#include <GameMode.h>
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TArray< UObject * > | ViewPortWidgetsField () |
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int & | MaxSplitscreenPlayersField () |
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UWorld * | WorldField () |
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bool & | bSuppressTransitionMessageField () |
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float & | ProgressFadeTimeField () |
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int & | ViewModeIndexField () |
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FName & | CurrentBufferVisualizationModeField () |
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bool & | bDisableSplitScreenOverrideField () |
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TArray< bool > & | IgnoreInputValuesField () |
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BitFieldValue< bool, unsigned __int32 > | bShowTitleSafeZone () |
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BitFieldValue< bool, unsigned __int32 > | bIsPlayInEditorViewport () |
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BitFieldValue< bool, unsigned __int32 > | bDisableWorldRendering () |
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bool | IsStatEnabled (const wchar_t *InName) |
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void | SetEnabledStats (TArray< FString > *InEnabledStats) |
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TArray< FString > * | GetEnabledStats () |
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FGuid * | GetEngineShowFlags () |
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void | PostInitProperties () |
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void | BeginDestroy () |
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void | DetachViewportClient () |
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FString * | ConsoleCommand (FString *result, FString *Command) |
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void | SetIsSimulateInEditorViewport (bool bInIsSimulateInEditorViewport) |
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bool | GetMousePosition (FVector2D *MousePosition) |
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bool | RequiresUncapturedAxisInput () |
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void | SetDropDetail (float DeltaSeconds) |
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void | GetViewportSize (FVector2D *out_ViewportSize) |
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void | Precache () |
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ULocalPlayer * | SetupInitialLocalPlayer (FString *OutError) |
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ULocalPlayer * | CreatePlayer (int ControllerId, FString *OutError, bool bSpawnActor) |
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bool | RemovePlayer (ULocalPlayer *ExPlayer) |
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void | UpdateActiveSplitscreenType () |
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void | LayoutPlayers () |
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void | GetSubtitleRegion (FVector2D *MinPos, FVector2D *MaxPos) |
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void | NotifyPlayerAdded (int PlayerIndex, ULocalPlayer *RemovedPlayer) |
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void | RemoveAllViewportWidgets () |
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void | VerifyPathRenderingComponents () |
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bool | RequestBugScreenShot (const wchar_t *Cmd, bool bDisplayHUDInfo) |
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void | HandleViewportStatCheckEnabled (const wchar_t *InName, bool *bOutCurrentEnabled, bool *bOutOthersEnabled) |
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void | HandleViewportStatEnabled (const wchar_t *InName) |
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void | HandleViewportStatDisabled (const wchar_t *InName) |
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void | HandleViewportStatDisableAll (const bool bInAnyViewport) |
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void | SetIgnoreInput (bool Ignore, int ControllerId) |
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bool | IgnoreInput (int ControllerId) |
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void | OnSplitscreenPlayerJoinFailure (TSharedPtr< FUniqueNetId, 0 > *PlayerUniqueNetId, FString *ErrorMsg) |
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int | SetStatEnabled (const wchar_t *InName, const bool bEnable, const bool bAll) |
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Definition at line 14 of file GameMode.h.
◆ bDisableSplitScreenOverrideField()
bool & UGameViewportClient::bDisableSplitScreenOverrideField |
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◆ bDisableWorldRendering()
BitFieldValue< bool, unsigned __int32 > UGameViewportClient::bDisableWorldRendering |
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◆ BeginDestroy()
void UGameViewportClient::BeginDestroy |
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◆ bIsPlayInEditorViewport()
BitFieldValue< bool, unsigned __int32 > UGameViewportClient::bIsPlayInEditorViewport |
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◆ bShowTitleSafeZone()
BitFieldValue< bool, unsigned __int32 > UGameViewportClient::bShowTitleSafeZone |
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◆ bSuppressTransitionMessageField()
bool & UGameViewportClient::bSuppressTransitionMessageField |
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◆ ConsoleCommand()
◆ CreatePlayer()
ULocalPlayer * UGameViewportClient::CreatePlayer |
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int | ControllerId, |
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FString * | OutError, |
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bool | bSpawnActor ) |
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◆ CurrentBufferVisualizationModeField()
FName & UGameViewportClient::CurrentBufferVisualizationModeField |
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◆ DetachViewportClient()
void UGameViewportClient::DetachViewportClient |
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◆ GetEnabledStats()
◆ GetEngineShowFlags()
FGuid * UGameViewportClient::GetEngineShowFlags |
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◆ GetMousePosition()
bool UGameViewportClient::GetMousePosition |
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FVector2D * | MousePosition | ) |
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◆ GetSubtitleRegion()
◆ GetViewportSize()
void UGameViewportClient::GetViewportSize |
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FVector2D * | out_ViewportSize | ) |
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◆ HandleViewportStatCheckEnabled()
void UGameViewportClient::HandleViewportStatCheckEnabled |
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const wchar_t * | InName, |
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bool * | bOutCurrentEnabled, |
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bool * | bOutOthersEnabled ) |
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◆ HandleViewportStatDisableAll()
void UGameViewportClient::HandleViewportStatDisableAll |
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const bool | bInAnyViewport | ) |
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◆ HandleViewportStatDisabled()
void UGameViewportClient::HandleViewportStatDisabled |
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const wchar_t * | InName | ) |
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◆ HandleViewportStatEnabled()
void UGameViewportClient::HandleViewportStatEnabled |
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const wchar_t * | InName | ) |
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◆ IgnoreInput()
bool UGameViewportClient::IgnoreInput |
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int | ControllerId | ) |
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◆ IgnoreInputValuesField()
TArray< bool > & UGameViewportClient::IgnoreInputValuesField |
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◆ IsStatEnabled()
bool UGameViewportClient::IsStatEnabled |
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const wchar_t * | InName | ) |
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◆ LayoutPlayers()
void UGameViewportClient::LayoutPlayers |
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◆ MaxSplitscreenPlayersField()
int & UGameViewportClient::MaxSplitscreenPlayersField |
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◆ NotifyPlayerAdded()
void UGameViewportClient::NotifyPlayerAdded |
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int | PlayerIndex, |
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ULocalPlayer * | RemovedPlayer ) |
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◆ OnSplitscreenPlayerJoinFailure()
◆ PostInitProperties()
void UGameViewportClient::PostInitProperties |
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◆ Precache()
void UGameViewportClient::Precache |
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◆ ProgressFadeTimeField()
float & UGameViewportClient::ProgressFadeTimeField |
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◆ RemoveAllViewportWidgets()
void UGameViewportClient::RemoveAllViewportWidgets |
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◆ RemovePlayer()
bool UGameViewportClient::RemovePlayer |
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ULocalPlayer * | ExPlayer | ) |
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◆ RequestBugScreenShot()
bool UGameViewportClient::RequestBugScreenShot |
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const wchar_t * | Cmd, |
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bool | bDisplayHUDInfo ) |
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◆ RequiresUncapturedAxisInput()
bool UGameViewportClient::RequiresUncapturedAxisInput |
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◆ SetDropDetail()
void UGameViewportClient::SetDropDetail |
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float | DeltaSeconds | ) |
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◆ SetEnabledStats()
void UGameViewportClient::SetEnabledStats |
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TArray< FString > * | InEnabledStats | ) |
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◆ SetIgnoreInput()
void UGameViewportClient::SetIgnoreInput |
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bool | Ignore, |
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int | ControllerId ) |
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◆ SetIsSimulateInEditorViewport()
void UGameViewportClient::SetIsSimulateInEditorViewport |
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bool | bInIsSimulateInEditorViewport | ) |
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◆ SetStatEnabled()
int UGameViewportClient::SetStatEnabled |
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const wchar_t * | InName, |
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const bool | bEnable, |
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const bool | bAll ) |
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◆ SetupInitialLocalPlayer()
ULocalPlayer * UGameViewportClient::SetupInitialLocalPlayer |
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FString * | OutError | ) |
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◆ StaticRegisterNativesUGameViewportClient()
static void UGameViewportClient::StaticRegisterNativesUGameViewportClient |
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◆ UpdateActiveSplitscreenType()
void UGameViewportClient::UpdateActiveSplitscreenType |
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◆ VerifyPathRenderingComponents()
void UGameViewportClient::VerifyPathRenderingComponents |
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◆ ViewModeIndexField()
int & UGameViewportClient::ViewModeIndexField |
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◆ ViewPortWidgetsField()
TArray< UObject * > UGameViewportClient::ViewPortWidgetsField |
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◆ WorldField()
UWorld * UGameViewportClient::WorldField |
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The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/GameMode.h