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Ark Server API (ASE) - Wiki
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This is the complete list of members for UWorld, including all inherited members.
| __declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
| ActorsClassesAllowedToSaveField() | UWorld | inline |
| ActorsClassesAllowedToSaveField() | UWorld | inline |
| AddController(AController *Controller) | UWorld | inline |
| AddController(AController *Controller) | UWorld | inline |
| AddLevel(ULevel *InLevel) | UWorld | inline |
| AddNetworkActor(AActor *Actor) | UWorld | inline |
| AddNetworkActor(AActor *Actor) | UWorld | inline |
| AddToWorld(ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit, bool bIsInFarthestTileLayer, bool bIgnoreGroupedLevelHiding) | UWorld | inline |
| AddToWorld(ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit) | UWorld | inline |
| AllowAudioPlayback() | UWorld | inline |
| AllowAudioPlayback() | UWorld | inline |
| AllowLevelLoadOverrideField() | UWorld | inline |
| AllowLevelLoadOverrideField() | UWorld | inline |
| AllowLevelLoadRequests() | UWorld | inline |
| AreActorsInitialized() | UWorld | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| AreAlwaysLoadedLevelsLoaded() | UWorld | inline |
| AreAlwaysLoadedLevelsLoaded() | UWorld | inline |
| AudioTimeSecondsField() | UWorld | inline |
| AudioTimeSecondsField() | UWorld | inline |
| AuthorityGameModeField() | UWorld | inline |
| AuthorityGameModeField() | UWorld | inline |
| bBlockAllOnNextLevelStreamingProcessField() | UWorld | inline |
| bBlockAllOnNextLevelStreamingProcessField() | UWorld | inline |
| bClientReceivedSeamlessMapImagesField() | UWorld | inline |
| bDoDelayedUpdateCullDistanceVolumesField() | UWorld | inline |
| bDoDelayedUpdateCullDistanceVolumesField() | UWorld | inline |
| BeginDestroy() | UObject | inline |
| BeginPlay() | UWorld | inline |
| bEverHadGameStateField() | UWorld | inline |
| bFlushingLevelStreamingField() | UWorld | inline |
| bFlushingLevelStreamingField() | UWorld | inline |
| bHasCheckedForWaveWorksField() | UWorld | inline |
| bInTickField() | UWorld | inline |
| bInTickField() | UWorld | inline |
| bIsBuiltField() | UWorld | inline |
| bIsBuiltField() | UWorld | inline |
| bIsIdleField() | UWorld | inline |
| bIsIdleField() | UWorld | inline |
| bIsLevelStreamingFrozenField() | UWorld | inline |
| bIsLevelStreamingFrozenField() | UWorld | inline |
| bIsRunningConstructionScriptField() | UWorld | inline |
| bIsRunningConstructionScriptField() | UWorld | inline |
| bIsWorldInitializedField() | UWorld | inline |
| bIsWorldInitializedField() | UWorld | inline |
| BlueprintObjectsBeingDebuggedField() | UWorld | inline |
| BlueprintObjectsBeingDebuggedField() | UWorld | inline |
| bOriginOffsetThisFrameField() | UWorld | inline |
| bOriginOffsetThisFrameField() | UWorld | inline |
| bPostTickComponentUpdateField() | UWorld | inline |
| bPostTickComponentUpdateField() | UWorld | inline |
| bRequiresHitProxiesField() | UWorld | inline |
| bRequiresHitProxiesField() | UWorld | inline |
| BroadcastLevelsChanged() | UWorld | inline |
| BroadcastLevelsChanged() | UWorld | inline |
| bShouldDelayGarbageCollectField() | UWorld | inline |
| bShouldDelayGarbageCollectField() | UWorld | inline |
| bShouldForceUnloadStreamingLevelsField() | UWorld | inline |
| bShouldForceUnloadStreamingLevelsField() | UWorld | inline |
| bShouldForceVisibleStreamingLevelsField() | UWorld | inline |
| bShouldForceVisibleStreamingLevelsField() | UWorld | inline |
| bShouldSimulatePhysicsField() | UWorld | inline |
| bShouldSimulatePhysicsField() | UWorld | inline |
| bTickNewlySpawnedField() | UWorld | inline |
| bTickNewlySpawnedField() | UWorld | inline |
| BuildPIEPackagePrefix(FString *result, int PIEInstanceID) | UWorld | inlinestatic |
| BuildPIEPackagePrefix(FString *result, int PIEInstanceID) | UWorld | inlinestatic |
| BuildStreamingDataTimerField() | UWorld | inline |
| BuildStreamingDataTimerField() | UWorld | inline |
| CancelPendingMapChange() | UWorld | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| ClassField() | UObjectBase | inline |
| CleanupActors() | UWorld | inline |
| CleanupActors() | UWorld | inline |
| CleanupWorld(bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld) | UWorld | inline |
| CleanupWorld(bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld) | UWorld | inline |
| ClearWorldComponents() | UWorld | inline |
| ClearWorldComponents() | UWorld | inline |
| CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| CommitMapChange() | UWorld | inline |
| CommittedPersistentLevelNameField() | UWorld | inline |
| CommittedPersistentLevelNameField() | UWorld | inline |
| ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField() | UWorld | inline |
| ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField() | UWorld | inline |
| ComponentsThatNeedEndOfFrameUpdateField() | UWorld | inline |
| ComponentsThatNeedEndOfFrameUpdateField() | UWorld | inline |
| CompositeShorelineIntoWorld(FShorelineMetadata *Shoreline, FTransform *Transform) | UWorld | inline |
| CompositeShorelineIntoWorldInternal(FShorelineMetadata *Shoreline, FTransform *Transform) | UWorld | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalShutdownAfterError() | UObject | inline |
| ContainsActor(AActor *Actor) | UWorld | inline |
| ContainsLevel(ULevel *InLevel) | UWorld | inline |
| ContainsLevel(ULevel *InLevel) | UWorld | inline |
| ControllerListField() | UWorld | inline |
| ControllerListField() | UWorld | inline |
| ConvertToPIEPackageName(FString *result, FString *PackageName, int PIEInstanceID) | UWorld | inlinestatic |
| ConvertToPIEPackageName(FString *result, FString *PackageName, int PIEInstanceID) | UWorld | inlinestatic |
| CreatePhysicsScene() | UWorld | inline |
| CreatePhysicsScene() | UWorld | inline |
| CurrentDayTimeField() | UWorld | inline |
| CurrentDayTimeField() | UWorld | inline |
| CurrentLevelField() | UWorld | inline |
| CurrentLevelField() | UWorld | inline |
| CurrentLevelPendingVisibilityField() | UWorld | inline |
| CurrentLevelPendingVisibilityField() | UWorld | inline |
| CurrentSaveIncrementorField() | UWorld | inline |
| CurrentSaveIncrementorField() | UWorld | inline |
| DebugDrawTraceTagField() | UWorld | inline |
| DebugDrawTraceTagField() | UWorld | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DeltaTimeSecondsField() | UWorld | inline |
| DeltaTimeSecondsField() | UWorld | inline |
| DestroyActor(AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) | UWorld | inline |
| DestroyActor(AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel) | UWorld | inline |
| DestroySwappedPC(UNetConnection *Connection) | UWorld | inline |
| DestroySwappedPC(UNetConnection *Connection) | UWorld | inline |
| DuplicateWorldForPIE(FString *PackageName, UWorld *OwningWorld) | UWorld | inlinestatic |
| DuplicateWorldForPIE(FString *PackageName, UWorld *OwningWorld) | UWorld | inlinestatic |
| EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
| EncroachingBlockingGeometry(AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation) | UWorld | inline |
| EncroachingBlockingGeometry(AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation) | UWorld | inline |
| EnsureCollisionTreeIsBuilt() | UWorld | inline |
| EnsureCollisionTreeIsBuilt() | UWorld | inline |
| ExecuteUbergraph(int EntryPoint) | UObject | inline |
| ExtraReferencedObjectsField() | UWorld | inline |
| ExtraReferencedObjectsField() | UWorld | inline |
| FindFunctionChecked(FName InName) | UObject | inline |
| FindOrCreateSerializedObject(FAtlasSaveObjectData *SavedObject, TArray< UObject * > *Levels, FName Name, TArray< AActor * > *ActorsToBeginPlay, UWorld *World) | UWorld | inline |
| FindTeleportSpot(AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation) | UWorld | inline |
| FindTeleportSpot(AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation) | UWorld | inline |
| FinishAsyncTrace() | UWorld | inline |
| FinishAsyncTrace() | UWorld | inline |
| FinishDestroy() | UWorld | inline |
| FinishDestroy() | UWorld | inline |
| FinishPhysicsSim() | UWorld | inline |
| FinishPhysicsSim() | UWorld | inline |
| ForceBlockLoadTimeoutField() | UWorld | inline |
| ForceBlockLoadTimeoutField() | UWorld | inline |
| ForceGarbageCollection(bool bForcePurge) | UWorld | inline |
| ForceGarbageCollection(bool bForcePurge) | UWorld | inline |
| FrameCounterField() | UWorld | inline |
| FrameCounterField() | UWorld | inline |
| FullPurgeTriggeredField() | UWorld | inline |
| FullPurgeTriggeredField() | UWorld | inline |
| GamePreviewField() | UWorld | inline |
| GamePreviewField() | UWorld | inline |
| GameStateField() | UWorld | inline |
| GameStateField() | UWorld | inline |
| GetActorCount() | UWorld | inline |
| GetActorCount() | UWorld | inline |
| GetAddressURL(FString *result) | UWorld | inline |
| GetAddressURL(FString *result) | UWorld | inline |
| GetArchetype() | UObject | inline |
| GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
| GetAudioTimeSeconds() | UWorld | inline |
| GetAuthGameMode() | UWorld | inline |
| GetControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result) | UWorld | inline |
| GetControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result) | UWorld | inline |
| GetCurrentLevel() | UWorld | inline |
| GetDefaultGravityZ() | UWorld | inline |
| GetDefaultGravityZ() | UWorld | inline |
| GetDeltaSeconds() | UWorld | inline |
| GetDeltaSeconds() | UWorld | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetDistanceToShore(FVector2D *Position) | UWorld | inline |
| GetExporterName(FName *result) | UObject | inline |
| GetFirstLocalPlayerFromController() | UWorld | inline |
| GetFirstLocalPlayerFromController() | UWorld | inline |
| GetFirstPlayerController() | UWorld | inline |
| GetFirstPlayerController() | UWorld | inline |
| GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetGameInstance() | UWorld | inline |
| GetGameViewport() | UWorld | inline |
| GetGravityZ() | UWorld | inline |
| GetGravityZ() | UWorld | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetLevel(int InLevelIndex) | UWorld | inline |
| GetLevels() | UWorld | inline |
| GetLevels() | UWorld | inline |
| GetLevelScriptActor(ULevel *OwnerLevel) | UWorld | inline |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
| GetLinkerUE4Version() | UObjectBaseUtility | inline |
| GetLocalURL(FString *result) | UWorld | inline |
| GetLocalURL(FString *result) | UWorld | inline |
| GetMapName(FString *result) | UWorld | inline |
| GetMapName(FString *result) | UWorld | inline |
| GetMatineeActors(TArray< AMatineeActor * > *OutMatineeActors) | UWorld | inline |
| GetMatineeActors(TArray< AMatineeActor * > *OutMatineeActors) | UWorld | inline |
| GetModPrioritizedClass(FName *NameIn) | UWorld | inline |
| GetModPrioritizedClass(FName *NameIn) | UWorld | inline |
| GetNetRelevantActorCount() | UWorld | inline |
| GetNetRelevantActorCount() | UWorld | inline |
| GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPawnIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APawn > > const, TAutoWeakObjectPtr< APawn > const, int > *result) | UWorld | inline |
| GetPlayerControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result) | UWorld | inline |
| GetPlayerControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result) | UWorld | inline |
| GetPrivateStaticClass(const wchar_t *Package) | UWorld | inlinestatic |
| UObject::GetPrivateStaticClass() | UObject | inlinestatic |
| GetRealTimeSeconds() | UWorld | inline |
| GetRealTimeSeconds() | UWorld | inline |
| GetShoreDepth(FVector2D *Position) | UWorld | inline |
| GetShorelineDampeningFactors(FVector *result, FVector2D *Position, float WindSpeed) | UWorld | inline |
| GetTimeSeconds() | UWorld | inline |
| GetTimeSeconds() | UWorld | inline |
| GetWaveWorksComponent() | UWorld | inline |
| GetWindSpeedDampeningInfluence(FVector4 *result, float WindSpeed) | UWorld | inlinestatic |
| GetWorldSettings(bool bCheckStreamingPesistent, bool bChecked) | UWorld | inline |
| GetWorldSettings(bool bCheckStreamingPesistent, bool bChecked) | UWorld | inline |
| HasBegunPlay() | UWorld | inline |
| InitializeNewWorld(UWorld::InitializationValues IVS) | UWorld | inline |
| InitializeNewWorld(UWorld::InitializationValues IVS) | UWorld | inline |
| InitializeShorelineToDefault() | UWorld | inline |
| InitWorld(UWorld::InitializationValues IVS) | UWorld | inline |
| InitWorld(UWorld::InitializationValues IVS) | UWorld | inline |
| InternalIndexField() | UObjectBase | inline |
| IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
| IsAsset() | UObject | inline |
| IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
| IsClient() | UWorld | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsGameWorld() | UWorld | inline |
| IsGameWorld() | UWorld | inline |
| IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsInSeamlessTravel() | UWorld | inline |
| IsInSeamlessTravel() | UWorld | inline |
| IsLevelLoadedByName(FName *LevelName) | UWorld | inline |
| IsLevelLoadedByName(FName *LevelName) | UWorld | inline |
| IsNameStableForNetworking() | UObject | inline |
| IsPaused() | UWorld | inline |
| IsPaused() | UWorld | inline |
| IsPlayInEditor() | UWorld | inline |
| IsPlayInEditor() | UWorld | inline |
| IsPreparingMapChange() | UWorld | inline |
| IsPreparingMapChange() | UWorld | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelected() | UObject | inline |
| IsServer() | UWorld | inline |
| IsStreamingLevelLoaded(FName *LevelName, unsigned int UniqueID) | UWorld | inline |
| IsSupportedForNetworking() | UObject | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| IsVisibilityRequestPending() | UWorld | inline |
| LastTimeUnbuiltLightingWasEncounteredField() | UWorld | inline |
| LastTimeUnbuiltLightingWasEncounteredField() | UWorld | inline |
| LastUnstasisCountField() | UWorld | inline |
| LastUnstasisCountField() | UWorld | inline |
| LevelNameHashField() | UWorld | inline |
| LevelNameHashField() | UWorld | inline |
| LevelsField() | UWorld | inline |
| LevelsField() | UWorld | inline |
| LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance) | UWorld | inline |
| LineTraceTest(FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam) | UWorld | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
| LoadedAtTimeSecondsField() | UWorld | inline |
| LoadedAtTimeSecondsField() | UWorld | inline |
| LoadedSaveIncrementorField() | UWorld | inline |
| LoadedSaveIncrementorField() | UWorld | inline |
| LoadFromFile(FString *filename) | UWorld | inline |
| LoadFromFile(FString *filename) | UWorld | inline |
| LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
| LocalInstancedStaticMeshComponentInstancesVisibilityStateField() | UWorld | inline |
| LocalInstancedStaticMeshComponentInstancesVisibilityStateField() | UWorld | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
| LocalStasisActorsField() | UWorld | inline |
| LocalStasisActorsField() | UWorld | inline |
| MarkActorComponentForNeededEndOfFrameUpdate(UActorComponent *Component, bool bForceGameThread) | UWorld | inline |
| MarkActorComponentForNeededEndOfFrameUpdate(UActorComponent *Component, bool bForceGameThread) | UWorld | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| Modify(bool bAlwaysMarkDirty) | UObject | inline |
| ModifyLevel(ULevel *Level) | UWorld | inline |
| NameField() | UObjectBase | inline |
| NavigateTo(FIntVector InLocation) | UWorld | inline |
| NetworkActorsField() | UWorld | inline |
| NetworkActorsField() | UWorld | inline |
| NextSwitchCountdownField() | UWorld | inline |
| NextSwitchCountdownField() | UWorld | inline |
| NextURLField() | UWorld | inline |
| NextURLField() | UWorld | inline |
| NotifyAcceptingChannel(UChannel *Channel) | UWorld | inline |
| NumLightingUnbuiltObjectsField() | UWorld | inline |
| NumLightingUnbuiltObjectsField() | UWorld | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OriginLocationField() | UWorld | inline |
| OriginLocationField() | UWorld | inline |
| OuterField() | UObjectBase | inline |
| OverlapMultiInternalOctree(TArray< UPrimitiveComponent * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) | UWorld | inline |
