|
FieldArray< char, 10 > | HeldFeatKeyField () |
|
FieldArray< long double, 10 > | HeldFeatKeyTimeField () |
|
FieldArray< char, 10 > | HeldItemSlotField () |
|
FieldArray< char, 10 > | UsedItemSlotField () |
|
FieldArray< long double, 10 > | LastRepeatUseConsumableTimeField () |
|
FieldArray< long double, 10 > | HeldItemSlotTimeField () |
|
FieldArray< long double, 10 > | LastUsedItemSlotTimesField () |
|
int & | MaxMapMarkersField () |
|
bool & | bChangeingServerCoordsField () |
|
FString & | ChangeingServerCoordsMessageField () |
|
TArray< TSubclassOf< UPrimalEngramEntry > > & | UnlockedSkillsField () |
|
FPrimalPlayerDataStruct * | MyPlayerDataStructField () |
|
bool & | bGPSZoomOutField () |
|
bool & | bGPSZoomInField () |
|
FVector & | CurrentPlayerCharacterLocationField () |
|
int & | ModifedButtonCountField () |
|
APrimalStructurePlacer * | StructurePlacerField () |
|
FVector & | LastDeathLocationField () |
|
long double & | LastDeathTimeField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastDeathPrimalCharacterField () |
|
bool & | bWasDeadField () |
|
long double & | LastDeadCharacterDestructionTimeField () |
|
bool & | bShowGameModeHUDField () |
|
FVector2D & | CurrentRadialDirection1Field () |
|
FVector2D & | CurrentRadialDirection2Field () |
|
USoundCue * | SelectSlotSoundField () |
|
UPrimalLocalProfile * | PrimalLocalProfileField () |
|
int & | CurrentGameModeMaxNumOfRespawnsField () |
|
FVector & | LastRawInputDirField () |
|
FString & | VivoxUsernameField () |
|
unsigned __int64 & | TargetOrbitedPlayerIdField () |
|
char & | TargetOrbitedTrialCountField () |
|
TWeakObjectPtr< AShooterCharacter > & | LastControlledPlayerCharacterField () |
|
TSubclassOf< APrimalStructurePlacer > & | StructurePlacerClassField () |
|
float & | MaxUseDistanceField () |
|
float & | MaxUseCheckRadiusField () |
|
TArray< bool > & | SavedSurvivorProfileSettingsField () |
|
bool & | bCachedOnlyShowOnlineTribeMembersField () |
|
TArray< TWeakObjectPtr< UPrimalInventoryComponent > > & | RemoteViewingInventoriesField () |
|
TWeakObjectPtr< AActor > & | LastHeldUseActorField () |
|
TWeakObjectPtr< UActorComponent > & | LastHeldUseHitComponentField () |
|
int & | LastHeldUseHitBodyIndexField () |
|
bool & | bUsePressedFromGamepadField () |
|
TWeakObjectPtr< APrimalStructureBed > & | SpawnAtBedField () |
|
APawn * | TempLastLostPawnField () |
|
bool & | bLockedInputDontRecenterMouseField () |
|
long double & | LastRespawnTimeField () |
|
bool & | bIsFirstSpawnField () |
|
bool & | bIsRespawningField () |
|
bool & | bIsVRPlayerField () |
|
TSubclassOf< AHUD > & | AwaitingHUDClassField () |
|
FItemNetID & | LastEquipedItemNetIDField () |
|
FItemNetID & | LastUnequippedItemNetIDField () |
|
__int64 & | LinkedPlayerIDField () |
|
bool & | bDrawLocationField () |
|
int & | PlayerControllerNumField () |
|
FVector & | LastTurnSpeedField () |
|
long double & | LastMultiUseInteractionTimeField () |
|
float & | LastTimeSentCarriedRotationField () |
|
long double & | LastTimePlayerRotationInputField () |
|
FItemNetID & | LastSteamItemIDToRemoveField () |
|
FItemNetID & | LastSteamItemIDToAddField () |
|
bool & | bConsumeItemSucceededField () |
|
bool & | bRefreshedInvetoryForRemoveField () |
|
bool & | bServerRefreshStatusField () |
|
long double & | LastRequesteDinoAncestorsTimeField () |
|
long double & | LastDiedMessageTimeField () |
|
long double & | LastNotifiedTorpidityIncreaseTimeField () |
|
long double & | LastInvDropRequestTimeField () |
|
long double & | LastHadPawnTimeField () |
|
long double & | LastChatMessageTimeField () |
|
bool & | bServerIsPaintingField () |
|
bool & | bServerPaintingSuccessField () |
|
float & | TotalTimeOnLandField () |
|
long double & | LastTimePlayedSetSailMusicField () |
|
long double & | LastPlayedSetSailStingerTimeField () |
|
float & | LandIntervalForSetSailStingerField () |
|
float & | MinimumIntervalBetweenSetSailStingersField () |
|
long double & | LastListenServerNotifyOutOfRangeTimeField () |
|
int & | SpectatorCycleIndexField () |
|
TEnumAsByte< enum EFastTravelType > & | CurrentFastTravelTypeField () |
|
bool & | bSuppressAdminIconField () |
|
long double & | WaitingForSpawnUITimeField () |
|
float & | ChatSpamWeightField () |
|
bool & | bChatSpammedField () |
|
long double & | EnteredSpectatingStateTimeField () |
|
bool & | bCommunicationPrivilegeFetchedField () |
|
bool & | bPreventPaintingStreamingField () |
|
long double & | LastUsePressTimeField () |
|
TArray< int > & | PlayerAppIDsField () |
|
TArray< int > & | NotifiedTribeWarIDsField () |
|
TArray< FString > & | NotifiedTribeWarNamesField () |
|
int & | ServerTribeLogLastLogIndexField () |
|
int & | ServerTribeLogLastTribeIDField () |
|
bool & | bFullyAuthenticatedField () |
|
bool & | bNotificationSettingsReceivedField () |
|
FVector & | LastViewLocationField () |
|
bool & | bHasGottenInitialSpawnLocationField () |
|
bool & | bClientReceivedTribeLogField () |
|
TArray< FTribeLogEntry > & | CurrentTribeLogField () |
|
long double & | LastTribeLogRequestTimeField () |
|
bool & | bHasSurvivedOneDayField () |
|
bool & | bHasReachedHighestPeakField () |
|
bool & | bHasReachedLowestDepthField () |
|
TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | ServerCachedAchievementIDsField () |
|
bool & | bZoomingOutField () |
|
bool & | bZoomingInField () |
|
long double & | LastRPCStayAliveTimeField () |
|
int & | PlayerBadgeGroupField () |
|
long double & | LastMultiUseTraceTimeField () |
|
bool & | bTraveledSeamlesslyField () |
|
float & | LastSeamlessTravelTimeField () |
|
FVector & | LastLargeMoveLocationField () |
|
long double & | LastLargeMoveTimeField () |
|
long double & | LastNotOnUnriddenDinoTimeField () |
|
long double & | LastHitMarkerCharacterTimeField () |
|
bool & | bLastHitMarkerCharacterAllyField () |
|
long double & | LastHitMarkerStructureTimeField () |
|
bool & | bLastHitMarkerStructureAllyField () |
|
float & | HitMarkerScaleMultiplierField () |
|
bool & | bHitMarkerWasMeleeHitField () |
|
float & | DoFSettingCurrentTimerField () |
|
float & | DoFSettingTargetTimerField () |
|
int & | LastSpawnPointIDField () |
|
int & | LastSpawnRegionIndexField () |
|
bool & | bReceivedSubscribedAppsField () |
|
long double & | PossessedFirstPawnTimeField () |
|
long double & | LastPinRequestTimeField () |
|
int & | SnapPointCycleField () |
|
FVector & | LastSnapPointCyclePositionField () |
|
int & | ViewingWheelCategoryField () |
|
long double & | ForceDrawCurrentGroupsUntilTimeField () |
|
long double & | LastRequestedPlaceStructureTimeField () |
|
bool & | bNextShowCharacterCreationUIDownloadField () |
|
bool & | bForceHideGameplayUIField () |
|
long double & | LastGamepadOpenRemoteInventoryTimeField () |
|
bool & | bIsGamepadActiveField () |
|
bool & | bClientIsDPCField () |
|
long double & | LastClientRequestTribeOnlineListTimeField () |
|
long double & | LastClientModifiedARKInventoryTimeField () |
|
TArray< unsigned __int64 > & | ClientCachedTribeOnlineListField () |
|
bool & | bPreventDefaultCharacterItemsField () |
|
float & | SFXVolumeMultiplierField () |
|
long double & | LastTeleportedTimeField () |
|
unsigned __int64 & | LastConvertedPlayerIDField () |
|
FString & | LastConvertedPlayerIDStringField () |
|
long double & | LastShowExtendedInfoTimeField () |
|
bool & | bHasDisplayedSplitScreenMessageField () |
|
UPrimalItem * | LastTransferredToRemoteInventoryItemField () |
|
TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingResponseEquippedItemsQueueField () |
|
TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingRequestEquippedItemsQueueField () |
|
bool & | bIsViewingTributeInventoryField () |
|
bool & | bDrawBlackBackgroundField () |
|
TSubclassOf< APrimalBuff > & | CreativeModeBuffField () |
|
float & | PrimalStatsCacheFlushIntervalField () |
|
bool & | bIsPrimalStatsTimerActiveField () |
|
FPrimalStats & | PrimalStatsCacheField () |
|
bool & | bLocalCameraInVacuumSealedContainerOrRaftField () |
|
FAttachmentPoint & | LastCycledSnapPointField () |
|
TArray< FAttachmentPoint > & | LastCycledSnapPointsField () |
|
bool & | bResetSnapPointField () |
|
bool & | bNetIsCurrentlyFirstPersonField () |
|
bool & | bLastSentNetIsCurrentlyFirstPersonField () |
|
TArray< FName > & | AllowedBindingsInTransitionField () |
|
bool & | bRequestingFirstHomeServerField () |
|
FString & | LastPlayerFirstHomeServerIdStrField () |
|
bool & | bIsQueryingCurrentServerIdField () |
|
float & | DistanceToDisplayTreasureField () |
|
float & | DistanceToCollectTreasureField () |
|
bool & | bIsAltHeldField () |
|
bool & | bIsRightShoulderHeldField () |
|
TArray< FShownTreasureData > & | ShownTreasuresField () |
|
long double & | JoinedAtField () |
|
long double & | OverSubscriptionHandingAtField () |
|
long double & | TimeOfLastMapPressField () |
|
int & | LastTutorialHintTextFrameField () |
|
FString & | LastTutorialHintTextField () |
|
long double & | ClientLastStartedFastTravelTimeField () |
|
unsigned int & | HomeServerIdField () |
|
UStaticMesh * | LightingCheckerMeshField () |
|
UMaterial * | LightingCheckerMaterialField () |
|
FVector & | LightingCheckerScaleField () |
|
bool & | bAdminPreventFastClaimingField () |
|
bool & | bIsOnlyViewingRemoteInventoryField () |
|
bool & | bHasViewOnlyInventoryOpenField () |
|
bool & | bRemovePlayerDataOnSeamlessTravelField () |
|
int & | ClientLastRequestFullMapEntitiesChangeIDField () |
|
int & | ClientLastRequestFullMapEntitiesCountField () |
|
int & | PreviousTribeEntitiesRequestedTargetingTeamField () |
|
long double & | ClientLastRefreshNeedingMapEntitiesTimeField () |
|
long double & | LastTimeTribeEntitiesRequestedField () |
|
bool & | bClientIsReceivingMapEntitiesField () |
|
TArray< FTribeEntity > & | LocalCachedMapEntitiesField () |
|
float & | ClientLastRequestedTribeDataTimeField () |
|
bool & | bClientTribeDataDirtyField () |
|
int & | LastTribeDataChangeCountField () |
|
int & | LastTribeMemberDataChangeCountField () |
|
int & | LastTribeRankGroupRequestChangeCountField () |
|
int & | ClientCurrentTribeGroupRankIndexField () |
|
int & | TribeDataChangeCountField () |
|
int & | LastTribeMembersLastOnlineChangeCountField () |
|
long double & | LastTribeMembersPresenceRequestTimeField () |
|
int & | LastIslandInfoVersionField () |
|
bool & | bForceTeleportClientToHostField () |
|
TArray< FChatMessage * > | MessageQueueField () |
|
bool & | bPendingServerCheckField () |
|
bool & | bServerAllowCommunicationField () |
|
TMap< enum AtlasVoiceChannelType, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< enum AtlasVoiceChannelType, FString, 0 > > & | ConnectedVoiceChannelsField () |
|
long double & | LastVivoxPositionalUpdateField () |
|
BitFieldValue< bool, unsigned __int32 > | bInfiniteAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bGodMode () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingAltInput () |
|
BitFieldValue< bool, unsigned __int32 > | bHideGun () |
|
BitFieldValue< bool, unsigned __int32 > | bEnemyInvisible () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAdminPauseUIEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePressed () |
|
BitFieldValue< bool, unsigned __int32 > | bForceCraftButtonHeld () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadHotbarModifierPressed () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadSpecialAttackHeld () |
|
BitFieldValue< bool, unsigned __int32 > | bWasTurnAtRateCalled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapPressed () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckForMapSecondPress () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSingleWieldHeld () |
|
BitFieldValue< bool, unsigned __int32 > | bHoldingSkipTutorialButton () |
|
BitFieldValue< bool, unsigned __int32 > | bBattlEyePlayerHasGottenInGameFully () |
|
BitFieldValue< bool, unsigned __int32 > | bAdminShowAllPlayers () |
|
void | AcknowledgePossession (APawn *P) |
|
void | ActivateMultiUseSelection (bool bIsFromUseRelease) |
|
void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
|
void | AdminCheat (FString *Msg) |
|
void | AllowPlayerToJoinNoCheck (FString *PlayerId) |
|
bool | AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject) |
|
void | ApplyDepthOfFieldSetting (int Index, float CurrentTimer) |
|
void | AsyncQueryAndProcessCurrentServerIdSpawning () |
|
void | AutoCycle (float Duration) |
|
void | BPClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, int ExtraID1, int ExtraID2, UObject *ForObject) |
|
void | BPGetAimedUseActor (AActor **AimedUseActor, UActorComponent **AimedUseComponent, int *HitBoxIndex) |
|
void | BPGetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
void | BanPlayer (FString PlayerSteamName) |
|
AActor * | BaseGetPlayerCharacter () |
|
void | BeginInactiveState () |
|
void | BeginPlay () |
|
void | BeginSpectatingState () |
|
void | CCC () |
|
bool | CanCommunicateVoiceWithRadio (AShooterPlayerController *otherPC) |
|
bool | CanDispatchInputDelegate (FName BindingName, TEnumAsByte< enum EInputEvent > KeyEvent) |
|
bool | CanDoPlayerCharacterInput (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) |
|
bool | CanRespec () |
|
void | CancelMultiUseSelection () |
|
void | ChangeState (FName NewState) |
|
void | Cheat (FString *Msg) |
|
void | CheckCheatsPassword_Implementation (FString *Pass) |
|
void | CheckForPlayerInventory () |
|
void | CheckRequestSpectator_Implementation (FString *InSpectatorPass) |
|
void | CheckToOpenMapAllTimer () |
|
void | CheckToOpenMapOnlyTimer () |
|
void | CheckforOrbiting () |
|
bool | CheckforOrbitingInstantaneously () |
|
void | ClearTutorials () |
|
void | ClientAbortTravel_Implementation (unsigned int ServerID, unsigned __int64 ServerSteamId) |
|
void | ClientAddActorItemToFolder_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
|
void | ClientAddActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
|
void | ClientAddFloatingDamageText_Implementation (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID, bool bForceText) |
|
void | ClientAddFloatingText_Implementation (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, bool bForce) |
|
void | ClientAddFolderToInventoryComponent_Implementation (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
|
void | ClientAfterServerChange_Implementation () |
|
void | ClientBeforeServerChange_Implementation (FString *Message) |
|
void | ClientChatMessage_Implementation (FChatMessage Chat) |
|
void | ClientCollectedAchievementItem_Implementation (TSubclassOf< UPrimalItem > ItemClass) |
|
void | ClientDoMultiUse_Implementation (UObject *ForObject, int useIndex) |
|
void | ClientDrawDebugSphere_Implementation (TArray< FVector > *Locs, float Radius, int Segments, FColor DrawColor) |
|
void | ClientEndReceivingTribeLog_Implementation () |
|
void | ClientFailedRemoveSaddle_Implementation () |
|
void | ClientFailedToAddItemFromArkInventory_Implementation () |
|
void | ClientFeatActivationResult_Implementation (TSubclassOf< APrimalBuff > FeatClass, int ActivationResult) |
|
void | ClientFinishedReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
|
void | ClientFinishedUseSlotTimeRemaining_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
|
void | ClientForceCacheTattooPainting_Implementation () |
|
void | ClientGetMessageOfTheDay_Implementation (FString *Message) |
|
void | ClientGiveFOW_Implementation () |
|
void | ClientGotoMainMenuListSessions_Implementation () |
|
void | ClientHUDNotificationTypeParams_Implementation (int MessageType, int MessageParam1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1, float floatParam1) |
|
void | ClientInformHomeServerFull_Implementation () |
|
void | ClientInformNeedsNewHomeServer_Implementation () |
|
void | ClientInitHUDScenes_Implementation () |
|
void | ClientInsertActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
|
void | ClientJoinVivoxChannel_Implementation (FString *JoinChannelVAT, FString *ChannelName, int AtlasVoiceChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
|
void | ClientLoginToVivox_Implementation (FString *LoginVAT, FString *VivoxUsername) |
|
void | ClientMarkSeamlessActors_Implementation (TArray< AActor * > *ActorsWhichWillTravelSeamlessly, unsigned int DestServerId, EFastTravelType FastTravelType, float GridTravelToPosX, float GridTravelToPosY, float GridTravelToPosZ) |
|
void | ClientNetReceiveMapEntities_Implementation (TArray< FTribeEntity > *TribeEntities) |
|
void | ClientNetReceiveTribeMembersFinished_Implementation () |
|
void | ClientNetReceiveTribeMembersLastOnlineAt_Implementation (TArray< unsigned int > *MembersLastOnlineAt) |
|
void | ClientNetReceiveTribeMembersPlayerDataID_Implementation (TArray< unsigned int > *MembersPlayerDataID) |
|
void | ClientNetReceiveTribeMembersPlayerName_Implementation (TArray< FString > *MembersPlayerName) |
|
void | ClientNetReceiveTribeMembersRankGroupId_Implementation (TArray< int > *MembersRankGroupId) |
|
void | ClientNetReceiveTribeTribeAdmins_Implementation (TArray< unsigned int > *TribeAdmins) |
|
void | ClientNetStartReceivingMapEntities_Implementation () |
|
void | ClientNetStopReceivingMapEntities_Implementation (int ServerMapEntitiesChangeID) |
|
void | ClientNotifyAdmin_Implementation () |
|
void | ClientNotifyCantHarvest_Implementation () |
|
void | ClientNotifyCantHitHarvest_Implementation () |
|
void | ClientNotifyDefeatedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
|
void | ClientNotifyDinoDeath_Implementation (FString *DinoName, FString *AttackerName, TSubclassOf< APrimalDinoCharacter > DinoClass) |
|
void | ClientNotifyDinoKill_Implementation (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
|
void | ClientNotifyEditText_Implementation (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
|
void | ClientNotifyHitHarvest_Implementation () |
|
void | ClientNotifyLevelUp_Implementation (APrimalCharacter *ForChar, int NewLevel) |
|
void | ClientNotifyListenServerOutOfRange_Implementation () |
|
void | ClientNotifyMessageOfTheDay_Implementation (FString *Message, float TimeToDisplay) |
|
void | ClientNotifyPaintFinished_Implementation (bool bSuccess) |
|
void | ClientNotifyPlayerDeathReason_Implementation (FString *ReasonString) |
|
void | ClientNotifyPlayerDeath_Implementation (APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | ClientNotifyPlayerKill_Implementation (AActor *PlayerPawn, APawn *VictimPawn) |
|
void | ClientNotifyReconnected_Implementation (APawn *NewPawn) |
|
void | ClientNotifyRemotePlayerDeath_Implementation (FString *PlayerName, FString *AttackerName) |
|
void | ClientNotifyRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
|
void | ClientNotifySummonedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
|
void | ClientNotifyTamedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass, FString *NameOveride, int Level) |
|
void | ClientNotifyTorpidityIncrease_Implementation () |
|
void | ClientNotifyTribeDataUpdated_Implementation () |
|
void | ClientNotifyTribeXP_Implementation (float HowMuch) |
|
void | ClientNotifyUnlockHairStyleOrEmote_Implementation (FName HairstyleOrEmoteName) |
|
void | ClientNotifyUnlockedEngram_Implementation (TSubclassOf< UPrimalEngramEntry > ItemClass) |
|
void | ClientNotifyUpgradedItem_Implementation (UPrimalItem *UpgradedItem) |
|
void | ClientOnFastTravelFailed_Implementation () |
|
void | ClientOnReceivedCaptainOrder_Implementation (ECaptainOrder::Type ReceivedOrder, FVector TargetLocation, bool bIsFromCaptain) |
|
void | ClientPlayLocalSound_Implementation (USoundBase *aSound, bool bAttach) |
|
void | ClientReceiveDinoAncestors_Implementation (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
|
void | ClientReceiveMyTribeOnlineList_Implementation (TArray< unsigned int > *OnlinePlayerIDs) |
|
void | ClientReceiveOriginalHairColor_Implementation (FLinearColor HairColor) |
|
void | ClientReceiveStructureCraftingStatItem_Implementation (APrimalStructure *ForStructure, FItemNetInfo ItemInfo) |
|
void | ClientReceiveTribeRankGroup_Implementation (int GroupRankIndex) |
|
void | ClientRemoveActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
|
void | ClientRemovedItemFromSlot_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
|
void | ClientReplicateTravelledObjects_Implementation (TArray< UObject * > *Objects) |
|
void | ClientResetRespawningFlag_Implementation () |
|
void | ClientReset_Implementation () |
|
void | ClientSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
|
void | ClientSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
|
void | ClientSendArkDataPayload_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
|
void | ClientServerChatDirectMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
|
void | ClientServerChatMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
|
void | ClientServerNotificationSingle_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
|
void | ClientServerNotification_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
|
void | ClientServerSOTFNotificationCustom_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
|
void | ClientSetCheatStatus_Implementation (bool bEnable) |
|
void | ClientSetControlRotation_Implementation (FRotator NewRotation) |
|
void | ClientSetHUDAndInitUIScenes_Implementation (TSubclassOf< AHUD > NewHUDClass) |
|
void | ClientSetSpectatorLocation_Implementation (FVector NewLocation) |
|
void | ClientShowCharacterCreationUI_Implementation (bool bShowDownloadCharacter) |
|
void | ClientShowPaintingUI_Implementation (UObject *ObjectToPaint) |
|
void | ClientShowSpawnUI_Implementation (float Delay) |
|
void | ClientStartReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
|
void | ClientStartReceivingTribeLog_Implementation () |
|
void | ClientStartSurfaceCameraForPassenger_Implementation (float yaw, float pitch, float roll, bool bInvertTurnInput) |
|
void | ClientStartTravelling_Implementation (unsigned int ServerID, unsigned __int64 ServerSteamId, unsigned __int64 TravelLog, bool UsingBattlEye) |
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void | ClientStartingFastTravel_Implementation () |
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void | ClientStopLocalSound_Implementation (USoundBase *aSound) |
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void | ClientSwapActorItems_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
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void | ClientSyncCurrentSublevels_Finish_Implementation () |
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void | ClientSyncCurrentSublevels_RecieveData_Implementation (TArray< FTransformedSubLevel > *CurrentData) |
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void | ClientSyncCurrentSublevels_Start_Implementation () |
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void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
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void | ClientTeleportSpectator_Implementation (FVector Location, unsigned __int64 PlayerID) |
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void | ClientTeleportSucceeded_Implementation (FVector TeleportLoc, FRotator TeleportRot, bool bSimpleTeleport) |
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void | ClientUnlockAchievement_Implementation (FString *AchievementID) |
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void | ClientUnlockExplorerNote_Implementation (int ExplorerNoteIndex) |
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void | ClientUnmarkSeamlessActors_Implementation () |
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void | ClientUpdateGroupInfo_Implementation (TArray< FOrderingGroupInfo > *GroupInfos, APrimalRaft *forRaft) |
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void | ClientUpdateInventoryCraftQueue_Implementation (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
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void | ClientUpdateItemDurability_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
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void | ClientUpdateItemQuantity_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
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void | ClientUpdateItemSpoilingTimes_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, long double NextSpoilingTime, long double LastSpoilingTime) |
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void | ClientUpdateItemWeaponClipAmmo_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
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void | ClientUpdateUnlockedSkills_Implementation (TArray< TSubclassOf< UPrimalEngramEntry > > *NetUnlockedSkills) |
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void | ClientUsedActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
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void | Client_CaptainExtraActions_Implementation (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue, TSubclassOf< UPrimalItem > SelectedAmmoType) |
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void | CloseFeatsSelection () |
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void | CollectNearbyTreasures () |
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FString * | ConsoleCommand (FString *result, FString *Command, bool bWriteToLog) |
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void | CopyCoordsToClipboard () |
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void | CreateSpawnUITattooComponent () |
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void | DebugStructures () |
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void | DelayedTeamSpectatorSetup () |
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void | Destroyed () |
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void | DisableLightingChecker () |
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void | DisableSpectator () |
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void | DisableSurfaceCameraInterpolation () |
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void | DisableTimeSlicedPhysX () |
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void | DisableViewOnly () |
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void | DisallowPlayerToJoinNoCheck (FString *PlayerId) |
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void | DoClientInformPickNewHomeServer () |
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void | DoCrash () |
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void | DoFastTravel (EFastTravelType FastTravelType, unsigned int ToServerID, FVector GridTravelToPos, unsigned int ToBedID, FVector2D FromRelativeLocInServer) |
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void | DoFastTravelToShipBed (unsigned int FromBedID, unsigned int ToBedID, bool ToBedIDIsServerID, bool bHomeServerRespawn, bool bValidFromBed, FVector2D FromBedLocation) |
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void | DoFlushLevelStreaming () |
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bool | DoMapInput (int Index) |
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void | DoOnCaptainOrderPressed (int OrderIndex) |
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void | DoOnCaptainOrderReleased (int OrderIndex) |
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void | DoOnReleaseItemSlot (int Index) |
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void | DoOnReleaseUseFeat (int Index) |
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void | DoOnUseFeat (int Index) |
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void | DoOnUseItemSlot (int Index) |
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void | DoServerCheckUnfreeze_Implementation () |
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void | DoTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, UPrimalItem *anItem, bool bAlsoTryToEqup, int requestedQuantity) |
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void | DrawHUD (AShooterHUD *HUD) |
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void | EnableCheats (FString Pass) |
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void | EnableLightingChecker () |
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void | EnableSpectator () |
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void | EnableViewOnly () |
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void | EndAArkGamepadDpadUp () |
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void | EndArkGamepadBackButton () |
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void | EndArkGamepadDpadDown () |
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void | EndArkGamepadDpadLeft () |
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void | EndArkGamepadDpadRight () |
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void | EndArkGamepadFaceButtonBottom () |
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void | EndArkGamepadFaceButtonLeft () |
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void | EndArkGamepadFaceButtonRight () |
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void | EndArkGamepadFaceButtonTop () |
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void | EndArkGamepadLeftShoulder () |
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void | EndArkGamepadRightShoulder () |
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void | EndEmoteSelection () |
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void | EndFeatsSelection () |
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void | EndInventoryRadialSelector () |
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void | EndPlayerActionRadialSelector () |
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void | EndSurfaceCamera () |
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void | EndWhistleSelection () |
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void | EnemyInVisible (bool Invisible) |
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void | FadeOutLoadingMusic () |
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void | FailedToSpawnPawn () |
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void | FinalFlushLevelStreaming () |
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void | FinalStructurePlacement (TSubclassOf< APrimalStructure > theStructureClass, FVector TestBuildLocation, FRotator TestBuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID FinalPlacementItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle, bool bIgnoreClassOverride) |
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void | FlushLevelStreaming () |
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void | FlushPressedKeys () |
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void | FlushPrimalStats () |
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void | ForceAddDinoExperience (float Amount) |
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void | ForceCraftPressed () |
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void | ForceCraftReleased () |
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void | ForceFlushPressedKeys () |
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void | ForceTame (bool bCheatTame) |
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void | ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName) |
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void | ForceUnstasisAtLocation (FVector AtLocation) |
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void | ForceUpdateCaptures () |
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FString * | FormatTextWithKeyBindings (FString *result, FString InText, bool bIgnoreMarkup) |
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AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
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bool | GetAllAimedHarvestActors (float MaxDistance, TArray< AActor * > *OutHarvestActors, TArray< UActorComponent * > *OutHarvestComponents, TArray< int > *OutHitBodyIndices) |
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void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
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TArray< FString > * | GetCheatsCommands (TArray< FString > *result) |
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int | GetCurrentMultiUseWheelCategory () |
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UPrimalItem * | GetInventoryUISelectedItemLocal () |
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UPrimalItem * | GetInventoryUISelectedItemRemote () |
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AActor * | GetLastControlledPlayerChar () |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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unsigned __int64 | GetLinkedPlayerID64 () |
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int | GetLinkedPlayerID () |
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void | GetNearbyTreasures (float DesiredDistance, TArray< UPrimalItem * > *OutMapItems) |
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UPrimalInventoryComponent * | GetPawnInventoryComponent () |
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FString * | GetPersonalTameLimitString (FString *result) |
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AShooterCharacter * | GetPlayerCharacter () |
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FString * | GetPlayerCharacterName (FString *result) |
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AActor * | GetPlayerControllerViewerOverride () |
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UPrimalInventoryComponent * | GetPlayerInventory () |
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UPrimalInventoryComponent * | GetPlayerInventoryComponent () |
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void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation, bool ForAiming) |
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void | GetPlayerViewPointNoModifiers (FVector *out_Location, FRotator *out_Rotation, bool ForAiming, bool bNoTPVAim) |
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TArray< unsigned int > * | GetRadioFrequencies (TArray< unsigned int > *result) |
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APawn * | GetResponsibleDamager (AActor *DamageCauser) |
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int | GetSubscribedAppIds () |
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FString * | GetUniqueNetIdAsString (FString *result) |
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FVector * | GetViewLocation (FVector *result) |
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void | GiveActorToMe (AActor *anAct, bool bNotifyNetwork) |
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void | GiveColors (int quantity) |
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void | GiveEngrams (bool ForceAllEngrams) |
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bool | GiveFast (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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bool | GiveItem (FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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bool | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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void | GiveResources () |
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bool | GiveSlotItem (FString *blueprintPath, int slotNum, int quantityOverride) |
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bool | GiveSlotItemNum (int masterIndexNum, int slotNum, int quantityOverride) |
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void | GiveToMe () |
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void | GlobalCommand (FString *Msg) |
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void | GridTravelToGlobalPos (FVector *ToGlobalPos) |
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void | GridTravelToLocalPos (unsigned __int16 GridX, unsigned __int16 GridY, FVector *ToLocalPos) |
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bool | HasEngram (TSubclassOf< UPrimalItem > TheItemClass) |
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bool | HasGodMode () |
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bool | HasRadio (bool allowVoice) |
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bool | HasSameRadioFrequency (AShooterPlayerController *OtherPC, unsigned int *SharedFrequency) |
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bool | HasSkill (TSubclassOf< UPrimalEngramEntry > SkillClass) |
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void | HiWarp (FString *ClassName, int Index) |
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void | HibernationReport (FString *ClassName) |
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void | HideRiders (bool bDoHide) |
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void | HideTutorial (int TutorialIndex) |
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void | IncrementPrimalStats (EPrimalStatsValueTypes::Type statsValueType) |
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void | InfiniteStats () |
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void | InitCharacterPainting_Implementation (APrimalCharacter *Char, bool bForTattoo) |
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void | InitHUD (bool bForceReinitUI) |
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void | InitInputSystem () |
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bool | IsAlliedWithTeam (int OtherTargetingTeam, bool bIgnoreSameTeam) |
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bool | IsAtPersonalTameLimit (bool bIsForStructure) |
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bool | IsEmoteUnlocked (FName EmoteName) |
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bool | IsFirstLocalPlayer () |
