Ark Server API (ASE) - Wiki
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UGameViewportClient Member List

This is the complete list of members for UGameViewportClient, including all inherited members.

bDisableSplitScreenOverrideField()UGameViewportClientinline
bDisableWorldRendering()UGameViewportClientinline
BeginDestroy()UGameViewportClientinline
bIsPlayInEditorViewport()UGameViewportClientinline
bShowTitleSafeZone()UGameViewportClientinline
bSuppressTransitionMessageField()UGameViewportClientinline
ConsoleCommand(FString *result, FString *Command)UGameViewportClientinline
CreatePlayer(int ControllerId, FString *OutError, bool bSpawnActor)UGameViewportClientinline
CurrentBufferVisualizationModeField()UGameViewportClientinline
DetachViewportClient()UGameViewportClientinline
GetEnabledStats()UGameViewportClientinline
GetEngineShowFlags()UGameViewportClientinline
GetMousePosition(FVector2D *MousePosition)UGameViewportClientinline
GetSubtitleRegion(FVector2D *MinPos, FVector2D *MaxPos)UGameViewportClientinline
GetViewportSize(FVector2D *out_ViewportSize)UGameViewportClientinline
HandleViewportStatCheckEnabled(const wchar_t *InName, bool *bOutCurrentEnabled, bool *bOutOthersEnabled)UGameViewportClientinline
HandleViewportStatDisableAll(const bool bInAnyViewport)UGameViewportClientinline
HandleViewportStatDisabled(const wchar_t *InName)UGameViewportClientinline
HandleViewportStatEnabled(const wchar_t *InName)UGameViewportClientinline
IgnoreInput(int ControllerId)UGameViewportClientinline
IgnoreInputValuesField()UGameViewportClientinline
IsStatEnabled(const wchar_t *InName)UGameViewportClientinline
LayoutPlayers()UGameViewportClientinline
MaxSplitscreenPlayersField()UGameViewportClientinline
NotifyPlayerAdded(int PlayerIndex, ULocalPlayer *RemovedPlayer)UGameViewportClientinline
OnSplitscreenPlayerJoinFailure(TSharedPtr< FUniqueNetId, 0 > *PlayerUniqueNetId, FString *ErrorMsg)UGameViewportClientinline
PostInitProperties()UGameViewportClientinline
Precache()UGameViewportClientinline
ProgressFadeTimeField()UGameViewportClientinline
RemoveAllViewportWidgets()UGameViewportClientinline
RemovePlayer(ULocalPlayer *ExPlayer)UGameViewportClientinline
RequestBugScreenShot(const wchar_t *Cmd, bool bDisplayHUDInfo)UGameViewportClientinline
RequiresUncapturedAxisInput()UGameViewportClientinline
SetDropDetail(float DeltaSeconds)UGameViewportClientinline
SetEnabledStats(TArray< FString > *InEnabledStats)UGameViewportClientinline
SetIgnoreInput(bool Ignore, int ControllerId)UGameViewportClientinline
SetIsSimulateInEditorViewport(bool bInIsSimulateInEditorViewport)UGameViewportClientinline
SetStatEnabled(const wchar_t *InName, const bool bEnable, const bool bAll)UGameViewportClientinline
SetupInitialLocalPlayer(FString *OutError)UGameViewportClientinline
StaticRegisterNativesUGameViewportClient()UGameViewportClientinlinestatic
UpdateActiveSplitscreenType()UGameViewportClientinline
VerifyPathRenderingComponents()UGameViewportClientinline
ViewModeIndexField()UGameViewportClientinline
ViewPortWidgetsField()UGameViewportClientinline
WorldField()UGameViewportClientinline