NetUpdateDinoOwnerData() [2/2]

void APrimalDinoCharacter::NetUpdateDinoOwnerData ( FString * NewOwningPlayerName,
int NewOwningPlayerID )
inline

Definition at line 7466 of file Actor.h.

◆ NetUpdateDinoOwnerData_Implementation() [1/2]

void APrimalDinoCharacter::NetUpdateDinoOwnerData_Implementation ( FString * NewOwningPlayerName,
int NewOwningPlayerID )
inline

Definition at line 6749 of file Actor.h.

◆ NetUpdateDinoOwnerData_Implementation() [2/2]

void APrimalDinoCharacter::NetUpdateDinoOwnerData_Implementation ( FString * NewOwningPlayerName,
int NewOwningPlayerID )
inline

Definition at line 7187 of file Actor.h.

◆ NewFemaleMaxTimeBetweenMatingField() [1/2]

float & APrimalDinoCharacter::NewFemaleMaxTimeBetweenMatingField ( )
inline

Definition at line 5891 of file Actor.h.

◆ NewFemaleMaxTimeBetweenMatingField() [2/2]

float & APrimalDinoCharacter::NewFemaleMaxTimeBetweenMatingField ( )
inline

Definition at line 6384 of file Actor.h.

◆ NewFemaleMinTimeBetweenMatingField() [1/2]

float & APrimalDinoCharacter::NewFemaleMinTimeBetweenMatingField ( )
inline

Definition at line 5890 of file Actor.h.

◆ NewFemaleMinTimeBetweenMatingField() [2/2]

float & APrimalDinoCharacter::NewFemaleMinTimeBetweenMatingField ( )
inline

Definition at line 6383 of file Actor.h.

◆ NextAllowedMatingTimeField() [1/2]

long double & APrimalDinoCharacter::NextAllowedMatingTimeField ( )
inline

Definition at line 5882 of file Actor.h.

◆ NextAllowedMatingTimeField() [2/2]

long double & APrimalDinoCharacter::NextAllowedMatingTimeField ( )
inline

Definition at line 6368 of file Actor.h.

◆ NextBabyDinoAncestorsField() [1/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::NextBabyDinoAncestorsField ( )
inline

Definition at line 6001 of file Actor.h.

◆ NextBabyDinoAncestorsField() [2/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::NextBabyDinoAncestorsField ( )
inline

Definition at line 6509 of file Actor.h.

◆ NextBabyDinoAncestorsMaleField() [1/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::NextBabyDinoAncestorsMaleField ( )
inline

Definition at line 6002 of file Actor.h.

◆ NextBabyDinoAncestorsMaleField() [2/2]

TArray< FDinoAncestorsEntry > & APrimalDinoCharacter::NextBabyDinoAncestorsMaleField ( )
inline

Definition at line 6510 of file Actor.h.

◆ NextRidingFlyerUndergroundCheckField() [1/2]

long double & APrimalDinoCharacter::NextRidingFlyerUndergroundCheckField ( )
inline

Definition at line 5821 of file Actor.h.

◆ NextRidingFlyerUndergroundCheckField() [2/2]

long double & APrimalDinoCharacter::NextRidingFlyerUndergroundCheckField ( )
inline

Definition at line 6306 of file Actor.h.

◆ NextTamedDinoCharacterStatusTickTimeField() [1/2]

long double & APrimalDinoCharacter::NextTamedDinoCharacterStatusTickTimeField ( )
inline

Definition at line 5969 of file Actor.h.

◆ NextTamedDinoCharacterStatusTickTimeField() [2/2]

long double & APrimalDinoCharacter::NextTamedDinoCharacterStatusTickTimeField ( )
inline

Definition at line 6479 of file Actor.h.

◆ NextTickDelayAllowTimeField() [1/2]

long double & APrimalDinoCharacter::NextTickDelayAllowTimeField ( )
inline

Definition at line 6022 of file Actor.h.

◆ NextTickDelayAllowTimeField() [2/2]

long double & APrimalDinoCharacter::NextTickDelayAllowTimeField ( )
inline

Definition at line 6530 of file Actor.h.

◆ NonDedicatedFreezeDinoPhysicsIfLevelUnloadedField()

FName & APrimalDinoCharacter::NonDedicatedFreezeDinoPhysicsIfLevelUnloadedField ( )
inline

Definition at line 6034 of file Actor.h.

◆ NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField() [1/2]

TArray< FName > & APrimalDinoCharacter::NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField ( )
inline

Definition at line 6035 of file Actor.h.

◆ NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField() [2/2]

TArray< FName > & APrimalDinoCharacter::NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField ( )
inline

Definition at line 6542 of file Actor.h.

◆ NonDedicatedFreezeWildDinoPhysicsIfLevelUnloadedField()

FName & APrimalDinoCharacter::NonDedicatedFreezeWildDinoPhysicsIfLevelUnloadedField ( )
inline

Definition at line 6541 of file Actor.h.

◆ NoRiderFlyingRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::NoRiderFlyingRotationRateModifierField ( )
inline

Definition at line 5963 of file Actor.h.

◆ NoRiderFlyingRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::NoRiderFlyingRotationRateModifierField ( )
inline

Definition at line 6472 of file Actor.h.

◆ NoRiderRotationModifierField() [1/2]

float & APrimalDinoCharacter::NoRiderRotationModifierField ( )
inline

Definition at line 5911 of file Actor.h.

◆ NoRiderRotationModifierField() [2/2]

float & APrimalDinoCharacter::NoRiderRotationModifierField ( )
inline

Definition at line 6406 of file Actor.h.

◆ NoSaddlePassengerSeatsField() [1/2]

TArray< FSaddlePassengerSeatDefinition > & APrimalDinoCharacter::NoSaddlePassengerSeatsField ( )
inline

Definition at line 5582 of file Actor.h.

◆ NoSaddlePassengerSeatsField() [2/2]

TArray< FSaddlePassengerSeatDefinition > & APrimalDinoCharacter::NoSaddlePassengerSeatsField ( )
inline

Definition at line 6081 of file Actor.h.

◆ NotifyBumpedPawn() [1/2]

void APrimalDinoCharacter::NotifyBumpedPawn ( APawn * BumpedPawn)
inline

Definition at line 6778 of file Actor.h.

◆ NotifyBumpedPawn() [2/2]

void APrimalDinoCharacter::NotifyBumpedPawn ( APawn * BumpedPawn)
inline

Definition at line 7188 of file Actor.h.

◆ NotifyBumpedStructure() [1/2]

void APrimalDinoCharacter::NotifyBumpedStructure ( AActor * BumpedStructure)
inline

Definition at line 6779 of file Actor.h.

◆ NotifyBumpedStructure() [2/2]

void APrimalDinoCharacter::NotifyBumpedStructure ( AActor * BumpedStructure)
inline

Definition at line 7189 of file Actor.h.

◆ NotifyItemAdded() [1/2]

void APrimalDinoCharacter::NotifyItemAdded ( UPrimalItem * anItem,
bool bEquipItem )
inline

Definition at line 6692 of file Actor.h.

◆ NotifyItemAdded() [2/2]

void APrimalDinoCharacter::NotifyItemAdded ( UPrimalItem * anItem,
bool bEquipItem )
inline

Definition at line 7190 of file Actor.h.

◆ NotifyItemRemoved() [1/2]

void APrimalDinoCharacter::NotifyItemRemoved ( UPrimalItem * anItem)
inline

Definition at line 6708 of file Actor.h.

◆ NotifyItemRemoved() [2/2]

void APrimalDinoCharacter::NotifyItemRemoved ( UPrimalItem * anItem)
inline

Definition at line 7191 of file Actor.h.

◆ NPC_FindNearbyUsableStructures()

bool APrimalDinoCharacter::NPC_FindNearbyUsableStructures ( TArray< AActor * > * FoundStructures)
inline

Definition at line 7184 of file Actor.h.

◆ NPC_GetClosestUsableStructure()

APrimalStructure * APrimalDinoCharacter::NPC_GetClosestUsableStructure ( )
inline

Definition at line 7185 of file Actor.h.

◆ NPC_UsableStructureCheck_RadiusField()

float & APrimalDinoCharacter::NPC_UsableStructureCheck_RadiusField ( )
inline

Definition at line 6567 of file Actor.h.

◆ NPCLerpToMaxRandomBaseLevelField() [1/2]

float & APrimalDinoCharacter::NPCLerpToMaxRandomBaseLevelField ( )
inline

Definition at line 5810 of file Actor.h.

◆ NPCLerpToMaxRandomBaseLevelField() [2/2]

float & APrimalDinoCharacter::NPCLerpToMaxRandomBaseLevelField ( )
inline

Definition at line 6295 of file Actor.h.

◆ NPCSpawnerAddLevelOffsetBeforeMultiplier() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::NPCSpawnerAddLevelOffsetBeforeMultiplier ( )
inline

Definition at line 6155 of file Actor.h.

◆ NPCSpawnerAddLevelOffsetBeforeMultiplier() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::NPCSpawnerAddLevelOffsetBeforeMultiplier ( )
inline

Definition at line 6683 of file Actor.h.

◆ NPCSpawnerExtraLevelOffsetField() [1/2]

int & APrimalDinoCharacter::NPCSpawnerExtraLevelOffsetField ( )
inline

Definition at line 5718 of file Actor.h.

◆ NPCSpawnerExtraLevelOffsetField() [2/2]

int & APrimalDinoCharacter::NPCSpawnerExtraLevelOffsetField ( )
inline

Definition at line 6203 of file Actor.h.

◆ NPCSpawnerLevelMultiplierField() [1/2]

float & APrimalDinoCharacter::NPCSpawnerLevelMultiplierField ( )
inline

Definition at line 5719 of file Actor.h.

◆ NPCSpawnerLevelMultiplierField() [2/2]

float & APrimalDinoCharacter::NPCSpawnerLevelMultiplierField ( )
inline

Definition at line 6204 of file Actor.h.

◆ NPCSpawnLocOffsetField()

FVector & APrimalDinoCharacter::NPCSpawnLocOffsetField ( )
inline

Definition at line 6588 of file Actor.h.

◆ NPCZoneVolumeCountWeightField() [1/2]

float & APrimalDinoCharacter::NPCZoneVolumeCountWeightField ( )
inline

Definition at line 5809 of file Actor.h.

◆ NPCZoneVolumeCountWeightField() [2/2]

float & APrimalDinoCharacter::NPCZoneVolumeCountWeightField ( )
inline

Definition at line 6294 of file Actor.h.

◆ OffBrake() [1/2]

void APrimalDinoCharacter::OffBrake ( )
inline

Definition at line 6573 of file Actor.h.

◆ OffBrake() [2/2]

void APrimalDinoCharacter::OffBrake ( )
inline

Definition at line 7192 of file Actor.h.

◆ OldInterpolatedLocationField() [1/2]

FVector & APrimalDinoCharacter::OldInterpolatedLocationField ( )
inline

Definition at line 5894 of file Actor.h.

◆ OldInterpolatedLocationField() [2/2]

FVector & APrimalDinoCharacter::OldInterpolatedLocationField ( )
inline

Definition at line 6387 of file Actor.h.

◆ OnBrake() [1/2]

void APrimalDinoCharacter::OnBrake ( )
inline

Definition at line 6572 of file Actor.h.

◆ OnBrake() [2/2]

void APrimalDinoCharacter::OnBrake ( )
inline

Definition at line 7193 of file Actor.h.

◆ OnClientReceivedTransformAfterPairingNetGUID()

void APrimalDinoCharacter::OnClientReceivedTransformAfterPairingNetGUID ( FVector * Loc,
FRotator * Rot )
inline

Definition at line 7194 of file Actor.h.

◆ OnControllerInitiatedAttack() [1/2]

void APrimalDinoCharacter::OnControllerInitiatedAttack ( int AttackIndex)
inline

Definition at line 6578 of file Actor.h.

◆ OnControllerInitiatedAttack() [2/2]

void APrimalDinoCharacter::OnControllerInitiatedAttack ( int AttackIndex)
inline

Definition at line 7195 of file Actor.h.

◆ OnDeserializedByGame()

void APrimalDinoCharacter::OnDeserializedByGame ( EOnDesrializationType::Type DeserializationType)
inline

Definition at line 7196 of file Actor.h.

◆ OnDinoCheat()

void APrimalDinoCharacter::OnDinoCheat ( FName CheatName,
bool bSetValue,
float Value )
inline

Definition at line 6510 of file Actor.h.

◆ OnDinoStartled()

void APrimalDinoCharacter::OnDinoStartled ( UAnimMontage * StartledAnimPlayed,
bool bFromAIController )
inline

Definition at line 6470 of file Actor.h.

◆ OnElevateDino() [1/2]

void APrimalDinoCharacter::OnElevateDino ( float Val)
inline

Definition at line 6568 of file Actor.h.

◆ OnElevateDino() [2/2]

void APrimalDinoCharacter::OnElevateDino ( float Val)
inline

Definition at line 7197 of file Actor.h.

◆ OnLowerDino() [1/2]

void APrimalDinoCharacter::OnLowerDino ( float Val)
inline

Definition at line 6570 of file Actor.h.

◆ OnLowerDino() [2/2]

void APrimalDinoCharacter::OnLowerDino ( float Val)
inline

Definition at line 7198 of file Actor.h.

◆ OnNPCStartedAttack()

void APrimalDinoCharacter::OnNPCStartedAttack ( int AttackIndex,
int AnimationIndex,
bool bIsAltAnim,
AActor * MyTarget )
inline

Definition at line 7467 of file Actor.h.

◆ OnNPCStartedAttack_Implementation()

void APrimalDinoCharacter::OnNPCStartedAttack_Implementation ( int AttackIndex,
int AnimationIndex,
bool bIsAltAnim,
AActor * MyTarget )
inline

Definition at line 7199 of file Actor.h.

◆ OnPressCrouch() [1/2]

void APrimalDinoCharacter::OnPressCrouch ( )
inline

Definition at line 6773 of file Actor.h.

◆ OnPressCrouch() [2/2]

void APrimalDinoCharacter::OnPressCrouch ( )
inline

Definition at line 7200 of file Actor.h.

◆ OnPressCrouchProneToggle()

void APrimalDinoCharacter::OnPressCrouchProneToggle ( )
inline

Definition at line 6776 of file Actor.h.

◆ OnPressDrag()

void APrimalDinoCharacter::OnPressDrag ( )
inline

Definition at line 7201 of file Actor.h.

◆ OnPressProne() [1/2]

void APrimalDinoCharacter::OnPressProne ( )
inline

Definition at line 6770 of file Actor.h.

◆ OnPressProne() [2/2]

void APrimalDinoCharacter::OnPressProne ( )
inline

Definition at line 7202 of file Actor.h.

◆ OnPressReload() [1/2]

void APrimalDinoCharacter::OnPressReload ( )
inline

Definition at line 6772 of file Actor.h.

◆ OnPressReload() [2/2]

void APrimalDinoCharacter::OnPressReload ( )
inline

Definition at line 7203 of file Actor.h.

◆ OnPrimalCharacterSleeped() [1/2]

void APrimalDinoCharacter::OnPrimalCharacterSleeped ( )
inline

Definition at line 6589 of file Actor.h.

◆ OnPrimalCharacterSleeped() [2/2]

void APrimalDinoCharacter::OnPrimalCharacterSleeped ( )
inline

Definition at line 7204 of file Actor.h.

◆ OnPrimalCharacterUnsleeped() [1/2]

void APrimalDinoCharacter::OnPrimalCharacterUnsleeped ( )
inline

Definition at line 6653 of file Actor.h.

◆ OnPrimalCharacterUnsleeped() [2/2]

void APrimalDinoCharacter::OnPrimalCharacterUnsleeped ( )
inline

Definition at line 7205 of file Actor.h.

◆ OnReleaseCrouch()

void APrimalDinoCharacter::OnReleaseCrouch ( )
inline

Definition at line 6774 of file Actor.h.

◆ OnReleaseCrouchProneToggle()

void APrimalDinoCharacter::OnReleaseCrouchProneToggle ( )
inline

Definition at line 6777 of file Actor.h.

◆ OnReleaseProne()

void APrimalDinoCharacter::OnReleaseProne ( )
inline

Definition at line 6771 of file Actor.h.

◆ OnRep_bBonesHidden() [1/2]

void APrimalDinoCharacter::OnRep_bBonesHidden ( )
inline

Definition at line 6787 of file Actor.h.

◆ OnRep_bBonesHidden() [2/2]

void APrimalDinoCharacter::OnRep_bBonesHidden ( )
inline

Definition at line 7210 of file Actor.h.

◆ OnRep_bIsCharging() [1/2]

void APrimalDinoCharacter::OnRep_bIsCharging ( )
inline

Definition at line 6518 of file Actor.h.

◆ OnRep_bIsCharging() [2/2]

void APrimalDinoCharacter::OnRep_bIsCharging ( )
inline

Definition at line 7211 of file Actor.h.

◆ OnRep_bIsFlying() [1/2]

void APrimalDinoCharacter::OnRep_bIsFlying ( )
inline

Definition at line 6529 of file Actor.h.

◆ OnRep_bIsFlying() [2/2]

void APrimalDinoCharacter::OnRep_bIsFlying ( )
inline

Definition at line 7212 of file Actor.h.

◆ OnRep_CarriedCharacter() [1/2]

void APrimalDinoCharacter::OnRep_CarriedCharacter ( )
inline

Definition at line 6537 of file Actor.h.

◆ OnRep_CarriedCharacter() [2/2]

void APrimalDinoCharacter::OnRep_CarriedCharacter ( )
inline

Definition at line 7206 of file Actor.h.

◆ OnRep_PassengerPerSeat() [1/2]

void APrimalDinoCharacter::OnRep_PassengerPerSeat ( )
inline

Definition at line 6528 of file Actor.h.

◆ OnRep_PassengerPerSeat() [2/2]

void APrimalDinoCharacter::OnRep_PassengerPerSeat ( )
inline

Definition at line 7207 of file Actor.h.

◆ OnRep_Rider() [1/2]

void APrimalDinoCharacter::OnRep_Rider ( )
inline

Definition at line 6536 of file Actor.h.

◆ OnRep_Rider() [2/2]

void APrimalDinoCharacter::OnRep_Rider ( )
inline

Definition at line 7208 of file Actor.h.

◆ OnRep_Saddle() [1/2]

void APrimalDinoCharacter::OnRep_Saddle ( )
inline

Definition at line 6760 of file Actor.h.

◆ OnRep_Saddle() [2/2]

void APrimalDinoCharacter::OnRep_Saddle ( )
inline

Definition at line 7209 of file Actor.h.

◆ OnSaddleStructuresUpdated()

void APrimalDinoCharacter::OnSaddleStructuresUpdated ( APrimalStructure * SaddleStructure,
bool bWasRemoved )
inline

Definition at line 7213 of file Actor.h.

◆ OnStartFire() [1/2]

void APrimalDinoCharacter::OnStartFire ( bool bFromGamepadRight)
inline

Definition at line 6575 of file Actor.h.

◆ OnStartFire() [2/2]

void APrimalDinoCharacter::OnStartFire ( bool bFromGamepadRight,
int weaponAttackIndex,
bool bDoLeftSide,
bool bOverrideCurrentAttack )
inline

Definition at line 7214 of file Actor.h.

◆ OnStartJump() [1/2]

void APrimalDinoCharacter::OnStartJump ( )
inline

Definition at line 6641 of file Actor.h.

◆ OnStartJump() [2/2]

void APrimalDinoCharacter::OnStartJump ( )
inline

Definition at line 7215 of file Actor.h.

◆ OnStartTargeting() [1/2]

void APrimalDinoCharacter::OnStartTargeting ( bool bFromGamepadLeft)
inline

Definition at line 6577 of file Actor.h.

◆ OnStartTargeting() [2/2]

void APrimalDinoCharacter::OnStartTargeting ( bool bFromGamepadLeft)
inline

Definition at line 7216 of file Actor.h.

◆ OnStopFire() [1/2]

void APrimalDinoCharacter::OnStopFire ( bool bFromGamepadRight)
inline

Definition at line 6576 of file Actor.h.

◆ OnStopFire() [2/2]

void APrimalDinoCharacter::OnStopFire ( bool bFromGamepadRight,
int weaponAttackIndex )
inline

Definition at line 7217 of file Actor.h.

◆ OnStopJump()

void APrimalDinoCharacter::OnStopJump ( )
inline

Definition at line 6642 of file Actor.h.

◆ OnStopTargeting() [1/2]

void APrimalDinoCharacter::OnStopTargeting ( bool bFromGamepadLeft)
inline

Definition at line 6871 of file Actor.h.

◆ OnStopTargeting() [2/2]

void APrimalDinoCharacter::OnStopTargeting ( bool bFromGamepadLeft)
inline

Definition at line 7218 of file Actor.h.

◆ OnUpdateMountedDinoMeshHiding() [1/2]

void APrimalDinoCharacter::OnUpdateMountedDinoMeshHiding ( bool bshouldBeVisible)
inline

Definition at line 7072 of file Actor.h.

◆ OnUpdateMountedDinoMeshHiding() [2/2]

void APrimalDinoCharacter::OnUpdateMountedDinoMeshHiding ( bool bshouldBeVisible)
inline

Definition at line 7468 of file Actor.h.

◆ OnVersionChange()

void APrimalDinoCharacter::OnVersionChange ( bool * doDestroy)
inline

Definition at line 6921 of file Actor.h.

