|
| FieldArray< char, 10 > | HeldFeatKeyField () |
| |
| FieldArray< long double, 10 > | HeldFeatKeyTimeField () |
| |
| FieldArray< char, 10 > | HeldItemSlotField () |
| |
| FieldArray< char, 10 > | UsedItemSlotField () |
| |
| FieldArray< long double, 10 > | LastRepeatUseConsumableTimeField () |
| |
| FieldArray< long double, 10 > | HeldItemSlotTimeField () |
| |
| FieldArray< long double, 10 > | LastUsedItemSlotTimesField () |
| |
| int & | MaxMapMarkersField () |
| |
| bool & | bChangeingServerCoordsField () |
| |
| FString & | ChangeingServerCoordsMessageField () |
| |
| TArray< TSubclassOf< UPrimalEngramEntry > > & | UnlockedSkillsField () |
| |
| FPrimalPlayerDataStruct * | MyPlayerDataStructField () |
| |
| bool & | bGPSZoomOutField () |
| |
| bool & | bGPSZoomInField () |
| |
| FVector & | CurrentPlayerCharacterLocationField () |
| |
| int & | ModifedButtonCountField () |
| |
| APrimalStructurePlacer * | StructurePlacerField () |
| |
| FVector & | LastDeathLocationField () |
| |
| long double & | LastDeathTimeField () |
| |
| TWeakObjectPtr< APrimalCharacter > & | LastDeathPrimalCharacterField () |
| |
| bool & | bWasDeadField () |
| |
| long double & | LastDeadCharacterDestructionTimeField () |
| |
| bool & | bShowGameModeHUDField () |
| |
| FVector2D & | CurrentRadialDirection1Field () |
| |
| FVector2D & | CurrentRadialDirection2Field () |
| |
| USoundCue * | SelectSlotSoundField () |
| |
| UPrimalLocalProfile * | PrimalLocalProfileField () |
| |
| int & | CurrentGameModeMaxNumOfRespawnsField () |
| |
| FVector & | LastRawInputDirField () |
| |
| FString & | VivoxUsernameField () |
| |
| unsigned __int64 & | TargetOrbitedPlayerIdField () |
| |
| char & | TargetOrbitedTrialCountField () |
| |
| TWeakObjectPtr< AShooterCharacter > & | LastControlledPlayerCharacterField () |
| |
| TSubclassOf< APrimalStructurePlacer > & | StructurePlacerClassField () |
| |
| float & | MaxUseDistanceField () |
| |
| float & | MaxUseCheckRadiusField () |
| |
| TArray< bool > & | SavedSurvivorProfileSettingsField () |
| |
| bool & | bCachedOnlyShowOnlineTribeMembersField () |
| |
| TArray< TWeakObjectPtr< UPrimalInventoryComponent > > & | RemoteViewingInventoriesField () |
| |
| TWeakObjectPtr< AActor > & | LastHeldUseActorField () |
| |
| TWeakObjectPtr< UActorComponent > & | LastHeldUseHitComponentField () |
| |
| int & | LastHeldUseHitBodyIndexField () |
| |
| bool & | bUsePressedFromGamepadField () |
| |
| TWeakObjectPtr< APrimalStructureBed > & | SpawnAtBedField () |
| |
| APawn * | TempLastLostPawnField () |
| |
| bool & | bLockedInputDontRecenterMouseField () |
| |
| long double & | LastRespawnTimeField () |
| |
| bool & | bIsFirstSpawnField () |
| |
| bool & | bIsRespawningField () |
| |
| bool & | bIsVRPlayerField () |
| |
| TSubclassOf< AHUD > & | AwaitingHUDClassField () |
| |
| FItemNetID & | LastEquipedItemNetIDField () |
| |
| FItemNetID & | LastUnequippedItemNetIDField () |
| |
| __int64 & | LinkedPlayerIDField () |
| |
| bool & | bDrawLocationField () |
| |
| int & | PlayerControllerNumField () |
| |
| FVector & | LastTurnSpeedField () |
| |
| long double & | LastMultiUseInteractionTimeField () |
| |
| float & | LastTimeSentCarriedRotationField () |
| |
| long double & | LastTimePlayerRotationInputField () |
| |
| FItemNetID & | LastSteamItemIDToRemoveField () |
| |
| FItemNetID & | LastSteamItemIDToAddField () |
| |
| bool & | bConsumeItemSucceededField () |
| |
| bool & | bRefreshedInvetoryForRemoveField () |
| |
| bool & | bServerRefreshStatusField () |
| |
| long double & | LastRequesteDinoAncestorsTimeField () |
| |
| long double & | LastDiedMessageTimeField () |
| |
| long double & | LastNotifiedTorpidityIncreaseTimeField () |
| |
| long double & | LastInvDropRequestTimeField () |
| |
| long double & | LastHadPawnTimeField () |
| |
| long double & | LastChatMessageTimeField () |
| |
| bool & | bServerIsPaintingField () |
| |
| bool & | bServerPaintingSuccessField () |
| |
| float & | TotalTimeOnLandField () |
| |
| long double & | LastTimePlayedSetSailMusicField () |
| |
| long double & | LastPlayedSetSailStingerTimeField () |
| |
| float & | LandIntervalForSetSailStingerField () |
| |
| float & | MinimumIntervalBetweenSetSailStingersField () |
| |
| long double & | LastListenServerNotifyOutOfRangeTimeField () |
| |
| int & | SpectatorCycleIndexField () |
| |
| TEnumAsByte< enum EFastTravelType > & | CurrentFastTravelTypeField () |
| |
| bool & | bSuppressAdminIconField () |
| |
| long double & | WaitingForSpawnUITimeField () |
| |
| float & | ChatSpamWeightField () |
| |
| bool & | bChatSpammedField () |
| |
| long double & | EnteredSpectatingStateTimeField () |
| |
| bool & | bCommunicationPrivilegeFetchedField () |
| |
| bool & | bPreventPaintingStreamingField () |
| |
| long double & | LastUsePressTimeField () |
| |
| TArray< int > & | PlayerAppIDsField () |
| |
| TArray< int > & | NotifiedTribeWarIDsField () |
| |
| TArray< FString > & | NotifiedTribeWarNamesField () |
| |
| int & | ServerTribeLogLastLogIndexField () |
| |
| int & | ServerTribeLogLastTribeIDField () |
| |
| bool & | bFullyAuthenticatedField () |
| |
| bool & | bNotificationSettingsReceivedField () |
| |
| FVector & | LastViewLocationField () |
| |
| bool & | bHasGottenInitialSpawnLocationField () |
| |
| bool & | bClientReceivedTribeLogField () |
| |
| TArray< FTribeLogEntry > & | CurrentTribeLogField () |
| |
| long double & | LastTribeLogRequestTimeField () |
| |
| bool & | bHasSurvivedOneDayField () |
| |
| bool & | bHasReachedHighestPeakField () |
| |
| bool & | bHasReachedLowestDepthField () |
| |
| TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | ServerCachedAchievementIDsField () |
| |
| bool & | bZoomingOutField () |
| |
| bool & | bZoomingInField () |
| |
| long double & | LastRPCStayAliveTimeField () |
| |
| int & | PlayerBadgeGroupField () |
| |
| long double & | LastMultiUseTraceTimeField () |
| |
| bool & | bTraveledSeamlesslyField () |
| |
| float & | LastSeamlessTravelTimeField () |
| |
| FVector & | LastLargeMoveLocationField () |
| |
| long double & | LastLargeMoveTimeField () |
| |
| long double & | LastNotOnUnriddenDinoTimeField () |
| |
| long double & | LastHitMarkerCharacterTimeField () |
| |
| bool & | bLastHitMarkerCharacterAllyField () |
| |
| long double & | LastHitMarkerStructureTimeField () |
| |
| bool & | bLastHitMarkerStructureAllyField () |
| |
| float & | HitMarkerScaleMultiplierField () |
| |
| bool & | bHitMarkerWasMeleeHitField () |
| |
| float & | DoFSettingCurrentTimerField () |
| |
| float & | DoFSettingTargetTimerField () |
| |
| int & | LastSpawnPointIDField () |
| |
| int & | LastSpawnRegionIndexField () |
| |
| bool & | bReceivedSubscribedAppsField () |
| |
| long double & | PossessedFirstPawnTimeField () |
| |
| long double & | LastPinRequestTimeField () |
| |
| int & | SnapPointCycleField () |
| |
| FVector & | LastSnapPointCyclePositionField () |
| |
| int & | ViewingWheelCategoryField () |
| |
| long double & | ForceDrawCurrentGroupsUntilTimeField () |
| |
| long double & | LastRequestedPlaceStructureTimeField () |
| |
| bool & | bNextShowCharacterCreationUIDownloadField () |
| |
| bool & | bForceHideGameplayUIField () |
| |
| long double & | LastGamepadOpenRemoteInventoryTimeField () |
| |
| bool & | bIsGamepadActiveField () |
| |
| bool & | bClientIsDPCField () |
| |
| long double & | LastClientRequestTribeOnlineListTimeField () |
| |
| long double & | LastClientModifiedARKInventoryTimeField () |
| |
| TArray< unsigned __int64 > & | ClientCachedTribeOnlineListField () |
| |
| bool & | bPreventDefaultCharacterItemsField () |
| |
| float & | SFXVolumeMultiplierField () |
| |
| long double & | LastTeleportedTimeField () |
| |
| unsigned __int64 & | LastConvertedPlayerIDField () |
| |
| FString & | LastConvertedPlayerIDStringField () |
| |
| long double & | LastShowExtendedInfoTimeField () |
| |
| bool & | bHasDisplayedSplitScreenMessageField () |
| |
| UPrimalItem * | LastTransferredToRemoteInventoryItemField () |
| |
| TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingResponseEquippedItemsQueueField () |
| |
| TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingRequestEquippedItemsQueueField () |
| |
| bool & | bIsViewingTributeInventoryField () |
| |
| bool & | bDrawBlackBackgroundField () |
| |
| TSubclassOf< APrimalBuff > & | CreativeModeBuffField () |
| |
| float & | PrimalStatsCacheFlushIntervalField () |
| |
| bool & | bIsPrimalStatsTimerActiveField () |
| |
| FPrimalStats & | PrimalStatsCacheField () |
| |
| bool & | bLocalCameraInVacuumSealedContainerOrRaftField () |
| |
| FAttachmentPoint & | LastCycledSnapPointField () |
| |
| TArray< FAttachmentPoint > & | LastCycledSnapPointsField () |
| |
| bool & | bResetSnapPointField () |
| |
| bool & | bNetIsCurrentlyFirstPersonField () |
| |
| bool & | bLastSentNetIsCurrentlyFirstPersonField () |
| |
| TArray< FName > & | AllowedBindingsInTransitionField () |
| |
| bool & | bRequestingFirstHomeServerField () |
| |
| FString & | LastPlayerFirstHomeServerIdStrField () |
| |
| bool & | bIsQueryingCurrentServerIdField () |
| |
| float & | DistanceToDisplayTreasureField () |
| |
| float & | DistanceToCollectTreasureField () |
| |
| bool & | bIsAltHeldField () |
| |
| bool & | bIsRightShoulderHeldField () |
| |
| TArray< FShownTreasureData > & | ShownTreasuresField () |
| |
| long double & | JoinedAtField () |
| |
| long double & | OverSubscriptionHandingAtField () |
| |
| long double & | TimeOfLastMapPressField () |
| |
| int & | LastTutorialHintTextFrameField () |
| |
| FString & | LastTutorialHintTextField () |
| |
| long double & | ClientLastStartedFastTravelTimeField () |
| |
| unsigned int & | HomeServerIdField () |
| |
| UStaticMesh * | LightingCheckerMeshField () |
| |
| UMaterial * | LightingCheckerMaterialField () |
| |
| FVector & | LightingCheckerScaleField () |
| |
| bool & | bAdminPreventFastClaimingField () |
| |
| bool & | bIsOnlyViewingRemoteInventoryField () |
| |
| bool & | bHasViewOnlyInventoryOpenField () |
| |
| bool & | bRemovePlayerDataOnSeamlessTravelField () |
| |
| int & | ClientLastRequestFullMapEntitiesChangeIDField () |
| |
| int & | ClientLastRequestFullMapEntitiesCountField () |
| |
| int & | PreviousTribeEntitiesRequestedTargetingTeamField () |
| |
| long double & | ClientLastRefreshNeedingMapEntitiesTimeField () |
| |
| long double & | LastTimeTribeEntitiesRequestedField () |
| |
| bool & | bClientIsReceivingMapEntitiesField () |
| |
| TArray< FTribeEntity > & | LocalCachedMapEntitiesField () |
| |
| float & | ClientLastRequestedTribeDataTimeField () |
| |
| bool & | bClientTribeDataDirtyField () |
| |
| int & | LastTribeDataChangeCountField () |
| |
| int & | LastTribeMemberDataChangeCountField () |
| |
| int & | LastTribeRankGroupRequestChangeCountField () |
| |
| int & | ClientCurrentTribeGroupRankIndexField () |
| |
| int & | TribeDataChangeCountField () |
| |
| int & | LastTribeMembersLastOnlineChangeCountField () |
| |
| long double & | LastTribeMembersPresenceRequestTimeField () |
| |
| int & | LastIslandInfoVersionField () |
| |
| bool & | bForceTeleportClientToHostField () |
| |
| TArray< FChatMessage * > | MessageQueueField () |
| |
| bool & | bPendingServerCheckField () |
| |
| bool & | bServerAllowCommunicationField () |
| |
| TMap< enum AtlasVoiceChannelType, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< enum AtlasVoiceChannelType, FString, 0 > > & | ConnectedVoiceChannelsField () |
| |
| long double & | LastVivoxPositionalUpdateField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInfiniteAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGodMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsHoldingAltInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideGun () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnemyInvisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAdminPauseUIEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePressed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCraftButtonHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadHotbarModifierPressed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadSpecialAttackHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasTurnAtRateCalled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapPressed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckForMapSecondPress () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSingleWieldHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHoldingSkipTutorialButton () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBattlEyePlayerHasGottenInGameFully () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAdminShowAllPlayers () |
| |
| void | AcknowledgePossession (APawn *P) |
| |
| void | ActivateMultiUseSelection (bool bIsFromUseRelease) |
| |
| void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | AdminCheat (FString *Msg) |
| |
| void | AllowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| bool | AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject) |
| |
| void | ApplyDepthOfFieldSetting (int Index, float CurrentTimer) |
| |
| void | AsyncQueryAndProcessCurrentServerIdSpawning () |
| |
| void | AutoCycle (float Duration) |
| |
| void | BPClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject) |
| |
| void | BPGetAimedUseActor (AActor **AimedUseActor, UActorComponent **AimedUseComponent, int *HitBoxIndex) |
| |
| void | BPGetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| void | BanPlayer (FString PlayerSteamName) |
| |
| AActor * | BaseGetPlayerCharacter () |
| |
| void | BeginInactiveState () |
| |
| void | BeginPlay () |
| |
| void | BeginSpectatingState () |
| |
| void | CCC () |
| |
| bool | CanCommunicateVoiceWithRadio (AShooterPlayerController *otherPC) |
| |
| bool | CanDispatchInputDelegate (FName BindingName, TEnumAsByte< enum EInputEvent > KeyEvent) |
| |
| bool | CanDoPlayerCharacterInput (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) |
| |
| bool | CanRespec () |
| |
| void | CancelMultiUseSelection () |
| |
| void | ChangeState (FName NewState) |
| |
| void | Cheat (FString *Msg) |
| |
| void | CheckCheatsPassword_Implementation (FString *Pass) |
| |
| void | CheckForPlayerInventory () |
| |
| void | CheckRequestSpectator_Implementation (FString *InSpectatorPass) |
| |
| void | CheckToOpenMapAllTimer () |
| |
| void | CheckToOpenMapOnlyTimer () |
| |
| void | CheckforOrbiting () |
| |
| bool | CheckforOrbitingInstantaneously () |
| |
| void | ClearTutorials () |
| |
| void | ClientAbortTravel_Implementation (unsigned int ServerID, unsigned __int64 ServerSteamId) |
| |
| void | ClientAddActorItemToFolder_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
| |
| void | ClientAddActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
| |
| void | ClientAddFloatingDamageText_Implementation (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID, bool bForceText) |
| |
| void | ClientAddFloatingText_Implementation (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, bool bForce) |
| |
| void | ClientAddFolderToInventoryComponent_Implementation (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
| |
| void | ClientAfterServerChange_Implementation () |
| |
| void | ClientBeforeServerChange_Implementation (FString *Message) |
| |
| void | ClientChatMessage_Implementation (FChatMessage Chat) |
| |
| void | ClientCollectedAchievementItem_Implementation (TSubclassOf< UPrimalItem > ItemClass) |
| |
| void | ClientDoMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ClientDrawDebugSphere_Implementation (TArray< FVector > *Locs, float Radius, int Segments, FColor DrawColor) |
| |
| void | ClientEndReceivingTribeLog_Implementation () |
| |
| void | ClientFailedRemoveSaddle_Implementation () |
| |
| void | ClientFailedToAddItemFromArkInventory_Implementation () |
| |
| void | ClientFeatActivationResult_Implementation (TSubclassOf< APrimalBuff > FeatClass, int ActivationResult) |
| |
| void | ClientFinishedReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientFinishedUseSlotTimeRemaining_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | ClientForceCacheTattooPainting_Implementation () |
| |
| void | ClientGetMessageOfTheDay_Implementation (FString *Message) |
| |
| void | ClientGiveFOW_Implementation () |
| |
| void | ClientGotoMainMenuListSessions_Implementation () |
| |
| void | ClientHUDNotificationTypeParams_Implementation (int MessageType, int MessageParam1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1, float floatParam1) |
| |
| void | ClientInformHomeServerFull_Implementation () |
| |
| void | ClientInformNeedsNewHomeServer_Implementation () |
| |
| void | ClientInitHUDScenes_Implementation () |
| |
| void | ClientInsertActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
| |
| void | ClientJoinVivoxChannel_Implementation (FString *JoinChannelVAT, FString *ChannelName, int AtlasVoiceChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
| |
| void | ClientLoginToVivox_Implementation (FString *LoginVAT, FString *VivoxUsername) |
| |
| void | ClientMarkSeamlessActors_Implementation (TArray< AActor * > *ActorsWhichWillTravelSeamlessly, unsigned int DestServerId, EFastTravelType FastTravelType, float GridTravelToPosX, float GridTravelToPosY, float GridTravelToPosZ) |
| |
| void | ClientNetReceiveMapEntities_Implementation (TArray< FTribeEntity > *TribeEntities) |
| |
| void | ClientNetReceiveTribeMembersFinished_Implementation () |
| |
| void | ClientNetReceiveTribeMembersLastOnlineAt_Implementation (TArray< unsigned int > *MembersLastOnlineAt) |
| |
| void | ClientNetReceiveTribeMembersPlayerDataID_Implementation (TArray< unsigned int > *MembersPlayerDataID) |
| |
| void | ClientNetReceiveTribeMembersPlayerName_Implementation (TArray< FString > *MembersPlayerName) |
| |
| void | ClientNetReceiveTribeMembersRankGroupId_Implementation (TArray< int > *MembersRankGroupId) |
| |
| void | ClientNetReceiveTribeTribeAdmins_Implementation (TArray< unsigned int > *TribeAdmins) |
| |
| void | ClientNetStartReceivingMapEntities_Implementation () |
| |
| void | ClientNetStopReceivingMapEntities_Implementation (int ServerMapEntitiesChangeID) |
| |
| void | ClientNotifyAdmin_Implementation () |
| |
| void | ClientNotifyCantHarvest_Implementation () |
| |
| void | ClientNotifyCantHitHarvest_Implementation () |
| |
| void | ClientNotifyDefeatedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyDinoDeath_Implementation (FString *DinoName, FString *AttackerName, TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyDinoKill_Implementation (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyEditText_Implementation (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ClientNotifyHitHarvest_Implementation () |
| |
| void | ClientNotifyLevelUp_Implementation (APrimalCharacter *ForChar, int NewLevel) |
| |
| void | ClientNotifyListenServerOutOfRange_Implementation () |
| |
| void | ClientNotifyMessageOfTheDay_Implementation (FString *Message, float TimeToDisplay) |
| |
| void | ClientNotifyPaintFinished_Implementation (bool bSuccess) |
| |
| void | ClientNotifyPlayerDeathReason_Implementation (FString *ReasonString) |
| |
| void | ClientNotifyPlayerDeath_Implementation (APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | ClientNotifyPlayerKill_Implementation (AActor *PlayerPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyReconnected_Implementation (APawn *NewPawn) |
| |
| void | ClientNotifyRemotePlayerDeath_Implementation (FString *PlayerName, FString *AttackerName) |
| |
| void | ClientNotifyRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
| |
| void | ClientNotifySummonedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyTamedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass, FString *NameOveride, int Level) |
| |
| void | ClientNotifyTorpidityIncrease_Implementation () |
| |
| void | ClientNotifyTribeDataUpdated_Implementation () |
| |
| void | ClientNotifyTribeXP_Implementation (float HowMuch) |
| |
| void | ClientNotifyUnlockHairStyleOrEmote_Implementation (FName HairstyleOrEmoteName) |
| |
| void | ClientNotifyUnlockedEngram_Implementation (TSubclassOf< UPrimalEngramEntry > ItemClass) |
| |
| void | ClientNotifyUpgradedItem_Implementation (UPrimalItem *UpgradedItem) |
| |
| void | ClientOnFastTravelFailed_Implementation () |
| |
| void | ClientOnReceivedCaptainOrder_Implementation (ECaptainOrder::Type ReceivedOrder, FVector TargetLocation, bool bIsFromCaptain) |
| |
| void | ClientPlayLocalSound_Implementation (USoundBase *aSound, bool bAttach) |
| |
| void | ClientReceiveDinoAncestors_Implementation (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
| |
| void | ClientReceiveMyTribeOnlineList_Implementation (TArray< unsigned int > *OnlinePlayerIDs) |
| |
| void | ClientReceiveOriginalHairColor_Implementation (FLinearColor HairColor) |
| |
| void | ClientReceiveStructureCraftingStatItem_Implementation (APrimalStructure *ForStructure, FItemNetInfo ItemInfo) |
| |
| void | ClientReceiveTribeRankGroup_Implementation (int GroupRankIndex) |
| |
| void | ClientRemoveActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
| |
| void | ClientRemovedItemFromSlot_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | ClientReplicateTravelledObjects_Implementation (TArray< UObject * > *Objects) |
| |
| void | ClientResetRespawningFlag_Implementation () |
| |
| void | ClientReset_Implementation () |
| |
| void | ClientSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ClientSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
| |
| void | ClientSendArkDataPayload_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
| |
| void | ClientServerChatDirectMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerChatMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerNotificationSingle_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
| |
| void | ClientServerNotification_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ClientServerSOTFNotificationCustom_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ClientSetCheatStatus_Implementation (bool bEnable) |
| |
| void | ClientSetControlRotation_Implementation (FRotator NewRotation) |
| |
| void | ClientSetHUDAndInitUIScenes_Implementation (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientSetSpectatorLocation_Implementation (FVector NewLocation) |
| |
| void | ClientShowCharacterCreationUI_Implementation (bool bShowDownloadCharacter) |
| |
| void | ClientShowPaintingUI_Implementation (UObject *ObjectToPaint) |
| |
| void | ClientShowSpawnUI_Implementation (float Delay) |
| |
| void | ClientStartReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientStartReceivingTribeLog_Implementation () |
| |
| void | ClientStartSurfaceCameraForPassenger_Implementation (float yaw, float pitch, float roll, bool bInvertTurnInput) |
| |
| void | ClientStartTravelling_Implementation (unsigned int ServerID, unsigned __int64 ServerSteamId, unsigned __int64 TravelLog, bool UsingBattlEye) |
| |
| void | ClientStartingFastTravel_Implementation () |
| |
| void | ClientStopLocalSound_Implementation (USoundBase *aSound) |
| |
| void | ClientSwapActorItems_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ClientSyncCurrentSublevels_Finish_Implementation () |
| |
| void | ClientSyncCurrentSublevels_RecieveData_Implementation (TArray< FTransformedSubLevel > *CurrentData) |
| |
| void | ClientSyncCurrentSublevels_Start_Implementation () |
| |
| void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientTeleportSpectator_Implementation (FVector Location, unsigned __int64 PlayerID) |
| |
| void | ClientTeleportSucceeded_Implementation (FVector TeleportLoc, FRotator TeleportRot, bool bSimpleTeleport) |
| |
| void | ClientUnlockAchievement_Implementation (FString *AchievementID) |
| |
| void | ClientUnlockExplorerNote_Implementation (int ExplorerNoteIndex) |
| |
| void | ClientUnmarkSeamlessActors_Implementation () |
| |
| void | ClientUpdateGroupInfo_Implementation (TArray< FOrderingGroupInfo > *GroupInfos, APrimalRaft *forRaft) |
| |
| void | ClientUpdateInventoryCraftQueue_Implementation (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
| |
| void | ClientUpdateItemDurability_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
| |
| void | ClientUpdateItemQuantity_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
| |
| void | ClientUpdateItemSpoilingTimes_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, long double NextSpoilingTime, long double LastSpoilingTime) |
| |
| void | ClientUpdateItemWeaponClipAmmo_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
| |
| void | ClientUpdateUnlockedSkills_Implementation (TArray< TSubclassOf< UPrimalEngramEntry > > *NetUnlockedSkills) |
| |
| void | ClientUsedActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | Client_CaptainExtraActions_Implementation (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue, TSubclassOf< UPrimalItem > SelectedAmmoType) |
| |
| void | CloseFeatsSelection () |
| |
| void | CollectNearbyTreasures () |
| |
| FString * | ConsoleCommand (FString *result, FString *Command, bool bWriteToLog) |
| |
| void | CopyCoordsToClipboard () |
| |
| void | CreateSpawnUITattooComponent () |
| |
| void | DebugStructures () |
| |
| void | DelayedTeamSpectatorSetup () |
| |
| void | Destroyed () |
| |
| void | DisableLightingChecker () |
| |
| void | DisableSpectator () |
| |
| void | DisableSurfaceCameraInterpolation () |
| |
| void | DisableTimeSlicedPhysX () |
| |
| void | DisableViewOnly () |
| |
| void | DisallowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| void | DoClientInformPickNewHomeServer () |
| |
| void | DoCrash () |
| |
| void | DoFastTravel (EFastTravelType FastTravelType, unsigned int ToServerID, FVector GridTravelToPos, unsigned int ToBedID, FVector2D FromRelativeLocInServer) |
| |
| void | DoFastTravelToShipBed (unsigned int FromBedID, unsigned int ToBedID, bool ToBedIDIsServerID, bool bHomeServerRespawn, bool bValidFromBed, FVector2D FromBedLocation) |
| |
| void | DoFlushLevelStreaming () |
| |
| bool | DoMapInput (int Index) |
| |
| void | DoOnCaptainOrderPressed (int OrderIndex) |
| |
| void | DoOnCaptainOrderReleased (int OrderIndex) |
| |
| void | DoOnReleaseItemSlot (int Index) |
| |
| void | DoOnReleaseUseFeat (int Index) |
| |
| void | DoOnUseFeat (int Index) |
