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#include <GameMode.h>
 Inheritance diagram for ULevel:
 Inheritance diagram for ULevel: Collaboration diagram for ULevel:
 Collaboration diagram for ULevel:| Additional Inherited Members | |
|  Public Member Functions inherited from ULevelBase | |
| TArray< AActor * > | GetActorsField () const | 
| TArray< AActor * > | GetActorsField () const | 
|  Public Member Functions inherited from UObject | |
| void | ExecuteUbergraph (int EntryPoint) | 
| bool | AreAllOuterObjectsValid () | 
| FName * | GetExporterName (FName *result) | 
| FString * | GetDetailedInfoInternal (FString *result) | 
| UObject * | GetArchetype () | 
| bool | IsBasedOnArchetype (UObject *const SomeObject) | 
| bool | IsInBlueprint () | 
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | 
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) | 
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | 
| void | BeginDestroy () | 
| void | FinishDestroy () | 
| FString * | GetDetailedInfo (FString *result) | 
| bool | ConditionalBeginDestroy () | 
| bool | ConditionalFinishDestroy () | 
| void | ConditionalPostLoad () | 
| bool | Modify (bool bAlwaysMarkDirty) | 
| bool | IsSelected () | 
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | 
| bool | CheckDefaultSubobjectsInternal () | 
| bool | IsAsset () | 
| bool | IsSafeForRootSet () | 
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | 
| void | ConditionalShutdownAfterError () | 
| bool | IsNameStableForNetworking () | 
| bool | IsFullNameStableForNetworking () | 
| bool | IsSupportedForNetworking () | 
| UFunction * | FindFunctionChecked (FName InName) | 
| void | ProcessEvent (UFunction *Function, void *Parms) | 
| __declspec (dllexport) UProperty *FindProperty(FName name) | |
|  Public Member Functions inherited from UObjectBaseUtility | |
| int | GetLinkerUE4Version () | 
| int | GetLinkerLicenseeUE4Version () | 
| FString * | GetPathName (FString *result, UObject *StopOuter) | 
| void | GetPathName (UObject *StopOuter, FString *ResultString) | 
| FString * | GetFullName (FString *result, UObject *StopOuter) | 
| void | MarkPackageDirty () | 
| bool | IsIn (UObject *SomeOuter) | 
| bool | IsA (UClass *SomeBase) | 
| void * | GetInterfaceAddress (UClass *InterfaceClass) | 
| bool | IsDefaultSubobject () | 
| int | GetLinkerIndex () | 
|  Public Member Functions inherited from UObjectBase | |
| EObjectFlags & | ObjectFlagsField () | 
| int & | InternalIndexField () | 
| UClass * | ClassField () | 
| FName & | NameField () | 
| UObject * | OuterField () | 
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | 
| bool | IsValidLowLevel () | 
| bool | IsValidLowLevelFast (bool bRecursive) | 
| void | Register (const wchar_t *PackageName, const wchar_t *InName) | 
|  Static Public Member Functions inherited from UObject | |
| static UClass * | GetPrivateStaticClass () | 
| static UClass * | StaticClass () | 
| static UObject * | GetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | 
|  Static Public Member Functions inherited from UObjectBase | |
| static void | EmitBaseReferences (UClass *RootClass) | 
Definition at line 910 of file GameMode.h.