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APrimalDinoCharacter Struct Reference

#include <Actor.h>

+ Inheritance diagram for APrimalDinoCharacter:
+ Collaboration diagram for APrimalDinoCharacter:

Public Member Functions

FWeightedObjectListDeathInventoryTemplatesField ()
 
TWeakObjectPtr< AActor > & ForcedMasterTargetField ()
 
FNameMountCharacterSocketNameField ()
 
TWeakObjectPtr< APrimalCharacter > & MountCharacterField ()
 
ECollisionChannelMeshOriginalCollisionChannelField ()
 
float & ColorizationIntensityField ()
 
FVectorRidingAttackExtraVelocityField ()
 
UAnimMontage * StartChargeAnimationField ()
 
TArray< UAnimMontage * > AttackAnimationsField ()
 
TArray< float > & AttackAnimationWeightsField ()
 
TArray< float > & AttackAnimationsTimeFromEndToConsiderFinishedField ()
 
TArray< UMaterialInterface * > FemaleMaterialOverridesField ()
 
float & PaintConsumptionMultiplierField ()
 
float & ChargingBlockedStopTimeThresholdField ()
 
TArray< FName > & MeleeSwingSocketsField ()
 
int & MeleeDamageAmountField ()
 
float & MeleeDamageImpulseField ()
 
float & MeleeSwingRadiusField ()
 
TArray< FDinoAttackInfo > & AttackInfosField ()
 
char & CurrentAttackIndexField ()
 
char & LastAttackIndexField ()
 
TSubclassOf< UDamageType > & MeleeDamageTypeField ()
 
TSubclassOf< UDamageType > & StepActorDamageTypeOverrideField ()
 
float & AttackOffsetField ()
 
float & FleeHealthPercentageField ()
 
float & BreakFleeHealthPercentageField ()
 
FStringTamerStringField ()
 
FStringTamedNameField ()
 
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FVectorRiderFPVCameraOffsetField ()
 
FVectorLandingLocationField ()
 
long double & StartLandingTimeField ()
 
long double & LastAxisStartPressTimeField ()
 
long double & LastMoveForwardTimeField ()
 
float & LandingTraceMaxDistanceField ()
 
float & FlyingWanderFixedDistanceAmountField ()
 
float & FlyingWanderRandomDistanceAmountField ()
 
float & AcceptableLandingRadiusField ()
 
float & MaxLandingTimeField ()
 
FieldArray< float, 2 > GenderSpeedMultipliersField ()
 
float & ChargeSpeedMultiplierField ()
 
UAnimMontage * ChargingAnimField ()
 
float & ChargingStaminaPerSecondDrainField ()
 
float & ChargingStopDotTresholdField ()
 
FVectorLastChargeLocationField ()
 
long double & LastStartChargingTimeField ()
 
TWeakObjectPtr< AShooterCharacter > & RiderField ()
 
TWeakObjectPtr< AShooterCharacter > & PreviousRiderField ()
 
TSubclassOf< UPrimalItem > & SaddleItemClassField ()
 
TArray< FSaddlePassengerSeatDefinition > & NoSaddlePassengerSeatsField ()
 
TWeakObjectPtr< APrimalCharacter > & CarriedCharacterField ()
 
TWeakObjectPtr< APrimalCharacter > & PreviousCarriedCharacterField ()
 
UAnimMontage * DinoWithPassengerAnimField ()
 
UAnimMontage * DinoWithDinoPassengerAnimField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PassengerPerSeatField ()
 
TArray< APrimalCharacter * > SavedPassengerPerSeatField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PrevPassengerPerSeatField ()
 
long double & LastClientCameraRotationServerUpdateField ()
 
int & LastPlayedAttackAnimationField ()
 
char & AttackIndexOfPlayedAnimationField ()
 
TArray< FDinoBaseLevelWeightEntry > & DinoBaseLevelWeightEntriesField ()
 
float & OriginalCapsuleHalfHeightField ()
 
TArray< FVector > & LastSocketPositionsField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocatorMeleeSwingHurtListField ()
 
long double & EndAttackTargetTimeField ()
 
FVectorRidingFirstPersonViewLocationOffsetField ()
 
float & BabyChanceOfTwinsField ()
 
float & BabyGestationSpeedField ()
 
float & ExtraBabyGestationSpeedMultiplierField ()
 
long double & LastEggBoostedTimeField ()
 
float & WildPercentageChanceOfBabyField ()
 
float & WildBabyAgeWeightField ()
 
float & BabyGestationProgressField ()
 
float & LastBabyAgeField ()
 
float & LastBabyGestationProgressField ()
 
float & BabyChanceOfTripletsField ()
 
float & BabyAgeField ()
 
float & MaxPercentOfCapsulHeightAllowedForIKField ()
 
float & SlopeBiasForMaxCapsulePercentField ()
 
float & AutoFadeOutAfterTameTimeField ()
 
float & FlyingForceRotationRateModifierField ()
 
TArray< FName > & HideBoneNamesField ()
 
FStringHideBonesStringField ()
 
FVectorWaterSurfaceExtraJumpVectorField ()
 
FVectorFlyerTakeOffAdditionalVelocityField ()
 
float & OpenDoorDelayField ()
 
float & TamedWanderHarvestIntervalField ()
 
float & TamedWanderHarvestSearchRangeField ()
 
float & TamedWanderHarvestCollectRadiusField ()
 
FVectorTamedWanderHarvestCollectOffsetField ()
 
float & RootLocSwimOffsetField ()
 
float & PlayAnimBelowHealthPercentField ()
 
float & LeavePlayAnimBelowHealthPercentField ()
 
float & PlatformSaddleMaxStructureBuildDistance2DField ()
 
UAnimMontage * PlayAnimBelowHealthField ()
 
USoundBase * LowHealthExitSoundField ()
 
USoundBase * LowHealthEnterSoundField ()
 
TSubclassOf< UPrimalDinoSettings > & LowHealthDinoSettingsField ()
 
float & SwimOffsetInterpSpeedField ()
 
float & CurrentRootLocSwimOffsetField ()
 
float & AIRangeMultiplierField ()
 
FieldArray< char, 6 > PreventColorizationRegionsField ()
 
FieldArray< char, 6 > ColorSetIndicesField ()
 
FieldArray< float, 6 > ColorSetIntensityMultipliersField ()
 
float & MeleeAttackStaminaCostField ()
 
UAnimMontage * WakingTameAnimationField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< AActor > & TamedFollowTargetField ()
 
float & PercentChanceFemaleField ()
 
TArray< TSubclassOf< UPrimalItem > > & DeathGiveItemClassesField ()
 
TArray< float > & DeathGiveItemChanceToBeBlueprintField ()
 
float & DeathGiveItemQualityMinField ()
 
float & DeathGiveItemQualityMaxField ()
 
float & DeathGiveItemRangeField ()
 
FStringDeathGiveAchievementField ()
 
USoundBase * OverrideAreaMusicField ()
 
FVectorUnboardLocationOffsetField ()
 
float & LastTimeWhileHeadingToGoalField ()
 
float & RidingNetUpdateFequencyField ()
 
float & RiderMaxSpeedModifierField ()
 
float & RiderExtraMaxSpeedModifierField ()
 
float & RiderMaxRunSpeedModifierField ()
 
float & RiderRotationRateModifierField ()
 
float & SwimmingRotationRateModifierField ()
 
float & chargingRotationRateModifierField ()
 
UAnimMontage * EnterFlightAnimField ()
 
UAnimMontage * ExitFlightAnimField ()
 
UAnimMontage * SleepConsumeFoodAnimField ()
 
UAnimMontage * WakingConsumeFoodAnimField ()
 
UAnimMontage * FallAsleepAnimField ()
 
UAnimMontage * TamedUnsleepAnimField ()
 
UAnimMontage * WildUnsleepAnimField ()
 
UAnimMontage * OpenDoorAnimField ()
 
float & ControlFacePitchInterpSpeedField ()
 
float & TamedWalkableFloorZField ()
 
float & CurrentMovementAnimRateField ()
 
int & MinPlayerLevelForWakingTameField ()
 
float & ForceNextAttackIndexField ()
 
TSubclassOf< UPrimalInventoryComponent > & TamedInventoryComponentTemplateField ()
 
float & DeathInventoryChanceToUseField ()
 
float & WakingTameFeedIntervalField ()
 
long double & LastWakingTameFedTimeField ()
 
float & DeathInventoryQualityPerLevelMultiplierField ()
 
float & RequiredTameAffinityField ()
 
float & RequiredTameAffinityPerBaseLevelField ()
 
char & TamedAITargetingRangeField ()
 
FNamePassengerBoneNameOverrideField ()
 
float & CurrentTameAffinityField ()
 
float & TameIneffectivenessModifierField ()
 
float & TameIneffectivenessByAffinityField ()
 
int & LastFrameUseLowQualityAnimationTickField ()
 
int & MaxSaddleStructuresHeightField ()
 
int & SaddlePivotOffsetField ()
 
int & MaxSaddleStructuresNumField ()
 
float & OverTameLimitDamagePercentPerIntervalField ()
 
float & OverTameLimitDamageIntervalField ()
 
long double & LastOverTameLimitDamageTimeField ()
 
TSubclassOf< UPrimalDinoSettings > & DinoSettingsClassField ()
 
float & TamingFoodConsumeIntervalField ()
 
float & DediForceAttackAnimTimeField ()
 
float & DediForceStartAttackAfterAnimTimeField ()
 
float & WakingTameFoodIncreaseMultiplierField ()
 
int & TamingTeamIDField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & TamingLastFoodConsumptionTimeField ()
 
unsigned int & DinoID1Field ()
 
unsigned int & DinoID2Field ()
 
FRotatorPreviousAimRotField ()
 
int & TamedAggressionLevelField ()
 
float & TamingIneffectivenessModifierIncreaseByDamagePercentField ()
 
int & NPCSpawnerExtraLevelOffsetField ()
 
float & NPCSpawnerLevelMultiplierField ()
 
TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & LinkedSupplyCrateField ()
 
float & UntamedPoopTimeMinIntervalField ()
 
float & UntamedPoopTimeMaxIntervalField ()
 
float & MeleeHarvestDamageMultiplierField ()
 
float & AllowRidingMaxDistanceField ()
 
float & UntamedPoopTimeCacheField ()
 
TSubclassOf< UPrimalItem > & BaseEggClassField ()
 
TArray< TSubclassOf< UPrimalItem > > & EggItemsToSpawnField ()
 
TArray< float > & EggWeightsToSpawnField ()
 
TArray< TSubclassOf< UPrimalItem > > & FertilizedEggItemsToSpawnField ()
 
TArray< float > & FertilizedEggWeightsToSpawnField ()
 
float & EggChanceToSpawnUnstasisField ()
 
float & EggIntervalBetweenUnstasisChancesField ()
 
float & EggRangeMaximumNumberFromSameDinoTypeField ()
 
int & EggMaximumNumberFromSameDinoTypeField ()
 
float & EggRangeMaximumNumberField ()
 
int & EggMaximumNumberField ()
 
float & UntamedWalkingSpeedModifierField ()
 
float & TamedWalkingSpeedModifierField ()
 
float & UntamedRunningSpeedModifierField ()
 
float & TamedRunningSpeedModifierField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsMaleField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsFemaleField ()
 
UAnimSequence * RiderAnimOverrideField ()
 
UAnimSequence * TurningRightRiderAnimOverrideField ()
 
UAnimSequence * TurningLeftRiderAnimOverrideField ()
 
UAnimSequence * LatchedRiderAnimOverrideField ()
 
UAnimSequence * RiderMoveAnimOverrideField ()
 
float & RidingAnimSpeedFactorField ()
 
UAnimMontage * StartRidingAnimOverrideField ()
 
UAnimMontage * StopRidingAnimOverrideField ()
 
FNameTargetingTeamNameOverrideField ()
 
float & ExtraTamedSpeedMultiplierField ()
 
float & ExtraUnTamedSpeedMultiplierField ()
 
long double & LastEggSpawnChanceTimeField ()
 
FNameOriginalNPCVolumeNameField ()
 
float & OutsideOriginalNPCVolumeStasisDestroyIntervalField ()
 
float & StasisedDestroyIntervalField ()
 
FVectorFirstSpawnLocationField ()
 
float & TamedAllowNamingTimeField ()
 
float & MovementSpeedScalingRotationRatePowerField ()
 
float & AttackNoStaminaTorpidityMultiplierField ()
 
float & DecayDestructionPeriodField ()
 
long double & TamedAtTimeField ()
 
long double & LastInAllyRangeTimeField ()
 
int & LastInAllyRangeTimeSerializedField ()
 
TArray< APrimalStructure * > LatchedOnStructuresField ()
 
UPrimalDinoSettingsMyDinoSettingsCDOField ()
 
int & OriginalTargetingTeamField ()
 
float & PreviousRootYawSpeedField ()
 
long double & LastTimeFallingField ()
 
float & FloatingHUDTextScaleField ()
 
float & FloatingHUDTextScaleMinField ()
 
float & TamedCorpseLifespanField ()
 
float & MateBoostDamageReceiveMultiplierField ()
 
float & MateBoostDamageGiveMultiplierField ()
 
float & MateBoostRangeField ()
 
FNameDinoNameTagField ()
 
AShooterPlayerControllerAttackMyTargetForPlayerControllerField ()
 
float & RidingAttackExtraVelocityDelayField ()
 
float & StepDamageRadialDamageIntervalField ()
 
float & StepDamageRadialDamageExtraRadiusField ()
 
float & StepDamageRadialDamageAmountGeneralField ()
 
float & StepDamageRadialDamageAmountHarvestableField ()
 
long double & LastRadialStepDamageTimeField ()
 
TSubclassOf< UDamageType > & StepHarvestableDamageTypeField ()
 
float & StepDamageFootDamageIntervalField ()
 
float & StepDamageFootDamageRadiusField ()
 
float & StepDamageFootDamageAmountField ()
 
TArray< FName > & StepDamageFootDamageSocketsField ()
 
float & DurationBeforeMovingStuckPawnField ()
 
FVectorLastCheckedLocationField ()
 
long double & LastValidNotStuckTimeField ()
 
UAnimMontage * StartledAnimationRightDefaultField ()
 
UAnimMontage * StartledAnimationLeftField ()
 
TArray< UAnimMontage * > StartledAnimationsField ()
 
UAnimMontage * FlyingStartledAnimationField ()
 
float & RandomPlayStartledAnimIntervalMinField ()
 
float & RandomPlayStartledAnimIntervalMaxField ()
 
float & StartledAnimationCooldownField ()
 
float & DefaultActivateAttackRangeOffsetField ()
 
float & CorpseTargetingMultiplierField ()
 
long double & LastFootStepDamageTimeField ()
 
long double & LastStartledTimeField ()
 
float & CorpseLifespanNonRelevantField ()
 
float & MinStaminaForRiderField ()
 
float & LoseStaminaWithRiderRateField ()
 
float & FollowingRunDistanceField ()
 
float & MaxDinoKillerTransferWeightPercentField ()
 
float & NPCZoneVolumeCountWeightField ()
 
float & NPCLerpToMaxRandomBaseLevelField ()
 
FVectorFloatingHUDTextWorldOffsetField ()
 
long double & LastAttackedTargetTimeField ()
 
long double & LastForcedLandingCheckTimeField ()
 
long double & LastAllyTargetLookTimeField ()
 
long double & LastAttackedTimeField ()
 
long double & LastPlayerDinoOverlapRelevantTimeField ()
 
FRotatorDinoAimRotationOffsetField ()
 
long double & LastDinoAllyLookInterpTimeField ()
 
FVectorLastRiderOverlappedPositionField ()
 
TWeakObjectPtr< APrimalCharacter > & AutoDragByPawnField ()
 
long double & NextRidingFlyerUndergroundCheckField ()
 
long double & LastSetRiderTimeField ()
 