◆ OpenDoorAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::OpenDoorAnimField ( )
inline

Definition at line 5677 of file Actor.h.

◆ OpenDoorAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::OpenDoorAnimField ( )
inline

Definition at line 6164 of file Actor.h.

◆ OpenDoorDelayField() [1/2]

float & APrimalDinoCharacter::OpenDoorDelayField ( )
inline

Definition at line 5622 of file Actor.h.

◆ OpenDoorDelayField() [2/2]

float & APrimalDinoCharacter::OpenDoorDelayField ( )
inline

Definition at line 6117 of file Actor.h.

◆ OriginalCapsuleHalfHeightField() [1/2]

float & APrimalDinoCharacter::OriginalCapsuleHalfHeightField ( )
inline

Definition at line 5595 of file Actor.h.

◆ OriginalCapsuleHalfHeightField() [2/2]

float & APrimalDinoCharacter::OriginalCapsuleHalfHeightField ( )
inline

Definition at line 6093 of file Actor.h.

◆ OriginalNPCVolumeNameField() [1/2]

FName & APrimalDinoCharacter::OriginalNPCVolumeNameField ( )
inline

Definition at line 5758 of file Actor.h.

◆ OriginalNPCVolumeNameField() [2/2]

FName & APrimalDinoCharacter::OriginalNPCVolumeNameField ( )
inline

Definition at line 6240 of file Actor.h.

◆ OriginalTargetingTeamField() [1/2]

int & APrimalDinoCharacter::OriginalTargetingTeamField ( )
inline

Definition at line 5769 of file Actor.h.

◆ OriginalTargetingTeamField() [2/2]

int & APrimalDinoCharacter::OriginalTargetingTeamField ( )
inline

Definition at line 6253 of file Actor.h.

◆ OutsideOriginalNPCVolumeStasisDestroyIntervalField() [1/2]

float & APrimalDinoCharacter::OutsideOriginalNPCVolumeStasisDestroyIntervalField ( )
inline

Definition at line 5759 of file Actor.h.

◆ OutsideOriginalNPCVolumeStasisDestroyIntervalField() [2/2]

float & APrimalDinoCharacter::OutsideOriginalNPCVolumeStasisDestroyIntervalField ( )
inline

Definition at line 6241 of file Actor.h.

◆ OverlayTooltipPaddingField() [1/2]

FVector2D & APrimalDinoCharacter::OverlayTooltipPaddingField ( )
inline

Definition at line 5558 of file Actor.h.

◆ OverlayTooltipPaddingField() [2/2]

FVector2D & APrimalDinoCharacter::OverlayTooltipPaddingField ( )
inline

Definition at line 6059 of file Actor.h.

◆ OverlayTooltipScaleField() [1/2]

FVector2D & APrimalDinoCharacter::OverlayTooltipScaleField ( )
inline

Definition at line 5559 of file Actor.h.

◆ OverlayTooltipScaleField() [2/2]

FVector2D & APrimalDinoCharacter::OverlayTooltipScaleField ( )
inline

Definition at line 6060 of file Actor.h.

◆ OverrideApproachRadiusField()

float & APrimalDinoCharacter::OverrideApproachRadiusField ( )
inline

Definition at line 6054 of file Actor.h.

◆ OverrideAreaMusicField() [1/2]

USoundBase * APrimalDinoCharacter::OverrideAreaMusicField ( )
inline

Definition at line 5658 of file Actor.h.

◆ OverrideAreaMusicField() [2/2]

USoundBase * APrimalDinoCharacter::OverrideAreaMusicField ( )
inline

Definition at line 6147 of file Actor.h.

◆ OverrideBasedCharactersCameraInterpSpeed()

void APrimalDinoCharacter::OverrideBasedCharactersCameraInterpSpeed ( APrimalCharacter * ForBasedChar,
const float DefaultTPVCameraSpeedInterpMultiplier,
const float DefaultTPVOffsetInterpSpeed,
float * TPVCameraSpeedInterpMultiplier,
float * TPVOffsetInterpSpeed )
inline

Definition at line 6915 of file Actor.h.

◆ OverrideBaseStatLevelsOnSpawnField()

TArray< FStatValuePair > & APrimalDinoCharacter::OverrideBaseStatLevelsOnSpawnField ( )
inline

Definition at line 5841 of file Actor.h.

◆ OverrideDinoMaxExperiencePointsField()

float & APrimalDinoCharacter::OverrideDinoMaxExperiencePointsField ( )
inline

Definition at line 6058 of file Actor.h.

◆ OverrideDinoTameSoundIndexField() [1/2]

int & APrimalDinoCharacter::OverrideDinoTameSoundIndexField ( )
inline

Definition at line 6040 of file Actor.h.

◆ OverrideDinoTameSoundIndexField() [2/2]

int & APrimalDinoCharacter::OverrideDinoTameSoundIndexField ( )
inline

Definition at line 6547 of file Actor.h.

◆ OverrideFinalWanderLocation() [1/2]

bool APrimalDinoCharacter::OverrideFinalWanderLocation ( FVector * outVec)
inline

Definition at line 7073 of file Actor.h.

◆ OverrideFinalWanderLocation() [2/2]

bool APrimalDinoCharacter::OverrideFinalWanderLocation ( FVector * outVec)
inline

Definition at line 7469 of file Actor.h.

◆ OverrideFinalWanderLocation_Implementation()

bool APrimalDinoCharacter::OverrideFinalWanderLocation_Implementation ( FVector * outVec)
inline

Definition at line 6767 of file Actor.h.

◆ OverrideForcePreventExitingWater() [1/2]

bool APrimalDinoCharacter::OverrideForcePreventExitingWater ( )
inline

Definition at line 6869 of file Actor.h.

◆ OverrideForcePreventExitingWater() [2/2]

bool APrimalDinoCharacter::OverrideForcePreventExitingWater ( )
inline

Definition at line 7219 of file Actor.h.

◆ OverrideRandomWanderLocation() [1/2]

void APrimalDinoCharacter::OverrideRandomWanderLocation ( FVector * originalDestination,
FVector * inVec )
inline

Definition at line 7074 of file Actor.h.

◆ OverrideRandomWanderLocation() [2/2]

void APrimalDinoCharacter::OverrideRandomWanderLocation ( FVector * originalDestination,
FVector * inVec )
inline

Definition at line 7470 of file Actor.h.

◆ OverrideRandomWanderLocation_Implementation() [1/2]

void APrimalDinoCharacter::OverrideRandomWanderLocation_Implementation ( FVector * originalDestination,
FVector * inVec )
inline

Definition at line 6766 of file Actor.h.

◆ OverrideRandomWanderLocation_Implementation() [2/2]

void APrimalDinoCharacter::OverrideRandomWanderLocation_Implementation ( FVector * originalDestination,
FVector * inVec )
inline

Definition at line 7220 of file Actor.h.

◆ OverrideSaddleDinoRiderAnimationOverrideField()

UAnimSequence * APrimalDinoCharacter::OverrideSaddleDinoRiderAnimationOverrideField ( )
inline

Definition at line 6555 of file Actor.h.

◆ OverrideSaddleDinoRiderMoveAnimationOverrideField()

UAnimSequence * APrimalDinoCharacter::OverrideSaddleDinoRiderMoveAnimationOverrideField ( )
inline

Definition at line 6556 of file Actor.h.

◆ OverrideStatPriorityOnSpawnField()

TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > & APrimalDinoCharacter::OverrideStatPriorityOnSpawnField ( )
inline

Definition at line 5842 of file Actor.h.

◆ OverrideTargetComponentsField()

TArray< USceneComponent * > APrimalDinoCharacter::OverrideTargetComponentsField ( )
inline

Definition at line 5591 of file Actor.h.

◆ OverTameLimitDamageIntervalField()

float & APrimalDinoCharacter::OverTameLimitDamageIntervalField ( )
inline

Definition at line 6187 of file Actor.h.

◆ OverTameLimitDamagePercentPerIntervalField()

float & APrimalDinoCharacter::OverTameLimitDamagePercentPerIntervalField ( )
inline

Definition at line 6186 of file Actor.h.

◆ OwnerMissionField()

AMissionType * APrimalDinoCharacter::OwnerMissionField ( )
inline

Definition at line 5973 of file Actor.h.

◆ OwningPlayerIDField() [1/2]

int & APrimalDinoCharacter::OwningPlayerIDField ( )
inline

Definition at line 5710 of file Actor.h.

◆ OwningPlayerIDField() [2/2]

int & APrimalDinoCharacter::OwningPlayerIDField ( )
inline

Definition at line 6195 of file Actor.h.

◆ OwningPlayerNameField() [1/2]

FString & APrimalDinoCharacter::OwningPlayerNameField ( )
inline

Definition at line 5711 of file Actor.h.

◆ OwningPlayerNameField() [2/2]

FString & APrimalDinoCharacter::OwningPlayerNameField ( )
inline

Definition at line 6196 of file Actor.h.

◆ PaintConsumptionMultiplierField() [1/2]

float & APrimalDinoCharacter::PaintConsumptionMultiplierField ( )
inline

Definition at line 5542 of file Actor.h.

◆ PaintConsumptionMultiplierField() [2/2]

float & APrimalDinoCharacter::PaintConsumptionMultiplierField ( )
inline

Definition at line 6043 of file Actor.h.

◆ PassengerBoneNameOverrideField() [1/2]

FName & APrimalDinoCharacter::PassengerBoneNameOverrideField ( )
inline

Definition at line 5692 of file Actor.h.

◆ PassengerBoneNameOverrideField() [2/2]

FName & APrimalDinoCharacter::PassengerBoneNameOverrideField ( )
inline

Definition at line 6178 of file Actor.h.

◆ PassengerFPVCameraRootSocketField() [1/2]

FName & APrimalDinoCharacter::PassengerFPVCameraRootSocketField ( )
inline

Definition at line 5914 of file Actor.h.

◆ PassengerFPVCameraRootSocketField() [2/2]

FName & APrimalDinoCharacter::PassengerFPVCameraRootSocketField ( )
inline

Definition at line 6409 of file Actor.h.

◆ PassengerPerSeatField() [1/2]

TArray< TWeakObjectPtr< APrimalCharacter > > & APrimalDinoCharacter::PassengerPerSeatField ( )
inline

Definition at line 5587 of file Actor.h.

◆ PassengerPerSeatField() [2/2]

TArray< TWeakObjectPtr< APrimalCharacter > > & APrimalDinoCharacter::PassengerPerSeatField ( )
inline

Definition at line 6086 of file Actor.h.

◆ PercentChanceFemaleField() [1/2]

float & APrimalDinoCharacter::PercentChanceFemaleField ( )
inline

Definition at line 5651 of file Actor.h.

◆ PercentChanceFemaleField() [2/2]

float & APrimalDinoCharacter::PercentChanceFemaleField ( )
inline

Definition at line 6140 of file Actor.h.

◆ PerformanceThrottledTick_Implementation()

void APrimalDinoCharacter::PerformanceThrottledTick_Implementation ( )
inline

Definition at line 6920 of file Actor.h.

◆ PersonalTamedDinoCostField() [1/2]

int & APrimalDinoCharacter::PersonalTamedDinoCostField ( )
inline

Definition at line 6045 of file Actor.h.

◆ PersonalTamedDinoCostField() [2/2]

int & APrimalDinoCharacter::PersonalTamedDinoCostField ( )
inline

Definition at line 6552 of file Actor.h.

◆ PlatformSaddleMaxStructureBuildDistance2DField() [1/2]

float & APrimalDinoCharacter::PlatformSaddleMaxStructureBuildDistance2DField ( )
inline

Definition at line 5630 of file Actor.h.

◆ PlatformSaddleMaxStructureBuildDistance2DField() [2/2]

float & APrimalDinoCharacter::PlatformSaddleMaxStructureBuildDistance2DField ( )
inline

Definition at line 6125 of file Actor.h.

◆ PlayAnimBelowHealthField() [1/2]

UAnimMontage * APrimalDinoCharacter::PlayAnimBelowHealthField ( )
inline

Definition at line 5631 of file Actor.h.

◆ PlayAnimBelowHealthField() [2/2]

UAnimMontage * APrimalDinoCharacter::PlayAnimBelowHealthField ( )
inline

Definition at line 6126 of file Actor.h.

◆ PlayAnimBelowHealthPercentField() [1/2]

float & APrimalDinoCharacter::PlayAnimBelowHealthPercentField ( )
inline

Definition at line 5628 of file Actor.h.

◆ PlayAnimBelowHealthPercentField() [2/2]

float & APrimalDinoCharacter::PlayAnimBelowHealthPercentField ( )
inline

Definition at line 6123 of file Actor.h.

◆ PlayAttackAnimationOfAnimationArray() [1/2]

void APrimalDinoCharacter::PlayAttackAnimationOfAnimationArray ( int AnimationIndex,
TArray< UAnimMontage * > attackAnimations )
inline

Definition at line 6506 of file Actor.h.

◆ PlayAttackAnimationOfAnimationArray() [2/2]

void APrimalDinoCharacter::PlayAttackAnimationOfAnimationArray ( int AnimationIndex,
TArray< UAnimMontage * > attackAnimations )
inline

Definition at line 7221 of file Actor.h.

◆ PlayChargingAnim() [1/2]

void APrimalDinoCharacter::PlayChargingAnim ( )
inline

Definition at line 6532 of file Actor.h.

◆ PlayChargingAnim() [2/2]

void APrimalDinoCharacter::PlayChargingAnim ( )
inline

Definition at line 7222 of file Actor.h.

◆ PlayDying() [1/2]

void APrimalDinoCharacter::PlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 6482 of file Actor.h.

◆ PlayDying() [2/2]

void APrimalDinoCharacter::PlayDying ( float KillingDamage,
FDamageEvent * DamageEvent,
APawn * InstigatingPawn,
AActor * DamageCauser )
inline

Definition at line 7223 of file Actor.h.

◆ PlayedAnimationHasAttack() [1/2]

bool APrimalDinoCharacter::PlayedAnimationHasAttack ( )
inline

Definition at line 6824 of file Actor.h.

◆ PlayedAnimationHasAttack() [2/2]

bool APrimalDinoCharacter::PlayedAnimationHasAttack ( )
inline

Definition at line 7226 of file Actor.h.

◆ PlayerMountedCarryAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::PlayerMountedCarryAnimationField ( )
inline

Definition at line 5971 of file Actor.h.

◆ PlayerMountedCarryAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::PlayerMountedCarryAnimationField ( )
inline

Definition at line 6481 of file Actor.h.

◆ PlayerMountedLaunchFowardSpeedField() [1/2]

float & APrimalDinoCharacter::PlayerMountedLaunchFowardSpeedField ( )
inline

Definition at line 5851 of file Actor.h.

◆ PlayerMountedLaunchFowardSpeedField() [2/2]

float & APrimalDinoCharacter::PlayerMountedLaunchFowardSpeedField ( )
inline

Definition at line 6333 of file Actor.h.

◆ PlayerMountedLaunchUpSpeedField() [1/2]

float & APrimalDinoCharacter::PlayerMountedLaunchUpSpeedField ( )
inline

Definition at line 5852 of file Actor.h.

◆ PlayerMountedLaunchUpSpeedField() [2/2]

float & APrimalDinoCharacter::PlayerMountedLaunchUpSpeedField ( )
inline

Definition at line 6334 of file Actor.h.

◆ PlayHardEndChargingShake() [1/2]

void APrimalDinoCharacter::PlayHardEndChargingShake ( )
inline

Definition at line 7075 of file Actor.h.

◆ PlayHardEndChargingShake() [2/2]

void APrimalDinoCharacter::PlayHardEndChargingShake ( )
inline

Definition at line 7471 of file Actor.h.

◆ PlayHardEndChargingShake_Implementation() [1/2]

void APrimalDinoCharacter::PlayHardEndChargingShake_Implementation ( )
inline

Definition at line 6478 of file Actor.h.

◆ PlayHardEndChargingShake_Implementation() [2/2]

void APrimalDinoCharacter::PlayHardEndChargingShake_Implementation ( )
inline

Definition at line 7224 of file Actor.h.

◆ PlayKillLocalSoundField() [1/2]

USoundBase * APrimalDinoCharacter::PlayKillLocalSoundField ( )
inline

Definition at line 5927 of file Actor.h.

◆ PlayKillLocalSoundField() [2/2]

USoundBase * APrimalDinoCharacter::PlayKillLocalSoundField ( )
inline

Definition at line 6421 of file Actor.h.

◆ PlayWeightedAttackAnimation() [1/2]

void APrimalDinoCharacter::PlayWeightedAttackAnimation ( )
inline

Definition at line 6507 of file Actor.h.

◆ PlayWeightedAttackAnimation() [2/2]

void APrimalDinoCharacter::PlayWeightedAttackAnimation ( )
inline

Definition at line 7225 of file Actor.h.

◆ Poop() [1/2]

bool APrimalDinoCharacter::Poop ( bool bForcePoop)
inline

Definition at line 6793 of file Actor.h.

◆ Poop() [2/2]

void APrimalDinoCharacter::Poop ( bool bForcePoop)
inline

Definition at line 7227 of file Actor.h.

◆ PostInitializeComponents() [1/2]

void APrimalDinoCharacter::PostInitializeComponents ( )
inline

Definition at line 6491 of file Actor.h.

◆ PostInitializeComponents() [2/2]

void APrimalDinoCharacter::PostInitializeComponents ( )
inline

Definition at line 7228 of file Actor.h.

◆ PostInitProperties()

void APrimalDinoCharacter::PostInitProperties ( )
inline

Definition at line 6492 of file Actor.h.

◆ PostNetInit()

void APrimalDinoCharacter::PostNetInit ( )
inline

Definition at line 7229 of file Actor.h.

◆ PostNetReceiveLocationAndRotation() [1/2]

void APrimalDinoCharacter::PostNetReceiveLocationAndRotation ( )
inline

Definition at line 6843 of file Actor.h.

◆ PostNetReceiveLocationAndRotation() [2/2]

void APrimalDinoCharacter::PostNetReceiveLocationAndRotation ( )
inline

Definition at line 7230 of file Actor.h.

◆ PrepareForSaving() [1/2]

void APrimalDinoCharacter::PrepareForSaving ( )
inline

Definition at line 6903 of file Actor.h.

◆ PrepareForSaving() [2/2]

void APrimalDinoCharacter::PrepareForSaving ( )
inline

Definition at line 7231 of file Actor.h.

◆ PreventCharacterBasing() [1/2]

bool APrimalDinoCharacter::PreventCharacterBasing ( AActor * OtherActor,
UPrimitiveComponent * BasedOnComponent )
inline

Definition at line 6720 of file Actor.h.

◆ PreventCharacterBasing() [2/2]

bool APrimalDinoCharacter::PreventCharacterBasing ( AActor * OtherActor,
UPrimitiveComponent * BasedOnComponent )
inline

Definition at line 7232 of file Actor.h.

◆ PreventColorizationRegionsField() [1/2]

FieldArray< char, 6 > APrimalDinoCharacter::PreventColorizationRegionsField ( )
inline

Definition at line 5638 of file Actor.h.

◆ PreventColorizationRegionsField() [2/2]

FieldArray< char, 6 > APrimalDinoCharacter::PreventColorizationRegionsField ( )
inline

Definition at line 6133 of file Actor.h.

◆ PreviousAimRotField() [1/2]

FRotator & APrimalDinoCharacter::PreviousAimRotField ( )
inline

Definition at line 5715 of file Actor.h.

◆ PreviousAimRotField() [2/2]

FRotator & APrimalDinoCharacter::PreviousAimRotField ( )
inline

Definition at line 6200 of file Actor.h.

◆ PreviousAmbientTemperatureTimeField()

long double & APrimalDinoCharacter::PreviousAmbientTemperatureTimeField ( )
inline

Definition at line 6375 of file Actor.h.

◆ PreviousCarriedCharacterField() [1/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::PreviousCarriedCharacterField ( )
inline

Definition at line 5584 of file Actor.h.

◆ PreviousCarriedCharacterField() [2/2]

TWeakObjectPtr< APrimalCharacter > & APrimalDinoCharacter::PreviousCarriedCharacterField ( )
inline

Definition at line 6083 of file Actor.h.

◆ PreviousRiderField() [1/2]

TWeakObjectPtr< AShooterCharacter > & APrimalDinoCharacter::PreviousRiderField ( )
inline

Definition at line 5579 of file Actor.h.

◆ PreviousRiderField() [2/2]

TWeakObjectPtr< AShooterCharacter > & APrimalDinoCharacter::PreviousRiderField ( )
inline

Definition at line 6079 of file Actor.h.

◆ PreviousRootYawSpeedField() [1/2]

float & APrimalDinoCharacter::PreviousRootYawSpeedField ( )
inline

Definition at line 5771 of file Actor.h.

◆ PreviousRootYawSpeedField() [2/2]

float & APrimalDinoCharacter::PreviousRootYawSpeedField ( )
inline

Definition at line 6254 of file Actor.h.

◆ PreviousTargetingTeamField() [1/2]

int & APrimalDinoCharacter::PreviousTargetingTeamField ( )
inline

Definition at line 5905 of file Actor.h.

◆ PreviousTargetingTeamField() [2/2]

int & APrimalDinoCharacter::PreviousTargetingTeamField ( )
inline

Definition at line 6400 of file Actor.h.

◆ PreviousUploadedFromServerNameField() [1/2]

FString & APrimalDinoCharacter::PreviousUploadedFromServerNameField ( )
inline

Definition at line 5997 of file Actor.h.

