|
TArray< FTransponderInfo > & | ClientTranspondersInfoField () |
|
FItemNetID & | PreviousWeaponToReloadAllField () |
|
TArray< FItemNetID > & | WeaponsToReloadAllField () |
|
long double & | ReloadLastAttemptedWeaponSwitchTimeField () |
|
long double & | ReloadLastAttemptedWeaponReloadTimeField () |
|
UAnimMontage * | SpawnIntroAnim1PField () |
|
UAnimMontage * | RespawnIntroAnim1PField () |
|
UAnimMontage * | ProneInAnimField () |
|
UAnimMontage * | ProneOutAnimField () |
|
UAnimMontage * | StartRidingAnimField () |
|
UAnimMontage * | StopRidingAnimField () |
|
UAnimMontage * | TalkingAnimField () |
|
UAnimMontage * | VoiceTalkingAnimField () |
|
UAnimMontage * | VoiceYellingAnimField () |
|
TArray< UAnimMontage * > | EmoteAnimsField () |
|
UAnimMontage * | ReloadBallistaAnimationField () |
|
UAnimMontage * | DraggingCharacterAnimField () |
|
FString & | VivoxUsernameField () |
|
unsigned int & | CurrentVoiceModeAsUInt32Field () |
|
unsigned int & | VoiceModeForCullingTestsField () |
|
bool & | bIsActivelyTalkingField () |
|
bool & | bClientIgnoreCurrentVoiceModeReplicationsField () |
|
bool & | bWasAlreadyYellingField () |
|
bool & | bWasProneField () |
|
bool & | bIsPreviewCharacterField () |
|
long double & | LastStartedTalkingTimeField () |
|
long double & | DontTargetUntilTimeField () |
|
float & | OriginalCollisionHeightField () |
|
float & | WalkBobMagnitudeField () |
|
float & | WalkBobInterpSpeedField () |
|
float & | bBendArmLengthFactorField () |
|
float & | BendMinAngleField () |
|
float & | BendMaxAngleField () |
|
float & | BobMaxMovementSpeedField () |
|
float & | WeaponBobMaxMovementSpeedField () |
|
TSubclassOf< AShooterWeapon > & | MapWeaponField () |
|
TSubclassOf< AShooterWeapon > & | GPSWeaponField () |
|
TSubclassOf< AShooterWeapon > & | CompassWeaponField () |
|
FString & | PlayerNameField () |
|
TArray< FName > & | LowerBodyPartRootBonesField () |
|
UAnimMontage * | DropItemAnimationField () |
|
UAnimMontage * | ThrowItemAnimationField () |
|
UAnimMontage * | PickupItemAnimationField () |
|
UAnimMontage * | ActivateInventoryAnimationField () |
|
FRotator & | LastDinoAimRotationOffsetField () |
|
FRotator & | LastAimRotOffsetField () |
|
UAudioComponent * | LastGrapHookACField () |
|
int & | _GrapHookCableObjectCountField () |
|
FVector & | GrapHookDefaultOffsetField () |
|
float & | GrapHookCableWidthField () |
|
UMaterialInterface * | GrapHookMaterialField () |
|
float & | LadderLateralJumpVelocityField () |
|
FString & | PlatformProfileNameField () |
|
FUniqueNetIdRepl & | PlatformProfileIDField () |
|
UAudioComponent * | CharacterStatusStateSoundComponentField () |
|
long double & | LastUncrouchTimeField () |
|
long double & | LastUnproneTimeField () |
|
float & | CurrentWeaponBobSpeedField () |
|
float & | WalkBobOldSpeedField () |
|
float & | AppliedBobField () |
|
float & | BobTimeField () |
|
long double & | LastPressReloadTimeField () |
|
float & | TargetingSpeedModifierField () |
|
float & | LowHealthSoundPercentageField () |
|
USoundCue * | LowHealthSoundField () |
|
UAnimMontage * | CallFollowAnimField () |
|
UAnimMontage * | CallStayAnimField () |
|
UAnimMontage * | CallFollowAnimSingleField () |
|
UAnimMontage * | CallStayAnimSingleField () |
|
UAnimMontage * | CallMoveToAnimField () |
|
UAnimMontage * | CallAttackAnimField () |
|
UAudioComponent * | LowHealthWarningPlayerField () |
|
USoundMix * | BelowDeckMixerField () |
|
FItemNetID & | NextWeaponItemIDField () |
|
float & | WeaponBobTimeField () |
|
float & | CurrentAimBlendingField () |
|
long double & | InterpLastCrouchProneStateChangeTimeField () |
|
long double & | PressCrouchProneToggleTimeField () |
|
float & | CraftingMovementSpeedModifierField () |
|
FVector & | WeaponBobMagnitudesField () |
|
FVector & | WeaponBobPeriodsField () |
|
FVector & | WeaponBobOffsetsField () |
|
FVector & | WeaponBobMagnitudes_TargetingField () |
|
FVector & | WeaponBobPeriods_TargetingField () |
|
FVector & | WeaponBobOffsets_TargetingField () |
|
float & | WeaponBobMinimumSpeedField () |
|
float & | WeaponBobSpeedBaseField () |
|
float & | WeaponBobSpeedBaseFallingField () |
|
float & | WeaponBobTargetingBlendField () |
|
TArray< FItemAttachmentInfo > & | DefaultAttachmentInfosField () |
|
USoundCue * | StartCrouchSoundField () |
|
USoundCue * | EndCrouchSoundField () |
|
USoundCue * | StartProneSoundField () |
|
USoundCue * | EndProneSoundField () |
|
TSubclassOf< AShooterWeapon > & | NextInventoryWeaponField () |
|
FItemNetID & | PreMapWeaponItemNetIDField () |
|
FItemNetID & | PreMapWeaponItemNetIDSecondaryField () |
|
float & | PreviousAgeField () |
|
unsigned __int64 & | LinkedPlayerDataIDField () |
|
long double & | LastTimeInFallingField () |
|
long double & | TimeSinceLastControllerField () |
|
TWeakObjectPtr< AController > & | LastControllerField () |
|
UAnimMontage * | DrinkingAnimationField () |
|
long double & | LastRequestedTribeTimeField () |
|
unsigned __int64 & | LastRequestedTribeIDField () |
|
FString & | LastRequestedTribeNameField () |
|
TWeakObjectPtr< AShooterCharacter > & | LastRequestedTribePlayerCharacterField () |
|
float & | IndoorsHyperthermiaInsulationField () |
|
float & | IndoorsHypothermiaInsulationField () |
|
float & | IndoorCheckIntervalField () |
|
long double & | LastIndoorCheckTimeField () |
|
FItemNetID & | PreRidingWeaponItemNetIDField () |
|
FItemNetID & | PreRidingWeaponItemNetIDSecondaryField () |
|
FItemNetID & | PreInventoryWeaponItemNetIDField () |
|
FItemNetID & | PreInventoryWeaponItemNetIDSecondaryField () |
|
UAnimSequence * | ViewingInventoryAnimationField () |
|
UAnimSequence * | DefaultDinoRidingAnimationField () |
|
UAnimSequence * | DefaultDinoRidingMoveAnimationField () |
|
long double & | FastTravellingStartTimeField () |
|
FItemNetID & | LastReloadAllItemIDField () |
|
float & | EnemyPlayerMaxCursorHUDDistanceProneField () |
|
float & | EnemyPlayerMaxCursorHUDDistanceCrouchedField () |
|
float & | EnemyPlayerMaxCursorHUDDistanceStandingField () |
|
FSaddlePassengerSeatDefinition & | CurrentPassengerSeatDefinitionField () |
|
TArray< UAnimMontage * > | AnimsOverrideFromField () |
|
TArray< UAnimMontage * > | AnimOverrideToField () |
|
TArray< UAnimSequence * > | AnimSequencesOverrideFromField () |
|
TArray< UAnimSequence * > | AnimSequenceOverrideToField () |
|
float & | PreviousRootYawSpeedField () |
|
FieldArray< FLinearColor, 4 > | BodyColorsField () |
|
char & | FacialHairIndexField () |
|
char & | HeadHairIndexField () |
|
float & | MuscleToneField () |
|
float & | BodyfatField () |
|
long double & | BornAtNetworkTimeField () |
|
long double & | PlayerDiedAtNetworkTimeField () |
|
FieldArray< float, 66 > | BonePresetsField () |
|
float & | FullAgeGameTimeIntervalField () |
|
float & | ApplyAgeDeltaThresholdField () |
|
float & | AgeMinDisplayYearsField () |
|
float & | AgeMaxDisplayYearsField () |
|
float & | WetnessField () |
|
float & | InterpolatedWetsField () |
|
float & | WetnessDrySpeedField () |
|
float & | LoggedOutTargetingDesirabilityField () |
|
bool & | bIsRainWateredField () |
|
long double & | LastAttackTimeField () |
|
unsigned int & | UniqueNetIdTypeHashField () |
|
FString & | UniqueNetIdStrField () |
|
long double & | LastUseHarvestTimeField () |
|
UAnimMontage * | SpawnAnimField () |
|
UAnimMontage * | FirstSpawnAnimField () |
|
FVector & | LastStasisCastPositionField () |
|
bool & | bWasHostPlayerField () |
|
long double & | LastTimeHadControllerField () |
|
long double & | LastTaggedTimeField () |
|
long double & | LastTaggedTimeExtraField () |
|
long double & | LastTaggedTimeThirdField () |
|
float & | ExtraFloatVarField () |
|
FVector & | ExtraVectorVarField () |
|
FVector & | ExtraExtraVectorVarField () |
|
FName & | ExtraNameVarField () |
|
float & | CurrentControlledBallistaYawField () |
|
bool & | bIsServerAdminField () |
|
float & | WetMaximumTemperatureReductionField () |
|
float & | WetMinimumTemperatureReductionField () |
|
long double & | NextPlayerUndergroundCheckField () |
|
int & | PlayerNumUnderGroundFailField () |
|
float & | LastSweepCapsuleHeightField () |
|
float & | LastSweepCapsuleRadiusField () |
|
USoundBase * | ThrowCharacterSoundField () |
|
float & | ClientSeatedViewRotationPitchField () |
|
float & | ClientSeatedViewRotationYawField () |
|
char & | PlayerBadgeGroupField () |
|
bool & | bShouldInvertTurnInputField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastGrappledToCharacterField () |
|
TWeakObjectPtr< APrimalCharacter > & | CurrentGrappledToCharacterField () |
|
int & | AllianceInviteRequestingTeamField () |
|
unsigned int & | AllianceInviteIDField () |
|
FString & | AllianceInviteNameField () |
|
long double & | AllianceInviteTimeField () |
|
unsigned __int64 & | TradingInvitePlayerIDField () |
|
UAnimMontage * | MountedCarryingDinoAnimationField () |
|
UAnimMontage * | CuddleAnimationField () |
|
long double & | LastUpdatedAimActorsTimeField () |
|
FVector & | UpdateHyperThermalInsulationPositionField () |
|
FVector & | UpdateHypoThermalInsulationPositionField () |
|
long double & | NextUpdateHyperThermalInsulationTimeField () |
|
long double & | NextUpdateHypoThermalInsulationTimeField () |
|
float & | LastAdditionalHypoThermalInsulationField () |
|
float & | LastAdditionalHyperThermalInsulationField () |
|
float & | WaterLossRateMultiplierField () |
|
UAnimSequence * | CharacterAdditiveStandingAnimField () |
|
long double & | LastTryAccessInventoryFailTimeField () |
|
long double & | LastEmotePlayTimeField () |
|
float & | IntervalForFullHeadHairGrowthField () |
|
float & | IntervalForFullFacialHairGrowthField () |
|
float & | HeadHairGrowthParamQuantizationField () |
|
float & | FacialHairGrowthParamQuantizationField () |
|
float & | PercentOfFullFacialHairGrowthField () |
|
float & | PercentOfFullHeadHairGrowthField () |
|
FLinearColor & | OriginalHairColorField () |
|
float & | GlobalWindHairLerpField () |
|
float & | LastGlobalWindHairLerpField () |
|
float & | GlobalDynamicsHairLerpField () |
|
float & | LastGlobalDynamicsHairLerpField () |
|
long double & | LastEmoteTryPlayTimeField () |
|
int & | IgnoreCollisionSweepUntilFrameNumberField () |
|
float & | ReplicatedWeightField () |
|
long double & | LocalDiedAtTimeField () |
|
long double & | LastNotStuckTimeField () |
|
USoundBase * | ProneMoveSoundField () |
|
long double & | UploadEarliestValidTimeField () |
|
long double & | LastCollisionStuckTimeField () |
|
int & | SimulatedLastFrameProcessedForceUpdateAimedActorsField () |
|
FVector & | OriginalLastHitWallSweepCheckLocationField () |
|
int & | LastCapsuleAttachmentChangedIncrementField () |
|
int & | LastMeshAttachmentChangedIncrementField () |
|
int & | LastCameraAttachmentChangedIncrementField () |
|
bool & | bPreventWeaponMovementAnimsField () |
|
bool & | bAwaitingSeamlessTravelControllerField () |
|
bool & | bModifiedEyeHeightField () |
|
bool & | bSkipNextLocalPossessedByField () |
|
TEnumAsByte< enum EPrimalStatsValueTypes::Type > & | BestInstantShotResultField () |
|
TArray< FFeatCooldown > & | FeatCooldownsField () |
|
long double & | LastTimeReleasedAllowFPVStructureField () |
|
long double & | LastGrapHookDetachTimeField () |
|
TMap< APrimalRaft *, FRelativePositionEntry, FDefaultSetAllocator, TDefaultMapKeyFuncs< APrimalRaft *, FRelativePositionEntry, 0 > > | ShipsRelativePositionMapField () |
|
long double & | LastCombatActionTimeField () |
|
long double & | TimeStartedLockOnField () |
|
AActor * | LockOnTargetField () |
|
int & | ReloadMiniGameSuccessCounterField () |
|
float & | WalkSpeedThresholdField () |
|
float & | MinRunningSpeedModifierField () |
|
FHandIkTarget & | LeftHandIkTargetField () |
|
FHandIkTarget & | RightHandIkTargetField () |
|
FName & | RightShoulderBoneNameField () |
|
FName & | RightTipBoneNameField () |
|
FName & | LeftShoulderBoneNameField () |
|
FName & | LeftTipBoneNameField () |
|
FName & | TorsoBoneNameField () |
|
float & | ForwardBindingAlphaField () |
|
float & | ForwardBindingInterpSpeedField () |
|
FieldArray< float, 8 > | DirectionalSpeedMultipliersField () |
|
float & | TimeInVitaEqField () |
|
float & | TotalTimeForVitaEqField () |
|
float & | CurrentForwardBindingAlphaField () |
|
FItemNetID & | PreviousWeaponItemIDField () |
|
APrimalDinoCharacter * | TransitionMountedDinoField () |
|
int & | CurrentDiscoveryZoneIDField () |
|
bool & | bCurrentDiscoveryZoneAllowSeaField () |
|
FieldArray< UTexture2D *[5], 25 > | PlayerMeshNoEquipmentShrinkageMasksField () |
|
UAnimMontage * | FallAsleepAnimField () |
|
UPrimalPlayerData * | TravellingPlayerDataField () |
|
FVector2D & | ExtendedInfoTooltipPaddingField () |
|
FVector2D & | ExtendedInfoTooltipScaleField () |
|
float & | ExtendedInfoTooltipCheckRangeField () |
|
float & | LastMaterialAppliedWetnessAmountField () |
|
APrimalStructureItemContainer * | spawnedTradeStructField () |
|
long double & | LastInvitedToAllianceTimeField () |
|
USoundBase * | JumpSoundField () |
|
USoundCue * | PreviousCharacterStatusStateSoundField () |
|
float & | LastTimeSoundPlayedField () |
|
bool & | bControllerLeavingGameField () |
|
float & | TimeBetweenStatusStateSoundsField () |
|
long double & | PossessedAtTimeField () |
|
bool & | bForceTeleportClientToHostField () |
|
__int64 & | SeenTutorialBitFlagsField () |
|
__int64 & | CachedTutorialBitFlagsKeyField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCrafting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsIndoors () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAlternateFallBlendspace () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFemale () |
|
BitFieldValue< bool, unsigned __int32 > | bPlaySpawnAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayFirstSpawnAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bPossessionDontUnsleep () |
|
BitFieldValue< bool, unsigned __int32 > | bLastViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayedSpawnIntro () |
|
BitFieldValue< bool, unsigned __int32 > | bWasSubmerged () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckPushedThroughWallsWasSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bGaveInitialItems () |
|
BitFieldValue< bool, unsigned __int32 > | bHadGrapHookAttachActor () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedToActivePlayerList () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedBelowDeckMixer () |
|
BitFieldValue< bool, unsigned __int32 > | bGaveTutorialFinishedItems () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bWasFirstPerson () |
|
BitFieldValue< bool, unsigned __int32 > | bWasForceHideCharacter () |
|
BitFieldValue< bool, unsigned __int32 > | bWasOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bLastLocInterpProne () |
|
BitFieldValue< bool, unsigned __int32 > | bLastLocInterpCrouched () |
|
BitFieldValue< bool, unsigned __int32 > | bHatHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bBeganPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDPC () |
|
BitFieldValue< bool, unsigned __int32 > | bHadWeaponWhenStartedClimbingLadder () |
|
BitFieldValue< bool, unsigned __int32 > | bIsConnected () |
|
BitFieldValue< bool, unsigned __int32 > | bHideAllMultiuseSelectors () |
|
BitFieldValue< bool, unsigned __int32 > | bRefreshDefaultAttachmentsHadEquippedItems () |
|
BitFieldValue< bool, unsigned __int32 > | bEquippedPreMapWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bEquippedPreRidingWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bFastTravelled () |
|
BitFieldValue< bool, unsigned __int32 > | bForceSwitchAsPrimaryWeaponOnce () |
|
BitFieldValue< bool, unsigned __int32 > | bReloadAllSwitchedToFirstWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bPendingDiscoveryZoneNotAtSeaUnlock () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUpdatingPawnMeshes () |
|
BitFieldValue< bool, unsigned __int32 > | bUsingWeaponHandIK () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedFromSeamlessRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseEquipmentShrinkageMasks () |
|
BitFieldValue< bool, unsigned __int32 > | bIsLockedOn () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSwitchingToYarkMeleeInCombat () |
|
BitFieldValue< bool, unsigned __int32 > | bLoadedTattooData () |
|
BitFieldValue< bool, unsigned __int32 > | bFastTravelling () |
|
BitFieldValue< bool, unsigned __int32 > | bAttachedToHostCharacter () |
|
bool | BuffsPreventFirstPerson () |
|
void | AddFeatCooldown (TSubclassOf< APrimalBuff > FeatClass) |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | AllowDinoTargetingRange (FVector *AtLoc, float TargetingRange, AActor *ForAttacker) |
|
bool | AllowFirstPerson () |
