bDisableSplitScreenOverrideField() | UGameViewportClient | inline |
bDisableWorldRendering() | UGameViewportClient | inline |
BeginDestroy() | UGameViewportClient | inline |
bIsPlayInEditorViewport() | UGameViewportClient | inline |
bShowTitleSafeZone() | UGameViewportClient | inline |
bSuppressTransitionMessageField() | UGameViewportClient | inline |
ConsoleCommand(FString *result, FString *Command) | UGameViewportClient | inline |
CreatePlayer(int ControllerId, FString *OutError, bool bSpawnActor) | UGameViewportClient | inline |
CurrentBufferVisualizationModeField() | UGameViewportClient | inline |
DetachViewportClient() | UGameViewportClient | inline |
GetEnabledStats() | UGameViewportClient | inline |
GetEngineShowFlags() | UGameViewportClient | inline |
GetMousePosition(FVector2D *MousePosition) | UGameViewportClient | inline |
GetSubtitleRegion(FVector2D *MinPos, FVector2D *MaxPos) | UGameViewportClient | inline |
GetViewportSize(FVector2D *out_ViewportSize) | UGameViewportClient | inline |
HandleViewportStatCheckEnabled(const wchar_t *InName, bool *bOutCurrentEnabled, bool *bOutOthersEnabled) | UGameViewportClient | inline |
HandleViewportStatDisableAll(const bool bInAnyViewport) | UGameViewportClient | inline |
HandleViewportStatDisabled(const wchar_t *InName) | UGameViewportClient | inline |
HandleViewportStatEnabled(const wchar_t *InName) | UGameViewportClient | inline |
IgnoreInput(int ControllerId) | UGameViewportClient | inline |
IgnoreInputValuesField() | UGameViewportClient | inline |
IsStatEnabled(const wchar_t *InName) | UGameViewportClient | inline |
LayoutPlayers() | UGameViewportClient | inline |
MaxSplitscreenPlayersField() | UGameViewportClient | inline |
NotifyPlayerAdded(int PlayerIndex, ULocalPlayer *RemovedPlayer) | UGameViewportClient | inline |
OnSplitscreenPlayerJoinFailure(TSharedPtr< FUniqueNetId, 0 > *PlayerUniqueNetId, FString *ErrorMsg) | UGameViewportClient | inline |
PostInitProperties() | UGameViewportClient | inline |
Precache() | UGameViewportClient | inline |
ProgressFadeTimeField() | UGameViewportClient | inline |
RemoveAllViewportWidgets() | UGameViewportClient | inline |
RemovePlayer(ULocalPlayer *ExPlayer) | UGameViewportClient | inline |
RequestBugScreenShot(const wchar_t *Cmd, bool bDisplayHUDInfo) | UGameViewportClient | inline |
RequiresUncapturedAxisInput() | UGameViewportClient | inline |
SetDropDetail(float DeltaSeconds) | UGameViewportClient | inline |
SetEnabledStats(TArray< FString > *InEnabledStats) | UGameViewportClient | inline |
SetIgnoreInput(bool Ignore, int ControllerId) | UGameViewportClient | inline |
SetIsSimulateInEditorViewport(bool bInIsSimulateInEditorViewport) | UGameViewportClient | inline |
SetStatEnabled(const wchar_t *InName, const bool bEnable, const bool bAll) | UGameViewportClient | inline |
SetupInitialLocalPlayer(FString *OutError) | UGameViewportClient | inline |
StaticRegisterNativesUGameViewportClient() | UGameViewportClient | inlinestatic |
UpdateActiveSplitscreenType() | UGameViewportClient | inline |
VerifyPathRenderingComponents() | UGameViewportClient | inline |
ViewModeIndexField() | UGameViewportClient | inline |
ViewPortWidgetsField() | UGameViewportClient | inline |
WorldField() | UGameViewportClient | inline |