|
TArray< TSubclassOf< AActor > > & | ActorsClassesAllowedToSaveField () |
|
bool & | bIsIdleField () |
|
bool & | bEverHadGameStateField () |
|
bool & | bClientReceivedSeamlessMapImagesField () |
|
TArray< TWeakObjectPtr< AActor > > & | LocalStasisActorsField () |
|
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & | LevelNameHashField () |
|
ULevel * | PersistentLevelField () |
|
AGameState * | GameStateField () |
|
TArray< UObject * > | ExtraReferencedObjectsField () |
|
FString & | StreamingLevelsPrefixField () |
|
ULevel * | CurrentLevelPendingVisibilityField () |
|
TArray< FVector > & | ViewLocationsRenderedLastFrameField () |
|
AGameMode * | AuthorityGameModeField () |
|
TArray< ULevel * > | LevelsField () |
|
TArray< AActor * > | NetworkActorsField () |
|
ULevel * | CurrentLevelField () |
|
UGameInstance * | OwningGameInstanceField () |
|
int & | FrameCounterField () |
|
bool & | GamePreviewField () |
|
TMap< FString, TArray< TArray< TArray< unsigned int > > >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, TArray< TArray< TArray< unsigned int > > >, 0 > > & | LocalInstancedStaticMeshComponentInstancesVisibilityStateField () |
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TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & | PrioritizedObjectMapField () |
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TMap< unsigned int, TWeakObjectPtr< AActor >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, TWeakObjectPtr< AActor >, 0 > > & | UniqueActorIdsField () |
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TArray< TAutoWeakObjectPtr< AController > > & | ControllerListField () |
|
TArray< TAutoWeakObjectPtr< APlayerController > > & | PlayerControllerListField () |
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TArray< TAutoWeakObjectPtr< APawn > > & | PawnListField () |
|
TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdateField () |
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TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField () |
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TMap< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, FDefaultSetAllocator, TDefaultMapKeyFuncs< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, 0 > > & | BlueprintObjectsBeingDebuggedField () |
|
bool & | bRequiresHitProxiesField () |
|
long double & | BuildStreamingDataTimerField () |
|
bool & | bInTickField () |
|
bool & | bIsBuiltField () |
|
bool & | bTickNewlySpawnedField () |
|
bool & | bPostTickComponentUpdateField () |
|
int & | PlayerNumField () |
|
float & | TimeSinceLastPendingKillPurgeField () |
|
bool & | FullPurgeTriggeredField () |
|
bool & | bShouldDelayGarbageCollectField () |
|
bool & | bIsWorldInitializedField () |
|
int & | AllowLevelLoadOverrideField () |
|
int & | StreamingVolumeUpdateDelayField () |
|
bool & | bIsLevelStreamingFrozenField () |
|
bool & | bShouldForceUnloadStreamingLevelsField () |
|
bool & | bShouldForceVisibleStreamingLevelsField () |
|
bool & | bDoDelayedUpdateCullDistanceVolumesField () |
|
TEnumAsByte< enum EWorldType::Type > & | WorldTypeField () |
|
bool & | bIsRunningConstructionScriptField () |
|
bool & | bShouldSimulatePhysicsField () |
|
FName & | DebugDrawTraceTagField () |
|
long double & | LastTimeUnbuiltLightingWasEncounteredField () |
|
long double & | TimeSecondsField () |
|
long double & | LoadedAtTimeSecondsField () |
|
long double & | RealTimeSecondsField () |
|
long double & | AudioTimeSecondsField () |
|
float & | DeltaTimeSecondsField () |
|
float & | PreviousDeltaTimeSecondsField () |
|
float & | PauseDelayField () |
|
unsigned int & | StasisThisFrameField () |
|
unsigned int & | UnStasisThisFrameField () |
|
unsigned int & | StasisOssilationThisFrameField () |
|
unsigned int & | StasisThisFrameMaxField () |
|
unsigned int & | UnStasisThisFrameMaxField () |
|
unsigned int & | StasisOssilationThisFrameMaxField () |
|
float & | StasisThisFrameAvgField () |
|
float & | UnStasisThisFrameAvgField () |
|
float & | StasisOssilationThisFrameAvgField () |
|
float & | StasisMaxResetTimerField () |
|
unsigned int & | LastUnstasisCountField () |
|
unsigned int & | LoadedSaveIncrementorField () |
|
unsigned int & | CurrentSaveIncrementorField () |