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bool | IsFirstLocalPlayerOrLivingLocalPlayer () |
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bool | IsGameInputAllowed () |
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bool | IsHeldDownIndexOverriddenFromCaptainsOrders (int index) |
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bool | IsHudVisible () |
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bool | IsInTribe () |
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bool | IsOnSeatingStructure () |
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bool | IsOnlyViewingInventory () |
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bool | IsRidingDino () |
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bool | IsSavingData () |
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bool | IsSpectator () |
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bool | IsTribeAdmin () |
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bool | IsValidUnStasisCaster () |
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bool | IsViewingInventoryUI () |
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void | KickPlayer (FString PlayerSteamName) |
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void | LeaveMeAlone () |
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void | LevelView () |
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FString * | LinkedPlayerIDString (FString *result) |
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void | LoadLocalPlayerArkData () |
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void | LoadSpectatorPos (int Index) |
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void | LockEmote (FName EmoteName) |
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void | LookInput (float Val) |
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void | LookUpAtRate (float Val) |
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void | MoveForward (float Val) |
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void | MoveRight (float Val) |
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void | MulticastCharacterVivoxUsername () |
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void | NotifyTribeWarStatus_Implementation (FString *EnemyTribeString, int StatusType) |
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void | OnAddSteering (float Val) |
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void | OnAddThrottle (float Val) |
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void | OnAltAttackPressed () |
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void | OnAltAttackReleased () |
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void | OnDisableSpectator_Implementation () |
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void | OnEmoteKey1Press () |
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void | OnEmoteKey1Release () |
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void | OnEmoteKey2Press () |
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void | OnEmoteKey2Release () |
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void | OnExtendedInfoPress () |
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void | OnExtendedInfoRelease () |
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void | OnFastTravelFailed () |
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void | OnFastTravelFailed_DisableMessage () |
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void | OnGamepadUsePress () |
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void | OnGamepadUseRelease () |
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void | OnGetHomeServer (bool bSuccess, FString UserId, unsigned int CurrentSeverId) |
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void | OnHideMapTextPressed () |
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void | OnKeyboardUsePress () |
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void | OnKeyboardUseRelease () |
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void | OnLevelView () |
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void | OnPressForceSingleWield () |
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void | OnPressGroupAddOrRemoveTame () |
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void | OnPressSkipTutorialButton () |
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void | OnReleaseForceSingleWield () |
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void | OnReleaseSkipTutorialButton () |
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void | OnRep_HomeServerId () |
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void | OnRep_Pawn () |
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void | OnRepeatUseHeldTimer () |
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void | OnShowAllGroupIcons (char IconsToActivate) |
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void | OnStartFire () |
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void | OnStartFireQuaternary () |
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void | OnStartFireSecondary () |
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void | OnStartFireTertiary () |
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void | OnStartGamepadLeftFire () |
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void | OnStartGamepadRightFire () |
|
void | OnStartTargeting () |
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void | OnStopFire () |
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void | OnStopFireQuaternary () |
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void | OnStopFireSecondary () |
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void | OnStopFireTertiary () |
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void | OnStopGamepadLeftFire () |
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void | OnStopGamepadRightFire () |
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void | OnStopShowAllGroupIcons () |
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void | OnStopTargeting () |
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void | OnToggleDoFMenu () |
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void | OnToggleInGameMenu () |
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void | OnUseHeldTimer () |
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void | OnUseItemSlotForStructure (int ItemSlotNumber) |
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void | OnUsePress (bool bFromGamepad) |
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void | OnUseRelease (bool bFromGamepad) |
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void | OnWhistlePress () |
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void | OnYarkStartGamepadRightFire (APrimalCharacter *PlayerCharacter) |
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void | PawnLeavingGame () |
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void | PawnPendingDestroy (APawn *inPawn) |
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void | PlaceStructure (int Index) |
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void | PlayHitMarkerCharacterAlly_Implementation (float InHitMarkerScale, bool InWasMeleeHit) |
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void | PlayHitMarkerCharacter_Implementation (float InHitMarkerScale, bool InWasMeleeHit, APrimalCharacter *VictimCharacter) |
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void | PlayHitMarkerStructureAlly_Implementation (float InHitMarkerScale, bool InWasMeleeHit) |
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void | PlayHitMarkerStructure_Implementation (float InHitMarkerScale, bool InWasMeleeHit) |
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FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
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void | Possess (APawn *inPawn) |
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void | PostInitializeComponents () |
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void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
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void | PrintColors () |
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void | ProcessServerMessages () |
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void | QueueRequestEquippedItems (UPrimalInventoryComponent *invComp) |
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void | QuitToMainMenu () |
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void | RPCStayAlive_Implementation () |
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void | ReceivedPlayerState () |
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void | RefreshMapMarkers () |
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void | RefreshNeedingMapEntities () |
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void | ReportLeastSpawnManagers () |
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void | ReportSpawnManagers () |
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void | RequestCreateNewPlayerWithArkData (TArray< unsigned char > PlayerArkDataBytes) |
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void | RequestFastTravelToPoint (unsigned int fromSpawnPointID, unsigned int spawnPointID, FVector2D FromBedLocation, bool bFromBedValid) |
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void | RequestSpectator (FString InSpectatorPass) |
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void | Reset () |
|
void | ResetSpawnTime () |
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void | SCP () |
|
void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
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bool | SameLinkedId (__int64 value) |
|
void | SaveCharacter () |
|
void | SaveProfile () |
|
void | SaveSpectatorPos (int Index) |
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void | ScrollChatDown () |
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void | ScrollChatUp () |
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void | SendAlarmNotification (FString SteamID, FString Title, FString Message) |
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bool | SendUseItemSlotToStructure () |
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void | ServerActorCloseRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerActorViewRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerAddAchievementID_Implementation (FString *AchievementID, bool bIsOnSpawn) |
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void | ServerAddItemToCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerAddTribeMarker_Implementation (FString *Name, float Coord1, float Coord2, FColor TextColor) |
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void | ServerAllowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
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void | ServerBanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerChangeHomeServer_Implementation (unsigned int NewHomeServerId) |
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void | ServerCheckUnfreeze_Implementation () |
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void | ServerCraftItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerCycleSpectator_Implementation (bool bNext) |
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void | ServerDPC_Implementation () |
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void | ServerDeleteCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
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void | ServerDeleteItemFromCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerDisallowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
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void | ServerDropFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bOnlyIfEquipped) |
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void | ServerEquipPawnItem_Implementation (FItemNetID itemID) |
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void | ServerEquipToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerGetHomeServerId () |
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void | ServerGetMessageOfTheDay_Implementation () |
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void | ServerGetNotificationSettings_Implementation () |
|
void | ServerGetOriginalHairColor_Implementation () |
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void | ServerGlobalCommand_Implementation (FString *Msg) |
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void | ServerInventoryClearCraftQueue_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerKickPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerListPlayers_Implementation () |
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void | ServerLoginToVivox_Implementation () |
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void | ServerMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ServerNotifyEditText_Implementation (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ServerReadMessageOFTheDay_Implementation () |
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void | ServerReleaseSeatingStructure_Implementation () |
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void | ServerRemovePassenger_Implementation () |
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void | ServerRemovePawnItem_Implementation (FItemNetID itemID, bool bSecondryAction, bool bOnlyIfEquipped) |
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void | ServerRemoveTribeMarker_Implementation (unsigned int MarkerID) |
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void | ServerRepairItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRepeatMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ServerRequestActivateFeat_Implementation (TSubclassOf< APrimalBuff > FeatClass) |
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void | ServerRequestActivateStationGroup_Implementation (APrimalRaft *forRaft, int GroupIndex, bool bActivateForCaptain, bool bNewValue) |
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void | ServerRequestActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn, bool allowLocalController) |
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void | ServerRequestCreateNewPlayerWithArkData (TArray< unsigned char > *DataBytes, unsigned __int64 TribeID) |
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void | ServerRequestDinoAncestors_Implementation (APrimalDinoCharacter *ForDino) |
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void | ServerRequestDropAllItems_Implementation (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ServerRequestFastTravelToPoint_Implementation (unsigned int fromSpawnPointID, unsigned int spawnPointID) |
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void | ServerRequestFastTravelToShipBed_Implementation (unsigned int FromBedID, unsigned int ToBedID) |
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void | ServerRequestFullMapEntities_Implementation (int ClientFullMapEntitiesChangeID, int ClientFullMapEntitiesCount) |
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void | ServerRequestInitiateSettlementWar_Implementation (int requestIslandId, int requestStartTime, FItemNetID RequestUseItem) |
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void | ServerRequestInventorySwapItems_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
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void | ServerRequestInventoryUseItemWithActor_Implementation (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
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void | ServerRequestInventoryUseItemWithItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
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void | ServerRequestInventoryUseItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestLevelUp_Implementation (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
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void | ServerRequestMyClientTribeData_Implementation (unsigned int TribeMarkerVersion) |
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void | ServerRequestMyClientTribeMemberData_Implementation () |
|
void | ServerRequestMyClientTribeMembersLastOnlineAt_Implementation () |
|
void | ServerRequestMyClientTribeRankGroup_Implementation () |
|
void | ServerRequestMyTribeOnlineList_Implementation () |
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void | ServerRequestPlaceStructure_Implementation (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle, TSubclassOf< APrimalStructure > DirectStructurePlacementClass) |
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void | ServerRequestRemoteDropAllItems_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ServerRequestRemoveItemSkinOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveItemSkin_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponAccessoryOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponClipAmmo_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRespawnAtPoint_Implementation (unsigned int spawnPointID, int spawnRegionIndex) |
|
void | ServerRequestSetPin_Implementation (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
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void | ServerRequestStructureCraftingStatItem_Implementation (APrimalStructure *ForStructure) |
|
void | ServerRequestTribeLog_Implementation () |
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void | ServerRequestUpdateGroupInfo_Implementation (APrimalRaft *forRaft) |
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void | ServerSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ServerSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
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void | ServerSendArkDataPayload_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
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void | ServerSendChatMessage_Implementation (FString *ChatMessage, EChatSendMode::Type SendMode) |
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void | ServerSendDirectMessage_Implementation (FString *PlayerSteamID, FString *MessageText) |
|
void | ServerSetAltHeld_Implementation (bool bNewAltHeld) |
|
void | ServerSetForceSingleWield_Implementation (bool doSet) |
|
void | ServerSetMessageOfTheDay_Implementation (FString *Message) |
|
void | ServerSetNetIsCurrentlyFirstPerson_Implementation (bool bIsCurrentlyFirstPerson) |
|
void | ServerSetPlayerForceSwitchAsPrimaryWeaponOnce_Implementation () |
|
void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
|
void | ServerSetSubscribedApp_Implementation (int AppID, bool bPreventDefaultItems) |
|
void | ServerSetSupressAdminIcon_Implementation (bool bSuppress) |
|
void | ServerSetThrottleAndControlRotation_Implementation (float Throttle, float Pitch, float Yaw, FVector AimLocation) |
|
void | ServerSetVRPlayer_Implementation (bool bSetVRPlayer) |
|
void | ServerShowMessageOfTheDay_Implementation () |
|
void | ServerSpectateToPlayerByID_Implementation (unsigned __int64 PlayerID) |
|
void | ServerStartWeaponAltFire_Implementation (AShooterWeapon *weapon) |
|
void | ServerStartWeaponFire_Implementation (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
|
void | ServerStopSpectating_Implementation () |
|
void | ServerStopWeaponAltFire_Implementation (AShooterWeapon *weapon) |
|
void | ServerStopWeaponFire_Implementation (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
|
void | ServerSuccessfullyLoggedIntoVivox_Implementation (FString *LoginSessionUserUri) |
|
void | ServerSuicide_Implementation () |
|
void | ServerToggleAllShipLadders_Implementation () |
|
void | ServerToggleOpenAllActiveGunports_Implementation () |
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void | ServerTransferAllFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferAllToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
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void | ServerTransferToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
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void | ServerTryRespec_Implementation () |
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void | ServerTrySettingViewOnlyInventoryStatus_Implementation () |
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void | ServerUnbanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerUnlockPerMapExplorerNote_Implementation (int ExplorerNoteIndex) |
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void | ServerUpdateManualFireLocation_Implementation (FVector TargetLocation) |
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void | ServerUpgradeItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) |
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void | ServerUploadCharacterDataToArk_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | Server_CaptainExtraActions_Implementation (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue) |
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void | Server_SetShipSailRotation_Implementation (float InSailRotation) |
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void | Server_SetShipSteeringInput_Implementation (float InSteering) |
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void | Server_SetShipThrottleTarget_Implementation (float InThrottle) |
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void | Server_SetWantsForcedMovement_Implementation (int Direction) |
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void | Server_UpdateRowing_Implementation (float InRowingThrottle, float InRowingSteering, int FromSeatNumber) |
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void | SetAdminIcon (bool bAdminIcon) |
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void | ApplyAutoAimSlider (float NewValue) |
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void | SetCheatPlayer (bool bEnable) |
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void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
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void | SetControlRotation (FRotator *NewRotation) |
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void | SetControllerGamepadActive (bool bIsActive) |
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void | SetDir (float windDir) |
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void | SetDoFInterpTime (float InterpTime) |
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void | SetEquipMap (unsigned int typeIndex) |
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void | SetGamma1 () |
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void | SetGamma2 () |
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void | SetGodMode (bool bEnable) |
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void | SetGraphicsQuality (int val) |
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void | SetImprintQuality (float ImprintingQuality) |
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void | SetKickedNotification (FString KickReason) |
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void | SetMultiUseWheelCategory (int Category) |
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void | SetPawn (APawn *InPawn) |
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void | SetPlayer (UPlayer *InPlayer) |
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void | SetPlayerPos (float X, float Y, float Z) |
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void | SetSextantMapZoomLevel (float Zoom) |
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void | SetTutorialHintText (FString *HintText) |
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void | SetWind (float wind) |
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void | SetupInputComponent () |
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bool | ShouldHideGameplayUI () |
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bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
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void | ShowAllPlayersListToFollow () |
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void | ShowAllianceChat () |
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void | ShowBattleGameModeHUD () |
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void | ShowGlobalChat () |
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void | ShowInGameMenu () |
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void | ShowLocalChat () |
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void | ShowMyAdminManager () |
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void | ShowMyCraftables () |
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void | ShowMyInventory () |
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void | ShowSextantMap (bool bShow) |
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void | ShowTribeChat () |
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void | ShowTribeManager () |
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void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
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AActor * | SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay) |
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void | SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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void | SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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void | SpawnHUD (TSubclassOf< AHUD > NewHUDClass) |
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void | SpawnPlayerCameraManager () |
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void | SpectatorDetachOrbitCamera () |
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void | SpectatorNextPlayer () |
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void | SpectatorPreviousPlayer () |
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void | SpectatorTurn (float Val) |
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void | SpectatorUseItem (int Index) |
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void | StartArkGamepadBackButton () |
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void | StartArkGamepadDpadDown () |
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void | StartArkGamepadDpadLeft () |
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void | StartArkGamepadDpadRight () |
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void | StartArkGamepadDpadUp () |
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void | StartArkGamepadFaceButtonBottom () |
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void | StartArkGamepadFaceButtonLeft () |
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void | StartArkGamepadFaceButtonRight () |
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void | StartArkGamepadFaceButtonTop () |
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void | StartArkGamepadLeftShoulder () |
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void | StartArkGamepadRightShoulder () |
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void | StartEmoteSelection () |
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void | StartFeatsSelection () |
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void | StartInventoryRadialSelector () |
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void | StartPlayerActionRadialSelector () |
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void | StartSurfaceCamera (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll, float OnSurfaceCameraInterpolationSpeed, bool UseSurfaceCameraInterpolation, FVector *CameraOffset) |
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void | StartSurfaceCameraForPassenger (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll) |
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void | StartTalkingWrapper () |
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void | StartWhispering () |
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void | StartWhistleSelection () |
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void | StartYelling () |
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void | StopLoadingMusic () |
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void | StopSpectating () |
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void | StopTalkingWrapper () |
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void | SwitchToNextLoadedWeapon () |
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void | TestAlarmNotification (FString Title, FString Message) |
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void | TestNotification () |
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void | ToggleAutoChat () |
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void | ToggleDinoNameTags () |
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void | ToggleGun () |
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void | ToggleHUDHidden () |
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void | ToggleHud () |
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void | ToggleMap () |
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void | ToggleMapReleased () |
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void | ToggleShowAllPlayersWhenSpectating () |
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void | ToggleShowAllPlayersWhenSpectatingLocal () |
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void | ToggleSpeaking (bool bSpeaking, bool UseSuperRange) |
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void | ToggleWeaponAccessory () |
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void | TriggerPlayerAction (int ActionIndex) |
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void | TryRespec () |
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void | TurnAtRate (float Val) |
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void | TurnInput (float Val) |
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void | UnFreeze () |
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void | UnPossess () |
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void | UnbanPlayer (FString PlayerSteamName) |
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void | UnlockEmote (FName EmoteName) |
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void | UnlockExplorerNote (int ExplorerNoteIndex) |
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void | UnlockFeat (FName FeatName) |
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void | UpdateNearbyTreasures (float DeltaTime) |
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void | UpdatePostProcessVolumes () |
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void | UpdateRequestEquippedItemsQueue () |
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void | UpdateRotation (float DeltaTime) |
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void | UploadCharacterPlayerDataToArk (TArray< unsigned char > *PlayerDataBytes, FString PlayerName, TArray< FString > PlayerStats, unsigned __int64 PlayerDataId, bool WithItems, unsigned int ItemCount) |
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bool | UseTribeGroupRanks () |
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FString * | WritePNTScreenshot (FString *result) |
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void | ZoomInGPS () |
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void | ZoomInGPSStop () |
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void | ZoomOutGPS () |
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void | ZoomOutGPSStop () |
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void | CheckCheatsPassword (FString *pass) |
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void | CheckRequestSpectator (FString *InSpectatorPass) |
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void | ClientAbortTravel (unsigned int ServerID, unsigned __int64 ServerSteamId) |
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void | ClientAddActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
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void | ClientAddActorItemToFolder (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
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void | ClientAddFloatingDamageText (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID, bool bForceText) |
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void | ClientAddFloatingText (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime, bool bForce) |
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void | ClientAddFolderToInventoryComponent (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
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void | ClientAfterServerChange () |
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void | ClientBeforeServerChange (FString *Message) |
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void | ClientChatMessage (FChatMessage Chat) |
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void | ClientCollectedAchievementItem (TSubclassOf< UPrimalItem > ItemClass) |
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void | ClientDoMultiUse (UObject *ForObject, int useIndex) |
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void | ClientDrawDebugSphere (TArray< FVector > *Loc, float Radius, int Segments, FColor DrawColor) |
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void | ClientEndReceivingTribeLog () |
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void | ClientFailedRemoveSaddle () |
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void | ClientFeatActivationResult (TSubclassOf< APrimalBuff > FeatClass, int ActivationResult) |
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void | ClientFinishedReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
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void | ClientFinishedUseSlotTimeRemaining (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
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void | ClientForceCacheTattooPainting () |
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void | ClientGetMessageOfTheDay (FString *Message) |
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void | ClientGiveFOW () |
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void | ClientGotoMainMenuListSessions () |
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void | ClientHUDNotificationTypeParams (int MessageType, int MessageType1, int MessageParam2, UObject *ObjectParam1, FString *StringParam1, float floatParam1) |
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void | ClientInformHomeServerFull () |
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void | ClientInformNeedsNewHomeServer () |
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void | ClientInitHUDScenes () |
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void | ClientInsertActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
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void | ClientJoinVivoxChannel (FString *JoinChannelVAT, FString *ChannelName, int AtlasChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
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void | ClientLoginToVivox (FString *LoginVAT, FString *VivoxUsername) |
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void | ClientMarkSeamlessActors (TArray< AActor * > *ActorsWhichWillTravelSeamlessly, unsigned int DestServerId, EFastTravelType FastTravelType, float GridTravelToPosX, float GridTravelToPosY, float GridTravelToPosZ) |
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void | ClientNetReceiveMapEntities (TArray< FTribeEntity > *TribeEntities) |
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void | ClientNetReceiveTribeMembersFinished () |
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void | ClientNetReceiveTribeMembersLastOnlineAt (TArray< unsigned int > *MembersLastOnlineAt) |
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void | ClientNetReceiveTribeMembersPlayerDataID (TArray< unsigned int > *MembersPlayerDataID) |
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void | ClientNetReceiveTribeMembersPlayerName (TArray< FString > *MembersPlayerName) |
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void | ClientNetReceiveTribeMembersRankGroupId (TArray< int > *MembersRankGroupId) |
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void | ClientNetReceiveTribeTribeAdmins (TArray< unsigned int > *TribeAdmins) |
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void | ClientNetStartReceivingMapEntities () |
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void | ClientNetStopReceivingMapEntities (int ServerMapEntitiesChangeID) |
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void | ClientNotifyAdmin () |
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void | ClientNotifyCantHarvest () |
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void | ClientNotifyCantHitHarvest () |
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void | ClientNotifyDefeatedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyDinoDeath (FString *DinoName, FString *AttackerName, TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyDinoKill (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
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void | ClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ClientNotifyHitHarvest () |
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void | ClientNotifyLevelUp (APrimalCharacter *ForChar, int NewLevel) |
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void | ClientNotifyListenServerOutOfRange () |