◆ PreviousUploadedFromServerNameField() [2/2]

FString & APrimalDinoCharacter::PreviousUploadedFromServerNameField ( )
inline

Definition at line 6505 of file Actor.h.

◆ PrevPassengerPerSeatField() [1/2]

TArray< TWeakObjectPtr< APrimalCharacter > > & APrimalDinoCharacter::PrevPassengerPerSeatField ( )
inline

Definition at line 5589 of file Actor.h.

◆ PrevPassengerPerSeatField() [2/2]

TArray< TWeakObjectPtr< APrimalCharacter > > & APrimalDinoCharacter::PrevPassengerPerSeatField ( )
inline

Definition at line 6088 of file Actor.h.

◆ ProcessEditText() [1/2]

void APrimalDinoCharacter::ProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool checkedBox )
inline

Definition at line 6684 of file Actor.h.

◆ ProcessEditText() [2/2]

void APrimalDinoCharacter::ProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool checkedBox,
unsigned int ExtraID1,
unsigned int ExtraID2 )
inline

Definition at line 7233 of file Actor.h.

◆ ProcessRootRotAndLoc() [1/2]

FRotator * APrimalDinoCharacter::ProcessRootRotAndLoc ( FRotator * result,
float DeltaTime,
FVector * RootLocOffset,
FRotator * RootRotOffset,
float * RootYawSpeed,
float MaxYawAimClamp,
float CurrentAimBlending,
FRotator * TargetAimRot,
float * RootRot )
inline

Definition at line 6591 of file Actor.h.

◆ ProcessRootRotAndLoc() [2/2]

FRotator * APrimalDinoCharacter::ProcessRootRotAndLoc ( FRotator * result,
float DeltaTime,
FVector * RootLocOffset,
FRotator * RootRotOffset,
float * RootYawSpeed,
float MaxYawAimClamp,
float CurrentAimBlending,
FRotator * TargetAimRot,
float * RootRot )
inline

Definition at line 7234 of file Actor.h.

◆ RandomColorSetsFemaleField() [1/2]

TSubclassOf< UPrimalColorSet > & APrimalDinoCharacter::RandomColorSetsFemaleField ( )
inline

Definition at line 5744 of file Actor.h.

◆ RandomColorSetsFemaleField() [2/2]

TSubclassOf< UPrimalColorSet > & APrimalDinoCharacter::RandomColorSetsFemaleField ( )
inline

Definition at line 6227 of file Actor.h.

◆ RandomColorSetsMaleField() [1/2]

TSubclassOf< UPrimalColorSet > & APrimalDinoCharacter::RandomColorSetsMaleField ( )
inline

Definition at line 5743 of file Actor.h.

◆ RandomColorSetsMaleField() [2/2]

TSubclassOf< UPrimalColorSet > & APrimalDinoCharacter::RandomColorSetsMaleField ( )
inline

Definition at line 6226 of file Actor.h.

◆ RandomMutationChanceField() [1/2]

float & APrimalDinoCharacter::RandomMutationChanceField ( )
inline

Definition at line 6005 of file Actor.h.

◆ RandomMutationChanceField() [2/2]

float & APrimalDinoCharacter::RandomMutationChanceField ( )
inline

Definition at line 6513 of file Actor.h.

◆ RandomMutationGivePointsField() [1/2]

float & APrimalDinoCharacter::RandomMutationGivePointsField ( )
inline

Definition at line 6006 of file Actor.h.

◆ RandomMutationGivePointsField() [2/2]

float & APrimalDinoCharacter::RandomMutationGivePointsField ( )
inline

Definition at line 6514 of file Actor.h.

◆ RandomMutationRollsField() [1/2]

int & APrimalDinoCharacter::RandomMutationRollsField ( )
inline

Definition at line 6004 of file Actor.h.

◆ RandomMutationRollsField() [2/2]

int & APrimalDinoCharacter::RandomMutationRollsField ( )
inline

Definition at line 6512 of file Actor.h.

◆ RandomMutationsFemaleField() [1/2]

int & APrimalDinoCharacter::RandomMutationsFemaleField ( )
inline

Definition at line 6008 of file Actor.h.

◆ RandomMutationsFemaleField() [2/2]

int & APrimalDinoCharacter::RandomMutationsFemaleField ( )
inline

Definition at line 6516 of file Actor.h.

◆ RandomMutationsMaleField() [1/2]

int & APrimalDinoCharacter::RandomMutationsMaleField ( )
inline

Definition at line 6007 of file Actor.h.

◆ RandomMutationsMaleField() [2/2]

int & APrimalDinoCharacter::RandomMutationsMaleField ( )
inline

Definition at line 6515 of file Actor.h.

◆ RandomPlayStartledAnimIntervalMaxField() [1/2]

float & APrimalDinoCharacter::RandomPlayStartledAnimIntervalMaxField ( )
inline

Definition at line 5798 of file Actor.h.

◆ RandomPlayStartledAnimIntervalMaxField() [2/2]

float & APrimalDinoCharacter::RandomPlayStartledAnimIntervalMaxField ( )
inline

Definition at line 6283 of file Actor.h.

◆ RandomPlayStartledAnimIntervalMinField() [1/2]

float & APrimalDinoCharacter::RandomPlayStartledAnimIntervalMinField ( )
inline

Definition at line 5797 of file Actor.h.

◆ RandomPlayStartledAnimIntervalMinField() [2/2]

float & APrimalDinoCharacter::RandomPlayStartledAnimIntervalMinField ( )
inline

Definition at line 6282 of file Actor.h.

◆ ReassertColorization()

void APrimalDinoCharacter::ReassertColorization ( )
inline

Definition at line 6673 of file Actor.h.

◆ ReceiveAnyDamage_Implementation()

void APrimalDinoCharacter::ReceiveAnyDamage_Implementation ( float Damage,
UDamageType * DamageType,
AController * InstigatedBy,
AActor * DamageCauser )
inline

Definition at line 7235 of file Actor.h.

◆ RefreshBabyScaling() [1/2]

void APrimalDinoCharacter::RefreshBabyScaling ( )
inline

Definition at line 6905 of file Actor.h.

◆ RefreshBabyScaling() [2/2]

void APrimalDinoCharacter::RefreshBabyScaling ( )
inline

Definition at line 7236 of file Actor.h.

◆ RefreshColorization() [1/2]

void APrimalDinoCharacter::RefreshColorization ( )
inline

Definition at line 7237 of file Actor.h.

◆ RefreshColorization() [2/2]

void APrimalDinoCharacter::RefreshColorization ( bool bForceRefresh)
inline

Definition at line 6678 of file Actor.h.

◆ RegisterAllComponents() [1/2]

void APrimalDinoCharacter::RegisterAllComponents ( )
inline

Definition at line 6493 of file Actor.h.

◆ RegisterAllComponents() [2/2]

void APrimalDinoCharacter::RegisterAllComponents ( )
inline

Definition at line 7238 of file Actor.h.

◆ RemainingXPPerHitField()

float & APrimalDinoCharacter::RemainingXPPerHitField ( )
inline

Definition at line 6451 of file Actor.h.

◆ RemoteInventoryAllowViewing()

bool APrimalDinoCharacter::RemoteInventoryAllowViewing ( APlayerController * ForPC)
inline

Definition at line 6750 of file Actor.h.

◆ RemoveBasedPawn() [1/2]

void APrimalDinoCharacter::RemoveBasedPawn ( AActor * anPawn)
inline

Definition at line 6785 of file Actor.h.

◆ RemoveBasedPawn() [2/2]

void APrimalDinoCharacter::RemoveBasedPawn ( AActor * anPawn)
inline

Definition at line 7239 of file Actor.h.

◆ RemoveDinoReferenceFromLatchingStructure() [1/2]

void APrimalDinoCharacter::RemoveDinoReferenceFromLatchingStructure ( )
inline

Definition at line 6852 of file Actor.h.

◆ RemoveDinoReferenceFromLatchingStructure() [2/2]

void APrimalDinoCharacter::RemoveDinoReferenceFromLatchingStructure ( )
inline

Definition at line 7240 of file Actor.h.

◆ RemoveFromMeleeSwingHurtList() [1/2]

void APrimalDinoCharacter::RemoveFromMeleeSwingHurtList ( AActor * AnActor)
inline

Definition at line 6845 of file Actor.h.

◆ RemoveFromMeleeSwingHurtList() [2/2]

void APrimalDinoCharacter::RemoveFromMeleeSwingHurtList ( AActor * AnActor)
inline

Definition at line 7241 of file Actor.h.

◆ RemoveInventoryAllowViewing()

bool APrimalDinoCharacter::RemoveInventoryAllowViewing ( APlayerController * ForPC)
inline

Definition at line 7242 of file Actor.h.

◆ RemovePassenger() [1/2]

void APrimalDinoCharacter::RemovePassenger ( APrimalCharacter * Character,
bool bFromCharacter,
bool bFromPlayerController )
inline

Definition at line 6521 of file Actor.h.

◆ RemovePassenger() [2/2]

void APrimalDinoCharacter::RemovePassenger ( APrimalCharacter * Character,
bool bFromCharacter,
bool bFromPlayerController )
inline

Definition at line 7243 of file Actor.h.

◆ RemoveSaddleAttachment() [1/2]

void APrimalDinoCharacter::RemoveSaddleAttachment ( FItemNetID Id)
inline

Definition at line 6761 of file Actor.h.

◆ RemoveSaddleAttachment() [2/2]

void APrimalDinoCharacter::RemoveSaddleAttachment ( FItemNetID Id)
inline

Definition at line 7244 of file Actor.h.

◆ RemoveStructure() [1/2]

void APrimalDinoCharacter::RemoveStructure ( APrimalStructure * Structure)
inline

Definition at line 6757 of file Actor.h.

◆ RemoveStructure() [2/2]

void APrimalDinoCharacter::RemoveStructure ( APrimalStructure * Structure)
inline

Definition at line 7245 of file Actor.h.

◆ RepairAmountRemainingField() [1/2]

float & APrimalDinoCharacter::RepairAmountRemainingField ( )
inline

Definition at line 5824 of file Actor.h.

◆ RepairAmountRemainingField() [2/2]

float & APrimalDinoCharacter::RepairAmountRemainingField ( )
inline

Definition at line 6309 of file Actor.h.

◆ RepairCheckIntervalField() [1/2]

float & APrimalDinoCharacter::RepairCheckIntervalField ( )
inline

Definition at line 5825 of file Actor.h.

◆ RepairCheckIntervalField() [2/2]

float & APrimalDinoCharacter::RepairCheckIntervalField ( )
inline

Definition at line 6310 of file Actor.h.

◆ RepairCheckTimer() [1/2]

void APrimalDinoCharacter::RepairCheckTimer ( )
inline

Definition at line 6782 of file Actor.h.

◆ RepairCheckTimer() [2/2]

void APrimalDinoCharacter::RepairCheckTimer ( )
inline

Definition at line 7246 of file Actor.h.

◆ RepairPercentPerIntervalField() [1/2]

float & APrimalDinoCharacter::RepairPercentPerIntervalField ( )
inline

Definition at line 5826 of file Actor.h.

◆ RepairPercentPerIntervalField() [2/2]

float & APrimalDinoCharacter::RepairPercentPerIntervalField ( )
inline

Definition at line 6311 of file Actor.h.

◆ RepairRequirementsItemField() [1/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::RepairRequirementsItemField ( )
inline

Definition at line 5823 of file Actor.h.

◆ RepairRequirementsItemField() [2/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::RepairRequirementsItemField ( )
inline

Definition at line 6308 of file Actor.h.

◆ RepeatPrimaryAttackLastSendTimeField() [1/2]

long double & APrimalDinoCharacter::RepeatPrimaryAttackLastSendTimeField ( )
inline

Definition at line 5968 of file Actor.h.

◆ RepeatPrimaryAttackLastSendTimeField() [2/2]

long double & APrimalDinoCharacter::RepeatPrimaryAttackLastSendTimeField ( )
inline

Definition at line 6478 of file Actor.h.

◆ ReplicatedTeamHighlightTagTextureField()

UTexture2D * APrimalDinoCharacter::ReplicatedTeamHighlightTagTextureField ( )
inline

Definition at line 6581 of file Actor.h.

◆ ReplicateHighlightTagTeamField()

int & APrimalDinoCharacter::ReplicateHighlightTagTeamField ( )
inline

Definition at line 6464 of file Actor.h.

◆ RequiredTameAffinityField() [1/2]

float & APrimalDinoCharacter::RequiredTameAffinityField ( )
inline

Definition at line 5689 of file Actor.h.

◆ RequiredTameAffinityField() [2/2]

float & APrimalDinoCharacter::RequiredTameAffinityField ( )
inline

Definition at line 6175 of file Actor.h.

◆ RequiredTameAffinityPerBaseLevelField() [1/2]

float & APrimalDinoCharacter::RequiredTameAffinityPerBaseLevelField ( )
inline

Definition at line 5690 of file Actor.h.

◆ RequiredTameAffinityPerBaseLevelField() [2/2]

float & APrimalDinoCharacter::RequiredTameAffinityPerBaseLevelField ( )
inline

Definition at line 6176 of file Actor.h.

◆ ResetCurrentAttackIndex() [1/2]

void APrimalDinoCharacter::ResetCurrentAttackIndex ( )
inline

Definition at line 6610 of file Actor.h.

◆ ResetCurrentAttackIndex() [2/2]

void APrimalDinoCharacter::ResetCurrentAttackIndex ( )
inline

Definition at line 7247 of file Actor.h.

◆ ResetTakingOff() [1/2]

void APrimalDinoCharacter::ResetTakingOff ( )
inline

Definition at line 6844 of file Actor.h.

◆ ResetTakingOff() [2/2]

void APrimalDinoCharacter::ResetTakingOff ( )
inline

Definition at line 7248 of file Actor.h.

◆ Restart()

void APrimalDinoCharacter::Restart ( )
inline

Definition at line 7249 of file Actor.h.

◆ RiderAnimOverrideField() [1/2]

UAnimSequence * APrimalDinoCharacter::RiderAnimOverrideField ( )
inline

Definition at line 5746 of file Actor.h.

◆ RiderAnimOverrideField() [2/2]

UAnimSequence * APrimalDinoCharacter::RiderAnimOverrideField ( )
inline

Definition at line 6228 of file Actor.h.

◆ RiderAttackLocationField() [1/2]

FVector & APrimalDinoCharacter::RiderAttackLocationField ( )
inline

Definition at line 5929 of file Actor.h.

◆ RiderAttackLocationField() [2/2]

FVector & APrimalDinoCharacter::RiderAttackLocationField ( )
inline

Definition at line 6423 of file Actor.h.

◆ RiderAttackTargetField() [1/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::RiderAttackTargetField ( )
inline

Definition at line 5928 of file Actor.h.

◆ RiderAttackTargetField() [2/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::RiderAttackTargetField ( )
inline

Definition at line 6422 of file Actor.h.

◆ RiderBuffField()

TSubclassOf< APrimalBuff > & APrimalDinoCharacter::RiderBuffField ( )
inline

Definition at line 6589 of file Actor.h.

◆ RiderCheckTraceOffsetField() [1/2]

FVector & APrimalDinoCharacter::RiderCheckTraceOffsetField ( )
inline

Definition at line 5827 of file Actor.h.

◆ RiderCheckTraceOffsetField() [2/2]

FVector & APrimalDinoCharacter::RiderCheckTraceOffsetField ( )
inline

Definition at line 6312 of file Actor.h.

◆ RiderEjectionImpulseField() [1/2]

FVector & APrimalDinoCharacter::RiderEjectionImpulseField ( )
inline

Definition at line 5828 of file Actor.h.

◆ RiderEjectionImpulseField() [2/2]

FVector & APrimalDinoCharacter::RiderEjectionImpulseField ( )
inline

Definition at line 6313 of file Actor.h.

◆ RiderExtraMaxSpeedModifierField() [1/2]

float & APrimalDinoCharacter::RiderExtraMaxSpeedModifierField ( )
inline

Definition at line 5665 of file Actor.h.

◆ RiderExtraMaxSpeedModifierField() [2/2]

float & APrimalDinoCharacter::RiderExtraMaxSpeedModifierField ( )
inline

Definition at line 6152 of file Actor.h.

◆ RiderField() [1/2]

TWeakObjectPtr< AShooterCharacter > & APrimalDinoCharacter::RiderField ( )
inline

Definition at line 5578 of file Actor.h.

◆ RiderField() [2/2]

TWeakObjectPtr< AShooterCharacter > & APrimalDinoCharacter::RiderField ( )
inline

Definition at line 6078 of file Actor.h.

◆ RiderFlyingRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::RiderFlyingRotationRateModifierField ( )
inline

Definition at line 5962 of file Actor.h.

◆ RiderFlyingRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::RiderFlyingRotationRateModifierField ( )
inline

Definition at line 6471 of file Actor.h.

◆ RiderFPVCameraOffsetField() [1/2]

FVector & APrimalDinoCharacter::RiderFPVCameraOffsetField ( )
inline

Definition at line 5560 of file Actor.h.

◆ RiderFPVCameraOffsetField() [2/2]

FVector & APrimalDinoCharacter::RiderFPVCameraOffsetField ( )
inline

Definition at line 6061 of file Actor.h.

◆ RiderFPVCameraUseSocketNameField() [1/2]

FName & APrimalDinoCharacter::RiderFPVCameraUseSocketNameField ( )
inline

Definition at line 5912 of file Actor.h.

◆ RiderFPVCameraUseSocketNameField() [2/2]

FName & APrimalDinoCharacter::RiderFPVCameraUseSocketNameField ( )
inline

Definition at line 6407 of file Actor.h.

◆ RiderLatchedFPVCameraUseSocketNameField() [1/2]

FName & APrimalDinoCharacter::RiderLatchedFPVCameraUseSocketNameField ( )
inline

Definition at line 5913 of file Actor.h.

◆ RiderLatchedFPVCameraUseSocketNameField() [2/2]

FName & APrimalDinoCharacter::RiderLatchedFPVCameraUseSocketNameField ( )
inline

Definition at line 6408 of file Actor.h.

◆ RiderMaxImprintingQualityDamageMultiplierField() [1/2]

float & APrimalDinoCharacter::RiderMaxImprintingQualityDamageMultiplierField ( )
inline

Definition at line 5947 of file Actor.h.

◆ RiderMaxImprintingQualityDamageMultiplierField() [2/2]

float & APrimalDinoCharacter::RiderMaxImprintingQualityDamageMultiplierField ( )
inline

Definition at line 6441 of file Actor.h.

◆ RiderMaxImprintingQualityDamageReductionField() [1/2]

float & APrimalDinoCharacter::RiderMaxImprintingQualityDamageReductionField ( )
inline

Definition at line 5946 of file Actor.h.

◆ RiderMaxImprintingQualityDamageReductionField() [2/2]

float & APrimalDinoCharacter::RiderMaxImprintingQualityDamageReductionField ( )
inline

Definition at line 6440 of file Actor.h.

◆ RiderMaxRunSpeedModifierField() [1/2]

float & APrimalDinoCharacter::RiderMaxRunSpeedModifierField ( )
inline

Definition at line 5666 of file Actor.h.

◆ RiderMaxRunSpeedModifierField() [2/2]

float & APrimalDinoCharacter::RiderMaxRunSpeedModifierField ( )
inline

Definition at line 6153 of file Actor.h.

◆ RiderMaxSpeedModifierField() [1/2]

float & APrimalDinoCharacter::RiderMaxSpeedModifierField ( )
inline

Definition at line 5664 of file Actor.h.

◆ RiderMaxSpeedModifierField() [2/2]

float & APrimalDinoCharacter::RiderMaxSpeedModifierField ( )
inline

Definition at line 6151 of file Actor.h.

◆ RiderMoveAnimOverrideField() [1/2]

UAnimSequence * APrimalDinoCharacter::RiderMoveAnimOverrideField ( )
inline

Definition at line 5750 of file Actor.h.

◆ RiderMoveAnimOverrideField() [2/2]

UAnimSequence * APrimalDinoCharacter::RiderMoveAnimOverrideField ( )
inline

Definition at line 6232 of file Actor.h.

◆ RiderMovementSpeedScalingRotationRatePowerMultiplierField() [1/2]

float & APrimalDinoCharacter::RiderMovementSpeedScalingRotationRatePowerMultiplierField ( )
inline

Definition at line 5922 of file Actor.h.

◆ RiderMovementSpeedScalingRotationRatePowerMultiplierField() [2/2]

float & APrimalDinoCharacter::RiderMovementSpeedScalingRotationRatePowerMultiplierField ( )
inline

Definition at line 6417 of file Actor.h.

◆ RiderRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::RiderRotationRateModifierField ( )
inline

Definition at line 5667 of file Actor.h.

◆ RiderRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::RiderRotationRateModifierField ( )
inline

Definition at line 6154 of file Actor.h.

◆ RiderSocketNameField() [1/2]

FName & APrimalDinoCharacter::RiderSocketNameField ( )
inline

Definition at line 5860 of file Actor.h.

◆ RiderSocketNameField() [2/2]

FName & APrimalDinoCharacter::RiderSocketNameField ( )
inline

Definition at line 6342 of file Actor.h.

◆ RidingAnimSpeedFactorField() [1/2]

float & APrimalDinoCharacter::RidingAnimSpeedFactorField ( )
inline

Definition at line 5751 of file Actor.h.