TSubclassOf< UPrimalItem > & RepairRequirementsItemField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & RepairPercentPerIntervalField ()
 
FVectorRiderCheckTraceOffsetField ()
 
FVectorRiderEjectionImpulseField ()
 
float & WakingTameAffinityDecreaseFoodPercentageField ()
 
float & WakingTameAllowFeedingFoodPercentageField ()
 
float & WakingTameFoodAffinityMultiplierField ()
 
float & CheckForWildAmbientHarvestingIntervalMinField ()
 
float & CheckForWildAmbientHarvestingIntervalMaxField ()
 
float & WildAmbientHarvestingTimerField ()
 
UAnimMontage * WildAmbientHarvestingAnimationField ()
 
TArray< UAnimMontage * > WildAmbientHarvestingAnimationsField ()
 
float & WildAmbientHarvestingRadiusField ()
 
int & FlyerNumUnderGroundFailField ()
 
int & AbsoluteBaseLevelField ()
 
TSubclassOf< UDamageType > & TamedHarvestDamageTypeField ()
 
FDinoSaddleStructSaddleStructField ()
 
TArray< APrimalCharacter * > DraggedRagdollsField ()
 
FVectorLastOverrodeRandomWanderLocationField ()
 
float & ChargeBumpDamageField ()
 
TSubclassOf< UDamageType > & ChargeBumpDamageTypeField ()
 
float & ChargeBumpImpulseField ()
 
float & MinChargeIntervalField ()
 
float & PlayerMountedLaunchFowardSpeedField ()
 
float & PlayerMountedLaunchUpSpeedField ()
 
float & AttackOnLaunchMaximumTargetDistanceField ()
 
float & KeepFlightRemainingTimeField ()
 
UAnimMontage * MountCharacterAnimationField ()
 
UAnimMontage * UnmountCharacterAnimationField ()
 
UAnimMontage * EndChargingAnimationField ()
 
float & FlyingRunSpeedModifierField ()
 
float & ChargingAnimDelayField ()
 
FNameRiderSocketNameField ()
 
float & ChargingActivationRequiresStaminaField ()
 
float & ChargingActivationConsumesStaminaField ()
 
float & FlyerHardBreakingOverrideField ()
 
float & BabyScaleField ()
 
float & BabySpeedMultiplierField ()
 
float & BabyPitchMultiplierField ()
 
float & BabyVolumeMultiplierField ()
 
float & BabyWrongTemperatureHealthPercentDecreaseField ()
 
TWeakObjectPtr< AActor > & WanderAroundActorField ()
 
float & WanderAroundActorMaxDistanceField ()
 
long double & ChargingStartBlockedTimeField ()
 
long double & LastChargeEndTimeField ()
 
TArray< APrimalStructure * > SaddledStructuresField ()
 
long double & LastTamedFlyerNearbyAllyCheckTimeField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & MatingRequiresBiomeTagsSetField ()
 
long double & LastUpdatedBabyAgeAtTimeField ()
 
long double & LastUpdatedGestationAtTimeField ()
 
long double & LastUpdatedMatingAtTimeField ()
 
float & BabyAgeSpeedField ()
 
float & ExtraBabyAgeSpeedMultiplierField ()
 
float & XPEarnMultiplierField ()
 
TArray< FName > & MatingRequiresBiomeTagsField ()
 
float & FemaleMatingRangeAdditionField ()
 
float & FemaleMatingTimeField ()
 
FNameSaddledRiderSocketNameField ()
 
long double & NextAllowedMatingTimeField ()
 
float & MatingProgressField ()
 
long double & LastMatingNotificationTimeField ()
 
long double & LastMatingWrongTemperatureNotificationTimeField ()
 
APrimalDinoCharacterMatingWithDinoField ()
 
UAnimMontage * MatingAnimationMaleField ()
 
long double & LastAmbientHarvestingAttackTimeField ()
 
long double & PreviousAmbientTemperatureTimeField ()
 
float & HypoThermalInsulationField ()
 
float & HyperThermalInsulationField ()
 
float & CachedAmbientTemperatureField ()
 
float & GlobalSpawnEntryWeightMultiplierField ()
 
FieldArray< char, 16 > GestationEggNumberOfLevelUpPointsAppliedField ()
 
float & GestationEggTamedIneffectivenessModifierField ()
 
FieldArray< char, 6 > GestationEggColorSetIndicesField ()
 
float & NewFemaleMinTimeBetweenMatingField ()
 
float & NewFemaleMaxTimeBetweenMatingField ()
 
TArray< TSubclassOf< APrimalBuff > > & DefaultTamedBuffsField ()
 
FVectorInterpolatedVelocityField ()
 
FVectorOldInterpolatedLocationField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & InsulationRangeField ()
 
float & GangOverlapRangeField ()
 
float & GangDamageResistanceField ()
 
float & GangDamageField ()
 
int & MaxGangCountField ()
 
int & GangCountField ()
 
USoundBase * StingerKilledMineField ()
 
USoundBase * StingerKilledTheirsField ()
 
long double & LastGangCheckTimeField ()
 
FVectorLastGangCheckPositionField ()
 
int & PreviousTargetingTeamField ()
 
int & LastRiderExitFrameCounterField ()
 
float & WildRandomScaleField ()
 
float & HeldJumpSlowFallingGravityZScaleField ()
 
UAnimMontage * SlowFallingAnimField ()
 
float & SlowFallingStaminaCostPerSecondField ()
 
float & NoRiderRotationModifierField ()
 
FNameRiderFPVCameraUseSocketNameField ()
 
FNameRiderLatchedFPVCameraUseSocketNameField ()
 
FNamePassengerFPVCameraRootSocketField ()
 
TArray< FName > & FPVRiderBoneNamesToHideField ()
 
float & ExtraRunningSpeedModifierField ()
 
float & ScaleExtraRunningSpeedModifierMinField ()
 
float & ScaleExtraRunningSpeedModifierMaxField ()
 
float & ScaleExtraRunningSpeedModifierSpeedField ()
 
float & LastHigherScaleExtraRunningSpeedValueField ()
 
long double & LastHigherScaleExtraRunningSpeedTimeField ()
 
float & RiderMovementSpeedScalingRotationRatePowerMultiplierField ()
 
int & LoadDestroyWildDinosUnderVersionField ()
 
int & SaveDestroyWildDinosUnderVersionField ()
 
float & AllowWaterSurfaceExtraJumpStaminaCostField ()
 
USoundBase * PlayKillLocalSoundField ()
 
TWeakObjectPtr< AActor > & RiderAttackTargetField ()
 
FVectorRiderAttackLocationField ()
 
char & TribeGroupPetOrderingRankField ()
 
char & TribeGroupPetRidingRankField ()
 
char & FollowStoppingDistanceField ()
 
FStringImprinterNameField ()
 
unsigned __int64 & ImprinterPlayerDataIDField ()
 
float & BabyMinCuddleIntervalField ()
 
float & BabyMaxCuddleIntervalField ()
 
float & BabyCuddleGracePeriodField ()
 
float & BabyCuddleLoseImpringQualityPerSecondField ()
 
float & BabyCuddleWalkDistanceField ()
 
FVectorBabyCuddleWalkStartingLocationField ()
 
long double & BabyNextCuddleTimeField ()
 
TEnumAsByte< enum EBabyCuddleType::Type > & BabyCuddleTypeField ()
 
TSubclassOf< UPrimalItem > & BabyCuddleFoodField ()
 
UAnimMontage * BabyCuddledAnimationField ()
 
TArray< TSubclassOf< UPrimalItem > > & MyBabyCuddleFoodTypesField ()
 
float & RiderMaxImprintingQualityDamageReductionField ()
 
float & RiderMaxImprintingQualityDamageMultiplierField ()
 
float & BabyImprintingQualityTotalMaturationTimeField ()
 
float & WakingTameMaxDistanceField ()
 
FStringTutorialHintStringField ()
 
float & TimeBetweenTamedWakingEatAnimationsField ()
 
long double & LastEatAnimationTimeField ()
 
float & StepDamageFootDamageRunningMultiplierField ()
 
float & maxRangeForWeaponTriggeredTooltipField ()
 
float & StepRadialDamageOffsetField ()
 
float & ForcePawnBigPushingForTimeField ()
 
float & RemainingXPPerHitField ()
 
TSubclassOf< APrimalBuff > & AlphaDinoBuffField ()
 
float & AlphaXPMultiplierMinLevelField ()
 
float & AlphaXPMultiplierMaxLevelField ()
 
float & AlphaHarvestComponentHealthMultiplierMinLevelField ()
 
float & AlphaHarvestComponentHealthMultiplierMaxLevelField ()
 
float & AlphaLeveledDamageMultiplierField ()
 
float & WildLeveledDamageMultiplierField ()
 
float & TamedLeveledDamageMultiplierField ()
 
float & AlphaResistanceMultiplierField ()
 
float & AlphaPercentageChanceField ()
 
float & AlphaLevelMinField ()
 
float & AlphaLevelMaxField ()
 
int & ReplicateHighlightTagTeamField ()
 
float & EnemyDrawFloatingHUDLimitDistanceField ()
 
float & AIDinoForceActiveUntasisingRangeField ()
 
float & WildRunningRotationRateModifierField ()
 
float & TamedRunningRotationRateModifierField ()
 
float & TamedSwimmingRotationRateModifierField ()
 
float & WildSwimmingRotationRateModifierField ()
 
float & RiderFlyingRotationRateModifierField ()
 
float & NoRiderFlyingRotationRateModifierField ()
 
float & AICombatRotationRateModifierField ()
 
float & WalkingRotationRateModifierField ()
 
float & SetAttackTargetTraceDistanceField ()
 
float & SetAttackTargetTraceWidthField ()
 
float & WanderRadiusMultiplierField ()
 
long double & RepeatPrimaryAttackLastSendTimeField ()
 
long double & NextTamedDinoCharacterStatusTickTimeField ()
 
long double & LastTamedDinoCharacterStatusTickTimeField ()
 
UAnimMontage * PlayerMountedCarryAnimationField ()
 
float & HealthBarOffsetYField ()
 
float & LimitRiderYawOnLatchedRangeField ()
 
float & LatchingDistanceLimitField ()
 
float & LatchingInitialYawField ()
 
float & LatchingInitialPitchField ()
 
float & LatchingInterpolatedPitchField ()
 
float & LatchedFirstPersonViewAngleField ()
 
float & LatchingCameraInterpolationSpeedField ()
 
float & TargetLatchingInitialYawField ()
 
float & CurrentStrafeMagnitudeField ()
 
float & GainStaminaWhenLatchedRateField ()
 
int & LastFrameMoveRightField ()
 
int & LastFrameMoveLeftField ()
 
FRotatorLastRiderMountedWeaponRotationField ()
 
long double & LastRiderMountedWeaponRotationSentTimeField ()
 
int & DeathGivesDossierIndexField ()
 
float & DeathGivesDossierDelayField ()
 
FNameSaddleRiderMovementTraceThruSocketNameField ()
 
float & SwimmingRunSpeedModifierField ()
 
float & RidingSwimmingRunSpeedModifierField ()
 
long double & DinoDownloadedAtTimeField ()
 
FStringUploadedFromServerNameField ()
 
FStringLatestUploadedFromServerNameField ()
 
FStringPreviousUploadedFromServerNameField ()
 
FStringTamedOnServerNameField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsMaleField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsMaleField ()
 
int & MaxAllowedRandomMutationsField ()
 
int & RandomMutationRollsField ()
 
float & RandomMutationChanceField ()
 
float & RandomMutationGivePointsField ()
 
int & RandomMutationsMaleField ()
 
int & RandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsMaleField ()
 
FNameWakingTameDistanceSocketNameField ()
 
int & WakingTameConsumeEntireStackMaxQuantityField ()
 
float & AttackPlayerDesirabilityMultiplierField ()
 
long double & LastAutoHealingItemUseField ()
 
long double & LastStartedCarryingCharacterTimeField ()
 
float & FlyerAttachedExplosiveSpeedMultiplierField ()
 
TArray< FDinoExtraDefaultItemList > & DinoExtraDefaultInventoryItemsField ()
 
TArray< TSubclassOf< UPrimalEngramEntry > > & DeathGiveEngramClassesField ()
 
float & SinglePlayerOutgoingDamageModifierField ()
 
float & SinglePlayerIncomingDamageModifierField ()
 
int & LastTickDelayFrameCountField ()
 
long double & NextTickDelayAllowTimeField ()
 
long double & IgnoreZeroVelocityNoPreFrameTickingTillField ()
 
float & TickStatusTimeAccumulationField ()
 
long double & LastServerTamedTickField ()
 
int & LastTempDampenMovementInputAccelerationFrameField ()
 
UAnimMontage * DinoLevelUpAnimationOverrideField ()
 
TArray< TSubclassOf< AActor > > & DamageVictimClassesIgnoreBlockingGeomtryTraceField ()
 
long double & LastVacuumSpaceCheckTimeField ()
 
long double & LastGrappledTimeField ()
 
float & CloneBaseElementCostField ()
 
float & CloneElementCostPerLevelField ()
 
FNameNonDedicatedFreezeWildDinoPhysicsIfLevelUnloadedField ()
 
TArray< FName > & NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField ()
 
FVectorUnboardLocationTraceOffsetField ()
 
FNameAttackLineOfSightMeshSocketNameField ()
 
float & AttackForceWalkDistanceMultiplierField ()
 
float & AttackForceWalkRotationRateMultiplierField ()
 
int & OverrideDinoTameSoundIndexField ()
 
USoundBase * SwimSoundField ()
 
float & SwimSoundIntervalPerHundredSpeedField ()
 
float & SwimSoundTimeCacheField ()
 
TSubclassOf< AController > & TamedAIControllerOverrideField ()
 
int & PersonalTamedDinoCostField ()
 
long double & UploadEarliestValidTimeField ()
 
TArray< FSaddlePassengerSeatDefinition > & SaddlePassengerSeatOverridesField ()
 
UAnimSequence * OverrideSaddleDinoRiderAnimationOverrideField ()
 
UAnimSequence * OverrideSaddleDinoRiderMoveAnimationOverrideField ()
 
float & StasisAutoDestroyIntervalField ()
 
float & CarryCameraYawOffsetField ()
 
float & ExtraDamageMultiplierField ()
 
float & ExtraTamedBaseHealthMultiplierField ()
 
float & AttackRangeOffsetField ()
 
char & CurrentPassengerSeatIndexField ()
 
float & ExtraUntamedNetworkAndStasisRangeMultiplierField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & AbsoluteVehicleBasedCharactersField ()
 
TArray< TWeakObjectPtr< UPrimitiveComponent > > & AbsoluteVehicleBasedCharactersBasesField ()
 
long double & LastTimeSwimSuffocatingField ()
 
float & NPC_UsableStructureCheck_RadiusField ()
 
ANPCZoneManagerDirectLinkedNPCZoneManagerField ()
 
float & DirectLinkedNPCZoneManagerSpawnWeightField ()
 
float & TheMaxHealthPercentageForBolaField ()
 
float & WildDinoBolaTrapTimeOverrideField ()
 
float & TamedDinoBolaTrapTimeOverrideField ()
 
float & WildDinoBolaEscapeSetHealthToMinPercentField ()
 
float & MinTemperatureToBreedField ()
 
float & MaxTemperatureToBreedField ()
 
float & TemperatureToBreedInsulationMultiplierField ()
 
float & WakingTameAffinityDecreaseGracePeriodField ()
 
float & ShipImpactDamageMultiplierField ()
 
float & ShipImpactImpulseMultiplierField ()
 
TSubclassOf< APrimalStructure > & DinoFeedingContainerClassField ()
 
UTexture2DReplicatedTeamHighlightTagTextureField ()
 
FItemNetIDDeathIncrementClipAmmoItemIDField ()
 
TWeakObjectPtr< UPrimalInventoryComponent > & DeathIncrementClipAmmoInventoryField ()
 
TArray< ADroppedItem * > DroppedItemsOnMeField ()
 
FStringDemolishStringOverrideField ()
 
float & WildPostSeamlessTravelStasisAutoDestroyIntervalMinField ()
 
float & WildPostSeamlessTravelStasisAutoDestroyIntervalMaxField ()
 
FVectorNPCSpawnLocOffsetField ()
 
TSubclassOf< APrimalBuff > & RiderBuffField ()
 
float & Teleport_OnRaft_AllowedWithinRangeField ()
 
float & Teleport_OffRaft_AllowedWithinRangeField ()
 
float & Teleport_BetweenRafts_AllowedWithinRangeField ()
 
float & Teleport_OffRaft_MaxDistField ()
 
float & ExtraStasisComponentCollisionPlayerRelevantRangeField ()
 
FStringForceUnlockDiscoveryZoneNameField ()
 
long double & ForceClearMoveIgnoreActorsTimeField ()
 
TSubclassOf< APrimalBuff > & MountedBuffField ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLocationBasedAttack ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestAllowUsableHarvestingAsWell ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoResetAffinityOnUnsleep ()
 
BitFieldValue< bool, unsigned __int32 > bKeepInventoryForWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bForceReachedDestination ()
 
BitFieldValue< bool, unsigned __int32 > bHadLinkedSupplyCrate ()
 
BitFieldValue< bool, unsigned __int32 > bRemovingStructuresOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bResetUseAccelerationForRequestedMove ()
 
BitFieldValue< bool, unsigned __int32 > bHiddenForLocalPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bRunCheckCarriedTrace ()
 
BitFieldValue< bool, unsigned __int32 > CanElevate ()
 
BitFieldValue< bool, unsigned __int32 > bIsElevating ()
 
BitFieldValue< bool, unsigned __int32 > bIsBraking ()
 
BitFieldValue< bool, unsigned __int32 > MovingForward ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderCorpseHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyStructurePlacedNearby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTargetCorpse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceFlee ()
 
BitFieldValue< bool, unsigned __int32 > bReceivedDinoAncestors ()
 
BitFieldValue< bool, unsigned __int32 > bForceWanderOverrideNPCZoneManager ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateDino ()
 
BitFieldValue< bool, unsigned __int32 > bForceFoodItemAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowFlyingWithExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseDediAttackTiming ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bWakingTameConsumeEntireStack ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryCharacterWithoutRider ()
 
BitFieldValue< bool, unsigned __int32 > bWildDinoPreventWeight ()
 
BitFieldValue< bool, unsigned __int32 > bRetainCarriedCharacterOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnTamedProcessOrder ()
 
BitFieldValue< bool, unsigned __int32 > bIsMythicalCreature ()
 
BitFieldValue< bool, unsigned __int32 > bIsLanding ()
 
BitFieldValue< bool, unsigned __int32 > bCanCharge ()
 
BitFieldValue< bool, unsigned __int32 > bCancelInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bChargeDamageStructures ()
 
BitFieldValue< bool, unsigned __int32 > bReplicatePitchWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlying ()
 
BitFieldValue< bool, unsigned __int32 > bIsWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRiding ()
 
BitFieldValue< bool, unsigned __int32 > bForceAutoTame ()
 
BitFieldValue< bool, unsigned __int32 > bRiderJumpTogglesFlight ()
 
BitFieldValue< bool, unsigned __int32 > bHasRider ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryFlyerDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLanding ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceNoPitch ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameable ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysSetTamingTeamOnItemAdd ()
 
BitFieldValue< bool, unsigned __int32 > bDinoLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bCheatForceTameRide ()
 
BitFieldValue< bool, unsigned __int32 > bIsFemale ()
 
BitFieldValue< bool, unsigned __int32 > bRiderUseDirectionalAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTamed ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoredByWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoreWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bCanMountOnHumans ()
 
BitFieldValue< bool, unsigned __int32 > bIKIgnoreSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAttackTargetWhenLaunched ()
 
BitFieldValue< bool, unsigned __int32 > bCanOpenLockedDoors ()
 
BitFieldValue< bool, unsigned __int32 > bUseColorization ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByStrutures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingCorpses ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontRequireSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsFishingOnSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeOrdered ()
 
BitFieldValue< bool, unsigned __int32 > bOverridePlatformStructureLimit ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeAttackHarvetUsableComponents ()
 
BitFieldValue< bool, unsigned __int32 > bPlatformSaddleIgnoreRotDotCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseInteprolatedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarnivore ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInWater ()
 
BitFieldValue< bool, unsigned __int32 > bUsesGender ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestNonUsableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedWandering ()
 
BitFieldValue< bool, unsigned __int32 > bCollectVictimItems ()
 
BitFieldValue< bool, unsigned __int32 > bServerInitializedDino ()
 
BitFieldValue< bool, unsigned __int32 > bNPCSpawnerOverrideLevel ()
 
BitFieldValue< bool, unsigned __int32 > bHasMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > NPCSpawnerAddLevelOffsetBeforeMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bTamingHasFood ()
 
BitFieldValue< bool, unsigned __int32 > bDontWander ()
 
BitFieldValue< bool, unsigned __int32 > bAnimIsMoving ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBasingWhenUntamed ()
 
BitFieldValue< bool, unsigned __int32 > bChargingRequiresWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseRootLocSwimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseLowQualityAnimationTick ()
 
BitFieldValue< bool, unsigned __int32 > bDisplaySummonedNotification ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayKilledNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetAttackWeight ()
 
BitFieldValue< bool, unsigned __int32 > bServerForceUpdateDinoGameplayMeshNearPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeapons ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDeathAutoGrab ()
 
BitFieldValue< bool, unsigned __int32 > bSupportWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoUnstasisDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bDebugBaby ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysUpdateAimOffsetInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > WildAmbientHarvestingAnimationServerTickPose ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSleepingTame ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvest ()
 
BitFieldValue< bool, unsigned __int32 > bSimulatedNetLandCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bRefreshedColorization ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsDud ()
 
BitFieldValue< bool, unsigned __int32 > bWasChargingBlocked ()
 
BitFieldValue< bool, unsigned __int32 > bWasRidingFalling ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedForReplicatedBasing ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasTamed ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerPreventRiderAutoFly ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFlyerLandedRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerFlyingRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerCapsuleExpansion ()
 
BitFieldValue< bool, unsigned __int32 > bIncludeCarryWeightOfBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerfectTame ()
 
BitFieldValue< bool, unsigned __int32 > bCanHaveBaby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBabyGestation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUnalignedDinoBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideLevelMusicIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bBonesHidden ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedAttachement ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontAutoLandOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bIsBaby ()
 
BitFieldValue< bool, unsigned __int32 > bWasBaby ()
 
BitFieldValue< bool, unsigned __int32 > bCanUnclaimTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildDinoEquipment ()
 
BitFieldValue< bool, unsigned __int32 > bUseTamedVisibleComponents ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseGang ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEggBoosted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPassengerSeats ()
 
BitFieldValue< bool, unsigned __int32 > bScaleInsulationByMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryOnlyAllowCraftingWhenWandering ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildRandomScale ()
 
BitFieldValue< bool, unsigned __int32 > bHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bIsHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingSlowFallingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bWildProduceEggDynamically ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWakingTameFeeding ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisablingTaming ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowRidingInCaves ()
 
BitFieldValue< bool, unsigned __int32 > bScaleExtraRunningSpeedModifier ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByAllStationaryObjects ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChargingModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRepIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOrderAllowed ()
 
BitFieldValue< bool, unsigned __int32 > bPassengerDinosUsePassengerAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPassengerAnimOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreServerTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > LastPlayedAttackAnimationWasAlt ()
 
BitFieldValue< bool, unsigned __int32 > bApplyRootBoneTranslationsWhenPainting ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotMirrorPaintUVs ()
 
BitFieldValue< bool, unsigned __int32 > bWaitingForFirstIKTraceOrBasedMovement ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyDoStepDamageWhenRunning ()
 
BitFieldValue< bool, unsigned __int32 > bShouldNotifyClientWhenLanded ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlatformSaddleMultiFloors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlayerMountedCarryingDinoAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRotationRateModifier ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageFoliageOnly ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUntamedRun ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTogglingPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWaterSurfaceExtraJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseVelocityForRequestedMoveIfStuck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageWithoutRunning ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNonFoliageFeetSocketsOnly ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontBeBlockedByPawnMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUseExtendedUnstasisCheck ()
 
BitFieldValue< bool, unsigned __int32 > bTickedStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDinoAutoConsumeInventoryFood ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoCharacterStatusComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bIsRaidDino ()
 
BitFieldValue< bool, unsigned __int32 > bWildIgnoredByAutoTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowTargetingNeutralStructures ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bForceWildDeathInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bIsManualFoodEat ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayAttackingMusic ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreRagdollHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIsVehicle ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bTakingOff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMating ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowBackwardsFlight ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowStrafing ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingLiveUnriddenDinos ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedForceCreateInventory ()
 
BitFieldValue< bool, unsigned __int32 > bLocalForceNearbySkelMeshUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDisableEnemyTargetingMaxDeltaZ ()
 
BitFieldValue< bool, unsigned __int32 > bIsBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIAllowSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bTamedAIToggleSpecialAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bLocalPrimaryAttackPressed ()
 
BitFieldValue< bool, unsigned __int32 > bRepeatPrimaryAttack ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUploading ()
 
BitFieldValue< bool, unsigned __int32 > bPreventHibernation ()
 
BitFieldValue< bool, unsigned __int32 > bRiderMovementLocked ()
 
BitFieldValue< bool, unsigned __int32 > bTameTimerSet ()
 
BitFieldValue< bool, unsigned __int32 > bNeutered ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllWhistles ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoHarvestAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingQuantity ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestingWeightsArray ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyHarvestDamage ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoPostBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bDrawHealthBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseShoulderMountedLaunch ()
 
BitFieldValue< bool, unsigned __int32 > bDidSetupTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIncrementedNumDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowPvECarry ()
 
BitFieldValue< bool, unsigned __int32 > bUnderwaterMating ()
 
BitFieldValue< bool, unsigned __int32 > bBabyPreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontGainImpulseOnSubmerged ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanAutodrag ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanDragCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDraggingWhileFalling ()
 
BitFieldValue< bool, unsigned __int32 > bSingleplayerFreezePhysicsWhenNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsSingleplayer ()
 
BitFieldValue< bool, unsigned __int32 > bIsCloneDino ()
 
BitFieldValue< bool, unsigned __int32 > bUseAdvancedAnimLerp ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWanderingUnderWater ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowFollowTamedTarget ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDamageSameTeamAndClass ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bIsInTurretMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldCancelDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyDesiredRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseLocalSpaceDesiredRotationWithRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDesiredRotationIsLocalSpace ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLandingClearRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_RotationRate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_CustomModifier_MaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnStartLandingNotify ()
 
BitFieldValue< bool, unsigned __int32 > bIsClearingRider ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttackForceWalkDistanceMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerFrameTicking ()
 
BitFieldValue< bool, unsigned __int32 > bHadStaticBase ()
 
BitFieldValue< bool, unsigned __int32 > bNoKillXP ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreAllyLook ()
 
BitFieldValue< bool, unsigned __int32 > bBabyInitiallyUnclaimed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceTurretFastTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bLastAnyLegOnGround ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressWakingTameMessage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerLanding ()
 
BitFieldValue< bool, unsigned __int32 > bHasDied ()
 
BitFieldValue< bool, unsigned __int32 > bHasPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bDisableCollisionWithDinosWhenFlying ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWildTrapping ()
 
BitFieldValue< bool, unsigned __int32 > bIsTrapTamed ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDestroyOnRapidDeath ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallingBumpCheck ()
 
BitFieldValue< bool, unsigned __int32 > bIsDestroyingDino ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowClaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintExtraBabyScale ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNeuter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetDragSocketDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverythingIncludingSameTeamInPVE ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePhysicalFootSurfaceTrace ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bPassiveFlee ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTargetConscious ()
 
BitFieldValue< bool, unsigned __int32 > bIsShip ()
 
BitFieldValue< bool, unsigned __int32 > bIsOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsUniqueGlobalOceanManagerDino ()
 
BitFieldValue< bool, unsigned __int32 > bSaddleStructuresPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOceanManagerDinoStasisPreventReUse ()
 
BitFieldValue< bool, unsigned __int32 > bPreventForcedOffsetFromOceanSurface ()
 
BitFieldValue< bool, unsigned __int32 > bDinoPreventsUnclaiming ()
 
BitFieldValue< bool, unsigned __int32 > bUseCreationTimeDestroyInterval ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTameNameChange ()
 
BitFieldValue< bool, unsigned __int32 > bRequireWakingTameMinItemQuanityToFeed ()
 
BitFieldValue< bool, unsigned __int32 > bUnclaimResetToOriginalTeam ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToStructureDinosArray ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBolaSleepingAnimations ()
 
BitFieldValue< bool, unsigned __int32 > bForceRefreshBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHighlightTagTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > bStaticGender ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHealthbarIfUntamedIsTargetingTamed ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToStasisAutoDestroyArray ()
 
BitFieldValue< bool, unsigned __int32 > bDinoSimpleDescriptiveName ()
 
BitFieldValue< bool, unsigned __int32 > bGiveXPPerHit ()
 
BitFieldValue< bool, unsigned __int32 > bDidAllowTickingTickingThisFrame ()
 
BitFieldValue< bool, unsigned __int32 > bMoveToLocationDontRun ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFloor ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCheckForFalling ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAllowTameRenameOnce ()
 
BitFieldValue< bool, unsigned __int32 > bWasTameRenamed ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventDinoSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawFloatingHUDLimitDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyMateBoostChanged ()
 
BitFieldValue< bool, unsigned __int32 > bForceUniqueControllerAttackInputs ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAIAttackSelection ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysForcedAggro ()
 
BitFieldValue< bool, unsigned __int32 > bForceAIUseOverlapTargetCheck ()
 
BitFieldValue< bool, unsigned __int32 > bWildTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bCanSkipProjectileSpawnWallCheck ()
 
BitFieldValue< bool, unsigned __int32 > bAllowedToBeAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bIsAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRandomMutationColor ()
 
BitFieldValue< bool, unsigned __int32 > bEquippedItemsForceUseFirstPlayerAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bDrawBlueprintFloatingHUDWhenRidden ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnMountStateChanged ()
 
BitFieldValue< bool, unsigned __int32 > bHandleUseButtonPressBP ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenFalling ()
 
BitFieldValue< bool, unsigned __int32 > bGlideWhenMounted ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowBackwardsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBackwardsWalking ()
 
BitFieldValue< bool, unsigned __int32 > bSupplyPlayerMountedCarryAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowMountedCarryRunning ()
 
BitFieldValue< bool, unsigned __int32 > bCanLatch ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatched ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatchedDownward ()
 
BitFieldValue< bool, unsigned __int32 > bIsLatching ()
 
BitFieldValue< bool, unsigned __int32 > bRotateToFaceLatchingObject ()
 
BitFieldValue< bool, unsigned __int32 > bLimitRiderYawOnLatched ()
 
BitFieldValue< bool, unsigned __int32 > bAllowMountedWeaponry ()
 
BitFieldValue< bool, unsigned __int32 > bKeepAffinityOnDamageRecievedWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPFedWakingTameEvent ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderDrawCrosshair ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUD ()
 
BitFieldValue< bool, unsigned __int32 > bForceDrawHUDWithoutRecentlyRendered ()
 
BitFieldValue< bool, unsigned __int32 > bHideFloatingName ()
 
BitFieldValue< bool, unsigned __int32 > bCanTargetVehicles ()
 
BitFieldValue< bool, unsigned __int32 > bRidingRequiresTamed ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDeathNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseCustomHealthBarColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnUpdateMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInterceptMoveInputEvents ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowCarryCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnEndCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnStartCharging ()
 
bool AllowPushOthers ()
 
float GetXPMultiplier ()
 
bool IsVehicle ()
 
void AddBasedPawn (AActor *anPawn)
 
void AddDinoReferenceInLatchingStructure (APrimalStructure *Structure)
 
void AddFlyerTakeOffImpulse ()
 
bool AddPassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos)
 
void AddStructure (APrimalStructure *Structure, FVector RelLoc, FRotator RelRot, FName BoneName)
 
bool AddToMeleeSwingHurtList (AActor *AnActor)
 
void AddedImprintingQuality_Implementation (float Amount)
 
void AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
int AllowBolaBuffBy_Implementation (TSubclassOf< APrimalBuff > BuffClass, AActor *DamageCauser)
 
bool AllowCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
bool AllowExtendedCraftingFunctionality ()
 
bool AllowFallDamage ()
 
bool AllowHurtAnimation ()
 
bool AllowIKFreeze ()
 
bool AllowMountedWeaponry (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry)
 
bool AllowMovementMode (EMovementMode NewMovementMode, char NewCustomMode)
 
bool AllowNewEggAtLocation (FVector *AtLocation)
 
bool AllowPenetrationCheck (AActor *OtherActor)
 
bool AllowSeamlessTravel ()
 
bool AllowTickPhysics ()
 
bool AllowWakingTame_Implementation (APlayerController *ForPC)
 
bool AllowZoneAutoKill ()
 
void ApplyBoneModifiers (bool bForce)
 
void ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser)
 
void ApplyGestationBoneModifiers ()
 
void ApplyRidingAttackExtraVelocity ()
 
bool AreSpawnerSublevelsLoaded ()
 
void AutoDrag ()
 
void AutoTame ()
 
AShooterCharacterBPConsumeInventoryFoodItem (UPrimalItem *foodItem, bool bConsumeEntireStack)
 
bool BPIsTamed ()
 
void BPNotifyNameEditText (AShooterPlayerController *ForPC)
 
void BeginPlay ()
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType_Implementation (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
void BrakeDinoBP (float Val)
 
void CalcCapsuleHalfHeight ()
 
bool CanAttack (int AttackIndex)
 
bool CanBeCarried (APrimalCharacter *ByCarrier)
 
bool CanCarryCharacter (APrimalCharacter *CanCarryPawn)
 
bool CanDragCharacter (APrimalCharacter *Character)
 
bool CanFly ()
 
bool CanMount (APrimalCharacter *aCharacter)
 
bool CanOrder (APrimalCharacter *FromCharacter, bool bBuildingStructures)
 
bool CanReceiveMoveToCommands (AShooterCharacter *FromPlayer)
 
bool CanRide (AShooterCharacter *byPawn, char *bOutHasSaddle, char *bOutCanRideOtherThanSaddle, bool bDontCheckDistance)
 
bool CanTakePassenger (APrimalCharacter *Character, int PassengerSeatIndex, bool bForcePassenger, bool bAllowFlyersAndWaterDinos)
 
bool CanTame (AShooterPlayerController *ForPC, bool bIgnoreMaxTamedDinos, bool bAbsoluteForceTame)
 
bool CanTarget (ITargetableInterface *Victim)
 
bool CarryCharacter (APrimalCharacter *character, bool byPassCanCarryCheck)
 
void ChangeActorTeam (int NewTeam)
 
void CheckAndHandleBasedPlayersBeingPushedThroughWalls ()
 
void CheckForTamedFoodConsumption ()
 
void CheckForWildAmbientHarvesting ()
 
bool CheckLocalPassengers ()
 
void ClearAllSaddleStructures ()
 
void ClearCarriedCharacter (bool fromCarriedCharacter, bool bCancelAnyCarryBuffs)
 
void ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs)
 
void ClearCharacterAIMovement ()
 
void ClearMountCharacter (bool bFromMountCharacter)
 
void ClearPassengers ()
 
void ClearRider (bool FromRider, bool bCancelForceLand, bool SpawnDinoDefaultController, int OverrideUnboardDirection)
 
void ClearRidingDinoAsPassenger (bool bFromDino)
 
void ClientInterruptLanding_Implementation ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientShouldNotifyLanded_Implementation ()
 
void ClientStartLanding_Implementation (FVector loc)
 
AShooterCharacterConsumeInventoryFoodItem (UPrimalItem *foodItem, float *AffinityIncrease, bool bDontDecrementItem, float *FoodIncrease, float FoodAmountMultiplier, bool bConsumeEntireStack, int FoodItemQuantity)
 
void ControllerLeavingGame (AShooterPlayerController *theController)
 
ADroppedItemCreateCloneFertilizedEgg (FVector AtLoc, FRotator AtRot, TSubclassOf< ADroppedItem > DroppedItemTemplateOverride)
 
void CycleAttackWeightsForAttackAtIndex (int attackIndex)
 
void DealDamage (FHitResult *Impact, FVector *ShootDir, int DamageAmount, TSubclassOf< UDamageType > DamageType, float Impulse)
 
void DeathHarvestingFadeOut_Implementation ()
 
void DestroyController ()
 
void Destroyed ()
 
void DidLand ()
 
bool Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser)
 
void DinoKillerTransferItemsToInventory (UPrimalInventoryComponent *FromInventory)
 
bool DisableHarvesting ()
 
bool DoAttack (int AttackIndex, bool bSetCurrentAttack)
 
void DoMate (APrimalDinoCharacter *WithMate)
 
void DoNeuter_Implementation ()
 
bool DoesDinoHaveBasedPawns (bool bRequireActivePawns)
 
void DrawDinoFloatingHUD (AShooterHUD *HUD, bool bDrawDinoOrderIcon)
 
void DrawFloatingHUD (AShooterHUD *HUD)
 
void DrawHUD (AShooterHUD *HUD)
 
void ElevateDinoBP (float Val)
 
void EmitPoop ()
 
void EndCharging (bool bForce)
 
void FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController)
 
void FedWakingTameDino_Implementation ()
 
void FinalLoadedFromSaveGame ()
 
AShooterCharacterFindFirstFoodItemPlayerCharacter ()
 
void FinishedLanding ()
 
void FireMultipleProjectiles_Implementation (TArray< FVector > *Locations, TArray< FVector > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
void FireProjectileLocal (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void FireProjectile_Implementation (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
bool ForceAllowAccelerationRotationWhenFalling ()
 
bool ForceAllowBackwardsMovement ()
 
void ForceClearRider ()
 
void ForceRefreshTransform ()
 
void ForceUpdateColorSets_Implementation (int ColorRegion, int ColorSet)
 
float GetAIFollowStoppingDistanceMultiplier ()
 
float GetAIFollowStoppingDistanceOffset ()
 
float GetAffinityIncreaseForFoodItem (UPrimalItem *foodItem)
 
FRotatorGetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FRotatorGetAimOffsetsForTarget (FRotator *result, AActor *AimTarget, float DeltaTime, bool bOverrideYawLimits, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset, FName SocketOverrideName)
 
FRotatorGetAimOffsetsTransform (FRotator *result, float DeltaTime, FTransform *RootRotOffsetTransform, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
APrimalStructureExplosiveGetAttachedExplosive ()
 
float GetAttachedSoundPitchMultiplier ()
 
float GetAttachedSoundVolumeMultiplier ()
 
float GetAttackRangeOffset ()
 
void GetAttackTargets (AActor **attackActor, FVector *attackLoc)
 
TSubclassOf< UPrimalItem > * GetBabyCuddleFood (TSubclassOf< UPrimalItem > *result)
 
float GetBaseDragWeight ()
 
float GetBaseTargetingDesire (ITargetableInterface *Attacker)
 
UPrimalItemGetBestInventoryFoodItem (float *FoodIncrease, bool bLookForAffinity, bool bFoodItemRequiresLivePlayerCharacter, UPrimalItem **foundFoodItem, bool bLookForWorstFood)
 
float GetCarryingSocketYaw (bool RefreshBones)
 
float GetCorpseLifespan ()
 
float GetCorpseTargetingMultiplier ()
 
TArray< FName > * GetCurrentBiomeTags (TArray< FName > *result)
 
FStringGetDescriptiveName (FString *result)
 
TArray< APawn * > * GetDinoBasedPawns (TArray< APawn * > *result, USceneComponent *OnComponent, bool bOnlyActivePawns)
 
FLinearColorGetDinoColor (FLinearColor *result, int ColorRegionIndex)
 
long double GetDinoDeathTime ()
 
FStringGetDinoDescriptiveName (FString *result)
 
UAnimMontage * GetDinoLevelUpAnimation ()
 
TArray< AActor * > * GetDinoPlatformCollisionIgnoreActors (TArray< AActor * > *result)
 
USoundBase * GetDinoTameSound_Implementation ()
 
FVectorGetDinoVelocity (FVector *result)
 
FStringGetEntryDescription (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
int GetExtraFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
TSubclassOf< UPrimalItem > * GetFirstAffinityFoodItemClass (TSubclassOf< UPrimalItem > *result)
 
FVectorGetFloatingHUDLocation (FVector *result)
 
int GetFoodItemEffectivenessMultipliersIndex (UPrimalItem *foodItem)
 
long double GetForceClaimTime ()
 
bool GetForceTickPose ()
 
float GetGestationTimeRemaining ()
 
float GetGravityZScale ()
 
float GetHealthPercentage ()
 
FVectorGetInterpolatedLocation (FVector *result)
 
FVectorGetLandingLocation (FVector *result)
 
float GetLeveledDamageMultiplier ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetMaxFloatingHUDRange ()
 
float GetMaxSpeedModifier ()
 
float GetMyCurrentAmbientTemperature ()
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
int GetNumPassengerSeats (bool bOnlyManualPassengerSeats)
 
UObjectGetUObjectInterfaceDataListEntryInterface ()
 
int GetOriginalTargetingTeam ()
 
AActorGetOtherActorToIgnore ()
 
APrimalCharacterGetPassengerPerSeat (int SeatIndex)
 
FSaddlePassengerSeatDefinitionGetPassengerSeatDefinition (char SeatIndex)
 
TArray< APrimalCharacter * > * GetPassengers (TArray< APrimalCharacter * > *result)
 
void GetPassengersAndSeatIndexes (TArray< APrimalCharacter * > *Passengers, TArray< int > *Indexes)
 
int GetRandomBaseLevel ()
 
int GetRequiredWakingTameFoodItemQuanity (UPrimalItem *FoodItem)
 
void GetRidingCarryingIgnoreList (TArray< AActor * > *IgnoreList)
 
float GetRotationRateModifier ()
 
float GetRunningSpeedModifier (bool bIsForDefaultSpeed)
 
float GetSaddleStructureMaximumFoundationSupport2DBuildDistance (APrimalStructure *theStructure)
 
int GetSeatIndexForPassenger (APrimalCharacter *PassengerChar)
 
FStringGetShortName (FString *result)
 
FVectorGetSocketLocationTemp (FVector *result, FName SocketName)
 
float GetSpeedModifier ()
 
int GetTamedDinoCountCost ()
 
AActorGetTamedFollowTarget ()
 
float GetTargetingDesirability (ITargetableInterface *Attacker)
 
AActorGetTargetingPlayer ()
 
TArray< AActor * > * GetTracingIgnoreActors ()
 
FStringGetTutorialHintString_Implementation (FString *result)
 
char GetWiegthedAttack (float distance, float attackRangeOffset, AActor *OtherTarget)
 
void GiveDeathDossier ()
 
void HandleUnstasised (bool bWasFromHibernation)
 
bool HasReachedDestination (FVector *Goal)
 
void ImprintOnPlayerTarget (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit)
 
void IncrementImprintingQuality ()
 
void IncrementNumTamedDinos ()
 
void InitDownloadedTamedDino (AShooterPlayerController *TamerController, int AltTeam)
 
bool InitializeForReplicatedBasing ()
 
void InterruptLanding ()
 
int IsActorTickAllowed ()
 
bool IsAttacking ()
 
bool IsCurrentAttackStopsMovement ()
 
bool IsCurrentlyPlayingAttackAnimation ()
 
bool IsDamageOccludedByStructures (AActor *DamageCauser)
 
bool IsFemale ()
 
bool IsFleeing ()
 
bool IsImprintPlayer (AShooterCharacter *ForChar)
 
bool IsInMatingBiome ()
 
bool IsNearFeed (AShooterPlayerState *ForPlayer)
 
bool IsPrimalCharFriendly (APrimalCharacter *primalChar)
 
bool IsShip ()
 
bool IsTaming ()
 
bool IsUpdatingComponentTransforms (USceneComponent *InSceneComponent)
 
bool IsUsingBolaSleepingAnimations ()
 
bool IsValidForStatusUpdate ()
 
int IsWithinBreedingTemperature ()
 
void KeepFlight (float ForDuration)
 
void KeepFlightTimer ()
 
void LinkedSupplyCrateDestroyed (APrimalStructureItemContainer_SupplyCrate *aCrate)
 
void LowerDinoBP (float Val)
 
void ModifyDesiredRotation (FRotator *InDesiredRotation)
 
bool ModifyInputAcceleration (FVector *InputAcceleration)
 
void MoveBlockedBy (FHitResult *Impact)
 
void MoveForward (float Val)
 
void MoveRight (float Val)
 
void MoveUp (float Val)
 
bool NPC_FindNearbyUsableStructures (TArray< AActor * > *FoundStructures)
 
APrimalStructureNPC_GetClosestUsableStructure ()
 
void NetUpdateDinoNameStrings_Implementation (FString *NewTamerString, FString *NewTamedName)
 
void NetUpdateDinoOwnerData_Implementation (FString *NewOwningPlayerName, int NewOwningPlayerID)
 
void NotifyBumpedPawn (APawn *BumpedPawn)
 
void NotifyBumpedStructure (AActor *BumpedStructure)
 
void NotifyItemAdded (UPrimalItem *anItem, bool bEquipItem)
 
void NotifyItemRemoved (UPrimalItem *anItem)
 
void OffBrake ()
 
void OnBrake ()
 
void OnClientReceivedTransformAfterPairingNetGUID (FVector *Loc, FRotator *Rot)
 
void OnControllerInitiatedAttack (int AttackIndex)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnElevateDino (float Val)
 
void OnLowerDino (float Val)
 
void OnNPCStartedAttack_Implementation (int AttackIndex, int AnimationIndex, bool bIsAltAnim, AActor *MyTarget)
 
void OnPressCrouch ()
 
void OnPressDrag ()
 
void OnPressProne ()
 
void OnPressReload ()
 
void OnPrimalCharacterSleeped ()
 
void OnPrimalCharacterUnsleeped ()
 
void OnRep_CarriedCharacter ()
 
void OnRep_PassengerPerSeat ()
 
void OnRep_Rider ()
 
void OnRep_Saddle ()
 
void OnRep_bBonesHidden ()
 
void OnRep_bIsCharging ()
 
void OnRep_bIsFlying ()
 
void OnSaddleStructuresUpdated (APrimalStructure *SaddleStructure, bool bWasRemoved)
 
void OnStartFire (bool bFromGamepadRight, int weaponAttackIndex, bool bDoLeftSide, bool bOverrideCurrentAttack)
 
void OnStartJump ()
 
void OnStartTargeting (bool bFromGamepadLeft)
 
void OnStopFire (bool bFromGamepadRight, int weaponAttackIndex)
 
void OnStopTargeting (bool bFromGamepadLeft)
 
bool OverrideForcePreventExitingWater ()
 
void OverrideRandomWanderLocation_Implementation (FVector *originalDestination, FVector *inVec)
 
void PlayAttackAnimationOfAnimationArray (int AnimationIndex, TArray< UAnimMontage * > attackAnimations)
 
void PlayChargingAnim ()
 
void PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void PlayHardEndChargingShake_Implementation ()
 
void PlayWeightedAttackAnimation ()
 
bool PlayedAnimationHasAttack ()
 
void Poop (bool bForcePoop)
 
void PostInitializeComponents ()
 
void PostNetInit ()
 
void PostNetReceiveLocationAndRotation ()
 
void PrepareForSaving ()
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool checkedBox, unsigned int ExtraID1, unsigned int ExtraID2)
 
FRotatorProcessRootRotAndLoc (FRotator *result, float DeltaTime, FVector *RootLocOffset, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, float CurrentAimBlending, FRotator *TargetAimRot, float *RootRot)
 
void ReceiveAnyDamage_Implementation (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void RefreshBabyScaling ()
 
void RefreshColorization ()
 
void RegisterAllComponents ()
 
void RemoveBasedPawn (AActor *anPawn)
 
void RemoveDinoReferenceFromLatchingStructure ()
 
void RemoveFromMeleeSwingHurtList (AActor *AnActor)
 
bool RemoveInventoryAllowViewing (APlayerController *ForPC)
 
void RemovePassenger (APrimalCharacter *Character, bool bFromCharacter, bool bFromPlayerController)
 
void RemoveSaddleAttachment (FItemNetID Id)
 
void RemoveStructure (APrimalStructure *Structure)
 
void RepairCheckTimer ()
 
void ResetCurrentAttackIndex ()
 
void ResetTakingOff ()
 
void Restart ()
 
bool SaddleDinoHasAnyDemolishableStructures ()
 
void SaddledStructureDestroyed (APrimalStructure *theStructure)
 
void ServerCallAggressive_Implementation ()
 
void ServerCallAttackTarget_Implementation (AActor *TheTarget)
 
void ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallFollow_Implementation ()
 
void ServerCallMoveTo_Implementation (FVector MoveToLoc, AActor *TargetActor)
 
void ServerCallNeutral_Implementation ()
 
void ServerCallPassive_Implementation ()
 
void ServerCallSetAggressive_Implementation ()
 
void ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar)
 
void ServerCallStay_Implementation ()
 
void ServerClearRider_Implementation (int OverrideUnboardDirection)
 
void ServerFinishedLanding_Implementation ()
 
void ServerGiveDefaultWeapon_Implementation (bool bOnlyGiveDefaultWeapon)
 
void ServerInterruptLanding_Implementation ()
 
void ServerRequestAttack_Implementation (int attackIndex)
 
void ServerRequestBraking_Implementation (bool bWantsToBrake)
 
void ServerRequestToggleFlight_Implementation ()
 
void ServerRequestWaterSurfaceJump_Implementation ()
 
void ServerSetRiderMountedWeaponRotation_Implementation (FRotator InVal)
 
void ServerSleepingTick ()
 
void ServerTamedTick ()
 
void ServerToClientsPlayAttackAnimation_Implementation (char AttackinfoIndex, char AnimationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
void ServerToggleCharging_Implementation ()
 
void ServerUpdateAttackTargets_Implementation (AActor *AttackTarget, FVector AttackLocation)
 
void ServerUpdateBabyAge (float overrideAgePercent)
 
void ServerUpdateGestation ()
 
void SetAlwaysForcedAggro (bool bEnable)
 
void SetAnimWeightsForAttackAtIndex (int attackIndex, TArray< float > newWeights)
 
void SetBabyAge (float TheAge)
 
void SetCarryingDino (APrimalDinoCharacter *aDino)
 
void SetCharacterStatusTameable (bool bSetTameable, bool bCreateInventory, bool keepInventoryForWakingTame)
 
void SetCurrentAttackIndex (char index)
 
void SetCurrentWeapon (AShooterWeapon *NewWeapon, AShooterWeapon *LastWeapon)
 
void SetDynamicMusic (USoundBase *newMusic)
 
void SetFlight (bool bFly, bool bCancelForceLand)
 
void SetForcedAggro (ITargetableInterface *Targetable, float AggroAmount, float ForcedAggroTime)
 
void SetImprintPlayer (AShooterCharacter *ForChar)
 
void SetLastAttackTimeForAttack (int AttackIndex, long double NewTime)
 
void SetLastMovementDesiredRotation (FRotator *InRotation)
 
void SetMountCharacter (APrimalCharacter *aCharacter)
 
void SetMovementAccelerationVector (FVector fVector)
 
void SetNewStasisAutoDestroyInterval (float NewInterval)
 
void SetPreventSaving (bool fPreventSaving)
 
void SetRider (AShooterCharacter *aRider)
 
void SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, FSaddlePassengerSeatDefinition *SeatDefinition)
 
void SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset)
 
void SetStasisComponentRadius (float StasisOverrideRadius)
 
bool SetTurretMode_Implementation (bool enabled)
 
void SetupColorization ()
 
void SetupTamed (bool bWasJustTamed)
 
bool ShouldAttackOfPlayedAnimationStopMovement ()
 
bool ShouldDealDamage (AActor *TestActor)
 
bool ShouldDisableControllerDesiredRotation ()
 
bool ShouldForceFlee ()
 
bool ShouldIgnoreHitResult (UWorld *InWorld, FHitResult *TestHit, FVector *MovementDirDenormalized)
 
bool ShouldIgnoreMoveCombiningOverlap ()
 
bool ShouldReplicateRotPitch ()
 
bool ShouldStillAllowRequestedMoveAcceleration ()
 
bool SkipDuringPartialWorldSave ()
 
void SpawnDefaultController ()
 
void SpawnEgg ()
 
void SpawnNewAIController (TSubclassOf< AController > NewAIController)
 
bool SpecialActorWantsPerFrameTicking ()
 
void StartCharging (bool bForce)
 
void StartForceSkelUpdate (float ForTime, bool bForceUpdateMesh, bool bServerOnly)
 
void StartLanding (FVector OverrideLandingLocation)
 
void StartRepair ()
 
void StartSurfaceCameraForPassenger (AShooterCharacter *Passenger, float yaw, float pitch, float roll, bool bInvertTurnInput)
 
void StartSurfaceCameraForPassengers (float yaw, float pitch, float roll)
 
void Stasis ()
 
void StealDino (AShooterPlayerController *ForPC, int TargetingTeamOverride)
 
void StopActiveState (bool bShouldResetAttackIndex)
 
float TakeDamage (float Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void TameDino (AShooterPlayerController *ForPC, bool bIgnoreMaxTameLimit, int OverrideTamingTeamID)
 
void TamedDinoUnstasisConsumeFood (long double ForceTimeSinceStasis)
 
bool TamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget)
 
void TargetingTeamChanged ()
 
void TempDampenInputAcceleration ()
 
void Tick (float DeltaSeconds)
 
void TickBasedCharacters (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UnPossessed ()
 
void UnclaimDino (bool bDestroyAI)
 
void Unstasis ()
 
void UpdateAttackTargets ()
 
void UpdateBabyCuddling_Implementation (long double NewBabyNextCuddleTime, char NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
void UpdateCarriedLocationAndRotation (float DeltaSeconds)
 
void UpdateGang ()
 
void UpdateIK ()
 
void UpdateImprintingDetails_Implementation (FString *NewImprinterName, unsigned __int64 NewImprinterPlayerDataID)
 
void UpdateImprintingQuality_Implementation (float NewImprintingQuality)
 
void UpdateMateBoost ()
 
void UpdateMating ()
 
void UpdateStatusComponent (float DeltaSeconds)
 
void UpdateTribeGroupRanks_Implementation (char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank)
 
void UpdateWakingTame (float DeltaTime)
 
bool UseLowQualityAnimationTick ()
 
bool UseLowQualityBehaviorTreeTick ()
 
bool UseLowQualityMovementTick ()
 
bool FlyingUseHighQualityCollision ()
 
bool WalkingAllowCheckFall (FVector *DeltaWalk)
 
bool WalkingAllowCheckFloor (FVector *DeltaWalk)
 
bool WantsPerFrameSkeletalAnimationTicking ()
 
int WasAllowedToTickThisFrame ()
 
void WasPushed (ACharacter *ByOtherCharacter)
 
void AddedImprintingQuality (float Amount)
 
bool AllowWakingTame (APlayerController *ForPC)
 
void AnimNotifyMountedDino ()
 
int BPAdjustAttackIndex (int attackIndex)
 
bool BPAllowCarryCharacter (APrimalCharacter *checkCharacter)
 
bool BPAllowClaiming (AShooterPlayerController *forPlayer)
 
bool BPAllowEquippingItemType (EPrimalEquipmentType::Type equipmentType)
 
void BPBecomeAdult ()
 
void BPBecomeBaby ()
 
bool BPCanAutodrag (APrimalCharacter *characterToDrag)
 
bool BPCanDragCharacter (APrimalCharacter *Character)
 
bool BPCanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool bForceTrigger)
 
bool BPCanTargetCorpse ()
 
FVectorBPChargingModifyInputAcceleration (FVector *result, FVector inputAcceleration)
 
bool BPDesiredRotationIsLocalSpace ()
 
void BPDidClearCarriedCharacter (APrimalCharacter *PreviousCarriedCharacter)
 
void BPDidSetCarriedCharacter (APrimalCharacter *PreviousCarriedCharacter)
 
void BPDinoARKDownloadedBegin ()
 
void BPDinoARKDownloadedEnd ()
 
void BPDinoPostBeginPlay ()
 
void BPDoAttack (int AttackIndex)
 
void BPDoHarvestAttack (int harvestIndex)
 
void BPDrawToRiderHUD (AShooterHUD *HUD)
 
void BPFedWakingTameEvent (APlayerController *ForPC)
 
bool BPForceTurretFastTargeting ()
 
FNameBPGetDragSocketDinoName (FName *result, APrimalDinoCharacter *aGrabbedDino)
 
FVectorBPGetHealthBarColor (FVector *result)
 
bool BPHandleControllerInitiatedAttack (int AttackIndex)
 
bool BPHandleOnStopFire ()
 
bool BPHandleOnStopTargeting ()
 
bool BPHandleUseButtonPress (AShooterPlayerController *RiderController)
 
void BPKilledSomethingEvent (APrimalCharacter *killedTarget)
 
FVectorBPModifyAimOffsetTargetLocation (FVector *result, FVector *AimTargetLocation)
 
bool BPModifyDesiredRotation (FRotator *InDesiredRotation, FRotator *OutDesiredRotation)
 
float BPModifyHarvestingQuantity (float originalQuantity, TSubclassOf< UPrimalItem > resourceSelected)
 
void BPModifyHarvestingWeightsArray (TArray< float > *resourceWeightsIn, TArray< UPrimalItem * > *resourceItems, TArray< float > *resourceWeightsOut)
 
void BPNotifyAddPassenger (APrimalCharacter *PassengerChar, int SeatIndex)
 
void BPNotifyBabyAgeIncrement (float PreviousAge, float NewAge)
 
void BPNotifyCarriedDinoBabyAgeIncrement (APrimalDinoCharacter *AgingCarriedDino, float PreviousAge, float NewAge)
 
void BPNotifyClaimed ()
 
void BPNotifyClearPassenger (APrimalCharacter *PassengerChar, int SeatIndex)
 
void BPNotifyClearRider (AShooterCharacter *RiderClearing)
 
void BPNotifyIfPassengerLaunchShoulderMount (APrimalCharacter *launchedCharacter)
 
void BPNotifyMateBoostChanged ()
 
void BPNotifySetRider (AShooterCharacter *RiderSetting)
 
void BPNotifyStructurePlacedNearby (APrimalStructure *NewStructure)
 
void BPOnClearMountedDino ()
 
void BPOnEndCharging ()
 
void BPOnRepIsCharging ()
 
void BPOnSaddleStructuresUpdated (APrimalStructure *SaddleStructure, bool bWasRemoved)
 
void BPOnSetFlight (bool bFly)
 
void BPOnSetMountedDino ()
 
void BPOnStartCharging ()
 
bool BPOnStartJump ()
 
void BPOnTamedProcessOrder (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget, bool orderNotExecuted)
 
void BPOrderedMoveToLoc (FVector *DestLoc, AActor *DestActor)
 
bool BPOverrideMoveToOrder (FVector MoveToLocation, AShooterCharacter *OrderingPlayer, AActor *TargetActor)
 
void BPPreOnSaddleStructuresAdded (APrimalStructure *SaddleStructure)
 
bool BPPreventAIAttackSelection ()
 
bool BPPreventOrderAllowed (APrimalCharacter *FromCharacter, EDinoTamedOrder::Type OrderType, bool bForce, AActor *enemyTarget, bool orderNotExecuted)
 
bool BPPreventRiding (AShooterCharacter *byPawn, bool bDontCheckDistance)
 
void BPSentKilledNotification (AShooterPlayerController *ToPC)
 
void BPSetupTamed (bool bWasJustTamed)
 
bool BPShouldCancelDoAttack (int AttackIndex)
 
bool BPShouldForceFlee ()
 
void BPTamedConsumeFoodItem (UPrimalItem *foodItem)
 
void BPUnsetupDinoTameable ()
 
void BPUntamedConsumeFoodItem (UPrimalItem *foodItem)
 
float BP_GetCustomModifier_MaxSpeed ()
 
float BP_GetCustomModifier_RotationRate ()
 
bool BP_InterceptMoveForward (float axisValue)
 
bool BP_InterceptMoveRight (float axisValue)
 
void BP_OnPostNetReplication (FVector ReplicatedLoc, FRotator ReplicatedRot)
 
void BP_OnRiderChangeWeapons (AShooterCharacter *theRider, UPrimalItem *newWeapon)
 
void BP_OnStartLandingNotify ()
 
void BP_OnTargetedByTamedOrder (APrimalCharacter *OrderingCharacter, APrimalDinoCharacter *AttackingDino, bool bForced)
 
FVectorBP_OverrideClosestShipEdgeTeleportLocation (FVector *result, FVector CurrentShipEdgeLocation, APrimalRaft *ForShip)
 
bool BP_PreventCarrying ()
 
void BSetupDinoTameable ()
 
float BlueprintAdjustOutputDamage (int AttackIndex, float OriginalDamageAmount, AActor *HitActor, TSubclassOf< UDamageType > *OutDamageType, float *OutDamageImpulse)
 
bool BlueprintCanAttack (int AttackIndex, float distance, float attackRangeOffset, AActor *OtherTarget)
 
bool BlueprintCanRiderAttack (int AttackIndex)
 
void BlueprintDrawFloatingHUD (AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
float BlueprintExtraBabyScaling ()
 
float BlueprintGetAttackWeight (int AttackIndex, float inputWeight, float distance, float attackRangeOffset, AActor *OtherTarget)
 
TSubclassOf< UDamageType > * BlueprintOverrideHarvestDamageType (TSubclassOf< UDamageType > *result, float *OutHarvestDamageMultiplier)
 
bool BlueprintOverrideWantsToRun (bool bInputWantsToRun)
 
void BlueprintPlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser)
 
void BlueprintTamedTick ()
 
void CheckStructurePlacementOnMe (int *AllowReturnValue, APrimalStructure *PlacingStructure, AShooterPlayerController *PC, FVector *AtLocation, FRotator *AtRotation, FPlacementData *PlacementData)
 
void ClientInterruptLanding ()
 
void ClientShouldNotifyLanded ()
 
void ClientStartLanding (FVector landingLoc)
 
void DinoShoulderMountedLaunch (FVector launchDir, AShooterCharacter *throwingCharacter)
 
void DoNeuter ()
 
float DoOverrideMountedAirControl (float AirControlIn)
 
void FedWakingTameDino ()
 
void FireMultipleProjectiles (TArray< FVector > *Locations, TArray< FVector > *Directions, bool bScaleProjectileDamageByDinoDamage)
 
void FireProjectile (FVector Origin, FVector_NetQuantizeNormal ShootDir, bool bScaleProjDamageByDinoDamage)
 
void ForceUpdateColorSets (int ColorRegion, int ColorSet)
 
USoundBase * GetDinoTameSound ()
 
FStringGetTutorialHintString (FString *result)
 
void HandleMountedDinoAction (AShooterPlayerController *PC)
 
void InterruptLatching ()
 
void NetUpdateDinoNameStrings (FString *NewTamerString, FString *NewTamedName)
 
void NetUpdateDinoOwnerData (FString *NewOwningPlayerName, int NewOwningPlayerID)
 
void OnNPCStartedAttack (int AttackIndex, int AnimationIndex, bool bIsAltAnim, AActor *MyTarget)
 
void OnUpdateMountedDinoMeshHiding (bool bshouldBeVisible)
 
bool OverrideFinalWanderLocation (FVector *outVec)
 
void OverrideRandomWanderLocation (FVector *originalDestination, FVector *inVec)
 
void PlayHardEndChargingShake ()
 
void RidingTick ()
 
void ServerClearRider (int OverrideUnboardDirection)
 
void ServerFinishedLanding ()
 
void ServerInterruptLanding ()
 
void ServerRequestAttack (int attackIndex)
 
void ServerRequestBraking (bool bWantsToBrake)
 
void ServerRequestToggleFlight ()
 
void ServerRequestWaterSurfaceJump ()
 
void ServerSetRiderMountedWeaponRotation (FRotator InVal)
 
void ServerToClientsPlayAttackAnimation (char AttackinfoIndex, char animationIndex, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, AActor *MyTarget)
 
void ServerToggleCharging ()
 
void ServerUpdateAttackTargets (AActor *AttackTarget, FVector AttackLocation)
 
bool SetTurretMode (bool enabled)
 
void UpdateBabyCuddling (long double NewBabyNextCuddleTime, char NewBabyCuddleType, TSubclassOf< UPrimalItem > NewBabyCuddleFood)
 
void UpdateImprintingDetails (FString *NewImprinterName, unsigned __int64 NewImprinterPlayerDataID)
 
void UpdateImprintingQuality (float NewImprintingQuality)
 
void UpdateTribeGroupRanks (char NewTribeGroupPetOrderingRank, char NewTribeGroupPetRidingRank)
 
TWeakObjectPtr< AActor > & ForcedMasterTargetField ()
 
FNameMountCharacterSocketNameField ()
 
TWeakObjectPtr< APrimalCharacter > & MountCharacterField ()
 
ECollisionChannelMeshOriginalCollisionChannelField ()
 
FVectorRidingAttackExtraVelocityField ()
 
UAnimMontage * StartChargeAnimationField ()
 
TArray< UAnimMontage * > AttackAnimationsField ()
 
TArray< float > & AttackAnimationWeightsField ()
 
TArray< float > & AttackAnimationsTimeFromEndToConsiderFinishedField ()
 
float & ColorizationIntensityField ()
 
TArray< UMaterialInterface * > FemaleMaterialOverridesField ()
 
float & PaintConsumptionMultiplierField ()
 
float & ChargingBlockedStopTimeThresholdField ()
 
TArray< FName > & MeleeSwingSocketsField ()
 
int & MeleeDamageAmountField ()
 
float & MeleeDamageImpulseField ()
 
float & MeleeSwingRadiusField ()
 
TArray< FDinoAttackInfo > & AttackInfosField ()
 
char & CurrentAttackIndexField ()
 
char & LastAttackIndexField ()
 
TSubclassOf< UDamageType > & MeleeDamageTypeField ()
 
TSubclassOf< UDamageType > & StepActorDamageTypeOverrideField ()
 
float & AttackOffsetField ()
 
float & FleeHealthPercentageField ()
 
float & BreakFleeHealthPercentageField ()
 
FStringTamerStringField ()
 
FStringTamedNameField ()
 
FVector2DOverlayTooltipPaddingField ()
 
FVector2DOverlayTooltipScaleField ()
 
FVectorRiderFPVCameraOffsetField ()
 
FVectorLandingLocationField ()
 
long double & StartLandingTimeField ()
 
long double & LastAxisStartPressTimeField ()
 
long double & LastMoveForwardTimeField ()
 
float & FinalNPCLevelMultiplierField ()
 
float & LandingTraceMaxDistanceField ()
 
float & FlyingWanderFixedDistanceAmountField ()
 
float & FlyingWanderRandomDistanceAmountField ()
 
float & AcceptableLandingRadiusField ()
 
float & MaxLandingTimeField ()
 
FieldArray< float, 2 > GenderSpeedMultipliersField ()
 
float & ChargeSpeedMultiplierField ()
 
UAnimMontage * ChargingAnimField ()
 
float & ChargingStaminaPerSecondDrainField ()
 
float & ChargingStopDotTresholdField ()
 
FVectorLastChargeLocationField ()
 
long double & LastStartChargingTimeField ()
 
TWeakObjectPtr< AShooterCharacter > & RiderField ()
 
TWeakObjectPtr< AShooterCharacter > & PreviousRiderField ()
 
TSubclassOf< UPrimalItem > & SaddleItemClassField ()
 
FStringSaddleSlotNameOverrideField ()
 
TArray< FSaddlePassengerSeatDefinition > & NoSaddlePassengerSeatsField ()
 
TWeakObjectPtr< APrimalCharacter > & CarriedCharacterField ()
 
TWeakObjectPtr< APrimalCharacter > & PreviousCarriedCharacterField ()
 
UAnimMontage * DinoWithPassengerAnimField ()
 
UAnimMontage * DinoWithDinoPassengerAnimField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PassengerPerSeatField ()
 
TArray< APrimalCharacter * > SavedPassengerPerSeatField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & PrevPassengerPerSeatField ()
 
long double & LastClientCameraRotationServerUpdateField ()
 
TArray< USceneComponent * > OverrideTargetComponentsField ()
 
int & LastPlayedAttackAnimationField ()
 
char & AttackIndexOfPlayedAnimationField ()
 
TArray< FDinoBaseLevelWeightEntry > & DinoBaseLevelWeightEntriesField ()
 
float & OriginalCapsuleHalfHeightField ()
 
TArray< FVector > & LastSocketPositionsField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocatorMeleeSwingHurtListField ()
 
long double & EndAttackTargetTimeField ()
 
FVectorRidingFirstPersonViewLocationOffsetField ()
 
float & BabyChanceOfTwinsField ()
 
float & BabyGestationSpeedField ()
 
float & ExtraBabyGestationSpeedMultiplierField ()
 
float & AutoFadeOutAfterTameTimeField ()
 
float & BasedCameraSpeedMultiplierField ()
 
long double & LastEggBoostedTimeField ()
 
float & WildPercentageChanceOfBabyField ()
 
float & WildBabyAgeWeightField ()
 
float & BabyGestationProgressField ()
 
float & FlyerForceLimitPitchMinField ()
 
float & FlyerForceLimitPitchMaxField ()
 
float & LastBabyAgeField ()
 
float & LastBabyGestationProgressField ()
 
float & BabyChanceOfTripletsField ()
 
float & BabyAgeField ()
 
float & MaxPercentOfCapsulHeightAllowedForIKField ()
 
float & SlopeBiasForMaxCapsulePercentField ()
 
float & FlyingForceRotationRateModifierField ()
 
TArray< FName > & HideBoneNamesField ()
 
FStringHideBonesStringField ()
 
FVectorWaterSurfaceExtraJumpVectorField ()
 
FVectorFlyerTakeOffAdditionalVelocityField ()
 
float & OpenDoorDelayField ()
 
float & TamedWanderHarvestIntervalField ()
 
float & TamedWanderHarvestSearchRangeField ()
 
float & TamedWanderHarvestCollectRadiusField ()
 
FVectorTamedWanderHarvestCollectOffsetField ()
 
float & RootLocSwimOffsetField ()
 
float & PlayAnimBelowHealthPercentField ()
 
float & LeavePlayAnimBelowHealthPercentField ()
 
float & PlatformSaddleMaxStructureBuildDistance2DField ()
 
UAnimMontage * PlayAnimBelowHealthField ()
 
USoundBase * LowHealthExitSoundField ()
 
USoundBase * LowHealthEnterSoundField ()
 
TSubclassOf< UPrimalDinoSettings > & LowHealthDinoSettingsField ()
 
float & SwimOffsetInterpSpeedField ()
 
float & CurrentRootLocSwimOffsetField ()
 
float & AIRangeMultiplierField ()
 
FieldArray< char, 6 > PreventColorizationRegionsField ()
 
FieldArray< char, 6 > AllowPaintingColorRegionsField ()
 
FieldArray< char, 6 > ColorSetIndicesField ()
 
FieldArray< FName, 6 > ColorSetNamesField ()
 
FieldArray< float, 6 > ColorSetIntensityMultipliersField ()
 
TWeakObjectPtr< APrimalBuff > & ColorOverrideBuffField ()
 
long double & ColorOverrideBuffDeactivateTimeField ()
 
float & ColorOverrideBuffInterpSpeedField ()
 
float & MeleeAttackStaminaCostField ()
 
UAnimMontage * WakingTameAnimationField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< AActor > & TamedFollowTargetField ()
 
TWeakObjectPtr< AActor > & TamedLandTargetField ()
 
float & PercentChanceFemaleField ()
 
TArray< TSubclassOf< UPrimalItem > > & DeathGiveItemClassesField ()
 
TArray< float > & DeathGiveItemChanceToBeBlueprintField ()
 
float & DeathGiveItemQualityMinField ()
 
float & DeathGiveItemQualityMaxField ()
 
float & DeathGiveItemRangeField ()
 
FStringDeathGiveAchievementField ()
 
USoundBase * OverrideAreaMusicField ()
 
FVectorUnboardLocationOffsetField ()
 
float & LastTimeWhileHeadingToGoalField ()
 
float & ForceUpdateIKTimerField ()
 
long double & LastColorizationTimeField ()
 
float & RidingNetUpdateFequencyField ()
 
float & RiderMaxSpeedModifierField ()
 
float & RiderExtraMaxSpeedModifierField ()
 
float & RiderMaxRunSpeedModifierField ()
 
float & RiderRotationRateModifierField ()
 
float & SwimmingRotationRateModifierField ()
 
float & chargingRotationRateModifierField ()
 
UAnimMontage * EnterFlightAnimField ()
 
UAnimMontage * ExitFlightAnimField ()
 
UAnimMontage * SleepConsumeFoodAnimField ()
 
UAnimMontage * WakingConsumeFoodAnimField ()
 
UAnimMontage * FallAsleepAnimField ()
 
UAnimMontage * TamedUnsleepAnimField ()
 
UAnimMontage * WildUnsleepAnimField ()
 
UAnimMontage * OpenDoorAnimField ()
 
float & ControlFacePitchInterpSpeedField ()
 
float & TamedWalkableFloorZField ()
 
float & CurrentMovementAnimRateField ()
 
int & MinPlayerLevelForWakingTameField ()
 
float & ForceNextAttackIndexField ()
 
TSubclassOf< UPrimalInventoryComponent > & TamedInventoryComponentTemplateField ()
 
FWeightedObjectListDeathInventoryTemplatesField ()
 
float & DeathInventoryChanceToUseField ()
 
float & WakingTameFeedIntervalField ()
 
long double & LastWakingTameFedTimeField ()
 
float & DeathInventoryQualityPerLevelMultiplierField ()
 
float & RequiredTameAffinityField ()
 
float & RequiredTameAffinityPerBaseLevelField ()
 
char & TamedAITargetingRangeField ()
 
FNamePassengerBoneNameOverrideField ()
 
float & CurrentTameAffinityField ()
 
float & TameIneffectivenessModifierField ()
 
float & TameIneffectivenessByAffinityField ()
 
int & LastFrameUseLowQualityAnimationTickField ()
 
bool & bUseBPIsValidUnStasisCasterField ()
 
TArray< FPrimalSaddleStructure > & SaddleStructuresField ()
 
int & MaxSaddleStructuresHeightField ()
 
bool & CalculateStructureHeightFromSaddleField ()
 
bool & CalculateStructureDistanceFromSaddleField ()
 
int & SaddlePivotOffsetField ()
 
int & MaxSaddleStructuresNumField ()
 
TSubclassOf< UPrimalDinoSettings > & DinoSettingsClassField ()
 
float & TamingFoodConsumeIntervalField ()
 
float & DediForceAttackAnimTimeField ()
 
float & DediForceStartAttackAfterAnimTimeField ()
 
float & WakingTameFoodIncreaseMultiplierField ()
 
int & TamingTeamIDField ()
 
int & OwningPlayerIDField ()
 
FStringOwningPlayerNameField ()
 
long double & TamingLastFoodConsumptionTimeField ()
 
unsigned int & DinoID1Field ()
 
unsigned int & DinoID2Field ()
 
FRotatorPreviousAimRotField ()
 
int & TamedAggressionLevelField ()
 
float & TamingIneffectivenessModifierIncreaseByDamagePercentField ()
 
int & NPCSpawnerExtraLevelOffsetField ()
 
float & NPCSpawnerLevelMultiplierField ()
 
TWeakObjectPtr< APrimalStructureItemContainer_SupplyCrate > & LinkedSupplyCrateField ()
 
float & UntamedPoopTimeMinIntervalField ()
 
float & UntamedPoopTimeMaxIntervalField ()
 
float & MeleeHarvestDamageMultiplierField ()
 
float & AllowRidingMaxDistanceField ()
 
float & UntamedPoopTimeCacheField ()
 
TSubclassOf< UPrimalItem > & BaseEggClassField ()
 
TArray< TSubclassOf< UPrimalItem > > & EggItemsToSpawnField ()
 
TArray< float > & EggWeightsToSpawnField ()
 
TArray< TSubclassOf< UPrimalItem > > & FertilizedEggItemsToSpawnField ()
 
TArray< float > & FertilizedEggWeightsToSpawnField ()
 
float & EggChanceToSpawnUnstasisField ()
 
float & EggIntervalBetweenUnstasisChancesField ()
 
float & EggRangeMaximumNumberFromSameDinoTypeField ()
 
int & EggMaximumNumberFromSameDinoTypeField ()
 
float & EggRangeMaximumNumberField ()
 
int & EggMaximumNumberField ()
 
FNameEggSpawnSocketNameField ()
 
UAnimMontage * EggLayingAnimationField ()
 
float & UntamedWalkingSpeedModifierField ()
 
float & TamedWalkingSpeedModifierField ()
 
float & UntamedRunningSpeedModifierField ()
 
float & TamedRunningSpeedModifierField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsMaleField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetsFemaleField ()
 
TSubclassOf< UPrimalColorSet > & SpawnerColorSetsField ()
 
UAnimSequence * RiderAnimOverrideField ()
 
UAnimSequence * TurningRightRiderAnimOverrideField ()
 
UAnimSequence * TurningLeftRiderAnimOverrideField ()
 
UAnimSequence * LatchedRiderAnimOverrideField ()
 
UAnimSequence * RiderMoveAnimOverrideField ()
 
float & RidingAnimSpeedFactorField ()
 
UAnimMontage * StartRidingAnimOverrideField ()
 
UAnimMontage * StopRidingAnimOverrideField ()
 
FNameTargetingTeamNameOverrideField ()
 
float & ExtraTamedSpeedMultiplierField ()
 
float & ExtraUnTamedSpeedMultiplierField ()
 
long double & LastEggSpawnChanceTimeField ()
 
FNameOriginalNPCVolumeNameField ()
 
float & OutsideOriginalNPCVolumeStasisDestroyIntervalField ()
 
float & StasisedDestroyIntervalField ()
 
float & TamedAllowNamingTimeField ()
 
float & MovementSpeedScalingRotationRatePowerField ()
 
float & AttackNoStaminaTorpidityMultiplierField ()
 
float & DecayDestructionPeriodField ()
 
long double & TamedAtTimeField ()
 
long double & LastInAllyRangeTimeField ()
 
TArray< APrimalStructure * > LatchedOnStructuresField ()
 
UPrimalDinoSettingsMyDinoSettingsCDOField ()
 
int & OriginalTargetingTeamField ()
 
float & LocInterpolationSnapDistanceField ()
 
float & PreviousRootYawSpeedField ()
 
long double & LastTimeFallingField ()
 
float & TamedCorpseLifespanField ()
 
float & MateBoostDamageReceiveMultiplierField ()
 
float & MateBoostDamageGiveMultiplierField ()
 
float & MateBoostRangeField ()
 
FNameDinoNameTagField ()
 
AShooterPlayerControllerAttackMyTargetForPlayerControllerField ()
 
float & RidingAttackExtraVelocityDelayField ()
 
float & StepDamageRadialDamageIntervalField ()
 
float & StepDamageRadialDamageExtraRadiusField ()
 
float & StepDamageRadialDamageAmountGeneralField ()
 
float & StepDamageRadialDamageAmountHarvestableField ()
 
long double & LastRadialStepDamageTimeField ()
 
TSubclassOf< UDamageType > & StepHarvestableDamageTypeField ()
 
float & StepDamageFootDamageIntervalField ()
 
float & StepDamageFootDamageRadiusField ()
 
float & StepDamageFootDamageAmountField ()
 
TArray< FName > & StepDamageFootDamageSocketsField ()
 
float & DurationBeforeMovingStuckPawnField ()
 
FVectorLastCheckedLocationField ()
 
long double & LastValidNotStuckTimeField ()
 
UAnimMontage * StartledAnimationRightDefaultField ()
 
UAnimMontage * StartledAnimationLeftField ()
 
TArray< UAnimMontage * > StartledAnimationsField ()
 
UAnimMontage * FlyingStartledAnimationField ()
 
float & RandomPlayStartledAnimIntervalMinField ()
 
float & RandomPlayStartledAnimIntervalMaxField ()
 
float & StartledAnimationCooldownField ()
 
float & DefaultActivateAttackRangeOffsetField ()
 
float & CorpseTargetingMultiplierField ()
 
long double & LastFootStepDamageTimeField ()
 
long double & LastStartledTimeField ()
 
float & CorpseLifespanNonRelevantField ()
 
float & MinStaminaForRiderField ()
 
float & LoseStaminaWithRiderRateField ()
 
float & FollowingRunDistanceField ()
 
float & MaxDinoKillerTransferWeightPercentField ()
 
float & NPCZoneVolumeCountWeightField ()
 
float & NPCLerpToMaxRandomBaseLevelField ()
 
FVectorFloatingHUDTextWorldOffsetField ()
 
long double & LastAttackedTargetTimeField ()
 
long double & LastForcedLandingCheckTimeField ()
 
long double & LastAllyTargetLookTimeField ()
 
long double & LastAttackedTimeField ()
 
long double & LastPlayerDinoOverlapRelevantTimeField ()
 
FRotatorDinoAimRotationOffsetField ()
 
long double & LastDinoAllyLookInterpTimeField ()
 
FVectorLastRiderOverlappedPositionField ()
 
TWeakObjectPtr< APrimalCharacter > & AutoDragByPawnField ()
 
long double & NextRidingFlyerUndergroundCheckField ()
 
long double & LastSetRiderTimeField ()
 
TSubclassOf< UPrimalItem > & RepairRequirementsItemField ()
 
float & RepairAmountRemainingField ()
 
float & RepairCheckIntervalField ()
 
float & RepairPercentPerIntervalField ()
 
FVectorRiderCheckTraceOffsetField ()
 
FVectorRiderEjectionImpulseField ()
 
float & WakingTameAffinityDecreaseFoodPercentageField ()
 
float & WakingTameAllowFeedingFoodPercentageField ()
 
float & WakingTameFoodAffinityMultiplierField ()
 
float & CheckForWildAmbientHarvestingIntervalMinField ()
 
float & CheckForWildAmbientHarvestingIntervalMaxField ()
 
float & WildAmbientHarvestingTimerField ()
 
UAnimMontage * WildAmbientHarvestingAnimationField ()
 
TArray< UAnimMontage * > WildAmbientHarvestingAnimationsField ()
 
TArray< TSubclassOf< UPrimalHarvestingComponent > > & WildAmbientHarvestingComponentClassesField ()
 
float & WildAmbientHarvestingRadiusField ()
 
int & FlyerNumUnderGroundFailField ()
 
int & AbsoluteBaseLevelField ()
 
TArray< FStatValuePair > & OverrideBaseStatLevelsOnSpawnField ()
 
TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > & OverrideStatPriorityOnSpawnField ()
 
TSubclassOf< UDamageType > & TamedHarvestDamageTypeField ()
 
FDinoSaddleStructSaddleStructField ()
 
TArray< APrimalCharacter * > DraggedRagdollsField ()
 
FVectorLastOverrodeRandomWanderLocationField ()
 
float & ChargeBumpDamageField ()
 
TSubclassOf< UDamageType > & ChargeBumpDamageTypeField ()
 
float & ChargeBumpImpulseField ()
 
float & MinChargeIntervalField ()
 
float & PlayerMountedLaunchFowardSpeedField ()
 
float & PlayerMountedLaunchUpSpeedField ()
 
float & AttackOnLaunchMaximumTargetDistanceField ()
 
float & KeepFlightRemainingTimeField ()
 
UAnimMontage * MountCharacterAnimationField ()
 
UAnimMontage * UnmountCharacterAnimationField ()
 
UAnimMontage * EndChargingAnimationField ()
 
float & FlyingRunSpeedModifierField ()
 
float & ChargingAnimDelayField ()
 
FNameRiderSocketNameField ()
 
float & ChargingActivationRequiresStaminaField ()
 
float & ChargingActivationConsumesStaminaField ()
 
float & FlyerHardBreakingOverrideField ()
 
float & BabyScaleField ()
 
float & BabySpeedMultiplierField ()
 
float & BabyPitchMultiplierField ()
 
float & BabyVolumeMultiplierField ()
 
TWeakObjectPtr< AActor > & WanderAroundActorField ()
 
float & WanderAroundActorMaxDistanceField ()
 
long double & ChargingStartBlockedTimeField ()
 
long double & LastChargeEndTimeField ()
 
TArray< APrimalStructure * > SaddledStructuresField ()
 
TSubclassOf< APrimalBuff > & BuffGivenToBasedCharactersField ()
 
long double & LastTamedFlyerNearbyAllyCheckTimeField ()
 
long double & LastUpdatedBabyAgeAtTimeField ()
 
long double & LastUpdatedGestationAtTimeField ()
 
long double & LastUpdatedMatingAtTimeField ()
 
float & BabyAgeSpeedField ()
 
float & ExtraBabyAgeSpeedMultiplierField ()
 
float & FemaleMatingRangeAdditionField ()
 
float & FemaleMatingTimeField ()
 
long double & NextAllowedMatingTimeField ()
 
float & MatingProgressField ()
 
long double & LastMatingNotificationTimeField ()
 
APrimalDinoCharacter *& MatingWithDinoField ()
 
UAnimMontage * MatingAnimationMaleField ()
 
FieldArray< char, 12 > GestationEggNumberOfLevelUpPointsAppliedField ()
 
float & GestationEggTamedIneffectivenessModifierField ()
 
FieldArray< char, 6 > GestationEggColorSetIndicesField ()
 
float & NewFemaleMinTimeBetweenMatingField ()
 
float & NewFemaleMaxTimeBetweenMatingField ()
 
TArray< TSubclassOf< APrimalBuff > > & DefaultTamedBuffsField ()
 
FVectorInterpolatedVelocityField ()
 
FVectorOldInterpolatedLocationField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
float & InsulationRangeField ()
 
float & GangOverlapRangeField ()
 
float & GangDamageResistanceField ()
 
float & GangDamageField ()
 
int & MaxGangCountField ()
 
int & GangCountField ()
 
long double & LastGangCheckTimeField ()
 
FVectorLastGangCheckPositionField ()
 
int & PreviousTargetingTeamField ()
 
int & LastRiderExitFrameCounterField ()
 
float & WildRandomScaleField ()
 
float & HeldJumpSlowFallingGravityZScaleField ()
 
UAnimMontage * SlowFallingAnimField ()
 
float & SlowFallingStaminaCostPerSecondField ()
 
float & NoRiderRotationModifierField ()
 
FNameRiderFPVCameraUseSocketNameField ()
 
FNameRiderLatchedFPVCameraUseSocketNameField ()
 
FNamePassengerFPVCameraRootSocketField ()
 
TArray< FName > & FPVRiderBoneNamesToHideField ()
 
float & ExtraRunningSpeedModifierField ()
 
float & ScaleExtraRunningSpeedModifierMinField ()
 
float & ScaleExtraRunningSpeedModifierMaxField ()
 
float & ScaleExtraRunningSpeedModifierSpeedField ()
 
float & LastHigherScaleExtraRunningSpeedValueField ()
 
long double & LastHigherScaleExtraRunningSpeedTimeField ()
 
float & RiderMovementSpeedScalingRotationRatePowerMultiplierField ()
 
float & HighQualityLedgeDetectionExtraTraceDistanceField ()
 
int & LoadDestroyWildDinosUnderVersionField ()
 
int & SaveDestroyWildDinosUnderVersionField ()
 
float & AllowWaterSurfaceExtraJumpStaminaCostField ()
 
USoundBase * PlayKillLocalSoundField ()
 
TWeakObjectPtr< AActor > & RiderAttackTargetField ()
 
FVectorRiderAttackLocationField ()
 
char & TribeGroupPetOrderingRankField ()
 
char & TribeGroupPetRidingRankField ()
 
char & FollowStoppingDistanceField ()
 
FStringImprinterNameField ()
 
unsigned __int64 & ImprinterPlayerDataIDField ()
 
float & BabyMinCuddleIntervalField ()
 
float & BabyMaxCuddleIntervalField ()
 
float & BabyCuddleGracePeriodField ()
 
float & BabyCuddleLoseImpringQualityPerSecondField ()
 
float & BabyCuddleWalkDistanceField ()
 
FVectorBabyCuddleWalkStartingLocationField ()
 
long double & BabyNextCuddleTimeField ()
 
TEnumAsByte< enum EBabyCuddleType::Type > & BabyCuddleTypeField ()
 
TSubclassOf< UPrimalItem > & BabyCuddleFoodField ()
 
UAnimMontage * BabyCuddledAnimationField ()
 
TArray< TSubclassOf< UPrimalItem > > & MyBabyCuddleFoodTypesField ()
 
float & RiderMaxImprintingQualityDamageReductionField ()
 
float & RiderMaxImprintingQualityDamageMultiplierField ()
 
float & BabyImprintingQualityTotalMaturationTimeField ()
 
float & WakingTameMaxDistanceField ()
 
float & TimeBetweenTamedWakingEatAnimationsField ()
 
long double & LastEatAnimationTimeField ()
 
float & StepDamageFootDamageRunningMultiplierField ()
 
float & maxRangeForWeaponTriggeredTooltipField ()
 
float & StepRadialDamageOffsetField ()
 
float & ForcePawnBigPushingForTimeField ()
 
float & WanderRadiusMultiplierField ()
 
float & AIDinoForceActiveUntasisingRangeField ()
 
float & WildRunningRotationRateModifierField ()
 
float & TamedRunningRotationRateModifierField ()
 
float & TamedSwimmingRotationRateModifierField ()
 
float & WildSwimmingRotationRateModifierField ()
 
float & RiderFlyingRotationRateModifierField ()
 
float & NoRiderFlyingRotationRateModifierField ()
 
float & AICombatRotationRateModifierField ()
 
float & WalkingRotationRateModifierField ()
 
float & SetAttackTargetTraceDistanceField ()
 
float & SetAttackTargetTraceWidthField ()
 
long double & RepeatPrimaryAttackLastSendTimeField ()
 
long double & NextTamedDinoCharacterStatusTickTimeField ()
 
long double & LastTamedDinoCharacterStatusTickTimeField ()
 
UAnimMontage * PlayerMountedCarryAnimationField ()
 
float & HealthBarOffsetYField ()
 
AMissionTypeOwnerMissionField ()
 
float & LimitRiderYawOnLatchedRangeField ()
 
float & LatchingDistanceLimitField ()
 
float & LatchingInitialYawField ()
 
float & LatchingInitialPitchField ()
 
float & LatchingInterpolatedPitchField ()
 
float & LatchedFirstPersonViewAngleField ()
 
float & LatchingCameraInterpolationSpeedField ()
 
float & TargetLatchingInitialYawField ()
 
float & CurrentStrafeMagnitudeField ()
 
float & GainStaminaWhenLatchedRateField ()
 
float & AIAggroNotifyNeighborsClassesRangeScaleField ()
 
int & LastFrameMoveRightField ()
 
int & LastFrameMoveLeftField ()
 
FRotatorLastRiderMountedWeaponRotationField ()
 
long double & LastRiderMountedWeaponRotationSentTimeField ()
 
int & DeathGivesDossierIndexField ()
 
float & DeathGivesDossierDelayField ()
 
FNameSaddleRiderMovementTraceThruSocketNameField ()
 
float & SwimmingRunSpeedModifierField ()
 
float & RidingSwimmingRunSpeedModifierField ()
 
long double & DinoDownloadedAtTimeField ()
 
FStringUploadedFromServerNameField ()
 
FStringLatestUploadedFromServerNameField ()
 
FStringPreviousUploadedFromServerNameField ()
 
FStringTamedOnServerNameField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & DinoAncestorsMaleField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & NextBabyDinoAncestorsMaleField ()
 
int & MaxAllowedRandomMutationsField ()
 
int & RandomMutationRollsField ()
 
float & RandomMutationChanceField ()
 
float & RandomMutationGivePointsField ()
 
int & RandomMutationsMaleField ()
 
int & RandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsFemaleField ()
 
int & GestationEggRandomMutationsMaleField ()
 
FNameWakingTameDistanceSocketNameField ()
 
int & WakingTameConsumeEntireStackMaxQuantityField ()
 
float & AttackPlayerDesirabilityMultiplierField ()
 
long double & LastAutoHealingItemUseField ()
 
long double & LastStartedCarryingCharacterTimeField ()
 
float & FlyerAttachedExplosiveSpeedMultiplierField ()
 
TArray< FDinoExtraDefaultItemList > & DinoExtraDefaultInventoryItemsField ()
 
TArray< TSubclassOf< UPrimalItem > > & DeathGiveEngramClassesField ()
 
float & SinglePlayerOutgoingDamageModifierField ()
 
float & SinglePlayerIncomingDamageModifierField ()
 
int & LastTickDelayFrameCountField ()
 
long double & NextTickDelayAllowTimeField ()
 
float & TickStatusTimeAccumulationField ()
 
long double & LastServerTamedTickField ()
 
int & LastTempDampenMovementInputAccelerationFrameField ()
 
UAnimMontage * DinoLevelUpAnimationOverrideField ()
 
TArray< TSubclassOf< AActor > > & DamageVictimClassesIgnoreBlockingGeomtryTraceField ()
 
long double & LastVacuumSpaceCheckTimeField ()
 
long double & LastGrappledTimeField ()
 
float & CloneBaseElementCostField ()
 
float & CloneElementCostPerLevelField ()
 
int & LastValidTameVersionField ()
 
int & SavedLastValidTameVersionField ()
 
FNameNonDedicatedFreezeDinoPhysicsIfLevelUnloadedField ()
 
TArray< FName > & NonDedicatedFreezeWildDinoPhysicsIfLevelsUnloadedField ()
 
FVectorUnboardLocationTraceOffsetField ()
 
FNameAttackLineOfSightMeshSocketNameField ()
 
float & AttackForceWalkDistanceMultiplierField ()
 
float & AttackForceWalkRotationRateMultiplierField ()
 
int & OverrideDinoTameSoundIndexField ()
 
USoundBase * SwimSoundField ()
 
float & SwimSoundIntervalPerHundredSpeedField ()
 
float & SwimSoundTimeCacheField ()
 
TSubclassOf< AController > & TamedAIControllerOverrideField ()
 
int & PersonalTamedDinoCostField ()
 
long double & UploadEarliestValidTimeField ()
 
float & StasisAutoDestroyIntervalField ()
 
float & CarryCameraYawOffsetField ()
 
float & ExtraDamageMultiplierField ()
 
float & ExtraTamedBaseHealthMultiplierField ()
 
float & AttackRangeOffsetField ()
 
float & DinoExtraIncreasePlayerCollisionActivationDistanceSquaredField ()
 
char & CurrentPassengerSeatIndexField ()
 
float & OverrideApproachRadiusField ()
 
float & TamedOverrideStasisComponentRadiusField ()
 
UStaticMeshUniqueDino_MapMarkerMeshField ()
 
FColorUniqueDino_MapMarkerColorField ()
 
float & OverrideDinoMaxExperiencePointsField ()
 
int & MaxDinoTameLevelsField ()
 
int & DestroyTamesOverLevelClampOffsetField ()
 
TArray< TSubclassOf< UPrimalItem > > & ForceAllowFoodAsConsumableListField ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsMovement ()
 
BitFieldValue< bool, unsigned __int32 > bLocationBasedAttack ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestAllowUsableHarvestingAsWell ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPKilledSomethingEvent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoResetAffinityOnUnsleep ()
 
BitFieldValue< bool, unsigned __int32 > bKeepInventoryForWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bForceReachedDestination ()
 
BitFieldValue< bool, unsigned __int32 > bHadLinkedSupplyCrate ()
 
BitFieldValue< bool, unsigned __int32 > bRemovingStructuresOnDeath ()
 
BitFieldValue< bool, unsigned __int32 > bResetUseAccelerationForRequestedMove ()
 
BitFieldValue< bool, unsigned __int32 > bHiddenForLocalPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bRunCheckCarriedTrace ()
 
BitFieldValue< bool, unsigned __int32 > CanElevate ()
 
BitFieldValue< bool, unsigned __int32 > bIsElevating ()
 
BitFieldValue< bool, unsigned __int32 > bIsBraking ()
 
BitFieldValue< bool, unsigned __int32 > MovingForward ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderCorpseHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyStructurePlacedNearby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTargetCorpse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShouldForceFlee ()
 
BitFieldValue< bool, unsigned __int32 > bReceivedDinoAncestors ()
 
BitFieldValue< bool, unsigned __int32 > bForceWanderOverrideNPCZoneManager ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateDino ()
 
BitFieldValue< bool, unsigned __int32 > bForceFoodItemAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowFlyingWithExplosive ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseDediAttackTiming ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventExitingWater ()
 
BitFieldValue< bool, unsigned __int32 > bWakingTameConsumeEntireStack ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryCharacterWithoutRider ()
 
BitFieldValue< bool, unsigned __int32 > bWildDinoPreventWeight ()
 
BitFieldValue< bool, unsigned __int32 > bDebugMeleeAttacks ()
 
BitFieldValue< bool, unsigned __int32 > bRetainCarriedCharacterOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnTamedProcessOrder ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OnTamedOrderReceived ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAttackWithCryoSickness ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanCryo ()
 
BitFieldValue< bool, unsigned __int32 > bWildPreventTeleporting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClampMaxHarvestHealth ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckCanSpawnFromLocation ()
 
BitFieldValue< bool, unsigned __int32 > bIsLanding ()
 
BitFieldValue< bool, unsigned __int32 > bCanCharge ()
 
BitFieldValue< bool, unsigned __int32 > bCancelInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > bIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bChargeDamageStructures ()
 
BitFieldValue< bool, unsigned __int32 > bReplicatePitchWhileSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsFlying ()
 
BitFieldValue< bool, unsigned __int32 > bIsWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRiding ()
 
BitFieldValue< bool, unsigned __int32 > bForceAutoTame ()
 
BitFieldValue< bool, unsigned __int32 > bRiderJumpTogglesFlight ()
 
BitFieldValue< bool, unsigned __int32 > bHasRider ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCarryFlyerDinos ()
 
BitFieldValue< bool, unsigned __int32 > bForcedLanding ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceNoPitch ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerForceLimitPitch ()
 
BitFieldValue< bool, unsigned __int32 > bPreventStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameable ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysSetTamingTeamOnItemAdd ()
 
BitFieldValue< bool, unsigned __int32 > bDinoLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bCheatForceTameRide ()
 
BitFieldValue< bool, unsigned __int32 > bIsFemale ()
 
BitFieldValue< bool, unsigned __int32 > bRiderUseDirectionalAttackIndex ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeTamed ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoredByWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bTargetingIgnoreWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bCanMountOnHumans ()
 
BitFieldValue< bool, unsigned __int32 > bIKIgnoreSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAttackTargetWhenLaunched ()
 
BitFieldValue< bool, unsigned __int32 > bCanOpenLockedDoors ()
 
BitFieldValue< bool, unsigned __int32 > bUseColorization ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByStrutures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTargetingCorpses ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontRequireSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bAllowsFishingOnSaddle ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeOrdered ()
 
BitFieldValue< bool, unsigned __int32 > bOverridePlatformStructureLimit ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeAttackHarvetUsableComponents ()
 
BitFieldValue< bool, unsigned __int32 > bPlatformSaddleIgnoreRotDotCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseInteprolatedVelocity ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarnivore ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRidingInWater ()
 
BitFieldValue< bool, unsigned __int32 > bUsesGender ()
 
BitFieldValue< bool, unsigned __int32 > bTargetEverything ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvestNonUsableHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedWandering ()
 
BitFieldValue< bool, unsigned __int32 > bEnableTamedMating ()
 
BitFieldValue< bool, unsigned __int32 > bCollectVictimItems ()
 
BitFieldValue< bool, unsigned __int32 > bServerInitializedDino ()
 
BitFieldValue< bool, unsigned __int32 > bNPCSpawnerOverrideLevel ()
 
BitFieldValue< bool, unsigned __int32 > bHasMateBoost ()
 
BitFieldValue< bool, unsigned __int32 > NPCSpawnerAddLevelOffsetBeforeMultiplier ()
 
BitFieldValue< bool, unsigned __int32 > bTamingHasFood ()
 
BitFieldValue< bool, unsigned __int32 > bDontWander ()
 
BitFieldValue< bool, unsigned __int32 > bAnimIsMoving ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventBasingWhenUntamed ()
 
BitFieldValue< bool, unsigned __int32 > bForceAlwaysAllowBasing ()
 
BitFieldValue< bool, unsigned __int32 > bChargingRequiresWalking ()
 
BitFieldValue< bool, unsigned __int32 > bUseRootLocSwimOffset ()
 
BitFieldValue< bool, unsigned __int32 > bUseLowQualityAnimationTick ()
 
BitFieldValue< bool, unsigned __int32 > bDisplaySummonedNotification ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayKilledNotification ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetAttackWeight ()
 
BitFieldValue< bool, unsigned __int32 > bServerForceUpdateDinoGameplayMeshNearPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeapons ()
 
BitFieldValue< bool, unsigned __int32 > bPreventAllRiderWeaponsOnReequip ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDeathAutoGrab ()
 
BitFieldValue< bool, unsigned __int32 > bSupportWakingTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowAutoUnstasisDestroy ()
 
BitFieldValue< bool, unsigned __int32 > bDebugBaby ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysUpdateAimOffsetInterpolation ()
 
BitFieldValue< bool, unsigned __int32 > WildAmbientHarvestingAnimationServerTickPose ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSleepingTame ()
 
BitFieldValue< bool, unsigned __int32 > bTamedWanderHarvest ()
 
BitFieldValue< bool, unsigned __int32 > bSimulatedNetLandCheckFloor ()
 
BitFieldValue< bool, unsigned __int32 > bRefreshedColorization ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bPoopIsDud ()
 
BitFieldValue< bool, unsigned __int32 > bWasChargingBlocked ()
 
BitFieldValue< bool, unsigned __int32 > bWasRidingFalling ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedForReplicatedBasing ()
 
BitFieldValue< bool, unsigned __int32 > bClientWasTamed ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerPreventRiderAutoFly ()
 
BitFieldValue< bool, unsigned __int32 > bAllowFlyerLandedRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerFlyingRider ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFlyerCapsuleExpansion ()
 
BitFieldValue< bool, unsigned __int32 > bIncludeCarryWeightOfBasedPawns ()
 
BitFieldValue< bool, unsigned __int32 > bForceRiderNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bForcePerfectTame ()
 
BitFieldValue< bool, unsigned __int32 > bCanHaveBaby ()
 
BitFieldValue< bool, unsigned __int32 > bUseBabyGestation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUnalignedDinoBasing ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideLevelMusicIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bReachedMaxStructures ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsSaddleStructures ()
 
BitFieldValue< bool, unsigned __int32 > bBonesHidden ()
 
BitFieldValue< bool, unsigned __int32 > bDelayedAttachement ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeRepaired ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDontAutoLandOnDismount ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bIsBaby ()
 
BitFieldValue< bool, unsigned __int32 > bWasBaby ()
 
BitFieldValue< bool, unsigned __int32 > bCanUnclaimTame ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWildDinoEquipment ()
 
BitFieldValue< bool, unsigned __int32 > bUseTamedVisibleComponents ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDemolish ()
 
BitFieldValue< bool, unsigned __int32 > bUseGang ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEggBoosted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPTamedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideWantsToRun ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPlayDying ()
 
BitFieldValue< bool, unsigned __int32 > bSupportsPassengerSeats ()
 
BitFieldValue< bool, unsigned __int32 > bAddPassengerSeatMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bUseSaddlePassengerSeatsWhenAvailable ()
 
BitFieldValue< bool, unsigned __int32 > bScaleInsulationByMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInventoryOnlyAllowCraftingWhenWandering ()
 
BitFieldValue< bool, unsigned __int32 > bUseWildRandomScale ()
 
BitFieldValue< bool, unsigned __int32 > bHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bIsHeldJumpSlowFalling ()
 
BitFieldValue< bool, unsigned __int32 > bPlayingSlowFallingAnim ()
 
BitFieldValue< bool, unsigned __int32 > bTriggerBPUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bWildProduceEggDynamically ()
 
BitFieldValue< bool, unsigned __int32 > bPreventWakingTameFeeding ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisablingTaming ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerAllowRidingInCaves ()
 
BitFieldValue< bool, unsigned __int32 > bScaleExtraRunningSpeedModifier ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCrosshairAlpha ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideCrosshairColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetCrosshairLocation ()
 
BitFieldValue< bool, unsigned __int32 > bCenterOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bClampOffscreenFloatingHUDWidgets ()
 
BitFieldValue< bool, unsigned __int32 > bUseFixedSpawnLevel ()
 
BitFieldValue< bool, unsigned __int32 > bTreatCrouchInputAsAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderUnboardLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderUnboardDirection ()
 
BitFieldValue< bool, unsigned __int32 > bUniqueDino ()
 
BitFieldValue< bool, unsigned __int32 > bModifyBasedCamera ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32 > bHideAncestorsButton ()
 
BitFieldValue< bool, unsigned __int32 > bUseBP_OverrideDinoName ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoTooltipCustomProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDisplayTamedMessage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTamingDescriptionLabel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanMountOnCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetRiderSocket ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPShowTamingPanel ()
 
BitFieldValue< bool, unsigned __int32 > bMeleeSwingDamageBlockedByAllStationaryObjects ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChargingModifyInputAcceleration ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnRepIsCharging ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventOrderAllowed ()
 
BitFieldValue< bool, unsigned __int32 > bPassengerDinosUsePassengerAnim ()
 
BitFieldValue< bool, unsigned __int32 > bUsesPassengerAnimOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideRotationOnCarriedCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bAdvancedCarryRelease ()
 
BitFieldValue< bool, unsigned __int32 > bForceCarriedPlayerToCheckForWalls ()
 
BitFieldValue< bool, unsigned __int32 > bClearRiderOnDinoImmobilized ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsBasedOnActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPUnstasisConsumeFood ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnDinoStartled ()
 
BitFieldValue< bool, unsigned __int32 > bSimulateRootMotion ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideStencilAllianceForTarget ()
 
BitFieldValue< bool, unsigned __int32 > bDisableHighQualityAIVolumeLedgeChecking ()
 
BitFieldValue< bool, unsigned __int32 > bDoHighQualityLedgeChecking ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyDoStepDamageWhenRunning ()
 
BitFieldValue< bool, unsigned __int32 > bShouldNotifyClientWhenLanded ()
 
BitFieldValue< bool, unsigned __int32 > bPreventPlatformSaddleMultiFloors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMountedDinoMeshHiding ()
 
BitFieldValue< bool, unsigned __int32 > bUsePlayerMountedCarryingDinoAnimation ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRotationRateModifier ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageFoliageOnly ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUntamedRun ()
 
BitFieldValue< bool, unsigned __int32 > bAllowTogglingPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowPublicSeating ()
 
BitFieldValue< bool, unsigned __int32 > bAllowWaterSurfaceExtraJump ()
 
BitFieldValue< bool, unsigned __int32 > bUseVelocityForRequestedMoveIfStuck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDoAttack ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageWithoutRunning ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bDamageNonFoliageFeetSocketsOnly ()
 
BitFieldValue< bool, unsigned __int32 > bRiderDontBeBlockedByPawnMesh ()
 
BitFieldValue< bool, unsigned __int32 > bUseExtendedUnstasisCheck ()
 
BitFieldValue< bool, unsigned __int32 > bTickedStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDinoAutoConsumeInventoryFood ()
 
BitFieldValue< bool, unsigned __int32 > bForceNoCharacterStatusComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bIsRaidDino ()
 
BitFieldValue< bool, unsigned __int32 > bWildIgnoredByAutoTurrets ()
 
BitFieldValue< bool, unsigned __int32 > bWildAllowTargetingNeutralStructures ()
 
BitFieldValue< bool, unsigned __int32 > bDoStepDamageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bStepDamageNonFoliageTamedOnly ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bForceWildDeathInventoryDeposit ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bIsCarryingPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanTakePassenger ()
 
BitFieldValue< bool, unsigned __int32 > bIsManualFoodEat ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayAttackingMusic ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreRagdollHarvesting ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetTargetLocation ()
 
BitFieldValue< bool, unsigned __int32 > bBPModifyAimOffsetNoTarget ()
 
BitFieldValue< bool, unsigned __int32 > bIsVehicle ()
 
BitFieldValue< bool, unsigned __int32 > bDisallowPostNetReplication ()
 
BitFieldValue< bool, unsigned __int32 > bTakingOff ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMating ()
 
BitFieldValue< bool, unsigned __int32 > bAttackStopsRotation ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowBackwardsFlight ()
 
BitFieldValue< bool, unsigned __int32 > bFlyerDinoAllowStrafing ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreTargetingLiveUnriddenDinos ()
 
BitFieldValue< bool, unsigned __int32 > bSleepedForceCreateInventory ()
 
BitFieldValue< bool, unsigned __int32 > bLocalForceNearbySkelMeshUpdate ()