| OverlapMultiInternalSimpleOctree(TArray< FOctreeElementSimple * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray) | UWorld | inline |
| OverlapNumInternalOctree(FBoxCenterAndExtent *InBounds, unsigned int InSearchMask) | UWorld | inline |
| OwningGameInstanceField() | UWorld | inline |
| OwningGameInstanceField() | UWorld | inline |
| PauseDelayField() | UWorld | inline |
| PauseDelayField() | UWorld | inline |
| PawnListField() | UWorld | inline |
| PawnListField() | UWorld | inline |
| PersistentLevelField() | UWorld | inline |
| PersistentLevelField() | UWorld | inline |
| PlayerControllerListField() | UWorld | inline |
| PlayerControllerListField() | UWorld | inline |
| PlayerNumField() | UWorld | inline |
| PlayerNumField() | UWorld | inline |
| PostDuplicate(bool bDuplicateForPIE) | UWorld | inline |
| PostDuplicate(bool bDuplicateForPIE) | UWorld | inline |
| PostLoad() | UWorld | inline |
| PostLoad() | UWorld | inline |
| PostSaveRoot(bool bCleanupIsRequired) | UWorld | inline |
| PostSaveRoot(bool bCleanupIsRequired) | UWorld | inline |
| PrepareMapChange(TArray< FName > *LevelNames) | UWorld | inline |
| PreparingLevelNamesField() | UWorld | inline |
| PreparingLevelNamesField() | UWorld | inline |
| PreSaveRoot(const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook) | UWorld | inline |
| PreSaveRoot(const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook) | UWorld | inline |
| PreviousDeltaTimeSecondsField() | UWorld | inline |
| PrioritizedObjectMapField() | UWorld | inline |
| PrioritizedObjectMapField() | UWorld | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| ProcessLevelStreamingVolumes(FVector *OverrideViewLocation) | UWorld | inline |
| ProcessLevelStreamingVolumes(FVector *OverrideViewLocation) | UWorld | inline |
| QueryTraceData(FTraceHandle *Handle, int FrameOffset, FTraceDatum *OutData) | UWorld | inline |
| RealTimeSecondsField() | UWorld | inline |
| RealTimeSecondsField() | UWorld | inline |
| RebuildShoreline() | UWorld | inline |
| Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| RemoveActor(AActor *Actor, bool bShouldModifyLevel) | UWorld | inline |
| RemoveActor(AActor *Actor, bool bShouldModifyLevel) | UWorld | inline |
| RemoveController(AController *Controller) | UWorld | inline |
| RemoveController(AController *Controller) | UWorld | inline |
| RemoveFromInternalOctree(UPrimitiveComponent *InComponent) | UWorld | inline |
| RemoveFromInternalOctree(UPrimitiveComponent *InComponent) | UWorld | inline |
| RemoveFromInternalSimpleOctree(FOctreeElementSimple *InElement) | UWorld | inline |
| RemoveFromInternalSimpleOctree(FOctreeElementSimple *InElement) | UWorld | inline |
| RemoveFromWorld(ULevel *Level) | UWorld | inline |
| RemoveFromWorld(ULevel *Level) | UWorld | inline |
| RemoveNetworkActor(AActor *Actor) | UWorld | inline |
| RemoveNetworkActor(AActor *Actor) | UWorld | inline |
| RemovePIEPrefix(FString *result, FString *Source) | UWorld | inlinestatic |
| RemovePIEPrefix(FString *result, FString *Source) | UWorld | inlinestatic |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
| RequestedOriginLocationField() | UWorld | inline |
| RequestedOriginLocationField() | UWorld | inline |
| RequestNewWorldOrigin(FIntVector InNewOriginLocation) | UWorld | inline |
| ResetAsyncTrace() | UWorld | inline |
| SeamlessTravel(FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid) | UWorld | inline |
| SeamlessTravel(FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid) | UWorld | inline |
| Serialize(FArchive *Ar) | UWorld | inline |
| ServerTravel(FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) | UWorld | inline |
| ServerTravel(FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify) | UWorld | inline |
| SetMapNeedsLightingFullyRebuilt(int InNumLightingUnbuiltObjects) | UWorld | inline |
| SetMapNeedsLightingFullyRebuilt(int InNumLightingUnbuiltObjects) | UWorld | inline |
| SetNewWorldOrigin(FIntVector InNewOriginLocation) | UWorld | inline |
| SetNewWorldOrigin(FIntVector InNewOriginLocation) | UWorld | inline |
| SetupParameterCollectionInstances() | UWorld | inline |
| SetupParameterCollectionInstances() | UWorld | inline |
| SetWaveWorksComponent(UUI_HostSession *SessionUI) | UWorld | inline |
| ShorelineMapsTextureField() | UWorld | inline |
| SpawnActor(UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters) | UWorld | inline |
| SpawnActor(UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters) | UWorld | inline |
| StartAsyncTrace() | UWorld | inline |
| StartAsyncTrace() | UWorld | inline |
| StartPhysicsSim() | UWorld | inline |
| StasisMaxResetTimerField() | UWorld | inline |
| StasisMaxResetTimerField() | UWorld | inline |
| StasisOssilationThisFrameAvgField() | UWorld | inline |
| StasisOssilationThisFrameAvgField() | UWorld | inline |
| StasisOssilationThisFrameField() | UWorld | inline |
| StasisOssilationThisFrameField() | UWorld | inline |
| StasisOssilationThisFrameMaxField() | UWorld | inline |
| StasisOssilationThisFrameMaxField() | UWorld | inline |
| StasisThisFrameAvgField() | UWorld | inline |
| StasisThisFrameAvgField() | UWorld | inline |
| StasisThisFrameField() | UWorld | inline |
| StasisThisFrameField() | UWorld | inline |
| StasisThisFrameMaxField() | UWorld | inline |
| StasisThisFrameMaxField() | UWorld | inline |
| StaticClass() | UObject | inlinestatic |
| StaticRegisterNativesUWorld() | UWorld | inlinestatic |
| StreamingLevelsPrefixField() | UWorld | inline |
| StreamingLevelsPrefixField() | UWorld | inline |
| StreamingVolumeUpdateDelayField() | UWorld | inline |
| StreamingVolumeUpdateDelayField() | UWorld | inline |
| StripPIEPrefixFromPackageName(FString *result, FString *PrefixedName, FString *Prefix) | UWorld | inlinestatic |
| StripPIEPrefixFromPackageName(FString *result, FString *PrefixedName, FString *Prefix) | UWorld | inlinestatic |
| TickNetClient(float DeltaSeconds) | UWorld | inline |
| TickNetClient(float DeltaSeconds) | UWorld | inline |
| TimeSecondsField() | UWorld | inline |
| TimeSecondsField() | UWorld | inline |
| TimeSince(long double Time) | UWorld | inline |
| TimeSince(long double Time) | UWorld | inline |
| TimeSinceLastPendingKillPurgeField() | UWorld | inline |
| TimeSinceLastPendingKillPurgeField() | UWorld | inline |
| UniqueActorIdsField() | UWorld | inline |
| UnStasisThisFrameAvgField() | UWorld | inline |
| UnStasisThisFrameAvgField() | UWorld | inline |
| UnStasisThisFrameField() | UWorld | inline |
| UnStasisThisFrameField() | UWorld | inline |
| UnStasisThisFrameMaxField() | UWorld | inline |
| UnStasisThisFrameMaxField() | UWorld | inline |
| UpdateAllReflectionCaptures() | UWorld | inline |
| UpdateAllReflectionCaptures() | UWorld | inline |
| UpdateConstraintActors() | UWorld | inline |
| UpdateConstraintActors() | UWorld | inline |
| UpdateCullDistanceVolumes() | UWorld | inline |
| UpdateCullDistanceVolumes() | UWorld | inline |
| UpdateInternalOctreeTransform(UPrimitiveComponent *InComponent) | UWorld | inline |
| UpdateInternalOctreeTransform(UPrimitiveComponent *InComponent) | UWorld | inline |
| UpdateInternalSimpleOctreeTransform(FOctreeElementSimple *InElement) | UWorld | inline |
| UpdateInternalSimpleOctreeTransform(FOctreeElementSimple *InElement) | UWorld | inline |
| UpdateParameterCollectionInstances(bool bUpdateInstanceUniformBuffers) | UWorld | inline |
| UpdateParameterCollectionInstances(bool bUpdateInstanceUniformBuffers) | UWorld | inline |
| UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly) | UWorld | inline |
| UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly) | UWorld | inline |
| ViewLocationsRenderedLastFrameField() | UWorld | inline |
| ViewLocationsRenderedLastFrameField() | UWorld | inline |
| WaveWorksComponentField() | UWorld | inline |
| WelcomePlayer(UNetConnection *Connection) | UWorld | inline |
| WelcomePlayer(UNetConnection *Connection) | UWorld | inline |
| WorldShorelineMapField() | UWorld | inline |
| WorldShorelinePropsField() | UWorld | inline |
| WorldTypeField() | UWorld | inline |
| WorldTypeField() | UWorld | inline |