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void | ClientNotifyMessageOfTheDay (FString *Message, float timeToDisplay) |
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void | ClientNotifyPaintFinished (bool bSuccess) |
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void | ClientNotifyPlayerDeath (APawn *InstigatingPawn, AActor *DamageCauser) |
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void | ClientNotifyPlayerDeathReason (FString *ReasonString) |
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void | ClientNotifyPlayerKill (AActor *PlayerPawn, APawn *VictimPawn) |
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void | ClientNotifyRemotePlayerDeath (FString *PlayerName, FString *AttackerName) |
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void | ClientNotifySummonedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyTamedDino (TSubclassOf< APrimalDinoCharacter > DinoClass, FString *NameOveride, int Level) |
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void | ClientNotifyTorpidityIncrease () |
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void | ClientNotifyTribeDataUpdated () |
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void | ClientNotifyTribeXP (float HowMuch) |
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void | ClientNotifyUnlockHairStyleOrEmote (FName HairstyleOrEmoteName) |
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void | ClientNotifyUnlockedEngram (TSubclassOf< UPrimalEngramEntry > ItemClass) |
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void | ClientNotifyUpgradedItem (UPrimalItem *UpgradedItem) |
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void | ClientOnFastTravelFailed () |
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void | ClientOnReceivedCaptainOrder (ECaptainOrder::Type ReceivedOrder, FVector TargetLocation, bool bFromCaptain) |
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void | ClientOnTreasureCollected (FVector TreasureLocation) |
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void | ClientPlayLocalSound (USoundBase *aSound, bool bAttach) |
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void | ClientReceiveDinoAncestors (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
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void | ClientReceiveMyTribeOnlineList (TArray< unsigned int > *OnlinePlayerIDs) |
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void | ClientReceiveOriginalHairColor (FLinearColor HairColor) |
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void | ClientReceiveStructureCraftingStatItem (APrimalStructure *ForStructure, FItemNetInfo ItemInfo) |
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void | ClientReceiveTribeRankGroup (int GroupRankIndex) |
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void | ClientRemoveActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
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void | ClientRemovedItemFromSlot (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
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void | ClientReplicateTravelledObjects (TArray< UObject * > *Objects) |
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void | ClientSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
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void | ClientSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ClientSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
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void | ClientServerChatDirectMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
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void | ClientServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
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void | ClientServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
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void | ClientServerNotificationSingle (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
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void | ClientServerSOTFNotificationCustom (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
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void | ClientSetCheatStatus (bool bEnable) |
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void | ClientSetControlRotation (FRotator NewRotation) |
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void | ClientSetSpectatorLocation (FVector NewLocation) |
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void | ClientShowCharacterCreationUI (bool bShowDownloadCharacter) |
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void | ClientShowPaintingUI (UObject *ObjectToPaint) |
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void | ClientShowSpawnUI (float Delay) |
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void | ClientStartReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
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void | ClientStartReceivingTribeLog () |
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void | ClientStartSurfaceCameraForPassenger (float yaw, float pitch, float roll, bool bInvertTurnInput) |
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void | ClientStartTravelling (unsigned int ServerID, unsigned __int64 ServerSteamId, unsigned __int64 TravelLog, bool UsingBattlEye) |
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void | ClientStartingFastTravel () |
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void | ClientStopLocalSound (USoundBase *aSound) |
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void | ClientSwapActorItems (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
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void | ClientSyncCurrentSublevels_Finish () |
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void | ClientSyncCurrentSublevels_RecieveData (TArray< FTransformedSubLevel > *CurrentData) |
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void | ClientSyncCurrentSublevels_Start () |
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void | ClientTeleportSpectator (FVector Location, unsigned __int64 PlayerID) |
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void | ClientUnlockAchievement (FString *AchievementID) |
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void | ClientUnlockExplorerNote (int ExplorerNoteIndex) |
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void | ClientUpdateGroupInfo (TArray< FOrderingGroupInfo > *GroupInfos, APrimalRaft *forRaft) |
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void | ClientUpdateInventoryCraftQueue (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
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void | ClientUpdateItemDurability (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
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void | ClientUpdateItemQuantity (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
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void | ClientUpdateItemSpoilingTimes (UPrimalInventoryComponent *forInventory, FItemNetID itemID, long double NextSpoilingTime, long double LastSpoilingTime) |
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void | ClientUpdateItemWeaponClipAmmo (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
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void | ClientUpdateUnlockedSkills (TArray< TSubclassOf< UPrimalEngramEntry > > *NetUnlockedSkills) |
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void | ClientUsedActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
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void | Client_CaptainExtraActions (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue, TSubclassOf< UPrimalItem > SelectedAmmoType) |
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void | ClosingViewOnlyInventory () |
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void | DoServerCheckUnfreeze () |
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void | InitCharacterPainting (APrimalCharacter *Char, bool bForTattoo) |
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void | NotifyTribeWarStatus (FString *EnemyTribeString, int StatusType) |
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void | OnDisableSpectator () |
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void | PlayHitMarkerCharacter (float InHitMarkerScale, bool InWasMeleeHit, APrimalCharacter *VictimCharacter) |
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void | PlayHitMarkerCharacterAlly (float InHitMarkerScale, bool InWasMeleeHit) |
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void | PlayHitMarkerStructure (float InHitMarkerScale, bool InWasMeleeHit) |
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void | PlayHitMarkerStructureAlly (float InHitMarkerScale, bool InWasMeleeHit) |
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FString * | PlayerCommand (FString *result, FString *TheCommand) |
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void | RPCStayAlive () |
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void | ServerActorCloseRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
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void | ServerActorViewRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
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void | ServerAddAchievementID (FString *AchievementID, bool bIsOnSpawn) |
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void | ServerAddItemToCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerAddTribeMarker (FString *Name, float Coord1, float Coord2, FColor TextColor) |
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void | ServerAllowPlayerToJoinNoCheck (FString *PlayerId) |
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void | ServerBanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerChangeHomeServer (unsigned int NewHomeServerId) |
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void | ServerCheckUnfreeze () |
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void | ServerCraftItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerCycleSpectator (bool bNext) |
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void | ServerDeleteCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
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void | ServerDeleteItemFromCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerDisallowPlayerToJoinNoCheck (FString *PlayerId) |
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void | ServerDropFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bOnlyIfEquipped) |
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void | ServerEquipPawnItem (FItemNetID itemID) |
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void | ServerEquipToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerGetMessageOfTheDay () |
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void | ServerGetNotificationSettings () |
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void | ServerGetOriginalHairColor () |
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void | ServerGlobalCommand (FString *Msg) |
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void | ServerInventoryClearCraftQueue (UPrimalInventoryComponent *inventoryComp) |
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void | ServerKickPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerLoginToVivox () |
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void | ServerMultiUse (UObject *ForObject, int useIndex) |
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void | ServerNotifyEditText (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ServerReadMessageOFTheDay () |
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void | ServerReleaseSeatingStructure () |
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void | ServerRemovePassenger () |
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void | ServerRemovePawnItem (FItemNetID itemID, bool bSecondryAction, bool bOnlyIfEquipped) |
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void | ServerRemoveTribeMarker (unsigned int MarkerID) |
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void | ServerRepairItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRepeatMultiUse (UObject *ForObject, int useIndex) |
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void | ServerRequestActivateFeat (TSubclassOf< APrimalBuff > FeatClass) |
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void | ServerRequestActivateStationGroup (APrimalRaft *forRaft, int GroupIndex, bool bActivateForCaptain, bool bNewValue) |
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void | ServerRequestActorItems (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn, bool allowLocalController) |
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void | ServerRequestDinoAncestors (APrimalDinoCharacter *ForDino) |
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void | ServerRequestDropAllItems (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ServerRequestFastTravelToShipBed (unsigned int FromBedID, unsigned int ToBedID) |
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void | ServerRequestFullMapEntities (int ClientFullMapEntitiesChangeID, int ClientFullMapEntitiesCount) |
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void | ServerRequestInitiateSettlementWar (int requestIslandId, int requestStartTime, FItemNetID RequestUseItem) |
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void | ServerRequestInventorySwapItems (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
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void | ServerRequestInventoryUseItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestInventoryUseItemWithActor (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
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void | ServerRequestInventoryUseItemWithItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
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void | ServerRequestLevelUp (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
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void | ServerRequestMyClientTribeData (unsigned int MyTribeMarkerVersion) |
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void | ServerRequestMyClientTribeMemberData () |
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void | ServerRequestMyClientTribeMembersLastOnlineAt () |
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void | ServerRequestMyClientTribeRankGroup () |
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void | ServerRequestMyTribeOnlineList () |
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void | ServerRequestPlaceStructure (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle, TSubclassOf< APrimalStructure > DirectStructurePlacementClass) |
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void | ServerRequestRemoteDropAllItems (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ServerRequestRemoveItemSkin (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveItemSkinOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponAccessoryOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponClipAmmo (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRespawnAtPoint (unsigned int spawnPointID, int spawnRegionIndex) |
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void | ServerRequestSetPin (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
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void | ServerRequestStructureCraftingStatItem (APrimalStructure *ForStructure) |
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void | ServerRequestTribeLog () |
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void | ServerRequestUpdateGroupInfo (APrimalRaft *forRaft) |
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void | ServerSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
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void | ServerSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ServerSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
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void | ServerSendChatMessage (FString *ChatMessage, EChatSendMode::Type SendMode) |
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void | ServerSendDirectMessage (FString *PlayerSteamID, FString *Message) |
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void | ServerSetAltHeld (bool bNewAltHeld) |
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void | ServerSetForceSingleWield (bool doSet) |
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void | ServerSetNetIsCurrentlyFirstPerson (bool bIsCurrentlyFirstPerson) |
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void | ServerSetPlayerForceSwitchAsPrimaryWeaponOnce () |
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void | ServerSetSubscribedApp (int AppID, bool bPreventDefaultItems) |
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void | ServerSetSupressAdminIcon (bool bSuppress) |
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void | ServerSetVRPlayer (bool bSetVRPlayer) |
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void | ServerSpectateToPlayerByID (unsigned __int64 PlayerID) |
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void | ServerStartWeaponAltFire (AShooterWeapon *weapon) |
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void | ServerStartWeaponFire (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
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void | ServerStayAlive () |
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void | ServerStopSpectating () |
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void | ServerStopWeaponAltFire (AShooterWeapon *weapon) |
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void | ServerStopWeaponFire (AShooterWeapon *weapon, int attackIndex, bool bIsUsingAltAnim) |
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void | ServerSuccessfullyLoggedIntoVivox (FString *LoginSessionUserUri) |
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void | ServerToggleAllShipLadders () |
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void | ServerToggleOpenAllActiveGunports () |
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void | ServerTransferAllFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferAllToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
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void | ServerTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
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void | ServerTryRespec () |
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void | ServerTrySettingViewOnlyInventoryStatus () |
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void | ServerUnbanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerUnlockPerMapExplorerNote (int ExplorerNoteIndex) |
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void | ServerUpdateManualFireLocation (FVector TargetLocation) |
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void | ServerUpgradeItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) |
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void | ServerUploadCharacterDataToArk (UPrimalInventoryComponent *inventoryComp) |
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void | Server_CaptainExtraActions (ECaptainOtherActions::Type RequestedAction, APrimalStructureSeating_DriverSeat *RequestedFromSeat, int CurrentValue) |
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void | Server_SetShipSailRotation (float InSailRotation) |
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void | Server_SetShipSteeringInput (float InSteering) |
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void | Server_SetShipThrottleTarget (float InThrottle) |
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void | Server_SetWantsForcedMovement (int Direction) |
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void | Server_UpdateRowing (float InRowingThrottle, float InRowingSteering, int FromSeatNumber) |
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AShooterPlayerState * | GetShooterPlayerState () |
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AShooterHUD * | GetShooterHUD () |
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FieldArray< char, 10 > | HeldItemSlotField () |
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FieldArray< char, 10 > | UsedItemSlotField () |
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FieldArray< long double, 10 > | LastRepeatUseConsumableTimeField () |
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FieldArray< long double, 10 > | HeldItemSlotTimeField () |
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FieldArray< long double, 10 > | LastUsedItemSlotTimesField () |
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FVector & | CurrentPlayerCharacterLocationField () |
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int & | ModifedButtonCountField () |
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int & | nArkTributeLoadIndexField () |
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APrimalStructurePlacer * | StructurePlacerField () |
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FVector & | LastDeathLocationField () |
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long double & | LastDeathTimeField () |
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TWeakObjectPtr< APrimalCharacter > & | LastDeathPrimalCharacterField () |
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bool & | bWasDeadField () |
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long double & | LastDeadCharacterDestructionTimeField () |
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long double & | LastLargeQuantityTranserAllTimeField () |
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bool & | bShowGameModeHUDField () |
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FVector2D & | CurrentRadialDirection1Field () |
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FVector2D & | CurrentRadialDirection2Field () |
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USoundCue * | SelectSlotSoundField () |
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UPrimalLocalProfile * | PrimalLocalProfileField () |
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int & | CurrentGameModeMaxNumOfRespawnsField () |
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FVector & | LastRawInputDirField () |
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FString & | VivoxUsernameField () |
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int & | VivoxLoginAttemptsField () |
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int & | VivoxJoinChannelAttemptsField () |
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TMap< enum AtlasVoiceChannelType, FString, FDefaultSetAllocator, TDefaultMapKeyFuncs< enum AtlasVoiceChannelType, FString, 0 > > & | ConnectedVoiceChannelsField () |
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bool & | bConnectedToPositionalChannelField () |
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long double & | LastVivoxPositionalUpdateField () |
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unsigned __int64 & | TargetOrbitedPlayerIdField () |
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char & | TargetOrbitedTrialCountField () |
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TWeakObjectPtr< AShooterCharacter > & | LastControlledPlayerCharacterField () |
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TSubclassOf< APrimalStructurePlacer > & | StructurePlacerClassField () |
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float & | MaxUseDistanceField () |
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float & | MaxUseCheckRadiusField () |
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TArray< bool > & | SavedSurvivorProfileSettingsField () |
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bool & | bCachedOnlyShowOnlineTribeMembersField () |
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int & | SavedMissionBiomeFilterMaskField () |
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bool & | bInitializedMissionUIField () |
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bool & | bMissionSortByDistanceField () |
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TArray< FDinoMapMarkerInfo > & | MapDinosField () |
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TArray< TWeakObjectPtr< UPrimalInventoryComponent > > & | RemoteViewingInventoriesField () |
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TWeakObjectPtr< AActor > & | LastHeldUseActorField () |
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TWeakObjectPtr< UActorComponent > & | LastHeldUseHitComponentField () |
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int & | LastHeldUseHitBodyIndexField () |
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bool & | bUsePressedFromGamepadField () |
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TWeakObjectPtr< APrimalStructure > & | SpawnAtBedField () |
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APawn * | TempLastLostPawnField () |
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bool & | bHasLoadedProfileField () |
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bool & | bLockedInputDontRecenterMouseField () |
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long double & | LastRespawnTimeField () |
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TSubclassOf< AHUD > & | AwaitingHUDClassField () |
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FItemNetID & | LastEquipedItemNetIDField () |
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FItemNetID & | LastUnequippedItemNetIDField () |
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__int64 & | LinkedPlayerIDField () |
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bool & | bDrawLocationField () |
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int & | PlayerControllerNumField () |
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FVector & | LastTurnSpeedField () |
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long double & | LastMultiUseInteractionTimeField () |
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float & | LastTimeSentCarriedRotationField () |
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TMap< FGuid, FARKTributeData, FDefaultSetAllocator, TDefaultMapKeyFuncs< FGuid, FARKTributeData, 0 > > & | LastArkTributeDataField () |
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FItemNetID & | LastSteamItemIDToRemoveField () |
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FItemNetID & | LastSteamItemIDToAddField () |
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bool & | bConsumeItemSucceededField () |
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bool & | bRefreshedInvetoryForRemoveField () |
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bool & | bServerRefreshedSteamInventoryField () |
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bool & | bServerRefreshStatusField () |
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bool & | bCloseSteamStatusSceneField () |
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IOnlineSubsystem * | OnlineSubField () |
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long double & | LastSteamInventoryRefreshTimeField () |
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long double & | LastRequesteDinoAncestorsTimeField () |
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long double & | LastDiedMessageTimeField () |
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long double & | LastNotifiedTorpidityIncreaseTimeField () |
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long double & | LastInvDropRequestTimeField () |
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long double & | LastHadPawnTimeField () |
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long double & | LastChatMessageTimeField () |
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FItemNetInfo & | ARKTributeItemNetInfoField () |
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bool & | bServerIsPaintingField () |
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bool & | bServerPaintingSuccessField () |
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long double & | LastListenServerNotifyOutOfRangeTimeField () |
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int & | SpectatorCycleIndexField () |
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bool & | bPossessedAnyPawnField () |
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bool & | bIsFastTravellingField () |
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bool & | bLastSpawnWasFastTravelField () |
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bool & | bSuppressAdminIconField () |
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long double & | WaitingForSpawnUITimeField () |
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float & | ChatSpamWeightField () |
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bool & | bChatSpammedField () |
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long double & | EnteredSpectatingStateTimeField () |
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bool & | bPreventPaintingStreamingField () |
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long double & | LastUsePressTimeField () |
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TArray< int > & | PlayerAppIDsField () |
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TArray< int > & | NotifiedTribeWarIDsField () |
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TArray< FString > & | NotifiedTribeWarNamesField () |
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int & | ServerTribeLogLastLogIndexField () |
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int & | ServerTribeLogLastTribeIDField () |
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FVector & | LastViewLocationField () |
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bool & | bHasGottenInitialSpawnLocationField () |
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bool & | bClientReceivedTribeLogField () |
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TArray< FString > & | CurrentTribeLogField () |
|
long double & | LastTribeLogRequestTimeField () |
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bool & | bHasSurvivedOneDayField () |
|
bool & | bHasReachedHighestPeakField () |
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bool & | bHasReachedLowestDepthField () |
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TSet< FString, DefaultKeyFuncs< FString, 0 >, FDefaultSetAllocator > & | ServerCachedAchievementIDsField () |
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bool & | bZoomingOutField () |
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bool & | bZoomingInField () |
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long double & | LastRPCStayAliveTimeField () |
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int & | PlayerBadgeGroupField () |
|
long double & | LastMultiUseTraceTimeField () |
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FVector & | LastLargeMoveLocationField () |
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long double & | LastLargeMoveTimeField () |
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long double & | LastNotOnUnriddenDinoTimeField () |
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long double & | LastHitMarkerCharacterTimeField () |
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bool & | bLastHitMarkerCharacterAllyField () |
|
long double & | LastHitMarkerStructureTimeField () |
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bool & | bLastHitMarkerStructureAllyField () |
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float & | DoFSettingCurrentTimerField () |
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float & | DoFSettingTargetTimerField () |
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TArray< FSteamInventoryItemInfo > & | PlayerInventoryItemsField () |
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int & | LastSpawnPointIDField () |
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int & | LastSpawnRegionIndexField () |
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unsigned __int64 & | LastTransferredPlayerIDField () |
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bool & | bReceivedSubscribedAppsField () |
|
bool & | bIsTransferringCharacterField () |
|
long double & | PossessedFirstPawnTimeField () |
|
int & | SnapPointCycleField () |
|
FVector & | LastSnapPointCyclePositionField () |
|
int & | ViewingWheelCategoryField () |
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long double & | ForceDrawCurrentGroupsUntilTimeField () |
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long double & | LastRequestedPlaceStructureTimeField () |
|
int & | PersonalDinoTameCountField () |
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bool & | bNextShowCharacterCreationUIDownloadField () |
|
bool & | bForceHideGameplayUIField () |
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long double & | LastGamepadOpenRemoteInventoryTimeField () |
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bool & | bIsGamepadActiveField () |
|
bool & | bClientIsDPCField () |
|
long double & | LastClientRequestTribeOnlineListTimeField () |
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long double & | LastClientModifiedARKInventoryTimeField () |
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TArray< unsigned __int64 > & | ClientCachedTribeOnlineListField () |
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bool & | bPreventDefaultCharacterItemsField () |
|
float & | SFXVolumeMultiplierField () |
|
long double & | LastTeleportedTimeField () |
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unsigned __int64 & | LastConvertedPlayerIDField () |
|
FString & | LastConvertedPlayerIDStringField () |
|
long double & | LastShowExtendedInfoTimeField () |
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bool & | bHasDisplayedSplitScreenMessageField () |
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UPrimalItem * | LastTransferredToRemoteInventoryItemField () |
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TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingResponseEquippedItemsQueueField () |
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TSet< TWeakObjectPtr< UPrimalInventoryComponent >, DefaultKeyFuncs< TWeakObjectPtr< UPrimalInventoryComponent >, 0 >, FDefaultSetAllocator > & | PendingRequestEquippedItemsQueueField () |
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bool & | bIsViewingTributeInventoryField () |
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bool & | bDrawBlackBackgroundField () |
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bool & | bFailedToDownloadedTransferredCharacterField () |
|
TSubclassOf< APrimalBuff > & | CreativeModeBuffField () |
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float & | PrimalStatsCacheFlushIntervalField () |
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bool & | bIsPrimalStatsTimerActiveField () |
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bool & | bAutoPlayerField () |
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float & | PingTraceDistanceField () |
|
float & | PingNotifyRadiusField () |
|
float & | PingLifetimeField () |
|
float & | PingLifetime_DyingField () |
|
float & | PingCoolDownTimeField () |
|
UTexture2D * | PingIcon_DefaultField () |
|
UTexture2D * | PingIcon_PlayersField () |
|
UTexture2D * | PingIcon_DinosField () |
|
UTexture2D * | PingIcon_StructuresField () |
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long double & | LastPingTimeField () |
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TArray< FPingData > & | CurrentPingsField () |
|
bool & | bDebugPOIsField () |
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float & | POI_SearchTickInterval_CurrentField () |
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FVector2D & | POI_SearchTickInterval_RandRangesField () |
|
float & | POI_SearchRadiusField () |
|
long double & | POI_LastSearchTickTimeField () |
|
TArray< UUserWidget * > | SpawnedPointWidgetsField () |
|
TArray< APointOfInterestCosmeticActor * > | SpawnedPointCosmeticActorsField () |
|
TArray< FPointOfInterestData_ForCompanion > & | NearbyPointsOfInterestField () |
|
FMissionWaypointInfo & | MissionWaypointField () |
|
BitFieldValue< bool, unsigned __int32 > | bDidAutoRunCheats () |
|
BitFieldValue< bool, unsigned __int32 > | bInfiniteAmmo () |
|
BitFieldValue< bool, unsigned __int32 > | bGodMode () |
|
BitFieldValue< bool, unsigned __int32 > | bHideGun () |
|
BitFieldValue< bool, unsigned __int32 > | bEnemyInvisible () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAdminPauseUIEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePressed () |
|
BitFieldValue< bool, unsigned __int32 > | bForceCraftButtonHeld () |
|
BitFieldValue< bool, unsigned __int32 > | bGamepadHotbarModifierPressed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFirstSpawn () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawning () |
|
BitFieldValue< bool, unsigned __int32 > | bIsVRPlayer () |
|
BitFieldValue< bool, unsigned __int32 > | bBattlEyePlayerHasGottenInGameFully () |
|
BitFieldValue< bool, unsigned __int32 > | bAdminShowAllPlayers () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyPawnBuffsOfDamageEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bInstantHarvest () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAdminMeshChecking () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToPing () |
|
BitFieldValue< bool, unsigned __int32 > | bEnablePingSystem () |
|
BitFieldValue< bool, unsigned __int32 > | bWasGamepadHotbarModifierPressed_RightShoulder () |
|
bool | IsGameMenuVisible () |
|
void | EnableCheats (FString Pass) |
|
void | CheckCheatsPassword_Implementation (FString *Pass) |
|
void | AutoCycle (float Duration) |
|
void | RequestSpectator (FString InSpectatorPass) |
|
void | CheckRequestSpectator_Implementation (FString *InSpectatorPass) |
|
void | StopSpectating () |
|
void | ServerStopSpectating_Implementation () |
|
TArray< FString > * | GetCheatsCommands (TArray< FString > *result) |
|
void | SetupInputComponent () |
|
void | OnLevelView () |
|
void | LevelView () |
|
void | SpectatorDetachOrbitCamera () |
|
void | SpectatorPreviousPlayer () |
|
void | SpectatorNextPlayer () |
|
void | DelayedTeamSpectatorSetup () |
|
void | ServerCycleSpectator_Implementation (bool bNext) |
|
void | ServerSpectateToPlayerByID_Implementation (unsigned __int64 PlayerID) |
|
void | ClientTeleportSpectator_Implementation (FVector Location, unsigned __int64 PlayerID) |
|
void | ForceCraftPressed () |
|
void | ForceCraftReleased () |
|
void | StartWhispering () |
|
void | StartYelling () |
|
void | StartTalkingWrapper () |
|
void | StopTalkingWrapper () |
|
void | ToggleHUDHidden () |
|
void | OnUseItemSlotForStructure (int ItemSlotNumber) |
|
void | OnUsePress (bool bFromGamepad) |
|
bool | GetAllAimedHarvestActors (float MaxDistance, TArray< AActor * > *OutHarvestActors, TArray< UActorComponent * > *OutHarvestComponents, TArray< int > *OutHitBodyIndices) |
|
AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
|
void | OnUseRelease (bool bFromGamepad) |
|
void | ActivateMultiUseSelection (bool bIsFromUseRelease) |
|
void | CancelMultiUseSelection () |
|
void | OnKeyboardUsePress () |
|
void | OnKeyboardUseRelease () |
|
void | OnGamepadUsePress () |
|
void | OnGamepadUseRelease () |
|
void | OnRepeatUseHeldTimer () |
|
void | OnUseHeldTimer () |
|
void | SetMultiUseWheelCategory (int Category) |
|
void | StartInventoryRadialSelector () |
|
void | EndInventoryRadialSelector () |
|
void | StartPlayerActionRadialSelector () |
|
void | EndPlayerActionRadialSelector () |
|
void | OnEmoteKey2Press () |
|
void | OnEmoteKey1Release () |
|
void | SaveSpectatorPos (int Index) |
|
void | LoadSpectatorPos (int Index) |
|
void | OnEmoteKey2Release () |
|
void | StartEmoteSelection () |
|
void | OnWhistlePress () |
|
void | StartWhistleSelection () |
|
void | EndWhistleSelection () |
|
void | EndEmoteSelection () |
|
void | TriggerPlayerAction (int ActionIndex) |
|
void | ShowMyInventory () |
|
void | ShowMyAdminManager () |
|
void | ShowMyCraftables () |
|
void | ShowTribeManager () |
|
void | ShowGlobalChat () |
|
void | ShowTribeChat () |
|
void | ShowAllianceChat () |
|
void | ShowLocalChat () |
|
void | ShowTutorial (int TutorialIndex, bool bForceDisplay) |
|
void | HideTutorial (int TutorialIndex) |
|
void | ClearTutorials () |
|
void | ToggleAutoChat () |
|
void | ScrollChatDown () |
|
void | ScrollChatUp () |
|
void | ToggleMap () |
|
void | OpenMapMarkers () |
|
void | ShowAllPlayersListToFollow () |
|
void | ToggleShowAllPlayersWhenSpectatingLocal () |
|
void | ToggleDinoNameTags () |
|
void | ToggleShowAllPlayersWhenSpectating () |
|
void | ToggleWeaponAccessory () |
|
void | BeginPlay () |
|
void | SaveProfile () |
|
void | LoadProfile (bool ForceReload) |
|
void | ClientNotifyPaintFinished_Implementation (bool bSuccess) |
|
bool | IsValidUnStasisCaster () |
|
bool | SameLinkedId (__int64 value) |
|
void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
|
void | SetPlayer (UPlayer *InPlayer) |
|
void | UnFreeze () |
|
void | ServerCheckUnfreeze_Implementation () |
|
void | DoServerCheckUnfreeze_Implementation () |
|
void | FailedToSpawnPawn () |
|
void | EnableSpectator () |
|
void | DisableSpectator () |
|
void | OnDisableSpectator_Implementation () |
|
void | CheckforOrbiting () |
|
bool | CheckforOrbitingInstantaneously () |
|
void | OnToggleInGameMenu () |
|
void | OnToggleDoFMenu () |
|
void | MoveForward (float Val) |
|
void | MoveRight (float Val) |
|
void | TurnAtRate (float Val) |
|
void | LookUpAtRate (float Val) |
|
void | SpectatorTurn (float Val) |
|
void | TurnInput (float Val) |
|
void | LookInput (float Val) |
|
void | BPClientUnlockExplorerNote (int ExplorerNoteIndex) |
|
void | OnStartFire () |
|
void | OnStopFire () |
|
void | OnStartGamepadRightFire () |
|
void | OnStopGamepadRightFire () |
|
void | ShowBattleGameModeHUD () |
|
void | OnStartTargeting () |
|
void | OnStopTargeting () |
|
void | OnStartGamepadLeftFire () |
|
void | OnStopGamepadLeftFire () |
|
void | ServerRequestPlaceStructure_Implementation (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle) |
|
void | DebugStructures () |
|
void | SetGodMode (bool bEnable) |
|
void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
|
void | PawnLeavingGame () |
|
void | InitInputSystem () |
|
void | FlushPressedKeys () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | EnemyInVisible (bool Invisible) |
|
bool | HasGodMode () |
|
void | ServerRemovePassenger_Implementation () |
|
void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
|
AShooterHUD * | GetShooterHUD () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
UShooterPersistentUser * | GetPersistentUser () |
|
void | ShowInGameMenu () |
|
void | SetControlRotation (FRotator *NewRotation) |
|
void | AcknowledgePossession (APawn *P) |
|
void | LeaveMeAlone () |
|
void | InfiniteStats () |
|
void | SetInfiniteStats (const bool bInfinite) |
|
void | Destroyed () |
|
void | PostInitializeComponents () |
|
void | ServerGetMessageOfTheDay_Implementation () |
|
void | ClientGetMessageOfTheDay_Implementation (FString *Message) |
|
void | ServerReadMessageOFTheDay_Implementation () |
|
void | ClientStartReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
|
void | ClientFinishedReceivingActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
|
void | ClientAddActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
|
void | ClientAddActorItemToFolder_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
|
void | ClientAddItemToArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bFromLoad) |
|
void | ClientAddFolderToInventoryComponent_Implementation (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
|
void | ClientLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory, TArray< FItemNetInfo > *itemInfos, bool bClear, bool bFinalBatch) |
|
void | ClientFinishedLoadArkItems_Implementation (UPrimalInventoryComponent *forInventory) |
|
void | ClientInsertActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
|
void | ClientRemoveActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
|
void | ClientSwapActorItems_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
|
void | ClientUpdateInventoryCraftQueue_Implementation (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
|
void | ServerRequestActorItems_Implementation (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn) |
|
UPrimalInventoryComponent * | GetPlayerInventory () |
|
void | ServerRemovePawnItem_Implementation (FItemNetID itemID, bool bSecondryAction) |
|
void | ServerEquipPawnItem_Implementation (FItemNetID itemID) |
|
void | ServerDeleteCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
|
void | ServerAddItemToCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
|
void | ServerDeleteItemFromCustomFolder_Implementation (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
|
void | ServerCraftItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
|
void | ServerRepairItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
|
void | ServerRequestInventorySwapItems_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
|
void | ServerRequestInventoryUseItemWithItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
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void | ServerRequestInventoryUseItemWithActor_Implementation (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
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void | ServerRequestInventoryUseItem_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerActorViewRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerActorCloseRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerDropFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerInventoryClearCraftQueue_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ServerRequestRemoveItemSkin_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveItemSkinOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponAccessoryOnly_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponClipAmmo_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerEquipToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerTransferFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
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void | ServerTransferAllFromRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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bool | CheckIsOnTransferAllCooldown (UPrimalInventoryComponent *inventoryComp) |
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void | ServerTransferAllToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferToRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
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void | ServerGrindItemInRemoteInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool grindStack) |
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void | ClientFailedToAddItemFromArkInventory_Implementation () |
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void | ServerAddItemFromArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
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void | OnRefreshSteamInventoryFinished (bool bSuccess, unsigned __int64 SteamID) |
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void | ServerTakeItemFromArkInventoryAfterRefresh () |
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void | ClientRemoveItemFromArk_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID RemovedItemID) |
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void | UploadCharaterDataToArk (UPrimalInventoryComponent *InvComp) |
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void | ServerRequestCreateNewPlayerWithArkData (TArray< unsigned char > *PlayerArkDataBytes, unsigned __int64 TribeID) |
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void | ServerSetItemBalloonLocation_Implementation (APrimalStructureMovingContainer *ItemBalloon, FPrimalMapMarkerEntryData MapMarker) |
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void | AddDinoToMap (APrimalDinoCharacter *Dino) |
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void | RemoveDinoFromMap (APrimalDinoCharacter *Dino) |
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void | ServerUploadCurrentCharacterAndItems_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | ClientOnCurrentCharacterAndItemsUploaded_Implementation (unsigned __int64 TransferringPlayerDataId) |
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void | OnCurrentCharacterAndItemsUploaded (bool Success) |
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void | ServerUploadCharaterDataToArk_Implementation (UPrimalInventoryComponent *inventoryComp) |
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void | UploadCharacterPlayerDataToArk (TArray< unsigned char > *PlayerDataBytes, FString PlayerName, TArray< FString > PlayerStats, unsigned __int64 PlayerDataId, bool WithItems, unsigned int ItemCount) |
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void | RemoveInvetoryItem (unsigned int ItemID) |
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FVector * | GetViewLocation (FVector *result) |
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void | ToggleHud () |
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bool | IsHudVisible () |
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void | ToggleGun () |
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AShooterCharacter * | GetPlayerCharacter () |
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void | SetPawn (APawn *InPawn) |
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void | SetCharacterVivoxUsername (FString *InVivoxUsername) |
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void | MulticastCharacterVivoxUsername () |
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void | ServerRepeatMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ServerMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ClientDoMultiUse_Implementation (UObject *ForObject, int useIndex) |
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void | ClientUpdateItemQuantity_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
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void | ClientUpdateItemDurability_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
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void | ClientUpdateItemWeaponClipAmmo_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
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void | ClientUsedActorItem_Implementation (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
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void | UnPossess () |
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void | Possess (APawn *inPawn) |
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void | ScheduleTryLoadProfile () |
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void | TryLoadProfile () |
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void | UpdateRotation (float DeltaTime) |
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bool | IsInputPressed (FName InputName, FName GamepadInputName) |
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bool | IsJumpInputPressed () |
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bool | IsAltFireInputPressed () |
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bool | CanDoPlayerCharacterInput (bool bIgnoreCurrentWeapon, bool bWeaponForcesMountedWeaponry) |
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AActor * | GetPlayerControllerViewerOverride () |
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void | ForceTame (bool bCheatTame, APrimalDinoCharacter *Dino) |
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void | SetImprintQuality (float ImprintingQuality) |
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APrimalDinoCharacter * | SetTamingEffectivenessModifier (float TamingEffectiveness) |
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void | GiveToMe () |
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void | GiveActorToMe (AActor *anAct, bool bNotifyNetwork) |
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void | ServerRequestLevelUp_Implementation (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
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void | AddExperience (float HowMuch, bool fromTribeShare, bool bPreventSharingWithTribe) |
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void | ServerRequestSetPin_Implementation (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
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void | ClientNotifyTribeXP_Implementation (float HowMuch) |
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void | ClientHUDNotificationTypeParams_Implementation (int MessageType, int MessageParam1, int MessageParam2, UObject *ObjectParam1) |
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AShooterPlayerState * | GetShooterPlayerState () |
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void | ServerRequestRespawnAtPoint_Implementation (int spawnPointID, int spawnRegionIndex) |
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void | ServerRequestFastTravelToPoint_Implementation (int fromSpawnPointID, int spawnPointID) |
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bool | ServerDownloadDino (FARKTributeDino DownloadedDino) |
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void | SendDinoToServer (FARKTributeDino DownloadedDino) |
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void | ServerUploadDino_Implementation (APrimalDinoCharacter *DownloadedDino) |
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void | ServerRequestRemoteDropAllItems_Implementation (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ServerRequestDropAllItems_Implementation (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ClientShowSpawnUI_Implementation (float Delay) |
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void | ClientShowCharacterCreationUI_Implementation (bool bShowDownloadCharacter) |
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AActor * | SpawnActor (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, bool bDoDeferBeginPlay) |
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bool | GiveItem (TArray< UPrimalItem * > *outItems, FString *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, bool bAutoEquip, float MinRandomQuality) |
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bool | GiveFast (FName *blueprintPath, int quantityOverride, float qualityOverride, bool bForceBlueprint, float MinRandomQuality) |
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bool | GiveSlotItem (FString *blueprintPath, int slotNum, int quantityOverride) |
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bool | GiveSlotItemNum (int masterIndexNum, int slotNum, int quantityOverride) |
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bool | GiveItemNum (int masterIndexNum, int quantityOverride, float qualityOverride, bool bForceBlueprint) |
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FString * | GetUniqueNetIdAsString (FString *result) |
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unsigned __int64 | GetUniqueNetIdAsUINT64 () |
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void | ClientOnAddedItemsToAllClustersInventory_Implementation (bool Success, FString *UserId, TArray< int > *MasterIndexNum) |
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void | OnAddedItemsToAllClustersInventory (bool Success, FString *UserId, TArray< int > *MasterIndexNum) |
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bool | AddItemToAllClustersInventory (FString UserId, int MasterIndexNum) |
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UPrimalInventoryComponent * | GetPawnInventoryComponent () |
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UPrimalInventoryComponent * | GetPlayerInventoryComponent () |
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void | BeginInactiveState () |
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void | PawnPendingDestroy (APawn *inPawn) |
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void | BeginSpectatingState () |
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void | SetGraphicsQuality (int val) |
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UShooterGameUserSettings * | GetUserSettings () |
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void | ResetSpawnTime () |
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void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation, bool ForAiming) |
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void | GetPlayerViewPointNoModifiers (FVector *out_Location, FRotator *out_Rotation, bool ForAiming, bool bNoTPVAim) |
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void | ClientNotifyEditText_Implementation (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ServerNotifyEditText_Implementation (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ServerSendChatMessage_Implementation (FString *ChatMessage, EChatSendMode::Type SendMode) |
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void | LogChatMessage (FChatMessage *Msg) |
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void | ClientChatMessage_Implementation (FChatMessage Chat) |
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void | ClientServerChatMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
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void | ClientServerChatDirectMessage_Implementation (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
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void | ClientServerNotification_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
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void | ClientServerNotificationSingle_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
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void | ClientServerSOTFNotification_Implementation (ESTOFNotificationType::Type NotificationType, FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, bool bLastPlayer, FString *TribeName, TArray< FString > *PlayerNames, FString *DeathReason, TArray< FPrimalPlayerCharacterConfigStructReplicated > *DeadPlayersData) |
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void | ClientServerSOTFNotificationCustom_Implementation (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
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void | ServerGetOriginalHairColor_Implementation () |
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void | ClientReceiveOriginalHairColor_Implementation (FLinearColor HairColor) |
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void | OrganizeSOTFQueue (TEnumAsByte< enum ESTOFNotificationType::Type > NotificationType, TArray< FString > PlayerNames, FString DeathReason, FString TribeName, TArray< FPrimalPlayerCharacterConfigStructReplicated > DeadPlayersData, bool bLastPlayer, bool bForcePlay, float DisplayInterval, FString CustomString) |
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FString * | WritePNTScreenshot (FString *result) |
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void | TestNotification () |
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void | TestPhysxPerf (int RayCount, float DistanceOfRays) |
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void | SetDoFInterpTime (float InterpTime) |
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void | ClientReset_Implementation () |
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void | Reset () |
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void | SetCheatPlayer (bool bEnable) |
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void | DebugCheckSeven (bool bEnable) |
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void | SetAutoPlayer (bool bEnable) |
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void | CopyCoordsToClipboard () |
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void | CCC () |
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void | ServerGlobalCommand_Implementation (FString *Msg) |
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void | GlobalCommand (FString *Msg) |
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void | GetAllMatinees () |
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void | TestAlarmNotification (FString Title, FString Message) |
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void | SendAlarmNotification (FString SteamID, FString Title, FString Message) |
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bool | IsRidingDino () |
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bool | IsOnSeatingStructure () |
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bool | SendUseItemSlotToStructure () |
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void | SpectatorUseItem (int Index) |
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void | ExportDinoData (APrimalDinoCharacter *DinoToExport) |
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void | ApplyDepthOfFieldSetting (int Index, float CurrentTimer) |
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void | ServerReleaseSeatingStructure_Implementation () |
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void | AdminCheat (FString *Msg) |
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void | DoCrash () |
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void | OnExtendedInfoPress () |
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void | OnExtendedInfoRelease () |
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void | ClientNotifyPlayerDeath_Implementation (APawn *InstigatingPawn) |
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void | ClientNotifyPlayerDeathReason_Implementation (FString *ReasonString) |
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void | ServerShowMessageOfTheDay_Implementation () |
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void | ServerSetMessageOfTheDay_Implementation (FString *Message) |
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void | ClientNotifyMessageOfTheDay_Implementation (FString *Message, float TimeToDisplay) |
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void | ClientNotifyRemotePlayerDeath_Implementation (FString *PlayerName, FString *AttackerName) |
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void | ClientNotifyPlayerKill_Implementation (AActor *PlayerPawn, APawn *VictimPawn) |
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void | ClientNotifyDinoKill_Implementation (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
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void | ClientNotifyDinoDeath_Implementation (FString *DinoName, FString *AttackerName, bool bIsVehicle) |
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void | ServerRequestDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar) |
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void | ClientReceiveDinoCharStats_Implementation (APrimalDinoCharacter *theDinoChar, TArray< float > *CurValues, TArray< float > *MaxValues) |
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void | HandleRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
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void | DisableEnemyInvisible () |
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void | ClientNotifyRespawned_Implementation (APawn *NewPawn, bool IsFirstSpawn) |
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void | ClientNotifyReconnected_Implementation (APawn *NewPawn) |
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void | ClientResetRespawningFlag_Implementation () |
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void | CheckForPlayerInventory () |
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void | ReportSpawnManagers () |
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void | HibernationReport (FString *ClassName) |
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void | HiWarp (FString *ClassName, int Index) |
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void | ReportLeastSpawnManagers () |
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void | FlushLevelStreaming () |
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void | DoFlushLevelStreaming () |
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void | FinalFlushLevelStreaming () |
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void | InitHUD (bool bForceReinitUI) |
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void | ClientNotifyCantHarvest_Implementation () |
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void | ClientNotifyHitHarvest_Implementation () |
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void | ClientNotifyCantHitHarvest_Implementation () |
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void | ServerSetVRPlayer_Implementation (bool bSetVRPlayer) |
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void | ClientNotifyTamedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifySummonedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyDefeatedDino_Implementation (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | SetPlayerPos (float X, float Y, float Z) |
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void | SPI (float X, float Y, float Z, float Yaw, float Pitch) |
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void | ClientSetSpectatorLocation_Implementation (FVector NewLocation) |
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void | ClientSetControlRotation_Implementation (FRotator NewRotation) |
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bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
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bool | HasRadio () |
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TArray< unsigned int > * | GetRadioFrequencies (TArray< unsigned int > *result) |
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bool | HasSameRadioFrequency (AShooterPlayerController *OtherPC, unsigned int *SharedFrequency) |
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float | GetChatProximityRadius () |
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void | ToggleSpeaking (bool bSpeaking, bool UseSuperRange) |
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void | ForceUnstasisAtLocation (FVector AtLocation) |
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void | SpawnActorSpread (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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void | SpawnActorSpreadTamed (FString *blueprintPath, float spawnDistance, float spawnYOffset, float ZOffset, int NumberActors, float SpreadAmount) |
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void | GiveResources () |
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void | GiveEngrams (bool bForceAllEngrams, bool bTekEngramsOnly) |
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void | ForceTribes (FString *PlayerName1, FString *PlayerName2, FString *NewTribeName) |
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void | ClientPlayLocalSound_Implementation (USoundBase *aSound, bool bAttach) |
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void | ClientStopLocalSound_Implementation (USoundBase *aSound) |
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void | ServerAddItemToArkInventory_Implementation (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
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void | OnArkTributeAllClustersInventoryItemsLoaded (TArray< FItemNetInfo > *Items, bool bAllowForcedItemDownload) |
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void | OnArkTributeSaved (bool Success) |
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void | ClientSetArkTributeLimits_Implementation (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
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void | ServerLoadArkInventoryItems_Implementation (TArray< FItemNetInfo > *ArkInventoryItemsInfo, bool bFinalBatch) |
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void | ServerAsyncLoadArkInventoryItems_Implementation (TArray< FItemNetInfo > *ArkInventoryItemsInfo, bool bFinalBatch) |
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void | GetTamedDinosNearBy (TArray< TWeakObjectPtr< APrimalDinoCharacter > > *Dinos) |
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void | GetTamedDinosNearBy (TArray< TWeakObjectPtr< APrimalDinoCharacter > > *Dinos, float RangeRadius) |
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bool | IsTamedDinoNearBy (APrimalDinoCharacter *Dino, float RangeRadius) |
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void | TestSteamRefreshItems () |
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void | ServerSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ServerSendArkDataPayload_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
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void | ServerSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
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void | ClientSendArkDataPayloadBegin_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ClientSendArkDataPayloadEnd_Implementation (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
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void | RequestCreateNewPlayerWithArkDataPossibleItems (FArkTributePlayerData *PlayerData, unsigned __int64 TribeID) |
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void | ServerCharacterUploadWithItems_Start_Implementation (unsigned __int64 PlayerDataId, FArkTributePlayerData PlayerData) |
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void | ServerCharacterUploadWithItems_CharaterPayload_Implementation (unsigned __int64 PlayerDataId, TArray< unsigned char > *PlayerDataChunk) |
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void | ServerCharacterUploadWithItems_UploadItem_Implementation (unsigned __int64 PlayerDataId, FItemNetInfo InvItem) |
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void | ServerCharacterUploadWithItems_FinishAndCreateCharacter_Implementation (unsigned __int64 PlayerDataId) |
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void | ServerRequestCreateMissionDataBuff_Implementation () |
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AMissionType * | GetActiveMission () |
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TKeyValuePair< bool, FLeaderboardRow > * | GetLatestScoreForMission (TKeyValuePair< bool, FLeaderboardRow > *result, FName MissionTag) |
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bool | HasBestScoreForMission (FName MissionTag) |
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FLeaderboardRow * | GetBestScoreForMission (FLeaderboardRow *result, FName MissionTag) |
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void | ServerRequestShowLeaderboards_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
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void | ClientShowLeaderboard_Implementation (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, TArray< FLeaderboardRow > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow LatestPlayerScore) |
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void | RequestCreateNewPlayerWithArkData (TArray< unsigned char > PlayerArkDataBytes, unsigned __int64 TribeID) |
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void | SendArKPayload (bool bClient, FARKTributeData ArKDataPayload) |
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void | LoadLocalPlayerArkData () |
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void | AsyncLoadInventory () |
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int | GetSubscribedAppIds () |
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void | ServerLoadUploadedDinos_Implementation () |
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void | ClientUploadedDinosLoaded_Implementation (TArray< FARKTributeDinoListing > *UploadedDinosListings) |
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void | ServerRequestDownloadDino_Implementation (FARKTributeDino DownloadedDino) |
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void | ClientDownloadDinoRequestFinished_Implementation (bool Success) |
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void | OnLoadArkTributePlayersDataFinished (bool Success, TArray< FArkTributePlayerData > *ArkUploadedCharsData, int FailureResponseCode) |
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void | AttemptTransferRedownload () |
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void | ServerLoadUploadedCharacters_Implementation () |
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void | ClientOnStartDownloadTransferredPlayerCharacter_Implementation () |
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void | ClientOnEndDownloadTransferredPlayerCharacter_Implementation (bool Success, int FailureResponseCode, FString *FailureResponseMessage) |
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void | DownloadTransferredPlayerCharacter () |
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void | ClientUploadedCharactersLoaded_Implementation (bool Success, TArray< FArkTributePlayerDataListing > *UploadedDinosListings) |
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void | ServerCheckIsValidPlayerToDownload_Implementation (FArkTributePlayerData PlayerData) |
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void | ClientPlayerIsValidToDownload_Implementation (bool bIsValid, FArkTributePlayerData PlayerData) |
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bool | IsValidArkTributePlayerDownloadForThisServer (FArkTributePlayerData *PlayerData) |
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void | ServerRequestDownloadPlayerCharacter_Implementation (FArkTributePlayerData DownloadedCharacter, int spawnPointID, int spawnRegionIndex) |
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void | ClientDownloadPlayerCharacterRequestFinished_Implementation (bool Success) |
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FString * | LinkedPlayerIDString (FString *result) |
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FString | LinkedPlayerIDString () |
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void | ServerSetSubscribedApp_Implementation (int AppID, bool bPreventDefaultItems) |
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void | ServerAddItemToSteamInventory (int ItemSteamDefID, int Quantity) |
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void | ClientRemoveItemFromSteamInventory_Implementation (TArray< unsigned __int64 > *ItemSteamUserID, int Quantity) |
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void | ServerRemoveSteamItemSucceeded_Implementation () |
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void | OnConsumeItemFinished (bool bSuccess, unsigned __int64 SteamID) |
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void | RemoveItemSucceeded () |
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void | OnAddItemFinished (bool bSuccess, TArray< unsigned __int64 > SteamItemUserIds, unsigned __int64 SteamID) |
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void | ServerRefreshSteamInventoryForRemove () |
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void | ServerRefreshSteamInventoryToCheckConsume () |
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void | ServerRefreshSteamInventory_Implementation () |
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void | OnServerRefreshSteamInventoryFinished (bool bSuccess, unsigned __int64 SteamID) |
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void | OnRefreshSteamInventoryToCheckConsumeFinished (bool bSuccess, unsigned __int64 SteamID) |
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void | ClientRefreshSteamInventoryFinished_Implementation (bool bSuccess) |
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void | RefreshSteamInventory () |
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void | ServerRemoveSteamItem_Implementation (unsigned int ItemdDefId) |
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void | ReceivedPlayerState () |
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void | CloseSteamStatusScene () |
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void | AllowPlayerToJoinNoCheck (FString *PlayerId) |
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void | ServerAllowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
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void | DisallowPlayerToJoinNoCheck (FString *PlayerId) |
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void | ServerDisallowPlayerToJoinNoCheck_Implementation (FString *PlayerId) |
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void | ServerSendDirectMessage_Implementation (FString *PlayerSteamID, FString *MessageText) |
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void | ServerListPlayers_Implementation () |
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void | KickPlayer (FString PlayerSteamName) |
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void | ServerKickPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | BanPlayer (FString PlayerSteamName) |
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void | ServerBanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | UnbanPlayer (FString PlayerSteamName) |
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void | ServerUnbanPlayer_Implementation (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | SetKickedNotification (FString KickReason) |
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void | ClientUnlockAchievement_Implementation (FString *AchievementID) |
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void | ClientNotifyLevelUp_Implementation (APrimalCharacter *ForChar, int NewLevel) |
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void | ClientNotifyAdmin_Implementation () |
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void | ClientNotifyTorpidityIncrease_Implementation () |
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void | ServerPaint_Implementation (UStructurePaintingComponent *Structure, TArray< FPaintItem > *Paints, bool bLastBatch, bool bFromLoadFile) |
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void | InitCharacterPainting_Implementation (APrimalCharacter *Char) |
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void | ClientNotifyListenServerOutOfRange_Implementation () |
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void | StopLoadingMusic () |
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void | FadeOutLoadingMusic () |
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ASpectatorPawn * | SpawnSpectatorPawn () |
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void | ChangeState (FName NewState) |
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bool | IsSpectator () |
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void | ClientFailedRemoveSaddle_Implementation () |
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void | PrintColors () |
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FString * | ConsoleCommand (FString *result, FString *Command, bool bWriteToLog) |
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void | ClientRunLocalConsoleCommand_Implementation (FString *Command, bool bWriteToLog) |
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void | EnvQA () |
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void | TurnOnGmBuffAndTekArmorAndStatFpsAndAlsoStatUnitBecauseThisIsEasierToTypeOnXbox () |
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void | GiveColors (int quantity) |
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void | ClientShowPaintingUI_Implementation (UObject *ObjectToPaint) |
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void | HideRiders (bool bDoHide) |
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void | SetAdminIcon (bool bAdminIcon) |
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void | SpawnPlayerCameraManager () |
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void | ServerSetSupressAdminIcon_Implementation (bool bSuppress) |
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void | NotifyTribeWarStatus_Implementation (FString *EnemyTribeString, int StatusType) |
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void | StartArkGamepadLeftShoulder () |
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void | StartArkGamepadRightShoulder () |
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void | EndArkGamepadRightShoulder () |
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void | ServerRequestTribeLog_Implementation () |
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void | ClientStartReceivingTribeLog_Implementation () |
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void | ClientReceiveTribeLog_Implementation (FString *LogString) |
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void | ClientEndReceivingTribeLog_Implementation () |
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void | EndArkGamepadLeftShoulder () |
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void | RPCStayAlive_Implementation () |
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void | ConditonalEndGamepadModiferState () |
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void | StartArkGamepadBackButton () |
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void | EndArkGamepadBackButton () |
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void | StartArkGamepadFaceButtonLeft () |
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void | EndArkGamepadFaceButtonLeft () |
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void | StartArkGamepadFaceButtonRight () |
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void | EndArkGamepadFaceButtonRight () |
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void | StartArkGamepadFaceButtonTop () |
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void | EndArkGamepadFaceButtonTop () |
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void | StartArkGamepadFaceButtonBottom () |
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void | EndArkGamepadFaceButtonBottom () |
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void | StartArkGamepadDpadLeft () |
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void | EndArkGamepadDpadLeft () |
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void | StartArkGamepadDpadUp () |
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void | EndAArkGamepadDpadUp () |
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void | StartArkGamepadDpadRight () |
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void | EndArkGamepadDpadRight () |
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void | StartArkGamepadDpadDown () |
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void | EndArkGamepadDpadDown () |
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bool | IsGameInputAllowed () |
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void | ServerAddAchievementID_Implementation (FString *AchievementID, bool bIsOnSpawn) |
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int | GetLinkedPlayerID () |
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unsigned __int64 | GetLinkedPlayerID64 () |
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FString * | GetPlayerCharacterName (FString *result) |
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void | ClientCollectedAchievementItem_Implementation (TSubclassOf< UPrimalItem > ItemClass) |
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bool | AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject) |
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bool | UseTribeGroupRanks () |
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bool | IsTribeAdmin () |
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bool | IsInTribe () |
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void | ClientAddFloatingDamageText_Implementation (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID) |
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void | ClientAddFloatingText_Implementation (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
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UPrimalItem * | GetInventoryUISelectedItemLocal () |
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UPrimalItem * | GetInventoryUISelectedItemRemote () |
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void | NotifyDealDamageSuccess (APrimalCharacter *HitCharacter, bool bHitFriendlyTarget, float PreDamageHealth, float DamageAmount, FDamageEvent *DamageEvent) |
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void | PlayHitMarkerStructure_Implementation () |
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void | PlayHitMarkerStructureAlly_Implementation () |
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void | ClientShowTransferredPlayerConfirmationDialog_Implementation () |
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void | ShowTransferCharacterConfirmationDialog () |
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void | OnTransferCharacterConfirmationDialogClosed (bool bAccept) |
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void | ServerTransferredPlayerConfirmationResult_Implementation (bool bAccpet) |
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void | ClientSetHUDAndInitUIScenes_Implementation (TSubclassOf< AHUD > NewHUDClass) |
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void | ClientShowSpawnUIForTransferringPlayer_Implementation (TSubclassOf< AHUD > NewHUDClass, unsigned __int64 TransferingPlayerID, bool bUseTimer) |
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void | ServerDownloadTransferredPlayer_Implementation (int spawnPointID, int spawnPointRegionIndex) |
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void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
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void | ServerStartWeaponFire_Implementation (AShooterWeapon *weapon) |
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void | ServerStopWeaponFire_Implementation (AShooterWeapon *weapon) |
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void | ServerStartWeaponAltFire_Implementation (AShooterWeapon *weapon) |
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void | ServerStopWeaponAltFire_Implementation (AShooterWeapon *weapon) |
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void | StartSurfaceCamera (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll, float OnSurfaceCameraInterpolationSpeed, bool UseSurfaceCameraInterpolation, FVector *CameraOffset) |
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void | StartSurfaceCameraForPassenger (float OnSurfaceTargetYaw, float OnSurfaceTargetPitch, float OnSurfaceTargetRoll) |
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void | EndSurfaceCamera () |
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void | DisableSurfaceCameraInterpolation () |
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void | ClientStartSurfaceCameraForPassenger_Implementation (float yaw, float pitch, float roll, bool bInvertTurnInput) |
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void | ServerUnlockPerMapExplorerNote_Implementation (int ExplorerNoteIndex) |
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void | UnlockExplorerNote (int ExplorerNoteIndex, const bool forceShowExplorerNoteUI) |
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FExplorerNoteEntry * | GetExplorerNoteEntry (FExplorerNoteEntry *result, int ExplorerNoteIndex) |
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void | ClientUnlockExplorerNote_Implementation (int ExplorerNoteIndex) |
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APawn * | GetResponsibleDamager (AActor *DamageCauser) |
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void | UnlockEmote (FName EmoteName) |
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void | LockEmote (FName EmoteName) |
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bool | IsEmoteUnlocked (FName EmoteName) |
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int | GetCurrentMultiUseWheelCategory () |
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void | ClientReceiveDinoAncestors_Implementation (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
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void | ServerRequestDinoAncestors_Implementation (APrimalDinoCharacter *ForDino) |
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void | OnPressGroupAddOrRemoveTame () |
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AActor * | BaseGetPlayerCharacter () |
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void | ClientNotifyUnlockedEngram_Implementation (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
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void | ClientTeleportSucceeded_Implementation (FVector TeleportLoc, FRotator TeleportRot, bool bSimpleTeleport) |
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bool | IsAtPersonalTameLimit (bool bIsForStructure) |
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FString * | GetPersonalTameLimitString (FString *result) |
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void | ClientSetPersonalDinoTameCount_Implementation (int NewPersonalDinoTameCount) |
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void | UpdatePostProcessVolumes () |
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bool | IsSavingData () |
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FString * | PlayerCommand_Implementation (FString *result, FString *TheCommand) |
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void | DoPlayerCommand (FString TheCommand) |
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void | SetControllerGamepadActive (bool bIsActive) |
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void | TryToForceUploadCharacter_Implementation () |
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void | ServerDPC_Implementation () |
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bool | ShouldHideGameplayUI () |
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void | QuitToMainMenu () |
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bool | IsViewingInventoryUI () |
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bool | ViewingAnUploadTerminal () |
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bool | IsFirstLocalPlayer () |
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bool | IsFirstLocalPlayerOrLivingLocalPlayer () |
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void | ServerRequestMyTribeOnlineList_Implementation () |
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void | ClientReceiveMyTribeOnlineList_Implementation (TArray< unsigned int > *OnlinePlayerIDs) |
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void | ClientNotifyUnlockHairStyleOrEmote_Implementation (FName HairstyleOrEmoteName) |
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void | UpdateRequestEquippedItemsQueue () |
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void | SetGamma1 () |
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void | SetGamma2 () |
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void | ClientRequestSpectatorLocationAndRotation_Implementation () |
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void | ServerRecieveSpectatorLocationAndRotation_Implementation (FVector spectatorLocation, FRotator spectatorRotation) |
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void | ServerDropAllNotReadyForUploadItems_Implementation () |
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void | ClientOnDropAllNotReadyForUploadItemsFinished_Implementation () |
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void | QueueRequestEquippedItems (UPrimalInventoryComponent *invComp) |
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void | IncrementPrimalStats (EPrimalStatsValueTypes::Type statsValueType) |
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void | FlushPrimalStats () |
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TArray< AActor * > * | GetAlwaysReleventNetworkActors () |
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void | SetInstantHarvest (bool bEnable) |
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bool | HasInstantHarvest () |
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AShooterCharacter * | GetControllerPlayer () |
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void | Client_ReceiveBuffFromDayCycle_Implementation (TSubclassOf< APrimalBuff > GiveBuffClass, ADayCycleManager *FromDayCycle) |
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void | Tick_UpdatePings (const float DeltaTime) |
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void | OnPingDown () |
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void | OnPingUp () |
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bool | DoPingTrace (FReplicatePingData *NewPing, bool *bIsResponding) |
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bool | CanPingPlayer (AShooterCharacter *ForPlayer) |
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void | Server_Ping_Implementation (FReplicatePingData WithPingData) |
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void | PingNearbyPlayers (FReplicatePingData *WithPingData) |
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void | Client_ReceivePing_Implementation (FReplicatePingData ReceivedPingData) |
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void | Server_RespondToPing_Implementation (FReplicatePingData RespondToPingData) |
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void | RespondToPing (FReplicatePingData *RespondToPingData) |
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void | Client_ReceivePingResponse_Implementation (FReplicatePingData ResponseData, AShooterCharacter *RespondingPlayer) |
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bool | InitPing (FPingData *ForPingData, FReplicatePingData *InitFromData) |
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UTexture2D * | GetPingIconForComponent (UPrimitiveComponent *ForComponent) |
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TArray< FPointOfInterestData_ForCompanion > * | GetNearbyPOIs (TArray< FPointOfInterestData_ForCompanion > *result) |
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void | Tick_SearchForPOIs (float DeltaTime) |
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void | SetMissionWaypointInfo (FString InWaypointTitle, FVector InWaypointDestination, FName InWaypointID) |
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void | SetMissionWaypointVisible (bool bInIsVisible) |
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bool | GetIsMissionWaypointActive () |
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FName * | GetMissionWaypointID (FName *result) |
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void | NotifyPawnBuffsOfDamageEvent (AActor *DamagedActor, float DamageAmount, FDamageEvent *DamageEvent) |
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void | RetryLoginToVivox () |
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void | RetryJoinVivoxChannel () |
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void | ClearVivoxRetryTimers () |
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void | ClearVivoxRetryCounters () |
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void | ServerLoginToVivox_Implementation () |
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void | ClientLoginToVivox_Implementation (FString *VivoxUsername) |
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void | ServerSuccessfullyLoggedIntoVivox_Implementation (FString *LoginSessionUserUri) |
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void | ClientJoinVivoxChannel_Implementation (FString *LoginSessionUserUri, FString *ChannelName, int AtlasVoiceChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
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void | Update3DPosition (bool ForceUpdate) |
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bool | Get3DValuesAreDirty () |
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void | Clear3DValuesAreDirty () |
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FVector * | BPCheckCanDinoSpawnFromLocation (FVector *result, TSubclassOf< APrimalDinoCharacter > DinoClass, FVector *CheckLocation) |
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void | CheckCheatsPassword (FString *pass) |
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void | CheckRequestSpectator (FString *InSpectatorPass) |
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void | Client_ReceiveBuffFromDayCycle (TSubclassOf< APrimalBuff > GiveBuffClass, ADayCycleManager *FromDayCycle) |
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void | Client_ReceivePing (FReplicatePingData ReceivedPingData) |
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void | Client_ReceivePingResponse (FReplicatePingData ResponseData, AShooterCharacter *RespondingPlayer) |
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void | ClientAddActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification) |
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void | ClientAddActorItemToFolder (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bEquipItem, bool ShowHUDNotification, FString *ToFolder) |
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void | ClientAddFloatingDamageText (FVector_NetQuantize AtLocation, int DamageAmount, int FromTeamID) |
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void | ClientAddFloatingText (FVector_NetQuantize AtLocation, FString *FloatingTextString, FColor FloatingTextColor, float ScaleX, float ScaleY, float TextLifeSpan, FVector TextVelocity, float MinScale, float FadeInTime, float FadeOutTime) |
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void | ClientAddFolderToInventoryComponent (UPrimalInventoryComponent *forInventory, FString *NewCustomFolderName, int InventoryCompType) |
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void | ClientAddItemToArk (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, bool bFromLoad) |
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void | ClientChatMessage (FChatMessage Chat) |
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void | ClientCollectedAchievementItem (TSubclassOf< UPrimalItem > ItemClass) |
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void | ClientDoMultiUse (UObject *ForObject, int useIndex) |
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void | ClientDownloadDinoRequestFinished (bool Success) |
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void | ClientDownloadPlayerCharacterRequestFinished (bool Success) |
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void | ClientEndReceivingTribeLog () |
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void | ClientFailedRemoveSaddle () |
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void | ClientFailedToAddItemFromArkInventory () |
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void | ClientFinishedLoadArkItems (UPrimalInventoryComponent *forInventory) |
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void | ClientFinishedReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
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void | ClientGetMessageOfTheDay (FString *Message) |
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void | ClientHUDNotificationTypeParams (int MessageType, int MessageType1, int MessageParam2, UObject *ObjectParam1) |
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void | ClientInsertActorItem (UPrimalInventoryComponent *forInventory, FItemNetInfo itemInfo, FItemNetID InsertAfterItemID) |
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void | ClientJoinVivoxChannel (FString *LoginSessionUserUri, FString *ChannelName, int AtlasChannelTypeAsInt, int AttenuationModelAsInt32, float MaxDistance, float MinDistance, float Rolloff) |
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void | ClientLoadArkItems (UPrimalInventoryComponent *forInventory, TArray< FItemNetInfo > *itemInfos, bool bClear, bool bFinalBatch) |
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void | ClientLoginToVivox (FString *VivoxUsername) |
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void | ClientNotifyAdmin () |
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void | ClientNotifyCantHarvest () |
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void | ClientNotifyCantHitHarvest () |
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void | ClientNotifyDefeatedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyDinoDeath (FString *DinoName, FString *AttackerName, bool bIsVehicle) |
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void | ClientNotifyDinoKill (APrimalDinoCharacter *InstigatingPawn, APawn *VictimPawn) |
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void | ClientNotifyEditText (TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ClientNotifyHitHarvest () |
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void | ClientNotifyLevelUp (APrimalCharacter *ForChar, int NewLevel) |
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void | ClientNotifyListenServerOutOfRange () |
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void | ClientNotifyMessageOfTheDay (FString *Message, float timeToDisplay) |
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void | ClientNotifyPaintFinished (bool bSuccess) |
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void | ClientNotifyPlayerDeath (APawn *InstigatingPawn) |
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void | ClientNotifyPlayerDeathReason (FString *ReasonString) |
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void | ClientNotifyPlayerKill (AActor *PlayerPawn, APawn *VictimPawn) |
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void | ClientNotifyRemotePlayerDeath (FString *PlayerName, FString *AttackerName) |
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void | ClientNotifySummonedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyTamedDino (TSubclassOf< APrimalDinoCharacter > DinoClass) |
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void | ClientNotifyTorpidityIncrease () |
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void | ClientNotifyTribeXP (float HowMuch) |
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void | ClientNotifyUnlockedEngram (TSubclassOf< UPrimalItem > ItemClass, bool bTekGram) |
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void | ClientNotifyUnlockHairStyleOrEmote (FName HairstyleOrEmoteName) |
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void | ClientOnAddedItemsToAllClustersInventory (bool Success, FString *UserId, TArray< int > *MasterIndexNum) |
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void | ClientOnCurrentCharacterAndItemsUploaded (unsigned __int64 TransferringPlayerDataId) |
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void | ClientOnDropAllNotReadyForUploadItemsFinished () |
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void | ClientOnEndDownloadTransferredPlayerCharacter (bool Success, int FailureResponseCode, FString *FailureResponseMessage) |
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void | ClientOnStartDownloadTransferredPlayerCharacter () |
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void | ClientPlayerIsValidToDownload (bool bIsValid, FArkTributePlayerData PlayerData) |
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void | ClientPlayLocalSound (USoundBase *aSound, bool bAttach) |
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void | ClientReceiveDinoAncestors (APrimalDinoCharacter *ForDino, TArray< FDinoAncestorsEntry > *DinoAncestors, TArray< FDinoAncestorsEntry > *DinoAncestorsMale, int RandomMutationsFemale, int RandomMutationsMale) |
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void | ClientReceiveDinoCharStats (APrimalDinoCharacter *theDinoChar, TArray< float > *CurValues, TArray< float > *MaxValues) |
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void | ClientReceiveMyTribeOnlineList (TArray< unsigned int > *OnlinePlayerIDs) |
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void | ClientReceiveOriginalHairColor (FLinearColor HairColor) |
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void | ClientReceiveTribeLog (FString *LogString) |
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void | ClientRefreshSteamInventoryFinished (bool bSuccess) |
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void | ClientRemoveActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID, bool showHUDMessage) |
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void | ClientRemoveItemFromArk (UPrimalInventoryComponent *forInventory, FItemNetID RemovedItemID) |
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void | ClientRemoveItemFromSteamInventory (TArray< unsigned __int64 > *ItemSteamUserID, int Quantity) |
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void | ClientRequestSpectatorLocationAndRotation () |
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void | ClientResetRespawningFlag () |
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void | ClientRunLocalConsoleCommand (FString *Command, bool bWriteToLog) |
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void | ClientSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
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void | ClientSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ClientSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, unsigned __int64 PlayerDataID) |
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void | ClientServerChatDirectMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
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void | ClientServerChatMessage (FString *MessageText, FLinearColor MessageColor, bool bIsBold) |
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void | ClientServerNotification (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
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void | ClientServerNotificationSingle (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay, int MessageTypeID) |
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void | ClientServerSOTFNotificationCustom (FString *MessageText, FLinearColor MessageColor, float DisplayScale, float DisplayTime, UTexture2D *MessageIcon, USoundBase *SoundToPlay) |
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void | ClientSetArkTributeLimits (bool LimitItems, bool LimitDinos, bool LimitCharacters, int MaxItems, int MaxDinos, int MaxCharacters) |
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void | ClientSetControlRotation (FRotator NewRotation) |
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void | ClientSetHUDAndInitUIScenes (TSubclassOf< AHUD > NewHUDClass) |
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void | ClientSetPersonalDinoTameCount (int NewPersonalDinoTameCount) |
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void | ClientSetSpectatorLocation (FVector NewLocation) |
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void | ClientShowCharacterCreationUI (bool bShowDownloadCharacter) |
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void | ClientShowLeaderboard (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag, TArray< FLeaderboardRow > *LeaderboardRows, bool bPlayerHasValidLatestScore, FLeaderboardRow LatestPlayerScore) |
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void | ClientShowPaintingUI (UObject *ObjectToPaint) |
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void | ClientShowSpawnUI (float Delay) |
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void | ClientShowSpawnUIForTransferringPlayer (TSubclassOf< AHUD > NewHUDClass, unsigned __int64 TransferingPlayerID, bool bUseTimer) |
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void | ClientShowTransferredPlayerConfirmationDialog () |
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void | ClientStartReceivingActorItems (UPrimalInventoryComponent *forInventory, bool bEquippedItems) |
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void | ClientStartReceivingTribeLog () |
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void | ClientStartSurfaceCameraForPassenger (float yaw, float pitch, float roll, bool bInvertTurnInput) |
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void | ClientStopLocalSound (USoundBase *aSound) |
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void | ClientSwapActorItems (UPrimalInventoryComponent *forInventory, FItemNetID itemID1, FItemNetID itemID2) |
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void | ClientTeleportSpectator (FVector Location, unsigned __int64 PlayerID) |
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void | ClientUnlockAchievement (FString *AchievementID) |
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void | ClientUnlockExplorerNote (int ExplorerNoteIndex) |
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void | ClientUpdateInventoryCraftQueue (UPrimalInventoryComponent *forInventory, TArray< FItemCraftQueueEntry > *CraftQueueEntries) |
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void | ClientUpdateItemDurability (UPrimalInventoryComponent *forInventory, FItemNetID itemID, float ItemDurability) |
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void | ClientUpdateItemQuantity (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int ItemQuantity) |
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void | ClientUpdateItemWeaponClipAmmo (UPrimalInventoryComponent *forInventory, FItemNetID itemID, int Ammo) |
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void | ClientUploadedCharactersLoaded (bool Success, TArray< FArkTributePlayerDataListing > *UploadedCharactersDataListings) |
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void | ClientUploadedDinosLoaded (TArray< FARKTributeDinoListing > *UploadedDinosDataListings) |
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void | ClientUsedActorItem (UPrimalInventoryComponent *forInventory, FItemNetID itemID) |
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void | DoServerCheckUnfreeze () |
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void | InitCharacterPainting (APrimalCharacter *Char) |
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void | NotifyTribeWarStatus (FString *EnemyTribeString, int StatusType) |
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void | OnDisableSpectator () |
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FString * | PlayerCommand (FString *result, FString *TheCommand) |
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void | PlayHitMarkerStructure () |
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void | PlayHitMarkerStructureAlly () |
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void | RPCStayAlive () |
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void | Server_Ping (FReplicatePingData WithPingData) |
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void | Server_RespondToPing (FReplicatePingData RespondToPingData) |
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void | ServerActorCloseRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
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void | ServerActorViewRemoteInventory (UPrimalInventoryComponent *inventoryComp) |
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void | ServerAddAchievementID (FString *AchievementID, bool bIsOnSpawn) |
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void | ServerAddItemFromArkInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
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void | ServerAddItemToArkInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity) |
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void | ServerAddItemToCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerAllowPlayerToJoinNoCheck (FString *PlayerId) |
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void | ServerAsyncLoadArkInventoryItems (TArray< FItemNetInfo > *ArkInventoryItems, bool bFinalBatch) |
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void | ServerBanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerCharacterUploadWithItems_CharaterPayload (unsigned __int64 PlayerDataId, TArray< unsigned char > *PlayerDataChunk) |
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void | ServerCharacterUploadWithItems_FinishAndCreateCharacter (unsigned __int64 PlayerDataId) |
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void | ServerCharacterUploadWithItems_Start (unsigned __int64 PlayerDataId, FArkTributePlayerData PlayerData) |
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void | ServerCharacterUploadWithItems_UploadItem (unsigned __int64 PlayerDataId, FItemNetInfo InvItem) |
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void | ServerCheckUnfreeze () |
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void | ServerCraftItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerCycleSpectator (bool bNext) |
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void | ServerDeleteCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType) |
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void | ServerDeleteItemFromCustomFolder (UPrimalInventoryComponent *forInventory, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | ServerDisallowPlayerToJoinNoCheck (FString *PlayerId) |
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void | ServerDownloadTransferredPlayer (int spawnPointID, int spawnPointRegionIndex) |
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void | ServerDPC () |
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void | ServerDropAllNotReadyForUploadItems () |
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void | ServerDropFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerEquipPawnItem (FItemNetID itemID) |
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void | ServerEquipToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerGetMessageOfTheDay () |
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void | ServerGetOriginalHairColor () |
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void | ServerGlobalCommand (FString *Msg) |
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void | ServerGrindItemInRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool grindStack) |
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void | ServerInventoryClearCraftQueue (UPrimalInventoryComponent *inventoryComp) |
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void | ServerKickPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerLoadArkInventoryItems (TArray< FItemNetInfo > *ArkInventoryItems, bool bFinalBatch) |
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void | ServerLoadUploadedCharacters () |
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void | ServerLoadUploadedDinos () |
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void | ServerLoginToVivox () |
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void | ServerMultiUse (UObject *ForObject, int useIndex) |
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void | ServerNotifyEditText (FString *TextToUse, bool checkedBox, TSubclassOf< UObject > ForObjectClass, unsigned int ExtraID1, unsigned int ExtraID2, UObject *ForObject) |
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void | ServerPaint (UStructurePaintingComponent *Structure, TArray< FPaintItem > *Paints, bool bLastBatch, bool bFromLoadFile) |
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void | ServerReadMessageOFTheDay () |
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void | ServerRecieveSpectatorLocationAndRotation (FVector spectatorLocation, FRotator spectatorRotation) |
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void | ServerRefreshSteamInventory () |
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void | ServerReleaseSeatingStructure () |
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void | ServerRemovePassenger () |
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void | ServerRemovePawnItem (FItemNetID itemID, bool bSecondryAction) |
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void | ServerRemoveSteamItemSucceeded () |
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void | ServerRepairItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRepeatMultiUse (UObject *ForObject, int useIndex) |
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void | ServerRequestActorItems (UPrimalInventoryComponent *forInventory, bool bInventoryItems, bool bIsFirstSpawn) |
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void | ServerRequestCreateMissionDataBuff () |
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void | ServerRequestDinoAncestors (APrimalDinoCharacter *ForDino) |
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void | ServerRequestDownloadDino (FARKTributeDino DownloadedDino) |
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void | ServerRequestDownloadPlayerCharacter (FArkTributePlayerData DownloadedCharacter, int spawnPointID, int spawnRegionIndex) |
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void | ServerRequestDropAllItems (FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ServerRequestFastTravelToPoint (int fromSpawnPointID, int spawnPointID) |
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void | ServerRequestInventorySwapItems (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2) |
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void | ServerRequestInventoryUseItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestInventoryUseItemWithActor (AActor *anActor, UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, int AdditionalData) |
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void | ServerRequestInventoryUseItemWithItem (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID1, FItemNetID itemID2, int AdditionalData) |
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void | ServerRequestLevelUp (UPrimalCharacterStatusComponent *forStatusComp, EPrimalCharacterStatusValue::Type ValueType) |
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void | ServerRequestMyTribeOnlineList () |
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void | ServerRequestPlaceStructure (int StructureIndex, FVector BuildLocation, FRotator BuildRotation, FRotator PlayerViewRotation, APawn *AttachToPawn, APrimalDinoCharacter *DinoCharacter, FName BoneName, FItemNetID PlaceUsingItemID, bool bSnapped, bool bIsCheat, bool bIsFlipped, int SnapPointCycle) |
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void | ServerRequestRemoteDropAllItems (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter) |
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void | ServerRequestRemoveItemSkin (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveItemSkinOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponAccessoryOnly (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRemoveWeaponClipAmmo (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID) |
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void | ServerRequestRespawnAtPoint (int spawnPointID, int spawnRegionIndex) |
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void | ServerRequestSetPin (UObject *forTarget, int PinValue, bool bIsSetting, int TheCustomIndex) |
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void | ServerRequestShowLeaderboards (TSubclassOf< ULeaderboard > LeaderboardType, FName MissionTag) |
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void | ServerRequestTribeLog () |
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void | ServerSendArkDataPayload (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, TArray< unsigned char > *DataBytes) |
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void | ServerSendArkDataPayloadBegin (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType, FString *DataClass, FString *TagName, FString *Name, TArray< FString > *DataStats, unsigned int ID1, unsigned int ID2) |
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void | ServerSendArkDataPayloadEnd (FGuid ID, EPrimalARKTributeDataType::Type ArkDataType) |
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void | ServerSendChatMessage (FString *ChatMessage, EChatSendMode::Type SendMode) |
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void | ServerSendDirectMessage (FString *PlayerSteamID, FString *Message) |
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void | ServerSetSubscribedApp (int AppID, bool bPreventDefaultItems) |
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void | ServerSetSupressAdminIcon (bool bSuppress) |
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void | ServerSetVRPlayer (bool bSetVRPlayer) |
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void | ServerSpectateToPlayerByID (unsigned __int64 PlayerID) |
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void | ServerStartWeaponAltFire (AShooterWeapon *weapon) |
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void | ServerStartWeaponFire (AShooterWeapon *weapon) |
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void | ServerStayAlive () |
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void | ServerStopSpectating () |
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void | ServerStopWeaponAltFire (AShooterWeapon *weapon) |
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void | ServerStopWeaponFire (AShooterWeapon *weapon) |
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void | ServerSuccessfullyLoggedIntoVivox (FString *LoginSessionUserUri) |
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void | ServerTransferAllFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferAllToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FString *CurrentCustomFolderFilter, FString *CurrentNameFilter, FString *CurrentDestinationFolder, bool bNoFolderView) |
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void | ServerTransferFromRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, int requestedQuantity, int ToSlotIndex, bool bEquipItem) |
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void | ServerTransferredPlayerConfirmationResult (bool bAccept) |
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void | ServerTransferToRemoteInventory (UPrimalInventoryComponent *inventoryComp, FItemNetID itemID, bool bAlsoTryToEqup, int requestedQuantity) |
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void | ServerUnbanPlayer (FString *PlayerSteamName, FString *PlayerSteamID) |
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void | ServerUnlockPerMapExplorerNote (int ExplorerNoteIndex) |
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void | ServerUploadCharaterDataToArk (UPrimalInventoryComponent *inventoryComp) |
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void | ServerUploadCurrentCharacterAndItems (UPrimalInventoryComponent *inventoryComp) |
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void | ServerUploadDino (APrimalDinoCharacter *DownloadedDino) |
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UPlayer * | PlayerField () |
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APawn * | AcknowledgedPawnField () |
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float & | LocalPlayerCachedLODDistanceFactorField () |
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AHUD * | MyHUDField () |
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APlayerCameraManager * | PlayerCameraManagerField () |
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TSubclassOf< APlayerCameraManager > & | PlayerCameraManagerClassField () |
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bool & | bAutoManageActiveCameraTargetField () |
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FRotator & | TargetViewRotationField () |
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FRotator & | BlendedTargetViewRotationField () |
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TArray< AActor * > | HiddenActorsField () |
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float & | LastSpectatorStateSynchTimeField () |
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int & | ClientCapField () |
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long double & | ServerLastReceivedSpectatorLocTimeField () |
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UCheatManager * | CheatManagerField () |
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TSubclassOf< UCheatManager > & | CheatClassField () |
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TArray< FName > & | PendingMapChangeLevelNamesField () |
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char & | NetPlayerIndexField () |
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UNetConnection * | PendingSwapConnectionField () |
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UNetConnection * | NetConnectionField () |
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FRotator & | RotationInputField () |
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float & | InputYawScaleField () |
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float & | InputPitchScaleField () |
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float & | InputRollScaleField () |
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TEnumAsByte< enum EMouseCursor::Type > & | DefaultMouseCursorField () |
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TEnumAsByte< enum EMouseCursor::Type > & | CurrentMouseCursorField () |
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TEnumAsByte< enum ECollisionChannel > & | DefaultClickTraceChannelField () |
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TEnumAsByte< enum ECollisionChannel > & | CurrentClickTraceChannelField () |
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bool & | bLockedInputUIField () |
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TSubobjectPtr< USceneComponent > & | TransformComponentField () |
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TWeakObjectPtr< UPrimitiveComponent > & | CurrentClickablePrimitiveField () |
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FieldArray< TWeakObjectPtr< UPrimitiveComponent >, 11 > | CurrentTouchablePrimitivesField () |
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char & | IgnoreMoveInputField () |
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char & | IgnoreLookInputField () |
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TWeakObjectPtr< USceneComponent > & | AudioListenerComponentField () |
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FVector & | AudioListenerLocationOverrideField () |
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FRotator & | AudioListenerRotationOverrideField () |
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FVector & | SpawnLocationField () |
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float & | LastRetryPlayerTimeField () |
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unsigned __int16 & | SeamlessTravelCountField () |
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unsigned __int16 & | LastCompletedSeamlessTravelCountField () |
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bool & | bPossessedAnyPawnField () |
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int & | LastValidUnstasisCasterFrameField () |
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FVector & | LastCharacterMovementTeleportUnstasisLocationField () |
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FVector & | LastReplicatedFocalLocField () |
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bool & | bIsDelayedNetCleanupField () |
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float & | LastTeleportDistanceField () |
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BitFieldValue< bool, unsigned __int32 > | bShortConnectTimeOut () |
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BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
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BitFieldValue< bool, unsigned __int32 > | bIsAnselActive () |
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BitFieldValue< bool, unsigned __int32 > | bCinematicMode () |
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BitFieldValue< bool, unsigned __int32 > | bIsUsingStreamingVolumes () |
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BitFieldValue< bool, unsigned __int32 > | bPlayerIsWaiting () |
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BitFieldValue< bool, unsigned __int32 > | bCheatPlayer () |
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BitFieldValue< bool, unsigned __int32 > | bIsAdmin () |
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BitFieldValue< bool, unsigned __int32 > | bShowMouseCursor () |
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BitFieldValue< bool, unsigned __int32 > | bEnableClickEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableTouchEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableMouseOverEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableTouchOverEvents () |
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BitFieldValue< bool, unsigned __int32 > | bForceFeedbackEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputMove () |
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BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputLook () |
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BitFieldValue< bool, unsigned __int32 > | bAcknowledgedClientReceivedActor () |
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BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bShouldPerformFullTickWhenPaused () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideAudioListener () |
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AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
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void | AcknowledgePossession (APawn *P) |
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void | AddCheats (bool bForce) |
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void | AddPitchInput (float Val) |
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void | AddRollInput (float Val) |
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void | AddYawInput (float Val) |
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void | AutoManageActiveCameraTarget (AActor *SuggestedTarget) |
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void | BeginInactiveState () |
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void | BeginSpectatingState () |
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void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
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void | Camera (FName NewMode) |
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bool | CanRestartPlayer () |
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void | ChangeState (FName NewState) |
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void | CleanUpAudioComponents () |
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void | CleanupGameViewport () |
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void | CleanupPlayerState () |
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void | ClearAudioListenerOverride () |
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void | ClientAddTextureStreamingLoc_Implementation (FVector InLoc, float Duration, bool bOverrideLocation) |
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void | ClientCancelPendingMapChange_Implementation () |
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void | ClientCapBandwidth_Implementation (int Cap) |
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void | ClientClearCameraLensEffects_Implementation () |
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void | ClientCommitMapChange_Implementation () |
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void | ClientEnableNetworkVoice_Implementation (bool bEnable) |
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void | ClientFlushLevelStreaming_Implementation () |
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void | ClientForceGarbageCollection_Implementation () |
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void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
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void | ClientGotoState_Implementation (FName NewState) |
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void | ClientIgnoreLookInput_Implementation (bool bIgnore) |
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void | ClientIgnoreMoveInput_Implementation (bool bIgnore) |
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void | ClientMessage_Implementation (FString *S, FName Type, float MsgLifeTime) |
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void | ClientMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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void | ClientNetGUIDActorDeletion_Implementation (FNetworkGUID TheNetGUID) |
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void | ClientPlaySoundAtLocation_Implementation (USoundBase *Sound, FVector Location, float VolumeMultiplier, float PitchMultiplier) |
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void | ClientPlaySound_Implementation (USoundBase *Sound, float VolumeMultiplier, float PitchMultiplier) |
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void | ClientPrepareMapChange_Implementation (FName LevelName, bool bFirst, bool bLast) |
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void | ClientPrestreamTextures_Implementation (AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups) |
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void | ClientProcessNetExecCommandUnreliable_Implementation (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
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void | ClientProcessSimpleNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName) |
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void | ClientProcessSimpleNetExecCommandUnreliableBP_Implementation (AActor *ForActor, FName CommandName) |
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void | ClientReset_Implementation () |
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void | ClientRestart_Implementation (APawn *NewPawn) |
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void | ClientRetryClientRestart_Implementation (APawn *NewPawn) |
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void | ClientReturnToMainMenu_Implementation (FString *ReturnReason) |
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void | ClientSetBlockOnAsyncLoading_Implementation () |
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void | ClientSetCameraFade_Implementation (bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio) |
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void | SetCameraMode (FName NewCamMode) |
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void | ClientSetCinematicMode_Implementation (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
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void | ClientSetForceMipLevelsToBeResident_Implementation (UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups) |
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void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
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void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
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void | ClientUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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void | ClientVoiceHandshakeComplete_Implementation () |
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void | ClientWasKicked_Implementation (FText *KickReason) |
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FString * | ConsoleCommand (FString *result, FString *Cmd, bool bWriteToLog) |
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void | CreateTouchInterface () |
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bool | DefaultCanUnpause () |
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void | DelayedNetCleanup () |
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void | DelayedPrepareMapChange () |
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bool | DeprojectMousePositionToWorld (FVector *WorldLocation, FVector *WorldDirection) |
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bool | DeprojectScreenPositionToWorld (float ScreenX, float ScreenY, FVector *WorldLocation, FVector *WorldDirection) |
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void | DestroySpectatorPawn () |
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void | Destroyed () |
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void | DisableInput (APlayerController *PlayerController) |
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void | EnableCheats (FString pass) |
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void | EnableInput (APlayerController *PlayerController) |
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void | EndPlay (EEndPlayReason::Type EndPlayReason) |
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void | EndPlayingState () |
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void | EndSpectatingState () |
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void | FOV (float F) |
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void | FailedToSpawnPawn () |
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void | FlushPressedKeys () |
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void | ForceSingleNetUpdateFor (AActor *Target) |
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void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
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void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
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FVector * | GetFocalLocation (FVector *result) |
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bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderCursor (ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderCursorByChannel (ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderCursorForObjects (TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderFinger (ETouchIndex::Type FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderFingerByChannel (ETouchIndex::Type FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderFingerForObjects (ETouchIndex::Type FingerIndex, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
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float | GetInputAnalogKeyState (FKey Key) |
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float | GetInputKeyTimeDown (FKey Key) |
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void | GetInputMotionState (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
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void | GetInputMouseDelta (float *DeltaX, float *DeltaY) |
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void | GetInputTouchState (ETouchIndex::Type FingerIndex, float *LocationX, float *LocationY, bool *bIsCurrentlyPressed) |
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FVector * | GetInputVectorKeyState (FVector *result, FKey Key) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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EMouseCursor::Type | GetMouseCursor () |
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bool | GetMousePosition (float *LocationX, float *LocationY) |
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UNetConnection * | GetNetConnection () |
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UPlayer * | GetNetOwningPlayer () |
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float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
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APlayerState * | GetNextViewablePlayer (int dir) |
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APawn * | GetPawnOrSpectator () |
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FString * | GetPlayerNetworkAddress (FString *result) |
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void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList) |
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int | GetSplitscreenPlayerCount () |
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AActor * | GetViewTarget () |
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void | GetViewportSize (int *SizeX, int *SizeY) |
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bool | HasClientLoadedCurrentWorld () |
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void | InitInputSystem () |
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bool | InputAxis (FKey Key, float Delta, float DeltaTime, int NumSamples, bool bGamepad) |
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bool | InputKey (FKey Key, EInputEvent EventType, float AmountDepressed, bool bGamepad) |
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bool | InputMotion (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
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bool | InputTouch (unsigned int Handle, ETouchType::Type Type, FVector2D *TouchLocation, FDateTime DeviceTimestamp, unsigned int TouchpadIndex) |
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bool | IsFrozen () |
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bool | IsInputKeyDown (FKey Key) |
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bool | ServerPause_Validate () |
|
bool | IsLookInputIgnored () |
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bool | IsMoveInputIgnored () |
|
bool | IsPaused () |
|
bool | IsPlayerMuted (FString *VivoxUsername) |
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bool | IsPlayerMuted (FUniqueNetId *PlayerId) |
|
bool | IsPrimaryPlayer () |
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bool | IsSplitscreenPlayer (int *OutSplitscreenPlayerIndex) |
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void | LocalTravel (FString *FURL) |
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bool | NetConnectionHasActiveActor (AActor *AnActor) |
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void | NetSpawnActorAtLocation_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
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void | NotifyDirectorControl (bool bNowControlling, AMatineeActor *CurrentMatinee) |
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void | NotifyLoadedWorld (FName WorldPackageName, bool bFinalDest) |
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bool | NotifyServerReceivedClientData (APawn *InPawn, float TimeStamp) |
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void | OnNetCleanup (UNetConnection *Connection) |
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void | Pause () |
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void | PawnLeavingGame () |
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void | PlayerTick (float DeltaTime) |
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void | Possess (APawn *PawnToPossess) |
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void | PostInitializeComponents () |
|
void | PostLoad () |
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void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
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void | ProcessForceFeedback (const float DeltaTime, const bool bGamePaused) |
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void | ProcessPlayerInput (const float DeltaTime, const bool bGamePaused) |
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bool | ProjectWorldLocationToScreen (FVector WorldLocation, FVector2D *ScreenLocation) |
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void | ReceivedPlayer () |
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void | ReceivedSpectatorClass (TSubclassOf< AGameMode > SpectatorClass) |
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void | Reset () |
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void | ResetCameraMode () |
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void | ResetIgnoreInputFlags () |
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void | RestartLevel () |
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void | SafeRetryClientRestart () |
|
void | SafeServerCheckClientPossession () |
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void | SafeServerUpdateSpectatorState () |
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void | SeamlessTravelFrom (APlayerController *OldPC) |
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void | SendClientAdjustment () |
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void | ServerAcknowledgePossession_Implementation (APawn *P) |
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bool | ServerAcknowledgePossession_Validate (APawn *P) |
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void | ServerCamera_Implementation (FName NewMode) |
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void | ServerChangeName_Implementation (FString *S) |
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bool | ServerChangeName_Validate (FString *S) |
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void | ServerCheckClientPossession_Implementation () |
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void | ServerMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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bool | ServerMutePlayer_Validate (FUniqueNetIdRepl PlayerId) |
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void | ServerNotifyLoadedWorld_Implementation (FName WorldPackageName) |
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bool | ServerNotifyLoadedWorld_Validate (FName WorldPackageName) |
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void | ServerPause_Implementation () |
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void | ServerReceivedPlayerControllerAck_Implementation () |
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void | ServerRestartPlayer_Implementation () |
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void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
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void | ServerToggleAILogging_Implementation () |
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void | ServerUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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bool | ServerUnmutePlayer_Validate (FUniqueNetIdRepl PlayerId) |
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void | ServerUpdateCamera_Implementation (FVector_NetQuantize CamLoc, int CamPitchAndYaw) |
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void | ServerUpdateLevelVisibility_Implementation (FName PackageName, bool bIsVisible) |
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bool | ServerUpdateLevelVisibility_Validate (FName PackageName, bool bIsVisible) |
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void | ServerVerifyViewTarget_Implementation () |
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void | ServerViewNextPlayer_Implementation () |
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void | ServerViewPrevPlayer_Implementation () |
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void | SetAudioListenerOverride (USceneComponent *AttachedComponent, FVector Location, FRotator Rotation) |
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void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
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void | SetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning) |
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void | SetIgnoreLookInput (bool bNewLookInput) |
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void | SetIgnoreMoveInput (bool bNewMoveInput) |
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void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
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void | SetName (FString *S) |
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void | SetNetSpeed (int NewSpeed) |
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void | SetPawn (APawn *InPawn) |
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void | SetPlayer (UPlayer *InPlayer) |
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void | SetSpawnLocation (FVector *NewLocation) |
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void | SetVirtualJoystickVisibility (bool bVisible) |
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void | SetupInputComponent () |
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bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
|
bool | ShouldShowMouseCursor () |
|
void | SmoothTargetViewRotation (APawn *TargetPawn, float DeltaSeconds) |
|
void | SpawnDefaultHUD () |
|
void | SpawnHUD (TSubclassOf< AHUD > NewHUDClass) |
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void | SpawnPlayerCameraManager () |
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void | StartFire (char FireModeNum) |
|
void | StartSpectatingOnly () |
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void | StartTalking () |
|
void | StopTalking () |
|
void | SwitchLevel (FString *FURL) |
|
void | TickPlayerInput (const float DeltaSeconds, const bool bGamePaused) |
|
void | ToggleSpeaking (bool bSpeaking, bool bUseSuperRange) |
|
void | UnPossess () |
|
void | UpdateCameraManager (float DeltaSeconds) |
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void | UpdatePing (float InPing) |
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void | UpdateRotation (float DeltaTime) |
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void | UpdateStateInputComponents () |
|
void | ViewAPlayer (int dir) |
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bool | WasInputKeyJustPressed (FKey Key) |
|
bool | WasInputKeyJustReleased (FKey Key) |
|
void | ClientCapBandwidth (int Cap) |