| |
| void | DoOnUseItemSlot (int Index) |
| |
| void | DoServerCheckUnfreeze_Implementation () |
| |
| void | DoTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, UPrimalItem *anItem, bool bAlsoTryToEqup, int requestedQuantity) |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| void | EnableCheats (FString Pass) |
| |
| void | EnableLightingChecker () |
| |
| void | EnableSpectator () |
| |
| void | EnableViewOnly () |
| |
| void | EndAArkGamepadDpadUp () |
| |
| void | EndArkGamepadBackButton () |
| |
| void | EndArkGamepadDpadDown () |
| |
| void | EndArkGamepadDpadLeft () |
| |
| void | EndArkGamepadDpadRight () |
| |
| void | EndArkGamepadFaceButtonBottom () |
| |
| void | EndArkGamepadFaceButtonLeft () |
| |
| void | EndArkGamepadFaceButtonRight () |
| |
| void | EndArkGamepadFaceButtonTop () |
| |
| void | EndArkGamepadLeftShoulder () |
| |
| void | EndArkGamepadRightShoulder () |
| |
| void | EndEmoteSelection () |
| |
| void | EndFeatsSelection () |
| |
| void | EndInventoryRadialSelector () |
| |
| void | EndPlayerActionRadialSelector () |
| |
| void | EndSurfaceCamera () |
| |
| void | EndWhistleSelection () |
| |
| void | EnemyInVisible (bool Invisible) |
| |
| void | FadeOutLoadingMusic () |
| |
| void | FailedToSpawnPawn () |
| |
| void | FinalFlushLevelStreaming () |
| |
| void | FinalStructurePlacement (TSubclassOf< APrimalStructure > theStructureClass, FVector TestBuildLocation, FRotator TestBuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID FinalPlacementItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle, bool bIgnoreClassOverride) |
| |
| void | FlushLevelStreaming () |
| |
| void | FlushPressedKeys () |
| |
| void | FlushPrimalStats () |
| |
| void | ForceAddDinoExperience (float Amount) |
| |
| void | ForceCraftPressed () |
| |
| void | ForceCraftReleased () |
| |
| void | ForceFlushPressedKeys () |
| |
| void | ForceTame (bool bCheatTame) |
| |
| void | ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName) |
| |
| void | ForceUnstasisAtLocation (FVector AtLocation) |
| |
| void | ForceUpdateCaptures () |
| |
| FString * | FormatTextWithKeyBindings (FString *result, FString InText, bool bIgnoreMarkup) |
| |
| AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
| |
| bool | GetAllAimedHarvestActors (float MaxDistance, TArray< AActor * > *OutHarvestActors, TArray< UActorComponent * > *OutHarvestComponents, TArray< int > *OutHitBodyIndices) |
| |
| void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
| |
| TArray< FString > * | GetCheatsCommands (TArray< FString > *result) |
| |
| int | GetCurrentMultiUseWheelCategory () |
| |
| UPrimalItem * | GetInventoryUISelectedItemLocal () |
| |
| UPrimalItem * | GetInventoryUISelectedItemRemote () |
| |
| AActor * | GetLastControlledPlayerChar () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| unsigned __int64 | GetLinkedPlayerID64 () |
| |
| int | GetLinkedPlayerID () |
| |
| void | GetNearbyTreasures (float DesiredDistance, TArray< UPrimalItem * > *OutMapItems) |
| |
| UPrimalInventoryComponent * | GetPawnInventoryComponent () |
| |
| FString * | GetPersonalTameLimitString (FString *result) |
| |
| AShooterCharacter * | GetPlayerCharacter () |
| |
| FString * | GetPlayerCharacterName (FString *result) |
| |
| AActor * | GetPlayerControllerViewerOverride () |
| |
| UPrimalInventoryComponent * | GetPlayerInventory () |
| |
| UPrimalInventoryComponent * | GetPlayerInventoryComponent () |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation, bool ForAiming) |
| |
| void | GetPlayerViewPointNoModifiers (FVector *out_Location, FRotator *out_Rotation, bool ForAiming, bool bNoTPVAim) |
| |
| TArray< unsigned int > * | GetRadioFrequencies (TArray< unsigned int > *result) |
| |
| APawn * | GetResponsibleDamager (AActor *DamageCauser) |
| |
| int | GetSubscribedAppIds () |
| |
| FString * | GetUniqueNetIdAsString (FString *result) |
| |
| FVector * | GetViewLocation (FVector *result) |
| |
| void | GiveActorToMe (AActor *anAct, bool bNotifyNetwork) |
| |
| void | GiveColors (int quantity) |
| |
| void | GiveEngrams (bool ForceAllEngrams) |
| |
| bool | GiveFast (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| bool | GiveItem (FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| bool | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| void | GiveResources () |
| |
| bool | GiveSlotItem (FString *blueprintPath, int slotNum, int quantityOverride) |
| |
| bool | GiveSlotItemNum (int masterIndexNum, int slotNum, int quantityOverride) |
| |
| void | GiveToMe () |
| |
| void | GlobalCommand (FString *Msg) |
| |
| void | GridTravelToGlobalPos (FVector *ToGlobalPos) |
| |
| void | GridTravelToLocalPos (unsigned __int16 GridX, unsigned __int16 GridY, FVector *ToLocalPos) |
| |
| bool | HasEngram (TSubclassOf< UPrimalItem > TheItemClass) |
| |
| bool | HasGodMode () |
| |
| bool | HasRadio (bool allowVoice) |
| |
| bool | HasSameRadioFrequency (AShooterPlayerController *OtherPC, unsigned int *SharedFrequency) |
| |
| bool | HasSkill (TSubclassOf< UPrimalEngramEntry > SkillClass) |
| |
| void | HiWarp (FString *ClassName, int Index) |
| |
| void | HibernationReport (FString *ClassName) |
| |
| void | HideRiders (bool bDoHide) |
| |
| void | HideTutorial (int TutorialIndex) |
| |
| void | IncrementPrimalStats (EPrimalStatsValueTypes::Type statsValueType) |
| |
| void | InfiniteStats () |
| |
| void | InitCharacterPainting_Implementation (APrimalCharacter *Char, bool bForTattoo) |
| |
| void | InitHUD (bool bForceReinitUI) |
| |
| void | InitInputSystem () |
| |
| bool | IsAlliedWithTeam (int OtherTargetingTeam, bool bIgnoreSameTeam) |
| |
| bool | IsAtPersonalTameLimit (bool bIsForStructure) |
| |
| bool | IsEmoteUnlocked (FName EmoteName) |
| |
| bool | IsFirstLocalPlayer () |
| |
| bool | IsFirstLocalPlayerOrLivingLocalPlayer () |
| |
| bool | IsGameInputAllowed () |
| |
| bool | IsHeldDownIndexOverriddenFromCaptainsOrders (int index) |
| |
| bool | IsHudVisible () |
| |
| bool | IsInTribe () |
| |
| bool | IsOnSeatingStructure () |
| |
| bool | IsOnlyViewingInventory () |
| |
| bool | IsRidingDino () |
| |
| bool | IsSavingData () |
| |
| bool | IsSpectator () |
| |
| bool | IsTribeAdmin () |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | IsViewingInventoryUI () |
| |
| void | KickPlayer (FString PlayerSteamName) |
| |
| void | LeaveMeAlone () |
| |
| void | LevelView () |
| |
| FString * | LinkedPlayerIDString (FString *result) |
| |
| void | LoadLocalPlayerArkData () |
| |
| void | LoadSpectatorPos (int Index) |
| |
| void | LockEmote (FName EmoteName) |
| |
| void | LookInput (float Val) |
| |
| void | LookUpAtRate (float Val) |
| |
| void | MoveForward (float Val) |
| |
| void | MoveRight (float Val) |
| |
| void | MulticastCharacterVivoxUsername () |
| |
| void | NotifyTribeWarStatus_Implementation (FString *EnemyTribeString, int StatusType) |
| |
| void | OnAddSteering (float Val) |
| |
| void | OnAddThrottle (float Val) |
| |
| void | OnAltAttackPressed () |
| |
| void | OnAltAttackReleased () |
| |
| void | OnDisableSpectator_Implementation () |
| |
| void | OnEmoteKey1Press () |
| |
| void | OnEmoteKey1Release () |
| |
| void | OnEmoteKey2Press () |
| |
| void | OnEmoteKey2Release () |
| |
| void | OnExtendedInfoPress () |
| |
| void | OnExtendedInfoRelease () |
| |
| void | OnFastTravelFailed () |
| |
| void | OnFastTravelFailed_DisableMessage () |
| |
| void | OnGamepadUsePress () |
| |
| void | OnGamepadUseRelease () |
| |
| void | OnGetHomeServer (bool bSuccess, FString UserId, unsigned int CurrentSeverId) |
| |
| void | OnHideMapTextPressed () |
| |
| void | OnKeyboardUsePress () |
| |
| void | OnKeyboardUseRelease () |
| |
| void | OnLevelView () |
| |
| void | OnPressForceSingleWield () |
| |
| void | OnPressGroupAddOrRemoveTame () |
| |
| void | OnPressSkipTutorialButton () |
| |
| void | OnReleaseForceSingleWield () |
| |
| void | OnReleaseSkipTutorialButton () |
| |
| void | OnRep_HomeServerId () |
| |
| void | OnRep_Pawn () |
| |
| void | OnRepeatUseHeldTimer () |
| |
| void | OnShowAllGroupIcons (char IconsToActivate) |
| |
| void | OnStartFire () |
| |
| void | OnStartFireQuaternary () |
| |
| void | OnStartFireSecondary () |
| |
| void | OnStartFireTertiary () |
| |
| void | OnStartGamepadLeftFire () |
| |
| void | OnStartGamepadRightFire () |
| |
| void | OnStartTargeting () |
| |
| void | OnStopFire () |
| |
| void | OnStopFireQuaternary () |
| |
| void | OnStopFireSecondary () |
| |
| void | OnStopFireTertiary () |
| |
| void | OnStopGamepadLeftFire () |
| |
| void | OnStopGamepadRightFire () |
| |
| void | OnStopShowAllGroupIcons () |
| |
| void | OnStopTargeting () |
| |
| void | OnToggleDoFMenu () |
| |
| void | OnToggleInGameMenu () |
| |
| void | OnUseHeldTimer () |
| |
| void | OnUseItemSlotForStructure (int ItemSlotNumber) |
| |
| void | OnUsePress (bool bFromGamepad) |
| |
| void | OnUseRelease (bool bFromGamepad) |
| |
| void | OnWhistlePress () |
| |
| void | OnYarkStartGamepadRightFire (APrimalCharacter *PlayerCharacter) |
| |
| void | PawnLeavingGame () |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | PlaceStructure (int Index) |
| |
| void | PlayHitMarkerCharacterAlly_Implementation (float InHitMarkerScale, bool InWasMeleeHit) |
| |
| void | PlayHitMarkerCharacter_Implementation (float InHitMarkerScale, bool InWasMeleeHit, APrimalCharacter *VictimCharacter) |
| |
| void | PlayHitMarkerStructureAlly_Implementation (float InHitMarkerScale, bool InWasMeleeHit) |
| |
| void | PlayHitMarkerStructure_Implementation (float InHitMarkerScale, bool InWasMeleeHit) |
| |
| FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
| |
| void | Possess (APawn *inPawn) |
| |
| void | PostInitializeComponents () |
| |
| void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
| |
| void | PrintColors () |
| |
| void | ProcessServerMessages () |
| |
| void | QueueRequestEquippedItems (UPrimalInventoryComponent *invComp) |
| |
| void | QuitToMainMenu () |
| |
| void | RPCStayAlive_Implementation () |
| |
| void | ReceivedPlayerState () |
| |
| void | RefreshMapMarkers () |
| |
| void | RefreshNeedingMapEntities () |
| |
| void | ReportLeastSpawnManagers () |
| |
| void | ReportSpawnManagers () |
| |
| void | RequestCreateNewPlayerWithArkData (TArray< unsigned char > PlayerArkDataBytes) |
| |
| void | RequestFastTravelToPoint (unsigned int fromSpawnPointID, unsigned int spawnPointID, FVector2D FromBedLocation, bool bFromBedValid) |
| |
| void | RequestSpectator (FString InSpectatorPass) |
| |
| void | Reset () |
| |
| void | ResetSpawnTime () |
| |
| void | SCP () |
| |
| void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
| |
| bool | SameLinkedId (__int64 value) |
| |
| void | SaveCharacter () |
| |
| void | SaveProfile () |
| |
| void | SaveSpectatorPos (int Index) |
| |
| void | ScrollChatDown () |
| |
| void | ScrollChatUp () |
| |
| void | SendAlarmNotification (FString SteamID, FString Title, FString Message) |
| |
| bool | SendUseItemSlotToStructure () |
| |
| void | ServerActorCloseRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerActorViewRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerAddAchievementID_Implementation (FString *AchievementID, bool bIsOnSpawn) |
| |
| void | ServerAddItemToCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerAddTribeMarker_Implementation (FString *Name, float Coord1, float Coord2, FColor TextColor) |
| |
| void | ServerAllowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
| |
| void | ServerBanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerChangeHomeServer_Implementation (unsigned int NewHomeServerId) |
| |
| void | ServerCheckUnfreeze_Implementation () |
| |
| void | ServerCraftItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerCycleSpectator_Implementation (bool bNext) |
| |
| void | ServerDPC_Implementation () |
| |
| void | ServerDeleteCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
| |
| void | ServerDeleteItemFromCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerDisallowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
| |
| void | ServerDropFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bOnlyIfEquipped) |
| |
| void | ServerEquipPawnItem_Implementation (FItemNetID itemID) |
| |
| void | ServerEquipToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerGetHomeServerId () |
| |
| void | ServerGetMessageOfTheDay_Implementation () |
| |
| void | ServerGetNotificationSettings_Implementation () |
| |
| void | ServerGetOriginalHairColor_Implementation () |
| |
| void | ServerGlobalCommand_Implementation (FString *Msg) |
| |
| void | ServerInventoryClearCraftQueue_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerKickPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerListPlayers_Implementation () |
| |
| void | ServerLoginToVivox_Implementation () |
| |
| void | ServerMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ServerNotifyEditText_Implementation (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ServerReadMessageOFTheDay_Implementation () |
| |
| void | ServerReleaseSeatingStructure_Implementation () |
| |
| void | ServerRemovePassenger_Implementation () |
| |
| void | ServerRemovePawnItem_Implementation (FItemNetID itemID, bool bSecondryAction, bool bOnlyIfEquipped) |
| |
| void | ServerRemoveTribeMarker_Implementation (unsigned int MarkerID) |
| |
| void | ServerRepairItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRepeatMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ServerRequestActivateFeat_Implementation (TSubclassOf< APrimalBuff > FeatClass) |
| |
| void | ServerRequestActivateStationGroup_Implementation (APrimalRaft *forRaft, int GroupIndex, bool bActivateForCaptain, bool bNewValue) |
| |
| void | ServerRequestActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn, bool allowLocalController) |
| |
| void | ServerRequestCreateNewPlayerWithArkData (TArray< unsigned char > *DataBytes, unsigned __int64 TribeID) |
| |
| void | ServerRequestDinoAncestors_Implementation (APrimalDinoCharacter *ForDino) |
| |
| void | ServerRequestDropAllItems_Implementation (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ServerRequestFastTravelToPoint_Implementation (unsigned int fromSpawnPointID, unsigned int spawnPointID) |
| |
| void | ServerRequestFastTravelToShipBed_Implementation (unsigned int FromBedID, unsigned int ToBedID) |
| |
| void | ServerRequestFullMapEntities_Implementation (int ClientFullMapEntitiesChangeID, int ClientFullMapEntitiesCount) |
| |
| void | ServerRequestInitiateSettlementWar_Implementation (int requestIslandId, int requestStartTime, FItemNetID RequestUseItem) |
| |
| void | ServerRequestInventorySwapItems_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ServerRequestInventoryUseItemWithActor_Implementation (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItemWithItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestLevelUp_Implementation (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
| |
| void | ServerRequestMyClientTribeData_Implementation (unsigned int TribeMarkerVersion) |
| |
| void | ServerRequestMyClientTribeMemberData_Implementation () |
| |
| void | ServerRequestMyClientTribeMembersLastOnlineAt_Implementation () |
| |
| void | ServerRequestMyClientTribeRankGroup_Implementation () |
| |
| void | ServerRequestMyTribeOnlineList_Implementation () |
| |
| void | ServerRequestPlaceStructure_Implementation (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle, TSubclassOf< APrimalStructure > DirectStructurePlacementClass) |
| |
| void | ServerRequestRemoteDropAllItems_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ServerRequestRemoveItemSkinOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveItemSkin_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponAccessoryOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponClipAmmo_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRespawnAtPoint_Implementation (unsigned int spawnPointID, int spawnRegionIndex) |
| |
| void | ServerRequestSetPin_Implementation (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
| |
| void | ServerRequestStructureCraftingStatItem_Implementation (APrimalStructure *ForStructure) |
| |
| void | ServerRequestTribeLog_Implementation () |
| |
| void | ServerRequestUpdateGroupInfo_Implementation (APrimalRaft *forRaft) |
| |
| void | ServerSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ServerSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
| |
| void | ServerSendArkDataPayload_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
| |
| void | ServerSendChatMessage_Implementation (FString *ChatMessage, EChatSendMode::Type SendMode) |
| |
| void | ServerSendDirectMessage_Implementation (FString *PlayerSteamID, FString *MessageText) |
| |
| void | ServerSetAltHeld_Implementation (bool bNewAltHeld) |
| |
| void | ServerSetForceSingleWield_Implementation (bool doSet) |
| |
| void | ServerSetMessageOfTheDay_Implementation (FString *Message) |
| |
| void | ServerSetNetIsCurrentlyFirstPerson_Implementation (bool bIsCurrentlyFirstPerson) |
| |
| void | ServerSetPlayerForceSwitchAsPrimaryWeaponOnce_Implementation () |
| |
| void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
| |
| void | ServerSetSubscribedApp_Implementation (int AppID, bool bPreventDefaultItems) |
| |
| void | ServerSetSupressAdminIcon_Implementation (bool bSuppress) |
| |
| void | ServerSetThrottleAndControlRotation_Implementation (float Throttle, float Pitch, float Yaw, FVector AimLocation) |
| |
| void | ServerSetVRPlayer_Implementation (bool bSetVRPlayer) |
| |
| void | ServerShowMessageOfTheDay_Implementation () |
| |
| void | ServerSpectateToPlayerByID_Implementation (unsigned __int64 PlayerID) |
| |
| void | ServerStartWeaponAltFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStartWeaponFire_Implementation (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
| |
| void | ServerStopSpectating_Implementation () |
| |
| void | ServerStopWeaponAltFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStopWeaponFire_Implementation (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
| |
| void | ServerSuccessfullyLoggedIntoVivox_Implementation (FString *LoginSessionUserUri) |
| |
| void | ServerSuicide_Implementation () |
| |
| void | ServerToggleAllShipLadders_Implementation () |
| |
| void | ServerToggleOpenAllActiveGunports_Implementation () |
| |
| void | ServerTransferAllFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferAllToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
| |
| void | ServerTransferToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
| |
| void | ServerTryRespec_Implementation () |
| |
| void | ServerTrySettingViewOnlyInventoryStatus_Implementation () |
| |
| void | ServerUnbanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerUnlockPerMapExplorerNote_Implementation (int ExplorerNoteIndex) |
| |
| void | ServerUpdateManualFireLocation_Implementation (FVector TargetLocation) |
| |
| void | ServerUpgradeItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) |
| |
| void | ServerUploadCharacterDataToArk_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | Server_CaptainExtraActions_Implementation (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue) |
| |
| void | Server_SetShipSailRotation_Implementation (float InSailRotation) |
| |
| void | Server_SetShipSteeringInput_Implementation (float InSteering) |
| |
| void | Server_SetShipThrottleTarget_Implementation (float InThrottle) |
| |
| void | Server_SetWantsForcedMovement_Implementation (int Direction) |
| |
| void | Server_UpdateRowing_Implementation (float InRowingThrottle, float InRowingSteering, int FromSeatNumber) |
| |
| void | SetAdminIcon (bool bAdminIcon) |
| |
| void | ApplyAutoAimSlider (float NewValue) |
| |
| void | SetCheatPlayer (bool bEnable) |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | SetControlRotation (FRotator *NewRotation) |
| |
| void | SetControllerGamepadActive (bool bIsActive) |
| |
| void | SetDir (float windDir) |
| |
| void | SetDoFInterpTime (float InterpTime) |
| |
| void | SetEquipMap (unsigned int typeIndex) |
| |
| void | SetGamma1 () |
| |
| void | SetGamma2 () |
| |
| void | SetGodMode (bool bEnable) |
| |
| void | SetGraphicsQuality (int val) |
| |
| void | SetImprintQuality (float ImprintingQuality) |
| |
| void | SetKickedNotification (FString KickReason) |
| |
| void | SetMultiUseWheelCategory (int Category) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | SetPlayer (UPlayer *InPlayer) |
| |
| void | SetPlayerPos (float X, float Y, float Z) |
| |
| void | SetSextantMapZoomLevel (float Zoom) |
| |
| void | SetTutorialHintText (FString *HintText) |
| |
| void | SetWind (float wind) |
| |
| void | SetupInputComponent () |
| |
| bool | ShouldHideGameplayUI () |
| |
| bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
| |
| void | ShowAllPlayersListToFollow () |
| |
| void | ShowAllianceChat () |
| |
| void | ShowBattleGameModeHUD () |
| |
| void | ShowGlobalChat () |
| |
| void | ShowInGameMenu () |
| |
| void | ShowLocalChat () |
| |
| void | ShowMyAdminManager () |
| |
| void | ShowMyCraftables () |
| |
| void | ShowMyInventory () |
| |
| void | ShowSextantMap (bool bShow) |
| |
| void | ShowTribeChat () |
| |
| void | ShowTribeManager () |
| |
| void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
| |
| AActor * | SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay) |
| |
| void | SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | SpawnHUD (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | SpawnPlayerCameraManager () |
| |
| void | SpectatorDetachOrbitCamera () |
| |
| void | SpectatorNextPlayer () |
| |
| void | SpectatorPreviousPlayer () |
| |
| void | SpectatorTurn (float Val) |
| |
| void | SpectatorUseItem (int Index) |
| |
| void | StartArkGamepadBackButton () |
| |
| void | StartArkGamepadDpadDown () |
| |
| void | StartArkGamepadDpadLeft () |
| |
| void | StartArkGamepadDpadRight () |
| |
| void | StartArkGamepadDpadUp () |
| |
| void | StartArkGamepadFaceButtonBottom () |
| |
| void | StartArkGamepadFaceButtonLeft () |
| |
| void | StartArkGamepadFaceButtonRight () |
| |
| void | StartArkGamepadFaceButtonTop () |
| |
| void | StartArkGamepadLeftShoulder () |
| |
| void | StartArkGamepadRightShoulder () |
| |
| void | StartEmoteSelection () |
| |
| void | StartFeatsSelection () |
| |
| void | StartInventoryRadialSelector () |
| |
| void | StartPlayerActionRadialSelector () |
| |
| void | StartSurfaceCamera (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll, float OnSurfaceCameraInterpolationSpeed, bool UseSurfaceCameraInterpolation, FVector *CameraOffset) |
| |
| void | StartSurfaceCameraForPassenger (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll) |
| |
| void | StartTalkingWrapper () |
| |
| void | StartWhispering () |
| |
| void | StartWhistleSelection () |
| |
| void | StartYelling () |
| |
| void | StopLoadingMusic () |
| |
| void | StopSpectating () |
| |
| void | StopTalkingWrapper () |
| |
| void | SwitchToNextLoadedWeapon () |
| |
| void | TestAlarmNotification (FString Title, FString Message) |
| |
| void | TestNotification () |
| |
| void | ToggleAutoChat () |
| |
| void | ToggleDinoNameTags () |
| |
| void | ToggleGun () |
| |
| void | ToggleHUDHidden () |
| |
| void | ToggleHud () |
| |
| void | ToggleMap () |
| |
| void | ToggleMapReleased () |
| |
| void | ToggleShowAllPlayersWhenSpectating () |
| |
| void | ToggleShowAllPlayersWhenSpectatingLocal () |
| |
| void | ToggleSpeaking (bool bSpeaking, bool UseSuperRange) |
| |
| void | ToggleWeaponAccessory () |
| |
| void | TriggerPlayerAction (int ActionIndex) |
| |
| void | TryRespec () |
| |
| void | TurnAtRate (float Val) |
| |
| void | TurnInput (float Val) |
| |
| void | UnFreeze () |
| |
| void | UnPossess () |
| |
| void | UnbanPlayer (FString PlayerSteamName) |
| |
| void | UnlockEmote (FName EmoteName) |
| |
| void | UnlockExplorerNote (int ExplorerNoteIndex) |
| |
| void | UnlockFeat (FName FeatName) |
| |
| void | UpdateNearbyTreasures (float DeltaTime) |
| |
| void | UpdatePostProcessVolumes () |
| |
| void | UpdateRequestEquippedItemsQueue () |
| |
| void | UpdateRotation (float DeltaTime) |
| |
| void | UploadCharacterPlayerDataToArk (TArray< unsigned char > *PlayerDataBytes, FString PlayerName, TArray< FString > PlayerStats, unsigned __int64 PlayerDataId, bool WithItems, unsigned int ItemCount) |
| |
| bool | UseTribeGroupRanks () |
| |
| FString * | WritePNTScreenshot (FString *result) |
| |
| void | ZoomInGPS () |
| |
| void | ZoomInGPSStop () |
| |
| void | ZoomOutGPS () |
| |
| void | ZoomOutGPSStop () |
| |
| void | CheckCheatsPassword (FString *pass) |
| |
| void | CheckRequestSpectator (FString *InSpectatorPass) |
| |
| void | ClientAbortTravel (unsigned int ServerID, unsigned __int64 ServerSteamId) |
| |
| void | ClientAddActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
| |
| void | ClientAddActorItemToFolder (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
| |
| void | ClientAddFloatingDamageText (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID, bool bForceText) |
| |
| void | ClientAddFloatingText (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, bool bForce) |
| |
| void | ClientAddFolderToInventoryComponent (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
| |
| void | ClientAfterServerChange () |
| |
| void | ClientBeforeServerChange (FString *Message) |
| |
| void | ClientChatMessage (FChatMessage Chat) |
| |
| void | ClientCollectedAchievementItem (TSubclassOf< UPrimalItem > ItemClass) |
| |
| void | ClientDoMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ClientDrawDebugSphere (TArray< FVector > *Loc, float Radius, int Segments, FColor DrawColor) |
| |
| void | ClientEndReceivingTribeLog () |
| |
| void | ClientFailedRemoveSaddle () |
| |
| void | ClientFeatActivationResult (TSubclassOf< APrimalBuff > FeatClass, int ActivationResult) |
| |
| void | ClientFinishedReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientFinishedUseSlotTimeRemaining (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | ClientForceCacheTattooPainting () |
| |
| void | ClientGetMessageOfTheDay (FString *Message) |
| |
| void | ClientGiveFOW () |
| |
| void | ClientGotoMainMenuListSessions () |
| |