◆ RidingAnimSpeedFactorField() [2/2]

float & APrimalDinoCharacter::RidingAnimSpeedFactorField ( )
inline

Definition at line 6233 of file Actor.h.

◆ RidingAttackExtraVelocityDelayField() [1/2]

float & APrimalDinoCharacter::RidingAttackExtraVelocityDelayField ( )
inline

Definition at line 5779 of file Actor.h.

◆ RidingAttackExtraVelocityDelayField() [2/2]

float & APrimalDinoCharacter::RidingAttackExtraVelocityDelayField ( )
inline

Definition at line 6264 of file Actor.h.

◆ RidingAttackExtraVelocityField() [1/2]

FVector & APrimalDinoCharacter::RidingAttackExtraVelocityField ( )
inline

Definition at line 5535 of file Actor.h.

◆ RidingAttackExtraVelocityField() [2/2]

FVector & APrimalDinoCharacter::RidingAttackExtraVelocityField ( )
inline

Definition at line 6037 of file Actor.h.

◆ RidingFirstPersonViewLocationOffsetField() [1/2]

FVector & APrimalDinoCharacter::RidingFirstPersonViewLocationOffsetField ( )
inline

Definition at line 5599 of file Actor.h.

◆ RidingFirstPersonViewLocationOffsetField() [2/2]

FVector & APrimalDinoCharacter::RidingFirstPersonViewLocationOffsetField ( )
inline

Definition at line 6097 of file Actor.h.

◆ RidingNetUpdateFequencyField() [1/2]

float & APrimalDinoCharacter::RidingNetUpdateFequencyField ( )
inline

Definition at line 5663 of file Actor.h.

◆ RidingNetUpdateFequencyField() [2/2]

float & APrimalDinoCharacter::RidingNetUpdateFequencyField ( )
inline

Definition at line 6150 of file Actor.h.

◆ RidingSwimmingRunSpeedModifierField() [1/2]

float & APrimalDinoCharacter::RidingSwimmingRunSpeedModifierField ( )
inline

Definition at line 5993 of file Actor.h.

◆ RidingSwimmingRunSpeedModifierField() [2/2]

float & APrimalDinoCharacter::RidingSwimmingRunSpeedModifierField ( )
inline

Definition at line 6501 of file Actor.h.

◆ RidingTick() [1/2]

void APrimalDinoCharacter::RidingTick ( )
inline

Definition at line 7472 of file Actor.h.

◆ RidingTick() [2/2]

void APrimalDinoCharacter::RidingTick ( float DeltaSeconds)
inline

Definition at line 7076 of file Actor.h.

◆ RootLocSwimOffsetField() [1/2]

float & APrimalDinoCharacter::RootLocSwimOffsetField ( )
inline

Definition at line 5627 of file Actor.h.

◆ RootLocSwimOffsetField() [2/2]

float & APrimalDinoCharacter::RootLocSwimOffsetField ( )
inline

Definition at line 6122 of file Actor.h.

◆ SaddleDinoHasAnyDemolishableStructures()

bool APrimalDinoCharacter::SaddleDinoHasAnyDemolishableStructures ( )
inline

Definition at line 7250 of file Actor.h.

◆ SaddledRiderSocketNameField()

FName & APrimalDinoCharacter::SaddledRiderSocketNameField ( )
inline

Definition at line 6367 of file Actor.h.

◆ SaddledStructureDestroyed()

void APrimalDinoCharacter::SaddledStructureDestroyed ( APrimalStructure * theStructure)
inline

Definition at line 7251 of file Actor.h.

◆ SaddledStructuresField() [1/2]

TArray< APrimalStructure * > APrimalDinoCharacter::SaddledStructuresField ( )
inline

Definition at line 5872 of file Actor.h.

◆ SaddledStructuresField() [2/2]

TArray< APrimalStructure * > APrimalDinoCharacter::SaddledStructuresField ( )
inline

Definition at line 6355 of file Actor.h.

◆ SaddleItemClassField() [1/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::SaddleItemClassField ( )
inline

Definition at line 5580 of file Actor.h.

◆ SaddleItemClassField() [2/2]

TSubclassOf< UPrimalItem > & APrimalDinoCharacter::SaddleItemClassField ( )
inline

Definition at line 6080 of file Actor.h.

◆ SaddlePassengerSeatOverridesField()

TArray< FSaddlePassengerSeatDefinition > & APrimalDinoCharacter::SaddlePassengerSeatOverridesField ( )
inline

Definition at line 6554 of file Actor.h.

◆ SaddlePivotOffsetField() [1/2]

int & APrimalDinoCharacter::SaddlePivotOffsetField ( )
inline

Definition at line 5702 of file Actor.h.

◆ SaddlePivotOffsetField() [2/2]

int & APrimalDinoCharacter::SaddlePivotOffsetField ( )
inline

Definition at line 6184 of file Actor.h.

◆ SaddleRiderMovementTraceThruSocketNameField() [1/2]

FName & APrimalDinoCharacter::SaddleRiderMovementTraceThruSocketNameField ( )
inline

Definition at line 5991 of file Actor.h.

◆ SaddleRiderMovementTraceThruSocketNameField() [2/2]

FName & APrimalDinoCharacter::SaddleRiderMovementTraceThruSocketNameField ( )
inline

Definition at line 6499 of file Actor.h.

◆ SaddleSlotNameOverrideField()

FString & APrimalDinoCharacter::SaddleSlotNameOverrideField ( )
inline

Definition at line 5581 of file Actor.h.

◆ SaddleStructField() [1/2]

FDinoSaddleStruct & APrimalDinoCharacter::SaddleStructField ( )
inline

Definition at line 5844 of file Actor.h.

◆ SaddleStructField() [2/2]

FDinoSaddleStruct & APrimalDinoCharacter::SaddleStructField ( )
inline

Definition at line 6326 of file Actor.h.

◆ SaddleStructuresField()

TArray< FPrimalSaddleStructure > & APrimalDinoCharacter::SaddleStructuresField ( )
inline

Definition at line 5698 of file Actor.h.

◆ SaveDestroyWildDinosUnderVersionField() [1/2]

int & APrimalDinoCharacter::SaveDestroyWildDinosUnderVersionField ( )
inline

Definition at line 5925 of file Actor.h.

◆ SaveDestroyWildDinosUnderVersionField() [2/2]

int & APrimalDinoCharacter::SaveDestroyWildDinosUnderVersionField ( )
inline

Definition at line 6419 of file Actor.h.

◆ SavedLastValidTameVersionField()

int & APrimalDinoCharacter::SavedLastValidTameVersionField ( )
inline

Definition at line 6033 of file Actor.h.

◆ SavedPassengerPerSeatField() [1/2]

TArray< APrimalCharacter * > APrimalDinoCharacter::SavedPassengerPerSeatField ( )
inline

Definition at line 5588 of file Actor.h.

◆ SavedPassengerPerSeatField() [2/2]

TArray< APrimalCharacter * > APrimalDinoCharacter::SavedPassengerPerSeatField ( )
inline

Definition at line 6087 of file Actor.h.

◆ ScaleExtraRunningSpeedModifierMaxField() [1/2]

float & APrimalDinoCharacter::ScaleExtraRunningSpeedModifierMaxField ( )
inline

Definition at line 5918 of file Actor.h.

◆ ScaleExtraRunningSpeedModifierMaxField() [2/2]

float & APrimalDinoCharacter::ScaleExtraRunningSpeedModifierMaxField ( )
inline

Definition at line 6413 of file Actor.h.

◆ ScaleExtraRunningSpeedModifierMinField() [1/2]

float & APrimalDinoCharacter::ScaleExtraRunningSpeedModifierMinField ( )
inline

Definition at line 5917 of file Actor.h.

◆ ScaleExtraRunningSpeedModifierMinField() [2/2]

float & APrimalDinoCharacter::ScaleExtraRunningSpeedModifierMinField ( )
inline

Definition at line 6412 of file Actor.h.

◆ ScaleExtraRunningSpeedModifierSpeedField() [1/2]

float & APrimalDinoCharacter::ScaleExtraRunningSpeedModifierSpeedField ( )
inline

Definition at line 5919 of file Actor.h.

◆ ScaleExtraRunningSpeedModifierSpeedField() [2/2]

float & APrimalDinoCharacter::ScaleExtraRunningSpeedModifierSpeedField ( )
inline

Definition at line 6414 of file Actor.h.

◆ ServerCallAggressive_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallAggressive_Implementation ( )
inline

Definition at line 6702 of file Actor.h.

◆ ServerCallAggressive_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallAggressive_Implementation ( )
inline

Definition at line 7252 of file Actor.h.

◆ ServerCallAttackTarget_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallAttackTarget_Implementation ( AActor * TheTarget)
inline

Definition at line 6706 of file Actor.h.

◆ ServerCallAttackTarget_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallAttackTarget_Implementation ( AActor * TheTarget)
inline

Definition at line 7253 of file Actor.h.

◆ ServerCallFollow_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallFollow_Implementation ( )
inline

Definition at line 6696 of file Actor.h.

◆ ServerCallFollow_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallFollow_Implementation ( )
inline

Definition at line 7256 of file Actor.h.

◆ ServerCallFollowDistanceCycleOne_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallFollowDistanceCycleOne_Implementation ( APrimalDinoCharacter * ForDinoChar)
inline

Definition at line 6700 of file Actor.h.

◆ ServerCallFollowDistanceCycleOne_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallFollowDistanceCycleOne_Implementation ( APrimalDinoCharacter * ForDinoChar)
inline

Definition at line 7254 of file Actor.h.

◆ ServerCallFollowOne_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallFollowOne_Implementation ( APrimalDinoCharacter * ForDinoChar)
inline

Definition at line 6697 of file Actor.h.

◆ ServerCallFollowOne_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallFollowOne_Implementation ( APrimalDinoCharacter * ForDinoChar)
inline

Definition at line 7255 of file Actor.h.

◆ ServerCallLandFlyerOne_Implementation()

void APrimalDinoCharacter::ServerCallLandFlyerOne_Implementation ( APrimalDinoCharacter * ForDinoChar)
inline

Definition at line 6701 of file Actor.h.

◆ ServerCallMoveTo_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallMoveTo_Implementation ( FVector MoveToLoc)
inline

Definition at line 6707 of file Actor.h.

◆ ServerCallMoveTo_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallMoveTo_Implementation ( FVector MoveToLoc,
AActor * TargetActor )
inline

Definition at line 7257 of file Actor.h.

◆ ServerCallNeutral_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallNeutral_Implementation ( )
inline

Definition at line 6704 of file Actor.h.

◆ ServerCallNeutral_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallNeutral_Implementation ( )
inline

Definition at line 7258 of file Actor.h.

◆ ServerCallPassive_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallPassive_Implementation ( )
inline

Definition at line 6705 of file Actor.h.

◆ ServerCallPassive_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallPassive_Implementation ( )
inline

Definition at line 7259 of file Actor.h.

◆ ServerCallSetAggressive_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallSetAggressive_Implementation ( )
inline

Definition at line 6703 of file Actor.h.

◆ ServerCallSetAggressive_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallSetAggressive_Implementation ( )
inline

Definition at line 7260 of file Actor.h.

◆ ServerCallStay_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallStay_Implementation ( )
inline

Definition at line 6698 of file Actor.h.

◆ ServerCallStay_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallStay_Implementation ( )
inline

Definition at line 7262 of file Actor.h.

◆ ServerCallStayOne_Implementation() [1/2]

void APrimalDinoCharacter::ServerCallStayOne_Implementation ( APrimalDinoCharacter * ForDinoChar)
inline

Definition at line 6699 of file Actor.h.

◆ ServerCallStayOne_Implementation() [2/2]

void APrimalDinoCharacter::ServerCallStayOne_Implementation ( APrimalDinoCharacter * ForDinoChar)
inline

Definition at line 7261 of file Actor.h.

◆ ServerClearRider() [1/2]

void APrimalDinoCharacter::ServerClearRider ( int OverrideUnboardDirection)
inline

Definition at line 7077 of file Actor.h.

◆ ServerClearRider() [2/2]

void APrimalDinoCharacter::ServerClearRider ( int OverrideUnboardDirection)
inline

Definition at line 7473 of file Actor.h.

◆ ServerClearRider_Implementation() [1/2]

void APrimalDinoCharacter::ServerClearRider_Implementation ( int OverrideUnboardDirection)
inline

Definition at line 6566 of file Actor.h.

◆ ServerClearRider_Implementation() [2/2]

void APrimalDinoCharacter::ServerClearRider_Implementation ( int OverrideUnboardDirection)
inline

Definition at line 7263 of file Actor.h.

◆ ServerFinishedLanding() [1/2]

void APrimalDinoCharacter::ServerFinishedLanding ( )
inline

Definition at line 7078 of file Actor.h.

◆ ServerFinishedLanding() [2/2]

void APrimalDinoCharacter::ServerFinishedLanding ( )
inline

Definition at line 7474 of file Actor.h.

◆ ServerFinishedLanding_Implementation() [1/2]

void APrimalDinoCharacter::ServerFinishedLanding_Implementation ( )
inline

Definition at line 6629 of file Actor.h.

◆ ServerFinishedLanding_Implementation() [2/2]

void APrimalDinoCharacter::ServerFinishedLanding_Implementation ( )
inline

Definition at line 7264 of file Actor.h.

◆ ServerGiveDefaultWeapon_Implementation() [1/2]

void APrimalDinoCharacter::ServerGiveDefaultWeapon_Implementation ( )
inline

Definition at line 6695 of file Actor.h.

◆ ServerGiveDefaultWeapon_Implementation() [2/2]

void APrimalDinoCharacter::ServerGiveDefaultWeapon_Implementation ( bool bOnlyGiveDefaultWeapon)
inline

Definition at line 7265 of file Actor.h.

◆ ServerInterruptLanding() [1/2]

void APrimalDinoCharacter::ServerInterruptLanding ( )
inline

Definition at line 7079 of file Actor.h.

◆ ServerInterruptLanding() [2/2]

void APrimalDinoCharacter::ServerInterruptLanding ( )
inline

Definition at line 7475 of file Actor.h.

◆ ServerInterruptLanding_Implementation() [1/2]

void APrimalDinoCharacter::ServerInterruptLanding_Implementation ( )
inline

Definition at line 6626 of file Actor.h.

◆ ServerInterruptLanding_Implementation() [2/2]

void APrimalDinoCharacter::ServerInterruptLanding_Implementation ( )
inline

Definition at line 7266 of file Actor.h.

◆ ServerRequestAttack() [1/2]

void APrimalDinoCharacter::ServerRequestAttack ( int attackIndex)
inline

Definition at line 7080 of file Actor.h.

◆ ServerRequestAttack() [2/2]

void APrimalDinoCharacter::ServerRequestAttack ( int attackIndex)
inline

Definition at line 7476 of file Actor.h.

◆ ServerRequestAttack_Implementation() [1/2]

void APrimalDinoCharacter::ServerRequestAttack_Implementation ( int attackIndex)
inline

Definition at line 6588 of file Actor.h.

◆ ServerRequestAttack_Implementation() [2/2]

void APrimalDinoCharacter::ServerRequestAttack_Implementation ( int attackIndex)
inline

Definition at line 7267 of file Actor.h.

◆ ServerRequestBraking() [1/2]

void APrimalDinoCharacter::ServerRequestBraking ( bool bWantsToBrake)
inline

Definition at line 7081 of file Actor.h.

◆ ServerRequestBraking() [2/2]

void APrimalDinoCharacter::ServerRequestBraking ( bool bWantsToBrake)
inline

Definition at line 7477 of file Actor.h.

◆ ServerRequestBraking_Implementation() [1/2]

void APrimalDinoCharacter::ServerRequestBraking_Implementation ( bool bWantsToBrake)
inline

Definition at line 6574 of file Actor.h.

◆ ServerRequestBraking_Implementation() [2/2]

void APrimalDinoCharacter::ServerRequestBraking_Implementation ( bool bWantsToBrake)
inline

Definition at line 7268 of file Actor.h.

◆ ServerRequestToggleFlight() [1/2]

void APrimalDinoCharacter::ServerRequestToggleFlight ( )
inline

Definition at line 7082 of file Actor.h.

◆ ServerRequestToggleFlight() [2/2]

void APrimalDinoCharacter::ServerRequestToggleFlight ( )
inline

Definition at line 7478 of file Actor.h.

◆ ServerRequestToggleFlight_Implementation() [1/2]

void APrimalDinoCharacter::ServerRequestToggleFlight_Implementation ( )
inline

Definition at line 6621 of file Actor.h.

◆ ServerRequestToggleFlight_Implementation() [2/2]

void APrimalDinoCharacter::ServerRequestToggleFlight_Implementation ( )
inline

Definition at line 7269 of file Actor.h.

◆ ServerRequestUseItemWithActor()

void APrimalDinoCharacter::ServerRequestUseItemWithActor ( APlayerController * ForPC,
UObject * anItem,
int AdditionalData )
inline

Definition at line 6677 of file Actor.h.

◆ ServerRequestWaterSurfaceJump() [1/2]

void APrimalDinoCharacter::ServerRequestWaterSurfaceJump ( )
inline

Definition at line 7083 of file Actor.h.

◆ ServerRequestWaterSurfaceJump() [2/2]

void APrimalDinoCharacter::ServerRequestWaterSurfaceJump ( )
inline

Definition at line 7479 of file Actor.h.

◆ ServerRequestWaterSurfaceJump_Implementation() [1/2]

void APrimalDinoCharacter::ServerRequestWaterSurfaceJump_Implementation ( )
inline

Definition at line 6643 of file Actor.h.

◆ ServerRequestWaterSurfaceJump_Implementation() [2/2]

void APrimalDinoCharacter::ServerRequestWaterSurfaceJump_Implementation ( )
inline

Definition at line 7270 of file Actor.h.

◆ ServerSetRiderMountedWeaponRotation() [1/2]

void APrimalDinoCharacter::ServerSetRiderMountedWeaponRotation ( FRotator InVal)
inline

Definition at line 7084 of file Actor.h.

◆ ServerSetRiderMountedWeaponRotation() [2/2]

void APrimalDinoCharacter::ServerSetRiderMountedWeaponRotation ( FRotator InVal)
inline

Definition at line 7480 of file Actor.h.

◆ ServerSetRiderMountedWeaponRotation_Implementation() [1/2]

void APrimalDinoCharacter::ServerSetRiderMountedWeaponRotation_Implementation ( FRotator InVal)
inline

Definition at line 6865 of file Actor.h.

◆ ServerSetRiderMountedWeaponRotation_Implementation() [2/2]

void APrimalDinoCharacter::ServerSetRiderMountedWeaponRotation_Implementation ( FRotator InVal)
inline

Definition at line 7271 of file Actor.h.

◆ ServerSleepingTick() [1/2]

void APrimalDinoCharacter::ServerSleepingTick ( )
inline

Definition at line 6557 of file Actor.h.

◆ ServerSleepingTick() [2/2]

void APrimalDinoCharacter::ServerSleepingTick ( )
inline

Definition at line 7272 of file Actor.h.

◆ ServerTamedTick() [1/2]

void APrimalDinoCharacter::ServerTamedTick ( )
inline

Definition at line 6559 of file Actor.h.

◆ ServerTamedTick() [2/2]

void APrimalDinoCharacter::ServerTamedTick ( )
inline

Definition at line 7273 of file Actor.h.

◆ ServerToClientsPlayAttackAnimation() [1/2]

void APrimalDinoCharacter::ServerToClientsPlayAttackAnimation ( char AttackinfoIndex,
char animationIndex,
float InPlayRate,
FName StartSectionName,
bool bForceTickPoseAndServerUpdateMesh,
bool bForceTickPoseOnServer,
AActor * MyTarget )
inline

Definition at line 7085 of file Actor.h.

◆ ServerToClientsPlayAttackAnimation() [2/2]

void APrimalDinoCharacter::ServerToClientsPlayAttackAnimation ( char AttackinfoIndex,
char animationIndex,
float InPlayRate,
FName StartSectionName,
bool bForceTickPoseAndServerUpdateMesh,
bool bForceTickPoseOnServer,
AActor * MyTarget )
inline

Definition at line 7481 of file Actor.h.

◆ ServerToClientsPlayAttackAnimation_Implementation() [1/2]

void APrimalDinoCharacter::ServerToClientsPlayAttackAnimation_Implementation ( char AttackinfoIndex,
char AnimationIndex,
float InPlayRate,
FName StartSectionName,
bool bForceTickPoseAndServerUpdateMesh,
bool bForceTickPoseOnServer,
AActor * MyTarget )
inline

Definition at line 6619 of file Actor.h.

◆ ServerToClientsPlayAttackAnimation_Implementation() [2/2]

void APrimalDinoCharacter::ServerToClientsPlayAttackAnimation_Implementation ( char AttackinfoIndex,
char AnimationIndex,
float InPlayRate,
FName StartSectionName,
bool bForceTickPoseAndServerUpdateMesh,
bool bForceTickPoseOnServer,
AActor * MyTarget )
inline

Definition at line 7274 of file Actor.h.

◆ ServerToggleCharging() [1/2]

void APrimalDinoCharacter::ServerToggleCharging ( )
inline

Definition at line 7086 of file Actor.h.

◆ ServerToggleCharging() [2/2]

void APrimalDinoCharacter::ServerToggleCharging ( )
inline

Definition at line 7482 of file Actor.h.

◆ ServerToggleCharging_Implementation() [1/2]

void APrimalDinoCharacter::ServerToggleCharging_Implementation ( )
inline

Definition at line 6530 of file Actor.h.

◆ ServerToggleCharging_Implementation() [2/2]

void APrimalDinoCharacter::ServerToggleCharging_Implementation ( )
inline

Definition at line 7275 of file Actor.h.

◆ ServerUpdateAttackTargets() [1/2]

void APrimalDinoCharacter::ServerUpdateAttackTargets ( AActor * AttackTarget,
FVector AttackLocation )
inline

Definition at line 7087 of file Actor.h.

◆ ServerUpdateAttackTargets() [2/2]

void APrimalDinoCharacter::ServerUpdateAttackTargets ( AActor * AttackTarget,
FVector AttackLocation )
inline

Definition at line 7483 of file Actor.h.

◆ ServerUpdateAttackTargets_Implementation() [1/2]

void APrimalDinoCharacter::ServerUpdateAttackTargets_Implementation ( AActor * AttackTarget,
FVector AttackLocation )
inline

Definition at line 6586 of file Actor.h.

◆ ServerUpdateAttackTargets_Implementation() [2/2]

void APrimalDinoCharacter::ServerUpdateAttackTargets_Implementation ( AActor * AttackTarget,
FVector AttackLocation )
inline

Definition at line 7276 of file Actor.h.

◆ ServerUpdateBabyAge() [1/2]

void APrimalDinoCharacter::ServerUpdateBabyAge ( float overrideAgePercent)
inline

Definition at line 6795 of file Actor.h.

◆ ServerUpdateBabyAge() [2/2]

void APrimalDinoCharacter::ServerUpdateBabyAge ( float overrideAgePercent)
inline

Definition at line 7277 of file Actor.h.

◆ ServerUpdateGestation() [1/2]

void APrimalDinoCharacter::ServerUpdateGestation ( )
inline

Definition at line 6796 of file Actor.h.

◆ ServerUpdateGestation() [2/2]

void APrimalDinoCharacter::ServerUpdateGestation ( )
inline

Definition at line 7278 of file Actor.h.

◆ ServerUploadCharacter()

void APrimalDinoCharacter::ServerUploadCharacter ( AShooterPlayerController * UploadedBy)
inline

Definition at line 6762 of file Actor.h.

◆ SetAlwaysForcedAggro()

void APrimalDinoCharacter::SetAlwaysForcedAggro ( bool bEnable)
inline

Definition at line 7279 of file Actor.h.

◆ SetAnimWeightsForAttackAtIndex() [1/2]

void APrimalDinoCharacter::SetAnimWeightsForAttackAtIndex ( int attackIndex,
TArray< float > newWeights )
inline

Definition at line 6849 of file Actor.h.

◆ SetAnimWeightsForAttackAtIndex() [2/2]

void APrimalDinoCharacter::SetAnimWeightsForAttackAtIndex ( int attackIndex,
TArray< float > newWeights )
inline

Definition at line 7280 of file Actor.h.

◆ SetAttackTargetTraceDistanceField() [1/2]

float & APrimalDinoCharacter::SetAttackTargetTraceDistanceField ( )
inline

Definition at line 5966 of file Actor.h.

◆ SetAttackTargetTraceDistanceField() [2/2]

float & APrimalDinoCharacter::SetAttackTargetTraceDistanceField ( )
inline

Definition at line 6475 of file Actor.h.

◆ SetAttackTargetTraceWidthField() [1/2]

float & APrimalDinoCharacter::SetAttackTargetTraceWidthField ( )
inline

Definition at line 5967 of file Actor.h.

◆ SetAttackTargetTraceWidthField() [2/2]

float & APrimalDinoCharacter::SetAttackTargetTraceWidthField ( )
inline

Definition at line 6476 of file Actor.h.

◆ SetBabyAge() [1/2]

void APrimalDinoCharacter::SetBabyAge ( float TheAge)
inline

Definition at line 6788 of file Actor.h.

◆ SetBabyAge() [2/2]

void APrimalDinoCharacter::SetBabyAge ( float TheAge)
inline

Definition at line 7281 of file Actor.h.

◆ SetCarryingDino() [1/2]

void APrimalDinoCharacter::SetCarryingDino ( APrimalDinoCharacter * aDino)
inline

Definition at line 6736 of file Actor.h.

◆ SetCarryingDino() [2/2]

void APrimalDinoCharacter::SetCarryingDino ( APrimalDinoCharacter * aDino)
inline

Definition at line 7282 of file Actor.h.

◆ SetCharacterStatusTameable() [1/2]

void APrimalDinoCharacter::SetCharacterStatusTameable ( bool bSetTameable,
bool bCreateInventory,
bool keepInventoryForWakingTame )
inline

Definition at line 6652 of file Actor.h.

◆ SetCharacterStatusTameable() [2/2]

void APrimalDinoCharacter::SetCharacterStatusTameable ( bool bSetTameable,
bool bCreateInventory,
bool keepInventoryForWakingTame )
inline

Definition at line 7283 of file Actor.h.

◆ SetColorizationData()

void APrimalDinoCharacter::SetColorizationData ( TArray< unsigned char > * ColorData)
inline

Definition at line 6675 of file Actor.h.

◆ SetCurrentAttackIndex() [1/2]

void APrimalDinoCharacter::SetCurrentAttackIndex ( char index)
inline

Definition at line 6609 of file Actor.h.

◆ SetCurrentAttackIndex() [2/2]

void APrimalDinoCharacter::SetCurrentAttackIndex ( char index)
inline

Definition at line 7284 of file Actor.h.

◆ SetCurrentWeapon()

void APrimalDinoCharacter::SetCurrentWeapon ( AShooterWeapon * NewWeapon,
AShooterWeapon * LastWeapon )
inline

Definition at line 7285 of file Actor.h.

◆ SetDynamicMusic() [1/2]

void APrimalDinoCharacter::SetDynamicMusic ( USoundBase * newMusic)
inline

Definition at line 6872 of file Actor.h.

◆ SetDynamicMusic() [2/2]

void APrimalDinoCharacter::SetDynamicMusic ( USoundBase * newMusic)
inline

Definition at line 7286 of file Actor.h.

◆ SetFlight() [1/2]

void APrimalDinoCharacter::SetFlight ( bool bFly,
bool bCancelForceLand )
inline

Definition at line 6636 of file Actor.h.

◆ SetFlight() [2/2]

void APrimalDinoCharacter::SetFlight ( bool bFly,
bool bCancelForceLand )
inline

Definition at line 7287 of file Actor.h.

◆ SetForcedAggro() [1/2]

void APrimalDinoCharacter::SetForcedAggro ( ITargetableInterface * Targetable,
float AggroAmount,
float ForcedAggroTime )
inline

Definition at line 6479 of file Actor.h.

◆ SetForcedAggro() [2/2]

void APrimalDinoCharacter::SetForcedAggro ( ITargetableInterface * Targetable,
float AggroAmount,
float ForcedAggroTime )
inline

Definition at line 7288 of file Actor.h.

◆ SetImprintPlayer() [1/2]

void APrimalDinoCharacter::SetImprintPlayer ( AShooterCharacter * ForChar)
inline

Definition at line 6895 of file Actor.h.

◆ SetImprintPlayer() [2/2]

void APrimalDinoCharacter::SetImprintPlayer ( AShooterCharacter * ForChar)
inline

Definition at line 7289 of file Actor.h.

◆ SetLastAttackTimeForAttack() [1/2]

void APrimalDinoCharacter::SetLastAttackTimeForAttack ( int AttackIndex,
long double NewTime )
inline

Definition at line 6900 of file Actor.h.

◆ SetLastAttackTimeForAttack() [2/2]

void APrimalDinoCharacter::SetLastAttackTimeForAttack ( int AttackIndex,
long double NewTime )
inline

Definition at line 7290 of file Actor.h.

◆ SetLastMovementDesiredRotation() [1/2]

void APrimalDinoCharacter::SetLastMovementDesiredRotation ( FRotator * InRotation)
inline

Definition at line 6881 of file Actor.h.

◆ SetLastMovementDesiredRotation() [2/2]

void APrimalDinoCharacter::SetLastMovementDesiredRotation ( FRotator * InRotation)
inline

Definition at line 7291 of file Actor.h.

◆ SetMountCharacter() [1/2]

void APrimalDinoCharacter::SetMountCharacter ( APrimalCharacter * aCharacter)
inline

Definition at line 6741 of file Actor.h.

◆ SetMountCharacter() [2/2]

void APrimalDinoCharacter::SetMountCharacter ( APrimalCharacter * aCharacter)
inline

Definition at line 7292 of file Actor.h.

◆ SetMovementAccelerationVector() [1/2]

void APrimalDinoCharacter::SetMovementAccelerationVector ( FVector fVector)
inline

Definition at line 6822 of file Actor.h.

◆ SetMovementAccelerationVector() [2/2]

void APrimalDinoCharacter::SetMovementAccelerationVector ( FVector fVector)
inline

Definition at line 7293 of file Actor.h.

◆ SetNewStasisAutoDestroyInterval()

void APrimalDinoCharacter::SetNewStasisAutoDestroyInterval ( float NewInterval)
inline

Definition at line 7294 of file Actor.h.

◆ SetNextAllowedMatingTime()

void APrimalDinoCharacter::SetNextAllowedMatingTime ( long double nextAllowedMatingTime)
inline

Definition at line 6747 of file Actor.h.

◆ SetPreventSaving() [1/2]

void APrimalDinoCharacter::SetPreventSaving ( bool fPreventSaving)
inline

Definition at line 6827 of file Actor.h.

◆ SetPreventSaving() [2/2]

void APrimalDinoCharacter::SetPreventSaving ( bool fPreventSaving)
inline

Definition at line 7295 of file Actor.h.

◆ SetRider() [1/2]

void APrimalDinoCharacter::SetRider ( AShooterCharacter * aRider)
inline

Definition at line 6535 of file Actor.h.

◆ SetRider() [2/2]

void APrimalDinoCharacter::SetRider ( AShooterCharacter * aRider)
inline

Definition at line 7296 of file Actor.h.

◆ SetRidingDinoAsPassenger() [1/2]

void APrimalDinoCharacter::SetRidingDinoAsPassenger ( APrimalDinoCharacter * aDino,
FSaddlePassengerSeatDefinition * SeatDefinition )
inline

Definition at line 6897 of file Actor.h.

◆ SetRidingDinoAsPassenger() [2/2]

void APrimalDinoCharacter::SetRidingDinoAsPassenger ( APrimalDinoCharacter * aDino,
FSaddlePassengerSeatDefinition * SeatDefinition )
inline

Definition at line 7297 of file Actor.h.

◆ SetSleeping() [1/2]

void APrimalDinoCharacter::SetSleeping ( bool bSleeping,
bool bUseRagdollLocationOffset )
inline

Definition at line 6717 of file Actor.h.

◆ SetSleeping() [2/2]

void APrimalDinoCharacter::SetSleeping ( bool bSleeping,
bool bUseRagdollLocationOffset )
inline

Definition at line 7298 of file Actor.h.

◆ SetStasisComponentRadius() [1/2]

void APrimalDinoCharacter::SetStasisComponentRadius ( float StasisOverrideRadius)
inline

Definition at line 6828 of file Actor.h.

◆ SetStasisComponentRadius() [2/2]

void APrimalDinoCharacter::SetStasisComponentRadius ( float StasisOverrideRadius)
inline

Definition at line 7299 of file Actor.h.

◆ SetTurretMode() [1/2]

bool APrimalDinoCharacter::SetTurretMode ( bool enabled)
inline

Definition at line 7088 of file Actor.h.

◆ SetTurretMode() [2/2]

bool APrimalDinoCharacter::SetTurretMode ( bool enabled)
inline

Definition at line 7484 of file Actor.h.

◆ SetTurretMode_Implementation() [1/2]

bool APrimalDinoCharacter::SetTurretMode_Implementation ( bool enabled)
inline

Definition at line 6659 of file Actor.h.

◆ SetTurretMode_Implementation() [2/2]

bool APrimalDinoCharacter::SetTurretMode_Implementation ( bool enabled)
inline

Definition at line 7300 of file Actor.h.

◆ SetTurretModeMovementRestrictions()

void APrimalDinoCharacter::SetTurretModeMovementRestrictions ( bool enabled)
inline

Definition at line 6660 of file Actor.h.

◆ SetupColorization() [1/2]

void APrimalDinoCharacter::SetupColorization ( )
inline

Definition at line 6671 of file Actor.h.

◆ SetupColorization() [2/2]

void APrimalDinoCharacter::SetupColorization ( )
inline

Definition at line 7301 of file Actor.h.

◆ SetupTamed() [1/2]

void APrimalDinoCharacter::SetupTamed ( bool bWasJustTamed)
inline

Definition at line 6650 of file Actor.h.

◆ SetupTamed() [2/2]

void APrimalDinoCharacter::SetupTamed ( bool bWasJustTamed)
inline

Definition at line 7302 of file Actor.h.

◆ ShipImpactDamageMultiplierField()

float & APrimalDinoCharacter::ShipImpactDamageMultiplierField ( )
inline

Definition at line 6578 of file Actor.h.

◆ ShipImpactImpulseMultiplierField()

float & APrimalDinoCharacter::ShipImpactImpulseMultiplierField ( )
inline

Definition at line 6579 of file Actor.h.

◆ ShouldAttackOfPlayedAnimationStopMovement() [1/2]

bool APrimalDinoCharacter::ShouldAttackOfPlayedAnimationStopMovement ( )
inline

Definition at line 6826 of file Actor.h.

◆ ShouldAttackOfPlayedAnimationStopMovement() [2/2]

bool APrimalDinoCharacter::ShouldAttackOfPlayedAnimationStopMovement ( )
inline

Definition at line 7303 of file Actor.h.

◆ ShouldDealDamage() [1/2]

bool APrimalDinoCharacter::ShouldDealDamage ( AActor * TestActor)
inline

Definition at line 6512 of file Actor.h.

◆ ShouldDealDamage() [2/2]

bool APrimalDinoCharacter::ShouldDealDamage ( AActor * TestActor)
inline

Definition at line 7304 of file Actor.h.

◆ ShouldDisableBasedCharactersCameraInterpolation()

bool APrimalDinoCharacter::ShouldDisableBasedCharactersCameraInterpolation ( APrimalCharacter * ForBasedChar)
inline

Definition at line 6916 of file Actor.h.

◆ ShouldDisableControllerDesiredRotation() [1/2]

bool APrimalDinoCharacter::ShouldDisableControllerDesiredRotation ( )
inline

Definition at line 6813 of file Actor.h.

◆ ShouldDisableControllerDesiredRotation() [2/2]

bool APrimalDinoCharacter::ShouldDisableControllerDesiredRotation ( )
inline

Definition at line 7305 of file Actor.h.

◆ ShouldForceDedicatedMovementTickEveryFrame()

bool APrimalDinoCharacter::ShouldForceDedicatedMovementTickEveryFrame ( )
inline

Definition at line 6913 of file Actor.h.

◆ ShouldForceFlee() [1/2]

bool APrimalDinoCharacter::ShouldForceFlee ( )
inline

Definition at line 6810 of file Actor.h.

◆ ShouldForceFlee() [2/2]

bool APrimalDinoCharacter::ShouldForceFlee ( )
inline

Definition at line 7306 of file Actor.h.

◆ ShouldIgnoreHitResult() [1/2]

bool APrimalDinoCharacter::ShouldIgnoreHitResult ( UWorld * InWorld,
FHitResult * TestHit,
FVector * MovementDirDenormalized )
inline

Definition at line 6886 of file Actor.h.

◆ ShouldIgnoreHitResult() [2/2]

bool APrimalDinoCharacter::ShouldIgnoreHitResult ( UWorld * InWorld,
FHitResult * TestHit,
FVector * MovementDirDenormalized )
inline

Definition at line 7307 of file Actor.h.

◆ ShouldIgnoreMoveCombiningOverlap() [1/2]

bool APrimalDinoCharacter::ShouldIgnoreMoveCombiningOverlap ( )
inline

Definition at line 6861 of file Actor.h.

◆ ShouldIgnoreMoveCombiningOverlap() [2/2]

bool APrimalDinoCharacter::ShouldIgnoreMoveCombiningOverlap ( )
inline

Definition at line 7308 of file Actor.h.

◆ ShouldReplicateRotPitch() [1/2]

bool APrimalDinoCharacter::ShouldReplicateRotPitch ( )
inline

Definition at line 6682 of file Actor.h.

◆ ShouldReplicateRotPitch() [2/2]

bool APrimalDinoCharacter::ShouldReplicateRotPitch ( )
inline

Definition at line 7309 of file Actor.h.

◆ ShouldShowDinoTooltip()

bool APrimalDinoCharacter::ShouldShowDinoTooltip ( AShooterHUD * HUD)
inline

Definition at line 6914 of file Actor.h.

◆ ShouldStillAllowRequestedMoveAcceleration() [1/2]

bool APrimalDinoCharacter::ShouldStillAllowRequestedMoveAcceleration ( )
inline

Definition at line 6879 of file Actor.h.

◆ ShouldStillAllowRequestedMoveAcceleration() [2/2]

bool APrimalDinoCharacter::ShouldStillAllowRequestedMoveAcceleration ( )
inline

Definition at line 7310 of file Actor.h.

◆ SinglePlayerIncomingDamageModifierField() [1/2]

float & APrimalDinoCharacter::SinglePlayerIncomingDamageModifierField ( )
inline

Definition at line 6020 of file Actor.h.

◆ SinglePlayerIncomingDamageModifierField() [2/2]

float & APrimalDinoCharacter::SinglePlayerIncomingDamageModifierField ( )
inline

Definition at line 6528 of file Actor.h.

◆ SinglePlayerOutgoingDamageModifierField() [1/2]

float & APrimalDinoCharacter::SinglePlayerOutgoingDamageModifierField ( )
inline

Definition at line 6019 of file Actor.h.

◆ SinglePlayerOutgoingDamageModifierField() [2/2]

float & APrimalDinoCharacter::SinglePlayerOutgoingDamageModifierField ( )
inline

Definition at line 6527 of file Actor.h.

◆ SkipDuringPartialWorldSave()

bool APrimalDinoCharacter::SkipDuringPartialWorldSave ( )
inline

Definition at line 7311 of file Actor.h.

◆ SleepConsumeFoodAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::SleepConsumeFoodAnimField ( )
inline

Definition at line 5672 of file Actor.h.

◆ SleepConsumeFoodAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::SleepConsumeFoodAnimField ( )
inline

Definition at line 6159 of file Actor.h.

◆ SlopeBiasForMaxCapsulePercentField() [1/2]

float & APrimalDinoCharacter::SlopeBiasForMaxCapsulePercentField ( )
inline

Definition at line 5616 of file Actor.h.

◆ SlopeBiasForMaxCapsulePercentField() [2/2]

float & APrimalDinoCharacter::SlopeBiasForMaxCapsulePercentField ( )
inline

Definition at line 6110 of file Actor.h.

◆ SlowFallingAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::SlowFallingAnimField ( )
inline

Definition at line 5909 of file Actor.h.

◆ SlowFallingAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::SlowFallingAnimField ( )
inline

Definition at line 6404 of file Actor.h.

◆ SlowFallingStaminaCostPerSecondField() [1/2]

float & APrimalDinoCharacter::SlowFallingStaminaCostPerSecondField ( )
inline

Definition at line 5910 of file Actor.h.

◆ SlowFallingStaminaCostPerSecondField() [2/2]

float & APrimalDinoCharacter::SlowFallingStaminaCostPerSecondField ( )
inline

Definition at line 6405 of file Actor.h.

◆ SpawnDefaultController() [1/2]

void APrimalDinoCharacter::SpawnDefaultController ( )
inline

Definition at line 6712 of file Actor.h.

◆ SpawnDefaultController() [2/2]

void APrimalDinoCharacter::SpawnDefaultController ( )
inline

Definition at line 7312 of file Actor.h.

◆ SpawnDino() [1/2]

static APrimalDinoCharacter * APrimalDinoCharacter::SpawnDino ( UWorld * World,
TSubclassOf< APrimalDinoCharacter > DinoClass,
FVector SpawnLoc,
FRotator SpawnRot,
float LevelMultiplier,
int ExtraLevelOffset,
bool AddLevelOffsetBeforeMultiplier,
bool bOverrideBaseNPCLevel,
int BaseLevelOverrideValue,
bool bNPCDontWander,
float NPCAIRangeMultiplier,
int NPCAbsoluteBaseLevel,
bool bSpawnWithoutCapsuleOffset )
inlinestatic

Definition at line 6745 of file Actor.h.

◆ SpawnDino() [2/2]

static APrimalDinoCharacter * APrimalDinoCharacter::SpawnDino ( UWorld * World,
TSubclassOf< APrimalDinoCharacter > DinoClass,
FVector SpawnLoc,
FRotator SpawnRot,
float LevelMultiplier,
int ExtraLevelOffset,
bool AddLevelOffsetBeforeMultiplier,
bool bOverrideBaseNPCLevel,
int BaseLevelOverrideValue,
bool bNPCDontWander,
float NPCAIRangeMultiplier,
int NPCAbsoluteBaseLevel,
bool bSpawnWithoutCapsuleOffset )
inlinestatic

Definition at line 7313 of file Actor.h.

◆ SpawnEgg() [1/2]

void APrimalDinoCharacter::SpawnEgg ( )
inline

Definition at line 6665 of file Actor.h.