|
void | ClientClearCameraLensEffects () |
|
void | ClientCommitMapChange () |
|
void | ClientEnableNetworkVoice (bool bEnable) |
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void | ClientGameEnded (AActor *EndGameFocus, bool bIsWinner) |
|
void | ClientGotoState (FName NewState) |
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void | ClientMessage (FString *S, FName Type, float MsgLifeTime) |
|
void | ClientMutePlayer (FUniqueNetIdRepl PlayerId) |
|
void | ClientNetGUIDActorDeletion (FNetworkGUID TheNetGUID) |
|
void | ClientNotifyReconnected (APawn *NewPawn) |
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void | ClientNotifyRespawned (APawn *NewPawn, bool IsFirstSpawn) |
|
void | ClientProcessNetExecCommand (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
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void | ClientProcessNetExecCommandUnreliable (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
|
void | ClientProcessSimpleNetExecCommandBP (AActor *ForActor, FName CommandName) |
|
void | ClientProcessSimpleNetExecCommandUnreliableBP (AActor *ForActor, FName CommandName) |
|
void | ClientRepObjRef (UObject *Object) |
|
void | ClientReset () |
|
void | ClientRestart (APawn *NewPawn) |
|
void | ClientRetryClientRestart (APawn *NewPawn) |
|
void | ClientReturnToMainMenu (FString *ReturnReason) |
|
void | ClientSetBlockOnAsyncLoading () |
|
void | ClientSetCameraFade (bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio) |
|
void | ClientSetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
|
void | ClientSetHUD (TSubclassOf< AHUD > NewHUDClass) |
|
void | ClientTeamMessage (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
|
void | ClientTeleportSucceeded (FVector TeleportLoc, FRotator TeleportRot, bool bSimpleTeleport) |
|
void | ClientUnmutePlayer (FUniqueNetIdRepl PlayerId) |
|
void | ClientUpdateLevelStreamingStatus (FName PackageName, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad, int LODIndex) |
|
void | ClientVoiceHandshakeComplete () |
|
void | ClientWasKicked (FText *KickReason) |
|
void | NetSpawnActorAtLocation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
|
void | ServerAcknowledgePossession (APawn *P) |
|
void | ServerCamera (FName NewMode) |
|
void | ServerChangeName (FString *S) |
|
void | ServerCheckClientPossession () |
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void | ServerMutePlayer (FUniqueNetIdRepl PlayerId) |
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void | ServerNotifyLoadedWorld (FName WorldPackageName) |
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void | ServerPause () |
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void | ServerReceivedPlayerControllerAck () |
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void | ServerRestartPlayer () |
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void | ServerSetSpectatorLocation (FVector NewLoc) |
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void | ServerShortTimeout () |
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void | ServerUnmutePlayer (FUniqueNetIdRepl PlayerId) |
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void | ServerUpdateLevelVisibility (FName PackageName, bool bIsVisible) |
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void | ServerVerifyViewTarget () |
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void | ServerViewNextPlayer () |
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UPlayer * | PlayerField () |
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APawn * | AcknowledgedPawnField () |
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float & | LocalPlayerCachedLODDistanceFactorField () |
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AHUD * | MyHUDField () |
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APlayerCameraManager * | PlayerCameraManagerField () |
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TSubclassOf< APlayerCameraManager > & | PlayerCameraManagerClassField () |
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bool & | bAutoManageActiveCameraTargetField () |
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FRotator & | TargetViewRotationField () |
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FRotator & | BlendedTargetViewRotationField () |
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TArray< AActor * > | HiddenActorsField () |
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float & | LastSpectatorStateSynchTimeField () |
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int & | ClientCapField () |
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long double & | ServerLastReceivedSpectatorLocTimeField () |
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UCheatManager * | CheatManagerField () |
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TSubclassOf< UCheatManager > & | CheatClassField () |
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UPlayerInput * | PlayerInputField () |
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TArray< FName > & | PendingMapChangeLevelNamesField () |
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char & | NetPlayerIndexField () |
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FPlayerMuteList & | MuteListField () |
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UNetConnection * | PendingSwapConnectionField () |
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UNetConnection * | NetConnectionField () |
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FRotator & | RotationInputField () |
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FRotator & | PreviousRotationInputField () |
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float & | InputYawScaleField () |
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float & | InputPitchScaleField () |
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float & | InputRollScaleField () |
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TEnumAsByte< enum EMouseCursor::Type > & | DefaultMouseCursorField () |
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TEnumAsByte< enum EMouseCursor::Type > & | CurrentMouseCursorField () |
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TEnumAsByte< enum ECollisionChannel > & | DefaultClickTraceChannelField () |
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TEnumAsByte< enum ECollisionChannel > & | CurrentClickTraceChannelField () |
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bool & | bLockedInputUIField () |
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TSubobjectPtr< USceneComponent > & | TransformComponentField () |
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TWeakObjectPtr< UPrimitiveComponent > & | CurrentClickablePrimitiveField () |
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FieldArray< TWeakObjectPtr< UPrimitiveComponent >, 11 > | CurrentTouchablePrimitivesField () |
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char & | IgnoreMoveInputField () |
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char & | IgnoreLookInputField () |
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TWeakObjectPtr< USceneComponent > & | AudioListenerComponentField () |
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FVector & | AudioListenerLocationOverrideField () |
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FRotator & | AudioListenerRotationOverrideField () |
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ASpectatorPawn * | SpectatorPawnField () |
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FVector & | SpawnLocationField () |
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float & | LastRetryPlayerTimeField () |
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unsigned __int16 & | SeamlessTravelCountField () |
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unsigned __int16 & | LastCompletedSeamlessTravelCountField () |
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TArray< AActor * > | AlwaysReleventNetworkActorsField () |
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FVector & | LastReplicatedFocalLocField () |
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bool & | bIsDelayedNetCleanupField () |
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float & | LastTeleportDistanceField () |
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BitFieldValue< bool, unsigned __int32 > | bShortConnectTimeOut () |
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BitFieldValue< bool, unsigned __int32 > | bShowExtendedInfoKey () |
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BitFieldValue< bool, unsigned __int32 > | bIsAnselActive () |
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BitFieldValue< bool, unsigned __int32 > | bForceSpawnedNotification () |
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BitFieldValue< bool, unsigned __int32 > | bCinematicMode () |
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BitFieldValue< bool, unsigned __int32 > | bIsUsingStreamingVolumes () |
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BitFieldValue< bool, unsigned __int32 > | bPlayerIsWaiting () |
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BitFieldValue< bool, unsigned __int32 > | bCheatPlayer () |
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BitFieldValue< bool, unsigned __int32 > | bIsAdmin () |
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BitFieldValue< bool, unsigned __int32 > | bShowMouseCursor () |
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BitFieldValue< bool, unsigned __int32 > | bEnableClickEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableTouchEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableMouseOverEvents () |
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BitFieldValue< bool, unsigned __int32 > | bEnableTouchOverEvents () |
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BitFieldValue< bool, unsigned __int32 > | bForceFeedbackEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputMove () |
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BitFieldValue< bool, unsigned __int32 > | bCinemaDisableInputLook () |
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BitFieldValue< bool, unsigned __int32 > | bAcknowledgedClientReceivedActor () |
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BitFieldValue< bool, unsigned __int32 > | bInputEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bShouldPerformFullTickWhenPaused () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideAudioListener () |
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TArray< AActor * > * | GetAlwaysReleventNetworkActors () |
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void | SetKickedNotification (FString APIKey) |
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AActor * | GetAimedUseActor (UActorComponent **UseComponent, int *hitBodyIndex, bool bForceUseActorLocation) |
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AActor * | BaseGetPlayerCharacter () |
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AHUD * | GetHUD () |
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FVector * | GetSpawnLocation (FVector *result) |
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void | ClientPlaySoundAtLocation_Implementation (USoundBase *Sound, FVector Location, float VolumeMultiplier, float PitchMultiplier) |
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UPlayer * | GetNetOwningPlayer () |
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UNetConnection * | GetNetConnection () |
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bool | IsLocalController () |
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bool | ServerPause_Validate () |
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void | FailedToSpawnPawn () |
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void | ClientFlushLevelStreaming_Implementation () |
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void | ServerUpdateLevelVisibility_Implementation (FName PackageName, bool bIsVisible) |
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bool | ServerUpdateLevelVisibility_Validate (FName PackageName, bool bIsVisible) |
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FString * | ConsoleCommand (FString *result, FString *Cmd, bool bWriteToLog) |
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void | CleanUpAudioComponents () |
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AActor * | GetViewTarget () |
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void | AutoManageActiveCameraTarget (AActor *SuggestedTarget) |
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bool | ServerNotifyLoadedWorld_Validate (FName WorldPackageName) |
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void | ServerNotifyLoadedWorld_Implementation (FName WorldPackageName) |
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bool | HasClientLoadedCurrentWorld () |
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void | ForceSingleNetUpdateFor (AActor *Target) |
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void | SmoothTargetViewRotation (APawn *TargetPawn, float DeltaSeconds) |
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void | InitInputSystem () |
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void | SafeRetryClientRestart () |
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void | ClientRetryClientRestart_Implementation (APawn *NewPawn) |
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void | ClientRestart_Implementation (APawn *NewPawn) |
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void | Possess (APawn *PawnToPossess) |
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void | AcknowledgePossession (APawn *P) |
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void | ReceivedPlayer () |
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FVector * | GetFocalLocation (FVector *result) |
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void | PostLoad () |
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void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
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void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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void | UpdateRotation (float DeltaTime) |
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void | PostInitializeComponents () |
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void | AddCheats (bool bForce) |
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void | EnableCheats (FString pass) |
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void | SpawnDefaultHUD () |
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void | CreateTouchInterface () |
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void | CleanupGameViewport () |
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void | GetViewportSize (int *SizeX, int *SizeY) |
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void | Reset () |
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void | ClientReset_Implementation () |
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void | ClientGotoState_Implementation (FName NewState) |
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bool | IsFrozen () |
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void | ServerAcknowledgePossession_Implementation (APawn *P) |
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bool | ServerAcknowledgePossession_Validate (APawn *P) |
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void | UnPossess () |
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void | ClientSetHUD_Implementation (TSubclassOf< AHUD > NewHUDClass) |
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void | CleanupPlayerState () |
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void | OnNetCleanup (UNetConnection *Connection) |
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void | DelayedNetCleanup () |
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void | ClientPlaySound_Implementation (USoundBase *Sound, float VolumeMultiplier, float PitchMultiplier) |
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void | ClientTeamMessage_Implementation (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
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void | ServerToggleAILogging_Implementation () |
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void | PawnLeavingGame () |
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void | EndPlay (EEndPlayReason::Type EndPlayReason) |
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void | Destroyed () |
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void | FOV (float F) |
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void | Camera (FName NewMode) |
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void | ServerCamera_Implementation (FName NewMode) |
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void | SetCameraMode (FName NewCamMode) |
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void | ResetCameraMode () |
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void | ClientSetCameraFade_Implementation (bool bEnableFading, FColor FadeColor, FVector2D FadeAlpha, float FadeTime, bool bFadeAudio) |
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void | SendClientAdjustment () |
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void | ClientCapBandwidth_Implementation (int Cap) |
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void | SetSpawnLocation (FVector *NewLocation) |
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void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
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void | ServerUpdateCamera_Implementation (FVector_NetQuantize CamLoc, int CamPitchAndYaw) |
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void | ClientReturnToMainMenu_Implementation (FString *ReturnReason) |
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bool | IsPaused () |
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void | Pause () |
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void | ServerPause_Implementation () |
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void | SetName (FString *S) |
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void | ServerChangeName_Implementation (FString *S) |
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bool | ServerChangeName_Validate (FString *S) |
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void | NotifyLoadedWorld (FName WorldPackageName, bool bFinalDest) |
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void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
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void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
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bool | GetHitResultUnderCursor (ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderCursorByChannel (ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderCursorForObjects (TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderFinger (ETouchIndex::Type FingerIndex, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderFingerByChannel (ETouchIndex::Type FingerIndex, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultUnderFingerForObjects (ETouchIndex::Type FingerIndex, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
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bool | DeprojectMousePositionToWorld (FVector *WorldLocation, FVector *WorldDirection) |
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bool | DeprojectScreenPositionToWorld (float ScreenX, float ScreenY, FVector *WorldLocation, FVector *WorldDirection) |
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bool | ProjectWorldLocationToScreen (FVector WorldLocation, FVector2D *ScreenLocation, FVector *Out_ViewLocation, FBox2D *Out_ViewRect, bool *Out_bIsScreenLocationInsideViewRect) |
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bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ECollisionChannel TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, ETraceTypeQuery TraceChannel, bool bTraceComplex, FHitResult *HitResult) |
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bool | GetHitResultAtScreenPosition (FVector2D ScreenPosition, TArray< TEnumAsByte< enum EObjectTypeQuery > > *ObjectTypes, bool bTraceComplex, FHitResult *HitResult) |
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void | PlayerTick (float DeltaTime) |
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void | FlushPressedKeys () |
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bool | InputKey (FKey Key, EInputEvent EventType, float AmountDepressed, bool bGamepad) |
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bool | InputAxis (FKey Key, float Delta, float DeltaTime, int NumSamples, bool bGamepad) |
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bool | InputTouch (unsigned int Handle, ETouchType::Type Type, FVector2D *TouchLocation, FDateTime DeviceTimestamp, unsigned int TouchpadIndex) |
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bool | InputMotion (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
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bool | ShouldShowMouseCursor () |
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EMouseCursor::Type | GetMouseCursor () |
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void | SetupInputComponent () |
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void | ProcessPlayerInput (const float DeltaTime, const bool bGamePaused) |
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void | PostProcessInput (const float DeltaTime, const bool bGamePaused) |
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void | ResetIgnoreInputFlags () |
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void | SetCinematicMode (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning) |
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void | SetIgnoreMoveInput (bool bNewMoveInput) |
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bool | IsMoveInputIgnored () |
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void | SetIgnoreLookInput (bool bNewLookInput) |
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bool | IsLookInputIgnored () |
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void | ServerVerifyViewTarget_Implementation () |
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void | SpawnPlayerCameraManager () |
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void | GetAudioListenerPosition (FVector *OutLocation, FVector *OutFrontDir, FVector *OutRightDir) |
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void | SetAudioListenerOverride (USceneComponent *AttachedComponent, FVector Location, FRotator Rotation) |
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void | ClearAudioListenerOverride () |
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void | ServerCheckClientPossession_Implementation () |
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void | SafeServerCheckClientPossession () |
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void | SafeServerUpdateSpectatorState () |
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void | ServerSetSpectatorLocation_Implementation (FVector NewLoc) |
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void | ServerViewNextPlayer_Implementation () |
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void | ServerViewPrevPlayer_Implementation () |
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APlayerState * | GetNextViewablePlayer (int dir) |
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void | ViewAPlayer (int dir) |
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void | StartFire (char FireModeNum) |
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bool | NotifyServerReceivedClientData (APawn *InPawn, float TimeStamp) |
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void | ServerRestartPlayer_Implementation () |
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bool | CanRestartPlayer () |
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void | ClientIgnoreMoveInput_Implementation (bool bIgnore) |
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void | ClientIgnoreLookInput_Implementation (bool bIgnore) |
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void | SetCinematicMode (bool bInCinematicMode, bool bHidePlayer, bool bAffectsHUD, bool bAffectsMovement, bool bAffectsTurning) |
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void | ClientSetCinematicMode_Implementation (bool bInCinematicMode, bool bAffectsMovement, bool bAffectsTurning, bool bAffectsHUD) |
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void | ClientForceGarbageCollection_Implementation () |
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void | ClientPrepareMapChange_Implementation (FName LevelName, bool bFirst, bool bLast) |
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void | DelayedPrepareMapChange () |
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void | ClientCommitMapChange_Implementation () |
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void | ClientCancelPendingMapChange_Implementation () |
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void | ClientSetBlockOnAsyncLoading_Implementation () |
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void | GetSeamlessTravelActorList (bool bToEntry, TArray< AActor * > *ActorList) |
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void | SeamlessTravelFrom (APlayerController *OldPC) |
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void | ClientEnableNetworkVoice_Implementation (bool bEnable) |
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void | StartTalking () |
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void | StopTalking () |
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void | ToggleSpeaking (bool bSpeaking, bool bUseSuperRange) |
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void | ClientVoiceHandshakeComplete_Implementation () |
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void | ServerMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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bool | ServerUnmutePlayer_Validate (FUniqueNetIdRepl PlayerId) |
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void | ServerUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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void | ClientMutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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void | ClientUnmutePlayer_Implementation (FUniqueNetIdRepl PlayerId) |
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bool | IsPlayerMuted (FUniqueNetId *PlayerId) |
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bool | IsPlayerMuted (FString *VivoxUsername) |
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bool | ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *PlaybackFlags) |
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void | ClientWasKicked_Implementation (FText *KickReason) |
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bool | IsPrimaryPlayer () |
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bool | IsSplitscreenPlayer (int *OutSplitscreenPlayerIndex) |
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int | GetSplitscreenPlayerCount () |
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void | ClientSetForceMipLevelsToBeResident_Implementation (UMaterialInterface *Material, float ForceDuration, int CinematicTextureGroups) |
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void | ClientPrestreamTextures_Implementation (AActor *ForcedActor, float ForceDuration, bool bEnableStreaming, int CinematicTextureGroups) |
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void | ProcessForceFeedback (const float DeltaTime, const bool bGamePaused) |
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void | ClientClearCameraLensEffects_Implementation () |
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void | ReceivedSpectatorClass (TSubclassOf< AGameMode > SpectatorClass) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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void | SetPawn (APawn *InPawn) |
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void | ClientNetGUIDActorDeletion_Implementation (FNetworkGUID TheNetGUID) |
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void | SetPlayer (UPlayer *InPlayer) |
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void | TickPlayerInput (const float DeltaSeconds, const bool bGamePaused) |
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bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
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FString * | GetPlayerNetworkAddress (FString *result) |
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bool | DefaultCanUnpause () |
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void | StartSpectatingOnly () |
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void | EndPlayingState () |
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void | BeginSpectatingState () |
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void | SetSpectatorPawn (ASpectatorPawn *NewSpectatorPawn) |
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ASpectatorPawn * | SpawnSpectatorPawn () |
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void | DestroySpectatorPawn () |
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APawn * | GetPawnOrSpectator () |
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void | UpdateStateInputComponents () |
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void | ChangeState (FName NewState) |
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void | EndSpectatingState () |
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void | BeginInactiveState () |
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void | AddPitchInput (float Val) |
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void | AddYawInput (float Val) |
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void | AddRollInput (float Val) |
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bool | IsInputKeyDown (FKey Key) |
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bool | WasInputKeyJustPressed (FKey Key) |
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bool | WasInputKeyJustReleased (FKey Key) |
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float | GetInputAnalogKeyState (FKey Key) |
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FVector * | GetInputVectorKeyState (FVector *result, FKey Key) |
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void | GetInputMotionState (FVector *Tilt, FVector *RotationRate, FVector *Gravity, FVector *Acceleration) |
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float | GetInputKeyTimeDown (FKey Key) |
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bool | GetMousePosition (float *LocationX, float *LocationY) |
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void | GetInputMouseDelta (float *DeltaX, float *DeltaY) |
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void | EnableInput (APlayerController *PlayerController) |
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void | DisableInput (APlayerController *PlayerController) |
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void | SetVirtualJoystickVisibility (bool bVisible) |
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void | UpdateCameraManager (float DeltaSeconds) |
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void | ClientRepObjRef_Implementation (UObject *Object) |
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void | NetSpawnActorAtLocation_Implementation (TSubclassOf< AActor > AnActorClass, FVector_NetQuantize AtLocation, FRotator_NetQuantize AtRotation, USceneComponent *attachToComponent, int dataIndex, FName attachSocketName) |
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void | ServerReceivedPlayerControllerAck_Implementation () |
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void | ClientProcessNetExecCommandUnreliable_Implementation (AActor *ForActor, FName CommandName, FNetExecParams ExecParams) |
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bool | NetConnectionHasActiveActor (AActor *AnActor) |
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void | ClientProcessSimpleNetExecCommandBP_Implementation (AActor *ForActor, FName CommandName) |
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void | ClientProcessSimpleNetExecCommandUnreliableBP_Implementation (AActor *ForActor, FName CommandName) |
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void | ClientClearCameraLensEffects () |
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void | ClientCommitMapChange () |
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void | ClientEnableNetworkVoice (bool bEnable) |
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void | ClientGotoState (FName NewState) |
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void | ClientMessage (FString *S, FName Type, float MsgLifeTime) |
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void | ClientMutePlayer (FUniqueNetIdRepl PlayerId) |
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void | ClientRepObjRef (UObject *Object) |
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void | ClientRetryClientRestart (APawn *NewPawn) |
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void | ClientReturnToMainMenu (FString *ReturnReason) |
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void | ClientSetHUD (TSubclassOf< AHUD > NewHUDClass) |
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void | ClientTeamMessage (APlayerState *SenderPlayerState, FString *S, FName Type, float MsgLifeTime) |
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void | ClientUnmutePlayer (FUniqueNetIdRepl PlayerId) |
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void | ClientVoiceHandshakeComplete () |
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void | ClientWasKicked (FText *KickReason) |
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void | ServerChangeName (FString *S) |
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void | ServerMutePlayer (FUniqueNetIdRepl PlayerId) |
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void | ServerRestartPlayer () |
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void | ServerUnmutePlayer (FUniqueNetIdRepl PlayerId) |
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void | ServerVerifyViewTarget () |
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TWeakObjectPtr< APawn > & | OldPawnField () |
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ACharacter * | CharacterField () |
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APlayerState * | PlayerStateField () |
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APawn * | PawnField () |
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FRotator & | ControlRotationField () |
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TWeakObjectPtr< AActor > & | StartSpotField () |
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FName & | StateNameField () |
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BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
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APawn * | K2_GetPawn (AActor *DamageCauser) |
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void | AddPawnTickDependency (APawn *NewPawn) |
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void | AttachToPawn (APawn *InPawn) |
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void | ChangeState (FName NewState) |
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void | CleanupPlayerState () |
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void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
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void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
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void | Destroyed () |
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void | DetachFromPawn () |
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void | FailedToSpawnPawn () |
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void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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FRotator * | GetControlRotation (FRotator *result) |
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FRotator * | GetDesiredRotation (FRotator *result) |
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FString * | GetHumanReadableName (FString *result) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
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FVector * | GetNavAgentLocation (FVector *result) |
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void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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FName * | GetStateName (FName *result) |
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AActor * | GetViewTarget () |
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void | InitPlayerState () |
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void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
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bool | IsInState (FName InStateName) |
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bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
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void | OnRep_Pawn () |
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void | OnRep_PlayerState () |
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void | PawnPendingDestroy (APawn *inPawn) |
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void | Possess (APawn *InPawn) |
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void | PostInitializeComponents () |
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void | RemovePawnTickDependency (APawn *InOldPawn) |
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void | Reset () |
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void | SetControlRotation (FRotator *NewRotation) |
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void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
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void | SetPawn (APawn *InPawn) |
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void | SetPawnFromRep (APawn *InPawn) |
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bool | ShouldPostponePathUpdates () |
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void | UnPossess () |
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void | UpdateNavigationComponents () |
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void | ClientSetRotation (FRotator NewRotation, bool bResetCamera, bool bAfterSeamlessTravel) |
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void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
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TWeakObjectPtr< APawn > & | OldPawnField () |
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ACharacter * | CharacterField () |
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APlayerState * | PlayerStateField () |
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APawn * | PawnField () |
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FRotator & | ControlRotationField () |
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TWeakObjectPtr< AActor > & | StartSpotField () |
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FName & | StateNameField () |
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BitFieldValue< bool, unsigned __int32 > | bAttachToPawn () |
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bool | IsLocalController () |
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void | FailedToSpawnPawn () |
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void | SetInitialLocationAndRotation (FVector *NewLocation, FRotator *NewRotation) |
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FRotator * | GetControlRotation (FRotator *result) |
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void | SetControlRotation (FRotator *NewRotation) |
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void | AttachToPawn (APawn *InPawn) |
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void | DetachFromPawn () |
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AActor * | GetViewTarget () |
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void | GetPlayerViewPoint (FVector *out_Location, FRotator *out_Rotation) |
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bool | LineOfSightTo (AActor *Other, FVector ViewPoint, bool bAlternateChecks) |
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void | PostInitializeComponents () |
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void | Possess (APawn *InPawn) |
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void | PawnPendingDestroy (APawn *inPawn) |
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void | Reset () |
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void | ClientSetLocation_Implementation (FVector NewLocation, FRotator NewRotation) |
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void | ClientSetRotation_Implementation (FRotator NewRotation, bool bResetCamera) |
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void | RemovePawnTickDependency (APawn *InOldPawn) |
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void | AddPawnTickDependency (APawn *NewPawn) |
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void | SetPawn (APawn *InPawn) |
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void | OnRep_Pawn () |
|
void | OnRep_PlayerState () |
|
void | Destroyed () |
|
void | CleanupPlayerState () |
|
void | InstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
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void | InitPlayerState () |
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FRotator * | GetDesiredRotation (FRotator *result) |
|
void | GetActorEyesViewPoint (FVector *out_Location, FRotator *out_Rotation) |
|
FString * | GetHumanReadableName (FString *result) |
|
void | ChangeState (FName NewState) |
|
bool | IsInState (FName InStateName) |
|
FVector * | GetNavAgentLocation (FVector *result) |
|
void | GetMoveGoalReachTest (AActor *MovingActor, FVector *MoveOffset, FVector *GoalOffset, float *GoalRadius, float *GoalHalfHeight) |
|
void | UpdateNavigationComponents () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | ClientSetRotation (FRotator NewRotation, bool bResetCamera) |
|
void | ReceiveInstigatedAnyDamage (float Damage, UDamageType *DamageType, AActor *DamagedActor, AActor *DamageCauser) |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
|
void | DestroyInput (APlayerController *PlayerController) |
|
void | DestroyMeNextFrame () |
|
void | Destroyed () |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
void | DisableComponentsSimulatePhysics () |
|
void | DisableInput (APlayerController *PlayerController) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | EndViewTarget (APlayerController *PC) |
|
void | ExchangeNetRoles (bool bRemoteOwned) |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalSeamlessTravelled () |
|
void | FinishAndRegisterComponent (UActorComponent *Component) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | FlushNetDormancy () |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
void | ForceNetRelevant () |
|
void | ForceReplicateNowWithChannel () |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
bool | GetActorEnableCollision () |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorRelativeScale3D (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
FVector * | GetActorScale3D (FVector *result) |
|
float | GetActorTimeDilation () |
|
FVector * | GetActorUpVector (FVector *result) |
|
FString * | GetAimedTutorialHintString_Implementation (FString *result) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FString * | GetHumanReadableName (FString *result) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
APawn * | GetInstigator () |
|
AController * | GetInstigatorController () |
|
FVector * | GetTargetPathfindingLocation (FVector *result) |
|
FVector * | GetInterpolatedVelocity (FVector *result) |
|
bool | GetIsMapActor () |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
float | GetLifeSpan () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
|
float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
APlayerController * | GetOwnerController () |
|
ENetRole | GetRemoteRole () |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
FTransform * | GetTransform (FTransform *result) |
|
FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UWorld * | GetWorld () |
|
AWorldSettings * | GetWorldSettings () |
|
bool | HasNetOwner () |
|
void | InitializeComponents () |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | IsInGameplayWorld () |
|
bool | IsInOrOwnedBy (UObject *SomeOuter) |
|
bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
|
bool | IsMatineeControlled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsNetStartupActor () |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | IsReadyForFinishDestroy () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsRootComponentMovable () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | K2_DestroyComponent (UActorComponent *Component) |
|
FRotator * | K2_GetActorRotation (FRotator *result) |
|
USceneComponent * | K2_GetRootComponent () |
|
UWorld * | K2_GetWorld () |
|
bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
|
bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
|
void | OutsideWorldBounds () |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
void | MarkComponentsAsPendingKill () |
|
void | MarkComponentsRenderStateDirty () |
|
void | MatineeUpdated () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | MulticastProperty (FName PropertyName, bool bUnreliable) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
|
void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
|
void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
|
void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | OnRep_AttachmentReplication () |
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void | OnRep_ReplicatedMovement () |
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void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
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void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | PostActorConstruction () |
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void | PostInitProperties () |
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void | PostInitializeComponents () |
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void | PostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | PostNetInit () |
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void | PostNetReceive () |
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void | PostNetReceiveLocationAndRotation () |
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void | PostNetReceivePhysicState () |
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void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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void | PreInitializeComponents () |
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void | PreNetReceive () |
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void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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void | ProcessEvent (UFunction *Function, void *Parameters) |
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void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
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void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
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void | RegisterAllComponents () |
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void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
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void | RemoveOwnedComponent (UActorComponent *Component) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | ReregisterAllComponents () |
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void | RerunConstructionScripts () |
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void | ResetOwnedComponents () |
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void | ResetPropertiesForConstruction () |
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void | ResetSpatialComponent () |
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void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
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void | SetActorHiddenInGame (bool bNewHidden) |
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bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
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bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
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void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
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void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
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void | SetActorRelativeScale3D (FVector NewRelativeScale) |
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void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
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bool | SetActorRotation (FQuat *NewRotation) |
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bool | SetActorRotation (FRotator NewRotation) |
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void | SetActorScale3D (FVector *NewScale3D) |
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void | SetActorTickEnabled (bool bEnabled) |
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bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
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void | SetAutonomousProxy (bool bInAutonomousProxy) |
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void | SetLifeSpan (float InLifespan) |
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void | SetNetUpdateTime (long double NewUpdateTime) |
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void | SetNetworkSpatializationParent (AActor *NewParent) |
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void | SetOwner (AActor *NewOwner) |
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void | SetReplicates (bool bInReplicates) |
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bool | SetRootComponent (USceneComponent *NewRootComponent) |
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void | SetTickFunctionEnabled (bool bEnableTick) |
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void | SetTickableWhenPaused (bool bTickableWhenPaused) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
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void | Stasis () |
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void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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void | Tick (float DeltaSeconds) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
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void | UnregisterAllComponents (bool bDetachFromOtherParent) |
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void | Unstasis () |
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void | UpdateOverlaps (bool bDoNotifies) |
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void | GatherCurrentMovement () |
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AActor * | GetOwner () |
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void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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bool | AllowGrappling () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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void | BPAttachedRootComponent () |
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void | BPChangedActorTeam () |
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void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
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void | BPClientIsAboutToSeamlessTravel () |
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bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
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float | BPOverrideServerMultiUseAcceptRange () |
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void | BPPostInitializeComponents () |
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void | BPPostLoadedFromSeamlessTravel () |
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void | BPPreInitializeComponents () |
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bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | ClientPrepareForSeamlessTravel () |
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void | ClientSeamlessTravelled () |
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void | DrawActorFloatingHUD (AHUD *ForHUD) |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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FString * | GetAimedTutorialHintString (FString *result) |
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FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
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void | InitializedSeamlessGridInfo () |
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bool | IsValidLockOnTarget (APawn *AttackerPawn) |
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void | K2_OnBecomeViewTarget (APlayerController *PC) |
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void | K2_OnEndViewTarget (APlayerController *PC) |
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void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetSpawnedActor (AActor *SpawnedActor) |
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float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
|
float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
|
void | PrepareClientMapActorForSeamlessTravel () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
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void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveTick (float DeltaSeconds) |
|
void | RecieveMatineeUpdated () |
|
void | ServerPrepareForSeamlessTravel () |
|
void | ThrottledTick () |
|
void | UserConstructionScript () |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
bool & | bForceAllowNetMulticastField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
FVector & | DefaultActorLocationField () |
|
FGuid & | UniqueGuidIdField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
|
bool | IsLevelBoundsRelevant () |
|
bool | IsPendingKillPending () |
|
bool | IsOwnedBy (AActor *TestOwner) |
|
void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
|
FString * | GetHumanReadableName (FString *result) |
|
UGameInstance * | GetOwner () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
UWorld * | GetWorld () |
|
bool | IsInGameplayWorld () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
bool | IsReadyForFinishDestroy () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | Tick (float DeltaSeconds) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
float | GetApproachRadius () |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
bool | CheckStillInWorld () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
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void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
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long double | GetLastRenderTime (bool ignoreShadow) |
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void | SetOwner (AActor *NewOwner) |
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bool | HasNetOwner () |
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void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | OnRep_AttachmentReplication () |
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void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
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void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
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AActor * | GetAttachParentActor () |
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FName * | GetAttachParentSocketName (FName *result) |
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void | GetAttachedActors (TArray< AActor * > *OutActors) |
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bool | ActorHasTag (FName Tag) |
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bool | IsMatineeControlled () |
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bool | IsRootComponentStatic () |
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bool | IsRootComponentStationary () |
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bool | IsRootComponentMovable () |
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bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
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void | FlushNetDormancy () |
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void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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void | EndPlay (EEndPlayReason::Type EndPlayReason) |
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FTransform * | ActorToWorld (FTransform *result) |
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FTransform * | GetTransform (FTransform *result) |
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void | ClearNetworkSpatializationParent () |
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void | SetNetworkSpatializationParent (AActor *NewParent) |
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void | Destroyed () |
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void | FellOutOfWorld (UDamageType *dmgType) |
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void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
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float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
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void | OutsideWorldBounds () |
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void | BecomeViewTarget (APlayerController *PC) |
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void | EndViewTarget (APlayerController *PC) |
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AController * | GetInstigatorController () |
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void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
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void | ForceNetRelevant () |
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void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
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FVector * | GetActorViewDirection (FVector *result) |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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void | InventoryItemDropped (UObject *InventoryItemObject) |
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bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
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ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
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void | AddOwnedComponent (UActorComponent *Component) |
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void | RemoveOwnedComponent (UActorComponent *Component) |
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UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
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FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
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UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
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UActorComponent * | GetComponentByCustomTag (FName TheTag) |
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TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
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TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
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void | DisableComponentsSimulatePhysics () |
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void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
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void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
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void | PreSave () |
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void | PostActorConstruction () |
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void | SetReplicates (bool bInReplicates) |
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void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
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void | PostNetInit () |
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void | BeginPlay () |
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void | MatineeUpdated () |
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void | ForceReplicateNowWithChannel () |
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void | EnableInput (APlayerController *PlayerController) |
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void | DisableInput (APlayerController *PlayerController) |
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float | GetInputAxisValue (FName InputAxisName) |
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float | GetInputAxisKeyValue (FKey InputAxisKey) |
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FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
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bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
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bool | SetActorRotation (FRotator NewRotation) |
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bool | SetActorRotation (FQuat *NewRotation) |
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bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
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void | SetActorScale3D (FVector *NewScale3D) |
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FVector * | GetActorScale3D (FVector *result) |
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void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
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void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
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void | SetActorRelativeScale3D (FVector NewRelativeScale) |
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void | SetActorHiddenInGame (bool bNewHidden) |
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void | SetActorEnableCollision (bool bNewActorEnableCollision) |
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bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
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bool | HasAuthority () |
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bool | SetRootComponent (USceneComponent *NewRootComponent) |
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FVector * | GetActorForwardVector (FVector *result) |
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FVector * | GetActorUpVector (FVector *result) |
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FVector * | GetActorRightVector (FVector *result) |
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void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
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AWorldSettings * | GetWorldSettings () |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
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void | UnregisterAllComponents (bool bDetachFromOtherParent) |
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void | RegisterAllComponents () |
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void | MarkComponentsAsPendingKill () |
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void | ReregisterAllComponents () |
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void | MarkComponentsRenderStateDirty () |
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void | InitializeComponents () |
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void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
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void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
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bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
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void | SetLifeSpan (float InLifespan) |
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float | GetLifeSpan () |
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void | PostInitializeComponents () |
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void | Stasis () |
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void | Unstasis () |
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void | PreInitializeComponents () |
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UWorld * | K2_GetWorld () |
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float | GetDistanceTo (AActor *OtherActor) |
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float | GetHorizontalDistanceTo (AActor *OtherActor) |
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float | GetVerticalDistanceTo (AActor *OtherActor) |
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float | GetDotProductTo (AActor *OtherActor) |
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float | GetHorizontalDotProductTo (AActor *OtherActor) |
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FTransform * | GetInterpolatedTransform (FTransform *result) |
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APlayerController * | GetOwnerController () |
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bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
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bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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bool | AllowSaving () |
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void | ChangeActorTeam (int NewTeam) |
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void | TargetingTeamChanged () |
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void | ForceDestroy () |
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bool | GetIsMapActor () |
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void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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bool | IsPrimalCharacterOrStructure () |
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void | SetTickFunctionEnabled (bool bEnableTick) |
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bool | IsOwnedOrControlledBy (AActor *TestOwner) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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bool | BPIsA (TSubclassOf< AActor > anActorClass) |
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void | MulticastProperty (FName PropertyName) |
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void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
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void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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float | GetNetStasisAndRangeMultiplier () |
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void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
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void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetDetachRootComponentFromAny_Implementation () |
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FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
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void | ResetPropertiesForConstruction () |
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void | DestroyConstructedComponents () |
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void | RerunConstructionScripts () |
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UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
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UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
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void | PreNetReceive () |
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void | PostNetReceive () |
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void | OnRep_ReplicatedMovement () |
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void | PostNetReceiveLocationAndRotation () |
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void | PostNetReceivePhysicState () |
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bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
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void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
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bool | IsNameStableForNetworking () |
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void | GetComponents (TArray< UActorComponent * > *OutComponents) |
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void | GatherCurrentMovement () |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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bool | AllowGrappling () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
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FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
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void | BPAttachedRootComponent () |
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void | BPChangedActorTeam () |
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bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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int | BPGetExtraSpecialBlueprintInt () |
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bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
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void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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float | GetUsablePriority () |
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void | K2_OnBecomeViewTarget (APlayerController *PC) |
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void | K2_OnEndViewTarget (APlayerController *PC) |
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void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
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void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
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void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
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void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
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void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
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void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | OnInventoryItemGrind () |
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void | PerformanceThrottledTick () |
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void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
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void | ReceiveActorBeginOverlap (AActor *OtherActor) |
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void | ReceiveActorEndCursorOver () |
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void | ReceiveActorEndOverlap (AActor *OtherActor) |
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void | ReceiveActorOnClicked () |
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void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnReleased () |
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void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveBeginPlay () |
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void | ReceiveDestroyed () |
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void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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FName & | ServerSayStringField () |
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bool & | bHasSentStartEventsField () |
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BitFieldValue< bool, unsigned __int32 > | bCheatEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bGameEndedFrame () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowGameActions () |
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void | OnQueryAchievementsComplete (FUniqueNetId *PlayerId, const bool bWasSuccessful) |
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void | GameHasEnded (AActor *EndGameFocus, bool bIsWinner) |
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void | SimulateInputKey (FKey Key, bool bPressed) |
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void | QueryAchievements () |
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void | ClientGameStarted_Implementation () |
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void | ClientStartOnlineGame_Implementation () |
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void | ClientEndOnlineGame_Implementation () |
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void | HandleReturnToMainMenu () |
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void | ClientReturnToMainMenu_Implementation (FString *ReturnReason) |
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void | CleanupSessionOnReturnToMenu () |
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void | ClientGameEnded_Implementation (AActor *EndGameFocus, bool bIsWinner) |
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void | ClientSendRoundEndEvent_Implementation (bool bIsWinner, int ExpendedTimeInSeconds) |
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void | ClientSetSpectatorCamera_Implementation (FVector CameraLocation, FRotator CameraRotation) |
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void | ServerCheat_Implementation (FString *Msg) |
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bool | IsMoveInputIgnored () |
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bool | IsLookInputIgnored () |
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bool | IsGameInputAllowed () |
|
void | ClientEndOnlineGame () |
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void | ClientGameStarted () |
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void | ClientSendRoundEndEvent (bool bIsWinner, int ExpendedTimeInSeconds) |
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void | ClientSetSpectatorCamera (FVector CameraLocation, FRotator CameraRotation) |
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void | ClientStartOnlineGame () |
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void | ServerCheat (FString *Msg) |
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