Ark Server API (ASE) - Wiki
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UWorld Member List

This is the complete list of members for UWorld, including all inherited members.

__declspec(dllexport) UProperty *FindProperty(FName name)UObject
ActorsClassesAllowedToSaveField()UWorldinline
ActorsClassesAllowedToSaveField()UWorldinline
AddController(AController *Controller)UWorldinline
AddController(AController *Controller)UWorldinline
AddLevel(ULevel *InLevel)UWorldinline
AddNetworkActor(AActor *Actor)UWorldinline
AddNetworkActor(AActor *Actor)UWorldinline
AddToWorld(ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit, bool bIsInFarthestTileLayer, bool bIgnoreGroupedLevelHiding)UWorldinline
AddToWorld(ULevel *Level, FTransform *LevelTransform, bool bAlwaysConsiderTimeLimit)UWorldinline
AllowAudioPlayback()UWorldinline
AllowAudioPlayback()UWorldinline
AllowLevelLoadOverrideField()UWorldinline
AllowLevelLoadOverrideField()UWorldinline
AllowLevelLoadRequests()UWorldinline
AreActorsInitialized()UWorldinline
AreAllOuterObjectsValid()UObjectinline
AreAlwaysLoadedLevelsLoaded()UWorldinline
AreAlwaysLoadedLevelsLoaded()UWorldinline
AudioTimeSecondsField()UWorldinline
AudioTimeSecondsField()UWorldinline
AuthorityGameModeField()UWorldinline
AuthorityGameModeField()UWorldinline
bBlockAllOnNextLevelStreamingProcessField()UWorldinline
bBlockAllOnNextLevelStreamingProcessField()UWorldinline
bClientReceivedSeamlessMapImagesField()UWorldinline
bDoDelayedUpdateCullDistanceVolumesField()UWorldinline
bDoDelayedUpdateCullDistanceVolumesField()UWorldinline
BeginDestroy()UObjectinline
BeginPlay()UWorldinline
bEverHadGameStateField()UWorldinline
bFlushingLevelStreamingField()UWorldinline
bFlushingLevelStreamingField()UWorldinline
bHasCheckedForWaveWorksField()UWorldinline
bInTickField()UWorldinline
bInTickField()UWorldinline
bIsBuiltField()UWorldinline
bIsBuiltField()UWorldinline
bIsIdleField()UWorldinline
bIsIdleField()UWorldinline
bIsLevelStreamingFrozenField()UWorldinline
bIsLevelStreamingFrozenField()UWorldinline
bIsRunningConstructionScriptField()UWorldinline
bIsRunningConstructionScriptField()UWorldinline
bIsWorldInitializedField()UWorldinline
bIsWorldInitializedField()UWorldinline
BlueprintObjectsBeingDebuggedField()UWorldinline
BlueprintObjectsBeingDebuggedField()UWorldinline
bOriginOffsetThisFrameField()UWorldinline
bOriginOffsetThisFrameField()UWorldinline
bPostTickComponentUpdateField()UWorldinline
bPostTickComponentUpdateField()UWorldinline
bRequiresHitProxiesField()UWorldinline
bRequiresHitProxiesField()UWorldinline
BroadcastLevelsChanged()UWorldinline
BroadcastLevelsChanged()UWorldinline
bShouldDelayGarbageCollectField()UWorldinline
bShouldDelayGarbageCollectField()UWorldinline
bShouldForceUnloadStreamingLevelsField()UWorldinline
bShouldForceUnloadStreamingLevelsField()UWorldinline
bShouldForceVisibleStreamingLevelsField()UWorldinline
bShouldForceVisibleStreamingLevelsField()UWorldinline
bShouldSimulatePhysicsField()UWorldinline
bShouldSimulatePhysicsField()UWorldinline
bTickNewlySpawnedField()UWorldinline
bTickNewlySpawnedField()UWorldinline
BuildPIEPackagePrefix(FString *result, int PIEInstanceID)UWorldinlinestatic
BuildPIEPackagePrefix(FString *result, int PIEInstanceID)UWorldinlinestatic
BuildStreamingDataTimerField()UWorldinline
BuildStreamingDataTimerField()UWorldinline
CancelPendingMapChange()UWorldinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
CleanupActors()UWorldinline
CleanupActors()UWorldinline
CleanupWorld(bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld)UWorldinline
CleanupWorld(bool bSessionEnded, bool bCleanupResources, UWorld *NewWorld)UWorldinline