◆ SpawnEgg() [2/2]

void APrimalDinoCharacter::SpawnEgg ( )
inline

Definition at line 7314 of file Actor.h.

◆ SpawnerColorSetsField()

TSubclassOf< UPrimalColorSet > & APrimalDinoCharacter::SpawnerColorSetsField ( )
inline

Definition at line 5745 of file Actor.h.

◆ SpawnFromDinoDataEx()

static APrimalDinoCharacter * APrimalDinoCharacter::SpawnFromDinoDataEx ( FARKDinoData * InDinoData,
UWorld * InWorld,
FVector * AtLocation,
FRotator * AtRotation,
bool * dupedDino,
int ForTeam,
bool bGenerateNewDinoID,
AShooterPlayerController * TamerController,
bool beginPlay )
inlinestatic

Definition at line 7096 of file Actor.h.

◆ SpawnNewAIController()

void APrimalDinoCharacter::SpawnNewAIController ( TSubclassOf< AController > NewAIController)
inline

Definition at line 7315 of file Actor.h.

◆ SpecialActorWantsPerFrameTicking() [1/2]

bool APrimalDinoCharacter::SpecialActorWantsPerFrameTicking ( )
inline

Definition at line 6875 of file Actor.h.

◆ SpecialActorWantsPerFrameTicking() [2/2]

bool APrimalDinoCharacter::SpecialActorWantsPerFrameTicking ( )
inline

Definition at line 7316 of file Actor.h.

◆ StartChargeAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::StartChargeAnimationField ( )
inline

Definition at line 5536 of file Actor.h.

◆ StartChargeAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::StartChargeAnimationField ( )
inline

Definition at line 6038 of file Actor.h.

◆ StartCharging() [1/2]

void APrimalDinoCharacter::StartCharging ( bool bForce)
inline

Definition at line 6531 of file Actor.h.

◆ StartCharging() [2/2]

void APrimalDinoCharacter::StartCharging ( bool bForce)
inline

Definition at line 7317 of file Actor.h.

◆ StartForceSkelUpdate() [1/2]

void APrimalDinoCharacter::StartForceSkelUpdate ( float ForTime,
bool bForceUpdateMesh,
bool bServerOnly )
inline

Definition at line 6742 of file Actor.h.

◆ StartForceSkelUpdate() [2/2]

void APrimalDinoCharacter::StartForceSkelUpdate ( float ForTime,
bool bForceUpdateMesh,
bool bServerOnly )
inline

Definition at line 7318 of file Actor.h.

◆ StartLanding() [1/2]

void APrimalDinoCharacter::StartLanding ( FVector OverrideLandingLocation)
inline

Definition at line 6624 of file Actor.h.

◆ StartLanding() [2/2]

void APrimalDinoCharacter::StartLanding ( FVector OverrideLandingLocation)
inline

Definition at line 7319 of file Actor.h.

◆ StartLandingTimeField() [1/2]

long double & APrimalDinoCharacter::StartLandingTimeField ( )
inline

Definition at line 5562 of file Actor.h.

◆ StartLandingTimeField() [2/2]

long double & APrimalDinoCharacter::StartLandingTimeField ( )
inline

Definition at line 6063 of file Actor.h.

◆ StartledAnimationCooldownField() [1/2]

float & APrimalDinoCharacter::StartledAnimationCooldownField ( )
inline

Definition at line 5799 of file Actor.h.

◆ StartledAnimationCooldownField() [2/2]

float & APrimalDinoCharacter::StartledAnimationCooldownField ( )
inline

Definition at line 6284 of file Actor.h.

◆ StartledAnimationLeftField() [1/2]

UAnimMontage * APrimalDinoCharacter::StartledAnimationLeftField ( )
inline

Definition at line 5794 of file Actor.h.

◆ StartledAnimationLeftField() [2/2]

UAnimMontage * APrimalDinoCharacter::StartledAnimationLeftField ( )
inline

Definition at line 6279 of file Actor.h.

◆ StartledAnimationRightDefaultField() [1/2]

UAnimMontage * APrimalDinoCharacter::StartledAnimationRightDefaultField ( )
inline

Definition at line 5793 of file Actor.h.

◆ StartledAnimationRightDefaultField() [2/2]

UAnimMontage * APrimalDinoCharacter::StartledAnimationRightDefaultField ( )
inline

Definition at line 6278 of file Actor.h.

◆ StartledAnimationsField() [1/2]

TArray< UAnimMontage * > APrimalDinoCharacter::StartledAnimationsField ( )
inline

Definition at line 5795 of file Actor.h.

◆ StartledAnimationsField() [2/2]

TArray< UAnimMontage * > APrimalDinoCharacter::StartledAnimationsField ( )
inline

Definition at line 6280 of file Actor.h.

◆ StartRepair() [1/2]

void APrimalDinoCharacter::StartRepair ( )
inline

Definition at line 6781 of file Actor.h.

◆ StartRepair() [2/2]

void APrimalDinoCharacter::StartRepair ( )
inline

Definition at line 7320 of file Actor.h.

◆ StartRidingAnimOverrideField() [1/2]

UAnimMontage * APrimalDinoCharacter::StartRidingAnimOverrideField ( )
inline

Definition at line 5752 of file Actor.h.

◆ StartRidingAnimOverrideField() [2/2]

UAnimMontage * APrimalDinoCharacter::StartRidingAnimOverrideField ( )
inline

Definition at line 6234 of file Actor.h.

◆ StartSurfaceCameraForPassenger() [1/2]

void APrimalDinoCharacter::StartSurfaceCameraForPassenger ( AShooterCharacter * Passenger,
float yaw,
float pitch,
float roll,
bool bInvertTurnInput )
inline

Definition at line 6857 of file Actor.h.

◆ StartSurfaceCameraForPassenger() [2/2]

void APrimalDinoCharacter::StartSurfaceCameraForPassenger ( AShooterCharacter * Passenger,
float yaw,
float pitch,
float roll,
bool bInvertTurnInput )
inline

Definition at line 7321 of file Actor.h.

◆ StartSurfaceCameraForPassengers() [1/2]

void APrimalDinoCharacter::StartSurfaceCameraForPassengers ( float yaw,
float pitch,
float roll )
inline

Definition at line 6856 of file Actor.h.

◆ StartSurfaceCameraForPassengers() [2/2]

void APrimalDinoCharacter::StartSurfaceCameraForPassengers ( float yaw,
float pitch,
float roll )
inline

Definition at line 7322 of file Actor.h.

◆ Stasis() [1/2]

void APrimalDinoCharacter::Stasis ( )
inline

Definition at line 6486 of file Actor.h.

◆ Stasis() [2/2]

void APrimalDinoCharacter::Stasis ( )
inline

Definition at line 7323 of file Actor.h.

◆ StasisAutoDestroyIntervalField() [1/2]

float & APrimalDinoCharacter::StasisAutoDestroyIntervalField ( )
inline

Definition at line 6047 of file Actor.h.

◆ StasisAutoDestroyIntervalField() [2/2]

float & APrimalDinoCharacter::StasisAutoDestroyIntervalField ( )
inline

Definition at line 6557 of file Actor.h.

◆ StasisedDestroyIntervalField() [1/2]

float & APrimalDinoCharacter::StasisedDestroyIntervalField ( )
inline

Definition at line 5760 of file Actor.h.

◆ StasisedDestroyIntervalField() [2/2]

float & APrimalDinoCharacter::StasisedDestroyIntervalField ( )
inline

Definition at line 6242 of file Actor.h.

◆ StaticClass() [1/2]

static UClass * APrimalDinoCharacter::StaticClass ( )
inlinestatic

Definition at line 6468 of file Actor.h.

◆ StaticClass() [2/2]

static UClass * APrimalDinoCharacter::StaticClass ( )
inlinestatic

Definition at line 6964 of file Actor.h.

◆ StaticCreateBabyDino() [1/2]

static APrimalDinoCharacter * APrimalDinoCharacter::StaticCreateBabyDino ( UWorld * theWorld,
TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn,
FVector * theGroundLoc,
float actorRotationYaw,
char * EggColorSetIndices,
char * EggNumberOfLevelUpPointsApplied,
float EggTamedIneffectivenessModifier,
int NotifyTeamOverride,
TArray< FDinoAncestorsEntry > * EggDinoAncestors,
TArray< FDinoAncestorsEntry > * EggDinoAncestorsMale,
int EggRandomMutationsFemale,
int EggRandomMutationsMale )
inlinestatic

Definition at line 6804 of file Actor.h.

◆ StaticCreateBabyDino() [2/2]

static APrimalDinoCharacter * APrimalDinoCharacter::StaticCreateBabyDino ( UWorld * theWorld,
TSubclassOf< APrimalDinoCharacter > EggDinoClassToSpawn,
FVector * theGroundLoc,
float actorRotationYaw,
char * EggColorSetIndices,
char * EggNumberOfLevelUpPointsApplied,
float EggTamedIneffectivenessModifier,
int NotifyTeamOverride,
TArray< FDinoAncestorsEntry > * EggDinoAncestors,
TArray< FDinoAncestorsEntry > * EggDinoAncestorsMale,
int EggRandomMutationsFemale,
int EggRandomMutationsMale )
inlinestatic

Definition at line 7324 of file Actor.h.

◆ StaticRegisterNativesAPrimalDinoCharacter() [1/2]

static void APrimalDinoCharacter::StaticRegisterNativesAPrimalDinoCharacter ( )
inlinestatic

Definition at line 6923 of file Actor.h.

◆ StaticRegisterNativesAPrimalDinoCharacter() [2/2]

static void APrimalDinoCharacter::StaticRegisterNativesAPrimalDinoCharacter ( )
inlinestatic

Definition at line 7485 of file Actor.h.

◆ StealDino()

void APrimalDinoCharacter::StealDino ( AShooterPlayerController * ForPC,
int TargetingTeamOverride )
inline

Definition at line 7325 of file Actor.h.

◆ StepActorDamageTypeOverrideField() [1/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::StepActorDamageTypeOverrideField ( )
inline

Definition at line 5552 of file Actor.h.

◆ StepActorDamageTypeOverrideField() [2/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::StepActorDamageTypeOverrideField ( )
inline

Definition at line 6053 of file Actor.h.

◆ StepDamageFootDamageAmountField() [1/2]

float & APrimalDinoCharacter::StepDamageFootDamageAmountField ( )
inline

Definition at line 5788 of file Actor.h.

◆ StepDamageFootDamageAmountField() [2/2]

float & APrimalDinoCharacter::StepDamageFootDamageAmountField ( )
inline

Definition at line 6273 of file Actor.h.

◆ StepDamageFootDamageIntervalField() [1/2]

float & APrimalDinoCharacter::StepDamageFootDamageIntervalField ( )
inline

Definition at line 5786 of file Actor.h.

◆ StepDamageFootDamageIntervalField() [2/2]

float & APrimalDinoCharacter::StepDamageFootDamageIntervalField ( )
inline

Definition at line 6271 of file Actor.h.

◆ StepDamageFootDamageRadiusField() [1/2]

float & APrimalDinoCharacter::StepDamageFootDamageRadiusField ( )
inline

Definition at line 5787 of file Actor.h.

◆ StepDamageFootDamageRadiusField() [2/2]

float & APrimalDinoCharacter::StepDamageFootDamageRadiusField ( )
inline

Definition at line 6272 of file Actor.h.

◆ StepDamageFootDamageRunningMultiplierField() [1/2]

float & APrimalDinoCharacter::StepDamageFootDamageRunningMultiplierField ( )
inline

Definition at line 5952 of file Actor.h.

◆ StepDamageFootDamageRunningMultiplierField() [2/2]

float & APrimalDinoCharacter::StepDamageFootDamageRunningMultiplierField ( )
inline

Definition at line 6447 of file Actor.h.

◆ StepDamageFootDamageSocketsField() [1/2]

TArray< FName > & APrimalDinoCharacter::StepDamageFootDamageSocketsField ( )
inline

Definition at line 5789 of file Actor.h.

◆ StepDamageFootDamageSocketsField() [2/2]

TArray< FName > & APrimalDinoCharacter::StepDamageFootDamageSocketsField ( )
inline

Definition at line 6274 of file Actor.h.

◆ StepDamageRadialDamageAmountGeneralField() [1/2]

float & APrimalDinoCharacter::StepDamageRadialDamageAmountGeneralField ( )
inline

Definition at line 5782 of file Actor.h.

◆ StepDamageRadialDamageAmountGeneralField() [2/2]

float & APrimalDinoCharacter::StepDamageRadialDamageAmountGeneralField ( )
inline

Definition at line 6267 of file Actor.h.

◆ StepDamageRadialDamageAmountHarvestableField() [1/2]

float & APrimalDinoCharacter::StepDamageRadialDamageAmountHarvestableField ( )
inline

Definition at line 5783 of file Actor.h.

◆ StepDamageRadialDamageAmountHarvestableField() [2/2]

float & APrimalDinoCharacter::StepDamageRadialDamageAmountHarvestableField ( )
inline

Definition at line 6268 of file Actor.h.

◆ StepDamageRadialDamageExtraRadiusField() [1/2]

float & APrimalDinoCharacter::StepDamageRadialDamageExtraRadiusField ( )
inline

Definition at line 5781 of file Actor.h.

◆ StepDamageRadialDamageExtraRadiusField() [2/2]

float & APrimalDinoCharacter::StepDamageRadialDamageExtraRadiusField ( )
inline

Definition at line 6266 of file Actor.h.

◆ StepDamageRadialDamageIntervalField() [1/2]

float & APrimalDinoCharacter::StepDamageRadialDamageIntervalField ( )
inline

Definition at line 5780 of file Actor.h.

◆ StepDamageRadialDamageIntervalField() [2/2]

float & APrimalDinoCharacter::StepDamageRadialDamageIntervalField ( )
inline

Definition at line 6265 of file Actor.h.

◆ StepHarvestableDamageTypeField() [1/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::StepHarvestableDamageTypeField ( )
inline

Definition at line 5785 of file Actor.h.

◆ StepHarvestableDamageTypeField() [2/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::StepHarvestableDamageTypeField ( )
inline

Definition at line 6270 of file Actor.h.

◆ StepRadialDamageOffsetField() [1/2]

float & APrimalDinoCharacter::StepRadialDamageOffsetField ( )
inline

Definition at line 5954 of file Actor.h.

◆ StepRadialDamageOffsetField() [2/2]

float & APrimalDinoCharacter::StepRadialDamageOffsetField ( )
inline

Definition at line 6449 of file Actor.h.

◆ StingerKilledMineField()

USoundBase * APrimalDinoCharacter::StingerKilledMineField ( )
inline

Definition at line 6396 of file Actor.h.

◆ StingerKilledTheirsField()

USoundBase * APrimalDinoCharacter::StingerKilledTheirsField ( )
inline

Definition at line 6397 of file Actor.h.

◆ StopActiveState() [1/2]

void APrimalDinoCharacter::StopActiveState ( bool bShouldResetAttackIndex)
inline

Definition at line 6496 of file Actor.h.

◆ StopActiveState() [2/2]

void APrimalDinoCharacter::StopActiveState ( bool bShouldResetAttackIndex)
inline

Definition at line 7326 of file Actor.h.

◆ StopRidingAnimOverrideField() [1/2]

UAnimMontage * APrimalDinoCharacter::StopRidingAnimOverrideField ( )
inline

Definition at line 5753 of file Actor.h.

◆ StopRidingAnimOverrideField() [2/2]

UAnimMontage * APrimalDinoCharacter::StopRidingAnimOverrideField ( )
inline

Definition at line 6235 of file Actor.h.

◆ SwimmingRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::SwimmingRotationRateModifierField ( )
inline

Definition at line 5668 of file Actor.h.

◆ SwimmingRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::SwimmingRotationRateModifierField ( )
inline

Definition at line 6155 of file Actor.h.

◆ SwimmingRunSpeedModifierField() [1/2]

float & APrimalDinoCharacter::SwimmingRunSpeedModifierField ( )
inline

Definition at line 5992 of file Actor.h.

◆ SwimmingRunSpeedModifierField() [2/2]

float & APrimalDinoCharacter::SwimmingRunSpeedModifierField ( )
inline

Definition at line 6500 of file Actor.h.

◆ SwimOffsetInterpSpeedField() [1/2]

float & APrimalDinoCharacter::SwimOffsetInterpSpeedField ( )
inline

Definition at line 5635 of file Actor.h.

◆ SwimOffsetInterpSpeedField() [2/2]

float & APrimalDinoCharacter::SwimOffsetInterpSpeedField ( )
inline

Definition at line 6130 of file Actor.h.

◆ SwimSoundField() [1/2]

USoundBase * APrimalDinoCharacter::SwimSoundField ( )
inline

Definition at line 6041 of file Actor.h.

◆ SwimSoundField() [2/2]

USoundBase * APrimalDinoCharacter::SwimSoundField ( )
inline

Definition at line 6548 of file Actor.h.

◆ SwimSoundIntervalPerHundredSpeedField() [1/2]

float & APrimalDinoCharacter::SwimSoundIntervalPerHundredSpeedField ( )
inline

Definition at line 6042 of file Actor.h.

◆ SwimSoundIntervalPerHundredSpeedField() [2/2]

float & APrimalDinoCharacter::SwimSoundIntervalPerHundredSpeedField ( )
inline

Definition at line 6549 of file Actor.h.

◆ SwimSoundTimeCacheField() [1/2]

float & APrimalDinoCharacter::SwimSoundTimeCacheField ( )
inline

Definition at line 6043 of file Actor.h.

◆ SwimSoundTimeCacheField() [2/2]

float & APrimalDinoCharacter::SwimSoundTimeCacheField ( )
inline

Definition at line 6550 of file Actor.h.

◆ TakeDamage() [1/2]

float APrimalDinoCharacter::TakeDamage ( float Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 6503 of file Actor.h.

◆ TakeDamage() [2/2]

float APrimalDinoCharacter::TakeDamage ( float Damage,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 7327 of file Actor.h.

◆ TamedAggressionLevelField() [1/2]

int & APrimalDinoCharacter::TamedAggressionLevelField ( )
inline

Definition at line 5716 of file Actor.h.

◆ TamedAggressionLevelField() [2/2]

int & APrimalDinoCharacter::TamedAggressionLevelField ( )
inline

Definition at line 6201 of file Actor.h.

◆ TamedAIControllerOverrideField() [1/2]

TSubclassOf< AController > & APrimalDinoCharacter::TamedAIControllerOverrideField ( )
inline

Definition at line 6044 of file Actor.h.

◆ TamedAIControllerOverrideField() [2/2]

TSubclassOf< AController > & APrimalDinoCharacter::TamedAIControllerOverrideField ( )
inline

Definition at line 6551 of file Actor.h.

◆ TamedAITargetingRangeField() [1/2]

char & APrimalDinoCharacter::TamedAITargetingRangeField ( )
inline

Definition at line 5691 of file Actor.h.

◆ TamedAITargetingRangeField() [2/2]

char & APrimalDinoCharacter::TamedAITargetingRangeField ( )
inline

Definition at line 6177 of file Actor.h.

◆ TamedAllowNamingTimeField() [1/2]

float & APrimalDinoCharacter::TamedAllowNamingTimeField ( )
inline

Definition at line 5761 of file Actor.h.

◆ TamedAllowNamingTimeField() [2/2]

float & APrimalDinoCharacter::TamedAllowNamingTimeField ( )
inline

Definition at line 6244 of file Actor.h.

◆ TamedAtTimeField() [1/2]

long double & APrimalDinoCharacter::TamedAtTimeField ( )
inline

Definition at line 5765 of file Actor.h.

◆ TamedAtTimeField() [2/2]

long double & APrimalDinoCharacter::TamedAtTimeField ( )
inline

Definition at line 6248 of file Actor.h.

◆ TamedCorpseLifespanField() [1/2]

float & APrimalDinoCharacter::TamedCorpseLifespanField ( )
inline

Definition at line 5773 of file Actor.h.

◆ TamedCorpseLifespanField() [2/2]

float & APrimalDinoCharacter::TamedCorpseLifespanField ( )
inline

Definition at line 6258 of file Actor.h.

◆ TamedDinoBolaTrapTimeOverrideField()

float & APrimalDinoCharacter::TamedDinoBolaTrapTimeOverrideField ( )
inline

Definition at line 6572 of file Actor.h.

◆ TamedDinoUnstasisConsumeFood() [1/2]

void APrimalDinoCharacter::TamedDinoUnstasisConsumeFood ( long double ForceTimeSinceStasis)
inline

Definition at line 6727 of file Actor.h.

◆ TamedDinoUnstasisConsumeFood() [2/2]

void APrimalDinoCharacter::TamedDinoUnstasisConsumeFood ( long double ForceTimeSinceStasis)
inline

Definition at line 7329 of file Actor.h.

◆ TamedFollowTargetField() [1/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::TamedFollowTargetField ( )
inline

Definition at line 5649 of file Actor.h.

◆ TamedFollowTargetField() [2/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::TamedFollowTargetField ( )
inline

Definition at line 6139 of file Actor.h.

◆ TamedHarvestDamageTypeField() [1/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::TamedHarvestDamageTypeField ( )
inline

Definition at line 5843 of file Actor.h.

◆ TamedHarvestDamageTypeField() [2/2]

TSubclassOf< UDamageType > & APrimalDinoCharacter::TamedHarvestDamageTypeField ( )
inline

Definition at line 6325 of file Actor.h.