|
bool | AllowGrappling_Implementation () |
|
bool | AllowSeamlessTravel () |
|
bool | AllowTreadWater () |
|
bool | AnimUseAimOffset () |
|
void | ApplyBodyColors () |
|
void | ApplyBoneModifiers () |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | ApplyEquipmentShrinkageMasks () |
|
void | ApplyFirstPersonBoneModifiers () |
|
void | AttachToHostCharacter (APawn *HostCharacter) |
|
void | AttachToLadder_Implementation (USceneComponent *Parent) |
|
void | AuthPostSpawnInit () |
|
bool | BasedOnDynamicActorUseFallingLateralFriction () |
|
void | BeginPlay () |
|
bool | BlueprintInitiateTrade (AShooterCharacter *OtherPlayer) |
|
bool | CalcIsIndoors () |
|
FRotator * | CalculateForwarBendingAngle (FRotator *result) |
|
FVector * | CalculateLookAtHeadLocation (FVector *result) |
|
void | CallGameStateHandleEvent (FName NameParam, FVector VecParam) |
|
bool | CanBeCarried (APrimalCharacter *ByCarrier) |
|
bool | CanCrouch () |
|
bool | CanCrouchInternal () |
|
bool | CanDoUsableHarvesting () |
|
bool | CanDragCharacter (APrimalCharacter *Character) |
|
bool | CanFire () |
|
bool | CanGiveCaptainOrders () |
|
bool | CanJumpInternal_Implementation () |
|
bool | CanProne () |
|
bool | CanProneInternal () |
|
void | CancelTrade () |
|
void | CaptureCharacterSnapshot (UPrimalItem *Item) |
|
void | ChangeActorTeam (int NewTeam) |
|
void | CheckAndHandleBasedPlayersBeingPushedThroughWalls () |
|
void | CheckNextSecondaryWeapon () |
|
bool | CheckShipPenetrations () |
|
void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
|
void | ClearLadderAttachmentInfo () |
|
void | ClearRidingDino (bool bFromDino, int OverrideUnboardDirection) |
|
void | ClearRidingDinoAsPassenger (bool bFromDino) |
|
void | ClearSpawnAnim () |
|
void | ClientClearTribeRequest_Implementation () |
|
void | ClientInviteToAlliance_Implementation (int RequestingTeam, unsigned int AllianceID, FString *AllianceName, FString *InviteeName) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientNetEndClimbingLadder_Implementation () |
|
void | ClientNotifyLevelUp_Implementation () |
|
void | ClientNotifyTribeRequest_Implementation (FString *RequestTribeName, AShooterCharacter *PlayerCharacter) |
|
void | ClientOnDiscoveredZone_Implementation (int ZoneId, int NewNumZonesDiscovered) |
|
void | ClientOrderedAttackTarget_Implementation (AActor *attackTarget) |
|
void | ClientOrderedMoveToRaft_Implementation (FVector MoveToRelLoc, APrimalRaft *MoveToRaftRef, int ToDeckIndex) |
|
void | ClientOrderedMoveTo_Implementation (FVector MoveToLoc, AActor *MoveToActorRef) |
|
void | ClientPlayHarvestAnim_Implementation () |
|
void | ClientPrepareForSeamlessTravel_Implementation () |
|
void | ClientProcessLadderAttachment () |
|
void | ClientReceiveFeatCooldowns_Implementation (TArray< FFeatCooldown > *theFeatCooldowns) |
|
void | ClientReceiveNextWeaponID_Implementation (FItemNetID theItemID) |
|
void | ClientSetRotation (FRotator NewRotation) |
|
void | ClientTradeNotification_Implementation (AShooterCharacter *OtherPlayer) |
|
void | ClientUpdateReloadAll () |
|
void | ClientUpdateTranspondersInfo_Implementation (TArray< FTransponderInfo > *TranspondersInfo, bool bNewData) |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
void | DedicatedServerBoneFixup () |
|
void | DelayGiveDefaultWeapon (float DelayTime) |
|
void | DelayedTransitionFixup () |
|
void | Destroyed () |
|
void | DetachFromHostCharacter (APrimalCharacter *HostCharacter) |
|
void | DetachFromLadder_Implementation (bool bIgnoreOnAutonomousProxy) |
|
void | DetachGrapHookCable_Implementation (bool bDoUpwardsJump, float UpwardsJumpYaw) |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
|
void | DrawFloatingChatMessage (AShooterHUD *HUD, FString Message, long double receivedChatTime) |
|
void | DrawFloatingHUD (AShooterHUD *HUD) |
|
void | DrawTranspondersInfo (AShooterHUD *HUD) |
|
void | FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController) |
|
void | FinalLoadedFromSaveGame () |
|
void | FinishSpawnIntro () |
|
void | FinishWeaponSwitch () |
|
void | FiredWeapon () |
|
void | ForceGiveDefaultWeapon () |
|
void | ForceGiveDiscoveryZone (int ZoneId, bool bDontNotifyClient) |
|
void | ForceGiveDiscoveryZoneByName (FString ManualZoneName) |
|
void | ForceGiveGlobalDiscoveryZoneByID (int ZoneId, bool bDontNotifyClient) |
|
void | ForceSleep () |
|
void | GameStateHandleEvent_Implementation (FName NameParam, FVector VecParam) |
|
USceneComponent * | GetActorSoundAttachmentComponentOverride (USceneComponent *ForComponent) |
|
float | GetActualTargetingFOV (float DefaultTargetingFOV) |
|
UAnimSequence * | GetAdditiveStandingAnim (float *OutBlendInTime, float *OutBlendOutTime) |
|
bool | GetAdditiveStandingAnimNonAdditive () |
|
float | GetAge () |
|
int | GetAgeYears () |
|
FRotator * | GetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset) |
|
UAnimSequence * | GetAlternateStandingAnim (float *OutBlendInTime, float *OutBlendOutTime) |
|
APrimalStructureExplosive * | GetAttachedExplosive () |
|
float | GetBaseTargetingDesire (ITargetableInterface *Attacker) |
|
APrimalDinoCharacter * | GetBasedOnDino () |
|
bool | GetBlockingShieldOffsets (FVector *OutBlockingShieldFPVTranslation, FRotator *OutBlockingShieldFPVRotation) |
|
float | GetCarryingSocketYaw (bool RefreshBones) |
|
float | GetCharacterAdditionalHyperthermiaInsulationValue () |
|
float | GetCharacterAdditionalHypothermiaInsulationValue () |
|
float | GetCharacterAdditionalInsulationValueFromStructure (UWorld *theWorld, FVector *actorLoc, EPrimalItemStat::Type TypeInsulation) |
|
FString * | GetDescriptiveName (FString *result) |
|
UAnimSequence * | GetDinoRidingAnimation () |
|
UAnimSequence * | GetDinoRidingMoveAnimation () |
|
FLinearColor * | GetFacialHairColor (FLinearColor *result) |
|
int | GetFacialHairIndex () |
|
float | GetFacialHairMorphTargetValue () |
|
FLinearColor * | GetHeadHairColor (FLinearColor *result) |
|
int | GetHeadHairIndex () |
|
float | GetHeadHairMorphTargetValue () |
|
float | GetInsulationFromItem (FHitResult *HitOut, EPrimalItemStat::Type TypeInsulation) |
|
FTransform * | GetLadderComponentToWorld (FTransform *result) |
|
long double | GetLastFeatUsedTime (TSubclassOf< APrimalBuff > FeatClass) |
|
FVector * | GetLastSweepLocation (FVector *result) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
FString * | GetLongDescriptiveName (FString *result) |
|
float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
|
float | GetMaxGrapplePullMass () |
|
float | GetMaxSpeedModifier () |
|
UPrimalPlayerData * | GetMyPlayerData () |
|
int | GetNextWeaponItemID (bool bPrimary) |
|
APrimalDinoCharacter * | GetRidingDino () |
|
UAnimSequence * | GetOverridenAnimSequence (UAnimSequence *AnimSeq) |
|
UAnimMontage * | GetOverridenMontage (UAnimMontage *AnimMontage) |
|
FRotator * | GetPassengerAttachedRotation (FRotator *result) |
|
FVector * | GetPawnViewLocation (FVector *result, bool bAllTransforms) |
|
float | GetPercentageOfFacialHairGrowth () |
|
float | GetPercentageOfHeadHairGrowth () |
|
UPrimalPlayerData * | GetPlayerData () |
|
float | GetRecoilMultiplier () |
|
float | GetRidingDinoAnimSpeedRatio () |
|
float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
|
AActor * | GetSecondaryMountedActor () |
|
FString * | GetShortName (FString *result) |
|
AShooterPlayerController * | GetSpawnedForController () |
|
float | GetTargetingDesirability (ITargetableInterface *Attacker) |
|
float | GetTargetingSpeedModifier () |
|
unsigned int | GetUniqueNetIdTypeHash () |
|
AShooterWeapon * | GetWeapon () |
|
void | GiveMapWeapon (unsigned int typeIndex) |
|
void | HideWeapon () |
|
void | InitiateTrade_Implementation (unsigned __int64 OtherPlayerID, bool bAcceptingTrade) |
|
void | InviteToAlliance (int RequestingTeam, unsigned int AllianceID, FString AllianceName, FString InviteeName) |
|
bool | IsAwaitingSeamlessTravelController () |
|
bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
|
bool | IsCrafting () |
|
bool | IsCurrentPassengerLimitCameraYaw () |
|
bool | IsFemale () |
|
bool | IsFirstPerson () |
|
bool | IsGameInputAllowed () |
|
bool | IsGrapplingHardAttached (bool bHardAttachedOnlyIfImpacted) |
|
bool | IsInCombat () |
|
bool | IsNearTopOfLadder () |
|
bool | IsOutside () |
|
bool | IsPlayingUpperBodyCallAnimation_Implementation () |
|
bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
|
bool | IsRunning (bool bIncludeFalling, bool bIncludeRunTurning) |
|
bool | IsSubmerged (bool bDontCheckSwimming, bool bUseHalfThreshold, bool bForceCheck, bool bFromVolumeChange) |
|
bool | IsUsingClimbingPick () |
|
bool | IsValidForStatusRecovery () |
|
bool | IsValidUnStasisCaster () |
|
bool | IsWatered () |
|
void | LaunchMountedDino () |
|
FString * | LinkedPlayerIDString (FString *result) |
|
void | LocalPossessedBy (APlayerController *ByController) |
|
void | LocalStartCaptainOrder (int OrderIndex) |
|
void | LocalStopCaptainOrder (int OrderIndex) |
|
float | ModifyAirControl (float AirControlIn) |
|
void | ModifyFirstPersonCameraLocation (FVector *Loc, float DeltaTime) |
|
bool | MoveToInnerLoop (AActor *TargetToMove, FVector MoveToLoc, AActor *TargetActor) |
|
void | MultiClearTradeID_Implementation () |
|
void | NetSetBodyFatPercent_Implementation (float thePercent) |
|
void | NetSetFacialHairPercent_Implementation (float thePercent, int newFacialHairIndex) |
|
void | NetSetHeadHairPercent_Implementation (float thePercent, int newHeadHairIndex) |
|
void | NetSetMaxWetness_Implementation () |
|
void | NetSetOverrideFacialHairColor_Implementation (FLinearColor HairColor) |
|
void | NetSetOverrideHeadHairColor_Implementation (FLinearColor HairColor) |
|
void | NetSimulatedForceUpdateAimedActors_Implementation (float OverrideMaxDistance) |
|
void | NotifyBumpedPawn (APawn *BumpedPawn) |
|
void | NotifyEquippedItems () |
|
void | NotifySwitchedCameraPerspective (bool bToFirstPerson) |
|
void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation) |
|
void | OnEndCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
|
void | OnEndDrag_Implementation () |
|
void | OnEnteredDiscoveryZone (int ZoneId) |
|
void | OnExitedDiscoveryZone (int ZoneId) |
|
void | OnFailedJumped () |
|
void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode) |
|
void | OnPressCrouch () |
|
void | OnPressCrouchProneToggle () |
|
void | OnPressProne () |
|
void | OnPressReload () |
|
void | OnPressReloadAll () |
|
void | OnPrimalCharacterSleeped () |
|
void | OnReleaseCrouchProneToggle () |
|
void | OnReload () |
|
void | OnRep_BonePresets () |
|
void | OnRep_CurrentVoiceModeAsUInt32 () |
|
void | OnRep_CurrentWeapon (AShooterWeapon *LastWeapon) |
|
void | OnRep_HatHidden () |
|
void | OnRep_LadderAttachment () |
|
void | OnRep_PlayerBadgeGroup () |
|
void | OnRep_TattooPaintingComponent () |
|
void | OnRep_VivoxUsername () |
|
void | OnSpawnPointsRecieved () |
|
void | OnStartAltFire () |
|
void | OnStartCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
|
void | OnStartFire (bool bFromGamepadRight, int weaponAttackIndex, bool bDoLeftSide, bool bOverrideCurrentAttack) |
|
void | OnStartRunning () |
|
void | OnStartTargeting (bool bFromGamepadLeft) |
|
void | OnStopAltFire () |
|
void | OnStopFire (bool bFromGamepadRight, int weaponAttackIndex) |
|
void | OnStopTargeting (bool bFromGamepadLeft) |
|
void | OnVoiceTalkingStateChanged (bool talking, bool IsUsingSuperRange) |
|
void | OrbitCamOn () |
|
void | OrbitCamToggle () |
|
FVector * | OverrideNewFallVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, float DeltaTime) |
|
FVector * | OverrideSwimmingVelocity (FVector *result, FVector *InitialVelocity, FVector *Gravity, const float *FluidFriction, const float *NetBuoyancy, float DeltaTime) |
|
FVector * | OverrideWalkingVelocity (FVector *result, FVector *InitialVelocity, const float *Friction, float DeltaTime) |
|
void | PlayDrinkingAnimation () |
|
void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
void | PlayEmoteAnimation_Implementation (char EmoteIndex) |
|
void | PlayJumpAnim () |
|
void | PlayLandedAnim () |
|
void | PlaySpawnIntro () |
|
void | PlayTalkingAnimation () |
|
void | Poop (bool bForcePoop) |
|
void | PossessedBy (AController *InController) |
|
void | PostInitializeComponents () |
|
void | PreApplyAccumulatedForces (float DeltaSeconds, FVector *PendingImpulseToApply, FVector *PendingForceToApply) |
|
void | PreInitializeComponents () |
|
bool | PreventMovementMode (EMovementMode NewMovementMode, char NewCustomMode) |
|
void | RecalculateBaseEyeHeight () |
|
void | RefreshDefaultAttachments (AActor *UseOtherActor) |
|
void | RefreshTribeName () |
|
void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
|
void | ReleaseSeatingStructureHandIK () |
|
void | RemoveAttachments () |
|
void | RenamePlayer_Implementation (FString *NewName) |
|
void | ResetBase () |
|
void | ServerCallAggressive_Implementation () |
|
void | ServerCallAttackTarget_Implementation (AActor *TheTarget) |
|
void | ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallFollow_Implementation () |
|
void | ServerCallMoveToRaft_Implementation (FVector MoveToRelLoc, APrimalRaft *TargetRaft, int ToDeckIndex) |
|
void | ServerCallMoveTo_Implementation (FVector MoveToLoc, AActor *TargetActor) |
|
void | ServerCallNeutral_Implementation () |
|
void | ServerCallPassive_Implementation () |
|
void | ServerCallSetAggressive_Implementation () |
|
void | ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallStay_Implementation () |
|
void | ServerCheckDrinkingWater_Implementation () |
|
void | ServerClearSwitchingWeapon_Implementation (bool bOnlyIfDefaultWeapon, bool bClientRequestNextWeaponID) |
|
void | ServerDetachGrapHookCable_Implementation (bool bDoUpwardsJump, float UpwardsJumpYaw) |
|
void | ServerFireBallistaProjectile_Implementation (FVector Origin, FVector_NetQuantizeNormal ShootDir) |
|
void | ServerForceUpdatedAimedActors (float OverrideMaxDistance, bool bReplicateToSimulatedClients) |
|
void | ServerGiveDefaultWeapon_Implementation (bool bOnlyGiveDefaultWeapon) |
|
void | ServerLaunchMountedDino_Implementation () |
|
void | ServerNetEndClimbingLadder_Implementation (bool bIsClimbOver, FVector ClimbOverLoc, float RightDir) |
|
void | ServerPrepareForSeamlessTravel_Implementation () |
|
void | ServerRequestCaptainOrder_Implementation (int OrderIndex, TArray< int > *GroupsIndex) |
|
void | ServerRequestFeatCooldowns_Implementation () |
|
void | ServerRequestStopCaptainOrder_Implementation (int OrderIndex, TArray< int > *GroupsIndex, TArray< int > *StationsToFire, AActor *OrderTarget) |
|
void | ServerResyncNameToClients () |
|
void | ServerSailRiderSetRotationInput_Implementation (float Val) |
|
void | ServerSailRiderSetThrottleInput_Implementation (float Val) |
|
void | ServerSailRiderSetThrottleValue_Implementation (float Val) |
|
void | ServerSetBallistaNewRotation_Implementation (float Pitch, float Yaw) |
|
void | ServerSetCaptainsOrderToLastPassive_Implementation (ECaptainOrder::Type OrderIndexToCancelFrom, TArray< int > *GroupsIndex) |
|
void | ServerSetIsVoiceActive_Implementation (bool IsActive) |
|
void | ServerSetViewingInventory_Implementation (bool bIsViewing) |
|
void | ServerStartSurfaceCameraForPassenger_Implementation (float yaw, float roll, float pitch, bool bShouldInvertInput) |
|
void | ServerStopFireBallista_Implementation () |
|
void | ServerSwitchMap_Implementation (unsigned int typeIndex) |
|
void | ServerTellNPCCaptainSailFacingDirection_Implementation (float YawDir) |
|
void | ServerTryToCycleBallistaAmmoType_Implementation () |
|
void | ServerTryToReloadBallista_Implementation () |
|
void | ServerUpdateCurrentVoiceModeAsUInt32_Implementation (unsigned int NewValue) |
|
void | ServerWhistleCloseSails_Implementation () |
|
void | ServerWhistleOpenSails_Implementation () |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
void | SetCameraMode (bool bFirstperson, bool bIgnoreSettingFirstPersonRiding) |
|
void | SetCarriedPitchYaw_Implementation (float NewCarriedPitch, float NewCarriedYaw) |
|
void | SetCarryingDino (APrimalDinoCharacter *aDino) |
|
void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
|
void | SetCurrentWeapon (AShooterWeapon *NewWeapon, AShooterWeapon *LastWeapon) |
|
void | SetEnableHandIK (bool bLeft, bool bRight, bool bBindForwad) |
|
void | SetMiniGameReloadCounter (int NewValue) |
|
void | SetRidingDino (APrimalDinoCharacter *aDino) |
|
void | SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, FSaddlePassengerSeatDefinition *SeatDefinition) |
|
void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset) |
|
bool | ShouldIKBeForceDisabled () |
|
bool | ShouldOverrideNewFallVelocity () |
|
bool | ShouldOverrideSwimmingVelocity () |
|
bool | ShouldOverrideWalkingVelocity () |
|
bool | ShouldReplicateRotPitch () |
|
bool | ShouldStoreSecondaryItemID (UPrimalItem *SecondaryItem) |
|
bool | ShouldTempDisableMultiFabrik () |
|
void | ShowDiscoveryExplorerNoteOnDelay (int ExplorerNoteIndex) |
|
void | ShowWeapon () |
|
void | StartCameraTransition (float Duration) |
|
void | StartWeaponSwitch (UPrimalItem *aPrimalItem, bool bDontClearLastWeapon) |
|
void | StasisingCharacter () |
|
AActor * | StructurePlacementUseAlternateOriginActor () |
|
void | SwitchMap (unsigned int typeIndex) |
|
void | TakeSeatingStructureHandIK () |
|
void | TargetingTeamChanged () |
|
bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
|
void | TempDampenInputAcceleration () |
|
void | Tick (float DeltaSeconds) |
|
void | TickUpdateHandIK (float DeltaSeconds) |
|
void | TogglePerspective () |
|
bool | TryAccessInventory () |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | Unstasis () |
|
void | UpdateCarriedLocationAndRotation (float DeltaSeconds) |
|
void | UpdateGrapHook (float DeltaSeconds) |
|
void | UpdateHair () |
|
void | UpdatePawnMeshes (bool bForceThirdPerson, bool bForceFlush) |
|
void | UpdateSeatingStructureHandIK () |
|
void | UpdateSwimmingState () |
|
void | UpdateTopTribesGroup () |
|
void | UpdateTransponders () |
|
void | UpdateWeaponHandIK () |
|
bool | UseAdditiveStandingAnim () |
|
bool | UseAltAimOffsetAnim () |
|
bool | UseAlternateStandingAnim () |
|
bool | UseSwimmingTPVAimOffset () |
|
bool | ValidToRestoreForPC (AShooterPlayerController *aPC) |
|
void | WasPushed (ACharacter *ByOtherCharacter) |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
void | AttachToLadder (USceneComponent *Parent) |
|
void | ClientClearTribeRequest () |
|
void | ClientInviteToAlliance (int RequestingTeam, unsigned int AllianceID, FString *AllianceName, FString *InviteeName) |
|
void | ClientNetEndClimbingLadder () |
|
void | ClientNotifyTribeRequest (FString *RequestTribeName, AShooterCharacter *PlayerCharacter) |
|
void | ClientOnDiscoveredZone (int ZoneId, int NewNumZonesDiscovered) |
|
void | ClientOrderedAttackTarget (AActor *attackTarget) |
|
void | ClientOrderedMoveTo (FVector MoveToLoc, AActor *MoveToActorRef) |
|
void | ClientOrderedMoveToRaft (FVector MoveToRelLoc, APrimalRaft *MoveToRaftRef, int ToDeckIndex) |
|
void | ClientPlayHarvestAnim () |
|
void | ClientReceiveFeatCooldowns (TArray< FFeatCooldown > *theFeatCooldowns) |
|
void | ClientReceiveNextWeaponID (FItemNetID theItemID) |
|
void | ClientTradeNotification (AShooterCharacter *OtherPlayer) |
|
void | ClientUpdateTranspondersInfo (TArray< FTransponderInfo > *TranspondersInfo, bool bNewData) |
|
void | DetachFromLadder (bool bIgnoreOnAutonomousProxy) |
|
void | DetachGrapHookCable (bool bDoUpwardsJump, float UpwardsJumpYaw) |
|
void | GameStateHandleEvent (FName NameParam, FVector VecParam) |
|
void | InitiateTrade (unsigned __int64 OtherPlayerID, bool bAcceptingTrade) |
|
bool | IsPlayingUpperBodyCallAnimation () |
|
void | MultiClearTradeID () |
|
void | NetSetBodyFatPercent (float thePercent) |
|
void | NetSetFacialHairPercent (float thePercent, int newFacialHairIndex) |
|
void | NetSetHeadHairPercent (float thePercent, int newHeadHairIndex) |
|
void | NetSetMaxWetness () |
|
void | NetSimulatedForceUpdateAimedActors (float OverrideMaxDistance) |
|
void | PlayEmoteAnimation (char EmoteIndex) |
|
void | RenamePlayer (FString *NewName) |
|
void | ServerCheckDrinkingWater () |
|
void | ServerDetachGrapHookCable (bool bDoUpwardsJump, float UpwardsJumpYaw) |
|
void | ServerFireBallistaProjectile (FVector Origin, FVector_NetQuantizeNormal ShootDir) |
|
void | ServerLaunchMountedDino () |
|
void | ServerNetEndClimbingLadder (bool bIsClimbOver, FVector ClimbOverLoc, float RightDir) |
|
void | ServerRequestCaptainOrder (int OrderIndex, TArray< int > *GroupsIndex) |
|
void | ServerRequestFeatCooldowns () |
|
void | ServerRequestStopCaptainOrder (int OrderIndex, TArray< int > *GroupsIndex, TArray< int > *StationsToFire, AActor *OrderTarget) |
|
void | ServerSailRiderSetRotationInput (float Val) |
|
void | ServerSailRiderSetThrottleInput (float Val) |
|
void | ServerSailRiderSetThrottleValue (float Val) |
|
void | ServerSetBallistaNewRotation (float Pitch, float Yaw) |
|
void | ServerSetCaptainsOrderToLastPassive (ECaptainOrder::Type OrderIndexToCancelFrom, TArray< int > *GroupsIndex) |
|
void | ServerSetViewingInventory (bool bIsViewing) |
|
void | ServerStartSurfaceCameraForPassenger (float yaw, float pitch, float roll, bool bShouldInvertInput) |
|
void | ServerStopFireBallista () |
|
void | ServerSwitchMap (unsigned int typeIndex) |
|
void | ServerTellNPCCaptainSailFacingDirection (float YawDir) |
|
void | ServerTryToCycleBallistaAmmoType () |
|
void | ServerTryToReloadBallista () |
|
void | ServerUpdateCurrentVoiceModeAsUInt32 (unsigned int NewValue) |
|
void | ServerWhistleCloseSails () |
|
void | ServerWhistleOpenSails () |
|
void | SetCarriedPitchYaw (float NewCarriedPitch, float NewCarriedYaw) |
|
AShooterPlayerController * | GetShooterPC () |
|
TArray< FTransponderInfo > & | ClientTranspondersInfoField () |
|
UAnimMontage * | SpawnIntroAnim1PField () |
|
UAnimMontage * | RespawnIntroAnim1PField () |
|
UAnimMontage * | ProneInAnimField () |
|
UAnimMontage * | ProneOutAnimField () |
|
UAnimMontage * | StartRidingAnimField () |
|
UAnimMontage * | StopRidingAnimField () |
|
UAnimMontage * | TalkingAnimField () |
|
UAnimMontage * | VoiceTalkingAnimField () |
|
UAnimMontage * | VoiceYellingAnimField () |
|
TArray< UAnimMontage * > | EmoteAnimsField () |
|
UAnimMontage * | FireBallistaAnimationField () |
|
UAnimMontage * | ReloadBallistaAnimationField () |
|
UAnimMontage * | DraggingCharacterAnimField () |
|
FString & | VivoxUsernameField () |
|
unsigned int & | CurrentVoiceModeAsUInt32Field () |
|
unsigned int & | VoiceModeForCullingTestsField () |
|
bool & | bIsActivelyTalkingField () |
|
bool & | bClientIgnoreCurrentVoiceModeReplicationsField () |
|
bool & | bWasAlreadyYellingField () |
|
bool & | bWasProneField () |
|
bool & | bIsPreviewCharacterField () |
|
long double & | DontTargetUntilTimeField () |
|
float & | OriginalCollisionHeightField () |
|
float & | WalkBobMagnitudeField () |
|
float & | WalkBobInterpSpeedField () |
|
float & | TargetingTimeField () |
|
float & | BobMaxMovementSpeedField () |
|
float & | WeaponBobMaxMovementSpeedField () |
|
long double & | LastCheckSevenField () |
|
long double & | LastCheckSevenHitField () |
|
long double & | LastCheckSevenTransmissionField () |
|
long double & | LastValidCheckSevenField () |
|
long double & | LastCheckSevenTeleportField () |
|
FVector & | LastCheckSevenLocationField () |
|
TSubclassOf< AShooterWeapon > & | DefaultWeaponField () |
|
TSubclassOf< AShooterWeapon > & | OverrideDefaultWeaponField () |
|
TSubclassOf< AShooterWeapon > & | MapWeaponField () |
|
TSubclassOf< AShooterWeapon > & | GPSWeaponField () |
|
TSubclassOf< AShooterWeapon > & | CompassWeaponField () |
|
TWeakObjectPtr< APrimalStructureLadder > & | ClimbingLadderField () |
|
FString & | PlayerNameField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | RidingDinoField () |
|
TArray< FName > & | LowerBodyPartRootBonesField () |
|
UAnimMontage * | DropItemAnimationField () |
|
UAnimMontage * | ThrowItemAnimationField () |
|
UAnimMontage * | PickupItemAnimationField () |
|
UAnimMontage * | ActivateInventoryAnimationField () |
|
FRotator & | LastDinoAimRotationOffsetField () |
|
FRotator & | LastAimRotOffsetField () |
|
APrimalProjectileBoomerang * | LastFiredBoomerangField () |
|
UAudioComponent * | LastGrapHookACField () |
|
int & | _GrapHookCableObjectCountField () |
|
FVector & | GrapHookDefaultOffsetField () |
|
float & | GrapHookCableWidthField () |
|
UMaterialInterface * | GrapHookMaterialField () |
|
float & | LadderLateralJumpVelocityField () |
|
float & | GrapHookPulledRopeDistanceField () |
|
float & | GrapHookSyncTimeField () |
|
bool & | bReleasingGrapHookField () |
|
FString & | PlatformProfileNameField () |
|
FUniqueNetIdRepl & | PlatformProfileIDField () |
|
UAudioComponent * | CharacterStatusStateSoundComponentField () |
|
long double & | LastUncrouchTimeField () |
|
long double & | LastUnproneTimeField () |
|
float & | CurrentWeaponBobSpeedField () |
|
float & | WalkBobOldSpeedField () |
|
float & | AppliedBobField () |
|
float & | BobTimeField () |
|
long double & | LastPressReloadTimeField () |
|
FName & | WeaponAttachPointField () |
|
float & | TargetingSpeedModifierField () |
|
USoundCue * | LowHealthSoundField () |
|
UAnimMontage * | CallFollowAnimField () |
|
UAnimMontage * | CallStayAnimField () |
|
UAnimMontage * | CallFollowAnimSingleField () |
|
UAnimMontage * | CallStayAnimSingleField () |
|
UAnimMontage * | CallMoveToAnimField () |
|
UAnimMontage * | CallAttackAnimField () |
|
UAudioComponent * | LowHealthWarningPlayerField () |
|
FItemNetID & | NextWeaponItemIDField () |
|
float & | WeaponBobTimeField () |
|
float & | CurrentAimBlendingField () |
|
long double & | InterpLastCrouchProneStateChangeTimeField () |
|
long double & | PressCrouchProneToggleTimeField () |
|
float & | CraftingMovementSpeedModifierField () |
|
FVector & | WeaponBobMagnitudesField () |
|
FVector & | WeaponBobPeriodsField () |
|
FVector & | WeaponBobOffsetsField () |
|
FVector & | WeaponBobMagnitudes_TargetingField () |
|
FVector & | WeaponBobPeriods_TargetingField () |
|
FVector & | WeaponBobOffsets_TargetingField () |
|
float & | WeaponBobMinimumSpeedField () |
|
float & | WeaponBobSpeedBaseField () |
|
float & | WeaponBobSpeedBaseFallingField () |
|
float & | WeaponBobTargetingBlendField () |
|
TArray< FItemAttachmentInfo > & | DefaultAttachmentInfosField () |
|
USoundCue * | StartCrouchSoundField () |
|
USoundCue * | EndCrouchSoundField () |
|
USoundCue * | StartProneSoundField () |
|
USoundCue * | EndProneSoundField () |
|
TSubclassOf< AShooterWeapon > & | NextInventoryWeaponField () |
|
FItemNetID & | PreMapWeaponItemNetIDField () |
|
float & | ServerSeatedViewRotationYawField () |
|
float & | ServerSeatedViewRotationPitchField () |
|
AShooterWeapon * | CurrentWeaponField () |
|
unsigned __int64 & | LinkedPlayerDataIDField () |
|
long double & | LastTimeInFallingField () |
|
long double & | StartedRidingTimeField () |
|
long double & | TimeSinceLastControllerField () |
|
TWeakObjectPtr< AController > & | LastControllerField () |
|
TWeakObjectPtr< AShooterPlayerController > & | LastValidPlayerControllerField () |
|
UAnimMontage * | DrinkingAnimationField () |
|
long double & | LastRequestedTribeTimeField () |
|
unsigned __int64 & | LastRequestedTribeIDField () |
|
FString & | LastRequestedTribeNameField () |
|
TWeakObjectPtr< AShooterCharacter > & | LastRequestedTribePlayerCharacterField () |
|
float & | IndoorsHyperthermiaInsulationField () |
|
float & | IndoorsHypothermiaInsulationField () |
|
float & | IndoorCheckIntervalField () |
|
long double & | LastIndoorCheckTimeField () |
|
FItemNetID & | PreRidingWeaponItemNetIDField () |
|
FItemNetID & | PreInventoryWeaponItemNetIDField () |
|
UAnimSequence * | ViewingInventoryAnimationField () |
|
UAnimSequence * | DefaultDinoRidingAnimationField () |
|
UAnimSequence * | DefaultDinoRidingMoveAnimationField () |
|
UAnimSequence * | DefaultSeatingAnimationField () |
|
UAnimSequence * | DefaultShieldAnimationField () |
|
UAnimMontage * | ShieldCoverAnimationField () |
|
UAnimMontage * | ShieldCoverAnimationForCrouchField () |
|
float & | EnemyPlayerMaxCursorHUDDistanceProneField () |
|
float & | EnemyPlayerMaxCursorHUDDistanceCrouchedField () |
|
float & | EnemyPlayerMaxCursorHUDDistanceStandingField () |
|
FSaddlePassengerSeatDefinition & | CurrentPassengerSeatDefinitionField () |
|
TArray< UAnimMontage * > | AnimsOverrideFromField () |
|
TArray< UAnimMontage * > | AnimOverrideToField () |
|
TArray< UAnimSequence * > | AnimSequencesOverrideFromField () |
|
TArray< UAnimSequence * > | AnimSequenceOverrideToField () |
|
float & | PreviousRootYawSpeedField () |
|
FieldArray< FLinearColor, 4 > | BodyColorsField () |
|
char & | FacialHairIndexField () |
|
char & | HeadHairIndexField () |
|
FieldArray< float, 22 > | RawBoneModifiersField () |
|
float & | LoggedOutTargetingDesirabilityField () |
|
bool & | bIsRainWateredField () |
|
long double & | LastAttackTimeField () |
|
bool & | bCacheRidingDinoWeaponField () |
|
bool & | bWasLocallyControlledField () |
|
unsigned int & | UniqueNetIdTypeHashField () |
|
long double & | LastUseHarvestTimeField () |
|
long double & | StopRidingTimeField () |
|
UAnimMontage * | SpawnAnimField () |
|
UAnimMontage * | FirstSpawnAnimField () |
|
long double & | LocalLastViewingInventoryTimeField () |
|
FVector & | LastStasisCastPositionField () |
|
bool & | bWasHostPlayerField () |
|
long double & | SavedLastTimeHadControllerField () |
|
long double & | LastTimeHadControllerField () |
|
long double & | LastTaggedTimeField () |
|
long double & | LastTaggedTimeExtraField () |
|
long double & | LastTaggedTimeThirdField () |
|
float & | ExtraFloatVarField () |
|
FVector & | ExtraVectorVarField () |
|
FVector & | ExtraExtraVectorVarField () |
|
FName & | ExtraNameVarField () |
|
bool & | bIsOnSeatingStructureField () |
|
bool & | bIsControllingBallistaField () |
|
bool & | bUseBallistaAimOffsetField () |
|
float & | CurrentControlledBallistaYawField () |
|
bool & | bIsServerAdminField () |
|
TWeakObjectPtr< APrimalStructureSeating > & | SeatingStructureField () |
|
int & | SeatingStructureSeatNumberField () |
|
long double & | NextPlayerUndergroundCheckField () |
|
int & | PlayerNumUnderGroundFailField () |
|
float & | LastSweepCapsuleHeightField () |
|
float & | LastSweepCapsuleRadiusField () |
|
USoundBase * | ThrowCharacterSoundField () |
|
float & | ClientSeatedViewRotationPitchField () |
|
float & | ClientSeatedViewRotationYawField () |
|
long double & | LastReleaseSeatingStructureTimeField () |
|
char & | PlayerBadgeGroupField () |
|
bool & | bShouldInvertTurnInputField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastGrappledToCharacterField () |
|
TWeakObjectPtr< APrimalCharacter > & | CurrentGrappledToCharacterField () |
|
int & | AllianceInviteRequestingTeamField () |
|
unsigned int & | AllianceInviteIDField () |
|
FString & | AllianceInviteNameField () |
|
long double & | AllianceInviteTimeField () |
|
float & | InventoryDragWeightScaleField () |
|
UAnimMontage * | MountedCarryingDinoAnimationField () |
|
UAnimMontage * | CuddleAnimationField () |
|
long double & | LastUpdatedAimActorsTimeField () |
|
FVector & | UpdateHyperThermalInsulationPositionField () |
|
FVector & | UpdateHypoThermalInsulationPositionField () |
|
long double & | NextUpdateHyperThermalInsulationTimeField () |
|
long double & | NextUpdateHypoThermalInsulationTimeField () |
|
float & | LastAdditionalHypoThermalInsulationField () |
|
float & | LastAdditionalHyperThermalInsulationField () |
|
float & | WaterLossRateMultiplierField () |
|
UAnimSequence * | CharacterAdditiveStandingAnimField () |
|
long double & | LastTryAccessInventoryFailTimeField () |
|
long double & | LastEmotePlayTimeField () |
|
float & | IntervalForFullHeadHairGrowthField () |
|
float & | IntervalForFullFacialHairGrowthField () |
|
float & | PercentOfFullFacialHairGrowthField () |
|
float & | PercentOfFullHeadHairGrowthField () |
|
FLinearColor & | OriginalHairColorField () |
|
long double & | LastEmoteTryPlayTimeField () |
|
int & | IgnoreCollisionSweepUntilFrameNumberField () |
|
float & | ReplicatedWeightField () |
|
long double & | LocalDiedAtTimeField () |
|
long double & | LastNotStuckTimeField () |
|
USoundBase * | ProneMoveSoundField () |
|
long double & | UploadEarliestValidTimeField () |
|
long double & | LastCollisionStuckTimeField () |
|
int & | SimulatedLastFrameProcessedForceUpdateAimedActorsField () |
|
FVector & | OriginalLastHitWallSweepCheckLocationField () |
|
int & | LastCapsuleAttachmentChangedIncrementField () |
|
int & | LastMeshAttachmentChangedIncrementField () |
|
int & | LastCameraAttachmentChangedIncrementField () |
|
bool & | bPreventWeaponMovementAnimsField () |
|
TEnumAsByte< enum EPrimalStatsValueTypes::Type > & | BestInstantShotResultField () |
|
TWeakObjectPtr< APrimalStructure > & | CurrentItemBalloonField () |
|
FWeaponEvent & | NotifyWeaponUnequippedField () |
|
FWeaponEvent & | NotifyWeaponEquippedField () |
|
FWeaponEvent & | NotifyWeaponFiredField () |
|
int & | PlayerHexagonCountField () |
|
int & | DefaultHexagonAmountEarnedOnMissionCompletionField () |