| void | ClientHUDNotificationTypeParams (int MessageType, int MessageType1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1, float floatParam1) |
| |
| void | ClientInformHomeServerFull () |
| |
| void | ClientInformNeedsNewHomeServer () |
| |
| void | ClientInitHUDScenes () |
| |
| void | ClientInsertActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
| |
| void | ClientJoinVivoxChannel (FString *JoinChannelVAT, FString *ChannelName, int AtlasChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
| |
| void | ClientLoginToVivox (FString *LoginVAT, FString *VivoxUsername) |
| |
| void | ClientMarkSeamlessActors (TArray< AActor * > *ActorsWhichWillTravelSeamlessly, unsigned int DestServerId, EFastTravelType FastTravelType, float GridTravelToPosX, float GridTravelToPosY, float GridTravelToPosZ) |
| |
| void | ClientNetReceiveMapEntities (TArray< FTribeEntity > *TribeEntities) |
| |
| void | ClientNetReceiveTribeMembersFinished () |
| |
| void | ClientNetReceiveTribeMembersLastOnlineAt (TArray< unsigned int > *MembersLastOnlineAt) |
| |
| void | ClientNetReceiveTribeMembersPlayerDataID (TArray< unsigned int > *MembersPlayerDataID) |
| |
| void | ClientNetReceiveTribeMembersPlayerName (TArray< FString > *MembersPlayerName) |
| |
| void | ClientNetReceiveTribeMembersRankGroupId (TArray< int > *MembersRankGroupId) |
| |
| void | ClientNetReceiveTribeTribeAdmins (TArray< unsigned int > *TribeAdmins) |
| |
| void | ClientNetStartReceivingMapEntities () |
| |
| void | ClientNetStopReceivingMapEntities (int ServerMapEntitiesChangeID) |
| |
| void | ClientNotifyAdmin () |
| |
| void | ClientNotifyCantHarvest () |
| |
| void | ClientNotifyCantHitHarvest () |
| |
| void | ClientNotifyDefeatedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyDinoDeath (FString *DinoName, FString *AttackerName, TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyDinoKill (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ClientNotifyHitHarvest () |
| |
| void | ClientNotifyLevelUp (APrimalCharacter *ForChar, int NewLevel) |
| |
| void | ClientNotifyListenServerOutOfRange () |
| |
| void | ClientNotifyMessageOfTheDay (FString *Message, float timeToDisplay) |
| |
| void | ClientNotifyPaintFinished (bool bSuccess) |
| |
| void | ClientNotifyPlayerDeath (APawn *InstigatingPawn, AActor *DamageCauser) |
| |
| void | ClientNotifyPlayerDeathReason (FString *ReasonString) |
| |
| void | ClientNotifyPlayerKill (AActor *PlayerPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyRemotePlayerDeath (FString *PlayerName, FString *AttackerName) |
| |
| void | ClientNotifySummonedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyTamedDino (TSubclassOf< APrimalDinoCharacter > DinoClass, FString *NameOveride, int Level) |
| |
| void | ClientNotifyTorpidityIncrease () |
| |
| void | ClientNotifyTribeDataUpdated () |
| |
| void | ClientNotifyTribeXP (float HowMuch) |
| |
| void | ClientNotifyUnlockHairStyleOrEmote (FName HairstyleOrEmoteName) |
| |
| void | ClientNotifyUnlockedEngram (TSubclassOf< UPrimalEngramEntry > ItemClass) |
| |
| void | ClientNotifyUpgradedItem (UPrimalItem *UpgradedItem) |
| |
| void | ClientOnFastTravelFailed () |
| |
| void | ClientOnReceivedCaptainOrder (ECaptainOrder::Type ReceivedOrder, FVector TargetLocation, bool bFromCaptain) |
| |
| void | ClientOnTreasureCollected (FVector TreasureLocation) |
| |
| void | ClientPlayLocalSound (USoundBase *aSound, bool bAttach) |
| |
| void | ClientReceiveDinoAncestors (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
| |
| void | ClientReceiveMyTribeOnlineList (TArray< unsigned int > *OnlinePlayerIDs) |
| |
| void | ClientReceiveOriginalHairColor (FLinearColor HairColor) |
| |
| void | ClientReceiveStructureCraftingStatItem (APrimalStructure *ForStructure, FItemNetInfo ItemInfo) |
| |
| void | ClientReceiveTribeRankGroup (int GroupRankIndex) |
| |
| void | ClientRemoveActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
| |
| void | ClientRemovedItemFromSlot (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | ClientReplicateTravelledObjects (TArray< UObject * > *Objects) |
| |
| void | ClientSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
| |
| void | ClientSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ClientSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
| |
| void | ClientServerChatDirectMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ClientServerNotificationSingle (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
| |
| void | ClientServerSOTFNotificationCustom (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ClientSetCheatStatus (bool bEnable) |
| |
| void | ClientSetControlRotation (FRotator NewRotation) |
| |
| void | ClientSetSpectatorLocation (FVector NewLocation) |
| |
| void | ClientShowCharacterCreationUI (bool bShowDownloadCharacter) |
| |
| void | ClientShowPaintingUI (UObject *ObjectToPaint) |
| |
| void | ClientShowSpawnUI (float Delay) |
| |
| void | ClientStartReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientStartReceivingTribeLog () |
| |
| void | ClientStartSurfaceCameraForPassenger (float yaw, float pitch, float roll, bool bInvertTurnInput) |
| |
| void | ClientStartTravelling (unsigned int ServerID, unsigned __int64 ServerSteamId, unsigned __int64 TravelLog, bool UsingBattlEye) |
| |
| void | ClientStartingFastTravel () |
| |
| void | ClientStopLocalSound (USoundBase *aSound) |
| |
| void | ClientSwapActorItems (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ClientSyncCurrentSublevels_Finish () |
| |
| void | ClientSyncCurrentSublevels_RecieveData (TArray< FTransformedSubLevel > *CurrentData) |
| |
| void | ClientSyncCurrentSublevels_Start () |
| |
| void | ClientTeleportSpectator (FVector Location, unsigned __int64 PlayerID) |
| |
| void | ClientUnlockAchievement (FString *AchievementID) |
| |
| void | ClientUnlockExplorerNote (int ExplorerNoteIndex) |
| |
| void | ClientUpdateGroupInfo (TArray< FOrderingGroupInfo > *GroupInfos, APrimalRaft *forRaft) |
| |
| void | ClientUpdateInventoryCraftQueue (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
| |
| void | ClientUpdateItemDurability (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
| |
| void | ClientUpdateItemQuantity (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
| |
| void | ClientUpdateItemSpoilingTimes (UPrimalInventoryComponent *forInventory, FItemNetID itemID, long double NextSpoilingTime, long double LastSpoilingTime) |
| |
| void | ClientUpdateItemWeaponClipAmmo (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
| |
| void | ClientUpdateUnlockedSkills (TArray< TSubclassOf< UPrimalEngramEntry > > *NetUnlockedSkills) |
| |
| void | ClientUsedActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | Client_CaptainExtraActions (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue, TSubclassOf< UPrimalItem > SelectedAmmoType) |
| |
| void | ClosingViewOnlyInventory () |
| |
| void | DoServerCheckUnfreeze () |
| |
| void | InitCharacterPainting (APrimalCharacter *Char, bool bForTattoo) |
| |
| void | NotifyTribeWarStatus (FString *EnemyTribeString, int StatusType) |
| |
| void | OnDisableSpectator () |
| |
| void | PlayHitMarkerCharacter (float InHitMarkerScale, bool InWasMeleeHit, APrimalCharacter *VictimCharacter) |
| |
| void | PlayHitMarkerCharacterAlly (float InHitMarkerScale, bool InWasMeleeHit) |
| |
| void | PlayHitMarkerStructure (float InHitMarkerScale, bool InWasMeleeHit) |
| |
| void | PlayHitMarkerStructureAlly (float InHitMarkerScale, bool InWasMeleeHit) |
| |
| FString * | PlayerCommand (FString *result, FString *TheCommand) |
| |
| void | RPCStayAlive () |
| |
| void | ServerActorCloseRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerActorViewRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerAddAchievementID (FString *AchievementID, bool bIsOnSpawn) |
| |
| void | ServerAddItemToCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerAddTribeMarker (FString *Name, float Coord1, float Coord2, FColor TextColor) |
| |
| void | ServerAllowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| void | ServerBanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerChangeHomeServer (unsigned int NewHomeServerId) |
| |
| void | ServerCheckUnfreeze () |
| |
| void | ServerCraftItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerCycleSpectator (bool bNext) |
| |
| void | ServerDeleteCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
| |
| void | ServerDeleteItemFromCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerDisallowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| void | ServerDropFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bOnlyIfEquipped) |
| |
| void | ServerEquipPawnItem (FItemNetID itemID) |
| |
| void | ServerEquipToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerGetMessageOfTheDay () |
| |
| void | ServerGetNotificationSettings () |
| |
| void | ServerGetOriginalHairColor () |
| |
| void | ServerGlobalCommand (FString *Msg) |
| |
| void | ServerInventoryClearCraftQueue (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerKickPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerLoginToVivox () |
| |
| void | ServerMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ServerNotifyEditText (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ServerReadMessageOFTheDay () |
| |
| void | ServerReleaseSeatingStructure () |
| |
| void | ServerRemovePassenger () |
| |
| void | ServerRemovePawnItem (FItemNetID itemID, bool bSecondryAction, bool bOnlyIfEquipped) |
| |
| void | ServerRemoveTribeMarker (unsigned int MarkerID) |
| |
| void | ServerRepairItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRepeatMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ServerRequestActivateFeat (TSubclassOf< APrimalBuff > FeatClass) |
| |
| void | ServerRequestActivateStationGroup (APrimalRaft *forRaft, int GroupIndex, bool bActivateForCaptain, bool bNewValue) |
| |
| void | ServerRequestActorItems (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn, bool allowLocalController) |
| |
| void | ServerRequestDinoAncestors (APrimalDinoCharacter *ForDino) |
| |
| void | ServerRequestDropAllItems (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ServerRequestFastTravelToShipBed (unsigned int FromBedID, unsigned int ToBedID) |
| |
| void | ServerRequestFullMapEntities (int ClientFullMapEntitiesChangeID, int ClientFullMapEntitiesCount) |
| |
| void | ServerRequestInitiateSettlementWar (int requestIslandId, int requestStartTime, FItemNetID RequestUseItem) |
| |
| void | ServerRequestInventorySwapItems (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ServerRequestInventoryUseItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestInventoryUseItemWithActor (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItemWithItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
| |
| void | ServerRequestLevelUp (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
| |
| void | ServerRequestMyClientTribeData (unsigned int MyTribeMarkerVersion) |
| |
| void | ServerRequestMyClientTribeMemberData () |
| |
| void | ServerRequestMyClientTribeMembersLastOnlineAt () |
| |
| void | ServerRequestMyClientTribeRankGroup () |
| |
| void | ServerRequestMyTribeOnlineList () |
| |
| void | ServerRequestPlaceStructure (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle, TSubclassOf< APrimalStructure > DirectStructurePlacementClass) |
| |
| void | ServerRequestRemoteDropAllItems (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ServerRequestRemoveItemSkin (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveItemSkinOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponAccessoryOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponClipAmmo (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRespawnAtPoint (unsigned int spawnPointID, int spawnRegionIndex) |
| |
| void | ServerRequestSetPin (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
| |
| void | ServerRequestStructureCraftingStatItem (APrimalStructure *ForStructure) |
| |
| void | ServerRequestTribeLog () |
| |
| void | ServerRequestUpdateGroupInfo (APrimalRaft *forRaft) |
| |
| void | ServerSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
| |
| void | ServerSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ServerSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
| |
| void | ServerSendChatMessage (FString *ChatMessage, EChatSendMode::Type SendMode) |
| |
| void | ServerSendDirectMessage (FString *PlayerSteamID, FString *Message) |
| |
| void | ServerSetAltHeld (bool bNewAltHeld) |
| |
| void | ServerSetForceSingleWield (bool doSet) |
| |
| void | ServerSetNetIsCurrentlyFirstPerson (bool bIsCurrentlyFirstPerson) |
| |
| void | ServerSetPlayerForceSwitchAsPrimaryWeaponOnce () |
| |
| void | ServerSetSubscribedApp (int AppID, bool bPreventDefaultItems) |
| |
| void | ServerSetSupressAdminIcon (bool bSuppress) |
| |
| void | ServerSetVRPlayer (bool bSetVRPlayer) |
| |
| void | ServerSpectateToPlayerByID (unsigned __int64 PlayerID) |
| |
| void | ServerStartWeaponAltFire (AShooterWeapon *weapon) |
| |
| void | ServerStartWeaponFire (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
| |
| void | ServerStayAlive () |
| |
| void | ServerStopSpectating () |
| |
| void | ServerStopWeaponAltFire (AShooterWeapon *weapon) |
| |
| void | ServerStopWeaponFire (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
| |
| void | ServerSuccessfullyLoggedIntoVivox (FString *LoginSessionUserUri) |
| |
| void | ServerToggleAllShipLadders () |
| |
| void | ServerToggleOpenAllActiveGunports () |
| |
| void | ServerTransferAllFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferAllToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
| |
| void | ServerTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
| |
| void | ServerTryRespec () |
| |
| void | ServerTrySettingViewOnlyInventoryStatus () |
| |
| void | ServerUnbanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerUnlockPerMapExplorerNote (int ExplorerNoteIndex) |
| |
| void | ServerUpdateManualFireLocation (FVector TargetLocation) |
| |
| void | ServerUpgradeItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) |
| |
| void | ServerUploadCharacterDataToArk (UPrimalInventoryComponent *inventoryComp) |
| |
| void | Server_CaptainExtraActions (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue) |
| |
| void | Server_SetShipSailRotation (float InSailRotation) |
| |
| void | Server_SetShipSteeringInput (float InSteering) |
| |
| void | Server_SetShipThrottleTarget (float InThrottle) |
| |
| void | Server_SetWantsForcedMovement (int Direction) |
| |
| void | Server_UpdateRowing (float InRowingThrottle, float InRowingSteering, int FromSeatNumber) |
| |
| AShooterPlayerState * | GetShooterPlayerState () |
| |
| AShooterHUD * | GetShooterHUD () |
| |
| FieldArray< char, 10 > | HeldItemSlotField () |
| |
| FieldArray< char, 10 > | UsedItemSlotField () |
| |
| FieldArray< long double, 10 > | LastRepeatUseConsumableTimeField () |
| |
| FieldArray< long double, 10 > | HeldItemSlotTimeField () |
| |
| FieldArray< long double, 10 > | LastUsedItemSlotTimesField () |
| |
| FVector & | CurrentPlayerCharacterLocationField () |
| |
| int & | ModifedButtonCountField () |
| |
| int & | nArkTributeLoadIndexField () |
| |
| APrimalStructurePlacer * | StructurePlacerField () |
| |
| FVector & | LastDeathLocationField () |
| |
| long double & | LastDeathTimeField () |
| |
| TWeakObjectPtr< APrimalCharacter > & | LastDeathPrimalCharacterField () |
| |
| bool & | bWasDeadField () |
| |
| long double & | LastDeadCharacterDestructionTimeField () |
| |
| long double & | LastLargeQuantityTranserAllTimeField () |
| |
| bool & | bShowGameModeHUDField () |
| |
| FVector2D & | CurrentRadialDirection1Field () |
| |
| FVector2D & | CurrentRadialDirection2Field () |
| |
| USoundCue * | SelectSlotSoundField () |
| |
| UPrimalLocalProfile * | PrimalLocalProfileField () |
| |
| int & | CurrentGameModeMaxNumOfRespawnsField () |
| |
| FVector & | LastRawInputDirField () |
| |
| FString & | VivoxUsernameField () |
| |
| int & | VivoxLoginAttemptsField () |
| |
| int & | VivoxJoinChannelAttemptsField () |
| |
| TMap< enum AtlasVoiceChannelType, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< enum AtlasVoiceChannelType, FString, 0 > > & | ConnectedVoiceChannelsField () |
| |
| bool & | bConnectedToPositionalChannelField () |
| |
| long double & | LastVivoxPositionalUpdateField () |
| |
| unsigned __int64 & | TargetOrbitedPlayerIdField () |
| |
| char & | TargetOrbitedTrialCountField () |
| |
| TWeakObjectPtr< AShooterCharacter > & | LastControlledPlayerCharacterField () |
| |
| TSubclassOf< APrimalStructurePlacer > & | StructurePlacerClassField () |
| |
| float & | MaxUseDistanceField () |
| |
| float & | MaxUseCheckRadiusField () |
| |
| TArray< bool > & | SavedSurvivorProfileSettingsField () |
| |
| bool & | bCachedOnlyShowOnlineTribeMembersField () |
| |
| int & | SavedMissionBiomeFilterMaskField () |
| |
| bool & | bInitializedMissionUIField () |
| |
| bool & | bMissionSortByDistanceField () |
| |
| TArray< FDinoMapMarkerInfo > & | MapDinosField () |
| |
| TArray< TWeakObjectPtr< UPrimalInventoryComponent > > & | RemoteViewingInventoriesField () |
| |
| TWeakObjectPtr< AActor > & | LastHeldUseActorField () |
| |
| TWeakObjectPtr< UActorComponent > & | LastHeldUseHitComponentField () |
| |
| int & | LastHeldUseHitBodyIndexField () |
| |
| bool & | bUsePressedFromGamepadField () |
| |
| TWeakObjectPtr< APrimalStructure > & | SpawnAtBedField () |
| |
| APawn * | TempLastLostPawnField () |
| |
| bool & | bHasLoadedProfileField () |
| |
| bool & | bLockedInputDontRecenterMouseField () |
| |
| long double & | LastRespawnTimeField () |
| |
| TSubclassOf< AHUD > & | AwaitingHUDClassField () |
| |
| FItemNetID & | LastEquipedItemNetIDField () |
| |
| FItemNetID & | LastUnequippedItemNetIDField () |
| |
| __int64 & | LinkedPlayerIDField () |
| |
| bool & | bDrawLocationField () |
| |
| int & | PlayerControllerNumField () |
| |
| FVector & | LastTurnSpeedField () |
| |
| long double & | LastMultiUseInteractionTimeField () |
| |
| float & | LastTimeSentCarriedRotationField () |
| |
| TMap< FGuid, FARKTributeData, FDefaultSetAllocator, TDefaultMapKeyFuncs< FGuid, FARKTributeData, 0 > > & | LastArkTributeDataField () |
| |
| FItemNetID & | LastSteamItemIDToRemoveField () |
| |
| FItemNetID & | LastSteamItemIDToAddField () |
| |
| bool & | bConsumeItemSucceededField () |
| |
| bool & | bRefreshedInvetoryForRemoveField () |
| |
| bool & | bServerRefreshedSteamInventoryField () |
| |
| bool & | bServerRefreshStatusField () |
| |
| bool & | bCloseSteamStatusSceneField () |
| |
| IOnlineSubsystem * | OnlineSubField () |
| |
| long double & | LastSteamInventoryRefreshTimeField () |
| |
| long double & | LastRequesteDinoAncestorsTimeField () |
| |
| long double & | LastDiedMessageTimeField () |
| |
| long double & | LastNotifiedTorpidityIncreaseTimeField () |
| |
| long double & | LastInvDropRequestTimeField () |
| |
| long double & | LastHadPawnTimeField () |
| |
| long double & | LastChatMessageTimeField () |
| |
| FItemNetInfo & | ARKTributeItemNetInfoField () |
| |
| bool & | bServerIsPaintingField () |
| |
| bool & | bServerPaintingSuccessField () |
| |
| long double & | LastListenServerNotifyOutOfRangeTimeField () |
| |
| int & | SpectatorCycleIndexField () |
| |
| bool & | bPossessedAnyPawnField () |
| |
| bool & | bIsFastTravellingField () |
| |
| bool & | bLastSpawnWasFastTravelField () |
| |
| bool & | bSuppressAdminIconField () |
| |
| long double & | WaitingForSpawnUITimeField () |
| |
| float & | ChatSpamWeightField () |
| |
| bool & | bChatSpammedField () |
| |
| long double & | EnteredSpectatingStateTimeField () |
| |
| bool & | bPreventPaintingStreamingField () |
| |
| long double & | LastUsePressTimeField () |
| |
| TArray< int > & | PlayerAppIDsField () |
| |
| TArray< int > & | NotifiedTribeWarIDsField () |
| |
| TArray< FString > & | NotifiedTribeWarNamesField () |
| |
| int & | ServerTribeLogLastLogIndexField () |
| |
| int & | ServerTribeLogLastTribeIDField () |
| |
| FVector & | LastViewLocationField () |
| |
| bool & | bHasGottenInitialSpawnLocationField () |
| |
| bool & | bClientReceivedTribeLogField () |
| |
| TArray< FString > & | CurrentTribeLogField () |
| |
| long double & | LastTribeLogRequestTimeField () |
| |
| bool & | bHasSurvivedOneDayField () |
| |
| bool & | bHasReachedHighestPeakField () |
| |
| bool & | bHasReachedLowestDepthField () |
| |
| TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | ServerCachedAchievementIDsField () |
| |
| bool & | bZoomingOutField () |
| |
| bool & | bZoomingInField () |
| |
| long double & | LastRPCStayAliveTimeField () |
| |
| int & | PlayerBadgeGroupField () |
| |
| long double & | LastMultiUseTraceTimeField () |
| |
| FVector & | LastLargeMoveLocationField () |
| |
| long double & | LastLargeMoveTimeField () |
| |
| long double & | LastNotOnUnriddenDinoTimeField () |
| |
| long double & | LastHitMarkerCharacterTimeField () |
| |
| bool & | bLastHitMarkerCharacterAllyField () |
| |
| long double & | LastHitMarkerStructureTimeField () |
| |
| bool & | bLastHitMarkerStructureAllyField () |
| |
| float & | DoFSettingCurrentTimerField () |
| |
| float & | DoFSettingTargetTimerField () |
| |
| TArray< FSteamInventoryItemInfo > & | PlayerInventoryItemsField () |
| |
| int & | LastSpawnPointIDField () |
| |
| int & | LastSpawnRegionIndexField () |
| |
| unsigned __int64 & | LastTransferredPlayerIDField () |
| |
| bool & | bReceivedSubscribedAppsField () |
| |
| bool & | bIsTransferringCharacterField () |
| |
| long double & | PossessedFirstPawnTimeField () |
| |
| int & | SnapPointCycleField () |
| |
| FVector & | LastSnapPointCyclePositionField () |
| |
| int & | ViewingWheelCategoryField () |
| |
| long double & | ForceDrawCurrentGroupsUntilTimeField () |
| |
| long double & | LastRequestedPlaceStructureTimeField () |
| |
| int & | PersonalDinoTameCountField () |
| |
| bool & | bNextShowCharacterCreationUIDownloadField () |
| |
| bool & | bForceHideGameplayUIField () |
| |
| long double & | LastGamepadOpenRemoteInventoryTimeField () |
| |
| bool & | bIsGamepadActiveField () |
| |
| bool & | bClientIsDPCField () |
| |
| long double & | LastClientRequestTribeOnlineListTimeField () |
| |
| long double & | LastClientModifiedARKInventoryTimeField () |
| |
| TArray< unsigned __int64 > & | ClientCachedTribeOnlineListField () |
| |
| bool & | bPreventDefaultCharacterItemsField () |
| |
| float & | SFXVolumeMultiplierField () |
| |
| long double & | LastTeleportedTimeField () |
| |
| unsigned __int64 & | LastConvertedPlayerIDField () |
| |
| FString & | LastConvertedPlayerIDStringField () |
| |
| long double & | LastShowExtendedInfoTimeField () |
| |
| bool & | bHasDisplayedSplitScreenMessageField () |
| |
| UPrimalItem * | LastTransferredToRemoteInventoryItemField () |
| |
| TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingResponseEquippedItemsQueueField () |
| |
| TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingRequestEquippedItemsQueueField () |
| |
| bool & | bIsViewingTributeInventoryField () |
| |
| bool & | bDrawBlackBackgroundField () |
| |
| bool & | bFailedToDownloadedTransferredCharacterField () |
| |
| TSubclassOf< APrimalBuff > & | CreativeModeBuffField () |
| |
| float & | PrimalStatsCacheFlushIntervalField () |
| |
| bool & | bIsPrimalStatsTimerActiveField () |
| |
| bool & | bAutoPlayerField () |
| |
| float & | PingTraceDistanceField () |
| |
| float & | PingNotifyRadiusField () |
| |
| float & | PingLifetimeField () |
| |
| float & | PingLifetime_DyingField () |
| |
| float & | PingCoolDownTimeField () |
| |
| UTexture2D * | PingIcon_DefaultField () |
| |
| UTexture2D * | PingIcon_PlayersField () |
| |
| UTexture2D * | PingIcon_DinosField () |
| |
| UTexture2D * | PingIcon_StructuresField () |
| |
| long double & | LastPingTimeField () |
| |
| TArray< FPingData > & | CurrentPingsField () |
| |
| bool & | bDebugPOIsField () |
| |
| float & | POI_SearchTickInterval_CurrentField () |
| |
| FVector2D & | POI_SearchTickInterval_RandRangesField () |
| |
| float & | POI_SearchRadiusField () |
| |
| long double & | POI_LastSearchTickTimeField () |
| |
| TArray< UUserWidget * > | SpawnedPointWidgetsField () |
| |
| TArray< APointOfInterestCosmeticActor * > | SpawnedPointCosmeticActorsField () |
| |
| TArray< FPointOfInterestData_ForCompanion > & | NearbyPointsOfInterestField () |
| |
| FMissionWaypointInfo & | MissionWaypointField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDidAutoRunCheats () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInfiniteAmmo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGodMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideGun () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnemyInvisible () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAdminPauseUIEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUsePressed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceCraftButtonHeld () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGamepadHotbarModifierPressed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsFirstSpawn () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsRespawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsVRPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBattlEyePlayerHasGottenInGameFully () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAdminShowAllPlayers () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifyPawnBuffsOfDamageEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInstantHarvest () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAdminMeshChecking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsToPing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnablePingSystem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasGamepadHotbarModifierPressed_RightShoulder () |
| |
| bool | IsGameMenuVisible () |
| |
| void | EnableCheats (FString Pass) |
| |
| void | CheckCheatsPassword_Implementation (FString *Pass) |
| |
| void | AutoCycle (float Duration) |
| |
| void | RequestSpectator (FString InSpectatorPass) |
| |
| void | CheckRequestSpectator_Implementation (FString *InSpectatorPass) |
| |
| void | StopSpectating () |
| |
| void | ServerStopSpectating_Implementation () |
| |
| TArray< FString > * | GetCheatsCommands (TArray< FString > *result) |
| |
| void | SetupInputComponent () |
| |
| void | OnLevelView () |
| |
| void | LevelView () |
| |
| void | SpectatorDetachOrbitCamera () |
| |
| void | SpectatorPreviousPlayer () |
| |
| void | SpectatorNextPlayer () |
| |
| void | DelayedTeamSpectatorSetup () |
| |
| void | ServerCycleSpectator_Implementation (bool bNext) |
| |
| void | ServerSpectateToPlayerByID_Implementation (unsigned __int64 PlayerID) |
| |
| void | ClientTeleportSpectator_Implementation (FVector Location, unsigned __int64 PlayerID) |
| |
| void | ForceCraftPressed () |
| |
| void | ForceCraftReleased () |
| |
| void | StartWhispering () |
| |
| void | StartYelling () |
| |
| void | StartTalkingWrapper () |
| |
| void | StopTalkingWrapper () |
| |
| void | ToggleHUDHidden () |
| |
| void | OnUseItemSlotForStructure (int ItemSlotNumber) |
| |
| void | OnUsePress (bool bFromGamepad) |
| |
| bool | GetAllAimedHarvestActors (float MaxDistance, TArray< AActor * > *OutHarvestActors, TArray< UActorComponent * > *OutHarvestComponents, TArray< int > *OutHitBodyIndices) |
| |
| AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
| |
| void | OnUseRelease (bool bFromGamepad) |
| |
| void | ActivateMultiUseSelection (bool bIsFromUseRelease) |
| |
| void | CancelMultiUseSelection () |
| |
| void | OnKeyboardUsePress () |
| |
| void | OnKeyboardUseRelease () |
| |
| void | OnGamepadUsePress () |
| |
| void | OnGamepadUseRelease () |
| |
| void | OnRepeatUseHeldTimer () |
| |
| void | OnUseHeldTimer () |
| |
| void | SetMultiUseWheelCategory (int Category) |
| |
| void | StartInventoryRadialSelector () |
| |
| void | EndInventoryRadialSelector () |
| |
| void | StartPlayerActionRadialSelector () |
| |
| void | EndPlayerActionRadialSelector () |
| |
| void | OnEmoteKey2Press () |
| |
| void | OnEmoteKey1Release () |
| |
| void | SaveSpectatorPos (int Index) |
| |
| void | LoadSpectatorPos (int Index) |
| |
| void | OnEmoteKey2Release () |
| |
| void | StartEmoteSelection () |
| |
| void | OnWhistlePress () |
| |
| void | StartWhistleSelection () |
| |
| void | EndWhistleSelection () |
| |
| void | EndEmoteSelection () |
| |
| void | TriggerPlayerAction (int ActionIndex) |
| |
| void | ShowMyInventory () |
| |
| void | ShowMyAdminManager () |
| |
| void | ShowMyCraftables () |
| |
| void | ShowTribeManager () |
| |
| void | ShowGlobalChat () |
| |
| void | ShowTribeChat () |
| |
| void | ShowAllianceChat () |
| |
| void | ShowLocalChat () |
| |
| void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
| |
| void | HideTutorial (int TutorialIndex) |
| |
| void | ClearTutorials () |
| |
| void | ToggleAutoChat () |
| |
| void | ScrollChatDown () |
| |
| void | ScrollChatUp () |
| |
| void | ToggleMap () |
| |
| void | OpenMapMarkers () |
| |
| void | ShowAllPlayersListToFollow () |
| |
| void | ToggleShowAllPlayersWhenSpectatingLocal () |
| |
| void | ToggleDinoNameTags () |
| |
| void | ToggleShowAllPlayersWhenSpectating () |
| |
| void | ToggleWeaponAccessory () |
| |
| void | BeginPlay () |
| |
| void | SaveProfile () |
| |
| void | LoadProfile (bool ForceReload) |
| |
| void | ClientNotifyPaintFinished_Implementation (bool bSuccess) |
| |
| bool | IsValidUnStasisCaster () |
| |
| bool | SameLinkedId (__int64 value) |
| |
| void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
| |
| void | SetPlayer (UPlayer *InPlayer) |
| |
| void | UnFreeze () |
| |
| void | ServerCheckUnfreeze_Implementation () |
| |
| void | DoServerCheckUnfreeze_Implementation () |
| |
| void | FailedToSpawnPawn () |
| |
| void | EnableSpectator () |
| |
| void | DisableSpectator () |
| |
| void | OnDisableSpectator_Implementation () |
| |
| void | CheckforOrbiting () |
| |
| bool | CheckforOrbitingInstantaneously () |
| |
| void | OnToggleInGameMenu () |
| |
| void | OnToggleDoFMenu () |
| |
| void | MoveForward (float Val) |
| |
| void | MoveRight (float Val) |
| |
| void | TurnAtRate (float Val) |
| |
| void | LookUpAtRate (float Val) |
| |
| void | SpectatorTurn (float Val) |
| |
| void | TurnInput (float Val) |
| |
| void | LookInput (float Val) |
| |
| void | BPClientUnlockExplorerNote (int ExplorerNoteIndex) |
| |
| void | OnStartFire () |
| |
| void | OnStopFire () |
| |
| void | OnStartGamepadRightFire () |
| |
| void | OnStopGamepadRightFire () |
| |
| void | ShowBattleGameModeHUD () |
| |
| void | OnStartTargeting () |
| |
| void | OnStopTargeting () |
| |
| void | OnStartGamepadLeftFire () |
| |
| void | OnStopGamepadLeftFire () |
| |
| void | ServerRequestPlaceStructure_Implementation (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle) |
| |
| void | DebugStructures () |
| |
| void | SetGodMode (bool bEnable) |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | PawnLeavingGame () |
| |
| void | InitInputSystem () |
| |
| void | FlushPressedKeys () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | EnemyInVisible (bool Invisible) |
| |
| bool | HasGodMode () |
| |
| void | ServerRemovePassenger_Implementation () |
| |
| void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
| |
| AShooterHUD * | GetShooterHUD () |
| |
| void | DrawHUD (AShooterHUD *HUD) |
| |
| UShooterPersistentUser * | GetPersistentUser () |
| |
| void | ShowInGameMenu () |
| |
| void | SetControlRotation (FRotator *NewRotation) |
| |
| void | AcknowledgePossession (APawn *P) |
| |
| void | LeaveMeAlone () |
| |
| void | InfiniteStats () |
| |
| void | SetInfiniteStats (const bool bInfinite) |
| |
| void | Destroyed () |
| |
| void | PostInitializeComponents () |
| |
| void | ServerGetMessageOfTheDay_Implementation () |
| |
| void | ClientGetMessageOfTheDay_Implementation (FString *Message) |
| |
| void | ServerReadMessageOFTheDay_Implementation () |
| |
| void | ClientStartReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientFinishedReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientAddActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
| |
| void | ClientAddActorItemToFolder_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
| |
| void | ClientAddItemToArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bFromLoad) |
| |
| void | ClientAddFolderToInventoryComponent_Implementation (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
| |
| void | ClientLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory, TArray< FItemNetInfo > *itemInfos, bool bClear, bool bFinalBatch) |
| |
| void | ClientFinishedLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory) |
| |
| void | ClientInsertActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
| |
| void | ClientRemoveActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
| |
| void | ClientSwapActorItems_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ClientUpdateInventoryCraftQueue_Implementation (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
| |
| void | ServerRequestActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn) |
| |
| UPrimalInventoryComponent * | GetPlayerInventory () |
| |
| void | ServerRemovePawnItem_Implementation (FItemNetID itemID, bool bSecondryAction) |
| |
| void | ServerEquipPawnItem_Implementation (FItemNetID itemID) |
| |
| void | ServerDeleteCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
| |
| void | ServerAddItemToCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerDeleteItemFromCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerCraftItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRepairItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestInventorySwapItems_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ServerRequestInventoryUseItemWithItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItemWithActor_Implementation (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerActorViewRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerActorCloseRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerDropFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerInventoryClearCraftQueue_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerRequestRemoveItemSkin_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveItemSkinOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponAccessoryOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponClipAmmo_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerEquipToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerTransferFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
| |
| void | ServerTransferAllFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| bool | CheckIsOnTransferAllCooldown (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerTransferAllToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
| |
| void | ServerGrindItemInRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool grindStack) |
| |
| void | ClientFailedToAddItemFromArkInventory_Implementation () |
| |
| void | ServerAddItemFromArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
| |
| void | OnRefreshSteamInventoryFinished (bool bSuccess, unsigned __int64 SteamID) |
| |
| void | ServerTakeItemFromArkInventoryAfterRefresh () |
| |
| void | ClientRemoveItemFromArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID RemovedItemID) |
| |
| void | UploadCharaterDataToArk (UPrimalInventoryComponent *InvComp) |
| |
| void | ServerRequestCreateNewPlayerWithArkData (TArray< unsigned char > *PlayerArkDataBytes, unsigned __int64 TribeID) |
| |
| void | ServerSetItemBalloonLocation_Implementation (APrimalStructureMovingContainer *ItemBalloon, FPrimalMapMarkerEntryData MapMarker) |
| |
| void | AddDinoToMap (APrimalDinoCharacter *Dino) |
| |
| void | RemoveDinoFromMap (APrimalDinoCharacter *Dino) |
| |
| void | ServerUploadCurrentCharacterAndItems_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ClientOnCurrentCharacterAndItemsUploaded_Implementation (unsigned __int64 TransferringPlayerDataId) |
| |
| void | OnCurrentCharacterAndItemsUploaded (bool Success) |
| |
| void | ServerUploadCharaterDataToArk_Implementation (UPrimalInventoryComponent *inventoryComp) |
| |
| void | UploadCharacterPlayerDataToArk (TArray< unsigned char > *PlayerDataBytes, FString PlayerName, TArray< FString > PlayerStats, unsigned __int64 PlayerDataId, bool WithItems, unsigned int ItemCount) |
| |
| void | RemoveInvetoryItem (unsigned int ItemID) |
| |
| FVector * | GetViewLocation (FVector *result) |
| |
| void | ToggleHud () |
| |
| bool | IsHudVisible () |
| |
| void | ToggleGun () |
| |
| AShooterCharacter * | GetPlayerCharacter () |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | SetCharacterVivoxUsername (FString *InVivoxUsername) |
| |
| void | MulticastCharacterVivoxUsername () |
| |
| void | ServerRepeatMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ServerMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ClientDoMultiUse_Implementation (UObject *ForObject, int useIndex) |
| |
| void | ClientUpdateItemQuantity_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
| |
| void | ClientUpdateItemDurability_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
| |
| void | ClientUpdateItemWeaponClipAmmo_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
| |
| void | ClientUsedActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | UnPossess () |
| |
| void | Possess (APawn *inPawn) |
| |
| void | ScheduleTryLoadProfile () |
| |
| void | TryLoadProfile () |
| |
| void | UpdateRotation (float DeltaTime) |
| |
| bool | IsInputPressed (FName InputName, FName GamepadInputName) |
| |
| bool | IsJumpInputPressed () |
| |
| bool | IsAltFireInputPressed () |
| |
| bool | CanDoPlayerCharacterInput (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) |
| |
| AActor * | GetPlayerControllerViewerOverride () |
| |
| void | ForceTame (bool bCheatTame, APrimalDinoCharacter *Dino) |
| |
| void | SetImprintQuality (float ImprintingQuality) |
| |
| APrimalDinoCharacter * | SetTamingEffectivenessModifier (float TamingEffectiveness) |
| |
| void | GiveToMe () |
| |
| void | GiveActorToMe (AActor *anAct, bool bNotifyNetwork) |
| |
| void | ServerRequestLevelUp_Implementation (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
| |
| void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
| |
| void | ServerRequestSetPin_Implementation (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
| |
| void | ClientNotifyTribeXP_Implementation (float HowMuch) |
| |
| void | ClientHUDNotificationTypeParams_Implementation (int MessageType, int MessageParam1, int MessageParam2, UObject *ObjectParam1) |
| |
| AShooterPlayerState * | GetShooterPlayerState () |
| |
| void | ServerRequestRespawnAtPoint_Implementation (int spawnPointID, int spawnRegionIndex) |
| |
| void | ServerRequestFastTravelToPoint_Implementation (int fromSpawnPointID, int spawnPointID) |
| |
| bool | ServerDownloadDino (FARKTributeDino DownloadedDino) |
| |
| void | SendDinoToServer (FARKTributeDino DownloadedDino) |
| |
| void | ServerUploadDino_Implementation (APrimalDinoCharacter *DownloadedDino) |
| |
| void | ServerRequestRemoteDropAllItems_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ServerRequestDropAllItems_Implementation (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ClientShowSpawnUI_Implementation (float Delay) |
| |
| void | ClientShowCharacterCreationUI_Implementation (bool bShowDownloadCharacter) |
| |
| AActor * | SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay) |
| |
| bool | GiveItem (TArray< UPrimalItem * > *outItems, FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) |
| |
| bool | GiveFast (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, float MinRandomQuality) |
| |
| bool | GiveSlotItem (FString *blueprintPath, int slotNum, int quantityOverride) |
| |
| bool | GiveSlotItemNum (int masterIndexNum, int slotNum, int quantityOverride) |
| |
| bool | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
| |
| FString * | GetUniqueNetIdAsString (FString *result) |
| |
| unsigned __int64 | GetUniqueNetIdAsUINT64 () |
| |
| void | ClientOnAddedItemsToAllClustersInventory_Implementation (bool Success, FString *UserId, TArray< int > *MasterIndexNum) |
| |
| void | OnAddedItemsToAllClustersInventory (bool Success, FString *UserId, TArray< int > *MasterIndexNum) |
| |
| bool | AddItemToAllClustersInventory (FString UserId, int MasterIndexNum) |
| |
| UPrimalInventoryComponent * | GetPawnInventoryComponent () |
| |
| UPrimalInventoryComponent * | GetPlayerInventoryComponent () |
| |
| void | BeginInactiveState () |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | BeginSpectatingState () |
| |
| void | SetGraphicsQuality (int val) |
| |
| UShooterGameUserSettings * | GetUserSettings () |
| |
| void | ResetSpawnTime () |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation, bool ForAiming) |
| |
| void | GetPlayerViewPointNoModifiers (FVector *out_Location, FRotator *out_Rotation, bool ForAiming, bool bNoTPVAim) |
| |
| void | ClientNotifyEditText_Implementation (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ServerNotifyEditText_Implementation (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ServerSendChatMessage_Implementation (FString *ChatMessage, EChatSendMode::Type SendMode) |
| |
| void | LogChatMessage (FChatMessage *Msg) |
| |
| void | ClientChatMessage_Implementation (FChatMessage Chat) |
| |
| void | ClientServerChatMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerChatDirectMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerNotification_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ClientServerNotificationSingle_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
| |
| void | ClientServerSOTFNotification_Implementation (ESTOFNotificationType::Type NotificationType, FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, bool bLastPlayer, FString *TribeName, TArray< FString > *PlayerNames, FString *DeathReason, TArray< FPrimalPlayerCharacterConfigStructReplicated > *DeadPlayersData) |
| |
| void | ClientServerSOTFNotificationCustom_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ServerGetOriginalHairColor_Implementation () |
| |
| void | ClientReceiveOriginalHairColor_Implementation (FLinearColor HairColor) |
| |
| void | OrganizeSOTFQueue (TEnumAsByte< enum ESTOFNotificationType::Type > NotificationType, TArray< FString > PlayerNames, FString DeathReason, FString TribeName, TArray< FPrimalPlayerCharacterConfigStructReplicated > DeadPlayersData, bool bLastPlayer, bool bForcePlay, float DisplayInterval, FString CustomString) |
| |
| FString * | WritePNTScreenshot (FString *result) |
| |
| void | TestNotification () |
| |
| void | TestPhysxPerf (int RayCount, float DistanceOfRays) |
| |
| void | SetDoFInterpTime (float InterpTime) |
| |
| void | ClientReset_Implementation () |
| |
| void | Reset () |
| |
| void | SetCheatPlayer (bool bEnable) |
| |
| void | DebugCheckSeven (bool bEnable) |
| |
| void | SetAutoPlayer (bool bEnable) |
| |
| void | CopyCoordsToClipboard () |
| |
| void | CCC () |
| |
| void | ServerGlobalCommand_Implementation (FString *Msg) |
| |
| void | GlobalCommand (FString *Msg) |
| |
| void | GetAllMatinees () |
| |
| void | TestAlarmNotification (FString Title, FString Message) |
| |
| void | SendAlarmNotification (FString SteamID, FString Title, FString Message) |
| |
| bool | IsRidingDino () |
| |
| bool | IsOnSeatingStructure () |
| |
| bool | SendUseItemSlotToStructure () |
| |
| void | SpectatorUseItem (int Index) |
| |
| void | ExportDinoData (APrimalDinoCharacter *DinoToExport) |
| |
| void | ApplyDepthOfFieldSetting (int Index, float CurrentTimer) |
| |
| void | ServerReleaseSeatingStructure_Implementation () |
| |
| void | AdminCheat (FString *Msg) |
| |
| void | DoCrash () |
| |
| void | OnExtendedInfoPress () |
| |
| void | OnExtendedInfoRelease () |
| |
| void | ClientNotifyPlayerDeath_Implementation (APawn *InstigatingPawn) |
| |
| void | ClientNotifyPlayerDeathReason_Implementation (FString *ReasonString) |
| |
| void | ServerShowMessageOfTheDay_Implementation () |
| |
| void | ServerSetMessageOfTheDay_Implementation (FString *Message) |
| |
| void | ClientNotifyMessageOfTheDay_Implementation (FString *Message, float TimeToDisplay) |
| |
| void | ClientNotifyRemotePlayerDeath_Implementation (FString *PlayerName, FString *AttackerName) |
| |
| void | ClientNotifyPlayerKill_Implementation (AActor *PlayerPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyDinoKill_Implementation (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyDinoDeath_Implementation (FString *DinoName, FString *AttackerName, bool bIsVehicle) |
| |
| void | ServerRequestDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar) |
| |
| void | ClientReceiveDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar, TArray< float > *CurValues, TArray< float > *MaxValues) |
| |
| void | HandleRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
| |
| void | DisableEnemyInvisible () |
| |
| void | ClientNotifyRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
| |
| void | ClientNotifyReconnected_Implementation (APawn *NewPawn) |
| |
| void | ClientResetRespawningFlag_Implementation () |
| |
| void | CheckForPlayerInventory () |
| |
| void | ReportSpawnManagers () |
| |
| void | HibernationReport (FString *ClassName) |
| |
| void | HiWarp (FString *ClassName, int Index) |
| |
| void | ReportLeastSpawnManagers () |
| |
| void | FlushLevelStreaming () |
| |
| void | DoFlushLevelStreaming () |
| |
| void | FinalFlushLevelStreaming () |
| |
| void | InitHUD (bool bForceReinitUI) |
| |
| void | ClientNotifyCantHarvest_Implementation () |
| |
| void | ClientNotifyHitHarvest_Implementation () |
| |
| void | ClientNotifyCantHitHarvest_Implementation () |
| |
| void | ServerSetVRPlayer_Implementation (bool bSetVRPlayer) |
| |
| void | ClientNotifyTamedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifySummonedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyDefeatedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | SetPlayerPos (float X, float Y, float Z) |
| |
| void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
| |
| void | ClientSetSpectatorLocation_Implementation (FVector NewLocation) |
| |
| void | ClientSetControlRotation_Implementation (FRotator NewRotation) |
| |
| bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
| |
| bool | HasRadio () |
| |
| TArray< unsigned int > * | GetRadioFrequencies (TArray< unsigned int > *result) |
| |
| bool | HasSameRadioFrequency (AShooterPlayerController *OtherPC, unsigned int *SharedFrequency) |
| |
| float | GetChatProximityRadius () |
| |
| void | ToggleSpeaking (bool bSpeaking, bool UseSuperRange) |
| |
| void | ForceUnstasisAtLocation (FVector AtLocation) |
| |
| void | SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
| |
| void | GiveResources () |
| |
| void | GiveEngrams (bool bForceAllEngrams, bool bTekEngramsOnly) |
| |
| void | ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName) |
| |
| void | ClientPlayLocalSound_Implementation (USoundBase *aSound, bool bAttach) |
| |
| void | ClientStopLocalSound_Implementation (USoundBase *aSound) |
| |
| void | ServerAddItemToArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
| |
| void | OnArkTributeAllClustersInventoryItemsLoaded (TArray< FItemNetInfo > *Items, bool bAllowForcedItemDownload) |
| |
| void | OnArkTributeSaved (bool Success) |
| |
| void | ClientSetArkTributeLimits_Implementation (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
| |
| void | ServerLoadArkInventoryItems_Implementation (TArray< FItemNetInfo > *ArkInventoryItemsInfo, bool bFinalBatch) |
| |
| void | ServerAsyncLoadArkInventoryItems_Implementation (TArray< FItemNetInfo > *ArkInventoryItemsInfo, bool bFinalBatch) |
| |
| void | GetTamedDinosNearBy (TArray< TWeakObjectPtr< APrimalDinoCharacter > > *Dinos) |
| |
| void | GetTamedDinosNearBy (TArray< TWeakObjectPtr< APrimalDinoCharacter > > *Dinos, float RangeRadius) |
| |
| bool | IsTamedDinoNearBy (APrimalDinoCharacter *Dino, float RangeRadius) |
| |
| void | TestSteamRefreshItems () |
| |
| void | ServerSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ServerSendArkDataPayload_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
| |
| void | ServerSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
| |
| void | ClientSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ClientSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
| |
| void | RequestCreateNewPlayerWithArkDataPossibleItems (FArkTributePlayerData *PlayerData, unsigned __int64 TribeID) |
| |
| void | ServerCharacterUploadWithItems_Start_Implementation (unsigned __int64 PlayerDataId, FArkTributePlayerData PlayerData) |
| |
| void | ServerCharacterUploadWithItems_CharaterPayload_Implementation (unsigned __int64 PlayerDataId, TArray< unsigned char > *PlayerDataChunk) |
| |
| void | ServerCharacterUploadWithItems_UploadItem_Implementation (unsigned __int64 PlayerDataId, FItemNetInfo InvItem) |
| |
| void | ServerCharacterUploadWithItems_FinishAndCreateCharacter_Implementation (unsigned __int64 PlayerDataId) |
| |
| void | ServerRequestCreateMissionDataBuff_Implementation () |
| |
| AMissionType * | GetActiveMission () |
| |
| TKeyValuePair< bool, FLeaderboardRow > * | GetLatestScoreForMission (TKeyValuePair< bool, FLeaderboardRow > *result, FName MissionTag) |
| |
| bool | HasBestScoreForMission (FName MissionTag) |
| |
| FLeaderboardRow * | GetBestScoreForMission (FLeaderboardRow *result, FName MissionTag) |
| |
| void | ServerRequestShowLeaderboards_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
| |
| void | ClientShowLeaderboard_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, TArray< FLeaderboardRow > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow LatestPlayerScore) |
| |
| void | RequestCreateNewPlayerWithArkData (TArray< unsigned char > PlayerArkDataBytes, unsigned __int64 TribeID) |
| |
| void | SendArKPayload (bool bClient, FARKTributeData ArKDataPayload) |
| |
| void | LoadLocalPlayerArkData () |
| |
| void | AsyncLoadInventory () |
| |
| int | GetSubscribedAppIds () |
| |
| void | ServerLoadUploadedDinos_Implementation () |
| |
| void | ClientUploadedDinosLoaded_Implementation (TArray< FARKTributeDinoListing > *UploadedDinosListings) |
| |
| void | ServerRequestDownloadDino_Implementation (FARKTributeDino DownloadedDino) |
| |
| void | ClientDownloadDinoRequestFinished_Implementation (bool Success) |
| |
| void | OnLoadArkTributePlayersDataFinished (bool Success, TArray< FArkTributePlayerData > *ArkUploadedCharsData, int FailureResponseCode) |
| |
| void | AttemptTransferRedownload () |
| |
| void | ServerLoadUploadedCharacters_Implementation () |
| |
| void | ClientOnStartDownloadTransferredPlayerCharacter_Implementation () |
| |
| void | ClientOnEndDownloadTransferredPlayerCharacter_Implementation (bool Success, int FailureResponseCode, FString *FailureResponseMessage) |
| |
| void | DownloadTransferredPlayerCharacter () |
| |
| void | ClientUploadedCharactersLoaded_Implementation (bool Success, TArray< FArkTributePlayerDataListing > *UploadedDinosListings) |
| |
| void | ServerCheckIsValidPlayerToDownload_Implementation (FArkTributePlayerData PlayerData) |
| |
| void | ClientPlayerIsValidToDownload_Implementation (bool bIsValid, FArkTributePlayerData PlayerData) |
| |
| bool | IsValidArkTributePlayerDownloadForThisServer (FArkTributePlayerData *PlayerData) |
| |
| void | ServerRequestDownloadPlayerCharacter_Implementation (FArkTributePlayerData DownloadedCharacter, int spawnPointID, int spawnRegionIndex) |
| |
| void | ClientDownloadPlayerCharacterRequestFinished_Implementation (bool Success) |
| |
| FString * | LinkedPlayerIDString (FString *result) |
| |
| FString | LinkedPlayerIDString () |
| |
| void | ServerSetSubscribedApp_Implementation (int AppID, bool bPreventDefaultItems) |
| |
| void | ServerAddItemToSteamInventory (int ItemSteamDefID, int Quantity) |
| |
| void | ClientRemoveItemFromSteamInventory_Implementation (TArray< unsigned __int64 > *ItemSteamUserID, int Quantity) |
| |
| void | ServerRemoveSteamItemSucceeded_Implementation () |
| |
| void | OnConsumeItemFinished (bool bSuccess, unsigned __int64 SteamID) |
| |
| void | RemoveItemSucceeded () |
| |
| void | OnAddItemFinished (bool bSuccess, TArray< unsigned __int64 > SteamItemUserIds, unsigned __int64 SteamID) |
