|
FStatusValueModifierDescription & | BuffDescriptionField () |
|
TArray< FBuffStatEntry > & | BuffStatGroupEntriesField () |
|
float & | DeactivationLifespanField () |
|
FName & | InstigatorAttachmentSocketField () |
|
float & | RemoteForcedFleeDurationField () |
|
FVector & | AoETraceToTargetsStartOffsetField () |
|
TWeakObjectPtr< AActor > & | TargetField () |
|
TWeakObjectPtr< UPrimalItem > & | InstigatorItemField () |
|
float & | SlowInstigatorFallingAddZVelocityField () |
|
float & | SlowInstigatorFallingDampenZVelocityField () |
|
float & | DeactivateAfterTimeField () |
|
float & | WeaponRecoilMultiplierField () |
|
float & | ReceiveDamageMultiplierField () |
|
float & | MeleeDamageMultiplierField () |
|
float & | DepleteInstigatorItemDurabilityPerSecondField () |
|
FieldArray< float, 12 > | ValuesToAddPerSecondField () |
|
float & | CharacterAdd_DefaultHyperthermicInsulationField () |
|
float & | CharacterAdd_DefaultHypothermicInsulationField () |
|
float & | CharacterMultiplier_ExtraWaterConsumptionMultiplierField () |
|
float & | CharacterMultiplier_ExtraFoodConsumptionMultiplierField () |
|
float & | CharacterMultiplier_SubmergedOxygenDecreaseSpeedField () |
|
float & | ViewMinExposureMultiplierField () |
|
float & | ViewMaxExposureMultiplierField () |
|
float & | XPtoAddField () |
|
float & | XPtoAddRateField () |
|
bool & | bDeactivateAfterAddingXPField () |
|
float & | SubmergedMaxSpeedModifierField () |
|
float & | UnsubmergedMaxSpeedModifierField () |
|
long double & | BuffStartTimeField () |
|
UMaterialInterface * | BuffPostProcessEffectField () |
|
TArray< TSubclassOf< AActor > > & | PreventActorClassesTargetingField () |
|
TArray< float > & | PreventActorClassesTargetingRangesField () |
|
TSubclassOf< APrimalBuff > & | AOEOtherBuffToApplyField () |
|
float & | AOEBuffRangeField () |
|
float & | CharacterAOEBuffDamageField () |
|
float & | CharacterAOEBuffResistanceField () |
|
float & | Maximum2DVelocityForStaminaRecoveryField () |
|
TArray< UMaterialInterface * > | PostprocessBlendablesToExcludeField () |
|
TArray< TWeakObjectPtr< APrimalCharacter > > & | BuffedCharactersField () |
|
long double & | LastItemDurabilityDepletionTimeField () |
|
TSubclassOf< APrimalBuff > & | BuffToGiveOnDeactivationField () |
|
TArray< TSubclassOf< APrimalBuff > > & | BuffClassesToCancelOnActivationField () |
|
TArray< TSubclassOf< APrimalBuff > > & | ActivePreventsBuffClassesField () |
|
TArray< TSubclassOf< APrimalCharacter > > & | BuffRequiresOwnerClassField () |
|
TArray< TSubclassOf< APrimalCharacter > > & | BuffPreventsOwnerClassField () |
|
float & | XPEarningMultiplierField () |
|
bool & | bUseBPSetupForInstigatorField () |
|
bool & | bUseBPDeactivatedField () |
|
bool & | bUseBPCustomAllowAddBuffField () |
|
FVector & | staticPathingDestinationField () |
|
long double & | TickingDeactivationTimeField () |
|
UPrimalBuffPersistentData * | MyBuffPersistentDataField () |
|
TSubclassOf< UPrimalBuffPersistentData > & | BuffPersistentDataClassField () |
|
TWeakObjectPtr< AActor > & | DamageCauserField () |
|
USoundBase * | ExtraActivationSoundToPlayField () |
|
bool & | bPersistentBuffSurvivesLevelUpField () |
|
float & | AoEApplyDamageField () |
|
float & | AoEApplyDamageIntervalField () |
|
TSubclassOf< UDamageType > & | AoEApplyDamageTypeField () |
|
TSubclassOf< APrimalBuff > & | ForceNetworkSpatializationMaxLimitBuffTypeField () |
|
int & | ForceNetworkSpatializationBuffMaxLimitNumField () |
|
float & | ForceNetworkSpatializationBuffMaxLimitRangeField () |
|
float & | InsulationRangeField () |
|
float & | HyperThermiaInsulationField () |
|
float & | HypoThermiaInsulationField () |
|
FVector & | AoEBuffLocOffsetField () |
|
TArray< TSubclassOf< AActor > > & | AoEClassesToIncludeField () |
|
TArray< TSubclassOf< AActor > > & | AoEClassesToExcludeField () |
|
bool & | bUseBPExcludeAoEActorField () |
|
bool & | bOverrideBuffDescriptionField () |
|
bool & | bOnlyTickWhenPossessedField () |
|
bool & | bDestroyWhenUnpossessedField () |
|
long double & | LastAoEApplyDamageTimeField () |
|
float & | OnlyForInstigatorSoundFadeInTimeField () |
|
bool & | bUseBuffTickServerField () |
|
bool & | bUseBuffTickClientField () |
|
float & | BuffTickServerMaxTimeField () |
|
float & | BuffTickServerMinTimeField () |
|
float & | BuffTickClientMaxTimeField () |
|
float & | BuffTickClientMinTimeField () |
|
long double & | LastBuffTickTimeServerField () |
|
long double & | LastBuffTickTimeClientField () |
|
long double & | NextBuffTickTimeServerField () |
|
long double & | NextBuffTickTimeClientField () |
|
bool & | bTickFunctionDisabledField () |
|
bool & | bWasStasisedField () |
|
int & | AddBuffMaxNumStacksField () |
|
USoundBase * | DeactivatedSoundField () |
|
bool & | bDeactivatedSoundOnlyLocalField () |
|
bool & | bDisableBloomField () |
|
bool & | bBPOverrideCharacterNewFallVelocityField () |
|
bool & | bBPModifyCharacterFOVField () |
|
bool & | bDisableLightShaftsField () |
|
float & | PostProcessInterpSpeedDownField () |
|
float & | PostProcessInterpSpeedUpField () |
|
float & | TPVCameraSpeedInterpolationMultiplierField () |
|
bool & | bIsCarryBuffField () |
|
long double & | TimeForNextAOECheckField () |
|
float & | AOEBuffIntervalMinField () |
|
float & | AOEBuffIntervalMaxField () |
|
float & | MaximumVelocityZForSlowingFallField () |
|
int & | FNameIntField () |
|
BitFieldValue< bool, unsigned __int32 > | bSlowInstigatorFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bDeactivateOnJump () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bDeactivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bFollowTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bAddCharacterValues () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAddCharacterValuesUnderwater () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableIfCharacterUnderwater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInstigatorItem () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnTargetStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bAoETraceToTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEOnlyApplyOtherBuffToWildDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEIgnoreDinosTargetingInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEOnlyOnDinosTargetingInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bBuffForceNoTick () |
|
BitFieldValue< bool, unsigned __int32 > | bBuffForceNoTickDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bCustomDepthStencilIgnoreHealth () |
|
BitFieldValue< bool, unsigned __int32 > | bUseActivateSoundFadeInDuration () |
|
BitFieldValue< bool, unsigned __int32 > | bDinoIgnoreBuffPostprocessEffectWhenRidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayerIgnoreBuffPostprocessEffectWhenRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteForcedFlee () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyActivateSoundForInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEBuffCarnosOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bModifyMaxSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bDisplayHUDProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUsePreventTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUsePreventTargetingTurret () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideWeaponBob () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyPlayerBoneModifiers () |
|
BitFieldValue< bool, unsigned __int32 > | bDediServerUseBPModifyPlayerBoneModifiers () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNonDedicatedPlayerPostAnimUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsCharacterHardAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bDoCharacterDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bDoCharacterDetachmentIncludeRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bDoCharacterDetachmentIncludeCarrying () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInitializedCharacterAnimScriptInstance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePostAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffOnPlayers () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffOnDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffIgnoreSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffRequireSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bBuffDrawFloatingHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bAddResetsBuffTime () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEBuffAllowIfAlreadyBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bNetResetBuffStart () |
|
BitFieldValue< bool, unsigned __int32 > | bImmobilizeTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlayerProne () |
|
BitFieldValue< bool, unsigned __int32 > | bHideBuffFromHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bHideTimerFromHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bBPAddMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffPersistent () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBuffWhenInstigatorDead () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBuffStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyStatModifierToPlayers () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyStatModifierToDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnWildDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnPlayer () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnBigDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnBossDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDisease () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAddingOtherBuff () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEApplyDamageAllTargetables () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPActivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFlight () |
|
BitFieldValue< bool, unsigned __int32 > | bRequireController () |
|
BitFieldValue< bool, unsigned __int32 > | bDontPlayInstigatorActiveSoundOnDino () |
|
BitFieldValue< bool, unsigned __int32 > | bAddExtendBuffTime () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTickingDeactivation () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bBPDrawBuffStatusHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableStaticPathing () |
|
BitFieldValue< bool, unsigned __int32 > | bHUDFormatTimerAsTimecode () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventThrowingItem () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventInputDoesOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyExperienceGained () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyTickWhenVisible () |
|
BitFieldValue< bool, unsigned __int32 > | bBPAdjustStatusValueModification () |
|
BitFieldValue< bool, unsigned __int32 > | bWasDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyOtherBuffActivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyOtherBuffDeactivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFirstPerson () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAddUnderwaterCharacterStatusValues () |
|
bool | TemplateAllowActorSpawn (UWorld *World, FVector *AtLocation, FRotator *AtRotation, FActorSpawnParameters *SpawnParameters) |
|
void | Deactivate () |
|
void | NetDeactivate_Implementation () |
|
void | BeginPlay () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | AddDamageStatusValueModifier (APrimalCharacter *addToCharacter, EPrimalCharacterStatusValue::Type ValueType, bool bSpeedToAddInSeconds, bool bContinueOnUnchangedValue, bool bResetExistingModifierDescriptionIndex, bool bSetValue, bool bSetAdditionalValue, float LimitExistingModifierDescriptionToMaxAmount, float damageMultiplierAmountToAdd, float speedToAdd, int StatusValueModifierDescriptionIndex, bool bUsePercentualDamage, bool bMakeUntameable, float percentualDamage, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType) |
|
void | SetupForInstigator () |
|
void | Tick (float DeltaSeconds) |
|
void | ProcessStaticPathing (bool triggerRunning) |
|
FVector * | UpdateStaticPathingDestination (FVector *result, FVector locOverride, float randomOffsetMultiplier, bool useRandomNegativeXDir, bool orientRandOffsetByRotation, FRotator randOffsetByRotation, float GroundCheckSpreadOverride) |
|
void | EnableTickFunction () |
|
bool | AOEBuffCanAffect (APrimalCharacter *forChar) |
|
void | InstigatorJumped () |
|
void | Destroyed () |
|
void | NetResetBuffStart_Implementation () |
|
bool | ResetBuffStart () |
|
APrimalBuff * | AddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser) |
|
bool | ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface) |
|
bool | PreventActorTargeting_Implementation (AActor *ByActor) |
|
bool | PreventRunning () |
|
bool | ExcludeAoEActor (AActor *ActorToConsider) |
|
bool | HideBuffFromHUD_Implementation () |
|
void | Stasis () |
|
void | Unstasis () |
|
bool | ExtendBuffTime (float AmountOfAdditionalTime) |
|
int | GetBuffType_Implementation () |
|
bool | ReduceBuffTime (float AmountOfTimeToReduce) |
|
void | BPDrawBuffStatusHUD (AShooterHUD *HUD, float XPos, float YPos, float ScaleMult) |
|
float | BuffAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType) |
|
void | BuffPostAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType) |
|
void | BuffTickClient (float DeltaTime) |
|
void | BuffTickServer (float DeltaTime) |
|
void | DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale) |
|
void | NotifyDamage (float DamageAmount, TSubclassOf< UDamageType > DamageClass, AController *EventInstigator, AActor *TheDamageCauser) |
|
bool | PreventActorTargeting (AActor *ByActor) |
|
void | SetBuffCauser (AActor *CausedBy) |
|
float & | DeactivationLifespanField () |
|
FName & | InstigatorAttachmentSocketField () |
|
float & | RemoteForcedFleeDurationField () |
|
FVector & | AoETraceToTargetsStartOffsetField () |
|
TWeakObjectPtr< AActor > & | TargetField () |
|
TWeakObjectPtr< UPrimalItem > & | InstigatorItemField () |
|
float & | SlowInstigatorFallingAddZVelocityField () |
|
float & | SlowInstigatorFallingDampenZVelocityField () |
|
float & | DeactivateAfterTimeField () |
|
float & | WeaponRecoilMultiplierField () |
|
float & | ReceiveDamageMultiplierField () |
|
float & | MeleeDamageMultiplierField () |
|
float & | DepleteInstigatorItemDurabilityPerSecondField () |
|
FieldArray< float, 12 > | ValuesToAddPerSecondField () |
|
FStatusValueModifierDescription & | BuffDescriptionField () |
|
float & | CharacterAdd_DefaultHyperthermicInsulationField () |
|
float & | CharacterAdd_DefaultHypothermicInsulationField () |
|
float & | CharacterMultiplier_ExtraWaterConsumptionMultiplierField () |
|
float & | CharacterMultiplier_ExtraFoodConsumptionMultiplierField () |
|
float & | CharacterMultiplier_SubmergedOxygenDecreaseSpeedField () |
|
float & | ViewMinExposureMultiplierField () |
|
float & | ViewMaxExposureMultiplierField () |
|
float & | XPtoAddField () |
|
float & | XPtoAddRateField () |
|
bool & | bDeactivateAfterAddingXPField () |
|
int & | DinoColorizationPriorityField () |
|
float & | DinoColorizationInterpSpeedField () |
|
FieldArray< FLinearColor, 6 > | DesiredDinoColorsField () |
|
float & | SubmergedMaxSpeedModifierField () |
|
float & | UnsubmergedMaxSpeedModifierField () |
|
TArray< FDamagePrimalCharacterStatusValueModifier > & | CharacterStatusValueModifiersField () |
|
long double & | BuffStartTimeField () |
|
UMaterialInterface * | BuffPostProcessEffectField () |
|
TArray< TSubclassOf< AActor > > & | PreventActorClassesTargetingField () |
|
TArray< float > & | PreventActorClassesTargetingRangesField () |
|
float & | PreventIfMovementMassGreaterThanField () |
|
TSubclassOf< APrimalBuff > & | AOEOtherBuffToApplyField () |
|
float & | AOEBuffRangeField () |
|
float & | CharacterAOEBuffDamageField () |
|
float & | CharacterAOEBuffResistanceField () |
|
float & | Maximum2DVelocityForStaminaRecoveryField () |
|
TArray< UMaterialInterface * > | PostprocessBlendablesToExcludeField () |
|
TArray< TWeakObjectPtr< APrimalCharacter > > & | BuffedCharactersField () |
|
long double & | LastItemDurabilityDepletionTimeField () |
|
TSubclassOf< APrimalBuff > & | BuffToGiveOnDeactivationField () |
|
TArray< TSubclassOf< APrimalBuff > > & | BuffClassesToCancelOnActivationField () |
|
TArray< TSubclassOf< APrimalBuff > > & | ActivePreventsBuffClassesField () |
|
TArray< TSubclassOf< APrimalCharacter > > & | BuffRequiresOwnerClassField () |
|
TArray< TSubclassOf< APrimalCharacter > > & | BuffPreventsOwnerClassField () |
|
float & | XPEarningMultiplierField () |
|
bool & | bUseBPSetupForInstigatorField () |
|
bool & | bUseBPDeactivatedField () |
|
bool & | bUseBPOverrideBuffToGiveOnDeactivationField () |
|
bool & | bUseBPCustomAllowAddBuffField () |
|
FVector & | staticPathingDestinationField () |
|
long double & | TickingDeactivationTimeField () |
|
UPrimalBuffPersistentData * | MyBuffPersistentDataField () |
|
TSubclassOf< UPrimalBuffPersistentData > & | BuffPersistentDataClassField () |
|
TArray< FMaxStatScaler > & | MaxStatScalersField () |
|
TWeakObjectPtr< AActor > & | DamageCauserField () |
|
USoundBase * | ExtraActivationSoundToPlayField () |
|
bool & | bPersistentBuffSurvivesLevelUpField () |
|
float & | AoEApplyDamageField () |
|
float & | AoEApplyDamageIntervalField () |
|
TSubclassOf< UDamageType > & | AoEApplyDamageTypeField () |
|
TSubclassOf< APrimalBuff > & | ForceNetworkSpatializationMaxLimitBuffTypeField () |
|
int & | ForceNetworkSpatializationBuffMaxLimitNumField () |
|
float & | ForceNetworkSpatializationBuffMaxLimitRangeField () |
|
float & | InsulationRangeField () |
|
float & | HyperThermiaInsulationField () |
|
float & | HypoThermiaInsulationField () |
|
FVector & | AoEBuffLocOffsetField () |
|
TArray< TSubclassOf< AActor > > & | AoEClassesToIncludeField () |
|
TArray< TSubclassOf< AActor > > & | AoEClassesToExcludeField () |
|
bool & | bUseBPExcludeAoEActorField () |
|
bool & | bOverrideBuffDescriptionField () |
|
bool & | bOnlyTickWhenPossessedField () |
|
bool & | bDestroyWhenUnpossessedField () |
|
long double & | LastAoEApplyDamageTimeField () |
|
float & | OnlyForInstigatorSoundFadeInTimeField () |
|
bool & | bUseBuffTickServerField () |
|
bool & | bUseBuffTickClientField () |
|
float & | BuffTickServerMaxTimeField () |
|
float & | BuffTickServerMinTimeField () |
|
float & | BuffTickClientMaxTimeField () |
|
float & | BuffTickClientMinTimeField () |
|
bool & | bContinueTickingServerAfterDeactivateField () |
|
bool & | bContinueTickingClientAfterDeactivateField () |
|
long double & | LastBuffTickTimeServerField () |
|
long double & | LastBuffTickTimeClientField () |
|
long double & | NextBuffTickTimeServerField () |
|
long double & | NextBuffTickTimeClientField () |
|
bool & | bTickFunctionDisabledField () |
|
bool & | bWasStasisedField () |
|
int & | AddBuffMaxNumStacksField () |
|
USoundBase * | DeactivatedSoundField () |
|
bool & | bDeactivatedSoundOnlyLocalField () |
|
bool & | bDisableBloomField () |
|
bool & | bBPOverrideCharacterNewFallVelocityField () |
|
bool & | bForceOverrideCharacterNewFallVelocityField () |
|
bool & | bBPModifyCharacterFOVField () |
|
bool & | bDisableLightShaftsField () |
|
float & | PostProcessInterpSpeedDownField () |
|
float & | PostProcessInterpSpeedUpField () |
|
float & | TPVCameraSpeedInterpolationMultiplierField () |
|
bool & | bIsCarryBuffField () |
|
TArray< FPostProcessMaterialAdjuster > & | PostprocessMaterialAdjustersField () |
|
long double & | TimeForNextAOECheckField () |
|
float & | AOEBuffIntervalMinField () |
|
float & | AOEBuffIntervalMaxField () |
|
float & | MaximumVelocityZForSlowingFallField () |
|
int & | FNameIntField () |
|
BitFieldValue< bool, unsigned __int32 > | bSlowInstigatorFalling () |
|
BitFieldValue< bool, unsigned __int32 > | bDeactivateOnJump () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDinoRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventDinoDismount () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCarryOrPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bDeactivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bFollowTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bAddCharacterValues () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAddCharacterValuesUnderwater () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableIfCharacterUnderwater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInstigatorItem () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnTargetStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bAoETraceToTargets () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEOnlyApplyOtherBuffToWildDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEIgnoreDinosTargetingInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEOnlyOnDinosTargetingInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bBuffForceNoTick () |
|
BitFieldValue< bool, unsigned __int32 > | bBuffForceNoTickDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bCustomDepthStencilIgnoreHealth () |
|
BitFieldValue< bool, unsigned __int32 > | bUseActivateSoundFadeInDuration () |
|
BitFieldValue< bool, unsigned __int32 > | bDinoIgnoreBuffPostprocessEffectWhenRidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayerIgnoreBuffPostprocessEffectWhenRidingDino () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteForcedFlee () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPDinoRefreshColorization () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyActivateSoundForInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEBuffCarnosOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bCausesCryoSickness () |
|
BitFieldValue< bool, unsigned __int32 > | bModifyMaxSpeed () |
|
BitFieldValue< bool, unsigned __int32 > | bDisplayHUDProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUsePreventTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bForceUsePreventTargetingTurret () |
|
BitFieldValue< bool, unsigned __int32 > | bBPOverrideWeaponBob () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPModifyPlayerBoneModifiers () |
|
BitFieldValue< bool, unsigned __int32 > | bDediServerUseBPModifyPlayerBoneModifiers () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNonDedicatedPlayerPostAnimUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsCharacterHardAttached () |
|
BitFieldValue< bool, unsigned __int32 > | bDoCharacterDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bDoCharacterDetachmentIncludeRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bDoCharacterDetachmentIncludeCarrying () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInitializedCharacterAnimScriptInstance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePostAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventFallDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnInstigatorCapsuleComponentHit () |
|
BitFieldValue< bool, unsigned __int32 > | bEnabledCollisionNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCameraViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidUnstasisActor () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideIsNetRelevantFor () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventClearRiderOnDinoImmobilize () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffOnPlayers () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffOnDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffIgnoreSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bAOEApplyOtherBuffRequireSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bBuffDrawFloatingHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bAddResetsBuffTime () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEBuffAllowIfAlreadyBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bNetResetBuffStart () |
|
BitFieldValue< bool, unsigned __int32 > | bImmobilizeTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePlayerProne () |
|
BitFieldValue< bool, unsigned __int32 > | bHideBuffFromHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bHideTimerFromHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bBPAddMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffPersistent () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bBPUseBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBuffWhenInstigatorDead () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowBuffStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyStatModifierToPlayers () |
|
BitFieldValue< bool, unsigned __int32 > | bApplyStatModifierToDinos () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnWildDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnPlayer () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnBigDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnBossDino () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnRobotDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDisease () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventAddingOtherBuff () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bAddReactivates () |
|
BitFieldValue< bool, unsigned __int32 > | bAoEApplyDamageAllTargetables () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustCharacterMovementImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustImpulseFromDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDElements () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPActivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPHandleOnStartFire () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFlight () |
|
BitFieldValue< bool, unsigned __int32 > | bRequireController () |
|
BitFieldValue< bool, unsigned __int32 > | bDontPlayInstigatorActiveSoundOnDino () |
|
BitFieldValue< bool, unsigned __int32 > | bAddExtendBuffTime () |
|
BitFieldValue< bool, unsigned __int32 > | bUseTickingDeactivation () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bBPDrawBuffStatusHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableStaticPathing () |
|
BitFieldValue< bool, unsigned __int32 > | bHUDFormatTimerAsTimecode () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventThrowingItem () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventInputDoesOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bNotifyExperienceGained () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyTickWhenVisible () |
|
BitFieldValue< bool, unsigned __int32 > | bBPAdjustStatusValueModification () |
|
BitFieldValue< bool, unsigned __int32 > | bWasDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyOtherBuffActivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyOtherBuffDeactivated () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventFirstPerson () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAddUnderwaterCharacterStatusValues () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventInstigatorAttack () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnInstigatorMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventInstigatorMovementMode () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTalkerCharacter () |
|
void | Deactivate () |
|
void | NetDeactivate_Implementation () |
|
void | BeginPlay () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | AddDamageStatusValueModifier (APrimalCharacter *addToCharacter, EPrimalCharacterStatusValue::Type ValueType, bool bSpeedToAddInSeconds, bool bContinueOnUnchangedValue, bool bResetExistingModifierDescriptionIndex, bool bSetValue, bool bSetAdditionalValue, float LimitExistingModifierDescriptionToMaxAmount, float damageMultiplierAmountToAdd, float speedToAdd, int StatusValueModifierDescriptionIndex, bool bUsePercentualDamage, bool bMakeUntameable, float percentualDamage, TSubclassOf< UDamageType > ScaleValueByCharacterDamageType) |
|
void | SetupForInstigator () |
|
void | Tick (float DeltaSeconds) |
|
void | ProcessStaticPathing (bool triggerRunning) |
|
FVector * | UpdateStaticPathingDestination (FVector *result, FVector locOverride, float randomOffsetMultiplier, bool useRandomNegativeXDir, bool orientRandOffsetByRotation, FRotator randOffsetByRotation, float GroundCheckSpreadOverride) |
|
void | EnableTickFunction () |
|
bool | AOEBuffCanAffect (APrimalCharacter *forChar) |
|
void | InstigatorJumped () |
|
void | Destroyed () |
|
void | NetResetBuffStart_Implementation () |
|
bool | ResetBuffStart () |
|
APrimalBuff * | AddBuff (APrimalCharacter *ForCharacter, AActor *DamageCauser) |
|
void | GetHUDElements (APlayerController *ForPC, TArray< FHUDElement > *OutHUDElements) |
|
bool | ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface) |
|
bool | PreventActorTargeting_Implementation (AActor *ByActor) |
|
bool | PreventRunning () |
|
bool | ExcludeAoEActor (AActor *ActorToConsider) |
|
bool | HideBuffFromHUD_Implementation () |
|
void | Stasis () |
|
void | Unstasis () |
|
bool | ExtendBuffTime (float AmountOfAdditionalTime) |
|
int | GetBuffType_Implementation () |
|
bool | ReduceBuffTime (float AmountOfTimeToReduce) |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
bool | IsValidUnStasisCaster () |
|
FString * | GetDebugInfoString (FString *result) |
|
void | BPGetHUDElements (APlayerController *ForPC, TArray< FHUDElement > *OutElements) |
|
void | BPOverrideCameraViewTarget (FName CurrentCameraMode, FVector DesiredCameraLocation, FRotator DesiredCameraRotation, float DesiredFOV, bool *bOverrideCameraLocation, FVector *CameraLocation, bool *bOverrideCameraRotation, FRotator *CameraRotation, bool *bOverrideCameraFOV, float *CameraFOV) |
|
void | BPDrawBuffStatusHUD (AShooterHUD *HUD, float XPos, float YPos, float ScaleMult) |
|
void | BPOnInstigatorCapsuleComponentHit (AActor *OtherActor, UPrimitiveComponent *OtherComp, FVector *NormalImpulse, FHitResult *Hit) |
|
float | BuffAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType) |
|
void | BuffPostAdjustDamage (float Damage, FHitResult *HitInfo, AController *EventInstigator, AActor *DamageCauser, TSubclassOf< UDamageType > TheDamgeType) |
|
void | DrawBuffFloatingHUD (int BuffIndex, AShooterHUD *HUD, float CenterX, float CenterY, float DrawScale) |
|
FStatusValueModifierDescription * | GetBuffDescription (FStatusValueModifierDescription *result) |
|
int | GetBuffType () |
|
void | NotifyDamage (float DamageAmount, TSubclassOf< UDamageType > DamageClass, AController *EventInstigator, AActor *TheDamageCauser) |
|
bool | PreventActorTargeting (AActor *ByActor) |
|
void | SetBuffCauser (AActor *CausedBy) |
|
float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
|
AActor * | OwnerField () |
|
long double & | LastReplicatedMovementField () |
|
int & | LastFrameForceNetUpdateField () |
|
TEnumAsByte< enum ENetRole > & | RoleField () |
|
TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
|
TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
|
int & | DefaultStasisComponentOctreeFlagsField () |
|
int & | DefaultStasisedOctreeFlagsField () |
|
int & | DefaultUnstasisedOctreeFlagsField () |
|
UPrimitiveComponent * | StasisCheckComponentField () |
|
TArray< AActor * > | NetworkSpatializationChildrenField () |
|
TArray< AActor * > | NetworkSpatializationChildrenDormantField () |
|
AActor * | NetworkSpatializationParentField () |
|
float & | NetworkAndStasisRangeMultiplierField () |
|
float & | NetworkRangeMultiplierField () |
|
long double & | UnstasisLastInRangeTimeField () |
|
long double & | LastPreReplicationTimeField () |
|
long double & | LastEnterStasisTimeField () |
|
long double & | LastExitStasisTimeField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
|
int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
|
unsigned __int64 & | LastFrameUnStasisField () |
|
volatile int & | LastUnstasisFrameCounterField () |
|
TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
|
float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
|
long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
|
FName & | NetDriverNameField () |
|
unsigned int & | UniqueActorIdField () |
|
int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
|
long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
int & | CustomActorFlagsField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FVector & | DefaultActorLocationField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
__int64 & | LastActorUnstasisedCycleField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
int & | NetworkDormantChildrenOpIdxField () |
|
bool & | bShouldSendPartialBunchesOverThresholdAsReliableField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreNetworkRangeScaling () |
|
BitFieldValue< bool, unsigned __int32 > | bForcedHudDrawingRequiresSameTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bSavedWhenStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventShovel () |
|
BitFieldValue< bool, unsigned __int32 > | bCollisionImpactPreventShipDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLayerGroupedVisibility () |
|
BitFieldValue< bool, unsigned __int32 > | bSkeletalComponentsForceParallelAnims () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPClientIsAboutToSeamlessTravel () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseInitializedSeamlessGridInfo () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceIgnoreSpatialComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateUniqueActorId () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevantPrimalStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsBeginPlayAfterSingleplayerGridTravel () |
|
bool | AllowSeamlessTravel () |
|
FString * | GetDescriptiveName (FString *result) |
|
FVector * | GetTargetingLocation (FVector *result) |
|
bool | IsMarkedForSeamlessTravel () |
|
void | UnmarkAbortedForSeamlessTravel () |
|
bool | IsLevelBoundsRelevant () |
|
bool | HasAuthority () |
|
bool | IsPendingKillPending () |
|
void | MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide) |
|
bool | ActorHasTag (FName Tag) |
|
void | AddActorLocalOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorLocalRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorLocalTransform (FTransform *NewTransform, bool bSweep) |
|
void | AddActorWorldOffset (FVector DeltaLocation, bool bSweep) |
|
void | AddActorWorldRotation (FRotator DeltaRotation, bool bSweep) |
|
void | AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | AddControllingMatineeActor (AMatineeActor *InMatineeActor) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AllowSaving () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | ApplyWorldOffset (FVector *InOffset, bool bWorldShift) |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
bool | BPIsMarkedForSeamlessTravel () |
|
float | BPOverrideServerMultiUseAcceptRange_Implementation () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | BeginDestroy () |
|
void | BeginPlay () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ChangeActorTeam (int NewTeam) |
|
bool | CheckActorComponents () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckStillInWorld () |
|
void | ClearCrossLevelReferences () |
|
void | ClearNetworkSpatializationParent () |
|
void | ClientIsAboutToSeamlessTravel () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | CreateChildActors () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
void | DestroyChildActors () |
|
void | DestroyConstructedComponents () |
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void | DestroyInput (APlayerController *PlayerController) |
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void | DestroyMeNextFrame () |
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void | Destroyed () |
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void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
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void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
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void | DisableComponentsSimulatePhysics () |
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void | DisableInput (APlayerController *PlayerController) |
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void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
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void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
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void | EnableInput (APlayerController *PlayerController) |
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void | EndPlay (EEndPlayReason::Type EndPlayReason) |
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void | EndViewTarget (APlayerController *PC) |
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void | ExchangeNetRoles (bool bRemoteOwned) |
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void | FellOutOfWorld (UDamageType *dmgType) |
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void | FinalSeamlessTravelled () |
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void | FinishAndRegisterComponent (UActorComponent *Component) |
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void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
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void | FlushNetDormancy () |
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bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
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void | ForceNetRelevant () |
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void | ForceReplicateNowWithChannel () |
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void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
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bool | GetActorEnableCollision () |
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FVector * | GetActorForwardVector (FVector *result) |
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FVector * | GetActorRelativeScale3D (FVector *result) |
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FVector * | GetActorRightVector (FVector *result) |
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FVector * | GetActorScale3D (FVector *result) |
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float | GetActorTimeDilation () |
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FVector * | GetActorUpVector (FVector *result) |
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FString * | GetAimedTutorialHintString_Implementation (FString *result) |
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void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
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AActor * | GetAttachParentActor () |
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FName * | GetAttachParentSocketName (FName *result) |
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void | GetAttachedActors (TArray< AActor * > *OutActors) |
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UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
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UActorComponent * | GetComponentByCustomTag (FName TheTag) |
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void | GetComponents (TArray< UActorComponent * > *OutComponents) |
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FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
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FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
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void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
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TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
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TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
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ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
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float | GetDistanceTo (AActor *OtherActor) |
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float | GetDotProductTo (AActor *OtherActor) |
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FString * | GetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
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float | GetHorizontalDistanceTo (AActor *OtherActor) |
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float | GetHorizontalDotProductTo (AActor *OtherActor) |
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FString * | GetHumanReadableName (FString *result) |
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float | GetInputAxisKeyValue (FKey InputAxisKey) |
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float | GetInputAxisValue (FName InputAxisName) |
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FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
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APawn * | GetInstigator () |
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AController * | GetInstigatorController () |
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FVector * | GetTargetPathfindingLocation (FVector *result) |
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FVector * | GetInterpolatedVelocity (FVector *result) |
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bool | GetIsMapActor () |
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long double | GetLastRenderTime (bool ignoreShadow) |
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float | GetLifeSpan () |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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UNetConnection * | GetNetConnection () |
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UPlayer * | GetNetOwningPlayer () |
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float | GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth) |
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float | GetNetStasisAndRangeMultiplier (bool bIsForNetworking) |
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void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
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void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
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APlayerController * | GetOwnerController () |
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ENetRole | GetRemoteRole () |
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void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
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void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
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FTransform * | GetTransform (FTransform *result) |
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FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
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float | GetVerticalDistanceTo (AActor *OtherActor) |
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UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
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UPrimitiveComponent * | GetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
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UWorld * | GetWorld () |
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AWorldSettings * | GetWorldSettings () |
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bool | HasNetOwner () |
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void | InitializeComponents () |
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float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
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void | InventoryItemDropped (UObject *InventoryItemObject) |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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bool | IsAttachedTo (AActor *Other) |
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bool | IsBasedOnActor (AActor *Other) |
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bool | IsInGameplayWorld () |
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bool | IsInOrOwnedBy (UObject *SomeOuter) |
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bool | IsInPersistentLevel (bool bIncludeLevelStreamingPersistent) |
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bool | IsMatineeControlled () |
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bool | IsNameStableForNetworking () |
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bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
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bool | IsNetStartupActor () |
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bool | IsOwnedOrControlledBy (AActor *TestOwner) |
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bool | IsReadyForFinishDestroy () |
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bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
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bool | IsRootComponentCollisionRegistered () |
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bool | IsRootComponentMovable () |
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bool | IsRootComponentStatic () |
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bool | IsRootComponentStationary () |
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void | K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
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void | K2_DestroyComponent (UActorComponent *Component) |
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FRotator * | K2_GetActorRotation (FRotator *result) |
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USceneComponent * | K2_GetRootComponent () |
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UWorld * | K2_GetWorld () |
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bool | K2_SetActorLocation (FVector NewLocation, bool bSweep) |
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bool | K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport) |
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void | OutsideWorldBounds () |
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void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
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void | MarkComponentsAsPendingKill () |
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void | MarkComponentsRenderStateDirty () |
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void | MatineeUpdated () |
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bool | Modify (bool bAlwaysMarkDirty) |
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void | Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | MulticastProperty (FName PropertyName, bool bUnreliable) |
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void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable) |
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void | NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetDetachRootComponentFromAny_Implementation () |
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void | Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | OnRep_AttachmentReplication () |
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void | OnRep_ReplicatedMovement () |
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void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
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void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
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void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
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void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
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void | PostActorConstruction () |
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void | PostInitProperties () |
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void | PostInitializeComponents () |
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void | PostLoad () |
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void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
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void | PostNetInit () |
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void | PostNetReceive () |
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void | PostNetReceiveLocationAndRotation () |
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void | PostNetReceivePhysicState () |
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void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
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void | PreInitializeComponents () |
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void | PreNetReceive () |
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void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
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void | ProcessEvent (UFunction *Function, void *Parameters) |
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void | PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC) |
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void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
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void | RegisterAllComponents () |
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void | RemoveControllingMatineeActor (AMatineeActor *InMatineeActor) |
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void | RemoveOwnedComponent (UActorComponent *Component) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | ReregisterAllComponents () |
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void | RerunConstructionScripts () |
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void | ResetOwnedComponents () |
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void | ResetPropertiesForConstruction () |
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void | ResetSpatialComponent () |
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void | RouteEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
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void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
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void | SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState) |
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void | SetActorHiddenInGame (bool bNewHidden) |
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bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
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bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
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void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
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void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
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void | SetActorRelativeScale3D (FVector NewRelativeScale) |
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void | SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep) |
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bool | SetActorRotation (FQuat *NewRotation) |
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bool | SetActorRotation (FRotator NewRotation) |
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void | SetActorScale3D (FVector *NewScale3D) |
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void | SetActorTickEnabled (bool bEnabled) |
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bool | SetActorTransform (FTransform *NewTransform, bool bSweep) |
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void | SetAutonomousProxy (bool bInAutonomousProxy) |
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void | SetLifeSpan (float InLifespan) |
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void | SetNetUpdateTime (long double NewUpdateTime) |
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void | SetNetworkSpatializationParent (AActor *NewParent) |
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void | SetOwner (AActor *NewOwner) |
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void | SetReplicates (bool bInReplicates) |
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bool | SetRootComponent (USceneComponent *NewRootComponent) |
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void | SetTickFunctionEnabled (bool bEnableTick) |
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void | SetTickableWhenPaused (bool bTickableWhenPaused) |
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bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
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void | SnapRootComponentTo (AActor *InParentActor, FName InSocketName) |
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void | Stasis () |
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void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
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float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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void | Tick (float DeltaSeconds) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
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void | UnregisterAllComponents (bool bDetachFromOtherParent) |
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void | Unstasis () |
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void | UpdateOverlaps (bool bDoNotifies) |
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void | GatherCurrentMovement () |
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AActor * | GetOwner () |
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void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
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void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
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void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
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bool | AllowGrappling () |
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bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
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bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
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void | BPAttachedRootComponent () |
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void | BPChangedActorTeam () |
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void | BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex) |
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void | BPClientIsAboutToSeamlessTravel () |
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bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
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bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
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bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
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void | BPInventoryItemDropped (UObject *InventoryItemObject) |
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void | BPInventoryItemUsed (UObject *InventoryItemObject) |
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FString * | BPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC) |
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float | BPOverrideServerMultiUseAcceptRange () |
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void | BPPostInitializeComponents () |
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void | BPPostLoadedFromSeamlessTravel () |
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void | BPPreInitializeComponents () |
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bool | BPTryMultiUse (APlayerController *ForPC, int UseIndex) |
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void | ClientPrepareForSeamlessTravel () |
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void | ClientSeamlessTravelled () |
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void | DrawActorFloatingHUD (AHUD *ForHUD) |
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void | DrawBasicFloatingHUD (AHUD *ForHUD) |
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FString * | GetAimedTutorialHintString (FString *result) |
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FString * | GetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2) |
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void | InitializedSeamlessGridInfo () |
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bool | IsValidLockOnTarget (APawn *AttackerPawn) |
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void | K2_OnBecomeViewTarget (APlayerController *PC) |
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void | K2_OnEndViewTarget (APlayerController *PC) |
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void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
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void | Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness) |
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void | Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority) |
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void | NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner) |
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void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
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void | NetSpawnedActor (AActor *SpawnedActor) |
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float | OffsetHUDFromBottomScreenY (AHUD *ForHUD) |
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float | OffsetHUDFromCenterScreenY (AHUD *ForHUD) |
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void | PrepareClientMapActorForSeamlessTravel () |
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void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
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void | ReceiveActorBeginCursorOver () |
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void | ReceiveActorBeginOverlap (AActor *OtherActor) |
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void | ReceiveActorEndCursorOver () |
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void | ReceiveActorEndOverlap (AActor *OtherActor) |
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void | ReceiveActorOnClicked () |
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void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
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void | ReceiveActorOnReleased () |
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void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveBeginPlay () |
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void | ReceiveDestroyed () |
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void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
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void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ServerPrepareForSeamlessTravel () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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float & | CustomTimeDilationField () |
|
float & | ClientReplicationSendNowThresholdField () |
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bool & | bForceAllowNetMulticastField () |
|
TEnumAsByte< enum ENetRole > & | RemoteRoleField () |
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AActor * | OwnerField () |
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long double & | LastReplicatedMovementField () |
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int & | LastFrameForceNetUpdateField () |
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TEnumAsByte< enum ENetRole > & | RoleField () |
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TEnumAsByte< enum ENetDormancy > & | NetDormancyField () |
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TArray< TWeakObjectPtr< UActorComponent > > & | ReplicatedComponentsField () |
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TWeakObjectPtr< USoundBase > & | LastPostProcessVolumeSoundField () |
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int & | DefaultStasisComponentOctreeFlagsField () |
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UPrimitiveComponent * | StasisCheckComponentField () |
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TArray< AActor * > | NetworkSpatializationChildrenField () |
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AActor * | NetworkSpatializationParentField () |
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float & | NetworkAndStasisRangeMultiplierField () |
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long double & | UnstasisLastInRangeTimeField () |
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long double & | LastPreReplicationTimeField () |
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long double & | LastEnterStasisTimeField () |
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long double & | LastExitStasisTimeField () |
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FName & | CustomTagField () |
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int & | CustomDataField () |
|
float & | ReplicationIntervalMultiplierField () |
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int & | ForceImmediateReplicationFrameField () |
|
char & | StasisSetIndexField () |
|
char & | RandomStartByteField () |
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unsigned __int64 & | LastFrameUnStasisField () |
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volatile int & | LastUnstasisFrameCounterField () |
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TArray< TWeakObjectPtr< UActorComponent > > & | StasisUnRegisteredComponentsField () |
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float & | NetCullDistanceSquaredField () |
|
float & | NetCullDistanceSquaredDormantField () |
|
int & | NetTagField () |
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long double & | NetUpdateTimeField () |
|
float & | NetUpdateFrequencyField () |
|
float & | NetPriorityField () |
|
long double & | LastNetUpdateTimeField () |
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FName & | NetDriverNameField () |
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int & | TargetingTeamField () |
|
float & | OverrideStasisComponentRadiusField () |
|
APawn * | InstigatorField () |
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long double & | CreationTimeField () |
|
long double & | OriginalCreationTimeField () |
|
TArray< AActor * > | ChildrenField () |
|
unsigned int & | AnimUpdateRateShiftTagField () |
|
unsigned int & | AnimUpdateRateFrameCountField () |
|
USceneComponent * | RootComponentField () |
|
TArray< AMatineeActor * > | ControllingMatineeActorsField () |
|
float & | InitialLifeSpanField () |
|
TArray< FName > & | LayersField () |
|
TWeakObjectPtr< AActor > & | ParentComponentActorField () |
|
long double & | LastRenderTimeField () |
|
long double & | LastRenderTimeIgnoreShadowField () |
|
TArray< FName > & | TagsField () |
|
unsigned __int64 & | HiddenEditorViewsField () |
|
FTargetingTeamChanged & | OnTargetingTeamChangedField () |
|
FVector & | DefaultActorLocationField () |
|
FGuid & | UniqueGuidIdField () |
|
float & | ForceMaximumReplicationRateUntilTimeField () |
|
long double & | LastActorForceReplicationTimeField () |
|
TArray< UActorComponent * > | OwnedComponentsField () |
|
TArray< UActorComponent * > | SerializedComponentsField () |
|
int & | LastFrameCalculcatedNetworkRangeMultiplierField () |
|
BitFieldValue< bool, unsigned __int32 > | bHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bNetTemporary () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMapActor () |
|
BitFieldValue< bool, unsigned __int32 > | bHasHighVolumeRPCs () |
|
BitFieldValue< bool, unsigned __int32 > | bNetStartup () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventCharacterBasingAllowSteppingUp () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyRelevantToOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceHiddenReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPChangedActorTeam () |
|
BitFieldValue< bool, unsigned __int32 > | bHasExecutedActorConstruction () |
|
BitFieldValue< bool, unsigned __int32 > | bEverSetTimer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoredByCharacterEncroachment () |
|
BitFieldValue< bool, unsigned __int32 > | bClimbable () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachmentReplicationUseNetworkParent () |
|
BitFieldValue< bool, unsigned __int32 > | bUnstreamComponentsUseEndOverlap () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideUILocation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceBasedActorsOutOfFastTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetShowDebugAnimationComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedServerThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedPerformanceThrottledTick () |
|
BitFieldValue< bool, unsigned __int32 > | bForceInfiniteDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCheckForErrors () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRegularForceNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideTargetingLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetHUDDrawLocationOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventNPCSpawnFloor () |
|
BitFieldValue< bool, unsigned __int32 > | bNetCritical () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCustomIsRelevantForClient () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateInstigator () |
|
BitFieldValue< bool, unsigned __int32 > | bSuppressDestroyedEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bUseOnlyPointForLevelBounds () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bTearOff () |
|
BitFieldValue< bool, unsigned __int32 > | bExchangedRoles () |
|
BitFieldValue< bool, unsigned __int32 > | bStasised () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingNetUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bNetLoadOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseOwnerRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bNetUseClientRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bDoNotCook () |
|
BitFieldValue< bool, unsigned __int32 > | bHibernateChange () |
|
BitFieldValue< bool, unsigned __int32 > | bBlockInput () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bBlueprintMultiUseEntries () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableMultiUse () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetMultiUseCenterText () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSaving () |
|
BitFieldValue< bool, unsigned __int32 > | bMultiUseCenterHUD () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bNetworkSpatializationForceRelevancyCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bRunningUserConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bHasFinishedSpawning () |
|
BitFieldValue< bool, unsigned __int32 > | bDeferredBeginPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bHasReplicatedProperties () |
|
BitFieldValue< bool, unsigned __int32 > | bActorEnableCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoDestroyWhenFinished () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDamaged () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingKillPending () |
|
BitFieldValue< bool, unsigned __int32 > | bCollideWhenPlacing () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bNetMulticasting () |
|
BitFieldValue< bool, unsigned __int32 > | bNetConnectionDidInitialSort () |
|
BitFieldValue< bool, unsigned __int32 > | bDormantNetMulticastForceFullReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bDoOverrideHiddenShadow () |
|
BitFieldValue< bool, unsigned __int32 > | bOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowReceiveTickEventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLevelBoundsRelevant () |
|
BitFieldValue< bool, unsigned __int32 > | bForceReplicateDormantChildrenWithoutSpatialRelevancy () |
|
BitFieldValue< bool, unsigned __int32 > | bFindCameraComponentWhenViewTarget () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPostInitializeComponents () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetworkSpatialization () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisComponentRadiusForceDistanceCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemUsed () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryItemDropped () |
|
BitFieldValue< bool, unsigned __int32 > | bBPInventoryItemUsedHandlesDurability () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPForceAllowsInventoryUse () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysCreatePhysicsState () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateRotationHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateVelocityHighQuality () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyReplicateOnNetForcedUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bActorInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bActorSeamlessTraveled () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresOriginShifting () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventActorStasis () |
|
FVector * | GetTargetPathfindingLocation (FVector *result, AActor *RequestedBy) |
|
bool | IsLevelBoundsRelevant () |
|
bool | IsPendingKillPending () |
|
bool | IsOwnedBy (AActor *TestOwner) |
|
void | SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole) |
|
FString * | GetHumanReadableName (FString *result) |
|
UGameInstance * | GetOwner () |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | CheckActorComponents () |
|
void | ResetOwnedComponents () |
|
void | PostInitProperties () |
|
UWorld * | GetWorld () |
|
bool | IsInGameplayWorld () |
|
UGameInstance * | GetGameInstance () |
|
bool | IsNetStartupActor () |
|
void | ClearCrossLevelReferences () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
bool | SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | BeginDestroy () |
|
bool | IsReadyForFinishDestroy () |
|
void | PostLoad () |
|
void | PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph) |
|
void | ProcessEvent (UFunction *Function, void *Parameters) |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState) |
|
void | SetActorTickEnabled (bool bEnabled) |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
UNetConnection * | GetNetConnection () |
|
UPlayer * | GetNetOwningPlayer () |
|
void | Tick (float DeltaSeconds) |
|
void | GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding) |
|
void | GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight) |
|
float | GetApproachRadius () |
|
bool | IsRootComponentCollisionRegistered () |
|
bool | IsAttachedTo (AActor *Other) |
|
bool | IsBasedOnActor (AActor *Other) |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
FBox * | GetComponentsBoundingBox (FBox *result, bool bNonColliding) |
|
FBox * | GetComponentsBoundingBoxForLevelBounds (FBox *result) |
|
bool | CheckStillInWorld () |
|
void | UpdateOverlaps (bool bDoNotifies) |
|
void | GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter) |
|
void | GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents) |
|
long double | GetLastRenderTime (bool ignoreShadow) |
|
void | SetOwner (AActor *NewOwner) |
|
bool | HasNetOwner () |
|
void | AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | OnRep_AttachmentReplication () |
|
void | AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies) |
|
void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
|
void | DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition) |
|
AActor * | GetAttachParentActor () |
|
FName * | GetAttachParentSocketName (FName *result) |
|
void | GetAttachedActors (TArray< AActor * > *OutActors) |
|
bool | ActorHasTag (FName Tag) |
|
bool | IsMatineeControlled () |
|
bool | IsRootComponentStatic () |
|
bool | IsRootComponentStationary () |
|
bool | IsRootComponentMovable () |
|
bool | IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor) |
|
void | FlushNetDormancy () |
|
void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
|
void | EndPlay (EEndPlayReason::Type EndPlayReason) |
|
FTransform * | ActorToWorld (FTransform *result) |
|
FTransform * | GetTransform (FTransform *result) |
|
void | ClearNetworkSpatializationParent () |
|
void | SetNetworkSpatializationParent (AActor *NewParent) |
|
void | Destroyed () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation) |
|
float | TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
float | InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit) |
|
void | OutsideWorldBounds () |
|
void | BecomeViewTarget (APlayerController *PC) |
|
void | EndViewTarget (APlayerController *PC) |
|
AController * | GetInstigatorController () |
|
void | CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult) |
|
void | ForceNetRelevant () |
|
void | GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation) |
|
FVector * | GetActorViewDirection (FVector *result) |
|
void | InventoryItemUsed (UObject *InventoryItemObject) |
|
void | InventoryItemDropped (UObject *InventoryItemObject) |
|
bool | ForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
ECollisionResponse | GetComponentsCollisionResponseToChannel (ECollisionChannel Channel) |
|
void | AddOwnedComponent (UActorComponent *Component) |
|
void | RemoveOwnedComponent (UActorComponent *Component) |
|
UActorComponent * | GetComponentByClass (TSubclassOf< UActorComponent > ComponentClass) |
|
FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
|
UPrimitiveComponent * | GetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass) |
|
UActorComponent * | GetComponentByCustomTag (FName TheTag) |
|
TArray< UActorComponent * > * | GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass) |
|
TArray< UActorComponent * > * | GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag) |
|
void | DisableComponentsSimulatePhysics () |
|
void | PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay) |
|
void | FinishSpawning (FTransform *Transform, bool bIsDefaultTransform) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | PreSave () |
|
void | PostActorConstruction () |
|
void | SetReplicates (bool bInReplicates) |
|
void | CopyRemoteRoleFrom (AActor *CopyFromActor) |
|
void | PostNetInit () |
|
void | BeginPlay () |
|
void | MatineeUpdated () |
|
void | ForceReplicateNowWithChannel () |
|
void | EnableInput (APlayerController *PlayerController) |
|
void | DisableInput (APlayerController *PlayerController) |
|
float | GetInputAxisValue (FName InputAxisName) |
|
float | GetInputAxisKeyValue (FKey InputAxisKey) |
|
FVector * | GetInputVectorAxisValue (FVector *result, FKey InputAxisKey) |
|
bool | SetActorLocation (FVector *NewLocation, bool bSweep) |
|
bool | SetActorRotation (FRotator NewRotation) |
|
bool | SetActorRotation (FQuat *NewRotation) |
|
bool | SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep) |
|
void | SetActorScale3D (FVector *NewScale3D) |
|
FVector * | GetActorScale3D (FVector *result) |
|
void | SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep) |
|
void | SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep) |
|
void | SetActorRelativeScale3D (FVector NewRelativeScale) |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetActorEnableCollision (bool bNewActorEnableCollision) |
|
bool | Destroy (bool bNetForce, bool bShouldModifyLevel) |
|
bool | HasAuthority () |
|
bool | SetRootComponent (USceneComponent *NewRootComponent) |
|
FVector * | GetActorForwardVector (FVector *result) |
|
FVector * | GetActorUpVector (FVector *result) |
|
FVector * | GetActorRightVector (FVector *result) |
|
void | GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent) |
|
AWorldSettings * | GetWorldSettings () |
|
void | PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier) |
|
void | PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier) |
|
void | UnregisterAllComponents (bool bDetachFromOtherParent) |
|
void | RegisterAllComponents () |
|
void | MarkComponentsAsPendingKill () |
|
void | ReregisterAllComponents () |
|
void | MarkComponentsRenderStateDirty () |
|
void | InitializeComponents () |
|
void | UninitializeComponents (EEndPlayReason::Type EndPlayReason) |
|
void | InvalidateLightingCacheDetailed (bool bTranslationOnly) |
|
bool | ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params) |
|
void | SetLifeSpan (float InLifespan) |
|
float | GetLifeSpan () |
|
void | PostInitializeComponents () |
|
void | Stasis () |
|
void | Unstasis () |
|
void | PreInitializeComponents () |
|
UWorld * | K2_GetWorld () |
|
float | GetDistanceTo (AActor *OtherActor) |
|
float | GetHorizontalDistanceTo (AActor *OtherActor) |
|
float | GetVerticalDistanceTo (AActor *OtherActor) |
|
float | GetDotProductTo (AActor *OtherActor) |
|
float | GetHorizontalDotProductTo (AActor *OtherActor) |
|
FTransform * | GetInterpolatedTransform (FTransform *result) |
|
APlayerController * | GetOwnerController () |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
bool | GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
bool | AllowSaving () |
|
void | ChangeActorTeam (int NewTeam) |
|
void | TargetingTeamChanged () |
|
void | ForceDestroy () |
|
bool | GetIsMapActor () |
|
void | SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable) |
|
void | ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy) |
|
bool | IsPrimalCharacterOrStructure () |
|
void | SetTickFunctionEnabled (bool bEnableTick) |
|
bool | IsOwnedOrControlledBy (AActor *TestOwner) |
|
bool | PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent) |
|
bool | BPIsA (TSubclassOf< AActor > anActorClass) |
|
void | MulticastProperty (FName PropertyName) |
|
void | MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC) |
|
void | PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
float | GetNetStasisAndRangeMultiplier () |
|
void | StopActorSound (USoundBase *SoundAsset, float FadeOutTime) |
|
void | GetAllSceneComponents (TArray< USceneComponent * > *OutComponents) |
|
void | ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | NetDetachRootComponentFromAny_Implementation () |
|
FVector * | GetHUDWorldDrawLocation (FVector *result, FName *HUDTag) |
|
void | ResetPropertiesForConstruction () |
|
void | DestroyConstructedComponents () |
|
void | RerunConstructionScripts () |
|
UActorComponent * | CreateComponentFromTemplate (UActorComponent *Template, FString *InName) |
|
UActorComponent * | AddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext) |
|
void | PreNetReceive () |
|
void | PostNetReceive () |
|
void | OnRep_ReplicatedMovement () |
|
void | PostNetReceiveLocationAndRotation () |
|
void | PostNetReceivePhysicState () |
|
bool | IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList) |
|
void | OnSubobjectCreatedFromReplication (UObject *NewSubobject) |
|
void | OnSubobjectDestroyFromReplication (UObject *NewSubobject) |
|
bool | IsNameStableForNetworking () |
|
void | GetComponents (TArray< UActorComponent * > *OutComponents) |
|
void | GatherCurrentMovement () |
|
void | ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant) |
|
void | ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel) |
|
void | ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
void | ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset) |
|
bool | AllowGrappling () |
|
bool | AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter) |
|
bool | AllowManualMultiUseActivation (APlayerController *ForPC) |
|
FVector * | BP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag) |
|
FVector * | BP_OverrideTargetingLocation (FVector *result, AActor *Attacker) |
|
void | BPAttachedRootComponent () |
|
void | BPChangedActorTeam () |
|
bool | BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex) |
|
bool | BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating) |
|
bool | BPForceAllowsInventoryUse (UObject *InventoryItemObject) |
|
int | BPGetExtraSpecialBlueprintInt () |
|
bool | BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor) |
|
void | BPInventoryItemDropped (UObject *InventoryItemObject) |
|
void | BPInventoryItemUsed (UObject *InventoryItemObject) |
|
FVector * | BPOverrideUILocation (FVector *result, APlayerController *ForPC) |
|
void | DrawBasicFloatingHUD (AHUD *ForHUD) |
|
float | GetUsablePriority () |
|
void | K2_OnBecomeViewTarget (APlayerController *PC) |
|
void | K2_OnEndViewTarget (APlayerController *PC) |
|
void | ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index) |
|
void | MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent) |
|
void | MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness) |
|
void | MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration) |
|
void | MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping) |
|
void | MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping) |
|
void | MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping) |
|
void | NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation) |
|
void | OnInventoryItemGrind () |
|
void | PerformanceThrottledTick () |
|
void | PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData) |
|
void | ReceiveActorBeginCursorOver () |
|
void | ReceiveActorBeginOverlap (AActor *OtherActor) |
|
void | ReceiveActorEndCursorOver () |
|
void | ReceiveActorEndOverlap (AActor *OtherActor) |
|
void | ReceiveActorOnClicked () |
|
void | ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex) |
|
void | ReceiveActorOnReleased () |
|
void | ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser) |
|
void | ReceiveBeginPlay () |
|
void | ReceiveDestroyed () |
|
void | ReceiveEndPlay (EEndPlayReason::Type EndPlayReason) |
|
void | ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit) |
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void | ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded) |
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void | ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser) |
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void | ReceiveTick (float DeltaSeconds) |
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void | RecieveMatineeUpdated () |
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void | ThrottledTick () |
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void | UserConstructionScript () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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