◆ TameDino() [1/2]

void APrimalDinoCharacter::TameDino ( AShooterPlayerController * ForPC,
bool bIgnoreMaxTameLimit,
int OverrideTamingTeamID )
inline

Definition at line 7328 of file Actor.h.

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◆ TameDino() [2/2]

void APrimalDinoCharacter::TameDino ( AShooterPlayerController * ForPC,
bool bIgnoreMaxTameLimit,
int OverrideTamingTeamID,
bool bPreventNameDialog,
bool bSkipAddingTamedLevels,
bool bSuppressNotifications )
inline

Definition at line 6651 of file Actor.h.

◆ TamedInventoryComponentTemplateField() [1/2]

TSubclassOf< UPrimalInventoryComponent > & APrimalDinoCharacter::TamedInventoryComponentTemplateField ( )
inline

Definition at line 5683 of file Actor.h.

◆ TamedInventoryComponentTemplateField() [2/2]

TSubclassOf< UPrimalInventoryComponent > & APrimalDinoCharacter::TamedInventoryComponentTemplateField ( )
inline

Definition at line 6170 of file Actor.h.

◆ TamedLandTargetField()

TWeakObjectPtr< AActor > & APrimalDinoCharacter::TamedLandTargetField ( )
inline

Definition at line 5650 of file Actor.h.

◆ TamedLeveledDamageMultiplierField()

float & APrimalDinoCharacter::TamedLeveledDamageMultiplierField ( )
inline

Definition at line 6459 of file Actor.h.

◆ TamedNameField() [1/2]

FString & APrimalDinoCharacter::TamedNameField ( )
inline

Definition at line 5557 of file Actor.h.

◆ TamedNameField() [2/2]

FString & APrimalDinoCharacter::TamedNameField ( )
inline

Definition at line 6058 of file Actor.h.

◆ TamedOnServerNameField() [1/2]

FString & APrimalDinoCharacter::TamedOnServerNameField ( )
inline

Definition at line 5998 of file Actor.h.

◆ TamedOnServerNameField() [2/2]

FString & APrimalDinoCharacter::TamedOnServerNameField ( )
inline

Definition at line 6506 of file Actor.h.

◆ TamedOverrideStasisComponentRadiusField()

float & APrimalDinoCharacter::TamedOverrideStasisComponentRadiusField ( )
inline

Definition at line 6055 of file Actor.h.

◆ TamedProcessOrder() [1/2]

bool APrimalDinoCharacter::TamedProcessOrder ( APrimalCharacter * FromCharacter,
EDinoTamedOrder::Type OrderType,
bool bForce,
AActor * enemyTarget )
inline

Definition at line 6556 of file Actor.h.

◆ TamedProcessOrder() [2/2]

bool APrimalDinoCharacter::TamedProcessOrder ( APrimalCharacter * FromCharacter,
EDinoTamedOrder::Type OrderType,
bool bForce,
AActor * enemyTarget )
inline

Definition at line 7330 of file Actor.h.

◆ TamedRunningRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::TamedRunningRotationRateModifierField ( )
inline

Definition at line 5959 of file Actor.h.

◆ TamedRunningRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::TamedRunningRotationRateModifierField ( )
inline

Definition at line 6468 of file Actor.h.

◆ TamedRunningSpeedModifierField() [1/2]

float & APrimalDinoCharacter::TamedRunningSpeedModifierField ( )
inline

Definition at line 5742 of file Actor.h.

◆ TamedRunningSpeedModifierField() [2/2]

float & APrimalDinoCharacter::TamedRunningSpeedModifierField ( )
inline

Definition at line 6225 of file Actor.h.

◆ TamedSwimmingRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::TamedSwimmingRotationRateModifierField ( )
inline

Definition at line 5960 of file Actor.h.

◆ TamedSwimmingRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::TamedSwimmingRotationRateModifierField ( )
inline

Definition at line 6469 of file Actor.h.

◆ TamedUnsleepAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::TamedUnsleepAnimField ( )
inline

Definition at line 5675 of file Actor.h.

◆ TamedUnsleepAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::TamedUnsleepAnimField ( )
inline

Definition at line 6162 of file Actor.h.

◆ TamedWalkableFloorZField() [1/2]

float & APrimalDinoCharacter::TamedWalkableFloorZField ( )
inline

Definition at line 5679 of file Actor.h.

◆ TamedWalkableFloorZField() [2/2]

float & APrimalDinoCharacter::TamedWalkableFloorZField ( )
inline

Definition at line 6166 of file Actor.h.

◆ TamedWalkingSpeedModifierField() [1/2]

float & APrimalDinoCharacter::TamedWalkingSpeedModifierField ( )
inline

Definition at line 5740 of file Actor.h.

◆ TamedWalkingSpeedModifierField() [2/2]

float & APrimalDinoCharacter::TamedWalkingSpeedModifierField ( )
inline

Definition at line 6223 of file Actor.h.

◆ TamedWanderHarvestCollectOffsetField() [1/2]

FVector & APrimalDinoCharacter::TamedWanderHarvestCollectOffsetField ( )
inline

Definition at line 5626 of file Actor.h.

◆ TamedWanderHarvestCollectOffsetField() [2/2]

FVector & APrimalDinoCharacter::TamedWanderHarvestCollectOffsetField ( )
inline

Definition at line 6121 of file Actor.h.

◆ TamedWanderHarvestCollectRadiusField() [1/2]

float & APrimalDinoCharacter::TamedWanderHarvestCollectRadiusField ( )
inline

Definition at line 5625 of file Actor.h.

◆ TamedWanderHarvestCollectRadiusField() [2/2]

float & APrimalDinoCharacter::TamedWanderHarvestCollectRadiusField ( )
inline

Definition at line 6120 of file Actor.h.

◆ TamedWanderHarvestIntervalField() [1/2]

float & APrimalDinoCharacter::TamedWanderHarvestIntervalField ( )
inline

Definition at line 5623 of file Actor.h.

◆ TamedWanderHarvestIntervalField() [2/2]

float & APrimalDinoCharacter::TamedWanderHarvestIntervalField ( )
inline

Definition at line 6118 of file Actor.h.

◆ TamedWanderHarvestSearchRangeField() [1/2]

float & APrimalDinoCharacter::TamedWanderHarvestSearchRangeField ( )
inline

Definition at line 5624 of file Actor.h.

◆ TamedWanderHarvestSearchRangeField() [2/2]

float & APrimalDinoCharacter::TamedWanderHarvestSearchRangeField ( )
inline

Definition at line 6119 of file Actor.h.

◆ TameIneffectivenessByAffinityField() [1/2]

float & APrimalDinoCharacter::TameIneffectivenessByAffinityField ( )
inline

Definition at line 5695 of file Actor.h.

◆ TameIneffectivenessByAffinityField() [2/2]

float & APrimalDinoCharacter::TameIneffectivenessByAffinityField ( )
inline

Definition at line 6181 of file Actor.h.

◆ TameIneffectivenessModifierField() [1/2]

float & APrimalDinoCharacter::TameIneffectivenessModifierField ( )
inline

Definition at line 5694 of file Actor.h.

◆ TameIneffectivenessModifierField() [2/2]

float & APrimalDinoCharacter::TameIneffectivenessModifierField ( )
inline

Definition at line 6180 of file Actor.h.

◆ TamerStringField() [1/2]

FString & APrimalDinoCharacter::TamerStringField ( )
inline

Definition at line 5556 of file Actor.h.

◆ TamerStringField() [2/2]

FString & APrimalDinoCharacter::TamerStringField ( )
inline

Definition at line 6057 of file Actor.h.

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◆ TamingFoodConsumeIntervalField() [1/2]

float & APrimalDinoCharacter::TamingFoodConsumeIntervalField ( )
inline

Definition at line 5705 of file Actor.h.

◆ TamingFoodConsumeIntervalField() [2/2]

float & APrimalDinoCharacter::TamingFoodConsumeIntervalField ( )
inline

Definition at line 6190 of file Actor.h.

◆ TamingIneffectivenessModifierIncreaseByDamagePercentField() [1/2]

float & APrimalDinoCharacter::TamingIneffectivenessModifierIncreaseByDamagePercentField ( )
inline

Definition at line 5717 of file Actor.h.

◆ TamingIneffectivenessModifierIncreaseByDamagePercentField() [2/2]

float & APrimalDinoCharacter::TamingIneffectivenessModifierIncreaseByDamagePercentField ( )
inline

Definition at line 6202 of file Actor.h.

◆ TamingLastFoodConsumptionTimeField() [1/2]

long double & APrimalDinoCharacter::TamingLastFoodConsumptionTimeField ( )
inline

Definition at line 5712 of file Actor.h.

◆ TamingLastFoodConsumptionTimeField() [2/2]

long double & APrimalDinoCharacter::TamingLastFoodConsumptionTimeField ( )
inline

Definition at line 6197 of file Actor.h.

◆ TamingTeamIDField() [1/2]

int & APrimalDinoCharacter::TamingTeamIDField ( )
inline

Definition at line 5709 of file Actor.h.

◆ TamingTeamIDField() [2/2]

int & APrimalDinoCharacter::TamingTeamIDField ( )
inline

Definition at line 6194 of file Actor.h.

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◆ TargetField() [1/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::TargetField ( )
inline

Definition at line 5648 of file Actor.h.

◆ TargetField() [2/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::TargetField ( )
inline

Definition at line 6138 of file Actor.h.

◆ TargetingTeamChanged() [1/2]

void APrimalDinoCharacter::TargetingTeamChanged ( )
inline

Definition at line 6686 of file Actor.h.

◆ TargetingTeamChanged() [2/2]

void APrimalDinoCharacter::TargetingTeamChanged ( )
inline

Definition at line 7331 of file Actor.h.

◆ TargetingTeamNameOverrideField() [1/2]

FName & APrimalDinoCharacter::TargetingTeamNameOverrideField ( )
inline

Definition at line 5754 of file Actor.h.

◆ TargetingTeamNameOverrideField() [2/2]

FName & APrimalDinoCharacter::TargetingTeamNameOverrideField ( )
inline

Definition at line 6236 of file Actor.h.

◆ TargetLatchingInitialYawField() [1/2]

float & APrimalDinoCharacter::TargetLatchingInitialYawField ( )
inline

Definition at line 5981 of file Actor.h.

◆ TargetLatchingInitialYawField() [2/2]

float & APrimalDinoCharacter::TargetLatchingInitialYawField ( )
inline

Definition at line 6490 of file Actor.h.

◆ Teleport_BetweenRafts_AllowedWithinRangeField()

float & APrimalDinoCharacter::Teleport_BetweenRafts_AllowedWithinRangeField ( )
inline

Definition at line 6592 of file Actor.h.

◆ Teleport_OffRaft_AllowedWithinRangeField()

float & APrimalDinoCharacter::Teleport_OffRaft_AllowedWithinRangeField ( )
inline

Definition at line 6591 of file Actor.h.

◆ Teleport_OffRaft_MaxDistField()

float & APrimalDinoCharacter::Teleport_OffRaft_MaxDistField ( )
inline

Definition at line 6593 of file Actor.h.

◆ Teleport_OnRaft_AllowedWithinRangeField()

float & APrimalDinoCharacter::Teleport_OnRaft_AllowedWithinRangeField ( )
inline

Definition at line 6590 of file Actor.h.

◆ TempDampenInputAcceleration() [1/2]

void APrimalDinoCharacter::TempDampenInputAcceleration ( )
inline

Definition at line 6596 of file Actor.h.

◆ TempDampenInputAcceleration() [2/2]

void APrimalDinoCharacter::TempDampenInputAcceleration ( )
inline

Definition at line 7332 of file Actor.h.

◆ TemperatureToBreedInsulationMultiplierField()

float & APrimalDinoCharacter::TemperatureToBreedInsulationMultiplierField ( )
inline

Definition at line 6576 of file Actor.h.

◆ TheMaxHealthPercentageForBolaField()

float & APrimalDinoCharacter::TheMaxHealthPercentageForBolaField ( )
inline

Definition at line 6570 of file Actor.h.

◆ Tick() [1/2]

void APrimalDinoCharacter::Tick ( float DeltaSeconds)
inline

Definition at line 6477 of file Actor.h.

◆ Tick() [2/2]

void APrimalDinoCharacter::Tick ( float DeltaSeconds)
inline

Definition at line 7333 of file Actor.h.

◆ TickBasedCharacters()

void APrimalDinoCharacter::TickBasedCharacters ( float DeltaSeconds)
inline

Definition at line 7334 of file Actor.h.

◆ TickStatusTimeAccumulationField() [1/2]

float & APrimalDinoCharacter::TickStatusTimeAccumulationField ( )
inline

Definition at line 6023 of file Actor.h.

◆ TickStatusTimeAccumulationField() [2/2]

float & APrimalDinoCharacter::TickStatusTimeAccumulationField ( )
inline

Definition at line 6532 of file Actor.h.

◆ TimeBetweenTamedWakingEatAnimationsField() [1/2]

float & APrimalDinoCharacter::TimeBetweenTamedWakingEatAnimationsField ( )
inline

Definition at line 5950 of file Actor.h.

◆ TimeBetweenTamedWakingEatAnimationsField() [2/2]

float & APrimalDinoCharacter::TimeBetweenTamedWakingEatAnimationsField ( )
inline

Definition at line 6445 of file Actor.h.

◆ TribeGroupPetOrderingRankField() [1/2]

char & APrimalDinoCharacter::TribeGroupPetOrderingRankField ( )
inline

Definition at line 5930 of file Actor.h.

◆ TribeGroupPetOrderingRankField() [2/2]

char & APrimalDinoCharacter::TribeGroupPetOrderingRankField ( )
inline

Definition at line 6424 of file Actor.h.

◆ TribeGroupPetRidingRankField() [1/2]

char & APrimalDinoCharacter::TribeGroupPetRidingRankField ( )
inline

Definition at line 5931 of file Actor.h.

◆ TribeGroupPetRidingRankField() [2/2]

char & APrimalDinoCharacter::TribeGroupPetRidingRankField ( )
inline

Definition at line 6425 of file Actor.h.

◆ TryMultiUse() [1/2]

bool APrimalDinoCharacter::TryMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 6658 of file Actor.h.

◆ TryMultiUse() [2/2]

bool APrimalDinoCharacter::TryMultiUse ( APlayerController * ForPC,
int UseIndex )
inline

Definition at line 7335 of file Actor.h.

◆ TurningLeftRiderAnimOverrideField() [1/2]

UAnimSequence * APrimalDinoCharacter::TurningLeftRiderAnimOverrideField ( )
inline

Definition at line 5748 of file Actor.h.

◆ TurningLeftRiderAnimOverrideField() [2/2]

UAnimSequence * APrimalDinoCharacter::TurningLeftRiderAnimOverrideField ( )
inline

Definition at line 6230 of file Actor.h.

◆ TurningRightRiderAnimOverrideField() [1/2]

UAnimSequence * APrimalDinoCharacter::TurningRightRiderAnimOverrideField ( )
inline

Definition at line 5747 of file Actor.h.

◆ TurningRightRiderAnimOverrideField() [2/2]

UAnimSequence * APrimalDinoCharacter::TurningRightRiderAnimOverrideField ( )
inline

Definition at line 6229 of file Actor.h.

◆ TurnInput()

void APrimalDinoCharacter::TurnInput ( float Val)
inline

Definition at line 6608 of file Actor.h.

◆ TutorialHintStringField()

FString & APrimalDinoCharacter::TutorialHintStringField ( )
inline

Definition at line 6444 of file Actor.h.

◆ UnboardLocationOffsetField() [1/2]

FVector & APrimalDinoCharacter::UnboardLocationOffsetField ( )
inline

Definition at line 5659 of file Actor.h.

◆ UnboardLocationOffsetField() [2/2]

FVector & APrimalDinoCharacter::UnboardLocationOffsetField ( )
inline

Definition at line 6148 of file Actor.h.

◆ UnboardLocationTraceOffsetField() [1/2]

FVector & APrimalDinoCharacter::UnboardLocationTraceOffsetField ( )
inline

Definition at line 6036 of file Actor.h.

◆ UnboardLocationTraceOffsetField() [2/2]

FVector & APrimalDinoCharacter::UnboardLocationTraceOffsetField ( )
inline

Definition at line 6543 of file Actor.h.

◆ UnclaimDino() [1/2]

void APrimalDinoCharacter::UnclaimDino ( bool bDestroyAI)
inline

Definition at line 6657 of file Actor.h.

◆ UnclaimDino() [2/2]

void APrimalDinoCharacter::UnclaimDino ( bool bDestroyAI)
inline

Definition at line 7337 of file Actor.h.

◆ UniqueDino_MapMarkerColorField()

FColor & APrimalDinoCharacter::UniqueDino_MapMarkerColorField ( )
inline

Definition at line 6057 of file Actor.h.

◆ UniqueDino_MapMarkerMeshField()

UStaticMesh * APrimalDinoCharacter::UniqueDino_MapMarkerMeshField ( )
inline

Definition at line 6056 of file Actor.h.

◆ UnmountCharacterAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::UnmountCharacterAnimationField ( )
inline

Definition at line 5856 of file Actor.h.

◆ UnmountCharacterAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::UnmountCharacterAnimationField ( )
inline

Definition at line 6338 of file Actor.h.

◆ UnPossessed() [1/2]

void APrimalDinoCharacter::UnPossessed ( )
inline

Definition at line 6590 of file Actor.h.

◆ UnPossessed() [2/2]

void APrimalDinoCharacter::UnPossessed ( )
inline

Definition at line 7336 of file Actor.h.

◆ Unstasis() [1/2]

void APrimalDinoCharacter::Unstasis ( )
inline

Definition at line 6487 of file Actor.h.

◆ Unstasis() [2/2]

void APrimalDinoCharacter::Unstasis ( )
inline

Definition at line 7338 of file Actor.h.

◆ UntamedPoopTimeCacheField() [1/2]

float & APrimalDinoCharacter::UntamedPoopTimeCacheField ( )
inline

Definition at line 5725 of file Actor.h.

◆ UntamedPoopTimeCacheField() [2/2]

float & APrimalDinoCharacter::UntamedPoopTimeCacheField ( )
inline

Definition at line 6210 of file Actor.h.

◆ UntamedPoopTimeMaxIntervalField() [1/2]

float & APrimalDinoCharacter::UntamedPoopTimeMaxIntervalField ( )
inline

Definition at line 5722 of file Actor.h.

◆ UntamedPoopTimeMaxIntervalField() [2/2]

float & APrimalDinoCharacter::UntamedPoopTimeMaxIntervalField ( )
inline

Definition at line 6207 of file Actor.h.

◆ UntamedPoopTimeMinIntervalField() [1/2]

float & APrimalDinoCharacter::UntamedPoopTimeMinIntervalField ( )
inline

Definition at line 5721 of file Actor.h.

◆ UntamedPoopTimeMinIntervalField() [2/2]

float & APrimalDinoCharacter::UntamedPoopTimeMinIntervalField ( )
inline

Definition at line 6206 of file Actor.h.

◆ UntamedRunningSpeedModifierField() [1/2]

float & APrimalDinoCharacter::UntamedRunningSpeedModifierField ( )
inline

Definition at line 5741 of file Actor.h.

◆ UntamedRunningSpeedModifierField() [2/2]

float & APrimalDinoCharacter::UntamedRunningSpeedModifierField ( )
inline

Definition at line 6224 of file Actor.h.

◆ UntamedWalkingSpeedModifierField() [1/2]

float & APrimalDinoCharacter::UntamedWalkingSpeedModifierField ( )
inline

Definition at line 5739 of file Actor.h.

◆ UntamedWalkingSpeedModifierField() [2/2]

float & APrimalDinoCharacter::UntamedWalkingSpeedModifierField ( )
inline

Definition at line 6222 of file Actor.h.

◆ UpdateAttackTargets() [1/2]

void APrimalDinoCharacter::UpdateAttackTargets ( )
inline

Definition at line 6579 of file Actor.h.

◆ UpdateAttackTargets() [2/2]

void APrimalDinoCharacter::UpdateAttackTargets ( )
inline

Definition at line 7339 of file Actor.h.

◆ UpdateBabyCuddling() [1/2]

void APrimalDinoCharacter::UpdateBabyCuddling ( long double NewBabyNextCuddleTime,
char NewBabyCuddleType,
TSubclassOf< UPrimalItem > NewBabyCuddleFood )
inline

Definition at line 7089 of file Actor.h.

◆ UpdateBabyCuddling() [2/2]

void APrimalDinoCharacter::UpdateBabyCuddling ( long double NewBabyNextCuddleTime,
char NewBabyCuddleType,
TSubclassOf< UPrimalItem > NewBabyCuddleFood )
inline

Definition at line 7486 of file Actor.h.

◆ UpdateBabyCuddling_Implementation() [1/2]

void APrimalDinoCharacter::UpdateBabyCuddling_Implementation ( long double NewBabyNextCuddleTime,
char NewBabyCuddleType,
TSubclassOf< UPrimalItem > NewBabyCuddleFood )
inline

Definition at line 6832 of file Actor.h.

◆ UpdateBabyCuddling_Implementation() [2/2]

void APrimalDinoCharacter::UpdateBabyCuddling_Implementation ( long double NewBabyNextCuddleTime,
char NewBabyCuddleType,
TSubclassOf< UPrimalItem > NewBabyCuddleFood )
inline

Definition at line 7340 of file Actor.h.