| |
| void | ServerRefreshSteamInventoryForRemove () |
| |
| void | ServerRefreshSteamInventoryToCheckConsume () |
| |
| void | ServerRefreshSteamInventory_Implementation () |
| |
| void | OnServerRefreshSteamInventoryFinished (bool bSuccess, unsigned __int64 SteamID) |
| |
| void | OnRefreshSteamInventoryToCheckConsumeFinished (bool bSuccess, unsigned __int64 SteamID) |
| |
| void | ClientRefreshSteamInventoryFinished_Implementation (bool bSuccess) |
| |
| void | RefreshSteamInventory () |
| |
| void | ServerRemoveSteamItem_Implementation (unsigned int ItemdDefId) |
| |
| void | ReceivedPlayerState () |
| |
| void | CloseSteamStatusScene () |
| |
| void | AllowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| void | ServerAllowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
| |
| void | DisallowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| void | ServerDisallowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
| |
| void | ServerSendDirectMessage_Implementation (FString *PlayerSteamID, FString *MessageText) |
| |
| void | ServerListPlayers_Implementation () |
| |
| void | KickPlayer (FString PlayerSteamName) |
| |
| void | ServerKickPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | BanPlayer (FString PlayerSteamName) |
| |
| void | ServerBanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | UnbanPlayer (FString PlayerSteamName) |
| |
| void | ServerUnbanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | SetKickedNotification (FString KickReason) |
| |
| void | ClientUnlockAchievement_Implementation (FString *AchievementID) |
| |
| void | ClientNotifyLevelUp_Implementation (APrimalCharacter *ForChar, int NewLevel) |
| |
| void | ClientNotifyAdmin_Implementation () |
| |
| void | ClientNotifyTorpidityIncrease_Implementation () |
| |
| void | ServerPaint_Implementation (UStructurePaintingComponent *Structure, TArray< FPaintItem > *Paints, bool bLastBatch, bool bFromLoadFile) |
| |
| void | InitCharacterPainting_Implementation (APrimalCharacter *Char) |
| |
| void | ClientNotifyListenServerOutOfRange_Implementation () |
| |
| void | StopLoadingMusic () |
| |
| void | FadeOutLoadingMusic () |
| |
| ASpectatorPawn * | SpawnSpectatorPawn () |
| |
| void | ChangeState (FName NewState) |
| |
| bool | IsSpectator () |
| |
| void | ClientFailedRemoveSaddle_Implementation () |
| |
| void | PrintColors () |
| |
| FString * | ConsoleCommand (FString *result, FString *Command, bool bWriteToLog) |
| |
| void | ClientRunLocalConsoleCommand_Implementation (FString *Command, bool bWriteToLog) |
| |
| void | EnvQA () |
| |
| void | TurnOnGmBuffAndTekArmorAndStatFpsAndAlsoStatUnitBecauseThisIsEasierToTypeOnXbox () |
| |
| void | GiveColors (int quantity) |
| |
| void | ClientShowPaintingUI_Implementation (UObject *ObjectToPaint) |
| |
| void | HideRiders (bool bDoHide) |
| |
| void | SetAdminIcon (bool bAdminIcon) |
| |
| void | SpawnPlayerCameraManager () |
| |
| void | ServerSetSupressAdminIcon_Implementation (bool bSuppress) |
| |
| void | NotifyTribeWarStatus_Implementation (FString *EnemyTribeString, int StatusType) |
| |
| void | StartArkGamepadLeftShoulder () |
| |
| void | StartArkGamepadRightShoulder () |
| |
| void | EndArkGamepadRightShoulder () |
| |
| void | ServerRequestTribeLog_Implementation () |
| |
| void | ClientStartReceivingTribeLog_Implementation () |
| |
| void | ClientReceiveTribeLog_Implementation (FString *LogString) |
| |
| void | ClientEndReceivingTribeLog_Implementation () |
| |
| void | EndArkGamepadLeftShoulder () |
| |
| void | RPCStayAlive_Implementation () |
| |
| void | ConditonalEndGamepadModiferState () |
| |
| void | StartArkGamepadBackButton () |
| |
| void | EndArkGamepadBackButton () |
| |
| void | StartArkGamepadFaceButtonLeft () |
| |
| void | EndArkGamepadFaceButtonLeft () |
| |
| void | StartArkGamepadFaceButtonRight () |
| |
| void | EndArkGamepadFaceButtonRight () |
| |
| void | StartArkGamepadFaceButtonTop () |
| |
| void | EndArkGamepadFaceButtonTop () |
| |
| void | StartArkGamepadFaceButtonBottom () |
| |
| void | EndArkGamepadFaceButtonBottom () |
| |
| void | StartArkGamepadDpadLeft () |
| |
| void | EndArkGamepadDpadLeft () |
| |
| void | StartArkGamepadDpadUp () |
| |
| void | EndAArkGamepadDpadUp () |
| |
| void | StartArkGamepadDpadRight () |
| |
| void | EndArkGamepadDpadRight () |
| |
| void | StartArkGamepadDpadDown () |
| |
| void | EndArkGamepadDpadDown () |
| |
| bool | IsGameInputAllowed () |
| |
| void | ServerAddAchievementID_Implementation (FString *AchievementID, bool bIsOnSpawn) |
| |
| int | GetLinkedPlayerID () |
| |
| unsigned __int64 | GetLinkedPlayerID64 () |
| |
| FString * | GetPlayerCharacterName (FString *result) |
| |
| void | ClientCollectedAchievementItem_Implementation (TSubclassOf< UPrimalItem > ItemClass) |
| |
| bool | AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject) |
| |
| bool | UseTribeGroupRanks () |
| |
| bool | IsTribeAdmin () |
| |
| bool | IsInTribe () |
| |
| void | ClientAddFloatingDamageText_Implementation (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID) |
| |
| void | ClientAddFloatingText_Implementation (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
| |
| UPrimalItem * | GetInventoryUISelectedItemLocal () |
| |
| UPrimalItem * | GetInventoryUISelectedItemRemote () |
| |
| void | NotifyDealDamageSuccess (APrimalCharacter *HitCharacter, bool bHitFriendlyTarget, float PreDamageHealth, float DamageAmount, FDamageEvent *DamageEvent) |
| |
| void | PlayHitMarkerStructure_Implementation () |
| |
| void | PlayHitMarkerStructureAlly_Implementation () |
| |
| void | ClientShowTransferredPlayerConfirmationDialog_Implementation () |
| |
| void | ShowTransferCharacterConfirmationDialog () |
| |
| void | OnTransferCharacterConfirmationDialogClosed (bool bAccept) |
| |
| void | ServerTransferredPlayerConfirmationResult_Implementation (bool bAccpet) |
| |
| void | ClientSetHUDAndInitUIScenes_Implementation (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientShowSpawnUIForTransferringPlayer_Implementation (TSubclassOf< AHUD > NewHUDClass, unsigned __int64 TransferingPlayerID, bool bUseTimer) |
| |
| void | ServerDownloadTransferredPlayer_Implementation (int spawnPointID, int spawnPointRegionIndex) |
| |
| void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
| |
| void | ServerStartWeaponFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStopWeaponFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStartWeaponAltFire_Implementation (AShooterWeapon *weapon) |
| |
| void | ServerStopWeaponAltFire_Implementation (AShooterWeapon *weapon) |
| |
| void | StartSurfaceCamera (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll, float OnSurfaceCameraInterpolationSpeed, bool UseSurfaceCameraInterpolation, FVector *CameraOffset) |
| |
| void | StartSurfaceCameraForPassenger (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll) |
| |
| void | EndSurfaceCamera () |
| |
| void | DisableSurfaceCameraInterpolation () |
| |
| void | ClientStartSurfaceCameraForPassenger_Implementation (float yaw, float pitch, float roll, bool bInvertTurnInput) |
| |
| void | ServerUnlockPerMapExplorerNote_Implementation (int ExplorerNoteIndex) |
| |
| void | UnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI) |
| |
| FExplorerNoteEntry * | GetExplorerNoteEntry (FExplorerNoteEntry *result, int ExplorerNoteIndex) |
| |
| void | ClientUnlockExplorerNote_Implementation (int ExplorerNoteIndex) |
| |
| APawn * | GetResponsibleDamager (AActor *DamageCauser) |
| |
| void | UnlockEmote (FName EmoteName) |
| |
| void | LockEmote (FName EmoteName) |
| |
| bool | IsEmoteUnlocked (FName EmoteName) |
| |
| int | GetCurrentMultiUseWheelCategory () |
| |
| void | ClientReceiveDinoAncestors_Implementation (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
| |
| void | ServerRequestDinoAncestors_Implementation (APrimalDinoCharacter *ForDino) |
| |
| void | OnPressGroupAddOrRemoveTame () |
| |
| AActor * | BaseGetPlayerCharacter () |
| |
| void | ClientNotifyUnlockedEngram_Implementation (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
| |
| void | ClientTeleportSucceeded_Implementation (FVector TeleportLoc, FRotator TeleportRot, bool bSimpleTeleport) |
| |
| bool | IsAtPersonalTameLimit (bool bIsForStructure) |
| |
| FString * | GetPersonalTameLimitString (FString *result) |
| |
| void | ClientSetPersonalDinoTameCount_Implementation (int NewPersonalDinoTameCount) |
| |
| void | UpdatePostProcessVolumes () |
| |
| bool | IsSavingData () |
| |
| FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
| |
| void | DoPlayerCommand (FString TheCommand) |
| |
| void | SetControllerGamepadActive (bool bIsActive) |
| |
| void | TryToForceUploadCharacter_Implementation () |
| |
| void | ServerDPC_Implementation () |
| |
| bool | ShouldHideGameplayUI () |
| |
| void | QuitToMainMenu () |
| |
| bool | IsViewingInventoryUI () |
| |
| bool | ViewingAnUploadTerminal () |
| |
| bool | IsFirstLocalPlayer () |
| |
| bool | IsFirstLocalPlayerOrLivingLocalPlayer () |
| |
| void | ServerRequestMyTribeOnlineList_Implementation () |
| |
| void | ClientReceiveMyTribeOnlineList_Implementation (TArray< unsigned int > *OnlinePlayerIDs) |
| |
| void | ClientNotifyUnlockHairStyleOrEmote_Implementation (FName HairstyleOrEmoteName) |
| |
| void | UpdateRequestEquippedItemsQueue () |
| |
| void | SetGamma1 () |
| |
| void | SetGamma2 () |
| |
| void | ClientRequestSpectatorLocationAndRotation_Implementation () |
| |
| void | ServerRecieveSpectatorLocationAndRotation_Implementation (FVector spectatorLocation, FRotator spectatorRotation) |
| |
| void | ServerDropAllNotReadyForUploadItems_Implementation () |
| |
| void | ClientOnDropAllNotReadyForUploadItemsFinished_Implementation () |
| |
| void | QueueRequestEquippedItems (UPrimalInventoryComponent *invComp) |
| |
| void | IncrementPrimalStats (EPrimalStatsValueTypes::Type statsValueType) |
| |
| void | FlushPrimalStats () |
| |
| TArray< AActor * > * | GetAlwaysReleventNetworkActors () |
| |
| void | SetInstantHarvest (bool bEnable) |
| |
| bool | HasInstantHarvest () |
| |
| AShooterCharacter * | GetControllerPlayer () |
| |
| void | Client_ReceiveBuffFromDayCycle_Implementation (TSubclassOf< APrimalBuff > GiveBuffClass, ADayCycleManager *FromDayCycle) |
| |
| void | Tick_UpdatePings (const float DeltaTime) |
| |
| void | OnPingDown () |
| |
| void | OnPingUp () |
| |
| bool | DoPingTrace (FReplicatePingData *NewPing, bool *bIsResponding) |
| |
| bool | CanPingPlayer (AShooterCharacter *ForPlayer) |
| |
| void | Server_Ping_Implementation (FReplicatePingData WithPingData) |
| |
| void | PingNearbyPlayers (FReplicatePingData *WithPingData) |
| |
| void | Client_ReceivePing_Implementation (FReplicatePingData ReceivedPingData) |
| |
| void | Server_RespondToPing_Implementation (FReplicatePingData RespondToPingData) |
| |
| void | RespondToPing (FReplicatePingData *RespondToPingData) |
| |
| void | Client_ReceivePingResponse_Implementation (FReplicatePingData ResponseData, AShooterCharacter *RespondingPlayer) |
| |
| bool | InitPing (FPingData *ForPingData, FReplicatePingData *InitFromData) |
| |
| UTexture2D * | GetPingIconForComponent (UPrimitiveComponent *ForComponent) |
| |
| TArray< FPointOfInterestData_ForCompanion > * | GetNearbyPOIs (TArray< FPointOfInterestData_ForCompanion > *result) |
| |
| void | Tick_SearchForPOIs (float DeltaTime) |
| |
| void | SetMissionWaypointInfo (FString InWaypointTitle, FVector InWaypointDestination, FName InWaypointID) |
| |
| void | SetMissionWaypointVisible (bool bInIsVisible) |
| |
| bool | GetIsMissionWaypointActive () |
| |
| FName * | GetMissionWaypointID (FName *result) |
| |
| void | NotifyPawnBuffsOfDamageEvent (AActor *DamagedActor, float DamageAmount, FDamageEvent *DamageEvent) |
| |
| void | RetryLoginToVivox () |
| |
| void | RetryJoinVivoxChannel () |
| |
| void | ClearVivoxRetryTimers () |
| |
| void | ClearVivoxRetryCounters () |
| |
| void | ServerLoginToVivox_Implementation () |
| |
| void | ClientLoginToVivox_Implementation (FString *VivoxUsername) |
| |
| void | ServerSuccessfullyLoggedIntoVivox_Implementation (FString *LoginSessionUserUri) |
| |
| void | ClientJoinVivoxChannel_Implementation (FString *LoginSessionUserUri, FString *ChannelName, int AtlasVoiceChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
| |
| void | Update3DPosition (bool ForceUpdate) |
| |
| bool | Get3DValuesAreDirty () |
| |
| void | Clear3DValuesAreDirty () |
| |
| FVector * | BPCheckCanDinoSpawnFromLocation (FVector *result, TSubclassOf< APrimalDinoCharacter > DinoClass, FVector *CheckLocation) |
| |
| void | CheckCheatsPassword (FString *pass) |
| |
| void | CheckRequestSpectator (FString *InSpectatorPass) |
| |
| void | Client_ReceiveBuffFromDayCycle (TSubclassOf< APrimalBuff > GiveBuffClass, ADayCycleManager *FromDayCycle) |
| |
| void | Client_ReceivePing (FReplicatePingData ReceivedPingData) |
| |
| void | Client_ReceivePingResponse (FReplicatePingData ResponseData, AShooterCharacter *RespondingPlayer) |
| |
| void | ClientAddActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
| |
| void | ClientAddActorItemToFolder (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
| |
| void | ClientAddFloatingDamageText (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID) |
| |
| void | ClientAddFloatingText (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
| |
| void | ClientAddFolderToInventoryComponent (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
| |
| void | ClientAddItemToArk (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bFromLoad) |
| |
| void | ClientChatMessage (FChatMessage Chat) |
| |
| void | ClientCollectedAchievementItem (TSubclassOf< UPrimalItem > ItemClass) |
| |
| void | ClientDoMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ClientDownloadDinoRequestFinished (bool Success) |
| |
| void | ClientDownloadPlayerCharacterRequestFinished (bool Success) |
| |
| void | ClientEndReceivingTribeLog () |
| |
| void | ClientFailedRemoveSaddle () |
| |
| void | ClientFailedToAddItemFromArkInventory () |
| |
| void | ClientFinishedLoadArkItems (UPrimalInventoryComponent *forInventory) |
| |
| void | ClientFinishedReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientGetMessageOfTheDay (FString *Message) |
| |
| void | ClientHUDNotificationTypeParams (int MessageType, int MessageType1, int MessageParam2, UObject *ObjectParam1) |
| |
| void | ClientInsertActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
| |
| void | ClientJoinVivoxChannel (FString *LoginSessionUserUri, FString *ChannelName, int AtlasChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
| |
| void | ClientLoadArkItems (UPrimalInventoryComponent *forInventory, TArray< FItemNetInfo > *itemInfos, bool bClear, bool bFinalBatch) |
| |
| void | ClientLoginToVivox (FString *VivoxUsername) |
| |
| void | ClientNotifyAdmin () |
| |
| void | ClientNotifyCantHarvest () |
| |
| void | ClientNotifyCantHitHarvest () |
| |
| void | ClientNotifyDefeatedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyDinoDeath (FString *DinoName, FString *AttackerName, bool bIsVehicle) |
| |
| void | ClientNotifyDinoKill (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ClientNotifyHitHarvest () |
| |
| void | ClientNotifyLevelUp (APrimalCharacter *ForChar, int NewLevel) |
| |
| void | ClientNotifyListenServerOutOfRange () |
| |
| void | ClientNotifyMessageOfTheDay (FString *Message, float timeToDisplay) |
| |
| void | ClientNotifyPaintFinished (bool bSuccess) |
| |
| void | ClientNotifyPlayerDeath (APawn *InstigatingPawn) |
| |
| void | ClientNotifyPlayerDeathReason (FString *ReasonString) |
| |
| void | ClientNotifyPlayerKill (AActor *PlayerPawn, APawn *VictimPawn) |
| |
| void | ClientNotifyRemotePlayerDeath (FString *PlayerName, FString *AttackerName) |
| |
| void | ClientNotifySummonedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyTamedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
| |
| void | ClientNotifyTorpidityIncrease () |
| |
| void | ClientNotifyTribeXP (float HowMuch) |
| |
| void | ClientNotifyUnlockedEngram (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
| |
| void | ClientNotifyUnlockHairStyleOrEmote (FName HairstyleOrEmoteName) |
| |
| void | ClientOnAddedItemsToAllClustersInventory (bool Success, FString *UserId, TArray< int > *MasterIndexNum) |
| |
| void | ClientOnCurrentCharacterAndItemsUploaded (unsigned __int64 TransferringPlayerDataId) |
| |
| void | ClientOnDropAllNotReadyForUploadItemsFinished () |
| |
| void | ClientOnEndDownloadTransferredPlayerCharacter (bool Success, int FailureResponseCode, FString *FailureResponseMessage) |
| |
| void | ClientOnStartDownloadTransferredPlayerCharacter () |
| |
| void | ClientPlayerIsValidToDownload (bool bIsValid, FArkTributePlayerData PlayerData) |
| |
| void | ClientPlayLocalSound (USoundBase *aSound, bool bAttach) |
| |
| void | ClientReceiveDinoAncestors (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
| |
| void | ClientReceiveDinoCharStats (APrimalDinoCharacter *theDinoChar, TArray< float > *CurValues, TArray< float > *MaxValues) |
| |
| void | ClientReceiveMyTribeOnlineList (TArray< unsigned int > *OnlinePlayerIDs) |
| |
| void | ClientReceiveOriginalHairColor (FLinearColor HairColor) |
| |
| void | ClientReceiveTribeLog (FString *LogString) |
| |
| void | ClientRefreshSteamInventoryFinished (bool bSuccess) |
| |
| void | ClientRemoveActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
| |
| void | ClientRemoveItemFromArk (UPrimalInventoryComponent *forInventory, FItemNetID RemovedItemID) |
| |
| void | ClientRemoveItemFromSteamInventory (TArray< unsigned __int64 > *ItemSteamUserID, int Quantity) |
| |
| void | ClientRequestSpectatorLocationAndRotation () |
| |
| void | ClientResetRespawningFlag () |
| |
| void | ClientRunLocalConsoleCommand (FString *Command, bool bWriteToLog) |
| |
| void | ClientSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
| |
| void | ClientSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ClientSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
| |
| void | ClientServerChatDirectMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
| |
| void | ClientServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ClientServerNotificationSingle (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
| |
| void | ClientServerSOTFNotificationCustom (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
| |
| void | ClientSetArkTributeLimits (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
| |
| void | ClientSetControlRotation (FRotator NewRotation) |
| |
| void | ClientSetHUDAndInitUIScenes (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientSetPersonalDinoTameCount (int NewPersonalDinoTameCount) |
| |
| void | ClientSetSpectatorLocation (FVector NewLocation) |
| |
| void | ClientShowCharacterCreationUI (bool bShowDownloadCharacter) |
| |
| void | ClientShowLeaderboard (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, TArray< FLeaderboardRow > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow LatestPlayerScore) |
| |
| void | ClientShowPaintingUI (UObject *ObjectToPaint) |
| |
| void | ClientShowSpawnUI (float Delay) |
| |
| void | ClientShowSpawnUIForTransferringPlayer (TSubclassOf< AHUD > NewHUDClass, unsigned __int64 TransferingPlayerID, bool bUseTimer) |
| |
| void | ClientShowTransferredPlayerConfirmationDialog () |
| |
| void | ClientStartReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
| |
| void | ClientStartReceivingTribeLog () |
| |
| void | ClientStartSurfaceCameraForPassenger (float yaw, float pitch, float roll, bool bInvertTurnInput) |
| |
| void | ClientStopLocalSound (USoundBase *aSound) |
| |
| void | ClientSwapActorItems (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ClientTeleportSpectator (FVector Location, unsigned __int64 PlayerID) |
| |
| void | ClientUnlockAchievement (FString *AchievementID) |
| |
| void | ClientUnlockExplorerNote (int ExplorerNoteIndex) |
| |
| void | ClientUpdateInventoryCraftQueue (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
| |
| void | ClientUpdateItemDurability (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
| |
| void | ClientUpdateItemQuantity (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
| |
| void | ClientUpdateItemWeaponClipAmmo (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
| |
| void | ClientUploadedCharactersLoaded (bool Success, TArray< FArkTributePlayerDataListing > *UploadedCharactersDataListings) |
| |
| void | ClientUploadedDinosLoaded (TArray< FARKTributeDinoListing > *UploadedDinosDataListings) |
| |
| void | ClientUsedActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
| |
| void | DoServerCheckUnfreeze () |
| |
| void | InitCharacterPainting (APrimalCharacter *Char) |
| |
| void | NotifyTribeWarStatus (FString *EnemyTribeString, int StatusType) |
| |
| void | OnDisableSpectator () |
| |
| FString * | PlayerCommand (FString *result, FString *TheCommand) |
| |
| void | PlayHitMarkerStructure () |
| |
| void | PlayHitMarkerStructureAlly () |
| |
| void | RPCStayAlive () |
| |
| void | Server_Ping (FReplicatePingData WithPingData) |
| |
| void | Server_RespondToPing (FReplicatePingData RespondToPingData) |
| |
| void | ServerActorCloseRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerActorViewRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerAddAchievementID (FString *AchievementID, bool bIsOnSpawn) |
| |
| void | ServerAddItemFromArkInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
| |
| void | ServerAddItemToArkInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
| |
| void | ServerAddItemToCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerAllowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| void | ServerAsyncLoadArkInventoryItems (TArray< FItemNetInfo > *ArkInventoryItems, bool bFinalBatch) |
| |
| void | ServerBanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerCharacterUploadWithItems_CharaterPayload (unsigned __int64 PlayerDataId, TArray< unsigned char > *PlayerDataChunk) |
| |
| void | ServerCharacterUploadWithItems_FinishAndCreateCharacter (unsigned __int64 PlayerDataId) |
| |
| void | ServerCharacterUploadWithItems_Start (unsigned __int64 PlayerDataId, FArkTributePlayerData PlayerData) |
| |
| void | ServerCharacterUploadWithItems_UploadItem (unsigned __int64 PlayerDataId, FItemNetInfo InvItem) |
| |
| void | ServerCheckUnfreeze () |
| |
| void | ServerCraftItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerCycleSpectator (bool bNext) |
| |
| void | ServerDeleteCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
| |
| void | ServerDeleteItemFromCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | ServerDisallowPlayerToJoinNoCheck (FString *PlayerId) |
| |
| void | ServerDownloadTransferredPlayer (int spawnPointID, int spawnPointRegionIndex) |
| |
| void | ServerDPC () |
| |
| void | ServerDropAllNotReadyForUploadItems () |
| |
| void | ServerDropFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerEquipPawnItem (FItemNetID itemID) |
| |
| void | ServerEquipToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerGetMessageOfTheDay () |
| |
| void | ServerGetOriginalHairColor () |
| |
| void | ServerGlobalCommand (FString *Msg) |
| |
| void | ServerGrindItemInRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool grindStack) |
| |
| void | ServerInventoryClearCraftQueue (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerKickPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerLoadArkInventoryItems (TArray< FItemNetInfo > *ArkInventoryItems, bool bFinalBatch) |
| |
| void | ServerLoadUploadedCharacters () |
| |
| void | ServerLoadUploadedDinos () |
| |
| void | ServerLoginToVivox () |
| |
| void | ServerMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ServerNotifyEditText (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
| |
| void | ServerPaint (UStructurePaintingComponent *Structure, TArray< FPaintItem > *Paints, bool bLastBatch, bool bFromLoadFile) |
| |
| void | ServerReadMessageOFTheDay () |
| |
| void | ServerRecieveSpectatorLocationAndRotation (FVector spectatorLocation, FRotator spectatorRotation) |
| |
| void | ServerRefreshSteamInventory () |
| |
| void | ServerReleaseSeatingStructure () |
| |
| void | ServerRemovePassenger () |
| |
| void | ServerRemovePawnItem (FItemNetID itemID, bool bSecondryAction) |
| |
| void | ServerRemoveSteamItemSucceeded () |
| |
| void | ServerRepairItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRepeatMultiUse (UObject *ForObject, int useIndex) |
| |
| void | ServerRequestActorItems (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn) |
| |
| void | ServerRequestCreateMissionDataBuff () |
| |
| void | ServerRequestDinoAncestors (APrimalDinoCharacter *ForDino) |
| |
| void | ServerRequestDownloadDino (FARKTributeDino DownloadedDino) |
| |
| void | ServerRequestDownloadPlayerCharacter (FArkTributePlayerData DownloadedCharacter, int spawnPointID, int spawnRegionIndex) |
| |
| void | ServerRequestDropAllItems (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ServerRequestFastTravelToPoint (int fromSpawnPointID, int spawnPointID) |
| |
| void | ServerRequestInventorySwapItems (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
| |
| void | ServerRequestInventoryUseItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestInventoryUseItemWithActor (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
| |
| void | ServerRequestInventoryUseItemWithItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
| |
| void | ServerRequestLevelUp (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
| |
| void | ServerRequestMyTribeOnlineList () |
| |
| void | ServerRequestPlaceStructure (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle) |
| |
| void | ServerRequestRemoteDropAllItems (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
| |
| void | ServerRequestRemoveItemSkin (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveItemSkinOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponAccessoryOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRemoveWeaponClipAmmo (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
| |
| void | ServerRequestRespawnAtPoint (int spawnPointID, int spawnRegionIndex) |
| |
| void | ServerRequestSetPin (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
| |
| void | ServerRequestShowLeaderboards (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
| |
| void | ServerRequestTribeLog () |
| |
| void | ServerSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
| |
| void | ServerSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
| |
| void | ServerSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
| |
| void | ServerSendChatMessage (FString *ChatMessage, EChatSendMode::Type SendMode) |
| |
| void | ServerSendDirectMessage (FString *PlayerSteamID, FString *Message) |
| |
| void | ServerSetSubscribedApp (int AppID, bool bPreventDefaultItems) |
| |
| void | ServerSetSupressAdminIcon (bool bSuppress) |
| |
| void | ServerSetVRPlayer (bool bSetVRPlayer) |
| |
| void | ServerSpectateToPlayerByID (unsigned __int64 PlayerID) |
| |
| void | ServerStartWeaponAltFire (AShooterWeapon *weapon) |
| |
| void | ServerStartWeaponFire (AShooterWeapon *weapon) |
| |
| void | ServerStayAlive () |
| |
| void | ServerStopSpectating () |
| |
| void | ServerStopWeaponAltFire (AShooterWeapon *weapon) |
| |
| void | ServerStopWeaponFire (AShooterWeapon *weapon) |
| |
| void | ServerSuccessfullyLoggedIntoVivox (FString *LoginSessionUserUri) |
| |
| void | ServerTransferAllFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferAllToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
| |
| void | ServerTransferFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
| |
| void | ServerTransferredPlayerConfirmationResult (bool bAccept) |
| |
| void | ServerTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
| |
| void | ServerUnbanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
| |
| void | ServerUnlockPerMapExplorerNote (int ExplorerNoteIndex) |
| |
| void | ServerUploadCharaterDataToArk (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerUploadCurrentCharacterAndItems (UPrimalInventoryComponent *inventoryComp) |
| |
| void | ServerUploadDino (APrimalDinoCharacter *DownloadedDino) |
| |
| UPlayer * | PlayerField () |
| |
| APawn * | AcknowledgedPawnField () |
| |
| float & | LocalPlayerCachedLODDistanceFactorField () |
| |
| AHUD * | MyHUDField () |
| |
| APlayerCameraManager * | PlayerCameraManagerField () |
| |
| TSubclassOf< APlayerCameraManager > & | PlayerCameraManagerClassField () |
| |
| bool & | bAutoManageActiveCameraTargetField () |
| |
| FRotator & | TargetViewRotationField () |
| |
| FRotator & | BlendedTargetViewRotationField () |
| |
| TArray< AActor * > | HiddenActorsField () |
| |
| float & | LastSpectatorStateSynchTimeField () |
| |
| int & | ClientCapField () |
| |
| long double & | ServerLastReceivedSpectatorLocTimeField () |
| |
| UCheatManager * | CheatManagerField () |
| |
| TSubclassOf< UCheatManager > & | CheatClassField () |
| |
| TArray< FName > & | PendingMapChangeLevelNamesField () |
| |
| char & | NetPlayerIndexField () |
| |
| UNetConnection * | PendingSwapConnectionField () |
| |
| UNetConnection * | NetConnectionField () |
| |
| FRotator & | RotationInputField () |
| |
| float & | InputYawScaleField () |
| |
| float & | InputPitchScaleField () |
| |
| float & | InputRollScaleField () |
| |
| TEnumAsByte< enum EMouseCursor::Type > & | DefaultMouseCursorField () |
| |
| TEnumAsByte< enum EMouseCursor::Type > & | CurrentMouseCursorField () |
| |
| TEnumAsByte< enum ECollisionChannel > & | DefaultClickTraceChannelField () |
| |
| TEnumAsByte< enum ECollisionChannel > & | CurrentClickTraceChannelField () |
| |
| bool & | bLockedInputUIField () |
| |
| TSubobjectPtr< USceneComponent > & | TransformComponentField () |
| |
| TWeakObjectPtr< UPrimitiveComponent > & | CurrentClickablePrimitiveField () |
| |
| FieldArray< TWeakObjectPtr< UPrimitiveComponent >, 11 > | CurrentTouchablePrimitivesField () |
| |
| char & | IgnoreMoveInputField () |
| |
| char & | IgnoreLookInputField () |
| |
| TWeakObjectPtr< USceneComponent > & | AudioListenerComponentField () |
| |
| FVector & | AudioListenerLocationOverrideField () |
| |
| FRotator & | AudioListenerRotationOverrideField () |
| |
| FVector & | SpawnLocationField () |
| |
| float & | LastRetryPlayerTimeField () |
| |
| unsigned __int16 & | SeamlessTravelCountField () |
| |
| unsigned __int16 & | LastCompletedSeamlessTravelCountField () |
| |
| bool & | bPossessedAnyPawnField () |
| |
| int & | LastValidUnstasisCasterFrameField () |
| |
| FVector & | LastCharacterMovementTeleportUnstasisLocationField () |
| |
| FVector & | LastReplicatedFocalLocField () |
| |
| bool & | bIsDelayedNetCleanupField () |
| |
| float & | LastTeleportDistanceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShortConnectTimeOut () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAnselActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinematicMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsUsingStreamingVolumes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayerIsWaiting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheatPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAdmin () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowMouseCursor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableClickEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableTouchEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMouseOverEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableTouchOverEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFeedbackEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputLook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAcknowledgedClientReceivedActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldPerformFullTickWhenPaused () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAudioListener () |
| |
| AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
| |
| void | AcknowledgePossession (APawn *P) |
| |
| void | AddCheats (bool bForce) |
| |
| void | AddPitchInput (float Val) |
| |
| void | AddRollInput (float Val) |
| |
| void | AddYawInput (float Val) |
| |
| void | AutoManageActiveCameraTarget (AActor *SuggestedTarget) |
| |
| void | BeginInactiveState () |
| |
| void | BeginSpectatingState () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | Camera (FName NewMode) |
| |
| bool | CanRestartPlayer () |
| |
| void | ChangeState (FName NewState) |
| |
| void | CleanUpAudioComponents () |
| |
| void | CleanupGameViewport () |
| |
| void | CleanupPlayerState () |
| |
| void | ClearAudioListenerOverride () |
| |
| void | ClientAddTextureStreamingLoc_Implementation (FVector InLoc, float Duration, bool bOverrideLocation) |
| |
| void | ClientCancelPendingMapChange_Implementation () |
| |
| void | ClientCapBandwidth_Implementation (int Cap) |
| |
| void | ClientClearCameraLensEffects_Implementation () |
| |
| void | ClientCommitMapChange_Implementation () |
| |
| void | ClientEnableNetworkVoice_Implementation (bool bEnable) |
| |
| void | ClientFlushLevelStreaming_Implementation () |
| |
| void | ClientForceGarbageCollection_Implementation () |
| |
| void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
| |
| void | ClientGotoState_Implementation (FName NewState) |
| |
| void | ClientIgnoreLookInput_Implementation (bool bIgnore) |
| |
| void | ClientIgnoreMoveInput_Implementation (bool bIgnore) |
| |
| void | ClientMessage_Implementation (FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientNetGUIDActorDeletion_Implementation (FNetworkGUID TheNetGUID) |
| |
| void | ClientPlaySoundAtLocation_Implementation (USoundBase *Sound, FVector Location, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientPlaySound_Implementation (USoundBase *Sound, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientPrepareMapChange_Implementation (FName LevelName, bool bFirst, bool bLast) |
| |
| void | ClientPrestreamTextures_Implementation (AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | ClientProcessNetExecCommandUnreliable_Implementation (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
| |
| void | ClientProcessSimpleNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName) |
| |
| void | ClientProcessSimpleNetExecCommandUnreliableBP_Implementation (AActor *ForActor, FName CommandName) |
| |
| void | ClientReset_Implementation () |
| |
| void | ClientRestart_Implementation (APawn *NewPawn) |
| |
| void | ClientRetryClientRestart_Implementation (APawn *NewPawn) |
| |
| void | ClientReturnToMainMenu_Implementation (FString *ReturnReason) |
| |
| void | ClientSetBlockOnAsyncLoading_Implementation () |
| |
| void | ClientSetCameraFade_Implementation (bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio) |
| |
| void | SetCameraMode (FName NewCamMode) |
| |
| void | ClientSetCinematicMode_Implementation (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
| |
| void | ClientSetForceMipLevelsToBeResident_Implementation (UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups) |
| |
| void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientVoiceHandshakeComplete_Implementation () |
| |
| void | ClientWasKicked_Implementation (FText *KickReason) |
| |
| FString * | ConsoleCommand (FString *result, FString *Cmd, bool bWriteToLog) |
| |
| void | CreateTouchInterface () |
| |
| bool | DefaultCanUnpause () |
| |
| void | DelayedNetCleanup () |
| |
| void | DelayedPrepareMapChange () |
| |
| bool | DeprojectMousePositionToWorld (FVector *WorldLocation, FVector *WorldDirection) |
| |
| bool | DeprojectScreenPositionToWorld (float ScreenX, float ScreenY, FVector *WorldLocation, FVector *WorldDirection) |
| |
| void | DestroySpectatorPawn () |
| |
| void | Destroyed () |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| void | EnableCheats (FString pass) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | EndPlayingState () |
| |
| void | EndSpectatingState () |
| |
| void | FOV (float F) |
| |
| void | FailedToSpawnPawn () |
| |
| void | FlushPressedKeys () |
| |
| void | ForceSingleNetUpdateFor (AActor *Target) |
| |
| void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
| |
| void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
| |
| FVector * | GetFocalLocation (FVector *result) |
| |
| bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderCursor (ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderCursorByChannel (ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderCursorForObjects (TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderFinger (ETouchIndex::Type FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderFingerByChannel (ETouchIndex::Type FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderFingerForObjects (ETouchIndex::Type FingerIndex, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
| |
| float | GetInputAnalogKeyState (FKey Key) |
| |
| float | GetInputKeyTimeDown (FKey Key) |
| |
| void | GetInputMotionState (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
| |
| void | GetInputMouseDelta (float *DeltaX, float *DeltaY) |
| |
| void | GetInputTouchState (ETouchIndex::Type FingerIndex, float *LocationX, float *LocationY, bool *bIsCurrentlyPressed) |
| |
| FVector * | GetInputVectorKeyState (FVector *result, FKey Key) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| EMouseCursor::Type | GetMouseCursor () |
| |
| bool | GetMousePosition (float *LocationX, float *LocationY) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| APlayerState * | GetNextViewablePlayer (int dir) |
| |
| APawn * | GetPawnOrSpectator () |
| |
| FString * | GetPlayerNetworkAddress (FString *result) |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList) |
| |
| int | GetSplitscreenPlayerCount () |
| |
| AActor * | GetViewTarget () |
| |
| void | GetViewportSize (int *SizeX, int *SizeY) |
| |
| bool | HasClientLoadedCurrentWorld () |
| |
| void | InitInputSystem () |
| |
| bool | InputAxis (FKey Key, float Delta, float DeltaTime, int NumSamples, bool bGamepad) |
| |
| bool | InputKey (FKey Key, EInputEvent EventType, float AmountDepressed, bool bGamepad) |
| |
| bool | InputMotion (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
| |
| bool | InputTouch (unsigned int Handle, ETouchType::Type Type, FVector2D *TouchLocation, FDateTime DeviceTimestamp, unsigned int TouchpadIndex) |
| |
| bool | IsFrozen () |
| |
| bool | IsInputKeyDown (FKey Key) |
| |
| bool | ServerPause_Validate () |
| |
| bool | IsLookInputIgnored () |
| |
| bool | IsMoveInputIgnored () |
| |
| bool | IsPaused () |
| |
| bool | IsPlayerMuted (FString *VivoxUsername) |
| |
| bool | IsPlayerMuted (FUniqueNetId *PlayerId) |
| |
| bool | IsPrimaryPlayer () |
| |
| bool | IsSplitscreenPlayer (int *OutSplitscreenPlayerIndex) |
| |
| void | LocalTravel (FString *FURL) |
| |
| bool | NetConnectionHasActiveActor (AActor *AnActor) |
| |
| void | NetSpawnActorAtLocation_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
| |
| void | NotifyDirectorControl (bool bNowControlling, AMatineeActor *CurrentMatinee) |
| |
| void | NotifyLoadedWorld (FName WorldPackageName, bool bFinalDest) |
| |
| bool | NotifyServerReceivedClientData (APawn *InPawn, float TimeStamp) |
| |
| void | OnNetCleanup (UNetConnection *Connection) |
| |
| void | Pause () |
| |
| void | PawnLeavingGame () |
| |
| void | PlayerTick (float DeltaTime) |
| |
| void | Possess (APawn *PawnToPossess) |
| |
| void | PostInitializeComponents () |
| |
| void | PostLoad () |
| |
| void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
| |
| void | ProcessForceFeedback (const float DeltaTime, const bool bGamePaused) |
| |
| void | ProcessPlayerInput (const float DeltaTime, const bool bGamePaused) |
| |
| bool | ProjectWorldLocationToScreen (FVector WorldLocation, FVector2D *ScreenLocation) |
| |
| void | ReceivedPlayer () |
| |
| void | ReceivedSpectatorClass (TSubclassOf< AGameMode > SpectatorClass) |
| |
| void | Reset () |
| |
| void | ResetCameraMode () |
| |
| void | ResetIgnoreInputFlags () |
| |
| void | RestartLevel () |
| |
| void | SafeRetryClientRestart () |
| |
| void | SafeServerCheckClientPossession () |
| |
| void | SafeServerUpdateSpectatorState () |
| |
| void | SeamlessTravelFrom (APlayerController *OldPC) |
| |
| void | SendClientAdjustment () |
| |
| void | ServerAcknowledgePossession_Implementation (APawn *P) |
| |
| bool | ServerAcknowledgePossession_Validate (APawn *P) |
| |
| void | ServerCamera_Implementation (FName NewMode) |
| |
| void | ServerChangeName_Implementation (FString *S) |
| |
| bool | ServerChangeName_Validate (FString *S) |
| |
| void | ServerCheckClientPossession_Implementation () |
| |
| void | ServerMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| bool | ServerMutePlayer_Validate (FUniqueNetIdRepl PlayerId) |
| |
| void | ServerNotifyLoadedWorld_Implementation (FName WorldPackageName) |
| |
| bool | ServerNotifyLoadedWorld_Validate (FName WorldPackageName) |
| |
| void | ServerPause_Implementation () |
| |
| void | ServerReceivedPlayerControllerAck_Implementation () |
| |
| void | ServerRestartPlayer_Implementation () |
| |
| void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
| |
| void | ServerToggleAILogging_Implementation () |
| |
| void | ServerUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| bool | ServerUnmutePlayer_Validate (FUniqueNetIdRepl PlayerId) |
| |
| void | ServerUpdateCamera_Implementation (FVector_NetQuantize CamLoc, int CamPitchAndYaw) |
| |
| void | ServerUpdateLevelVisibility_Implementation (FName PackageName, bool bIsVisible) |
| |
| bool | ServerUpdateLevelVisibility_Validate (FName PackageName, bool bIsVisible) |
| |
| void | ServerVerifyViewTarget_Implementation () |
| |
| void | ServerViewNextPlayer_Implementation () |
| |
| void | ServerViewPrevPlayer_Implementation () |
| |
| void | SetAudioListenerOverride (USceneComponent *AttachedComponent, FVector Location, FRotator Rotation) |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | SetIgnoreLookInput (bool bNewLookInput) |
| |
| void | SetIgnoreMoveInput (bool bNewMoveInput) |
| |
| void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | SetName (FString *S) |
| |
| void | SetNetSpeed (int NewSpeed) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | SetPlayer (UPlayer *InPlayer) |
| |
| void | SetSpawnLocation (FVector *NewLocation) |
| |
| void | SetVirtualJoystickVisibility (bool bVisible) |
| |
| void | SetupInputComponent () |
| |
| bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
| |
| bool | ShouldShowMouseCursor () |
| |
| void | SmoothTargetViewRotation (APawn *TargetPawn, float DeltaSeconds) |
| |
| void | SpawnDefaultHUD () |
| |
| void | SpawnHUD (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | SpawnPlayerCameraManager () |
| |
| void | StartFire (char FireModeNum) |
| |
| void | StartSpectatingOnly () |
| |
| void | StartTalking () |
| |
| void | StopTalking () |
| |
| void | SwitchLevel (FString *FURL) |
| |
| void | TickPlayerInput (const float DeltaSeconds, const bool bGamePaused) |
| |
| void | ToggleSpeaking (bool bSpeaking, bool bUseSuperRange) |
| |
| void | UnPossess () |
| |
| void | UpdateCameraManager (float DeltaSeconds) |
| |
| void | UpdatePing (float InPing) |
| |
| void | UpdateRotation (float DeltaTime) |
| |
| void | UpdateStateInputComponents () |
| |
| void | ViewAPlayer (int dir) |
| |
| bool | WasInputKeyJustPressed (FKey Key) |
| |
| bool | WasInputKeyJustReleased (FKey Key) |
| |
| void | ClientCapBandwidth (int Cap) |
| |
| void | ClientClearCameraLensEffects () |
| |
| void | ClientCommitMapChange () |
| |
| void | ClientEnableNetworkVoice (bool bEnable) |
| |
| void | ClientGameEnded (AActor *EndGameFocus, bool bIsWinner) |
| |
| void | ClientGotoState (FName NewState) |
| |
| void | ClientMessage (FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientMutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientNetGUIDActorDeletion (FNetworkGUID TheNetGUID) |
| |
| void | ClientNotifyReconnected (APawn *NewPawn) |
| |
| void | ClientNotifyRespawned (APawn *NewPawn, bool IsFirstSpawn) |
| |
| void | ClientProcessNetExecCommand (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
| |
| void | ClientProcessNetExecCommandUnreliable (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
| |
| void | ClientProcessSimpleNetExecCommandBP (AActor *ForActor, FName CommandName) |
| |
| void | ClientProcessSimpleNetExecCommandUnreliableBP (AActor *ForActor, FName CommandName) |
| |
| void | ClientRepObjRef (UObject *Object) |
| |
| void | ClientReset () |
| |
| void | ClientRestart (APawn *NewPawn) |
| |
| void | ClientRetryClientRestart (APawn *NewPawn) |
| |
| void | ClientReturnToMainMenu (FString *ReturnReason) |
| |
| void | ClientSetBlockOnAsyncLoading () |
| |
| void | ClientSetCameraFade (bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio) |
| |
| void | ClientSetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
| |
| void | ClientSetHUD (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientTeamMessage (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientTeleportSucceeded (FVector TeleportLoc, FRotator TeleportRot, bool bSimpleTeleport) |
| |
| void | ClientUnmutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientUpdateLevelStreamingStatus (FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int LODIndex) |
| |
| void | ClientVoiceHandshakeComplete () |
| |
| void | ClientWasKicked (FText *KickReason) |
| |
| void | NetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
| |
| void | ServerAcknowledgePossession (APawn *P) |
| |
| void | ServerCamera (FName NewMode) |
| |
| void | ServerChangeName (FString *S) |
| |
| void | ServerCheckClientPossession () |
| |
| void | ServerMutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ServerNotifyLoadedWorld (FName WorldPackageName) |
| |
| void | ServerPause () |
| |
| void | ServerReceivedPlayerControllerAck () |
| |
| void | ServerRestartPlayer () |
| |
| void | ServerSetSpectatorLocation (FVector NewLoc) |
| |
| void | ServerShortTimeout () |
| |
| void | ServerUnmutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ServerUpdateLevelVisibility (FName PackageName, bool bIsVisible) |
| |
| void | ServerVerifyViewTarget () |
| |
| void | ServerViewNextPlayer () |
| |
| UPlayer * | PlayerField () |
| |
| APawn * | AcknowledgedPawnField () |
| |
| float & | LocalPlayerCachedLODDistanceFactorField () |
| |
| AHUD * | MyHUDField () |
| |
| APlayerCameraManager * | PlayerCameraManagerField () |
| |
| TSubclassOf< APlayerCameraManager > & | PlayerCameraManagerClassField () |
| |
| bool & | bAutoManageActiveCameraTargetField () |
| |
| FRotator & | TargetViewRotationField () |
| |
| FRotator & | BlendedTargetViewRotationField () |
| |
| TArray< AActor * > | HiddenActorsField () |
| |
| float & | LastSpectatorStateSynchTimeField () |
| |
| int & | ClientCapField () |
| |
| long double & | ServerLastReceivedSpectatorLocTimeField () |
| |
| UCheatManager * | CheatManagerField () |
| |
| TSubclassOf< UCheatManager > & | CheatClassField () |
| |
| UPlayerInput * | PlayerInputField () |
| |
| TArray< FName > & | PendingMapChangeLevelNamesField () |
| |
| char & | NetPlayerIndexField () |
| |
| FPlayerMuteList & | MuteListField () |
| |
| UNetConnection * | PendingSwapConnectionField () |
| |
| UNetConnection * | NetConnectionField () |
| |
| FRotator & | RotationInputField () |
| |
| FRotator & | PreviousRotationInputField () |
| |
| float & | InputYawScaleField () |
| |
| float & | InputPitchScaleField () |
| |
| float & | InputRollScaleField () |
| |
| TEnumAsByte< enum EMouseCursor::Type > & | DefaultMouseCursorField () |
| |
| TEnumAsByte< enum EMouseCursor::Type > & | CurrentMouseCursorField () |
| |
| TEnumAsByte< enum ECollisionChannel > & | DefaultClickTraceChannelField () |
| |
| TEnumAsByte< enum ECollisionChannel > & | CurrentClickTraceChannelField () |
| |
| bool & | bLockedInputUIField () |
| |
| TSubobjectPtr< USceneComponent > & | TransformComponentField () |
| |
| TWeakObjectPtr< UPrimitiveComponent > & | CurrentClickablePrimitiveField () |
| |
| FieldArray< TWeakObjectPtr< UPrimitiveComponent >, 11 > | CurrentTouchablePrimitivesField () |
| |
| char & | IgnoreMoveInputField () |
| |
| char & | IgnoreLookInputField () |
| |
| TWeakObjectPtr< USceneComponent > & | AudioListenerComponentField () |
| |
| FVector & | AudioListenerLocationOverrideField () |
| |
| FRotator & | AudioListenerRotationOverrideField () |
| |
| ASpectatorPawn * | SpectatorPawnField () |
| |
| FVector & | SpawnLocationField () |
| |
| float & | LastRetryPlayerTimeField () |
| |
| unsigned __int16 & | SeamlessTravelCountField () |
| |
| unsigned __int16 & | LastCompletedSeamlessTravelCountField () |
| |
| TArray< AActor * > | AlwaysReleventNetworkActorsField () |
| |
| FVector & | LastReplicatedFocalLocField () |
| |
| bool & | bIsDelayedNetCleanupField () |
| |
| float & | LastTeleportDistanceField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShortConnectTimeOut () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAnselActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceSpawnedNotification () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinematicMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsUsingStreamingVolumes () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPlayerIsWaiting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheatPlayer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsAdmin () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowMouseCursor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableClickEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableTouchEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMouseOverEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableTouchOverEvents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceFeedbackEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputMove () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputLook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAcknowledgedClientReceivedActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShouldPerformFullTickWhenPaused () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideAudioListener () |
| |
| TArray< AActor * > * | GetAlwaysReleventNetworkActors () |
| |
| void | SetKickedNotification (FString APIKey) |
| |
| AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
| |
| AActor * | BaseGetPlayerCharacter () |
| |
| AHUD * | GetHUD () |
| |
| FVector * | GetSpawnLocation (FVector *result) |
| |
| void | ClientPlaySoundAtLocation_Implementation (USoundBase *Sound, FVector Location, float VolumeMultiplier, float PitchMultiplier) |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| UNetConnection * | GetNetConnection () |
| |
| bool | IsLocalController () |
| |
| bool | ServerPause_Validate () |
| |
| void | FailedToSpawnPawn () |
| |
| void | ClientFlushLevelStreaming_Implementation () |
| |
| void | ServerUpdateLevelVisibility_Implementation (FName PackageName, bool bIsVisible) |
| |
| bool | ServerUpdateLevelVisibility_Validate (FName PackageName, bool bIsVisible) |
| |
| FString * | ConsoleCommand (FString *result, FString *Cmd, bool bWriteToLog) |
| |
| void | CleanUpAudioComponents () |
| |
| AActor * | GetViewTarget () |
| |
| void | AutoManageActiveCameraTarget (AActor *SuggestedTarget) |
| |
| bool | ServerNotifyLoadedWorld_Validate (FName WorldPackageName) |
| |
| void | ServerNotifyLoadedWorld_Implementation (FName WorldPackageName) |
| |
| bool | HasClientLoadedCurrentWorld () |
| |
| void | ForceSingleNetUpdateFor (AActor *Target) |
| |
| void | SmoothTargetViewRotation (APawn *TargetPawn, float DeltaSeconds) |
| |
| void | InitInputSystem () |
| |
| void | SafeRetryClientRestart () |
| |
| void | ClientRetryClientRestart_Implementation (APawn *NewPawn) |
| |
| void | ClientRestart_Implementation (APawn *NewPawn) |
| |
| void | Possess (APawn *PawnToPossess) |
| |
| void | AcknowledgePossession (APawn *P) |
| |
| void | ReceivedPlayer () |
| |
| FVector * | GetFocalLocation (FVector *result) |
| |
| void | PostLoad () |
| |
| void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| void | UpdateRotation (float DeltaTime) |
| |
| void | PostInitializeComponents () |
| |
| void | AddCheats (bool bForce) |
| |
| void | EnableCheats (FString pass) |
| |
| void | SpawnDefaultHUD () |
| |
| void | CreateTouchInterface () |
| |
| void | CleanupGameViewport () |
| |
| void | GetViewportSize (int *SizeX, int *SizeY) |
| |
| void | Reset () |
| |
| void | ClientReset_Implementation () |
| |
| void | ClientGotoState_Implementation (FName NewState) |
| |
| bool | IsFrozen () |
| |
| void | ServerAcknowledgePossession_Implementation (APawn *P) |
| |
| bool | ServerAcknowledgePossession_Validate (APawn *P) |
| |
| void | UnPossess () |
| |
| void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | CleanupPlayerState () |
| |
| void | OnNetCleanup (UNetConnection *Connection) |
| |
| void | DelayedNetCleanup () |
| |
| void | ClientPlaySound_Implementation (USoundBase *Sound, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
| |
| void | ServerToggleAILogging_Implementation () |
| |
| void | PawnLeavingGame () |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | Destroyed () |
| |
| void | FOV (float F) |
| |
| void | Camera (FName NewMode) |
| |
| void | ServerCamera_Implementation (FName NewMode) |
| |
| void | SetCameraMode (FName NewCamMode) |
| |
| void | ResetCameraMode () |
| |
| void | ClientSetCameraFade_Implementation (bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio) |
| |
| void | SendClientAdjustment () |
| |
| void | ClientCapBandwidth_Implementation (int Cap) |
| |
| void | SetSpawnLocation (FVector *NewLocation) |
| |
| void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | ServerUpdateCamera_Implementation (FVector_NetQuantize CamLoc, int CamPitchAndYaw) |
| |
| void | ClientReturnToMainMenu_Implementation (FString *ReturnReason) |
| |
| bool | IsPaused () |
| |
| void | Pause () |
| |
| void | ServerPause_Implementation () |
| |
| void | SetName (FString *S) |
| |
| void | ServerChangeName_Implementation (FString *S) |
| |
| bool | ServerChangeName_Validate (FString *S) |
| |
| void | NotifyLoadedWorld (FName WorldPackageName, bool bFinalDest) |
| |
| void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
| |
| void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
| |
| bool | GetHitResultUnderCursor (ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderCursorByChannel (ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderCursorForObjects (TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderFinger (ETouchIndex::Type FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderFingerByChannel (ETouchIndex::Type FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultUnderFingerForObjects (ETouchIndex::Type FingerIndex, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | DeprojectMousePositionToWorld (FVector *WorldLocation, FVector *WorldDirection) |
| |
| bool | DeprojectScreenPositionToWorld (float ScreenX, float ScreenY, FVector *WorldLocation, FVector *WorldDirection) |
| |
| bool | ProjectWorldLocationToScreen (FVector WorldLocation, FVector2D *ScreenLocation, FVector *Out_ViewLocation, FBox2D *Out_ViewRect, bool *Out_bIsScreenLocationInsideViewRect) |
| |
| bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
| |
| bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
| |
| void | PlayerTick (float DeltaTime) |
| |
| void | FlushPressedKeys () |
| |
| bool | InputKey (FKey Key, EInputEvent EventType, float AmountDepressed, bool bGamepad) |
| |
| bool | InputAxis (FKey Key, float Delta, float DeltaTime, int NumSamples, bool bGamepad) |
| |
| bool | InputTouch (unsigned int Handle, ETouchType::Type Type, FVector2D *TouchLocation, FDateTime DeviceTimestamp, unsigned int TouchpadIndex) |
| |
| bool | InputMotion (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
| |
| bool | ShouldShowMouseCursor () |
| |
| EMouseCursor::Type | GetMouseCursor () |
| |
| void | SetupInputComponent () |
| |
| void | ProcessPlayerInput (const float DeltaTime, const bool bGamePaused) |
| |
| void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
| |
| void | ResetIgnoreInputFlags () |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | SetIgnoreMoveInput (bool bNewMoveInput) |
| |
| bool | IsMoveInputIgnored () |
| |
| void | SetIgnoreLookInput (bool bNewLookInput) |
| |
| bool | IsLookInputIgnored () |
| |
| void | ServerVerifyViewTarget_Implementation () |
| |
| void | SpawnPlayerCameraManager () |
| |
| void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
| |
| void | SetAudioListenerOverride (USceneComponent *AttachedComponent, FVector Location, FRotator Rotation) |
| |
| void | ClearAudioListenerOverride () |
| |
| void | ServerCheckClientPossession_Implementation () |
| |
| void | SafeServerCheckClientPossession () |
| |
| void | SafeServerUpdateSpectatorState () |
| |
| void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
| |
| void | ServerViewNextPlayer_Implementation () |
| |
| void | ServerViewPrevPlayer_Implementation () |
| |
| APlayerState * | GetNextViewablePlayer (int dir) |
| |
| void | ViewAPlayer (int dir) |
| |
| void | StartFire (char FireModeNum) |
| |
| bool | NotifyServerReceivedClientData (APawn *InPawn, float TimeStamp) |
| |
| void | ServerRestartPlayer_Implementation () |
| |
| bool | CanRestartPlayer () |
| |
| void | ClientIgnoreMoveInput_Implementation (bool bIgnore) |
| |
| void | ClientIgnoreLookInput_Implementation (bool bIgnore) |
| |
| void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
| |
| void | ClientSetCinematicMode_Implementation (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
| |
| void | ClientForceGarbageCollection_Implementation () |
| |
| void | ClientPrepareMapChange_Implementation (FName LevelName, bool bFirst, bool bLast) |
| |
| void | DelayedPrepareMapChange () |
| |
| void | ClientCommitMapChange_Implementation () |
| |
| void | ClientCancelPendingMapChange_Implementation () |
| |
| void | ClientSetBlockOnAsyncLoading_Implementation () |
| |
| void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList) |
| |
| void | SeamlessTravelFrom (APlayerController *OldPC) |
| |
| void | ClientEnableNetworkVoice_Implementation (bool bEnable) |
| |
| void | StartTalking () |
| |
| void | StopTalking () |
| |
| void | ToggleSpeaking (bool bSpeaking, bool bUseSuperRange) |
| |
| void | ClientVoiceHandshakeComplete_Implementation () |
| |
| void | ServerMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| bool | ServerUnmutePlayer_Validate (FUniqueNetIdRepl PlayerId) |
| |
| void | ServerUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
| |
| bool | IsPlayerMuted (FUniqueNetId *PlayerId) |
| |
| bool | IsPlayerMuted (FString *VivoxUsername) |
| |
| bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
| |
| void | ClientWasKicked_Implementation (FText *KickReason) |
| |
| bool | IsPrimaryPlayer () |
| |
| bool | IsSplitscreenPlayer (int *OutSplitscreenPlayerIndex) |
| |
| int | GetSplitscreenPlayerCount () |
| |
| void | ClientSetForceMipLevelsToBeResident_Implementation (UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups) |
| |
| void | ClientPrestreamTextures_Implementation (AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | ProcessForceFeedback (const float DeltaTime, const bool bGamePaused) |
| |
| void | ClientClearCameraLensEffects_Implementation () |
| |
| void | ReceivedSpectatorClass (TSubclassOf< AGameMode > SpectatorClass) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | ClientNetGUIDActorDeletion_Implementation (FNetworkGUID TheNetGUID) |
| |
| void | SetPlayer (UPlayer *InPlayer) |
| |
| void | TickPlayerInput (const float DeltaSeconds, const bool bGamePaused) |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| FString * | GetPlayerNetworkAddress (FString *result) |
| |
| bool | DefaultCanUnpause () |
| |
| void | StartSpectatingOnly () |
| |
| void | EndPlayingState () |
| |
| void | BeginSpectatingState () |
| |
| void | SetSpectatorPawn (ASpectatorPawn *NewSpectatorPawn) |
| |
| ASpectatorPawn * | SpawnSpectatorPawn () |
| |
| void | DestroySpectatorPawn () |
| |
| APawn * | GetPawnOrSpectator () |
| |
| void | UpdateStateInputComponents () |
| |
| void | ChangeState (FName NewState) |
| |
| void | EndSpectatingState () |
| |
| void | BeginInactiveState () |
| |
| void | AddPitchInput (float Val) |
| |
| void | AddYawInput (float Val) |
| |
| void | AddRollInput (float Val) |
| |
| bool | IsInputKeyDown (FKey Key) |
| |
| bool | WasInputKeyJustPressed (FKey Key) |
| |
| bool | WasInputKeyJustReleased (FKey Key) |
| |
| float | GetInputAnalogKeyState (FKey Key) |
| |
| FVector * | GetInputVectorKeyState (FVector *result, FKey Key) |
| |
| void | GetInputMotionState (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
| |
| float | GetInputKeyTimeDown (FKey Key) |
| |
| bool | GetMousePosition (float *LocationX, float *LocationY) |
| |
| void | GetInputMouseDelta (float *DeltaX, float *DeltaY) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| void | SetVirtualJoystickVisibility (bool bVisible) |
| |
| void | UpdateCameraManager (float DeltaSeconds) |
| |
| void | ClientRepObjRef_Implementation (UObject *Object) |
| |
| void | NetSpawnActorAtLocation_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
| |
| void | ServerReceivedPlayerControllerAck_Implementation () |
| |
| void | ClientProcessNetExecCommandUnreliable_Implementation (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
| |
| bool | NetConnectionHasActiveActor (AActor *AnActor) |
| |
| void | ClientProcessSimpleNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName) |
| |
| void | ClientProcessSimpleNetExecCommandUnreliableBP_Implementation (AActor *ForActor, FName CommandName) |
| |
| void | ClientClearCameraLensEffects () |
| |
| void | ClientCommitMapChange () |
| |
| void | ClientEnableNetworkVoice (bool bEnable) |
| |
| void | ClientGotoState (FName NewState) |
| |
| void | ClientMessage (FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientMutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientRepObjRef (UObject *Object) |
| |
| void | ClientRetryClientRestart (APawn *NewPawn) |
| |
| void | ClientReturnToMainMenu (FString *ReturnReason) |
| |
| void | ClientSetHUD (TSubclassOf< AHUD > NewHUDClass) |
| |
| void | ClientTeamMessage (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
| |
| void | ClientUnmutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ClientVoiceHandshakeComplete () |
| |
| void | ClientWasKicked (FText *KickReason) |
| |
| void | ServerChangeName (FString *S) |
| |
| void | ServerMutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ServerRestartPlayer () |
| |
| void | ServerUnmutePlayer (FUniqueNetIdRepl PlayerId) |
| |
| void | ServerVerifyViewTarget () |
| |
| TWeakObjectPtr< APawn > & | OldPawnField () |
| |
| ACharacter * | CharacterField () |
| |
| APlayerState * | PlayerStateField () |
| |
| APawn * | PawnField () |
| |
| FRotator & | ControlRotationField () |
| |
| TWeakObjectPtr< AActor > & | StartSpotField () |
| |
| FName & | StateNameField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
| |
| APawn * | K2_GetPawn (AActor *DamageCauser) |
| |
| void | AddPawnTickDependency (APawn *NewPawn) |
| |
| void | AttachToPawn (APawn *InPawn) |
| |
| void | ChangeState (FName NewState) |
| |
| void | CleanupPlayerState () |
| |
| void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
| |
| void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
| |
| void | Destroyed () |
| |
| void | DetachFromPawn () |
| |
| void | FailedToSpawnPawn () |
| |
| void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| FRotator * | GetControlRotation (FRotator *result) |
| |
| FRotator * | GetDesiredRotation (FRotator *result) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
| |
| FVector * | GetNavAgentLocation (FVector *result) |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| FName * | GetStateName (FName *result) |
| |
| AActor * | GetViewTarget () |
| |
| void | InitPlayerState () |
| |
| void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| bool | IsInState (FName InStateName) |
| |
| bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
| |
| void | OnRep_Pawn () |
| |
| void | OnRep_PlayerState () |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | Possess (APawn *InPawn) |
| |
| void | PostInitializeComponents () |
| |
| void | RemovePawnTickDependency (APawn *InOldPawn) |
| |
| void | Reset () |
| |
| void | SetControlRotation (FRotator *NewRotation) |
| |
| void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | SetPawnFromRep (APawn *InPawn) |
| |
| bool | ShouldPostponePathUpdates () |
| |
| void | UnPossess () |
| |
| void | UpdateNavigationComponents () |
| |
| void | ClientSetRotation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
| |
| void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| TWeakObjectPtr< APawn > & | OldPawnField () |
| |
| ACharacter * | CharacterField () |
| |
| APlayerState * | PlayerStateField () |
| |
| APawn * | PawnField () |
| |
| FRotator & | ControlRotationField () |
| |
| TWeakObjectPtr< AActor > & | StartSpotField () |
| |
| FName & | StateNameField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
| |
| bool | IsLocalController () |
| |
| void | FailedToSpawnPawn () |
| |
| void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
| |
| FRotator * | GetControlRotation (FRotator *result) |
| |
| void | SetControlRotation (FRotator *NewRotation) |
| |
| void | AttachToPawn (APawn *InPawn) |
| |
| void | DetachFromPawn () |
| |
| AActor * | GetViewTarget () |
| |
| void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
| |
| void | PostInitializeComponents () |
| |
| void | Possess (APawn *InPawn) |
| |
| void | PawnPendingDestroy (APawn *inPawn) |
| |
| void | Reset () |
| |
| void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
| |
| void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera) |
| |
| void | RemovePawnTickDependency (APawn *InOldPawn) |
| |
| void | AddPawnTickDependency (APawn *NewPawn) |
| |
| void | SetPawn (APawn *InPawn) |
| |
| void | OnRep_Pawn () |
| |
| void | OnRep_PlayerState () |
| |
| void | Destroyed () |
| |
| void | CleanupPlayerState () |
| |
| void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| void | InitPlayerState () |
| |
| FRotator * | GetDesiredRotation (FRotator *result) |
| |
| void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| void | ChangeState (FName NewState) |
| |
| bool | IsInState (FName InStateName) |
| |
| FVector * | GetNavAgentLocation (FVector *result) |
| |
| void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
| |
| void | UpdateNavigationComponents () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| void | ClientSetRotation (FRotator NewRotation, bool bResetCamera) |
| |
| void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| int & | DefaultStasisedOctreeFlagsField () |
| |
| int & | DefaultUnstasisedOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| float & | NetworkRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| unsigned int & | UniqueActorIdField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| int & | CustomActorFlagsField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| __int64 & | LastActorUnstasisedCycleField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| int & | NetworkDormantChildrenOpIdxField () |
| |
| bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
| |
| bool | AllowSeamlessTravel () |
| |
| FString * | GetDescriptiveName (FString *result) |
| |
| FVector * | GetTargetingLocation (FVector *result) |
| |
| bool | IsMarkedForSeamlessTravel () |
| |
| void | UnmarkAbortedForSeamlessTravel () |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | HasAuthority () |
| |
| bool | IsPendingKillPending () |
| |
| void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
| |
| void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
| |
| void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
| |
| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
| |
| void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | AllowSaving () |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
| |
| bool | BPIsMarkedForSeamlessTravel () |
| |
| float | BPOverrideServerMultiUseAcceptRange_Implementation () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | BeginDestroy () |
| |
| void | BeginPlay () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ChangeActorTeam (int NewTeam) |
| |
| bool | CheckActorComponents () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckStillInWorld () |
| |
| void | ClearCrossLevelReferences () |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | ClientIsAboutToSeamlessTravel () |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
| |
| void | CreateChildActors () |
| |
| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
| |
| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
| |
| void | DestroyChildActors () |
| |
| void | DestroyConstructedComponents () |
| |
| void | DestroyInput (APlayerController *PlayerController) |
| |
| void | DestroyMeNextFrame () |
| |
| void | Destroyed () |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| void | DisableComponentsSimulatePhysics () |
| |
| void | DisableInput (APlayerController *PlayerController) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | EnableInput (APlayerController *PlayerController) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| void | ExchangeNetRoles (bool bRemoteOwned) |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | FinalSeamlessTravelled () |
| |
| void | FinishAndRegisterComponent (UActorComponent *Component) |
| |
| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
| |
| void | FlushNetDormancy () |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | ForceNetRelevant () |
| |
| void | ForceReplicateNowWithChannel () |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
| |
| bool | GetActorEnableCollision () |
| |
| FVector * | GetActorForwardVector (FVector *result) |
| |
| FVector * | GetActorRelativeScale3D (FVector *result) |
| |
| FVector * | GetActorRightVector (FVector *result) |
| |
| FVector * | GetActorScale3D (FVector *result) |
| |
| float | GetActorTimeDilation () |
| |
| FVector * | GetActorUpVector (FVector *result) |
| |
| FString * | GetAimedTutorialHintString_Implementation (FString *result) |
| |
| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| float | GetDistanceTo (AActor *OtherActor) |
| |
| float | GetDotProductTo (AActor *OtherActor) |
| |
| FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| float | GetHorizontalDistanceTo (AActor *OtherActor) |
| |
| float | GetHorizontalDotProductTo (AActor *OtherActor) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| float | GetInputAxisKeyValue (FKey InputAxisKey) |
| |
| float | GetInputAxisValue (FName InputAxisName) |
| |
| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
| |
| APawn * | GetInstigator () |
| |
| AController * | GetInstigatorController () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result) |
| |
| FVector * | GetInterpolatedVelocity (FVector *result) |
| |
| bool | GetIsMapActor () |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| float | GetLifeSpan () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
| |
| float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| APlayerController * | GetOwnerController () |
| |
| ENetRole | GetRemoteRole () |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
| |
| FTransform * | GetTransform (FTransform *result) |
| |
| FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
| |
| float | GetVerticalDistanceTo (AActor *OtherActor) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UWorld * | GetWorld () |
| |
| AWorldSettings * | GetWorldSettings () |
| |
| bool | HasNetOwner () |
| |
| void | InitializeComponents () |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | IsInGameplayWorld () |
| |
| bool | IsInOrOwnedBy (UObject *SomeOuter) |
| |
| bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
| |
| bool | IsMatineeControlled () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
| |
| bool | IsNetStartupActor () |
| |
| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
| |
| bool | IsReadyForFinishDestroy () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRootComponentStatic () |
| |
| bool | IsRootComponentStationary () |
| |
| void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_DestroyComponent (UActorComponent *Component) |
| |
| FRotator * | K2_GetActorRotation (FRotator *result) |
| |
| USceneComponent * | K2_GetRootComponent () |
| |
| UWorld * | K2_GetWorld () |
| |
| bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
| |
| bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
| |
| void | OutsideWorldBounds () |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| void | MarkComponentsAsPendingKill () |
| |
| void | MarkComponentsRenderStateDirty () |
| |
| void | MatineeUpdated () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | MulticastProperty (FName PropertyName, bool bUnreliable) |
| |
| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
| |
| void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetDetachRootComponentFromAny_Implementation () |
| |
| void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
| |
| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
| |
| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
| |
| void | PostActorConstruction () |
| |
| void | PostInitProperties () |
| |
| void | PostInitializeComponents () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | PostNetInit () |
| |
| void | PostNetReceive () |
| |
| void | PostNetReceiveLocationAndRotation () |
| |
| void | PostNetReceivePhysicState () |
| |
| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
| |
| void | PreInitializeComponents () |
| |
| void | PreNetReceive () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllComponents () |
| |
| void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | ReregisterAllComponents () |
| |
| void | RerunConstructionScripts () |
| |
| void | ResetOwnedComponents () |
| |
| void | ResetPropertiesForConstruction () |
| |
| void | ResetSpatialComponent () |
| |
| void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
| |
| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
| |
| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
| |
| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
| |
| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
| |
| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
| |
| void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
| |
| bool | SetActorRotation (FQuat *NewRotation) |
| |
| bool | SetActorRotation (FRotator NewRotation) |
| |
| void | SetActorScale3D (FVector *NewScale3D) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
| |
| void | SetAutonomousProxy (bool bInAutonomousProxy) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| void | SetNetUpdateTime (long double NewUpdateTime) |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| bool | SetRootComponent (USceneComponent *NewRootComponent) |
| |
| void | SetTickFunctionEnabled (bool bEnableTick) |
| |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
| |
| void | Stasis () |
| |
| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| void | Tick (float DeltaSeconds) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
| |
| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
| |
| void | Unstasis () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GatherCurrentMovement () |
| |
| AActor * | GetOwner () |
| |
| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
| |
| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
| |
| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
| |
| bool | AllowGrappling () |
| |
| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
| |
| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
| |
| void | BPAttachedRootComponent () |
| |
| void | BPChangedActorTeam () |
| |
| void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
| |
| void | BPClientIsAboutToSeamlessTravel () |
| |
| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
| |
| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
| |
| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
| |
| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
| |
| FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
| |
| float | BPOverrideServerMultiUseAcceptRange () |
| |
| void | BPPostInitializeComponents () |
| |
| void | BPPostLoadedFromSeamlessTravel () |
| |
| void | BPPreInitializeComponents () |
| |
| bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
| |
| void | ClientPrepareForSeamlessTravel () |
| |
| void | ClientSeamlessTravelled () |
| |
| void | DrawActorFloatingHUD (AHUD *ForHUD) |
| |
| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
| |
| FString * | GetAimedTutorialHintString (FString *result) |
| |
| FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
| |
| void | InitializedSeamlessGridInfo () |
| |
| bool | IsValidLockOnTarget (APawn *AttackerPawn) |
| |
| void | K2_OnBecomeViewTarget (APlayerController *PC) |
| |
| void | K2_OnEndViewTarget (APlayerController *PC) |
| |
| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
| |
| void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
| |
| void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
| |
| void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
| |
| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
| |
| void | NetSpawnedActor (AActor *SpawnedActor) |
| |
| float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
| |
| float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
| |
| void | PrepareClientMapActorForSeamlessTravel () |
| |
| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorEndOverlap (AActor *OtherActor) |
| |
| void | ReceiveActorOnClicked () |
| |
| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
| |
| void | ReceiveActorOnReleased () |
| |
| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
| |
| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
| |
| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | RecieveMatineeUpdated () |
| |
| void | ServerPrepareForSeamlessTravel () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| float & | CustomTimeDilationField () |
| |
| float & | ClientReplicationSendNowThresholdField () |
| |
| bool & | bForceAllowNetMulticastField () |
| |
| TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
| |
