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UPrimalItem Struct Reference

#include <Inventory.h>

+ Inheritance diagram for UPrimalItem:
+ Collaboration diagram for UPrimalItem:

Public Member Functions

float & MinBlueprintCraftsPercentageField ()
 
float & MaxBlueprntCraftsPercentageField ()
 
int & LimitSkinApplicationsField ()
 
float & DinoAutoHealingThresholdPercentField ()
 
float & DinoAutoHealingUseTimeIntervalField ()
 
float & ItemWeightMultiplierField ()
 
float & BaseItemWeightMultiplierField ()
 
int & ArkTributeVersionField ()
 
TArray< TSubclassOf< AActor > > & EquipRequiresExplicitOwnerClassesField ()
 
TArray< FName > & EquipRequiresExplicitOwnerTagsField ()
 
unsigned int & ExpirationTimeUTCField ()
 
FStringAbstractItemCraftingDescriptionField ()
 
TArray< TSubclassOf< UPrimalItem > > & ItemSkinUseOnItemClassesField ()
 
TArray< TSubclassOf< UPrimalItem > > & ItemSkinPreventOnItemClassesField ()
 
float & AppliedArmorMovementPenalyField ()
 
int & BuildStructuresMaxToAllowRemovalField ()
 
float & SlottedDecreaseDurabilitySpeedField ()
 
FieldArray< float, 16 > EquippedCharacterStatusValueDecreaseMultipliersField ()
 
USoundBase * ItemBrokenSoundField ()
 
USoundCue * UseItemSoundField ()
 
USoundBase * EquipSoundField ()
 
USoundBase * UnEquipSoundField ()
 
USoundBase * UsedOnOtherItemSoundField ()
 
USoundBase * RemovedFromOtherItemSoundField ()
 
float & RandomChanceToBeBlueprintField ()
 
TArray< FActorClassAttachmentInfo > & ActorClassAttachmentInfosField ()
 
TArray< FItemAttachmentInfo > * ItemAttachmentInfosField ()
 
TArray< FItemAttachmentInfo > & DynamicItemAttachmentInfosField ()
 
TArray< FItemAttachmentInfo > & ItemSkinAddItemAttachmentsField ()
 
TEnumAsByte< enum EPrimalItemType::Type > & MyItemTypeField ()
 
TEnumAsByte< enum EPrimalConsumableType::Type > & MyConsumableTypeField ()
 
TEnumAsByte< enum EPrimalEquipmentType::Type > & MyEquipmentTypeField ()
 
int & ExtraItemCategoryFlagsField ()
 
FVectorBlockingShieldFPVTranslationField ()
 
FRotatorBlockingShieldFPVRotationField ()
 
float & ShieldBlockDamagePercentageField ()
 
float & ShieldDamageToDurabilityRatioField ()
 
UAnimMontage * PlayAnimationOnUseField ()
 
int & CraftingMinLevelRequirementField ()
 
float & CraftingCooldownIntervalField ()
 
TSubclassOf< AActor > & CraftingActorToSpawnField ()
 
UTexture2DBlueprintBackgroundOverrideTextureField ()
 
FStringCraftItemButtonStringOverrideField ()
 
TSubclassOf< AActor > & UseSpawnActorClassField ()
 
FVectorUseSpawnActorLocOffsetField ()
 
int & SlotIndexField ()
 
FItemNetIDItemIDField ()
 
TSubclassOf< UPrimalItem > & ItemCustomClassField ()
 
TSubclassOf< UPrimalItem > & ItemSkinTemplateField ()
 
float & ItemRatingField ()
 
unsigned __int16 & CraftQueueField ()
 
float & CraftingSkillField ()
 
FStringCustomItemNameField ()
 
FStringCustomItemDescriptionField ()
 
TArray< FColor > & CustomColorsField ()
 
TArray< FCraftingResourceRequirement > & CustomResourceRequirementsField ()
 
long double & NextCraftCompletionTimeField ()
 
TWeakObjectPtr< UPrimalInventoryComponent > & OwnerInventoryField ()
 
char & ItemQualityIndexField ()
 
TSubclassOf< UPrimalItem > & SupportDragOntoItemClassField ()
 
TArray< TSubclassOf< UPrimalItem > > & SupportDragOntoItemClassesField ()
 
TArray< TSubclassOf< AShooterWeapon > > & SkinWeaponTemplatesField ()
 
TSubclassOf< AShooterWeapon > & AmmoSupportDragOntoWeaponItemWeaponTemplateField ()
 
TArray< TSubclassOf< AShooterWeapon > > & AmmoSupportDragOntoWeaponItemWeaponTemplatesField ()
 
TArray< FUseItemAddCharacterStatusValue > & UseItemAddCharacterStatusValuesField ()
 
float & Ingredient_WeightIncreasePerQuantityField ()
 
float & Ingredient_FoodIncreasePerQuantityField ()
 
float & Ingredient_HealthIncreasePerQuantityField ()
 
float & Ingredient_WaterIncreasePerQuantityField ()
 
float & Ingredient_StaminaIncreasePerQuantityField ()
 
FStringDescriptiveNameBaseField ()
 
FStringItemDescriptionNewField ()
 
FStringDurabilityStringShortField ()
 
FStringDurabilityStringField ()
 
float & DroppedItemLifeSpanOverrideField ()
 
UStaticMeshDroppedMeshOverrideField ()
 
UMaterialInterface * DroppedMeshMaterialOverrideField ()
 
FVectorDroppedMeshOverrideScale3DField ()
 
TSubclassOf< UPrimalItem > & SpoilingItemField ()
 
TArray< TSubclassOf< AActor > > & UseRequiresOwnerActorClassesField ()
 
TSubclassOf< UPrimalItem > & PreservingItemClassField ()
 
float & PreservingItemSpoilingTimeMultiplierField ()
 
float & SpoilingTimeField ()
 
int & CraftingConsumesDurabilityField ()
 
float & RepairResourceRequirementMultiplierField ()
 
float & BaseItemWeightField ()
 
float & DurabilityIncreaseMultiplierField ()
 
float & NewItemDurabilityOverrideField ()
 
float & DurabilityDecreaseMultiplierField ()
 
float & UseDecreaseDurabilityField ()
 
float & AutoDurabilityDecreaseIntervalField ()
 
float & AutoDecreaseMinDurabilityField ()
 
float & AutoDecreaseDurabilityAmountPerIntervalField ()
 
float & UseDecreaseDurabilityMinField ()
 
float & UseMinDurabilityRequirementField ()
 
float & ResourceRarityField ()
 
float & BlueprintTimeToCraftField ()
 
float & MinBlueprintTimeToCraftField ()
 
float & BlueprintWeightField ()
 
float & MinimumUseIntervalField ()
 
float & TimeForFullRepairField ()
 
float & NewBaseCraftingXPField ()
 
float & NewBaseRepairingXPField ()
 
float & GlobalQualityTierCraftingResourceQuantityMultiplierField ()
 
TArray< TSubclassOf< UPrimalItem > > & ResourceHarvestAlternateItemClassesField ()
 
TArray< float > & ResourceHarvestAlternateItemWeightsField ()
 
TArray< float > & ResourceHarvestAlternateItemQuantityMultipliersField ()
 
TArray< FCraftingResourceRequirement > & BaseCraftingResourceRequirementsField ()
 
TArray< FQualityTierCraftingResourceRequirements > & QualityTierExtraCraftingResourceRequirementsField ()
 
TArray< FCraftingResourceRequirement > & OverrideRepairingRequirementsField ()
 
FieldArray< FItemStatInfo, 8 > ItemStatInfosField ()
 
TArray< FItemStatInfo > & StatGroupModifierInfosField ()
 
FieldArray< unsigned __int16, 8 > ItemStatValuesField ()
 
FieldArray< unsigned __int16, 8 > ItemStatUpgradesField ()
 
TArray< FItemStatGroupValue > & ItemStatGroupValuesField ()
 
TArray< unsigned short > & ItemStatGroupUpgradesField ()
 
TMap< FName, FStatValPair, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, FStatValPair, 0 > > & ItemStatGroupValuesMapField ()
 
unsigned int & WeaponClipAmmoField ()
 
float & WeaponFrequencyField ()
 
long double & LastTimeToShowInfoField ()
 
char & ItemVersionField ()
 
float & ItemDurabilityField ()
 
float & MinItemDurabilityField ()
 
float & SavedDurabilityField ()
 
TSubclassOf< AShooterWeapon > & WeaponTemplateField ()
 
UTexture2DBrokenIconField ()
 
UTexture2DItemIconField ()
 
UTexture2DAlternateItemIconBelowDurabilityField ()
 
float & AlternateItemIconBelowDurabilityValueField ()
 
UMaterialInterface * ItemIconMaterialParentField ()
 
FieldArray< __int16, 6 > ItemColorIDField ()
 
FieldArray< __int16, 6 > PreSkinItemColorIDField ()
 
FieldArray< char, 6 > bUseItemColorField ()
 
int & ItemQuantityField ()
 
int & MaxItemQuantityField ()
 
TArray< unsigned __int64 > & SteamItemUserIDsField ()
 
TSubclassOf< APrimalStructure > & StructureToBuildField ()
 
TArray< TSubclassOf< APrimalStructure > > & StructuresToBuildField ()
 
TSubclassOf< UPrimalItem > & GiveItemWhenUsedField ()
 
TArray< TSubclassOf< UPrimalInventoryComponent > > & CraftingRequiresInventoryComponentField ()
 
TSubclassOf< ADroppedItem > & DroppedItemTemplateOverrideField ()
 
TSubclassOf< ADroppedItem > & DroppedItemTemplateForSecondryActionField ()
 
TSubclassOf< APrimalBuff > & BuffToGiveOwnerCharacterField ()
 
FRotatorPreviewCameraRotationField ()
 
FVectorPreviewCameraPivotOffsetField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
FNamePlayerMeshTextureMaskParamNameField ()
 
UTexture2DPlayerMeshTextureMaskField ()
 
UTexture2DPlayerMeshNoItemDefaultTextureMaskField ()
 
int & PlayerMeshTextureMaskMaterialIndexField ()
 
TArray< int > & PlayerMeshTextureMaskMaterialAdditionalIndexesField ()
 
FNameFPVHandsMeshTextureMaskParamNameField ()
 
UTexture2DFPVHandsMeshTextureMaskField ()
 
int & NewFPVHandsMeshTextureMaskMaterialIndexField ()
 
UPrimalItemWeaponAmmoOverrideItemCDOField ()
 
FNameFPVItemMeshTextureMaskParamNameField ()
 
UTexture2DFPVItemMeshTextureMaskField ()
 
int & FPVItemMeshTextureMaskMaterialIndexField ()
 
long double & CreationTimeField ()
 
long double & LastAutoDurabilityDecreaseTimeField ()
 
long double & LastUseTimeField ()
 
FStringItemTypeCategoryStringField ()
 
long double & LastLocalUseTimeField ()
 
TArray< float > & ItemQualityCraftingResourceRequirementsMultipliersField ()
 
int & TempSlotIndexField ()
 
TWeakObjectPtr< AShooterWeapon > & AssociatedWeaponField ()
 
UPrimalItemMyItemSkinField ()
 
TWeakObjectPtr< AShooterCharacter > & LastOwnerPlayerField ()
 
float & CropGrowingFertilizerConsumptionRateField ()
 
float & CropMaxFruitFertilizerConsumptionRateField ()
 
float & CropGrowingWaterConsumptionRateField ()
 
float & CropMaxFruitWaterConsumptionRateField ()
 
int & CropMaxFruitsField ()
 
float & CropNoFertilizerOrWaterCacheReductionRateField ()
 
float & FertilizerEffectivenessMultiplierField ()
 
float & EggAlertDinosAggroAmountField ()
 
float & EggAlertDinosAggroRadiusField ()
 
TArray< FName > & EggAlertDinosAggroTagsField ()
 
float & EggAlertDinosForcedAggroTimeField ()
 
float & EggMaximumDistanceFromOriginalDropToAlertDinosField ()
 
TSubclassOf< UPrimalItem > & BrokenGiveItemClassField ()
 
float & ClearColorDurabilityThresholdField ()
 
TSubclassOf< UPrimalItem > & ItemClassToUseAsInitialCustomDataField ()
 
FVectorOriginalItemDropLocationField ()
 
FLinearColorDurabilityBarColorForegroundField ()
 
FLinearColorDurabilityBarColorBackgroundField ()
 
TSubclassOf< UPrimalItem > & OverrideCooldownTimeItemClassField ()
 
float & MinDurabilityForCraftingResourceField ()
 
float & ResourceRequirementIncreaseRatingPowerField ()
 
float & ResourceRequirementRatingScaleField ()
 
float & ResourceRequirementRatingIncreasePercentageField ()
 
long double & NextSpoilingTimeField ()
 
long double & LastSpoilingTimeField ()
 
TArray< FString > & DefaultFolderPathsField ()
 
FStringItemRatingStringField ()
 
FNameDefaultWeaponMeshNameField ()
 
int & LastCalculatedTotalAmmoInvUpdatedFrameField ()
 
int & WeaponTotalAmmoField ()
 
TSubclassOf< UPrimalItem > & EngramRequirementItemClassOverrideField ()
 
TArray< unsigned short > & CraftingResourceRequirementsField ()
 
USoundBase * ExtraThrowItemSoundField ()
 
FVectorSpawnOnWaterEncroachmentBoxExtentField ()
 
TArray< TSubclassOf< AActor > > & OnlyUsableOnSpecificClassesField ()
 
TArray< FSaddlePassengerSeatDefinition > & SaddlePassengerSeatsField ()
 
FNameSaddleOverrideRiderSocketNameField ()
 
TSubclassOf< APrimalDinoCharacter > & EggDinoClassToSpawnField ()
 
FieldArray< char, 16 > EggNumberOfLevelUpPointsAppliedField ()
 
float & EggTamedIneffectivenessModifierField ()
 
FieldArray< char, 6 > EggColorSetIndicesField ()
 
float & EggLoseDurabilityPerSecondField ()
 
float & ExtraEggLoseDurabilityPerSecondMultiplierField ()
 
float & EggMinTemperatureField ()
 
float & EggMaxTemperatureField ()
 
float & ItemRatingMultiplierField ()
 
float & EggDroppedInvalidTempLoseItemRatingSpeedField ()
 
USoundBase * ShieldHitSoundField ()
 
float & RecipeCraftingSkillScaleField ()
 
int & CustomItemIDField ()
 
float & AddDinoTargetingRangeField ()
 
float & DamageTorpidityArmorRatingField ()
 
float & IndirectTorpidityArmorRatingField ()
 
FNameUseParticleEffectSocketNameField ()
 
float & UseGiveDinoTameAffinityPercentField ()
 
TArray< TSubclassOf< UPrimalItem > > & CraftingAdditionalItemsToGiveField ()
 
int & LastValidItemVersionField ()
 
float & GlobalTameAffinityMultiplierField ()
 
int & NewCraftingGiveItemCountField ()
 
int & CraftingGivesItemQuantityOverrideField ()
 
USoundBase * UseItemOnItemSoundField ()
 
FNameUseUnlocksEmoteNameField ()
 
long double & ClusterSpoilingTimeUTCField ()
 
TArray< FDinoAncestorsEntry > & EggDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & EggDinoAncestorsMaleField ()
 
int & EggRandomMutationsFemaleField ()
 
int & EggRandomMutationsMaleField ()
 
TArray< TSubclassOf< UPrimalEngramEntry > > & QualityIndexedEquippingRequiresSkillField ()
 
TSubclassOf< UPrimalEngramEntry > & EquippingRequiresSkillField ()
 
TArray< TSubclassOf< UPrimalItem > > & EquippingRequiresEngramsField ()
 
TArray< FCustomItemData > & CustomItemDatasField ()
 
FStringOverrideUseStringField ()
 
TSubclassOf< UPrimalItem > & SendToClientClassOverrideField ()
 
FStringCrafterCharacterNameField ()
 
FStringCrafterTribeNameField ()
 
float & CraftedSkillBonusField ()
 
float & CraftingSkillQualityMultiplierMinField ()
 
float & CraftingSkillQualityMultiplierMaxField ()
 
float & SinglePlayerCraftingSpeedMultiplierField ()
 
int & NoLevelEngramSortingPriorityField ()
 
int & CustomFlagsField ()
 
FNameCustomTagField ()
 
float & EquippedReduceDurabilityIntervalField ()
 
long double & LastEquippedReduceDurabilityTimeField ()
 
float & EquippedReduceDurabilityPerIntervalField ()
 
float & MaxDurabiltiyOverrideField ()
 
long double & LastItemAdditionTimeField ()
 
long double & UploadEarliestValidTimeField ()
 
float & NextRepairPercentageField ()
 
UStaticMeshNetDroppedMeshOverrideField ()
 
UMaterialInterface * NetDroppedMeshMaterialOverrideField ()
 
FVectorNetDroppedMeshOverrideScale3DField ()
 
TArray< TSubclassOf< APrimalBuff > > & FeatClassesField ()
 
int & MaxRandomUpgradeLevelsField ()
 
int & MinRandomUpgradeLevelsField ()
 
float & MaxUpgradeLevelRandomizationPowerField ()
 
float & UpgradeCraftingResourceBaseMultiplierField ()
 
float & UpgradeCraftingResourceLinearIncreaseMultiplierField ()
 
float & UpgradeCraftingResourceExponentialIncreaseMultiplierField ()
 
int & BlueprintCraftsRemainingField ()
 
int & MaxBlueprintCraftsField ()
 
int & BlueprintCraftsMaxRatingMinCraftsField ()
 
float & MaxBlueprintCraftsRandomizationPowerField ()
 
float & MaxBlueprintCraftsAddRandomizerPowerByRatingField ()
 
float & MaxBlueprintCraftsRatingRangeField ()
 
float & NumBlueprintCraftsMultiplierField ()
 
float & StatUpgradeScaleMultiplierField ()
 
float & AbsoluteItemRatingQualityMultiplierField ()
 
float & UseRequiresItemSlotTimeField ()
 
int & MaxUpgradeLevelField ()
 
int & CurrentUpgradeLevelField ()
 
long double & LastSpoilingInventorySlotCheckTimeField ()
 
float & ItemIconScaleField ()
 
float & EquipActivationRequiresTimeField ()
 
float & UseItemSlotTimeRemainingField ()
 
long double & EquippedAtTimeField ()
 
FNameItemSlotTypeNameField ()
 
int & DefaultInventoryQuantityOverrideField ()
 
TArray< FName > & OverrideItemAttachmentSocketsFromField ()
 
TArray< FName > & OverrideItemAttachmentSocketsToField ()
 
TArray< TEnumAsByte< enum ESoilType > > & SeedSoilTypesIncludeField ()
 
TArray< TEnumAsByte< enum ESoilType > > & SeedSoilTypesExcludeField ()
 
float & ExtraResourceQuantityToUpgradeField ()
 
TSubclassOf< UPrimalItem > & ExtraResourceClassToUpgradeField ()
 
UAnimSequence * OverrideDinoRiderMoveAnimationField ()
 
UAnimSequence * OverrideDinoRiderAnimationField ()
 
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & AttachmentsUsingSocketsField ()
 
long double & DroppedNextSpoilingTimeField ()
 
bool & bHasAddedWeightToInventoryField ()
 
float & AddedInventoryWeightValueField ()
 
BitFieldValue< bool, unsigned __int32 > bCanBuildStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowEquppingItem ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInventoryItem ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bEquippedItem ()
 
BitFieldValue< bool, unsigned __int32 > bCanSlot ()
 
BitFieldValue< bool, unsigned __int32 > bItemIconDrawItemQualityOverlayOnTop ()
 
BitFieldValue< bool, unsigned __int32 > bUseItemColors ()
 
BitFieldValue< bool, unsigned __int32 > bForceDediAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCustomColors ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowRemovalWhenDead ()
 
BitFieldValue< bool, unsigned __int32 > bAutoCraftBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bPreventMultipleCraftsAtOnce ()
 
BitFieldValue< bool, unsigned __int32 > bHideFromInventoryDisplay ()
 
BitFieldValue< bool, unsigned __int32 > bUseItemStats ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseMaxBlueprintCrafts ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActorWhenRiding ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActor ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDefaultCharacterAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bUseItemDurability ()
 
BitFieldValue< bool, unsigned __int32 > bNewWeaponAutoFillClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyBrokenItem ()
 
BitFieldValue< bool, unsigned __int32 > bThrowOnHotKeyUse ()
 
BitFieldValue< bool, unsigned __int32 > bIsBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUpload ()
 
BitFieldValue< bool, unsigned __int32 > bIsEngram ()
 
BitFieldValue< bool, unsigned __int32 > bIsCustomRecipe ()
 
BitFieldValue< bool, unsigned __int32 > bIsFoodRecipe ()
 
BitFieldValue< bool, unsigned __int32 > bTekItem ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseInInventory ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRemoteUseInInventory ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintEquippedNotifications ()
 
BitFieldValue< bool, unsigned __int32 > bUseInWaterRestoreDurability ()
 
BitFieldValue< bool, unsigned __int32 > bValidCraftingResource ()
 
BitFieldValue< bool, unsigned __int32 > bUsesSlotAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bDurabilityRequirementIgnoredInWater ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRepair ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRemovalFromInventory ()
 
BitFieldValue< bool, unsigned __int32 > bConsumeItemOnUse ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyCanUseInWater ()
 
BitFieldValue< bool, unsigned __int32 > bCanUseSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsDescriptionOnlyItem ()
 
BitFieldValue< bool, unsigned __int32 > bRestoreDurabilityWhenColorized ()
 
BitFieldValue< bool, unsigned __int32 > bAppendPrimaryColorToName ()
 
BitFieldValue< bool, unsigned __int32 > bUseScaleStatEffectivenessByDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUsesCreationTime ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseWhileRiding ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCraftingResourceAtFullDurability ()
 
BitFieldValue< bool, unsigned __int32 > bGiveItemWhenUsedCopyItemStats ()
 
BitFieldValue< bool, unsigned __int32 > bHideFromRemoteInventoryDisplay ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDecreaseDurabilityOverTime ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDragOntoOtherItemIfSameCustomData ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnItemWeaponRemoveClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnItemSetIndexAsDestinationItemCustomData ()
 
BitFieldValue< bool, unsigned __int32 > bSupportDragOntoOtherItem ()
 
BitFieldValue< bool, unsigned __int32 > bIsItemSkin ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinIgnoreSkinIcon ()
 
BitFieldValue< bool, unsigned __int32 > bPickupEggAlertsDinos ()
 
BitFieldValue< bool, unsigned __int32 > bHideCustomDescription ()
 
BitFieldValue< bool, unsigned __int32 > bCopyCustomDescriptionIntoSpoiledItem ()
 
BitFieldValue< bool, unsigned __int32 > bCopyDurabilityIntoSpoiledItem ()
 
BitFieldValue< bool, unsigned __int32 > bCraftedRequestCustomItemDescription ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedItem ()
 
BitFieldValue< bool, unsigned __int32 > bIsDroppedItem ()
 
BitFieldValue< bool, unsigned __int32 > bEggIsTooCold ()
 
BitFieldValue< bool, unsigned __int32 > bEggIsTooHot ()
 
BitFieldValue< bool, unsigned __int32 > bDidAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bEquippedActive ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventUseOntoItem ()
 
BitFieldValue< bool, unsigned __int32 > bSkinDisableWhenSubmerged ()
 
BitFieldValue< bool, unsigned __int32 > bSlottedDecreaseDurability ()
 
BitFieldValue< bool, unsigned __int32 > bIsAbstractItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventItemSkins ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyCanUseInFalling ()
 
BitFieldValue< bool, unsigned __int32 > bForceDropDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowDragUsing ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInvalidItemVersion ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActorRelativeLoc ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActorTakeOwnerRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseEquippedItemBlueprintTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseEquippedItemNativeTick ()
 
BitFieldValue< bool, unsigned __int32 > bSpawnActorOnWaterOnly ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameSpawnedActor ()
 
BitFieldValue< bool, unsigned __int32 > bShowItemRatingAsPercent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventArmorDurabiltyConsumption ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowUse ()
 
BitFieldValue< bool, unsigned __int32 > bIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bIsCookingIngredient ()
 
BitFieldValue< bool, unsigned __int32 > bDragClearDyedItem ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateItem ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedRecipeStats ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinKeepOriginalWeaponTemplate ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinKeepOriginalIcon ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinReceiveOwnerEquippedBlueprintEvents ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinReceiveOwnerEquippedBlueprintTick ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinAllowEquipping ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisplayInInventory ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedItemAllowDinoPickup ()
 
BitFieldValue< bool, unsigned __int32 > bCraftDontActuallyGiveItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseWhenSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideRepairingRequirements ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseItemAddCharacterStatsOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyEquipWhenUnconscious ()
 
BitFieldValue< bool, unsigned __int32 > bPreventEquipWhenDead ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventConsumableWhileHandcuffed ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideExactClassCraftingRequirement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventConsumeItemOnDrag ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowGrinding ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventGrinding ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bIsDinoAutoHealingItem ()
 
BitFieldValue< bool, unsigned __int32 > bBPAllowRemoteAddToInventory ()
 
BitFieldValue< bool, unsigned __int32 > bBPAllowRemoteRemoveFromInventory ()
 
BitFieldValue< bool, unsigned __int32 > bEquipmentHatHideItemHeadHair ()
 
BitFieldValue< bool, unsigned __int32 > bEquipmentHatHideItemFacialHair ()
 
BitFieldValue< bool, unsigned __int32 > bEquipmentForceHairHiding ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryNotifyCraftingFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowCrafting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowAddToInventory ()
 
BitFieldValue< bool, unsigned __int32 > bPreventItemBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseByDinos ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseByHumans ()
 
BitFieldValue< bool, unsigned __int32 > bBPCanUse ()
 
BitFieldValue< bool, unsigned __int32 > bBPCanCraft ()
 
BitFieldValue< bool, unsigned __int32 > bSkinOverrideItemAttachmentsFrom ()
 
BitFieldValue< bool, unsigned __int32 > bSkinOverrideItemAttachmentsTo ()
 
BitFieldValue< bool, unsigned __int32 > bSkinOverrideEquipRequiresExplicitOwnerTags ()
 
BitFieldValue< bool, unsigned __int32 > bSkinRequiresItemUnequipped ()
 
BitFieldValue< bool, unsigned __int32 > bAllowOverrideItemAutoDecreaseDurability ()
 
BitFieldValue< bool, unsigned __int32 > bCopyItemDurabilityFromCraftingResource ()
 
BitFieldValue< bool, unsigned __int32 > bIsInitialItem ()
 
BitFieldValue< bool, unsigned __int32 > bPickupEggForceAggro ()
 
BitFieldValue< bool, unsigned __int32 > bClearSkinOnInventoryRemoval ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomInventoryWidgetText ()
 
BitFieldValue< bool, unsigned __int32 > bUseSkinnedBPCustomInventoryWidgetText ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitFromItemNetInfo ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitializeItem ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemNetInfo ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinKeepOriginalItemName ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUploadingWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNativeItemBroken ()
 
BitFieldValue< bool, unsigned __int32 > bResourcePreventGivingFromDemolition ()
 
BitFieldValue< bool, unsigned __int32 > bNameForceNoStatQualityRank ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysLearnedEngram ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMinimumUseIntervalForDinoAutoEatingFood ()
 
BitFieldValue< bool, unsigned __int32 > bUnappliedItemSkinIgnoreItemAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bHideMoreOptionsIfNonRemovable ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemDescription ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCrafted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemName ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseAtTameLimit ()
 
BitFieldValue< bool, unsigned __int32 > bDivideTimeToCraftByGlobalCropGrowthSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCheatGive ()
 
BitFieldValue< bool, unsigned __int32 > bUsingRequiresStandingOnSolidGround ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAddedAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPConsumeProjectileImpact ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyDropped ()
 
BitFieldValue< bool, unsigned __int32 > bThrowUsesSecondaryActionDrop ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemIcon ()
 
BitFieldValue< bool, unsigned __int32 > bUseSlottedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDrawItemIcon ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowRemoteAddToInventory ()
 
BitFieldValue< bool, unsigned __int32 > bSkinAddWeightToSkinnedItem ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsValidForCrafting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCraftingConsumption ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDrawingItemButtonIcon ()
 
BitFieldValue< bool, unsigned __int32 > bCensoredItemSkin ()
 
BitFieldValue< bool, unsigned __int32 > bUseDefaultStatGroupModifiers ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintCraftingRequiresEngram ()
 
BitFieldValue< bool, unsigned __int32 > bHaltSpoilingTimeWhenSlotted ()
 
BitFieldValue< bool, unsigned __int32 > bIncreaseCraftingRequirementsByQuality ()
 
BitFieldValue< bool, unsigned __int32 > bIsAboutToUnequip ()
 
BitFieldValue< bool, unsigned __int32 > bIsAboutToEquip ()
 
BitFieldValue< bool, unsigned __int32 > bCraftedGivesPlayerProfileExtraItem ()
 
BitFieldValue< bool, unsigned __int32 > bExemptFromMaxQuantityClamp ()
 
BitFieldValue< bool, unsigned __int32 > bDidEquipModifyStatusValueRates ()
 
BitFieldValue< bool, unsigned __int32 > bBPGetItemWeight ()
 
BitFieldValue< bool, unsigned __int32 > bUpdateWeightOnDurabilityRestored ()
 
BitFieldValue< bool, unsigned __int32 > bBrokenPreventsSlotting ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSlottedWhenSwimming ()
 
BitFieldValue< bool, unsigned __int32 > SlotBarDrawArmorDamage ()
 
BitFieldValue< bool, unsigned __int32 > bWeaponShouldAllowContinuousReload ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintSlottedNotifications ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDurabilityRequirementOnlyDrinkable ()
 
BitFieldValue< bool, unsigned __int32 > bDontDescribeAsSkin ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bIncludeBaseItemIcon ()
 
BitFieldValue< bool, unsigned __int32 > bIsBaseItemForIcon ()
 
BitFieldValue< bool, unsigned __int32 > bUseTieredCraftingResourceSubstitution ()
 
BitFieldValue< bool, unsigned __int32 > bCanUseAnyMovementMode ()
 
BitFieldValue< bool, unsigned __int32 > bUseFPVItemMeshTextureMaskMaterialIndex ()
 
BitFieldValue< bool, unsigned __int32 > bApplyMeshTextureMaskOnHair ()
 
void AddItemDurability (float durabilityToAdd)
 
void AddToInventory (UPrimalInventoryComponent *toInventory, bool bEquipItem, bool AddToSlotItems, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bIgnoreAbsoluteMaxInventory)
 
void AddToSlot (int theSlotIndex, bool bForce)
 
void AddedToInventory ()
 
bool AllowEquipItem (UPrimalInventoryComponent *toInventory)
 
bool AllowInventoryItem (UPrimalInventoryComponent *toInventory)
 
bool AllowRemoteAddToInventory (UPrimalInventoryComponent *invComp, AShooterPlayerController *ByPC, bool bRequestedByPlayer)
 
bool AllowSlotting (UPrimalInventoryComponent *toInventory, bool bForce, int AtSpecificSlotIndex)
 
bool AllowUseInInventory (bool bIsRemoteInventory, AShooterPlayerController *ByPC, bool DontCheckActor)
 
void ApplyColorsFromStructure (APrimalStructure *theStructure)
 
void BPGetItemID (int *ItemID1, int *ItemID2)
 
float BPGetItemStatGroupModifier (FName StatGroupName, bool bOnlyUseBaseVal, bool bOnlyUseUpgradeVal)
 
float BPGetItemStatModifier (int idx, int ItemStatValue)
 
int BPGetItemStatRandomValue (float QualityLevel, int idx)
 
bool BPMatchesItemID (int ItemID1, int ItemID2)
 
void BPSetWeaponClipAmmo (int NewClipAmmo)
 
void CalcRecipeStats ()
 
bool CanCraft (AShooterPlayerController *ByPC, bool bOverrideEngramRequirement)
 
bool CanCraftInInventory (UPrimalInventoryComponent *invComp)
 
bool CanDrop ()
 
bool CanEquipWeapon ()
 
bool CanFullyCraft (AShooterPlayerController *ByPC, bool bOverrideEngramRequirement)
 
bool CanRepair (bool bIgnoreInventoryRequirement)
 
bool CanRepairInInventory (UPrimalInventoryComponent *invComp)
 
bool CanSpawnOverWater (AActor *ownerActor, FTransform *SpawnTransform)
 
bool CanSpoil ()
 
bool CanStackWithItem (UPrimalItem *otherItem, int *QuantityOverride)
 
bool CanUpgrade (AShooterPlayerController *ByPC, bool bIgnoreRequirements)
 
bool CanUse (bool bIgnoreCooldown)
 
bool CanUseWithItemDestination (UPrimalItem *SourceItem)
 
bool CanUseWithItemSource (UPrimalItem *DestinationItem)
 
bool CheckAutoCraftBlueprint ()
 
void ConsumeCraftingRequirementsPercent (UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInventoryComp)
 
void CraftBlueprint (bool bConsumeResources, AShooterPlayerController *ByPC, bool bOverrideEngramRequirement)
 
void Crafted_Implementation (bool bWasCraftedFromEngram)
 
void EquippedItem ()
 
void EquippedTick (float DeltaSeconds)
 
UPrimalItemFinishCraftingBlueprint ()
 
void FinishRepairing ()
 
UActorComponentGetAttachedComponent (int attachmentIndex, AActor *UseOtherActor)
 
int GetAttachedComponentsNum ()
 
FLinearColorGetColorForItemColorID (FLinearColor *result, int SetNum, int ID)
 
UActorComponentGetComponentToAttach (int attachmentIndex, AActor *UseOtherActor)
 
FStringGetCraftRepairInvReqString (FString *result)
 
float GetCraftingPercent ()
 
FStringGetCraftingRequirementsString (FString *result, UPrimalInventoryComponent *compareInventoryComp)
 
int GetCraftingResourceRequirement (int CraftingResourceIndex)
 
bool GetCustomItemData (FName CustomDataName, FCustomItemData *OutData)
 
float GetDurabilityPercentage ()
 
float GetEggHatchTimeRemaining (UWorld *theWorld)
 
int GetEngramRequirementLevel ()
 
FStringGetEntryCategoryString (FString *result)
 
FStringGetEntryDescription (FString *result)
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
TSubclassOf< UPrimalEngramEntry > * GetEquippingRequiresSkill (TSubclassOf< UPrimalEngramEntry > *result)
 
int GetExplicitEntryIndexType ()
 
int GetExtraResourceCurrentQuantityToUpgrade ()
 
TSubclassOf< UPrimalItem > * GetExtraResourceItemToUpgrade (TSubclassOf< UPrimalItem > *result)
 
UMaterialInterface * GetHUDIconMaterial ()
 
UPrimalInventoryComponentGetInitializeItemOwnerInventory ()
 
void GetItemAttachmentInfos (AActor *OwnerActor)
 
int GetItemColorID (int theRegion)
 
bool GetItemCustomColor (int ColorRegion, FLinearColor *outColor)
 
FStringGetItemDescription (FString *result, bool bGetLongDescription, AShooterPlayerController *ForPC)
 
TArray< FLinearColor > * GetItemDyeColors (TArray< FLinearColor > *result)
 
UTexture2DGetItemIcon (AShooterPlayerController *ForPC)
 
FStringGetItemName (FString *result, bool bIncludeQuantity, bool bShortName, AShooterPlayerController *ForPC)
 
FItemNetInfoGetItemNetInfo (FItemNetInfo *result, bool bIsForSendingToClient)
 
FLinearColorGetItemQualityColor (FLinearColor *result)
 
int GetItemQuantity ()
 
FStringGetItemStatGroupString (FString *result, FName statGroupName, bool bDisplayAsPercent, bool bDisplayAsAbsolutePercent, bool bDisplayAsMultiplicativePercent, bool bShortString)
 
void GetItemStatGroupValue (FName StatGroupName, int *StatVal, int *UpgradeVal)
 
FItemStatInfoGetItemStatInfo (FItemStatInfo *result, int idx)
 
float GetItemStatModifier (EPrimalItemStat::Type statType)
 
FStringGetItemStatName_Implementation (FString *result, EPrimalItemStat::Type itemStatType)
 
FStringGetItemStatString (FString *result, EPrimalItemStat::Type statType, bool bShortString)
 
int GetItemStatValues (int idx)
 
FStringGetItemStatsString (FString *result)
 
FStringGetItemSubtypeString (FString *result)
 
FStringGetItemTypeString (FString *result)
 
float GetItemWeight (bool bJustOneQuantity, bool bForceNotBlueprintWeight)
 
float GetMaxDurability ()
 
int GetMaximumAdditionalCrafting (UPrimalInventoryComponent *forComp, AShooterPlayerController *PC)
 
float GetMiscInfoFontScale ()
 
FStringGetMiscInfoString (FString *result)
 
AActorGetOwnerActor ()
 
FStringGetPrimaryColorName (FString *result)
 
float GetRemainingCooldownTime ()
 
float GetRepairingPercent ()
 
FStringGetRepairingRequirementsString (FString *result, UPrimalInventoryComponent *compareInventoryComp, bool bUseBaseRequeriments, float OverrideRepairPercent, UPrimalInventoryComponent *additionalInventoryComp)
 
float GetSpoilingTime ()
 
float GetTimeForFullRepair ()
 
float GetTimeToCraftBlueprint ()
 
float GetTimeUntilUploadAllowed (UWorld *theWorld)
 
float GetUseItemAddCharacterStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
float GetUseItemAddStatusValueSkillMultiplier (APrimalCharacter *ForChar, EPrimalCharacterStatusValue::Type ValueType)
 
int GetWeaponClipAmmo ()
 
float GetWeaponTemplateDurabilityToConsumePerMeleeHit ()
 
float GetWeaponTemplateHarvestDamageMultiplier ()
 
TSubclassOf< UDamageType > * GetWeaponTemplateHarvestDamageType (TSubclassOf< UDamageType > *result)
 
float GetWeaponTemplateMeleeDamageAmount ()
 
TSubclassOf< UDamageType > * GetWeaponTemplateMeleeDamageType (TSubclassOf< UDamageType > *result)
 
float HandleShieldDamageBlocking_Implementation (APrimalCharacter *ForShooterCharacter, float DamageIn, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool HasCustomItemData (FName CustomDataName)
 
int IncrementItemQuantity (int amount, bool bReplicateToClient, bool bDontUpdateWeight, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool bIsFromCraftingConsumption)
 
void InitFromNetInfo (FItemNetInfo *theInfo)
 
void InitItemIcon ()
 
void InitNewItem (float ItemQuality, UPrimalInventoryComponent *toInventory, float MaxItemDifficultyClamp)
 
void InitStatGroupValuesMap ()
 
void InitializeItem (bool bForceReinit, UWorld *OptionalInitWorld)
 
void InventoryLoadedFromSaveGame ()
 
void InventoryRefreshCheckItem ()
 
bool IsActive ()
 
bool IsBroken ()
 
bool IsCooldownReadyForUse ()
 
bool IsDyed ()
 
bool IsOwnerInDrinkableWater ()
 
bool IsOwnerInNoPainWater ()
 
bool IsOwnerInWater ()
 
bool IsSlotAttachment ()
 
bool IsUsableConsumable ()
 
bool IsValidForCrafting ()
 
void LocalUse (AShooterPlayerController *ForPC)
 
void LocalUseItemOntoItem (AShooterPlayerController *ForPC, UPrimalItem *DestinationItem)
 
bool MeetBlueprintCraftingRequirements (UPrimalInventoryComponent *compareInventoryComp, int CraftAmountOverride, AShooterPlayerController *ForPlayer, bool bIsForCraftQueueAddition, bool bTestFullQueue)
 
bool MeetRepairingRequirements (UPrimalInventoryComponent *compareInventoryComp, bool bIsForCraftQueueAddition)
 
bool MeetUpgradingRequirements (UPrimalInventoryComponent *compareInventoryComp)
 
void NotifyEditText (AShooterPlayerController *PC)
 
void PickupAlertDinos (AActor *groundItem)
 
bool ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool __formal)
 
void RecalcSpoilingTime (long double TimeSeconds, float SpoilPercent, UPrimalInventoryComponent *forComp, float SpoilingTimeMultiplier)
 
void RefreshAttachments (bool bRefreshDefaultAttachments)
 
void RemoveAttachments (AActor *UseOtherActor, bool bRefreshDefaultAttachments)
 
void RemoveClipAmmo (bool bDontUpdateItem)
 
void RemoveCustomItemData (FName CustomDataName)
 
void RemoveFromSlot (bool bForce)
 
bool RemoveItemFromInventory (bool bForceRemoval, bool showHUDMessage)
 
void RemoveWeaponAccessory ()
 
void RepairItem (bool bIgnoreInventoryRequirement, float UseNextRepairPercentage, float RepairSpeedMultiplier)
 
void ResetSpoilingTime ()
 
void ServerRemoveItemSkin ()
 
void ServerRemoveItemSkinOnly ()
 
void ServerRemoveWeaponAccessoryOnly ()
 
void SetAttachedMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
void SetCustomItemData (FCustomItemData *InData)
 
void SetEngramBlueprint ()
 
void SetItemStatInfo (int idx, FItemStatInfo *val)
 
void SetItemStatValues (int idx, int val)
 
void SetOwnerNoSee (bool bNoSee, bool bForceHideFirstPerson)
 
void SetQuantity (int NewQuantity, bool ShowHUDNotification)
 
void StopCraftingRepairing (bool bCheckIfCraftingOrRepairing)
 
bool TestMeetsCraftingRequirementsPercent (UPrimalInventoryComponent *invComp, float Percent, UPrimalInventoryComponent *additionalInvComp)
 
void TickCraftingItem (float DeltaTime, AShooterGameState *theGameState)
 
void UnequipWeapon (bool bDelayedUnequip)
 
void UnequippedItem ()
 
void UpdatedItem ()
 
void UpdatedItemSkillStatMultipliers_Implementation ()
 
void UpgradeItem (AShooterPlayerController *ByPC, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade)
 
void Use (bool bOverridePlayerInput)
 
bool UseItemOntoItem (UPrimalItem *DestinationItem, int AdditionalData)
 
void Used (UPrimalItem *DestinationItem, int AdditionalData)
 
bool UsesDurability ()
 
void ApplyingSkinOntoItem (UPrimalItem *ToOwnerItem, bool bIsFirstTime)
 
void BPAddedAttachments ()
 
bool BPAllowAttachment (int AttachmentIndex)
 
FStringBPAllowCrafting (FString *result, AShooterPlayerController *ForPC)
 
bool BPAllowRemoteAddToInventory (UPrimalInventoryComponent *invComp, AShooterPlayerController *ByPC, bool bRequestedByPlayer)
 
bool BPAllowRemoteRemoveFromInventory (UPrimalInventoryComponent *invComp, AShooterPlayerController *ByPC, bool bRequestedByPlayer)
 
bool BPCanAddToInventory (UPrimalInventoryComponent *toInventory)
 
bool BPCanCraft (AShooterPlayerController *ByPC)
 
bool BPCanUse (bool bIgnoreCooldown)
 
void BPCrafted ()
 
bool BPForceAllowRemoteAddToInventory (UPrimalInventoryComponent *toInventory)
 
FStringBPGetCustomInventoryWidgetText (FString *result)
 
USoundBase * BPGetFuelAudioOverride (APrimalStructure *ForStructure)
 
FStringBPGetItemDescription (FString *result, FString *InDescription, bool bGetLongDescription, AShooterPlayerController *ForPC)
 
UTexture2DBPGetItemIcon (AShooterPlayerController *ForPC)
 
FStringBPGetItemName (FString *result, FString *ItemNameIn, AShooterPlayerController *ForPC)
 
void BPGetItemNetInfo ()
 
float BPGetItemWeight (float Weight)
 
FStringBPGetSkinnedCustomInventoryWidgetText (FString *result)
 
float BPGetTurretAmmoRange ()
 
void BPInitFromItemNetInfo ()
 
bool BPIsValidForCrafting ()
 
void BPItemBroken ()
 
void BPLocalUsed (AShooterPlayerController *ForPC)
 
void BPNotifyDropped (APrimalCharacter *FromCharacter, bool bWasThrown)
 
void BPOverrideCraftingConsumption (int AmountToConsume)
 
void BPPostConstructAttachment (int AttachmentIndex, UActorComponent *AttachedComponent)
 
void BPPostInitializeItem (UWorld *OptionalInitWorld)
 
void BPPreInitializeItem (UWorld *OptionalInitWorld)
 
void BPPreUseItem ()
 
bool BPPreventEquip (UPrimalInventoryComponent *toInventory)
 
bool BPPreventPlacingStructure ()
 
bool BPPreventUseOntoItem (UPrimalItem *DestinationItem)
 
bool BPPreventWeaponEquip ()
 
bool BPSupportUseOntoItem (UPrimalItem *DestinationItem)
 
void BPUsedOntoItem (UPrimalItem *DestinationItem, int AdditionalData)
 
void BP_OnFinishItemRepair ()
 
void BP_OnStartItemRepair ()
 
void BlueprintEquipped (bool bIsFromSaveGame)
 
void BlueprintOwnerPosssessed (AController *PossessedByController)
 
void BlueprintPostEquipped (bool bIsFromSaveGame)
 
void BlueprintSlotted (int Slot)
 
void BlueprintUnequipped ()
 
void BlueprintUnslotted ()
 
void BlueprintUsed ()
 
void ClientUpdatedWeaponClipAmmo ()
 
void Crafted (bool bWasCraftedFromEngram)
 
void EquippedBlueprintTick (float DeltaSeconds)
 
FStringGetItemStatName (FString *result, EPrimalItemStat::Type itemStatType)
 
float HandleShieldDamageBlocking (APrimalCharacter *ForShooterCharacter, float DamageIn, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
USoundBase * OverrideCrouchingSound (USoundBase *InSound, bool bIsProne, int soundState)
 
void RemovedSkinFromItem (UPrimalItem *FromOwnerItem, bool bIsFirstTime)
 
void ServerUpdatedWeaponClipAmmo ()
 
void SkinEquippedBlueprintTick (UPrimalItem *OwnerItem, float DeltaSeconds)
 
void SlottedTick (float DeltaSeconds)
 
void UpdatedItemSkillStatMultipliers ()
 
float & DinoAutoHealingThresholdPercentField ()
 
float & DinoAutoHealingUseTimeIntervalField ()
 
int & ArkTributeVersionField ()
 
TArray< TSubclassOf< AActor > > & EquipRequiresExplicitOwnerClassesField ()
 
TArray< FName > & EquipRequiresExplicitOwnerTagsField ()
 
TSubclassOf< APrimalBuff > & BuffToGiveOwnerWhenEquippedField ()
 
FStringBuffToGiveOwnerWhenEquipped_BlueprintPathField ()
 
bool & bBuffToGiveOwnerWhenEquipped_SoftRefCachedField ()
 
unsigned int & ExpirationTimeUTCField ()
 
int & BlueprintAllowMaxCraftingsField ()
 
FStringAbstractItemCraftingDescriptionField ()
 
TArray< TSubclassOf< UPrimalItem > > & ItemSkinUseOnItemClassesField ()
 
TArray< TSubclassOf< UPrimalItem > > & ItemSkinPreventOnItemClassesField ()
 
USoundBase * ItemBrokenSoundField ()
 
USoundCue * UseItemSoundField ()
 
USoundBase * EquipSoundField ()
 
USoundBase * UnEquipSoundField ()
 
USoundBase * UsedOnOtherItemSoundField ()
 
USoundBase * RemovedFromOtherItemSoundField ()
 
float & RandomChanceToBeBlueprintField ()
 
TArray< FActorClassAttachmentInfo > & ActorClassAttachmentInfosField ()
 
TArray< FItemAttachmentInfo > * ItemAttachmentInfosField ()
 
TArray< FItemAttachmentInfo > & DynamicItemAttachmentInfosField ()
 
TArray< FItemAttachmentInfo > & ItemSkinAddItemAttachmentsField ()
 
TEnumAsByte< enum EPrimalItemType::Type > & MyItemTypeField ()
 
TEnumAsByte< enum EPrimalConsumableType::Type > & MyConsumableTypeField ()
 
TEnumAsByte< enum EPrimalEquipmentType::Type > & MyEquipmentTypeField ()
 
int & ExtraItemCategoryFlagsField ()
 
float & ItemIconScaleField ()
 
FVectorBlockingShieldFPVTranslationField ()
 
FRotatorBlockingShieldFPVRotationField ()
 
float & ShieldBlockDamagePercentageField ()
 
float & ShieldDamageToDurabilityRatioField ()
 
UAnimMontage * PlayAnimationOnUseField ()
 
int & CraftingMinLevelRequirementField ()
 
float & CraftingCooldownIntervalField ()
 
TSubclassOf< AActor > & CraftingActorToSpawnField ()
 
UTexture2DBlueprintBackgroundOverrideTextureField ()
 
FStringCraftItemButtonStringOverrideField ()
 
TSubclassOf< AActor > & UseSpawnActorClassField ()
 
FVectorUseSpawnActorLocOffsetField ()
 
int & SlotIndexField ()
 
FItemNetIDItemIDField ()
 
int & ItemCustomDataField ()
 
TSubclassOf< UPrimalItem > & ItemCustomClassField ()
 
int & ItemSkinTemplateIndexField ()
 
TSubclassOf< UPrimalItem > & ItemSkinTemplateField ()
 
float & ItemRatingField ()
 
unsigned __int16 & CraftQueueField ()
 
float & CraftingSkillField ()
 
FStringCustomItemNameField ()
 
FStringCustomItemDescriptionField ()
 
TArray< FColor > & CustomColorsField ()
 
TArray< FCraftingResourceRequirement > & CustomResourceRequirementsField ()
 
long double & NextCraftCompletionTimeField ()
 
TWeakObjectPtr< UPrimalInventoryComponent > & OwnerInventoryField ()
 
char & ItemQualityIndexField ()
 
TSubclassOf< UPrimalItem > & SupportDragOntoItemClassField ()
 
TArray< TSubclassOf< UPrimalItem > > & SupportDragOntoItemClassesField ()
 
TArray< TSubclassOf< AShooterWeapon > > & SkinWeaponTemplatesField ()
 
TArray< TSubclassOf< UPrimalItem > > & SupportAmmoItemForWeaponSkinField ()
 
TArray< TSubclassOf< AShooterWeapon > > & SkinWeaponTemplatesForAmmoField ()
 
TSubclassOf< AShooterWeapon > & AmmoSupportDragOntoWeaponItemWeaponTemplateField ()
 
TArray< TSubclassOf< AShooterWeapon > > & AmmoSupportDragOntoWeaponItemWeaponTemplatesField ()
 
TArray< FUseItemAddCharacterStatusValue > & UseItemAddCharacterStatusValuesField ()
 
float & Ingredient_WeightIncreasePerQuantityField ()
 
float & Ingredient_FoodIncreasePerQuantityField ()
 
float & Ingredient_HealthIncreasePerQuantityField ()
 
float & Ingredient_WaterIncreasePerQuantityField ()
 
float & Ingredient_StaminaIncreasePerQuantityField ()
 
FStringDescriptiveNameBaseField ()
 
FStringItemDescriptionField ()
 
FStringDurabilityStringShortField ()
 
FStringDurabilityStringField ()
 
FStringCustomRepairTextField ()
 
float & DroppedItemLifeSpanOverrideField ()
 
UStaticMeshDroppedMeshOverrideField ()
 
UMaterialInterface * DroppedMeshMaterialOverrideField ()
 
FVectorDroppedMeshOverrideScale3DField ()
 
TSubclassOf< UPrimalItem > & SpoilingItemField ()
 
TArray< TSubclassOf< AActor > > & UseRequiresOwnerActorClassesField ()
 
TSubclassOf< UPrimalItem > & PreservingItemClassField ()
 
float & PreservingItemSpoilingTimeMultiplierField ()
 
float & SpoilingTimeField ()
 
int & CraftingConsumesDurabilityField ()
 
float & RepairResourceRequirementMultiplierField ()
 
float & BaseItemWeightField ()
 
float & DurabilityIncreaseMultiplierField ()
 
float & NewItemDurabilityOverrideField ()
 
float & DurabilityDecreaseMultiplierField ()
 
float & UseDecreaseDurabilityField ()
 
float & AutoDurabilityDecreaseIntervalField ()
 
float & AutoDecreaseMinDurabilityField ()
 
float & AutoDecreaseDurabilityAmountPerIntervalField ()
 
float & UseDecreaseDurabilityMinField ()
 
float & UseMinDurabilityRequirementField ()
 
float & ResourceRarityField ()
 
float & BlueprintTimeToCraftField ()
 
float & MinBlueprintTimeToCraftField ()
 
float & BlueprintWeightField ()
 
float & MinimumUseIntervalField ()
 
float & TimeForFullRepairField ()
 
float & BaseCraftingXPField ()
 
float & BaseRepairingXPField ()
 
TArray< FCraftingResourceRequirement > & BaseCraftingResourceRequirementsField ()
 
TArray< FCraftingResourceRequirement > & OverrideRepairingRequirementsField ()
 
FieldArray< FItemStatInfo, 8 > ItemStatInfosField ()
 
FieldArray< unsigned __int16, 8 > ItemStatValuesField ()
 
unsigned int & WeaponClipAmmoField ()
 
float & WeaponFrequencyField ()
 
long double & LastTimeToShowInfoField ()
 
char & ItemVersionField ()
 
float & ItemDurabilityField ()
 
float & MinItemDurabilityField ()
 
float & SavedDurabilityField ()
 
TSubclassOf< AShooterWeapon > & WeaponTemplateField ()
 
UTexture2DBrokenIconField ()
 
UTexture2DItemIconField ()
 
UTexture2DAlternateItemIconBelowDurabilityField ()
 
float & AlternateItemIconBelowDurabilityValueField ()
 
float & DurabilityNotifyThresholdValueField ()
 
UMaterialInterface * ItemIconMaterialParentField ()
 
FieldArray< __int16, 6 > ItemColorIDField ()
 
FieldArray< __int16, 6 > PreSkinItemColorIDField ()
 
FieldArray< char, 6 > bUseItemColorField ()
 
TSubclassOf< UPrimalColorSet > & RandomColorSetField ()
 
int & ItemQuantityField ()
 
int & MaxItemQuantityField ()
 
TArray< unsigned __int64 > & SteamItemUserIDsField ()
 
TSubclassOf< APrimalStructure > & StructureToBuildField ()
 
TSubclassOf< UPrimalItem > & GiveItemWhenUsedField ()
 
TArray< TSubclassOf< UPrimalInventoryComponent > > & CraftingRequiresInventoryComponentField ()
 
TSubclassOf< ADroppedItem > & DroppedItemTemplateOverrideField ()
 
TSubclassOf< ADroppedItem > & DroppedItemTemplateForSecondryActionField ()
 
TSubclassOf< APrimalBuff > & BuffToGiveOwnerCharacterField ()
 
FRotatorPreviewCameraRotationField ()
 
FVectorPreviewCameraPivotOffsetField ()
 
float & PreviewCameraDistanceScaleFactorField ()
 
float & PreviewCameraDefaultZoomMultiplierField ()
 
float & PreviewCameraMaxZoomMultiplierField ()
 
FNamePlayerMeshTextureMaskParamNameField ()
 
UTexture2DPlayerMeshTextureMaskField ()
 
UTexture2DPlayerMeshNoItemDefaultTextureMaskField ()
 
int & PlayerMeshTextureMaskMaterialIndexField ()
 
FNameFPVHandsMeshTextureMaskParamNameField ()
 
UTexture2DFPVHandsMeshTextureMaskField ()
 
int & FPVHandsMeshTextureMaskMaterialIndexField ()
 
int & FPVHandsMeshTextureMaskMaterialIndex2Field ()
 
UPrimalItemWeaponAmmoOverrideItemCDOField ()
 
long double & CreationTimeField ()
 
long double & LastAutoDurabilityDecreaseTimeField ()
 
long double & LastUseTimeField ()
 
long double & LastLocalUseTimeField ()
 
int & MaxCustomItemDescriptionLengthField ()
 
int & TempSlotIndexField ()
 
TWeakObjectPtr< AShooterWeapon > & AssociatedWeaponField ()
 
UPrimalItemMyItemSkinField ()
 
TWeakObjectPtr< AShooterCharacter > & LastOwnerPlayerField ()
 
TArray< FCropItemPhaseData > & CropPhasesDataField ()
 
float & CropGrowingFertilizerConsumptionRateField ()
 
float & CropMaxFruitFertilizerConsumptionRateField ()
 
float & CropGrowingWaterConsumptionRateField ()
 
float & CropMaxFruitWaterConsumptionRateField ()
 
int & CropMaxFruitsField ()
 
float & CropNoFertilizerOrWaterCacheReductionRateField ()
 
float & FertilizerEffectivenessMultiplierField ()
 
float & EggAlertDinosAggroAmountField ()
 
float & EggAlertDinosAggroRadiusField ()
 
TArray< FName > & EggAlertDinosAggroTagsField ()
 
float & EggAlertDinosForcedAggroTimeField ()
 
float & EggMaximumDistanceFromOriginalDropToAlertDinosField ()
 
TSubclassOf< UPrimalItem > & BrokenGiveItemClassField ()
 
float & ClearColorDurabilityThresholdField ()
 
TSubclassOf< UPrimalItem > & ItemClassToUseAsInitialCustomDataField ()
 
FVectorOriginalItemDropLocationField ()
 
FLinearColorDurabilityBarColorForegroundField ()
 
FLinearColorDurabilityBarColorBackgroundField ()
 
TSubclassOf< UPrimalItem > & OverrideCooldownTimeItemClassField ()
 
float & MinDurabilityForCraftingResourceField ()
 
float & ResourceRequirementIncreaseRatingPowerField ()
 
float & ResourceRequirementRatingScaleField ()
 
float & ResourceRequirementRatingIncreasePercentageField ()
 
long double & NextSpoilingTimeField ()
 
long double & LastSpoilingTimeField ()
 
TArray< FString > & DefaultFolderPathsField ()
 
FStringItemRatingStringField ()
 
FNameDefaultWeaponMeshNameField ()
 
int & LastCalculatedTotalAmmoInvUpdatedFrameField ()
 
int & WeaponTotalAmmoField ()
 
TSubclassOf< UPrimalItem > & EngramRequirementItemClassOverrideField ()
 
TArray< unsigned short > & CraftingResourceRequirementsField ()
 
USoundBase * ExtraThrowItemSoundField ()
 
FVectorSpawnOnWaterEncroachmentBoxExtentField ()
 
TArray< TSubclassOf< AActor > > & OnlyUsableOnSpecificClassesField ()
 
TArray< FSaddlePassengerSeatDefinition > & SaddlePassengerSeatsField ()
 
FNameSaddleOverrideRiderSocketNameField ()
 
TSubclassOf< APrimalDinoCharacter > & EggDinoClassToSpawnField ()
 
FieldArray< char, 12 > EggNumberOfLevelUpPointsAppliedField ()
 
float & EggTamedIneffectivenessModifierField ()
 
FieldArray< char, 6 > EggColorSetIndicesField ()
 
float & EggLoseDurabilityPerSecondField ()
 
float & ExtraEggLoseDurabilityPerSecondMultiplierField ()
 
float & EggMinTemperatureField ()
 
float & EggMaxTemperatureField ()
 
float & EggDroppedInvalidTempLoseItemRatingSpeedField ()
 
USoundBase * ShieldHitSoundField ()
 
float & RecipeCraftingSkillScaleField ()
 
int & CustomItemIDField ()
 
float & AddDinoTargetingRangeField ()
 
float & DamageTorpidityArmorRatingField ()
 
float & IndirectTorpidityArmorRatingField ()
 
TSubclassOf< APrimalEmitterSpawnable > & UseParticleEffectField ()
 
FNameUseParticleEffectSocketNameField ()
 
float & UseGiveDinoTameAffinityPercentField ()
 
TArray< TSubclassOf< UPrimalItem > > & CraftingAdditionalItemsToGiveField ()
 
int & LastValidItemVersionField ()
 
float & GlobalTameAffinityMultiplierField ()
 
int & CraftingGiveItemCountField ()
 
int & CraftingGivesItemQuantityOverrideField ()
 
USoundBase * UseItemOnItemSoundField ()
 
FNameUseUnlocksEmoteNameField ()
 
long double & ClusterSpoilingTimeUTCField ()
 
TArray< FDinoAncestorsEntry > & EggDinoAncestorsField ()
 
TArray< FDinoAncestorsEntry > & EggDinoAncestorsMaleField ()
 
int & EggRandomMutationsFemaleField ()
 
int & EggRandomMutationsMaleField ()
 
TArray< TSubclassOf< UPrimalItem > > & EquippingRequiresEngramsField ()
 
TArray< FCustomItemData > & CustomItemDatasField ()
 
FStringOverrideUseStringField ()
 
TSubclassOf< UPrimalItem > & SendToClientClassOverrideField ()
 
FStringCrafterCharacterNameField ()
 
FStringCrafterTribeNameField ()
 
float & CraftedSkillBonusField ()
 
float & CraftingSkillQualityMultiplierMinField ()
 
float & CraftingSkillQualityMultiplierMaxField ()
 
float & SinglePlayerCraftingSpeedMultiplierField ()
 
int & NoLevelEngramSortingPriorityField ()
 
int & CustomFlagsField ()
 
FNameCustomTagField ()
 
float & EquippedReduceDurabilityIntervalField ()
 
long double & LastEquippedReduceDurabilityTimeField ()
 
float & EquippedReduceDurabilityPerIntervalField ()
 
float & ItemStatClampsMultiplierField ()
 
float & MaxDurabiltiyOverrideField ()
 
long double & LastItemAdditionTimeField ()
 
long double & UploadEarliestValidTimeField ()
 
float & NextRepairPercentageField ()
 
UStaticMeshNetDroppedMeshOverrideField ()
 
UMaterialInterface * NetDroppedMeshMaterialOverrideField ()
 
FVectorNetDroppedMeshOverrideScale3DField ()
 
UStaticMeshDyePreviewMeshOverrideSMField ()
 
UTexture2DAccessoryActivatedIconOverrideField ()
 
BitFieldValue< bool, unsigned __int32 > bCanBuildStructures ()
 
BitFieldValue< bool, unsigned __int32 > bAllowEquppingItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventEquipOnTaxidermyBase ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInventoryItem ()
 
BitFieldValue< bool, unsigned __int32 > bIsRepairing ()
 
BitFieldValue< bool, unsigned __int32 > bEquippedItem ()
 
BitFieldValue< bool, unsigned __int32 > bCanSlot ()
 
BitFieldValue< bool, unsigned __int32 > bUseItemColors ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitItemColors ()
 
BitFieldValue< bool, unsigned __int32 > bRefreshOnDyeUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostAddBuffToGiveOwnerCharacter ()
 
BitFieldValue< bool, unsigned __int32 > bForceDediAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bAllowCustomColors ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowRemovalWhenDead ()
 
BitFieldValue< bool, unsigned __int32 > bAutoCraftBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bHideFromInventoryDisplay ()
 
BitFieldValue< bool, unsigned __int32 > bUseItemStats ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActorWhenRiding ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActor ()
 
BitFieldValue< bool, unsigned __int32 > bAllowDefaultCharacterAttachment ()
 
BitFieldValue< bool, unsigned __int32 > bUseItemDurability ()
 
BitFieldValue< bool, unsigned __int32 > bNewWeaponAutoFillClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bDestroyBrokenItem ()
 
BitFieldValue< bool, unsigned __int32 > bThrowOnHotKeyUse ()
 
BitFieldValue< bool, unsigned __int32 > bIsBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUpload ()
 
BitFieldValue< bool, unsigned __int32 > bIsEngram ()
 
BitFieldValue< bool, unsigned __int32 > bIsCustomRecipe ()
 
BitFieldValue< bool, unsigned __int32 > bIsFoodRecipe ()
 
BitFieldValue< bool, unsigned __int32 > bTekItem ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseInInventory ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRemoteUseInInventory ()
 
BitFieldValue< bool, unsigned __int32 > bUseBlueprintEquippedNotifications ()
 
BitFieldValue< bool, unsigned __int32 > bUseInWaterRestoreDurability ()
 
BitFieldValue< bool, unsigned __int32 > bValidCraftingResource ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPSetupHUDIconMaterial ()
 
BitFieldValue< bool, unsigned __int32 > bEquipRequiresDLC_ScorchedEarth ()
 
BitFieldValue< bool, unsigned __int32 > bEquipRequiresDLC_Aberration ()
 
BitFieldValue< bool, unsigned __int32 > bEquipRequiresDLC_Extinction ()
 
BitFieldValue< bool, unsigned __int32 > bEquipRequiresDLC_Genesis ()
 
BitFieldValue< bool, unsigned __int32 > bDurabilityRequirementIgnoredInWater ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRepair ()
 
BitFieldValue< bool, unsigned __int32 > bCustomBrokenIcon ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRemovalFromInventory ()
 
BitFieldValue< bool, unsigned __int32 > bFromSteamInventory ()
 
BitFieldValue< bool, unsigned __int32 > bIsFromAllClustersInventory ()
 
BitFieldValue< bool, unsigned __int32 > bConsumeItemOnUse ()
 
BitFieldValue< bool, unsigned __int32 > bConfirmBeforeUsing ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyCanUseInWater ()
 
BitFieldValue< bool, unsigned __int32 > bCanUseSwimming ()
 
BitFieldValue< bool, unsigned __int32 > bIsDescriptionOnlyItem ()
 
BitFieldValue< bool, unsigned __int32 > bRestoreDurabilityWhenColorized ()
 
BitFieldValue< bool, unsigned __int32 > bAppendPrimaryColorToName ()
 
BitFieldValue< bool, unsigned __int32 > bUseScaleStatEffectivenessByDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUsesCreationTime ()
 
BitFieldValue< bool, unsigned __int32 > bAllowUseWhileRiding ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCraftingResourceAtFullDurability ()
 
BitFieldValue< bool, unsigned __int32 > bGiveItemWhenUsedCopyItemStats ()
 
BitFieldValue< bool, unsigned __int32 > bHideFromRemoteInventoryDisplay ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDecreaseDurabilityOverTime ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDragOntoOtherItemIfSameCustomData ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnItemWeaponRemoveClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnItemSetIndexAsDestinationItemCustomData ()
 
BitFieldValue< bool, unsigned __int32 > bSupportDragOntoOtherItem ()
 
BitFieldValue< bool, unsigned __int32 > bIsItemSkin ()
 
BitFieldValue< bool, unsigned __int32 > bDontResetAttachmentIfNotUpdatingItem ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinIgnoreSkinIcon ()
 
BitFieldValue< bool, unsigned __int32 > bPickupEggAlertsDinos ()
 
BitFieldValue< bool, unsigned __int32 > bHideCustomDescription ()
 
BitFieldValue< bool, unsigned __int32 > bCopyCustomDescriptionIntoSpoiledItem ()
 
BitFieldValue< bool, unsigned __int32 > bCopyDurabilityIntoSpoiledItem ()
 
BitFieldValue< bool, unsigned __int32 > bCraftedRequestCustomItemDescription ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowCustomItemDescription ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedItem ()
 
BitFieldValue< bool, unsigned __int32 > bIsDroppedItem ()
 
BitFieldValue< bool, unsigned __int32 > bEggIsTooCold ()
 
BitFieldValue< bool, unsigned __int32 > bEggIsTooHot ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPreventUseOntoItem ()
 
BitFieldValue< bool, unsigned __int32 > bSkinDisableWhenSubmerged ()
 
BitFieldValue< bool, unsigned __int32 > bIsAbstractItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventItemSkins ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyCanUseInFalling ()
 
BitFieldValue< bool, unsigned __int32 > bForceDropDestruction ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeArkTributeItem ()
 
BitFieldValue< bool, unsigned __int32 > bAllowInvalidItemVersion ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActorRelativeLoc ()
 
BitFieldValue< bool, unsigned __int32 > bUseSpawnActorTakeOwnerRotation ()
 
BitFieldValue< bool, unsigned __int32 > bUseEquippedItemBlueprintTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseEquippedItemNativeTick ()
 
BitFieldValue< bool, unsigned __int32 > bSpawnActorOnWaterOnly ()
 
BitFieldValue< bool, unsigned __int32 > bAutoTameSpawnedActor ()
 
BitFieldValue< bool, unsigned __int32 > bShowItemRatingAsPercent ()
 
BitFieldValue< bool, unsigned __int32 > bPreventArmorDurabiltyConsumption ()
 
BitFieldValue< bool, unsigned __int32 > bIsEgg ()
 
BitFieldValue< bool, unsigned __int32 > bIsCookingIngredient ()
 
BitFieldValue< bool, unsigned __int32 > bDragClearDyedItem ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateItem ()
 
BitFieldValue< bool, unsigned __int32 > bInitializedRecipeStats ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinKeepOriginalWeaponTemplate ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinKeepOriginalIcon ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinReceiveOwnerEquippedBlueprintEvents ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinReceiveOwnerEquippedBlueprintTick ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinAllowEquipping ()
 
BitFieldValue< bool, unsigned __int32 > bForceDisplayInInventory ()
 
BitFieldValue< bool, unsigned __int32 > bDroppedItemAllowDinoPickup ()
 
BitFieldValue< bool, unsigned __int32 > bCraftDontActuallyGiveItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseWhenSleeping ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideRepairingRequirements ()
 
BitFieldValue< bool, unsigned __int32 > bScaleOverridenRepairingRequirements ()
 
BitFieldValue< bool, unsigned __int32 > bForceUseItemAddCharacterStatsOnDinos ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyEquipWhenUnconscious ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventConsumableWhileHandcuffed ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideExactClassCraftingRequirement ()
 
BitFieldValue< bool, unsigned __int32 > bPreventConsumeItemOnDrag ()
 
BitFieldValue< bool, unsigned __int32 > bForceAllowGrinding ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventGrinding ()
 
BitFieldValue< bool, unsigned __int32 > bDeprecateBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bPreventDinoAutoConsume ()
 
BitFieldValue< bool, unsigned __int32 > bIsDinoAutoHealingItem ()
 
BitFieldValue< bool, unsigned __int32 > bBPAllowRemoteAddToInventory ()
 
BitFieldValue< bool, unsigned __int32 > bBPAllowRemoteRemoveFromInventory ()
 
BitFieldValue< bool, unsigned __int32 > bEquipmentHatHideItemHeadHair ()
 
BitFieldValue< bool, unsigned __int32 > bEquipmentHatHideItemFacialHair ()
 
BitFieldValue< bool, unsigned __int32 > bEquipmentForceHairHiding ()
 
BitFieldValue< bool, unsigned __int32 > bAllowRemoveFromSteamInventory ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryNotifyCraftingFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCheckBPAllowCrafting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAllowAddToInventory ()
 
BitFieldValue< bool, unsigned __int32 > bPreventItemBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseByDinos ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseByHumans ()
 
BitFieldValue< bool, unsigned __int32 > bBPCanUse ()
 
BitFieldValue< bool, unsigned __int32 > bAllowOverrideItemAutoDecreaseDurability ()
 
BitFieldValue< bool, unsigned __int32 > bCopyItemDurabilityFromCraftingResource ()
 
BitFieldValue< bool, unsigned __int32 > bIsInitialItem ()
 
BitFieldValue< bool, unsigned __int32 > bPickupEggForceAggro ()
 
BitFieldValue< bool, unsigned __int32 > bClearSkinOnInventoryRemoval ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomAutoDecreaseDurabilityPerInterval ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomInventoryWidgetText ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomInventoryWidgetTextColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomInventoryWidgetTextForBlueprint ()
 
BitFieldValue< bool, unsigned __int32 > bUseSkinnedBPCustomInventoryWidgetText ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomDurabilityText ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomDurabilityTextColor ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitFromItemNetInfo ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInitializeItem ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemNetInfo ()
 
BitFieldValue< bool, unsigned __int32 > bItemSkinKeepOriginalItemName ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUploadingWeaponClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNativeItemBroken ()
 
BitFieldValue< bool, unsigned __int32 > bResourcePreventGivingFromDemolition ()
 
BitFieldValue< bool, unsigned __int32 > bNameForceNoStatQualityRank ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysLearnedEngram ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreMinimumUseIntervalForDinoAutoEatingFood ()
 
BitFieldValue< bool, unsigned __int32 > bUnappliedItemSkinIgnoreItemAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bHideMoreOptionsIfNonRemovable ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemDescription ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCrafted ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemName ()
 
BitFieldValue< bool, unsigned __int32 > bPreventUseAtTameLimit ()
 
BitFieldValue< bool, unsigned __int32 > bDivideTimeToCraftByGlobalCropGrowthSpeed ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCheatGive ()
 
BitFieldValue< bool, unsigned __int32 > bUsingRequiresStandingOnSolidGround ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPAddedAttachments ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPConsumeProjectileImpact ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideProjectileType ()
 
BitFieldValue< bool, unsigned __int32 > bUsableWithTekGrenadeLauncher ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPNotifyDropped ()
 
BitFieldValue< bool, unsigned __int32 > bThrowUsesSecondaryActionDrop ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemIcon ()
 
BitFieldValue< bool, unsigned __int32 > bUseSlottedTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPDrawItemIcon ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowRemoteAddToInventory ()
 
BitFieldValue< bool, unsigned __int32 > bSkinAddWeightToSkinnedItem ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPIsValidForCrafting ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideCraftingConsumption ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreDrawingItemButtonIcon ()
 
BitFieldValue< bool, unsigned __int32 > bCensoredItemSkin ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetItemDurabilityPercentage ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPEquippedItemOnXPEarning ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysTriggerTributeDownloaded ()
 
BitFieldValue< bool, unsigned __int32 > bDeferWeaponBeginPlayToAssociatedItemSetTime ()
 
BitFieldValue< bool, unsigned __int32 > bIsSPlusItem ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRemovingClipAmmo ()
 
BitFieldValue< bool, unsigned __int32 > bNonBlockingShield ()
 
BitFieldValue< bool, unsigned __int32 > bNetInfoFromClient ()
 
BitFieldValue< bool, unsigned __int32 > bAddedToWorldItemMap ()
 
FItemNetInfoGetItemNetInfo (FItemNetInfo *result, bool bIsForSendingToClient)
 
void InitFromNetInfo (FItemNetInfo *theInfo)
 
UWorldGetWorldHelper (UObject *WorldContextObject)
 
int GetMaxItemQuantity (UObject *WorldContextObject)
 
void AddItemDurability (float durabilityToAdd)
 
void InitNewItem (float ItemQuality, UPrimalInventoryComponent *toInventory, float MaxItemDifficultyClamp, float MinRandomQuality)
 
bool AllowEquipItem (UPrimalInventoryComponent *toInventory)
 
bool AllowInventoryItem (UPrimalInventoryComponent *toInventory)
 
void CacheFolderPath ()
 
void AddToInventory (UPrimalInventoryComponent *toInventory, bool bEquipItem, bool AddToSlotItems, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bIgnoreAbsoluteMaxInventory)
 
bool RemoveItemFromArkTributeInventory ()
 
bool RemoveItemFromInventory (bool bForceRemoval, bool showHUDMessage)
 
float GetSpoilingTime ()
 
void GetItemBytes (TArray< unsigned char > *Bytes)
 
FStringGetItemName (FString *result, bool bIncludeQuantity, bool bShortName, AShooterPlayerController *ForPC)
 
FLinearColorGetItemQualityColor (FLinearColor *result)
 
FStringGetItemDescription (FString *result, bool bGetLongDescription, AShooterPlayerController *ForPC)
 
UTexture2DGetItemIcon (AShooterPlayerController *ForPC)
 
void EquippedItem ()
 
void UnequippedItem ()
 
void UpdatedItem (bool ResetUploadTime)
 
FStringGetItemShortName (FString *result)
 
void RefreshAttachments (bool bRefreshDefaultAttachments, bool isShieldSpecificRefresh, bool bIsFromUpdateItem)
 
void ApplyColorsToMesh (UMeshComponent *mComp)
 
void SetOwnerNoSee (bool bNoSee, bool bForceHideFirstPerson)
 
void RemoveAttachments (AActor *UseOtherActor, bool bRefreshDefaultAttachments, bool isShieldSpecificRefresh)
 
int GetAttachedComponentsNum ()
 
UActorComponentGetAttachedComponent (int attachmentIndex, AActor *UseOtherActor)
 
UActorComponentGetComponentToAttach (int attachmentIndex, AActor *UseOtherActor)
 
AActorGetOwnerActor ()
 
AShooterCharacterGetOwnerPlayer ()
 
UTexture2DGetEntryIcon (UObject *AssociatedDataObject, bool bIsEnabled)
 
FStringGetEntryString (FString *result)
 
float GetItemWeight (bool bJustOneQuantity, bool bForceNotBlueprintWeight)
 
void AddToSlot (int theSlotIndex, bool bForce)
 
void RemoveFromSlot (bool bForce)
 
bool AllowSlotting (UPrimalInventoryComponent *toInventory, bool bForce)
 
bool IsBroken ()
 
int GetExplicitEntryIndexType (bool bGetBaseValue)
 
float GetUseItemAddCharacterStatusValue (EPrimalCharacterStatusValue::Type valueType)
 
void Use (bool bOverridePlayerInput)
 
float GetRemainingCooldownTime ()
 
bool CanSpawnOverWater (AActor *ownerActor, FTransform *SpawnTransform)
 
bool IsCooldownReadyForUse ()
 
FStringGetInventoryIconDisplayText_Implementation (FString *result)
 
bool CanUse (bool bIgnoreCooldown)
 
void LocalUse (AShooterPlayerController *ForPC)
 
void UnequipWeapon (bool bDelayedUnequip)
 
FStringGetEntryDescription (FString *result)
 
void AddedToInventory ()
 
void InitializeItem (bool bForceReinit, UWorld *OptionalInitWorld)
 
void ClearItemIcon ()
 
void InitItemIcon ()
 
void ApplyColorsFromStructure (APrimalStructure *theStructure)
 
void EquippedWeapon ()
 
void UnequippedWeapon ()
 
unsigned __int16 calcResourceQuantityRequired (TSubclassOf< UPrimalItem > itemType, const float baseRequiredAmount, UPrimalInventoryComponent *inventory, bool isCrafting)
 
FLinearColorGetColorForItemColorID (FLinearColor *result, int SetNum, int ID)
 
UMaterialInterface * GetEntryIconMaterial (UObject *AssociatedDataObject, bool bIsEnabled)
 
int GetItemQuantity ()
 
float GetMiscInfoFontScale ()
 
FStringGetMiscInfoString (FString *result)
 
FItemStatInfoGetItemStatInfo (FItemStatInfo *result, int idx)
 
void SetItemStatInfo (int idx, FItemStatInfo *val)
 
float BPGetItemStatModifier (int idx, int ItemStatValue)
 
int BPGetItemStatRandomValue (float QualityLevel, int idx)
 
int GetItemStatValues (int idx)
 
void SetItemStatValues (int idx, int val)
 
TEnumAsByte< enum EPrimalEquipmentType::Type > * GetActualEquipmentType (TEnumAsByte< enum EPrimalEquipmentType::Type > *result, bool bGetBaseValue)
 
UClassGetBuffToGiveOwnerWhenEquipped (bool bForceResolveSoftRef)
 
bool HasBuffToGiveOwnerWhenEquipped ()
 
int IncrementItemQuantity (int amount, bool bReplicateToClient, bool bDontUpdateWeight, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool bIsFromCraftingConsumption)
 
void OverrideItemRating (float rating)
 
FStringGetItemTypeString (FString *result)
 
FStringGetItemSubtypeString (FString *result)
 
FStringGetItemStatsString (FString *result)
 
bool MeetBlueprintCraftingRequirements (UPrimalInventoryComponent *compareInventoryComp, int CraftAmountOverride, AShooterPlayerController *ForPlayer, bool bIsForCraftQueueAddition, bool bTestFullQueue)
 
bool TestMeetsCraftingRequirementsPercent (UPrimalInventoryComponent *invComp, float Percent)
 
void ConsumeCraftingRequirementsPercent (UPrimalInventoryComponent *invComp, float Percent)
 
FStringGetCraftingRequirementsString (FString *result, UPrimalInventoryComponent *compareInventoryComp)
 
bool MeetRepairingRequirements (UPrimalInventoryComponent *compareInventoryComp, bool bIsForCraftQueueAddition)
 
FStringGetRepairingRequirementsString (FString *result, UPrimalInventoryComponent *compareInventoryComp, bool bUseBaseRequeriments, float OverrideRepairPercent)
 
float GetItemStatModifier (EPrimalItemStat::Type statType)
 
FStringGetItemStatString (FString *result, EPrimalItemStat::Type statType)
 
bool UsesDurability ()
 
bool CanRepair (bool bIgnoreInventoryRequirement)
 
bool CanRepairInInventory (UPrimalInventoryComponent *invComp)
 
float GetDurabilityPercentage ()
 
void CraftBlueprint (bool bConsumeResources)
 
bool CanFullyCraft ()
 
void StopCraftingRepairing (bool bCheckIfCraftingOrRepairing)
 
UPrimalItemFinishCraftingBlueprint ()
 
float GetTimeToCraftBlueprint ()
 
float GetTimeForFullRepair ()
 
void TickCraftingItem (float DeltaTime, AShooterGameState *theGameState)
 
float GetCraftingPercent ()
 
float GetRepairingPercent ()
 
void SetQuantity (int NewQuantity, bool ShowHUDNotification)
 
void RepairItem (bool bIgnoreInventoryRequirement, float UseNextRepairPercentage, float RepairSpeedMultiplier)
 
void FinishRepairing ()
 
void Used (UPrimalItem *DestinationItem, int AdditionalData)
 
void RemoveWeaponAccessory ()
 
void ServerRemoveItemSkin ()
 
void ServerRemoveItemSkinOnly ()
 
void ServerRemoveWeaponAccessoryOnly ()
 
void RemoveClipAmmo (bool bDontUpdateItem)
 
bool CanStackWithItem (UPrimalItem *otherItem, int *QuantityOverride)
 
bool CheckAutoCraftBlueprint ()
 
bool CanCraft ()
 
bool CanCraftInInventory (UPrimalInventoryComponent *invComp)
 
FStringGetCraftRepairInvReqString (FString *result)
 
bool AllowUseInInventory (bool bIsRemoteInventory, AShooterPlayerController *ByPC, bool DontCheckActor)
 
bool CanBeArkTributeItem ()
 
void SetEngramBlueprint ()
 
bool CanSpoil ()
 
void RecalcSpoilingTime (long double TimeSeconds, float SpoilPercent, UPrimalInventoryComponent *forComp)
 
void InventoryRefreshCheckItem ()
 
bool IsValidForCrafting ()
 
bool IsOwnerInWater ()
 
bool IsOwnerInNoPainWater ()
 
bool AllowRemoteAddToInventory (UPrimalInventoryComponent *invComp, AShooterPlayerController *ByPC, bool bRequestedByPlayer)
 
bool CanDrop ()
 
void PickupAlertDinos (AActor *groundItem)
 
void GetItemAttachmentInfos (AActor *OwnerActor)
 
void SetAttachedMeshesMaterialScalarParamValue (FName ParamName, float Value)
 
bool CanUseWithItemSource (UPrimalItem *DestinationItem)
 
bool IsDyed ()
 
int GetItemColorID (int theRegion)
 
bool CanUseWithItemDestination (UPrimalItem *SourceItem)
 
bool UseItemOntoItem (UPrimalItem *DestinationItem, int AdditionalData)
 
void LocalUseItemOntoItem (AShooterPlayerController *ForPC, UPrimalItem *DestinationItem)
 
FStringGetPrimaryColorName (FString *result)
 
void Serialize (FArchive *Ar)
 
bool ProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse, bool __formal)
 
void NotifyEditText (AShooterPlayerController *PC)
 
void AddToArkTributeInvenroty (UPrimalInventoryComponent *toInventory, bool bFromLoad)
 
int GetMaximumAdditionalCrafting (UPrimalInventoryComponent *forComp, AShooterPlayerController *PC)
 
void EquippedTick (float DeltaSeconds)
 
float GetWeaponTemplateMeleeDamageAmount ()
 
float GetWeaponTemplateDurabilityToConsumePerMeleeHit ()
 
TSubclassOf< UDamageType > * GetWeaponTemplateMeleeDamageType (TSubclassOf< UDamageType > *result)
 
TSubclassOf< UDamageType > * GetWeaponTemplateHarvestDamageType (TSubclassOf< UDamageType > *result)
 
float GetWeaponTemplateHarvestDamageMultiplier ()
 
void InventoryLoadedFromSaveGame ()
 
bool CheckForInventoryDupes ()
 
void CalcRecipeStats ()
 
int GetCraftingResourceRequirement (int CraftingResourceIndex)
 
void BPGetItemID (int *ItemID1, int *ItemID2)
 
bool BPMatchesItemID (int ItemID1, int ItemID2)
 
bool IsUsableConsumable ()
 
int GetWeaponClipAmmo ()
 
bool CanEquipWeapon ()
 
bool HasCustomItemData (FName CustomDataName)
 
void RemoveCustomItemData (FName CustomDataName)
 
bool GetCustomItemData (FName CustomDataName, FCustomItemData *OutData)
 
void SetCustomItemData (FCustomItemData *InData)
 
UPrimalInventoryComponentGetInitializeItemOwnerInventory ()
 
int GetEngramRequirementLevel ()
 
void BPSetWeaponClipAmmo (int NewClipAmmo)
 
USoundBase * OverrideCrouchingSound_Implementation (USoundBase *InSound, bool bIsProne, int soundState)
 
void Crafted_Implementation (bool bWasCraftedFromEngram)
 
UMaterialInterface * GetHUDIconMaterial ()
 
bool GetItemCustomColor (int ColorRegion, FLinearColor *outColor)
 
float GetEggHatchTimeRemaining (UWorld *theWorld)
 
bool IsReadyToUpload (UWorld *theWorld)
 
float GetTimeUntilUploadAllowed (UWorld *theWorld)
 
float HandleShieldDamageBlocking_Implementation (AShooterCharacter *ForShooterCharacter, float DamageIn, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
TSubclassOf< AShooterProjectile > * BPOverrideProjectileType_Implementation (TSubclassOf< AShooterProjectile > *result)
 
TArray< FLinearColor > * GetItemDyeColors (TArray< FLinearColor > *result)
 
bool IsActiveEventItem (UWorld *World)
 
bool IsDeprecated (UWorld *World)
 
void BeginDestroy ()
 
void RemoveFromWorldItemMap ()
 
bool IsBlueprintDeprecated (UWorld *World)
 
void OnVersionChange (bool *doDestroy, UWorld *World, AShooterGameMode *gameMode)
 
void ApplyingSkinOntoItem (UPrimalItem *ToOwnerItem, bool bIsFirstTime)
 
void BlueprintEquipped (bool bIsFromSaveGame)
 
void BlueprintOwnerPosssessed (AController *PossessedByController)
 
void BlueprintUnequipped ()
 
void BlueprintUsed ()
 
void BPAddedAttachments ()
 
FStringBPAllowCrafting (FString *result, AShooterPlayerController *ForPC)
 
bool BPAllowRemoteAddToInventory (UPrimalInventoryComponent *invComp, AShooterPlayerController *ByPC, bool bRequestedByPlayer)
 
bool BPAllowRemoteRemoveFromInventory (UPrimalInventoryComponent *invComp, AShooterPlayerController *ByPC, bool bRequestedByPlayer)
 
bool BPCanAddToInventory (UPrimalInventoryComponent *toInventory)
 
bool BPCanUse (bool bIgnoreCooldown)
 
bool BPConsumeProjectileImpact (AShooterProjectile *theProjectile, FHitResult *HitResult)
 
void BPCrafted ()
 
void BPEquippedItemOnXPEarning (APrimalCharacter *forChar, float howMuchXP, EXPType::Type TheXPType)
 
bool BPForceAllowRemoteAddToInventory (UPrimalInventoryComponent *toInventory)
 
float BPGetCustomAutoDecreaseDurabilityPerInterval ()
 
FStringBPGetCustomDurabilityText (FString *result)
 
FColorBPGetCustomDurabilityTextColor (FColor *result)
 
UMaterialInterface * BPGetCustomIconMaterialParent ()
 
FStringBPGetCustomInventoryWidgetText (FString *result)
 
FColorBPGetCustomInventoryWidgetTextColor (FColor *result)
 
USoundBase * BPGetFuelAudioOverride (APrimalStructure *ForStructure)
 
FStringBPGetItemDescription (FString *result, FString *InDescription, bool bGetLongDescription, AShooterPlayerController *ForPC)
 
float BPGetItemDurabilityPercentage ()
 
UTexture2DBPGetItemIcon (AShooterPlayerController *ForPC)
 
FStringBPGetItemName (FString *result, FString *ItemNameIn, AShooterPlayerController *ForPC)
 
void BPGetItemNetInfo ()
 
FStringBPGetSkinnedCustomInventoryWidgetText (FString *result)
 
void BPInitFromItemNetInfo ()
 
void BPInitIconMaterial ()
 
void BPInitItemColors (TArray< int > *ColorIDs)
 
bool BPIsValidForCrafting ()
 
void BPItemBelowDurabilityThreshold ()
 
void BPItemBroken ()
 
void BPNotifyDropped (APrimalCharacter *FromCharacter, bool bWasThrown)
 
void BPOverrideCraftingConsumption (int AmountToConsume)
 
TSubclassOf< AShooterProjectile > * BPOverrideProjectileType (TSubclassOf< AShooterProjectile > *result)
 
void BPPostAddBuffToGiveOwnerCharacter (APrimalCharacter *OwnerCharacter, APrimalBuff *Buff)
 
void BPPostInitializeItem (UWorld *OptionalInitWorld)
 
void BPPreInitializeItem (UWorld *OptionalInitWorld)
 
void BPPreUseItem ()
 
bool BPPreventEquip (UPrimalInventoryComponent *toInventory)
 
bool BPPreventUseOntoItem (UPrimalItem *DestinationItem)
 
bool BPPreventWeaponEquip ()
 
bool BPProcessEditText (AShooterPlayerController *ForPC, FString *TextToUse)
 
bool BPSupportUseOntoItem (UPrimalItem *DestinationItem)
 
void BPTributeItemDownloaded (UObject *ContextObject)
 
void BPTributeItemUploaded (UObject *ContextObject)
 
void BPUsedOntoItem (UPrimalItem *DestinationItem, int AdditionalData)
 
void ClientUpdatedWeaponClipAmmo ()
 
void Crafted (bool bWasCraftedFromEngram)
 
void EquippedBlueprintTick (float DeltaSeconds)
 
FStringGetInventoryIconDisplayText (FString *result)
 
float HandleShieldDamageBlocking (AShooterCharacter *ForShooterCharacter, float DamageIn, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
USoundBase * OverrideCrouchingSound (USoundBase *InSound, bool bIsProne, int soundState)
 
void RemovedSkinFromItem (UPrimalItem *FromOwnerItem, bool bIsFirstTime)
 
void ServerUpdatedWeaponClipAmmo ()
 
void SkinEquippedBlueprintTick (UPrimalItem *OwnerItem, float DeltaSeconds)
 
void SlottedTick (float DeltaSeconds)
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UPrimalItemAddNewItem (TSubclassOf< UPrimalItem > ItemArchetype, UPrimalInventoryComponent *GiveToInventory, bool bEquipItem, bool bDontStack, float ItemQuality, bool bForceNoBlueprint, int quantityOverride, bool bForceBlueprint, float MaxItemDifficultyClamp, bool CreateOnClient, TSubclassOf< UPrimalItem > ApplyItemSkin, bool bAbsoluteForceBlueprint)
 
static FItemNetID BPMakeItemID (int TheItemID1, int TheItemID2)
 
static UPrimalItemCreateItemFromNetInfo (FItemNetInfo *newItemInfo)
 
static void GenerateItemID (FItemNetID *TheItemID)
 
static FLinearColorStaticGetColorForItemColorID (FLinearColor *result, int ID)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUPrimalItem ()
 
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UPrimalItemCreateFromBytes (TArray< unsigned char > *Bytes)
 
static UPrimalItemAddNewItem (TSubclassOf< UPrimalItem > ItemArchetype, UPrimalInventoryComponent *GiveToInventory, bool bEquipItem, bool bDontStack, float ItemQuality, bool bForceNoBlueprint, int quantityOverride, bool bForceBlueprint, float MaxItemDifficultyClamp, bool CreateOnClient, TSubclassOf< UPrimalItem > ApplyItemSkin, float MinRandomQuality, bool clampStats, bool bIgnoreAbsolueMaxInventory)
 
static UPrimalItemCreateItemFromNetInfo (FItemNetInfo *newItemInfo)
 
static bool StaticGetItemNameAndIcon (TSubclassOf< UPrimalItem > ItemType, FString *OutItemName, UTexture2D **OutItemIcon, bool bShortName, AShooterPlayerController *ForPC)
 
static FLinearColorStaticGetColorForItemColorID (FLinearColor *result, int ID)
 
static int StaticGetDinoColorSetIndexForItemColorID (int ID)
 
static int GetItemColorIDFromDyeItemID (int MasterItemListIndex)
 
static void GenerateItemID (FItemNetID *TheItemID)
 
static FItemNetID BPMakeItemID (int TheItemID1, int TheItemID2)
 
static TSubclassOf< AShooterProjectile > * GetProjectileType (TSubclassOf< AShooterProjectile > *result, TSubclassOf< UPrimalItem > ItemType)
 
static void StaticRegisterNativesUPrimalItem ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 550 of file Inventory.h.

Member Function Documentation

◆ AbsoluteItemRatingQualityMultiplierField()

float & UPrimalItem::AbsoluteItemRatingQualityMultiplierField ( )
inline

Definition at line 829 of file Inventory.h.

◆ AbstractItemCraftingDescriptionField() [1/2]

FString & UPrimalItem::AbstractItemCraftingDescriptionField ( )
inline

Definition at line 629 of file Inventory.h.

◆ AbstractItemCraftingDescriptionField() [2/2]

FString & UPrimalItem::AbstractItemCraftingDescriptionField ( )
inline

Definition at line 563 of file Inventory.h.

◆ AccessoryActivatedIconOverrideField()

UTexture2D * UPrimalItem::AccessoryActivatedIconOverrideField ( )
inline

Definition at line 870 of file Inventory.h.

◆ ActorClassAttachmentInfosField() [1/2]

TArray< FActorClassAttachmentInfo > & UPrimalItem::ActorClassAttachmentInfosField ( )
inline

Definition at line 639 of file Inventory.h.

◆ ActorClassAttachmentInfosField() [2/2]

TArray< FActorClassAttachmentInfo > & UPrimalItem::ActorClassAttachmentInfosField ( )
inline

Definition at line 577 of file Inventory.h.

◆ AddDinoTargetingRangeField() [1/2]

float & UPrimalItem::AddDinoTargetingRangeField ( )
inline

Definition at line 827 of file Inventory.h.

◆ AddDinoTargetingRangeField() [2/2]

float & UPrimalItem::AddDinoTargetingRangeField ( )
inline

Definition at line 772 of file Inventory.h.

◆ AddedInventoryWeightValueField()

float & UPrimalItem::AddedInventoryWeightValueField ( )
inline

Definition at line 851 of file Inventory.h.

◆ AddedToInventory() [1/2]

void UPrimalItem::AddedToInventory ( )
inline

Definition at line 1120 of file Inventory.h.

◆ AddedToInventory() [2/2]

void UPrimalItem::AddedToInventory ( )
inline

Definition at line 1058 of file Inventory.h.

◆ AddItemDurability() [1/2]

void UPrimalItem::AddItemDurability ( float durabilityToAdd)
inline

Definition at line 1071 of file Inventory.h.

◆ AddItemDurability() [2/2]

void UPrimalItem::AddItemDurability ( float durabilityToAdd)
inline

Definition at line 1054 of file Inventory.h.

◆ AddNewItem() [1/2]

static UPrimalItem * UPrimalItem::AddNewItem ( TSubclassOf< UPrimalItem > ItemArchetype,
UPrimalInventoryComponent * GiveToInventory,
bool bEquipItem,
bool bDontStack,
float ItemQuality,
bool bForceNoBlueprint,
int quantityOverride,
bool bForceBlueprint,
float MaxItemDifficultyClamp,
bool CreateOnClient,
TSubclassOf< UPrimalItem > ApplyItemSkin,
bool bAbsoluteForceBlueprint )
inlinestatic

Definition at line 1055 of file Inventory.h.

◆ AddNewItem() [2/2]

static UPrimalItem * UPrimalItem::AddNewItem ( TSubclassOf< UPrimalItem > ItemArchetype,
UPrimalInventoryComponent * GiveToInventory,
bool bEquipItem,
bool bDontStack,
float ItemQuality,
bool bForceNoBlueprint,
int quantityOverride,
bool bForceBlueprint,
float MaxItemDifficultyClamp,
bool CreateOnClient,
TSubclassOf< UPrimalItem > ApplyItemSkin,
float MinRandomQuality,
bool clampStats,
bool bIgnoreAbsolueMaxInventory )
inlinestatic

Definition at line 1082 of file Inventory.h.

◆ AddToArkTributeInvenroty()

void UPrimalItem::AddToArkTributeInvenroty ( UPrimalInventoryComponent * toInventory,
bool bFromLoad )
inline

Definition at line 1210 of file Inventory.h.

◆ AddToInventory() [1/2]

void UPrimalItem::AddToInventory ( UPrimalInventoryComponent * toInventory,
bool bEquipItem,
bool AddToSlotItems,
FItemNetID * InventoryInsertAfterItemID,
bool ShowHUDNotification,
bool bDontRecalcSpoilingTime,
bool bIgnoreAbsoluteMaxInventory )
inline

Definition at line 1076 of file Inventory.h.

◆ AddToInventory() [2/2]

void UPrimalItem::AddToInventory ( UPrimalInventoryComponent * toInventory,
bool bEquipItem,
bool AddToSlotItems,
FItemNetID * InventoryInsertAfterItemID,
bool ShowHUDNotification,
bool bDontRecalcSpoilingTime,
bool bIgnoreAbsoluteMaxInventory )
inline

Definition at line 1056 of file Inventory.h.

◆ AddToSlot() [1/2]

void UPrimalItem::AddToSlot ( int theSlotIndex,
bool bForce )
inline

Definition at line 1105 of file Inventory.h.

◆ AddToSlot() [2/2]

void UPrimalItem::AddToSlot ( int theSlotIndex,
bool bForce )
inline

Definition at line 1057 of file Inventory.h.

◆ AllowEquipItem() [1/2]

bool UPrimalItem::AllowEquipItem ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1073 of file Inventory.h.

◆ AllowEquipItem() [2/2]

bool UPrimalItem::AllowEquipItem ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1059 of file Inventory.h.

◆ AllowInventoryItem() [1/2]

bool UPrimalItem::AllowInventoryItem ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1074 of file Inventory.h.

◆ AllowInventoryItem() [2/2]

bool UPrimalItem::AllowInventoryItem ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1060 of file Inventory.h.

◆ AllowRemoteAddToInventory() [1/2]

bool UPrimalItem::AllowRemoteAddToInventory ( UPrimalInventoryComponent * invComp,
AShooterPlayerController * ByPC,
bool bRequestedByPlayer )
inline

Definition at line 1195 of file Inventory.h.

◆ AllowRemoteAddToInventory() [2/2]

bool UPrimalItem::AllowRemoteAddToInventory ( UPrimalInventoryComponent * invComp,
AShooterPlayerController * ByPC,
bool bRequestedByPlayer )
inline

Definition at line 1061 of file Inventory.h.

◆ AllowSlotting() [1/2]

bool UPrimalItem::AllowSlotting ( UPrimalInventoryComponent * toInventory,
bool bForce )
inline

Definition at line 1107 of file Inventory.h.

◆ AllowSlotting() [2/2]

bool UPrimalItem::AllowSlotting ( UPrimalInventoryComponent * toInventory,
bool bForce,
int AtSpecificSlotIndex )
inline

Definition at line 1062 of file Inventory.h.

◆ AllowUseInInventory() [1/2]

bool UPrimalItem::AllowUseInInventory ( bool bIsRemoteInventory,
AShooterPlayerController * ByPC,
bool DontCheckActor )
inline

Definition at line 1186 of file Inventory.h.

◆ AllowUseInInventory() [2/2]

bool UPrimalItem::AllowUseInInventory ( bool bIsRemoteInventory,
AShooterPlayerController * ByPC,
bool DontCheckActor )
inline

Definition at line 1063 of file Inventory.h.

◆ AlternateItemIconBelowDurabilityField() [1/2]

UTexture2D * UPrimalItem::AlternateItemIconBelowDurabilityField ( )
inline

Definition at line 737 of file Inventory.h.

◆ AlternateItemIconBelowDurabilityField() [2/2]

UTexture2D * UPrimalItem::AlternateItemIconBelowDurabilityField ( )
inline

Definition at line 679 of file Inventory.h.

◆ AlternateItemIconBelowDurabilityValueField() [1/2]

float & UPrimalItem::AlternateItemIconBelowDurabilityValueField ( )
inline

Definition at line 738 of file Inventory.h.

◆ AlternateItemIconBelowDurabilityValueField() [2/2]

float & UPrimalItem::AlternateItemIconBelowDurabilityValueField ( )
inline

Definition at line 680 of file Inventory.h.

◆ AmmoSupportDragOntoWeaponItemWeaponTemplateField() [1/2]

TSubclassOf< AShooterWeapon > & UPrimalItem::AmmoSupportDragOntoWeaponItemWeaponTemplateField ( )
inline

Definition at line 681 of file Inventory.h.

◆ AmmoSupportDragOntoWeaponItemWeaponTemplateField() [2/2]

TSubclassOf< AShooterWeapon > & UPrimalItem::AmmoSupportDragOntoWeaponItemWeaponTemplateField ( )
inline

Definition at line 614 of file Inventory.h.

◆ AmmoSupportDragOntoWeaponItemWeaponTemplatesField() [1/2]

TArray< TSubclassOf< AShooterWeapon > > & UPrimalItem::AmmoSupportDragOntoWeaponItemWeaponTemplatesField ( )
inline

Definition at line 682 of file Inventory.h.

◆ AmmoSupportDragOntoWeaponItemWeaponTemplatesField() [2/2]

TArray< TSubclassOf< AShooterWeapon > > & UPrimalItem::AmmoSupportDragOntoWeaponItemWeaponTemplatesField ( )
inline

Definition at line 615 of file Inventory.h.

◆ AppliedArmorMovementPenalyField()

float & UPrimalItem::AppliedArmorMovementPenalyField ( )
inline

Definition at line 566 of file Inventory.h.

◆ ApplyColorsFromStructure() [1/2]

void UPrimalItem::ApplyColorsFromStructure ( APrimalStructure * theStructure)
inline

Definition at line 1124 of file Inventory.h.

◆ ApplyColorsFromStructure() [2/2]

void UPrimalItem::ApplyColorsFromStructure ( APrimalStructure * theStructure)
inline

Definition at line 1064 of file Inventory.h.

◆ ApplyColorsToMesh()

void UPrimalItem::ApplyColorsToMesh ( UMeshComponent * mComp)
inline

Definition at line 1094 of file Inventory.h.

◆ ApplyingSkinOntoItem() [1/2]

void UPrimalItem::ApplyingSkinOntoItem ( UPrimalItem * ToOwnerItem,
bool bIsFirstTime )
inline

Definition at line 1254 of file Inventory.h.

◆ ApplyingSkinOntoItem() [2/2]

void UPrimalItem::ApplyingSkinOntoItem ( UPrimalItem * ToOwnerItem,
bool bIsFirstTime )
inline

Definition at line 1223 of file Inventory.h.

◆ ArkTributeVersionField() [1/2]

int & UPrimalItem::ArkTributeVersionField ( )
inline

Definition at line 621 of file Inventory.h.

◆ ArkTributeVersionField() [2/2]

int & UPrimalItem::ArkTributeVersionField ( )
inline

Definition at line 559 of file Inventory.h.

◆ AssociatedWeaponField() [1/2]

TWeakObjectPtr< AShooterWeapon > & UPrimalItem::AssociatedWeaponField ( )
inline

Definition at line 774 of file Inventory.h.

◆ AssociatedWeaponField() [2/2]

TWeakObjectPtr< AShooterWeapon > & UPrimalItem::AssociatedWeaponField ( )
inline

Definition at line 719 of file Inventory.h.

◆ AttachmentsUsingSocketsField()

TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & UPrimalItem::AttachmentsUsingSocketsField ( )
inline

Definition at line 848 of file Inventory.h.

◆ AutoDecreaseDurabilityAmountPerIntervalField() [1/2]

float & UPrimalItem::AutoDecreaseDurabilityAmountPerIntervalField ( )
inline

Definition at line 712 of file Inventory.h.

◆ AutoDecreaseDurabilityAmountPerIntervalField() [2/2]

float & UPrimalItem::AutoDecreaseDurabilityAmountPerIntervalField ( )
inline

Definition at line 644 of file Inventory.h.

◆ AutoDecreaseMinDurabilityField() [1/2]

float & UPrimalItem::AutoDecreaseMinDurabilityField ( )
inline

Definition at line 711 of file Inventory.h.

◆ AutoDecreaseMinDurabilityField() [2/2]

float & UPrimalItem::AutoDecreaseMinDurabilityField ( )
inline

Definition at line 643 of file Inventory.h.

◆ AutoDurabilityDecreaseIntervalField() [1/2]

float & UPrimalItem::AutoDurabilityDecreaseIntervalField ( )
inline

Definition at line 710 of file Inventory.h.

◆ AutoDurabilityDecreaseIntervalField() [2/2]

float & UPrimalItem::AutoDurabilityDecreaseIntervalField ( )
inline

Definition at line 642 of file Inventory.h.

◆ bAddedToWorldItemMap()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAddedToWorldItemMap ( )
inline

Definition at line 1061 of file Inventory.h.

◆ bAllowCustomColors() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowCustomColors ( )
inline

Definition at line 886 of file Inventory.h.

◆ bAllowCustomColors() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowCustomColors ( )
inline

Definition at line 864 of file Inventory.h.

◆ bAllowDefaultCharacterAttachment() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowDefaultCharacterAttachment ( )
inline

Definition at line 893 of file Inventory.h.

◆ bAllowDefaultCharacterAttachment() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowDefaultCharacterAttachment ( )
inline

Definition at line 873 of file Inventory.h.

◆ bAllowEquppingItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowEquppingItem ( )
inline

Definition at line 875 of file Inventory.h.

◆ bAllowEquppingItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowEquppingItem ( )
inline

Definition at line 856 of file Inventory.h.

◆ bAllowInvalidItemVersion() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowInvalidItemVersion ( )
inline

Definition at line 959 of file Inventory.h.

◆ bAllowInvalidItemVersion() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowInvalidItemVersion ( )
inline

Definition at line 932 of file Inventory.h.

◆ bAllowInventoryItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowInventoryItem ( )
inline

Definition at line 877 of file Inventory.h.

◆ bAllowInventoryItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowInventoryItem ( )
inline

Definition at line 857 of file Inventory.h.

◆ bAllowOverrideItemAutoDecreaseDurability() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowOverrideItemAutoDecreaseDurability ( )
inline

Definition at line 1007 of file Inventory.h.

◆ bAllowOverrideItemAutoDecreaseDurability() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowOverrideItemAutoDecreaseDurability ( )
inline

Definition at line 985 of file Inventory.h.

◆ bAllowRemoteUseInInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemoteUseInInventory ( )
inline

Definition at line 906 of file Inventory.h.

◆ bAllowRemoteUseInInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemoteUseInInventory ( )
inline

Definition at line 886 of file Inventory.h.

◆ bAllowRemovalFromInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemovalFromInventory ( )
inline

Definition at line 918 of file Inventory.h.

◆ bAllowRemovalFromInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemovalFromInventory ( )
inline

Definition at line 893 of file Inventory.h.

◆ bAllowRemoveFromSteamInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRemoveFromSteamInventory ( )
inline

Definition at line 999 of file Inventory.h.

◆ bAllowRepair() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRepair ( )
inline

Definition at line 916 of file Inventory.h.

◆ bAllowRepair() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowRepair ( )
inline

Definition at line 892 of file Inventory.h.

◆ bAllowUseInInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowUseInInventory ( )
inline

Definition at line 905 of file Inventory.h.

◆ bAllowUseInInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowUseInInventory ( )
inline

Definition at line 885 of file Inventory.h.

◆ bAllowUseWhileRiding() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowUseWhileRiding ( )
inline

Definition at line 930 of file Inventory.h.

◆ bAllowUseWhileRiding() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAllowUseWhileRiding ( )
inline

Definition at line 902 of file Inventory.h.

◆ bAlwaysLearnedEngram() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAlwaysLearnedEngram ( )
inline

Definition at line 1027 of file Inventory.h.

◆ bAlwaysLearnedEngram() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAlwaysLearnedEngram ( )
inline

Definition at line 1000 of file Inventory.h.

◆ bAlwaysTriggerTributeDownloaded()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAlwaysTriggerTributeDownloaded ( )
inline

Definition at line 1055 of file Inventory.h.

◆ bAppendPrimaryColorToName() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAppendPrimaryColorToName ( )
inline

Definition at line 927 of file Inventory.h.

◆ bAppendPrimaryColorToName() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAppendPrimaryColorToName ( )
inline

Definition at line 899 of file Inventory.h.

◆ bApplyMeshTextureMaskOnHair()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bApplyMeshTextureMaskOnHair ( )
inline

Definition at line 1048 of file Inventory.h.

◆ BaseCraftingResourceRequirementsField() [1/2]

TArray< FCraftingResourceRequirement > & UPrimalItem::BaseCraftingResourceRequirementsField ( )
inline

Definition at line 723 of file Inventory.h.

◆ BaseCraftingResourceRequirementsField() [2/2]

TArray< FCraftingResourceRequirement > & UPrimalItem::BaseCraftingResourceRequirementsField ( )
inline

Definition at line 659 of file Inventory.h.

◆ BaseCraftingXPField()

float & UPrimalItem::BaseCraftingXPField ( )
inline

Definition at line 721 of file Inventory.h.

◆ BaseItemWeightField() [1/2]

float & UPrimalItem::BaseItemWeightField ( )
inline

Definition at line 705 of file Inventory.h.

◆ BaseItemWeightField() [2/2]

float & UPrimalItem::BaseItemWeightField ( )
inline

Definition at line 637 of file Inventory.h.

◆ BaseItemWeightMultiplierField()

float & UPrimalItem::BaseItemWeightMultiplierField ( )
inline

Definition at line 558 of file Inventory.h.

◆ BaseRepairingXPField()

float & UPrimalItem::BaseRepairingXPField ( )
inline

Definition at line 722 of file Inventory.h.

◆ bAutoCraftBlueprint() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoCraftBlueprint ( )
inline

Definition at line 888 of file Inventory.h.

◆ bAutoCraftBlueprint() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoCraftBlueprint ( )
inline

Definition at line 866 of file Inventory.h.

◆ bAutoDecreaseDurabilityOverTime() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoDecreaseDurabilityOverTime ( )
inline

Definition at line 934 of file Inventory.h.

◆ bAutoDecreaseDurabilityOverTime() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoDecreaseDurabilityOverTime ( )
inline

Definition at line 906 of file Inventory.h.

◆ bAutoTameSpawnedActor() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoTameSpawnedActor ( )
inline

Definition at line 965 of file Inventory.h.

◆ bAutoTameSpawnedActor() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bAutoTameSpawnedActor ( )
inline

Definition at line 938 of file Inventory.h.

◆ bBlueprintCraftingRequiresEngram()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBlueprintCraftingRequiresEngram ( )
inline

Definition at line 1025 of file Inventory.h.

◆ bBPAllowRemoteAddToInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPAllowRemoteAddToInventory ( )
inline

Definition at line 994 of file Inventory.h.

◆ bBPAllowRemoteAddToInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPAllowRemoteAddToInventory ( )
inline

Definition at line 968 of file Inventory.h.

◆ bBPAllowRemoteRemoveFromInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPAllowRemoteRemoveFromInventory ( )
inline

Definition at line 995 of file Inventory.h.

◆ bBPAllowRemoteRemoveFromInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPAllowRemoteRemoveFromInventory ( )
inline

Definition at line 969 of file Inventory.h.

◆ bBPCanCraft()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPCanCraft ( )
inline

Definition at line 980 of file Inventory.h.

◆ bBPCanUse() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPCanUse ( )
inline

Definition at line 1006 of file Inventory.h.

◆ bBPCanUse() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPCanUse ( )
inline

Definition at line 979 of file Inventory.h.

◆ bBPGetItemWeight()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPGetItemWeight ( )
inline

Definition at line 1033 of file Inventory.h.

◆ bBPInventoryNotifyCraftingFinished() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPInventoryNotifyCraftingFinished ( )
inline

Definition at line 1000 of file Inventory.h.

◆ bBPInventoryNotifyCraftingFinished() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBPInventoryNotifyCraftingFinished ( )
inline

Definition at line 973 of file Inventory.h.

◆ bBrokenPreventsSlotting()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bBrokenPreventsSlotting ( )
inline

Definition at line 1035 of file Inventory.h.

◆ bBuffToGiveOwnerWhenEquipped_SoftRefCachedField()

bool & UPrimalItem::bBuffToGiveOwnerWhenEquipped_SoftRefCachedField ( )
inline

Definition at line 626 of file Inventory.h.

◆ bCanBeArkTributeItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBeArkTributeItem ( )
inline

Definition at line 958 of file Inventory.h.

◆ bCanBeBlueprint() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBeBlueprint ( )
inline

Definition at line 899 of file Inventory.h.

◆ bCanBeBlueprint() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBeBlueprint ( )
inline

Definition at line 879 of file Inventory.h.

◆ bCanBuildStructures() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBuildStructures ( )
inline

Definition at line 874 of file Inventory.h.

◆ bCanBuildStructures() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanBuildStructures ( )
inline

Definition at line 855 of file Inventory.h.

◆ bCanSlot() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanSlot ( )
inline

Definition at line 880 of file Inventory.h.

◆ bCanSlot() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanSlot ( )
inline

Definition at line 860 of file Inventory.h.

◆ bCanUseAnyMovementMode()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanUseAnyMovementMode ( )
inline

Definition at line 1046 of file Inventory.h.

◆ bCanUseSwimming() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanUseSwimming ( )
inline

Definition at line 924 of file Inventory.h.

◆ bCanUseSwimming() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCanUseSwimming ( )
inline

Definition at line 896 of file Inventory.h.

◆ bCensoredItemSkin() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCensoredItemSkin ( )
inline

Definition at line 1052 of file Inventory.h.

◆ bCensoredItemSkin() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCensoredItemSkin ( )
inline

Definition at line 1023 of file Inventory.h.

◆ bCheckBPAllowCrafting() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCheckBPAllowCrafting ( )
inline

Definition at line 1001 of file Inventory.h.

◆ bCheckBPAllowCrafting() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCheckBPAllowCrafting ( )
inline

Definition at line 974 of file Inventory.h.

◆ bClearSkinOnInventoryRemoval() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bClearSkinOnInventoryRemoval ( )
inline

Definition at line 1011 of file Inventory.h.

◆ bClearSkinOnInventoryRemoval() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bClearSkinOnInventoryRemoval ( )
inline

Definition at line 989 of file Inventory.h.

◆ bConfirmBeforeUsing()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bConfirmBeforeUsing ( )
inline

Definition at line 922 of file Inventory.h.

◆ bConsumeItemOnUse() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bConsumeItemOnUse ( )
inline

Definition at line 921 of file Inventory.h.

◆ bConsumeItemOnUse() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bConsumeItemOnUse ( )
inline

Definition at line 894 of file Inventory.h.

◆ bCopyCustomDescriptionIntoSpoiledItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyCustomDescriptionIntoSpoiledItem ( )
inline

Definition at line 944 of file Inventory.h.

◆ bCopyCustomDescriptionIntoSpoiledItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyCustomDescriptionIntoSpoiledItem ( )
inline

Definition at line 915 of file Inventory.h.

◆ bCopyDurabilityIntoSpoiledItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyDurabilityIntoSpoiledItem ( )
inline

Definition at line 945 of file Inventory.h.

◆ bCopyDurabilityIntoSpoiledItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyDurabilityIntoSpoiledItem ( )
inline

Definition at line 916 of file Inventory.h.

◆ bCopyItemDurabilityFromCraftingResource() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyItemDurabilityFromCraftingResource ( )
inline

Definition at line 1008 of file Inventory.h.

◆ bCopyItemDurabilityFromCraftingResource() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCopyItemDurabilityFromCraftingResource ( )
inline

Definition at line 986 of file Inventory.h.

◆ bCraftDontActuallyGiveItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCraftDontActuallyGiveItem ( )
inline

Definition at line 980 of file Inventory.h.

◆ bCraftDontActuallyGiveItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCraftDontActuallyGiveItem ( )
inline

Definition at line 954 of file Inventory.h.

◆ bCraftedGivesPlayerProfileExtraItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCraftedGivesPlayerProfileExtraItem ( )
inline

Definition at line 1030 of file Inventory.h.

◆ bCraftedRequestCustomItemDescription() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCraftedRequestCustomItemDescription ( )
inline

Definition at line 946 of file Inventory.h.

◆ bCraftedRequestCustomItemDescription() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCraftedRequestCustomItemDescription ( )
inline

Definition at line 917 of file Inventory.h.

◆ bCustomBrokenIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bCustomBrokenIcon ( )
inline

Definition at line 917 of file Inventory.h.

◆ bDeferWeaponBeginPlayToAssociatedItemSetTime()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeferWeaponBeginPlayToAssociatedItemSetTime ( )
inline

Definition at line 1056 of file Inventory.h.

◆ bDeprecateBlueprint() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeprecateBlueprint ( )
inline

Definition at line 991 of file Inventory.h.

◆ bDeprecateBlueprint() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeprecateBlueprint ( )
inline

Definition at line 965 of file Inventory.h.

◆ bDeprecateItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeprecateItem ( )
inline

Definition at line 971 of file Inventory.h.

◆ bDeprecateItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDeprecateItem ( )
inline

Definition at line 945 of file Inventory.h.

◆ bDestroyBrokenItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDestroyBrokenItem ( )
inline

Definition at line 896 of file Inventory.h.

◆ bDestroyBrokenItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDestroyBrokenItem ( )
inline

Definition at line 876 of file Inventory.h.

◆ bDidAttachments()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDidAttachments ( )
inline

Definition at line 922 of file Inventory.h.

◆ bDidEquipModifyStatusValueRates()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDidEquipModifyStatusValueRates ( )
inline

Definition at line 1032 of file Inventory.h.

◆ bDivideTimeToCraftByGlobalCropGrowthSpeed() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDivideTimeToCraftByGlobalCropGrowthSpeed ( )
inline

Definition at line 1035 of file Inventory.h.

◆ bDivideTimeToCraftByGlobalCropGrowthSpeed() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDivideTimeToCraftByGlobalCropGrowthSpeed ( )
inline

Definition at line 1008 of file Inventory.h.

◆ bDontDescribeAsSkin()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDontDescribeAsSkin ( )
inline

Definition at line 1041 of file Inventory.h.

◆ bDontResetAttachmentIfNotUpdatingItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDontResetAttachmentIfNotUpdatingItem ( )
inline

Definition at line 940 of file Inventory.h.

◆ bDragClearDyedItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDragClearDyedItem ( )
inline

Definition at line 970 of file Inventory.h.

◆ bDragClearDyedItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDragClearDyedItem ( )
inline

Definition at line 944 of file Inventory.h.

◆ bDroppedItemAllowDinoPickup() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDroppedItemAllowDinoPickup ( )
inline

Definition at line 979 of file Inventory.h.

◆ bDroppedItemAllowDinoPickup() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDroppedItemAllowDinoPickup ( )
inline

Definition at line 953 of file Inventory.h.

◆ bDurabilityRequirementIgnoredInWater() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDurabilityRequirementIgnoredInWater ( )
inline

Definition at line 915 of file Inventory.h.

◆ bDurabilityRequirementIgnoredInWater() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bDurabilityRequirementIgnoredInWater ( )
inline

Definition at line 891 of file Inventory.h.

◆ bEggIsTooCold() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEggIsTooCold ( )
inline

Definition at line 950 of file Inventory.h.

◆ bEggIsTooCold() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEggIsTooCold ( )
inline

Definition at line 920 of file Inventory.h.

◆ bEggIsTooHot() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEggIsTooHot ( )
inline

Definition at line 951 of file Inventory.h.

◆ bEggIsTooHot() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEggIsTooHot ( )
inline

Definition at line 921 of file Inventory.h.

◆ BeginDestroy()

void UPrimalItem::BeginDestroy ( )
inline

Definition at line 1248 of file Inventory.h.

◆ bEquipmentForceHairHiding() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentForceHairHiding ( )
inline

Definition at line 998 of file Inventory.h.

◆ bEquipmentForceHairHiding() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentForceHairHiding ( )
inline

Definition at line 972 of file Inventory.h.

◆ bEquipmentHatHideItemFacialHair() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentHatHideItemFacialHair ( )
inline

Definition at line 997 of file Inventory.h.

◆ bEquipmentHatHideItemFacialHair() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentHatHideItemFacialHair ( )
inline

Definition at line 971 of file Inventory.h.

◆ bEquipmentHatHideItemHeadHair() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentHatHideItemHeadHair ( )
inline

Definition at line 996 of file Inventory.h.

◆ bEquipmentHatHideItemHeadHair() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipmentHatHideItemHeadHair ( )
inline

Definition at line 970 of file Inventory.h.

◆ bEquippedActive()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquippedActive ( )
inline

Definition at line 923 of file Inventory.h.

◆ bEquippedItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquippedItem ( )
inline

Definition at line 879 of file Inventory.h.

◆ bEquippedItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquippedItem ( )
inline

Definition at line 859 of file Inventory.h.

◆ bEquipRequiresDLC_Aberration()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_Aberration ( )
inline

Definition at line 912 of file Inventory.h.

◆ bEquipRequiresDLC_Extinction()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_Extinction ( )
inline

Definition at line 913 of file Inventory.h.

◆ bEquipRequiresDLC_Genesis()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_Genesis ( )
inline

Definition at line 914 of file Inventory.h.

◆ bEquipRequiresDLC_ScorchedEarth()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bEquipRequiresDLC_ScorchedEarth ( )
inline

Definition at line 911 of file Inventory.h.

◆ bExemptFromMaxQuantityClamp()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bExemptFromMaxQuantityClamp ( )
inline

Definition at line 1031 of file Inventory.h.

◆ bForceAllowCustomItemDescription()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowCustomItemDescription ( )
inline

Definition at line 947 of file Inventory.h.

◆ bForceAllowDragUsing()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowDragUsing ( )
inline

Definition at line 931 of file Inventory.h.

◆ bForceAllowGrinding() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowGrinding ( )
inline

Definition at line 989 of file Inventory.h.

◆ bForceAllowGrinding() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowGrinding ( )
inline

Definition at line 963 of file Inventory.h.

◆ bForceAllowRemovalWhenDead() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowRemovalWhenDead ( )
inline

Definition at line 887 of file Inventory.h.

◆ bForceAllowRemovalWhenDead() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowRemovalWhenDead ( )
inline

Definition at line 865 of file Inventory.h.

◆ bForceAllowUse()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceAllowUse ( )
inline

Definition at line 941 of file Inventory.h.

◆ bForceDediAttachments() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDediAttachments ( )
inline

Definition at line 885 of file Inventory.h.

◆ bForceDediAttachments() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDediAttachments ( )
inline

Definition at line 863 of file Inventory.h.

◆ bForceDisplayInInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDisplayInInventory ( )
inline

Definition at line 978 of file Inventory.h.

◆ bForceDisplayInInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDisplayInInventory ( )
inline

Definition at line 952 of file Inventory.h.

◆ bForceDropDestruction() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDropDestruction ( )
inline

Definition at line 957 of file Inventory.h.

◆ bForceDropDestruction() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceDropDestruction ( )
inline

Definition at line 930 of file Inventory.h.

◆ bForcePreventConsumableWhileHandcuffed() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForcePreventConsumableWhileHandcuffed ( )
inline

Definition at line 986 of file Inventory.h.

◆ bForcePreventConsumableWhileHandcuffed() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForcePreventConsumableWhileHandcuffed ( )
inline

Definition at line 960 of file Inventory.h.

◆ bForcePreventGrinding() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForcePreventGrinding ( )
inline

Definition at line 990 of file Inventory.h.

◆ bForcePreventGrinding() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForcePreventGrinding ( )
inline

Definition at line 964 of file Inventory.h.

◆ bForceUseItemAddCharacterStatsOnDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceUseItemAddCharacterStatsOnDinos ( )
inline

Definition at line 984 of file Inventory.h.

◆ bForceUseItemAddCharacterStatsOnDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceUseItemAddCharacterStatsOnDinos ( )
inline

Definition at line 957 of file Inventory.h.

◆ bForceUseMaxBlueprintCrafts()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bForceUseMaxBlueprintCrafts ( )
inline

Definition at line 870 of file Inventory.h.

◆ bFromSteamInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bFromSteamInventory ( )
inline

Definition at line 919 of file Inventory.h.

◆ bGiveItemWhenUsedCopyItemStats() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bGiveItemWhenUsedCopyItemStats ( )
inline

Definition at line 932 of file Inventory.h.

◆ bGiveItemWhenUsedCopyItemStats() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bGiveItemWhenUsedCopyItemStats ( )
inline

Definition at line 904 of file Inventory.h.

◆ bHaltSpoilingTimeWhenSlotted()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHaltSpoilingTimeWhenSlotted ( )
inline

Definition at line 1026 of file Inventory.h.

◆ bHasAddedWeightToInventoryField()

bool & UPrimalItem::bHasAddedWeightToInventoryField ( )
inline

Definition at line 850 of file Inventory.h.

◆ bHideCustomDescription() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideCustomDescription ( )
inline

Definition at line 943 of file Inventory.h.

◆ bHideCustomDescription() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideCustomDescription ( )
inline

Definition at line 914 of file Inventory.h.

◆ bHideFromInventoryDisplay() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideFromInventoryDisplay ( )
inline

Definition at line 889 of file Inventory.h.

◆ bHideFromInventoryDisplay() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideFromInventoryDisplay ( )
inline

Definition at line 868 of file Inventory.h.

◆ bHideFromRemoteInventoryDisplay() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideFromRemoteInventoryDisplay ( )
inline

Definition at line 933 of file Inventory.h.

◆ bHideFromRemoteInventoryDisplay() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideFromRemoteInventoryDisplay ( )
inline

Definition at line 905 of file Inventory.h.

