| bDisableSplitScreenOverrideField() | UGameViewportClient | inline |
| bDisableWorldRendering() | UGameViewportClient | inline |
| BeginDestroy() | UGameViewportClient | inline |
| bIsPlayInEditorViewport() | UGameViewportClient | inline |
| bShowTitleSafeZone() | UGameViewportClient | inline |
| bSuppressTransitionMessageField() | UGameViewportClient | inline |
| ConsoleCommand(FString *result, FString *Command) | UGameViewportClient | inline |
| CreatePlayer(int ControllerId, FString *OutError, bool bSpawnActor) | UGameViewportClient | inline |
| CurrentBufferVisualizationModeField() | UGameViewportClient | inline |
| DetachViewportClient() | UGameViewportClient | inline |
| GetEnabledStats() | UGameViewportClient | inline |
| GetEngineShowFlags() | UGameViewportClient | inline |
| GetMousePosition(FVector2D *MousePosition) | UGameViewportClient | inline |
| GetSubtitleRegion(FVector2D *MinPos, FVector2D *MaxPos) | UGameViewportClient | inline |
| GetViewportSize(FVector2D *out_ViewportSize) | UGameViewportClient | inline |
| HandleViewportStatCheckEnabled(const wchar_t *InName, bool *bOutCurrentEnabled, bool *bOutOthersEnabled) | UGameViewportClient | inline |
| HandleViewportStatDisableAll(const bool bInAnyViewport) | UGameViewportClient | inline |
| HandleViewportStatDisabled(const wchar_t *InName) | UGameViewportClient | inline |
| HandleViewportStatEnabled(const wchar_t *InName) | UGameViewportClient | inline |
| IgnoreInput(int ControllerId) | UGameViewportClient | inline |
| IgnoreInputValuesField() | UGameViewportClient | inline |
| IsStatEnabled(const wchar_t *InName) | UGameViewportClient | inline |
| LayoutPlayers() | UGameViewportClient | inline |
| MaxSplitscreenPlayersField() | UGameViewportClient | inline |
| NotifyPlayerAdded(int PlayerIndex, ULocalPlayer *RemovedPlayer) | UGameViewportClient | inline |
| OnSplitscreenPlayerJoinFailure(TSharedPtr< FUniqueNetId, 0 > *PlayerUniqueNetId, FString *ErrorMsg) | UGameViewportClient | inline |
| PostInitProperties() | UGameViewportClient | inline |
| Precache() | UGameViewportClient | inline |
| ProgressFadeTimeField() | UGameViewportClient | inline |
| RemoveAllViewportWidgets() | UGameViewportClient | inline |
| RemovePlayer(ULocalPlayer *ExPlayer) | UGameViewportClient | inline |
| RequestBugScreenShot(const wchar_t *Cmd, bool bDisplayHUDInfo) | UGameViewportClient | inline |
| RequiresUncapturedAxisInput() | UGameViewportClient | inline |
| SetDropDetail(float DeltaSeconds) | UGameViewportClient | inline |
| SetEnabledStats(TArray< FString > *InEnabledStats) | UGameViewportClient | inline |
| SetIgnoreInput(bool Ignore, int ControllerId) | UGameViewportClient | inline |
| SetIsSimulateInEditorViewport(bool bInIsSimulateInEditorViewport) | UGameViewportClient | inline |
| SetStatEnabled(const wchar_t *InName, const bool bEnable, const bool bAll) | UGameViewportClient | inline |
| SetupInitialLocalPlayer(FString *OutError) | UGameViewportClient | inline |
| StaticRegisterNativesUGameViewportClient() | UGameViewportClient | inlinestatic |
| UpdateActiveSplitscreenType() | UGameViewportClient | inline |
| VerifyPathRenderingComponents() | UGameViewportClient | inline |
| ViewModeIndexField() | UGameViewportClient | inline |
| ViewPortWidgetsField() | UGameViewportClient | inline |
| WorldField() | UGameViewportClient | inline |