| AActor * | OwnerField () |
| |
| long double & | LastReplicatedMovementField () |
| |
| int & | LastFrameForceNetUpdateField () |
| |
| TEnumAsByte< enum ENetRole > & | RoleField () |
| |
| TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
| |
| TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
| |
| int & | DefaultStasisComponentOctreeFlagsField () |
| |
| UPrimitiveComponent * | StasisCheckComponentField () |
| |
| TArray< AActor * > | NetworkSpatializationChildrenField () |
| |
| AActor * | NetworkSpatializationParentField () |
| |
| float & | NetworkAndStasisRangeMultiplierField () |
| |
| long double & | UnstasisLastInRangeTimeField () |
| |
| long double & | LastPreReplicationTimeField () |
| |
| long double & | LastEnterStasisTimeField () |
| |
| long double & | LastExitStasisTimeField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| float & | ReplicationIntervalMultiplierField () |
| |
| int & | ForceImmediateReplicationFrameField () |
| |
| char & | StasisSetIndexField () |
| |
| char & | RandomStartByteField () |
| |
| unsigned __int64 & | LastFrameUnStasisField () |
| |
| volatile int & | LastUnstasisFrameCounterField () |
| |
| TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
| |
| float & | NetCullDistanceSquaredField () |
| |
| float & | NetCullDistanceSquaredDormantField () |
| |
| int & | NetTagField () |
| |
| long double & | NetUpdateTimeField () |
| |
| float & | NetUpdateFrequencyField () |
| |
| float & | NetPriorityField () |
| |
| long double & | LastNetUpdateTimeField () |
| |
| FName & | NetDriverNameField () |
| |
| int & | TargetingTeamField () |
| |
| float & | OverrideStasisComponentRadiusField () |
| |
| APawn * | InstigatorField () |
| |
| long double & | CreationTimeField () |
| |
| long double & | OriginalCreationTimeField () |
| |
| TArray< AActor * > | ChildrenField () |
| |
| unsigned int & | AnimUpdateRateShiftTagField () |
| |
| unsigned int & | AnimUpdateRateFrameCountField () |
| |
| USceneComponent * | RootComponentField () |
| |
| TArray< AMatineeActor * > | ControllingMatineeActorsField () |
| |
| float & | InitialLifeSpanField () |
| |
| TArray< FName > & | LayersField () |
| |
| TWeakObjectPtr< AActor > & | ParentComponentActorField () |
| |
| long double & | LastRenderTimeField () |
| |
| long double & | LastRenderTimeIgnoreShadowField () |
| |
| TArray< FName > & | TagsField () |
| |
| unsigned __int64 & | HiddenEditorViewsField () |
| |
| FTargetingTeamChanged & | OnTargetingTeamChangedField () |
| |
| FVector & | DefaultActorLocationField () |
| |
| FGuid & | UniqueGuidIdField () |
| |
| float & | ForceMaximumReplicationRateUntilTimeField () |
| |
| long double & | LastActorForceReplicationTimeField () |
| |
| TArray< UActorComponent * > | OwnedComponentsField () |
| |
| TArray< UActorComponent * > | SerializedComponentsField () |
| |
| int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bClimbable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTearOff () |
| |
| BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasised () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
| |
| FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
| |
| bool | IsLevelBoundsRelevant () |
| |
| bool | IsPendingKillPending () |
| |
| bool | IsOwnedBy (AActor *TestOwner) |
| |
| void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
| |
| FString * | GetHumanReadableName (FString *result) |
| |
| UGameInstance * | GetOwner () |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | CheckActorComponents () |
| |
| void | ResetOwnedComponents () |
| |
| void | PostInitProperties () |
| |
| UWorld * | GetWorld () |
| |
| bool | IsInGameplayWorld () |
| |
| UGameInstance * | GetGameInstance () |
| |
| bool | IsNetStartupActor () |
| |
| void | ClearCrossLevelReferences () |
| |
| bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
| |
| bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | BeginDestroy () |
| |
| bool | IsReadyForFinishDestroy () |
| |
| void | PostLoad () |
| |
| void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
| |
| void | ProcessEvent (UFunction *Function, void *Parameters) |
| |
| void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
| |
| void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| UNetConnection * | GetNetConnection () |
| |
| UPlayer * | GetNetOwningPlayer () |
| |
| void | Tick (float DeltaSeconds) |
| |
| void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
| |
| void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
| |
| float | GetApproachRadius () |
| |
| bool | IsRootComponentCollisionRegistered () |
| |
| bool | IsAttachedTo (AActor *Other) |
| |
| bool | IsBasedOnActor (AActor *Other) |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
| |
| FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
| |
| bool | CheckStillInWorld () |
| |
| void | UpdateOverlaps (bool bDoNotifies) |
| |
| void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
| |
| void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
| |
| long double | GetLastRenderTime (bool ignoreShadow) |
| |
| void | SetOwner (AActor *NewOwner) |
| |
| bool | HasNetOwner () |
| |
| void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
| |
| AActor * | GetAttachParentActor () |
| |
| FName * | GetAttachParentSocketName (FName *result) |
| |
| void | GetAttachedActors (TArray< AActor * > *OutActors) |
| |
| bool | ActorHasTag (FName Tag) |
| |
| bool | IsMatineeControlled () |
| |
| bool | IsRootComponentStatic () |
| |
| bool | IsRootComponentStationary () |
| |
| bool | IsRootComponentMovable () |
| |
| bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
| |
| void | FlushNetDormancy () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | EndPlay (EEndPlayReason::Type EndPlayReason) |
| |
| FTransform * | ActorToWorld (FTransform *result) |
| |
| FTransform * | GetTransform (FTransform *result) |
| |
| void | ClearNetworkSpatializationParent () |
| |
| void | SetNetworkSpatializationParent (AActor *NewParent) |
| |
| void | Destroyed () |
| |
| void | FellOutOfWorld (UDamageType *dmgType) |
| |
| void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
| |
| float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
| |
| void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
| |
| void | OutsideWorldBounds () |
| |
| void | BecomeViewTarget (APlayerController *PC) |
| |
| void | EndViewTarget (APlayerController *PC) |
| |
| AController * | GetInstigatorController () |
| |
| void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
| |
| void | ForceNetRelevant () |
| |
| void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
| |
| FVector * | GetActorViewDirection (FVector *result) |
| |
| void | InventoryItemUsed (UObject *InventoryItemObject) |
| |
| void | InventoryItemDropped (UObject *InventoryItemObject) |
| |
| bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
| |
| ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
| |
| void | AddOwnedComponent (UActorComponent *Component) |
| |
| void | RemoveOwnedComponent (UActorComponent *Component) |
| |
| UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
| |
| FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
| |
| UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
| |
| UActorComponent * | GetComponentByCustomTag (FName TheTag) |
| |
| TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
| |
| TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
| |
| void | DisableComponentsSimulatePhysics () |
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| void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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| void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
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| void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
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| void | PreSave () |
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| void | PostActorConstruction () |
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| void | SetReplicates (bool bInReplicates) |
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| void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
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| void | PostNetInit () |
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| void | BeginPlay () |
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| void | MatineeUpdated () |
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| void | ForceReplicateNowWithChannel () |
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| void | EnableInput (APlayerController *PlayerController) |
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| void | DisableInput (APlayerController *PlayerController) |
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| float | GetInputAxisValue (FName InputAxisName) |
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| float | GetInputAxisKeyValue (FKey InputAxisKey) |
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| FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
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| bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
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| bool | SetActorRotation (FRotator NewRotation) |
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| bool | SetActorRotation (FQuat *NewRotation) |
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| bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
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| void | SetActorScale3D (FVector *NewScale3D) |
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| FVector * | GetActorScale3D (FVector *result) |
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| void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
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| void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
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| void | SetActorRelativeScale3D (FVector NewRelativeScale) |
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| void | SetActorHiddenInGame (bool bNewHidden) |
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| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
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| bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
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| bool | HasAuthority () |
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| bool | SetRootComponent (USceneComponent *NewRootComponent) |
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| FVector * | GetActorForwardVector (FVector *result) |
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| FVector * | GetActorUpVector (FVector *result) |
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| FVector * | GetActorRightVector (FVector *result) |
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| void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
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| AWorldSettings * | GetWorldSettings () |
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| void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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| void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
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| void | UnregisterAllComponents (bool bDetachFromOtherParent) |
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| void | RegisterAllComponents () |
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| void | MarkComponentsAsPendingKill () |
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| void | ReregisterAllComponents () |
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| void | MarkComponentsRenderStateDirty () |
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| void | InitializeComponents () |
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| void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
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| void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
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| bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
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| void | SetLifeSpan (float InLifespan) |
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| float | GetLifeSpan () |
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| void | PostInitializeComponents () |
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| void | Stasis () |
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| void | Unstasis () |
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| void | PreInitializeComponents () |
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| UWorld * | K2_GetWorld () |
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| float | GetDistanceTo (AActor *OtherActor) |
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| float | GetHorizontalDistanceTo (AActor *OtherActor) |
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| float | GetVerticalDistanceTo (AActor *OtherActor) |
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| float | GetDotProductTo (AActor *OtherActor) |
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| float | GetHorizontalDotProductTo (AActor *OtherActor) |
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| FTransform * | GetInterpolatedTransform (FTransform *result) |
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| APlayerController * | GetOwnerController () |
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| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
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| bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
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| void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
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| bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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| bool | AllowSaving () |
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| void | ChangeActorTeam (int NewTeam) |
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| void | TargetingTeamChanged () |
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| void | ForceDestroy () |
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| bool | GetIsMapActor () |
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| void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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| void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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| bool | IsPrimalCharacterOrStructure () |
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| void | SetTickFunctionEnabled (bool bEnableTick) |
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| bool | IsOwnedOrControlledBy (AActor *TestOwner) |
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| bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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| bool | BPIsA (TSubclassOf< AActor > anActorClass) |
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| void | MulticastProperty (FName PropertyName) |
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| void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
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| void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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| float | GetNetStasisAndRangeMultiplier () |
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| void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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| void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
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| void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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| void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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| void | NetDetachRootComponentFromAny_Implementation () |
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| FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
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| void | ResetPropertiesForConstruction () |
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| void | DestroyConstructedComponents () |
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| void | RerunConstructionScripts () |
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| UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
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| UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
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| void | PreNetReceive () |
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| void | PostNetReceive () |
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| void | OnRep_ReplicatedMovement () |
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| void | PostNetReceiveLocationAndRotation () |
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| void | PostNetReceivePhysicState () |
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| bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
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| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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| void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
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| void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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| void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
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| bool | IsNameStableForNetworking () |
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| void | GetComponents (TArray< UActorComponent * > *OutComponents) |
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| void | GatherCurrentMovement () |
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| void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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| void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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| void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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| void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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| bool | AllowGrappling () |
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| bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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| bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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| FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
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| FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
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| void | BPAttachedRootComponent () |
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| void | BPChangedActorTeam () |
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| bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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| bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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| bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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| int | BPGetExtraSpecialBlueprintInt () |
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| bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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| void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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| void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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| FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
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| void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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| float | GetUsablePriority () |
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| void | K2_OnBecomeViewTarget (APlayerController *PC) |
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| void | K2_OnEndViewTarget (APlayerController *PC) |
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| void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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| void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
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| void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
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| void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
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| void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
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| void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
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| void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
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| void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
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| void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
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| void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
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| void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
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| void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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| void | OnInventoryItemGrind () |
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| void | PerformanceThrottledTick () |
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| void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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| void | ReceiveActorBeginCursorOver () |
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| void | ReceiveActorBeginOverlap (AActor *OtherActor) |
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| void | ReceiveActorEndCursorOver () |
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| void | ReceiveActorEndOverlap (AActor *OtherActor) |
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| void | ReceiveActorOnClicked () |
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| void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
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| void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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| void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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| void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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| void | ReceiveActorOnReleased () |
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| void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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| void | ReceiveBeginPlay () |
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| void | ReceiveDestroyed () |
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| void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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| void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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| void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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| void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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| void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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| void | ReceiveTick (float DeltaSeconds) |
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| void | RecieveMatineeUpdated () |
| |
| void | ThrottledTick () |
| |
| void | UserConstructionScript () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | IsAsset () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
| |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| |
| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass * | ClassField () |
| |
| FName & | NameField () |
| |
| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |
| FName & | ServerSayStringField () |
| |
| bool & | bHasSentStartEventsField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheatEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGameEndedFrame () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowGameActions () |
| |
| void | OnQueryAchievementsComplete (FUniqueNetId *PlayerId, const bool bWasSuccessful) |
| |
| void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
| |
| void | SimulateInputKey (FKey Key, bool bPressed) |
| |
| void | QueryAchievements () |
| |
| void | ClientGameStarted_Implementation () |
| |
| void | ClientStartOnlineGame_Implementation () |
| |
| void | ClientEndOnlineGame_Implementation () |
| |
| void | HandleReturnToMainMenu () |
| |
| void | ClientReturnToMainMenu_Implementation (FString *ReturnReason) |
| |
| void | CleanupSessionOnReturnToMenu () |
| |
| void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
| |
| void | ClientSendRoundEndEvent_Implementation (bool bIsWinner, int ExpendedTimeInSeconds) |
| |
| void | ClientSetSpectatorCamera_Implementation (FVector CameraLocation, FRotator CameraRotation) |
| |
| void | ServerCheat_Implementation (FString *Msg) |
| |
| bool | IsMoveInputIgnored () |
| |
| bool | IsLookInputIgnored () |
| |
| bool | IsGameInputAllowed () |
| |
| void | ClientEndOnlineGame () |
| |
| void | ClientGameStarted () |
| |
| void | ClientSendRoundEndEvent (bool bIsWinner, int ExpendedTimeInSeconds) |
| |
| void | ClientSetSpectatorCamera (FVector CameraLocation, FRotator CameraRotation) |
| |
| void | ClientStartOnlineGame () |
| |
| void | ServerCheat (FString *Msg) |
| |