ClearWorldComponents()UWorldinline
ClearWorldComponents()UWorldinline
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
CommitMapChange()UWorldinline
CommittedPersistentLevelNameField()UWorldinline
CommittedPersistentLevelNameField()UWorldinline
ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField()UWorldinline
ComponentsThatNeedEndOfFrameUpdate_OnGameThreadField()UWorldinline
ComponentsThatNeedEndOfFrameUpdateField()UWorldinline
ComponentsThatNeedEndOfFrameUpdateField()UWorldinline
CompositeShorelineIntoWorld(FShorelineMetadata *Shoreline, FTransform *Transform)UWorldinline
CompositeShorelineIntoWorldInternal(FShorelineMetadata *Shoreline, FTransform *Transform)UWorldinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalShutdownAfterError()UObjectinline
ContainsActor(AActor *Actor)UWorldinline
ContainsLevel(ULevel *InLevel)UWorldinline
ContainsLevel(ULevel *InLevel)UWorldinline
ControllerListField()UWorldinline
ControllerListField()UWorldinline
ConvertToPIEPackageName(FString *result, FString *PackageName, int PIEInstanceID)UWorldinlinestatic
ConvertToPIEPackageName(FString *result, FString *PackageName, int PIEInstanceID)UWorldinlinestatic
CreatePhysicsScene()UWorldinline
CreatePhysicsScene()UWorldinline
CurrentDayTimeField()UWorldinline
CurrentDayTimeField()UWorldinline
CurrentLevelField()UWorldinline
CurrentLevelField()UWorldinline
CurrentLevelPendingVisibilityField()UWorldinline
CurrentLevelPendingVisibilityField()UWorldinline
CurrentSaveIncrementorField()UWorldinline
CurrentSaveIncrementorField()UWorldinline
DebugDrawTraceTagField()UWorldinline
DebugDrawTraceTagField()UWorldinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DeltaTimeSecondsField()UWorldinline
DeltaTimeSecondsField()UWorldinline
DestroyActor(AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel)UWorldinline
DestroyActor(AActor *ThisActor, bool bNetForce, bool bShouldModifyLevel)UWorldinline
DestroySwappedPC(UNetConnection *Connection)UWorldinline
DestroySwappedPC(UNetConnection *Connection)UWorldinline
DuplicateWorldForPIE(FString *PackageName, UWorld *OwningWorld)UWorldinlinestatic
DuplicateWorldForPIE(FString *PackageName, UWorld *OwningWorld)UWorldinlinestatic
EmitBaseReferences(UClass *RootClass)UObjectBaseinlinestatic
EncroachingBlockingGeometry(AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation)UWorldinline
EncroachingBlockingGeometry(AActor *TestActor, FVector TestLocation, FRotator TestRotation, FVector *ProposedAdjustment, FVector *TraceWorldGeometryFromLocation)UWorldinline
EnsureCollisionTreeIsBuilt()UWorldinline
EnsureCollisionTreeIsBuilt()UWorldinline
ExecuteUbergraph(int EntryPoint)UObjectinline
ExtraReferencedObjectsField()UWorldinline
ExtraReferencedObjectsField()UWorldinline
FindFunctionChecked(FName InName)UObjectinline
FindOrCreateSerializedObject(FAtlasSaveObjectData *SavedObject, TArray< UObject * > *Levels, FName Name, TArray< AActor * > *ActorsToBeginPlay, UWorld *World)UWorldinline
FindTeleportSpot(AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation)UWorldinline
FindTeleportSpot(AActor *TestActor, FVector *TestLocation, FRotator TestRotation, FVector *TraceWorldGeometryFromLocation)UWorldinline
FinishAsyncTrace()UWorldinline
FinishAsyncTrace()UWorldinline
FinishDestroy()UWorldinline
FinishDestroy()UWorldinline
FinishPhysicsSim()UWorldinline
FinishPhysicsSim()UWorldinline
ForceBlockLoadTimeoutField()UWorldinline
ForceBlockLoadTimeoutField()UWorldinline
ForceGarbageCollection(bool bForcePurge)UWorldinline
ForceGarbageCollection(bool bForcePurge)UWorldinline
FrameCounterField()UWorldinline
FrameCounterField()UWorldinline
FullPurgeTriggeredField()UWorldinline
FullPurgeTriggeredField()UWorldinline
GamePreviewField()UWorldinline
GamePreviewField()UWorldinline
GameStateField()UWorldinline
GameStateField()UWorldinline
GetActorCount()UWorldinline
GetActorCount()UWorldinline
GetAddressURL(FString *result)UWorldinline
GetAddressURL(FString *result)UWorldinline
GetArchetype()UObjectinline
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO)UObjectinlinestatic
GetAudioTimeSeconds()UWorldinline
GetAuthGameMode()UWorldinline
GetControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result)UWorldinline
GetControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< AController > > const, TAutoWeakObjectPtr< AController > const, int > *result)UWorldinline
GetCurrentLevel()UWorldinline
GetDefaultGravityZ()UWorldinline
GetDefaultGravityZ()UWorldinline
GetDeltaSeconds()UWorldinline
GetDeltaSeconds()UWorldinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetDistanceToShore(FVector2D *Position)UWorldinline
GetExporterName(FName *result)UObjectinline
GetFirstLocalPlayerFromController()UWorldinline
GetFirstLocalPlayerFromController()UWorldinline
GetFirstPlayerController()UWorldinline
GetFirstPlayerController()UWorldinline
GetFullName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetGameInstance()UWorldinline
GetGameViewport()UWorldinline
GetGravityZ()UWorldinline
GetGravityZ()UWorldinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetLevel(int InLevelIndex)UWorldinline
GetLevels()UWorldinline
GetLevels()UWorldinline
GetLevelScriptActor(ULevel *OwnerLevel)UWorldinline
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerLicenseeUE4Version()UObjectBaseUtilityinline
GetLinkerUE4Version()UObjectBaseUtilityinline
GetLocalURL(FString *result)UWorldinline
GetLocalURL(FString *result)UWorldinline
GetMapName(FString *result)UWorldinline
GetMapName(FString *result)UWorldinline
GetMatineeActors(TArray< AMatineeActor * > *OutMatineeActors)UWorldinline
GetMatineeActors(TArray< AMatineeActor * > *OutMatineeActors)UWorldinline
GetModPrioritizedClass(FName *NameIn)UWorldinline
GetModPrioritizedClass(FName *NameIn)UWorldinline
GetNetRelevantActorCount()UWorldinline
GetNetRelevantActorCount()UWorldinline
GetPathName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPawnIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APawn > > const, TAutoWeakObjectPtr< APawn > const, int > *result)UWorldinline
GetPlayerControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result)UWorldinline
GetPlayerControllerIterator(TIndexedContainerIterator< TArray< TAutoWeakObjectPtr< APlayerController > > const, TAutoWeakObjectPtr< APlayerController > const, int > *result)UWorldinline
GetPrivateStaticClass(const wchar_t *Package)UWorldinlinestatic
UObject::GetPrivateStaticClass()UObjectinlinestatic
GetRealTimeSeconds()UWorldinline
GetRealTimeSeconds()UWorldinline
GetShoreDepth(FVector2D *Position)UWorldinline
GetShorelineDampeningFactors(FVector *result, FVector2D *Position, float WindSpeed)UWorldinline
GetTimeSeconds()UWorldinline
GetTimeSeconds()UWorldinline
GetWaveWorksComponent()UWorldinline
GetWindSpeedDampeningInfluence(FVector4 *result, float WindSpeed)UWorldinlinestatic
GetWorldSettings(bool bCheckStreamingPesistent, bool bChecked)UWorldinline
GetWorldSettings(bool bCheckStreamingPesistent, bool bChecked)UWorldinline
HasBegunPlay()UWorldinline
InitializeNewWorld(UWorld::InitializationValues IVS)UWorldinline
InitializeNewWorld(UWorld::InitializationValues IVS)UWorldinline
InitializeShorelineToDefault()UWorldinline
InitWorld(UWorld::InitializationValues IVS)UWorldinline
InitWorld(UWorld::InitializationValues IVS)UWorldinline
InternalIndexField()UObjectBaseinline
IsA(UClass *SomeBase)UObjectBaseUtilityinline
IsAsset()UObjectinline
IsBasedOnArchetype(UObject *const SomeObject)UObjectinline
IsClient()UWorldinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsGameWorld()UWorldinline
IsGameWorld()UWorldinline
IsIn(UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsInSeamlessTravel()UWorldinline
IsInSeamlessTravel()UWorldinline
IsLevelLoadedByName(FName *LevelName)UWorldinline
IsLevelLoadedByName(FName *LevelName)UWorldinline
IsNameStableForNetworking()UObjectinline
IsPaused()UWorldinline
IsPaused()UWorldinline
IsPlayInEditor()UWorldinline
IsPlayInEditor()UWorldinline
IsPreparingMapChange()UWorldinline
IsPreparingMapChange()UWorldinline
IsSafeForRootSet()UObjectinline
IsSelected()UObjectinline
IsServer()UWorldinline
IsStreamingLevelLoaded(FName *LevelName, unsigned int UniqueID)UWorldinline
IsSupportedForNetworking()UObjectinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
IsVisibilityRequestPending()UWorldinline
LastTimeUnbuiltLightingWasEncounteredField()UWorldinline
LastTimeUnbuiltLightingWasEncounteredField()UWorldinline
LastUnstasisCountField()UWorldinline
LastUnstasisCountField()UWorldinline
LevelNameHashField()UWorldinline
LevelNameHashField()UWorldinline
LevelsField()UWorldinline
LevelsField()UWorldinline
LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance)UWorldinline
LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance)UWorldinline
LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance)UWorldinline
LineTraceMulti(TArray< FHitResult > *OutHits, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bDoSort, bool bCullBackfaces, bool bUsePostFilter, float NegativeDistanceTolerance)UWorldinline
LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance)UWorldinline
LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance)UWorldinline
LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam, bool bUsePostfilter, float NegativeDistanceTolerance)UWorldinline
LineTraceSingle(FHitResult *OutHit, FVector *Start, FVector *End, FCollisionQueryParams *Params, FCollisionObjectQueryParams *ObjectQueryParams, bool bUsePostFilter, float NegativeDistanceTolerance)UWorldinline
LineTraceTest(FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params, FCollisionResponseParams *ResponseParam)UWorldinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)UObjectinline
LoadedAtTimeSecondsField()UWorldinline
LoadedAtTimeSecondsField()UWorldinline
LoadedSaveIncrementorField()UWorldinline
LoadedSaveIncrementorField()UWorldinline
LoadFromFile(FString *filename)UWorldinline
LoadFromFile(FString *filename)UWorldinline
LoadLocalized(UObject *LocBase, bool bLoadHierachecally)UObjectinline
LocalInstancedStaticMeshComponentInstancesVisibilityStateField()UWorldinline
LocalInstancedStaticMeshComponentInstancesVisibilityStateField()UWorldinline
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)UObjectinline
LocalStasisActorsField()UWorldinline
LocalStasisActorsField()UWorldinline
MarkActorComponentForNeededEndOfFrameUpdate(UActorComponent *Component, bool bForceGameThread)UWorldinline
MarkActorComponentForNeededEndOfFrameUpdate(UActorComponent *Component, bool bForceGameThread)UWorldinline
MarkPackageDirty()UObjectBaseUtilityinline
Modify(bool bAlwaysMarkDirty)UObjectinline
ModifyLevel(ULevel *Level)UWorldinline
NameField()UObjectBaseinline
NavigateTo(FIntVector InLocation)UWorldinline
NetworkActorsField()UWorldinline
NetworkActorsField()UWorldinline
NextSwitchCountdownField()UWorldinline
NextSwitchCountdownField()UWorldinline
NextURLField()UWorldinline
NextURLField()UWorldinline
NotifyAcceptingChannel(UChannel *Channel)UWorldinline
NumLightingUnbuiltObjectsField()UWorldinline
NumLightingUnbuiltObjectsField()UWorldinline
ObjectFlagsField()UObjectBaseinline
OriginLocationField()UWorldinline
OriginLocationField()UWorldinline
OuterField()UObjectBaseinline
OverlapMultiInternalOctree(TArray< UPrimitiveComponent * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray)UWorldinline
OverlapMultiInternalSimpleOctree(TArray< FOctreeElementSimple * > *OutPrimitives, FBoxCenterAndExtent *InBounds, unsigned int InSearchMask, bool bDontClearOutArray)UWorldinline
OverlapNumInternalOctree(FBoxCenterAndExtent *InBounds, unsigned int InSearchMask)UWorldinline
OwningGameInstanceField()UWorldinline
OwningGameInstanceField()UWorldinline
PauseDelayField()UWorldinline
PauseDelayField()UWorldinline
PawnListField()UWorldinline
PawnListField()UWorldinline
PersistentLevelField()UWorldinline
PersistentLevelField()UWorldinline
PlayerControllerListField()UWorldinline
PlayerControllerListField()UWorldinline
PlayerNumField()UWorldinline
PlayerNumField()UWorldinline
PostDuplicate(bool bDuplicateForPIE)UWorldinline
PostDuplicate(bool bDuplicateForPIE)UWorldinline
PostLoad()UWorldinline
PostLoad()UWorldinline
PostSaveRoot(bool bCleanupIsRequired)UWorldinline
PostSaveRoot(bool bCleanupIsRequired)UWorldinline
PrepareMapChange(TArray< FName > *LevelNames)UWorldinline
PreparingLevelNamesField()UWorldinline
PreparingLevelNamesField()UWorldinline
PreSaveRoot(const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook)UWorldinline
PreSaveRoot(const wchar_t *Filename, TArray< FString > *AdditionalPackagesToCook)UWorldinline
PreviousDeltaTimeSecondsField()UWorldinline
PrioritizedObjectMapField()UWorldinline
PrioritizedObjectMapField()UWorldinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProcessLevelStreamingVolumes(FVector *OverrideViewLocation)UWorldinline
ProcessLevelStreamingVolumes(FVector *OverrideViewLocation)UWorldinline
QueryTraceData(FTraceHandle *Handle, int FrameOffset, FTraceDatum *OutData)UWorldinline
RealTimeSecondsField()UWorldinline
RealTimeSecondsField()UWorldinline
RebuildShoreline()UWorldinline
Register(const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
RemoveActor(AActor *Actor, bool bShouldModifyLevel)UWorldinline
RemoveActor(AActor *Actor, bool bShouldModifyLevel)UWorldinline
RemoveController(AController *Controller)UWorldinline
RemoveController(AController *Controller)UWorldinline
RemoveFromInternalOctree(UPrimitiveComponent *InComponent)UWorldinline
RemoveFromInternalOctree(UPrimitiveComponent *InComponent)UWorldinline
RemoveFromInternalSimpleOctree(FOctreeElementSimple *InElement)UWorldinline
RemoveFromInternalSimpleOctree(FOctreeElementSimple *InElement)UWorldinline
RemoveFromWorld(ULevel *Level)UWorldinline
RemoveFromWorld(ULevel *Level)UWorldinline
RemoveNetworkActor(AActor *Actor)UWorldinline
RemoveNetworkActor(AActor *Actor)UWorldinline
RemovePIEPrefix(FString *result, FString *Source)UWorldinlinestatic
RemovePIEPrefix(FString *result, FString *Source)UWorldinlinestatic
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
RequestedOriginLocationField()UWorldinline
RequestedOriginLocationField()UWorldinline
RequestNewWorldOrigin(FIntVector InNewOriginLocation)UWorldinline
ResetAsyncTrace()UWorldinline
SeamlessTravel(FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid)UWorldinline
SeamlessTravel(FString *SeamlessTravelURL, bool bAbsolute, FGuid MapPackageGuid)UWorldinline
Serialize(FArchive *Ar)UWorldinline
ServerTravel(FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify)UWorldinline
ServerTravel(FString *FURL, bool bAbsolute, bool bShouldSkipGameNotify)UWorldinline
SetMapNeedsLightingFullyRebuilt(int InNumLightingUnbuiltObjects)UWorldinline
SetMapNeedsLightingFullyRebuilt(int InNumLightingUnbuiltObjects)UWorldinline
SetNewWorldOrigin(FIntVector InNewOriginLocation)UWorldinline
SetNewWorldOrigin(FIntVector InNewOriginLocation)UWorldinline
SetupParameterCollectionInstances()UWorldinline
SetupParameterCollectionInstances()UWorldinline
SetWaveWorksComponent(UUI_HostSession *SessionUI)UWorldinline
ShorelineMapsTextureField()UWorldinline
SpawnActor(UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters)UWorldinline
SpawnActor(UClass *Class, FVector *Location, FRotator *Rotation, FActorSpawnParameters *SpawnParameters)UWorldinline
StartAsyncTrace()UWorldinline
StartAsyncTrace()UWorldinline
StartPhysicsSim()UWorldinline
StasisMaxResetTimerField()UWorldinline
StasisMaxResetTimerField()UWorldinline
StasisOssilationThisFrameAvgField()UWorldinline
StasisOssilationThisFrameAvgField()UWorldinline
StasisOssilationThisFrameField()UWorldinline
StasisOssilationThisFrameField()UWorldinline
StasisOssilationThisFrameMaxField()UWorldinline
StasisOssilationThisFrameMaxField()UWorldinline
StasisThisFrameAvgField()UWorldinline
StasisThisFrameAvgField()UWorldinline
StasisThisFrameField()UWorldinline
StasisThisFrameField()UWorldinline
StasisThisFrameMaxField()UWorldinline
StasisThisFrameMaxField()UWorldinline
StaticClass()UObjectinlinestatic
StaticRegisterNativesUWorld()UWorldinlinestatic
StreamingLevelsPrefixField()UWorldinline
StreamingLevelsPrefixField()UWorldinline
StreamingVolumeUpdateDelayField()UWorldinline
StreamingVolumeUpdateDelayField()UWorldinline
StripPIEPrefixFromPackageName(FString *result, FString *PrefixedName, FString *Prefix)UWorldinlinestatic
StripPIEPrefixFromPackageName(FString *result, FString *PrefixedName, FString *Prefix)UWorldinlinestatic
TickNetClient(float DeltaSeconds)UWorldinline
TickNetClient(float DeltaSeconds)UWorldinline
TimeSecondsField()UWorldinline
TimeSecondsField()UWorldinline
TimeSince(long double Time)UWorldinline
TimeSince(long double Time)UWorldinline
TimeSinceLastPendingKillPurgeField()UWorldinline
TimeSinceLastPendingKillPurgeField()UWorldinline
UniqueActorIdsField()UWorldinline
UnStasisThisFrameAvgField()UWorldinline
UnStasisThisFrameAvgField()UWorldinline
UnStasisThisFrameField()UWorldinline
UnStasisThisFrameField()UWorldinline
UnStasisThisFrameMaxField()UWorldinline
UnStasisThisFrameMaxField()UWorldinline
UpdateAllReflectionCaptures()UWorldinline
UpdateAllReflectionCaptures()UWorldinline
UpdateConstraintActors()UWorldinline
UpdateConstraintActors()UWorldinline
UpdateCullDistanceVolumes()UWorldinline
UpdateCullDistanceVolumes()UWorldinline
UpdateInternalOctreeTransform(UPrimitiveComponent *InComponent)UWorldinline
UpdateInternalOctreeTransform(UPrimitiveComponent *InComponent)UWorldinline
UpdateInternalSimpleOctreeTransform(FOctreeElementSimple *InElement)UWorldinline
UpdateInternalSimpleOctreeTransform(FOctreeElementSimple *InElement)UWorldinline
UpdateParameterCollectionInstances(bool bUpdateInstanceUniformBuffers)UWorldinline
UpdateParameterCollectionInstances(bool bUpdateInstanceUniformBuffers)UWorldinline
UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly)UWorldinline
UpdateWorldComponents(bool bRerunConstructionScripts, bool bCurrentLevelOnly)UWorldinline
ViewLocationsRenderedLastFrameField()UWorldinline
ViewLocationsRenderedLastFrameField()UWorldinline
WaveWorksComponentField()UWorldinline
WelcomePlayer(UNetConnection *Connection)UWorldinline
WelcomePlayer(UNetConnection *Connection)UWorldinline
WorldShorelineMapField()UWorldinline
WorldShorelinePropsField()UWorldinline
WorldTypeField()UWorldinline
WorldTypeField()UWorldinline