|
bool & | bBlockAllOnNextLevelStreamingProcessField () |
|
FIntVector & | OriginLocationField () |
|
FIntVector & | RequestedOriginLocationField () |
|
bool & | bOriginOffsetThisFrameField () |
|
bool & | bFlushingLevelStreamingField () |
|
long double & | ForceBlockLoadTimeoutField () |
|
FString & | NextURLField () |
|
float & | NextSwitchCountdownField () |
|
TArray< FName > & | PreparingLevelNamesField () |
|
FName & | CommittedPersistentLevelNameField () |
|
FString & | CurrentDayTimeField () |
|
unsigned int & | NumLightingUnbuiltObjectsField () |
|
UWaveWorksComponent * | WaveWorksComponentField () |
|
bool & | bHasCheckedForWaveWorksField () |
|
FShorelineProps & | WorldShorelinePropsField () |
|
TArray< unsigned char > & | WorldShorelineMapField () |
|
UTexture2D * | ShorelineMapsTextureField () |
|
void | CleanupActors () |
|
bool | DestroyActor (AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) |
|
bool | EncroachingBlockingGeometry (AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation) |
|
bool | FindTeleportSpot (AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation) |
|
void | ForceGarbageCollection (bool bForcePurge) |
|
bool | IsPaused () |
|
void | MarkActorComponentForNeededEndOfFrameUpdate (UActorComponent *Component, bool bForceGameThread) |
|
void | ProcessLevelStreamingVolumes (FVector *OverrideViewLocation) |
|
void | SetMapNeedsLightingFullyRebuilt (int InNumLightingUnbuiltObjects) |
|
AActor * | SpawnActor (UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters) |
|
void | TickNetClient (float DeltaSeconds) |
|
void | UpdateAllReflectionCaptures () |
|
void | AddController (AController *Controller) |
|
bool | AddLevel (ULevel *InLevel) |
|
void | AddNetworkActor (AActor *Actor) |
|
void | AddToWorld (ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit, bool bIsInFarthestTileLayer, bool bIgnoreGroupedLevelHiding) |
|
bool | AllowAudioPlayback () |
|
bool | AreActorsInitialized () |
|
bool | AreAlwaysLoadedLevelsLoaded () |
|
void | BeginPlay () |
|
void | BroadcastLevelsChanged () |
|
void | CancelPendingMapChange () |
|
void | CleanupWorld (bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld) |
|
void | ClearWorldComponents () |
|
void | CommitMapChange () |
|
void | CompositeShorelineIntoWorld (FShorelineMetadata *Shoreline, FTransform *Transform) |
|
bool | CompositeShorelineIntoWorldInternal (FShorelineMetadata *Shoreline, FTransform *Transform) |
|
bool | ContainsActor (AActor *Actor) |
|
bool | ContainsLevel (ULevel *InLevel) |
|
void | CreatePhysicsScene () |
|
bool | DestroySwappedPC (UNetConnection *Connection) |
|
void | EnsureCollisionTreeIsBuilt () |
|
void | FindOrCreateSerializedObject (FAtlasSaveObjectData *SavedObject, TArray< UObject * > *Levels, FName Name, TArray< AActor * > *ActorsToBeginPlay, UWorld *World) |
|
void | FinishDestroy () |
|
int | GetActorCount () |
|
FString * | GetAddressURL (FString *result) |
|
long double | GetAudioTimeSeconds () |
|
TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > * | GetControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result) |
|
ULevel * | GetCurrentLevel () |
|
float | GetDefaultGravityZ () |
|
float | GetDeltaSeconds () |
|
float | GetDistanceToShore (FVector2D *Position) |
|
ULocalPlayer * | GetFirstLocalPlayerFromController () |
|
APlayerController * | GetFirstPlayerController () |
|
float | GetGravityZ () |
|
ULevel * | GetLevel (int InLevelIndex) |
|
ALevelScriptActor * | GetLevelScriptActor (ULevel *OwnerLevel) |
|
TArray< ULevel * > * | GetLevels () |
|
FString * | GetLocalURL (FString *result) |
|
FString * | GetMapName (FString *result) |
|
void | GetMatineeActors (TArray< AMatineeActor * > *OutMatineeActors) |
|
UClass * | GetModPrioritizedClass (FName *NameIn) |
|
int | GetNetRelevantActorCount () |
|
TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APawn > > const, TAutoWeakObjectPtr< APawn > const, int > * | GetPawnIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APawn > > const, TAutoWeakObjectPtr< APawn > const, int > *result) |
|
TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > * | GetPlayerControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result) |
|
long double | GetRealTimeSeconds () |
|
float | GetShoreDepth (FVector2D *Position) |
|
FVector * | GetShorelineDampeningFactors (FVector *result, FVector2D *Position, float WindSpeed) |
|
long double | GetTimeSeconds () |
|
UWaveWorksComponent * | GetWaveWorksComponent () |
|
AWorldSettings * | GetWorldSettings (bool bCheckStreamingPesistent, bool bChecked) |
|
bool | HasBegunPlay () |
|
void | InitWorld (UWorld::InitializationValues IVS) |
|
void | InitializeNewWorld (UWorld::InitializationValues IVS) |
|
void | InitializeShorelineToDefault () |
|
bool | IsClient () |
|
bool | IsGameWorld () |
|
bool | IsInSeamlessTravel () |
|
bool | IsLevelLoadedByName (FName *LevelName) |
|
bool | IsPlayInEditor () |
|
bool | IsPreparingMapChange () |
|
bool | IsServer () |
|
bool | IsStreamingLevelLoaded (FName *LevelName, unsigned int UniqueID) |
|
bool | IsVisibilityRequestPending () |
|
bool | LoadFromFile (FString *filename) |
|
void | ModifyLevel (ULevel *Level) |
|
void | PostDuplicate (bool bDuplicateForPIE) |
|
void | PostLoad () |
|
void | PostSaveRoot (bool bCleanupIsRequired) |
|
bool | PreSaveRoot (const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook) |
|
void | PrepareMapChange (TArray< FName > *LevelNames) |
|
void | RebuildShoreline () |
|
void | RemoveActor (AActor *Actor, bool bShouldModifyLevel) |
|
void | RemoveController (AController *Controller) |
|
void | RemoveFromInternalOctree (UPrimitiveComponent *InComponent) |
|
void | RemoveFromInternalSimpleOctree (FOctreeElementSimple *InElement) |
|
void | RemoveFromWorld (ULevel *Level) |
|
void | RemoveNetworkActor (AActor *Actor) |
|
void | RequestNewWorldOrigin (FIntVector InNewOriginLocation) |
|
void | SeamlessTravel (FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid) |
|
void | ServerTravel (FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) |
|
bool | SetNewWorldOrigin (FIntVector InNewOriginLocation) |
|
void | SetWaveWorksComponent (UUI_HostSession *SessionUI) |
|
void | SetupParameterCollectionInstances () |
|
long double | TimeSince (long double Time) |
|
void | UpdateConstraintActors () |
|
void | UpdateCullDistanceVolumes () |
|
void | UpdateInternalOctreeTransform (UPrimitiveComponent *InComponent) |
|
void | UpdateInternalSimpleOctreeTransform (FOctreeElementSimple *InElement) |
|
void | UpdateParameterCollectionInstances (bool bUpdateInstanceUniformBuffers) |
|
void | UpdateWorldComponents (bool bRerunConstructionScripts, bool bCurrentLevelOnly) |
|
void | WelcomePlayer (UNetConnection *Connection) |
|
void | FinishAsyncTrace () |
|
bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
|
bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
|
bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance) |
|
bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance) |
|
bool | LineTraceTest (FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam) |
|
bool | QueryTraceData (FTraceHandle *Handle, int FrameOffset, FTraceDatum *OutData) |
|
void | ResetAsyncTrace () |
|
void | StartAsyncTrace () |
|
void | FinishPhysicsSim () |
|
void | StartPhysicsSim () |
|
TArray< TSubclassOf< AActor > > & | ActorsClassesAllowedToSaveField () |
|
bool & | bIsIdleField () |
|
TArray< TWeakObjectPtr< AActor > > & | LocalStasisActorsField () |
|
TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & | LevelNameHashField () |
|
ULevel * | PersistentLevelField () |
|
AGameState * | GameStateField () |
|
TArray< UObject * > | ExtraReferencedObjectsField () |
|
FString & | StreamingLevelsPrefixField () |
|
ULevel * | CurrentLevelPendingVisibilityField () |
|
TArray< FVector > & | ViewLocationsRenderedLastFrameField () |
|
AGameMode * | AuthorityGameModeField () |
|
TArray< ULevel * > | LevelsField () |
|
TArray< AActor * > | NetworkActorsField () |
|
ULevel * | CurrentLevelField () |
|
UGameInstance * | OwningGameInstanceField () |
|
int & | FrameCounterField () |
|
bool & | GamePreviewField () |
|
TMap< FString, TArray< TArray< TArray< unsigned int > > >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, TArray< TArray< TArray< unsigned int > > >, 0 > > & | LocalInstancedStaticMeshComponentInstancesVisibilityStateField () |
|
TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & | PrioritizedObjectMapField () |
|
TArray< TAutoWeakObjectPtr< AController > > & | ControllerListField () |
|
TArray< TAutoWeakObjectPtr< APlayerController > > & | PlayerControllerListField () |
|
TArray< TAutoWeakObjectPtr< APawn > > & | PawnListField () |
|
TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdateField () |
|
TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField () |
|
TMap< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, FDefaultSetAllocator, TDefaultMapKeyFuncs< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, 0 > > & | BlueprintObjectsBeingDebuggedField () |
|
bool & | bRequiresHitProxiesField () |
|
long double & | BuildStreamingDataTimerField () |
|
bool & | bInTickField () |
|
bool & | bIsBuiltField () |
|
bool & | bTickNewlySpawnedField () |
|
bool & | bPostTickComponentUpdateField () |
|
int & | PlayerNumField () |
|
float & | TimeSinceLastPendingKillPurgeField () |
|
bool & | FullPurgeTriggeredField () |
|
bool & | bShouldDelayGarbageCollectField () |
|
bool & | bIsWorldInitializedField () |
|
int & | AllowLevelLoadOverrideField () |
|
int & | StreamingVolumeUpdateDelayField () |
|
bool & | bIsLevelStreamingFrozenField () |
|
bool & | bShouldForceUnloadStreamingLevelsField () |
|
bool & | bShouldForceVisibleStreamingLevelsField () |
|
bool & | bDoDelayedUpdateCullDistanceVolumesField () |
|
TEnumAsByte< enum EWorldType::Type > & | WorldTypeField () |
|
bool & | bIsRunningConstructionScriptField () |
|
bool & | bShouldSimulatePhysicsField () |
|
FName & | DebugDrawTraceTagField () |
|
long double & | LastTimeUnbuiltLightingWasEncounteredField () |
|
long double & | TimeSecondsField () |
|
long double & | LoadedAtTimeSecondsField () |
|
long double & | RealTimeSecondsField () |
|
long double & | AudioTimeSecondsField () |
|
float & | DeltaTimeSecondsField () |
|
float & | PauseDelayField () |
|
unsigned int & | StasisThisFrameField () |
|
unsigned int & | UnStasisThisFrameField () |
|
unsigned int & | StasisOssilationThisFrameField () |
|
unsigned int & | StasisThisFrameMaxField () |
|
unsigned int & | UnStasisThisFrameMaxField () |
|
unsigned int & | StasisOssilationThisFrameMaxField () |
|
float & | StasisThisFrameAvgField () |
|
float & | UnStasisThisFrameAvgField () |
|
float & | StasisOssilationThisFrameAvgField () |
|
float & | StasisMaxResetTimerField () |
|
unsigned int & | LastUnstasisCountField () |
|
unsigned int & | LoadedSaveIncrementorField () |
|
unsigned int & | CurrentSaveIncrementorField () |
|
bool & | bBlockAllOnNextLevelStreamingProcessField () |
|
FIntVector & | OriginLocationField () |
|
FIntVector & | RequestedOriginLocationField () |
|
bool & | bOriginOffsetThisFrameField () |
|
bool & | bFlushingLevelStreamingField () |
|
long double & | ForceBlockLoadTimeoutField () |
|
FString & | NextURLField () |
|
float & | NextSwitchCountdownField () |
|
TArray< FName > & | PreparingLevelNamesField () |
|
FName & | CommittedPersistentLevelNameField () |
|
FString & | CurrentDayTimeField () |
|
unsigned int & | NumLightingUnbuiltObjectsField () |
|
UGameInstance * | GetGameInstance () |
|
AGameMode * | GetAuthGameMode () |
|
AActor * | SpawnActor (UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters) |
|
bool | DestroyActor (AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) |
|
bool | FindTeleportSpot (AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation) |
|
bool | EncroachingBlockingGeometry (AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation) |
|
void | SetMapNeedsLightingFullyRebuilt (int InNumLightingUnbuiltObjects) |
|
void | TickNetClient (float DeltaSeconds) |
|
bool | IsPaused () |
|
void | ProcessLevelStreamingVolumes (FVector *OverrideViewLocation) |
|
void | MarkActorComponentForNeededEndOfFrameUpdate (UActorComponent *Component, bool bForceGameThread) |
|
void | CleanupActors () |
|
void | ForceGarbageCollection (bool bForcePurge) |
|
void | UpdateAllReflectionCaptures () |
|
void | Serialize (FArchive *Ar) |
|
void | PostDuplicate (bool bDuplicateForPIE) |
|
void | FinishDestroy () |
|
void | PostLoad () |
|
bool | PreSaveRoot (const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook) |
|
void | PostSaveRoot (bool bCleanupIsRequired) |
|
void | SetupParameterCollectionInstances () |
|
void | UpdateParameterCollectionInstances (bool bUpdateInstanceUniformBuffers) |
|
void | InitWorld (UWorld::InitializationValues IVS) |
|
void | InitializeNewWorld (UWorld::InitializationValues IVS) |
|
void | RemoveActor (AActor *Actor, bool bShouldModifyLevel) |
|
bool | AllowAudioPlayback () |
|
void | ClearWorldComponents () |
|
void | UpdateWorldComponents (bool bRerunConstructionScripts, bool bCurrentLevelOnly) |
|
void | UpdateCullDistanceVolumes () |
|
void | EnsureCollisionTreeIsBuilt () |
|
void | AddToWorld (ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit) |
|
void | RemoveFromWorld (ULevel *Level) |
|
bool | AreAlwaysLoadedLevelsLoaded () |
|
bool | AllowLevelLoadRequests () |
|
void | CleanupWorld (bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld) |
|
UGameViewportClient * | GetGameViewport () |
|
TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > * | GetControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result) |
|
TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > * | GetPlayerControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result) |
|
APlayerController * | GetFirstPlayerController () |
|
ULocalPlayer * | GetFirstLocalPlayerFromController () |
|
void | AddController (AController *Controller) |
|
void | RemoveController (AController *Controller) |
|
void | AddNetworkActor (AActor *Actor) |
|
void | RemoveNetworkActor (AActor *Actor) |
|
long double | GetTimeSeconds () |
|
long double | GetRealTimeSeconds () |
|
float | GetDeltaSeconds () |
|
long double | TimeSince (long double Time) |
|
void | CreatePhysicsScene () |
|
AWorldSettings * | GetWorldSettings (bool bCheckStreamingPesistent, bool bChecked) |
|
float | GetGravityZ () |
|
float | GetDefaultGravityZ () |
|
FString * | GetMapName (FString *result) |
|
bool | NotifyAcceptingChannel (UChannel *Channel) |
|
void | WelcomePlayer (UNetConnection *Connection) |
|
bool | DestroySwappedPC (UNetConnection *Connection) |
|
bool | IsPreparingMapChange () |
|
bool | SetNewWorldOrigin (FIntVector InNewOriginLocation) |
|
void | NavigateTo (FIntVector InLocation) |
|
void | GetMatineeActors (TArray< AMatineeActor * > *OutMatineeActors) |
|
void | SeamlessTravel (FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid) |
|
bool | IsInSeamlessTravel () |
|
void | UpdateConstraintActors () |
|
int | GetActorCount () |
|
int | GetNetRelevantActorCount () |
|
bool | ContainsLevel (ULevel *InLevel) |
|
TArray< ULevel * > * | GetLevels () |
|
void | BroadcastLevelsChanged () |
|
bool | IsLevelLoadedByName (FName *LevelName) |
|
FString * | GetLocalURL (FString *result) |
|
bool | IsPlayInEditor () |
|
bool | IsGameWorld () |
|
FString * | GetAddressURL (FString *result) |
|
void | ServerTravel (FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) |
|
UClass * | GetModPrioritizedClass (FName *NameIn) |
|
bool | LoadFromFile (FString *filename) |
|
void | UpdateInternalOctreeTransform (UPrimitiveComponent *InComponent) |
|
void | RemoveFromInternalOctree (UPrimitiveComponent *InComponent) |
|
bool | OverlapMultiInternalOctree (TArray< UPrimitiveComponent * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
|
void | UpdateInternalSimpleOctreeTransform (FOctreeElementSimple *InElement) |
|
void | RemoveFromInternalSimpleOctree (FOctreeElementSimple *InElement) |
|
int | OverlapNumInternalOctree (FBoxCenterAndExtent *InBounds, unsigned int InSearchMask) |
|
bool | OverlapMultiInternalSimpleOctree (TArray< FOctreeElementSimple * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
|
bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance) |
|
bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
|
bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance) |
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bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
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void | StartAsyncTrace () |
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void | FinishAsyncTrace () |
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void | FinishPhysicsSim () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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