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FORCEINLINE | FVector_NetQuantizeNormal () |
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FORCEINLINE | FVector_NetQuantizeNormal (EForceInit E) |
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FORCEINLINE | FVector_NetQuantizeNormal (float InX, float InY, float InZ) |
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FORCEINLINE | FVector_NetQuantizeNormal (const FVector &InVec) |
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FORCEINLINE | FVector () |
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FORCEINLINE | FVector (float InF) |
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FORCEINLINE CONSTEXPR | FVector (float InX, float InY, float InZ) |
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FORCEINLINE | FVector (const FVector2D V, float InZ) |
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| FVector (const FLinearColor &InColor) |
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| FVector (FIntVector InVector) |
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| FVector (FIntPoint A) |
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FORCEINLINE | FVector (EForceInit) |
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FORCEINLINE FVector | operator^ (const FVector &V) const |
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FORCEINLINE float | operator| (const FVector &V) const |
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FORCEINLINE FVector | operator+ (const FVector &V) const |
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FORCEINLINE FVector | operator- (const FVector &V) const |
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FORCEINLINE FVector | operator- (float Bias) const |
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FORCEINLINE FVector | operator+ (float Bias) const |
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FORCEINLINE FVector | operator* (float Scale) const |
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FVector | operator/ (float Scale) const |
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FORCEINLINE FVector | operator* (const FVector &V) const |
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FORCEINLINE FVector | operator/ (const FVector &V) const |
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bool | operator== (const FVector &V) const |
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bool | operator!= (const FVector &V) const |
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bool | Equals (const FVector &V, float Tolerance=KINDA_SMALL_NUMBER) const |
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bool | AllComponentsEqual (float Tolerance=KINDA_SMALL_NUMBER) const |
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FORCEINLINE FVector | operator- () const |
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FORCEINLINE FVector | operator+= (const FVector &V) |
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FORCEINLINE FVector | operator-= (const FVector &V) |
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FORCEINLINE FVector | operator*= (float Scale) |
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FVector | operator/= (float V) |
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FVector | operator*= (const FVector &V) |
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FVector | operator/= (const FVector &V) |
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float & | operator[] (int32 Index) |
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float | operator[] (int32 Index) const |
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float & | Component (int32 Index) |
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float | Component (int32 Index) const |
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void | Set (float InX, float InY, float InZ) |
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float | GetMax () const |
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float | GetAbsMax () const |
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float | GetMin () const |
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float | GetAbsMin () const |
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FVector | ComponentMin (const FVector &Other) const |
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FVector | ComponentMax (const FVector &Other) const |
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FVector | GetAbs () const |
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float | Size () const |
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float | SizeSquared () const |
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float | Size2D () const |
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float | SizeSquared2D () const |
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bool | IsNearlyZero (float Tolerance=KINDA_SMALL_NUMBER) const |
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bool | IsZero () const |
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bool | Normalize (float Tolerance=SMALL_NUMBER) |
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bool | IsNormalized () const |
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void | ToDirectionAndLength (FVector &OutDir, float &OutLength) const |
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FORCEINLINE FVector | GetSignVector () const |
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FVector | Projection () const |
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FORCEINLINE FVector | GetUnsafeNormal () const |
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FVector | GridSnap (const float &GridSz) const |
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FVector | BoundToCube (float Radius) const |
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FVector | GetClampedToSize (float Min, float Max) const |
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FVector | GetClampedToSize2D (float Min, float Max) const |
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FVector | GetClampedToMaxSize (float MaxSize) const |
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FVector | GetClampedToMaxSize2D (float MaxSize) const |
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FVector | Reciprocal () const |
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bool | IsUniform (float Tolerance=KINDA_SMALL_NUMBER) const |
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FVector | MirrorByVector (const FVector &MirrorNormal) const |
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FVector | RotateAngleAxis (const float AngleDeg, const FVector &Axis) const |
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FVector | GetSafeNormal (float Tolerance=SMALL_NUMBER) const |
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FVector | GetSafeNormal2D (float Tolerance=SMALL_NUMBER) const |
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FORCEINLINE float | CosineAngle2D (FVector B) const |
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FORCEINLINE FVector | ProjectOnTo (const FVector &A) const |
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FORCEINLINE FVector | ProjectOnToNormal (const FVector &Normal) const |
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FRotator | ToOrientationRotator () const |
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FQuat | ToOrientationQuat () const |
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FRotator | Rotation () const |
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void | FindBestAxisVectors (FVector &Axis1, FVector &Axis2) const |
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void | UnwindEuler () |
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bool | ContainsNaN () const |
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FORCEINLINE bool | IsUnit (float LengthSquaredTolerance=KINDA_SMALL_NUMBER) const |
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FString | ToString () const |
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bool | InitFromString (const FString &InSourceString) |
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FVector2D | UnitCartesianToSpherical () const |
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float | HeadingAngle () const |
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static FORCEINLINE FVector | CrossProduct (const FVector &A, const FVector &B) |
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static FORCEINLINE float | DotProduct (const FVector &A, const FVector &B) |
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static void | CreateOrthonormalBasis (FVector &XAxis, FVector &YAxis, FVector &ZAxis) |
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static bool | PointsAreSame (const FVector &P, const FVector &Q) |
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static bool | PointsAreNear (const FVector &Point1, const FVector &Point2, float Dist) |
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static float | PointPlaneDist (const FVector &Point, const FVector &PlaneBase, const FVector &PlaneNormal) |
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static FVector | PointPlaneProject (const FVector &Point, const FVector &A, const FVector &B, const FVector &C) |
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static FVector | PointPlaneProject (const FVector &Point, const FVector &PlaneBase, const FVector &PlaneNormal) |
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static FVector | VectorPlaneProject (const FVector &V, const FVector &PlaneNormal) |
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static FORCEINLINE float | Dist (const FVector &V1, const FVector &V2) |
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static FORCEINLINE float | Distance (const FVector &V1, const FVector &V2) |
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static FORCEINLINE float | DistXY (const FVector &V1, const FVector &V2) |
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static FORCEINLINE float | Dist2D (const FVector &V1, const FVector &V2) |
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static FORCEINLINE float | DistSquared (const FVector &V1, const FVector &V2) |
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static FORCEINLINE float | DistSquaredXY (const FVector &V1, const FVector &V2) |
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static FORCEINLINE float | DistSquared2D (const FVector &V1, const FVector &V2) |
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static FORCEINLINE float | BoxPushOut (const FVector &Normal, const FVector &Size) |
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static bool | Parallel (const FVector &Normal1, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL) |
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static bool | Coincident (const FVector &Normal1, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL) |
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static bool | Orthogonal (const FVector &Normal1, const FVector &Normal2, float OrthogonalCosineThreshold=THRESH_NORMALS_ARE_ORTHOGONAL) |
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static bool | Coplanar (const FVector &Base1, const FVector &Normal1, const FVector &Base2, const FVector &Normal2, float ParallelCosineThreshold=THRESH_NORMALS_ARE_PARALLEL) |
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static float | Triple (const FVector &X, const FVector &Y, const FVector &Z) |
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static float | EvaluateBezier (const FVector *ControlPoints, int32 NumPoints, TArray< FVector > &OutPoints) |
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static FVector | RadiansToDegrees (const FVector &RadVector) |
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static FVector | DegreesToRadians (const FVector &DegVector) |
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float | X |
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float | Y |
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float | Z |
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static const FVector | ZeroVector |
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Definition at line 124 of file NetSerialization.h.