◆ UpdateCarriedLocationAndRotation() [1/2]

void APrimalDinoCharacter::UpdateCarriedLocationAndRotation ( float DeltaSeconds)
inline

Definition at line 6738 of file Actor.h.

◆ UpdateCarriedLocationAndRotation() [2/2]

void APrimalDinoCharacter::UpdateCarriedLocationAndRotation ( float DeltaSeconds)
inline

Definition at line 7341 of file Actor.h.

◆ UpdateGang() [1/2]

void APrimalDinoCharacter::UpdateGang ( )
inline

Definition at line 6806 of file Actor.h.

◆ UpdateGang() [2/2]

void APrimalDinoCharacter::UpdateGang ( )
inline

Definition at line 7342 of file Actor.h.

◆ UpdateIK() [1/2]

void APrimalDinoCharacter::UpdateIK ( )
inline

Definition at line 6715 of file Actor.h.

◆ UpdateIK() [2/2]

void APrimalDinoCharacter::UpdateIK ( )
inline

Definition at line 7343 of file Actor.h.

◆ UpdateImprintingDetails() [1/2]

void APrimalDinoCharacter::UpdateImprintingDetails ( FString * NewImprinterName,
unsigned __int64 NewImprinterPlayerDataID )
inline

Definition at line 7090 of file Actor.h.

◆ UpdateImprintingDetails() [2/2]

void APrimalDinoCharacter::UpdateImprintingDetails ( FString * NewImprinterName,
unsigned __int64 NewImprinterPlayerDataID )
inline

Definition at line 7487 of file Actor.h.

◆ UpdateImprintingDetails_Implementation() [1/2]

void APrimalDinoCharacter::UpdateImprintingDetails_Implementation ( FString * NewImprinterName,
unsigned __int64 NewImprinterPlayerDataID )
inline

Definition at line 6830 of file Actor.h.

◆ UpdateImprintingDetails_Implementation() [2/2]

void APrimalDinoCharacter::UpdateImprintingDetails_Implementation ( FString * NewImprinterName,
unsigned __int64 NewImprinterPlayerDataID )
inline

Definition at line 7344 of file Actor.h.

◆ UpdateImprintingDetailsForController()

void APrimalDinoCharacter::UpdateImprintingDetailsForController ( AShooterPlayerController * controller)
inline

Definition at line 6829 of file Actor.h.

◆ UpdateImprintingQuality() [1/2]

void APrimalDinoCharacter::UpdateImprintingQuality ( float NewImprintingQuality)
inline

Definition at line 7091 of file Actor.h.

◆ UpdateImprintingQuality() [2/2]

void APrimalDinoCharacter::UpdateImprintingQuality ( float NewImprintingQuality)
inline

Definition at line 7488 of file Actor.h.

◆ UpdateImprintingQuality_Implementation() [1/2]

void APrimalDinoCharacter::UpdateImprintingQuality_Implementation ( float NewImprintingQuality)
inline

Definition at line 6831 of file Actor.h.

◆ UpdateImprintingQuality_Implementation() [2/2]

void APrimalDinoCharacter::UpdateImprintingQuality_Implementation ( float NewImprintingQuality)
inline

Definition at line 7345 of file Actor.h.

◆ UpdateMateBoost() [1/2]

void APrimalDinoCharacter::UpdateMateBoost ( )
inline

Definition at line 6710 of file Actor.h.

◆ UpdateMateBoost() [2/2]

void APrimalDinoCharacter::UpdateMateBoost ( )
inline

Definition at line 7346 of file Actor.h.

◆ UpdateMating() [1/2]

void APrimalDinoCharacter::UpdateMating ( )
inline

Definition at line 6798 of file Actor.h.

◆ UpdateMating() [2/2]

void APrimalDinoCharacter::UpdateMating ( )
inline

Definition at line 7347 of file Actor.h.

◆ UpdateNetDynamicMusic()

void APrimalDinoCharacter::UpdateNetDynamicMusic ( )
inline

Definition at line 6648 of file Actor.h.

◆ UpdateNextAllowedMatingTime()

void APrimalDinoCharacter::UpdateNextAllowedMatingTime ( long double fromTime)
inline

Definition at line 6746 of file Actor.h.

◆ UpdateStasisFlags()

void APrimalDinoCharacter::UpdateStasisFlags ( )
inline

Definition at line 6840 of file Actor.h.

◆ UpdateStatusComponent() [1/2]

void APrimalDinoCharacter::UpdateStatusComponent ( float DeltaSeconds)
inline

Definition at line 6724 of file Actor.h.

◆ UpdateStatusComponent() [2/2]

void APrimalDinoCharacter::UpdateStatusComponent ( float DeltaSeconds)
inline

Definition at line 7348 of file Actor.h.

◆ UpdateTribeGroupRanks() [1/2]

void APrimalDinoCharacter::UpdateTribeGroupRanks ( char NewTribeGroupPetOrderingRank,
char NewTribeGroupPetRidingRank )
inline

Definition at line 7092 of file Actor.h.

◆ UpdateTribeGroupRanks() [2/2]

void APrimalDinoCharacter::UpdateTribeGroupRanks ( char NewTribeGroupPetOrderingRank,
char NewTribeGroupPetRidingRank )
inline

Definition at line 7489 of file Actor.h.

◆ UpdateTribeGroupRanks_Implementation() [1/2]

void APrimalDinoCharacter::UpdateTribeGroupRanks_Implementation ( char NewTribeGroupPetOrderingRank,
char NewTribeGroupPetRidingRank )
inline

Definition at line 6816 of file Actor.h.

◆ UpdateTribeGroupRanks_Implementation() [2/2]

void APrimalDinoCharacter::UpdateTribeGroupRanks_Implementation ( char NewTribeGroupPetOrderingRank,
char NewTribeGroupPetRidingRank )
inline

Definition at line 7349 of file Actor.h.

◆ UpdateUnstasisFlags()

void APrimalDinoCharacter::UpdateUnstasisFlags ( )
inline

Definition at line 6839 of file Actor.h.

◆ UpdateWakingTame() [1/2]

void APrimalDinoCharacter::UpdateWakingTame ( float DeltaTime)
inline

Definition at line 6754 of file Actor.h.

◆ UpdateWakingTame() [2/2]

void APrimalDinoCharacter::UpdateWakingTame ( float DeltaTime)
inline

Definition at line 7350 of file Actor.h.

◆ UploadEarliestValidTimeField() [1/2]

long double & APrimalDinoCharacter::UploadEarliestValidTimeField ( )
inline

Definition at line 6046 of file Actor.h.

◆ UploadEarliestValidTimeField() [2/2]

long double & APrimalDinoCharacter::UploadEarliestValidTimeField ( )
inline

Definition at line 6553 of file Actor.h.

◆ UploadedFromServerNameField() [1/2]

FString & APrimalDinoCharacter::UploadedFromServerNameField ( )
inline

Definition at line 5995 of file Actor.h.

◆ UploadedFromServerNameField() [2/2]

FString & APrimalDinoCharacter::UploadedFromServerNameField ( )
inline

Definition at line 6503 of file Actor.h.

◆ UseHighQualityMovement()

bool APrimalDinoCharacter::UseHighQualityMovement ( )
inline

Definition at line 6473 of file Actor.h.

◆ UseLowQualityAnimationTick() [1/2]

bool APrimalDinoCharacter::UseLowQualityAnimationTick ( )
inline

Definition at line 6646 of file Actor.h.

◆ UseLowQualityAnimationTick() [2/2]

bool APrimalDinoCharacter::UseLowQualityAnimationTick ( )
inline

Definition at line 7351 of file Actor.h.

◆ UseLowQualityBehaviorTreeTick() [1/2]

bool APrimalDinoCharacter::UseLowQualityBehaviorTreeTick ( )
inline

Definition at line 6647 of file Actor.h.

◆ UseLowQualityBehaviorTreeTick() [2/2]

bool APrimalDinoCharacter::UseLowQualityBehaviorTreeTick ( )
inline

Definition at line 7352 of file Actor.h.

◆ UseLowQualityMovementTick() [1/2]

bool APrimalDinoCharacter::UseLowQualityMovementTick ( )
inline

Definition at line 6645 of file Actor.h.

◆ UseLowQualityMovementTick() [2/2]

bool APrimalDinoCharacter::UseLowQualityMovementTick ( )
inline

Definition at line 7353 of file Actor.h.

◆ WakingConsumeFoodAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::WakingConsumeFoodAnimField ( )
inline

Definition at line 5673 of file Actor.h.

◆ WakingConsumeFoodAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::WakingConsumeFoodAnimField ( )
inline

Definition at line 6160 of file Actor.h.

◆ WakingTameAffinityDecreaseFoodPercentageField() [1/2]

float & APrimalDinoCharacter::WakingTameAffinityDecreaseFoodPercentageField ( )
inline

Definition at line 5829 of file Actor.h.

◆ WakingTameAffinityDecreaseFoodPercentageField() [2/2]

float & APrimalDinoCharacter::WakingTameAffinityDecreaseFoodPercentageField ( )
inline

Definition at line 6314 of file Actor.h.

◆ WakingTameAffinityDecreaseGracePeriodField()

float & APrimalDinoCharacter::WakingTameAffinityDecreaseGracePeriodField ( )
inline

Definition at line 6577 of file Actor.h.

◆ WakingTameAllowFeedingFoodPercentageField() [1/2]

float & APrimalDinoCharacter::WakingTameAllowFeedingFoodPercentageField ( )
inline

Definition at line 5830 of file Actor.h.

◆ WakingTameAllowFeedingFoodPercentageField() [2/2]

float & APrimalDinoCharacter::WakingTameAllowFeedingFoodPercentageField ( )
inline

Definition at line 6315 of file Actor.h.

◆ WakingTameAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::WakingTameAnimationField ( )
inline

Definition at line 5647 of file Actor.h.

◆ WakingTameAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::WakingTameAnimationField ( )
inline

Definition at line 6137 of file Actor.h.

◆ WakingTameConsumeEntireStackMaxQuantityField() [1/2]

int & APrimalDinoCharacter::WakingTameConsumeEntireStackMaxQuantityField ( )
inline

Definition at line 6012 of file Actor.h.

◆ WakingTameConsumeEntireStackMaxQuantityField() [2/2]

int & APrimalDinoCharacter::WakingTameConsumeEntireStackMaxQuantityField ( )
inline

Definition at line 6520 of file Actor.h.

◆ WakingTameDistanceSocketNameField() [1/2]

FName & APrimalDinoCharacter::WakingTameDistanceSocketNameField ( )
inline

Definition at line 6011 of file Actor.h.

◆ WakingTameDistanceSocketNameField() [2/2]

FName & APrimalDinoCharacter::WakingTameDistanceSocketNameField ( )
inline

Definition at line 6519 of file Actor.h.

◆ WakingTameFeedIntervalField() [1/2]

float & APrimalDinoCharacter::WakingTameFeedIntervalField ( )
inline

Definition at line 5686 of file Actor.h.

◆ WakingTameFeedIntervalField() [2/2]

float & APrimalDinoCharacter::WakingTameFeedIntervalField ( )
inline

Definition at line 6172 of file Actor.h.

◆ WakingTameFoodAffinityMultiplierField() [1/2]

float & APrimalDinoCharacter::WakingTameFoodAffinityMultiplierField ( )
inline

Definition at line 5831 of file Actor.h.

◆ WakingTameFoodAffinityMultiplierField() [2/2]

float & APrimalDinoCharacter::WakingTameFoodAffinityMultiplierField ( )
inline

Definition at line 6316 of file Actor.h.

◆ WakingTameFoodIncreaseMultiplierField() [1/2]

float & APrimalDinoCharacter::WakingTameFoodIncreaseMultiplierField ( )
inline

Definition at line 5708 of file Actor.h.

◆ WakingTameFoodIncreaseMultiplierField() [2/2]

float & APrimalDinoCharacter::WakingTameFoodIncreaseMultiplierField ( )
inline

Definition at line 6193 of file Actor.h.

◆ WakingTameMaxDistanceField() [1/2]

float & APrimalDinoCharacter::WakingTameMaxDistanceField ( )
inline

Definition at line 5949 of file Actor.h.

◆ WakingTameMaxDistanceField() [2/2]

float & APrimalDinoCharacter::WakingTameMaxDistanceField ( )
inline

Definition at line 6443 of file Actor.h.

◆ WalkingAllowCheckFall() [1/2]

bool APrimalDinoCharacter::WalkingAllowCheckFall ( FVector * DeltaWalk)
inline

Definition at line 6888 of file Actor.h.

◆ WalkingAllowCheckFall() [2/2]

bool APrimalDinoCharacter::WalkingAllowCheckFall ( FVector * DeltaWalk)
inline

Definition at line 7355 of file Actor.h.

◆ WalkingAllowCheckFloor() [1/2]

bool APrimalDinoCharacter::WalkingAllowCheckFloor ( FVector * DeltaWalk)
inline

Definition at line 6887 of file Actor.h.

◆ WalkingAllowCheckFloor() [2/2]

bool APrimalDinoCharacter::WalkingAllowCheckFloor ( FVector * DeltaWalk)
inline

Definition at line 7356 of file Actor.h.

◆ WalkingRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::WalkingRotationRateModifierField ( )
inline

Definition at line 5965 of file Actor.h.

◆ WalkingRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::WalkingRotationRateModifierField ( )
inline

Definition at line 6474 of file Actor.h.

◆ WanderAroundActorField() [1/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::WanderAroundActorField ( )
inline

Definition at line 5868 of file Actor.h.

◆ WanderAroundActorField() [2/2]

TWeakObjectPtr< AActor > & APrimalDinoCharacter::WanderAroundActorField ( )
inline

Definition at line 6351 of file Actor.h.

◆ WanderAroundActorMaxDistanceField() [1/2]

float & APrimalDinoCharacter::WanderAroundActorMaxDistanceField ( )
inline

Definition at line 5869 of file Actor.h.

◆ WanderAroundActorMaxDistanceField() [2/2]

float & APrimalDinoCharacter::WanderAroundActorMaxDistanceField ( )
inline

Definition at line 6352 of file Actor.h.

◆ WanderRadiusMultiplierField() [1/2]

float & APrimalDinoCharacter::WanderRadiusMultiplierField ( )
inline

Definition at line 5956 of file Actor.h.

◆ WanderRadiusMultiplierField() [2/2]

float & APrimalDinoCharacter::WanderRadiusMultiplierField ( )
inline

Definition at line 6477 of file Actor.h.

◆ WantsPerFrameSkeletalAnimationTicking() [1/2]

bool APrimalDinoCharacter::WantsPerFrameSkeletalAnimationTicking ( )
inline

Definition at line 6807 of file Actor.h.

◆ WantsPerFrameSkeletalAnimationTicking() [2/2]

bool APrimalDinoCharacter::WantsPerFrameSkeletalAnimationTicking ( )
inline

Definition at line 7357 of file Actor.h.

◆ WasAllowedToTickThisFrame()

int APrimalDinoCharacter::WasAllowedToTickThisFrame ( )
inline

Definition at line 7358 of file Actor.h.

◆ WasPushed() [1/2]

void APrimalDinoCharacter::WasPushed ( ACharacter * ByOtherCharacter)
inline

Definition at line 6818 of file Actor.h.

◆ WasPushed() [2/2]

void APrimalDinoCharacter::WasPushed ( ACharacter * ByOtherCharacter)
inline

Definition at line 7359 of file Actor.h.

◆ WaterSurfaceExtraJumpVectorField() [1/2]

FVector & APrimalDinoCharacter::WaterSurfaceExtraJumpVectorField ( )
inline

Definition at line 5620 of file Actor.h.

◆ WaterSurfaceExtraJumpVectorField() [2/2]

FVector & APrimalDinoCharacter::WaterSurfaceExtraJumpVectorField ( )
inline

Definition at line 6115 of file Actor.h.

◆ WildAmbientHarvestingAnimationField() [1/2]

UAnimMontage * APrimalDinoCharacter::WildAmbientHarvestingAnimationField ( )
inline

Definition at line 5835 of file Actor.h.

◆ WildAmbientHarvestingAnimationField() [2/2]

UAnimMontage * APrimalDinoCharacter::WildAmbientHarvestingAnimationField ( )
inline

Definition at line 6320 of file Actor.h.

◆ WildAmbientHarvestingAnimationServerTickPose() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::WildAmbientHarvestingAnimationServerTickPose ( )
inline

Definition at line 6176 of file Actor.h.

◆ WildAmbientHarvestingAnimationServerTickPose() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalDinoCharacter::WildAmbientHarvestingAnimationServerTickPose ( )
inline

Definition at line 6702 of file Actor.h.

◆ WildAmbientHarvestingAnimationsField() [1/2]

TArray< UAnimMontage * > APrimalDinoCharacter::WildAmbientHarvestingAnimationsField ( )
inline

Definition at line 5836 of file Actor.h.

◆ WildAmbientHarvestingAnimationsField() [2/2]

TArray< UAnimMontage * > APrimalDinoCharacter::WildAmbientHarvestingAnimationsField ( )
inline

Definition at line 6321 of file Actor.h.

◆ WildAmbientHarvestingComponentClassesField()

TArray< TSubclassOf< UPrimalHarvestingComponent > > & APrimalDinoCharacter::WildAmbientHarvestingComponentClassesField ( )
inline

Definition at line 5837 of file Actor.h.

◆ WildAmbientHarvestingRadiusField() [1/2]

float & APrimalDinoCharacter::WildAmbientHarvestingRadiusField ( )
inline

Definition at line 5838 of file Actor.h.

◆ WildAmbientHarvestingRadiusField() [2/2]

float & APrimalDinoCharacter::WildAmbientHarvestingRadiusField ( )
inline

Definition at line 6322 of file Actor.h.

◆ WildAmbientHarvestingTimerField() [1/2]

float & APrimalDinoCharacter::WildAmbientHarvestingTimerField ( )
inline

Definition at line 5834 of file Actor.h.

◆ WildAmbientHarvestingTimerField() [2/2]

float & APrimalDinoCharacter::WildAmbientHarvestingTimerField ( )
inline

Definition at line 6319 of file Actor.h.

◆ WildBabyAgeWeightField() [1/2]

float & APrimalDinoCharacter::WildBabyAgeWeightField ( )
inline

Definition at line 5607 of file Actor.h.

◆ WildBabyAgeWeightField() [2/2]

float & APrimalDinoCharacter::WildBabyAgeWeightField ( )
inline

Definition at line 6103 of file Actor.h.

◆ WildDinoBolaEscapeSetHealthToMinPercentField()

float & APrimalDinoCharacter::WildDinoBolaEscapeSetHealthToMinPercentField ( )
inline

Definition at line 6573 of file Actor.h.

◆ WildDinoBolaTrapTimeOverrideField()

float & APrimalDinoCharacter::WildDinoBolaTrapTimeOverrideField ( )
inline

Definition at line 6571 of file Actor.h.

◆ WildLeveledDamageMultiplierField()

float & APrimalDinoCharacter::WildLeveledDamageMultiplierField ( )
inline

Definition at line 6458 of file Actor.h.

◆ WildPercentageChanceOfBabyField() [1/2]

float & APrimalDinoCharacter::WildPercentageChanceOfBabyField ( )
inline

Definition at line 5606 of file Actor.h.

◆ WildPercentageChanceOfBabyField() [2/2]

float & APrimalDinoCharacter::WildPercentageChanceOfBabyField ( )
inline

Definition at line 6102 of file Actor.h.

◆ WildPostSeamlessTravelStasisAutoDestroyIntervalMaxField()

float & APrimalDinoCharacter::WildPostSeamlessTravelStasisAutoDestroyIntervalMaxField ( )
inline

Definition at line 6587 of file Actor.h.

◆ WildPostSeamlessTravelStasisAutoDestroyIntervalMinField()

float & APrimalDinoCharacter::WildPostSeamlessTravelStasisAutoDestroyIntervalMinField ( )
inline

Definition at line 6586 of file Actor.h.

◆ WildRandomScaleField() [1/2]

float & APrimalDinoCharacter::WildRandomScaleField ( )
inline

Definition at line 5907 of file Actor.h.

◆ WildRandomScaleField() [2/2]

float & APrimalDinoCharacter::WildRandomScaleField ( )
inline

Definition at line 6402 of file Actor.h.

◆ WildRunningRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::WildRunningRotationRateModifierField ( )
inline

Definition at line 5958 of file Actor.h.

◆ WildRunningRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::WildRunningRotationRateModifierField ( )
inline

Definition at line 6467 of file Actor.h.

◆ WildSwimmingRotationRateModifierField() [1/2]

float & APrimalDinoCharacter::WildSwimmingRotationRateModifierField ( )
inline

Definition at line 5961 of file Actor.h.

◆ WildSwimmingRotationRateModifierField() [2/2]

float & APrimalDinoCharacter::WildSwimmingRotationRateModifierField ( )
inline

Definition at line 6470 of file Actor.h.

◆ WildUnsleepAnimField() [1/2]

UAnimMontage * APrimalDinoCharacter::WildUnsleepAnimField ( )
inline

Definition at line 5676 of file Actor.h.

◆ WildUnsleepAnimField() [2/2]

UAnimMontage * APrimalDinoCharacter::WildUnsleepAnimField ( )
inline

Definition at line 6163 of file Actor.h.

◆ XPEarnMultiplierField()

float & APrimalDinoCharacter::XPEarnMultiplierField ( )
inline

Definition at line 6363 of file Actor.h.


The documentation for this struct was generated from the following files: