#include <Actor.h>
Definition at line 5464 of file Actor.h.
◆ AllowedRespawnIntervalField() [1/2]
float & FPrimalPlayerDataStruct::AllowedRespawnIntervalField |
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◆ AllowedRespawnIntervalField() [2/2]
float & FPrimalPlayerDataStruct::AllowedRespawnIntervalField |
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◆ AppIDSetField() [1/2]
TArray< int > & FPrimalPlayerDataStruct::AppIDSetField |
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◆ AppIDSetField() [2/2]
TArray< int > & FPrimalPlayerDataStruct::AppIDSetField |
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◆ bFirstSpawned() [1/2]
BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bFirstSpawned |
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◆ bFirstSpawned() [2/2]
BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bFirstSpawned |
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◆ BornAtUTCField()
unsigned int & FPrimalPlayerDataStruct::BornAtUTCField |
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◆ bUseSpectator() [1/2]
BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bUseSpectator |
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◆ bUseSpectator() [2/2]
BitFieldValue< bool, unsigned __int32 > FPrimalPlayerDataStruct::bUseSpectator |
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◆ CompletedQuestIDsField()
TArray< short > & FPrimalPlayerDataStruct::CompletedQuestIDsField |
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◆ CompletedQuestPointOfInterestIDsField()
TArray< short > & FPrimalPlayerDataStruct::CompletedQuestPointOfInterestIDsField |
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◆ DiscoveredZonesNewField()
TArray< short > & FPrimalPlayerDataStruct::DiscoveredZonesNewField |
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◆ FeatCooldownsField()
TArray< FFeatCooldown > & FPrimalPlayerDataStruct::FeatCooldownsField |
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◆ HasDiscoveredZone()
bool FPrimalPlayerDataStruct::HasDiscoveredZone |
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int | ZoneId | ) |
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◆ LastLoginTimeField()
long double & FPrimalPlayerDataStruct::LastLoginTimeField |
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◆ LastPinCodeUsedField() [1/2]
int & FPrimalPlayerDataStruct::LastPinCodeUsedField |
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◆ LastPinCodeUsedField() [2/2]
int & FPrimalPlayerDataStruct::LastPinCodeUsedField |
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◆ LastTimeDiedToEnemyTeamField() [1/2]
long double & FPrimalPlayerDataStruct::LastTimeDiedToEnemyTeamField |
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◆ LastTimeDiedToEnemyTeamField() [2/2]
long double & FPrimalPlayerDataStruct::LastTimeDiedToEnemyTeamField |
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◆ LastUniquePaintingIdField()
int & FPrimalPlayerDataStruct::LastUniquePaintingIdField |
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◆ LatestMissionScoresField()
◆ LocalPlayerIndexField() [1/2]
unsigned int & FPrimalPlayerDataStruct::LocalPlayerIndexField |
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◆ LocalPlayerIndexField() [2/2]
unsigned int & FPrimalPlayerDataStruct::LocalPlayerIndexField |
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◆ LoginTimeField()
long double & FPrimalPlayerDataStruct::LoginTimeField |
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◆ MyPersistentCharacterStatsField() [1/2]
◆ MyPersistentCharacterStatsField() [2/2]
◆ MyPlayerCharacterConfigField() [1/2]
◆ MyPlayerCharacterConfigField() [2/2]
◆ NextAllowedRespawnTimeField() [1/2]
long double & FPrimalPlayerDataStruct::NextAllowedRespawnTimeField |
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◆ NextAllowedRespawnTimeField() [2/2]
long double & FPrimalPlayerDataStruct::NextAllowedRespawnTimeField |
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◆ NextAllowedTerritoryMessageTimeUTCField()
unsigned int & FPrimalPlayerDataStruct::NextAllowedTerritoryMessageTimeUTCField |
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◆ NextAllowedTribeJoinTimeUTCField()
unsigned int & FPrimalPlayerDataStruct::NextAllowedTribeJoinTimeUTCField |
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◆ NumOfDeathsField() [1/2]
float & FPrimalPlayerDataStruct::NumOfDeathsField |
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◆ NumOfDeathsField() [2/2]
float & FPrimalPlayerDataStruct::NumOfDeathsField |
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◆ NumPersonalDinosField()
int & FPrimalPlayerDataStruct::NumPersonalDinosField |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ PlayerDataIDField() [1/2]
unsigned __int64 & FPrimalPlayerDataStruct::PlayerDataIDField |
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◆ PlayerDataIDField() [2/2]
unsigned __int64 & FPrimalPlayerDataStruct::PlayerDataIDField |
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◆ PlayerDataVersionField() [1/2]
int & FPrimalPlayerDataStruct::PlayerDataVersionField |
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◆ PlayerDataVersionField() [2/2]
int & FPrimalPlayerDataStruct::PlayerDataVersionField |
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◆ PlayerNameField() [1/2]
FString & FPrimalPlayerDataStruct::PlayerNameField |
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◆ PlayerNameField() [2/2]
FString & FPrimalPlayerDataStruct::PlayerNameField |
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◆ SavedNetworkAddressField() [1/2]
FString & FPrimalPlayerDataStruct::SavedNetworkAddressField |
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◆ SavedNetworkAddressField() [2/2]
FString & FPrimalPlayerDataStruct::SavedNetworkAddressField |
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◆ SpawnDayNumberField() [1/2]
int & FPrimalPlayerDataStruct::SpawnDayNumberField |
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◆ SpawnDayNumberField() [2/2]
int & FPrimalPlayerDataStruct::SpawnDayNumberField |
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◆ SpawnDayTimeField() [1/2]
float & FPrimalPlayerDataStruct::SpawnDayTimeField |
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◆ SpawnDayTimeField() [2/2]
float & FPrimalPlayerDataStruct::SpawnDayTimeField |
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◆ StaticStruct() [1/2]
◆ StaticStruct() [2/2]
◆ TotalDiscoveryZonePointsField()
int & FPrimalPlayerDataStruct::TotalDiscoveryZonePointsField |
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◆ TribeIDField() [1/2]
int & FPrimalPlayerDataStruct::TribeIDField |
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◆ TribeIDField() [2/2]
int & FPrimalPlayerDataStruct::TribeIDField |
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◆ UniqueIDField() [1/2]
◆ UniqueIDField() [2/2]
The documentation for this struct was generated from the following files:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h