|
bool & | bAutoPlayerField () |
|
float & | fAutoMoveField () |
|
float & | fAutoStrafeField () |
|
float & | fAutoTurnField () |
|
bool & | bAutoJumpField () |
|
bool & | bAutoFireField () |
|
bool & | bAutoFireTargetField () |
|
bool & | bAutoProneField () |
|
float & | MeshHeightAdjustmentField () |
|
float & | BuffExtraDamageMultiplierField () |
|
BitFieldValue< bool, unsigned __int32 > | bIsTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCrafting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bIsIndoors () |
|
BitFieldValue< bool, unsigned __int32 > | bIsClimbing () |
|
BitFieldValue< bool, unsigned __int32 > | bIsViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAlternateFallBlendspace () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFemale () |
|
BitFieldValue< bool, unsigned __int32 > | bPlaySpawnAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayFirstSpawnAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bNoPhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bPossessionDontUnsleep () |
|
BitFieldValue< bool, unsigned __int32 > | bLastViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayedSpawnIntro () |
|
BitFieldValue< bool, unsigned __int32 > | bWasSubmerged () |
|
BitFieldValue< bool, unsigned __int32 > | bCheckPushedThroughWallsWasSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bGaveInitialItems () |
|
BitFieldValue< bool, unsigned __int32 > | bReceivedGenesisSeasonPassItems () |
|
BitFieldValue< bool, unsigned __int32 > | bHadGrapHookAttachActor () |
|
BitFieldValue< bool, unsigned __int32 > | bAddedToActivePlayerList () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableLookYaw () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimationForCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPUnstasis () |
|
BitFieldValue< bool, unsigned __int32 > | bWasFirstPerson () |
|
BitFieldValue< bool, unsigned __int32 > | bWasOverrideHiddenShadowValue () |
|
BitFieldValue< bool, unsigned __int32 > | bLastLocInterpProne () |
|
BitFieldValue< bool, unsigned __int32 > | bLastLocInterpCrouched () |
|
BitFieldValue< bool, unsigned __int32 > | bHatHidden () |
|
BitFieldValue< bool, unsigned __int32 > | bBeganPlay () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDPC () |
|
BitFieldValue< bool, unsigned __int32 > | bHadWeaponWhenStartedClimbingLadder () |
|
BitFieldValue< bool, unsigned __int32 > | bIsConnected () |
|
BitFieldValue< bool, unsigned __int32 > | bRefreshDefaultAttachmentsHadEquippedItems () |
|
BitFieldValue< bool, unsigned __int32 > | bLockedToSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllWeapons () |
|
bool | TemplateAllowActorSpawn (UWorld *World, FVector *AtLocation, FRotator *AtRotation, FActorSpawnParameters *SpawnParameters) |
|
bool | BuffsPreventFirstPerson () |
|
void | PostInitializeComponents () |
|
void | AuthPostSpawnInit () |
|
void | CheckFallFromLadder () |
|
void | Destroyed () |
|
void | OnRep_RawBoneModifiers () |
|
void | UpdateTransponders () |
|
void | BeginPlay () |
|
FVector * | GetTPVCameraOffset (FVector *result) |
|
void | DrawTranspondersInfo (AShooterHUD *HUD) |
|
void | PlaySpawnAnim () |
|
void | ClearSpawnAnim () |
|
void | PlayJumpAnim () |
|
void | PlayLandedAnim () |
|
void | DedicatedServerBoneFixup () |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
void | ModifyFirstPersonCameraLocation (FVector *Loc, float DeltaTime) |
|
void | PossessedBy (AController *InController) |
|
void | LocalPossessedBy (APlayerController *ByController) |
|
void | ServerDetachGrapHookCable_Implementation (bool bDoUpwardsJump, float UpwardsJumpYaw) |
|
void | ServerReleaseGrapHookCable_Implementation (bool bReleasing) |
|
void | DetachGrapHookCable_Implementation () |
|
void | SyncGrapHookDistance_Implementation (float Distance) |
|
void | UpdateGrapHook (float DeltaSeconds) |
|
void | SetCarriedPitchYaw_Implementation (float NewCarriedPitch, float NewCarriedYaw) |
|
FRotator * | GetAimOffsets (FRotator *result, float DeltaTime, FRotator *RootRotOffset, float *RootYawSpeed, float MaxYawAimClamp, FVector *RootLocOffset) |
|
void | UpdatePawnMeshes (bool bForceThirdPerson, bool bForceFlush) |
|
void | OnCameraUpdate (FVector *CameraLocation, FRotator *CameraRotation) |
|
TSubclassOf< AShooterWeapon > * | GetDefaultWeapon (TSubclassOf< AShooterWeapon > *result) |
|
void | ToggleWeapon () |
|
void | GiveDefaultWeapon (bool bForceGiveDefaultWeapon) |
|
void | GiveMapWeapon () |
|
void | SwitchMap () |
|
void | DelayGiveDefaultWeapon (float DelayTime) |
|
void | ServerSwitchMap_Implementation () |
|
void | ServerGiveDefaultWeapon_Implementation () |
|
void | GivePrimalItemWeapon (UPrimalItem *aPrimalItem) |
|
AShooterWeapon * | GivePrimalItemWeaponForMission (UPrimalItem *aPrimalItem, AMissionType *AssociatedMission) |
|
void | StartWeaponSwitch (UPrimalItem *aPrimalItem, bool bDontClearLastWeapon) |
|
void | FinishWeaponSwitch () |
|
float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
|
void | DrawFloatingHUD (AShooterHUD *HUD) |
|
void | DestroyInventory () |
|
void | OnRep_CurrentWeapon (AShooterWeapon *LastWeapon) |
|
void | SetCurrentWeapon (AShooterWeapon *NewWeapon, AShooterWeapon *LastWeapon) |
|
void | Serialize (FArchive *Ar) |
|
void | ForceSleep () |
|
bool | CanFire () |
|
void | SetTargeting (bool bNewTargeting) |
|
void | ServerSetTargeting_Implementation (bool bNewTargeting) |
|
void | ClientUpdateTranspondersInfo_Implementation (TArray< FTransponderInfo > *TranspondersInfo, bool bNewData) |
|
void | ZoomIn () |
|
void | ZoomOut () |
|
bool | CanProne () |
|
bool | CanCrouch () |
|
void | OnPressCrouch () |
|
void | OnPressProne () |
|
void | OnPressCrouchProneToggle () |
|
void | OnReleaseCrouchProneToggle () |
|
void | OnEndCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
|
void | OnStartCrouch (float HalfHeightAdjust, float ScaledHalfHeightAdjust) |
|
void | OnStartFire (bool bFromGamepadRight) |
|
void | OnStopFire (bool bFromGamepadRight) |
|
void | OnStartAltFire (bool bFromGamepad) |
|
void | OnStopAltFire (bool bFromGamepad) |
|
void | OnStartTargeting (bool bFromGamepadLeft) |
|
void | OnStopTargeting (bool bFromGamepadLeft) |
|
void | OnPressReload () |
|
void | OnReload () |
|
void | OnStartRunning () |
|
bool | IsRunning () |
|
void | SetSleeping (bool bSleeping, bool bUseRagdollLocationOffset) |
|
bool | IsValidUnStasisCaster () |
|
void | CheckAndHandleBasedPlayersBeingPushedThroughWalls () |
|
void | Tick (float DeltaSeconds) |
|
void | UpdateCarriedLocationAndRotation (float DeltaSeconds) |
|
float | GetCarryingSocketYaw (bool RefreshBones) |
|
bool | CanBeCarried (APrimalCharacter *ByCarrier) |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
void | OnRep_VivoxUsername () |
|
void | OnRep_CurrentVoiceModeAsUInt32 () |
|
void | ServerUpdateCurrentVoiceModeAsUInt32_Implementation (unsigned int NewValue) |
|
void | ServerSetIsVoiceActive_Implementation (bool IsActive) |
|
void | ReplicateVoiceModeToClients () |
|
AShooterWeapon * | GetCurrentWeapon () |
|
FName * | GetWeaponAttachPoint (FName *result) |
|
float | GetTargetingSpeedModifier () |
|
float | GetActualTargetingFOV (float DefaultTargetingFOV) |
|
bool | IsTargeting () |
|
bool | IsFirstPerson () |
|
bool | IsCurrentPassengerLimitCameraYaw () |
|
void | SetActorHiddenInGame (bool bNewHidden) |
|
bool | AllowFirstPerson () |
|
void | SetCameraMode (bool bFirstperson, bool bIgnoreSettingFirstPersonRiding) |
|
void | StartCameraTransition (float Duration) |
|
void | PlaySpawnIntro () |
|
void | FinishSpawnIntro () |
|
bool | ValidToRestoreForPC (AShooterPlayerController *aPC) |
|
FString * | LinkedPlayerIDString (FString *result) |
|
FString * | GetDescriptiveName (FString *result) |
|
FString * | GetShortName (FString *result) |
|
UPrimalPlayerData * | GetPlayerData () |
|
void | PlayDying (float KillingDamage, FDamageEvent *DamageEvent, APawn *InstigatingPawn, AActor *DamageCauser) |
|
bool | IsFiring () |
|
bool | IsUsingShield () |
|
bool | IsBlockingWithShield () |
|
bool | AllowBlockingWithShield () |
|
bool | GetBlockingShieldOffsets (FVector *OutBlockingShieldFPVTranslation, FRotator *OutBlockingShieldFPVRotation) |
|
void | NetSimulatedForceUpdateAimedActors_Implementation (float OverrideMaxDistance) |
|
void | ServerForceUpdatedAimedActors (float OverrideMaxDistance, bool bReplicateToSimulatedClients) |
|
void | ServerSetBallistaNewRotation_Implementation (float Pitch, float Yaw) |
|
void | ServerNotifyBallistaShot_Implementation (FHitResult Impact, FVector_NetQuantizeNormal ShootDir) |
|
float | GetMaxSpeedModifier () |
|
void | SetRidingDino (APrimalDinoCharacter *aDino) |
|
void | TryGiveGenesisSeasonPassItems (int AppID) |
|
void | ClearRidingDino (bool bFromDino, int OverrideUnboardDirection, bool bForceEvenIfBuffPreventsClear) |
|
void | SetCarryingDino (APrimalDinoCharacter *aDino) |
|
void | ClearCarryingDino (bool bFromDino, bool bCancelAnyCarryBuffs) |
|
void | SetRidingDinoAsPassenger (APrimalDinoCharacter *aDino, FSaddlePassengerSeatDefinition *SeatDefinition) |
|
void | ClearRidingDinoAsPassenger (bool bFromDino) |
|
void | ServerLaunchMountedDino_Implementation () |
|
void | ClientPlayHarvestAnim_Implementation () |
|
void | LaunchMountedDino () |
|
void | OnPrimalCharacterSleeped () |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
bool | CanJumpInternal_Implementation () |
|
bool | CanProneInternal () |
|
bool | IsCrafting () |
|
void | RemoveAttachments (AActor *From, bool bIsSnapshot) |
|
void | NotifyEquippedItems () |
|
UPrimalInventoryComponent * | GetInventoryComponent (AActor *UseOtherActor) |
|
void | RefreshDefaultAttachments (AActor *UseOtherActor, bool bIsSnapshot) |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | RefreshTribeName () |
|
void | ChangeActorTeam (int NewTeam) |
|
void | ClientClearTribeRequest_Implementation () |
|
void | ClientNotifyTribeRequest_Implementation (FString *RequestTribeName, AShooterCharacter *PlayerCharacter) |
|
void | PlayDrinkingAnimation () |
|
float | GetCharacterAdditionalHypothermiaInsulationValue () |
|
bool | CalcIsIndoors () |
|
float | GetInsulationFromItem (FHitResult *HitOut, EPrimalItemStat::Type TypeInsulation) |
|
float | GetCharacterAdditionalInsulationValueFromStructure (UWorld *theWorld, FVector *actorLoc, EPrimalItemStat::Type TypeInsulation) |
|
float | GetCharacterAdditionalHyperthermiaInsulationValue () |
|
void | PreInitializeComponents () |
|
void | OnMovementModeChanged (EMovementMode PrevMovementMode, char PreviousCustomMode) |
|
void | PreApplyAccumulatedForces (float DeltaSeconds, FVector *PendingImpulseToApply, FVector *PendingForceToApply) |
|
void | OnBeginDrag_Implementation (APrimalCharacter *Dragged, int BoneIndex, bool bWithGrapHook) |
|
void | OnEndDrag_Implementation () |
|
bool | IsSubmerged (bool bDontCheckSwimming, bool bUseHalfThreshold, bool bForceCheck, bool bFromVolumeChange) |
|
void | UpdateSwimmingState () |
|
void | SetCharacterMeshesMaterialScalarParamValue (FName ParamName, float Value) |
|
void | RefreshRiderSocket () |
|
float | GetRidingDinoAnimSpeedRatio () |
|
UAnimSequence * | GetDinoRidingAnimation () |
|
UAnimSequence * | GetDinoRidingMoveAnimation () |
|
UAnimSequence * | GetSeatingAnimation () |
|
float | GetBaseTargetingDesire (ITargetableInterface *Attacker) |
|
void | ApplyBodyColors () |
|
void | ApplyBoneModifiers () |
|
void | CaptureCharacterSnapshot (UPrimalItem *Item) |
|
void | ApplyCharacterSnapshot (UPrimalItem *Item, AActor *To, FVector Offset, float MaxExtent, int Pose) |
|
void | RemoveCharacterSnapshot (UPrimalItem *Item, AActor *From) |
|
float | GetTargetingDesirability (ITargetableInterface *Attacker) |
|
UAnimMontage * | GetOverridenMontage (UAnimMontage *AnimMontage) |
|
UAnimSequence * | GetOverridenAnimSequence (UAnimSequence *AnimSeq) |
|
bool | IsWatered () |
|
bool | CanDoUsableHarvesting () |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage) |
|
void | ClientNotifyLevelUp_Implementation () |
|
void | StartedFiringWeapon (bool bPrimaryFire) |
|
void | FiredWeapon () |
|
long double | GetLastAttackTime () |
|
void | OrbitCamOn () |
|
void | OrbitCamToggle () |
|
void | SetRagdollPhysics (bool bUseRagdollLocationOffset, bool bForceRecreateBones, bool bForLoading) |
|
bool | IsPlayingUpperBodyCallAnimation_Implementation () |
|
void | ServerCallFollow_Implementation () |
|
void | ServerCallFollowOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallStay_Implementation () |
|
void | ServerCallStayOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallFollowDistanceCycleOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
|
void | ServerCallAggressive_Implementation () |
|
void | ServerCallNeutral_Implementation () |
|
void | ServerCallPassive_Implementation () |
|
void | ServerCallSetAggressive_Implementation () |
|
void | ServerCallAttackTarget_Implementation (AActor *TheTarget) |
|
void | ClientOrderedMoveTo_Implementation (FVector MoveToLoc) |
|
void | ClientOrderedAttackTarget_Implementation (AActor *attackTarget) |
|
void | ServerCallMoveTo_Implementation (FVector MoveToLoc) |
|
void | ServerCallLandFlyerOne_Implementation (APrimalDinoCharacter *ForDinoChar) |
|
bool | TryAccessInventory () |
|
void | PlayEmoteAnimation_Implementation (char EmoteIndex) |
|
void | PlayTalkingAnimation () |
|
void | OnVoiceTalkingStateChanged (bool talking, bool IsUsingSuperRange) |
|
ACharacter * | GetTalkerCharacter () |
|
FVector * | GetTalkerLocation (FVector *result) |
|
void | OnFailedJumped () |
|
float | GetRecoilMultiplier () |
|
void | StasisingCharacter () |
|
bool | UseAltAimOffsetAnim () |
|
bool | UseAlternateStandingAnim () |
|
UAnimSequence * | GetAlternateStandingAnim (float *OutBlendInTime, float *OutBlendOutTime) |
|
bool | UseAdditiveStandingAnim () |
|
bool | GetAdditiveStandingAnimNonAdditive () |
|
UAnimSequence * | GetAdditiveStandingAnim (float *OutBlendInTime, float *OutBlendOutTime) |
|
void | ClosedInventoryUI () |
|
void | ServerSetViewingInventory_Implementation (bool bIsViewing) |
|
bool | AnimUseAimOffset () |
|
void | ServerCheckDrinkingWater_Implementation () |
|
void | GameStateHandleEvent_Implementation (FName NameParam, FVector VecParam) |
|
void | CallGameStateHandleEvent (FName NameParam, FVector VecParam) |
|
APrimalDinoCharacter * | GetRidingDino () |
|
void | AttachToLadder_Implementation (USceneComponent *Parent) |
|
void | DetachFromLadder_Implementation () |
|
bool | IsValidForStatusRecovery () |
|
bool | IsOnSeatingStructure () |
|
bool | IsControllingBallistaTurret () |
|
APrimalStructureTurretBallista * | GetControlledTurretBallista () |
|
AMissionType * | GetActiveMission () |
|
void | OnAttachedToSeatingStructure () |
|
void | OnDetachedFromSeatingStructure (APrimalStructureSeating *InSeatingStructure) |
|
void | TakeSeatingStructure (APrimalStructureSeating *InSeatingStructure, int SeatNumber, bool bLockedToSeat) |
|
void | ReleaseSeatingStructure (APrimalStructureSeating *InSeatingStructure) |
|
bool | ShouldReplicateRotPitch () |
|
bool | IsUsingClimbingPick () |
|
void | BreakGrapple () |
|
void | ServerPlayFireBallistaAnimation_Implementation () |
|
void | ServerStopFireBallista_Implementation () |
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void | ServerToClientsPlayFireBallistaAnimation_Implementation () |
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void | PlayeReloadBallistaAnimation () |
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void | ServerFireBallistaProjectile_Implementation (FVector Origin, FVector_NetQuantizeNormal ShootDir) |
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void | ServerSeatingStructureAction_Implementation (char ActionNumber) |
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void | WasPushed (ACharacter *ByOtherCharacter) |
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void | NotifyBumpedPawn (APawn *BumpedPawn) |
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void | ClientNetEndClimbingLadder_Implementation () |
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void | ServerNetEndClimbingLadder_Implementation (bool bIsClimbOver, FVector ClimbOverLoc, float RightDir) |
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void | RenamePlayer_Implementation (FString *NewName) |
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bool | AllowDinoTargetingRange (FVector *AtLoc, float TargetingRange) |
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FVector * | GetPawnViewLocation (FVector *result, bool bAllTransforms) |
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FRotator * | GetPassengerAttachedRotation (FRotator *result) |
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void | ClientInviteToAlliance_Implementation (int RequestingTeam, unsigned int AllianceID, FString *AllianceName, FString *InviteeName) |
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void | InviteToAlliance (int RequestingTeam, unsigned int AllianceID, FString AllianceName, FString InviterName) |
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bool | CanDragCharacter (APrimalCharacter *Character) |
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void | GiveDefaultWeaponTimer () |
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bool | IsCarryingSomething (bool bNotForRunning) |
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void | ForceGiveDefaultWeapon () |
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APrimalDinoCharacter * | GetBasedOnDino () |
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bool | IsOutside () |
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void | HideWeapon () |
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void | ShowWeapon () |
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void | ServerStartSurfaceCameraForPassenger_Implementation (float yaw, float roll, float pitch, bool bShouldInvertInput) |
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float | ModifyAirControl (float AirControlIn) |
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FVector * | GetLastSweepLocation (FVector *result) |
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float | GetPercentageOfHeadHairGrowth () |
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float | GetPercentageOfFacialHairGrowth () |
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void | NetSetHeadHairPercent_Implementation (float thePercent, int newHeadHairIndex) |
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void | NetSetFacialHairPercent_Implementation (float thePercent, int newFacialHairIndex) |
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void | UpdateHair () |
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int | GetFacialHairIndex () |
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int | GetHeadHairIndex () |
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FLinearColor * | GetHeadHairColor (FLinearColor *result) |
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FLinearColor * | GetFacialHairColor (FLinearColor *result) |
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void | NetSetOverrideHeadHairColor_Implementation (FLinearColor HairColor) |
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void | NetSetOverrideFacialHairColor_Implementation (FLinearColor HairColor) |
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void | Unstasis () |
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void | RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState) |
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void | OnRep_HatHidden () |
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float | GetHeadHairMorphTargetValue () |
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float | GetFacialHairMorphTargetValue () |
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void | TempDampenInputAcceleration () |
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APrimalStructureExplosive * | GetAttachedExplosive () |
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AShooterPlayerController * | GetSpawnedForController () |
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bool | Poop (bool bForcePoop) |
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AActor * | StructurePlacementUseAlternateOriginActor () |
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USceneComponent * | GetActorSoundAttachmentComponentOverride (USceneComponent *ForComponent) |
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bool | IsNearTopOfLadder () |
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bool | AllowGrappling_Implementation () |
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void | TryCutEnemyGrapplingCable () |
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void | FinalLoadedFromSaveGame () |
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AActor * | GetSecondaryMountedActor () |
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void | FaceRotation (FRotator NewControlRotation, float DeltaTime, bool bFromController) |
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bool | IsGameInputAllowed () |
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bool | IsReadyToUpload (UWorld *theWorld) |
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void | ServerClearSwitchingWeapon_Implementation (bool bOnlyIfDefaultWeapon, bool bClientRequestNextWeaponID) |
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void | ClientReceiveNextWeaponID_Implementation (FItemNetID theItemID) |
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void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
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bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
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bool | IsGrapplingHardAttached () |
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bool | TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck) |
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FString * | GetDebugInfoString (FString *result) |
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FVector * | GetTargetingLocation (FVector *result, AActor *Attacker) |
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bool | ForceCrosshair () |
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void | WeaponUnequipped (AShooterWeapon *OldWeapon) |
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void | WeaponEquipped (AShooterWeapon *NewWeapon) |
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void | SetAutoPlayer (bool bEnable) |
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AActor * | GetUnstasisViewerSiblingActor () |
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void | UpdateAutoPlayer () |
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void | UpdateAutoMove () |
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void | UpdateAutoTurn () |
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void | UpdateAutoJump () |
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void | UpdateAutoFire () |
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float | PlayAnimMontage (UAnimMontage *AnimMontage, float InPlayRate, FName StartSectionName, bool bForceTickPoseAndServerUpdateMesh, bool bForceTickPoseOnServer, float BlendInTime, float BlendOutTime) |
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bool | GetAllAttachedCharsInternal (TSet< APrimalCharacter *, DefaultKeyFuncs< APrimalCharacter *, 0 >, FDefaultSetAllocator > *AttachedChars, APrimalCharacter *OriginalChar, const bool bIncludeBased, const bool bIncludePassengers, const bool bIncludeCarried) |
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bool | IsWatchingExplorerNote () |
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int | GiveHexagons (int NumHexagons, int TriggerIndex, float OverrideHexGainFalloffRate, int OverrideHexGainFalloffMin, float OverrideCollectSFXVolume, FVector OverrideVfxSpawnLoc, int OverrideHexagonVFXActorCount, bool VFXImmediatelyAttracts) |
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int | GiveHexagonsOnMissionReward (FName MissionTag, int BonusEarnedHexagons, int HexagonAmountOverride) |
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void | ClientsSpawnHexagonVFX_Implementation (int NumHexagons, float OverrideCollectSFXVolume, FVector OverrideVfxSpawnLoc, int OverrideHexagonVFXActorCount, bool VFXImmediatelyAttracts) |
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bool | SetPlayerHexagonCount (int NewHexagonCount) |
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int | GetPlayerHexagonCount () |
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void | ServerRequestHexagonTrade_Implementation (int RequestedTradableItemIndex, int Quantity) |
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bool | IsPlayingInitialSpawnAnim () |
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bool | IsPlayingRepawnAnim () |
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bool | BPSetPlayerHexagonCount_Implementation (int NewHexagonCount) |
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int | BPGetPlayerHexagonCount_Implementation () |
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bool | CanEquipWeapons () |
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void | SetPreventEquipAllWeapons (const bool bPrevent) |
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bool | IsRider () |
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unsigned __int64 | GetLinkedPlayerDataID () |
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bool | IsVoiceWhispering () |
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bool | IsVoiceTalking () |
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unsigned int | GetUniqueNetIdTypeHash () |
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bool | IsSitting (bool bIgnoreLockedToSeat) |
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bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
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bool | IsVoiceSilent () |
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UPrimalItem * | GetShieldItem () |
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bool | IsVoiceYelling () |
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void | SetVivoxUsername (FString *Value) |
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void | AttachToLadder (USceneComponent *Parent) |
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int | BPGetPlayerHexagonCount () |
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bool | BPSetPlayerHexagonCount (int NewHexagonCount) |
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void | ClientClearTribeRequest () |
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void | ClientInviteToAlliance (int RequestingTeam, unsigned int AllianceID, FString *AllianceName, FString *InviteeName) |
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void | ClientNetEndClimbingLadder () |
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void | ClientNotifyTribeRequest (FString *RequestTribeName, AShooterCharacter *PlayerCharacter) |
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void | ClientOrderedAttackTarget (AActor *attackTarget) |
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void | ClientOrderedMoveTo (FVector MoveToLoc) |
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void | ClientPlayHarvestAnim () |
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void | ClientReceiveNextWeaponID (FItemNetID theItemID) |
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void | ClientsSpawnHexagonVFX (int NumHexagons, float OverrideCollectSFXVolume, FVector OverrideVfxSpawnLoc, int OverrideHexagonVFXActorCount, bool VFXImmediatelyAttracts) |
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void | ClientUpdateTranspondersInfo (TArray< FTransponderInfo > *TranspondersInfo, bool bNewData) |
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void | DetachFromLadder () |
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void | DetachGrapHookCable () |
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void | GameStateHandleEvent (FName NameParam, FVector VecParam) |
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bool | IsPlayingUpperBodyCallAnimation () |
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void | NetSetFacialHairPercent (float thePercent, int newFacialHairIndex) |
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void | NetSetHeadHairPercent (float thePercent, int newHeadHairIndex) |
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void | NetSimulatedForceUpdateAimedActors (float OverrideMaxDistance) |
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void | OnWeaponEquipped (AShooterWeapon *NewWeapon) |
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void | OnWeaponUnequipped (AShooterWeapon *OldWeapon) |
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void | PlayEmoteAnimation (char EmoteIndex) |
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void | RenamePlayer (FString *NewName) |
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void | ServerCheckDrinkingWater () |
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void | ServerDetachGrapHookCable (bool bDoUpwardsJump, float UpwardsJumpYaw) |
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void | ServerFireBallistaProjectile (FVector Origin, FVector_NetQuantizeNormal ShootDir) |
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void | ServerLaunchMountedDino () |
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void | ServerNetEndClimbingLadder (bool bIsClimbOver, FVector ClimbOverLoc, float RightDir) |
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void | ServerNotifyBallistaShot (FHitResult Impact, FVector_NetQuantizeNormal ShootDir) |
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void | ServerPlayFireBallistaAnimation () |
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void | ServerReleaseGrapHookCable (bool bReleasing) |
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void | ServerRequestHexagonTrade (int RequestedTradableItemIndex, int Quantity) |
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void | ServerSeatingStructureAction (char ActionNumber) |
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void | ServerSetBallistaNewRotation (float Pitch, float Yaw) |
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void | ServerSetIsVoiceActive (bool IsActive) |
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void | ServerSetTargeting (bool bNewTargeting) |
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void | ServerSetViewingInventory (bool bIsViewing) |
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void | ServerStartSurfaceCameraForPassenger (float yaw, float pitch, float roll, bool bShouldInvertInput) |
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void | ServerStopFireBallista () |
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void | ServerSwitchMap () |
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void | ServerToClientsPlayFireBallistaAnimation () |
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void | ServerUpdateCurrentVoiceModeAsUInt32 (unsigned int NewValue) |
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void | SetCarriedPitchYaw (float NewCarriedPitch, float NewCarriedYaw) |
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void | SyncGrapHookDistance (float Distance) |
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void | BPUnlockedAllExplorerNotes () |
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TSubclassOf< UPrimalHarvestingComponent > & | DeathHarvestingComponentField () |
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UPrimalHarvestingComponent * | MyDeathHarvestingComponentField () |
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FVector & | OldLocationField () |
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FRotator & | OldRotationField () |
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float & | EffectorInterpSpeedField () |
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float & | HalfLegLengthField () |
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float & | TwoLeggedVirtualPointDistFactorField () |
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float & | FullIKDistanceField () |
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float & | SimpleIkRateField () |
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FVector & | GroundCheckExtentField () |
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long double & | LastForceAimedCharactersTimeField () |
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long double & | ForceFootCacheUntilTimeField () |
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UAnimMontage * | JumpAnimField () |
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UAnimMontage * | LandedAnimField () |
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UAnimMontage * | HurtAnimField () |
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USoundCue * | HurtSoundField () |
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FName & | RootBodyBoneNameField () |
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TArray< APrimalBuff * > | BuffsField () |
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TArray< APrimalBuff * > | SeamlessTravelBuffsField () |
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EWeaponAttackInput::Type & | LastShieldBlockingInputPressedField () |
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EWeaponAttackInput::Type & | LastInputPressedField () |
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long double & | LastTimePressedInputField () |
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float & | currentStaggeringTimeField () |
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long double & | lastTimeStaggeredField () |
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FPrimalCharacterNotifyAttackStarted & | NotifyAttackStartedField () |
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FPrimalCharacterNotifyAttackEnded & | NotifyAttackEndedField () |
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FString & | TribeNameField () |
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float & | WaterSubmergedDepthThresholdField () |
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float & | ProneWaterSubmergedDepthThresholdField () |
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TEnumAsByte< enum EMovementMode > & | SubmergedWaterMovementModeField () |
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TEnumAsByte< enum EMovementMode > & | UnSubmergedWaterMovementModeField () |
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TSubclassOf< UPrimalItem > & | PoopItemClassField () |
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FName & | DragBoneNameField () |
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FName & | DragSocketNameField () |
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float & | MaxDragDistanceField () |
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float & | MaxDragDistanceTimeoutField () |
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TArray< FName > & | BonesToIngoreWhileDraggedField () |
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float & | PreviewCameraMaxZoomMultiplierField () |
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float & | PreviewCameraDefaultZoomMultiplierField () |
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float & | PreviewCameraDistanceScaleFactorField () |
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USoundBase * | StartDraggedSoundField () |
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USoundBase * | EndDraggedSoundField () |
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APrimalCharacter * | DraggedCharacterField () |
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APrimalCharacter * | DraggingCharacterField () |
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FTransform & | LocalDraggedCharacterTransformField () |
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long double & | StartDraggingTimeField () |
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long double & | LastDragUpdateTimeField () |
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AActor * | ImmobilizationActorField () |
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int & | CurrentFrameAnimPreventInputField () |
|
float & | BPTimerServerMinField () |
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float & | BPTimerServerMaxField () |
|
float & | BPTimerNonDedicatedMinField () |
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float & | BPTimerNonDedicatedMaxField () |
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long double & | NextBPTimerServerField () |
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long double & | NextBPTimerNonDedicatedField () |
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TArray< TSubclassOf< APrimalStructure > > & | ImmobilizationTrapsToIgnoreField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | CarryingDinoField () |
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FName & | DediOverrideCapsuleCollisionProfileNameField () |
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FName & | DediOverrideMeshCollisionProfileNameField () |
|
FName & | SnaredFromSocketField () |
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TSubclassOf< APrimalStructureItemContainer > & | DeathDestructionDepositInventoryClassField () |
|
float & | DamageNotifyTeamAggroMultiplierField () |
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float & | DamageNotifyTeamAggroRangeField () |
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float & | DamageNotifyTeamAggroRangeFalloffField () |
|
float & | ReplicatedCurrentHealthField () |
|
float & | ReplicatedMaxHealthField () |
|
float & | ReplicatedCurrentTorporField () |
|
float & | ReplicatedMaxTorporField () |
|
FVector & | DragOffsetField () |
|
AShooterCharacter * | LastGrapHookPullingOwnerField () |
|
long double & | LastIkUpdateTimeField () |
|
long double & | LastUpdatedAimOffsetsTimeField () |
|
FVector & | MeshPreRagdollRelativeLocationField () |
|
FRotator & | MeshPreRagdollRelativeRotationField () |
|
int & | DraggingBodyIndexField () |
|
int & | DraggedBoneIndexField () |
|
int & | customBitFlagsField () |
|
float & | RunningSpeedModifierField () |
|
float & | LowHealthPercentageField () |
|
float & | BaseTurnRateField () |
|
float & | BaseLookUpRateField () |
|
UAnimMontage * | DeathAnimField () |
|
UAnimMontage * | DeathAnimFromBackField () |
|
USoundCue * | DeathSoundField () |
|
USoundCue * | RunLoopSoundField () |
|
USoundCue * | RunStopSoundField () |
|
TArray< USoundCue * > | FootStepSoundsPhysMatField () |
|
TArray< USoundCue * > | LandedSoundsPhysMatField () |
|
FName & | MeshRootSocketNameField () |
|
TWeakObjectPtr< UAudioComponent > & | LastVoiceAudioComponentField () |
|
float & | MaxFallSpeedField () |
|
float & | FallDamageMultiplierField () |
|
UAudioComponent * | RunLoopACField () |
|
float & | CurrentCarriedYawField () |
|
APrimalStructureExplosiveTransGPS * | CurrentTransponderField () |
|
float & | TargetCarriedYawField () |
|
float & | ServerTargetCarriedYawField () |
|
USoundBase * | NetDynamicMusicSoundField () |
|
int & | ServerLastFrameCounterChangeField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | MountedDinoField () |
|
float & | MountedDinoTimeField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | PreviousMountedDinoField () |
|
FVector & | LastForceFallCheckBaseLocationField () |
|
FVector & | LastHitWallSweepCheckLocationField () |
|
long double & | LastTimeBasedMovementHadCurrentActorField () |
|
TWeakObjectPtr< AActor > & | LastBasedMovementActorRefField () |
|
float & | GrabWeightThresholdField () |
|
float & | DragWeightField () |
|
UStaticMesh * | BolaStaticMeshOverrideField () |
|
FString & | DescriptiveNameField () |
|
TArray< FVector_NetQuantize > & | ReplicatedRagdollPositionsField () |
|
TArray< FRotator_NetQuantize > & | ReplicatedRagdollRotationsField () |
|
TArray< FVector_NetQuantize > & | LastReplicatedRagdollPositionsField () |
|
TArray< FRotator_NetQuantize > & | LastReplicatedRagdollRotationsField () |
|
FRotator & | ReplicatedRootRotationField () |
|
TArray< int > & | ReplicatedBonesIndiciesField () |
|
float & | KillXPBaseField () |
|
TArray< FName > & | ReplicatedBonesField () |
|
float & | RagdollReplicationIntervalField () |
|
float & | ClientRotationInterpSpeedField () |
|
float & | ClientLocationInterpSpeedField () |
|
float & | MaxDragMovementSpeedField () |
|
FRotator & | CurrentAimRotField () |
|
FVector & | CurrentRootLocField () |
|
int & | LastYawSpeedWorldFrameCounterField () |
|
FName & | MeshPreRagdollCollisionProfileNameField () |
|
FName & | CapsulePreRagdollCollisionProfileNameField () |
|
UPrimalCharacterStatusComponent * | MyCharacterStatusComponentField () |
|
UPrimalInventoryComponent * | MyInventoryComponentField () |
|
long double & | LastRunningTimeField () |
|
FVector & | TPVCameraOffsetField () |
|
FVector & | TPVCameraOffsetMultiplierField () |
|
FVector & | TPVCameraOrgOffsetField () |
|
float & | LandedSoundMaxRangeField () |
|
float & | FallingDamageHealthScaleBaseField () |
|
float & | FootstepsMaxRangeField () |
|
float & | MinTimeBetweenFootstepsField () |
|
long double & | LastPlayedFootstepTimeField () |
|
float & | MinTimeBetweenFootstepsRunningField () |
|
TArray< UAnimMontage * > | AnimationsPreventInputField () |
|
long double & | LastNetDidLandField () |
|
TWeakObjectPtr< AController > & | LastDamageEventInstigatorField () |
|
int & | CachedNumberOfClientRagdollCorrectionAttemptsField () |
|
int & | NumberOfClientRagdollCorrectionAttemptsField () |
|
float & | ServerForceSleepRagdollIntervalField () |
|
float & | ClientForceSleepRagdollIntervalField () |
|
float & | NonRelevantServerForceSleepRagdollIntervalField () |
|
FSeamlessIslandInfo * | MyIslandInfoField () |
|
UAnimMontage * | PoopAnimationField () |
|
long double & | CorpseDestructionTimeField () |
|
float & | CorpseLifespanField () |
|
float & | TPVStructurePlacingHeightMultiplierField () |
|
float & | CorpseFadeAwayTimeField () |
|
float & | RagdollDeathImpulseScalerField () |
|
USoundCue * | PoopSoundField () |
|
float & | BaseTargetingDesirabilityField () |
|
float & | DeadBaseTargetingDesirabilityField () |
|
FRotator & | OrbitCamRotField () |
|
float & | OrbitCamZoomField () |
|
FVector & | LastSubmergedCheckLocField () |
|
long double & | LastTimeNotInFallingField () |
|
float & | MaxCursorHUDDistanceField () |
|
float & | AddForwardVelocityOnJumpField () |
|
FVector & | DeathActorTargetingOffsetField () |
|
FName & | SocketOverrideTargetingLocationField () |
|
FDamageEvent * | CurrentDamageEventField () |
|
FVector & | LastApproximatePhysVolumeLocationField () |
|
long double & | LastTimeSubmergedField () |
|
EPhysicalSurface & | LastFootPhysicalSurfaceTypeField () |
|
long double & | LastFootPhysicalSurfaceCheckTimeField () |
|
float & | FootPhysicalSurfaceCheckIntervalField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastHurtByNearbyPlayerField () |
|
float & | LastHurtByNearbyPlayerTimeField () |
|
TWeakObjectPtr< APrimalCharacter > & | LastAttackedNearbyPlayerField () |
|
float & | LastAttackedNearbyPlayerTimeField () |
|
long double & | LastStartFallingRagdollTimeField () |
|
FVector & | RagdollLastFrameLinearVelocityField () |
|
float & | RagdollImpactDamageVelocityScaleField () |
|
float & | RagdollImpactDamageMinDecelerationSpeedField () |
|
float & | StartFallingImpactRagdollTimeIntervalField () |
|
long double & | LastUnstasisTimeField () |
|
FVector & | PreviousRagdollLocationField () |
|
int & | RagdollPenetrationFailuresField () |
|
long double & | NextBlinkTimeField () |
|
long double & | BlinkTimerField () |
|
long double & | LastInSwimmingSoundTimeField () |
|
USoundCue * | EnteredSwimmingSoundField () |
|
USoundCue * | EnteredSleepingSoundField () |
|
USoundCue * | LeftSleepingSoundField () |
|
long double & | LastRelevantToPlayerTimeField () |
|
long double & | MeshStopForceUpdatingAtTimeField () |
|
long double & | LastWalkingTimeField () |
|
long double & | LastSpecialDamageTimeField () |
|
float & | CorpseDraggedDecayRateField () |
|
float & | PoopAltItemChanceField () |
|
TSubclassOf< UPrimalItem > & | PoopAltItemClassField () |
|
TArray< TSubclassOf< APrimalBuff > > & | DefaultBuffsField () |
|
TArray< TSubclassOf< APrimalBuff > > & | PossessionBuffsField () |
|
UTexture2D * | PoopIconField () |
|
float & | RunningMaxDesiredRotDeltaField () |
|
long double & | CorpseDestructionTimerField () |
|
float & | OriginalCorpseLifespanField () |
|
float & | CorpseHarvestFadeTimeField () |
|
FVector & | CurrentLocalRootLocField () |
|
float & | RootYawField () |
|
long double & | LastTimeInSwimmingField () |
|
long double & | LastListenRangePushTimeField () |
|
float & | LastDamageAmountMaterialValueField () |
|
float & | BuffedDamageMultField () |
|
float & | BuffedResistanceMultField () |
|
float & | ExtraMaxSpeedModifierField () |
|
float & | TamedDinoCallOutRangeField () |
|
long double & | LastMyRaftTakeDamageFromEnemyTimeField () |
|
long double & | LastBumpedDamageTimeField () |
|
FVector & | TargetPathfindingLocationOffsetField () |
|
long double & | LastTookDamageTimeField () |
|
float & | ExtraReceiveDamageMultiplierField () |
|
float & | ExtraMeleeDamageMultiplierField () |
|
float & | LastFallingZField () |
|
int & | NumFallZFailsField () |
|
TArray< TWeakObjectPtr< APrimalCharacter > > & | CharactersGrappledToMeField () |
|
float & | DamageTheMeleeDamageCauserPercentField () |
|
float & | DurabilityDegrateTheMeleeDamageCauserPercentField () |
|
TSubclassOf< UDamageType > & | DamageTheMeleeDamageCauserDamageTypeField () |
|
char & | TribeGroupInventoryRankField () |
|
float & | ReplicatedMaxInventoryWeightField () |
|
float & | CharacterDamageImpulseMultiplierField () |
|
float & | DefendingInterruptLevelMultiplierField () |
|
long double & | ForceCheckPushThroughWallsTimeField () |
|
long double & | LastStartedBasingOnRaftTimeField () |
|
long double & | LastStoppedEatAnimationTimeField () |
|
float & | ClientRotationInterpSpeedMultiplierGroundField () |
|
float & | GlideGravityScaleMultiplierField () |
|
float & | GlideMaxCarriedWeightField () |
|
UAnimMontage * | lastPlayedMountAnimField () |
|
float & | ScaleDeathHarvestHealthyByMaxHealthBaseField () |
|
long double & | LastForceMeshRefreshBonesTimeField () |
|
long double & | LastStartedBeingCarriedTimeField () |
|
float & | RunMinVelocityRotDotField () |
|
long double & | LastHitDamageTimeField () |
|
long double & | LastLocalHitMarkerTimeField () |
|
TArray< TSubclassOf< APrimalBuff > > & | PreventBuffClassesField () |
|
long double & | DisableUnBasingUntilField () |
|
long double & | TimeStartedTargetingField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | RidingDinoField () |
|
FName & | WeaponAttachPointField () |
|
float & | TargetingTimeField () |
|
float & | RecentHurtAmountField () |
|
long double & | LocalLastHurtTimeField () |
|
UAnimMontage * | ShieldCoverAnimField () |
|
UAnimMontage * | ShieldCrouchedCoverAnimField () |
|
UAnimSequence * | DefaultShieldAnimationField () |
|
TWeakObjectPtr< APrimalStructureSeating > & | SeatingStructureField () |
|
float & | SeatedOnShipDrawDistanceMultiplierField () |
|
int & | SeatingStructureSeatNumberField () |
|
long double & | LastReleaseSeatingStructureTimeField () |
|
AShooterWeapon * | CurrentWeaponField () |
|
long double & | StartedRidingTimeField () |
|
long double & | StopRidingTimeField () |
|
long double & | LocalLastViewingInventoryTimeField () |
|
TArray< TEnumAsByte< enum EWeaponAttackInput::Type > > & | ShieldCoverInputsField () |
|
long double & | TimeForNextValidShieldRaiseInField () |
|
long double & | TimeForNextValidShieldRaiseOutField () |
|
float & | Teleport_OntoRaft_CheckRadiusField () |
|
float & | Teleport_OntoRaft_TraceIntervalDistOverrideField () |
|
int & | Teleport_OntoRaft_MaxTraceCountField () |
|
float & | Teleport_OntoRaft_AllowedTopDeckZDistField () |
|
TSubclassOf< AShooterWeapon > & | DefaultWeaponField () |
|
FName & | PreviousAwakeCollisionProfileNameField () |
|
UAnimSequence * | DefaultSeatingAnimationField () |
|
float & | ServerSeatedViewRotationYawField () |
|
float & | ServerSeatedViewRotationPitchField () |
|
FName & | PreAttachToSeatingStructureCollisionProfileNameField () |
|
UAnimMontage * | FireBallistaAnimationField () |
|
TWeakObjectPtr< UPrimitiveComponent > & | LastMovementBaseField () |
|
float & | StartWaveLockingThresholdField () |
|
long double & | LastBasedOnRaftTimeField () |
|
TWeakObjectPtr< APrimalDinoCharacter > & | LastBasedOnRaftField () |
|
FVector & | MeleeLockOnPointOffsetField () |
|
TArray< FAssetMatcher > & | DamageTypeHurtAnimOverridesField () |
|
float & | LastBasedOnRaftOpenWaterSpoilingMultField () |
|
long double & | NextRefreshedIslandInfoTimeField () |
|
FVector2D & | LastRefreshedIslandInfoLocField () |
|
float & | LevelForMaxAIDifficultyField () |
|
TEnumAsByte< enum EMovementMode > & | LastServerMovementModeField () |
|
FName & | WeaponAttachPointSecondaryField () |
|
FItemNetID & | NextWeaponItemIDSecondaryField () |
|
FItemNetID & | NextWeaponItemIDPrimaryField () |
|
long double & | CharacterDiedAtTimeField () |
|
TSubclassOf< APrimalBuff > & | PostFeatStaminaRecoveryCooldownDebuffField () |
|
float & | CannonReloadMultiplierField () |
|
TArray< UClass * > | WeaponBreakClassesField () |
|
TArray< float > & | WeaponBreakLifesField () |
|
FName & | NonDediOverrideMeshCollisionProfileNameField () |
|
FName & | NonDediOverrideCapsuleCollisionProfileNameField () |
|
bool & | bIgnoreSimulatedRotationField () |
|
float & | SimulatedInterLocSpeedField () |
|
FVector & | SimulatedInterpToLocField () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintJumpInputEvents () |
|
BitFieldValue< bool, unsigned __int32 > | bIsStaggering () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHitStaggering () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingAltInput () |
|
BitFieldValue< bool, unsigned __int32 > | bShieldCoverRequiresAltInput () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRaiseShield () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToLowerShield () |
|
BitFieldValue< bool, unsigned __int32 > | bCanForceSkelUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoresMeleeStagger () |
|
BitFieldValue< bool, unsigned __int32 > | bIsSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsToRun () |
|
BitFieldValue< bool, unsigned __int32 > | bActiveRunToggle () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bDisableSpawnDefaultController () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDragging () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithGrapHook () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathKeepCapsuleCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bRemoteRunning () |
|
BitFieldValue< bool, unsigned __int32 > | bCanRun () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHealthDamageMaterialOverlay () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepedWaterRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeTorpid () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugIK () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollIgnoresPawnCapsules () |
|
BitFieldValue< bool, unsigned __int32 > | bUsePoopAnimationNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBigDino () |
|
BitFieldValue< bool, unsigned __int32 > | bDeathUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bDamageNotifyTeamAggroAI () |
|
BitFieldValue< bool, unsigned __int32 > | bRecentlyUpdateIk () |
|
BitFieldValue< bool, unsigned __int32 > | bIKEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarried () |
|
BitFieldValue< bool, unsigned __int32 > | bIsCarriedAsPassenger () |
|
BitFieldValue< bool, unsigned __int32 > | bForceIKOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreAllImmobilizationTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTriggerIgnoredTraps () |
|
BitFieldValue< bool, unsigned __int32 > | bIsImmobilized () |
|
BitFieldValue< bool, unsigned __int32 > | bCanIgnoreWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDead () |
|
BitFieldValue< bool, unsigned __int32 > | ReplicateAllBones () |
|
BitFieldValue< bool, unsigned __int32 > | AutoStopReplicationWhenSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bCanDrag () |
|
BitFieldValue< bool, unsigned __int32 > | bCanBeDragged () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesRunningAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bForceNetDidLand () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventSimpleIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyAllowRunningWhileFlying () |
|
BitFieldValue< bool, unsigned __int32 > | bOrbitCamera () |
|
BitFieldValue< bool, unsigned __int32 > | bClientSetCurrentAimRot () |
|
BitFieldValue< bool, unsigned __int32 > | bDisablePawnTick () |
|
BitFieldValue< bool, unsigned __int32 > | bSetDeath () |
|
BitFieldValue< bool, unsigned __int32 > | bTicksOnClient () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingRunSound () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRespawn () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedDynamicMaterials () |
|
BitFieldValue< bool, unsigned __int32 > | bCurrentFrameAnimPreventInput () |
|
BitFieldValue< bool, unsigned __int32 > | bDraggedFromExtremitiesOnly () |
|
BitFieldValue< bool, unsigned __int32 > | bEnableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyPlayPoopAnimWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBlueprintAnimNotifyCustomEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bNoDamageImpulse () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventImmobilization () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowAirJump () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingUseRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDediForceUnregisterSKMesh () |
|
BitFieldValue< bool, unsigned __int32 > | bReadyToPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bHasDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBeingDraggedByDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingDinoStopped () |
|
BitFieldValue< bool, unsigned __int32 > | bMissingDynamicBase () |
|
BitFieldValue< bool, unsigned __int32 > | bClientRagdollUpdateTimerEnabled () |
|
BitFieldValue< bool, unsigned __int32 > | bDieIfLeftWater () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAmphibious () |
|
BitFieldValue< bool, unsigned __int32 > | bUseAmphibiousTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWaterDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIsFlyerDino () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreTargetingCarnivores () |
|
BitFieldValue< bool, unsigned __int32 > | bAimGettingCharacterMeshRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRunningCheckIgnoreVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bIsPlayingLowHealthAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowCharacterPainting () |
|
BitFieldValue< bool, unsigned __int32 > | bTickStatusComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicateDamageMomentum () |
|
BitFieldValue< bool, unsigned __int32 > | bDontActuallyEmitPoop () |
|
BitFieldValue< bool, unsigned __int32 > | bBPHUDOverideBuffProgressBar () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRunningWhileSwimming () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedByPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPNotifyBumpedPawn () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerServer () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPTimerNonDedicated () |
|
BitFieldValue< bool, unsigned __int32 > | bTriggerBPStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bIsMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingByTurrets () |
|
BitFieldValue< bool, unsigned __int32 > | bDelayFootstepsUnderMinInterval () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableIK () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollRetainAnimations () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAddedAttachments () |
|
BitFieldValue< bool, unsigned __int32 > | bCanPlayLandingAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyHasRunningAnimationWhenWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReflectingDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventTargetingAndMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bIsWhistleTargetingDown () |
|
BitFieldValue< bool, unsigned __int32 > | bBPPreventInputType () |
|
BitFieldValue< bool, unsigned __int32 > | bForcePreventAllInput () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventAllBuffs () |
|
BitFieldValue< bool, unsigned __int32 > | LastIsInsideVaccumSealedCube () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventJump () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPreventStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasis () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPPostLoadedFromSaveGame () |
|
BitFieldValue< bool, unsigned __int32 > | bUseHeavyCombatMusic () |
|
BitFieldValue< bool, unsigned __int32 > | bMarkForDestruction () |
|
BitFieldValue< bool, unsigned __int32 > | bBPModifyAllowedViewHitDir () |
|
BitFieldValue< bool, unsigned __int32 > | bBPLimitPlayerRotation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPManagedFPVViewLocation () |
|
BitFieldValue< bool, unsigned __int32 > | bBPCameraRotationFinal () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChangesUseQuantity () |
|
BitFieldValue< bool, unsigned __int32 > | bServerBPNotifyInventoryItemChanges () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowRun () |
|
BitFieldValue< bool, unsigned __int32 > | bIsAtMaxInventoryItems () |
|
BitFieldValue< bool, unsigned __int32 > | bIsReplicatedRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bWasAllBodiesSleeping () |
|
BitFieldValue< bool, unsigned __int32 > | bInRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bIsNPC () |
|
BitFieldValue< bool, unsigned __int32 > | LastCheckedSubmergedFull () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowFullSubmergedCheck () |
|
BitFieldValue< bool, unsigned __int32 > | bRagdollWasInWaterVolume () |
|
BitFieldValue< bool, unsigned __int32 > | bIsBuffed () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggingWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsDraggedWithOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventRunningWhileWalking () |
|
BitFieldValue< bool, unsigned __int32 > | bCanLandOnWater () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPAdjustMoveForward () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPGetGravity () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowDamageWhenMounted () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAttachmentReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnMovementModeChangedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnAnimPlayedNotify () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOverrideCharacterNewFallVelocity () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBP_OnSetRunningEvent () |
|
BitFieldValue< bool, unsigned __int32 > | bForceTurretFastTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bFlyingOrWaterDinoPreventBackwardsRun () |
|
BitFieldValue< bool, unsigned __int32 > | bSleepingDisableRagdoll () |
|
BitFieldValue< bool, unsigned __int32 > | bDestroyOnStasisWhenDead () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventLiveBlinking () |
|
BitFieldValue< bool, unsigned __int32 > | bIgnoreSeatingDetachment () |
|
BitFieldValue< bool, unsigned __int32 > | bForceAlwaysUpdateMeshAndCollision () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventHurtAnim () |
|
BitFieldValue< bool, unsigned __int32 > | bNoPhysics () |
|
BitFieldValue< bool, unsigned __int32 > | bIsViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bViewingInventory () |
|
BitFieldValue< bool, unsigned __int32 > | bTargetingParry () |
|
BitFieldValue< bool, unsigned __int32 > | bUseWeaponAdjustDamage () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingPrimaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bIsHoldingSecondaryFire () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPCanStagger () |
|
BitFieldValue< bool, unsigned __int32 > | bDidDie () |
|
BitFieldValue< bool, unsigned __int32 > | bLockedToSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bCanUseWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bIsTargeting () |
|
BitFieldValue< bool, unsigned __int32 > | bIsRiding () |
|
BitFieldValue< bool, unsigned __int32 > | bIsOnSeatingStructure () |
|
BitFieldValue< bool, unsigned __int32 > | bCacheRidingDinoWeapon () |
|
BitFieldValue< bool, unsigned __int32 > | bWasLocallyControlled () |
|
BitFieldValue< bool, unsigned __int32 > | bIsControllingBallista () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBallistaAimOffset () |
|
BitFieldValue< bool, unsigned __int32 > | bIsClimbing () |
|
BitFieldValue< bool, unsigned __int32 > | bCanSitOnStructures () |
|
BitFieldValue< bool, unsigned __int32 > | bFirstTicked () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimation () |
|
BitFieldValue< bool, unsigned __int32 > | bPlayingShieldCoverAnimationForCrouch () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnWeaponEquipped () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDefaultHurtFX () |
|
BitFieldValue< bool, unsigned __int32 > | bIsEnemyAI () |
|
BitFieldValue< bool, unsigned __int32 > | bUseMeleeDamageMultiplierForProjectiles () |
|
BitFieldValue< bool, unsigned __int32 > | bUsesDiedFromBack () |
|
BitFieldValue< bool, unsigned __int32 > | bDiedFromBack () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugAI_ShipTeleporting () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTeleportingOntoRafts () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowTeleportingOntoEnemyRafts () |
|
BitFieldValue< bool, unsigned __int32 > | bDebugAI_ShipMovement () |
|
BitFieldValue< bool, unsigned __int32 > | bPreviousInCombatState () |
|
BitFieldValue< bool, unsigned __int32 > | bUseRecentHurtAmount () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance_Seating () |
|
BitFieldValue< bool, unsigned __int32 > | bIsUsingShipReducedCharacterDrawDistance_Based () |
|
BitFieldValue< bool, unsigned __int32 > | bForceDefaultHurtFXAndUseDmgTypeSound () |
|
UObject * | GetUObjectInterfaceTargetableInterface () |
|
void | AdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
bool | AllowColoringBy (APlayerController *ForPC, UObject *anItem) |
|
bool | AllowFirstPerson () |
|
bool | AllowHurtAnimation () |
|
bool | AllowSaving () |
|
FVector * | AnimGraphGetInterpolatedLocation (FVector *result) |
|
bool | AnimationPreventsInput (bool bTestingForFirstPerson) |
|
void | ApplyDamageMomentum (float DamageTaken, FDamageEvent *DamageEvent, APawn *PawnInstigator, AActor *DamageCauser) |
|
void | AttachGPSTransponder (APrimalStructureExplosiveTransGPS *Transponder) |
|
AActor * | BPGetAimedActor (FHitResult *outHitResult, ECollisionChannel CollisionChannel, float MaxDistanceOverride, float CheckRadius, bool bForceUseCameraLocation, bool bForceUpdateAimedActors) |
|
bool | BPIsBasedOnDynamicActor () |
|
bool | IsGameInputAllowed () |
|
bool | BPIsGameplayInputAllowed (bool bCheckForFullBodyAnimations, UAnimMontage *IgnoreFullBodyMontage) |
|
float | BPModifyFOV_Implementation (float FOVIn) |
|
void | BPNetAddCharacterMovementImpulse (FVector Impulse, bool bVelChange, float ImpulseExponent, bool bSetNewMovementMode, EMovementMode NewMovementMode, bool bOverrideMaxImpulseZ) |
|
void | BPNetSetCharacterMovementVelocity (bool bSetNewVelocity, FVector NewVelocity, bool bSetNewMovementMode, EMovementMode NewMovementMode) |
|
float | BP_GetMaxSpeedModifier () |
|
void | BeginPlay () |
|
void | BlueprintIsSwitchingWeapons (bool *bIsSwitchingWeapons, bool *bIsUnequipping) |
|
bool | CanBaseOnActorWhileSwimming (AActor *BaseActor, FHitResult *HitInfo) |
|
bool | CanBeBaseForCharacter (APawn *Pawn) |
|
bool | CanBeCarried (APrimalCharacter *ByCarrier) |
|
bool | CanBeDragged () |
|
bool | CanBePainted () |
|
bool | CanBeTargetedBy (ITargetableInterface *Attacker) |
|
bool | CanDodgeInternal () |
|
bool | CanDragCharacter (APrimalCharacter *Character) |
|
bool | CanHitStagger () |
|
bool | CanIgnoreImmobilizationTrap (TSubclassOf< APrimalStructure > TrapClass, bool *bForceTrigger) |
|
bool | CanJumpInternal_Implementation () |
|
bool | CanMountOnMe (APrimalDinoCharacter *dinoCharacter) |
|
bool | CanMove () |
|
bool | CanSetShieldState (bool bLowerShield) |
|
bool | CanTeleportOntoClosestValidRaft (APlayerController *ForPC, FVector *FoundLocation) |
|
bool | CanTeleportOntoRaft (APrimalRaft *OnRaft, APlayerController *ForPC) |
|
void | CaptureCharacterSnapshot (UPrimalItem *Item) |
|
void | ChangeActorTeam (int NewTeam) |
|
void | ChangeAnimBlueprintIfNeeded () |
|
bool | CharacterIsCarriedAsPassenger () |
|
void | CheckBlockingAndAdjustDamage (float *Damage, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser) |
|
void | CheckJumpInput (float DeltaTime) |
|
void | CheckJumpOutOfWater () |
|
void | CheckRagdollPenetration () |
|
void | ClearMountedDino (bool fromMountedDino) |
|
void | ClearRagdollPhysics () |
|
void | ClientDidPoop_Implementation () |
|
void | ClientFailedPoop_Implementation () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex) |
|
void | ClientPlayAnimation_Implementation (UAnimMontage *AnimMontage, float PlayRate, FName StartSectionName, bool bPlayOnOwner, bool bForceTickPoseAndServerUpdateMesh) |
|
void | ClientPrepareForSeamlessTravel_Implementation () |
|
void | ClientStopAnimationFPV_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
void | ClientStopAnimation_Implementation (UAnimMontage *AnimMontage, bool bStopOnOwner, float BlendOutTime) |
|
float | ConsumeWeaponBreakLife (UClass *WeaponClass, float BreakWeightToConsume) |
|
void | ControllerLeavingGame (AShooterPlayerController *theController) |
|
void | DeactivateBuffs (TSubclassOf< APrimalBuff > ForBuffClass, UPrimalItem *ForInstigatorItem, bool perfectClassMatch) |
|
void | DeathHarvestingFadeOut_Implementation () |
|
void | DestroyInventory () |
|
void | Destroyed () |
|
void | DidLand () |
|
void | DidTeleport_Implementation (FVector newLoc, FRotator newRot) |
|
bool | Die (float KillingDamage, FDamageEvent *DamageEvent, AController *Killer, AActor *DamageCauser) |
|
bool | DinoMountOnMe (APrimalDinoCharacter *dinoCharacter, bool bForce) |
|
void | DisableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure) |
|
void | DoCharacterDetachment (bool bIncludeRiding, bool bIncludeCarrying, APrimalBuff *BuffToIgnore) |
|
void | DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform) |
|
void | DoFindGoodSpot (FVector RagdollLoc, bool bClearCollisionSweep) |
|
void | DoSetRagdollPhysics () |
|
void | DownCallOne () |
|
void | DrawHUD (AShooterHUD *HUD) |
|
void | DrawLocalPlayerHUD (AShooterHUD *HUD) |
|
void | DropAllCarriedAndPassengers () |
|
void | DualWieldingSwitchSideWeapon (UPrimalItem *aPrimalItem, bool bIsPrimaryWeapon) |
|
void | EmitPoop () |
|
void | EnableBPTimerNonDedicated (bool bEnable) |
|
void | EnableBPTimerServer (bool bEnable) |
|
void | EnableBodiesGravity () |
|
void | EnableShipReducedCharacterDrawDistance (bool bIsFromSeatingStructure) |
|
void | EndDragCharacter () |
|
void | EndForceSkelUpdate () |
|
bool | ExcludePostProcessBlendableMaterial (UMaterialInterface *BlendableMaterialInterface) |
|
void | ExecSetPawnSleeping (bool bEnable) |
|
void | ExecSetSleeping (bool bEnable) |
|
void | FadeOutLoadingMusic () |
|
void | FellOutOfWorld (UDamageType *dmgType) |
|
void | FinalLoadedFromSaveGame () |
|
APrimalRaft * | FindClosestTeleportRaft (APlayerController *ForPC) |
|
bool | FindTeleportLocation (FVector *TeleportLoc, APrimalRaft *OnRaft, FVector TargetLoc) |
|
bool | ForceAddUnderwaterCharacterStatusValues () |
|
bool | ForceAllowAddBuffOfClass (TSubclassOf< APrimalBuff > BuffClass) |
|
void | ForceClearBase (bool bAlsoSetFallingMovementMode) |
|
void | ForceRefreshBones () |
|
void | ForceSleepRagdoll () |
|
void | ForceTickPoseDelta () |
|
float | GetAIDifficultyValue () |
|
FVector * | GetAbsoluteDynamicBasedLocation (FVector *result) |
|
FVector * | GetAdjustedMeleeLockOnPointOffset (FVector *result) |
|
AActor * | GetAimedActor (ECollisionChannel CollisionChannel, UActorComponent **HitComponent, float MaxDistanceOverride, float CheckRadius, int *hitBodyIndex, FHitResult *outHitResult, bool bForceUseCameraLocation, bool bForceUpdateAimedActors, bool bForceUseActorLocation) |
|
APrimalStructureExplosive * | GetAttachedExplosive () |
|
float | GetBallistaReloadSpeedMultiplier () |
|
FRotator * | GetBaseAimRotation (FRotator *result) |
|
float | GetBaseDragWeight () |
|
APrimalDinoCharacter * | GetBasedOnDino () |
|
APrimalDinoCharacter * | GetBasedOnDinoOrRaft () |
|
APrimalRaft * | GetBasedOnRaft (bool bOnlyCountDirectBase, bool bOnlyCountIndirectBase) |
|
TArray< AActor * > * | GetBasedPawns (TArray< AActor * > *result) |
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APrimalBuff * | GetBuff (TSubclassOf< APrimalBuff > BuffClass, bool bOnlyReturnSkillBuff, bool bOnlyReturnActivatedBuff, bool bUseExactMatch) |
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APrimalBuff * | GetBuffForPostEffect (UMaterialInterface *anEffect) |
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void | GetBuffs (TArray< APrimalBuff * > *TheBuffs) |
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FVector * | GetCapsuleBottomLocation (FVector *result) |
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FVector * | GetCapsuleTopLocation (FVector *result) |
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float | GetCharacterLevel () |
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UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
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float | GetClientRotationInterpSpeed (FVector *RootLoc) |
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float | GetCorpseDecayRate () |
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float | GetCorpseLifespan () |
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float | GetCurrentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
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TArray< UAnimMontage * > * | GetCurrentlyPlayingAnimations (TArray< UAnimMontage * > *result, bool bReturnIfAnyFound, TArray< FName > SlotsToInclude, TArray< FName > SlotsToExclude, TArray< FName > TagsToInclude, TArray< FName > TagsToExclude, TArray< UAnimMontage * > AnimationsToExclude) |
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float | GetDamageTorpidityIncreaseMultiplierScale () |
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float | GetDefaultMovementSpeed () |
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FString * | GetDescriptiveName (FString *result) |
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int | GetDirectionalIndexByVector (FVector *TestVec, bool isDodgeTest, float Tolerance) |
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FVector * | GetDirectionalVectorByIndex (FVector *result, const int DirIndex) |
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float | GetDodgeDurationMultiplier () |
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float | GetDragWeight (APrimalCharacter *ForDragger) |
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float | GetFallAcceleration () |
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EPhysicalSurface | GetFootPhysicalSurfaceType (bool bForce) |
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float | GetGravityZScale () |
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bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, AActor *IgnoredActor) |
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float | GetHealth () |
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float | GetHealthPercentage () |
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float | GetImmersionDepth (bool bUseLineTrace) |
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float | GetIndirectTorpidityIncreaseMultiplierScale () |
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FVector * | GetInterpolatedLocation (FVector *result) |
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FRotator * | GetInterpolatedRotation (FRotator *result) |
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float | GetJumpZModifier () |
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float | GetKillXP () |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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float | GetLowHealthPercentage () |
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float | GetMaxCursorHUDDistance (AShooterPlayerController *PC) |
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float | GetMaxHealth () |
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float | GetMaxSpeedModifier () |
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float | GetMaxStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
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int | GetNearestBoneIndexForDrag (APrimalCharacter *Character, FVector HitLocation) |
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UTexture2D * | GetOverrideDefaultCharacterParamTexture (FName theParamName, UTexture2D *CurrentTexture) |
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UPaintingTexture * | GetPaintingTexture (bool bForTattoo, UPrimalPlayerData *TattooPlayerData) |
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USceneComponent * | GetParticleBaseComponent () |
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float | GetPercentStatusValue (EPrimalCharacterStatusValue::Type StatusValueType) |
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UPrimitiveComponent * | GetPrimaryHitComponent () |
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float | GetProjectileDamageMultiplier () |
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ENetRole | GetRole () |
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FVector * | GetRootBodyBoneLocation (FVector *result) |
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float | BPGetAddForwardVelocityOnJump_Implementation () |
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float | GetRunningSpeedModifier (bool bIsForDefaultSpeed) |
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UAnimSequence * | GetSeatingAnimation () |
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UAnimSequence * | GetShieldHeldAnimation () |
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UPrimalItem * | GetShieldItem () |
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FString * | GetShortName (FString *result) |
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float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
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FVector * | GetTargetPathfindingLocation (FVector *result) |
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FVector * | GetTargetingLocation (FVector *result) |
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FVector * | GetVelocity (FVector *result, bool bIsForRagdoll) |
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FRotator * | GetViewRotation (FRotator *result) |
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float | GetWaterSubmergedDepthThreshold () |
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FName * | GetWeaponAttachPoint (FName *result, bool bSecondaryAttachPoint) |
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float | GetWeaponBaseSpeedModifier () |
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float | GetWeaponRunSpeed () |
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float | GetWeaponSpeedMultiplierByDirection (FVector *CharacterDir, FVector *MovementDir) |
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UPrimalItem_Shield * | GetYarkShieldItem () |
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void | GiveDefaultWeapon (bool bForceGiveDefaultWeapon) |
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void | GiveDefaultWeaponTimer () |
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void | GivePrimalItemWeapon (UPrimalItem *aPrimalItem) |
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bool | HasBuff (TSubclassOf< APrimalBuff > BuffClass, bool useExactMatch) |
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bool | HasShieldAttackForInput (EWeaponAttackInput::Type AttackInput) |
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void | HurtMe (int HowMuch) |
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void | Immobilize (bool bImmobilize, AActor *UsingActor, bool bImmobilizeFalling) |
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void | InitializedAnimScriptInstance () |
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void | InventoryItemUsed (UObject *InventoryItemObject) |
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bool | IsAlive () |
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bool | IsAlliedWithOtherTeam (int OtherTeamID) |
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bool | IsAttachedToSomething () |
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bool | IsBasedOnRaft (APrimalRaft *SpecificRaft) |
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bool | IsBlockedByShield (FHitResult *HitInfo, FVector *ShotDirection, bool bBlockAllPointDamage, bool bDamageIsFromYarkWeapon) |
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bool | IsBlockingWithShield (bool bCheckActiveBlocking, float TimeFromTransitionEndToConsiderFinished) |
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bool | IsBlockingWithWeapon () |
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bool | IsCarryingSomething (bool bNotForRunning) |
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bool | IsCharacterHardAttached (bool bIgnoreRiding, bool bIgnoreCarried) |
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bool | IsConscious () |
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bool | IsControllingBallistaTurret () |
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bool | IsDead () |
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bool | IsDodgeDirectionAllowed (int DodgeDirection) |
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bool | IsDraggingCharacter () |
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bool | IsFiring () |
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bool | IsIkCurveReversed () |
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bool | IsInOceanWater () |
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bool | IsInStatusState (EPrimalCharacterStatusState::Type StatusStateType) |
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bool | IsInVacuumSealedSpace () |
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bool | IsInputAllowed () |
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bool | IsInvincible (int AttackerTeam) |
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bool | IsMeshGameplayRelevant () |
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bool | IsMontagePlaying (UAnimMontage *AnimMontage, float TimeFromEndToConsiderFinished) |
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bool | IsMoving () |
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bool | IsOfTribe (int ID) |
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bool | IsOnSeatingStructure () |
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UAnimMontage * | IsPlayingAnyFullBodyAnimations (UAnimMontage *IgnoreFullBodyMontage) |
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bool | IsPrimalCharFriendly (APrimalCharacter *primalChar) |
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bool | IsProneOrSitting (bool bIgnoreLockedToSeat) |
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bool | IsRagdolled () |
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bool | IsRunning (bool bIncludeFalling, bool bIncludeRunTurning) |
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bool | IsShieldTransitioning (float TimeFromEndToConsiderFinished) |
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bool | IsShieldTransitioningIn (float TimeFromEndToConsiderFinished) |
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bool | IsShieldTransitioningOut (float TimeFromEndToConsiderFinished) |
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bool | IsSimulated () |
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bool | IsSitting (bool bIgnoreLockedToSeat) |
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bool | IsStaggering () |
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bool | IsSubmerged (bool bDontCheckSwimming, bool bUseFullThreshold, bool bForceCheck, bool bFromVolumeChange) |
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bool | IsSwitchingWeapons () |
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bool | IsTargetableDead () |
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bool | IsTargeting () |
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bool | IsUsingHandIK () |
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bool | IsUsingShield () |
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bool | IsUsingYarkShield () |
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bool | IsValidCharacterToDoClaiming (int VictimTeam) |
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bool | IsValidCharacterToPreventClaiming (int AttackerTeam) |
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bool | IsValidForCombatMusic () |
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bool | IsValidForStatusRecovery () |
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bool | IsValidForStatusUpdate () |
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bool | IsValidLockOnTarget_Implementation (APawn *AttackerPawn) |
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bool | IsWatered () |
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bool | IsWeaponWielder () |
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void | LocalPossessedBy (APlayerController *ByController) |
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void | LocalUnpossessed_Implementation () |
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void | LookInput (float Val) |
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void | LookUpAtRate (float Val) |
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bool | LowerShield () |
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