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Ark Server API (ASE) - Wiki
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#include <GameMode.h>
Inheritance diagram for ULevel:
Collaboration diagram for ULevel:Additional Inherited Members | |
Public Member Functions inherited from ULevelBase | |
| TArray< AActor * > | GetActorsField () const |
| TArray< AActor * > | GetActorsField () const |
Public Member Functions inherited from UObject | |
| void | ExecuteUbergraph (int EntryPoint) |
| bool | AreAllOuterObjectsValid () |
| FName * | GetExporterName (FName *result) |
| FString * | GetDetailedInfoInternal (FString *result) |
| UObject * | GetArchetype () |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| bool | IsInBlueprint () |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| void | BeginDestroy () |
| void | FinishDestroy () |
| FString * | GetDetailedInfo (FString *result) |
| bool | ConditionalBeginDestroy () |
| bool | ConditionalFinishDestroy () |
| void | ConditionalPostLoad () |
| bool | Modify (bool bAlwaysMarkDirty) |
| bool | IsSelected () |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| bool | CheckDefaultSubobjectsInternal () |
| bool | IsAsset () |
| bool | IsSafeForRootSet () |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| void | ConditionalShutdownAfterError () |
| bool | IsNameStableForNetworking () |
| bool | IsFullNameStableForNetworking () |
| bool | IsSupportedForNetworking () |
| UFunction * | FindFunctionChecked (FName InName) |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| __declspec (dllexport) UProperty *FindProperty(FName name) | |
Public Member Functions inherited from UObjectBaseUtility | |
| int | GetLinkerUE4Version () |
| int | GetLinkerLicenseeUE4Version () |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| void | MarkPackageDirty () |
| bool | IsIn (UObject *SomeOuter) |
| bool | IsA (UClass *SomeBase) |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| bool | IsDefaultSubobject () |
| int | GetLinkerIndex () |
Public Member Functions inherited from UObjectBase | |
| EObjectFlags & | ObjectFlagsField () |
| int & | InternalIndexField () |
| UClass * | ClassField () |
| FName & | NameField () |
| UObject * | OuterField () |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| bool | IsValidLowLevel () |
| bool | IsValidLowLevelFast (bool bRecursive) |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
Static Public Member Functions inherited from UObject | |
| static UClass * | GetPrivateStaticClass () |
| static UClass * | StaticClass () |
| static UObject * | GetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO) |
Static Public Member Functions inherited from UObjectBase | |
| static void | EmitBaseReferences (UClass *RootClass) |
Definition at line 910 of file GameMode.h.