◆ bHideMoreOptionsIfNonRemovable() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideMoreOptionsIfNonRemovable ( )
inline

Definition at line 1030 of file Inventory.h.

◆ bHideMoreOptionsIfNonRemovable() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bHideMoreOptionsIfNonRemovable ( )
inline

Definition at line 1003 of file Inventory.h.

◆ bIgnoreDrawingItemButtonIcon() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIgnoreDrawingItemButtonIcon ( )
inline

Definition at line 1051 of file Inventory.h.

◆ bIgnoreDrawingItemButtonIcon() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIgnoreDrawingItemButtonIcon ( )
inline

Definition at line 1022 of file Inventory.h.

◆ bIgnoreDurabilityRequirementOnlyDrinkable()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIgnoreDurabilityRequirementOnlyDrinkable ( )
inline

Definition at line 1040 of file Inventory.h.

◆ bIgnoreMinimumUseIntervalForDinoAutoEatingFood() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIgnoreMinimumUseIntervalForDinoAutoEatingFood ( )
inline

Definition at line 1028 of file Inventory.h.

◆ bIgnoreMinimumUseIntervalForDinoAutoEatingFood() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIgnoreMinimumUseIntervalForDinoAutoEatingFood ( )
inline

Definition at line 1001 of file Inventory.h.

◆ bIncludeBaseItemIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIncludeBaseItemIcon ( )
inline

Definition at line 1043 of file Inventory.h.

◆ bIncreaseCraftingRequirementsByQuality()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIncreaseCraftingRequirementsByQuality ( )
inline

Definition at line 1027 of file Inventory.h.

◆ bInitializedItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bInitializedItem ( )
inline

Definition at line 948 of file Inventory.h.

◆ bInitializedItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bInitializedItem ( )
inline

Definition at line 918 of file Inventory.h.

◆ bInitializedRecipeStats() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bInitializedRecipeStats ( )
inline

Definition at line 972 of file Inventory.h.

◆ bInitializedRecipeStats() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bInitializedRecipeStats ( )
inline

Definition at line 946 of file Inventory.h.

◆ bIsAboutToEquip()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsAboutToEquip ( )
inline

Definition at line 1029 of file Inventory.h.

◆ bIsAboutToUnequip()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsAboutToUnequip ( )
inline

Definition at line 1028 of file Inventory.h.

◆ bIsAbstractItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsAbstractItem ( )
inline

Definition at line 954 of file Inventory.h.

◆ bIsAbstractItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsAbstractItem ( )
inline

Definition at line 927 of file Inventory.h.

◆ bIsBaseItemForIcon()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsBaseItemForIcon ( )
inline

Definition at line 1044 of file Inventory.h.

◆ bIsBlueprint() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsBlueprint ( )
inline

Definition at line 898 of file Inventory.h.

◆ bIsBlueprint() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsBlueprint ( )
inline

Definition at line 878 of file Inventory.h.

◆ bIsCookingIngredient() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsCookingIngredient ( )
inline

Definition at line 969 of file Inventory.h.

◆ bIsCookingIngredient() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsCookingIngredient ( )
inline

Definition at line 943 of file Inventory.h.

◆ bIsCustomRecipe() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsCustomRecipe ( )
inline

Definition at line 902 of file Inventory.h.

◆ bIsCustomRecipe() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsCustomRecipe ( )
inline

Definition at line 882 of file Inventory.h.

◆ bIsDescriptionOnlyItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDescriptionOnlyItem ( )
inline

Definition at line 925 of file Inventory.h.

◆ bIsDescriptionOnlyItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDescriptionOnlyItem ( )
inline

Definition at line 897 of file Inventory.h.

◆ bIsDinoAutoHealingItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDinoAutoHealingItem ( )
inline

Definition at line 993 of file Inventory.h.

◆ bIsDinoAutoHealingItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDinoAutoHealingItem ( )
inline

Definition at line 967 of file Inventory.h.

◆ bIsDroppedItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDroppedItem ( )
inline

Definition at line 949 of file Inventory.h.

◆ bIsDroppedItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsDroppedItem ( )
inline

Definition at line 919 of file Inventory.h.

◆ bIsEgg() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsEgg ( )
inline

Definition at line 968 of file Inventory.h.

◆ bIsEgg() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsEgg ( )
inline

Definition at line 942 of file Inventory.h.

◆ bIsEngram() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsEngram ( )
inline

Definition at line 901 of file Inventory.h.

◆ bIsEngram() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsEngram ( )
inline

Definition at line 881 of file Inventory.h.

◆ bIsFoodRecipe() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsFoodRecipe ( )
inline

Definition at line 903 of file Inventory.h.

◆ bIsFoodRecipe() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsFoodRecipe ( )
inline

Definition at line 883 of file Inventory.h.

◆ bIsFromAllClustersInventory()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsFromAllClustersInventory ( )
inline

Definition at line 920 of file Inventory.h.

◆ bIsInitialItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsInitialItem ( )
inline

Definition at line 1009 of file Inventory.h.

◆ bIsInitialItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsInitialItem ( )
inline

Definition at line 987 of file Inventory.h.

◆ bIsItemSkin() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsItemSkin ( )
inline

Definition at line 939 of file Inventory.h.

◆ bIsItemSkin() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsItemSkin ( )
inline

Definition at line 911 of file Inventory.h.

◆ bIsRepairing() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsRepairing ( )
inline

Definition at line 878 of file Inventory.h.

◆ bIsRepairing() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsRepairing ( )
inline

Definition at line 858 of file Inventory.h.

◆ bIsSPlusItem()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bIsSPlusItem ( )
inline

Definition at line 1057 of file Inventory.h.

◆ bItemIconDrawItemQualityOverlayOnTop()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemIconDrawItemQualityOverlayOnTop ( )
inline

Definition at line 861 of file Inventory.h.

◆ bItemSkinAllowEquipping() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinAllowEquipping ( )
inline

Definition at line 977 of file Inventory.h.

◆ bItemSkinAllowEquipping() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinAllowEquipping ( )
inline

Definition at line 951 of file Inventory.h.

◆ bItemSkinIgnoreSkinIcon() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinIgnoreSkinIcon ( )
inline

Definition at line 941 of file Inventory.h.

◆ bItemSkinIgnoreSkinIcon() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinIgnoreSkinIcon ( )
inline

Definition at line 912 of file Inventory.h.

◆ bItemSkinKeepOriginalIcon() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalIcon ( )
inline

Definition at line 974 of file Inventory.h.

◆ bItemSkinKeepOriginalIcon() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalIcon ( )
inline

Definition at line 948 of file Inventory.h.

◆ bItemSkinKeepOriginalItemName() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalItemName ( )
inline

Definition at line 1022 of file Inventory.h.

◆ bItemSkinKeepOriginalItemName() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalItemName ( )
inline

Definition at line 995 of file Inventory.h.

◆ bItemSkinKeepOriginalWeaponTemplate() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalWeaponTemplate ( )
inline

Definition at line 973 of file Inventory.h.

◆ bItemSkinKeepOriginalWeaponTemplate() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinKeepOriginalWeaponTemplate ( )
inline

Definition at line 947 of file Inventory.h.

◆ bItemSkinReceiveOwnerEquippedBlueprintEvents() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinReceiveOwnerEquippedBlueprintEvents ( )
inline

Definition at line 975 of file Inventory.h.

◆ bItemSkinReceiveOwnerEquippedBlueprintEvents() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinReceiveOwnerEquippedBlueprintEvents ( )
inline

Definition at line 949 of file Inventory.h.

◆ bItemSkinReceiveOwnerEquippedBlueprintTick() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinReceiveOwnerEquippedBlueprintTick ( )
inline

Definition at line 976 of file Inventory.h.

◆ bItemSkinReceiveOwnerEquippedBlueprintTick() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bItemSkinReceiveOwnerEquippedBlueprintTick ( )
inline

Definition at line 950 of file Inventory.h.

◆ BlockingShieldFPVRotationField() [1/2]

FRotator & UPrimalItem::BlockingShieldFPVRotationField ( )
inline

Definition at line 649 of file Inventory.h.

◆ BlockingShieldFPVRotationField() [2/2]

FRotator & UPrimalItem::BlockingShieldFPVRotationField ( )
inline

Definition at line 586 of file Inventory.h.

◆ BlockingShieldFPVTranslationField() [1/2]

FVector & UPrimalItem::BlockingShieldFPVTranslationField ( )
inline

Definition at line 648 of file Inventory.h.

◆ BlockingShieldFPVTranslationField() [2/2]

FVector & UPrimalItem::BlockingShieldFPVTranslationField ( )
inline

Definition at line 585 of file Inventory.h.

◆ BlueprintAllowMaxCraftingsField()

int & UPrimalItem::BlueprintAllowMaxCraftingsField ( )
inline

Definition at line 628 of file Inventory.h.

◆ BlueprintBackgroundOverrideTextureField() [1/2]

UTexture2D * UPrimalItem::BlueprintBackgroundOverrideTextureField ( )
inline

Definition at line 656 of file Inventory.h.

◆ BlueprintBackgroundOverrideTextureField() [2/2]

UTexture2D * UPrimalItem::BlueprintBackgroundOverrideTextureField ( )
inline

Definition at line 593 of file Inventory.h.

◆ BlueprintCraftsMaxRatingMinCraftsField()

int & UPrimalItem::BlueprintCraftsMaxRatingMinCraftsField ( )
inline

Definition at line 823 of file Inventory.h.

◆ BlueprintCraftsRemainingField()

int & UPrimalItem::BlueprintCraftsRemainingField ( )
inline

Definition at line 821 of file Inventory.h.

◆ BlueprintEquipped() [1/2]

void UPrimalItem::BlueprintEquipped ( bool bIsFromSaveGame)
inline

Definition at line 1255 of file Inventory.h.

◆ BlueprintEquipped() [2/2]

void UPrimalItem::BlueprintEquipped ( bool bIsFromSaveGame)
inline

Definition at line 1261 of file Inventory.h.

◆ BlueprintOwnerPosssessed() [1/2]

void UPrimalItem::BlueprintOwnerPosssessed ( AController * PossessedByController)
inline

Definition at line 1256 of file Inventory.h.

◆ BlueprintOwnerPosssessed() [2/2]

void UPrimalItem::BlueprintOwnerPosssessed ( AController * PossessedByController)
inline

Definition at line 1262 of file Inventory.h.

◆ BlueprintPostEquipped()

void UPrimalItem::BlueprintPostEquipped ( bool bIsFromSaveGame)
inline

Definition at line 1263 of file Inventory.h.

◆ BlueprintSlotted()

void UPrimalItem::BlueprintSlotted ( int Slot)
inline

Definition at line 1264 of file Inventory.h.

◆ BlueprintTimeToCraftField() [1/2]

float & UPrimalItem::BlueprintTimeToCraftField ( )
inline

Definition at line 716 of file Inventory.h.

◆ BlueprintTimeToCraftField() [2/2]

float & UPrimalItem::BlueprintTimeToCraftField ( )
inline

Definition at line 648 of file Inventory.h.

◆ BlueprintUnequipped() [1/2]

void UPrimalItem::BlueprintUnequipped ( )
inline

Definition at line 1257 of file Inventory.h.

◆ BlueprintUnequipped() [2/2]

void UPrimalItem::BlueprintUnequipped ( )
inline

Definition at line 1265 of file Inventory.h.

◆ BlueprintUnslotted()

void UPrimalItem::BlueprintUnslotted ( )
inline

Definition at line 1266 of file Inventory.h.

◆ BlueprintUsed() [1/2]

void UPrimalItem::BlueprintUsed ( )
inline

Definition at line 1258 of file Inventory.h.

◆ BlueprintUsed() [2/2]

void UPrimalItem::BlueprintUsed ( )
inline

Definition at line 1267 of file Inventory.h.

◆ BlueprintWeightField() [1/2]

float & UPrimalItem::BlueprintWeightField ( )
inline

Definition at line 718 of file Inventory.h.

◆ BlueprintWeightField() [2/2]

float & UPrimalItem::BlueprintWeightField ( )
inline

Definition at line 650 of file Inventory.h.

◆ bNameForceNoStatQualityRank() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNameForceNoStatQualityRank ( )
inline

Definition at line 1026 of file Inventory.h.

◆ bNameForceNoStatQualityRank() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNameForceNoStatQualityRank ( )
inline

Definition at line 999 of file Inventory.h.

◆ bNetInfoFromClient()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNetInfoFromClient ( )
inline

Definition at line 1060 of file Inventory.h.

◆ bNewWeaponAutoFillClipAmmo() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNewWeaponAutoFillClipAmmo ( )
inline

Definition at line 895 of file Inventory.h.

◆ bNewWeaponAutoFillClipAmmo() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNewWeaponAutoFillClipAmmo ( )
inline

Definition at line 875 of file Inventory.h.

◆ bNonBlockingShield()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bNonBlockingShield ( )
inline

Definition at line 1059 of file Inventory.h.

◆ bOnlyCanUseInFalling() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyCanUseInFalling ( )
inline

Definition at line 956 of file Inventory.h.

◆ bOnlyCanUseInFalling() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyCanUseInFalling ( )
inline

Definition at line 929 of file Inventory.h.

◆ bOnlyCanUseInWater() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyCanUseInWater ( )
inline

Definition at line 923 of file Inventory.h.

◆ bOnlyCanUseInWater() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyCanUseInWater ( )
inline

Definition at line 895 of file Inventory.h.

◆ bOnlyEquipWhenUnconscious() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyEquipWhenUnconscious ( )
inline

Definition at line 985 of file Inventory.h.

◆ bOnlyEquipWhenUnconscious() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOnlyEquipWhenUnconscious ( )
inline

Definition at line 958 of file Inventory.h.

◆ bOverrideExactClassCraftingRequirement() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOverrideExactClassCraftingRequirement ( )
inline

Definition at line 987 of file Inventory.h.

◆ bOverrideExactClassCraftingRequirement() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOverrideExactClassCraftingRequirement ( )
inline

Definition at line 961 of file Inventory.h.

◆ bOverrideRepairingRequirements() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOverrideRepairingRequirements ( )
inline

Definition at line 982 of file Inventory.h.

◆ bOverrideRepairingRequirements() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bOverrideRepairingRequirements ( )
inline

Definition at line 956 of file Inventory.h.

◆ BP_OnFinishItemRepair()

void UPrimalItem::BP_OnFinishItemRepair ( )
inline

Definition at line 1259 of file Inventory.h.

◆ BP_OnStartItemRepair()

void UPrimalItem::BP_OnStartItemRepair ( )
inline

Definition at line 1260 of file Inventory.h.

◆ BPAddedAttachments() [1/2]

void UPrimalItem::BPAddedAttachments ( )
inline

Definition at line 1259 of file Inventory.h.

◆ BPAddedAttachments() [2/2]

void UPrimalItem::BPAddedAttachments ( )
inline

Definition at line 1224 of file Inventory.h.

◆ BPAllowAttachment()

bool UPrimalItem::BPAllowAttachment ( int AttachmentIndex)
inline

Definition at line 1225 of file Inventory.h.

◆ BPAllowCrafting() [1/2]

FString * UPrimalItem::BPAllowCrafting ( FString * result,
AShooterPlayerController * ForPC )
inline

Definition at line 1260 of file Inventory.h.

◆ BPAllowCrafting() [2/2]

FString * UPrimalItem::BPAllowCrafting ( FString * result,
AShooterPlayerController * ForPC )
inline

Definition at line 1226 of file Inventory.h.

◆ BPAllowRemoteAddToInventory() [1/2]

bool UPrimalItem::BPAllowRemoteAddToInventory ( UPrimalInventoryComponent * invComp,
AShooterPlayerController * ByPC,
bool bRequestedByPlayer )
inline

Definition at line 1261 of file Inventory.h.

◆ BPAllowRemoteAddToInventory() [2/2]

bool UPrimalItem::BPAllowRemoteAddToInventory ( UPrimalInventoryComponent * invComp,
AShooterPlayerController * ByPC,
bool bRequestedByPlayer )
inline

Definition at line 1227 of file Inventory.h.

◆ BPAllowRemoteRemoveFromInventory() [1/2]

bool UPrimalItem::BPAllowRemoteRemoveFromInventory ( UPrimalInventoryComponent * invComp,
AShooterPlayerController * ByPC,
bool bRequestedByPlayer )
inline

Definition at line 1262 of file Inventory.h.

◆ BPAllowRemoteRemoveFromInventory() [2/2]

bool UPrimalItem::BPAllowRemoteRemoveFromInventory ( UPrimalInventoryComponent * invComp,
AShooterPlayerController * ByPC,
bool bRequestedByPlayer )
inline

Definition at line 1228 of file Inventory.h.

◆ BPCanAddToInventory() [1/2]

bool UPrimalItem::BPCanAddToInventory ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1263 of file Inventory.h.

◆ BPCanAddToInventory() [2/2]

bool UPrimalItem::BPCanAddToInventory ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1229 of file Inventory.h.

◆ BPCanCraft()

bool UPrimalItem::BPCanCraft ( AShooterPlayerController * ByPC)
inline

Definition at line 1230 of file Inventory.h.

◆ BPCanUse() [1/2]

bool UPrimalItem::BPCanUse ( bool bIgnoreCooldown)
inline

Definition at line 1264 of file Inventory.h.

◆ BPCanUse() [2/2]

bool UPrimalItem::BPCanUse ( bool bIgnoreCooldown)
inline

Definition at line 1231 of file Inventory.h.

◆ BPConsumeProjectileImpact()

bool UPrimalItem::BPConsumeProjectileImpact ( AShooterProjectile * theProjectile,
FHitResult * HitResult )
inline

Definition at line 1265 of file Inventory.h.

◆ BPCrafted() [1/2]

void UPrimalItem::BPCrafted ( )
inline

Definition at line 1266 of file Inventory.h.

◆ BPCrafted() [2/2]

void UPrimalItem::BPCrafted ( )
inline

Definition at line 1232 of file Inventory.h.

◆ BPEquippedItemOnXPEarning()

void UPrimalItem::BPEquippedItemOnXPEarning ( APrimalCharacter * forChar,
float howMuchXP,
EXPType::Type TheXPType )
inline

Definition at line 1267 of file Inventory.h.

◆ BPForceAllowRemoteAddToInventory() [1/2]

bool UPrimalItem::BPForceAllowRemoteAddToInventory ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1268 of file Inventory.h.

◆ BPForceAllowRemoteAddToInventory() [2/2]

bool UPrimalItem::BPForceAllowRemoteAddToInventory ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1233 of file Inventory.h.

◆ BPGetCustomAutoDecreaseDurabilityPerInterval()

float UPrimalItem::BPGetCustomAutoDecreaseDurabilityPerInterval ( )
inline

Definition at line 1269 of file Inventory.h.

◆ BPGetCustomDurabilityText()

FString * UPrimalItem::BPGetCustomDurabilityText ( FString * result)
inline

Definition at line 1270 of file Inventory.h.

◆ BPGetCustomDurabilityTextColor()

FColor * UPrimalItem::BPGetCustomDurabilityTextColor ( FColor * result)
inline

Definition at line 1271 of file Inventory.h.

◆ BPGetCustomIconMaterialParent()

UMaterialInterface * UPrimalItem::BPGetCustomIconMaterialParent ( )
inline

Definition at line 1272 of file Inventory.h.

◆ BPGetCustomInventoryWidgetText() [1/2]

FString * UPrimalItem::BPGetCustomInventoryWidgetText ( FString * result)
inline

Definition at line 1273 of file Inventory.h.

◆ BPGetCustomInventoryWidgetText() [2/2]

FString * UPrimalItem::BPGetCustomInventoryWidgetText ( FString * result)
inline

Definition at line 1234 of file Inventory.h.

◆ BPGetCustomInventoryWidgetTextColor()

FColor * UPrimalItem::BPGetCustomInventoryWidgetTextColor ( FColor * result)
inline

Definition at line 1274 of file Inventory.h.

◆ BPGetFuelAudioOverride() [1/2]

USoundBase * UPrimalItem::BPGetFuelAudioOverride ( APrimalStructure * ForStructure)
inline

Definition at line 1275 of file Inventory.h.

◆ BPGetFuelAudioOverride() [2/2]

USoundBase * UPrimalItem::BPGetFuelAudioOverride ( APrimalStructure * ForStructure)
inline

Definition at line 1235 of file Inventory.h.

◆ BPGetItemDescription() [1/2]

FString * UPrimalItem::BPGetItemDescription ( FString * result,
FString * InDescription,
bool bGetLongDescription,
AShooterPlayerController * ForPC )
inline

Definition at line 1276 of file Inventory.h.

◆ BPGetItemDescription() [2/2]

FString * UPrimalItem::BPGetItemDescription ( FString * result,
FString * InDescription,
bool bGetLongDescription,
AShooterPlayerController * ForPC )
inline

Definition at line 1236 of file Inventory.h.

◆ BPGetItemDurabilityPercentage()

float UPrimalItem::BPGetItemDurabilityPercentage ( )
inline

Definition at line 1277 of file Inventory.h.

◆ BPGetItemIcon() [1/2]

UTexture2D * UPrimalItem::BPGetItemIcon ( AShooterPlayerController * ForPC)
inline

Definition at line 1278 of file Inventory.h.

◆ BPGetItemIcon() [2/2]

UTexture2D * UPrimalItem::BPGetItemIcon ( AShooterPlayerController * ForPC)
inline

Definition at line 1237 of file Inventory.h.

◆ BPGetItemID() [1/2]

void UPrimalItem::BPGetItemID ( int * ItemID1,
int * ItemID2 )
inline

Definition at line 1222 of file Inventory.h.

◆ BPGetItemID() [2/2]

void UPrimalItem::BPGetItemID ( int * ItemID1,
int * ItemID2 )
inline

Definition at line 1065 of file Inventory.h.

◆ BPGetItemName() [1/2]

FString * UPrimalItem::BPGetItemName ( FString * result,
FString * ItemNameIn,
AShooterPlayerController * ForPC )
inline

Definition at line 1279 of file Inventory.h.

◆ BPGetItemName() [2/2]

FString * UPrimalItem::BPGetItemName ( FString * result,
FString * ItemNameIn,
AShooterPlayerController * ForPC )
inline

Definition at line 1238 of file Inventory.h.

◆ BPGetItemNetInfo() [1/2]

void UPrimalItem::BPGetItemNetInfo ( )
inline

Definition at line 1280 of file Inventory.h.

◆ BPGetItemNetInfo() [2/2]

void UPrimalItem::BPGetItemNetInfo ( )
inline

Definition at line 1239 of file Inventory.h.

◆ BPGetItemStatGroupModifier()

float UPrimalItem::BPGetItemStatGroupModifier ( FName StatGroupName,
bool bOnlyUseBaseVal,
bool bOnlyUseUpgradeVal )
inline

Definition at line 1066 of file Inventory.h.

◆ BPGetItemStatModifier() [1/2]

float UPrimalItem::BPGetItemStatModifier ( int idx,
int ItemStatValue )
inline

Definition at line 1138 of file Inventory.h.

◆ BPGetItemStatModifier() [2/2]

float UPrimalItem::BPGetItemStatModifier ( int idx,
int ItemStatValue )
inline

Definition at line 1067 of file Inventory.h.

◆ BPGetItemStatRandomValue() [1/2]

int UPrimalItem::BPGetItemStatRandomValue ( float QualityLevel,
int idx )
inline

Definition at line 1139 of file Inventory.h.

◆ BPGetItemStatRandomValue() [2/2]

int UPrimalItem::BPGetItemStatRandomValue ( float QualityLevel,
int idx )
inline

Definition at line 1068 of file Inventory.h.

◆ BPGetItemWeight()

float UPrimalItem::BPGetItemWeight ( float Weight)
inline

Definition at line 1240 of file Inventory.h.

◆ BPGetSkinnedCustomInventoryWidgetText() [1/2]

FString * UPrimalItem::BPGetSkinnedCustomInventoryWidgetText ( FString * result)
inline

Definition at line 1281 of file Inventory.h.

◆ BPGetSkinnedCustomInventoryWidgetText() [2/2]

FString * UPrimalItem::BPGetSkinnedCustomInventoryWidgetText ( FString * result)
inline

Definition at line 1241 of file Inventory.h.

◆ BPGetTurretAmmoRange()

float UPrimalItem::BPGetTurretAmmoRange ( )
inline

Definition at line 1242 of file Inventory.h.

◆ bPickupEggAlertsDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPickupEggAlertsDinos ( )
inline

Definition at line 942 of file Inventory.h.

◆ bPickupEggAlertsDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPickupEggAlertsDinos ( )
inline

Definition at line 913 of file Inventory.h.

◆ bPickupEggForceAggro() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPickupEggForceAggro ( )
inline

Definition at line 1010 of file Inventory.h.

◆ bPickupEggForceAggro() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPickupEggForceAggro ( )
inline

Definition at line 988 of file Inventory.h.

◆ BPInitFromItemNetInfo() [1/2]

void UPrimalItem::BPInitFromItemNetInfo ( )
inline

Definition at line 1282 of file Inventory.h.

◆ BPInitFromItemNetInfo() [2/2]

void UPrimalItem::BPInitFromItemNetInfo ( )
inline

Definition at line 1243 of file Inventory.h.

◆ BPInitIconMaterial()

void UPrimalItem::BPInitIconMaterial ( )
inline

Definition at line 1283 of file Inventory.h.

◆ BPInitItemColors()

void UPrimalItem::BPInitItemColors ( TArray< int > * ColorIDs)
inline

Definition at line 1284 of file Inventory.h.

◆ BPIsValidForCrafting() [1/2]

bool UPrimalItem::BPIsValidForCrafting ( )
inline

Definition at line 1285 of file Inventory.h.

◆ BPIsValidForCrafting() [2/2]

bool UPrimalItem::BPIsValidForCrafting ( )
inline

Definition at line 1244 of file Inventory.h.

◆ BPItemBelowDurabilityThreshold()

void UPrimalItem::BPItemBelowDurabilityThreshold ( )
inline

Definition at line 1286 of file Inventory.h.

◆ BPItemBroken() [1/2]

void UPrimalItem::BPItemBroken ( )
inline

Definition at line 1287 of file Inventory.h.

◆ BPItemBroken() [2/2]

void UPrimalItem::BPItemBroken ( )
inline

Definition at line 1245 of file Inventory.h.

◆ BPLocalUsed()

void UPrimalItem::BPLocalUsed ( AShooterPlayerController * ForPC)
inline

Definition at line 1246 of file Inventory.h.

◆ BPMakeItemID() [1/2]

static FItemNetID UPrimalItem::BPMakeItemID ( int TheItemID1,
int TheItemID2 )
inlinestatic

Definition at line 1231 of file Inventory.h.

◆ BPMakeItemID() [2/2]

static FItemNetID UPrimalItem::BPMakeItemID ( int TheItemID1,
int TheItemID2 )
inlinestatic

Definition at line 1069 of file Inventory.h.

◆ BPMatchesItemID() [1/2]

bool UPrimalItem::BPMatchesItemID ( int ItemID1,
int ItemID2 )
inline

Definition at line 1223 of file Inventory.h.

◆ BPMatchesItemID() [2/2]

bool UPrimalItem::BPMatchesItemID ( int ItemID1,
int ItemID2 )
inline

Definition at line 1070 of file Inventory.h.

◆ BPNotifyDropped() [1/2]

void UPrimalItem::BPNotifyDropped ( APrimalCharacter * FromCharacter,
bool bWasThrown )
inline

Definition at line 1288 of file Inventory.h.

◆ BPNotifyDropped() [2/2]

void UPrimalItem::BPNotifyDropped ( APrimalCharacter * FromCharacter,
bool bWasThrown )
inline

Definition at line 1247 of file Inventory.h.

◆ BPOverrideCraftingConsumption() [1/2]

void UPrimalItem::BPOverrideCraftingConsumption ( int AmountToConsume)
inline

Definition at line 1289 of file Inventory.h.

◆ BPOverrideCraftingConsumption() [2/2]

void UPrimalItem::BPOverrideCraftingConsumption ( int AmountToConsume)
inline

Definition at line 1248 of file Inventory.h.

◆ BPOverrideProjectileType()

TSubclassOf< AShooterProjectile > * UPrimalItem::BPOverrideProjectileType ( TSubclassOf< AShooterProjectile > * result)
inline

Definition at line 1290 of file Inventory.h.

◆ BPOverrideProjectileType_Implementation()

TSubclassOf< AShooterProjectile > * UPrimalItem::BPOverrideProjectileType_Implementation ( TSubclassOf< AShooterProjectile > * result)
inline

Definition at line 1243 of file Inventory.h.

◆ BPPostAddBuffToGiveOwnerCharacter()

void UPrimalItem::BPPostAddBuffToGiveOwnerCharacter ( APrimalCharacter * OwnerCharacter,
APrimalBuff * Buff )
inline

Definition at line 1291 of file Inventory.h.

◆ BPPostConstructAttachment()

void UPrimalItem::BPPostConstructAttachment ( int AttachmentIndex,
UActorComponent * AttachedComponent )
inline

Definition at line 1249 of file Inventory.h.

◆ BPPostInitializeItem() [1/2]

void UPrimalItem::BPPostInitializeItem ( UWorld * OptionalInitWorld)
inline

Definition at line 1292 of file Inventory.h.

◆ BPPostInitializeItem() [2/2]

void UPrimalItem::BPPostInitializeItem ( UWorld * OptionalInitWorld)
inline

Definition at line 1250 of file Inventory.h.

◆ BPPreInitializeItem() [1/2]

void UPrimalItem::BPPreInitializeItem ( UWorld * OptionalInitWorld)
inline

Definition at line 1293 of file Inventory.h.

◆ BPPreInitializeItem() [2/2]

void UPrimalItem::BPPreInitializeItem ( UWorld * OptionalInitWorld)
inline

Definition at line 1251 of file Inventory.h.

◆ BPPreUseItem() [1/2]

void UPrimalItem::BPPreUseItem ( )
inline

Definition at line 1294 of file Inventory.h.

◆ BPPreUseItem() [2/2]

void UPrimalItem::BPPreUseItem ( )
inline

Definition at line 1252 of file Inventory.h.

◆ BPPreventEquip() [1/2]

bool UPrimalItem::BPPreventEquip ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1295 of file Inventory.h.

◆ BPPreventEquip() [2/2]

bool UPrimalItem::BPPreventEquip ( UPrimalInventoryComponent * toInventory)
inline

Definition at line 1253 of file Inventory.h.

◆ BPPreventPlacingStructure()

bool UPrimalItem::BPPreventPlacingStructure ( )
inline

Definition at line 1254 of file Inventory.h.

◆ BPPreventUseOntoItem() [1/2]

bool UPrimalItem::BPPreventUseOntoItem ( UPrimalItem * DestinationItem)
inline

Definition at line 1296 of file Inventory.h.

◆ BPPreventUseOntoItem() [2/2]

bool UPrimalItem::BPPreventUseOntoItem ( UPrimalItem * DestinationItem)
inline

Definition at line 1255 of file Inventory.h.

◆ BPPreventWeaponEquip() [1/2]

bool UPrimalItem::BPPreventWeaponEquip ( )
inline

Definition at line 1297 of file Inventory.h.

◆ BPPreventWeaponEquip() [2/2]

bool UPrimalItem::BPPreventWeaponEquip ( )
inline

Definition at line 1256 of file Inventory.h.

◆ BPProcessEditText()

bool UPrimalItem::BPProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse )
inline

Definition at line 1298 of file Inventory.h.

◆ bPreventArmorDurabiltyConsumption() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventArmorDurabiltyConsumption ( )
inline

Definition at line 967 of file Inventory.h.

◆ bPreventArmorDurabiltyConsumption() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventArmorDurabiltyConsumption ( )
inline

Definition at line 940 of file Inventory.h.

◆ bPreventCheatGive() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventCheatGive ( )
inline

Definition at line 1036 of file Inventory.h.

◆ bPreventCheatGive() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventCheatGive ( )
inline

Definition at line 1009 of file Inventory.h.

◆ bPreventConsumeItemOnDrag() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventConsumeItemOnDrag ( )
inline

Definition at line 988 of file Inventory.h.

◆ bPreventConsumeItemOnDrag() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventConsumeItemOnDrag ( )
inline

Definition at line 962 of file Inventory.h.

◆ bPreventCraftingResourceAtFullDurability() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventCraftingResourceAtFullDurability ( )
inline

Definition at line 931 of file Inventory.h.

◆ bPreventCraftingResourceAtFullDurability() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventCraftingResourceAtFullDurability ( )
inline

Definition at line 903 of file Inventory.h.

◆ bPreventDinoAutoConsume() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventDinoAutoConsume ( )
inline

Definition at line 992 of file Inventory.h.

◆ bPreventDinoAutoConsume() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventDinoAutoConsume ( )
inline

Definition at line 966 of file Inventory.h.

◆ bPreventDragOntoOtherItemIfSameCustomData() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventDragOntoOtherItemIfSameCustomData ( )
inline

Definition at line 935 of file Inventory.h.

◆ bPreventDragOntoOtherItemIfSameCustomData() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventDragOntoOtherItemIfSameCustomData ( )
inline

Definition at line 907 of file Inventory.h.

◆ bPreventEquipOnTaxidermyBase()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventEquipOnTaxidermyBase ( )
inline

Definition at line 876 of file Inventory.h.

◆ bPreventEquipWhenDead()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventEquipWhenDead ( )
inline

Definition at line 959 of file Inventory.h.

◆ bPreventItemBlueprint() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventItemBlueprint ( )
inline

Definition at line 1003 of file Inventory.h.

◆ bPreventItemBlueprint() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventItemBlueprint ( )
inline

Definition at line 976 of file Inventory.h.

◆ bPreventItemSkins() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventItemSkins ( )
inline

Definition at line 955 of file Inventory.h.

◆ bPreventItemSkins() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventItemSkins ( )
inline

Definition at line 928 of file Inventory.h.

◆ bPreventMultipleCraftsAtOnce()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventMultipleCraftsAtOnce ( )
inline

Definition at line 867 of file Inventory.h.

◆ bPreventNativeItemBroken() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventNativeItemBroken ( )
inline

Definition at line 1024 of file Inventory.h.

◆ bPreventNativeItemBroken() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventNativeItemBroken ( )
inline

Definition at line 997 of file Inventory.h.

◆ bPreventRemovingClipAmmo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventRemovingClipAmmo ( )
inline

Definition at line 1058 of file Inventory.h.

◆ bPreventSlottedWhenSwimming()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventSlottedWhenSwimming ( )
inline

Definition at line 1036 of file Inventory.h.

◆ bPreventUpload() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUpload ( )
inline

Definition at line 900 of file Inventory.h.

◆ bPreventUpload() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUpload ( )
inline

Definition at line 880 of file Inventory.h.

◆ bPreventUploadingWeaponClipAmmo() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUploadingWeaponClipAmmo ( )
inline

Definition at line 1023 of file Inventory.h.

◆ bPreventUploadingWeaponClipAmmo() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUploadingWeaponClipAmmo ( )
inline

Definition at line 996 of file Inventory.h.

◆ bPreventUseAtTameLimit() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseAtTameLimit ( )
inline

Definition at line 1034 of file Inventory.h.

◆ bPreventUseAtTameLimit() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseAtTameLimit ( )
inline

Definition at line 1007 of file Inventory.h.

◆ bPreventUseByDinos() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseByDinos ( )
inline

Definition at line 1004 of file Inventory.h.

◆ bPreventUseByDinos() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseByDinos ( )
inline

Definition at line 977 of file Inventory.h.

◆ bPreventUseByHumans() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseByHumans ( )
inline

Definition at line 1005 of file Inventory.h.

◆ bPreventUseByHumans() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseByHumans ( )
inline

Definition at line 978 of file Inventory.h.

◆ bPreventUseWhenSleeping() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseWhenSleeping ( )
inline

Definition at line 981 of file Inventory.h.

◆ bPreventUseWhenSleeping() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bPreventUseWhenSleeping ( )
inline

Definition at line 955 of file Inventory.h.

◆ BPSetWeaponClipAmmo() [1/2]

void UPrimalItem::BPSetWeaponClipAmmo ( int NewClipAmmo)
inline

Definition at line 1234 of file Inventory.h.

◆ BPSetWeaponClipAmmo() [2/2]

void UPrimalItem::BPSetWeaponClipAmmo ( int NewClipAmmo)
inline

Definition at line 1071 of file Inventory.h.

◆ BPSupportUseOntoItem() [1/2]

bool UPrimalItem::BPSupportUseOntoItem ( UPrimalItem * DestinationItem)
inline

Definition at line 1299 of file Inventory.h.

◆ BPSupportUseOntoItem() [2/2]

bool UPrimalItem::BPSupportUseOntoItem ( UPrimalItem * DestinationItem)
inline

Definition at line 1257 of file Inventory.h.

◆ BPTributeItemDownloaded()

void UPrimalItem::BPTributeItemDownloaded ( UObject * ContextObject)
inline

Definition at line 1300 of file Inventory.h.

◆ BPTributeItemUploaded()

void UPrimalItem::BPTributeItemUploaded ( UObject * ContextObject)
inline

Definition at line 1301 of file Inventory.h.

◆ BPUsedOntoItem() [1/2]

void UPrimalItem::BPUsedOntoItem ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 1302 of file Inventory.h.

◆ BPUsedOntoItem() [2/2]

void UPrimalItem::BPUsedOntoItem ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 1258 of file Inventory.h.

◆ bRefreshOnDyeUsed()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bRefreshOnDyeUsed ( )
inline

Definition at line 883 of file Inventory.h.

◆ bResourcePreventGivingFromDemolition() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bResourcePreventGivingFromDemolition ( )
inline

Definition at line 1025 of file Inventory.h.

◆ bResourcePreventGivingFromDemolition() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bResourcePreventGivingFromDemolition ( )
inline

Definition at line 998 of file Inventory.h.

◆ bRestoreDurabilityWhenColorized() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bRestoreDurabilityWhenColorized ( )
inline

Definition at line 926 of file Inventory.h.

◆ bRestoreDurabilityWhenColorized() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bRestoreDurabilityWhenColorized ( )
inline

Definition at line 898 of file Inventory.h.

◆ BrokenGiveItemClassField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::BrokenGiveItemClassField ( )
inline

Definition at line 790 of file Inventory.h.

◆ BrokenGiveItemClassField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::BrokenGiveItemClassField ( )
inline

Definition at line 734 of file Inventory.h.

◆ BrokenIconField() [1/2]

UTexture2D * UPrimalItem::BrokenIconField ( )
inline

Definition at line 735 of file Inventory.h.

◆ BrokenIconField() [2/2]

UTexture2D * UPrimalItem::BrokenIconField ( )
inline

Definition at line 677 of file Inventory.h.

◆ bScaleOverridenRepairingRequirements()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bScaleOverridenRepairingRequirements ( )
inline

Definition at line 983 of file Inventory.h.

◆ bShowItemRatingAsPercent() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bShowItemRatingAsPercent ( )
inline

Definition at line 966 of file Inventory.h.

◆ bShowItemRatingAsPercent() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bShowItemRatingAsPercent ( )
inline

Definition at line 939 of file Inventory.h.

◆ bSkinAddWeightToSkinnedItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinAddWeightToSkinnedItem ( )
inline

Definition at line 1048 of file Inventory.h.

◆ bSkinAddWeightToSkinnedItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinAddWeightToSkinnedItem ( )
inline

Definition at line 1019 of file Inventory.h.

◆ bSkinDisableWhenSubmerged() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinDisableWhenSubmerged ( )
inline

Definition at line 953 of file Inventory.h.

◆ bSkinDisableWhenSubmerged() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinDisableWhenSubmerged ( )
inline

Definition at line 925 of file Inventory.h.

◆ bSkinOverrideEquipRequiresExplicitOwnerTags()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinOverrideEquipRequiresExplicitOwnerTags ( )
inline

Definition at line 983 of file Inventory.h.

◆ bSkinOverrideItemAttachmentsFrom()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinOverrideItemAttachmentsFrom ( )
inline

Definition at line 981 of file Inventory.h.

◆ bSkinOverrideItemAttachmentsTo()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinOverrideItemAttachmentsTo ( )
inline

Definition at line 982 of file Inventory.h.

◆ bSkinRequiresItemUnequipped()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSkinRequiresItemUnequipped ( )
inline

Definition at line 984 of file Inventory.h.

◆ bSlottedDecreaseDurability()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSlottedDecreaseDurability ( )
inline

Definition at line 926 of file Inventory.h.

◆ bSpawnActorOnWaterOnly() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSpawnActorOnWaterOnly ( )
inline

Definition at line 964 of file Inventory.h.

◆ bSpawnActorOnWaterOnly() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSpawnActorOnWaterOnly ( )
inline

Definition at line 937 of file Inventory.h.

◆ bSupportDragOntoOtherItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSupportDragOntoOtherItem ( )
inline

Definition at line 938 of file Inventory.h.

◆ bSupportDragOntoOtherItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bSupportDragOntoOtherItem ( )
inline

Definition at line 910 of file Inventory.h.

◆ bTekItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bTekItem ( )
inline

Definition at line 904 of file Inventory.h.

◆ bTekItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bTekItem ( )
inline

Definition at line 884 of file Inventory.h.

◆ bThrowOnHotKeyUse() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bThrowOnHotKeyUse ( )
inline

Definition at line 897 of file Inventory.h.

◆ bThrowOnHotKeyUse() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bThrowOnHotKeyUse ( )
inline

Definition at line 877 of file Inventory.h.

◆ bThrowUsesSecondaryActionDrop() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bThrowUsesSecondaryActionDrop ( )
inline

Definition at line 1043 of file Inventory.h.

◆ bThrowUsesSecondaryActionDrop() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bThrowUsesSecondaryActionDrop ( )
inline

Definition at line 1014 of file Inventory.h.

◆ BuffToGiveOwnerCharacterField() [1/2]

TSubclassOf< APrimalBuff > & UPrimalItem::BuffToGiveOwnerCharacterField ( )
inline

Definition at line 753 of file Inventory.h.

◆ BuffToGiveOwnerCharacterField() [2/2]

TSubclassOf< APrimalBuff > & UPrimalItem::BuffToGiveOwnerCharacterField ( )
inline

Definition at line 694 of file Inventory.h.

◆ BuffToGiveOwnerWhenEquipped_BlueprintPathField()

FString & UPrimalItem::BuffToGiveOwnerWhenEquipped_BlueprintPathField ( )
inline

Definition at line 625 of file Inventory.h.

