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FPrimalPlayerDataStruct Struct Reference

#include <Actor.h>

Public Member Functions

unsigned __int64 & PlayerDataIDField ()
 
FUniqueNetIdReplUniqueIDField ()
 
FStringSavedNetworkAddressField ()
 
FStringPlayerNameField ()
 
unsigned int & LocalPlayerIndexField ()
 
FPrimalPlayerCharacterConfigStructMyPlayerCharacterConfigField ()
 
int & LastPinCodeUsedField ()
 
FPrimalPersistentCharacterStatsStructMyPersistentCharacterStatsField ()
 
int & TribeIDField ()
 
TArray< int > & AppIDSetField ()
 
int & PlayerDataVersionField ()
 
unsigned int & NextAllowedTerritoryMessageTimeUTCField ()
 
unsigned int & NextAllowedTribeJoinTimeUTCField ()
 
unsigned int & BornAtUTCField ()
 
long double & NextAllowedRespawnTimeField ()
 
long double & LastTimeDiedToEnemyTeamField ()
 
float & AllowedRespawnIntervalField ()
 
TArray< FFeatCooldown > & FeatCooldownsField ()
 
float & NumOfDeathsField ()
 
int & SpawnDayNumberField ()
 
float & SpawnDayTimeField ()
 
int & LastUniquePaintingIdField ()
 
TArray< short > & CompletedQuestPointOfInterestIDsField ()
 
TArray< short > & CompletedQuestIDsField ()
 
TArray< short > & DiscoveredZonesNewField ()
 
int & TotalDiscoveryZonePointsField ()
 
BitFieldValue< bool, unsigned __int32 > bFirstSpawned ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpectator ()
 
FPrimalPlayerDataStructoperator= (FPrimalPlayerDataStruct *__that)
 
bool HasDiscoveredZone (int ZoneId)
 
unsigned __int64 & PlayerDataIDField ()
 
FUniqueNetIdReplUniqueIDField ()
 
FStringSavedNetworkAddressField ()
 
FStringPlayerNameField ()
 
unsigned int & LocalPlayerIndexField ()
 
FPrimalPlayerCharacterConfigStructMyPlayerCharacterConfigField ()
 
int & LastPinCodeUsedField ()
 
FPrimalPersistentCharacterStatsStructMyPersistentCharacterStatsField ()
 
int & NumPersonalDinosField ()
 
int & TribeIDField ()
 
TArray< int > & AppIDSetField ()
 
int & PlayerDataVersionField ()
 
long double & NextAllowedRespawnTimeField ()
 
long double & LastTimeDiedToEnemyTeamField ()
 
long double & LoginTimeField ()
 
long double & LastLoginTimeField ()
 
float & AllowedRespawnIntervalField ()
 
float & NumOfDeathsField ()
 
int & SpawnDayNumberField ()
 
float & SpawnDayTimeField ()
 
TArray< FLatestMissionScore > & LatestMissionScoresField ()
 
BitFieldValue< bool, unsigned __int32 > bFirstSpawned ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpectator ()
 
FPrimalPlayerDataStructoperator= (FPrimalPlayerDataStruct *__that)
 

Static Public Member Functions

static UScriptStructStaticStruct ()
 
static UScriptStructStaticStruct ()
 

Detailed Description

Definition at line 5464 of file Actor.h.

Member Function Documentation

◆ AllowedRespawnIntervalField() [1/2]

float & FPrimalPlayerDataStruct::AllowedRespawnIntervalField ( )
inline

Definition at line 5181 of file Actor.h.

◆ AllowedRespawnIntervalField() [2/2]

float & FPrimalPlayerDataStruct::AllowedRespawnIntervalField ( )
inline

Definition at line 5482 of file Actor.h.

◆ AppIDSetField() [1/2]

TArray< int > & FPrimalPlayerDataStruct::AppIDSetField ( )
inline

Definition at line 5175 of file Actor.h.

◆ AppIDSetField() [2/2]

TArray< int > & FPrimalPlayerDataStruct::AppIDSetField ( )
inline

Definition at line 5475 of file Actor.h.

◆ bFirstSpawned() [1/2]

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bFirstSpawned ( )
inline

Definition at line 5189 of file Actor.h.

◆ bFirstSpawned() [2/2]

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bFirstSpawned ( )
inline

Definition at line 5495 of file Actor.h.

◆ BornAtUTCField()

unsigned int & FPrimalPlayerDataStruct::BornAtUTCField ( )
inline

Definition at line 5479 of file Actor.h.

◆ bUseSpectator() [1/2]

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bUseSpectator ( )
inline

Definition at line 5190 of file Actor.h.

◆ bUseSpectator() [2/2]

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bUseSpectator ( )
inline

Definition at line 5496 of file Actor.h.

◆ CompletedQuestIDsField()

TArray< short > & FPrimalPlayerDataStruct::CompletedQuestIDsField ( )
inline

Definition at line 5489 of file Actor.h.

◆ CompletedQuestPointOfInterestIDsField()

TArray< short > & FPrimalPlayerDataStruct::CompletedQuestPointOfInterestIDsField ( )
inline

Definition at line 5488 of file Actor.h.

◆ DiscoveredZonesNewField()

TArray< short > & FPrimalPlayerDataStruct::DiscoveredZonesNewField ( )
inline

Definition at line 5490 of file Actor.h.

◆ FeatCooldownsField()

TArray< FFeatCooldown > & FPrimalPlayerDataStruct::FeatCooldownsField ( )
inline

Definition at line 5483 of file Actor.h.

◆ HasDiscoveredZone()

bool FPrimalPlayerDataStruct::HasDiscoveredZone ( int ZoneId)
inline

Definition at line 5501 of file Actor.h.

◆ LastLoginTimeField()

long double & FPrimalPlayerDataStruct::LastLoginTimeField ( )
inline

Definition at line 5180 of file Actor.h.

◆ LastPinCodeUsedField() [1/2]

int & FPrimalPlayerDataStruct::LastPinCodeUsedField ( )
inline

Definition at line 5171 of file Actor.h.

◆ LastPinCodeUsedField() [2/2]

int & FPrimalPlayerDataStruct::LastPinCodeUsedField ( )
inline

Definition at line 5472 of file Actor.h.

◆ LastTimeDiedToEnemyTeamField() [1/2]

long double & FPrimalPlayerDataStruct::LastTimeDiedToEnemyTeamField ( )
inline

Definition at line 5178 of file Actor.h.

◆ LastTimeDiedToEnemyTeamField() [2/2]

long double & FPrimalPlayerDataStruct::LastTimeDiedToEnemyTeamField ( )
inline

Definition at line 5481 of file Actor.h.

◆ LastUniquePaintingIdField()

int & FPrimalPlayerDataStruct::LastUniquePaintingIdField ( )
inline

Definition at line 5487 of file Actor.h.

◆ LatestMissionScoresField()

TArray< FLatestMissionScore > & FPrimalPlayerDataStruct::LatestMissionScoresField ( )
inline

Definition at line 5185 of file Actor.h.

◆ LocalPlayerIndexField() [1/2]

unsigned int & FPrimalPlayerDataStruct::LocalPlayerIndexField ( )
inline

Definition at line 5169 of file Actor.h.

◆ LocalPlayerIndexField() [2/2]

unsigned int & FPrimalPlayerDataStruct::LocalPlayerIndexField ( )
inline

Definition at line 5470 of file Actor.h.

◆ LoginTimeField()

long double & FPrimalPlayerDataStruct::LoginTimeField ( )
inline

Definition at line 5179 of file Actor.h.

◆ MyPersistentCharacterStatsField() [1/2]

FPrimalPersistentCharacterStatsStruct * FPrimalPlayerDataStruct::MyPersistentCharacterStatsField ( )
inline

Definition at line 5172 of file Actor.h.

◆ MyPersistentCharacterStatsField() [2/2]

FPrimalPersistentCharacterStatsStruct * FPrimalPlayerDataStruct::MyPersistentCharacterStatsField ( )
inline

Definition at line 5473 of file Actor.h.

◆ MyPlayerCharacterConfigField() [1/2]

FPrimalPlayerCharacterConfigStruct & FPrimalPlayerDataStruct::MyPlayerCharacterConfigField ( )
inline

Definition at line 5170 of file Actor.h.

◆ MyPlayerCharacterConfigField() [2/2]

FPrimalPlayerCharacterConfigStruct & FPrimalPlayerDataStruct::MyPlayerCharacterConfigField ( )
inline

Definition at line 5471 of file Actor.h.

◆ NextAllowedRespawnTimeField() [1/2]

long double & FPrimalPlayerDataStruct::NextAllowedRespawnTimeField ( )
inline

Definition at line 5177 of file Actor.h.

◆ NextAllowedRespawnTimeField() [2/2]

long double & FPrimalPlayerDataStruct::NextAllowedRespawnTimeField ( )
inline

Definition at line 5480 of file Actor.h.

◆ NextAllowedTerritoryMessageTimeUTCField()

unsigned int & FPrimalPlayerDataStruct::NextAllowedTerritoryMessageTimeUTCField ( )
inline

Definition at line 5477 of file Actor.h.

◆ NextAllowedTribeJoinTimeUTCField()

unsigned int & FPrimalPlayerDataStruct::NextAllowedTribeJoinTimeUTCField ( )
inline

Definition at line 5478 of file Actor.h.

◆ NumOfDeathsField() [1/2]

float & FPrimalPlayerDataStruct::NumOfDeathsField ( )
inline

Definition at line 5182 of file Actor.h.

◆ NumOfDeathsField() [2/2]

float & FPrimalPlayerDataStruct::NumOfDeathsField ( )
inline

Definition at line 5484 of file Actor.h.

◆ NumPersonalDinosField()

int & FPrimalPlayerDataStruct::NumPersonalDinosField ( )
inline

Definition at line 5173 of file Actor.h.

◆ operator=() [1/2]

FPrimalPlayerDataStruct * FPrimalPlayerDataStruct::operator= ( FPrimalPlayerDataStruct * __that)
inline

Definition at line 5194 of file Actor.h.

◆ operator=() [2/2]

FPrimalPlayerDataStruct * FPrimalPlayerDataStruct::operator= ( FPrimalPlayerDataStruct * __that)
inline

Definition at line 5500 of file Actor.h.

◆ PlayerDataIDField() [1/2]

unsigned __int64 & FPrimalPlayerDataStruct::PlayerDataIDField ( )
inline

Definition at line 5165 of file Actor.h.

◆ PlayerDataIDField() [2/2]

unsigned __int64 & FPrimalPlayerDataStruct::PlayerDataIDField ( )
inline

Definition at line 5466 of file Actor.h.

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◆ PlayerDataVersionField() [1/2]

int & FPrimalPlayerDataStruct::PlayerDataVersionField ( )
inline

Definition at line 5176 of file Actor.h.

◆ PlayerDataVersionField() [2/2]

int & FPrimalPlayerDataStruct::PlayerDataVersionField ( )
inline

Definition at line 5476 of file Actor.h.

◆ PlayerNameField() [1/2]

FString & FPrimalPlayerDataStruct::PlayerNameField ( )
inline

Definition at line 5168 of file Actor.h.

◆ PlayerNameField() [2/2]

FString & FPrimalPlayerDataStruct::PlayerNameField ( )
inline

Definition at line 5469 of file Actor.h.

◆ SavedNetworkAddressField() [1/2]

FString & FPrimalPlayerDataStruct::SavedNetworkAddressField ( )
inline

Definition at line 5167 of file Actor.h.

◆ SavedNetworkAddressField() [2/2]

FString & FPrimalPlayerDataStruct::SavedNetworkAddressField ( )
inline

Definition at line 5468 of file Actor.h.

◆ SpawnDayNumberField() [1/2]

int & FPrimalPlayerDataStruct::SpawnDayNumberField ( )
inline

Definition at line 5183 of file Actor.h.

◆ SpawnDayNumberField() [2/2]

int & FPrimalPlayerDataStruct::SpawnDayNumberField ( )
inline

Definition at line 5485 of file Actor.h.

◆ SpawnDayTimeField() [1/2]

float & FPrimalPlayerDataStruct::SpawnDayTimeField ( )
inline

Definition at line 5184 of file Actor.h.

◆ SpawnDayTimeField() [2/2]

float & FPrimalPlayerDataStruct::SpawnDayTimeField ( )
inline

Definition at line 5486 of file Actor.h.

◆ StaticStruct() [1/2]

static UScriptStruct * FPrimalPlayerDataStruct::StaticStruct ( )
inlinestatic

Definition at line 5195 of file Actor.h.

◆ StaticStruct() [2/2]

static UScriptStruct * FPrimalPlayerDataStruct::StaticStruct ( )
inlinestatic

Definition at line 5502 of file Actor.h.

◆ TotalDiscoveryZonePointsField()

int & FPrimalPlayerDataStruct::TotalDiscoveryZonePointsField ( )
inline

Definition at line 5491 of file Actor.h.

◆ TribeIDField() [1/2]

int & FPrimalPlayerDataStruct::TribeIDField ( )
inline

Definition at line 5174 of file Actor.h.

◆ TribeIDField() [2/2]

int & FPrimalPlayerDataStruct::TribeIDField ( )
inline

Definition at line 5474 of file Actor.h.

◆ UniqueIDField() [1/2]

FUniqueNetIdRepl & FPrimalPlayerDataStruct::UniqueIDField ( )
inline

Definition at line 5166 of file Actor.h.

◆ UniqueIDField() [2/2]

FUniqueNetIdRepl & FPrimalPlayerDataStruct::UniqueIDField ( )
inline

Definition at line 5467 of file Actor.h.


The documentation for this struct was generated from the following files: