Ark Server API (ASE) - Wiki
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#include <GameMode.h>
Public Member Functions | |
TArray< AActor * > | GetActorsField () const |
TArray< AActor * > | GetActorsField () const |
Public Member Functions inherited from UObject | |
void | ExecuteUbergraph (int EntryPoint) |
bool | AreAllOuterObjectsValid () |
FName * | GetExporterName (FName *result) |
FString * | GetDetailedInfoInternal (FString *result) |
UObject * | GetArchetype () |
bool | IsBasedOnArchetype (UObject *const SomeObject) |
bool | IsInBlueprint () |
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
void | BeginDestroy () |
void | FinishDestroy () |
FString * | GetDetailedInfo (FString *result) |
bool | ConditionalBeginDestroy () |
bool | ConditionalFinishDestroy () |
void | ConditionalPostLoad () |
bool | Modify (bool bAlwaysMarkDirty) |
bool | IsSelected () |
void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
bool | CheckDefaultSubobjectsInternal () |
bool | IsAsset () |
bool | IsSafeForRootSet () |
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
void | ConditionalShutdownAfterError () |
bool | IsNameStableForNetworking () |
bool | IsFullNameStableForNetworking () |
bool | IsSupportedForNetworking () |
UFunction * | FindFunctionChecked (FName InName) |
void | ProcessEvent (UFunction *Function, void *Parms) |
__declspec (dllexport) UProperty *FindProperty(FName name) | |
Public Member Functions inherited from UObjectBaseUtility | |
int | GetLinkerUE4Version () |
int | GetLinkerLicenseeUE4Version () |
FString * | GetPathName (FString *result, UObject *StopOuter) |
void | GetPathName (UObject *StopOuter, FString *ResultString) |
FString * | GetFullName (FString *result, UObject *StopOuter) |
void | MarkPackageDirty () |
bool | IsIn (UObject *SomeOuter) |
bool | IsA (UClass *SomeBase) |
void * | GetInterfaceAddress (UClass *InterfaceClass) |
bool | IsDefaultSubobject () |
int | GetLinkerIndex () |
Public Member Functions inherited from UObjectBase | |
EObjectFlags & | ObjectFlagsField () |
int & | InternalIndexField () |
UClass * | ClassField () |
FName & | NameField () |
UObject * | OuterField () |
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
bool | IsValidLowLevel () |
bool | IsValidLowLevelFast (bool bRecursive) |
void | Register (const wchar_t *PackageName, const wchar_t *InName) |
Additional Inherited Members | |
Static Public Member Functions inherited from UObject | |
static UClass * | GetPrivateStaticClass () |
static UClass * | StaticClass () |
static UObject * | GetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO) |
Static Public Member Functions inherited from UObjectBase | |
static void | EmitBaseReferences (UClass *RootClass) |
Definition at line 905 of file GameMode.h.
Definition at line 547 of file GameMode.h.
Definition at line 907 of file GameMode.h.