◆ BuffToGiveOwnerWhenEquippedField()

TSubclassOf< APrimalBuff > & UPrimalItem::BuffToGiveOwnerWhenEquippedField ( )
inline

Definition at line 624 of file Inventory.h.

◆ BuildStructuresMaxToAllowRemovalField()

int & UPrimalItem::BuildStructuresMaxToAllowRemovalField ( )
inline

Definition at line 567 of file Inventory.h.

◆ bUnappliedItemSkinIgnoreItemAttachments() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUnappliedItemSkinIgnoreItemAttachments ( )
inline

Definition at line 1029 of file Inventory.h.

◆ bUnappliedItemSkinIgnoreItemAttachments() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUnappliedItemSkinIgnoreItemAttachments ( )
inline

Definition at line 1002 of file Inventory.h.

◆ bUpdateWeightOnDurabilityRestored()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUpdateWeightOnDurabilityRestored ( )
inline

Definition at line 1034 of file Inventory.h.

◆ bUsableWithTekGrenadeLauncher()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsableWithTekGrenadeLauncher ( )
inline

Definition at line 1041 of file Inventory.h.

◆ bUseBlueprintEquippedNotifications() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBlueprintEquippedNotifications ( )
inline

Definition at line 907 of file Inventory.h.

◆ bUseBlueprintEquippedNotifications() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBlueprintEquippedNotifications ( )
inline

Definition at line 887 of file Inventory.h.

◆ bUseBlueprintSlottedNotifications()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBlueprintSlottedNotifications ( )
inline

Definition at line 1039 of file Inventory.h.

◆ bUseBPAddedAttachments() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPAddedAttachments ( )
inline

Definition at line 1038 of file Inventory.h.

◆ bUseBPAddedAttachments() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPAddedAttachments ( )
inline

Definition at line 1011 of file Inventory.h.

◆ bUseBPAllowAddToInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPAllowAddToInventory ( )
inline

Definition at line 1002 of file Inventory.h.

◆ bUseBPAllowAddToInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPAllowAddToInventory ( )
inline

Definition at line 975 of file Inventory.h.

◆ bUseBPAllowAttachment()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPAllowAttachment ( )
inline

Definition at line 1042 of file Inventory.h.

◆ bUseBPConsumeProjectileImpact() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPConsumeProjectileImpact ( )
inline

Definition at line 1039 of file Inventory.h.

◆ bUseBPConsumeProjectileImpact() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPConsumeProjectileImpact ( )
inline

Definition at line 1012 of file Inventory.h.

◆ bUseBPCrafted() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCrafted ( )
inline

Definition at line 1032 of file Inventory.h.

◆ bUseBPCrafted() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCrafted ( )
inline

Definition at line 1005 of file Inventory.h.

◆ bUseBPCustomAutoDecreaseDurabilityPerInterval()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomAutoDecreaseDurabilityPerInterval ( )
inline

Definition at line 1012 of file Inventory.h.

◆ bUseBPCustomDurabilityText()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomDurabilityText ( )
inline

Definition at line 1017 of file Inventory.h.

◆ bUseBPCustomDurabilityTextColor()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomDurabilityTextColor ( )
inline

Definition at line 1018 of file Inventory.h.

◆ bUseBPCustomInventoryWidgetText() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomInventoryWidgetText ( )
inline

Definition at line 1013 of file Inventory.h.

◆ bUseBPCustomInventoryWidgetText() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomInventoryWidgetText ( )
inline

Definition at line 990 of file Inventory.h.

◆ bUseBPCustomInventoryWidgetTextColor()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomInventoryWidgetTextColor ( )
inline

Definition at line 1014 of file Inventory.h.

◆ bUseBPCustomInventoryWidgetTextForBlueprint()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPCustomInventoryWidgetTextForBlueprint ( )
inline

Definition at line 1015 of file Inventory.h.

◆ bUseBPDrawItemIcon() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPDrawItemIcon ( )
inline

Definition at line 1046 of file Inventory.h.

◆ bUseBPDrawItemIcon() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPDrawItemIcon ( )
inline

Definition at line 1017 of file Inventory.h.

◆ bUseBPEquippedItemOnXPEarning()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPEquippedItemOnXPEarning ( )
inline

Definition at line 1054 of file Inventory.h.

◆ bUseBPForceAllowRemoteAddToInventory() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPForceAllowRemoteAddToInventory ( )
inline

Definition at line 1047 of file Inventory.h.

◆ bUseBPForceAllowRemoteAddToInventory() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPForceAllowRemoteAddToInventory ( )
inline

Definition at line 1018 of file Inventory.h.

◆ bUseBPGetItemDescription() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemDescription ( )
inline

Definition at line 1031 of file Inventory.h.

◆ bUseBPGetItemDescription() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemDescription ( )
inline

Definition at line 1004 of file Inventory.h.

◆ bUseBPGetItemDurabilityPercentage()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemDurabilityPercentage ( )
inline

Definition at line 1053 of file Inventory.h.

◆ bUseBPGetItemIcon() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemIcon ( )
inline

Definition at line 1044 of file Inventory.h.

◆ bUseBPGetItemIcon() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemIcon ( )
inline

Definition at line 1015 of file Inventory.h.

◆ bUseBPGetItemName() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemName ( )
inline

Definition at line 1033 of file Inventory.h.

◆ bUseBPGetItemName() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemName ( )
inline

Definition at line 1006 of file Inventory.h.

◆ bUseBPGetItemNetInfo() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemNetInfo ( )
inline

Definition at line 1021 of file Inventory.h.

◆ bUseBPGetItemNetInfo() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPGetItemNetInfo ( )
inline

Definition at line 994 of file Inventory.h.

◆ bUseBPInitFromItemNetInfo() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitFromItemNetInfo ( )
inline

Definition at line 1019 of file Inventory.h.

◆ bUseBPInitFromItemNetInfo() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitFromItemNetInfo ( )
inline

Definition at line 992 of file Inventory.h.

◆ bUseBPInitializeItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitializeItem ( )
inline

Definition at line 1020 of file Inventory.h.

◆ bUseBPInitializeItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitializeItem ( )
inline

Definition at line 993 of file Inventory.h.

◆ bUseBPInitItemColors()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPInitItemColors ( )
inline

Definition at line 882 of file Inventory.h.

◆ bUseBPIsValidForCrafting() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPIsValidForCrafting ( )
inline

Definition at line 1049 of file Inventory.h.

◆ bUseBPIsValidForCrafting() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPIsValidForCrafting ( )
inline

Definition at line 1020 of file Inventory.h.

◆ bUseBPNotifyDropped() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPNotifyDropped ( )
inline

Definition at line 1042 of file Inventory.h.

◆ bUseBPNotifyDropped() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPNotifyDropped ( )
inline

Definition at line 1013 of file Inventory.h.

◆ bUseBPOverrideCraftingConsumption() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOverrideCraftingConsumption ( )
inline

Definition at line 1050 of file Inventory.h.

◆ bUseBPOverrideCraftingConsumption() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOverrideCraftingConsumption ( )
inline

Definition at line 1021 of file Inventory.h.

◆ bUseBPOverrideProjectileType()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPOverrideProjectileType ( )
inline

Definition at line 1040 of file Inventory.h.

◆ bUseBPPostAddBuffToGiveOwnerCharacter()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPPostAddBuffToGiveOwnerCharacter ( )
inline

Definition at line 884 of file Inventory.h.

◆ bUseBPPreventUseOntoItem() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPPreventUseOntoItem ( )
inline

Definition at line 952 of file Inventory.h.

◆ bUseBPPreventUseOntoItem() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPPreventUseOntoItem ( )
inline

Definition at line 924 of file Inventory.h.

◆ bUseBPSetupHUDIconMaterial()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseBPSetupHUDIconMaterial ( )
inline

Definition at line 910 of file Inventory.h.

◆ bUseDefaultStatGroupModifiers()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseDefaultStatGroupModifiers ( )
inline

Definition at line 1024 of file Inventory.h.

◆ bUseEquippedItemBlueprintTick() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseEquippedItemBlueprintTick ( )
inline

Definition at line 962 of file Inventory.h.

◆ bUseEquippedItemBlueprintTick() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseEquippedItemBlueprintTick ( )
inline

Definition at line 935 of file Inventory.h.

◆ bUseEquippedItemNativeTick() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseEquippedItemNativeTick ( )
inline

Definition at line 963 of file Inventory.h.

◆ bUseEquippedItemNativeTick() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseEquippedItemNativeTick ( )
inline

Definition at line 936 of file Inventory.h.

◆ bUseFPVItemMeshTextureMaskMaterialIndex()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseFPVItemMeshTextureMaskMaterialIndex ( )
inline

Definition at line 1047 of file Inventory.h.

◆ bUseInWaterRestoreDurability() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseInWaterRestoreDurability ( )
inline

Definition at line 908 of file Inventory.h.

◆ bUseInWaterRestoreDurability() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseInWaterRestoreDurability ( )
inline

Definition at line 888 of file Inventory.h.

◆ bUseItemColorField() [1/2]

FieldArray< char, 6 > UPrimalItem::bUseItemColorField ( )
inline

Definition at line 743 of file Inventory.h.

◆ bUseItemColorField() [2/2]

FieldArray< char, 6 > UPrimalItem::bUseItemColorField ( )
inline

Definition at line 684 of file Inventory.h.

◆ bUseItemColors() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemColors ( )
inline

Definition at line 881 of file Inventory.h.

◆ bUseItemColors() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemColors ( )
inline

Definition at line 862 of file Inventory.h.

◆ bUseItemDurability() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemDurability ( )
inline

Definition at line 894 of file Inventory.h.

◆ bUseItemDurability() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemDurability ( )
inline

Definition at line 874 of file Inventory.h.

◆ bUseItemStats() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemStats ( )
inline

Definition at line 890 of file Inventory.h.

◆ bUseItemStats() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseItemStats ( )
inline

Definition at line 869 of file Inventory.h.

◆ bUseOnItemSetIndexAsDestinationItemCustomData() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseOnItemSetIndexAsDestinationItemCustomData ( )
inline

Definition at line 937 of file Inventory.h.

◆ bUseOnItemSetIndexAsDestinationItemCustomData() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseOnItemSetIndexAsDestinationItemCustomData ( )
inline

Definition at line 909 of file Inventory.h.

◆ bUseOnItemWeaponRemoveClipAmmo() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseOnItemWeaponRemoveClipAmmo ( )
inline

Definition at line 936 of file Inventory.h.

◆ bUseOnItemWeaponRemoveClipAmmo() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseOnItemWeaponRemoveClipAmmo ( )
inline

Definition at line 908 of file Inventory.h.

◆ bUseScaleStatEffectivenessByDurability() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseScaleStatEffectivenessByDurability ( )
inline

Definition at line 928 of file Inventory.h.

◆ bUseScaleStatEffectivenessByDurability() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseScaleStatEffectivenessByDurability ( )
inline

Definition at line 900 of file Inventory.h.

◆ bUsesCreationTime() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsesCreationTime ( )
inline

Definition at line 929 of file Inventory.h.

◆ bUsesCreationTime() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsesCreationTime ( )
inline

Definition at line 901 of file Inventory.h.

◆ bUseSkinnedBPCustomInventoryWidgetText() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSkinnedBPCustomInventoryWidgetText ( )
inline

Definition at line 1016 of file Inventory.h.

◆ bUseSkinnedBPCustomInventoryWidgetText() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSkinnedBPCustomInventoryWidgetText ( )
inline

Definition at line 991 of file Inventory.h.

◆ bUseSlottedTick() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSlottedTick ( )
inline

Definition at line 1045 of file Inventory.h.

◆ bUseSlottedTick() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSlottedTick ( )
inline

Definition at line 1016 of file Inventory.h.

◆ bUseSpawnActor() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActor ( )
inline

Definition at line 892 of file Inventory.h.

◆ bUseSpawnActor() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActor ( )
inline

Definition at line 872 of file Inventory.h.

◆ bUseSpawnActorRelativeLoc() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorRelativeLoc ( )
inline

Definition at line 960 of file Inventory.h.

◆ bUseSpawnActorRelativeLoc() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorRelativeLoc ( )
inline

Definition at line 933 of file Inventory.h.

◆ bUseSpawnActorTakeOwnerRotation() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorTakeOwnerRotation ( )
inline

Definition at line 961 of file Inventory.h.

◆ bUseSpawnActorTakeOwnerRotation() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorTakeOwnerRotation ( )
inline

Definition at line 934 of file Inventory.h.

◆ bUseSpawnActorWhenRiding() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorWhenRiding ( )
inline

Definition at line 891 of file Inventory.h.

◆ bUseSpawnActorWhenRiding() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseSpawnActorWhenRiding ( )
inline

Definition at line 871 of file Inventory.h.

◆ bUsesSlotAttachments()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsesSlotAttachments ( )
inline

Definition at line 890 of file Inventory.h.

◆ bUseTieredCraftingResourceSubstitution()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUseTieredCraftingResourceSubstitution ( )
inline

Definition at line 1045 of file Inventory.h.

◆ bUsingRequiresStandingOnSolidGround() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsingRequiresStandingOnSolidGround ( )
inline

Definition at line 1037 of file Inventory.h.

◆ bUsingRequiresStandingOnSolidGround() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bUsingRequiresStandingOnSolidGround ( )
inline

Definition at line 1010 of file Inventory.h.

◆ bValidCraftingResource() [1/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bValidCraftingResource ( )
inline

Definition at line 909 of file Inventory.h.

◆ bValidCraftingResource() [2/2]

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bValidCraftingResource ( )
inline

Definition at line 889 of file Inventory.h.

◆ bWeaponShouldAllowContinuousReload()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::bWeaponShouldAllowContinuousReload ( )
inline

Definition at line 1038 of file Inventory.h.

◆ CacheFolderPath()

void UPrimalItem::CacheFolderPath ( )
inline

Definition at line 1075 of file Inventory.h.

◆ CalcRecipeStats() [1/2]

void UPrimalItem::CalcRecipeStats ( )
inline

Definition at line 1220 of file Inventory.h.

◆ CalcRecipeStats() [2/2]

void UPrimalItem::CalcRecipeStats ( )
inline

Definition at line 1072 of file Inventory.h.

◆ calcResourceQuantityRequired()

unsigned __int16 UPrimalItem::calcResourceQuantityRequired ( TSubclassOf< UPrimalItem > itemType,
const float baseRequiredAmount,
UPrimalInventoryComponent * inventory,
bool isCrafting )
inline

Definition at line 1127 of file Inventory.h.

◆ CanBeArkTributeItem()

bool UPrimalItem::CanBeArkTributeItem ( )
inline

Definition at line 1187 of file Inventory.h.

◆ CanCraft() [1/2]

bool UPrimalItem::CanCraft ( )
inline

Definition at line 1183 of file Inventory.h.

◆ CanCraft() [2/2]

bool UPrimalItem::CanCraft ( AShooterPlayerController * ByPC,
bool bOverrideEngramRequirement )
inline

Definition at line 1073 of file Inventory.h.

◆ CanCraftInInventory() [1/2]

bool UPrimalItem::CanCraftInInventory ( UPrimalInventoryComponent * invComp)
inline

Definition at line 1184 of file Inventory.h.

◆ CanCraftInInventory() [2/2]

bool UPrimalItem::CanCraftInInventory ( UPrimalInventoryComponent * invComp)
inline

Definition at line 1074 of file Inventory.h.

◆ CanDrop() [1/2]

bool UPrimalItem::CanDrop ( )
inline

Definition at line 1196 of file Inventory.h.

◆ CanDrop() [2/2]

bool UPrimalItem::CanDrop ( )
inline

Definition at line 1075 of file Inventory.h.

◆ CanEquipWeapon() [1/2]

bool UPrimalItem::CanEquipWeapon ( )
inline

Definition at line 1226 of file Inventory.h.

◆ CanEquipWeapon() [2/2]

bool UPrimalItem::CanEquipWeapon ( )
inline

Definition at line 1076 of file Inventory.h.

◆ CanFullyCraft() [1/2]

bool UPrimalItem::CanFullyCraft ( )
inline

Definition at line 1163 of file Inventory.h.

◆ CanFullyCraft() [2/2]

bool UPrimalItem::CanFullyCraft ( AShooterPlayerController * ByPC,
bool bOverrideEngramRequirement )
inline

Definition at line 1077 of file Inventory.h.

◆ CanRepair() [1/2]

bool UPrimalItem::CanRepair ( bool bIgnoreInventoryRequirement)
inline

Definition at line 1159 of file Inventory.h.

◆ CanRepair() [2/2]

bool UPrimalItem::CanRepair ( bool bIgnoreInventoryRequirement)
inline

Definition at line 1078 of file Inventory.h.

◆ CanRepairInInventory() [1/2]

bool UPrimalItem::CanRepairInInventory ( UPrimalInventoryComponent * invComp)
inline

Definition at line 1160 of file Inventory.h.

◆ CanRepairInInventory() [2/2]

bool UPrimalItem::CanRepairInInventory ( UPrimalInventoryComponent * invComp)
inline

Definition at line 1079 of file Inventory.h.

◆ CanSpawnOverWater() [1/2]

bool UPrimalItem::CanSpawnOverWater ( AActor * ownerActor,
FTransform * SpawnTransform )
inline

Definition at line 1113 of file Inventory.h.

◆ CanSpawnOverWater() [2/2]

bool UPrimalItem::CanSpawnOverWater ( AActor * ownerActor,
FTransform * SpawnTransform )
inline

Definition at line 1080 of file Inventory.h.

◆ CanSpoil() [1/2]

bool UPrimalItem::CanSpoil ( )
inline

Definition at line 1189 of file Inventory.h.

◆ CanSpoil() [2/2]

bool UPrimalItem::CanSpoil ( )
inline

Definition at line 1081 of file Inventory.h.

◆ CanStackWithItem() [1/2]

bool UPrimalItem::CanStackWithItem ( UPrimalItem * otherItem,
int * QuantityOverride )
inline

Definition at line 1181 of file Inventory.h.

◆ CanStackWithItem() [2/2]

bool UPrimalItem::CanStackWithItem ( UPrimalItem * otherItem,
int * QuantityOverride )
inline

Definition at line 1082 of file Inventory.h.

◆ CanUpgrade()

bool UPrimalItem::CanUpgrade ( AShooterPlayerController * ByPC,
bool bIgnoreRequirements )
inline

Definition at line 1083 of file Inventory.h.

◆ CanUse() [1/2]

bool UPrimalItem::CanUse ( bool bIgnoreCooldown)
inline

Definition at line 1116 of file Inventory.h.

◆ CanUse() [2/2]

bool UPrimalItem::CanUse ( bool bIgnoreCooldown)
inline

Definition at line 1084 of file Inventory.h.

◆ CanUseWithItemDestination() [1/2]

bool UPrimalItem::CanUseWithItemDestination ( UPrimalItem * SourceItem)
inline

Definition at line 1203 of file Inventory.h.

◆ CanUseWithItemDestination() [2/2]

bool UPrimalItem::CanUseWithItemDestination ( UPrimalItem * SourceItem)
inline

Definition at line 1085 of file Inventory.h.

◆ CanUseWithItemSource() [1/2]

bool UPrimalItem::CanUseWithItemSource ( UPrimalItem * DestinationItem)
inline

Definition at line 1200 of file Inventory.h.

◆ CanUseWithItemSource() [2/2]

bool UPrimalItem::CanUseWithItemSource ( UPrimalItem * DestinationItem)
inline

Definition at line 1086 of file Inventory.h.

◆ CheckAutoCraftBlueprint() [1/2]

bool UPrimalItem::CheckAutoCraftBlueprint ( )
inline

Definition at line 1182 of file Inventory.h.

◆ CheckAutoCraftBlueprint() [2/2]

bool UPrimalItem::CheckAutoCraftBlueprint ( )
inline

Definition at line 1087 of file Inventory.h.

◆ CheckForInventoryDupes()

bool UPrimalItem::CheckForInventoryDupes ( )
inline

Definition at line 1219 of file Inventory.h.

◆ ClearColorDurabilityThresholdField() [1/2]

float & UPrimalItem::ClearColorDurabilityThresholdField ( )
inline

Definition at line 791 of file Inventory.h.

◆ ClearColorDurabilityThresholdField() [2/2]

float & UPrimalItem::ClearColorDurabilityThresholdField ( )
inline

Definition at line 735 of file Inventory.h.

◆ ClearItemIcon()

void UPrimalItem::ClearItemIcon ( )
inline

Definition at line 1122 of file Inventory.h.

◆ ClientUpdatedWeaponClipAmmo() [1/2]

void UPrimalItem::ClientUpdatedWeaponClipAmmo ( )
inline

Definition at line 1303 of file Inventory.h.

◆ ClientUpdatedWeaponClipAmmo() [2/2]

void UPrimalItem::ClientUpdatedWeaponClipAmmo ( )
inline

Definition at line 1268 of file Inventory.h.

◆ ClusterSpoilingTimeUTCField() [1/2]

long double & UPrimalItem::ClusterSpoilingTimeUTCField ( )
inline

Definition at line 840 of file Inventory.h.

◆ ClusterSpoilingTimeUTCField() [2/2]

long double & UPrimalItem::ClusterSpoilingTimeUTCField ( )
inline

Definition at line 784 of file Inventory.h.

◆ ConsumeCraftingRequirementsPercent() [1/2]

void UPrimalItem::ConsumeCraftingRequirementsPercent ( UPrimalInventoryComponent * invComp,
float Percent )
inline

Definition at line 1152 of file Inventory.h.

◆ ConsumeCraftingRequirementsPercent() [2/2]

void UPrimalItem::ConsumeCraftingRequirementsPercent ( UPrimalInventoryComponent * invComp,
float Percent,
UPrimalInventoryComponent * additionalInventoryComp )
inline

Definition at line 1088 of file Inventory.h.

◆ CraftBlueprint() [1/2]

void UPrimalItem::CraftBlueprint ( bool bConsumeResources)
inline

Definition at line 1162 of file Inventory.h.

◆ CraftBlueprint() [2/2]

void UPrimalItem::CraftBlueprint ( bool bConsumeResources,
AShooterPlayerController * ByPC,
bool bOverrideEngramRequirement )
inline

Definition at line 1089 of file Inventory.h.

◆ Crafted() [1/2]

void UPrimalItem::Crafted ( bool bWasCraftedFromEngram)
inline

Definition at line 1304 of file Inventory.h.

◆ Crafted() [2/2]

void UPrimalItem::Crafted ( bool bWasCraftedFromEngram)
inline

Definition at line 1269 of file Inventory.h.

◆ Crafted_Implementation() [1/2]

void UPrimalItem::Crafted_Implementation ( bool bWasCraftedFromEngram)
inline

Definition at line 1236 of file Inventory.h.

◆ Crafted_Implementation() [2/2]

void UPrimalItem::Crafted_Implementation ( bool bWasCraftedFromEngram)
inline

Definition at line 1090 of file Inventory.h.

◆ CraftedSkillBonusField() [1/2]

float & UPrimalItem::CraftedSkillBonusField ( )
inline

Definition at line 851 of file Inventory.h.

◆ CraftedSkillBonusField() [2/2]

float & UPrimalItem::CraftedSkillBonusField ( )
inline

Definition at line 797 of file Inventory.h.

◆ CrafterCharacterNameField() [1/2]

FString & UPrimalItem::CrafterCharacterNameField ( )
inline

Definition at line 849 of file Inventory.h.

◆ CrafterCharacterNameField() [2/2]

FString & UPrimalItem::CrafterCharacterNameField ( )
inline

Definition at line 795 of file Inventory.h.

◆ CrafterTribeNameField() [1/2]

FString & UPrimalItem::CrafterTribeNameField ( )
inline

Definition at line 850 of file Inventory.h.

◆ CrafterTribeNameField() [2/2]

FString & UPrimalItem::CrafterTribeNameField ( )
inline

Definition at line 796 of file Inventory.h.

◆ CraftingActorToSpawnField() [1/2]

TSubclassOf< AActor > & UPrimalItem::CraftingActorToSpawnField ( )
inline

Definition at line 655 of file Inventory.h.

◆ CraftingActorToSpawnField() [2/2]

TSubclassOf< AActor > & UPrimalItem::CraftingActorToSpawnField ( )
inline

Definition at line 592 of file Inventory.h.

◆ CraftingAdditionalItemsToGiveField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::CraftingAdditionalItemsToGiveField ( )
inline

Definition at line 833 of file Inventory.h.

◆ CraftingAdditionalItemsToGiveField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::CraftingAdditionalItemsToGiveField ( )
inline

Definition at line 777 of file Inventory.h.

◆ CraftingConsumesDurabilityField() [1/2]

int & UPrimalItem::CraftingConsumesDurabilityField ( )
inline

Definition at line 703 of file Inventory.h.

◆ CraftingConsumesDurabilityField() [2/2]

int & UPrimalItem::CraftingConsumesDurabilityField ( )
inline

Definition at line 635 of file Inventory.h.

◆ CraftingCooldownIntervalField() [1/2]

float & UPrimalItem::CraftingCooldownIntervalField ( )
inline

Definition at line 654 of file Inventory.h.

◆ CraftingCooldownIntervalField() [2/2]

float & UPrimalItem::CraftingCooldownIntervalField ( )
inline

Definition at line 591 of file Inventory.h.

◆ CraftingGiveItemCountField()

int & UPrimalItem::CraftingGiveItemCountField ( )
inline

Definition at line 836 of file Inventory.h.

◆ CraftingGivesItemQuantityOverrideField() [1/2]

int & UPrimalItem::CraftingGivesItemQuantityOverrideField ( )
inline

Definition at line 837 of file Inventory.h.

◆ CraftingGivesItemQuantityOverrideField() [2/2]

int & UPrimalItem::CraftingGivesItemQuantityOverrideField ( )
inline

Definition at line 781 of file Inventory.h.

◆ CraftingMinLevelRequirementField() [1/2]

int & UPrimalItem::CraftingMinLevelRequirementField ( )
inline

Definition at line 653 of file Inventory.h.

◆ CraftingMinLevelRequirementField() [2/2]

int & UPrimalItem::CraftingMinLevelRequirementField ( )
inline

Definition at line 590 of file Inventory.h.

◆ CraftingRequiresInventoryComponentField() [1/2]

TArray< TSubclassOf< UPrimalInventoryComponent > > & UPrimalItem::CraftingRequiresInventoryComponentField ( )
inline

Definition at line 750 of file Inventory.h.

◆ CraftingRequiresInventoryComponentField() [2/2]

TArray< TSubclassOf< UPrimalInventoryComponent > > & UPrimalItem::CraftingRequiresInventoryComponentField ( )
inline

Definition at line 691 of file Inventory.h.

◆ CraftingResourceRequirementsField() [1/2]

TArray< unsigned short > & UPrimalItem::CraftingResourceRequirementsField ( )
inline

Definition at line 809 of file Inventory.h.

◆ CraftingResourceRequirementsField() [2/2]

TArray< unsigned short > & UPrimalItem::CraftingResourceRequirementsField ( )
inline

Definition at line 753 of file Inventory.h.

◆ CraftingSkillField() [1/2]

float & UPrimalItem::CraftingSkillField ( )
inline

Definition at line 668 of file Inventory.h.

◆ CraftingSkillField() [2/2]

float & UPrimalItem::CraftingSkillField ( )
inline

Definition at line 603 of file Inventory.h.

◆ CraftingSkillQualityMultiplierMaxField() [1/2]

float & UPrimalItem::CraftingSkillQualityMultiplierMaxField ( )
inline

Definition at line 853 of file Inventory.h.

◆ CraftingSkillQualityMultiplierMaxField() [2/2]

float & UPrimalItem::CraftingSkillQualityMultiplierMaxField ( )
inline

Definition at line 799 of file Inventory.h.

◆ CraftingSkillQualityMultiplierMinField() [1/2]

float & UPrimalItem::CraftingSkillQualityMultiplierMinField ( )
inline

Definition at line 852 of file Inventory.h.

◆ CraftingSkillQualityMultiplierMinField() [2/2]

float & UPrimalItem::CraftingSkillQualityMultiplierMinField ( )
inline

Definition at line 798 of file Inventory.h.

◆ CraftItemButtonStringOverrideField() [1/2]

FString & UPrimalItem::CraftItemButtonStringOverrideField ( )
inline

Definition at line 657 of file Inventory.h.

◆ CraftItemButtonStringOverrideField() [2/2]

FString & UPrimalItem::CraftItemButtonStringOverrideField ( )
inline

Definition at line 594 of file Inventory.h.

◆ CraftQueueField() [1/2]

unsigned __int16 & UPrimalItem::CraftQueueField ( )
inline

Definition at line 667 of file Inventory.h.

◆ CraftQueueField() [2/2]

unsigned __int16 & UPrimalItem::CraftQueueField ( )
inline

Definition at line 602 of file Inventory.h.

◆ CreateFromBytes()

static UPrimalItem * UPrimalItem::CreateFromBytes ( TArray< unsigned char > * Bytes)
inlinestatic

Definition at line 1081 of file Inventory.h.

◆ CreateItemFromNetInfo() [1/2]

static UPrimalItem * UPrimalItem::CreateItemFromNetInfo ( FItemNetInfo * newItemInfo)
inlinestatic

Definition at line 1083 of file Inventory.h.

◆ CreateItemFromNetInfo() [2/2]

static UPrimalItem * UPrimalItem::CreateItemFromNetInfo ( FItemNetInfo * newItemInfo)
inlinestatic

Definition at line 1091 of file Inventory.h.

◆ CreationTimeField() [1/2]

long double & UPrimalItem::CreationTimeField ( )
inline

Definition at line 768 of file Inventory.h.

◆ CreationTimeField() [2/2]

long double & UPrimalItem::CreationTimeField ( )
inline

Definition at line 712 of file Inventory.h.

◆ CropGrowingFertilizerConsumptionRateField() [1/2]

float & UPrimalItem::CropGrowingFertilizerConsumptionRateField ( )
inline

Definition at line 778 of file Inventory.h.

◆ CropGrowingFertilizerConsumptionRateField() [2/2]

float & UPrimalItem::CropGrowingFertilizerConsumptionRateField ( )
inline

Definition at line 722 of file Inventory.h.

◆ CropGrowingWaterConsumptionRateField() [1/2]

float & UPrimalItem::CropGrowingWaterConsumptionRateField ( )
inline

Definition at line 780 of file Inventory.h.

◆ CropGrowingWaterConsumptionRateField() [2/2]

float & UPrimalItem::CropGrowingWaterConsumptionRateField ( )
inline

Definition at line 724 of file Inventory.h.

◆ CropMaxFruitFertilizerConsumptionRateField() [1/2]

float & UPrimalItem::CropMaxFruitFertilizerConsumptionRateField ( )
inline

Definition at line 779 of file Inventory.h.

◆ CropMaxFruitFertilizerConsumptionRateField() [2/2]

float & UPrimalItem::CropMaxFruitFertilizerConsumptionRateField ( )
inline

Definition at line 723 of file Inventory.h.

◆ CropMaxFruitsField() [1/2]

int & UPrimalItem::CropMaxFruitsField ( )
inline

Definition at line 782 of file Inventory.h.

◆ CropMaxFruitsField() [2/2]

int & UPrimalItem::CropMaxFruitsField ( )
inline

Definition at line 726 of file Inventory.h.

◆ CropMaxFruitWaterConsumptionRateField() [1/2]

float & UPrimalItem::CropMaxFruitWaterConsumptionRateField ( )
inline

Definition at line 781 of file Inventory.h.

◆ CropMaxFruitWaterConsumptionRateField() [2/2]

float & UPrimalItem::CropMaxFruitWaterConsumptionRateField ( )
inline

Definition at line 725 of file Inventory.h.

◆ CropNoFertilizerOrWaterCacheReductionRateField() [1/2]

float & UPrimalItem::CropNoFertilizerOrWaterCacheReductionRateField ( )
inline

Definition at line 783 of file Inventory.h.

◆ CropNoFertilizerOrWaterCacheReductionRateField() [2/2]

float & UPrimalItem::CropNoFertilizerOrWaterCacheReductionRateField ( )
inline

Definition at line 727 of file Inventory.h.

◆ CropPhasesDataField()

TArray< FCropItemPhaseData > & UPrimalItem::CropPhasesDataField ( )
inline

Definition at line 777 of file Inventory.h.

◆ CurrentUpgradeLevelField()

int & UPrimalItem::CurrentUpgradeLevelField ( )
inline

Definition at line 832 of file Inventory.h.

◆ CustomColorsField() [1/2]

TArray< FColor > & UPrimalItem::CustomColorsField ( )
inline

Definition at line 671 of file Inventory.h.

◆ CustomColorsField() [2/2]

TArray< FColor > & UPrimalItem::CustomColorsField ( )
inline

Definition at line 606 of file Inventory.h.

◆ CustomFlagsField() [1/2]

int & UPrimalItem::CustomFlagsField ( )
inline

Definition at line 856 of file Inventory.h.

◆ CustomFlagsField() [2/2]

int & UPrimalItem::CustomFlagsField ( )
inline

Definition at line 802 of file Inventory.h.

◆ CustomItemDatasField() [1/2]

TArray< FCustomItemData > & UPrimalItem::CustomItemDatasField ( )
inline

Definition at line 846 of file Inventory.h.

◆ CustomItemDatasField() [2/2]

TArray< FCustomItemData > & UPrimalItem::CustomItemDatasField ( )
inline

Definition at line 792 of file Inventory.h.

◆ CustomItemDescriptionField() [1/2]

FString & UPrimalItem::CustomItemDescriptionField ( )
inline

Definition at line 670 of file Inventory.h.

◆ CustomItemDescriptionField() [2/2]

FString & UPrimalItem::CustomItemDescriptionField ( )
inline

Definition at line 605 of file Inventory.h.

◆ CustomItemIDField() [1/2]

int & UPrimalItem::CustomItemIDField ( )
inline

Definition at line 826 of file Inventory.h.

◆ CustomItemIDField() [2/2]

int & UPrimalItem::CustomItemIDField ( )
inline

Definition at line 771 of file Inventory.h.

◆ CustomItemNameField() [1/2]

FString & UPrimalItem::CustomItemNameField ( )
inline

Definition at line 669 of file Inventory.h.

◆ CustomItemNameField() [2/2]

FString & UPrimalItem::CustomItemNameField ( )
inline

Definition at line 604 of file Inventory.h.

◆ CustomRepairTextField()

FString & UPrimalItem::CustomRepairTextField ( )
inline

Definition at line 693 of file Inventory.h.

◆ CustomResourceRequirementsField() [1/2]

TArray< FCraftingResourceRequirement > & UPrimalItem::CustomResourceRequirementsField ( )
inline

Definition at line 672 of file Inventory.h.

◆ CustomResourceRequirementsField() [2/2]

TArray< FCraftingResourceRequirement > & UPrimalItem::CustomResourceRequirementsField ( )
inline

Definition at line 607 of file Inventory.h.

◆ CustomTagField() [1/2]

FName & UPrimalItem::CustomTagField ( )
inline

Definition at line 857 of file Inventory.h.

◆ CustomTagField() [2/2]

FName & UPrimalItem::CustomTagField ( )
inline

Definition at line 803 of file Inventory.h.

◆ DamageTorpidityArmorRatingField() [1/2]

float & UPrimalItem::DamageTorpidityArmorRatingField ( )
inline

Definition at line 828 of file Inventory.h.

◆ DamageTorpidityArmorRatingField() [2/2]

float & UPrimalItem::DamageTorpidityArmorRatingField ( )
inline

Definition at line 773 of file Inventory.h.

◆ DefaultFolderPathsField() [1/2]

TArray< FString > & UPrimalItem::DefaultFolderPathsField ( )
inline

Definition at line 803 of file Inventory.h.

◆ DefaultFolderPathsField() [2/2]

TArray< FString > & UPrimalItem::DefaultFolderPathsField ( )
inline

Definition at line 747 of file Inventory.h.

◆ DefaultInventoryQuantityOverrideField()

int & UPrimalItem::DefaultInventoryQuantityOverrideField ( )
inline

Definition at line 839 of file Inventory.h.

◆ DefaultWeaponMeshNameField() [1/2]

FName & UPrimalItem::DefaultWeaponMeshNameField ( )
inline

Definition at line 805 of file Inventory.h.

◆ DefaultWeaponMeshNameField() [2/2]

FName & UPrimalItem::DefaultWeaponMeshNameField ( )
inline

Definition at line 749 of file Inventory.h.

◆ DescriptiveNameBaseField() [1/2]

FString & UPrimalItem::DescriptiveNameBaseField ( )
inline

Definition at line 689 of file Inventory.h.

◆ DescriptiveNameBaseField() [2/2]

FString & UPrimalItem::DescriptiveNameBaseField ( )
inline

Definition at line 622 of file Inventory.h.

◆ DinoAutoHealingThresholdPercentField() [1/2]

float & UPrimalItem::DinoAutoHealingThresholdPercentField ( )
inline

Definition at line 619 of file Inventory.h.

◆ DinoAutoHealingThresholdPercentField() [2/2]

float & UPrimalItem::DinoAutoHealingThresholdPercentField ( )
inline

Definition at line 555 of file Inventory.h.

◆ DinoAutoHealingUseTimeIntervalField() [1/2]

float & UPrimalItem::DinoAutoHealingUseTimeIntervalField ( )
inline

Definition at line 620 of file Inventory.h.

◆ DinoAutoHealingUseTimeIntervalField() [2/2]

float & UPrimalItem::DinoAutoHealingUseTimeIntervalField ( )
inline

Definition at line 556 of file Inventory.h.

◆ DroppedItemLifeSpanOverrideField() [1/2]

float & UPrimalItem::DroppedItemLifeSpanOverrideField ( )
inline

Definition at line 694 of file Inventory.h.

◆ DroppedItemLifeSpanOverrideField() [2/2]

float & UPrimalItem::DroppedItemLifeSpanOverrideField ( )
inline

Definition at line 626 of file Inventory.h.

◆ DroppedItemTemplateForSecondryActionField() [1/2]

TSubclassOf< ADroppedItem > & UPrimalItem::DroppedItemTemplateForSecondryActionField ( )
inline

Definition at line 752 of file Inventory.h.

◆ DroppedItemTemplateForSecondryActionField() [2/2]

TSubclassOf< ADroppedItem > & UPrimalItem::DroppedItemTemplateForSecondryActionField ( )
inline

Definition at line 693 of file Inventory.h.

◆ DroppedItemTemplateOverrideField() [1/2]

TSubclassOf< ADroppedItem > & UPrimalItem::DroppedItemTemplateOverrideField ( )
inline

Definition at line 751 of file Inventory.h.

◆ DroppedItemTemplateOverrideField() [2/2]

TSubclassOf< ADroppedItem > & UPrimalItem::DroppedItemTemplateOverrideField ( )
inline

Definition at line 692 of file Inventory.h.

◆ DroppedMeshMaterialOverrideField() [1/2]

UMaterialInterface * UPrimalItem::DroppedMeshMaterialOverrideField ( )
inline

Definition at line 696 of file Inventory.h.

◆ DroppedMeshMaterialOverrideField() [2/2]

UMaterialInterface * UPrimalItem::DroppedMeshMaterialOverrideField ( )
inline

Definition at line 628 of file Inventory.h.

◆ DroppedMeshOverrideField() [1/2]

UStaticMesh * UPrimalItem::DroppedMeshOverrideField ( )
inline

Definition at line 695 of file Inventory.h.

◆ DroppedMeshOverrideField() [2/2]

UStaticMesh * UPrimalItem::DroppedMeshOverrideField ( )
inline

Definition at line 627 of file Inventory.h.

◆ DroppedMeshOverrideScale3DField() [1/2]

FVector & UPrimalItem::DroppedMeshOverrideScale3DField ( )
inline

Definition at line 697 of file Inventory.h.

◆ DroppedMeshOverrideScale3DField() [2/2]

FVector & UPrimalItem::DroppedMeshOverrideScale3DField ( )
inline

Definition at line 629 of file Inventory.h.

◆ DroppedNextSpoilingTimeField()

long double & UPrimalItem::DroppedNextSpoilingTimeField ( )
inline

Definition at line 849 of file Inventory.h.

◆ DurabilityBarColorBackgroundField() [1/2]

FLinearColor & UPrimalItem::DurabilityBarColorBackgroundField ( )
inline

Definition at line 795 of file Inventory.h.

◆ DurabilityBarColorBackgroundField() [2/2]

FLinearColor & UPrimalItem::DurabilityBarColorBackgroundField ( )
inline

Definition at line 739 of file Inventory.h.

◆ DurabilityBarColorForegroundField() [1/2]

FLinearColor & UPrimalItem::DurabilityBarColorForegroundField ( )
inline

Definition at line 794 of file Inventory.h.

◆ DurabilityBarColorForegroundField() [2/2]

FLinearColor & UPrimalItem::DurabilityBarColorForegroundField ( )
inline

Definition at line 738 of file Inventory.h.

◆ DurabilityDecreaseMultiplierField() [1/2]

float & UPrimalItem::DurabilityDecreaseMultiplierField ( )
inline

Definition at line 708 of file Inventory.h.

◆ DurabilityDecreaseMultiplierField() [2/2]

float & UPrimalItem::DurabilityDecreaseMultiplierField ( )
inline

Definition at line 640 of file Inventory.h.

◆ DurabilityIncreaseMultiplierField() [1/2]

float & UPrimalItem::DurabilityIncreaseMultiplierField ( )
inline

Definition at line 706 of file Inventory.h.

◆ DurabilityIncreaseMultiplierField() [2/2]

float & UPrimalItem::DurabilityIncreaseMultiplierField ( )
inline

Definition at line 638 of file Inventory.h.

◆ DurabilityNotifyThresholdValueField()

float & UPrimalItem::DurabilityNotifyThresholdValueField ( )
inline

Definition at line 739 of file Inventory.h.

◆ DurabilityStringField() [1/2]

FString & UPrimalItem::DurabilityStringField ( )
inline

Definition at line 692 of file Inventory.h.

◆ DurabilityStringField() [2/2]

FString & UPrimalItem::DurabilityStringField ( )
inline

Definition at line 625 of file Inventory.h.

◆ DurabilityStringShortField() [1/2]

FString & UPrimalItem::DurabilityStringShortField ( )
inline

Definition at line 691 of file Inventory.h.

◆ DurabilityStringShortField() [2/2]

FString & UPrimalItem::DurabilityStringShortField ( )
inline

Definition at line 624 of file Inventory.h.

◆ DyePreviewMeshOverrideSMField()

UStaticMesh * UPrimalItem::DyePreviewMeshOverrideSMField ( )
inline

Definition at line 869 of file Inventory.h.

◆ DynamicItemAttachmentInfosField() [1/2]

TArray< FItemAttachmentInfo > & UPrimalItem::DynamicItemAttachmentInfosField ( )
inline

Definition at line 641 of file Inventory.h.

◆ DynamicItemAttachmentInfosField() [2/2]

TArray< FItemAttachmentInfo > & UPrimalItem::DynamicItemAttachmentInfosField ( )
inline

Definition at line 579 of file Inventory.h.

◆ EggAlertDinosAggroAmountField() [1/2]

float & UPrimalItem::EggAlertDinosAggroAmountField ( )
inline

Definition at line 785 of file Inventory.h.

◆ EggAlertDinosAggroAmountField() [2/2]

float & UPrimalItem::EggAlertDinosAggroAmountField ( )
inline

Definition at line 729 of file Inventory.h.

◆ EggAlertDinosAggroRadiusField() [1/2]

float & UPrimalItem::EggAlertDinosAggroRadiusField ( )
inline

Definition at line 786 of file Inventory.h.

◆ EggAlertDinosAggroRadiusField() [2/2]

float & UPrimalItem::EggAlertDinosAggroRadiusField ( )
inline

Definition at line 730 of file Inventory.h.

◆ EggAlertDinosAggroTagsField() [1/2]

TArray< FName > & UPrimalItem::EggAlertDinosAggroTagsField ( )
inline

Definition at line 787 of file Inventory.h.

◆ EggAlertDinosAggroTagsField() [2/2]

TArray< FName > & UPrimalItem::EggAlertDinosAggroTagsField ( )
inline

Definition at line 731 of file Inventory.h.

◆ EggAlertDinosForcedAggroTimeField() [1/2]

float & UPrimalItem::EggAlertDinosForcedAggroTimeField ( )
inline

Definition at line 788 of file Inventory.h.

◆ EggAlertDinosForcedAggroTimeField() [2/2]

float & UPrimalItem::EggAlertDinosForcedAggroTimeField ( )
inline

Definition at line 732 of file Inventory.h.

◆ EggColorSetIndicesField() [1/2]

FieldArray< char, 6 > UPrimalItem::EggColorSetIndicesField ( )
inline

Definition at line 818 of file Inventory.h.

◆ EggColorSetIndicesField() [2/2]

FieldArray< char, 6 > UPrimalItem::EggColorSetIndicesField ( )
inline

Definition at line 762 of file Inventory.h.

◆ EggDinoAncestorsField() [1/2]

TArray< FDinoAncestorsEntry > & UPrimalItem::EggDinoAncestorsField ( )
inline

Definition at line 841 of file Inventory.h.

◆ EggDinoAncestorsField() [2/2]

TArray< FDinoAncestorsEntry > & UPrimalItem::EggDinoAncestorsField ( )
inline

Definition at line 785 of file Inventory.h.

◆ EggDinoAncestorsMaleField() [1/2]

TArray< FDinoAncestorsEntry > & UPrimalItem::EggDinoAncestorsMaleField ( )
inline

Definition at line 842 of file Inventory.h.

◆ EggDinoAncestorsMaleField() [2/2]

TArray< FDinoAncestorsEntry > & UPrimalItem::EggDinoAncestorsMaleField ( )
inline

Definition at line 786 of file Inventory.h.

◆ EggDinoClassToSpawnField() [1/2]

TSubclassOf< APrimalDinoCharacter > & UPrimalItem::EggDinoClassToSpawnField ( )
inline

Definition at line 815 of file Inventory.h.

◆ EggDinoClassToSpawnField() [2/2]

TSubclassOf< APrimalDinoCharacter > & UPrimalItem::EggDinoClassToSpawnField ( )
inline

Definition at line 759 of file Inventory.h.

◆ EggDroppedInvalidTempLoseItemRatingSpeedField() [1/2]

float & UPrimalItem::EggDroppedInvalidTempLoseItemRatingSpeedField ( )
inline

Definition at line 823 of file Inventory.h.

◆ EggDroppedInvalidTempLoseItemRatingSpeedField() [2/2]

float & UPrimalItem::EggDroppedInvalidTempLoseItemRatingSpeedField ( )
inline

Definition at line 768 of file Inventory.h.

◆ EggLoseDurabilityPerSecondField() [1/2]

float & UPrimalItem::EggLoseDurabilityPerSecondField ( )
inline

Definition at line 819 of file Inventory.h.

◆ EggLoseDurabilityPerSecondField() [2/2]

float & UPrimalItem::EggLoseDurabilityPerSecondField ( )
inline

Definition at line 763 of file Inventory.h.

◆ EggMaximumDistanceFromOriginalDropToAlertDinosField() [1/2]

float & UPrimalItem::EggMaximumDistanceFromOriginalDropToAlertDinosField ( )
inline

Definition at line 789 of file Inventory.h.

◆ EggMaximumDistanceFromOriginalDropToAlertDinosField() [2/2]

float & UPrimalItem::EggMaximumDistanceFromOriginalDropToAlertDinosField ( )
inline

Definition at line 733 of file Inventory.h.

◆ EggMaxTemperatureField() [1/2]

float & UPrimalItem::EggMaxTemperatureField ( )
inline

Definition at line 822 of file Inventory.h.

◆ EggMaxTemperatureField() [2/2]

float & UPrimalItem::EggMaxTemperatureField ( )
inline

Definition at line 766 of file Inventory.h.

◆ EggMinTemperatureField() [1/2]

float & UPrimalItem::EggMinTemperatureField ( )
inline

Definition at line 821 of file Inventory.h.

◆ EggMinTemperatureField() [2/2]

float & UPrimalItem::EggMinTemperatureField ( )
inline

Definition at line 765 of file Inventory.h.

◆ EggNumberOfLevelUpPointsAppliedField() [1/2]

FieldArray< char, 12 > UPrimalItem::EggNumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 816 of file Inventory.h.

◆ EggNumberOfLevelUpPointsAppliedField() [2/2]

FieldArray< char, 16 > UPrimalItem::EggNumberOfLevelUpPointsAppliedField ( )
inline

Definition at line 760 of file Inventory.h.

◆ EggRandomMutationsFemaleField() [1/2]

int & UPrimalItem::EggRandomMutationsFemaleField ( )
inline

Definition at line 843 of file Inventory.h.

◆ EggRandomMutationsFemaleField() [2/2]

int & UPrimalItem::EggRandomMutationsFemaleField ( )
inline

Definition at line 787 of file Inventory.h.

◆ EggRandomMutationsMaleField() [1/2]

int & UPrimalItem::EggRandomMutationsMaleField ( )
inline

Definition at line 844 of file Inventory.h.

◆ EggRandomMutationsMaleField() [2/2]

int & UPrimalItem::EggRandomMutationsMaleField ( )
inline

Definition at line 788 of file Inventory.h.

◆ EggTamedIneffectivenessModifierField() [1/2]

float & UPrimalItem::EggTamedIneffectivenessModifierField ( )
inline

Definition at line 817 of file Inventory.h.

◆ EggTamedIneffectivenessModifierField() [2/2]

float & UPrimalItem::EggTamedIneffectivenessModifierField ( )
inline

Definition at line 761 of file Inventory.h.

◆ EngramRequirementItemClassOverrideField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::EngramRequirementItemClassOverrideField ( )
inline

Definition at line 808 of file Inventory.h.

◆ EngramRequirementItemClassOverrideField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::EngramRequirementItemClassOverrideField ( )
inline

Definition at line 752 of file Inventory.h.

◆ EquipActivationRequiresTimeField()

float & UPrimalItem::EquipActivationRequiresTimeField ( )
inline

Definition at line 835 of file Inventory.h.

◆ EquippedAtTimeField()

long double & UPrimalItem::EquippedAtTimeField ( )
inline

Definition at line 837 of file Inventory.h.

◆ EquippedBlueprintTick() [1/2]

void UPrimalItem::EquippedBlueprintTick ( float DeltaSeconds)
inline

Definition at line 1305 of file Inventory.h.

◆ EquippedBlueprintTick() [2/2]

void UPrimalItem::EquippedBlueprintTick ( float DeltaSeconds)
inline

Definition at line 1270 of file Inventory.h.

◆ EquippedCharacterStatusValueDecreaseMultipliersField()

FieldArray< float, 16 > UPrimalItem::EquippedCharacterStatusValueDecreaseMultipliersField ( )
inline

Definition at line 569 of file Inventory.h.

◆ EquippedItem() [1/2]

void UPrimalItem::EquippedItem ( )
inline

Definition at line 1088 of file Inventory.h.

◆ EquippedItem() [2/2]

void UPrimalItem::EquippedItem ( )
inline

Definition at line 1092 of file Inventory.h.

◆ EquippedReduceDurabilityIntervalField() [1/2]

float & UPrimalItem::EquippedReduceDurabilityIntervalField ( )
inline

Definition at line 858 of file Inventory.h.

◆ EquippedReduceDurabilityIntervalField() [2/2]

float & UPrimalItem::EquippedReduceDurabilityIntervalField ( )
inline

Definition at line 804 of file Inventory.h.

◆ EquippedReduceDurabilityPerIntervalField() [1/2]

float & UPrimalItem::EquippedReduceDurabilityPerIntervalField ( )
inline

Definition at line 860 of file Inventory.h.

◆ EquippedReduceDurabilityPerIntervalField() [2/2]

float & UPrimalItem::EquippedReduceDurabilityPerIntervalField ( )
inline

Definition at line 806 of file Inventory.h.

◆ EquippedTick() [1/2]

void UPrimalItem::EquippedTick ( float DeltaSeconds)
inline

Definition at line 1212 of file Inventory.h.

◆ EquippedTick() [2/2]

void UPrimalItem::EquippedTick ( float DeltaSeconds)
inline

Definition at line 1093 of file Inventory.h.

◆ EquippedWeapon()

void UPrimalItem::EquippedWeapon ( )
inline

Definition at line 1125 of file Inventory.h.

◆ EquippingRequiresEngramsField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::EquippingRequiresEngramsField ( )
inline

Definition at line 845 of file Inventory.h.

◆ EquippingRequiresEngramsField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::EquippingRequiresEngramsField ( )
inline

Definition at line 791 of file Inventory.h.

◆ EquippingRequiresSkillField()

TSubclassOf< UPrimalEngramEntry > & UPrimalItem::EquippingRequiresSkillField ( )
inline

Definition at line 790 of file Inventory.h.

◆ EquipRequiresExplicitOwnerClassesField() [1/2]

TArray< TSubclassOf< AActor > > & UPrimalItem::EquipRequiresExplicitOwnerClassesField ( )
inline

Definition at line 622 of file Inventory.h.

◆ EquipRequiresExplicitOwnerClassesField() [2/2]

TArray< TSubclassOf< AActor > > & UPrimalItem::EquipRequiresExplicitOwnerClassesField ( )
inline

Definition at line 560 of file Inventory.h.

◆ EquipRequiresExplicitOwnerTagsField() [1/2]

TArray< FName > & UPrimalItem::EquipRequiresExplicitOwnerTagsField ( )
inline

Definition at line 623 of file Inventory.h.

◆ EquipRequiresExplicitOwnerTagsField() [2/2]

TArray< FName > & UPrimalItem::EquipRequiresExplicitOwnerTagsField ( )
inline

Definition at line 561 of file Inventory.h.

◆ EquipSoundField() [1/2]

USoundBase * UPrimalItem::EquipSoundField ( )
inline

Definition at line 634 of file Inventory.h.

◆ EquipSoundField() [2/2]

USoundBase * UPrimalItem::EquipSoundField ( )
inline

Definition at line 572 of file Inventory.h.

◆ ExpirationTimeUTCField() [1/2]

unsigned int & UPrimalItem::ExpirationTimeUTCField ( )
inline

Definition at line 627 of file Inventory.h.

◆ ExpirationTimeUTCField() [2/2]

unsigned int & UPrimalItem::ExpirationTimeUTCField ( )
inline

Definition at line 562 of file Inventory.h.

◆ ExtraEggLoseDurabilityPerSecondMultiplierField() [1/2]

float & UPrimalItem::ExtraEggLoseDurabilityPerSecondMultiplierField ( )
inline

Definition at line 820 of file Inventory.h.

◆ ExtraEggLoseDurabilityPerSecondMultiplierField() [2/2]

float & UPrimalItem::ExtraEggLoseDurabilityPerSecondMultiplierField ( )
inline

Definition at line 764 of file Inventory.h.

◆ ExtraItemCategoryFlagsField() [1/2]

int & UPrimalItem::ExtraItemCategoryFlagsField ( )
inline

Definition at line 646 of file Inventory.h.

◆ ExtraItemCategoryFlagsField() [2/2]

int & UPrimalItem::ExtraItemCategoryFlagsField ( )
inline

Definition at line 584 of file Inventory.h.

◆ ExtraResourceClassToUpgradeField()

TSubclassOf< UPrimalItem > & UPrimalItem::ExtraResourceClassToUpgradeField ( )
inline

Definition at line 845 of file Inventory.h.

◆ ExtraResourceQuantityToUpgradeField()

float & UPrimalItem::ExtraResourceQuantityToUpgradeField ( )
inline

Definition at line 844 of file Inventory.h.

◆ ExtraThrowItemSoundField() [1/2]

USoundBase * UPrimalItem::ExtraThrowItemSoundField ( )
inline

Definition at line 810 of file Inventory.h.

◆ ExtraThrowItemSoundField() [2/2]

USoundBase * UPrimalItem::ExtraThrowItemSoundField ( )
inline

Definition at line 754 of file Inventory.h.

◆ FeatClassesField()

TArray< TSubclassOf< APrimalBuff > > & UPrimalItem::FeatClassesField ( )
inline

Definition at line 814 of file Inventory.h.

◆ FertilizerEffectivenessMultiplierField() [1/2]

float & UPrimalItem::FertilizerEffectivenessMultiplierField ( )
inline

Definition at line 784 of file Inventory.h.

◆ FertilizerEffectivenessMultiplierField() [2/2]

float & UPrimalItem::FertilizerEffectivenessMultiplierField ( )
inline

Definition at line 728 of file Inventory.h.

◆ FinishCraftingBlueprint() [1/2]

UPrimalItem * UPrimalItem::FinishCraftingBlueprint ( )
inline

Definition at line 1165 of file Inventory.h.

◆ FinishCraftingBlueprint() [2/2]

UPrimalItem * UPrimalItem::FinishCraftingBlueprint ( )
inline

Definition at line 1094 of file Inventory.h.

◆ FinishRepairing() [1/2]

void UPrimalItem::FinishRepairing ( )
inline

Definition at line 1174 of file Inventory.h.

◆ FinishRepairing() [2/2]

void UPrimalItem::FinishRepairing ( )
inline

Definition at line 1095 of file Inventory.h.

◆ FPVHandsMeshTextureMaskField() [1/2]

UTexture2D * UPrimalItem::FPVHandsMeshTextureMaskField ( )
inline

Definition at line 764 of file Inventory.h.

◆ FPVHandsMeshTextureMaskField() [2/2]

UTexture2D * UPrimalItem::FPVHandsMeshTextureMaskField ( )
inline

Definition at line 706 of file Inventory.h.

◆ FPVHandsMeshTextureMaskMaterialIndex2Field()

int & UPrimalItem::FPVHandsMeshTextureMaskMaterialIndex2Field ( )
inline

Definition at line 766 of file Inventory.h.

◆ FPVHandsMeshTextureMaskMaterialIndexField()

int & UPrimalItem::FPVHandsMeshTextureMaskMaterialIndexField ( )
inline

Definition at line 765 of file Inventory.h.

◆ FPVHandsMeshTextureMaskParamNameField() [1/2]

FName & UPrimalItem::FPVHandsMeshTextureMaskParamNameField ( )
inline

Definition at line 763 of file Inventory.h.

◆ FPVHandsMeshTextureMaskParamNameField() [2/2]

FName & UPrimalItem::FPVHandsMeshTextureMaskParamNameField ( )
inline

Definition at line 705 of file Inventory.h.

◆ FPVItemMeshTextureMaskField()

UTexture2D * UPrimalItem::FPVItemMeshTextureMaskField ( )
inline

Definition at line 710 of file Inventory.h.

◆ FPVItemMeshTextureMaskMaterialIndexField()

int & UPrimalItem::FPVItemMeshTextureMaskMaterialIndexField ( )
inline

Definition at line 711 of file Inventory.h.

◆ FPVItemMeshTextureMaskParamNameField()

FName & UPrimalItem::FPVItemMeshTextureMaskParamNameField ( )
inline

Definition at line 709 of file Inventory.h.

◆ GenerateItemID() [1/2]

static void UPrimalItem::GenerateItemID ( FItemNetID * TheItemID)
inlinestatic

Definition at line 1168 of file Inventory.h.

◆ GenerateItemID() [2/2]

static void UPrimalItem::GenerateItemID ( FItemNetID * TheItemID)
inlinestatic

Definition at line 1096 of file Inventory.h.

◆ GetActualEquipmentType()

TEnumAsByte< enum EPrimalEquipmentType::Type > * UPrimalItem::GetActualEquipmentType ( TEnumAsByte< enum EPrimalEquipmentType::Type > * result,
bool bGetBaseValue )
inline

Definition at line 1142 of file Inventory.h.

◆ GetAttachedComponent() [1/2]

UActorComponent * UPrimalItem::GetAttachedComponent ( int attachmentIndex,
AActor * UseOtherActor )
inline

Definition at line 1098 of file Inventory.h.

◆ GetAttachedComponent() [2/2]

UActorComponent * UPrimalItem::GetAttachedComponent ( int attachmentIndex,
AActor * UseOtherActor )
inline

Definition at line 1097 of file Inventory.h.

◆ GetAttachedComponentsNum() [1/2]

int UPrimalItem::GetAttachedComponentsNum ( )
inline

Definition at line 1097 of file Inventory.h.

◆ GetAttachedComponentsNum() [2/2]

int UPrimalItem::GetAttachedComponentsNum ( )
inline

Definition at line 1098 of file Inventory.h.

◆ GetBuffToGiveOwnerWhenEquipped()

UClass * UPrimalItem::GetBuffToGiveOwnerWhenEquipped ( bool bForceResolveSoftRef)
inline

Definition at line 1143 of file Inventory.h.

◆ GetColorForItemColorID() [1/2]

FLinearColor * UPrimalItem::GetColorForItemColorID ( FLinearColor * result,
int SetNum,
int ID )
inline

Definition at line 1128 of file Inventory.h.

◆ GetColorForItemColorID() [2/2]

FLinearColor * UPrimalItem::GetColorForItemColorID ( FLinearColor * result,
int SetNum,
int ID )
inline

Definition at line 1099 of file Inventory.h.

◆ GetComponentToAttach() [1/2]

UActorComponent * UPrimalItem::GetComponentToAttach ( int attachmentIndex,
AActor * UseOtherActor )
inline

Definition at line 1099 of file Inventory.h.

◆ GetComponentToAttach() [2/2]

UActorComponent * UPrimalItem::GetComponentToAttach ( int attachmentIndex,
AActor * UseOtherActor )
inline

Definition at line 1100 of file Inventory.h.

◆ GetCraftingPercent() [1/2]

float UPrimalItem::GetCraftingPercent ( )
inline

Definition at line 1170 of file Inventory.h.

◆ GetCraftingPercent() [2/2]

float UPrimalItem::GetCraftingPercent ( )
inline

Definition at line 1102 of file Inventory.h.

◆ GetCraftingRequirementsString() [1/2]

FString * UPrimalItem::GetCraftingRequirementsString ( FString * result,
UPrimalInventoryComponent * compareInventoryComp )
inline

Definition at line 1153 of file Inventory.h.

◆ GetCraftingRequirementsString() [2/2]

FString * UPrimalItem::GetCraftingRequirementsString ( FString * result,
UPrimalInventoryComponent * compareInventoryComp )
inline

Definition at line 1103 of file Inventory.h.

◆ GetCraftingResourceRequirement() [1/2]

int UPrimalItem::GetCraftingResourceRequirement ( int CraftingResourceIndex)
inline

Definition at line 1221 of file Inventory.h.

◆ GetCraftingResourceRequirement() [2/2]

int UPrimalItem::GetCraftingResourceRequirement ( int CraftingResourceIndex)
inline

Definition at line 1104 of file Inventory.h.

◆ GetCraftRepairInvReqString() [1/2]

FString * UPrimalItem::GetCraftRepairInvReqString ( FString * result)
inline

Definition at line 1185 of file Inventory.h.

◆ GetCraftRepairInvReqString() [2/2]

FString * UPrimalItem::GetCraftRepairInvReqString ( FString * result)
inline

Definition at line 1101 of file Inventory.h.

◆ GetCustomItemData() [1/2]

bool UPrimalItem::GetCustomItemData ( FName CustomDataName,
FCustomItemData * OutData )
inline

Definition at line 1229 of file Inventory.h.

◆ GetCustomItemData() [2/2]

bool UPrimalItem::GetCustomItemData ( FName CustomDataName,
FCustomItemData * OutData )
inline

Definition at line 1105 of file Inventory.h.

◆ GetDurabilityPercentage() [1/2]

float UPrimalItem::GetDurabilityPercentage ( )
inline

Definition at line 1161 of file Inventory.h.

◆ GetDurabilityPercentage() [2/2]

float UPrimalItem::GetDurabilityPercentage ( )
inline

Definition at line 1106 of file Inventory.h.

◆ GetEggHatchTimeRemaining() [1/2]

float UPrimalItem::GetEggHatchTimeRemaining ( UWorld * theWorld)
inline

Definition at line 1239 of file Inventory.h.

◆ GetEggHatchTimeRemaining() [2/2]

float UPrimalItem::GetEggHatchTimeRemaining ( UWorld * theWorld)
inline

Definition at line 1107 of file Inventory.h.

◆ GetEngramRequirementLevel() [1/2]

int UPrimalItem::GetEngramRequirementLevel ( )
inline

Definition at line 1233 of file Inventory.h.

◆ GetEngramRequirementLevel() [2/2]

int UPrimalItem::GetEngramRequirementLevel ( )
inline

Definition at line 1108 of file Inventory.h.

◆ GetEntryCategoryString()

FString * UPrimalItem::GetEntryCategoryString ( FString * result)
inline

Definition at line 1109 of file Inventory.h.

◆ GetEntryDescription() [1/2]

FString * UPrimalItem::GetEntryDescription ( FString * result)
inline

Definition at line 1119 of file Inventory.h.

◆ GetEntryDescription() [2/2]

FString * UPrimalItem::GetEntryDescription ( FString * result)
inline

Definition at line 1110 of file Inventory.h.

◆ GetEntryIcon() [1/2]

UTexture2D * UPrimalItem::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 1102 of file Inventory.h.

◆ GetEntryIcon() [2/2]

UTexture2D * UPrimalItem::GetEntryIcon ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 1111 of file Inventory.h.

◆ GetEntryIconMaterial() [1/2]

UMaterialInterface * UPrimalItem::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 1132 of file Inventory.h.

◆ GetEntryIconMaterial() [2/2]

UMaterialInterface * UPrimalItem::GetEntryIconMaterial ( UObject * AssociatedDataObject,
bool bIsEnabled )
inline

Definition at line 1112 of file Inventory.h.

◆ GetEntryString() [1/2]

FString * UPrimalItem::GetEntryString ( FString * result)
inline

Definition at line 1103 of file Inventory.h.

◆ GetEntryString() [2/2]

FString * UPrimalItem::GetEntryString ( FString * result)
inline

Definition at line 1113 of file Inventory.h.

◆ GetEquippingRequiresSkill()

TSubclassOf< UPrimalEngramEntry > * UPrimalItem::GetEquippingRequiresSkill ( TSubclassOf< UPrimalEngramEntry > * result)
inline

Definition at line 1114 of file Inventory.h.

◆ GetExplicitEntryIndexType() [1/2]

int UPrimalItem::GetExplicitEntryIndexType ( )
inline

Definition at line 1115 of file Inventory.h.

◆ GetExplicitEntryIndexType() [2/2]

int UPrimalItem::GetExplicitEntryIndexType ( bool bGetBaseValue)
inline

Definition at line 1109 of file Inventory.h.

◆ GetExtraResourceCurrentQuantityToUpgrade()

int UPrimalItem::GetExtraResourceCurrentQuantityToUpgrade ( )
inline

Definition at line 1116 of file Inventory.h.

◆ GetExtraResourceItemToUpgrade()

TSubclassOf< UPrimalItem > * UPrimalItem::GetExtraResourceItemToUpgrade ( TSubclassOf< UPrimalItem > * result)
inline

Definition at line 1117 of file Inventory.h.

◆ GetHUDIconMaterial() [1/2]

UMaterialInterface * UPrimalItem::GetHUDIconMaterial ( )
inline

Definition at line 1237 of file Inventory.h.

◆ GetHUDIconMaterial() [2/2]

UMaterialInterface * UPrimalItem::GetHUDIconMaterial ( )
inline

Definition at line 1118 of file Inventory.h.

◆ GetInitializeItemOwnerInventory() [1/2]

UPrimalInventoryComponent * UPrimalItem::GetInitializeItemOwnerInventory ( )
inline

Definition at line 1232 of file Inventory.h.

◆ GetInitializeItemOwnerInventory() [2/2]

UPrimalInventoryComponent * UPrimalItem::GetInitializeItemOwnerInventory ( )
inline

Definition at line 1119 of file Inventory.h.

◆ GetInventoryIconDisplayText()

FString * UPrimalItem::GetInventoryIconDisplayText ( FString * result)
inline

Definition at line 1306 of file Inventory.h.

◆ GetInventoryIconDisplayText_Implementation()

FString * UPrimalItem::GetInventoryIconDisplayText_Implementation ( FString * result)
inline

Definition at line 1115 of file Inventory.h.

◆ GetItemAttachmentInfos() [1/2]

void UPrimalItem::GetItemAttachmentInfos ( AActor * OwnerActor)
inline

Definition at line 1198 of file Inventory.h.

◆ GetItemAttachmentInfos() [2/2]

void UPrimalItem::GetItemAttachmentInfos ( AActor * OwnerActor)
inline

Definition at line 1120 of file Inventory.h.

◆ GetItemBytes()

void UPrimalItem::GetItemBytes ( TArray< unsigned char > * Bytes)
inline

Definition at line 1080 of file Inventory.h.

◆ GetItemColorID() [1/2]

int UPrimalItem::GetItemColorID ( int theRegion)
inline

Definition at line 1202 of file Inventory.h.

◆ GetItemColorID() [2/2]

int UPrimalItem::GetItemColorID ( int theRegion)
inline

Definition at line 1121 of file Inventory.h.

◆ GetItemColorIDFromDyeItemID()

static int UPrimalItem::GetItemColorIDFromDyeItemID ( int MasterItemListIndex)
inlinestatic

Definition at line 1131 of file Inventory.h.

◆ GetItemCustomColor() [1/2]

bool UPrimalItem::GetItemCustomColor ( int ColorRegion,
FLinearColor * outColor )
inline

Definition at line 1238 of file Inventory.h.

◆ GetItemCustomColor() [2/2]

bool UPrimalItem::GetItemCustomColor ( int ColorRegion,
FLinearColor * outColor )
inline

Definition at line 1122 of file Inventory.h.

◆ GetItemDescription() [1/2]

FString * UPrimalItem::GetItemDescription ( FString * result,
bool bGetLongDescription,
AShooterPlayerController * ForPC )
inline

Definition at line 1086 of file Inventory.h.

◆ GetItemDescription() [2/2]

FString * UPrimalItem::GetItemDescription ( FString * result,
bool bGetLongDescription,
AShooterPlayerController * ForPC )
inline

Definition at line 1123 of file Inventory.h.

◆ GetItemDyeColors() [1/2]

TArray< FLinearColor > * UPrimalItem::GetItemDyeColors ( TArray< FLinearColor > * result)
inline

Definition at line 1245 of file Inventory.h.

◆ GetItemDyeColors() [2/2]

TArray< FLinearColor > * UPrimalItem::GetItemDyeColors ( TArray< FLinearColor > * result)
inline

Definition at line 1124 of file Inventory.h.

◆ GetItemIcon() [1/2]

UTexture2D * UPrimalItem::GetItemIcon ( AShooterPlayerController * ForPC)
inline

Definition at line 1087 of file Inventory.h.

◆ GetItemIcon() [2/2]

UTexture2D * UPrimalItem::GetItemIcon ( AShooterPlayerController * ForPC)
inline

Definition at line 1125 of file Inventory.h.

◆ GetItemName() [1/2]

FString * UPrimalItem::GetItemName ( FString * result,
bool bIncludeQuantity,
bool bShortName,
AShooterPlayerController * ForPC )
inline

Definition at line 1084 of file Inventory.h.

◆ GetItemName() [2/2]

FString * UPrimalItem::GetItemName ( FString * result,
bool bIncludeQuantity,
bool bShortName,
AShooterPlayerController * ForPC )
inline

Definition at line 1126 of file Inventory.h.

◆ GetItemNetInfo() [1/2]

FItemNetInfo * UPrimalItem::GetItemNetInfo ( FItemNetInfo * result,
bool bIsForSendingToClient )
inline

Definition at line 1067 of file Inventory.h.

◆ GetItemNetInfo() [2/2]

FItemNetInfo * UPrimalItem::GetItemNetInfo ( FItemNetInfo * result,
bool bIsForSendingToClient )
inline

Definition at line 1127 of file Inventory.h.

◆ GetItemQualityColor() [1/2]

FLinearColor * UPrimalItem::GetItemQualityColor ( FLinearColor * result)
inline

Definition at line 1085 of file Inventory.h.

◆ GetItemQualityColor() [2/2]

FLinearColor * UPrimalItem::GetItemQualityColor ( FLinearColor * result)
inline

Definition at line 1128 of file Inventory.h.

◆ GetItemQuantity() [1/2]

int UPrimalItem::GetItemQuantity ( )
inline

Definition at line 1133 of file Inventory.h.

◆ GetItemQuantity() [2/2]

int UPrimalItem::GetItemQuantity ( )
inline

Definition at line 1129 of file Inventory.h.

◆ GetItemShortName()

FString * UPrimalItem::GetItemShortName ( FString * result)
inline

Definition at line 1091 of file Inventory.h.

◆ GetItemStatGroupString()

FString * UPrimalItem::GetItemStatGroupString ( FString * result,
FName statGroupName,
bool bDisplayAsPercent,
bool bDisplayAsAbsolutePercent,
bool bDisplayAsMultiplicativePercent,
bool bShortString )
inline

Definition at line 1130 of file Inventory.h.

◆ GetItemStatGroupValue()

void UPrimalItem::GetItemStatGroupValue ( FName StatGroupName,
int * StatVal,
int * UpgradeVal )
inline

Definition at line 1131 of file Inventory.h.

◆ GetItemStatInfo() [1/2]

FItemStatInfo * UPrimalItem::GetItemStatInfo ( FItemStatInfo * result,
int idx )
inline

Definition at line 1136 of file Inventory.h.

◆ GetItemStatInfo() [2/2]

FItemStatInfo * UPrimalItem::GetItemStatInfo ( FItemStatInfo * result,
int idx )
inline

Definition at line 1132 of file Inventory.h.

◆ GetItemStatModifier() [1/2]

float UPrimalItem::GetItemStatModifier ( EPrimalItemStat::Type statType)
inline

Definition at line 1156 of file Inventory.h.

◆ GetItemStatModifier() [2/2]

float UPrimalItem::GetItemStatModifier ( EPrimalItemStat::Type statType)
inline

Definition at line 1133 of file Inventory.h.

◆ GetItemStatName()

FString * UPrimalItem::GetItemStatName ( FString * result,
EPrimalItemStat::Type itemStatType )
inline

Definition at line 1271 of file Inventory.h.

◆ GetItemStatName_Implementation()

FString * UPrimalItem::GetItemStatName_Implementation ( FString * result,
EPrimalItemStat::Type itemStatType )
inline

Definition at line 1134 of file Inventory.h.

◆ GetItemStatsString() [1/2]

FString * UPrimalItem::GetItemStatsString ( FString * result)
inline

Definition at line 1149 of file Inventory.h.

◆ GetItemStatsString() [2/2]

FString * UPrimalItem::GetItemStatsString ( FString * result)
inline

Definition at line 1137 of file Inventory.h.

◆ GetItemStatString() [1/2]

FString * UPrimalItem::GetItemStatString ( FString * result,
EPrimalItemStat::Type statType )
inline

Definition at line 1157 of file Inventory.h.

◆ GetItemStatString() [2/2]

FString * UPrimalItem::GetItemStatString ( FString * result,
EPrimalItemStat::Type statType,
bool bShortString )
inline

Definition at line 1135 of file Inventory.h.

◆ GetItemStatValues() [1/2]

int UPrimalItem::GetItemStatValues ( int idx)
inline

Definition at line 1140 of file Inventory.h.

◆ GetItemStatValues() [2/2]

int UPrimalItem::GetItemStatValues ( int idx)
inline

Definition at line 1136 of file Inventory.h.

◆ GetItemSubtypeString() [1/2]

FString * UPrimalItem::GetItemSubtypeString ( FString * result)
inline

Definition at line 1148 of file Inventory.h.

◆ GetItemSubtypeString() [2/2]

FString * UPrimalItem::GetItemSubtypeString ( FString * result)
inline

Definition at line 1138 of file Inventory.h.

◆ GetItemTypeString() [1/2]

FString * UPrimalItem::GetItemTypeString ( FString * result)
inline

Definition at line 1147 of file Inventory.h.

◆ GetItemTypeString() [2/2]

FString * UPrimalItem::GetItemTypeString ( FString * result)
inline

Definition at line 1139 of file Inventory.h.

◆ GetItemWeight() [1/2]

float UPrimalItem::GetItemWeight ( bool bJustOneQuantity,
bool bForceNotBlueprintWeight )
inline

Definition at line 1104 of file Inventory.h.

◆ GetItemWeight() [2/2]

float UPrimalItem::GetItemWeight ( bool bJustOneQuantity,
bool bForceNotBlueprintWeight )
inline

Definition at line 1140 of file Inventory.h.

◆ GetMaxDurability()

float UPrimalItem::GetMaxDurability ( )
inline

Definition at line 1141 of file Inventory.h.

◆ GetMaximumAdditionalCrafting() [1/2]

int UPrimalItem::GetMaximumAdditionalCrafting ( UPrimalInventoryComponent * forComp,
AShooterPlayerController * PC )
inline

Definition at line 1211 of file Inventory.h.

◆ GetMaximumAdditionalCrafting() [2/2]

int UPrimalItem::GetMaximumAdditionalCrafting ( UPrimalInventoryComponent * forComp,
AShooterPlayerController * PC )
inline

Definition at line 1142 of file Inventory.h.

◆ GetMaxItemQuantity()

int UPrimalItem::GetMaxItemQuantity ( UObject * WorldContextObject)
inline

Definition at line 1070 of file Inventory.h.

◆ GetMiscInfoFontScale() [1/2]

float UPrimalItem::GetMiscInfoFontScale ( )
inline

Definition at line 1134 of file Inventory.h.

◆ GetMiscInfoFontScale() [2/2]

float UPrimalItem::GetMiscInfoFontScale ( )
inline

Definition at line 1143 of file Inventory.h.

◆ GetMiscInfoString() [1/2]

FString * UPrimalItem::GetMiscInfoString ( FString * result)
inline

Definition at line 1135 of file Inventory.h.

◆ GetMiscInfoString() [2/2]

FString * UPrimalItem::GetMiscInfoString ( FString * result)
inline

Definition at line 1144 of file Inventory.h.

◆ GetOwnerActor() [1/2]

AActor * UPrimalItem::GetOwnerActor ( )
inline

Definition at line 1100 of file Inventory.h.

◆ GetOwnerActor() [2/2]

AActor * UPrimalItem::GetOwnerActor ( )
inline

Definition at line 1145 of file Inventory.h.

◆ GetOwnerPlayer()

AShooterCharacter * UPrimalItem::GetOwnerPlayer ( )
inline

Definition at line 1101 of file Inventory.h.

◆ GetPrimaryColorName() [1/2]

FString * UPrimalItem::GetPrimaryColorName ( FString * result)
inline

Definition at line 1206 of file Inventory.h.

◆ GetPrimaryColorName() [2/2]

FString * UPrimalItem::GetPrimaryColorName ( FString * result)
inline

Definition at line 1146 of file Inventory.h.

◆ GetPrivateStaticClass() [1/4]

static UClass * UPrimalItem::GetPrivateStaticClass ( )
inlinestatic

Definition at line 1065 of file Inventory.h.

◆ GetPrivateStaticClass() [2/4]

static UClass * UPrimalItem::GetPrivateStaticClass ( )
inlinestatic

Definition at line 1052 of file Inventory.h.

◆ GetPrivateStaticClass() [3/4]

static UClass * UPrimalItem::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1253 of file Inventory.h.

◆ GetPrivateStaticClass() [4/4]

static UClass * UPrimalItem::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1272 of file Inventory.h.

◆ GetProjectileType()

static TSubclassOf< AShooterProjectile > * UPrimalItem::GetProjectileType ( TSubclassOf< AShooterProjectile > * result,
TSubclassOf< UPrimalItem > ItemType )
inlinestatic

Definition at line 1244 of file Inventory.h.

◆ GetRemainingCooldownTime() [1/2]

float UPrimalItem::GetRemainingCooldownTime ( )
inline

Definition at line 1112 of file Inventory.h.

◆ GetRemainingCooldownTime() [2/2]

float UPrimalItem::GetRemainingCooldownTime ( )
inline

Definition at line 1147 of file Inventory.h.

◆ GetRepairingPercent() [1/2]

float UPrimalItem::GetRepairingPercent ( )
inline

Definition at line 1171 of file Inventory.h.

◆ GetRepairingPercent() [2/2]

float UPrimalItem::GetRepairingPercent ( )
inline

Definition at line 1148 of file Inventory.h.

◆ GetRepairingRequirementsString() [1/2]

FString * UPrimalItem::GetRepairingRequirementsString ( FString * result,
UPrimalInventoryComponent * compareInventoryComp,
bool bUseBaseRequeriments,
float OverrideRepairPercent )
inline

Definition at line 1155 of file Inventory.h.

◆ GetRepairingRequirementsString() [2/2]

FString * UPrimalItem::GetRepairingRequirementsString ( FString * result,
UPrimalInventoryComponent * compareInventoryComp,
bool bUseBaseRequeriments,
float OverrideRepairPercent,
UPrimalInventoryComponent * additionalInventoryComp )
inline

Definition at line 1149 of file Inventory.h.

◆ GetSpoilingTime() [1/2]

float UPrimalItem::GetSpoilingTime ( )
inline

Definition at line 1079 of file Inventory.h.

◆ GetSpoilingTime() [2/2]

float UPrimalItem::GetSpoilingTime ( )
inline

Definition at line 1150 of file Inventory.h.

◆ GetTimeForFullRepair() [1/2]

float UPrimalItem::GetTimeForFullRepair ( )
inline

Definition at line 1167 of file Inventory.h.

◆ GetTimeForFullRepair() [2/2]

float UPrimalItem::GetTimeForFullRepair ( )
inline

Definition at line 1151 of file Inventory.h.

◆ GetTimeToCraftBlueprint() [1/2]

float UPrimalItem::GetTimeToCraftBlueprint ( )
inline

Definition at line 1166 of file Inventory.h.

◆ GetTimeToCraftBlueprint() [2/2]

float UPrimalItem::GetTimeToCraftBlueprint ( )
inline

Definition at line 1152 of file Inventory.h.

◆ GetTimeUntilUploadAllowed() [1/2]

float UPrimalItem::GetTimeUntilUploadAllowed ( UWorld * theWorld)
inline

Definition at line 1241 of file Inventory.h.

◆ GetTimeUntilUploadAllowed() [2/2]

float UPrimalItem::GetTimeUntilUploadAllowed ( UWorld * theWorld)
inline

Definition at line 1153 of file Inventory.h.

◆ GetUseItemAddCharacterStatusValue() [1/2]

float UPrimalItem::GetUseItemAddCharacterStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 1110 of file Inventory.h.

◆ GetUseItemAddCharacterStatusValue() [2/2]

float UPrimalItem::GetUseItemAddCharacterStatusValue ( EPrimalCharacterStatusValue::Type valueType)
inline

Definition at line 1154 of file Inventory.h.

◆ GetUseItemAddStatusValueSkillMultiplier()

float UPrimalItem::GetUseItemAddStatusValueSkillMultiplier ( APrimalCharacter * ForChar,
EPrimalCharacterStatusValue::Type ValueType )
inline

Definition at line 1155 of file Inventory.h.

◆ GetWeaponClipAmmo() [1/2]

int UPrimalItem::GetWeaponClipAmmo ( )
inline

Definition at line 1225 of file Inventory.h.

◆ GetWeaponClipAmmo() [2/2]

int UPrimalItem::GetWeaponClipAmmo ( )
inline

Definition at line 1156 of file Inventory.h.

◆ GetWeaponTemplateDurabilityToConsumePerMeleeHit() [1/2]

float UPrimalItem::GetWeaponTemplateDurabilityToConsumePerMeleeHit ( )
inline

Definition at line 1214 of file Inventory.h.

◆ GetWeaponTemplateDurabilityToConsumePerMeleeHit() [2/2]

float UPrimalItem::GetWeaponTemplateDurabilityToConsumePerMeleeHit ( )
inline

Definition at line 1157 of file Inventory.h.

◆ GetWeaponTemplateHarvestDamageMultiplier() [1/2]

float UPrimalItem::GetWeaponTemplateHarvestDamageMultiplier ( )
inline

Definition at line 1217 of file Inventory.h.

◆ GetWeaponTemplateHarvestDamageMultiplier() [2/2]

float UPrimalItem::GetWeaponTemplateHarvestDamageMultiplier ( )
inline

Definition at line 1158 of file Inventory.h.

◆ GetWeaponTemplateHarvestDamageType() [1/2]

TSubclassOf< UDamageType > * UPrimalItem::GetWeaponTemplateHarvestDamageType ( TSubclassOf< UDamageType > * result)
inline

Definition at line 1216 of file Inventory.h.

◆ GetWeaponTemplateHarvestDamageType() [2/2]

TSubclassOf< UDamageType > * UPrimalItem::GetWeaponTemplateHarvestDamageType ( TSubclassOf< UDamageType > * result)
inline

Definition at line 1159 of file Inventory.h.

◆ GetWeaponTemplateMeleeDamageAmount() [1/2]

float UPrimalItem::GetWeaponTemplateMeleeDamageAmount ( )
inline

Definition at line 1213 of file Inventory.h.

◆ GetWeaponTemplateMeleeDamageAmount() [2/2]

float UPrimalItem::GetWeaponTemplateMeleeDamageAmount ( )
inline

Definition at line 1160 of file Inventory.h.

◆ GetWeaponTemplateMeleeDamageType() [1/2]

TSubclassOf< UDamageType > * UPrimalItem::GetWeaponTemplateMeleeDamageType ( TSubclassOf< UDamageType > * result)
inline

Definition at line 1215 of file Inventory.h.

◆ GetWeaponTemplateMeleeDamageType() [2/2]

TSubclassOf< UDamageType > * UPrimalItem::GetWeaponTemplateMeleeDamageType ( TSubclassOf< UDamageType > * result)
inline

Definition at line 1161 of file Inventory.h.

◆ GetWorldHelper()

UWorld * UPrimalItem::GetWorldHelper ( UObject * WorldContextObject)
inline

Definition at line 1069 of file Inventory.h.

◆ GiveItemWhenUsedField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::GiveItemWhenUsedField ( )
inline

Definition at line 749 of file Inventory.h.

◆ GiveItemWhenUsedField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::GiveItemWhenUsedField ( )
inline

Definition at line 690 of file Inventory.h.

◆ GlobalQualityTierCraftingResourceQuantityMultiplierField()

float & UPrimalItem::GlobalQualityTierCraftingResourceQuantityMultiplierField ( )
inline

Definition at line 655 of file Inventory.h.

◆ GlobalTameAffinityMultiplierField() [1/2]

float & UPrimalItem::GlobalTameAffinityMultiplierField ( )
inline

Definition at line 835 of file Inventory.h.

◆ GlobalTameAffinityMultiplierField() [2/2]

float & UPrimalItem::GlobalTameAffinityMultiplierField ( )
inline

Definition at line 779 of file Inventory.h.

◆ HandleShieldDamageBlocking() [1/2]

float UPrimalItem::HandleShieldDamageBlocking ( APrimalCharacter * ForShooterCharacter,
float DamageIn,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1273 of file Inventory.h.

◆ HandleShieldDamageBlocking() [2/2]

float UPrimalItem::HandleShieldDamageBlocking ( AShooterCharacter * ForShooterCharacter,
float DamageIn,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1307 of file Inventory.h.

◆ HandleShieldDamageBlocking_Implementation() [1/2]

float UPrimalItem::HandleShieldDamageBlocking_Implementation ( APrimalCharacter * ForShooterCharacter,
float DamageIn,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1162 of file Inventory.h.

◆ HandleShieldDamageBlocking_Implementation() [2/2]

float UPrimalItem::HandleShieldDamageBlocking_Implementation ( AShooterCharacter * ForShooterCharacter,
float DamageIn,
FDamageEvent * DamageEvent,
AController * EventInstigator,
AActor * DamageCauser )
inline

Definition at line 1242 of file Inventory.h.

◆ HasBuffToGiveOwnerWhenEquipped()

bool UPrimalItem::HasBuffToGiveOwnerWhenEquipped ( )
inline

Definition at line 1144 of file Inventory.h.

◆ HasCustomItemData() [1/2]

bool UPrimalItem::HasCustomItemData ( FName CustomDataName)
inline

Definition at line 1227 of file Inventory.h.

◆ HasCustomItemData() [2/2]

bool UPrimalItem::HasCustomItemData ( FName CustomDataName)
inline

Definition at line 1163 of file Inventory.h.

◆ IncrementItemQuantity() [1/2]

int UPrimalItem::IncrementItemQuantity ( int amount,
bool bReplicateToClient,
bool bDontUpdateWeight,
bool bIsFromUseConsumption,
bool bIsArkTributeItem,
bool bIsFromCraftingConsumption )
inline

Definition at line 1145 of file Inventory.h.

◆ IncrementItemQuantity() [2/2]

int UPrimalItem::IncrementItemQuantity ( int amount,
bool bReplicateToClient,
bool bDontUpdateWeight,
bool bIsFromUseConsumption,
bool bIsArkTributeItem,
bool bIsFromCraftingConsumption )
inline

Definition at line 1164 of file Inventory.h.

◆ IndirectTorpidityArmorRatingField() [1/2]

float & UPrimalItem::IndirectTorpidityArmorRatingField ( )
inline

Definition at line 829 of file Inventory.h.

◆ IndirectTorpidityArmorRatingField() [2/2]

float & UPrimalItem::IndirectTorpidityArmorRatingField ( )
inline

Definition at line 774 of file Inventory.h.

◆ Ingredient_FoodIncreasePerQuantityField() [1/2]

float & UPrimalItem::Ingredient_FoodIncreasePerQuantityField ( )
inline

Definition at line 685 of file Inventory.h.

◆ Ingredient_FoodIncreasePerQuantityField() [2/2]

float & UPrimalItem::Ingredient_FoodIncreasePerQuantityField ( )
inline

Definition at line 618 of file Inventory.h.

◆ Ingredient_HealthIncreasePerQuantityField() [1/2]

float & UPrimalItem::Ingredient_HealthIncreasePerQuantityField ( )
inline

Definition at line 686 of file Inventory.h.

◆ Ingredient_HealthIncreasePerQuantityField() [2/2]

float & UPrimalItem::Ingredient_HealthIncreasePerQuantityField ( )
inline

Definition at line 619 of file Inventory.h.

◆ Ingredient_StaminaIncreasePerQuantityField() [1/2]

float & UPrimalItem::Ingredient_StaminaIncreasePerQuantityField ( )
inline

Definition at line 688 of file Inventory.h.

◆ Ingredient_StaminaIncreasePerQuantityField() [2/2]

float & UPrimalItem::Ingredient_StaminaIncreasePerQuantityField ( )
inline

Definition at line 621 of file Inventory.h.

◆ Ingredient_WaterIncreasePerQuantityField() [1/2]

float & UPrimalItem::Ingredient_WaterIncreasePerQuantityField ( )
inline

Definition at line 687 of file Inventory.h.

◆ Ingredient_WaterIncreasePerQuantityField() [2/2]

float & UPrimalItem::Ingredient_WaterIncreasePerQuantityField ( )
inline

Definition at line 620 of file Inventory.h.

◆ Ingredient_WeightIncreasePerQuantityField() [1/2]

float & UPrimalItem::Ingredient_WeightIncreasePerQuantityField ( )
inline

Definition at line 684 of file Inventory.h.

◆ Ingredient_WeightIncreasePerQuantityField() [2/2]

float & UPrimalItem::Ingredient_WeightIncreasePerQuantityField ( )
inline

Definition at line 617 of file Inventory.h.

◆ InitFromNetInfo() [1/2]

void UPrimalItem::InitFromNetInfo ( FItemNetInfo * theInfo)
inline

Definition at line 1068 of file Inventory.h.

◆ InitFromNetInfo() [2/2]

void UPrimalItem::InitFromNetInfo ( FItemNetInfo * theInfo)
inline

Definition at line 1165 of file Inventory.h.

◆ InitializeItem() [1/2]

void UPrimalItem::InitializeItem ( bool bForceReinit,
UWorld * OptionalInitWorld )
inline

Definition at line 1121 of file Inventory.h.

◆ InitializeItem() [2/2]

void UPrimalItem::InitializeItem ( bool bForceReinit,
UWorld * OptionalInitWorld )
inline

Definition at line 1169 of file Inventory.h.

◆ InitItemIcon() [1/2]

void UPrimalItem::InitItemIcon ( )
inline

Definition at line 1123 of file Inventory.h.

◆ InitItemIcon() [2/2]

void UPrimalItem::InitItemIcon ( )
inline

Definition at line 1166 of file Inventory.h.

◆ InitNewItem() [1/2]

void UPrimalItem::InitNewItem ( float ItemQuality,
UPrimalInventoryComponent * toInventory,
float MaxItemDifficultyClamp )
inline

Definition at line 1167 of file Inventory.h.

◆ InitNewItem() [2/2]

void UPrimalItem::InitNewItem ( float ItemQuality,
UPrimalInventoryComponent * toInventory,
float MaxItemDifficultyClamp,
float MinRandomQuality )
inline

Definition at line 1072 of file Inventory.h.

◆ InitStatGroupValuesMap()

void UPrimalItem::InitStatGroupValuesMap ( )
inline

Definition at line 1168 of file Inventory.h.

◆ InventoryLoadedFromSaveGame() [1/2]

void UPrimalItem::InventoryLoadedFromSaveGame ( )
inline

Definition at line 1218 of file Inventory.h.

◆ InventoryLoadedFromSaveGame() [2/2]

void UPrimalItem::InventoryLoadedFromSaveGame ( )
inline

Definition at line 1170 of file Inventory.h.

◆ InventoryRefreshCheckItem() [1/2]

void UPrimalItem::InventoryRefreshCheckItem ( )
inline

Definition at line 1191 of file Inventory.h.

◆ InventoryRefreshCheckItem() [2/2]

void UPrimalItem::InventoryRefreshCheckItem ( )
inline

Definition at line 1171 of file Inventory.h.

◆ IsActive()

bool UPrimalItem::IsActive ( )
inline

Definition at line 1172 of file Inventory.h.

◆ IsActiveEventItem()

bool UPrimalItem::IsActiveEventItem ( UWorld * World)
inline

Definition at line 1246 of file Inventory.h.

◆ IsBlueprintDeprecated()

bool UPrimalItem::IsBlueprintDeprecated ( UWorld * World)
inline

Definition at line 1250 of file Inventory.h.

◆ IsBroken() [1/2]

bool UPrimalItem::IsBroken ( )
inline

Definition at line 1108 of file Inventory.h.

◆ IsBroken() [2/2]

bool UPrimalItem::IsBroken ( )
inline

Definition at line 1173 of file Inventory.h.

◆ IsCooldownReadyForUse() [1/2]

bool UPrimalItem::IsCooldownReadyForUse ( )
inline

Definition at line 1114 of file Inventory.h.

◆ IsCooldownReadyForUse() [2/2]

bool UPrimalItem::IsCooldownReadyForUse ( )
inline

Definition at line 1174 of file Inventory.h.

◆ IsDeprecated()

bool UPrimalItem::IsDeprecated ( UWorld * World)
inline

Definition at line 1247 of file Inventory.h.

◆ IsDyed() [1/2]

bool UPrimalItem::IsDyed ( )
inline

Definition at line 1201 of file Inventory.h.

◆ IsDyed() [2/2]

bool UPrimalItem::IsDyed ( )
inline

Definition at line 1175 of file Inventory.h.

◆ IsOwnerInDrinkableWater()

bool UPrimalItem::IsOwnerInDrinkableWater ( )
inline

Definition at line 1176 of file Inventory.h.

◆ IsOwnerInNoPainWater() [1/2]

bool UPrimalItem::IsOwnerInNoPainWater ( )
inline

Definition at line 1194 of file Inventory.h.

◆ IsOwnerInNoPainWater() [2/2]

bool UPrimalItem::IsOwnerInNoPainWater ( )
inline

Definition at line 1177 of file Inventory.h.

◆ IsOwnerInWater() [1/2]

bool UPrimalItem::IsOwnerInWater ( )
inline

Definition at line 1193 of file Inventory.h.

◆ IsOwnerInWater() [2/2]

bool UPrimalItem::IsOwnerInWater ( )
inline

Definition at line 1178 of file Inventory.h.

◆ IsReadyToUpload()

bool UPrimalItem::IsReadyToUpload ( UWorld * theWorld)
inline

Definition at line 1240 of file Inventory.h.

◆ IsSlotAttachment()

bool UPrimalItem::IsSlotAttachment ( )
inline

Definition at line 1179 of file Inventory.h.

◆ IsUsableConsumable() [1/2]

bool UPrimalItem::IsUsableConsumable ( )
inline

Definition at line 1224 of file Inventory.h.

◆ IsUsableConsumable() [2/2]

bool UPrimalItem::IsUsableConsumable ( )
inline

Definition at line 1180 of file Inventory.h.

◆ IsValidForCrafting() [1/2]

bool UPrimalItem::IsValidForCrafting ( )
inline

Definition at line 1192 of file Inventory.h.

◆ IsValidForCrafting() [2/2]

bool UPrimalItem::IsValidForCrafting ( )
inline

Definition at line 1181 of file Inventory.h.

◆ ItemAttachmentInfosField() [1/2]

TArray< FItemAttachmentInfo > * UPrimalItem::ItemAttachmentInfosField ( )
inline

Definition at line 640 of file Inventory.h.

◆ ItemAttachmentInfosField() [2/2]

TArray< FItemAttachmentInfo > * UPrimalItem::ItemAttachmentInfosField ( )
inline

Definition at line 578 of file Inventory.h.

◆ ItemBrokenSoundField() [1/2]

USoundBase * UPrimalItem::ItemBrokenSoundField ( )
inline

Definition at line 632 of file Inventory.h.

◆ ItemBrokenSoundField() [2/2]

USoundBase * UPrimalItem::ItemBrokenSoundField ( )
inline

Definition at line 570 of file Inventory.h.

◆ ItemClassToUseAsInitialCustomDataField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::ItemClassToUseAsInitialCustomDataField ( )
inline

Definition at line 792 of file Inventory.h.

◆ ItemClassToUseAsInitialCustomDataField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::ItemClassToUseAsInitialCustomDataField ( )
inline

Definition at line 736 of file Inventory.h.

◆ ItemColorIDField() [1/2]

FieldArray< __int16, 6 > UPrimalItem::ItemColorIDField ( )
inline

Definition at line 741 of file Inventory.h.

◆ ItemColorIDField() [2/2]

FieldArray< __int16, 6 > UPrimalItem::ItemColorIDField ( )
inline

Definition at line 682 of file Inventory.h.

◆ ItemCustomClassField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::ItemCustomClassField ( )
inline

Definition at line 663 of file Inventory.h.

◆ ItemCustomClassField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::ItemCustomClassField ( )
inline

Definition at line 599 of file Inventory.h.

◆ ItemCustomDataField()

int & UPrimalItem::ItemCustomDataField ( )
inline

Definition at line 662 of file Inventory.h.

◆ ItemDescriptionField()

FString & UPrimalItem::ItemDescriptionField ( )
inline

Definition at line 690 of file Inventory.h.

◆ ItemDescriptionNewField()

FString & UPrimalItem::ItemDescriptionNewField ( )
inline

Definition at line 623 of file Inventory.h.

◆ ItemDurabilityField() [1/2]

float & UPrimalItem::ItemDurabilityField ( )
inline

Definition at line 731 of file Inventory.h.

◆ ItemDurabilityField() [2/2]

float & UPrimalItem::ItemDurabilityField ( )
inline

Definition at line 673 of file Inventory.h.

◆ ItemIconField() [1/2]

UTexture2D * UPrimalItem::ItemIconField ( )
inline

Definition at line 736 of file Inventory.h.

◆ ItemIconField() [2/2]

UTexture2D * UPrimalItem::ItemIconField ( )
inline

Definition at line 678 of file Inventory.h.

◆ ItemIconMaterialParentField() [1/2]

UMaterialInterface * UPrimalItem::ItemIconMaterialParentField ( )
inline

Definition at line 740 of file Inventory.h.

◆ ItemIconMaterialParentField() [2/2]

UMaterialInterface * UPrimalItem::ItemIconMaterialParentField ( )
inline

Definition at line 681 of file Inventory.h.

◆ ItemIconScaleField() [1/2]

float & UPrimalItem::ItemIconScaleField ( )
inline

Definition at line 647 of file Inventory.h.

◆ ItemIconScaleField() [2/2]

float & UPrimalItem::ItemIconScaleField ( )
inline

Definition at line 834 of file Inventory.h.

◆ ItemIDField() [1/2]

FItemNetID & UPrimalItem::ItemIDField ( )
inline

Definition at line 661 of file Inventory.h.

◆ ItemIDField() [2/2]

FItemNetID & UPrimalItem::ItemIDField ( )
inline

Definition at line 598 of file Inventory.h.

◆ ItemQualityCraftingResourceRequirementsMultipliersField()

TArray< float > & UPrimalItem::ItemQualityCraftingResourceRequirementsMultipliersField ( )
inline

Definition at line 717 of file Inventory.h.

◆ ItemQualityIndexField() [1/2]

char & UPrimalItem::ItemQualityIndexField ( )
inline

Definition at line 675 of file Inventory.h.

◆ ItemQualityIndexField() [2/2]

char & UPrimalItem::ItemQualityIndexField ( )
inline

Definition at line 610 of file Inventory.h.

◆ ItemQuantityField() [1/2]

int & UPrimalItem::ItemQuantityField ( )
inline

Definition at line 745 of file Inventory.h.

◆ ItemQuantityField() [2/2]

int & UPrimalItem::ItemQuantityField ( )
inline

Definition at line 685 of file Inventory.h.

◆ ItemRatingField() [1/2]

float & UPrimalItem::ItemRatingField ( )
inline

Definition at line 666 of file Inventory.h.

◆ ItemRatingField() [2/2]

float & UPrimalItem::ItemRatingField ( )
inline

Definition at line 601 of file Inventory.h.

◆ ItemRatingMultiplierField()

float & UPrimalItem::ItemRatingMultiplierField ( )
inline

Definition at line 767 of file Inventory.h.

◆ ItemRatingStringField() [1/2]

FString & UPrimalItem::ItemRatingStringField ( )
inline

Definition at line 804 of file Inventory.h.

◆ ItemRatingStringField() [2/2]

FString & UPrimalItem::ItemRatingStringField ( )
inline

Definition at line 748 of file Inventory.h.

◆ ItemSkinAddItemAttachmentsField() [1/2]

TArray< FItemAttachmentInfo > & UPrimalItem::ItemSkinAddItemAttachmentsField ( )
inline

Definition at line 642 of file Inventory.h.

◆ ItemSkinAddItemAttachmentsField() [2/2]

TArray< FItemAttachmentInfo > & UPrimalItem::ItemSkinAddItemAttachmentsField ( )
inline

Definition at line 580 of file Inventory.h.

◆ ItemSkinPreventOnItemClassesField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::ItemSkinPreventOnItemClassesField ( )
inline

Definition at line 631 of file Inventory.h.

◆ ItemSkinPreventOnItemClassesField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::ItemSkinPreventOnItemClassesField ( )
inline

Definition at line 565 of file Inventory.h.

◆ ItemSkinTemplateField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::ItemSkinTemplateField ( )
inline

Definition at line 665 of file Inventory.h.

◆ ItemSkinTemplateField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::ItemSkinTemplateField ( )
inline

Definition at line 600 of file Inventory.h.

◆ ItemSkinTemplateIndexField()

int & UPrimalItem::ItemSkinTemplateIndexField ( )
inline

Definition at line 664 of file Inventory.h.

◆ ItemSkinUseOnItemClassesField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::ItemSkinUseOnItemClassesField ( )
inline

Definition at line 630 of file Inventory.h.

◆ ItemSkinUseOnItemClassesField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::ItemSkinUseOnItemClassesField ( )
inline

Definition at line 564 of file Inventory.h.

◆ ItemSlotTypeNameField()

FName & UPrimalItem::ItemSlotTypeNameField ( )
inline

Definition at line 838 of file Inventory.h.

◆ ItemStatClampsMultiplierField()

float & UPrimalItem::ItemStatClampsMultiplierField ( )
inline

Definition at line 861 of file Inventory.h.

◆ ItemStatGroupUpgradesField()

TArray< unsigned short > & UPrimalItem::ItemStatGroupUpgradesField ( )
inline

Definition at line 667 of file Inventory.h.

◆ ItemStatGroupValuesField()

TArray< FItemStatGroupValue > & UPrimalItem::ItemStatGroupValuesField ( )
inline

Definition at line 666 of file Inventory.h.

◆ ItemStatGroupValuesMapField()

TMap< FName, FStatValPair, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, FStatValPair, 0 > > & UPrimalItem::ItemStatGroupValuesMapField ( )
inline

Definition at line 668 of file Inventory.h.

◆ ItemStatInfosField() [1/2]

FieldArray< FItemStatInfo, 8 > UPrimalItem::ItemStatInfosField ( )
inline

Definition at line 725 of file Inventory.h.

◆ ItemStatInfosField() [2/2]

FieldArray< FItemStatInfo, 8 > UPrimalItem::ItemStatInfosField ( )
inline

Definition at line 662 of file Inventory.h.

◆ ItemStatUpgradesField()

FieldArray< unsigned __int16, 8 > UPrimalItem::ItemStatUpgradesField ( )
inline

Definition at line 665 of file Inventory.h.

◆ ItemStatValuesField() [1/2]

FieldArray< unsigned __int16, 8 > UPrimalItem::ItemStatValuesField ( )
inline

Definition at line 726 of file Inventory.h.

◆ ItemStatValuesField() [2/2]

FieldArray< unsigned __int16, 8 > UPrimalItem::ItemStatValuesField ( )
inline

Definition at line 664 of file Inventory.h.

◆ ItemTypeCategoryStringField()

FString & UPrimalItem::ItemTypeCategoryStringField ( )
inline

Definition at line 715 of file Inventory.h.

◆ ItemVersionField() [1/2]

char & UPrimalItem::ItemVersionField ( )
inline

Definition at line 730 of file Inventory.h.

◆ ItemVersionField() [2/2]

char & UPrimalItem::ItemVersionField ( )
inline

Definition at line 672 of file Inventory.h.

◆ ItemWeightMultiplierField()

float & UPrimalItem::ItemWeightMultiplierField ( )
inline

Definition at line 557 of file Inventory.h.

◆ LastAutoDurabilityDecreaseTimeField() [1/2]

long double & UPrimalItem::LastAutoDurabilityDecreaseTimeField ( )
inline

Definition at line 769 of file Inventory.h.

◆ LastAutoDurabilityDecreaseTimeField() [2/2]

long double & UPrimalItem::LastAutoDurabilityDecreaseTimeField ( )
inline

Definition at line 713 of file Inventory.h.

◆ LastCalculatedTotalAmmoInvUpdatedFrameField() [1/2]

int & UPrimalItem::LastCalculatedTotalAmmoInvUpdatedFrameField ( )
inline

Definition at line 806 of file Inventory.h.

◆ LastCalculatedTotalAmmoInvUpdatedFrameField() [2/2]

int & UPrimalItem::LastCalculatedTotalAmmoInvUpdatedFrameField ( )
inline

Definition at line 750 of file Inventory.h.

◆ LastEquippedReduceDurabilityTimeField() [1/2]

long double & UPrimalItem::LastEquippedReduceDurabilityTimeField ( )
inline

Definition at line 859 of file Inventory.h.

◆ LastEquippedReduceDurabilityTimeField() [2/2]

long double & UPrimalItem::LastEquippedReduceDurabilityTimeField ( )
inline

Definition at line 805 of file Inventory.h.

◆ LastItemAdditionTimeField() [1/2]

long double & UPrimalItem::LastItemAdditionTimeField ( )
inline

Definition at line 863 of file Inventory.h.

◆ LastItemAdditionTimeField() [2/2]

long double & UPrimalItem::LastItemAdditionTimeField ( )
inline

Definition at line 808 of file Inventory.h.

◆ LastLocalUseTimeField() [1/2]

long double & UPrimalItem::LastLocalUseTimeField ( )
inline

Definition at line 771 of file Inventory.h.

◆ LastLocalUseTimeField() [2/2]

long double & UPrimalItem::LastLocalUseTimeField ( )
inline

Definition at line 716 of file Inventory.h.

◆ LastOwnerPlayerField() [1/2]

TWeakObjectPtr< AShooterCharacter > & UPrimalItem::LastOwnerPlayerField ( )
inline

Definition at line 776 of file Inventory.h.

◆ LastOwnerPlayerField() [2/2]

TWeakObjectPtr< AShooterCharacter > & UPrimalItem::LastOwnerPlayerField ( )
inline

Definition at line 721 of file Inventory.h.

◆ LastSpoilingInventorySlotCheckTimeField()

long double & UPrimalItem::LastSpoilingInventorySlotCheckTimeField ( )
inline

Definition at line 833 of file Inventory.h.

◆ LastSpoilingTimeField() [1/2]

long double & UPrimalItem::LastSpoilingTimeField ( )
inline

Definition at line 802 of file Inventory.h.

◆ LastSpoilingTimeField() [2/2]

long double & UPrimalItem::LastSpoilingTimeField ( )
inline

Definition at line 746 of file Inventory.h.

◆ LastTimeToShowInfoField() [1/2]

long double & UPrimalItem::LastTimeToShowInfoField ( )
inline

Definition at line 729 of file Inventory.h.

◆ LastTimeToShowInfoField() [2/2]

long double & UPrimalItem::LastTimeToShowInfoField ( )
inline

Definition at line 671 of file Inventory.h.

◆ LastUseTimeField() [1/2]

long double & UPrimalItem::LastUseTimeField ( )
inline

Definition at line 770 of file Inventory.h.

◆ LastUseTimeField() [2/2]

long double & UPrimalItem::LastUseTimeField ( )
inline

Definition at line 714 of file Inventory.h.

◆ LastValidItemVersionField() [1/2]

int & UPrimalItem::LastValidItemVersionField ( )
inline

Definition at line 834 of file Inventory.h.

◆ LastValidItemVersionField() [2/2]

int & UPrimalItem::LastValidItemVersionField ( )
inline

Definition at line 778 of file Inventory.h.

◆ LimitSkinApplicationsField()

int & UPrimalItem::LimitSkinApplicationsField ( )
inline

Definition at line 554 of file Inventory.h.

◆ LocalUse() [1/2]

void UPrimalItem::LocalUse ( AShooterPlayerController * ForPC)
inline

Definition at line 1117 of file Inventory.h.

◆ LocalUse() [2/2]

void UPrimalItem::LocalUse ( AShooterPlayerController * ForPC)
inline

Definition at line 1182 of file Inventory.h.

◆ LocalUseItemOntoItem() [1/2]

void UPrimalItem::LocalUseItemOntoItem ( AShooterPlayerController * ForPC,
UPrimalItem * DestinationItem )
inline

Definition at line 1205 of file Inventory.h.

◆ LocalUseItemOntoItem() [2/2]

void UPrimalItem::LocalUseItemOntoItem ( AShooterPlayerController * ForPC,
UPrimalItem * DestinationItem )
inline

Definition at line 1183 of file Inventory.h.

◆ MaxBlueprintCraftsAddRandomizerPowerByRatingField()

float & UPrimalItem::MaxBlueprintCraftsAddRandomizerPowerByRatingField ( )
inline

Definition at line 825 of file Inventory.h.

◆ MaxBlueprintCraftsField()

int & UPrimalItem::MaxBlueprintCraftsField ( )
inline

Definition at line 822 of file Inventory.h.

◆ MaxBlueprintCraftsRandomizationPowerField()

float & UPrimalItem::MaxBlueprintCraftsRandomizationPowerField ( )
inline

Definition at line 824 of file Inventory.h.

◆ MaxBlueprintCraftsRatingRangeField()

float & UPrimalItem::MaxBlueprintCraftsRatingRangeField ( )
inline

Definition at line 826 of file Inventory.h.

◆ MaxBlueprntCraftsPercentageField()

float & UPrimalItem::MaxBlueprntCraftsPercentageField ( )
inline

Definition at line 553 of file Inventory.h.

◆ MaxCustomItemDescriptionLengthField()

int & UPrimalItem::MaxCustomItemDescriptionLengthField ( )
inline

Definition at line 772 of file Inventory.h.

◆ MaxDurabiltiyOverrideField() [1/2]

float & UPrimalItem::MaxDurabiltiyOverrideField ( )
inline

Definition at line 862 of file Inventory.h.

◆ MaxDurabiltiyOverrideField() [2/2]

float & UPrimalItem::MaxDurabiltiyOverrideField ( )
inline

Definition at line 807 of file Inventory.h.

◆ MaxItemQuantityField() [1/2]

int & UPrimalItem::MaxItemQuantityField ( )
inline

Definition at line 746 of file Inventory.h.

◆ MaxItemQuantityField() [2/2]

int & UPrimalItem::MaxItemQuantityField ( )
inline

Definition at line 686 of file Inventory.h.

◆ MaxRandomUpgradeLevelsField()

int & UPrimalItem::MaxRandomUpgradeLevelsField ( )
inline

Definition at line 815 of file Inventory.h.

◆ MaxUpgradeLevelField()

int & UPrimalItem::MaxUpgradeLevelField ( )
inline

Definition at line 831 of file Inventory.h.

◆ MaxUpgradeLevelRandomizationPowerField()

float & UPrimalItem::MaxUpgradeLevelRandomizationPowerField ( )
inline

Definition at line 817 of file Inventory.h.

◆ MeetBlueprintCraftingRequirements() [1/2]

bool UPrimalItem::MeetBlueprintCraftingRequirements ( UPrimalInventoryComponent * compareInventoryComp,
int CraftAmountOverride,
AShooterPlayerController * ForPlayer,
bool bIsForCraftQueueAddition,
bool bTestFullQueue )
inline

Definition at line 1150 of file Inventory.h.

◆ MeetBlueprintCraftingRequirements() [2/2]

bool UPrimalItem::MeetBlueprintCraftingRequirements ( UPrimalInventoryComponent * compareInventoryComp,
int CraftAmountOverride,
AShooterPlayerController * ForPlayer,
bool bIsForCraftQueueAddition,
bool bTestFullQueue )
inline

Definition at line 1184 of file Inventory.h.

◆ MeetRepairingRequirements() [1/2]

bool UPrimalItem::MeetRepairingRequirements ( UPrimalInventoryComponent * compareInventoryComp,
bool bIsForCraftQueueAddition )
inline

Definition at line 1154 of file Inventory.h.

◆ MeetRepairingRequirements() [2/2]

bool UPrimalItem::MeetRepairingRequirements ( UPrimalInventoryComponent * compareInventoryComp,
bool bIsForCraftQueueAddition )
inline

Definition at line 1185 of file Inventory.h.

◆ MeetUpgradingRequirements()

bool UPrimalItem::MeetUpgradingRequirements ( UPrimalInventoryComponent * compareInventoryComp)
inline

Definition at line 1186 of file Inventory.h.

◆ MinBlueprintCraftsPercentageField()

float & UPrimalItem::MinBlueprintCraftsPercentageField ( )
inline

Definition at line 552 of file Inventory.h.

◆ MinBlueprintTimeToCraftField() [1/2]

float & UPrimalItem::MinBlueprintTimeToCraftField ( )
inline

Definition at line 717 of file Inventory.h.

◆ MinBlueprintTimeToCraftField() [2/2]

float & UPrimalItem::MinBlueprintTimeToCraftField ( )
inline

Definition at line 649 of file Inventory.h.

◆ MinDurabilityForCraftingResourceField() [1/2]

float & UPrimalItem::MinDurabilityForCraftingResourceField ( )
inline

Definition at line 797 of file Inventory.h.

◆ MinDurabilityForCraftingResourceField() [2/2]

float & UPrimalItem::MinDurabilityForCraftingResourceField ( )
inline

Definition at line 741 of file Inventory.h.

◆ MinimumUseIntervalField() [1/2]

float & UPrimalItem::MinimumUseIntervalField ( )
inline

Definition at line 719 of file Inventory.h.

◆ MinimumUseIntervalField() [2/2]

float & UPrimalItem::MinimumUseIntervalField ( )
inline

Definition at line 651 of file Inventory.h.

◆ MinItemDurabilityField() [1/2]

float & UPrimalItem::MinItemDurabilityField ( )
inline

Definition at line 732 of file Inventory.h.

◆ MinItemDurabilityField() [2/2]

float & UPrimalItem::MinItemDurabilityField ( )
inline

Definition at line 674 of file Inventory.h.

◆ MinRandomUpgradeLevelsField()

int & UPrimalItem::MinRandomUpgradeLevelsField ( )
inline

Definition at line 816 of file Inventory.h.

◆ MyConsumableTypeField() [1/2]

TEnumAsByte< enum EPrimalConsumableType::Type > & UPrimalItem::MyConsumableTypeField ( )
inline

Definition at line 644 of file Inventory.h.

◆ MyConsumableTypeField() [2/2]

TEnumAsByte< enum EPrimalConsumableType::Type > & UPrimalItem::MyConsumableTypeField ( )
inline

Definition at line 582 of file Inventory.h.

◆ MyEquipmentTypeField() [1/2]

TEnumAsByte< enum EPrimalEquipmentType::Type > & UPrimalItem::MyEquipmentTypeField ( )
inline

Definition at line 645 of file Inventory.h.

◆ MyEquipmentTypeField() [2/2]

TEnumAsByte< enum EPrimalEquipmentType::Type > & UPrimalItem::MyEquipmentTypeField ( )
inline

Definition at line 583 of file Inventory.h.

◆ MyItemSkinField() [1/2]

UPrimalItem * UPrimalItem::MyItemSkinField ( )
inline

Definition at line 775 of file Inventory.h.

◆ MyItemSkinField() [2/2]

UPrimalItem * UPrimalItem::MyItemSkinField ( )
inline

Definition at line 720 of file Inventory.h.

◆ MyItemTypeField() [1/2]

TEnumAsByte< enum EPrimalItemType::Type > & UPrimalItem::MyItemTypeField ( )
inline

Definition at line 643 of file Inventory.h.

◆ MyItemTypeField() [2/2]

TEnumAsByte< enum EPrimalItemType::Type > & UPrimalItem::MyItemTypeField ( )
inline

Definition at line 581 of file Inventory.h.

◆ NetDroppedMeshMaterialOverrideField() [1/2]

UMaterialInterface * UPrimalItem::NetDroppedMeshMaterialOverrideField ( )
inline

Definition at line 867 of file Inventory.h.

◆ NetDroppedMeshMaterialOverrideField() [2/2]

UMaterialInterface * UPrimalItem::NetDroppedMeshMaterialOverrideField ( )
inline

Definition at line 812 of file Inventory.h.

◆ NetDroppedMeshOverrideField() [1/2]

UStaticMesh * UPrimalItem::NetDroppedMeshOverrideField ( )
inline

Definition at line 866 of file Inventory.h.

◆ NetDroppedMeshOverrideField() [2/2]

UStaticMesh * UPrimalItem::NetDroppedMeshOverrideField ( )
inline

Definition at line 811 of file Inventory.h.

◆ NetDroppedMeshOverrideScale3DField() [1/2]

FVector & UPrimalItem::NetDroppedMeshOverrideScale3DField ( )
inline

Definition at line 868 of file Inventory.h.

◆ NetDroppedMeshOverrideScale3DField() [2/2]

FVector & UPrimalItem::NetDroppedMeshOverrideScale3DField ( )
inline

Definition at line 813 of file Inventory.h.

◆ NewBaseCraftingXPField()

float & UPrimalItem::NewBaseCraftingXPField ( )
inline

Definition at line 653 of file Inventory.h.

◆ NewBaseRepairingXPField()

float & UPrimalItem::NewBaseRepairingXPField ( )
inline

Definition at line 654 of file Inventory.h.

◆ NewCraftingGiveItemCountField()

int & UPrimalItem::NewCraftingGiveItemCountField ( )
inline

Definition at line 780 of file Inventory.h.

◆ NewFPVHandsMeshTextureMaskMaterialIndexField()

int & UPrimalItem::NewFPVHandsMeshTextureMaskMaterialIndexField ( )
inline

Definition at line 707 of file Inventory.h.

◆ NewItemDurabilityOverrideField() [1/2]

float & UPrimalItem::NewItemDurabilityOverrideField ( )
inline

Definition at line 707 of file Inventory.h.

◆ NewItemDurabilityOverrideField() [2/2]

float & UPrimalItem::NewItemDurabilityOverrideField ( )
inline

Definition at line 639 of file Inventory.h.

◆ NextCraftCompletionTimeField() [1/2]

long double & UPrimalItem::NextCraftCompletionTimeField ( )
inline

Definition at line 673 of file Inventory.h.

◆ NextCraftCompletionTimeField() [2/2]

long double & UPrimalItem::NextCraftCompletionTimeField ( )
inline

Definition at line 608 of file Inventory.h.

◆ NextRepairPercentageField() [1/2]

float & UPrimalItem::NextRepairPercentageField ( )
inline

Definition at line 865 of file Inventory.h.

◆ NextRepairPercentageField() [2/2]

float & UPrimalItem::NextRepairPercentageField ( )
inline

Definition at line 810 of file Inventory.h.

◆ NextSpoilingTimeField() [1/2]

long double & UPrimalItem::NextSpoilingTimeField ( )
inline

Definition at line 801 of file Inventory.h.

◆ NextSpoilingTimeField() [2/2]

long double & UPrimalItem::NextSpoilingTimeField ( )
inline

Definition at line 745 of file Inventory.h.

◆ NoLevelEngramSortingPriorityField() [1/2]

int & UPrimalItem::NoLevelEngramSortingPriorityField ( )
inline

Definition at line 855 of file Inventory.h.

◆ NoLevelEngramSortingPriorityField() [2/2]

int & UPrimalItem::NoLevelEngramSortingPriorityField ( )
inline

Definition at line 801 of file Inventory.h.

◆ NotifyEditText() [1/2]

void UPrimalItem::NotifyEditText ( AShooterPlayerController * PC)
inline

Definition at line 1209 of file Inventory.h.

◆ NotifyEditText() [2/2]

void UPrimalItem::NotifyEditText ( AShooterPlayerController * PC)
inline

Definition at line 1187 of file Inventory.h.

◆ NumBlueprintCraftsMultiplierField()

float & UPrimalItem::NumBlueprintCraftsMultiplierField ( )
inline

Definition at line 827 of file Inventory.h.

◆ OnlyUsableOnSpecificClassesField() [1/2]

TArray< TSubclassOf< AActor > > & UPrimalItem::OnlyUsableOnSpecificClassesField ( )
inline

Definition at line 812 of file Inventory.h.

◆ OnlyUsableOnSpecificClassesField() [2/2]

TArray< TSubclassOf< AActor > > & UPrimalItem::OnlyUsableOnSpecificClassesField ( )
inline

Definition at line 756 of file Inventory.h.

◆ OnVersionChange()

void UPrimalItem::OnVersionChange ( bool * doDestroy,
UWorld * World,
AShooterGameMode * gameMode )
inline

Definition at line 1251 of file Inventory.h.

◆ OriginalItemDropLocationField() [1/2]

FVector & UPrimalItem::OriginalItemDropLocationField ( )
inline

Definition at line 793 of file Inventory.h.

◆ OriginalItemDropLocationField() [2/2]

FVector & UPrimalItem::OriginalItemDropLocationField ( )
inline

Definition at line 737 of file Inventory.h.

◆ OverrideCooldownTimeItemClassField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::OverrideCooldownTimeItemClassField ( )
inline

Definition at line 796 of file Inventory.h.

◆ OverrideCooldownTimeItemClassField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::OverrideCooldownTimeItemClassField ( )
inline

Definition at line 740 of file Inventory.h.

◆ OverrideCrouchingSound() [1/2]

USoundBase * UPrimalItem::OverrideCrouchingSound ( USoundBase * InSound,
bool bIsProne,
int soundState )
inline

Definition at line 1308 of file Inventory.h.

◆ OverrideCrouchingSound() [2/2]

USoundBase * UPrimalItem::OverrideCrouchingSound ( USoundBase * InSound,
bool bIsProne,
int soundState )
inline

Definition at line 1274 of file Inventory.h.

◆ OverrideCrouchingSound_Implementation()

USoundBase * UPrimalItem::OverrideCrouchingSound_Implementation ( USoundBase * InSound,
bool bIsProne,
int soundState )
inline

Definition at line 1235 of file Inventory.h.

◆ OverrideDinoRiderAnimationField()

UAnimSequence * UPrimalItem::OverrideDinoRiderAnimationField ( )
inline

Definition at line 847 of file Inventory.h.

◆ OverrideDinoRiderMoveAnimationField()

UAnimSequence * UPrimalItem::OverrideDinoRiderMoveAnimationField ( )
inline

Definition at line 846 of file Inventory.h.

◆ OverrideItemAttachmentSocketsFromField()

TArray< FName > & UPrimalItem::OverrideItemAttachmentSocketsFromField ( )
inline

Definition at line 840 of file Inventory.h.

◆ OverrideItemAttachmentSocketsToField()

TArray< FName > & UPrimalItem::OverrideItemAttachmentSocketsToField ( )
inline

Definition at line 841 of file Inventory.h.

◆ OverrideItemRating()

void UPrimalItem::OverrideItemRating ( float rating)
inline

Definition at line 1146 of file Inventory.h.

◆ OverrideRepairingRequirementsField() [1/2]

TArray< FCraftingResourceRequirement > & UPrimalItem::OverrideRepairingRequirementsField ( )
inline

Definition at line 724 of file Inventory.h.

◆ OverrideRepairingRequirementsField() [2/2]

TArray< FCraftingResourceRequirement > & UPrimalItem::OverrideRepairingRequirementsField ( )
inline

Definition at line 661 of file Inventory.h.

◆ OverrideUseStringField() [1/2]

FString & UPrimalItem::OverrideUseStringField ( )
inline

Definition at line 847 of file Inventory.h.

◆ OverrideUseStringField() [2/2]

FString & UPrimalItem::OverrideUseStringField ( )
inline

Definition at line 793 of file Inventory.h.

◆ OwnerInventoryField() [1/2]

TWeakObjectPtr< UPrimalInventoryComponent > & UPrimalItem::OwnerInventoryField ( )
inline

Definition at line 674 of file Inventory.h.

◆ OwnerInventoryField() [2/2]

TWeakObjectPtr< UPrimalInventoryComponent > & UPrimalItem::OwnerInventoryField ( )
inline

Definition at line 609 of file Inventory.h.

◆ PickupAlertDinos() [1/2]

void UPrimalItem::PickupAlertDinos ( AActor * groundItem)
inline

Definition at line 1197 of file Inventory.h.

◆ PickupAlertDinos() [2/2]

void UPrimalItem::PickupAlertDinos ( AActor * groundItem)
inline

Definition at line 1188 of file Inventory.h.

◆ PlayAnimationOnUseField() [1/2]

UAnimMontage * UPrimalItem::PlayAnimationOnUseField ( )
inline

Definition at line 652 of file Inventory.h.

◆ PlayAnimationOnUseField() [2/2]

UAnimMontage * UPrimalItem::PlayAnimationOnUseField ( )
inline

Definition at line 589 of file Inventory.h.

◆ PlayerMeshNoItemDefaultTextureMaskField() [1/2]

UTexture2D * UPrimalItem::PlayerMeshNoItemDefaultTextureMaskField ( )
inline

Definition at line 761 of file Inventory.h.

◆ PlayerMeshNoItemDefaultTextureMaskField() [2/2]

UTexture2D * UPrimalItem::PlayerMeshNoItemDefaultTextureMaskField ( )
inline

Definition at line 702 of file Inventory.h.

◆ PlayerMeshTextureMaskField() [1/2]

UTexture2D * UPrimalItem::PlayerMeshTextureMaskField ( )
inline

Definition at line 760 of file Inventory.h.

◆ PlayerMeshTextureMaskField() [2/2]

UTexture2D * UPrimalItem::PlayerMeshTextureMaskField ( )
inline

Definition at line 701 of file Inventory.h.

◆ PlayerMeshTextureMaskMaterialAdditionalIndexesField()

TArray< int > & UPrimalItem::PlayerMeshTextureMaskMaterialAdditionalIndexesField ( )
inline

Definition at line 704 of file Inventory.h.

◆ PlayerMeshTextureMaskMaterialIndexField() [1/2]

int & UPrimalItem::PlayerMeshTextureMaskMaterialIndexField ( )
inline

Definition at line 762 of file Inventory.h.

◆ PlayerMeshTextureMaskMaterialIndexField() [2/2]

int & UPrimalItem::PlayerMeshTextureMaskMaterialIndexField ( )
inline

Definition at line 703 of file Inventory.h.

◆ PlayerMeshTextureMaskParamNameField() [1/2]

FName & UPrimalItem::PlayerMeshTextureMaskParamNameField ( )
inline

Definition at line 759 of file Inventory.h.

◆ PlayerMeshTextureMaskParamNameField() [2/2]

FName & UPrimalItem::PlayerMeshTextureMaskParamNameField ( )
inline

Definition at line 700 of file Inventory.h.

◆ PreservingItemClassField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::PreservingItemClassField ( )
inline

Definition at line 700 of file Inventory.h.

◆ PreservingItemClassField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::PreservingItemClassField ( )
inline

Definition at line 632 of file Inventory.h.

◆ PreservingItemSpoilingTimeMultiplierField() [1/2]

float & UPrimalItem::PreservingItemSpoilingTimeMultiplierField ( )
inline

Definition at line 701 of file Inventory.h.

◆ PreservingItemSpoilingTimeMultiplierField() [2/2]

float & UPrimalItem::PreservingItemSpoilingTimeMultiplierField ( )
inline

Definition at line 633 of file Inventory.h.

◆ PreSkinItemColorIDField() [1/2]

FieldArray< __int16, 6 > UPrimalItem::PreSkinItemColorIDField ( )
inline

Definition at line 742 of file Inventory.h.

◆ PreSkinItemColorIDField() [2/2]

FieldArray< __int16, 6 > UPrimalItem::PreSkinItemColorIDField ( )
inline

Definition at line 683 of file Inventory.h.

◆ PreviewCameraDefaultZoomMultiplierField() [1/2]

float & UPrimalItem::PreviewCameraDefaultZoomMultiplierField ( )
inline

Definition at line 757 of file Inventory.h.

◆ PreviewCameraDefaultZoomMultiplierField() [2/2]

float & UPrimalItem::PreviewCameraDefaultZoomMultiplierField ( )
inline

Definition at line 698 of file Inventory.h.

◆ PreviewCameraDistanceScaleFactorField() [1/2]

float & UPrimalItem::PreviewCameraDistanceScaleFactorField ( )
inline

Definition at line 756 of file Inventory.h.

◆ PreviewCameraDistanceScaleFactorField() [2/2]

float & UPrimalItem::PreviewCameraDistanceScaleFactorField ( )
inline

Definition at line 697 of file Inventory.h.

◆ PreviewCameraMaxZoomMultiplierField() [1/2]

float & UPrimalItem::PreviewCameraMaxZoomMultiplierField ( )
inline

Definition at line 758 of file Inventory.h.

◆ PreviewCameraMaxZoomMultiplierField() [2/2]

float & UPrimalItem::PreviewCameraMaxZoomMultiplierField ( )
inline

Definition at line 699 of file Inventory.h.

◆ PreviewCameraPivotOffsetField() [1/2]

FVector & UPrimalItem::PreviewCameraPivotOffsetField ( )
inline

Definition at line 755 of file Inventory.h.

◆ PreviewCameraPivotOffsetField() [2/2]

FVector & UPrimalItem::PreviewCameraPivotOffsetField ( )
inline

Definition at line 696 of file Inventory.h.

◆ PreviewCameraRotationField() [1/2]

FRotator & UPrimalItem::PreviewCameraRotationField ( )
inline

Definition at line 754 of file Inventory.h.

◆ PreviewCameraRotationField() [2/2]

FRotator & UPrimalItem::PreviewCameraRotationField ( )
inline

Definition at line 695 of file Inventory.h.

◆ ProcessEditText() [1/2]

bool UPrimalItem::ProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool __formal )
inline

Definition at line 1208 of file Inventory.h.

◆ ProcessEditText() [2/2]

bool UPrimalItem::ProcessEditText ( AShooterPlayerController * ForPC,
FString * TextToUse,
bool __formal )
inline

Definition at line 1189 of file Inventory.h.

◆ QualityIndexedEquippingRequiresSkillField()

TArray< TSubclassOf< UPrimalEngramEntry > > & UPrimalItem::QualityIndexedEquippingRequiresSkillField ( )
inline

Definition at line 789 of file Inventory.h.

◆ QualityTierExtraCraftingResourceRequirementsField()

TArray< FQualityTierCraftingResourceRequirements > & UPrimalItem::QualityTierExtraCraftingResourceRequirementsField ( )
inline

Definition at line 660 of file Inventory.h.

◆ RandomChanceToBeBlueprintField() [1/2]

float & UPrimalItem::RandomChanceToBeBlueprintField ( )
inline

Definition at line 638 of file Inventory.h.

◆ RandomChanceToBeBlueprintField() [2/2]

float & UPrimalItem::RandomChanceToBeBlueprintField ( )
inline

Definition at line 576 of file Inventory.h.

◆ RandomColorSetField()

TSubclassOf< UPrimalColorSet > & UPrimalItem::RandomColorSetField ( )
inline

Definition at line 744 of file Inventory.h.

◆ RecalcSpoilingTime() [1/2]

void UPrimalItem::RecalcSpoilingTime ( long double TimeSeconds,
float SpoilPercent,
UPrimalInventoryComponent * forComp )
inline

Definition at line 1190 of file Inventory.h.

◆ RecalcSpoilingTime() [2/2]

void UPrimalItem::RecalcSpoilingTime ( long double TimeSeconds,
float SpoilPercent,
UPrimalInventoryComponent * forComp,
float SpoilingTimeMultiplier )
inline

Definition at line 1190 of file Inventory.h.

◆ RecipeCraftingSkillScaleField() [1/2]

float & UPrimalItem::RecipeCraftingSkillScaleField ( )
inline

Definition at line 825 of file Inventory.h.

◆ RecipeCraftingSkillScaleField() [2/2]

float & UPrimalItem::RecipeCraftingSkillScaleField ( )
inline

Definition at line 770 of file Inventory.h.

◆ RefreshAttachments() [1/2]

void UPrimalItem::RefreshAttachments ( bool bRefreshDefaultAttachments)
inline

Definition at line 1191 of file Inventory.h.

◆ RefreshAttachments() [2/2]

void UPrimalItem::RefreshAttachments ( bool bRefreshDefaultAttachments,
bool isShieldSpecificRefresh,
bool bIsFromUpdateItem )
inline

Definition at line 1093 of file Inventory.h.

◆ RemoveAttachments() [1/2]

void UPrimalItem::RemoveAttachments ( AActor * UseOtherActor,
bool bRefreshDefaultAttachments )
inline

Definition at line 1192 of file Inventory.h.

◆ RemoveAttachments() [2/2]

void UPrimalItem::RemoveAttachments ( AActor * UseOtherActor,
bool bRefreshDefaultAttachments,
bool isShieldSpecificRefresh )
inline

Definition at line 1096 of file Inventory.h.

◆ RemoveClipAmmo() [1/2]

void UPrimalItem::RemoveClipAmmo ( bool bDontUpdateItem)
inline

Definition at line 1180 of file Inventory.h.

◆ RemoveClipAmmo() [2/2]

void UPrimalItem::RemoveClipAmmo ( bool bDontUpdateItem)
inline

Definition at line 1193 of file Inventory.h.

◆ RemoveCustomItemData() [1/2]

void UPrimalItem::RemoveCustomItemData ( FName CustomDataName)
inline

Definition at line 1228 of file Inventory.h.

◆ RemoveCustomItemData() [2/2]

void UPrimalItem::RemoveCustomItemData ( FName CustomDataName)
inline

Definition at line 1194 of file Inventory.h.

◆ RemovedFromOtherItemSoundField() [1/2]

USoundBase * UPrimalItem::RemovedFromOtherItemSoundField ( )
inline

Definition at line 637 of file Inventory.h.

◆ RemovedFromOtherItemSoundField() [2/2]

USoundBase * UPrimalItem::RemovedFromOtherItemSoundField ( )
inline

Definition at line 575 of file Inventory.h.

◆ RemovedSkinFromItem() [1/2]

void UPrimalItem::RemovedSkinFromItem ( UPrimalItem * FromOwnerItem,
bool bIsFirstTime )
inline

Definition at line 1309 of file Inventory.h.

◆ RemovedSkinFromItem() [2/2]

void UPrimalItem::RemovedSkinFromItem ( UPrimalItem * FromOwnerItem,
bool bIsFirstTime )
inline

Definition at line 1275 of file Inventory.h.

◆ RemoveFromSlot() [1/2]

void UPrimalItem::RemoveFromSlot ( bool bForce)
inline

Definition at line 1106 of file Inventory.h.

◆ RemoveFromSlot() [2/2]

void UPrimalItem::RemoveFromSlot ( bool bForce)
inline

Definition at line 1195 of file Inventory.h.

◆ RemoveFromWorldItemMap()

void UPrimalItem::RemoveFromWorldItemMap ( )
inline

Definition at line 1249 of file Inventory.h.

◆ RemoveItemFromArkTributeInventory()

bool UPrimalItem::RemoveItemFromArkTributeInventory ( )
inline

Definition at line 1077 of file Inventory.h.

◆ RemoveItemFromInventory() [1/2]

bool UPrimalItem::RemoveItemFromInventory ( bool bForceRemoval,
bool showHUDMessage )
inline

Definition at line 1078 of file Inventory.h.

◆ RemoveItemFromInventory() [2/2]

bool UPrimalItem::RemoveItemFromInventory ( bool bForceRemoval,
bool showHUDMessage )
inline

Definition at line 1196 of file Inventory.h.

◆ RemoveWeaponAccessory() [1/2]

void UPrimalItem::RemoveWeaponAccessory ( )
inline

Definition at line 1176 of file Inventory.h.

◆ RemoveWeaponAccessory() [2/2]

void UPrimalItem::RemoveWeaponAccessory ( )
inline

Definition at line 1197 of file Inventory.h.

◆ RepairItem() [1/2]

void UPrimalItem::RepairItem ( bool bIgnoreInventoryRequirement,
float UseNextRepairPercentage,
float RepairSpeedMultiplier )
inline

Definition at line 1173 of file Inventory.h.

◆ RepairItem() [2/2]

void UPrimalItem::RepairItem ( bool bIgnoreInventoryRequirement,
float UseNextRepairPercentage,
float RepairSpeedMultiplier )
inline

Definition at line 1198 of file Inventory.h.

◆ RepairResourceRequirementMultiplierField() [1/2]

float & UPrimalItem::RepairResourceRequirementMultiplierField ( )
inline

Definition at line 704 of file Inventory.h.

◆ RepairResourceRequirementMultiplierField() [2/2]

float & UPrimalItem::RepairResourceRequirementMultiplierField ( )
inline

Definition at line 636 of file Inventory.h.

◆ ResetSpoilingTime()

void UPrimalItem::ResetSpoilingTime ( )
inline

Definition at line 1199 of file Inventory.h.

◆ ResourceHarvestAlternateItemClassesField()

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::ResourceHarvestAlternateItemClassesField ( )
inline

Definition at line 656 of file Inventory.h.

◆ ResourceHarvestAlternateItemQuantityMultipliersField()

TArray< float > & UPrimalItem::ResourceHarvestAlternateItemQuantityMultipliersField ( )
inline

Definition at line 658 of file Inventory.h.

◆ ResourceHarvestAlternateItemWeightsField()

TArray< float > & UPrimalItem::ResourceHarvestAlternateItemWeightsField ( )
inline

Definition at line 657 of file Inventory.h.

◆ ResourceRarityField() [1/2]

float & UPrimalItem::ResourceRarityField ( )
inline

Definition at line 715 of file Inventory.h.

◆ ResourceRarityField() [2/2]

float & UPrimalItem::ResourceRarityField ( )
inline

Definition at line 647 of file Inventory.h.

◆ ResourceRequirementIncreaseRatingPowerField() [1/2]

float & UPrimalItem::ResourceRequirementIncreaseRatingPowerField ( )
inline

Definition at line 798 of file Inventory.h.

◆ ResourceRequirementIncreaseRatingPowerField() [2/2]

float & UPrimalItem::ResourceRequirementIncreaseRatingPowerField ( )
inline

Definition at line 742 of file Inventory.h.

◆ ResourceRequirementRatingIncreasePercentageField() [1/2]

float & UPrimalItem::ResourceRequirementRatingIncreasePercentageField ( )
inline

Definition at line 800 of file Inventory.h.

◆ ResourceRequirementRatingIncreasePercentageField() [2/2]

float & UPrimalItem::ResourceRequirementRatingIncreasePercentageField ( )
inline

Definition at line 744 of file Inventory.h.

◆ ResourceRequirementRatingScaleField() [1/2]

float & UPrimalItem::ResourceRequirementRatingScaleField ( )
inline

Definition at line 799 of file Inventory.h.

◆ ResourceRequirementRatingScaleField() [2/2]

float & UPrimalItem::ResourceRequirementRatingScaleField ( )
inline

Definition at line 743 of file Inventory.h.

◆ SaddleOverrideRiderSocketNameField() [1/2]

FName & UPrimalItem::SaddleOverrideRiderSocketNameField ( )
inline

Definition at line 814 of file Inventory.h.

◆ SaddleOverrideRiderSocketNameField() [2/2]

FName & UPrimalItem::SaddleOverrideRiderSocketNameField ( )
inline

Definition at line 758 of file Inventory.h.

◆ SaddlePassengerSeatsField() [1/2]

TArray< FSaddlePassengerSeatDefinition > & UPrimalItem::SaddlePassengerSeatsField ( )
inline

Definition at line 813 of file Inventory.h.

◆ SaddlePassengerSeatsField() [2/2]

TArray< FSaddlePassengerSeatDefinition > & UPrimalItem::SaddlePassengerSeatsField ( )
inline

Definition at line 757 of file Inventory.h.

◆ SavedDurabilityField() [1/2]

float & UPrimalItem::SavedDurabilityField ( )
inline

Definition at line 733 of file Inventory.h.

◆ SavedDurabilityField() [2/2]

float & UPrimalItem::SavedDurabilityField ( )
inline

Definition at line 675 of file Inventory.h.

◆ SeedSoilTypesExcludeField()

TArray< TEnumAsByte< enum ESoilType > > & UPrimalItem::SeedSoilTypesExcludeField ( )
inline

Definition at line 843 of file Inventory.h.

◆ SeedSoilTypesIncludeField()

TArray< TEnumAsByte< enum ESoilType > > & UPrimalItem::SeedSoilTypesIncludeField ( )
inline

Definition at line 842 of file Inventory.h.

◆ SendToClientClassOverrideField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::SendToClientClassOverrideField ( )
inline

Definition at line 848 of file Inventory.h.

◆ SendToClientClassOverrideField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::SendToClientClassOverrideField ( )
inline

Definition at line 794 of file Inventory.h.

◆ Serialize()

void UPrimalItem::Serialize ( FArchive * Ar)
inline

Definition at line 1207 of file Inventory.h.

◆ ServerRemoveItemSkin() [1/2]

void UPrimalItem::ServerRemoveItemSkin ( )
inline

Definition at line 1177 of file Inventory.h.

◆ ServerRemoveItemSkin() [2/2]

void UPrimalItem::ServerRemoveItemSkin ( )
inline

Definition at line 1200 of file Inventory.h.

◆ ServerRemoveItemSkinOnly() [1/2]

void UPrimalItem::ServerRemoveItemSkinOnly ( )
inline

Definition at line 1178 of file Inventory.h.

◆ ServerRemoveItemSkinOnly() [2/2]

void UPrimalItem::ServerRemoveItemSkinOnly ( )
inline

Definition at line 1201 of file Inventory.h.

◆ ServerRemoveWeaponAccessoryOnly() [1/2]

void UPrimalItem::ServerRemoveWeaponAccessoryOnly ( )
inline

Definition at line 1179 of file Inventory.h.

◆ ServerRemoveWeaponAccessoryOnly() [2/2]

void UPrimalItem::ServerRemoveWeaponAccessoryOnly ( )
inline

Definition at line 1202 of file Inventory.h.

◆ ServerUpdatedWeaponClipAmmo() [1/2]

void UPrimalItem::ServerUpdatedWeaponClipAmmo ( )
inline

Definition at line 1310 of file Inventory.h.

◆ ServerUpdatedWeaponClipAmmo() [2/2]

void UPrimalItem::ServerUpdatedWeaponClipAmmo ( )
inline

Definition at line 1276 of file Inventory.h.

◆ SetAttachedMeshesMaterialScalarParamValue() [1/2]

void UPrimalItem::SetAttachedMeshesMaterialScalarParamValue ( FName ParamName,
float Value )
inline

Definition at line 1199 of file Inventory.h.

◆ SetAttachedMeshesMaterialScalarParamValue() [2/2]

void UPrimalItem::SetAttachedMeshesMaterialScalarParamValue ( FName ParamName,
float Value )
inline

Definition at line 1203 of file Inventory.h.

◆ SetCustomItemData() [1/2]

void UPrimalItem::SetCustomItemData ( FCustomItemData * InData)
inline

Definition at line 1230 of file Inventory.h.

◆ SetCustomItemData() [2/2]

void UPrimalItem::SetCustomItemData ( FCustomItemData * InData)
inline

Definition at line 1204 of file Inventory.h.

◆ SetEngramBlueprint() [1/2]

void UPrimalItem::SetEngramBlueprint ( )
inline

Definition at line 1188 of file Inventory.h.

◆ SetEngramBlueprint() [2/2]

void UPrimalItem::SetEngramBlueprint ( )
inline

Definition at line 1205 of file Inventory.h.

◆ SetItemStatInfo() [1/2]

void UPrimalItem::SetItemStatInfo ( int idx,
FItemStatInfo * val )
inline

Definition at line 1137 of file Inventory.h.

◆ SetItemStatInfo() [2/2]

void UPrimalItem::SetItemStatInfo ( int idx,
FItemStatInfo * val )
inline

Definition at line 1206 of file Inventory.h.

◆ SetItemStatValues() [1/2]

void UPrimalItem::SetItemStatValues ( int idx,
int val )
inline

Definition at line 1141 of file Inventory.h.

◆ SetItemStatValues() [2/2]

void UPrimalItem::SetItemStatValues ( int idx,
int val )
inline

Definition at line 1207 of file Inventory.h.

◆ SetOwnerNoSee() [1/2]

void UPrimalItem::SetOwnerNoSee ( bool bNoSee,
bool bForceHideFirstPerson )
inline

Definition at line 1095 of file Inventory.h.

◆ SetOwnerNoSee() [2/2]

void UPrimalItem::SetOwnerNoSee ( bool bNoSee,
bool bForceHideFirstPerson )
inline

Definition at line 1208 of file Inventory.h.

◆ SetQuantity() [1/2]

void UPrimalItem::SetQuantity ( int NewQuantity,
bool ShowHUDNotification )
inline

Definition at line 1172 of file Inventory.h.

◆ SetQuantity() [2/2]

void UPrimalItem::SetQuantity ( int NewQuantity,
bool ShowHUDNotification )
inline

Definition at line 1209 of file Inventory.h.

◆ ShieldBlockDamagePercentageField() [1/2]

float & UPrimalItem::ShieldBlockDamagePercentageField ( )
inline

Definition at line 650 of file Inventory.h.

◆ ShieldBlockDamagePercentageField() [2/2]

float & UPrimalItem::ShieldBlockDamagePercentageField ( )
inline

Definition at line 587 of file Inventory.h.

◆ ShieldDamageToDurabilityRatioField() [1/2]

float & UPrimalItem::ShieldDamageToDurabilityRatioField ( )
inline

Definition at line 651 of file Inventory.h.

◆ ShieldDamageToDurabilityRatioField() [2/2]

float & UPrimalItem::ShieldDamageToDurabilityRatioField ( )
inline

Definition at line 588 of file Inventory.h.

◆ ShieldHitSoundField() [1/2]

USoundBase * UPrimalItem::ShieldHitSoundField ( )
inline

Definition at line 824 of file Inventory.h.

◆ ShieldHitSoundField() [2/2]

USoundBase * UPrimalItem::ShieldHitSoundField ( )
inline

Definition at line 769 of file Inventory.h.

◆ SinglePlayerCraftingSpeedMultiplierField() [1/2]

float & UPrimalItem::SinglePlayerCraftingSpeedMultiplierField ( )
inline

Definition at line 854 of file Inventory.h.

◆ SinglePlayerCraftingSpeedMultiplierField() [2/2]

float & UPrimalItem::SinglePlayerCraftingSpeedMultiplierField ( )
inline

Definition at line 800 of file Inventory.h.

◆ SkinEquippedBlueprintTick() [1/2]

void UPrimalItem::SkinEquippedBlueprintTick ( UPrimalItem * OwnerItem,
float DeltaSeconds )
inline

Definition at line 1311 of file Inventory.h.

◆ SkinEquippedBlueprintTick() [2/2]

void UPrimalItem::SkinEquippedBlueprintTick ( UPrimalItem * OwnerItem,
float DeltaSeconds )
inline

Definition at line 1277 of file Inventory.h.

◆ SkinWeaponTemplatesField() [1/2]

TArray< TSubclassOf< AShooterWeapon > > & UPrimalItem::SkinWeaponTemplatesField ( )
inline

Definition at line 678 of file Inventory.h.

◆ SkinWeaponTemplatesField() [2/2]

TArray< TSubclassOf< AShooterWeapon > > & UPrimalItem::SkinWeaponTemplatesField ( )
inline

Definition at line 613 of file Inventory.h.

◆ SkinWeaponTemplatesForAmmoField()

TArray< TSubclassOf< AShooterWeapon > > & UPrimalItem::SkinWeaponTemplatesForAmmoField ( )
inline

Definition at line 680 of file Inventory.h.

◆ SlotBarDrawArmorDamage()

BitFieldValue< bool, unsigned __int32 > UPrimalItem::SlotBarDrawArmorDamage ( )
inline

Definition at line 1037 of file Inventory.h.

◆ SlotIndexField() [1/2]

int & UPrimalItem::SlotIndexField ( )
inline

Definition at line 660 of file Inventory.h.

◆ SlotIndexField() [2/2]

int & UPrimalItem::SlotIndexField ( )
inline

Definition at line 597 of file Inventory.h.

◆ SlottedDecreaseDurabilitySpeedField()

float & UPrimalItem::SlottedDecreaseDurabilitySpeedField ( )
inline

Definition at line 568 of file Inventory.h.

◆ SlottedTick() [1/2]

void UPrimalItem::SlottedTick ( float DeltaSeconds)
inline

Definition at line 1312 of file Inventory.h.

◆ SlottedTick() [2/2]

void UPrimalItem::SlottedTick ( float DeltaSeconds)
inline

Definition at line 1278 of file Inventory.h.

◆ SpawnOnWaterEncroachmentBoxExtentField() [1/2]

FVector & UPrimalItem::SpawnOnWaterEncroachmentBoxExtentField ( )
inline

Definition at line 811 of file Inventory.h.

◆ SpawnOnWaterEncroachmentBoxExtentField() [2/2]

FVector & UPrimalItem::SpawnOnWaterEncroachmentBoxExtentField ( )
inline

Definition at line 755 of file Inventory.h.

◆ SpoilingItemField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::SpoilingItemField ( )
inline

Definition at line 698 of file Inventory.h.

◆ SpoilingItemField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::SpoilingItemField ( )
inline

Definition at line 630 of file Inventory.h.

◆ SpoilingTimeField() [1/2]

float & UPrimalItem::SpoilingTimeField ( )
inline

Definition at line 702 of file Inventory.h.

◆ SpoilingTimeField() [2/2]

float & UPrimalItem::SpoilingTimeField ( )
inline

Definition at line 634 of file Inventory.h.

◆ StatGroupModifierInfosField()

TArray< FItemStatInfo > & UPrimalItem::StatGroupModifierInfosField ( )
inline

Definition at line 663 of file Inventory.h.

◆ StaticClass() [1/2]

static UClass * UPrimalItem::StaticClass ( )
inlinestatic

Definition at line 1066 of file Inventory.h.

◆ StaticClass() [2/2]

static UClass * UPrimalItem::StaticClass ( )
inlinestatic

Definition at line 1053 of file Inventory.h.

◆ StaticGetColorForItemColorID() [1/2]

static FLinearColor * UPrimalItem::StaticGetColorForItemColorID ( FLinearColor * result,
int ID )
inlinestatic

Definition at line 1129 of file Inventory.h.

◆ StaticGetColorForItemColorID() [2/2]

static FLinearColor * UPrimalItem::StaticGetColorForItemColorID ( FLinearColor * result,
int ID )
inlinestatic

Definition at line 1210 of file Inventory.h.

◆ StaticGetDinoColorSetIndexForItemColorID()

static int UPrimalItem::StaticGetDinoColorSetIndexForItemColorID ( int ID)
inlinestatic

Definition at line 1130 of file Inventory.h.

◆ StaticGetItemNameAndIcon()

static bool UPrimalItem::StaticGetItemNameAndIcon ( TSubclassOf< UPrimalItem > ItemType,
FString * OutItemName,
UTexture2D ** OutItemIcon,
bool bShortName,
AShooterPlayerController * ForPC )
inlinestatic

Definition at line 1092 of file Inventory.h.

◆ StaticRegisterNativesUPrimalItem() [1/2]

static void UPrimalItem::StaticRegisterNativesUPrimalItem ( )
inlinestatic

Definition at line 1252 of file Inventory.h.

◆ StaticRegisterNativesUPrimalItem() [2/2]

static void UPrimalItem::StaticRegisterNativesUPrimalItem ( )
inlinestatic

Definition at line 1279 of file Inventory.h.

◆ StatUpgradeScaleMultiplierField()

float & UPrimalItem::StatUpgradeScaleMultiplierField ( )
inline

Definition at line 828 of file Inventory.h.

◆ SteamItemUserIDsField() [1/2]

TArray< unsigned __int64 > & UPrimalItem::SteamItemUserIDsField ( )
inline

Definition at line 747 of file Inventory.h.

◆ SteamItemUserIDsField() [2/2]

TArray< unsigned __int64 > & UPrimalItem::SteamItemUserIDsField ( )
inline

Definition at line 687 of file Inventory.h.

◆ StopCraftingRepairing() [1/2]

void UPrimalItem::StopCraftingRepairing ( bool bCheckIfCraftingOrRepairing)
inline

Definition at line 1164 of file Inventory.h.

◆ StopCraftingRepairing() [2/2]

void UPrimalItem::StopCraftingRepairing ( bool bCheckIfCraftingOrRepairing)
inline

Definition at line 1211 of file Inventory.h.

◆ StructuresToBuildField()

TArray< TSubclassOf< APrimalStructure > > & UPrimalItem::StructuresToBuildField ( )
inline

Definition at line 689 of file Inventory.h.

◆ StructureToBuildField() [1/2]

TSubclassOf< APrimalStructure > & UPrimalItem::StructureToBuildField ( )
inline

Definition at line 748 of file Inventory.h.

◆ StructureToBuildField() [2/2]

TSubclassOf< APrimalStructure > & UPrimalItem::StructureToBuildField ( )
inline

Definition at line 688 of file Inventory.h.

◆ SupportAmmoItemForWeaponSkinField()

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::SupportAmmoItemForWeaponSkinField ( )
inline

Definition at line 679 of file Inventory.h.

◆ SupportDragOntoItemClassesField() [1/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::SupportDragOntoItemClassesField ( )
inline

Definition at line 677 of file Inventory.h.

◆ SupportDragOntoItemClassesField() [2/2]

TArray< TSubclassOf< UPrimalItem > > & UPrimalItem::SupportDragOntoItemClassesField ( )
inline

Definition at line 612 of file Inventory.h.

◆ SupportDragOntoItemClassField() [1/2]

TSubclassOf< UPrimalItem > & UPrimalItem::SupportDragOntoItemClassField ( )
inline

Definition at line 676 of file Inventory.h.

◆ SupportDragOntoItemClassField() [2/2]

TSubclassOf< UPrimalItem > & UPrimalItem::SupportDragOntoItemClassField ( )
inline

Definition at line 611 of file Inventory.h.

◆ TempSlotIndexField() [1/2]

int & UPrimalItem::TempSlotIndexField ( )
inline

Definition at line 773 of file Inventory.h.

◆ TempSlotIndexField() [2/2]

int & UPrimalItem::TempSlotIndexField ( )
inline

Definition at line 718 of file Inventory.h.

◆ TestMeetsCraftingRequirementsPercent() [1/2]

bool UPrimalItem::TestMeetsCraftingRequirementsPercent ( UPrimalInventoryComponent * invComp,
float Percent )
inline

Definition at line 1151 of file Inventory.h.

◆ TestMeetsCraftingRequirementsPercent() [2/2]

bool UPrimalItem::TestMeetsCraftingRequirementsPercent ( UPrimalInventoryComponent * invComp,
float Percent,
UPrimalInventoryComponent * additionalInvComp )
inline

Definition at line 1212 of file Inventory.h.

◆ TickCraftingItem() [1/2]

void UPrimalItem::TickCraftingItem ( float DeltaTime,
AShooterGameState * theGameState )
inline

Definition at line 1169 of file Inventory.h.

◆ TickCraftingItem() [2/2]

void UPrimalItem::TickCraftingItem ( float DeltaTime,
AShooterGameState * theGameState )
inline

Definition at line 1213 of file Inventory.h.

◆ TimeForFullRepairField() [1/2]

float & UPrimalItem::TimeForFullRepairField ( )
inline

Definition at line 720 of file Inventory.h.

◆ TimeForFullRepairField() [2/2]

float & UPrimalItem::TimeForFullRepairField ( )
inline

Definition at line 652 of file Inventory.h.

◆ UnequippedItem() [1/2]

void UPrimalItem::UnequippedItem ( )
inline

Definition at line 1089 of file Inventory.h.

◆ UnequippedItem() [2/2]

void UPrimalItem::UnequippedItem ( )
inline

Definition at line 1215 of file Inventory.h.

◆ UnequippedWeapon()

void UPrimalItem::UnequippedWeapon ( )
inline

Definition at line 1126 of file Inventory.h.

◆ UnEquipSoundField() [1/2]

USoundBase * UPrimalItem::UnEquipSoundField ( )
inline

Definition at line 635 of file Inventory.h.

◆ UnEquipSoundField() [2/2]

USoundBase * UPrimalItem::UnEquipSoundField ( )
inline

Definition at line 573 of file Inventory.h.

◆ UnequipWeapon() [1/2]

void UPrimalItem::UnequipWeapon ( bool bDelayedUnequip)
inline

Definition at line 1118 of file Inventory.h.

◆ UnequipWeapon() [2/2]

void UPrimalItem::UnequipWeapon ( bool bDelayedUnequip)
inline

Definition at line 1214 of file Inventory.h.

◆ UpdatedItem() [1/2]

void UPrimalItem::UpdatedItem ( )
inline

Definition at line 1216 of file Inventory.h.

◆ UpdatedItem() [2/2]

void UPrimalItem::UpdatedItem ( bool ResetUploadTime)
inline

Definition at line 1090 of file Inventory.h.

◆ UpdatedItemSkillStatMultipliers()

void UPrimalItem::UpdatedItemSkillStatMultipliers ( )
inline

Definition at line 1280 of file Inventory.h.

◆ UpdatedItemSkillStatMultipliers_Implementation()

void UPrimalItem::UpdatedItemSkillStatMultipliers_Implementation ( )
inline

Definition at line 1217 of file Inventory.h.

◆ UpgradeCraftingResourceBaseMultiplierField()

float & UPrimalItem::UpgradeCraftingResourceBaseMultiplierField ( )
inline

Definition at line 818 of file Inventory.h.

◆ UpgradeCraftingResourceExponentialIncreaseMultiplierField()

float & UPrimalItem::UpgradeCraftingResourceExponentialIncreaseMultiplierField ( )
inline

Definition at line 820 of file Inventory.h.

◆ UpgradeCraftingResourceLinearIncreaseMultiplierField()

float & UPrimalItem::UpgradeCraftingResourceLinearIncreaseMultiplierField ( )
inline

Definition at line 819 of file Inventory.h.

◆ UpgradeItem()

void UPrimalItem::UpgradeItem ( AShooterPlayerController * ByPC,
int ItemStatModifierIndexToUpgrade,
int ItemStatGroupIndexToUpgrade )
inline

Definition at line 1218 of file Inventory.h.

◆ UploadEarliestValidTimeField() [1/2]

long double & UPrimalItem::UploadEarliestValidTimeField ( )
inline

Definition at line 864 of file Inventory.h.

◆ UploadEarliestValidTimeField() [2/2]

long double & UPrimalItem::UploadEarliestValidTimeField ( )
inline

Definition at line 809 of file Inventory.h.

◆ Use() [1/2]

void UPrimalItem::Use ( bool bOverridePlayerInput)
inline

Definition at line 1111 of file Inventory.h.

◆ Use() [2/2]

void UPrimalItem::Use ( bool bOverridePlayerInput)
inline

Definition at line 1219 of file Inventory.h.

◆ Used() [1/2]

void UPrimalItem::Used ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 1175 of file Inventory.h.

◆ Used() [2/2]

void UPrimalItem::Used ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 1221 of file Inventory.h.

◆ UseDecreaseDurabilityField() [1/2]

float & UPrimalItem::UseDecreaseDurabilityField ( )
inline

Definition at line 709 of file Inventory.h.

◆ UseDecreaseDurabilityField() [2/2]

float & UPrimalItem::UseDecreaseDurabilityField ( )
inline

Definition at line 641 of file Inventory.h.

◆ UseDecreaseDurabilityMinField() [1/2]

float & UPrimalItem::UseDecreaseDurabilityMinField ( )
inline

Definition at line 713 of file Inventory.h.

◆ UseDecreaseDurabilityMinField() [2/2]

float & UPrimalItem::UseDecreaseDurabilityMinField ( )
inline

Definition at line 645 of file Inventory.h.

◆ UsedOnOtherItemSoundField() [1/2]

USoundBase * UPrimalItem::UsedOnOtherItemSoundField ( )
inline

Definition at line 636 of file Inventory.h.

◆ UsedOnOtherItemSoundField() [2/2]

USoundBase * UPrimalItem::UsedOnOtherItemSoundField ( )
inline

Definition at line 574 of file Inventory.h.

◆ UseGiveDinoTameAffinityPercentField() [1/2]

float & UPrimalItem::UseGiveDinoTameAffinityPercentField ( )
inline

Definition at line 832 of file Inventory.h.

◆ UseGiveDinoTameAffinityPercentField() [2/2]

float & UPrimalItem::UseGiveDinoTameAffinityPercentField ( )
inline

Definition at line 776 of file Inventory.h.

◆ UseItemAddCharacterStatusValuesField() [1/2]

TArray< FUseItemAddCharacterStatusValue > & UPrimalItem::UseItemAddCharacterStatusValuesField ( )
inline

Definition at line 683 of file Inventory.h.

◆ UseItemAddCharacterStatusValuesField() [2/2]

TArray< FUseItemAddCharacterStatusValue > & UPrimalItem::UseItemAddCharacterStatusValuesField ( )
inline

Definition at line 616 of file Inventory.h.

◆ UseItemOnItemSoundField() [1/2]

USoundBase * UPrimalItem::UseItemOnItemSoundField ( )
inline

Definition at line 838 of file Inventory.h.

◆ UseItemOnItemSoundField() [2/2]

USoundBase * UPrimalItem::UseItemOnItemSoundField ( )
inline

Definition at line 782 of file Inventory.h.

◆ UseItemOntoItem() [1/2]

bool UPrimalItem::UseItemOntoItem ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 1204 of file Inventory.h.

◆ UseItemOntoItem() [2/2]

bool UPrimalItem::UseItemOntoItem ( UPrimalItem * DestinationItem,
int AdditionalData )
inline

Definition at line 1220 of file Inventory.h.

◆ UseItemSlotTimeRemainingField()

float & UPrimalItem::UseItemSlotTimeRemainingField ( )
inline

Definition at line 836 of file Inventory.h.

◆ UseItemSoundField() [1/2]

USoundCue * UPrimalItem::UseItemSoundField ( )
inline

Definition at line 633 of file Inventory.h.

◆ UseItemSoundField() [2/2]

USoundCue * UPrimalItem::UseItemSoundField ( )
inline

Definition at line 571 of file Inventory.h.

◆ UseMinDurabilityRequirementField() [1/2]

float & UPrimalItem::UseMinDurabilityRequirementField ( )
inline

Definition at line 714 of file Inventory.h.

◆ UseMinDurabilityRequirementField() [2/2]

float & UPrimalItem::UseMinDurabilityRequirementField ( )
inline

Definition at line 646 of file Inventory.h.

◆ UseParticleEffectField()

TSubclassOf< APrimalEmitterSpawnable > & UPrimalItem::UseParticleEffectField ( )
inline

Definition at line 830 of file Inventory.h.

◆ UseParticleEffectSocketNameField() [1/2]

FName & UPrimalItem::UseParticleEffectSocketNameField ( )
inline

Definition at line 831 of file Inventory.h.

◆ UseParticleEffectSocketNameField() [2/2]

FName & UPrimalItem::UseParticleEffectSocketNameField ( )
inline

Definition at line 775 of file Inventory.h.

◆ UseRequiresItemSlotTimeField()

float & UPrimalItem::UseRequiresItemSlotTimeField ( )
inline

Definition at line 830 of file Inventory.h.

◆ UseRequiresOwnerActorClassesField() [1/2]

TArray< TSubclassOf< AActor > > & UPrimalItem::UseRequiresOwnerActorClassesField ( )
inline

Definition at line 699 of file Inventory.h.

◆ UseRequiresOwnerActorClassesField() [2/2]

TArray< TSubclassOf< AActor > > & UPrimalItem::UseRequiresOwnerActorClassesField ( )
inline

Definition at line 631 of file Inventory.h.

◆ UsesDurability() [1/2]

bool UPrimalItem::UsesDurability ( )
inline

Definition at line 1158 of file Inventory.h.

◆ UsesDurability() [2/2]

bool UPrimalItem::UsesDurability ( )
inline

Definition at line 1222 of file Inventory.h.

◆ UseSpawnActorClassField() [1/2]

TSubclassOf< AActor > & UPrimalItem::UseSpawnActorClassField ( )
inline

Definition at line 658 of file Inventory.h.

◆ UseSpawnActorClassField() [2/2]

TSubclassOf< AActor > & UPrimalItem::UseSpawnActorClassField ( )
inline

Definition at line 595 of file Inventory.h.

◆ UseSpawnActorLocOffsetField() [1/2]

FVector & UPrimalItem::UseSpawnActorLocOffsetField ( )
inline

Definition at line 659 of file Inventory.h.

◆ UseSpawnActorLocOffsetField() [2/2]

FVector & UPrimalItem::UseSpawnActorLocOffsetField ( )
inline

Definition at line 596 of file Inventory.h.

◆ UseUnlocksEmoteNameField() [1/2]

FName & UPrimalItem::UseUnlocksEmoteNameField ( )
inline

Definition at line 839 of file Inventory.h.

◆ UseUnlocksEmoteNameField() [2/2]

FName & UPrimalItem::UseUnlocksEmoteNameField ( )
inline

Definition at line 783 of file Inventory.h.

◆ WeaponAmmoOverrideItemCDOField() [1/2]

UPrimalItem * UPrimalItem::WeaponAmmoOverrideItemCDOField ( )
inline

Definition at line 767 of file Inventory.h.

◆ WeaponAmmoOverrideItemCDOField() [2/2]

UPrimalItem * UPrimalItem::WeaponAmmoOverrideItemCDOField ( )
inline

Definition at line 708 of file Inventory.h.

◆ WeaponClipAmmoField() [1/2]

unsigned int & UPrimalItem::WeaponClipAmmoField ( )
inline

Definition at line 727 of file Inventory.h.

◆ WeaponClipAmmoField() [2/2]

unsigned int & UPrimalItem::WeaponClipAmmoField ( )
inline

Definition at line 669 of file Inventory.h.

◆ WeaponFrequencyField() [1/2]

float & UPrimalItem::WeaponFrequencyField ( )
inline

Definition at line 728 of file Inventory.h.

◆ WeaponFrequencyField() [2/2]

float & UPrimalItem::WeaponFrequencyField ( )
inline

Definition at line 670 of file Inventory.h.

◆ WeaponTemplateField() [1/2]

TSubclassOf< AShooterWeapon > & UPrimalItem::WeaponTemplateField ( )
inline

Definition at line 734 of file Inventory.h.

◆ WeaponTemplateField() [2/2]

TSubclassOf< AShooterWeapon > & UPrimalItem::WeaponTemplateField ( )
inline

Definition at line 676 of file Inventory.h.

◆ WeaponTotalAmmoField() [1/2]

int & UPrimalItem::WeaponTotalAmmoField ( )
inline

Definition at line 807 of file Inventory.h.

◆ WeaponTotalAmmoField() [2/2]

int & UPrimalItem::WeaponTotalAmmoField ( )
inline

Definition at line 751 of file Inventory.h.


The documentation for this struct was generated from the following files: