Ark Server API (ASE) - Wiki
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#include <Other.h>
Public Member Functions | |
float & | TimeField () |
FVector_NetQuantize & | LocationField () |
FVector_NetQuantizeNormal & | NormalField () |
FVector_NetQuantize & | ImpactPointField () |
FVector_NetQuantizeNormal & | ImpactNormalField () |
FVector_NetQuantize & | TraceStartField () |
FVector_NetQuantize & | TraceEndField () |
float & | PenetrationDepthField () |
int & | ItemField () |
TWeakObjectPtr< UPhysicalMaterial > & | PhysMaterialField () |
TWeakObjectPtr< AActor > & | ActorField () |
TWeakObjectPtr< UPrimitiveComponent > & | ComponentField () |
FBodyInstance * | BodyInstanceField () |
FName & | BoneNameField () |
int & | FaceIndexField () |
BitFieldValue< bool, unsigned __int32 > | bBlockingHit () |
BitFieldValue< bool, unsigned __int32 > | bStartPenetrating () |
BitFieldValue< bool, unsigned __int32 > | bVolatileCollision () |
FHitResult * | operator= (FHitResult *__that) |
AActor * | GetActor () |
UPrimitiveComponent * | GetComponent () |
Static Public Member Functions | |
static UScriptStruct * | StaticStruct () |
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