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UPrimalCharacterStatusComponent Struct Reference

#include <Actor.h>

+ Inheritance diagram for UPrimalCharacterStatusComponent:
+ Collaboration diagram for UPrimalCharacterStatusComponent:

Public Member Functions

FieldArray< float, 16 > MaxStatusValuesField ()
 
FieldArray< float, 16 > BaseLevelMaxStatusValuesField ()
 
FieldArray< char, 16 > NumberOfLevelUpPointsAppliedField ()
 
FieldArray< char, 16 > NumberOfLevelUpPointsAppliedTamedField ()
 
float & TamedIneffectivenessModifierField ()
 
float & MovingStaminaRecoveryRateMultiplierField ()
 
FieldArray< float, 16 > RecoveryRateStatusValueField ()
 
FieldArray< float, 16 > TimeToRecoverAfterDepletionStatusValueField ()
 
FieldArray< float, 16 > TimeToRecoverAfterDecreaseStatusValueField ()
 
FieldArray< float, 16 > AmountMaxGainedPerLevelUpValueField ()
 
FieldArray< float, 16 > AmountMaxGainedPerLevelUpValueTamedField ()
 
FieldArray< char, 16 > MaxGainedPerLevelUpValueIsPercentField ()
 
FieldArray< char, 16 > RecoveryRateIsPercentField ()
 
FieldArray< float, 16 > TamingMaxStatMultipliersField ()
 
FieldArray< float, 16 > TamingMaxStatAdditionsField ()
 
FieldArray< float, 16 > MaxLevelUpMultiplierField ()
 
FieldArray< float, 16 > ExtraStatusValueRateDecreaseModifiersField ()
 
float & TamedLandDinoSwimSpeedLevelUpEffectivenessField ()
 
float & TamingIneffectivenessMultiplierField ()
 
float & DinoRiderWeightMultiplierField ()
 
FieldArray< char, 16 > CanLevelUpValueField ()
 
FieldArray< char, 16 > DontUseValueField ()
 
FieldArray< char, 16 > HideValueField ()
 
float & ExperienceAutomaticConsciousIncreaseSpeedField ()
 
float & CheatMaxWeightField ()
 
int & CharacterStatusComponentPriorityField ()
 
float & SuffocationHealthPercentDecreaseSpeedField ()
 
float & UnsubmergedOxygenIncreaseSpeedField ()
 
float & SubmergedOxygenDecreaseSpeedField ()
 
float & RunningStaminaConsumptionRateField ()
 
float & WalkingStaminaConsumptionRateField ()
 
float & SwimmingOrFlyingStaminaConsumptionRateField ()
 
float & JumpStaminaConsumptionField ()
 
float & WindedSpeedModifierField ()
 
float & WindedSpeedModifierSwimmingOrFlyingField ()
 
float & InjuredSpeedModifierField ()
 
float & HypothermicHealthDecreaseRateBaseField ()
 
float & HypothermicHealthDecreaseRatePerDegreeField ()
 
float & HyperthermicHealthDecreaseRateBaseField ()
 
float & HyperthermicHealthDecreaseRatePerDegreeField ()
 
float & XPEarnedPerStaminaConsumedField ()
 
float & KillXPMultiplierPerCharacterLevelField ()
 
float & ShareXPWithTribeRangeField ()
 
int & BaseCharacterLevelField ()
 
unsigned __int16 & ExtraCharacterLevelField ()
 
float & ExperiencePointsField ()
 
float & ReplicatedExperiencePointsField ()
 
TEnumAsByte< enum ELevelExperienceRampType::Type > & LevelExperienceRampTypeField ()
 
float & IncreaseDamageByLevelMultiplierField ()
 
float & MaxExperiencePointsField ()
 
float & BaseFoodConsumptionRateField ()
 
float & BaseWaterConsumptionRateField ()
 
float & FortitudeTorpidityDecreaseMultiplierField ()
 
float & FortitudeTorpidityIncreaseResistanceField ()
 
float & SubmergedWaterIncreaseRateField ()
 
float & CrouchedWaterFoodConsumptionMultiplierField ()
 
float & ProneWaterFoodConsumptionMultiplierField ()
 
float & StaminaRecoveryDecreaseFoodMultiplierField ()
 
float & StaminaRecoveryDecreaseWaterMultiplierField ()
 
float & HealthRecoveryDecreaseFoodMultiplierField ()
 
float & BabyDinoConsumingFoodRateMultiplierField ()
 
float & DinoTamedAdultConsumingFoodRateMultiplierField ()
 
float & BabyGestationConsumingFoodRateMultiplierField ()
 
float & BabyDinoStarvationHealthDecreaseRateMultiplierField ()
 
float & FortitudeInsulationMultiplierField ()
 
float & HypothermalInsulationMultiplierField ()
 
float & HyperthermalInsulationMultiplierField ()
 
float & BabyMaxHealthPercentField ()
 
float & CrouchedStaminaConsumptionMultiplierField ()
 
float & ProneStaminaConsumptionMultiplierField ()
 
float & StarvationHealthConsumptionRateField ()
 
float & DehyrdationHealthConsumptionRateField ()
 
float & StaminaConsumptionDecreaseWaterMultiplierField ()
 
float & StaminaConsumptionDecreaseFoodMultiplierField ()
 
float & HypothermiaDecreaseFoodMultiplierBaseField ()
 
float & HypothermiaDecreaseFoodMultiplierPerDegreeField ()
 
float & HyperthermiaDecreaseWaterMultiplierBaseField ()
 
float & HyperthermiaDecreaseWaterMultiplierPerDegreeField ()
 
float & HyperthermiaTemperatureThresholdField ()
 
float & HypothermiaTemperatureThresholdField ()
 
float & TorporExitPercentThresholdField ()
 
float & KnockedOutTorpidityRecoveryRateMultiplierField ()
 
float & DehydrationTorpidityMultiplierField ()
 
float & StarvationTorpidityMultuplierField ()
 
float & StarvationTorpidityIncreaseRateField ()
 
float & DehyrdationTorpidityIncreaseRateField ()
 
float & InjuredTorpidityIncreaseMultiplierField ()
 
float & WeightSpeedDecreasePowerField ()
 
float & WeightJumpDecreasePowerField ()
 
float & PoopItemMinFoodConsumptionIntervalField ()
 
float & PoopItemMaxFoodConsumptionIntervalField ()
 
float & TheMaxTorporIncreasePerBaseLevelField ()
 
float & CurrentStatusValuesReplicationIntervalField ()
 
float & InsulationHyperthermiaOffsetExponentField ()
 
float & InsulationHyperthermiaOffsetScalerField ()
 
float & InsulationHypothermiaOffsetExponentField ()
 
float & InsulationHypothermiaOffsetScalerField ()
 
float & HypoCharacterInsulationValueField ()
 
float & HyperCharacterInsulationValueField ()
 
float & PoopItemFoodConsumptionCacheField ()
 
float & LastHypothermalCharacterInsulationValueField ()
 
float & LastHyperthermalCharacterInsulationValueField ()
 
TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & MaxStatusValueToAutoUpdateField ()
 
float & GenericXPMultiplierField ()
 
float & CraftEarnXPMultiplierField ()
 
float & KillEarnXPMultiplierField ()
 
float & GenericEarnXPMultiplierField ()
 
float & SpecialEarnXPMultiplierField ()
 
float & HarvestEarnXPMultiplierField ()
 
float & ShipKillEarnXPMultiplierField ()
 
float & DefaultHyperthermicInsulationField ()
 
float & DefaultHypothermicInsulationField ()
 
float & MaxTamingEffectivenessBaseLevelMultiplierField ()
 
TArray< FPrimalCharacterStatusValueModifier > & StatusValueModifiersField ()
 
TArray< unsigned char > & StatusValueModifierDescriptionIndicesField ()
 
FieldArray< float, 16 > CurrentStatusValuesField ()
 
FieldArray< float, 16 > AdditionalStatusValuesField ()
 
FieldArray< float, 16 > ReplicatedCurrentStatusValuesField ()
 
FieldArray< float, 16 > ReplicatedGlobalMaxStatusValuesField ()
 
FieldArray< float, 16 > ReplicatedBaseLevelMaxStatusValuesField ()
 
FieldArray< float, 16 > ReplicatedGlobalCurrentStatusValuesField ()
 
FieldArray< char, 16 > CurrentStatusStatesField ()
 
FieldArray< long double, 16 > LastDecreasedStatusValuesTimesField ()
 
FieldArray< long double, 16 > LastIncreasedStatusValuesTimesField ()
 
FieldArray< long double, 16 > LastMaxedStatusValuesTimesField ()
 
FieldArray< long double, 16 > LastDepletedStatusValuesTimesField ()
 
float & StaminaRecoveryExtraResourceDecreaseMultiplierField ()
 
float & DehydrationStaminaRecoveryRateField ()
 
float & WaterConsumptionMultiplierField ()
 
float & FoodConsumptionMultiplierField ()
 
TArray< USoundBase * > EnteredStatusStateSoundsField ()
 
TArray< USoundBase * > ExitStatusStateSoundsField ()
 
float & ExtraOxygenSpeedStatMultiplierField ()
 
float & ExtraTamedHealthMultiplierField ()
 
float & WakingTameFoodConsumptionRateMultiplierField ()
 
float & SwimmingStaminaRecoveryRateMultiplierField ()
 
float & ExtraWaterConsumptionMultiplierField ()
 
float & ExtraFoodConsumptionMultiplierField ()
 
float & DefaultMaxOxygenField ()
 
long double & LastReplicatedCurrentStatusValuesTimeField ()
 
float & OriginalMaxTorporField ()
 
float & MountedDinoDinoWeightMultiplierField ()
 
float & ExtraWildDinoDamageMultiplierField ()
 
float & ExtraTamedDinoDamageMultiplierField ()
 
float & WeightMultiplierForCarriedPassengersField ()
 
float & WeightMultiplierForPlatformPassengersInventoryField ()
 
FieldArray< float, 16 > DinoMaxStatAddMultiplierImprintingField ()
 
float & DinoImprintingQualityField ()
 
float & StaminaToTorporMultiplierField ()
 
float & StaminaToHealthMultiplierField ()
 
float & StaminaToHealthMaxPercentPerConversionField ()
 
float & TamedBaseHealthMultiplierField ()
 
float & MinHealthFromExhaustionField ()
 
long double & LastTimeEnteredExhaustedStateField ()
 
float & TimeBeforeDecreasingTorporAfterExhaustedField ()
 
float & ExtraBabyDinoConsumingFoodRateMultiplierField ()
 
TArray< FString > & StatusValueNameOverridesField ()
 
TArray< FString > & StatusDescriptionOverridesField ()
 
TSubclassOf< UDamageType > & RegainOxygenDamageTypeField ()
 
TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & SkillStatModifiersField ()
 
TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & ItemSkillStatModifiersField ()
 
TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & BuffStatModifiersField ()
 
float & DistanceTraveledField ()
 
FVectorLastRecordedLocationField ()
 
float & TravelXPIntervalField ()
 
float & TravelXPPerIntervalField ()
 
float & OverEatFoodDamageMaxPercentField ()
 
float & OverEatFoodDecreaseHealthRateField ()
 
float & OverEatFoodScaleDecreaseHealthRateField ()
 
float & OverEatFoodAbsoluteMaximumClampField ()
 
float & FoodOverMaxDecreaseMultiplierField ()
 
float & OverDrinkWaterDamageMaxPercentField ()
 
float & OverDrinkWaterDecreaseHealthRateField ()
 
float & OverDrinkWaterScaleDecreaseHealthRateField ()
 
float & OverDrinkWaterAbsoluteMaximumClampField ()
 
float & WaterOverMaxDecreaseMultiplierField ()
 
FieldArray< float, 4 > BaseVitaminsConsumptionRateField ()
 
FieldArray< float, 4 > OverEquilibriumVitaminsConsumptionMultiplierField ()
 
FieldArray< float, 4 > OverEquilibriumVitaminsAdditionMultiplierField ()
 
float & VitaminEquilibriumValueField ()
 
float & OverweightMinSpeedField ()
 
float & MinSpeedModifierField ()
 
TArray< UTexture2D * > StatIconOverridesField ()
 
float & VitaminEquilibriumThresholdPercentField ()
 
float & FortitudeOxygenReductionResistanceField ()
 
float & FortitudeOffshoreVitalsReductionResistanceField ()
 
float & FortitudeFoodReductionResistanceField ()
 
float & FortitudeWaterReductionResistanceField ()
 
float & DinoTamedLevelUpsConstantField ()
 
float & DinoTamedLevelUpsBaseMultiplierField ()
 
float & FlyingStaminaRecoveryRateMultiplierField ()
 
bool & bInWeightLockField ()
 
long double & LastReplicatedXPTimeField ()
 
bool & bHasUnlockedMaxPlayerLevelAchievementThisSessionField ()
 
bool & bHasUnlockedMaxDinoLevelAchievementThisSessionField ()
 
BitFieldValue< bool, unsigned __int32 > bCanSuffocate ()
 
BitFieldValue< bool, unsigned __int32 > bCanSuffocateIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bCanGetHungry ()
 
BitFieldValue< bool, unsigned __int32 > bUseStamina ()
 
BitFieldValue< bool, unsigned __int32 > bWalkingConsumesStamina ()
 
BitFieldValue< bool, unsigned __int32 > bRunningConsumesStamina ()
 
BitFieldValue< bool, unsigned __int32 > bConsumeFoodAutomatically ()
 
BitFieldValue< bool, unsigned __int32 > bAddExperienceAutomatically ()
 
BitFieldValue< bool, unsigned __int32 > bConsumeWaterAutomatically ()
 
BitFieldValue< bool, unsigned __int32 > bAutomaticallyUpdateTemperature ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateGlobalStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bAllowLevelUps ()
 
BitFieldValue< bool, unsigned __int32 > bInfiniteStats ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSharingXPWithTribe ()
 
BitFieldValue< bool, unsigned __int32 > bUseStatusSpeedModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bStatusSpeedModifierOnlyFullOrNone ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreStatusSpeedModifierIfSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedBaseLevelMaxStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedMe ()
 
BitFieldValue< bool, unsigned __int32 > bServerFirstInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUseDefaultSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bNeverAllowXP ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTamedStatReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32 > bForceDefaultSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bCheatStatus ()
 
BitFieldValue< bool, unsigned __int32 > bForceRefreshWeight ()
 
BitFieldValue< bool, unsigned __int32 > bForceGainOxygen ()
 
BitFieldValue< bool, unsigned __int32 > bFreezeStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bTicked ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyMaxLevel ()
 
BitFieldValue< bool, unsigned __int32 > bNoStaminaRecoveryWhenStarving ()
 
BitFieldValue< bool, unsigned __int32 > bApplyingStatusValueModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bDontScaleMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInfiniteWeight ()
 
BitFieldValue< bool, unsigned __int32 > bGainExperienceForTravel ()
 
BitFieldValue< bool, unsigned __int32 > bCanGetExhausted ()
 
BitFieldValue< bool, unsigned __int32 > bStaminaToHealthConverstionIsPercentOfMaxHealth ()
 
void AddExperience (float HowMuch, bool bShareWithTribe, EXPType::Type XPType, bool bShareWithShip)
 
void AddShipExperience (float HowMuch, EXPType::Type XPType, float SharedXPMulti, bool bShareWithBasedPlayers, bool bShareWithBasedNPCCrew, bool bShareWithBasedCreatures, bool bOnlyAddToBasedPawns, APrimalCharacter *FromKillerChar)
 
void AddStatusValueModifier (EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType, bool bMoveTowardsEquilibrium, bool bAddTowardsEquilibrium)
 
void AdjustStatusValueModification (EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)
 
bool AllowTaming ()
 
void ApplyStatusValueModifiers (float DeltaTime)
 
void ApplyTamingStatModifiers (float TameIneffectivenessModifier)
 
bool AreAllVitaminsAtEquilibrium ()
 
void BPDirectSetCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType, float newValue)
 
void BPDirectSetMaxStatusValue (EPrimalCharacterStatusValue::Type valueType, float newValue)
 
float BPGetAmountGainedPerLevelUpValue (EPrimalCharacterStatusValue::Type valueType, bool bGetTamed)
 
float BPGetCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float BPGetMaxStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float BPGetPercentStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float BPGetRecoveryRateStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float BPModifyMaxExperiencePoints_Implementation (float InMaxExperiencePoints, bool bCheckingTrueMaximum)
 
int BPModifyMaxLevel_Implementation (int InMaxLevel)
 
void BPSetRecoveryRateStatusValue (EPrimalCharacterStatusValue::Type valueType, float newValue)
 
bool CanLevelUp (EPrimalCharacterStatusValue::Type LevelUpValueType)
 
void ChangedStatusState (EPrimalCharacterStatusState::Type valueType, bool bEnteredState)
 
void CharacterUpdatedInventory (bool bEquippedOrUneqippedItem)
 
void ClearAllLevelUpPoints (bool bTamedPoints)
 
void ClientSyncMaxStatusValues_Implementation (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
void DrawLocalPlayerHUD (AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight)
 
void DrawLocalPlayerHUDDescriptions (AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight)
 
int GetCharacterLevel ()
 
float GetConsciousPercentage ()
 
float GetCraftingSpeedModifier ()
 
UPrimalCharacterStatusComponentGetDefaultCharacterStatusComponent ()
 
void GetDinoFoodConsumptionRateMultiplier (float *Amount)
 
float GetDiscoveryZoneMaxXP (int NumDiscoveredZones)
 
float GetExperiencePercent ()
 
float GetExperienceRequiredForNextLevelUp ()
 
float GetExperienceRequiredForPreviousLevelUp ()
 
int GetExtraCharacterLevel ()
 
float GetJumpZModifier ()
 
int GetLevelUpPoints (EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
float GetMaxStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float GetMeleeDamageModifier ()
 
float GetMovementSpeedModifier ()
 
int GetMyCurrentDiscoveryZoneMaxLevel ()
 
float GetMyCurrentDiscoveryZoneMaxXP ()
 
float GetMyMaxAllowedXP (bool bCheckingTrueMaximum)
 
int GetNumLevelUpsAvailable ()
 
float GetOffshoreVitalsDecreaseMultiplier ()
 
APrimalCharacterGetPrimalCharacter ()
 
float GetSkillStatModifier (FName SkillStatModifierName)
 
float GetSkillStatMultiplier (FName SkillStatModifierName)
 
FStringGetStatGroupModifiersString (FString *result)
 
FStringGetStatusMaxValueString (FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)
 
FStringGetStatusNameString (FString *result, EPrimalCharacterStatusValue::Type ValueType)
 
FStringGetStatusStatusDescription (FString *result, EPrimalCharacterStatusValue::Type ValueType)
 
float GetStatusValueRecoveryRate (EPrimalCharacterStatusValue::Type valueType)
 
FStringGetStatusValueString (FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)
 
float GetSwimmingTemperatureFortitudeMultiplier ()
 
float GetThresholdValueForState (EPrimalCharacterStatusValue::Type valueType, char StateIndex, bool bHighThreshold)
 
float GetTotalStatusModifierDescriptionIndex (int StatusValueModifierDescriptionIndex)
 
float GetUpgradedMaxStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
FStringGetUpgradedStatusValueString (FString *result, EPrimalCharacterStatusValue::Type ValueType)
 
bool HasExperienceForLevelUp ()
 
void InitializeComponent ()
 
bool IsAlignedWithTeam (int TargetingTeam)
 
bool IsAtMaxLevel ()
 
bool IsInStatusState (EPrimalCharacterStatusState::Type StateType)
 
bool IsVitaminAtEquilibrium (EPrimalCharacterStatusValue::Type VitaminType)
 
float ModifyCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue)
 
void NetSyncMaxStatusValues_Implementation (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
void OnDeserializedByGame (EOnDesrializationType::Type DeserializationType)
 
void OnJumped ()
 
void OnRep_CurrentStatusValues ()
 
void OnRep_GlobalBaseLevelMaxStatusValues ()
 
void OnRep_GlobalCurrentStatusValues ()
 
void OnRep_GlobalMaxStatusValues ()
 
void OnRep_ReplicatedExperiencePoints ()
 
void RefreshBuffStatGroupModifiers ()
 
void RefreshEquippedItemStatGroupModifiers ()
 
void RefreshInsulation ()
 
void RefreshTemperature ()
 
void RescaleAllStats ()
 
void RescaleMaxStat (EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue)
 
void ServerApplyLevelUp (EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC)
 
void ServerSyncReplicatedValues ()
 
void SetBaseLevel (int Level, bool bDontCurrentSetToMax)
 
void SetExtraCharacterLevel (int NewExtraCharacterLevel)
 
void SetLevelUpPoints (EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints)
 
void SetMaxStatusValue (EPrimalCharacterStatusValue::Type StatType, float newValue)
 
void SetTameable (bool bTameable)
 
void SetTamed (float TameIneffectivenessModifier)
 
void TickStatus (float DeltaTime, bool bForceStatusUpdate)
 
void TransferStatusAmountIfNeeded (EPrimalCharacterStatusValue::Type valueType, float *Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue)
 
void UpdateStatusValue (EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate)
 
void UpdateWeightStat (bool bForceSetValue)
 
void UpdatedCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats)
 
void UpdatedStatModifiers ()
 
float BPAdjustStatusValueModification (EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)
 
float BPModifyMaxExperiencePoints (float InMaxExperiencePoints, bool bCheckingTrueMaximum)
 
int BPModifyMaxLevel (int InMaxLevel)
 
void ClientSyncMaxStatusValues (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
void NetSyncMaxStatusValues (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
FieldArray< float, 12 > MaxStatusValuesField ()
 
FieldArray< float, 12 > BaseLevelMaxStatusValuesField ()
 
FieldArray< char, 12 > NumberOfLevelUpPointsAppliedField ()
 
FieldArray< char, 12 > NumberOfLevelUpPointsAppliedTamedField ()
 
float & TamedIneffectivenessModifierField ()
 
float & MovingStaminaRecoveryRateMultiplierField ()
 
FieldArray< float, 12 > RecoveryRateStatusValueField ()
 
FieldArray< float, 12 > TimeToRecoverAfterDepletionStatusValueField ()
 
FieldArray< float, 12 > TimeToRecoverAfterDecreaseStatusValueField ()
 
FieldArray< float, 12 > AmountMaxGainedPerLevelUpValueField ()
 
FieldArray< float, 12 > AmountMaxGainedPerLevelUpValueTamedField ()
 
FieldArray< char, 12 > MaxGainedPerLevelUpValueIsPercentField ()
 
FieldArray< char, 12 > RecoveryRateIsPercentField ()
 
FieldArray< float, 12 > TamingMaxStatMultipliersField ()
 
FieldArray< float, 12 > TamingMaxStatAdditionsField ()
 
FieldArray< float, 12 > MaxLevelUpMultiplierField ()
 
float & TamedLandDinoSwimSpeedLevelUpEffectivenessField ()
 
float & TamingIneffectivenessMultiplierField ()
 
float & DinoRiderWeightMultiplierField ()
 
FieldArray< char, 12 > CanLevelUpValueField ()
 
FieldArray< char, 12 > DontUseValueField ()
 
FieldArray< FPrimalCharacterStatusStateThresholds, 12 > StatusStateThresholdsField ()
 
float & ExperienceAutomaticConsciousIncreaseSpeedField ()
 
float & CheatMaxWeightField ()
 
int & CharacterStatusComponentPriorityField ()
 
float & SuffocationHealthPercentDecreaseSpeedField ()
 
float & UnsubmergedOxygenIncreaseSpeedField ()
 
float & SubmergedOxygenDecreaseSpeedField ()
 
float & RunningStaminaConsumptionRateField ()
 
float & WalkingStaminaConsumptionRateField ()
 
float & SwimmingOrFlyingStaminaConsumptionRateField ()
 
float & JumpStaminaConsumptionField ()
 
float & WindedSpeedModifierField ()
 
float & WindedSpeedModifierSwimmingOrFlyingField ()
 
float & InjuredSpeedModifierField ()
 
float & HypothermicHealthDecreaseRateBaseField ()
 
float & HypothermicHealthDecreaseRatePerDegreeField ()
 
float & HyperthermicHealthDecreaseRateBaseField ()
 
float & HyperthermicHealthDecreaseRatePerDegreeField ()
 
float & XPEarnedPerStaminaConsumedField ()
 
float & KillXPMultiplierPerCharacterLevelField ()
 
float & ShareXPWithTribeRangeField ()
 
int & BaseCharacterLevelField ()
 
unsigned __int16 & ExtraCharacterLevelField ()
 
float & ExperiencePointsField ()
 
float & ReplicatedExperiencePointsField ()
 
TEnumAsByte< enum ELevelExperienceRampType::Type > & LevelExperienceRampTypeField ()
 
float & MaxExperiencePointsField ()
 
float & BaseFoodConsumptionRateField ()
 
float & BaseWaterConsumptionRateField ()
 
float & FortitudeTorpidityDecreaseMultiplierField ()
 
float & FortitudeTorpidityIncreaseResistanceField ()
 
float & SubmergedWaterIncreaseRateField ()
 
float & CrouchedWaterFoodConsumptionMultiplierField ()
 
float & ProneWaterFoodConsumptionMultiplierField ()
 
float & StaminaRecoveryDecreaseFoodMultiplierField ()
 
float & StaminaRecoveryDecreaseWaterMultiplierField ()
 
float & HealthRecoveryDecreaseFoodMultiplierField ()
 
float & BabyDinoConsumingFoodRateMultiplierField ()
 
float & DinoTamedAdultConsumingFoodRateMultiplierField ()
 
float & BabyGestationConsumingFoodRateMultiplierField ()
 
float & BabyDinoStarvationHealthDecreaseRateMultiplierField ()
 
float & BabyMaxHealthPercentField ()
 
float & CrouchedStaminaConsumptionMultiplierField ()
 
float & ProneStaminaConsumptionMultiplierField ()
 
float & StarvationHealthConsumptionRateField ()
 
float & DehyrdationHealthConsumptionRateField ()
 
float & StaminaConsumptionDecreaseWaterMultiplierField ()
 
float & StaminaConsumptionDecreaseFoodMultiplierField ()
 
float & HypothermiaDecreaseFoodMultiplierBaseField ()
 
float & HypothermiaDecreaseFoodMultiplierPerDegreeField ()
 
float & HyperthermiaDecreaseWaterMultiplierBaseField ()
 
float & HyperthermiaDecreaseWaterMultiplierPerDegreeField ()
 
float & HyperthermiaTemperatureThresholdField ()
 
float & HypothermiaTemperatureThresholdField ()
 
float & TorporExitPercentThresholdField ()
 
float & KnockedOutTorpidityRecoveryRateMultiplierField ()
 
float & DehydrationTorpidityMultiplierField ()
 
float & StarvationTorpidityMultuplierField ()
 
float & StarvationTorpidityIncreaseRateField ()
 
float & DehyrdationTorpidityIncreaseRateField ()
 
float & InjuredTorpidityIncreaseMultiplierField ()
 
float & WeightSpeedDecreasePowerField ()
 
float & WeightJumpDecreasePowerField ()
 
float & PoopItemMinFoodConsumptionIntervalField ()
 
float & PoopItemMaxFoodConsumptionIntervalField ()
 
float & TheMaxTorporIncreasePerBaseLevelField ()
 
float & CurrentStatusValuesReplicationIntervalField ()
 
float & InsulationHyperthermiaOffsetExponentField ()
 
float & InsulationHyperthermiaOffsetScalerField ()
 
float & InsulationHypothermiaOffsetExponentField ()
 
float & InsulationHypothermiaOffsetScalerField ()
 
float & HypoCharacterInsulationValueField ()
 
float & HyperCharacterInsulationValueField ()
 
float & PoopItemFoodConsumptionCacheField ()
 
float & LastHypothermalCharacterInsulationValueField ()
 
float & LastHyperthermalCharacterInsulationValueField ()
 
TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & MaxStatusValueToAutoUpdateField ()
 
float & GenericXPMultiplierField ()
 
float & CraftEarnXPMultiplierField ()
 
float & MinInventoryWeightField ()
 
float & KillEarnXPMultiplierField ()
 
float & GenericEarnXPMultiplierField ()
 
float & SpecialEarnXPMultiplierField ()
 
float & HarvestEarnXPMultiplierField ()
 
float & DefaultHyperthermicInsulationField ()
 
float & DefaultHypothermicInsulationField ()
 
float & MaxTamingEffectivenessBaseLevelMultiplierField ()
 
FStringFoodStatusNameOverrideField ()
 
UTexture2DFoodStatusIconBackgroundOverrideField ()
 
UTexture2DFoodStatusIconForegroundOverrideField ()
 
TArray< FPrimalCharacterStatusValueModifier > & StatusValueModifiersField ()
 
TArray< unsigned char > & StatusValueModifierDescriptionIndicesField ()
 
FieldArray< float, 12 > CurrentStatusValuesField ()
 
FieldArray< float, 12 > AdditionalStatusValuesField ()
 
FieldArray< float, 12 > ReplicatedCurrentStatusValuesField ()
 
FieldArray< float, 12 > ReplicatedGlobalMaxStatusValuesField ()
 
FieldArray< float, 12 > ReplicatedBaseLevelMaxStatusValuesField ()
 
FieldArray< float, 12 > ReplicatedGlobalCurrentStatusValuesField ()
 
FieldArray< char, 12 > CurrentStatusStatesField ()
 
FieldArray< long double, 12 > LastDecreasedStatusValuesTimesField ()
 
FieldArray< long double, 12 > LastIncreasedStatusValuesTimesField ()
 
FieldArray< long double, 12 > LastMaxedStatusValuesTimesField ()
 
FieldArray< long double, 12 > LastDepletedStatusValuesTimesField ()
 
float & StaminaRecoveryExtraResourceDecreaseMultiplierField ()
 
float & DehydrationStaminaRecoveryRateField ()
 
float & WaterConsumptionMultiplierField ()
 
float & FoodConsumptionMultiplierField ()
 
TArray< USoundBase * > EnteredStatusStateSoundsField ()
 
TArray< USoundBase * > ExitStatusStateSoundsField ()
 
float & ExtraOxygenSpeedStatMultiplierField ()
 
float & ExtraTamedHealthMultiplierField ()
 
float & WakingTameFoodConsumptionRateMultiplierField ()
 
float & SwimmingStaminaRecoveryRateMultiplierField ()
 
float & ExtraWaterConsumptionMultiplierField ()
 
float & ExtraFoodConsumptionMultiplierField ()
 
float & DefaultMaxOxygenField ()
 
long double & LastReplicatedCurrentStatusValuesTimeField ()
 
float & OriginalMaxTorporField ()
 
float & MountedDinoDinoWeightMultiplierField ()
 
float & ExtraWildDinoDamageMultiplierField ()
 
float & ExtraTamedDinoDamageMultiplierField ()
 
float & WeightMultiplierWhenCarriedOrBasedField ()
 
float & WeightMultiplierForCarriedPassengersField ()
 
float & WeightMultiplierForPlatformPassengersInventoryField ()
 
FieldArray< float, 12 > DinoMaxStatAddMultiplierImprintingField ()
 
float & DinoImprintingQualityField ()
 
float & TamedBaseHealthMultiplierField ()
 
float & ExtraBabyDinoConsumingFoodRateMultiplierField ()
 
TArray< FString > & StatusValueNameOverridesField ()
 
TSubclassOf< UDamageType > & RegainOxygenDamageTypeField ()
 
bool & bInWeightLockField ()
 
long double & LastReplicatedXPTimeField ()
 
bool & bHasUnlockedMaxPlayerLevelAchievementThisSessionField ()
 
bool & bHasUnlockedMaxDinoLevelAchievementThisSessionField ()
 
BitFieldValue< bool, unsigned __int32 > bCanSuffocate ()
 
BitFieldValue< bool, unsigned __int32 > bCanSuffocateIfTamed ()
 
BitFieldValue< bool, unsigned __int32 > bCanGetHungry ()
 
BitFieldValue< bool, unsigned __int32 > bUseStamina ()
 
BitFieldValue< bool, unsigned __int32 > bWalkingConsumesStamina ()
 
BitFieldValue< bool, unsigned __int32 > bRunningConsumesStamina ()
 
BitFieldValue< bool, unsigned __int32 > bConsumeFoodAutomatically ()
 
BitFieldValue< bool, unsigned __int32 > bInfiniteFood ()
 
BitFieldValue< bool, unsigned __int32 > bAddExperienceAutomatically ()
 
BitFieldValue< bool, unsigned __int32 > bConsumeWaterAutomatically ()
 
BitFieldValue< bool, unsigned __int32 > bAutomaticallyUpdateTemperature ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateGlobalStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bAllowLevelUps ()
 
BitFieldValue< bool, unsigned __int32 > bInfiniteStats ()
 
BitFieldValue< bool, unsigned __int32 > bAllowSharingXPWithTribe ()
 
BitFieldValue< bool, unsigned __int32 > bUseStatusSpeedModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bStatusSpeedModifierOnlyFullOrNone ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreStatusSpeedModifierIfSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedBaseLevelMaxStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedMe ()
 
BitFieldValue< bool, unsigned __int32 > bServerFirstInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUseDefaultSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bNeverAllowXP ()
 
BitFieldValue< bool, unsigned __int32 > bPreventTamedStatReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32 > bForceDefaultSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bForceRefreshWeight ()
 
BitFieldValue< bool, unsigned __int32 > bHideFoodStatusFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bForceGainOxygen ()
 
BitFieldValue< bool, unsigned __int32 > bFreezeStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bTicked ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyMaxLevel ()
 
BitFieldValue< bool, unsigned __int32 > bNoStaminaRecoveryWhenStarving ()
 
BitFieldValue< bool, unsigned __int32 > bApplyingStatusValueModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bDontScaleMeleeDamage ()
 
BitFieldValue< bool, unsigned __int32 > bInfiniteWeight ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void InitializeComponent ()
 
float GetTotalStatusModifierDescriptionIndex (int StatusValueModifierDescriptionIndex)
 
void AddStatusValueModifier (EPrimalCharacterStatusValue::Type ValueType, float Amount, float Speed, bool bContinueOnUnchangedValue, bool bSetValue, int StatusValueModifierDescriptionIndex, bool bResetExistingModifierDescriptionIndex, float LimitExistingModifierDescriptionToMaxAmount, bool bSetAdditionalValue, EPrimalCharacterStatusValue::Type StopAtValueNearMax, bool bMakeUntameable, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType)
 
void ApplyStatusValueModifiers (float DeltaTime)
 
void SetAllStatsToMaximum ()
 
void SetAllStatsToMaximumExcluding (EPrimalCharacterStatusValue::Type exclude)
 
void TickStatus (float DeltaTime, bool bForceStatusUpdate)
 
void UpdateStatusValue (EPrimalCharacterStatusValue::Type valueType, float DeltaTime, bool bManualUpdate)
 
void UpdateWeightStat (bool bForceSetValue)
 
void AdjustStatusValueModification (EPrimalCharacterStatusValue::Type valueType, float *Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)
 
void GetDinoFoodConsumptionRateMultiplier (float *Amount)
 
void UninitializeComponent ()
 
int GetExtraCharacterLevel ()
 
void SetExtraCharacterLevel (int NewExtraCharacterLevel)
 
float ModifyCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType, float Amount, bool bPercentOfMax, bool bPercentOfCurrent, bool bManualModification, bool bSetValue, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bForceSetValue)
 
void ChangedStatusState (EPrimalCharacterStatusState::Type valueType, bool bEnteredState)
 
void CharacterUpdatedInventory (bool bEquippedOrUneqippedItem)
 
void UpdateInventoryWeight (APrimalCharacter *aPrimalChar)
 
void RefreshInsulation ()
 
void RescaleMaxStat (EPrimalCharacterStatusValue::Type LevelUpValueType, float TargetValue, bool bIsPercentOfTrueValue)
 
void RefreshTemperature ()
 
void UpdatedCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType, float Amount, bool bManualModification, TSubclassOf< UDamageType > DamageTypeClass, bool bDamageDontKill, bool bDontAdjustOtherStats)
 
float GetStatusValueRecoveryRate (EPrimalCharacterStatusValue::Type valueType)
 
float GetRawStatusValueRecoveryRate (EPrimalCharacterStatusValue::Type valueType)
 
void DrawLocalPlayerHUD (AShooterHUD *HUD, float ScaleMult, bool bFromBottomRight)
 
void DrawLocalPlayerHUDDescriptions (AShooterHUD *HUD, long double TheTimeSeconds, float ScaleMult, bool bDrawBottomRight)
 
bool IsInStatusState (EPrimalCharacterStatusState::Type StateType)
 
AActorGetPrimalCharacter ()
 
void OnJumped ()
 
float GetMeleeDamageModifier ()
 
float GetCraftingSpeedModifier ()
 
float GetMovementSpeedModifier ()
 
float GetJumpZModifier ()
 
void OnRep_CurrentStatusValues ()
 
void ServerSyncReplicatedValues ()
 
void OnRep_GlobalCurrentStatusValues ()
 
void OnRep_GlobalMaxStatusValues ()
 
void OnRep_GlobalBaseLevelMaxStatusValues ()
 
void OnRep_ReplicatedExperiencePoints ()
 
bool CanLevelUp (EPrimalCharacterStatusValue::Type LevelUpValueType, bool bCheckExperience)
 
void ServerApplyLevelUp (EPrimalCharacterStatusValue::Type LevelUpValueType, AShooterPlayerController *ByPC)
 
void SetBaseLevel (int Level, bool bDontCurrentSetToMax)
 
void SetBaseLevelNoStatChange (int Level)
 
void SetBaseLevelCustomized (int Level, TArray< FStatValuePair > *CustomBaseStats, TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > *PrioritizeStats, bool bDontCurrentSetToMax)
 
void SetTameable (bool bTameable)
 
void SetTamed (float TameIneffectivenessModifier, bool bSkipAddingTamedLevels)
 
void ApplyTamingStatModifiers (float TameIneffectivenessModifier)
 
bool IsAlignedWithTeam (int TargetingTeam)
 
FStringGetStatusValueString (FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)
 
FStringGetStatusNameString (FString *result, EPrimalCharacterStatusValue::Type ValueType)
 
FStringGetStatusMaxValueString (FString *result, EPrimalCharacterStatusValue::Type ValueType, bool bValueOnly)
 
int GetCharacterLevel ()
 
int GetBaseLevelFromLevelUpPoints (bool bIncludePlayerAddedLevels)
 
void AddExperience (float HowMuch, bool bShareWithTribe, EXPType::Type XPType)
 
int GetNumLevelUpsAvailable ()
 
float GetExperienceRequiredForNextLevelUp ()
 
float GetExperienceRequiredForPreviousLevelUp ()
 
bool IsAtMaxLevel ()
 
bool HasExperienceForLevelUp ()
 
float GetExperiencePercent ()
 
void NetSyncMaxStatusValues_Implementation (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
void ClientSyncMaxStatusValues_Implementation (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
void Serialize (FArchive *Ar)
 
bool AllowTaming ()
 
void BPDirectSetCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType, float newValue)
 
void BPDirectSetMaxStatusValue (EPrimalCharacterStatusValue::Type valueType, float newValue)
 
float BPGetCurrentStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float BPGetMaxStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float BPGetPercentStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
void SetMaxStatusValue (EPrimalCharacterStatusValue::Type StatType, float newValue)
 
void RescaleAllStats ()
 
UPrimalCharacterStatusComponentGetDefaultCharacterStatusComponent ()
 
void BPSetRecoveryRateStatusValue (EPrimalCharacterStatusValue::Type valueType, float newValue)
 
int GetLevelUpPoints (EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints)
 
void SetLevelUpPoints (EPrimalCharacterStatusValue::Type valueType, bool bTamedPoints, int newPoints)
 
void ClearAllLevelUpPoints (bool bTamedPoints)
 
void CopyPrimalStatusComponentValues (UPrimalCharacterStatusComponent *src)
 
FStringGetDebugString (FString *result)
 
float BPAdjustStatusValueModification (EPrimalCharacterStatusValue::Type valueType, float Amount, TSubclassOf< UDamageType > DamageTypeClass, bool bManualModification)
 
float BPModifyMaxExperiencePoints (float InMaxExperiencePoints)
 
int BPModifyMaxLevel (int InMaxLevel)
 
void ClientSyncMaxStatusValues (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
void NetSyncMaxStatusValues (TArray< float > *NetMaxStatusValues, TArray< float > *NetBaseMaxStatusValues)
 
- Public Member Functions inherited from UActorComponent
TArray< FName > & ComponentTagsField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bStasisPreventUnregister ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
bool AllowRegisterWithWorld (UWorld *InWorld)
 
void Activate (bool bReset)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void BPTickComponent (float DeltaTime)
 
void BeginDestroy ()
 
bool ComponentHasTag (FName Tag)
 
void CreatePhysicsState ()
 
void CreateRenderState_Concurrent ()
 
void Deactivate ()
 
void DestroyComponent ()
 
void DestroyPhysicsState ()
 
void DestroyRenderState_Concurrent ()
 
void DoDeferredRenderUpdates_Concurrent ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
ULevelGetComponentLevel ()
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
AActorGetOwner ()
 
FStringGetReadableName (FString *result)
 
UWorldGetWorld ()
 
void InitializeComponent ()
 
bool IsComponentTickEnabled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetSimulating ()
 
bool IsOwnerSelected ()
 
bool IsActive ()
 
bool IsSupportedForNetworking ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkRenderStateDirty ()
 
void MarkRenderTransformDirty ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void OnRegister ()
 
void OnRep_IsActive ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void RecreateRenderState_Concurrent ()
 
void RegisterComponent ()
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void ReregisterComponent ()
 
void SendRenderDynamicData_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SetActive (bool bNewActive, bool bReset)
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void SetIsReplicated (bool ShouldReplicate)
 
void SetNetAddressable ()
 
bool ShouldActivate ()
 
void ToggleActive ()
 
void UninitializeComponent ()
 
void UnregisterComponent ()
 
void FailedToRegisterWithWorld (UObject *Object)
 
TArray< FName > & ComponentTagsField ()
 
TArray< UAssetUserData * > AssetUserDataField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
void InvalidateLightingCache ()
 
bool IsPhysicsStateCreated ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
AActorGetOwner ()
 
UWorldGetWorld ()
 
bool ComponentHasTag (FName Tag)
 
FStringGetReadableName (FString *result)
 
void BeginDestroy ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnRegister ()
 
void InitializeComponent ()
 
void UninitializeComponent ()
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RegisterComponent ()
 
void UnregisterComponent ()
 
void DestroyComponent ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void CreateRenderState_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SendRenderDynamicData_Concurrent ()
 
void DestroyRenderState_Concurrent ()
 
void CreatePhysicsState ()
 
void DestroyPhysicsState ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
void ReregisterComponent ()
 
void RecreateRenderState_Concurrent ()
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void DoDeferredRenderUpdates_Concurrent ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void Activate (bool bReset)
 
void Deactivate ()
 
bool ShouldActivate ()
 
void SetActive (bool bNewActive, bool bReset)
 
void ToggleActive ()
 
bool IsActive ()
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void SetNetAddressable ()
 
bool IsNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void SetIsReplicated (bool ShouldReplicate)
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void AddedAsPrimalItemAttachment ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUPrimalCharacterStatusComponent ()
 
static UClassStaticClass ()
 
static EPrimalCharacterStatusValue::Type ConvertIntToCharacterStatusEnum (int InInteger)
 
static void StaticRegisterNativesUPrimalCharacterStatusComponent ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UActorComponent
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUActorComponent ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 5540 of file Actor.h.

Member Function Documentation

◆ AddExperience() [1/2]

void UPrimalCharacterStatusComponent::AddExperience ( float HowMuch,
bool bShareWithTribe,
EXPType::Type XPType )
inline

Definition at line 5495 of file Actor.h.

◆ AddExperience() [2/2]

void UPrimalCharacterStatusComponent::AddExperience ( float HowMuch,
bool bShareWithTribe,
EXPType::Type XPType,
bool bShareWithShip )
inline

Definition at line 5782 of file Actor.h.

◆ AdditionalStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::AdditionalStatusValuesField ( )
inline

Definition at line 5355 of file Actor.h.

◆ AdditionalStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::AdditionalStatusValuesField ( )
inline

Definition at line 5658 of file Actor.h.

◆ AddShipExperience()

void UPrimalCharacterStatusComponent::AddShipExperience ( float HowMuch,
EXPType::Type XPType,
float SharedXPMulti,
bool bShareWithBasedPlayers,
bool bShareWithBasedNPCCrew,
bool bShareWithBasedCreatures,
bool bOnlyAddToBasedPawns,
APrimalCharacter * FromKillerChar )
inline

Definition at line 5783 of file Actor.h.

◆ AddStatusValueModifier() [1/2]

void UPrimalCharacterStatusComponent::AddStatusValueModifier ( EPrimalCharacterStatusValue::Type ValueType,
float Amount,
float Speed,
bool bContinueOnUnchangedValue,
bool bSetValue,
int StatusValueModifierDescriptionIndex,
bool bResetExistingModifierDescriptionIndex,
float LimitExistingModifierDescriptionToMaxAmount,
bool bSetAdditionalValue,
EPrimalCharacterStatusValue::Type StopAtValueNearMax,
bool bMakeUntameable,
TSubclassOf< UDamageType > ScaleValueByCharacterDamageType )
inline

Definition at line 5443 of file Actor.h.

◆ AddStatusValueModifier() [2/2]

void UPrimalCharacterStatusComponent::AddStatusValueModifier ( EPrimalCharacterStatusValue::Type ValueType,
float Amount,
float Speed,
bool bContinueOnUnchangedValue,
bool bSetValue,
int StatusValueModifierDescriptionIndex,
bool bResetExistingModifierDescriptionIndex,
float LimitExistingModifierDescriptionToMaxAmount,
bool bSetAdditionalValue,
EPrimalCharacterStatusValue::Type StopAtValueNearMax,
bool bMakeUntameable,
TSubclassOf< UDamageType > ScaleValueByCharacterDamageType,
bool bMoveTowardsEquilibrium,
bool bAddTowardsEquilibrium )
inline

Definition at line 5784 of file Actor.h.

◆ AdjustStatusValueModification() [1/2]

void UPrimalCharacterStatusComponent::AdjustStatusValueModification ( EPrimalCharacterStatusValue::Type valueType,
float * Amount,
TSubclassOf< UDamageType > DamageTypeClass,
bool bManualModification )
inline

Definition at line 5450 of file Actor.h.

◆ AdjustStatusValueModification() [2/2]

void UPrimalCharacterStatusComponent::AdjustStatusValueModification ( EPrimalCharacterStatusValue::Type valueType,
float * Amount,
TSubclassOf< UDamageType > DamageTypeClass,
bool bManualModification )
inline

Definition at line 5785 of file Actor.h.

◆ AllowTaming() [1/2]

bool UPrimalCharacterStatusComponent::AllowTaming ( )
inline

Definition at line 5505 of file Actor.h.

◆ AllowTaming() [2/2]

bool UPrimalCharacterStatusComponent::AllowTaming ( )
inline

Definition at line 5786 of file Actor.h.

◆ AmountMaxGainedPerLevelUpValueField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::AmountMaxGainedPerLevelUpValueField ( )
inline

Definition at line 5250 of file Actor.h.

◆ AmountMaxGainedPerLevelUpValueField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::AmountMaxGainedPerLevelUpValueField ( )
inline

Definition at line 5551 of file Actor.h.

◆ AmountMaxGainedPerLevelUpValueTamedField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::AmountMaxGainedPerLevelUpValueTamedField ( )
inline

Definition at line 5251 of file Actor.h.

◆ AmountMaxGainedPerLevelUpValueTamedField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::AmountMaxGainedPerLevelUpValueTamedField ( )
inline

Definition at line 5552 of file Actor.h.

◆ ApplyStatusValueModifiers() [1/2]

void UPrimalCharacterStatusComponent::ApplyStatusValueModifiers ( float DeltaTime)
inline

Definition at line 5444 of file Actor.h.

◆ ApplyStatusValueModifiers() [2/2]

void UPrimalCharacterStatusComponent::ApplyStatusValueModifiers ( float DeltaTime)
inline

Definition at line 5787 of file Actor.h.

◆ ApplyTamingStatModifiers() [1/2]

void UPrimalCharacterStatusComponent::ApplyTamingStatModifiers ( float TameIneffectivenessModifier)
inline

Definition at line 5488 of file Actor.h.

◆ ApplyTamingStatModifiers() [2/2]

void UPrimalCharacterStatusComponent::ApplyTamingStatModifiers ( float TameIneffectivenessModifier)
inline

Definition at line 5788 of file Actor.h.

◆ AreAllVitaminsAtEquilibrium()

bool UPrimalCharacterStatusComponent::AreAllVitaminsAtEquilibrium ( )
inline

Definition at line 5789 of file Actor.h.

◆ BabyDinoConsumingFoodRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::BabyDinoConsumingFoodRateMultiplierField ( )
inline

Definition at line 5299 of file Actor.h.

◆ BabyDinoConsumingFoodRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::BabyDinoConsumingFoodRateMultiplierField ( )
inline

Definition at line 5602 of file Actor.h.

◆ BabyDinoStarvationHealthDecreaseRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::BabyDinoStarvationHealthDecreaseRateMultiplierField ( )
inline

Definition at line 5302 of file Actor.h.

◆ BabyDinoStarvationHealthDecreaseRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::BabyDinoStarvationHealthDecreaseRateMultiplierField ( )
inline

Definition at line 5605 of file Actor.h.

◆ BabyGestationConsumingFoodRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::BabyGestationConsumingFoodRateMultiplierField ( )
inline

Definition at line 5301 of file Actor.h.

◆ BabyGestationConsumingFoodRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::BabyGestationConsumingFoodRateMultiplierField ( )
inline

Definition at line 5604 of file Actor.h.

◆ BabyMaxHealthPercentField() [1/2]

float & UPrimalCharacterStatusComponent::BabyMaxHealthPercentField ( )
inline

Definition at line 5303 of file Actor.h.

◆ BabyMaxHealthPercentField() [2/2]

float & UPrimalCharacterStatusComponent::BabyMaxHealthPercentField ( )
inline

Definition at line 5609 of file Actor.h.

◆ bAddExperienceAutomatically() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAddExperienceAutomatically ( )
inline

Definition at line 5407 of file Actor.h.

◆ bAddExperienceAutomatically() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAddExperienceAutomatically ( )
inline

Definition at line 5747 of file Actor.h.

◆ bAllowLevelUps() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAllowLevelUps ( )
inline

Definition at line 5411 of file Actor.h.

◆ bAllowLevelUps() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAllowLevelUps ( )
inline

Definition at line 5751 of file Actor.h.

◆ bAllowSharingXPWithTribe() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAllowSharingXPWithTribe ( )
inline

Definition at line 5413 of file Actor.h.

◆ bAllowSharingXPWithTribe() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAllowSharingXPWithTribe ( )
inline

Definition at line 5753 of file Actor.h.

◆ bApplyingStatusValueModifiers() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bApplyingStatusValueModifiers ( )
inline

Definition at line 5433 of file Actor.h.

◆ bApplyingStatusValueModifiers() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bApplyingStatusValueModifiers ( )
inline

Definition at line 5773 of file Actor.h.

◆ BaseCharacterLevelField() [1/2]

int & UPrimalCharacterStatusComponent::BaseCharacterLevelField ( )
inline

Definition at line 5283 of file Actor.h.

◆ BaseCharacterLevelField() [2/2]

int & UPrimalCharacterStatusComponent::BaseCharacterLevelField ( )
inline

Definition at line 5585 of file Actor.h.

◆ BaseFoodConsumptionRateField() [1/2]

float & UPrimalCharacterStatusComponent::BaseFoodConsumptionRateField ( )
inline

Definition at line 5289 of file Actor.h.

◆ BaseFoodConsumptionRateField() [2/2]

float & UPrimalCharacterStatusComponent::BaseFoodConsumptionRateField ( )
inline

Definition at line 5592 of file Actor.h.

◆ BaseLevelMaxStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::BaseLevelMaxStatusValuesField ( )
inline

Definition at line 5242 of file Actor.h.

◆ BaseLevelMaxStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::BaseLevelMaxStatusValuesField ( )
inline

Definition at line 5543 of file Actor.h.

◆ BaseVitaminsConsumptionRateField()

FieldArray< float, 4 > UPrimalCharacterStatusComponent::BaseVitaminsConsumptionRateField ( )
inline

Definition at line 5718 of file Actor.h.

◆ BaseWaterConsumptionRateField() [1/2]

float & UPrimalCharacterStatusComponent::BaseWaterConsumptionRateField ( )
inline

Definition at line 5290 of file Actor.h.

◆ BaseWaterConsumptionRateField() [2/2]

float & UPrimalCharacterStatusComponent::BaseWaterConsumptionRateField ( )
inline

Definition at line 5593 of file Actor.h.

◆ bAutomaticallyUpdateTemperature() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAutomaticallyUpdateTemperature ( )
inline

Definition at line 5409 of file Actor.h.

◆ bAutomaticallyUpdateTemperature() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bAutomaticallyUpdateTemperature ( )
inline

Definition at line 5749 of file Actor.h.

◆ bCanGetExhausted()

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCanGetExhausted ( )
inline

Definition at line 5777 of file Actor.h.

◆ bCanGetHungry() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCanGetHungry ( )
inline

Definition at line 5401 of file Actor.h.

◆ bCanGetHungry() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCanGetHungry ( )
inline

Definition at line 5742 of file Actor.h.

◆ bCanSuffocate() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCanSuffocate ( )
inline

Definition at line 5399 of file Actor.h.

◆ bCanSuffocate() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCanSuffocate ( )
inline

Definition at line 5740 of file Actor.h.

◆ bCanSuffocateIfTamed() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCanSuffocateIfTamed ( )
inline

Definition at line 5400 of file Actor.h.

◆ bCanSuffocateIfTamed() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCanSuffocateIfTamed ( )
inline

Definition at line 5741 of file Actor.h.

◆ bCheatStatus()

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bCheatStatus ( )
inline

Definition at line 5766 of file Actor.h.

◆ bConsumeFoodAutomatically() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bConsumeFoodAutomatically ( )
inline

Definition at line 5405 of file Actor.h.

◆ bConsumeFoodAutomatically() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bConsumeFoodAutomatically ( )
inline

Definition at line 5746 of file Actor.h.

◆ bConsumeWaterAutomatically() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bConsumeWaterAutomatically ( )
inline

Definition at line 5408 of file Actor.h.

◆ bConsumeWaterAutomatically() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bConsumeWaterAutomatically ( )
inline

Definition at line 5748 of file Actor.h.

◆ bDontScaleMeleeDamage() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bDontScaleMeleeDamage ( )
inline

Definition at line 5434 of file Actor.h.

◆ bDontScaleMeleeDamage() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bDontScaleMeleeDamage ( )
inline

Definition at line 5774 of file Actor.h.

◆ bForceDefaultSpeed() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bForceDefaultSpeed ( )
inline

Definition at line 5425 of file Actor.h.

◆ bForceDefaultSpeed() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bForceDefaultSpeed ( )
inline

Definition at line 5765 of file Actor.h.

◆ bForceGainOxygen() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bForceGainOxygen ( )
inline

Definition at line 5428 of file Actor.h.

◆ bForceGainOxygen() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bForceGainOxygen ( )
inline

Definition at line 5768 of file Actor.h.

◆ bForceRefreshWeight() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bForceRefreshWeight ( )
inline

Definition at line 5426 of file Actor.h.

◆ bForceRefreshWeight() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bForceRefreshWeight ( )
inline

Definition at line 5767 of file Actor.h.

◆ bFreezeStatusValues() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bFreezeStatusValues ( )
inline

Definition at line 5429 of file Actor.h.

◆ bFreezeStatusValues() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bFreezeStatusValues ( )
inline

Definition at line 5769 of file Actor.h.

◆ bGainExperienceForTravel()

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bGainExperienceForTravel ( )
inline

Definition at line 5776 of file Actor.h.

◆ bHasUnlockedMaxDinoLevelAchievementThisSessionField() [1/2]

bool & UPrimalCharacterStatusComponent::bHasUnlockedMaxDinoLevelAchievementThisSessionField ( )
inline

Definition at line 5395 of file Actor.h.

◆ bHasUnlockedMaxDinoLevelAchievementThisSessionField() [2/2]

bool & UPrimalCharacterStatusComponent::bHasUnlockedMaxDinoLevelAchievementThisSessionField ( )
inline

Definition at line 5736 of file Actor.h.

◆ bHasUnlockedMaxPlayerLevelAchievementThisSessionField() [1/2]

bool & UPrimalCharacterStatusComponent::bHasUnlockedMaxPlayerLevelAchievementThisSessionField ( )
inline

Definition at line 5394 of file Actor.h.

◆ bHasUnlockedMaxPlayerLevelAchievementThisSessionField() [2/2]

bool & UPrimalCharacterStatusComponent::bHasUnlockedMaxPlayerLevelAchievementThisSessionField ( )
inline

Definition at line 5735 of file Actor.h.

◆ bHideFoodStatusFromHUD()

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bHideFoodStatusFromHUD ( )
inline

Definition at line 5427 of file Actor.h.

◆ bIgnoreStatusSpeedModifierIfSwimming() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bIgnoreStatusSpeedModifierIfSwimming ( )
inline

Definition at line 5416 of file Actor.h.

◆ bIgnoreStatusSpeedModifierIfSwimming() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bIgnoreStatusSpeedModifierIfSwimming ( )
inline

Definition at line 5756 of file Actor.h.

◆ bInfiniteFood()

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInfiniteFood ( )
inline

Definition at line 5406 of file Actor.h.

◆ bInfiniteStats() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInfiniteStats ( )
inline

Definition at line 5412 of file Actor.h.

◆ bInfiniteStats() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInfiniteStats ( )
inline

Definition at line 5752 of file Actor.h.

◆ bInfiniteWeight() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInfiniteWeight ( )
inline

Definition at line 5435 of file Actor.h.

◆ bInfiniteWeight() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInfiniteWeight ( )
inline

Definition at line 5775 of file Actor.h.

◆ bInitializedBaseLevelMaxStatusValues() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInitializedBaseLevelMaxStatusValues ( )
inline

Definition at line 5418 of file Actor.h.

◆ bInitializedBaseLevelMaxStatusValues() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInitializedBaseLevelMaxStatusValues ( )
inline

Definition at line 5758 of file Actor.h.

◆ bInitializedMe() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInitializedMe ( )
inline

Definition at line 5419 of file Actor.h.

◆ bInitializedMe() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bInitializedMe ( )
inline

Definition at line 5759 of file Actor.h.

◆ bInWeightLockField() [1/2]

bool & UPrimalCharacterStatusComponent::bInWeightLockField ( )
inline

Definition at line 5392 of file Actor.h.

◆ bInWeightLockField() [2/2]

bool & UPrimalCharacterStatusComponent::bInWeightLockField ( )
inline

Definition at line 5733 of file Actor.h.

◆ bNeverAllowXP() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bNeverAllowXP ( )
inline

Definition at line 5422 of file Actor.h.

◆ bNeverAllowXP() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bNeverAllowXP ( )
inline

Definition at line 5762 of file Actor.h.

◆ bNoStaminaRecoveryWhenStarving() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bNoStaminaRecoveryWhenStarving ( )
inline

Definition at line 5432 of file Actor.h.

◆ bNoStaminaRecoveryWhenStarving() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bNoStaminaRecoveryWhenStarving ( )
inline

Definition at line 5772 of file Actor.h.

◆ BPAdjustStatusValueModification() [1/2]

float UPrimalCharacterStatusComponent::BPAdjustStatusValueModification ( EPrimalCharacterStatusValue::Type valueType,
float Amount,
TSubclassOf< UDamageType > DamageTypeClass,
bool bManualModification )
inline

Definition at line 5522 of file Actor.h.

◆ BPAdjustStatusValueModification() [2/2]

float UPrimalCharacterStatusComponent::BPAdjustStatusValueModification ( EPrimalCharacterStatusValue::Type valueType,
float Amount,
TSubclassOf< UDamageType > DamageTypeClass,
bool bManualModification )
inline

Definition at line 5877 of file Actor.h.

◆ BPDirectSetCurrentStatusValue() [1/2]

void UPrimalCharacterStatusComponent::BPDirectSetCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float newValue )
inline

Definition at line 5506 of file Actor.h.

◆ BPDirectSetCurrentStatusValue() [2/2]

void UPrimalCharacterStatusComponent::BPDirectSetCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float newValue )
inline

Definition at line 5790 of file Actor.h.

◆ BPDirectSetMaxStatusValue() [1/2]

void UPrimalCharacterStatusComponent::BPDirectSetMaxStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float newValue )
inline

Definition at line 5507 of file Actor.h.

◆ BPDirectSetMaxStatusValue() [2/2]

void UPrimalCharacterStatusComponent::BPDirectSetMaxStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float newValue )
inline

Definition at line 5791 of file Actor.h.

◆ BPGetAmountGainedPerLevelUpValue()

float UPrimalCharacterStatusComponent::BPGetAmountGainedPerLevelUpValue ( EPrimalCharacterStatusValue::Type valueType,
bool bGetTamed )
inline

Definition at line 5792 of file Actor.h.

◆ BPGetCurrentStatusValue() [1/2]

float UPrimalCharacterStatusComponent::BPGetCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5508 of file Actor.h.

◆ BPGetCurrentStatusValue() [2/2]

float UPrimalCharacterStatusComponent::BPGetCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5793 of file Actor.h.

◆ BPGetMaxStatusValue() [1/2]

float UPrimalCharacterStatusComponent::BPGetMaxStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5509 of file Actor.h.

◆ BPGetMaxStatusValue() [2/2]

float UPrimalCharacterStatusComponent::BPGetMaxStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5794 of file Actor.h.

◆ BPGetPercentStatusValue() [1/2]

float UPrimalCharacterStatusComponent::BPGetPercentStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5510 of file Actor.h.

◆ BPGetPercentStatusValue() [2/2]

float UPrimalCharacterStatusComponent::BPGetPercentStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5795 of file Actor.h.

◆ BPGetRecoveryRateStatusValue()

float UPrimalCharacterStatusComponent::BPGetRecoveryRateStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5796 of file Actor.h.

◆ BPModifyMaxExperiencePoints() [1/2]

float UPrimalCharacterStatusComponent::BPModifyMaxExperiencePoints ( float InMaxExperiencePoints)
inline

Definition at line 5523 of file Actor.h.

◆ BPModifyMaxExperiencePoints() [2/2]

float UPrimalCharacterStatusComponent::BPModifyMaxExperiencePoints ( float InMaxExperiencePoints,
bool bCheckingTrueMaximum )
inline

Definition at line 5878 of file Actor.h.

◆ BPModifyMaxExperiencePoints_Implementation()

float UPrimalCharacterStatusComponent::BPModifyMaxExperiencePoints_Implementation ( float InMaxExperiencePoints,
bool bCheckingTrueMaximum )
inline

Definition at line 5797 of file Actor.h.

◆ BPModifyMaxLevel() [1/2]

int UPrimalCharacterStatusComponent::BPModifyMaxLevel ( int InMaxLevel)
inline

Definition at line 5524 of file Actor.h.

◆ BPModifyMaxLevel() [2/2]

int UPrimalCharacterStatusComponent::BPModifyMaxLevel ( int InMaxLevel)
inline

Definition at line 5879 of file Actor.h.

◆ BPModifyMaxLevel_Implementation()

int UPrimalCharacterStatusComponent::BPModifyMaxLevel_Implementation ( int InMaxLevel)
inline

Definition at line 5798 of file Actor.h.

◆ bPreventJump() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bPreventJump ( )
inline

Definition at line 5417 of file Actor.h.

◆ bPreventJump() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bPreventJump ( )
inline

Definition at line 5757 of file Actor.h.

◆ bPreventTamedStatReplication() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bPreventTamedStatReplication ( )
inline

Definition at line 5423 of file Actor.h.

◆ bPreventTamedStatReplication() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bPreventTamedStatReplication ( )
inline

Definition at line 5763 of file Actor.h.

◆ BPSetRecoveryRateStatusValue() [1/2]

void UPrimalCharacterStatusComponent::BPSetRecoveryRateStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float newValue )
inline

Definition at line 5514 of file Actor.h.

◆ BPSetRecoveryRateStatusValue() [2/2]

void UPrimalCharacterStatusComponent::BPSetRecoveryRateStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float newValue )
inline

Definition at line 5799 of file Actor.h.

◆ bReplicateGlobalStatusValues() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bReplicateGlobalStatusValues ( )
inline

Definition at line 5410 of file Actor.h.

◆ bReplicateGlobalStatusValues() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bReplicateGlobalStatusValues ( )
inline

Definition at line 5750 of file Actor.h.

◆ bRunningConsumesStamina() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bRunningConsumesStamina ( )
inline

Definition at line 5404 of file Actor.h.

◆ bRunningConsumesStamina() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bRunningConsumesStamina ( )
inline

Definition at line 5745 of file Actor.h.

◆ bRunningUseDefaultSpeed() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bRunningUseDefaultSpeed ( )
inline

Definition at line 5421 of file Actor.h.

◆ bRunningUseDefaultSpeed() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bRunningUseDefaultSpeed ( )
inline

Definition at line 5761 of file Actor.h.

◆ bServerFirstInitialized() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bServerFirstInitialized ( )
inline

Definition at line 5420 of file Actor.h.

◆ bServerFirstInitialized() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bServerFirstInitialized ( )
inline

Definition at line 5760 of file Actor.h.

◆ bStaminaToHealthConverstionIsPercentOfMaxHealth()

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bStaminaToHealthConverstionIsPercentOfMaxHealth ( )
inline

Definition at line 5778 of file Actor.h.

◆ bStatusSpeedModifierOnlyFullOrNone() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bStatusSpeedModifierOnlyFullOrNone ( )
inline

Definition at line 5415 of file Actor.h.

◆ bStatusSpeedModifierOnlyFullOrNone() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bStatusSpeedModifierOnlyFullOrNone ( )
inline

Definition at line 5755 of file Actor.h.

◆ bTicked() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bTicked ( )
inline

Definition at line 5430 of file Actor.h.

◆ bTicked() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bTicked ( )
inline

Definition at line 5770 of file Actor.h.

◆ BuffStatModifiersField()

TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & UPrimalCharacterStatusComponent::BuffStatModifiersField ( )
inline

Definition at line 5703 of file Actor.h.

◆ bUseBPAdjustStatusValueModification() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseBPAdjustStatusValueModification ( )
inline

Definition at line 5424 of file Actor.h.

◆ bUseBPAdjustStatusValueModification() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseBPAdjustStatusValueModification ( )
inline

Definition at line 5764 of file Actor.h.

◆ bUseBPModifyMaxLevel() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseBPModifyMaxLevel ( )
inline

Definition at line 5431 of file Actor.h.

◆ bUseBPModifyMaxLevel() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseBPModifyMaxLevel ( )
inline

Definition at line 5771 of file Actor.h.

◆ bUseStamina() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseStamina ( )
inline

Definition at line 5402 of file Actor.h.

◆ bUseStamina() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseStamina ( )
inline

Definition at line 5743 of file Actor.h.

◆ bUseStatusSpeedModifiers() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseStatusSpeedModifiers ( )
inline

Definition at line 5414 of file Actor.h.

◆ bUseStatusSpeedModifiers() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bUseStatusSpeedModifiers ( )
inline

Definition at line 5754 of file Actor.h.

◆ bWalkingConsumesStamina() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bWalkingConsumesStamina ( )
inline

Definition at line 5403 of file Actor.h.

◆ bWalkingConsumesStamina() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalCharacterStatusComponent::bWalkingConsumesStamina ( )
inline

Definition at line 5744 of file Actor.h.

◆ CanLevelUp() [1/2]

bool UPrimalCharacterStatusComponent::CanLevelUp ( EPrimalCharacterStatusValue::Type LevelUpValueType)
inline

Definition at line 5800 of file Actor.h.

◆ CanLevelUp() [2/2]

bool UPrimalCharacterStatusComponent::CanLevelUp ( EPrimalCharacterStatusValue::Type LevelUpValueType,
bool bCheckExperience )
inline

Definition at line 5481 of file Actor.h.

◆ CanLevelUpValueField() [1/2]

FieldArray< char, 12 > UPrimalCharacterStatusComponent::CanLevelUpValueField ( )
inline

Definition at line 5260 of file Actor.h.

◆ CanLevelUpValueField() [2/2]

FieldArray< char, 16 > UPrimalCharacterStatusComponent::CanLevelUpValueField ( )
inline

Definition at line 5562 of file Actor.h.

◆ ChangedStatusState() [1/2]

void UPrimalCharacterStatusComponent::ChangedStatusState ( EPrimalCharacterStatusState::Type valueType,
bool bEnteredState )
inline

Definition at line 5457 of file Actor.h.

◆ ChangedStatusState() [2/2]

void UPrimalCharacterStatusComponent::ChangedStatusState ( EPrimalCharacterStatusState::Type valueType,
bool bEnteredState )
inline

Definition at line 5801 of file Actor.h.

◆ CharacterStatusComponentPriorityField() [1/2]

int & UPrimalCharacterStatusComponent::CharacterStatusComponentPriorityField ( )
inline

Definition at line 5265 of file Actor.h.

◆ CharacterStatusComponentPriorityField() [2/2]

int & UPrimalCharacterStatusComponent::CharacterStatusComponentPriorityField ( )
inline

Definition at line 5567 of file Actor.h.

◆ CharacterUpdatedInventory() [1/2]

void UPrimalCharacterStatusComponent::CharacterUpdatedInventory ( bool bEquippedOrUneqippedItem)
inline

Definition at line 5458 of file Actor.h.

◆ CharacterUpdatedInventory() [2/2]

void UPrimalCharacterStatusComponent::CharacterUpdatedInventory ( bool bEquippedOrUneqippedItem)
inline

Definition at line 5802 of file Actor.h.

◆ CheatMaxWeightField() [1/2]

float & UPrimalCharacterStatusComponent::CheatMaxWeightField ( )
inline

Definition at line 5264 of file Actor.h.

◆ CheatMaxWeightField() [2/2]

float & UPrimalCharacterStatusComponent::CheatMaxWeightField ( )
inline

Definition at line 5566 of file Actor.h.

◆ ClearAllLevelUpPoints() [1/2]

void UPrimalCharacterStatusComponent::ClearAllLevelUpPoints ( bool bTamedPoints)
inline

Definition at line 5517 of file Actor.h.

◆ ClearAllLevelUpPoints() [2/2]

void UPrimalCharacterStatusComponent::ClearAllLevelUpPoints ( bool bTamedPoints)
inline

Definition at line 5803 of file Actor.h.

◆ ClientSyncMaxStatusValues() [1/2]

void UPrimalCharacterStatusComponent::ClientSyncMaxStatusValues ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5525 of file Actor.h.

◆ ClientSyncMaxStatusValues() [2/2]

void UPrimalCharacterStatusComponent::ClientSyncMaxStatusValues ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5880 of file Actor.h.

◆ ClientSyncMaxStatusValues_Implementation() [1/2]

void UPrimalCharacterStatusComponent::ClientSyncMaxStatusValues_Implementation ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5503 of file Actor.h.

◆ ClientSyncMaxStatusValues_Implementation() [2/2]

void UPrimalCharacterStatusComponent::ClientSyncMaxStatusValues_Implementation ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5804 of file Actor.h.

◆ ConvertIntToCharacterStatusEnum()

static EPrimalCharacterStatusValue::Type UPrimalCharacterStatusComponent::ConvertIntToCharacterStatusEnum ( int InInteger)
inlinestatic

Definition at line 5455 of file Actor.h.

◆ CopyPrimalStatusComponentValues()

void UPrimalCharacterStatusComponent::CopyPrimalStatusComponentValues ( UPrimalCharacterStatusComponent * src)
inline

Definition at line 5518 of file Actor.h.

◆ CraftEarnXPMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::CraftEarnXPMultiplierField ( )
inline

Definition at line 5340 of file Actor.h.

◆ CraftEarnXPMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::CraftEarnXPMultiplierField ( )
inline

Definition at line 5646 of file Actor.h.

◆ CrouchedStaminaConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::CrouchedStaminaConsumptionMultiplierField ( )
inline

Definition at line 5304 of file Actor.h.

◆ CrouchedStaminaConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::CrouchedStaminaConsumptionMultiplierField ( )
inline

Definition at line 5610 of file Actor.h.

◆ CrouchedWaterFoodConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::CrouchedWaterFoodConsumptionMultiplierField ( )
inline

Definition at line 5294 of file Actor.h.

◆ CrouchedWaterFoodConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::CrouchedWaterFoodConsumptionMultiplierField ( )
inline

Definition at line 5597 of file Actor.h.

◆ CurrentStatusStatesField() [1/2]

FieldArray< char, 12 > UPrimalCharacterStatusComponent::CurrentStatusStatesField ( )
inline

Definition at line 5360 of file Actor.h.

◆ CurrentStatusStatesField() [2/2]

FieldArray< char, 16 > UPrimalCharacterStatusComponent::CurrentStatusStatesField ( )
inline

Definition at line 5663 of file Actor.h.

◆ CurrentStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::CurrentStatusValuesField ( )
inline

Definition at line 5354 of file Actor.h.

◆ CurrentStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::CurrentStatusValuesField ( )
inline

Definition at line 5657 of file Actor.h.

◆ CurrentStatusValuesReplicationIntervalField() [1/2]

float & UPrimalCharacterStatusComponent::CurrentStatusValuesReplicationIntervalField ( )
inline

Definition at line 5328 of file Actor.h.

◆ CurrentStatusValuesReplicationIntervalField() [2/2]

float & UPrimalCharacterStatusComponent::CurrentStatusValuesReplicationIntervalField ( )
inline

Definition at line 5634 of file Actor.h.

◆ DefaultHyperthermicInsulationField() [1/2]

float & UPrimalCharacterStatusComponent::DefaultHyperthermicInsulationField ( )
inline

Definition at line 5346 of file Actor.h.

◆ DefaultHyperthermicInsulationField() [2/2]

float & UPrimalCharacterStatusComponent::DefaultHyperthermicInsulationField ( )
inline

Definition at line 5652 of file Actor.h.

◆ DefaultHypothermicInsulationField() [1/2]

float & UPrimalCharacterStatusComponent::DefaultHypothermicInsulationField ( )
inline

Definition at line 5347 of file Actor.h.

◆ DefaultHypothermicInsulationField() [2/2]

float & UPrimalCharacterStatusComponent::DefaultHypothermicInsulationField ( )
inline

Definition at line 5653 of file Actor.h.

◆ DefaultMaxOxygenField() [1/2]

float & UPrimalCharacterStatusComponent::DefaultMaxOxygenField ( )
inline

Definition at line 5377 of file Actor.h.

◆ DefaultMaxOxygenField() [2/2]

float & UPrimalCharacterStatusComponent::DefaultMaxOxygenField ( )
inline

Definition at line 5680 of file Actor.h.

◆ DehydrationStaminaRecoveryRateField() [1/2]

float & UPrimalCharacterStatusComponent::DehydrationStaminaRecoveryRateField ( )
inline

Definition at line 5366 of file Actor.h.

◆ DehydrationStaminaRecoveryRateField() [2/2]

float & UPrimalCharacterStatusComponent::DehydrationStaminaRecoveryRateField ( )
inline

Definition at line 5669 of file Actor.h.

◆ DehydrationTorpidityMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::DehydrationTorpidityMultiplierField ( )
inline

Definition at line 5318 of file Actor.h.

◆ DehydrationTorpidityMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::DehydrationTorpidityMultiplierField ( )
inline

Definition at line 5624 of file Actor.h.

◆ DehyrdationHealthConsumptionRateField() [1/2]

float & UPrimalCharacterStatusComponent::DehyrdationHealthConsumptionRateField ( )
inline

Definition at line 5307 of file Actor.h.

◆ DehyrdationHealthConsumptionRateField() [2/2]

float & UPrimalCharacterStatusComponent::DehyrdationHealthConsumptionRateField ( )
inline

Definition at line 5613 of file Actor.h.

◆ DehyrdationTorpidityIncreaseRateField() [1/2]

float & UPrimalCharacterStatusComponent::DehyrdationTorpidityIncreaseRateField ( )
inline

Definition at line 5321 of file Actor.h.

◆ DehyrdationTorpidityIncreaseRateField() [2/2]

float & UPrimalCharacterStatusComponent::DehyrdationTorpidityIncreaseRateField ( )
inline

Definition at line 5627 of file Actor.h.

◆ DinoImprintingQualityField() [1/2]

float & UPrimalCharacterStatusComponent::DinoImprintingQualityField ( )
inline

Definition at line 5387 of file Actor.h.

◆ DinoImprintingQualityField() [2/2]

float & UPrimalCharacterStatusComponent::DinoImprintingQualityField ( )
inline

Definition at line 5689 of file Actor.h.

◆ DinoMaxStatAddMultiplierImprintingField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::DinoMaxStatAddMultiplierImprintingField ( )
inline

Definition at line 5386 of file Actor.h.

◆ DinoMaxStatAddMultiplierImprintingField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::DinoMaxStatAddMultiplierImprintingField ( )
inline

Definition at line 5688 of file Actor.h.

◆ DinoRiderWeightMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::DinoRiderWeightMultiplierField ( )
inline

Definition at line 5259 of file Actor.h.

◆ DinoRiderWeightMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::DinoRiderWeightMultiplierField ( )
inline

Definition at line 5561 of file Actor.h.

◆ DinoTamedAdultConsumingFoodRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::DinoTamedAdultConsumingFoodRateMultiplierField ( )
inline

Definition at line 5300 of file Actor.h.

◆ DinoTamedAdultConsumingFoodRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::DinoTamedAdultConsumingFoodRateMultiplierField ( )
inline

Definition at line 5603 of file Actor.h.

◆ DinoTamedLevelUpsBaseMultiplierField()

float & UPrimalCharacterStatusComponent::DinoTamedLevelUpsBaseMultiplierField ( )
inline

Definition at line 5731 of file Actor.h.

◆ DinoTamedLevelUpsConstantField()

float & UPrimalCharacterStatusComponent::DinoTamedLevelUpsConstantField ( )
inline

Definition at line 5730 of file Actor.h.

◆ DistanceTraveledField()

float & UPrimalCharacterStatusComponent::DistanceTraveledField ( )
inline

Definition at line 5704 of file Actor.h.

◆ DontUseValueField() [1/2]

FieldArray< char, 12 > UPrimalCharacterStatusComponent::DontUseValueField ( )
inline

Definition at line 5261 of file Actor.h.

◆ DontUseValueField() [2/2]

FieldArray< char, 16 > UPrimalCharacterStatusComponent::DontUseValueField ( )
inline

Definition at line 5563 of file Actor.h.

◆ DrawLocalPlayerHUD() [1/2]

void UPrimalCharacterStatusComponent::DrawLocalPlayerHUD ( AShooterHUD * HUD,
float ScaleMult,
bool bFromBottomRight )
inline

Definition at line 5466 of file Actor.h.

◆ DrawLocalPlayerHUD() [2/2]

void UPrimalCharacterStatusComponent::DrawLocalPlayerHUD ( AShooterHUD * HUD,
float ScaleMult,
bool bFromBottomRight )
inline

Definition at line 5805 of file Actor.h.

◆ DrawLocalPlayerHUDDescriptions() [1/2]

void UPrimalCharacterStatusComponent::DrawLocalPlayerHUDDescriptions ( AShooterHUD * HUD,
long double TheTimeSeconds,
float ScaleMult,
bool bDrawBottomRight )
inline

Definition at line 5467 of file Actor.h.

◆ DrawLocalPlayerHUDDescriptions() [2/2]

void UPrimalCharacterStatusComponent::DrawLocalPlayerHUDDescriptions ( AShooterHUD * HUD,
long double TheTimeSeconds,
float ScaleMult,
bool bDrawBottomRight )
inline

Definition at line 5806 of file Actor.h.

◆ EnteredStatusStateSoundsField() [1/2]

TArray< USoundBase * > UPrimalCharacterStatusComponent::EnteredStatusStateSoundsField ( )
inline

Definition at line 5369 of file Actor.h.

◆ EnteredStatusStateSoundsField() [2/2]

TArray< USoundBase * > UPrimalCharacterStatusComponent::EnteredStatusStateSoundsField ( )
inline

Definition at line 5672 of file Actor.h.

◆ ExitStatusStateSoundsField() [1/2]

TArray< USoundBase * > UPrimalCharacterStatusComponent::ExitStatusStateSoundsField ( )
inline

Definition at line 5370 of file Actor.h.

◆ ExitStatusStateSoundsField() [2/2]

TArray< USoundBase * > UPrimalCharacterStatusComponent::ExitStatusStateSoundsField ( )
inline

Definition at line 5673 of file Actor.h.

◆ ExperienceAutomaticConsciousIncreaseSpeedField() [1/2]

float & UPrimalCharacterStatusComponent::ExperienceAutomaticConsciousIncreaseSpeedField ( )
inline

Definition at line 5263 of file Actor.h.

◆ ExperienceAutomaticConsciousIncreaseSpeedField() [2/2]

float & UPrimalCharacterStatusComponent::ExperienceAutomaticConsciousIncreaseSpeedField ( )
inline

Definition at line 5565 of file Actor.h.

◆ ExperiencePointsField() [1/2]

float & UPrimalCharacterStatusComponent::ExperiencePointsField ( )
inline

Definition at line 5285 of file Actor.h.

◆ ExperiencePointsField() [2/2]

float & UPrimalCharacterStatusComponent::ExperiencePointsField ( )
inline

Definition at line 5587 of file Actor.h.

◆ ExtraBabyDinoConsumingFoodRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ExtraBabyDinoConsumingFoodRateMultiplierField ( )
inline

Definition at line 5389 of file Actor.h.

◆ ExtraBabyDinoConsumingFoodRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ExtraBabyDinoConsumingFoodRateMultiplierField ( )
inline

Definition at line 5697 of file Actor.h.

◆ ExtraCharacterLevelField() [1/2]

unsigned __int16 & UPrimalCharacterStatusComponent::ExtraCharacterLevelField ( )
inline

Definition at line 5284 of file Actor.h.

◆ ExtraCharacterLevelField() [2/2]

unsigned __int16 & UPrimalCharacterStatusComponent::ExtraCharacterLevelField ( )
inline

Definition at line 5586 of file Actor.h.

◆ ExtraFoodConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ExtraFoodConsumptionMultiplierField ( )
inline

Definition at line 5376 of file Actor.h.

◆ ExtraFoodConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ExtraFoodConsumptionMultiplierField ( )
inline

Definition at line 5679 of file Actor.h.

◆ ExtraOxygenSpeedStatMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ExtraOxygenSpeedStatMultiplierField ( )
inline

Definition at line 5371 of file Actor.h.

◆ ExtraOxygenSpeedStatMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ExtraOxygenSpeedStatMultiplierField ( )
inline

Definition at line 5674 of file Actor.h.

◆ ExtraStatusValueRateDecreaseModifiersField()

FieldArray< float, 16 > UPrimalCharacterStatusComponent::ExtraStatusValueRateDecreaseModifiersField ( )
inline

Definition at line 5558 of file Actor.h.

◆ ExtraTamedDinoDamageMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ExtraTamedDinoDamageMultiplierField ( )
inline

Definition at line 5382 of file Actor.h.

◆ ExtraTamedDinoDamageMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ExtraTamedDinoDamageMultiplierField ( )
inline

Definition at line 5685 of file Actor.h.

◆ ExtraTamedHealthMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ExtraTamedHealthMultiplierField ( )
inline

Definition at line 5372 of file Actor.h.

◆ ExtraTamedHealthMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ExtraTamedHealthMultiplierField ( )
inline

Definition at line 5675 of file Actor.h.

◆ ExtraWaterConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ExtraWaterConsumptionMultiplierField ( )
inline

Definition at line 5375 of file Actor.h.

◆ ExtraWaterConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ExtraWaterConsumptionMultiplierField ( )
inline

Definition at line 5678 of file Actor.h.

◆ ExtraWildDinoDamageMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ExtraWildDinoDamageMultiplierField ( )
inline

Definition at line 5381 of file Actor.h.

◆ ExtraWildDinoDamageMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ExtraWildDinoDamageMultiplierField ( )
inline

Definition at line 5684 of file Actor.h.

◆ FlyingStaminaRecoveryRateMultiplierField()

float & UPrimalCharacterStatusComponent::FlyingStaminaRecoveryRateMultiplierField ( )
inline

Definition at line 5732 of file Actor.h.

◆ FoodConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::FoodConsumptionMultiplierField ( )
inline

Definition at line 5368 of file Actor.h.

◆ FoodConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::FoodConsumptionMultiplierField ( )
inline

Definition at line 5671 of file Actor.h.

◆ FoodOverMaxDecreaseMultiplierField()

float & UPrimalCharacterStatusComponent::FoodOverMaxDecreaseMultiplierField ( )
inline

Definition at line 5712 of file Actor.h.

◆ FoodStatusIconBackgroundOverrideField()

UTexture2D * UPrimalCharacterStatusComponent::FoodStatusIconBackgroundOverrideField ( )
inline

Definition at line 5350 of file Actor.h.

◆ FoodStatusIconForegroundOverrideField()

UTexture2D * UPrimalCharacterStatusComponent::FoodStatusIconForegroundOverrideField ( )
inline

Definition at line 5351 of file Actor.h.

◆ FoodStatusNameOverrideField()

FString & UPrimalCharacterStatusComponent::FoodStatusNameOverrideField ( )
inline

Definition at line 5349 of file Actor.h.

◆ FortitudeFoodReductionResistanceField()

float & UPrimalCharacterStatusComponent::FortitudeFoodReductionResistanceField ( )
inline

Definition at line 5728 of file Actor.h.

◆ FortitudeInsulationMultiplierField()

float & UPrimalCharacterStatusComponent::FortitudeInsulationMultiplierField ( )
inline

Definition at line 5606 of file Actor.h.

◆ FortitudeOffshoreVitalsReductionResistanceField()

float & UPrimalCharacterStatusComponent::FortitudeOffshoreVitalsReductionResistanceField ( )
inline

Definition at line 5727 of file Actor.h.

◆ FortitudeOxygenReductionResistanceField()

float & UPrimalCharacterStatusComponent::FortitudeOxygenReductionResistanceField ( )
inline

Definition at line 5726 of file Actor.h.

◆ FortitudeTorpidityDecreaseMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::FortitudeTorpidityDecreaseMultiplierField ( )
inline

Definition at line 5291 of file Actor.h.

◆ FortitudeTorpidityDecreaseMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::FortitudeTorpidityDecreaseMultiplierField ( )
inline

Definition at line 5594 of file Actor.h.

◆ FortitudeTorpidityIncreaseResistanceField() [1/2]

float & UPrimalCharacterStatusComponent::FortitudeTorpidityIncreaseResistanceField ( )
inline

Definition at line 5292 of file Actor.h.

◆ FortitudeTorpidityIncreaseResistanceField() [2/2]

float & UPrimalCharacterStatusComponent::FortitudeTorpidityIncreaseResistanceField ( )
inline

Definition at line 5595 of file Actor.h.

◆ FortitudeWaterReductionResistanceField()

float & UPrimalCharacterStatusComponent::FortitudeWaterReductionResistanceField ( )
inline

Definition at line 5729 of file Actor.h.

◆ GenericEarnXPMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::GenericEarnXPMultiplierField ( )
inline

Definition at line 5343 of file Actor.h.

◆ GenericEarnXPMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::GenericEarnXPMultiplierField ( )
inline

Definition at line 5648 of file Actor.h.

◆ GenericXPMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::GenericXPMultiplierField ( )
inline

Definition at line 5339 of file Actor.h.

◆ GenericXPMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::GenericXPMultiplierField ( )
inline

Definition at line 5645 of file Actor.h.

◆ GetBaseLevelFromLevelUpPoints()

int UPrimalCharacterStatusComponent::GetBaseLevelFromLevelUpPoints ( bool bIncludePlayerAddedLevels)
inline

Definition at line 5494 of file Actor.h.

◆ GetCharacterLevel() [1/2]

int UPrimalCharacterStatusComponent::GetCharacterLevel ( )
inline

Definition at line 5493 of file Actor.h.

◆ GetCharacterLevel() [2/2]

int UPrimalCharacterStatusComponent::GetCharacterLevel ( )
inline

Definition at line 5807 of file Actor.h.

◆ GetConsciousPercentage()

float UPrimalCharacterStatusComponent::GetConsciousPercentage ( )
inline

Definition at line 5808 of file Actor.h.

◆ GetCraftingSpeedModifier() [1/2]

float UPrimalCharacterStatusComponent::GetCraftingSpeedModifier ( )
inline

Definition at line 5472 of file Actor.h.

◆ GetCraftingSpeedModifier() [2/2]

float UPrimalCharacterStatusComponent::GetCraftingSpeedModifier ( )
inline

Definition at line 5809 of file Actor.h.

◆ GetDebugString()

FString * UPrimalCharacterStatusComponent::GetDebugString ( FString * result)
inline

Definition at line 5519 of file Actor.h.

◆ GetDefaultCharacterStatusComponent() [1/2]

UPrimalCharacterStatusComponent * UPrimalCharacterStatusComponent::GetDefaultCharacterStatusComponent ( )
inline

Definition at line 5513 of file Actor.h.

◆ GetDefaultCharacterStatusComponent() [2/2]

UPrimalCharacterStatusComponent * UPrimalCharacterStatusComponent::GetDefaultCharacterStatusComponent ( )
inline

Definition at line 5810 of file Actor.h.

◆ GetDinoFoodConsumptionRateMultiplier() [1/2]

void UPrimalCharacterStatusComponent::GetDinoFoodConsumptionRateMultiplier ( float * Amount)
inline

Definition at line 5451 of file Actor.h.

◆ GetDinoFoodConsumptionRateMultiplier() [2/2]

void UPrimalCharacterStatusComponent::GetDinoFoodConsumptionRateMultiplier ( float * Amount)
inline

Definition at line 5811 of file Actor.h.

◆ GetDiscoveryZoneMaxXP()

float UPrimalCharacterStatusComponent::GetDiscoveryZoneMaxXP ( int NumDiscoveredZones)
inline

Definition at line 5812 of file Actor.h.

◆ GetExperiencePercent() [1/2]

float UPrimalCharacterStatusComponent::GetExperiencePercent ( )
inline

Definition at line 5501 of file Actor.h.

◆ GetExperiencePercent() [2/2]

float UPrimalCharacterStatusComponent::GetExperiencePercent ( )
inline

Definition at line 5813 of file Actor.h.

◆ GetExperienceRequiredForNextLevelUp() [1/2]

float UPrimalCharacterStatusComponent::GetExperienceRequiredForNextLevelUp ( )
inline

Definition at line 5497 of file Actor.h.

◆ GetExperienceRequiredForNextLevelUp() [2/2]

float UPrimalCharacterStatusComponent::GetExperienceRequiredForNextLevelUp ( )
inline

Definition at line 5814 of file Actor.h.

◆ GetExperienceRequiredForPreviousLevelUp() [1/2]

float UPrimalCharacterStatusComponent::GetExperienceRequiredForPreviousLevelUp ( )
inline

Definition at line 5498 of file Actor.h.

◆ GetExperienceRequiredForPreviousLevelUp() [2/2]

float UPrimalCharacterStatusComponent::GetExperienceRequiredForPreviousLevelUp ( )
inline

Definition at line 5815 of file Actor.h.

◆ GetExtraCharacterLevel() [1/2]

int UPrimalCharacterStatusComponent::GetExtraCharacterLevel ( )
inline

Definition at line 5453 of file Actor.h.

◆ GetExtraCharacterLevel() [2/2]

int UPrimalCharacterStatusComponent::GetExtraCharacterLevel ( )
inline

Definition at line 5816 of file Actor.h.

◆ GetJumpZModifier() [1/2]

float UPrimalCharacterStatusComponent::GetJumpZModifier ( )
inline

Definition at line 5474 of file Actor.h.

◆ GetJumpZModifier() [2/2]

float UPrimalCharacterStatusComponent::GetJumpZModifier ( )
inline

Definition at line 5817 of file Actor.h.

◆ GetLevelUpPoints() [1/2]

int UPrimalCharacterStatusComponent::GetLevelUpPoints ( EPrimalCharacterStatusValue::Type valueType,
bool bTamedPoints )
inline

Definition at line 5515 of file Actor.h.

◆ GetLevelUpPoints() [2/2]

int UPrimalCharacterStatusComponent::GetLevelUpPoints ( EPrimalCharacterStatusValue::Type valueType,
bool bTamedPoints )
inline

Definition at line 5818 of file Actor.h.

◆ GetLifetimeReplicatedProps() [1/2]

void UPrimalCharacterStatusComponent::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 5440 of file Actor.h.

◆ GetLifetimeReplicatedProps() [2/2]

void UPrimalCharacterStatusComponent::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 5819 of file Actor.h.

◆ GetMaxStatusValue()

float UPrimalCharacterStatusComponent::GetMaxStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5820 of file Actor.h.

◆ GetMeleeDamageModifier() [1/2]

float UPrimalCharacterStatusComponent::GetMeleeDamageModifier ( )
inline

Definition at line 5471 of file Actor.h.

◆ GetMeleeDamageModifier() [2/2]

float UPrimalCharacterStatusComponent::GetMeleeDamageModifier ( )
inline

Definition at line 5821 of file Actor.h.

◆ GetMovementSpeedModifier() [1/2]

float UPrimalCharacterStatusComponent::GetMovementSpeedModifier ( )
inline

Definition at line 5473 of file Actor.h.

◆ GetMovementSpeedModifier() [2/2]

float UPrimalCharacterStatusComponent::GetMovementSpeedModifier ( )
inline

Definition at line 5822 of file Actor.h.

◆ GetMyCurrentDiscoveryZoneMaxLevel()

int UPrimalCharacterStatusComponent::GetMyCurrentDiscoveryZoneMaxLevel ( )
inline

Definition at line 5823 of file Actor.h.

◆ GetMyCurrentDiscoveryZoneMaxXP()

float UPrimalCharacterStatusComponent::GetMyCurrentDiscoveryZoneMaxXP ( )
inline

Definition at line 5824 of file Actor.h.

◆ GetMyMaxAllowedXP()

float UPrimalCharacterStatusComponent::GetMyMaxAllowedXP ( bool bCheckingTrueMaximum)
inline

Definition at line 5825 of file Actor.h.

◆ GetNumLevelUpsAvailable() [1/2]

int UPrimalCharacterStatusComponent::GetNumLevelUpsAvailable ( )
inline

Definition at line 5496 of file Actor.h.

◆ GetNumLevelUpsAvailable() [2/2]

int UPrimalCharacterStatusComponent::GetNumLevelUpsAvailable ( )
inline

Definition at line 5826 of file Actor.h.

◆ GetOffshoreVitalsDecreaseMultiplier()

float UPrimalCharacterStatusComponent::GetOffshoreVitalsDecreaseMultiplier ( )
inline

Definition at line 5827 of file Actor.h.

◆ GetPrimalCharacter() [1/2]

AActor * UPrimalCharacterStatusComponent::GetPrimalCharacter ( )
inline

Definition at line 5469 of file Actor.h.

◆ GetPrimalCharacter() [2/2]

APrimalCharacter * UPrimalCharacterStatusComponent::GetPrimalCharacter ( )
inline

Definition at line 5828 of file Actor.h.

◆ GetPrivateStaticClass() [1/2]

static UClass * UPrimalCharacterStatusComponent::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 5521 of file Actor.h.

◆ GetPrivateStaticClass() [2/2]

static UClass * UPrimalCharacterStatusComponent::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 5881 of file Actor.h.

◆ GetRawStatusValueRecoveryRate()

float UPrimalCharacterStatusComponent::GetRawStatusValueRecoveryRate ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5465 of file Actor.h.

◆ GetSkillStatModifier()

float UPrimalCharacterStatusComponent::GetSkillStatModifier ( FName SkillStatModifierName)
inline

Definition at line 5829 of file Actor.h.

◆ GetSkillStatMultiplier()

float UPrimalCharacterStatusComponent::GetSkillStatMultiplier ( FName SkillStatModifierName)
inline

Definition at line 5830 of file Actor.h.

◆ GetStatGroupModifiersString()

FString * UPrimalCharacterStatusComponent::GetStatGroupModifiersString ( FString * result)
inline

Definition at line 5831 of file Actor.h.

◆ GetStatusMaxValueString() [1/2]

FString * UPrimalCharacterStatusComponent::GetStatusMaxValueString ( FString * result,
EPrimalCharacterStatusValue::Type ValueType,
bool bValueOnly )
inline

Definition at line 5492 of file Actor.h.

◆ GetStatusMaxValueString() [2/2]

FString * UPrimalCharacterStatusComponent::GetStatusMaxValueString ( FString * result,
EPrimalCharacterStatusValue::Type ValueType,
bool bValueOnly )
inline

Definition at line 5832 of file Actor.h.

◆ GetStatusNameString() [1/2]

FString * UPrimalCharacterStatusComponent::GetStatusNameString ( FString * result,
EPrimalCharacterStatusValue::Type ValueType )
inline

Definition at line 5491 of file Actor.h.

◆ GetStatusNameString() [2/2]

FString * UPrimalCharacterStatusComponent::GetStatusNameString ( FString * result,
EPrimalCharacterStatusValue::Type ValueType )
inline

Definition at line 5833 of file Actor.h.

◆ GetStatusStatusDescription()

FString * UPrimalCharacterStatusComponent::GetStatusStatusDescription ( FString * result,
EPrimalCharacterStatusValue::Type ValueType )
inline

Definition at line 5834 of file Actor.h.

◆ GetStatusValueRecoveryRate() [1/2]

float UPrimalCharacterStatusComponent::GetStatusValueRecoveryRate ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5464 of file Actor.h.

◆ GetStatusValueRecoveryRate() [2/2]

float UPrimalCharacterStatusComponent::GetStatusValueRecoveryRate ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5835 of file Actor.h.

◆ GetStatusValueString() [1/2]

FString * UPrimalCharacterStatusComponent::GetStatusValueString ( FString * result,
EPrimalCharacterStatusValue::Type ValueType,
bool bValueOnly )
inline

Definition at line 5490 of file Actor.h.

◆ GetStatusValueString() [2/2]

FString * UPrimalCharacterStatusComponent::GetStatusValueString ( FString * result,
EPrimalCharacterStatusValue::Type ValueType,
bool bValueOnly )
inline

Definition at line 5836 of file Actor.h.

◆ GetSwimmingTemperatureFortitudeMultiplier()

float UPrimalCharacterStatusComponent::GetSwimmingTemperatureFortitudeMultiplier ( )
inline

Definition at line 5837 of file Actor.h.

◆ GetThresholdValueForState()

float UPrimalCharacterStatusComponent::GetThresholdValueForState ( EPrimalCharacterStatusValue::Type valueType,
char StateIndex,
bool bHighThreshold )
inline

Definition at line 5838 of file Actor.h.

◆ GetTotalStatusModifierDescriptionIndex() [1/2]

float UPrimalCharacterStatusComponent::GetTotalStatusModifierDescriptionIndex ( int StatusValueModifierDescriptionIndex)
inline

Definition at line 5442 of file Actor.h.

◆ GetTotalStatusModifierDescriptionIndex() [2/2]

float UPrimalCharacterStatusComponent::GetTotalStatusModifierDescriptionIndex ( int StatusValueModifierDescriptionIndex)
inline

Definition at line 5839 of file Actor.h.

◆ GetUpgradedMaxStatusValue()

float UPrimalCharacterStatusComponent::GetUpgradedMaxStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 5840 of file Actor.h.

◆ GetUpgradedStatusValueString()

FString * UPrimalCharacterStatusComponent::GetUpgradedStatusValueString ( FString * result,
EPrimalCharacterStatusValue::Type ValueType )
inline

Definition at line 5841 of file Actor.h.

◆ HarvestEarnXPMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::HarvestEarnXPMultiplierField ( )
inline

Definition at line 5345 of file Actor.h.

◆ HarvestEarnXPMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::HarvestEarnXPMultiplierField ( )
inline

Definition at line 5650 of file Actor.h.

◆ HasExperienceForLevelUp() [1/2]

bool UPrimalCharacterStatusComponent::HasExperienceForLevelUp ( )
inline

Definition at line 5500 of file Actor.h.

◆ HasExperienceForLevelUp() [2/2]

bool UPrimalCharacterStatusComponent::HasExperienceForLevelUp ( )
inline

Definition at line 5842 of file Actor.h.

◆ HealthRecoveryDecreaseFoodMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::HealthRecoveryDecreaseFoodMultiplierField ( )
inline

Definition at line 5298 of file Actor.h.

◆ HealthRecoveryDecreaseFoodMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::HealthRecoveryDecreaseFoodMultiplierField ( )
inline

Definition at line 5601 of file Actor.h.

◆ HideValueField()

FieldArray< char, 16 > UPrimalCharacterStatusComponent::HideValueField ( )
inline

Definition at line 5564 of file Actor.h.

◆ HyperCharacterInsulationValueField() [1/2]

float & UPrimalCharacterStatusComponent::HyperCharacterInsulationValueField ( )
inline

Definition at line 5334 of file Actor.h.

◆ HyperCharacterInsulationValueField() [2/2]

float & UPrimalCharacterStatusComponent::HyperCharacterInsulationValueField ( )
inline

Definition at line 5640 of file Actor.h.

◆ HyperthermalInsulationMultiplierField()

float & UPrimalCharacterStatusComponent::HyperthermalInsulationMultiplierField ( )
inline

Definition at line 5608 of file Actor.h.

◆ HyperthermiaDecreaseWaterMultiplierBaseField() [1/2]

float & UPrimalCharacterStatusComponent::HyperthermiaDecreaseWaterMultiplierBaseField ( )
inline

Definition at line 5312 of file Actor.h.

◆ HyperthermiaDecreaseWaterMultiplierBaseField() [2/2]

float & UPrimalCharacterStatusComponent::HyperthermiaDecreaseWaterMultiplierBaseField ( )
inline

Definition at line 5618 of file Actor.h.

◆ HyperthermiaDecreaseWaterMultiplierPerDegreeField() [1/2]

float & UPrimalCharacterStatusComponent::HyperthermiaDecreaseWaterMultiplierPerDegreeField ( )
inline

Definition at line 5313 of file Actor.h.

◆ HyperthermiaDecreaseWaterMultiplierPerDegreeField() [2/2]

float & UPrimalCharacterStatusComponent::HyperthermiaDecreaseWaterMultiplierPerDegreeField ( )
inline

Definition at line 5619 of file Actor.h.

◆ HyperthermiaTemperatureThresholdField() [1/2]

float & UPrimalCharacterStatusComponent::HyperthermiaTemperatureThresholdField ( )
inline

Definition at line 5314 of file Actor.h.

◆ HyperthermiaTemperatureThresholdField() [2/2]

float & UPrimalCharacterStatusComponent::HyperthermiaTemperatureThresholdField ( )
inline

Definition at line 5620 of file Actor.h.

◆ HyperthermicHealthDecreaseRateBaseField() [1/2]

float & UPrimalCharacterStatusComponent::HyperthermicHealthDecreaseRateBaseField ( )
inline

Definition at line 5278 of file Actor.h.

◆ HyperthermicHealthDecreaseRateBaseField() [2/2]

float & UPrimalCharacterStatusComponent::HyperthermicHealthDecreaseRateBaseField ( )
inline

Definition at line 5580 of file Actor.h.

◆ HyperthermicHealthDecreaseRatePerDegreeField() [1/2]

float & UPrimalCharacterStatusComponent::HyperthermicHealthDecreaseRatePerDegreeField ( )
inline

Definition at line 5279 of file Actor.h.

◆ HyperthermicHealthDecreaseRatePerDegreeField() [2/2]

float & UPrimalCharacterStatusComponent::HyperthermicHealthDecreaseRatePerDegreeField ( )
inline

Definition at line 5581 of file Actor.h.

◆ HypoCharacterInsulationValueField() [1/2]

float & UPrimalCharacterStatusComponent::HypoCharacterInsulationValueField ( )
inline

Definition at line 5333 of file Actor.h.

◆ HypoCharacterInsulationValueField() [2/2]

float & UPrimalCharacterStatusComponent::HypoCharacterInsulationValueField ( )
inline

Definition at line 5639 of file Actor.h.

◆ HypothermalInsulationMultiplierField()

float & UPrimalCharacterStatusComponent::HypothermalInsulationMultiplierField ( )
inline

Definition at line 5607 of file Actor.h.

◆ HypothermiaDecreaseFoodMultiplierBaseField() [1/2]

float & UPrimalCharacterStatusComponent::HypothermiaDecreaseFoodMultiplierBaseField ( )
inline

Definition at line 5310 of file Actor.h.

◆ HypothermiaDecreaseFoodMultiplierBaseField() [2/2]

float & UPrimalCharacterStatusComponent::HypothermiaDecreaseFoodMultiplierBaseField ( )
inline

Definition at line 5616 of file Actor.h.

◆ HypothermiaDecreaseFoodMultiplierPerDegreeField() [1/2]

float & UPrimalCharacterStatusComponent::HypothermiaDecreaseFoodMultiplierPerDegreeField ( )
inline

Definition at line 5311 of file Actor.h.

◆ HypothermiaDecreaseFoodMultiplierPerDegreeField() [2/2]

float & UPrimalCharacterStatusComponent::HypothermiaDecreaseFoodMultiplierPerDegreeField ( )
inline

Definition at line 5617 of file Actor.h.

◆ HypothermiaTemperatureThresholdField() [1/2]

float & UPrimalCharacterStatusComponent::HypothermiaTemperatureThresholdField ( )
inline

Definition at line 5315 of file Actor.h.

◆ HypothermiaTemperatureThresholdField() [2/2]

float & UPrimalCharacterStatusComponent::HypothermiaTemperatureThresholdField ( )
inline

Definition at line 5621 of file Actor.h.

◆ HypothermicHealthDecreaseRateBaseField() [1/2]

float & UPrimalCharacterStatusComponent::HypothermicHealthDecreaseRateBaseField ( )
inline

Definition at line 5276 of file Actor.h.

◆ HypothermicHealthDecreaseRateBaseField() [2/2]

float & UPrimalCharacterStatusComponent::HypothermicHealthDecreaseRateBaseField ( )
inline

Definition at line 5578 of file Actor.h.

◆ HypothermicHealthDecreaseRatePerDegreeField() [1/2]

float & UPrimalCharacterStatusComponent::HypothermicHealthDecreaseRatePerDegreeField ( )
inline

Definition at line 5277 of file Actor.h.

◆ HypothermicHealthDecreaseRatePerDegreeField() [2/2]

float & UPrimalCharacterStatusComponent::HypothermicHealthDecreaseRatePerDegreeField ( )
inline

Definition at line 5579 of file Actor.h.

◆ IncreaseDamageByLevelMultiplierField()

float & UPrimalCharacterStatusComponent::IncreaseDamageByLevelMultiplierField ( )
inline

Definition at line 5590 of file Actor.h.

◆ InitializeComponent() [1/2]

void UPrimalCharacterStatusComponent::InitializeComponent ( )
inline

Definition at line 5441 of file Actor.h.

◆ InitializeComponent() [2/2]

void UPrimalCharacterStatusComponent::InitializeComponent ( )
inline

Definition at line 5843 of file Actor.h.

◆ InjuredSpeedModifierField() [1/2]

float & UPrimalCharacterStatusComponent::InjuredSpeedModifierField ( )
inline

Definition at line 5275 of file Actor.h.

◆ InjuredSpeedModifierField() [2/2]

float & UPrimalCharacterStatusComponent::InjuredSpeedModifierField ( )
inline

Definition at line 5577 of file Actor.h.

◆ InjuredTorpidityIncreaseMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::InjuredTorpidityIncreaseMultiplierField ( )
inline

Definition at line 5322 of file Actor.h.

◆ InjuredTorpidityIncreaseMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::InjuredTorpidityIncreaseMultiplierField ( )
inline

Definition at line 5628 of file Actor.h.

◆ InsulationHyperthermiaOffsetExponentField() [1/2]

float & UPrimalCharacterStatusComponent::InsulationHyperthermiaOffsetExponentField ( )
inline

Definition at line 5329 of file Actor.h.

◆ InsulationHyperthermiaOffsetExponentField() [2/2]

float & UPrimalCharacterStatusComponent::InsulationHyperthermiaOffsetExponentField ( )
inline

Definition at line 5635 of file Actor.h.

◆ InsulationHyperthermiaOffsetScalerField() [1/2]

float & UPrimalCharacterStatusComponent::InsulationHyperthermiaOffsetScalerField ( )
inline

Definition at line 5330 of file Actor.h.

◆ InsulationHyperthermiaOffsetScalerField() [2/2]

float & UPrimalCharacterStatusComponent::InsulationHyperthermiaOffsetScalerField ( )
inline

Definition at line 5636 of file Actor.h.

◆ InsulationHypothermiaOffsetExponentField() [1/2]

float & UPrimalCharacterStatusComponent::InsulationHypothermiaOffsetExponentField ( )
inline

Definition at line 5331 of file Actor.h.

◆ InsulationHypothermiaOffsetExponentField() [2/2]

float & UPrimalCharacterStatusComponent::InsulationHypothermiaOffsetExponentField ( )
inline

Definition at line 5637 of file Actor.h.

◆ InsulationHypothermiaOffsetScalerField() [1/2]

float & UPrimalCharacterStatusComponent::InsulationHypothermiaOffsetScalerField ( )
inline

Definition at line 5332 of file Actor.h.

◆ InsulationHypothermiaOffsetScalerField() [2/2]

float & UPrimalCharacterStatusComponent::InsulationHypothermiaOffsetScalerField ( )
inline

Definition at line 5638 of file Actor.h.

◆ IsAlignedWithTeam() [1/2]

bool UPrimalCharacterStatusComponent::IsAlignedWithTeam ( int TargetingTeam)
inline

Definition at line 5489 of file Actor.h.

◆ IsAlignedWithTeam() [2/2]

bool UPrimalCharacterStatusComponent::IsAlignedWithTeam ( int TargetingTeam)
inline

Definition at line 5844 of file Actor.h.

◆ IsAtMaxLevel() [1/2]

bool UPrimalCharacterStatusComponent::IsAtMaxLevel ( )
inline

Definition at line 5499 of file Actor.h.

◆ IsAtMaxLevel() [2/2]

bool UPrimalCharacterStatusComponent::IsAtMaxLevel ( )
inline

Definition at line 5845 of file Actor.h.

◆ IsInStatusState() [1/2]

bool UPrimalCharacterStatusComponent::IsInStatusState ( EPrimalCharacterStatusState::Type StateType)
inline

Definition at line 5468 of file Actor.h.

◆ IsInStatusState() [2/2]

bool UPrimalCharacterStatusComponent::IsInStatusState ( EPrimalCharacterStatusState::Type StateType)
inline

Definition at line 5846 of file Actor.h.

◆ IsVitaminAtEquilibrium()

bool UPrimalCharacterStatusComponent::IsVitaminAtEquilibrium ( EPrimalCharacterStatusValue::Type VitaminType)
inline

Definition at line 5847 of file Actor.h.

◆ ItemSkillStatModifiersField()

TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & UPrimalCharacterStatusComponent::ItemSkillStatModifiersField ( )
inline

Definition at line 5702 of file Actor.h.

◆ JumpStaminaConsumptionField() [1/2]

float & UPrimalCharacterStatusComponent::JumpStaminaConsumptionField ( )
inline

Definition at line 5272 of file Actor.h.

◆ JumpStaminaConsumptionField() [2/2]

float & UPrimalCharacterStatusComponent::JumpStaminaConsumptionField ( )
inline

Definition at line 5574 of file Actor.h.

◆ KillEarnXPMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::KillEarnXPMultiplierField ( )
inline

Definition at line 5342 of file Actor.h.

◆ KillEarnXPMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::KillEarnXPMultiplierField ( )
inline

Definition at line 5647 of file Actor.h.

◆ KillXPMultiplierPerCharacterLevelField() [1/2]

float & UPrimalCharacterStatusComponent::KillXPMultiplierPerCharacterLevelField ( )
inline

Definition at line 5281 of file Actor.h.

◆ KillXPMultiplierPerCharacterLevelField() [2/2]

float & UPrimalCharacterStatusComponent::KillXPMultiplierPerCharacterLevelField ( )
inline

Definition at line 5583 of file Actor.h.

◆ KnockedOutTorpidityRecoveryRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::KnockedOutTorpidityRecoveryRateMultiplierField ( )
inline

Definition at line 5317 of file Actor.h.

◆ KnockedOutTorpidityRecoveryRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::KnockedOutTorpidityRecoveryRateMultiplierField ( )
inline

Definition at line 5623 of file Actor.h.

◆ LastDecreasedStatusValuesTimesField() [1/2]

FieldArray< long double, 12 > UPrimalCharacterStatusComponent::LastDecreasedStatusValuesTimesField ( )
inline

Definition at line 5361 of file Actor.h.

◆ LastDecreasedStatusValuesTimesField() [2/2]

FieldArray< long double, 16 > UPrimalCharacterStatusComponent::LastDecreasedStatusValuesTimesField ( )
inline

Definition at line 5664 of file Actor.h.

◆ LastDepletedStatusValuesTimesField() [1/2]

FieldArray< long double, 12 > UPrimalCharacterStatusComponent::LastDepletedStatusValuesTimesField ( )
inline

Definition at line 5364 of file Actor.h.

◆ LastDepletedStatusValuesTimesField() [2/2]

FieldArray< long double, 16 > UPrimalCharacterStatusComponent::LastDepletedStatusValuesTimesField ( )
inline

Definition at line 5667 of file Actor.h.

◆ LastHyperthermalCharacterInsulationValueField() [1/2]

float & UPrimalCharacterStatusComponent::LastHyperthermalCharacterInsulationValueField ( )
inline

Definition at line 5337 of file Actor.h.

◆ LastHyperthermalCharacterInsulationValueField() [2/2]

float & UPrimalCharacterStatusComponent::LastHyperthermalCharacterInsulationValueField ( )
inline

Definition at line 5643 of file Actor.h.

◆ LastHypothermalCharacterInsulationValueField() [1/2]

float & UPrimalCharacterStatusComponent::LastHypothermalCharacterInsulationValueField ( )
inline

Definition at line 5336 of file Actor.h.

◆ LastHypothermalCharacterInsulationValueField() [2/2]

float & UPrimalCharacterStatusComponent::LastHypothermalCharacterInsulationValueField ( )
inline

Definition at line 5642 of file Actor.h.

◆ LastIncreasedStatusValuesTimesField() [1/2]

FieldArray< long double, 12 > UPrimalCharacterStatusComponent::LastIncreasedStatusValuesTimesField ( )
inline

Definition at line 5362 of file Actor.h.

◆ LastIncreasedStatusValuesTimesField() [2/2]

FieldArray< long double, 16 > UPrimalCharacterStatusComponent::LastIncreasedStatusValuesTimesField ( )
inline

Definition at line 5665 of file Actor.h.

◆ LastMaxedStatusValuesTimesField() [1/2]

FieldArray< long double, 12 > UPrimalCharacterStatusComponent::LastMaxedStatusValuesTimesField ( )
inline

Definition at line 5363 of file Actor.h.

◆ LastMaxedStatusValuesTimesField() [2/2]

FieldArray< long double, 16 > UPrimalCharacterStatusComponent::LastMaxedStatusValuesTimesField ( )
inline

Definition at line 5666 of file Actor.h.

◆ LastRecordedLocationField()

FVector & UPrimalCharacterStatusComponent::LastRecordedLocationField ( )
inline

Definition at line 5705 of file Actor.h.

◆ LastReplicatedCurrentStatusValuesTimeField() [1/2]

long double & UPrimalCharacterStatusComponent::LastReplicatedCurrentStatusValuesTimeField ( )
inline

Definition at line 5378 of file Actor.h.

◆ LastReplicatedCurrentStatusValuesTimeField() [2/2]

long double & UPrimalCharacterStatusComponent::LastReplicatedCurrentStatusValuesTimeField ( )
inline

Definition at line 5681 of file Actor.h.

◆ LastReplicatedXPTimeField() [1/2]

long double & UPrimalCharacterStatusComponent::LastReplicatedXPTimeField ( )
inline

Definition at line 5393 of file Actor.h.

◆ LastReplicatedXPTimeField() [2/2]

long double & UPrimalCharacterStatusComponent::LastReplicatedXPTimeField ( )
inline

Definition at line 5734 of file Actor.h.

◆ LastTimeEnteredExhaustedStateField()

long double & UPrimalCharacterStatusComponent::LastTimeEnteredExhaustedStateField ( )
inline

Definition at line 5695 of file Actor.h.

◆ LevelExperienceRampTypeField() [1/2]

TEnumAsByte< enum ELevelExperienceRampType::Type > & UPrimalCharacterStatusComponent::LevelExperienceRampTypeField ( )
inline

Definition at line 5287 of file Actor.h.

◆ LevelExperienceRampTypeField() [2/2]

TEnumAsByte< enum ELevelExperienceRampType::Type > & UPrimalCharacterStatusComponent::LevelExperienceRampTypeField ( )
inline

Definition at line 5589 of file Actor.h.

◆ MaxExperiencePointsField() [1/2]

float & UPrimalCharacterStatusComponent::MaxExperiencePointsField ( )
inline

Definition at line 5288 of file Actor.h.

◆ MaxExperiencePointsField() [2/2]

float & UPrimalCharacterStatusComponent::MaxExperiencePointsField ( )
inline

Definition at line 5591 of file Actor.h.

◆ MaxGainedPerLevelUpValueIsPercentField() [1/2]

FieldArray< char, 12 > UPrimalCharacterStatusComponent::MaxGainedPerLevelUpValueIsPercentField ( )
inline

Definition at line 5252 of file Actor.h.

◆ MaxGainedPerLevelUpValueIsPercentField() [2/2]

FieldArray< char, 16 > UPrimalCharacterStatusComponent::MaxGainedPerLevelUpValueIsPercentField ( )
inline

Definition at line 5553 of file Actor.h.

◆ MaxLevelUpMultiplierField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::MaxLevelUpMultiplierField ( )
inline

Definition at line 5256 of file Actor.h.

◆ MaxLevelUpMultiplierField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::MaxLevelUpMultiplierField ( )
inline

Definition at line 5557 of file Actor.h.

◆ MaxStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::MaxStatusValuesField ( )
inline

Definition at line 5241 of file Actor.h.

◆ MaxStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::MaxStatusValuesField ( )
inline

Definition at line 5542 of file Actor.h.

◆ MaxStatusValueToAutoUpdateField() [1/2]

TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & UPrimalCharacterStatusComponent::MaxStatusValueToAutoUpdateField ( )
inline

Definition at line 5338 of file Actor.h.

◆ MaxStatusValueToAutoUpdateField() [2/2]

TEnumAsByte< enum EPrimalCharacterStatusValue::Type > & UPrimalCharacterStatusComponent::MaxStatusValueToAutoUpdateField ( )
inline

Definition at line 5644 of file Actor.h.

◆ MaxTamingEffectivenessBaseLevelMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::MaxTamingEffectivenessBaseLevelMultiplierField ( )
inline

Definition at line 5348 of file Actor.h.

◆ MaxTamingEffectivenessBaseLevelMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::MaxTamingEffectivenessBaseLevelMultiplierField ( )
inline

Definition at line 5654 of file Actor.h.

◆ MinHealthFromExhaustionField()

float & UPrimalCharacterStatusComponent::MinHealthFromExhaustionField ( )
inline

Definition at line 5694 of file Actor.h.

◆ MinInventoryWeightField()

float & UPrimalCharacterStatusComponent::MinInventoryWeightField ( )
inline

Definition at line 5341 of file Actor.h.

◆ MinSpeedModifierField()

float & UPrimalCharacterStatusComponent::MinSpeedModifierField ( )
inline

Definition at line 5723 of file Actor.h.

◆ ModifyCurrentStatusValue() [1/2]

float UPrimalCharacterStatusComponent::ModifyCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float Amount,
bool bPercentOfMax,
bool bPercentOfCurrent,
bool bManualModification,
bool bSetValue,
TSubclassOf< UDamageType > DamageTypeClass,
bool bDamageDontKill,
bool bForceSetValue )
inline

Definition at line 5456 of file Actor.h.

◆ ModifyCurrentStatusValue() [2/2]

float UPrimalCharacterStatusComponent::ModifyCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float Amount,
bool bPercentOfMax,
bool bPercentOfCurrent,
bool bManualModification,
bool bSetValue,
TSubclassOf< UDamageType > DamageTypeClass,
bool bDamageDontKill,
bool bForceSetValue )
inline

Definition at line 5848 of file Actor.h.

◆ MountedDinoDinoWeightMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::MountedDinoDinoWeightMultiplierField ( )
inline

Definition at line 5380 of file Actor.h.

◆ MountedDinoDinoWeightMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::MountedDinoDinoWeightMultiplierField ( )
inline

Definition at line 5683 of file Actor.h.

◆ MovingStaminaRecoveryRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::MovingStaminaRecoveryRateMultiplierField ( )
inline

Definition at line 5246 of file Actor.h.

◆ MovingStaminaRecoveryRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::MovingStaminaRecoveryRateMultiplierField ( )
inline

Definition at line 5547 of file Actor.h.

◆ NetSyncMaxStatusValues() [1/2]

void UPrimalCharacterStatusComponent::NetSyncMaxStatusValues ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5526 of file Actor.h.

◆ NetSyncMaxStatusValues() [2/2]

void UPrimalCharacterStatusComponent::NetSyncMaxStatusValues ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5882 of file Actor.h.

◆ NetSyncMaxStatusValues_Implementation() [1/2]

void UPrimalCharacterStatusComponent::NetSyncMaxStatusValues_Implementation ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5502 of file Actor.h.

◆ NetSyncMaxStatusValues_Implementation() [2/2]

void UPrimalCharacterStatusComponent::NetSyncMaxStatusValues_Implementation ( TArray< float > * NetMaxStatusValues,
TArray< float > * NetBaseMaxStatusValues )
inline

Definition at line 5849 of file Actor.h.

◆ NumberOfLevelUpPointsAppliedField() [1/2]

FieldArray< char, 12 > UPrimalCharacterStatusComponent::NumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 5243 of file Actor.h.

◆ NumberOfLevelUpPointsAppliedField() [2/2]

FieldArray< char, 16 > UPrimalCharacterStatusComponent::NumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 5544 of file Actor.h.

◆ NumberOfLevelUpPointsAppliedTamedField() [1/2]

FieldArray< char, 12 > UPrimalCharacterStatusComponent::NumberOfLevelUpPointsAppliedTamedField ( )
inline

Definition at line 5244 of file Actor.h.

◆ NumberOfLevelUpPointsAppliedTamedField() [2/2]

FieldArray< char, 16 > UPrimalCharacterStatusComponent::NumberOfLevelUpPointsAppliedTamedField ( )
inline

Definition at line 5545 of file Actor.h.

◆ OnDeserializedByGame()

void UPrimalCharacterStatusComponent::OnDeserializedByGame ( EOnDesrializationType::Type DeserializationType)
inline

Definition at line 5850 of file Actor.h.

◆ OnJumped() [1/2]

void UPrimalCharacterStatusComponent::OnJumped ( )
inline

Definition at line 5470 of file Actor.h.

◆ OnJumped() [2/2]

void UPrimalCharacterStatusComponent::OnJumped ( )
inline

Definition at line 5851 of file Actor.h.

◆ OnRep_CurrentStatusValues() [1/2]

void UPrimalCharacterStatusComponent::OnRep_CurrentStatusValues ( )
inline

Definition at line 5475 of file Actor.h.

◆ OnRep_CurrentStatusValues() [2/2]

void UPrimalCharacterStatusComponent::OnRep_CurrentStatusValues ( )
inline

Definition at line 5852 of file Actor.h.

◆ OnRep_GlobalBaseLevelMaxStatusValues() [1/2]

void UPrimalCharacterStatusComponent::OnRep_GlobalBaseLevelMaxStatusValues ( )
inline

Definition at line 5479 of file Actor.h.

◆ OnRep_GlobalBaseLevelMaxStatusValues() [2/2]

void UPrimalCharacterStatusComponent::OnRep_GlobalBaseLevelMaxStatusValues ( )
inline

Definition at line 5853 of file Actor.h.

◆ OnRep_GlobalCurrentStatusValues() [1/2]

void UPrimalCharacterStatusComponent::OnRep_GlobalCurrentStatusValues ( )
inline

Definition at line 5477 of file Actor.h.

◆ OnRep_GlobalCurrentStatusValues() [2/2]

void UPrimalCharacterStatusComponent::OnRep_GlobalCurrentStatusValues ( )
inline

Definition at line 5854 of file Actor.h.

◆ OnRep_GlobalMaxStatusValues() [1/2]

void UPrimalCharacterStatusComponent::OnRep_GlobalMaxStatusValues ( )
inline

Definition at line 5478 of file Actor.h.

◆ OnRep_GlobalMaxStatusValues() [2/2]

void UPrimalCharacterStatusComponent::OnRep_GlobalMaxStatusValues ( )
inline

Definition at line 5855 of file Actor.h.

◆ OnRep_ReplicatedExperiencePoints() [1/2]

void UPrimalCharacterStatusComponent::OnRep_ReplicatedExperiencePoints ( )
inline

Definition at line 5480 of file Actor.h.

◆ OnRep_ReplicatedExperiencePoints() [2/2]

void UPrimalCharacterStatusComponent::OnRep_ReplicatedExperiencePoints ( )
inline

Definition at line 5856 of file Actor.h.

◆ OriginalMaxTorporField() [1/2]

float & UPrimalCharacterStatusComponent::OriginalMaxTorporField ( )
inline

Definition at line 5379 of file Actor.h.

◆ OriginalMaxTorporField() [2/2]

float & UPrimalCharacterStatusComponent::OriginalMaxTorporField ( )
inline

Definition at line 5682 of file Actor.h.

◆ OverDrinkWaterAbsoluteMaximumClampField()

float & UPrimalCharacterStatusComponent::OverDrinkWaterAbsoluteMaximumClampField ( )
inline

Definition at line 5716 of file Actor.h.

◆ OverDrinkWaterDamageMaxPercentField()

float & UPrimalCharacterStatusComponent::OverDrinkWaterDamageMaxPercentField ( )
inline

Definition at line 5713 of file Actor.h.

◆ OverDrinkWaterDecreaseHealthRateField()

float & UPrimalCharacterStatusComponent::OverDrinkWaterDecreaseHealthRateField ( )
inline

Definition at line 5714 of file Actor.h.

◆ OverDrinkWaterScaleDecreaseHealthRateField()

float & UPrimalCharacterStatusComponent::OverDrinkWaterScaleDecreaseHealthRateField ( )
inline

Definition at line 5715 of file Actor.h.

◆ OverEatFoodAbsoluteMaximumClampField()

float & UPrimalCharacterStatusComponent::OverEatFoodAbsoluteMaximumClampField ( )
inline

Definition at line 5711 of file Actor.h.

◆ OverEatFoodDamageMaxPercentField()

float & UPrimalCharacterStatusComponent::OverEatFoodDamageMaxPercentField ( )
inline

Definition at line 5708 of file Actor.h.

◆ OverEatFoodDecreaseHealthRateField()

float & UPrimalCharacterStatusComponent::OverEatFoodDecreaseHealthRateField ( )
inline

Definition at line 5709 of file Actor.h.

◆ OverEatFoodScaleDecreaseHealthRateField()

float & UPrimalCharacterStatusComponent::OverEatFoodScaleDecreaseHealthRateField ( )
inline

Definition at line 5710 of file Actor.h.

◆ OverEquilibriumVitaminsAdditionMultiplierField()

FieldArray< float, 4 > UPrimalCharacterStatusComponent::OverEquilibriumVitaminsAdditionMultiplierField ( )
inline

Definition at line 5720 of file Actor.h.

◆ OverEquilibriumVitaminsConsumptionMultiplierField()

FieldArray< float, 4 > UPrimalCharacterStatusComponent::OverEquilibriumVitaminsConsumptionMultiplierField ( )
inline

Definition at line 5719 of file Actor.h.

◆ OverweightMinSpeedField()

float & UPrimalCharacterStatusComponent::OverweightMinSpeedField ( )
inline

Definition at line 5722 of file Actor.h.

◆ PoopItemFoodConsumptionCacheField() [1/2]

float & UPrimalCharacterStatusComponent::PoopItemFoodConsumptionCacheField ( )
inline

Definition at line 5335 of file Actor.h.

◆ PoopItemFoodConsumptionCacheField() [2/2]

float & UPrimalCharacterStatusComponent::PoopItemFoodConsumptionCacheField ( )
inline

Definition at line 5641 of file Actor.h.

◆ PoopItemMaxFoodConsumptionIntervalField() [1/2]

float & UPrimalCharacterStatusComponent::PoopItemMaxFoodConsumptionIntervalField ( )
inline

Definition at line 5326 of file Actor.h.

◆ PoopItemMaxFoodConsumptionIntervalField() [2/2]

float & UPrimalCharacterStatusComponent::PoopItemMaxFoodConsumptionIntervalField ( )
inline

Definition at line 5632 of file Actor.h.

◆ PoopItemMinFoodConsumptionIntervalField() [1/2]

float & UPrimalCharacterStatusComponent::PoopItemMinFoodConsumptionIntervalField ( )
inline

Definition at line 5325 of file Actor.h.

◆ PoopItemMinFoodConsumptionIntervalField() [2/2]

float & UPrimalCharacterStatusComponent::PoopItemMinFoodConsumptionIntervalField ( )
inline

Definition at line 5631 of file Actor.h.

◆ ProneStaminaConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ProneStaminaConsumptionMultiplierField ( )
inline

Definition at line 5305 of file Actor.h.

◆ ProneStaminaConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ProneStaminaConsumptionMultiplierField ( )
inline

Definition at line 5611 of file Actor.h.

◆ ProneWaterFoodConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::ProneWaterFoodConsumptionMultiplierField ( )
inline

Definition at line 5295 of file Actor.h.

◆ ProneWaterFoodConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::ProneWaterFoodConsumptionMultiplierField ( )
inline

Definition at line 5598 of file Actor.h.

◆ RecoveryRateIsPercentField() [1/2]

FieldArray< char, 12 > UPrimalCharacterStatusComponent::RecoveryRateIsPercentField ( )
inline

Definition at line 5253 of file Actor.h.

◆ RecoveryRateIsPercentField() [2/2]

FieldArray< char, 16 > UPrimalCharacterStatusComponent::RecoveryRateIsPercentField ( )
inline

Definition at line 5554 of file Actor.h.

◆ RecoveryRateStatusValueField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::RecoveryRateStatusValueField ( )
inline

Definition at line 5247 of file Actor.h.

◆ RecoveryRateStatusValueField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::RecoveryRateStatusValueField ( )
inline

Definition at line 5548 of file Actor.h.

◆ RefreshBuffStatGroupModifiers()

void UPrimalCharacterStatusComponent::RefreshBuffStatGroupModifiers ( )
inline

Definition at line 5857 of file Actor.h.

◆ RefreshEquippedItemStatGroupModifiers()

void UPrimalCharacterStatusComponent::RefreshEquippedItemStatGroupModifiers ( )
inline

Definition at line 5858 of file Actor.h.

◆ RefreshInsulation() [1/2]

void UPrimalCharacterStatusComponent::RefreshInsulation ( )
inline

Definition at line 5460 of file Actor.h.

◆ RefreshInsulation() [2/2]

void UPrimalCharacterStatusComponent::RefreshInsulation ( )
inline

Definition at line 5859 of file Actor.h.

◆ RefreshTemperature() [1/2]

void UPrimalCharacterStatusComponent::RefreshTemperature ( )
inline

Definition at line 5462 of file Actor.h.

◆ RefreshTemperature() [2/2]

void UPrimalCharacterStatusComponent::RefreshTemperature ( )
inline

Definition at line 5860 of file Actor.h.

◆ RegainOxygenDamageTypeField() [1/2]

TSubclassOf< UDamageType > & UPrimalCharacterStatusComponent::RegainOxygenDamageTypeField ( )
inline

Definition at line 5391 of file Actor.h.

◆ RegainOxygenDamageTypeField() [2/2]

TSubclassOf< UDamageType > & UPrimalCharacterStatusComponent::RegainOxygenDamageTypeField ( )
inline

Definition at line 5700 of file Actor.h.

◆ ReplicatedBaseLevelMaxStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::ReplicatedBaseLevelMaxStatusValuesField ( )
inline

Definition at line 5358 of file Actor.h.

◆ ReplicatedBaseLevelMaxStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::ReplicatedBaseLevelMaxStatusValuesField ( )
inline

Definition at line 5661 of file Actor.h.

◆ ReplicatedCurrentStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::ReplicatedCurrentStatusValuesField ( )
inline

Definition at line 5356 of file Actor.h.

◆ ReplicatedCurrentStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::ReplicatedCurrentStatusValuesField ( )
inline

Definition at line 5659 of file Actor.h.

◆ ReplicatedExperiencePointsField() [1/2]

float & UPrimalCharacterStatusComponent::ReplicatedExperiencePointsField ( )
inline

Definition at line 5286 of file Actor.h.

◆ ReplicatedExperiencePointsField() [2/2]

float & UPrimalCharacterStatusComponent::ReplicatedExperiencePointsField ( )
inline

Definition at line 5588 of file Actor.h.

◆ ReplicatedGlobalCurrentStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::ReplicatedGlobalCurrentStatusValuesField ( )
inline

Definition at line 5359 of file Actor.h.

◆ ReplicatedGlobalCurrentStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::ReplicatedGlobalCurrentStatusValuesField ( )
inline

Definition at line 5662 of file Actor.h.

◆ ReplicatedGlobalMaxStatusValuesField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::ReplicatedGlobalMaxStatusValuesField ( )
inline

Definition at line 5357 of file Actor.h.

◆ ReplicatedGlobalMaxStatusValuesField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::ReplicatedGlobalMaxStatusValuesField ( )
inline

Definition at line 5660 of file Actor.h.

◆ RescaleAllStats() [1/2]

void UPrimalCharacterStatusComponent::RescaleAllStats ( )
inline

Definition at line 5512 of file Actor.h.

◆ RescaleAllStats() [2/2]

void UPrimalCharacterStatusComponent::RescaleAllStats ( )
inline

Definition at line 5861 of file Actor.h.

◆ RescaleMaxStat() [1/2]

void UPrimalCharacterStatusComponent::RescaleMaxStat ( EPrimalCharacterStatusValue::Type LevelUpValueType,
float TargetValue,
bool bIsPercentOfTrueValue )
inline

Definition at line 5461 of file Actor.h.

◆ RescaleMaxStat() [2/2]

void UPrimalCharacterStatusComponent::RescaleMaxStat ( EPrimalCharacterStatusValue::Type LevelUpValueType,
float TargetValue,
bool bIsPercentOfTrueValue )
inline

Definition at line 5862 of file Actor.h.

◆ RunningStaminaConsumptionRateField() [1/2]

float & UPrimalCharacterStatusComponent::RunningStaminaConsumptionRateField ( )
inline

Definition at line 5269 of file Actor.h.

◆ RunningStaminaConsumptionRateField() [2/2]

float & UPrimalCharacterStatusComponent::RunningStaminaConsumptionRateField ( )
inline

Definition at line 5571 of file Actor.h.

◆ Serialize()

void UPrimalCharacterStatusComponent::Serialize ( FArchive * Ar)
inline

Definition at line 5504 of file Actor.h.

◆ ServerApplyLevelUp() [1/2]

void UPrimalCharacterStatusComponent::ServerApplyLevelUp ( EPrimalCharacterStatusValue::Type LevelUpValueType,
AShooterPlayerController * ByPC )
inline

Definition at line 5482 of file Actor.h.

◆ ServerApplyLevelUp() [2/2]

void UPrimalCharacterStatusComponent::ServerApplyLevelUp ( EPrimalCharacterStatusValue::Type LevelUpValueType,
AShooterPlayerController * ByPC )
inline

Definition at line 5863 of file Actor.h.

◆ ServerSyncReplicatedValues() [1/2]

void UPrimalCharacterStatusComponent::ServerSyncReplicatedValues ( )
inline

Definition at line 5476 of file Actor.h.

◆ ServerSyncReplicatedValues() [2/2]

void UPrimalCharacterStatusComponent::ServerSyncReplicatedValues ( )
inline

Definition at line 5864 of file Actor.h.

◆ SetAllStatsToMaximum()

void UPrimalCharacterStatusComponent::SetAllStatsToMaximum ( )
inline

Definition at line 5445 of file Actor.h.

◆ SetAllStatsToMaximumExcluding()

void UPrimalCharacterStatusComponent::SetAllStatsToMaximumExcluding ( EPrimalCharacterStatusValue::Type exclude)
inline

Definition at line 5446 of file Actor.h.

◆ SetBaseLevel() [1/2]

void UPrimalCharacterStatusComponent::SetBaseLevel ( int Level,
bool bDontCurrentSetToMax )
inline

Definition at line 5483 of file Actor.h.

◆ SetBaseLevel() [2/2]

void UPrimalCharacterStatusComponent::SetBaseLevel ( int Level,
bool bDontCurrentSetToMax )
inline

Definition at line 5865 of file Actor.h.

◆ SetBaseLevelCustomized()

void UPrimalCharacterStatusComponent::SetBaseLevelCustomized ( int Level,
TArray< FStatValuePair > * CustomBaseStats,
TArray< TEnumAsByte< enum EPrimalCharacterStatusValue::Type > > * PrioritizeStats,
bool bDontCurrentSetToMax )
inline

Definition at line 5485 of file Actor.h.

◆ SetBaseLevelNoStatChange()

void UPrimalCharacterStatusComponent::SetBaseLevelNoStatChange ( int Level)
inline

Definition at line 5484 of file Actor.h.

◆ SetExtraCharacterLevel() [1/2]

void UPrimalCharacterStatusComponent::SetExtraCharacterLevel ( int NewExtraCharacterLevel)
inline

Definition at line 5454 of file Actor.h.

◆ SetExtraCharacterLevel() [2/2]

void UPrimalCharacterStatusComponent::SetExtraCharacterLevel ( int NewExtraCharacterLevel)
inline

Definition at line 5866 of file Actor.h.

◆ SetLevelUpPoints() [1/2]

void UPrimalCharacterStatusComponent::SetLevelUpPoints ( EPrimalCharacterStatusValue::Type valueType,
bool bTamedPoints,
int newPoints )
inline

Definition at line 5516 of file Actor.h.

◆ SetLevelUpPoints() [2/2]

void UPrimalCharacterStatusComponent::SetLevelUpPoints ( EPrimalCharacterStatusValue::Type valueType,
bool bTamedPoints,
int newPoints )
inline

Definition at line 5867 of file Actor.h.

◆ SetMaxStatusValue() [1/2]

void UPrimalCharacterStatusComponent::SetMaxStatusValue ( EPrimalCharacterStatusValue::Type StatType,
float newValue )
inline

Definition at line 5511 of file Actor.h.

◆ SetMaxStatusValue() [2/2]

void UPrimalCharacterStatusComponent::SetMaxStatusValue ( EPrimalCharacterStatusValue::Type StatType,
float newValue )
inline

Definition at line 5868 of file Actor.h.

◆ SetTameable() [1/2]

void UPrimalCharacterStatusComponent::SetTameable ( bool bTameable)
inline

Definition at line 5486 of file Actor.h.

◆ SetTameable() [2/2]

void UPrimalCharacterStatusComponent::SetTameable ( bool bTameable)
inline

Definition at line 5869 of file Actor.h.

◆ SetTamed() [1/2]

void UPrimalCharacterStatusComponent::SetTamed ( float TameIneffectivenessModifier)
inline

Definition at line 5870 of file Actor.h.

◆ SetTamed() [2/2]

void UPrimalCharacterStatusComponent::SetTamed ( float TameIneffectivenessModifier,
bool bSkipAddingTamedLevels )
inline

Definition at line 5487 of file Actor.h.

◆ ShareXPWithTribeRangeField() [1/2]

float & UPrimalCharacterStatusComponent::ShareXPWithTribeRangeField ( )
inline

Definition at line 5282 of file Actor.h.

◆ ShareXPWithTribeRangeField() [2/2]

float & UPrimalCharacterStatusComponent::ShareXPWithTribeRangeField ( )
inline

Definition at line 5584 of file Actor.h.

◆ ShipKillEarnXPMultiplierField()

float & UPrimalCharacterStatusComponent::ShipKillEarnXPMultiplierField ( )
inline

Definition at line 5651 of file Actor.h.

◆ SkillStatModifiersField()

TMap< FName, float, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, float, 0 > > & UPrimalCharacterStatusComponent::SkillStatModifiersField ( )
inline

Definition at line 5701 of file Actor.h.

◆ SpecialEarnXPMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::SpecialEarnXPMultiplierField ( )
inline

Definition at line 5344 of file Actor.h.

◆ SpecialEarnXPMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::SpecialEarnXPMultiplierField ( )
inline

Definition at line 5649 of file Actor.h.

◆ StaminaConsumptionDecreaseFoodMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::StaminaConsumptionDecreaseFoodMultiplierField ( )
inline

Definition at line 5309 of file Actor.h.

◆ StaminaConsumptionDecreaseFoodMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::StaminaConsumptionDecreaseFoodMultiplierField ( )
inline

Definition at line 5615 of file Actor.h.

◆ StaminaConsumptionDecreaseWaterMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::StaminaConsumptionDecreaseWaterMultiplierField ( )
inline

Definition at line 5308 of file Actor.h.

◆ StaminaConsumptionDecreaseWaterMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::StaminaConsumptionDecreaseWaterMultiplierField ( )
inline

Definition at line 5614 of file Actor.h.

◆ StaminaRecoveryDecreaseFoodMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::StaminaRecoveryDecreaseFoodMultiplierField ( )
inline

Definition at line 5296 of file Actor.h.

◆ StaminaRecoveryDecreaseFoodMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::StaminaRecoveryDecreaseFoodMultiplierField ( )
inline

Definition at line 5599 of file Actor.h.

◆ StaminaRecoveryDecreaseWaterMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::StaminaRecoveryDecreaseWaterMultiplierField ( )
inline

Definition at line 5297 of file Actor.h.

◆ StaminaRecoveryDecreaseWaterMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::StaminaRecoveryDecreaseWaterMultiplierField ( )
inline

Definition at line 5600 of file Actor.h.

◆ StaminaRecoveryExtraResourceDecreaseMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::StaminaRecoveryExtraResourceDecreaseMultiplierField ( )
inline

Definition at line 5365 of file Actor.h.

◆ StaminaRecoveryExtraResourceDecreaseMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::StaminaRecoveryExtraResourceDecreaseMultiplierField ( )
inline

Definition at line 5668 of file Actor.h.

◆ StaminaToHealthMaxPercentPerConversionField()

float & UPrimalCharacterStatusComponent::StaminaToHealthMaxPercentPerConversionField ( )
inline

Definition at line 5692 of file Actor.h.

◆ StaminaToHealthMultiplierField()

float & UPrimalCharacterStatusComponent::StaminaToHealthMultiplierField ( )
inline

Definition at line 5691 of file Actor.h.

◆ StaminaToTorporMultiplierField()

float & UPrimalCharacterStatusComponent::StaminaToTorporMultiplierField ( )
inline

Definition at line 5690 of file Actor.h.

◆ StarvationHealthConsumptionRateField() [1/2]

float & UPrimalCharacterStatusComponent::StarvationHealthConsumptionRateField ( )
inline

Definition at line 5306 of file Actor.h.

◆ StarvationHealthConsumptionRateField() [2/2]

float & UPrimalCharacterStatusComponent::StarvationHealthConsumptionRateField ( )
inline

Definition at line 5612 of file Actor.h.

◆ StarvationTorpidityIncreaseRateField() [1/2]

float & UPrimalCharacterStatusComponent::StarvationTorpidityIncreaseRateField ( )
inline

Definition at line 5320 of file Actor.h.

◆ StarvationTorpidityIncreaseRateField() [2/2]

float & UPrimalCharacterStatusComponent::StarvationTorpidityIncreaseRateField ( )
inline

Definition at line 5626 of file Actor.h.

◆ StarvationTorpidityMultuplierField() [1/2]

float & UPrimalCharacterStatusComponent::StarvationTorpidityMultuplierField ( )
inline

Definition at line 5319 of file Actor.h.

◆ StarvationTorpidityMultuplierField() [2/2]

float & UPrimalCharacterStatusComponent::StarvationTorpidityMultuplierField ( )
inline

Definition at line 5625 of file Actor.h.

◆ StaticClass()

static UClass * UPrimalCharacterStatusComponent::StaticClass ( )
inlinestatic

Definition at line 5439 of file Actor.h.

◆ StatIconOverridesField()

TArray< UTexture2D * > UPrimalCharacterStatusComponent::StatIconOverridesField ( )
inline

Definition at line 5724 of file Actor.h.

◆ StaticRegisterNativesUPrimalCharacterStatusComponent() [1/2]

static void UPrimalCharacterStatusComponent::StaticRegisterNativesUPrimalCharacterStatusComponent ( )
inlinestatic

Definition at line 5520 of file Actor.h.

◆ StaticRegisterNativesUPrimalCharacterStatusComponent() [2/2]

static void UPrimalCharacterStatusComponent::StaticRegisterNativesUPrimalCharacterStatusComponent ( )
inlinestatic

Definition at line 5883 of file Actor.h.

◆ StatusDescriptionOverridesField()

TArray< FString > & UPrimalCharacterStatusComponent::StatusDescriptionOverridesField ( )
inline

Definition at line 5699 of file Actor.h.

◆ StatusStateThresholdsField()

FieldArray< FPrimalCharacterStatusStateThresholds, 12 > UPrimalCharacterStatusComponent::StatusStateThresholdsField ( )
inline

Definition at line 5262 of file Actor.h.

◆ StatusValueModifierDescriptionIndicesField() [1/2]

TArray< unsigned char > & UPrimalCharacterStatusComponent::StatusValueModifierDescriptionIndicesField ( )
inline

Definition at line 5353 of file Actor.h.

◆ StatusValueModifierDescriptionIndicesField() [2/2]

TArray< unsigned char > & UPrimalCharacterStatusComponent::StatusValueModifierDescriptionIndicesField ( )
inline

Definition at line 5656 of file Actor.h.

◆ StatusValueModifiersField() [1/2]

TArray< FPrimalCharacterStatusValueModifier > & UPrimalCharacterStatusComponent::StatusValueModifiersField ( )
inline

Definition at line 5352 of file Actor.h.

◆ StatusValueModifiersField() [2/2]

TArray< FPrimalCharacterStatusValueModifier > & UPrimalCharacterStatusComponent::StatusValueModifiersField ( )
inline

Definition at line 5655 of file Actor.h.

◆ StatusValueNameOverridesField() [1/2]

TArray< FString > & UPrimalCharacterStatusComponent::StatusValueNameOverridesField ( )
inline

Definition at line 5390 of file Actor.h.

◆ StatusValueNameOverridesField() [2/2]

TArray< FString > & UPrimalCharacterStatusComponent::StatusValueNameOverridesField ( )
inline

Definition at line 5698 of file Actor.h.

◆ SubmergedOxygenDecreaseSpeedField() [1/2]

float & UPrimalCharacterStatusComponent::SubmergedOxygenDecreaseSpeedField ( )
inline

Definition at line 5268 of file Actor.h.

◆ SubmergedOxygenDecreaseSpeedField() [2/2]

float & UPrimalCharacterStatusComponent::SubmergedOxygenDecreaseSpeedField ( )
inline

Definition at line 5570 of file Actor.h.

◆ SubmergedWaterIncreaseRateField() [1/2]

float & UPrimalCharacterStatusComponent::SubmergedWaterIncreaseRateField ( )
inline

Definition at line 5293 of file Actor.h.

◆ SubmergedWaterIncreaseRateField() [2/2]

float & UPrimalCharacterStatusComponent::SubmergedWaterIncreaseRateField ( )
inline

Definition at line 5596 of file Actor.h.

◆ SuffocationHealthPercentDecreaseSpeedField() [1/2]

float & UPrimalCharacterStatusComponent::SuffocationHealthPercentDecreaseSpeedField ( )
inline

Definition at line 5266 of file Actor.h.

◆ SuffocationHealthPercentDecreaseSpeedField() [2/2]

float & UPrimalCharacterStatusComponent::SuffocationHealthPercentDecreaseSpeedField ( )
inline

Definition at line 5568 of file Actor.h.

◆ SwimmingOrFlyingStaminaConsumptionRateField() [1/2]

float & UPrimalCharacterStatusComponent::SwimmingOrFlyingStaminaConsumptionRateField ( )
inline

Definition at line 5271 of file Actor.h.

◆ SwimmingOrFlyingStaminaConsumptionRateField() [2/2]

float & UPrimalCharacterStatusComponent::SwimmingOrFlyingStaminaConsumptionRateField ( )
inline

Definition at line 5573 of file Actor.h.

◆ SwimmingStaminaRecoveryRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::SwimmingStaminaRecoveryRateMultiplierField ( )
inline

Definition at line 5374 of file Actor.h.

◆ SwimmingStaminaRecoveryRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::SwimmingStaminaRecoveryRateMultiplierField ( )
inline

Definition at line 5677 of file Actor.h.

◆ TamedBaseHealthMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::TamedBaseHealthMultiplierField ( )
inline

Definition at line 5388 of file Actor.h.

◆ TamedBaseHealthMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::TamedBaseHealthMultiplierField ( )
inline

Definition at line 5693 of file Actor.h.

◆ TamedIneffectivenessModifierField() [1/2]

float & UPrimalCharacterStatusComponent::TamedIneffectivenessModifierField ( )
inline

Definition at line 5245 of file Actor.h.

◆ TamedIneffectivenessModifierField() [2/2]

float & UPrimalCharacterStatusComponent::TamedIneffectivenessModifierField ( )
inline

Definition at line 5546 of file Actor.h.

◆ TamedLandDinoSwimSpeedLevelUpEffectivenessField() [1/2]

float & UPrimalCharacterStatusComponent::TamedLandDinoSwimSpeedLevelUpEffectivenessField ( )
inline

Definition at line 5257 of file Actor.h.

◆ TamedLandDinoSwimSpeedLevelUpEffectivenessField() [2/2]

float & UPrimalCharacterStatusComponent::TamedLandDinoSwimSpeedLevelUpEffectivenessField ( )
inline

Definition at line 5559 of file Actor.h.

◆ TamingIneffectivenessMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::TamingIneffectivenessMultiplierField ( )
inline

Definition at line 5258 of file Actor.h.

◆ TamingIneffectivenessMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::TamingIneffectivenessMultiplierField ( )
inline

Definition at line 5560 of file Actor.h.

◆ TamingMaxStatAdditionsField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::TamingMaxStatAdditionsField ( )
inline

Definition at line 5255 of file Actor.h.

◆ TamingMaxStatAdditionsField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::TamingMaxStatAdditionsField ( )
inline

Definition at line 5556 of file Actor.h.

◆ TamingMaxStatMultipliersField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::TamingMaxStatMultipliersField ( )
inline

Definition at line 5254 of file Actor.h.

◆ TamingMaxStatMultipliersField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::TamingMaxStatMultipliersField ( )
inline

Definition at line 5555 of file Actor.h.

◆ TheMaxTorporIncreasePerBaseLevelField() [1/2]

float & UPrimalCharacterStatusComponent::TheMaxTorporIncreasePerBaseLevelField ( )
inline

Definition at line 5327 of file Actor.h.

◆ TheMaxTorporIncreasePerBaseLevelField() [2/2]

float & UPrimalCharacterStatusComponent::TheMaxTorporIncreasePerBaseLevelField ( )
inline

Definition at line 5633 of file Actor.h.

◆ TickStatus() [1/2]

void UPrimalCharacterStatusComponent::TickStatus ( float DeltaTime,
bool bForceStatusUpdate )
inline

Definition at line 5447 of file Actor.h.

◆ TickStatus() [2/2]

void UPrimalCharacterStatusComponent::TickStatus ( float DeltaTime,
bool bForceStatusUpdate )
inline

Definition at line 5871 of file Actor.h.

◆ TimeBeforeDecreasingTorporAfterExhaustedField()

float & UPrimalCharacterStatusComponent::TimeBeforeDecreasingTorporAfterExhaustedField ( )
inline

Definition at line 5696 of file Actor.h.

◆ TimeToRecoverAfterDecreaseStatusValueField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::TimeToRecoverAfterDecreaseStatusValueField ( )
inline

Definition at line 5249 of file Actor.h.

◆ TimeToRecoverAfterDecreaseStatusValueField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::TimeToRecoverAfterDecreaseStatusValueField ( )
inline

Definition at line 5550 of file Actor.h.

◆ TimeToRecoverAfterDepletionStatusValueField() [1/2]

FieldArray< float, 12 > UPrimalCharacterStatusComponent::TimeToRecoverAfterDepletionStatusValueField ( )
inline

Definition at line 5248 of file Actor.h.

◆ TimeToRecoverAfterDepletionStatusValueField() [2/2]

FieldArray< float, 16 > UPrimalCharacterStatusComponent::TimeToRecoverAfterDepletionStatusValueField ( )
inline

Definition at line 5549 of file Actor.h.

◆ TorporExitPercentThresholdField() [1/2]

float & UPrimalCharacterStatusComponent::TorporExitPercentThresholdField ( )
inline

Definition at line 5316 of file Actor.h.

◆ TorporExitPercentThresholdField() [2/2]

float & UPrimalCharacterStatusComponent::TorporExitPercentThresholdField ( )
inline

Definition at line 5622 of file Actor.h.

◆ TransferStatusAmountIfNeeded()

void UPrimalCharacterStatusComponent::TransferStatusAmountIfNeeded ( EPrimalCharacterStatusValue::Type valueType,
float * Amount,
bool bPercentOfMax,
bool bPercentOfCurrent,
bool bManualModification,
bool bSetValue,
TSubclassOf< UDamageType > DamageTypeClass,
bool bDamageDontKill,
bool bForceSetValue )
inline

Definition at line 5872 of file Actor.h.

◆ TravelXPIntervalField()

float & UPrimalCharacterStatusComponent::TravelXPIntervalField ( )
inline

Definition at line 5706 of file Actor.h.

◆ TravelXPPerIntervalField()

float & UPrimalCharacterStatusComponent::TravelXPPerIntervalField ( )
inline

Definition at line 5707 of file Actor.h.

◆ UninitializeComponent()

void UPrimalCharacterStatusComponent::UninitializeComponent ( )
inline

Definition at line 5452 of file Actor.h.

◆ UnsubmergedOxygenIncreaseSpeedField() [1/2]

float & UPrimalCharacterStatusComponent::UnsubmergedOxygenIncreaseSpeedField ( )
inline

Definition at line 5267 of file Actor.h.

◆ UnsubmergedOxygenIncreaseSpeedField() [2/2]

float & UPrimalCharacterStatusComponent::UnsubmergedOxygenIncreaseSpeedField ( )
inline

Definition at line 5569 of file Actor.h.

◆ UpdatedCurrentStatusValue() [1/2]

void UPrimalCharacterStatusComponent::UpdatedCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float Amount,
bool bManualModification,
TSubclassOf< UDamageType > DamageTypeClass,
bool bDamageDontKill,
bool bDontAdjustOtherStats )
inline

Definition at line 5463 of file Actor.h.

◆ UpdatedCurrentStatusValue() [2/2]

void UPrimalCharacterStatusComponent::UpdatedCurrentStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float Amount,
bool bManualModification,
TSubclassOf< UDamageType > DamageTypeClass,
bool bDamageDontKill,
bool bDontAdjustOtherStats )
inline

Definition at line 5875 of file Actor.h.

◆ UpdatedStatModifiers()

void UPrimalCharacterStatusComponent::UpdatedStatModifiers ( )
inline

Definition at line 5876 of file Actor.h.

◆ UpdateInventoryWeight()

void UPrimalCharacterStatusComponent::UpdateInventoryWeight ( APrimalCharacter * aPrimalChar)
inline

Definition at line 5459 of file Actor.h.

◆ UpdateStatusValue() [1/2]

void UPrimalCharacterStatusComponent::UpdateStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float DeltaTime,
bool bManualUpdate )
inline

Definition at line 5448 of file Actor.h.

◆ UpdateStatusValue() [2/2]

void UPrimalCharacterStatusComponent::UpdateStatusValue ( EPrimalCharacterStatusValue::Type valueType,
float DeltaTime,
bool bManualUpdate )
inline

Definition at line 5873 of file Actor.h.

◆ UpdateWeightStat() [1/2]

void UPrimalCharacterStatusComponent::UpdateWeightStat ( bool bForceSetValue)
inline

Definition at line 5449 of file Actor.h.

◆ UpdateWeightStat() [2/2]

void UPrimalCharacterStatusComponent::UpdateWeightStat ( bool bForceSetValue)
inline

Definition at line 5874 of file Actor.h.

◆ VitaminEquilibriumThresholdPercentField()

float & UPrimalCharacterStatusComponent::VitaminEquilibriumThresholdPercentField ( )
inline

Definition at line 5725 of file Actor.h.

◆ VitaminEquilibriumValueField()

float & UPrimalCharacterStatusComponent::VitaminEquilibriumValueField ( )
inline

Definition at line 5721 of file Actor.h.

◆ WakingTameFoodConsumptionRateMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::WakingTameFoodConsumptionRateMultiplierField ( )
inline

Definition at line 5373 of file Actor.h.

◆ WakingTameFoodConsumptionRateMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::WakingTameFoodConsumptionRateMultiplierField ( )
inline

Definition at line 5676 of file Actor.h.

◆ WalkingStaminaConsumptionRateField() [1/2]

float & UPrimalCharacterStatusComponent::WalkingStaminaConsumptionRateField ( )
inline

Definition at line 5270 of file Actor.h.

◆ WalkingStaminaConsumptionRateField() [2/2]

float & UPrimalCharacterStatusComponent::WalkingStaminaConsumptionRateField ( )
inline

Definition at line 5572 of file Actor.h.

◆ WaterConsumptionMultiplierField() [1/2]

float & UPrimalCharacterStatusComponent::WaterConsumptionMultiplierField ( )
inline

Definition at line 5367 of file Actor.h.

◆ WaterConsumptionMultiplierField() [2/2]

float & UPrimalCharacterStatusComponent::WaterConsumptionMultiplierField ( )
inline

Definition at line 5670 of file Actor.h.

◆ WaterOverMaxDecreaseMultiplierField()

float & UPrimalCharacterStatusComponent::WaterOverMaxDecreaseMultiplierField ( )
inline

Definition at line 5717 of file Actor.h.

◆ WeightJumpDecreasePowerField() [1/2]

float & UPrimalCharacterStatusComponent::WeightJumpDecreasePowerField ( )
inline

Definition at line 5324 of file Actor.h.

◆ WeightJumpDecreasePowerField() [2/2]

float & UPrimalCharacterStatusComponent::WeightJumpDecreasePowerField ( )
inline

Definition at line 5630 of file Actor.h.

◆ WeightMultiplierForCarriedPassengersField() [1/2]

float & UPrimalCharacterStatusComponent::WeightMultiplierForCarriedPassengersField ( )
inline

Definition at line 5384 of file Actor.h.

◆ WeightMultiplierForCarriedPassengersField() [2/2]

float & UPrimalCharacterStatusComponent::WeightMultiplierForCarriedPassengersField ( )
inline

Definition at line 5686 of file Actor.h.

◆ WeightMultiplierForPlatformPassengersInventoryField() [1/2]

float & UPrimalCharacterStatusComponent::WeightMultiplierForPlatformPassengersInventoryField ( )
inline

Definition at line 5385 of file Actor.h.

◆ WeightMultiplierForPlatformPassengersInventoryField() [2/2]

float & UPrimalCharacterStatusComponent::WeightMultiplierForPlatformPassengersInventoryField ( )
inline

Definition at line 5687 of file Actor.h.

◆ WeightMultiplierWhenCarriedOrBasedField()

float & UPrimalCharacterStatusComponent::WeightMultiplierWhenCarriedOrBasedField ( )
inline

Definition at line 5383 of file Actor.h.

◆ WeightSpeedDecreasePowerField() [1/2]

float & UPrimalCharacterStatusComponent::WeightSpeedDecreasePowerField ( )
inline

Definition at line 5323 of file Actor.h.

◆ WeightSpeedDecreasePowerField() [2/2]

float & UPrimalCharacterStatusComponent::WeightSpeedDecreasePowerField ( )
inline

Definition at line 5629 of file Actor.h.

◆ WindedSpeedModifierField() [1/2]

float & UPrimalCharacterStatusComponent::WindedSpeedModifierField ( )
inline

Definition at line 5273 of file Actor.h.

◆ WindedSpeedModifierField() [2/2]

float & UPrimalCharacterStatusComponent::WindedSpeedModifierField ( )
inline

Definition at line 5575 of file Actor.h.

◆ WindedSpeedModifierSwimmingOrFlyingField() [1/2]

float & UPrimalCharacterStatusComponent::WindedSpeedModifierSwimmingOrFlyingField ( )
inline

Definition at line 5274 of file Actor.h.

◆ WindedSpeedModifierSwimmingOrFlyingField() [2/2]

float & UPrimalCharacterStatusComponent::WindedSpeedModifierSwimmingOrFlyingField ( )
inline

Definition at line 5576 of file Actor.h.

◆ XPEarnedPerStaminaConsumedField() [1/2]

float & UPrimalCharacterStatusComponent::XPEarnedPerStaminaConsumedField ( )
inline

Definition at line 5280 of file Actor.h.

◆ XPEarnedPerStaminaConsumedField() [2/2]

float & UPrimalCharacterStatusComponent::XPEarnedPerStaminaConsumedField ( )
inline

Definition at line 5582 of file Actor.h.


The documentation for this struct was generated from the following files: