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FPrimalPersistentCharacterStatsStruct Struct Reference

#include <Actor.h>

Public Member Functions

unsigned __int16 & CharacterStatusComponent_ExtraCharacterLevelField ()
 
float & CharacterStatusComponent_ExperiencePointsField ()
 
int & PlayerState_TotalEngramPointsField ()
 
int & CharacterStatusComponent_HighestExtraCharacterLevelField ()
 
int & CharacterStatusComponent_LastRespecAtExtraCharacterLevelField ()
 
TArray< unsigned int > & PerMapExplorerNoteUnlocksField ()
 
TArray< FName > & EmoteUnlocksField ()
 
TArray< FName > & FeatUnlocksField ()
 
TArray< FDefaultItemEntry > & ExtraDefaultItemsField ()
 
TArray< TSubclassOf< UPrimalEngramEntry > > & PlayerState_UnlockedSkillsField ()
 
FieldArray< char, 16 > CharacterStatusComponent_NumberOfLevelUpPointsAppliedField ()
 
FieldArray< TSubclassOf< UPrimalItem >, 10 > PlayerState_DefaultItemSlotClassesField ()
 
FieldArray< char, 10 > PlayerState_DefaultItemSlotEngramsField ()
 
FieldArray< TSubclassOf< APrimalBuff >, 10 > PlayerState_FeatHotkeysField ()
 
FieldArray< FDinoOrderGroup, 10 > DinoOrderGroupsField ()
 
int & CurrentlySelectedDinoOrderGroupField ()
 
float & PercentageOfHeadHairGrowthField ()
 
float & PercentageOfFacialHairGrowthField ()
 
char & FacialHairIndexField ()
 
char & HeadHairIndexField ()
 
FPrimalPersistentCharacterStatsStruct * operator= (FPrimalPersistentCharacterStatsStruct *__that)
 
bool IsPerMapExplorerNoteUnlocked (int ExplorerNoteIndex)
 
void ApplyToPrimalCharacter (APrimalCharacter *aChar, AShooterPlayerController *forPC, bool bIgnoreStats, bool bSetCurrentStatsToMax)
 
void GiveEngramsToPlayerState (APrimalCharacter *aChar, AShooterPlayerController *forPC)
 
void UnlockEmote (FName EmoteName)
 
void UnlockFeat (FName FeatName)
 
void UnlockPerMapExplorerNote (int ExplorerNoteIndex)
 
unsigned __int16 & CharacterStatusComponent_ExtraCharacterLevelField ()
 
float & CharacterStatusComponent_ExperiencePointsField ()
 
int & PlayerState_TotalEngramPointsField ()
 
int & CharacterStatusComponent_HighestExtraCharacterLevelField ()
 
int & CharacterStatusComponent_LastRespecAtExtraCharacterLevelField ()
 
long double & CharacterStatusComponent_LastRespecUtcTimeSecondsField ()
 
TArray< unsigned int > & PerMapExplorerNoteUnlocksField ()
 
TArray< FName > & EmoteUnlocksField ()
 
TArray< TSubclassOf< UPrimalItem > > & PlayerState_EngramBlueprintsField ()
 
FieldArray< char, 12 > CharacterStatusComponent_NumberOfLevelUpPointsAppliedField ()
 
FieldArray< TSubclassOf< UPrimalItem >, 10 > PlayerState_DefaultItemSlotClassesField ()
 
FieldArray< char, 10 > PlayerState_DefaultItemSlotEngramsField ()
 
FieldArray< FDinoOrderGroup, 10 > DinoOrderGroupsField ()
 
int & CurrentlySelectedDinoOrderGroupField ()
 
float & PercentageOfHeadHairGrowthField ()
 
bool & bHasUnlockedAllExplorerNotes ()
 
float & PercentageOfFacialHairGrowthField ()
 
char & FacialHairIndexField ()
 
char & HeadHairIndexField ()
 
FPrimalPersistentCharacterStatsStruct * operator= (FPrimalPersistentCharacterStatsStruct *__that)
 
bool IsPerMapExplorerNoteUnlocked (int ExplorerNoteIndex)
 
void ApplyToPrimalCharacter (APrimalCharacter *aChar, AShooterPlayerController *forPC, bool bIgnoreStats)
 
void GiveEngramsToPlayerState (APrimalCharacter *aChar, AShooterPlayerController *forPC)
 
void UnlockEmote (FName EmoteName)
 
bool IsEmoteUnlocked (FName EmoteName)
 
void UnlockPerMapExplorerNote (int ExplorerNoteIndex)
 

Static Public Member Functions

static UScriptStruct * StaticStruct ()
 
static UScriptStruct * StaticStruct ()
 

Detailed Description

Definition at line 5429 of file Actor.h.

Member Function Documentation

◆ ApplyToPrimalCharacter() [1/2]

void FPrimalPersistentCharacterStatsStruct::ApplyToPrimalCharacter ( APrimalCharacter * aChar,
AShooterPlayerController * forPC,
bool bIgnoreStats )
inline

Definition at line 5155 of file Actor.h.

◆ ApplyToPrimalCharacter() [2/2]

void FPrimalPersistentCharacterStatsStruct::ApplyToPrimalCharacter ( APrimalCharacter * aChar,
AShooterPlayerController * forPC,
bool bIgnoreStats,
bool bSetCurrentStatsToMax )
inline

Definition at line 5456 of file Actor.h.

◆ bHasUnlockedAllExplorerNotes()

bool & FPrimalPersistentCharacterStatsStruct::bHasUnlockedAllExplorerNotes ( )
inline

Definition at line 5146 of file Actor.h.

◆ CharacterStatusComponent_ExperiencePointsField() [1/2]

float & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_ExperiencePointsField ( )
inline

Definition at line 5132 of file Actor.h.

◆ CharacterStatusComponent_ExperiencePointsField() [2/2]

float & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_ExperiencePointsField ( )
inline

Definition at line 5432 of file Actor.h.

◆ CharacterStatusComponent_ExtraCharacterLevelField() [1/2]

unsigned __int16 & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_ExtraCharacterLevelField ( )
inline

Definition at line 5131 of file Actor.h.

◆ CharacterStatusComponent_ExtraCharacterLevelField() [2/2]

unsigned __int16 & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_ExtraCharacterLevelField ( )
inline

Definition at line 5431 of file Actor.h.

◆ CharacterStatusComponent_HighestExtraCharacterLevelField() [1/2]

int & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_HighestExtraCharacterLevelField ( )
inline

Definition at line 5134 of file Actor.h.

◆ CharacterStatusComponent_HighestExtraCharacterLevelField() [2/2]

int & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_HighestExtraCharacterLevelField ( )
inline

Definition at line 5434 of file Actor.h.

◆ CharacterStatusComponent_LastRespecAtExtraCharacterLevelField() [1/2]

int & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_LastRespecAtExtraCharacterLevelField ( )
inline

Definition at line 5135 of file Actor.h.

◆ CharacterStatusComponent_LastRespecAtExtraCharacterLevelField() [2/2]

int & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_LastRespecAtExtraCharacterLevelField ( )
inline

Definition at line 5435 of file Actor.h.

◆ CharacterStatusComponent_LastRespecUtcTimeSecondsField()

long double & FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_LastRespecUtcTimeSecondsField ( )
inline

Definition at line 5136 of file Actor.h.

◆ CharacterStatusComponent_NumberOfLevelUpPointsAppliedField() [1/2]

FieldArray< char, 12 > FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_NumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 5140 of file Actor.h.

◆ CharacterStatusComponent_NumberOfLevelUpPointsAppliedField() [2/2]

FieldArray< char, 16 > FPrimalPersistentCharacterStatsStruct::CharacterStatusComponent_NumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 5441 of file Actor.h.

◆ CurrentlySelectedDinoOrderGroupField() [1/2]

int & FPrimalPersistentCharacterStatsStruct::CurrentlySelectedDinoOrderGroupField ( )
inline

Definition at line 5144 of file Actor.h.

◆ CurrentlySelectedDinoOrderGroupField() [2/2]

int & FPrimalPersistentCharacterStatsStruct::CurrentlySelectedDinoOrderGroupField ( )
inline

Definition at line 5446 of file Actor.h.

◆ DinoOrderGroupsField() [1/2]

FieldArray< FDinoOrderGroup, 10 > FPrimalPersistentCharacterStatsStruct::DinoOrderGroupsField ( )
inline

Definition at line 5143 of file Actor.h.

◆ DinoOrderGroupsField() [2/2]

FieldArray< FDinoOrderGroup, 10 > FPrimalPersistentCharacterStatsStruct::DinoOrderGroupsField ( )
inline

Definition at line 5445 of file Actor.h.

◆ EmoteUnlocksField() [1/2]

TArray< FName > & FPrimalPersistentCharacterStatsStruct::EmoteUnlocksField ( )
inline

Definition at line 5138 of file Actor.h.

◆ EmoteUnlocksField() [2/2]

TArray< FName > & FPrimalPersistentCharacterStatsStruct::EmoteUnlocksField ( )
inline

Definition at line 5437 of file Actor.h.

◆ ExtraDefaultItemsField()

TArray< FDefaultItemEntry > & FPrimalPersistentCharacterStatsStruct::ExtraDefaultItemsField ( )
inline

Definition at line 5439 of file Actor.h.

◆ FacialHairIndexField() [1/2]

char & FPrimalPersistentCharacterStatsStruct::FacialHairIndexField ( )
inline

Definition at line 5148 of file Actor.h.

◆ FacialHairIndexField() [2/2]

char & FPrimalPersistentCharacterStatsStruct::FacialHairIndexField ( )
inline

Definition at line 5449 of file Actor.h.

◆ FeatUnlocksField()

TArray< FName > & FPrimalPersistentCharacterStatsStruct::FeatUnlocksField ( )
inline

Definition at line 5438 of file Actor.h.

◆ GiveEngramsToPlayerState() [1/2]

void FPrimalPersistentCharacterStatsStruct::GiveEngramsToPlayerState ( APrimalCharacter * aChar,
AShooterPlayerController * forPC )
inline

Definition at line 5156 of file Actor.h.

◆ GiveEngramsToPlayerState() [2/2]

void FPrimalPersistentCharacterStatsStruct::GiveEngramsToPlayerState ( APrimalCharacter * aChar,
AShooterPlayerController * forPC )
inline

Definition at line 5457 of file Actor.h.

◆ HeadHairIndexField() [1/2]

char & FPrimalPersistentCharacterStatsStruct::HeadHairIndexField ( )
inline

Definition at line 5149 of file Actor.h.

◆ HeadHairIndexField() [2/2]

char & FPrimalPersistentCharacterStatsStruct::HeadHairIndexField ( )
inline

Definition at line 5450 of file Actor.h.

◆ IsEmoteUnlocked()

bool FPrimalPersistentCharacterStatsStruct::IsEmoteUnlocked ( FName EmoteName)
inline

Definition at line 5158 of file Actor.h.

◆ IsPerMapExplorerNoteUnlocked() [1/2]

bool FPrimalPersistentCharacterStatsStruct::IsPerMapExplorerNoteUnlocked ( int ExplorerNoteIndex)
inline

Definition at line 5154 of file Actor.h.

◆ IsPerMapExplorerNoteUnlocked() [2/2]

bool FPrimalPersistentCharacterStatsStruct::IsPerMapExplorerNoteUnlocked ( int ExplorerNoteIndex)
inline

Definition at line 5455 of file Actor.h.

◆ operator=() [1/2]

FPrimalPersistentCharacterStatsStruct * FPrimalPersistentCharacterStatsStruct::operator= ( FPrimalPersistentCharacterStatsStruct * __that)
inline

Definition at line 5153 of file Actor.h.

◆ operator=() [2/2]

FPrimalPersistentCharacterStatsStruct * FPrimalPersistentCharacterStatsStruct::operator= ( FPrimalPersistentCharacterStatsStruct * __that)
inline

Definition at line 5454 of file Actor.h.

◆ PercentageOfFacialHairGrowthField() [1/2]

float & FPrimalPersistentCharacterStatsStruct::PercentageOfFacialHairGrowthField ( )
inline

Definition at line 5147 of file Actor.h.

◆ PercentageOfFacialHairGrowthField() [2/2]

float & FPrimalPersistentCharacterStatsStruct::PercentageOfFacialHairGrowthField ( )
inline

Definition at line 5448 of file Actor.h.

◆ PercentageOfHeadHairGrowthField() [1/2]

float & FPrimalPersistentCharacterStatsStruct::PercentageOfHeadHairGrowthField ( )
inline

Definition at line 5145 of file Actor.h.

◆ PercentageOfHeadHairGrowthField() [2/2]

float & FPrimalPersistentCharacterStatsStruct::PercentageOfHeadHairGrowthField ( )
inline

Definition at line 5447 of file Actor.h.

◆ PerMapExplorerNoteUnlocksField() [1/2]

TArray< unsigned int > & FPrimalPersistentCharacterStatsStruct::PerMapExplorerNoteUnlocksField ( )
inline

Definition at line 5137 of file Actor.h.

◆ PerMapExplorerNoteUnlocksField() [2/2]

TArray< unsigned int > & FPrimalPersistentCharacterStatsStruct::PerMapExplorerNoteUnlocksField ( )
inline

Definition at line 5436 of file Actor.h.

◆ PlayerState_DefaultItemSlotClassesField() [1/2]

FieldArray< TSubclassOf< UPrimalItem >, 10 > FPrimalPersistentCharacterStatsStruct::PlayerState_DefaultItemSlotClassesField ( )
inline

Definition at line 5141 of file Actor.h.

◆ PlayerState_DefaultItemSlotClassesField() [2/2]

FieldArray< TSubclassOf< UPrimalItem >, 10 > FPrimalPersistentCharacterStatsStruct::PlayerState_DefaultItemSlotClassesField ( )
inline

Definition at line 5442 of file Actor.h.

◆ PlayerState_DefaultItemSlotEngramsField() [1/2]

FieldArray< char, 10 > FPrimalPersistentCharacterStatsStruct::PlayerState_DefaultItemSlotEngramsField ( )
inline

Definition at line 5142 of file Actor.h.

◆ PlayerState_DefaultItemSlotEngramsField() [2/2]

FieldArray< char, 10 > FPrimalPersistentCharacterStatsStruct::PlayerState_DefaultItemSlotEngramsField ( )
inline

Definition at line 5443 of file Actor.h.

◆ PlayerState_EngramBlueprintsField()

TArray< TSubclassOf< UPrimalItem > > & FPrimalPersistentCharacterStatsStruct::PlayerState_EngramBlueprintsField ( )
inline

Definition at line 5139 of file Actor.h.

◆ PlayerState_FeatHotkeysField()

FieldArray< TSubclassOf< APrimalBuff >, 10 > FPrimalPersistentCharacterStatsStruct::PlayerState_FeatHotkeysField ( )
inline

Definition at line 5444 of file Actor.h.

◆ PlayerState_TotalEngramPointsField() [1/2]

int & FPrimalPersistentCharacterStatsStruct::PlayerState_TotalEngramPointsField ( )
inline

Definition at line 5133 of file Actor.h.

◆ PlayerState_TotalEngramPointsField() [2/2]

int & FPrimalPersistentCharacterStatsStruct::PlayerState_TotalEngramPointsField ( )
inline

Definition at line 5433 of file Actor.h.

◆ PlayerState_UnlockedSkillsField()

TArray< TSubclassOf< UPrimalEngramEntry > > & FPrimalPersistentCharacterStatsStruct::PlayerState_UnlockedSkillsField ( )
inline

Definition at line 5440 of file Actor.h.

◆ StaticStruct() [1/2]

static UScriptStruct * FPrimalPersistentCharacterStatsStruct::StaticStruct ( )
inlinestatic

Definition at line 5160 of file Actor.h.

◆ StaticStruct() [2/2]

static UScriptStruct * FPrimalPersistentCharacterStatsStruct::StaticStruct ( )
inlinestatic

Definition at line 5461 of file Actor.h.

◆ UnlockEmote() [1/2]

void FPrimalPersistentCharacterStatsStruct::UnlockEmote ( FName EmoteName)
inline

Definition at line 5157 of file Actor.h.

◆ UnlockEmote() [2/2]

void FPrimalPersistentCharacterStatsStruct::UnlockEmote ( FName EmoteName)
inline

Definition at line 5458 of file Actor.h.

◆ UnlockFeat()

void FPrimalPersistentCharacterStatsStruct::UnlockFeat ( FName FeatName)
inline

Definition at line 5459 of file Actor.h.

◆ UnlockPerMapExplorerNote() [1/2]

void FPrimalPersistentCharacterStatsStruct::UnlockPerMapExplorerNote ( int ExplorerNoteIndex)
inline

Definition at line 5159 of file Actor.h.

◆ UnlockPerMapExplorerNote() [2/2]

void FPrimalPersistentCharacterStatsStruct::UnlockPerMapExplorerNote ( int ExplorerNoteIndex)
inline

Definition at line 5460 of file Actor.h.


The documentation for this struct was generated from the following files: