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APrimalBuff Struct Reference

#include <Actor.h>

+ Inheritance diagram for APrimalBuff:
+ Collaboration diagram for APrimalBuff:

Public Member Functions

FStatusValueModifierDescriptionBuffDescriptionField ()
 
TArray< FBuffStatEntry > & BuffStatGroupEntriesField ()
 
float & DeactivationLifespanField ()
 
FNameInstigatorAttachmentSocketField ()
 
float & RemoteForcedFleeDurationField ()
 
FVectorAoETraceToTargetsStartOffsetField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< UPrimalItem > & InstigatorItemField ()
 
float & SlowInstigatorFallingAddZVelocityField ()
 
float & SlowInstigatorFallingDampenZVelocityField ()
 
float & DeactivateAfterTimeField ()
 
float & WeaponRecoilMultiplierField ()
 
float & ReceiveDamageMultiplierField ()
 
float & MeleeDamageMultiplierField ()
 
float & DepleteInstigatorItemDurabilityPerSecondField ()
 
FieldArray< float, 12 > ValuesToAddPerSecondField ()
 
float & CharacterAdd_DefaultHyperthermicInsulationField ()
 
float & CharacterAdd_DefaultHypothermicInsulationField ()
 
float & CharacterMultiplier_ExtraWaterConsumptionMultiplierField ()
 
float & CharacterMultiplier_ExtraFoodConsumptionMultiplierField ()
 
float & CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ()
 
float & ViewMinExposureMultiplierField ()
 
float & ViewMaxExposureMultiplierField ()
 
float & XPtoAddField ()
 
float & XPtoAddRateField ()
 
bool & bDeactivateAfterAddingXPField ()
 
float & SubmergedMaxSpeedModifierField ()
 
float & UnsubmergedMaxSpeedModifierField ()
 
long double & BuffStartTimeField ()
 
UMaterialInterface * BuffPostProcessEffectField ()
 
TArray< TSubclassOf< AActor > > & PreventActorClassesTargetingField ()
 
TArray< float > & PreventActorClassesTargetingRangesField ()
 
TSubclassOf< APrimalBuff > & AOEOtherBuffToApplyField ()
 
float & AOEBuffRangeField ()
 
float & CharacterAOEBuffDamageField ()
 
float & CharacterAOEBuffResistanceField ()
 
float & Maximum2DVelocityForStaminaRecoveryField ()
 
TArray< UMaterialInterface * > PostprocessBlendablesToExcludeField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & BuffedCharactersField ()
 
long double & LastItemDurabilityDepletionTimeField ()
 
TSubclassOf< APrimalBuff > & BuffToGiveOnDeactivationField ()
 
TArray< TSubclassOf< APrimalBuff > > & BuffClassesToCancelOnActivationField ()
 
TArray< TSubclassOf< APrimalBuff > > & ActivePreventsBuffClassesField ()
 
TArray< TSubclassOf< APrimalCharacter > > & BuffRequiresOwnerClassField ()
 
TArray< TSubclassOf< APrimalCharacter > > & BuffPreventsOwnerClassField ()
 
float & XPEarningMultiplierField ()
 
bool & bUseBPSetupForInstigatorField ()
 
bool & bUseBPDeactivatedField ()
 
bool & bUseBPCustomAllowAddBuffField ()
 
FVectorstaticPathingDestinationField ()
 
long double & TickingDeactivationTimeField ()
 
UPrimalBuffPersistentData * MyBuffPersistentDataField ()
 
TSubclassOf< UPrimalBuffPersistentData > & BuffPersistentDataClassField ()
 
TWeakObjectPtr< AActor > & DamageCauserField ()
 
USoundBase * ExtraActivationSoundToPlayField ()
 
bool & bPersistentBuffSurvivesLevelUpField ()
 
float & AoEApplyDamageField ()
 
float & AoEApplyDamageIntervalField ()
 
TSubclassOf< UDamageType > & AoEApplyDamageTypeField ()
 
TSubclassOf< APrimalBuff > & ForceNetworkSpatializationMaxLimitBuffTypeField ()
 
int & ForceNetworkSpatializationBuffMaxLimitNumField ()
 
float & ForceNetworkSpatializationBuffMaxLimitRangeField ()
 
float & InsulationRangeField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
FVectorAoEBuffLocOffsetField ()
 
TArray< TSubclassOf< AActor > > & AoEClassesToIncludeField ()
 
TArray< TSubclassOf< AActor > > & AoEClassesToExcludeField ()
 
bool & bUseBPExcludeAoEActorField ()
 
bool & bOverrideBuffDescriptionField ()
 
bool & bOnlyTickWhenPossessedField ()
 
bool & bDestroyWhenUnpossessedField ()
 
long double & LastAoEApplyDamageTimeField ()
 
float & OnlyForInstigatorSoundFadeInTimeField ()
 
bool & bUseBuffTickServerField ()
 
bool & bUseBuffTickClientField ()
 
float & BuffTickServerMaxTimeField ()
 
float & BuffTickServerMinTimeField ()
 
float & BuffTickClientMaxTimeField ()
 
float & BuffTickClientMinTimeField ()
 
long double & LastBuffTickTimeServerField ()
 
long double & LastBuffTickTimeClientField ()
 
long double & NextBuffTickTimeServerField ()
 
long double & NextBuffTickTimeClientField ()
 
bool & bTickFunctionDisabledField ()
 
bool & bWasStasisedField ()
 
int & AddBuffMaxNumStacksField ()
 
USoundBase * DeactivatedSoundField ()
 
bool & bDeactivatedSoundOnlyLocalField ()
 
bool & bDisableBloomField ()
 
bool & bBPOverrideCharacterNewFallVelocityField ()
 
bool & bBPModifyCharacterFOVField ()
 
bool & bDisableLightShaftsField ()
 
float & PostProcessInterpSpeedDownField ()
 
float & PostProcessInterpSpeedUpField ()
 
float & TPVCameraSpeedInterpolationMultiplierField ()
 
bool & bIsCarryBuffField ()
 
long double & TimeForNextAOECheckField ()
 
float & AOEBuffIntervalMinField ()
 
float & AOEBuffIntervalMaxField ()
 
float & MaximumVelocityZForSlowingFallField ()
 
int & FNameIntField ()
 
BitFieldValue< bool, unsigned __int32 > bSlowInstigatorFalling ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivateOnJump ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUsesInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bFollowTarget ()
 
BitFieldValue< bool, unsigned __int32 > bAddCharacterValues ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAddCharacterValuesUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisableIfCharacterUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bUseInstigatorItem ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnTargetStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAoETraceToTargets ()
 
BitFieldValue< bool, unsigned __int32 > bAOEOnlyApplyOtherBuffToWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAoEIgnoreDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAoEOnlyOnDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTick ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTickDedicated ()
 
BitFieldValue< bool, unsigned __int32 > bCustomDepthStencilIgnoreHealth ()
 
BitFieldValue< bool, unsigned __int32 > bUseActivateSoundFadeInDuration ()
 
BitFieldValue< bool, unsigned __int32 > bDinoIgnoreBuffPostprocessEffectWhenRidden ()
 
BitFieldValue< bool, unsigned __int32 > bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteForcedFlee ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyActivateSoundForInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAOEBuffCarnosOnly ()
 
BitFieldValue< bool, unsigned __int32 > bModifyMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayHUDProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargetingTurret ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideWeaponBob ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bDediServerUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNonDedicatedPlayerPostAnimUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsCharacterHardAttached ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachment ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeRiding ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeCarrying ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitializedCharacterAnimScriptInstance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32 > bUsePostAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffIgnoreSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffRequireSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bBuffDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bAddResetsBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bAoEBuffAllowIfAlreadyBuffed ()
 
BitFieldValue< bool, unsigned __int32 > bNetResetBuffStart ()
 
BitFieldValue< bool, unsigned __int32 > bImmobilizeTarget ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlayerProne ()
 
BitFieldValue< bool, unsigned __int32 > bHideBuffFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bHideTimerFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bBPAddMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bIsBuffPersistent ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffWhenInstigatorDead ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffStasis ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToDinos ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnWildDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBigDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsDisease ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAddingOtherBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventRunning ()
 
BitFieldValue< bool, unsigned __int32 > bAoEApplyDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFlight ()
 
BitFieldValue< bool, unsigned __int32 > bRequireController ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayInstigatorActiveSoundOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bAddExtendBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bUseTickingDeactivation ()
 
BitFieldValue< bool, unsigned __int32 > bCheckPreventInput ()
 
BitFieldValue< bool, unsigned __int32 > bBPDrawBuffStatusHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEnableStaticPathing ()
 
BitFieldValue< bool, unsigned __int32 > bHUDFormatTimerAsTimecode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventThrowingItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInputDoesOffset ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyExperienceGained ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTickWhenVisible ()
 
BitFieldValue< bool, unsigned __int32 > bBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32 > bWasDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFirstPerson ()
 
BitFieldValue< bool, unsigned __int32 > bForceAddUnderwaterCharacterStatusValues ()
 
bool TemplateAllowActorSpawn (UWorld *World, FVector *AtLocation, FRotator *AtRotation, FActorSpawnParameters *SpawnParameters)
 
void Deactivate ()
 
void NetDeactivate_Implementation ()
 
void BeginPlay ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void AddDamageStatusValueModifier (APrimalCharacter *addToCharacter, EPrimalCharacterStatusValue::Type ValueType, bool bSpeedToAddInSeconds, bool bContinueOnUnchangedValue, bool bResetExistingModifierDescriptionIndex, bool bSetValue, bool bSetAdditionalValue, float LimitExistingModifierDescriptionToMaxAmount, float damageMultiplierAmountToAdd, float speedToAdd, int StatusValueModifierDescriptionIndex, bool bUsePercentualDamage, bool bMakeUntameable, float percentualDamage, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType)
 
void SetupForInstigator ()
 
void Tick (float DeltaSeconds)
 
void ProcessStaticPathing (bool triggerRunning)
 
FVectorUpdateStaticPathingDestination (FVector *result, FVector locOverride, float randomOffsetMultiplier, bool useRandomNegativeXDir, bool orientRandOffsetByRotation, FRotator randOffsetByRotation, float GroundCheckSpreadOverride)
 
void EnableTickFunction ()
 
bool AOEBuffCanAffect (APrimalCharacter *forChar)
 
void InstigatorJumped ()
 
void Destroyed ()
 
void NetResetBuffStart_Implementation ()
 
bool ResetBuffStart ()
 
APrimalBuffAddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser)
 
bool ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface)
 
bool PreventActorTargeting_Implementation (AActor *ByActor)
 
bool PreventRunning ()
 
bool ExcludeAoEActor (AActor *ActorToConsider)
 
bool HideBuffFromHUD_Implementation ()
 
void Stasis ()
 
void Unstasis ()
 
bool ExtendBuffTime (float AmountOfAdditionalTime)
 
int GetBuffType_Implementation ()
 
bool ReduceBuffTime (float AmountOfTimeToReduce)
 
void BPDrawBuffStatusHUD (AShooterHUD *HUD, float XPos, float YPos, float ScaleMult)
 
float BuffAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffPostAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffTickClient (float DeltaTime)
 
void BuffTickServer (float DeltaTime)
 
void DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
void NotifyDamage (float DamageAmount, TSubclassOf< UDamageType > DamageClass, AController *EventInstigator, AActor *TheDamageCauser)
 
bool PreventActorTargeting (AActor *ByActor)
 
void SetBuffCauser (AActor *CausedBy)
 
float & DeactivationLifespanField ()
 
FNameInstigatorAttachmentSocketField ()
 
float & RemoteForcedFleeDurationField ()
 
FVectorAoETraceToTargetsStartOffsetField ()
 
TWeakObjectPtr< AActor > & TargetField ()
 
TWeakObjectPtr< UPrimalItem > & InstigatorItemField ()
 
float & SlowInstigatorFallingAddZVelocityField ()
 
float & SlowInstigatorFallingDampenZVelocityField ()
 
float & DeactivateAfterTimeField ()
 
float & WeaponRecoilMultiplierField ()
 
float & ReceiveDamageMultiplierField ()
 
float & MeleeDamageMultiplierField ()
 
float & DepleteInstigatorItemDurabilityPerSecondField ()
 
FieldArray< float, 12 > ValuesToAddPerSecondField ()
 
FStatusValueModifierDescriptionBuffDescriptionField ()
 
float & CharacterAdd_DefaultHyperthermicInsulationField ()
 
float & CharacterAdd_DefaultHypothermicInsulationField ()
 
float & CharacterMultiplier_ExtraWaterConsumptionMultiplierField ()
 
float & CharacterMultiplier_ExtraFoodConsumptionMultiplierField ()
 
float & CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ()
 
float & ViewMinExposureMultiplierField ()
 
float & ViewMaxExposureMultiplierField ()
 
float & XPtoAddField ()
 
float & XPtoAddRateField ()
 
bool & bDeactivateAfterAddingXPField ()
 
int & DinoColorizationPriorityField ()
 
float & DinoColorizationInterpSpeedField ()
 
FieldArray< FLinearColor, 6 > DesiredDinoColorsField ()
 
float & SubmergedMaxSpeedModifierField ()
 
float & UnsubmergedMaxSpeedModifierField ()
 
TArray< FDamagePrimalCharacterStatusValueModifier > & CharacterStatusValueModifiersField ()
 
long double & BuffStartTimeField ()
 
UMaterialInterface * BuffPostProcessEffectField ()
 
TArray< TSubclassOf< AActor > > & PreventActorClassesTargetingField ()
 
TArray< float > & PreventActorClassesTargetingRangesField ()
 
float & PreventIfMovementMassGreaterThanField ()
 
TSubclassOf< APrimalBuff > & AOEOtherBuffToApplyField ()
 
float & AOEBuffRangeField ()
 
float & CharacterAOEBuffDamageField ()
 
float & CharacterAOEBuffResistanceField ()
 
float & Maximum2DVelocityForStaminaRecoveryField ()
 
TArray< UMaterialInterface * > PostprocessBlendablesToExcludeField ()
 
TArray< TWeakObjectPtr< APrimalCharacter > > & BuffedCharactersField ()
 
long double & LastItemDurabilityDepletionTimeField ()
 
TSubclassOf< APrimalBuff > & BuffToGiveOnDeactivationField ()
 
TArray< TSubclassOf< APrimalBuff > > & BuffClassesToCancelOnActivationField ()
 
TArray< TSubclassOf< APrimalBuff > > & ActivePreventsBuffClassesField ()
 
TArray< TSubclassOf< APrimalCharacter > > & BuffRequiresOwnerClassField ()
 
TArray< TSubclassOf< APrimalCharacter > > & BuffPreventsOwnerClassField ()
 
float & XPEarningMultiplierField ()
 
bool & bUseBPSetupForInstigatorField ()
 
bool & bUseBPDeactivatedField ()
 
bool & bUseBPOverrideBuffToGiveOnDeactivationField ()
 
bool & bUseBPCustomAllowAddBuffField ()
 
FVectorstaticPathingDestinationField ()
 
long double & TickingDeactivationTimeField ()
 
UPrimalBuffPersistentData * MyBuffPersistentDataField ()
 
TSubclassOf< UPrimalBuffPersistentData > & BuffPersistentDataClassField ()
 
TArray< FMaxStatScaler > & MaxStatScalersField ()
 
TWeakObjectPtr< AActor > & DamageCauserField ()
 
USoundBase * ExtraActivationSoundToPlayField ()
 
bool & bPersistentBuffSurvivesLevelUpField ()
 
float & AoEApplyDamageField ()
 
float & AoEApplyDamageIntervalField ()
 
TSubclassOf< UDamageType > & AoEApplyDamageTypeField ()
 
TSubclassOf< APrimalBuff > & ForceNetworkSpatializationMaxLimitBuffTypeField ()
 
int & ForceNetworkSpatializationBuffMaxLimitNumField ()
 
float & ForceNetworkSpatializationBuffMaxLimitRangeField ()
 
float & InsulationRangeField ()
 
float & HyperThermiaInsulationField ()
 
float & HypoThermiaInsulationField ()
 
FVectorAoEBuffLocOffsetField ()
 
TArray< TSubclassOf< AActor > > & AoEClassesToIncludeField ()
 
TArray< TSubclassOf< AActor > > & AoEClassesToExcludeField ()
 
bool & bUseBPExcludeAoEActorField ()
 
bool & bOverrideBuffDescriptionField ()
 
bool & bOnlyTickWhenPossessedField ()
 
bool & bDestroyWhenUnpossessedField ()
 
long double & LastAoEApplyDamageTimeField ()
 
float & OnlyForInstigatorSoundFadeInTimeField ()
 
bool & bUseBuffTickServerField ()
 
bool & bUseBuffTickClientField ()
 
float & BuffTickServerMaxTimeField ()
 
float & BuffTickServerMinTimeField ()
 
float & BuffTickClientMaxTimeField ()
 
float & BuffTickClientMinTimeField ()
 
bool & bContinueTickingServerAfterDeactivateField ()
 
bool & bContinueTickingClientAfterDeactivateField ()
 
long double & LastBuffTickTimeServerField ()
 
long double & LastBuffTickTimeClientField ()
 
long double & NextBuffTickTimeServerField ()
 
long double & NextBuffTickTimeClientField ()
 
bool & bTickFunctionDisabledField ()
 
bool & bWasStasisedField ()
 
int & AddBuffMaxNumStacksField ()
 
USoundBase * DeactivatedSoundField ()
 
bool & bDeactivatedSoundOnlyLocalField ()
 
bool & bDisableBloomField ()
 
bool & bBPOverrideCharacterNewFallVelocityField ()
 
bool & bForceOverrideCharacterNewFallVelocityField ()
 
bool & bBPModifyCharacterFOVField ()
 
bool & bDisableLightShaftsField ()
 
float & PostProcessInterpSpeedDownField ()
 
float & PostProcessInterpSpeedUpField ()
 
float & TPVCameraSpeedInterpolationMultiplierField ()
 
bool & bIsCarryBuffField ()
 
TArray< FPostProcessMaterialAdjuster > & PostprocessMaterialAdjustersField ()
 
long double & TimeForNextAOECheckField ()
 
float & AOEBuffIntervalMinField ()
 
float & AOEBuffIntervalMaxField ()
 
float & MaximumVelocityZForSlowingFallField ()
 
int & FNameIntField ()
 
BitFieldValue< bool, unsigned __int32 > bSlowInstigatorFalling ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivateOnJump ()
 
BitFieldValue< bool, unsigned __int32 > bPreventJump ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoRiding ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoDismount ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCarryOrPassenger ()
 
BitFieldValue< bool, unsigned __int32 > bDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUsesInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bFollowTarget ()
 
BitFieldValue< bool, unsigned __int32 > bAddCharacterValues ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyAddCharacterValuesUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bDisableIfCharacterUnderwater ()
 
BitFieldValue< bool, unsigned __int32 > bUseInstigatorItem ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyOnTargetStasis ()
 
BitFieldValue< bool, unsigned __int32 > bAoETraceToTargets ()
 
BitFieldValue< bool, unsigned __int32 > bAOEOnlyApplyOtherBuffToWildDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAoEIgnoreDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAoEOnlyOnDinosTargetingInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTick ()
 
BitFieldValue< bool, unsigned __int32 > bBuffForceNoTickDedicated ()
 
BitFieldValue< bool, unsigned __int32 > bCustomDepthStencilIgnoreHealth ()
 
BitFieldValue< bool, unsigned __int32 > bUseActivateSoundFadeInDuration ()
 
BitFieldValue< bool, unsigned __int32 > bDinoIgnoreBuffPostprocessEffectWhenRidden ()
 
BitFieldValue< bool, unsigned __int32 > bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ()
 
BitFieldValue< bool, unsigned __int32 > bRemoteForcedFlee ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDinoRefreshColorization ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyActivateSoundForInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bAOEBuffCarnosOnly ()
 
BitFieldValue< bool, unsigned __int32 > bCausesCryoSickness ()
 
BitFieldValue< bool, unsigned __int32 > bModifyMaxSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bDisplayHUDProgressBar ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargeting ()
 
BitFieldValue< bool, unsigned __int32 > bForceUsePreventTargetingTurret ()
 
BitFieldValue< bool, unsigned __int32 > bBPOverrideWeaponBob ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bDediServerUseBPModifyPlayerBoneModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNonDedicatedPlayerPostAnimUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsCharacterHardAttached ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachment ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeRiding ()
 
BitFieldValue< bool, unsigned __int32 > bDoCharacterDetachmentIncludeCarrying ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitializedCharacterAnimScriptInstance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCanBeCarried ()
 
BitFieldValue< bool, unsigned __int32 > bUsePostAdjustDamage ()
 
BitFieldValue< bool, unsigned __int32 > bPreventFallDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnInstigatorCapsuleComponentHit ()
 
BitFieldValue< bool, unsigned __int32 > bEnabledCollisionNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCameraViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsValidUnstasisActor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideIsNetRelevantFor ()
 
BitFieldValue< bool, unsigned __int32 > bPreventClearRiderOnDinoImmobilize ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffIgnoreSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bAOEApplyOtherBuffRequireSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bBuffDrawFloatingHUD ()
 
BitFieldValue< bool, unsigned __int32 > bAddResetsBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bAoEBuffAllowIfAlreadyBuffed ()
 
BitFieldValue< bool, unsigned __int32 > bNetResetBuffStart ()
 
BitFieldValue< bool, unsigned __int32 > bImmobilizeTarget ()
 
BitFieldValue< bool, unsigned __int32 > bForcePlayerProne ()
 
BitFieldValue< bool, unsigned __int32 > bHideBuffFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bHideTimerFromHUD ()
 
BitFieldValue< bool, unsigned __int32 > bBPAddMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bIsBuffPersistent ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedByPawn ()
 
BitFieldValue< bool, unsigned __int32 > bBPUseBumpedPawn ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffWhenInstigatorDead ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyDamage ()
 
BitFieldValue< bool, unsigned __int32 > bAllowBuffStasis ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToPlayers ()
 
BitFieldValue< bool, unsigned __int32 > bApplyStatModifierToDinos ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnWildDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnPlayer ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBigDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnBossDino ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnRobotDino ()
 
BitFieldValue< bool, unsigned __int32 > bIsDisease ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventAddingOtherBuff ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventRunning ()
 
BitFieldValue< bool, unsigned __int32 > bAddReactivates ()
 
BitFieldValue< bool, unsigned __int32 > bAoEApplyDamageAllTargetables ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustCharacterMovementImpulse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAdjustImpulseFromDamage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDElements ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPHandleOnStartFire ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFlight ()
 
BitFieldValue< bool, unsigned __int32 > bRequireController ()
 
BitFieldValue< bool, unsigned __int32 > bDontPlayInstigatorActiveSoundOnDino ()
 
BitFieldValue< bool, unsigned __int32 > bAddExtendBuffTime ()
 
BitFieldValue< bool, unsigned __int32 > bUseTickingDeactivation ()
 
BitFieldValue< bool, unsigned __int32 > bCheckPreventInput ()
 
BitFieldValue< bool, unsigned __int32 > bBPDrawBuffStatusHUD ()
 
BitFieldValue< bool, unsigned __int32 > bEnableStaticPathing ()
 
BitFieldValue< bool, unsigned __int32 > bHUDFormatTimerAsTimecode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventThrowingItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInputDoesOffset ()
 
BitFieldValue< bool, unsigned __int32 > bNotifyExperienceGained ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyTickWhenVisible ()
 
BitFieldValue< bool, unsigned __int32 > bBPAdjustStatusValueModification ()
 
BitFieldValue< bool, unsigned __int32 > bWasDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffActivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyOtherBuffDeactivated ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventFirstPerson ()
 
BitFieldValue< bool, unsigned __int32 > bForceAddUnderwaterCharacterStatusValues ()
 
BitFieldValue< bool, unsigned __int32 > bPreventInstigatorAttack ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnInstigatorMovementModeChangedNotify ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventInstigatorMovementMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTalkerCharacter ()
 
void Deactivate ()
 
void NetDeactivate_Implementation ()
 
void BeginPlay ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void AddDamageStatusValueModifier (APrimalCharacter *addToCharacter, EPrimalCharacterStatusValue::Type ValueType, bool bSpeedToAddInSeconds, bool bContinueOnUnchangedValue, bool bResetExistingModifierDescriptionIndex, bool bSetValue, bool bSetAdditionalValue, float LimitExistingModifierDescriptionToMaxAmount, float damageMultiplierAmountToAdd, float speedToAdd, int StatusValueModifierDescriptionIndex, bool bUsePercentualDamage, bool bMakeUntameable, float percentualDamage, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType)
 
void SetupForInstigator ()
 
void Tick (float DeltaSeconds)
 
void ProcessStaticPathing (bool triggerRunning)
 
FVectorUpdateStaticPathingDestination (FVector *result, FVector locOverride, float randomOffsetMultiplier, bool useRandomNegativeXDir, bool orientRandOffsetByRotation, FRotator randOffsetByRotation, float GroundCheckSpreadOverride)
 
void EnableTickFunction ()
 
bool AOEBuffCanAffect (APrimalCharacter *forChar)
 
void InstigatorJumped ()
 
void Destroyed ()
 
void NetResetBuffStart_Implementation ()
 
bool ResetBuffStart ()
 
APrimalBuffAddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser)
 
void GetHUDElements (APlayerController *ForPC, TArray< FHUDElement > *OutHUDElements)
 
bool ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface)
 
bool PreventActorTargeting_Implementation (AActor *ByActor)
 
bool PreventRunning ()
 
bool ExcludeAoEActor (AActor *ActorToConsider)
 
bool HideBuffFromHUD_Implementation ()
 
void Stasis ()
 
void Unstasis ()
 
bool ExtendBuffTime (float AmountOfAdditionalTime)
 
int GetBuffType_Implementation ()
 
bool ReduceBuffTime (float AmountOfTimeToReduce)
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsValidUnStasisCaster ()
 
FStringGetDebugInfoString (FString *result)
 
void BPGetHUDElements (APlayerController *ForPC, TArray< FHUDElement > *OutElements)
 
void BPOverrideCameraViewTarget (FName CurrentCameraMode, FVector DesiredCameraLocation, FRotator DesiredCameraRotation, float DesiredFOV, bool *bOverrideCameraLocation, FVector *CameraLocation, bool *bOverrideCameraRotation, FRotator *CameraRotation, bool *bOverrideCameraFOV, float *CameraFOV)
 
void BPDrawBuffStatusHUD (AShooterHUD *HUD, float XPos, float YPos, float ScaleMult)
 
void BPOnInstigatorCapsuleComponentHit (AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector *NormalImpulse, FHitResult *Hit)
 
float BuffAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void BuffPostAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType)
 
void DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale)
 
FStatusValueModifierDescriptionGetBuffDescription (FStatusValueModifierDescription *result)
 
int GetBuffType ()
 
void NotifyDamage (float DamageAmount, TSubclassOf< UDamageType > DamageClass, AController *EventInstigator, AActor *TheDamageCauser)
 
bool PreventActorTargeting (AActor *ByActor)
 
void SetBuffCauser (AActor *CausedBy)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void CreateChildActors ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DestroyChildActors ()
 
void DestroyConstructedComponents ()
 
void DestroyInput (APlayerController *PlayerController)
 
void DestroyMeNextFrame ()
 
void Destroyed ()
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
void DisableComponentsSimulatePhysics ()
 
void DisableInput (APlayerController *PlayerController)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void EnableInput (APlayerController *PlayerController)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void EndViewTarget (APlayerController *PC)
 
void ExchangeNetRoles (bool bRemoteOwned)
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalSeamlessTravelled ()
 
void FinishAndRegisterComponent (UActorComponent *Component)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void FlushNetDormancy ()
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void ForceNetRelevant ()
 
void ForceReplicateNowWithChannel ()
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
bool GetActorEnableCollision ()
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorRelativeScale3D (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
FVectorGetActorScale3D (FVector *result)
 
float GetActorTimeDilation ()
 
FVectorGetActorUpVector (FVector *result)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
float GetDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
FStringGetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FStringGetHumanReadableName (FString *result)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
float GetInputAxisValue (FName InputAxisName)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
APawnGetInstigator ()
 
AControllerGetInstigatorController ()
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetInterpolatedVelocity (FVector *result)
 
bool GetIsMapActor ()
 
long double GetLastRenderTime (bool ignoreShadow)
 
float GetLifeSpan ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
APlayerControllerGetOwnerController ()
 
ENetRole GetRemoteRole ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
FTransformGetTransform (FTransform *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UWorldGetWorld ()
 
AWorldSettingsGetWorldSettings ()
 
bool HasNetOwner ()
 
void InitializeComponents ()
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsInGameplayWorld ()
 
bool IsInOrOwnedBy (UObject *SomeOuter)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
bool IsMatineeControlled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsNetStartupActor ()
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool IsReadyForFinishDestroy ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsRootComponentMovable ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
void K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_DestroyComponent (UActorComponent *Component)
 
FRotatorK2_GetActorRotation (FRotator *result)
 
USceneComponentK2_GetRootComponent ()
 
UWorldK2_GetWorld ()
 
bool K2_SetActorLocation (FVector NewLocation, bool bSweep)
 
bool K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport)
 
void OutsideWorldBounds ()
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
void MarkComponentsAsPendingKill ()
 
void MarkComponentsRenderStateDirty ()
 
void MatineeUpdated ()
 
bool Modify (bool bAlwaysMarkDirty)
 
void Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
void Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void OnRep_AttachmentReplication ()
 
void OnRep_ReplicatedMovement ()
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PostActorConstruction ()
 
void PostInitProperties ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void PostNetInit ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PreInitializeComponents ()
 
void PreNetReceive ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void RegisterAllComponents ()
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void ReregisterAllComponents ()
 
void RerunConstructionScripts ()
 
void ResetOwnedComponents ()
 
void ResetPropertiesForConstruction ()
 
void ResetSpatialComponent ()
 
void RouteEndPlay (EEndPlayReason::Type EndPlayReason)
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState)
 
void SetActorHiddenInGame (bool bNewHidden)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorRotation (FRotator NewRotation)
 
void SetActorScale3D (FVector *NewScale3D)
 
void SetActorTickEnabled (bool bEnabled)
 
bool SetActorTransform (FTransform *NewTransform, bool bSweep)
 
void SetAutonomousProxy (bool bInAutonomousProxy)
 
void SetLifeSpan (float InLifespan)
 
void SetNetUpdateTime (long double NewUpdateTime)
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void SetOwner (AActor *NewOwner)
 
void SetReplicates (bool bInReplicates)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void SetTickFunctionEnabled (bool bEnableTick)
 
void SetTickableWhenPaused (bool bTickableWhenPaused)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void SnapRootComponentTo (AActor *InParentActor, FName InSocketName)
 
void Stasis ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void Tick (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void Unstasis ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GatherCurrentMovement ()
 
AActorGetOwner ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
void BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex)
 
void BPClientIsAboutToSeamlessTravel ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FStringBPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC)
 
float BPOverrideServerMultiUseAcceptRange ()
 
void BPPostInitializeComponents ()
 
void BPPostLoadedFromSeamlessTravel ()
 
void BPPreInitializeComponents ()
 
bool BPTryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel ()
 
void ClientSeamlessTravelled ()
 
void DrawActorFloatingHUD (AHUD *ForHUD)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
FStringGetAimedTutorialHintString (FString *result)
 
FStringGetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
void InitializedSeamlessGridInfo ()
 
bool IsValidLockOnTarget (APawn *AttackerPawn)
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetSpawnedActor (AActor *SpawnedActor)
 
float OffsetHUDFromBottomScreenY (AHUD *ForHUD)
 
float OffsetHUDFromCenterScreenY (AHUD *ForHUD)
 
void PrepareClientMapActorForSeamlessTravel ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ServerPrepareForSeamlessTravel ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
bool & bForceAllowNetMulticastField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
FVectorDefaultActorLocationField ()
 
FGuidUniqueGuidIdField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceBasedActorsOutOfFastTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRotationHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *RequestedBy)
 
bool IsLevelBoundsRelevant ()
 
bool IsPendingKillPending ()
 
bool IsOwnedBy (AActor *TestOwner)
 
void SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole)
 
FStringGetHumanReadableName (FString *result)
 
UGameInstanceGetOwner ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
UWorldGetWorld ()
 
bool IsInGameplayWorld ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void SetActorTickEnabled (bool bEnabled)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void Tick (float DeltaSeconds)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetApproachRadius ()
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool Modify (bool bAlwaysMarkDirty)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
bool CheckStillInWorld ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
long double GetLastRenderTime (bool ignoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasNetOwner ()
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void OnRep_AttachmentReplication ()
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
bool ActorHasTag (FName Tag)
 
bool IsMatineeControlled ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
bool IsRootComponentMovable ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
void FlushNetDormancy ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
FTransformActorToWorld (FTransform *result)
 
FTransformGetTransform (FTransform *result)
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void Destroyed ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void OutsideWorldBounds ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
AControllerGetInstigatorController ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ForceNetRelevant ()
 
void GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation)
 
FVectorGetActorViewDirection (FVector *result)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void PreSave ()
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void PostNetInit ()
 
void BeginPlay ()
 
void MatineeUpdated ()
 
void ForceReplicateNowWithChannel ()
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (FName InputAxisName)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorRotation (FRotator NewRotation)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorScale3D (FVector *NewScale3D)
 
FVectorGetActorScale3D (FVector *result)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool HasAuthority ()
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorUpVector (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
AWorldSettingsGetWorldSettings ()
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void RegisterAllComponents ()
 
void MarkComponentsAsPendingKill ()
 
void ReregisterAllComponents ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
bool ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PostInitializeComponents ()
 
void Stasis ()
 
void Unstasis ()
 
void PreInitializeComponents ()
 
UWorldK2_GetWorld ()
 
float GetDistanceTo (AActor *OtherActor)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FTransformGetInterpolatedTransform (FTransform *result)
 
APlayerControllerGetOwnerController ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
bool AllowSaving ()
 
void ChangeActorTeam (int NewTeam)
 
void TargetingTeamChanged ()
 
void ForceDestroy ()
 
bool GetIsMapActor ()
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
bool IsPrimalCharacterOrStructure ()
 
void SetTickFunctionEnabled (bool bEnableTick)
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
void MulticastProperty (FName PropertyName)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
float GetNetStasisAndRangeMultiplier ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
FVectorGetHUDWorldDrawLocation (FVector *result, FName *HUDTag)
 
void ResetPropertiesForConstruction ()
 
void DestroyConstructedComponents ()
 
void RerunConstructionScripts ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
bool IsNameStableForNetworking ()
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
void GatherCurrentMovement ()
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
FVectorBP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag)
 
FVectorBP_OverrideTargetingLocation (FVector *result, AActor *Attacker)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
int BPGetExtraSpecialBlueprintInt ()
 
bool BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FVectorBPOverrideUILocation (FVector *result, APlayerController *ForPC)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent)
 
void MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness)
 
void MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration)
 
void MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void OnInventoryItemGrind ()
 
void PerformanceThrottledTick ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static APrimalBuffStaticAddBuff (TSubclassOf< APrimalBuff > BuffClass, APrimalCharacter *ForCharacter, UPrimalItem *AssociatedItem, AActor *DamageCauser, bool bForceOnClient)
 
static UClassStaticClass ()
 
static void StaticRegisterNativesAPrimalBuff ()
 
static UClassStaticClass ()
 
static APrimalBuffStaticAddBuff (TSubclassOf< APrimalBuff > BuffClass, APrimalCharacter *ForCharacter, UPrimalItem *AssociatedItem, AActor *DamageCauser, bool bForceOnClient)
 
static void StaticRegisterNativesAPrimalBuff ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAActor ()
 
static UClassGetPrivateStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 10056 of file Actor.h.

Member Function Documentation

◆ ActivePreventsBuffClassesField() [1/2]

TArray< TSubclassOf< APrimalBuff > > & APrimalBuff::ActivePreventsBuffClassesField ( )
inline

Definition at line 8657 of file Actor.h.

◆ ActivePreventsBuffClassesField() [2/2]

TArray< TSubclassOf< APrimalBuff > > & APrimalBuff::ActivePreventsBuffClassesField ( )
inline

Definition at line 10100 of file Actor.h.

◆ AddBuff() [1/2]

APrimalBuff * APrimalBuff::AddBuff ( APrimalCharacter * ForCharacter,
AActor * DamageCauser )
inline

Definition at line 8856 of file Actor.h.

◆ AddBuff() [2/2]

APrimalBuff * APrimalBuff::AddBuff ( APrimalCharacter * ForCharacter,
AActor * DamageCauser )
inline

Definition at line 10271 of file Actor.h.

◆ AddBuffMaxNumStacksField() [1/2]

int & APrimalBuff::AddBuffMaxNumStacksField ( )
inline

Definition at line 8705 of file Actor.h.

◆ AddBuffMaxNumStacksField() [2/2]

int & APrimalBuff::AddBuffMaxNumStacksField ( )
inline

Definition at line 10144 of file Actor.h.

◆ AddDamageStatusValueModifier() [1/2]

void APrimalBuff::AddDamageStatusValueModifier ( APrimalCharacter * addToCharacter,
EPrimalCharacterStatusValue::Type ValueType,
bool bSpeedToAddInSeconds,
bool bContinueOnUnchangedValue,
bool bResetExistingModifierDescriptionIndex,
bool bSetValue,
bool bSetAdditionalValue,
float LimitExistingModifierDescriptionToMaxAmount,
float damageMultiplierAmountToAdd,
float speedToAdd,
int StatusValueModifierDescriptionIndex,
bool bUsePercentualDamage,
bool bMakeUntameable,
float percentualDamage,
TSubclassOf< UDamageType > ScaleValueByCharacterDamageType )
inline

Definition at line 8845 of file Actor.h.

◆ AddDamageStatusValueModifier() [2/2]

void APrimalBuff::AddDamageStatusValueModifier ( APrimalCharacter * addToCharacter,
EPrimalCharacterStatusValue::Type ValueType,
bool bSpeedToAddInSeconds,
bool bContinueOnUnchangedValue,
bool bResetExistingModifierDescriptionIndex,
bool bSetValue,
bool bSetAdditionalValue,
float LimitExistingModifierDescriptionToMaxAmount,
float damageMultiplierAmountToAdd,
float speedToAdd,
int StatusValueModifierDescriptionIndex,
bool bUsePercentualDamage,
bool bMakeUntameable,
float percentualDamage,
TSubclassOf< UDamageType > ScaleValueByCharacterDamageType )
inline

Definition at line 10260 of file Actor.h.

◆ AoEApplyDamageField() [1/2]

float & APrimalBuff::AoEApplyDamageField ( )
inline

Definition at line 8673 of file Actor.h.

◆ AoEApplyDamageField() [2/2]

float & APrimalBuff::AoEApplyDamageField ( )
inline

Definition at line 10114 of file Actor.h.

◆ AoEApplyDamageIntervalField() [1/2]

float & APrimalBuff::AoEApplyDamageIntervalField ( )
inline

Definition at line 8674 of file Actor.h.

◆ AoEApplyDamageIntervalField() [2/2]

float & APrimalBuff::AoEApplyDamageIntervalField ( )
inline

Definition at line 10115 of file Actor.h.

◆ AoEApplyDamageTypeField() [1/2]

TSubclassOf< UDamageType > & APrimalBuff::AoEApplyDamageTypeField ( )
inline

Definition at line 8675 of file Actor.h.

◆ AoEApplyDamageTypeField() [2/2]

TSubclassOf< UDamageType > & APrimalBuff::AoEApplyDamageTypeField ( )
inline

Definition at line 10116 of file Actor.h.

◆ AOEBuffCanAffect() [1/2]

bool APrimalBuff::AOEBuffCanAffect ( APrimalCharacter * forChar)
inline

Definition at line 8851 of file Actor.h.

◆ AOEBuffCanAffect() [2/2]

bool APrimalBuff::AOEBuffCanAffect ( APrimalCharacter * forChar)
inline

Definition at line 10266 of file Actor.h.

◆ AOEBuffIntervalMaxField() [1/2]

float & APrimalBuff::AOEBuffIntervalMaxField ( )
inline

Definition at line 8720 of file Actor.h.

◆ AOEBuffIntervalMaxField() [2/2]

float & APrimalBuff::AOEBuffIntervalMaxField ( )
inline

Definition at line 10157 of file Actor.h.

◆ AOEBuffIntervalMinField() [1/2]

float & APrimalBuff::AOEBuffIntervalMinField ( )
inline

Definition at line 8719 of file Actor.h.

◆ AOEBuffIntervalMinField() [2/2]

float & APrimalBuff::AOEBuffIntervalMinField ( )
inline

Definition at line 10156 of file Actor.h.

◆ AoEBuffLocOffsetField() [1/2]

FVector & APrimalBuff::AoEBuffLocOffsetField ( )
inline

Definition at line 8682 of file Actor.h.

◆ AoEBuffLocOffsetField() [2/2]

FVector & APrimalBuff::AoEBuffLocOffsetField ( )
inline

Definition at line 10123 of file Actor.h.

◆ AOEBuffRangeField() [1/2]

float & APrimalBuff::AOEBuffRangeField ( )
inline

Definition at line 8648 of file Actor.h.

◆ AOEBuffRangeField() [2/2]

float & APrimalBuff::AOEBuffRangeField ( )
inline

Definition at line 10091 of file Actor.h.

◆ AoEClassesToExcludeField() [1/2]

TArray< TSubclassOf< AActor > > & APrimalBuff::AoEClassesToExcludeField ( )
inline

Definition at line 8684 of file Actor.h.

◆ AoEClassesToExcludeField() [2/2]

TArray< TSubclassOf< AActor > > & APrimalBuff::AoEClassesToExcludeField ( )
inline

Definition at line 10125 of file Actor.h.

◆ AoEClassesToIncludeField() [1/2]

TArray< TSubclassOf< AActor > > & APrimalBuff::AoEClassesToIncludeField ( )
inline

Definition at line 8683 of file Actor.h.

◆ AoEClassesToIncludeField() [2/2]

TArray< TSubclassOf< AActor > > & APrimalBuff::AoEClassesToIncludeField ( )
inline

Definition at line 10124 of file Actor.h.

◆ AOEOtherBuffToApplyField() [1/2]

TSubclassOf< APrimalBuff > & APrimalBuff::AOEOtherBuffToApplyField ( )
inline

Definition at line 8647 of file Actor.h.

◆ AOEOtherBuffToApplyField() [2/2]

TSubclassOf< APrimalBuff > & APrimalBuff::AOEOtherBuffToApplyField ( )
inline

Definition at line 10090 of file Actor.h.

◆ AoETraceToTargetsStartOffsetField() [1/2]

FVector & APrimalBuff::AoETraceToTargetsStartOffsetField ( )
inline

Definition at line 8614 of file Actor.h.

◆ AoETraceToTargetsStartOffsetField() [2/2]

FVector & APrimalBuff::AoETraceToTargetsStartOffsetField ( )
inline

Definition at line 10063 of file Actor.h.

◆ bAddCharacterValues() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddCharacterValues ( )
inline

Definition at line 8735 of file Actor.h.

◆ bAddCharacterValues() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddCharacterValues ( )
inline

Definition at line 10169 of file Actor.h.

◆ bAddExtendBuffTime() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddExtendBuffTime ( )
inline

Definition at line 8817 of file Actor.h.

◆ bAddExtendBuffTime() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddExtendBuffTime ( )
inline

Definition at line 10236 of file Actor.h.

◆ bAddReactivates()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddReactivates ( )
inline

Definition at line 8807 of file Actor.h.

◆ bAddResetsBuffTime() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddResetsBuffTime ( )
inline

Definition at line 8782 of file Actor.h.

◆ bAddResetsBuffTime() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAddResetsBuffTime ( )
inline

Definition at line 10207 of file Actor.h.

◆ bAllowBuffStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffStasis ( )
inline

Definition at line 8795 of file Actor.h.

◆ bAllowBuffStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffStasis ( )
inline

Definition at line 10220 of file Actor.h.

◆ bAllowBuffWhenInstigatorDead() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffWhenInstigatorDead ( )
inline

Definition at line 8793 of file Actor.h.

◆ bAllowBuffWhenInstigatorDead() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAllowBuffWhenInstigatorDead ( )
inline

Definition at line 10218 of file Actor.h.

◆ bAoEApplyDamageAllTargetables() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEApplyDamageAllTargetables ( )
inline

Definition at line 8808 of file Actor.h.

◆ bAoEApplyDamageAllTargetables() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEApplyDamageAllTargetables ( )
inline

Definition at line 10231 of file Actor.h.

◆ bAOEApplyOtherBuffIgnoreSameTeam() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffIgnoreSameTeam ( )
inline

Definition at line 8779 of file Actor.h.

◆ bAOEApplyOtherBuffIgnoreSameTeam() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffIgnoreSameTeam ( )
inline

Definition at line 10204 of file Actor.h.

◆ bAOEApplyOtherBuffOnDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnDinos ( )
inline

Definition at line 8778 of file Actor.h.

◆ bAOEApplyOtherBuffOnDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnDinos ( )
inline

Definition at line 10203 of file Actor.h.

◆ bAOEApplyOtherBuffOnPlayers() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnPlayers ( )
inline

Definition at line 8777 of file Actor.h.

◆ bAOEApplyOtherBuffOnPlayers() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffOnPlayers ( )
inline

Definition at line 10202 of file Actor.h.

◆ bAOEApplyOtherBuffRequireSameTeam() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffRequireSameTeam ( )
inline

Definition at line 8780 of file Actor.h.

◆ bAOEApplyOtherBuffRequireSameTeam() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEApplyOtherBuffRequireSameTeam ( )
inline

Definition at line 10205 of file Actor.h.

◆ bAoEBuffAllowIfAlreadyBuffed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEBuffAllowIfAlreadyBuffed ( )
inline

Definition at line 8783 of file Actor.h.

◆ bAoEBuffAllowIfAlreadyBuffed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEBuffAllowIfAlreadyBuffed ( )
inline

Definition at line 10208 of file Actor.h.

◆ bAOEBuffCarnosOnly() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEBuffCarnosOnly ( )
inline

Definition at line 8753 of file Actor.h.

◆ bAOEBuffCarnosOnly() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEBuffCarnosOnly ( )
inline

Definition at line 10186 of file Actor.h.

◆ bAoEIgnoreDinosTargetingInstigator() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEIgnoreDinosTargetingInstigator ( )
inline

Definition at line 8742 of file Actor.h.

◆ bAoEIgnoreDinosTargetingInstigator() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEIgnoreDinosTargetingInstigator ( )
inline

Definition at line 10176 of file Actor.h.

◆ bAOEOnlyApplyOtherBuffToWildDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEOnlyApplyOtherBuffToWildDinos ( )
inline

Definition at line 8741 of file Actor.h.

◆ bAOEOnlyApplyOtherBuffToWildDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAOEOnlyApplyOtherBuffToWildDinos ( )
inline

Definition at line 10175 of file Actor.h.

◆ bAoEOnlyOnDinosTargetingInstigator() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEOnlyOnDinosTargetingInstigator ( )
inline

Definition at line 8743 of file Actor.h.

◆ bAoEOnlyOnDinosTargetingInstigator() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoEOnlyOnDinosTargetingInstigator ( )
inline

Definition at line 10177 of file Actor.h.

◆ bAoETraceToTargets() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoETraceToTargets ( )
inline

Definition at line 8740 of file Actor.h.

◆ bAoETraceToTargets() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bAoETraceToTargets ( )
inline

Definition at line 10174 of file Actor.h.

◆ bApplyStatModifierToDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToDinos ( )
inline

Definition at line 8797 of file Actor.h.

◆ bApplyStatModifierToDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToDinos ( )
inline

Definition at line 10222 of file Actor.h.

◆ bApplyStatModifierToPlayers() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToPlayers ( )
inline

Definition at line 8796 of file Actor.h.

◆ bApplyStatModifierToPlayers() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bApplyStatModifierToPlayers ( )
inline

Definition at line 10221 of file Actor.h.

◆ bBPAddMultiUseEntries() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAddMultiUseEntries ( )
inline

Definition at line 8789 of file Actor.h.

◆ bBPAddMultiUseEntries() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAddMultiUseEntries ( )
inline

Definition at line 10214 of file Actor.h.

◆ bBPAdjustStatusValueModification() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAdjustStatusValueModification ( )
inline

Definition at line 8827 of file Actor.h.

◆ bBPAdjustStatusValueModification() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPAdjustStatusValueModification ( )
inline

Definition at line 10246 of file Actor.h.

◆ bBPDrawBuffStatusHUD() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPDrawBuffStatusHUD ( )
inline

Definition at line 8820 of file Actor.h.

◆ bBPDrawBuffStatusHUD() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPDrawBuffStatusHUD ( )
inline

Definition at line 10239 of file Actor.h.

◆ bBPModifyCharacterFOVField() [1/2]

bool & APrimalBuff::bBPModifyCharacterFOVField ( )
inline

Definition at line 8711 of file Actor.h.

◆ bBPModifyCharacterFOVField() [2/2]

bool & APrimalBuff::bBPModifyCharacterFOVField ( )
inline

Definition at line 10149 of file Actor.h.

◆ bBPOverrideCharacterNewFallVelocityField() [1/2]

bool & APrimalBuff::bBPOverrideCharacterNewFallVelocityField ( )
inline

Definition at line 8709 of file Actor.h.

◆ bBPOverrideCharacterNewFallVelocityField() [2/2]

bool & APrimalBuff::bBPOverrideCharacterNewFallVelocityField ( )
inline

Definition at line 10148 of file Actor.h.

◆ bBPOverrideWeaponBob() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideWeaponBob ( )
inline

Definition at line 8759 of file Actor.h.

◆ bBPOverrideWeaponBob() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPOverrideWeaponBob ( )
inline

Definition at line 10191 of file Actor.h.

◆ bBPUseBumpedByPawn() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedByPawn ( )
inline

Definition at line 8791 of file Actor.h.

◆ bBPUseBumpedByPawn() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedByPawn ( )
inline

Definition at line 10216 of file Actor.h.

◆ bBPUseBumpedPawn() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedPawn ( )
inline

Definition at line 8792 of file Actor.h.

◆ bBPUseBumpedPawn() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBPUseBumpedPawn ( )
inline

Definition at line 10217 of file Actor.h.

◆ bBuffDrawFloatingHUD() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffDrawFloatingHUD ( )
inline

Definition at line 8781 of file Actor.h.

◆ bBuffDrawFloatingHUD() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffDrawFloatingHUD ( )
inline

Definition at line 10206 of file Actor.h.

◆ bBuffForceNoTick() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTick ( )
inline

Definition at line 8744 of file Actor.h.

◆ bBuffForceNoTick() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTick ( )
inline

Definition at line 10178 of file Actor.h.

◆ bBuffForceNoTickDedicated() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTickDedicated ( )
inline

Definition at line 8745 of file Actor.h.

◆ bBuffForceNoTickDedicated() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bBuffForceNoTickDedicated ( )
inline

Definition at line 10179 of file Actor.h.

◆ bCausesCryoSickness()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCausesCryoSickness ( )
inline

Definition at line 8754 of file Actor.h.

◆ bCheckPreventInput() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCheckPreventInput ( )
inline

Definition at line 8819 of file Actor.h.

◆ bCheckPreventInput() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCheckPreventInput ( )
inline

Definition at line 10238 of file Actor.h.

◆ bContinueTickingClientAfterDeactivateField()

bool & APrimalBuff::bContinueTickingClientAfterDeactivateField ( )
inline

Definition at line 8698 of file Actor.h.

◆ bContinueTickingServerAfterDeactivateField()

bool & APrimalBuff::bContinueTickingServerAfterDeactivateField ( )
inline

Definition at line 8697 of file Actor.h.

◆ bCustomDepthStencilIgnoreHealth() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCustomDepthStencilIgnoreHealth ( )
inline

Definition at line 8746 of file Actor.h.

◆ bCustomDepthStencilIgnoreHealth() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bCustomDepthStencilIgnoreHealth ( )
inline

Definition at line 10180 of file Actor.h.

◆ bDeactivateAfterAddingXPField() [1/2]

bool & APrimalBuff::bDeactivateAfterAddingXPField ( )
inline

Definition at line 8635 of file Actor.h.

◆ bDeactivateAfterAddingXPField() [2/2]

bool & APrimalBuff::bDeactivateAfterAddingXPField ( )
inline

Definition at line 10083 of file Actor.h.

◆ bDeactivated() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivated ( )
inline

Definition at line 8732 of file Actor.h.

◆ bDeactivated() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivated ( )
inline

Definition at line 10166 of file Actor.h.

◆ bDeactivatedSoundOnlyLocalField() [1/2]

bool & APrimalBuff::bDeactivatedSoundOnlyLocalField ( )
inline

Definition at line 8707 of file Actor.h.

◆ bDeactivatedSoundOnlyLocalField() [2/2]

bool & APrimalBuff::bDeactivatedSoundOnlyLocalField ( )
inline

Definition at line 10146 of file Actor.h.

◆ bDeactivateOnJump() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivateOnJump ( )
inline

Definition at line 8727 of file Actor.h.

◆ bDeactivateOnJump() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDeactivateOnJump ( )
inline

Definition at line 10164 of file Actor.h.

◆ bDediServerUseBPModifyPlayerBoneModifiers() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDediServerUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 8761 of file Actor.h.

◆ bDediServerUseBPModifyPlayerBoneModifiers() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDediServerUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 10193 of file Actor.h.

◆ bDestroyOnTargetStasis() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDestroyOnTargetStasis ( )
inline

Definition at line 8739 of file Actor.h.

◆ bDestroyOnTargetStasis() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDestroyOnTargetStasis ( )
inline

Definition at line 10173 of file Actor.h.

◆ bDestroyWhenUnpossessedField() [1/2]

bool & APrimalBuff::bDestroyWhenUnpossessedField ( )
inline

Definition at line 8688 of file Actor.h.

◆ bDestroyWhenUnpossessedField() [2/2]

bool & APrimalBuff::bDestroyWhenUnpossessedField ( )
inline

Definition at line 10129 of file Actor.h.

◆ bDinoIgnoreBuffPostprocessEffectWhenRidden() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDinoIgnoreBuffPostprocessEffectWhenRidden ( )
inline

Definition at line 8748 of file Actor.h.

◆ bDinoIgnoreBuffPostprocessEffectWhenRidden() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDinoIgnoreBuffPostprocessEffectWhenRidden ( )
inline

Definition at line 10182 of file Actor.h.

◆ bDisableBloomField() [1/2]

bool & APrimalBuff::bDisableBloomField ( )
inline

Definition at line 8708 of file Actor.h.

◆ bDisableBloomField() [2/2]

bool & APrimalBuff::bDisableBloomField ( )
inline

Definition at line 10147 of file Actor.h.

◆ bDisableIfCharacterUnderwater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisableIfCharacterUnderwater ( )
inline

Definition at line 8737 of file Actor.h.

◆ bDisableIfCharacterUnderwater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisableIfCharacterUnderwater ( )
inline

Definition at line 10171 of file Actor.h.

◆ bDisableLightShaftsField() [1/2]

bool & APrimalBuff::bDisableLightShaftsField ( )
inline

Definition at line 8712 of file Actor.h.

◆ bDisableLightShaftsField() [2/2]

bool & APrimalBuff::bDisableLightShaftsField ( )
inline

Definition at line 10150 of file Actor.h.

◆ bDisplayHUDProgressBar() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisplayHUDProgressBar ( )
inline

Definition at line 8756 of file Actor.h.

◆ bDisplayHUDProgressBar() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDisplayHUDProgressBar ( )
inline

Definition at line 10188 of file Actor.h.

◆ bDoCharacterDetachment() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachment ( )
inline

Definition at line 8764 of file Actor.h.

◆ bDoCharacterDetachment() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachment ( )
inline

Definition at line 10196 of file Actor.h.

◆ bDoCharacterDetachmentIncludeCarrying() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeCarrying ( )
inline

Definition at line 8766 of file Actor.h.

◆ bDoCharacterDetachmentIncludeCarrying() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeCarrying ( )
inline

Definition at line 10198 of file Actor.h.

◆ bDoCharacterDetachmentIncludeRiding() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeRiding ( )
inline

Definition at line 8765 of file Actor.h.

◆ bDoCharacterDetachmentIncludeRiding() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDoCharacterDetachmentIncludeRiding ( )
inline

Definition at line 10197 of file Actor.h.

◆ bDontPlayInstigatorActiveSoundOnDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDontPlayInstigatorActiveSoundOnDino ( )
inline

Definition at line 8816 of file Actor.h.

◆ bDontPlayInstigatorActiveSoundOnDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bDontPlayInstigatorActiveSoundOnDino ( )
inline

Definition at line 10235 of file Actor.h.

◆ BeginPlay() [1/2]

void APrimalBuff::BeginPlay ( )
inline

Definition at line 8843 of file Actor.h.

◆ BeginPlay() [2/2]

void APrimalBuff::BeginPlay ( )
inline

Definition at line 10258 of file Actor.h.

◆ bEnabledCollisionNotify()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bEnabledCollisionNotify ( )
inline

Definition at line 8772 of file Actor.h.

◆ bEnableStaticPathing() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bEnableStaticPathing ( )
inline

Definition at line 8821 of file Actor.h.

◆ bEnableStaticPathing() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bEnableStaticPathing ( )
inline

Definition at line 10240 of file Actor.h.

◆ bFollowTarget() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bFollowTarget ( )
inline

Definition at line 8734 of file Actor.h.

◆ bFollowTarget() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bFollowTarget ( )
inline

Definition at line 10168 of file Actor.h.

◆ bForceAddUnderwaterCharacterStatusValues() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAddUnderwaterCharacterStatusValues ( )
inline

Definition at line 8832 of file Actor.h.

◆ bForceAddUnderwaterCharacterStatusValues() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceAddUnderwaterCharacterStatusValues ( )
inline

Definition at line 10251 of file Actor.h.

◆ bForceOverrideCharacterNewFallVelocityField()

bool & APrimalBuff::bForceOverrideCharacterNewFallVelocityField ( )
inline

Definition at line 8710 of file Actor.h.

◆ bForcePlayerProne() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForcePlayerProne ( )
inline

Definition at line 8786 of file Actor.h.

◆ bForcePlayerProne() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForcePlayerProne ( )
inline

Definition at line 10211 of file Actor.h.

◆ bForceUsePreventTargeting() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargeting ( )
inline

Definition at line 8757 of file Actor.h.

◆ bForceUsePreventTargeting() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargeting ( )
inline

Definition at line 10189 of file Actor.h.

◆ bForceUsePreventTargetingTurret() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargetingTurret ( )
inline

Definition at line 8758 of file Actor.h.

◆ bForceUsePreventTargetingTurret() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bForceUsePreventTargetingTurret ( )
inline

Definition at line 10190 of file Actor.h.

◆ bHideBuffFromHUD() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideBuffFromHUD ( )
inline

Definition at line 8787 of file Actor.h.

◆ bHideBuffFromHUD() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideBuffFromHUD ( )
inline

Definition at line 10212 of file Actor.h.

◆ bHideTimerFromHUD() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideTimerFromHUD ( )
inline

Definition at line 8788 of file Actor.h.

◆ bHideTimerFromHUD() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHideTimerFromHUD ( )
inline

Definition at line 10213 of file Actor.h.

◆ bHUDFormatTimerAsTimecode() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHUDFormatTimerAsTimecode ( )
inline

Definition at line 8822 of file Actor.h.

◆ bHUDFormatTimerAsTimecode() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bHUDFormatTimerAsTimecode ( )
inline

Definition at line 10241 of file Actor.h.

◆ bImmobilizeTarget() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bImmobilizeTarget ( )
inline

Definition at line 8785 of file Actor.h.

◆ bImmobilizeTarget() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bImmobilizeTarget ( )
inline

Definition at line 10210 of file Actor.h.

◆ bIsBuffPersistent() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsBuffPersistent ( )
inline

Definition at line 8790 of file Actor.h.

◆ bIsBuffPersistent() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsBuffPersistent ( )
inline

Definition at line 10215 of file Actor.h.

◆ bIsCarryBuffField() [1/2]

bool & APrimalBuff::bIsCarryBuffField ( )
inline

Definition at line 8716 of file Actor.h.

◆ bIsCarryBuffField() [2/2]

bool & APrimalBuff::bIsCarryBuffField ( )
inline

Definition at line 10154 of file Actor.h.

◆ bIsDisease() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsDisease ( )
inline

Definition at line 8804 of file Actor.h.

◆ bIsDisease() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bIsDisease ( )
inline

Definition at line 10228 of file Actor.h.

◆ bModifyMaxSpeed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyMaxSpeed ( )
inline

Definition at line 8755 of file Actor.h.

◆ bModifyMaxSpeed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bModifyMaxSpeed ( )
inline

Definition at line 10187 of file Actor.h.

◆ bNetResetBuffStart() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNetResetBuffStart ( )
inline

Definition at line 8784 of file Actor.h.

◆ bNetResetBuffStart() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNetResetBuffStart ( )
inline

Definition at line 10209 of file Actor.h.

◆ bNotifyDamage() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyDamage ( )
inline

Definition at line 8794 of file Actor.h.

◆ bNotifyDamage() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyDamage ( )
inline

Definition at line 10219 of file Actor.h.

◆ bNotifyExperienceGained() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyExperienceGained ( )
inline

Definition at line 8825 of file Actor.h.

◆ bNotifyExperienceGained() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bNotifyExperienceGained ( )
inline

Definition at line 10244 of file Actor.h.

◆ bOnlyActivateSoundForInstigator() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyActivateSoundForInstigator ( )
inline

Definition at line 8752 of file Actor.h.

◆ bOnlyActivateSoundForInstigator() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyActivateSoundForInstigator ( )
inline

Definition at line 10185 of file Actor.h.

◆ bOnlyAddCharacterValuesUnderwater() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyAddCharacterValuesUnderwater ( )
inline

Definition at line 8736 of file Actor.h.

◆ bOnlyAddCharacterValuesUnderwater() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyAddCharacterValuesUnderwater ( )
inline

Definition at line 10170 of file Actor.h.

◆ bOnlyTickWhenPossessedField() [1/2]

bool & APrimalBuff::bOnlyTickWhenPossessedField ( )
inline

Definition at line 8687 of file Actor.h.

◆ bOnlyTickWhenPossessedField() [2/2]

bool & APrimalBuff::bOnlyTickWhenPossessedField ( )
inline

Definition at line 10128 of file Actor.h.

◆ bOnlyTickWhenVisible() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyTickWhenVisible ( )
inline

Definition at line 8826 of file Actor.h.

◆ bOnlyTickWhenVisible() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bOnlyTickWhenVisible ( )
inline

Definition at line 10245 of file Actor.h.

◆ bOverrideBuffDescriptionField() [1/2]

bool & APrimalBuff::bOverrideBuffDescriptionField ( )
inline

Definition at line 8686 of file Actor.h.

◆ bOverrideBuffDescriptionField() [2/2]

bool & APrimalBuff::bOverrideBuffDescriptionField ( )
inline

Definition at line 10127 of file Actor.h.

◆ BPDrawBuffStatusHUD() [1/2]

void APrimalBuff::BPDrawBuffStatusHUD ( AShooterHUD * HUD,
float XPos,
float YPos,
float ScaleMult )
inline

Definition at line 8875 of file Actor.h.

◆ BPDrawBuffStatusHUD() [2/2]

void APrimalBuff::BPDrawBuffStatusHUD ( AShooterHUD * HUD,
float XPos,
float YPos,
float ScaleMult )
inline

Definition at line 10285 of file Actor.h.

◆ bPersistentBuffSurvivesLevelUpField() [1/2]

bool & APrimalBuff::bPersistentBuffSurvivesLevelUpField ( )
inline

Definition at line 8672 of file Actor.h.

◆ bPersistentBuffSurvivesLevelUpField() [2/2]

bool & APrimalBuff::bPersistentBuffSurvivesLevelUpField ( )
inline

Definition at line 10113 of file Actor.h.

◆ BPGetHUDElements()

void APrimalBuff::BPGetHUDElements ( APlayerController * ForPC,
TArray< FHUDElement > * OutElements )
inline

Definition at line 8872 of file Actor.h.

◆ bPlayerIgnoreBuffPostprocessEffectWhenRidingDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ( )
inline

Definition at line 8749 of file Actor.h.

◆ bPlayerIgnoreBuffPostprocessEffectWhenRidingDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPlayerIgnoreBuffPostprocessEffectWhenRidingDino ( )
inline

Definition at line 10183 of file Actor.h.

◆ BPOnInstigatorCapsuleComponentHit()

void APrimalBuff::BPOnInstigatorCapsuleComponentHit ( AActor * OtherActor,
UPrimitiveComponent * OtherComp,
FVector * NormalImpulse,
FHitResult * Hit )
inline

Definition at line 8876 of file Actor.h.

◆ BPOverrideCameraViewTarget()

void APrimalBuff::BPOverrideCameraViewTarget ( FName CurrentCameraMode,
FVector DesiredCameraLocation,
FRotator DesiredCameraRotation,
float DesiredFOV,
bool * bOverrideCameraLocation,
FVector * CameraLocation,
bool * bOverrideCameraRotation,
FRotator * CameraRotation,
bool * bOverrideCameraFOV,
float * CameraFOV )
inline

Definition at line 8873 of file Actor.h.

◆ bPreventCarryOrPassenger()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventCarryOrPassenger ( )
inline

Definition at line 8731 of file Actor.h.

◆ bPreventClearRiderOnDinoImmobilize()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventClearRiderOnDinoImmobilize ( )
inline

Definition at line 8776 of file Actor.h.

◆ bPreventDinoDismount()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventDinoDismount ( )
inline

Definition at line 8730 of file Actor.h.

◆ bPreventDinoRiding()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventDinoRiding ( )
inline

Definition at line 8729 of file Actor.h.

◆ bPreventFallDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventFallDamage ( )
inline

Definition at line 8770 of file Actor.h.

◆ bPreventInputDoesOffset() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventInputDoesOffset ( )
inline

Definition at line 8824 of file Actor.h.

◆ bPreventInputDoesOffset() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventInputDoesOffset ( )
inline

Definition at line 10243 of file Actor.h.

◆ bPreventInstigatorAttack()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventInstigatorAttack ( )
inline

Definition at line 8833 of file Actor.h.

◆ bPreventJump() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventJump ( )
inline

Definition at line 8728 of file Actor.h.

◆ bPreventJump() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventJump ( )
inline

Definition at line 10165 of file Actor.h.

◆ bPreventOnBigDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBigDino ( )
inline

Definition at line 8801 of file Actor.h.

◆ bPreventOnBigDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBigDino ( )
inline

Definition at line 10226 of file Actor.h.

◆ bPreventOnBossDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBossDino ( )
inline

Definition at line 8802 of file Actor.h.

◆ bPreventOnBossDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnBossDino ( )
inline

Definition at line 10227 of file Actor.h.

◆ bPreventOnDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnDino ( )
inline

Definition at line 8799 of file Actor.h.

◆ bPreventOnDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnDino ( )
inline

Definition at line 10224 of file Actor.h.

◆ bPreventOnPlayer() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnPlayer ( )
inline

Definition at line 8800 of file Actor.h.

◆ bPreventOnPlayer() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnPlayer ( )
inline

Definition at line 10225 of file Actor.h.

◆ bPreventOnRobotDino()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnRobotDino ( )
inline

Definition at line 8803 of file Actor.h.

◆ bPreventOnWildDino() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnWildDino ( )
inline

Definition at line 8798 of file Actor.h.

◆ bPreventOnWildDino() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bPreventOnWildDino ( )
inline

Definition at line 10223 of file Actor.h.

◆ bRemoteForcedFlee() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRemoteForcedFlee ( )
inline

Definition at line 8750 of file Actor.h.

◆ bRemoteForcedFlee() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRemoteForcedFlee ( )
inline

Definition at line 10184 of file Actor.h.

◆ bRequireController() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRequireController ( )
inline

Definition at line 8815 of file Actor.h.

◆ bRequireController() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bRequireController ( )
inline

Definition at line 10234 of file Actor.h.

◆ bSlowInstigatorFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bSlowInstigatorFalling ( )
inline

Definition at line 8726 of file Actor.h.

◆ bSlowInstigatorFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bSlowInstigatorFalling ( )
inline

Definition at line 10163 of file Actor.h.

◆ bTickFunctionDisabledField() [1/2]

bool & APrimalBuff::bTickFunctionDisabledField ( )
inline

Definition at line 8703 of file Actor.h.

◆ bTickFunctionDisabledField() [2/2]

bool & APrimalBuff::bTickFunctionDisabledField ( )
inline

Definition at line 10142 of file Actor.h.

◆ BuffAdjustDamage() [1/2]

float APrimalBuff::BuffAdjustDamage ( float Damage,
FHitResult * HitInfo,
AController * EventInstigator,
AActor * DamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 8877 of file Actor.h.

◆ BuffAdjustDamage() [2/2]

float APrimalBuff::BuffAdjustDamage ( float Damage,
FHitResult * HitInfo,
AController * EventInstigator,
AActor * DamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 10286 of file Actor.h.

◆ BuffClassesToCancelOnActivationField() [1/2]

TArray< TSubclassOf< APrimalBuff > > & APrimalBuff::BuffClassesToCancelOnActivationField ( )
inline

Definition at line 8656 of file Actor.h.

◆ BuffClassesToCancelOnActivationField() [2/2]

TArray< TSubclassOf< APrimalBuff > > & APrimalBuff::BuffClassesToCancelOnActivationField ( )
inline

Definition at line 10099 of file Actor.h.

◆ BuffDescriptionField() [1/2]

FStatusValueModifierDescription & APrimalBuff::BuffDescriptionField ( )
inline

Definition at line 8625 of file Actor.h.

◆ BuffDescriptionField() [2/2]

FStatusValueModifierDescription & APrimalBuff::BuffDescriptionField ( )
inline

Definition at line 10058 of file Actor.h.

◆ BuffedCharactersField() [1/2]

TArray< TWeakObjectPtr< APrimalCharacter > > & APrimalBuff::BuffedCharactersField ( )
inline

Definition at line 8653 of file Actor.h.

◆ BuffedCharactersField() [2/2]

TArray< TWeakObjectPtr< APrimalCharacter > > & APrimalBuff::BuffedCharactersField ( )
inline

Definition at line 10096 of file Actor.h.

◆ BuffPersistentDataClassField() [1/2]

TSubclassOf< UPrimalBuffPersistentData > & APrimalBuff::BuffPersistentDataClassField ( )
inline

Definition at line 8668 of file Actor.h.

◆ BuffPersistentDataClassField() [2/2]

TSubclassOf< UPrimalBuffPersistentData > & APrimalBuff::BuffPersistentDataClassField ( )
inline

Definition at line 10110 of file Actor.h.

◆ BuffPostAdjustDamage() [1/2]

void APrimalBuff::BuffPostAdjustDamage ( float Damage,
FHitResult * HitInfo,
AController * EventInstigator,
AActor * DamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 8878 of file Actor.h.

◆ BuffPostAdjustDamage() [2/2]

void APrimalBuff::BuffPostAdjustDamage ( float Damage,
FHitResult * HitInfo,
AController * EventInstigator,
AActor * DamageCauser,
TSubclassOf< UDamageType > TheDamgeType )
inline

Definition at line 10287 of file Actor.h.

◆ BuffPostProcessEffectField() [1/2]

UMaterialInterface * APrimalBuff::BuffPostProcessEffectField ( )
inline

Definition at line 8643 of file Actor.h.

◆ BuffPostProcessEffectField() [2/2]

UMaterialInterface * APrimalBuff::BuffPostProcessEffectField ( )
inline

Definition at line 10087 of file Actor.h.

◆ BuffPreventsOwnerClassField() [1/2]

TArray< TSubclassOf< APrimalCharacter > > & APrimalBuff::BuffPreventsOwnerClassField ( )
inline

Definition at line 8659 of file Actor.h.

◆ BuffPreventsOwnerClassField() [2/2]

TArray< TSubclassOf< APrimalCharacter > > & APrimalBuff::BuffPreventsOwnerClassField ( )
inline

Definition at line 10102 of file Actor.h.

◆ BuffRequiresOwnerClassField() [1/2]

TArray< TSubclassOf< APrimalCharacter > > & APrimalBuff::BuffRequiresOwnerClassField ( )
inline

Definition at line 8658 of file Actor.h.

◆ BuffRequiresOwnerClassField() [2/2]

TArray< TSubclassOf< APrimalCharacter > > & APrimalBuff::BuffRequiresOwnerClassField ( )
inline

Definition at line 10101 of file Actor.h.

◆ BuffStartTimeField() [1/2]

long double & APrimalBuff::BuffStartTimeField ( )
inline

Definition at line 8642 of file Actor.h.

◆ BuffStartTimeField() [2/2]

long double & APrimalBuff::BuffStartTimeField ( )
inline

Definition at line 10086 of file Actor.h.

◆ BuffStatGroupEntriesField()

TArray< FBuffStatEntry > & APrimalBuff::BuffStatGroupEntriesField ( )
inline

Definition at line 10059 of file Actor.h.

◆ BuffTickClient()

void APrimalBuff::BuffTickClient ( float DeltaTime)
inline

Definition at line 10288 of file Actor.h.

◆ BuffTickClientMaxTimeField() [1/2]

float & APrimalBuff::BuffTickClientMaxTimeField ( )
inline

Definition at line 8695 of file Actor.h.

◆ BuffTickClientMaxTimeField() [2/2]

float & APrimalBuff::BuffTickClientMaxTimeField ( )
inline

Definition at line 10136 of file Actor.h.

◆ BuffTickClientMinTimeField() [1/2]

float & APrimalBuff::BuffTickClientMinTimeField ( )
inline

Definition at line 8696 of file Actor.h.

◆ BuffTickClientMinTimeField() [2/2]

float & APrimalBuff::BuffTickClientMinTimeField ( )
inline

Definition at line 10137 of file Actor.h.

◆ BuffTickServer()

void APrimalBuff::BuffTickServer ( float DeltaTime)
inline

Definition at line 10289 of file Actor.h.

◆ BuffTickServerMaxTimeField() [1/2]

float & APrimalBuff::BuffTickServerMaxTimeField ( )
inline

Definition at line 8693 of file Actor.h.

◆ BuffTickServerMaxTimeField() [2/2]

float & APrimalBuff::BuffTickServerMaxTimeField ( )
inline

Definition at line 10134 of file Actor.h.

◆ BuffTickServerMinTimeField() [1/2]

float & APrimalBuff::BuffTickServerMinTimeField ( )
inline

Definition at line 8694 of file Actor.h.

◆ BuffTickServerMinTimeField() [2/2]

float & APrimalBuff::BuffTickServerMinTimeField ( )
inline

Definition at line 10135 of file Actor.h.

◆ BuffToGiveOnDeactivationField() [1/2]

TSubclassOf< APrimalBuff > & APrimalBuff::BuffToGiveOnDeactivationField ( )
inline

Definition at line 8655 of file Actor.h.

◆ BuffToGiveOnDeactivationField() [2/2]

TSubclassOf< APrimalBuff > & APrimalBuff::BuffToGiveOnDeactivationField ( )
inline

Definition at line 10098 of file Actor.h.

◆ bUseActivateSoundFadeInDuration() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseActivateSoundFadeInDuration ( )
inline

Definition at line 8747 of file Actor.h.

◆ bUseActivateSoundFadeInDuration() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseActivateSoundFadeInDuration ( )
inline

Definition at line 10181 of file Actor.h.

◆ bUseBPActivated() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPActivated ( )
inline

Definition at line 8812 of file Actor.h.

◆ bUseBPActivated() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPActivated ( )
inline

Definition at line 10232 of file Actor.h.

◆ bUseBPAdjustCharacterMovementImpulse()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustCharacterMovementImpulse ( )
inline

Definition at line 8809 of file Actor.h.

◆ bUseBPAdjustImpulseFromDamage()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPAdjustImpulseFromDamage ( )
inline

Definition at line 8810 of file Actor.h.

◆ bUseBPCanBeCarried() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPCanBeCarried ( )
inline

Definition at line 8768 of file Actor.h.

◆ bUseBPCanBeCarried() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPCanBeCarried ( )
inline

Definition at line 10200 of file Actor.h.

◆ bUseBPCustomAllowAddBuffField() [1/2]

bool & APrimalBuff::bUseBPCustomAllowAddBuffField ( )
inline

Definition at line 8664 of file Actor.h.

◆ bUseBPCustomAllowAddBuffField() [2/2]

bool & APrimalBuff::bUseBPCustomAllowAddBuffField ( )
inline

Definition at line 10106 of file Actor.h.

◆ bUseBPDeactivatedField() [1/2]

bool & APrimalBuff::bUseBPDeactivatedField ( )
inline

Definition at line 8662 of file Actor.h.

◆ bUseBPDeactivatedField() [2/2]

bool & APrimalBuff::bUseBPDeactivatedField ( )
inline

Definition at line 10105 of file Actor.h.

◆ bUseBPDinoRefreshColorization()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPDinoRefreshColorization ( )
inline

Definition at line 8751 of file Actor.h.

◆ bUseBPExcludeAoEActorField() [1/2]

bool & APrimalBuff::bUseBPExcludeAoEActorField ( )
inline

Definition at line 8685 of file Actor.h.

◆ bUseBPExcludeAoEActorField() [2/2]

bool & APrimalBuff::bUseBPExcludeAoEActorField ( )
inline

Definition at line 10126 of file Actor.h.

◆ bUseBPGetHUDElements()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPGetHUDElements ( )
inline

Definition at line 8811 of file Actor.h.

◆ bUseBPHandleOnStartFire()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPHandleOnStartFire ( )
inline

Definition at line 8813 of file Actor.h.

◆ bUseBPInitializedCharacterAnimScriptInstance() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPInitializedCharacterAnimScriptInstance ( )
inline

Definition at line 8767 of file Actor.h.

◆ bUseBPInitializedCharacterAnimScriptInstance() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPInitializedCharacterAnimScriptInstance ( )
inline

Definition at line 10199 of file Actor.h.

◆ bUseBPIsCharacterHardAttached() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPIsCharacterHardAttached ( )
inline

Definition at line 8763 of file Actor.h.

◆ bUseBPIsCharacterHardAttached() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPIsCharacterHardAttached ( )
inline

Definition at line 10195 of file Actor.h.

◆ bUseBPIsValidUnstasisActor()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPIsValidUnstasisActor ( )
inline

Definition at line 8774 of file Actor.h.

◆ bUseBPModifyPlayerBoneModifiers() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 8760 of file Actor.h.

◆ bUseBPModifyPlayerBoneModifiers() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPModifyPlayerBoneModifiers ( )
inline

Definition at line 10192 of file Actor.h.

◆ bUseBPNonDedicatedPlayerPostAnimUpdate() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNonDedicatedPlayerPostAnimUpdate ( )
inline

Definition at line 8762 of file Actor.h.

◆ bUseBPNonDedicatedPlayerPostAnimUpdate() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNonDedicatedPlayerPostAnimUpdate ( )
inline

Definition at line 10194 of file Actor.h.

◆ bUseBPNotifyOtherBuffActivated() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffActivated ( )
inline

Definition at line 8829 of file Actor.h.

◆ bUseBPNotifyOtherBuffActivated() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffActivated ( )
inline

Definition at line 10248 of file Actor.h.

◆ bUseBPNotifyOtherBuffDeactivated() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffDeactivated ( )
inline

Definition at line 8830 of file Actor.h.

◆ bUseBPNotifyOtherBuffDeactivated() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPNotifyOtherBuffDeactivated ( )
inline

Definition at line 10249 of file Actor.h.

◆ bUseBPOnInstigatorCapsuleComponentHit()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnInstigatorCapsuleComponentHit ( )
inline

Definition at line 8771 of file Actor.h.

◆ bUseBPOnInstigatorMovementModeChangedNotify()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOnInstigatorMovementModeChangedNotify ( )
inline

Definition at line 8834 of file Actor.h.

◆ bUseBPOverrideBuffToGiveOnDeactivationField()

bool & APrimalBuff::bUseBPOverrideBuffToGiveOnDeactivationField ( )
inline

Definition at line 8663 of file Actor.h.

◆ bUseBPOverrideCameraViewTarget()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideCameraViewTarget ( )
inline

Definition at line 8773 of file Actor.h.

◆ bUseBPOverrideIsNetRelevantFor()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideIsNetRelevantFor ( )
inline

Definition at line 8775 of file Actor.h.

◆ bUseBPOverrideTalkerCharacter()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPOverrideTalkerCharacter ( )
inline

Definition at line 8836 of file Actor.h.

◆ bUseBPPreventAddingOtherBuff() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventAddingOtherBuff ( )
inline

Definition at line 8805 of file Actor.h.

◆ bUseBPPreventAddingOtherBuff() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventAddingOtherBuff ( )
inline

Definition at line 10229 of file Actor.h.

◆ bUseBPPreventFirstPerson() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFirstPerson ( )
inline

Definition at line 8831 of file Actor.h.

◆ bUseBPPreventFirstPerson() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFirstPerson ( )
inline

Definition at line 10250 of file Actor.h.

◆ bUseBPPreventFlight() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFlight ( )
inline

Definition at line 8814 of file Actor.h.

◆ bUseBPPreventFlight() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventFlight ( )
inline

Definition at line 10233 of file Actor.h.

◆ bUseBPPreventInstigatorMovementMode()

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventInstigatorMovementMode ( )
inline

Definition at line 8835 of file Actor.h.

◆ bUseBPPreventRunning() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventRunning ( )
inline

Definition at line 8806 of file Actor.h.

◆ bUseBPPreventRunning() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventRunning ( )
inline

Definition at line 10230 of file Actor.h.

◆ bUseBPPreventThrowingItem() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventThrowingItem ( )
inline

Definition at line 8823 of file Actor.h.

◆ bUseBPPreventThrowingItem() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseBPPreventThrowingItem ( )
inline

Definition at line 10242 of file Actor.h.

◆ bUseBPSetupForInstigatorField() [1/2]

bool & APrimalBuff::bUseBPSetupForInstigatorField ( )
inline

Definition at line 8661 of file Actor.h.

◆ bUseBPSetupForInstigatorField() [2/2]

bool & APrimalBuff::bUseBPSetupForInstigatorField ( )
inline

Definition at line 10104 of file Actor.h.

◆ bUseBuffTickClientField() [1/2]

bool & APrimalBuff::bUseBuffTickClientField ( )
inline

Definition at line 8692 of file Actor.h.

◆ bUseBuffTickClientField() [2/2]

bool & APrimalBuff::bUseBuffTickClientField ( )
inline

Definition at line 10133 of file Actor.h.

◆ bUseBuffTickServerField() [1/2]

bool & APrimalBuff::bUseBuffTickServerField ( )
inline

Definition at line 8691 of file Actor.h.

◆ bUseBuffTickServerField() [2/2]

bool & APrimalBuff::bUseBuffTickServerField ( )
inline

Definition at line 10132 of file Actor.h.

◆ bUseInstigatorItem() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseInstigatorItem ( )
inline

Definition at line 8738 of file Actor.h.

◆ bUseInstigatorItem() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseInstigatorItem ( )
inline

Definition at line 10172 of file Actor.h.

◆ bUsePostAdjustDamage() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsePostAdjustDamage ( )
inline

Definition at line 8769 of file Actor.h.

◆ bUsePostAdjustDamage() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsePostAdjustDamage ( )
inline

Definition at line 10201 of file Actor.h.

◆ bUsesInstigator() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsesInstigator ( )
inline

Definition at line 8733 of file Actor.h.

◆ bUsesInstigator() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUsesInstigator ( )
inline

Definition at line 10167 of file Actor.h.

◆ bUseTickingDeactivation() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseTickingDeactivation ( )
inline

Definition at line 8818 of file Actor.h.

◆ bUseTickingDeactivation() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bUseTickingDeactivation ( )
inline

Definition at line 10237 of file Actor.h.

◆ bWasDestroyed() [1/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bWasDestroyed ( )
inline

Definition at line 8828 of file Actor.h.

◆ bWasDestroyed() [2/2]

BitFieldValue< bool, unsigned __int32 > APrimalBuff::bWasDestroyed ( )
inline

Definition at line 10247 of file Actor.h.

◆ bWasStasisedField() [1/2]

bool & APrimalBuff::bWasStasisedField ( )
inline

Definition at line 8704 of file Actor.h.

◆ bWasStasisedField() [2/2]

bool & APrimalBuff::bWasStasisedField ( )
inline

Definition at line 10143 of file Actor.h.

◆ CharacterAdd_DefaultHyperthermicInsulationField() [1/2]

float & APrimalBuff::CharacterAdd_DefaultHyperthermicInsulationField ( )
inline

Definition at line 8626 of file Actor.h.

◆ CharacterAdd_DefaultHyperthermicInsulationField() [2/2]

float & APrimalBuff::CharacterAdd_DefaultHyperthermicInsulationField ( )
inline

Definition at line 10074 of file Actor.h.

◆ CharacterAdd_DefaultHypothermicInsulationField() [1/2]

float & APrimalBuff::CharacterAdd_DefaultHypothermicInsulationField ( )
inline

Definition at line 8627 of file Actor.h.

◆ CharacterAdd_DefaultHypothermicInsulationField() [2/2]

float & APrimalBuff::CharacterAdd_DefaultHypothermicInsulationField ( )
inline

Definition at line 10075 of file Actor.h.

◆ CharacterAOEBuffDamageField() [1/2]

float & APrimalBuff::CharacterAOEBuffDamageField ( )
inline

Definition at line 8649 of file Actor.h.

◆ CharacterAOEBuffDamageField() [2/2]

float & APrimalBuff::CharacterAOEBuffDamageField ( )
inline

Definition at line 10092 of file Actor.h.

◆ CharacterAOEBuffResistanceField() [1/2]

float & APrimalBuff::CharacterAOEBuffResistanceField ( )
inline

Definition at line 8650 of file Actor.h.

◆ CharacterAOEBuffResistanceField() [2/2]

float & APrimalBuff::CharacterAOEBuffResistanceField ( )
inline

Definition at line 10093 of file Actor.h.

◆ CharacterMultiplier_ExtraFoodConsumptionMultiplierField() [1/2]

float & APrimalBuff::CharacterMultiplier_ExtraFoodConsumptionMultiplierField ( )
inline

Definition at line 8629 of file Actor.h.

◆ CharacterMultiplier_ExtraFoodConsumptionMultiplierField() [2/2]

float & APrimalBuff::CharacterMultiplier_ExtraFoodConsumptionMultiplierField ( )
inline

Definition at line 10077 of file Actor.h.

◆ CharacterMultiplier_ExtraWaterConsumptionMultiplierField() [1/2]

float & APrimalBuff::CharacterMultiplier_ExtraWaterConsumptionMultiplierField ( )
inline

Definition at line 8628 of file Actor.h.

◆ CharacterMultiplier_ExtraWaterConsumptionMultiplierField() [2/2]

float & APrimalBuff::CharacterMultiplier_ExtraWaterConsumptionMultiplierField ( )
inline

Definition at line 10076 of file Actor.h.

◆ CharacterMultiplier_SubmergedOxygenDecreaseSpeedField() [1/2]

float & APrimalBuff::CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ( )
inline

Definition at line 8630 of file Actor.h.

◆ CharacterMultiplier_SubmergedOxygenDecreaseSpeedField() [2/2]

float & APrimalBuff::CharacterMultiplier_SubmergedOxygenDecreaseSpeedField ( )
inline

Definition at line 10078 of file Actor.h.

◆ CharacterStatusValueModifiersField()

TArray< FDamagePrimalCharacterStatusValueModifier > & APrimalBuff::CharacterStatusValueModifiersField ( )
inline

Definition at line 8641 of file Actor.h.

◆ DamageCauserField() [1/2]

TWeakObjectPtr< AActor > & APrimalBuff::DamageCauserField ( )
inline

Definition at line 8670 of file Actor.h.

◆ DamageCauserField() [2/2]

TWeakObjectPtr< AActor > & APrimalBuff::DamageCauserField ( )
inline

Definition at line 10111 of file Actor.h.

◆ Deactivate() [1/2]

void APrimalBuff::Deactivate ( )
inline

Definition at line 8841 of file Actor.h.

◆ Deactivate() [2/2]

void APrimalBuff::Deactivate ( )
inline

Definition at line 10256 of file Actor.h.

◆ DeactivateAfterTimeField() [1/2]

float & APrimalBuff::DeactivateAfterTimeField ( )
inline

Definition at line 8619 of file Actor.h.

◆ DeactivateAfterTimeField() [2/2]

float & APrimalBuff::DeactivateAfterTimeField ( )
inline

Definition at line 10068 of file Actor.h.

◆ DeactivatedSoundField() [1/2]

USoundBase * APrimalBuff::DeactivatedSoundField ( )
inline

Definition at line 8706 of file Actor.h.

◆ DeactivatedSoundField() [2/2]

USoundBase * APrimalBuff::DeactivatedSoundField ( )
inline

Definition at line 10145 of file Actor.h.

◆ DeactivationLifespanField() [1/2]

float & APrimalBuff::DeactivationLifespanField ( )
inline

Definition at line 8611 of file Actor.h.

◆ DeactivationLifespanField() [2/2]

float & APrimalBuff::DeactivationLifespanField ( )
inline

Definition at line 10060 of file Actor.h.

◆ DepleteInstigatorItemDurabilityPerSecondField() [1/2]

float & APrimalBuff::DepleteInstigatorItemDurabilityPerSecondField ( )
inline

Definition at line 8623 of file Actor.h.

◆ DepleteInstigatorItemDurabilityPerSecondField() [2/2]

float & APrimalBuff::DepleteInstigatorItemDurabilityPerSecondField ( )
inline

Definition at line 10072 of file Actor.h.

◆ DesiredDinoColorsField()

FieldArray< FLinearColor, 6 > APrimalBuff::DesiredDinoColorsField ( )
inline

Definition at line 8638 of file Actor.h.

◆ Destroyed() [1/2]

void APrimalBuff::Destroyed ( )
inline

Definition at line 8853 of file Actor.h.

◆ Destroyed() [2/2]

void APrimalBuff::Destroyed ( )
inline

Definition at line 10268 of file Actor.h.

◆ DinoColorizationInterpSpeedField()

float & APrimalBuff::DinoColorizationInterpSpeedField ( )
inline

Definition at line 8637 of file Actor.h.

◆ DinoColorizationPriorityField()

int & APrimalBuff::DinoColorizationPriorityField ( )
inline

Definition at line 8636 of file Actor.h.

◆ DrawBuffFloatingHUD() [1/2]

void APrimalBuff::DrawBuffFloatingHUD ( int BuffIndex,
AShooterHUD * HUD,
float CenterX,
float CenterY,
float DrawScale )
inline

Definition at line 8879 of file Actor.h.

◆ DrawBuffFloatingHUD() [2/2]

void APrimalBuff::DrawBuffFloatingHUD ( int BuffIndex,
AShooterHUD * HUD,
float CenterX,
float CenterY,
float DrawScale )
inline

Definition at line 10290 of file Actor.h.

◆ EnableTickFunction() [1/2]

void APrimalBuff::EnableTickFunction ( )
inline

Definition at line 8850 of file Actor.h.

◆ EnableTickFunction() [2/2]

void APrimalBuff::EnableTickFunction ( )
inline

Definition at line 10265 of file Actor.h.

◆ ExcludeAoEActor() [1/2]

bool APrimalBuff::ExcludeAoEActor ( AActor * ActorToConsider)
inline

Definition at line 8862 of file Actor.h.

◆ ExcludeAoEActor() [2/2]

bool APrimalBuff::ExcludeAoEActor ( AActor * ActorToConsider)
inline

Definition at line 10276 of file Actor.h.

◆ ExcludePostProcessBlendableMaterial() [1/2]

bool APrimalBuff::ExcludePostProcessBlendableMaterial ( UMaterialInterface * BlendableMaterialInterface)
inline

Definition at line 8859 of file Actor.h.

◆ ExcludePostProcessBlendableMaterial() [2/2]

bool APrimalBuff::ExcludePostProcessBlendableMaterial ( UMaterialInterface * BlendableMaterialInterface)
inline

Definition at line 10273 of file Actor.h.

◆ ExtendBuffTime() [1/2]

bool APrimalBuff::ExtendBuffTime ( float AmountOfAdditionalTime)
inline

Definition at line 8866 of file Actor.h.

◆ ExtendBuffTime() [2/2]

bool APrimalBuff::ExtendBuffTime ( float AmountOfAdditionalTime)
inline

Definition at line 10280 of file Actor.h.

◆ ExtraActivationSoundToPlayField() [1/2]

USoundBase * APrimalBuff::ExtraActivationSoundToPlayField ( )
inline

Definition at line 8671 of file Actor.h.

◆ ExtraActivationSoundToPlayField() [2/2]

USoundBase * APrimalBuff::ExtraActivationSoundToPlayField ( )
inline

Definition at line 10112 of file Actor.h.

◆ FNameIntField() [1/2]

int & APrimalBuff::FNameIntField ( )
inline

Definition at line 8722 of file Actor.h.

◆ FNameIntField() [2/2]

int & APrimalBuff::FNameIntField ( )
inline

Definition at line 10159 of file Actor.h.

◆ ForceNetworkSpatializationBuffMaxLimitNumField() [1/2]

int & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitNumField ( )
inline

Definition at line 8677 of file Actor.h.

◆ ForceNetworkSpatializationBuffMaxLimitNumField() [2/2]

int & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitNumField ( )
inline

Definition at line 10118 of file Actor.h.

◆ ForceNetworkSpatializationBuffMaxLimitRangeField() [1/2]

float & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitRangeField ( )
inline

Definition at line 8678 of file Actor.h.

◆ ForceNetworkSpatializationBuffMaxLimitRangeField() [2/2]

float & APrimalBuff::ForceNetworkSpatializationBuffMaxLimitRangeField ( )
inline

Definition at line 10119 of file Actor.h.

◆ ForceNetworkSpatializationMaxLimitBuffTypeField() [1/2]

TSubclassOf< APrimalBuff > & APrimalBuff::ForceNetworkSpatializationMaxLimitBuffTypeField ( )
inline

Definition at line 8676 of file Actor.h.

◆ ForceNetworkSpatializationMaxLimitBuffTypeField() [2/2]

TSubclassOf< APrimalBuff > & APrimalBuff::ForceNetworkSpatializationMaxLimitBuffTypeField ( )
inline

Definition at line 10117 of file Actor.h.

◆ GetBuffDescription()

FStatusValueModifierDescription * APrimalBuff::GetBuffDescription ( FStatusValueModifierDescription * result)
inline

Definition at line 8880 of file Actor.h.

◆ GetBuffType()

int APrimalBuff::GetBuffType ( )
inline

Definition at line 8881 of file Actor.h.

◆ GetBuffType_Implementation() [1/2]

int APrimalBuff::GetBuffType_Implementation ( )
inline

Definition at line 8867 of file Actor.h.

◆ GetBuffType_Implementation() [2/2]

int APrimalBuff::GetBuffType_Implementation ( )
inline

Definition at line 10281 of file Actor.h.

◆ GetDebugInfoString()

FString * APrimalBuff::GetDebugInfoString ( FString * result)
inline

Definition at line 8871 of file Actor.h.

◆ GetHUDElements()

void APrimalBuff::GetHUDElements ( APlayerController * ForPC,
TArray< FHUDElement > * OutHUDElements )
inline

Definition at line 8857 of file Actor.h.

◆ GetLifetimeReplicatedProps() [1/2]

void APrimalBuff::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 8844 of file Actor.h.

◆ GetLifetimeReplicatedProps() [2/2]

void APrimalBuff::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 10259 of file Actor.h.

◆ HideBuffFromHUD_Implementation() [1/2]

bool APrimalBuff::HideBuffFromHUD_Implementation ( )
inline

Definition at line 8863 of file Actor.h.

◆ HideBuffFromHUD_Implementation() [2/2]

bool APrimalBuff::HideBuffFromHUD_Implementation ( )
inline

Definition at line 10277 of file Actor.h.

◆ HyperThermiaInsulationField() [1/2]

float & APrimalBuff::HyperThermiaInsulationField ( )
inline

Definition at line 8680 of file Actor.h.

◆ HyperThermiaInsulationField() [2/2]

float & APrimalBuff::HyperThermiaInsulationField ( )
inline

Definition at line 10121 of file Actor.h.

◆ HypoThermiaInsulationField() [1/2]

float & APrimalBuff::HypoThermiaInsulationField ( )
inline

Definition at line 8681 of file Actor.h.

◆ HypoThermiaInsulationField() [2/2]

float & APrimalBuff::HypoThermiaInsulationField ( )
inline

Definition at line 10122 of file Actor.h.

◆ InstigatorAttachmentSocketField() [1/2]

FName & APrimalBuff::InstigatorAttachmentSocketField ( )
inline

Definition at line 8612 of file Actor.h.

◆ InstigatorAttachmentSocketField() [2/2]

FName & APrimalBuff::InstigatorAttachmentSocketField ( )
inline

Definition at line 10061 of file Actor.h.

◆ InstigatorItemField() [1/2]

TWeakObjectPtr< UPrimalItem > & APrimalBuff::InstigatorItemField ( )
inline

Definition at line 8616 of file Actor.h.

◆ InstigatorItemField() [2/2]

TWeakObjectPtr< UPrimalItem > & APrimalBuff::InstigatorItemField ( )
inline

Definition at line 10065 of file Actor.h.

◆ InstigatorJumped() [1/2]

void APrimalBuff::InstigatorJumped ( )
inline

Definition at line 8852 of file Actor.h.

◆ InstigatorJumped() [2/2]

void APrimalBuff::InstigatorJumped ( )
inline

Definition at line 10267 of file Actor.h.

◆ InsulationRangeField() [1/2]

float & APrimalBuff::InsulationRangeField ( )
inline

Definition at line 8679 of file Actor.h.

◆ InsulationRangeField() [2/2]

float & APrimalBuff::InsulationRangeField ( )
inline

Definition at line 10120 of file Actor.h.

◆ IsNetRelevantFor()

bool APrimalBuff::IsNetRelevantFor ( APlayerController * RealViewer,
AActor * Viewer,
FVector * SrcLocation )
inline

Definition at line 8869 of file Actor.h.

◆ IsValidUnStasisCaster()

bool APrimalBuff::IsValidUnStasisCaster ( )
inline

Definition at line 8870 of file Actor.h.

◆ LastAoEApplyDamageTimeField() [1/2]

long double & APrimalBuff::LastAoEApplyDamageTimeField ( )
inline

Definition at line 8689 of file Actor.h.

◆ LastAoEApplyDamageTimeField() [2/2]

long double & APrimalBuff::LastAoEApplyDamageTimeField ( )
inline

Definition at line 10130 of file Actor.h.

◆ LastBuffTickTimeClientField() [1/2]

long double & APrimalBuff::LastBuffTickTimeClientField ( )
inline

Definition at line 8700 of file Actor.h.

◆ LastBuffTickTimeClientField() [2/2]

long double & APrimalBuff::LastBuffTickTimeClientField ( )
inline

Definition at line 10139 of file Actor.h.

◆ LastBuffTickTimeServerField() [1/2]

long double & APrimalBuff::LastBuffTickTimeServerField ( )
inline

Definition at line 8699 of file Actor.h.

◆ LastBuffTickTimeServerField() [2/2]

long double & APrimalBuff::LastBuffTickTimeServerField ( )
inline

Definition at line 10138 of file Actor.h.

◆ LastItemDurabilityDepletionTimeField() [1/2]

long double & APrimalBuff::LastItemDurabilityDepletionTimeField ( )
inline

Definition at line 8654 of file Actor.h.

◆ LastItemDurabilityDepletionTimeField() [2/2]

long double & APrimalBuff::LastItemDurabilityDepletionTimeField ( )
inline

Definition at line 10097 of file Actor.h.

◆ Maximum2DVelocityForStaminaRecoveryField() [1/2]

float & APrimalBuff::Maximum2DVelocityForStaminaRecoveryField ( )
inline

Definition at line 8651 of file Actor.h.

◆ Maximum2DVelocityForStaminaRecoveryField() [2/2]

float & APrimalBuff::Maximum2DVelocityForStaminaRecoveryField ( )
inline

Definition at line 10094 of file Actor.h.

◆ MaximumVelocityZForSlowingFallField() [1/2]

float & APrimalBuff::MaximumVelocityZForSlowingFallField ( )
inline

Definition at line 8721 of file Actor.h.

◆ MaximumVelocityZForSlowingFallField() [2/2]

float & APrimalBuff::MaximumVelocityZForSlowingFallField ( )
inline

Definition at line 10158 of file Actor.h.

◆ MaxStatScalersField()

TArray< FMaxStatScaler > & APrimalBuff::MaxStatScalersField ( )
inline

Definition at line 8669 of file Actor.h.

◆ MeleeDamageMultiplierField() [1/2]

float & APrimalBuff::MeleeDamageMultiplierField ( )
inline

Definition at line 8622 of file Actor.h.

◆ MeleeDamageMultiplierField() [2/2]

float & APrimalBuff::MeleeDamageMultiplierField ( )
inline

Definition at line 10071 of file Actor.h.

◆ MyBuffPersistentDataField() [1/2]

UPrimalBuffPersistentData * APrimalBuff::MyBuffPersistentDataField ( )
inline

Definition at line 8667 of file Actor.h.

◆ MyBuffPersistentDataField() [2/2]

UPrimalBuffPersistentData * APrimalBuff::MyBuffPersistentDataField ( )
inline

Definition at line 10109 of file Actor.h.

◆ NetDeactivate_Implementation() [1/2]

void APrimalBuff::NetDeactivate_Implementation ( )
inline

Definition at line 8842 of file Actor.h.

◆ NetDeactivate_Implementation() [2/2]

void APrimalBuff::NetDeactivate_Implementation ( )
inline

Definition at line 10257 of file Actor.h.

◆ NetResetBuffStart_Implementation() [1/2]

void APrimalBuff::NetResetBuffStart_Implementation ( )
inline

Definition at line 8854 of file Actor.h.

◆ NetResetBuffStart_Implementation() [2/2]

void APrimalBuff::NetResetBuffStart_Implementation ( )
inline

Definition at line 10269 of file Actor.h.

◆ NextBuffTickTimeClientField() [1/2]

long double & APrimalBuff::NextBuffTickTimeClientField ( )
inline

Definition at line 8702 of file Actor.h.

◆ NextBuffTickTimeClientField() [2/2]

long double & APrimalBuff::NextBuffTickTimeClientField ( )
inline

Definition at line 10141 of file Actor.h.

◆ NextBuffTickTimeServerField() [1/2]

long double & APrimalBuff::NextBuffTickTimeServerField ( )
inline

Definition at line 8701 of file Actor.h.

◆ NextBuffTickTimeServerField() [2/2]

long double & APrimalBuff::NextBuffTickTimeServerField ( )
inline

Definition at line 10140 of file Actor.h.

◆ NotifyDamage() [1/2]

void APrimalBuff::NotifyDamage ( float DamageAmount,
TSubclassOf< UDamageType > DamageClass,
AController * EventInstigator,
AActor * TheDamageCauser )
inline

Definition at line 8882 of file Actor.h.

◆ NotifyDamage() [2/2]

void APrimalBuff::NotifyDamage ( float DamageAmount,
TSubclassOf< UDamageType > DamageClass,
AController * EventInstigator,
AActor * TheDamageCauser )
inline

Definition at line 10291 of file Actor.h.

◆ OnlyForInstigatorSoundFadeInTimeField() [1/2]

float & APrimalBuff::OnlyForInstigatorSoundFadeInTimeField ( )
inline

Definition at line 8690 of file Actor.h.

◆ OnlyForInstigatorSoundFadeInTimeField() [2/2]

float & APrimalBuff::OnlyForInstigatorSoundFadeInTimeField ( )
inline

Definition at line 10131 of file Actor.h.

◆ PostprocessBlendablesToExcludeField() [1/2]

TArray< UMaterialInterface * > APrimalBuff::PostprocessBlendablesToExcludeField ( )
inline

Definition at line 8652 of file Actor.h.

◆ PostprocessBlendablesToExcludeField() [2/2]

TArray< UMaterialInterface * > APrimalBuff::PostprocessBlendablesToExcludeField ( )
inline

Definition at line 10095 of file Actor.h.

◆ PostProcessInterpSpeedDownField() [1/2]

float & APrimalBuff::PostProcessInterpSpeedDownField ( )
inline

Definition at line 8713 of file Actor.h.

◆ PostProcessInterpSpeedDownField() [2/2]

float & APrimalBuff::PostProcessInterpSpeedDownField ( )
inline

Definition at line 10151 of file Actor.h.

◆ PostProcessInterpSpeedUpField() [1/2]

float & APrimalBuff::PostProcessInterpSpeedUpField ( )
inline

Definition at line 8714 of file Actor.h.

◆ PostProcessInterpSpeedUpField() [2/2]

float & APrimalBuff::PostProcessInterpSpeedUpField ( )
inline

Definition at line 10152 of file Actor.h.

◆ PostprocessMaterialAdjustersField()

TArray< FPostProcessMaterialAdjuster > & APrimalBuff::PostprocessMaterialAdjustersField ( )
inline

Definition at line 8717 of file Actor.h.

◆ PreventActorClassesTargetingField() [1/2]

TArray< TSubclassOf< AActor > > & APrimalBuff::PreventActorClassesTargetingField ( )
inline

Definition at line 8644 of file Actor.h.

◆ PreventActorClassesTargetingField() [2/2]

TArray< TSubclassOf< AActor > > & APrimalBuff::PreventActorClassesTargetingField ( )
inline

Definition at line 10088 of file Actor.h.

◆ PreventActorClassesTargetingRangesField() [1/2]

TArray< float > & APrimalBuff::PreventActorClassesTargetingRangesField ( )
inline

Definition at line 8645 of file Actor.h.

◆ PreventActorClassesTargetingRangesField() [2/2]

TArray< float > & APrimalBuff::PreventActorClassesTargetingRangesField ( )
inline

Definition at line 10089 of file Actor.h.

◆ PreventActorTargeting() [1/2]

bool APrimalBuff::PreventActorTargeting ( AActor * ByActor)
inline

Definition at line 8883 of file Actor.h.

◆ PreventActorTargeting() [2/2]

bool APrimalBuff::PreventActorTargeting ( AActor * ByActor)
inline

Definition at line 10292 of file Actor.h.

◆ PreventActorTargeting_Implementation() [1/2]

bool APrimalBuff::PreventActorTargeting_Implementation ( AActor * ByActor)
inline

Definition at line 8860 of file Actor.h.

◆ PreventActorTargeting_Implementation() [2/2]

bool APrimalBuff::PreventActorTargeting_Implementation ( AActor * ByActor)
inline

Definition at line 10274 of file Actor.h.

◆ PreventIfMovementMassGreaterThanField()

float & APrimalBuff::PreventIfMovementMassGreaterThanField ( )
inline

Definition at line 8646 of file Actor.h.

◆ PreventRunning() [1/2]

bool APrimalBuff::PreventRunning ( )
inline

Definition at line 8861 of file Actor.h.

◆ PreventRunning() [2/2]

bool APrimalBuff::PreventRunning ( )
inline

Definition at line 10275 of file Actor.h.

◆ ProcessStaticPathing() [1/2]

void APrimalBuff::ProcessStaticPathing ( bool triggerRunning)
inline

Definition at line 8848 of file Actor.h.

◆ ProcessStaticPathing() [2/2]

void APrimalBuff::ProcessStaticPathing ( bool triggerRunning)
inline

Definition at line 10263 of file Actor.h.

◆ ReceiveDamageMultiplierField() [1/2]

float & APrimalBuff::ReceiveDamageMultiplierField ( )
inline

Definition at line 8621 of file Actor.h.

◆ ReceiveDamageMultiplierField() [2/2]

float & APrimalBuff::ReceiveDamageMultiplierField ( )
inline

Definition at line 10070 of file Actor.h.

◆ ReduceBuffTime() [1/2]

bool APrimalBuff::ReduceBuffTime ( float AmountOfTimeToReduce)
inline

Definition at line 8868 of file Actor.h.

◆ ReduceBuffTime() [2/2]

bool APrimalBuff::ReduceBuffTime ( float AmountOfTimeToReduce)
inline

Definition at line 10282 of file Actor.h.

◆ RemoteForcedFleeDurationField() [1/2]

float & APrimalBuff::RemoteForcedFleeDurationField ( )
inline

Definition at line 8613 of file Actor.h.

◆ RemoteForcedFleeDurationField() [2/2]

float & APrimalBuff::RemoteForcedFleeDurationField ( )
inline

Definition at line 10062 of file Actor.h.

◆ ResetBuffStart() [1/2]

bool APrimalBuff::ResetBuffStart ( )
inline

Definition at line 8855 of file Actor.h.

◆ ResetBuffStart() [2/2]

bool APrimalBuff::ResetBuffStart ( )
inline

Definition at line 10270 of file Actor.h.

◆ SetBuffCauser() [1/2]

void APrimalBuff::SetBuffCauser ( AActor * CausedBy)
inline

Definition at line 8884 of file Actor.h.

◆ SetBuffCauser() [2/2]

void APrimalBuff::SetBuffCauser ( AActor * CausedBy)
inline

Definition at line 10293 of file Actor.h.

◆ SetupForInstigator() [1/2]

void APrimalBuff::SetupForInstigator ( )
inline

Definition at line 8846 of file Actor.h.

◆ SetupForInstigator() [2/2]

void APrimalBuff::SetupForInstigator ( )
inline

Definition at line 10261 of file Actor.h.

◆ SlowInstigatorFallingAddZVelocityField() [1/2]

float & APrimalBuff::SlowInstigatorFallingAddZVelocityField ( )
inline

Definition at line 8617 of file Actor.h.

◆ SlowInstigatorFallingAddZVelocityField() [2/2]

float & APrimalBuff::SlowInstigatorFallingAddZVelocityField ( )
inline

Definition at line 10066 of file Actor.h.

◆ SlowInstigatorFallingDampenZVelocityField() [1/2]

float & APrimalBuff::SlowInstigatorFallingDampenZVelocityField ( )
inline

Definition at line 8618 of file Actor.h.

◆ SlowInstigatorFallingDampenZVelocityField() [2/2]

float & APrimalBuff::SlowInstigatorFallingDampenZVelocityField ( )
inline

Definition at line 10067 of file Actor.h.

◆ Stasis() [1/2]

void APrimalBuff::Stasis ( )
inline

Definition at line 8864 of file Actor.h.

◆ Stasis() [2/2]

void APrimalBuff::Stasis ( )
inline

Definition at line 10278 of file Actor.h.

◆ StaticAddBuff() [1/2]

static APrimalBuff * APrimalBuff::StaticAddBuff ( TSubclassOf< APrimalBuff > BuffClass,
APrimalCharacter * ForCharacter,
UPrimalItem * AssociatedItem,
AActor * DamageCauser,
bool bForceOnClient )
inlinestatic

Definition at line 8858 of file Actor.h.

◆ StaticAddBuff() [2/2]

static APrimalBuff * APrimalBuff::StaticAddBuff ( TSubclassOf< APrimalBuff > BuffClass,
APrimalCharacter * ForCharacter,
UPrimalItem * AssociatedItem,
AActor * DamageCauser,
bool bForceOnClient )
inlinestatic

Definition at line 10272 of file Actor.h.

◆ StaticClass() [1/2]

static UClass * APrimalBuff::StaticClass ( )
inlinestatic

Definition at line 8840 of file Actor.h.

◆ StaticClass() [2/2]

static UClass * APrimalBuff::StaticClass ( )
inlinestatic

Definition at line 10283 of file Actor.h.

◆ staticPathingDestinationField() [1/2]

FVector & APrimalBuff::staticPathingDestinationField ( )
inline

Definition at line 8665 of file Actor.h.

◆ staticPathingDestinationField() [2/2]

FVector & APrimalBuff::staticPathingDestinationField ( )
inline

Definition at line 10107 of file Actor.h.

◆ StaticRegisterNativesAPrimalBuff() [1/2]

static void APrimalBuff::StaticRegisterNativesAPrimalBuff ( )
inlinestatic

Definition at line 8874 of file Actor.h.

◆ StaticRegisterNativesAPrimalBuff() [2/2]

static void APrimalBuff::StaticRegisterNativesAPrimalBuff ( )
inlinestatic

Definition at line 10284 of file Actor.h.

◆ SubmergedMaxSpeedModifierField() [1/2]

float & APrimalBuff::SubmergedMaxSpeedModifierField ( )
inline

Definition at line 8639 of file Actor.h.

◆ SubmergedMaxSpeedModifierField() [2/2]

float & APrimalBuff::SubmergedMaxSpeedModifierField ( )
inline

Definition at line 10084 of file Actor.h.

◆ TargetField() [1/2]

TWeakObjectPtr< AActor > & APrimalBuff::TargetField ( )
inline

Definition at line 8615 of file Actor.h.

◆ TargetField() [2/2]

TWeakObjectPtr< AActor > & APrimalBuff::TargetField ( )
inline

Definition at line 10064 of file Actor.h.

◆ TemplateAllowActorSpawn()

bool APrimalBuff::TemplateAllowActorSpawn ( UWorld * World,
FVector * AtLocation,
FRotator * AtRotation,
FActorSpawnParameters * SpawnParameters )
inline

Definition at line 10255 of file Actor.h.

◆ Tick() [1/2]

void APrimalBuff::Tick ( float DeltaSeconds)
inline

Definition at line 8847 of file Actor.h.

◆ Tick() [2/2]

void APrimalBuff::Tick ( float DeltaSeconds)
inline

Definition at line 10262 of file Actor.h.

◆ TickingDeactivationTimeField() [1/2]

long double & APrimalBuff::TickingDeactivationTimeField ( )
inline

Definition at line 8666 of file Actor.h.

◆ TickingDeactivationTimeField() [2/2]

long double & APrimalBuff::TickingDeactivationTimeField ( )
inline

Definition at line 10108 of file Actor.h.

◆ TimeForNextAOECheckField() [1/2]

long double & APrimalBuff::TimeForNextAOECheckField ( )
inline

Definition at line 8718 of file Actor.h.

◆ TimeForNextAOECheckField() [2/2]

long double & APrimalBuff::TimeForNextAOECheckField ( )
inline

Definition at line 10155 of file Actor.h.

◆ TPVCameraSpeedInterpolationMultiplierField() [1/2]

float & APrimalBuff::TPVCameraSpeedInterpolationMultiplierField ( )
inline

Definition at line 8715 of file Actor.h.

◆ TPVCameraSpeedInterpolationMultiplierField() [2/2]

float & APrimalBuff::TPVCameraSpeedInterpolationMultiplierField ( )
inline

Definition at line 10153 of file Actor.h.

◆ Unstasis() [1/2]

void APrimalBuff::Unstasis ( )
inline

Definition at line 8865 of file Actor.h.

◆ Unstasis() [2/2]

void APrimalBuff::Unstasis ( )
inline

Definition at line 10279 of file Actor.h.

◆ UnsubmergedMaxSpeedModifierField() [1/2]

float & APrimalBuff::UnsubmergedMaxSpeedModifierField ( )
inline

Definition at line 8640 of file Actor.h.

◆ UnsubmergedMaxSpeedModifierField() [2/2]

float & APrimalBuff::UnsubmergedMaxSpeedModifierField ( )
inline

Definition at line 10085 of file Actor.h.

◆ UpdateStaticPathingDestination() [1/2]

FVector * APrimalBuff::UpdateStaticPathingDestination ( FVector * result,
FVector locOverride,
float randomOffsetMultiplier,
bool useRandomNegativeXDir,
bool orientRandOffsetByRotation,
FRotator randOffsetByRotation,
float GroundCheckSpreadOverride )
inline

Definition at line 8849 of file Actor.h.

◆ UpdateStaticPathingDestination() [2/2]

FVector * APrimalBuff::UpdateStaticPathingDestination ( FVector * result,
FVector locOverride,
float randomOffsetMultiplier,
bool useRandomNegativeXDir,
bool orientRandOffsetByRotation,
FRotator randOffsetByRotation,
float GroundCheckSpreadOverride )
inline

Definition at line 10264 of file Actor.h.

◆ ValuesToAddPerSecondField() [1/2]

FieldArray< float, 12 > APrimalBuff::ValuesToAddPerSecondField ( )
inline

Definition at line 8624 of file Actor.h.

◆ ValuesToAddPerSecondField() [2/2]

FieldArray< float, 12 > APrimalBuff::ValuesToAddPerSecondField ( )
inline

Definition at line 10073 of file Actor.h.

◆ ViewMaxExposureMultiplierField() [1/2]

float & APrimalBuff::ViewMaxExposureMultiplierField ( )
inline

Definition at line 8632 of file Actor.h.

◆ ViewMaxExposureMultiplierField() [2/2]

float & APrimalBuff::ViewMaxExposureMultiplierField ( )
inline

Definition at line 10080 of file Actor.h.

◆ ViewMinExposureMultiplierField() [1/2]

float & APrimalBuff::ViewMinExposureMultiplierField ( )
inline

Definition at line 8631 of file Actor.h.

◆ ViewMinExposureMultiplierField() [2/2]

float & APrimalBuff::ViewMinExposureMultiplierField ( )
inline

Definition at line 10079 of file Actor.h.

◆ WeaponRecoilMultiplierField() [1/2]

float & APrimalBuff::WeaponRecoilMultiplierField ( )
inline

Definition at line 8620 of file Actor.h.

◆ WeaponRecoilMultiplierField() [2/2]

float & APrimalBuff::WeaponRecoilMultiplierField ( )
inline

Definition at line 10069 of file Actor.h.

◆ XPEarningMultiplierField() [1/2]

float & APrimalBuff::XPEarningMultiplierField ( )
inline

Definition at line 8660 of file Actor.h.

◆ XPEarningMultiplierField() [2/2]

float & APrimalBuff::XPEarningMultiplierField ( )
inline

Definition at line 10103 of file Actor.h.

◆ XPtoAddField() [1/2]

float & APrimalBuff::XPtoAddField ( )
inline

Definition at line 8633 of file Actor.h.

◆ XPtoAddField() [2/2]

float & APrimalBuff::XPtoAddField ( )
inline

Definition at line 10081 of file Actor.h.

◆ XPtoAddRateField() [1/2]

float & APrimalBuff::XPtoAddRateField ( )
inline

Definition at line 8634 of file Actor.h.

◆ XPtoAddRateField() [2/2]

float & APrimalBuff::XPtoAddRateField ( )
inline

Definition at line 10082 of file Actor.h.


The documentation for this struct was generated from the following files: