|
| TArray< TSubclassOf< AActor > > & | ActorsClassesAllowedToSaveField () |
| |
| bool & | bIsIdleField () |
| |
| bool & | bEverHadGameStateField () |
| |
| bool & | bClientReceivedSeamlessMapImagesField () |
| |
| TArray< TWeakObjectPtr< AActor > > & | LocalStasisActorsField () |
| |
| TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & | LevelNameHashField () |
| |
| ULevel * | PersistentLevelField () |
| |
| AGameState * | GameStateField () |
| |
| TArray< UObject * > | ExtraReferencedObjectsField () |
| |
| FString & | StreamingLevelsPrefixField () |
| |
| ULevel * | CurrentLevelPendingVisibilityField () |
| |
| TArray< FVector > & | ViewLocationsRenderedLastFrameField () |
| |
| AGameMode * | AuthorityGameModeField () |
| |
| TArray< ULevel * > | LevelsField () |
| |
| TArray< AActor * > | NetworkActorsField () |
| |
| ULevel * | CurrentLevelField () |
| |
| UGameInstance * | OwningGameInstanceField () |
| |
| int & | FrameCounterField () |
| |
| bool & | GamePreviewField () |
| |
| TMap< FString, TArray< TArray< TArray< unsigned int > > >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, TArray< TArray< TArray< unsigned int > > >, 0 > > & | LocalInstancedStaticMeshComponentInstancesVisibilityStateField () |
| |
| TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & | PrioritizedObjectMapField () |
| |
| TMap< unsigned int, TWeakObjectPtr< AActor >, FDefaultSetAllocator, TDefaultMapKeyFuncs< unsigned int, TWeakObjectPtr< AActor >, 0 > > & | UniqueActorIdsField () |
| |
| TArray< TAutoWeakObjectPtr< AController > > & | ControllerListField () |
| |
| TArray< TAutoWeakObjectPtr< APlayerController > > & | PlayerControllerListField () |
| |
| TArray< TAutoWeakObjectPtr< APawn > > & | PawnListField () |
| |
| TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdateField () |
| |
| TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField () |
| |
| TMap< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, FDefaultSetAllocator, TDefaultMapKeyFuncs< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, 0 > > & | BlueprintObjectsBeingDebuggedField () |
| |
| bool & | bRequiresHitProxiesField () |
| |
| long double & | BuildStreamingDataTimerField () |
| |
| bool & | bInTickField () |
| |
| bool & | bIsBuiltField () |
| |
| bool & | bTickNewlySpawnedField () |
| |
| bool & | bPostTickComponentUpdateField () |
| |
| int & | PlayerNumField () |
| |
| float & | TimeSinceLastPendingKillPurgeField () |
| |
| bool & | FullPurgeTriggeredField () |
| |
| bool & | bShouldDelayGarbageCollectField () |
| |
| bool & | bIsWorldInitializedField () |
| |
| int & | AllowLevelLoadOverrideField () |
| |
| int & | StreamingVolumeUpdateDelayField () |
| |
| bool & | bIsLevelStreamingFrozenField () |
| |
| bool & | bShouldForceUnloadStreamingLevelsField () |
| |
| bool & | bShouldForceVisibleStreamingLevelsField () |
| |
| bool & | bDoDelayedUpdateCullDistanceVolumesField () |
| |
| TEnumAsByte< enum EWorldType::Type > & | WorldTypeField () |
| |
| bool & | bIsRunningConstructionScriptField () |
| |
| bool & | bShouldSimulatePhysicsField () |
| |
| FName & | DebugDrawTraceTagField () |
| |
| long double & | LastTimeUnbuiltLightingWasEncounteredField () |
| |
| long double & | TimeSecondsField () |
| |
| long double & | LoadedAtTimeSecondsField () |
| |
| long double & | RealTimeSecondsField () |
| |
| long double & | AudioTimeSecondsField () |
| |
| float & | DeltaTimeSecondsField () |
| |
| float & | PreviousDeltaTimeSecondsField () |
| |
| float & | PauseDelayField () |
| |
| unsigned int & | StasisThisFrameField () |
| |
| unsigned int & | UnStasisThisFrameField () |
| |
| unsigned int & | StasisOssilationThisFrameField () |
| |
| unsigned int & | StasisThisFrameMaxField () |
| |
| unsigned int & | UnStasisThisFrameMaxField () |
| |
| unsigned int & | StasisOssilationThisFrameMaxField () |
| |
| float & | StasisThisFrameAvgField () |
| |
| float & | UnStasisThisFrameAvgField () |
| |
| float & | StasisOssilationThisFrameAvgField () |
| |
| float & | StasisMaxResetTimerField () |
| |
| unsigned int & | LastUnstasisCountField () |
| |
| unsigned int & | LoadedSaveIncrementorField () |
| |
| unsigned int & | CurrentSaveIncrementorField () |
| |
| bool & | bBlockAllOnNextLevelStreamingProcessField () |
| |
| FIntVector & | OriginLocationField () |
| |
| FIntVector & | RequestedOriginLocationField () |
| |
| bool & | bOriginOffsetThisFrameField () |
| |
| bool & | bFlushingLevelStreamingField () |
| |
| long double & | ForceBlockLoadTimeoutField () |
| |
| FString & | NextURLField () |
| |
| float & | NextSwitchCountdownField () |
| |
| TArray< FName > & | PreparingLevelNamesField () |
| |
| FName & | CommittedPersistentLevelNameField () |
| |
| FString & | CurrentDayTimeField () |
| |
| unsigned int & | NumLightingUnbuiltObjectsField () |
| |
| UWaveWorksComponent * | WaveWorksComponentField () |
| |
| bool & | bHasCheckedForWaveWorksField () |
| |
| FShorelineProps & | WorldShorelinePropsField () |
| |
| TArray< unsigned char > & | WorldShorelineMapField () |
| |
| UTexture2D * | ShorelineMapsTextureField () |
| |
| void | CleanupActors () |
| |
| bool | DestroyActor (AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | EncroachingBlockingGeometry (AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation) |
| |
| bool | FindTeleportSpot (AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation) |
| |
| void | ForceGarbageCollection (bool bForcePurge) |
| |
| bool | IsPaused () |
| |
| void | MarkActorComponentForNeededEndOfFrameUpdate (UActorComponent *Component, bool bForceGameThread) |
| |
| void | ProcessLevelStreamingVolumes (FVector *OverrideViewLocation) |
| |
| void | SetMapNeedsLightingFullyRebuilt (int InNumLightingUnbuiltObjects) |
| |
| AActor * | SpawnActor (UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters) |
| |
| void | TickNetClient (float DeltaSeconds) |
| |
| void | UpdateAllReflectionCaptures () |
| |
| void | AddController (AController *Controller) |
| |
| bool | AddLevel (ULevel *InLevel) |
| |
| void | AddNetworkActor (AActor *Actor) |
| |
| void | AddToWorld (ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit, bool bIsInFarthestTileLayer, bool bIgnoreGroupedLevelHiding) |
| |
| bool | AllowAudioPlayback () |
| |
| bool | AreActorsInitialized () |
| |
| bool | AreAlwaysLoadedLevelsLoaded () |
| |
| void | BeginPlay () |
| |
| void | BroadcastLevelsChanged () |
| |
| void | CancelPendingMapChange () |
| |
| void | CleanupWorld (bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld) |
| |
| void | ClearWorldComponents () |
| |
| void | CommitMapChange () |
| |
| void | CompositeShorelineIntoWorld (FShorelineMetadata *Shoreline, FTransform *Transform) |
| |
| bool | CompositeShorelineIntoWorldInternal (FShorelineMetadata *Shoreline, FTransform *Transform) |
| |
| bool | ContainsActor (AActor *Actor) |
| |
| bool | ContainsLevel (ULevel *InLevel) |
| |
| void | CreatePhysicsScene () |
| |
| bool | DestroySwappedPC (UNetConnection *Connection) |
| |
| void | EnsureCollisionTreeIsBuilt () |
| |
| void | FindOrCreateSerializedObject (FAtlasSaveObjectData *SavedObject, TArray< UObject * > *Levels, FName Name, TArray< AActor * > *ActorsToBeginPlay, UWorld *World) |
| |
| void | FinishDestroy () |
| |
| int | GetActorCount () |
| |
| FString * | GetAddressURL (FString *result) |
| |
| long double | GetAudioTimeSeconds () |
| |
| TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > * | GetControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result) |
| |
| ULevel * | GetCurrentLevel () |
| |
| float | GetDefaultGravityZ () |
| |
| float | GetDeltaSeconds () |
| |
| float | GetDistanceToShore (FVector2D *Position) |
| |
| ULocalPlayer * | GetFirstLocalPlayerFromController () |
| |
| APlayerController * | GetFirstPlayerController () |
| |
| float | GetGravityZ () |
| |
| ULevel * | GetLevel (int InLevelIndex) |
| |
| ALevelScriptActor * | GetLevelScriptActor (ULevel *OwnerLevel) |
| |
| TArray< ULevel * > * | GetLevels () |
| |
| FString * | GetLocalURL (FString *result) |
| |
| FString * | GetMapName (FString *result) |
| |
| void | GetMatineeActors (TArray< AMatineeActor * > *OutMatineeActors) |
| |
| UClass * | GetModPrioritizedClass (FName *NameIn) |
| |
| int | GetNetRelevantActorCount () |
| |
| TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APawn > > const, TAutoWeakObjectPtr< APawn > const, int > * | GetPawnIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APawn > > const, TAutoWeakObjectPtr< APawn > const, int > *result) |
| |
| TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > * | GetPlayerControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result) |
| |
| long double | GetRealTimeSeconds () |
| |
| float | GetShoreDepth (FVector2D *Position) |
| |
| FVector * | GetShorelineDampeningFactors (FVector *result, FVector2D *Position, float WindSpeed) |
| |
| long double | GetTimeSeconds () |
| |
| UWaveWorksComponent * | GetWaveWorksComponent () |
| |
| AWorldSettings * | GetWorldSettings (bool bCheckStreamingPesistent, bool bChecked) |
| |
| bool | HasBegunPlay () |
| |
| void | InitWorld (UWorld::InitializationValues IVS) |
| |
| void | InitializeNewWorld (UWorld::InitializationValues IVS) |
| |
| void | InitializeShorelineToDefault () |
| |
| bool | IsClient () |
| |
| bool | IsGameWorld () |
| |
| bool | IsInSeamlessTravel () |
| |
| bool | IsLevelLoadedByName (FName *LevelName) |
| |
| bool | IsPlayInEditor () |
| |
| bool | IsPreparingMapChange () |
| |
| bool | IsServer () |
| |
| bool | IsStreamingLevelLoaded (FName *LevelName, unsigned int UniqueID) |
| |
| bool | IsVisibilityRequestPending () |
| |
| bool | LoadFromFile (FString *filename) |
| |
| void | ModifyLevel (ULevel *Level) |
| |
| void | PostDuplicate (bool bDuplicateForPIE) |
| |
| void | PostLoad () |
| |
| void | PostSaveRoot (bool bCleanupIsRequired) |
| |
| bool | PreSaveRoot (const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook) |
| |
| void | PrepareMapChange (TArray< FName > *LevelNames) |
| |
| void | RebuildShoreline () |
| |
| void | RemoveActor (AActor *Actor, bool bShouldModifyLevel) |
| |
| void | RemoveController (AController *Controller) |
| |
| void | RemoveFromInternalOctree (UPrimitiveComponent *InComponent) |
| |
| void | RemoveFromInternalSimpleOctree (FOctreeElementSimple *InElement) |
| |
| void | RemoveFromWorld (ULevel *Level) |
| |
| void | RemoveNetworkActor (AActor *Actor) |
| |
| void | RequestNewWorldOrigin (FIntVector InNewOriginLocation) |
| |
| void | SeamlessTravel (FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid) |
| |
| void | ServerTravel (FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) |
| |
| bool | SetNewWorldOrigin (FIntVector InNewOriginLocation) |
| |
| void | SetWaveWorksComponent (UUI_HostSession *SessionUI) |
| |
| void | SetupParameterCollectionInstances () |
| |
| long double | TimeSince (long double Time) |
| |
| void | UpdateConstraintActors () |
| |
| void | UpdateCullDistanceVolumes () |
| |
| void | UpdateInternalOctreeTransform (UPrimitiveComponent *InComponent) |
| |
| void | UpdateInternalSimpleOctreeTransform (FOctreeElementSimple *InElement) |
| |
| void | UpdateParameterCollectionInstances (bool bUpdateInstanceUniformBuffers) |
| |
| void | UpdateWorldComponents (bool bRerunConstructionScripts, bool bCurrentLevelOnly) |
| |
| void | WelcomePlayer (UNetConnection *Connection) |
| |
| void | FinishAsyncTrace () |
| |
| bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
| |
| bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
| |
| bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance) |
| |
| bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance) |
| |
| bool | LineTraceTest (FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam) |
| |
| bool | QueryTraceData (FTraceHandle *Handle, int FrameOffset, FTraceDatum *OutData) |
| |
| void | ResetAsyncTrace () |
| |
| void | StartAsyncTrace () |
| |
| void | FinishPhysicsSim () |
| |
| void | StartPhysicsSim () |
| |
| TArray< TSubclassOf< AActor > > & | ActorsClassesAllowedToSaveField () |
| |
| bool & | bIsIdleField () |
| |
| TArray< TWeakObjectPtr< AActor > > & | LocalStasisActorsField () |
| |
| TSet< FName, DefaultKeyFuncs< FName, 0 >, FDefaultSetAllocator > & | LevelNameHashField () |
| |
| ULevel * | PersistentLevelField () |
| |
| AGameState * | GameStateField () |
| |
| TArray< UObject * > | ExtraReferencedObjectsField () |
| |
| FString & | StreamingLevelsPrefixField () |
| |
| ULevel * | CurrentLevelPendingVisibilityField () |
| |
| TArray< FVector > & | ViewLocationsRenderedLastFrameField () |
| |
| AGameMode * | AuthorityGameModeField () |
| |
| TArray< ULevel * > | LevelsField () |
| |
| TArray< AActor * > | NetworkActorsField () |
| |
| ULevel * | CurrentLevelField () |
| |
| UGameInstance * | OwningGameInstanceField () |
| |
| int & | FrameCounterField () |
| |
| bool & | GamePreviewField () |
| |
| TMap< FString, TArray< TArray< TArray< unsigned int > > >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FString, TArray< TArray< TArray< unsigned int > > >, 0 > > & | LocalInstancedStaticMeshComponentInstancesVisibilityStateField () |
| |
| TMap< FName, TWeakObjectPtr< UClass >, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, TWeakObjectPtr< UClass >, 0 > > & | PrioritizedObjectMapField () |
| |
| TArray< TAutoWeakObjectPtr< AController > > & | ControllerListField () |
| |
| TArray< TAutoWeakObjectPtr< APlayerController > > & | PlayerControllerListField () |
| |
| TArray< TAutoWeakObjectPtr< APawn > > & | PawnListField () |
| |
| TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdateField () |
| |
| TSet< TWeakObjectPtr< UActorComponent >, DefaultKeyFuncs< TWeakObjectPtr< UActorComponent >, 0 >, FDefaultSetAllocator > & | ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField () |
| |
| TMap< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, FDefaultSetAllocator, TDefaultMapKeyFuncs< TWeakObjectPtr< UBlueprint >, TWeakObjectPtr< UObject >, 0 > > & | BlueprintObjectsBeingDebuggedField () |
| |
| bool & | bRequiresHitProxiesField () |
| |
| long double & | BuildStreamingDataTimerField () |
| |
| bool & | bInTickField () |
| |
| bool & | bIsBuiltField () |
| |
| bool & | bTickNewlySpawnedField () |
| |
| bool & | bPostTickComponentUpdateField () |
| |
| int & | PlayerNumField () |
| |
| float & | TimeSinceLastPendingKillPurgeField () |
| |
| bool & | FullPurgeTriggeredField () |
| |
| bool & | bShouldDelayGarbageCollectField () |
| |
| bool & | bIsWorldInitializedField () |
| |
| int & | AllowLevelLoadOverrideField () |
| |
| int & | StreamingVolumeUpdateDelayField () |
| |
| bool & | bIsLevelStreamingFrozenField () |
| |
| bool & | bShouldForceUnloadStreamingLevelsField () |
| |
| bool & | bShouldForceVisibleStreamingLevelsField () |
| |
| bool & | bDoDelayedUpdateCullDistanceVolumesField () |
| |
| TEnumAsByte< enum EWorldType::Type > & | WorldTypeField () |
| |
| bool & | bIsRunningConstructionScriptField () |
| |
| bool & | bShouldSimulatePhysicsField () |
| |
| FName & | DebugDrawTraceTagField () |
| |
| long double & | LastTimeUnbuiltLightingWasEncounteredField () |
| |
| long double & | TimeSecondsField () |
| |
| long double & | LoadedAtTimeSecondsField () |
| |
| long double & | RealTimeSecondsField () |
| |
| long double & | AudioTimeSecondsField () |
| |
| float & | DeltaTimeSecondsField () |
| |
| float & | PauseDelayField () |
| |
| unsigned int & | StasisThisFrameField () |
| |
| unsigned int & | UnStasisThisFrameField () |
| |
| unsigned int & | StasisOssilationThisFrameField () |
| |
| unsigned int & | StasisThisFrameMaxField () |
| |
| unsigned int & | UnStasisThisFrameMaxField () |
| |
| unsigned int & | StasisOssilationThisFrameMaxField () |
| |
| float & | StasisThisFrameAvgField () |
| |
| float & | UnStasisThisFrameAvgField () |
| |
| float & | StasisOssilationThisFrameAvgField () |
| |
| float & | StasisMaxResetTimerField () |
| |
| unsigned int & | LastUnstasisCountField () |
| |
| unsigned int & | LoadedSaveIncrementorField () |
| |
| unsigned int & | CurrentSaveIncrementorField () |
| |
| bool & | bBlockAllOnNextLevelStreamingProcessField () |
| |
| FIntVector & | OriginLocationField () |
| |
| FIntVector & | RequestedOriginLocationField () |
| |
| bool & | bOriginOffsetThisFrameField () |
| |
| bool & | bFlushingLevelStreamingField () |
| |
| long double & | ForceBlockLoadTimeoutField () |
| |
| FString & | NextURLField () |
| |
| float & | NextSwitchCountdownField () |
| |
| TArray< FName > & | PreparingLevelNamesField () |
| |
| FName & | CommittedPersistentLevelNameField () |
| |
| FString & | CurrentDayTimeField () |
| |
| unsigned int & | NumLightingUnbuiltObjectsField () |
| |
| UGameInstance * | GetGameInstance () |
| |
| AGameMode * | GetAuthGameMode () |
| |
| AActor * | SpawnActor (UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters) |
| |
| bool | DestroyActor (AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) |
| |
| bool | FindTeleportSpot (AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation) |
| |
| bool | EncroachingBlockingGeometry (AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation) |
| |
| void | SetMapNeedsLightingFullyRebuilt (int InNumLightingUnbuiltObjects) |
| |
| void | TickNetClient (float DeltaSeconds) |
| |
| bool | IsPaused () |
| |
| void | ProcessLevelStreamingVolumes (FVector *OverrideViewLocation) |
| |
| void | MarkActorComponentForNeededEndOfFrameUpdate (UActorComponent *Component, bool bForceGameThread) |
| |
| void | CleanupActors () |
| |
| void | ForceGarbageCollection (bool bForcePurge) |
| |
| void | UpdateAllReflectionCaptures () |
| |
| void | Serialize (FArchive *Ar) |
| |
| void | PostDuplicate (bool bDuplicateForPIE) |
| |
| void | FinishDestroy () |
| |
| void | PostLoad () |
| |
| bool | PreSaveRoot (const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook) |
| |
| void | PostSaveRoot (bool bCleanupIsRequired) |
| |
| void | SetupParameterCollectionInstances () |
| |
| void | UpdateParameterCollectionInstances (bool bUpdateInstanceUniformBuffers) |
| |
| void | InitWorld (UWorld::InitializationValues IVS) |
| |
| void | InitializeNewWorld (UWorld::InitializationValues IVS) |
| |
| void | RemoveActor (AActor *Actor, bool bShouldModifyLevel) |
| |
| bool | AllowAudioPlayback () |
| |
| void | ClearWorldComponents () |
| |
| void | UpdateWorldComponents (bool bRerunConstructionScripts, bool bCurrentLevelOnly) |
| |
| void | UpdateCullDistanceVolumes () |
| |
| void | EnsureCollisionTreeIsBuilt () |
| |
| void | AddToWorld (ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit) |
| |
| void | RemoveFromWorld (ULevel *Level) |
| |
| bool | AreAlwaysLoadedLevelsLoaded () |
| |
| bool | AllowLevelLoadRequests () |
| |
| void | CleanupWorld (bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld) |
| |
| UGameViewportClient * | GetGameViewport () |
| |
| TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > * | GetControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result) |
| |
| TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > * | GetPlayerControllerIterator (TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result) |
| |
| APlayerController * | GetFirstPlayerController () |
| |
| ULocalPlayer * | GetFirstLocalPlayerFromController () |
| |
| void | AddController (AController *Controller) |
| |
| void | RemoveController (AController *Controller) |
| |
| void | AddNetworkActor (AActor *Actor) |
| |
| void | RemoveNetworkActor (AActor *Actor) |
| |
| long double | GetTimeSeconds () |
| |
| long double | GetRealTimeSeconds () |
| |
| float | GetDeltaSeconds () |
| |
| long double | TimeSince (long double Time) |
| |
| void | CreatePhysicsScene () |
| |
| AWorldSettings * | GetWorldSettings (bool bCheckStreamingPesistent, bool bChecked) |
| |
| float | GetGravityZ () |
| |
| float | GetDefaultGravityZ () |
| |
| FString * | GetMapName (FString *result) |
| |
| bool | NotifyAcceptingChannel (UChannel *Channel) |
| |
| void | WelcomePlayer (UNetConnection *Connection) |
| |
| bool | DestroySwappedPC (UNetConnection *Connection) |
| |
| bool | IsPreparingMapChange () |
| |
| bool | SetNewWorldOrigin (FIntVector InNewOriginLocation) |
| |
| void | NavigateTo (FIntVector InLocation) |
| |
| void | GetMatineeActors (TArray< AMatineeActor * > *OutMatineeActors) |
| |
| void | SeamlessTravel (FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid) |
| |
| bool | IsInSeamlessTravel () |
| |
| void | UpdateConstraintActors () |
| |
| int | GetActorCount () |
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| int | GetNetRelevantActorCount () |
| |
| bool | ContainsLevel (ULevel *InLevel) |
| |
| TArray< ULevel * > * | GetLevels () |
| |
| void | BroadcastLevelsChanged () |
| |
| bool | IsLevelLoadedByName (FName *LevelName) |
| |
| FString * | GetLocalURL (FString *result) |
| |
| bool | IsPlayInEditor () |
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| bool | IsGameWorld () |
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| FString * | GetAddressURL (FString *result) |
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| void | ServerTravel (FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) |
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| UClass * | GetModPrioritizedClass (FName *NameIn) |
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| bool | LoadFromFile (FString *filename) |
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| void | UpdateInternalOctreeTransform (UPrimitiveComponent *InComponent) |
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| void | RemoveFromInternalOctree (UPrimitiveComponent *InComponent) |
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| bool | OverlapMultiInternalOctree (TArray< UPrimitiveComponent * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
| |
| void | UpdateInternalSimpleOctreeTransform (FOctreeElementSimple *InElement) |
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| void | RemoveFromInternalSimpleOctree (FOctreeElementSimple *InElement) |
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| int | OverlapNumInternalOctree (FBoxCenterAndExtent *InBounds, unsigned int InSearchMask) |
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| bool | OverlapMultiInternalSimpleOctree (TArray< FOctreeElementSimple * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) |
| |
| bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance) |
| |
| bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
| |
| bool | LineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance) |
| |
| bool | LineTraceMulti (TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) |
| |
| void | StartAsyncTrace () |
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| void | FinishAsyncTrace () |
| |
| void | FinishPhysicsSim () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
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| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
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| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
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| FString * | GetDetailedInfo (FString *result) |
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| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjectsInternal () |
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| bool | IsAsset () |
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| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
| |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| |
| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
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| UClass * | ClassField () |
| |
| FName & | NameField () |
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| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |