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Ark Server API (ASE) - Wiki
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#include <Other.h>
Public Member Functions | |
| float & | TimeField () |
| FVector_NetQuantize & | LocationField () |
| FVector_NetQuantizeNormal & | NormalField () |
| FVector_NetQuantize & | ImpactPointField () |
| FVector_NetQuantizeNormal & | ImpactNormalField () |
| FVector_NetQuantize & | TraceStartField () |
| FVector_NetQuantize & | TraceEndField () |
| float & | PenetrationDepthField () |
| int & | ItemField () |
| TWeakObjectPtr< UPhysicalMaterial > & | PhysMaterialField () |
| TWeakObjectPtr< AActor > & | ActorField () |
| TWeakObjectPtr< UPrimitiveComponent > & | ComponentField () |
| FBodyInstance * | BodyInstanceField () |
| FName & | BoneNameField () |
| int & | FaceIndexField () |
| BitFieldValue< bool, unsigned __int32 > | bBlockingHit () |
| BitFieldValue< bool, unsigned __int32 > | bStartPenetrating () |
| BitFieldValue< bool, unsigned __int32 > | bVolatileCollision () |
| FHitResult * | operator= (FHitResult *__that) |
| AActor * | GetActor () |
| UPrimitiveComponent * | GetComponent () |
Static Public Member Functions | |
| static UScriptStruct * | StaticStruct () |
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