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UActorComponent Struct Reference

#include <Inventory.h>

+ Inheritance diagram for UActorComponent:
+ Collaboration diagram for UActorComponent:

Public Member Functions

TArray< FName > & ComponentTagsField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bStasisPreventUnregister ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
bool AllowRegisterWithWorld (UWorld *InWorld)
 
void Activate (bool bReset)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void BPTickComponent (float DeltaTime)
 
void BeginDestroy ()
 
bool ComponentHasTag (FName Tag)
 
void CreatePhysicsState ()
 
void CreateRenderState_Concurrent ()
 
void Deactivate ()
 
void DestroyComponent ()
 
void DestroyPhysicsState ()
 
void DestroyRenderState_Concurrent ()
 
void DoDeferredRenderUpdates_Concurrent ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
ULevelGetComponentLevel ()
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
AActorGetOwner ()
 
FStringGetReadableName (FString *result)
 
UWorldGetWorld ()
 
void InitializeComponent ()
 
bool IsComponentTickEnabled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetSimulating ()
 
bool IsOwnerSelected ()
 
bool IsActive ()
 
bool IsSupportedForNetworking ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkRenderStateDirty ()
 
void MarkRenderTransformDirty ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void OnRegister ()
 
void OnRep_IsActive ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void RecreateRenderState_Concurrent ()
 
void RegisterComponent ()
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void ReregisterComponent ()
 
void SendRenderDynamicData_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SetActive (bool bNewActive, bool bReset)
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void SetIsReplicated (bool ShouldReplicate)
 
void SetNetAddressable ()
 
bool ShouldActivate ()
 
void ToggleActive ()
 
void UninitializeComponent ()
 
void UnregisterComponent ()
 
void FailedToRegisterWithWorld (UObject *Object)
 
TArray< FName > & ComponentTagsField ()
 
TArray< UAssetUserData * > AssetUserDataField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
AActorCachedOwnerField ()
 
UWorldWorldField ()
 
BitFieldValue< bool, unsigned __int32 > bRegistered ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderTransformDirty ()
 
BitFieldValue< bool, unsigned __int32 > bRenderDynamicDataDirty ()
 
BitFieldValue< bool, unsigned __int32 > bAutoRegister ()
 
BitFieldValue< bool, unsigned __int32 > bTickInEditor ()
 
BitFieldValue< bool, unsigned __int32 > bNeverNeedsRenderUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bAllowConcurrentTick ()
 
BitFieldValue< bool, unsigned __int32 > bCreatedByConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bAutoActivate ()
 
BitFieldValue< bool, unsigned __int32 > bIsActive ()
 
BitFieldValue< bool, unsigned __int32 > bWantsInitializeComponent ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenCreated ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysReplicatePropertyConditional ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOnComponentDestroyed ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bHasCachedOwner ()
 
BitFieldValue< bool, unsigned __int32 > bRenderStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bPhysicsStateCreated ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bNetAddressable ()
 
void InvalidateLightingCache ()
 
bool IsPhysicsStateCreated ()
 
void PostInitProperties ()
 
void PostRename (UObject *OldOuter, FName OldName)
 
AActorGetOwner ()
 
UWorldGetWorld ()
 
bool ComponentHasTag (FName Tag)
 
FStringGetReadableName (FString *result)
 
void BeginDestroy ()
 
bool NeedsLoadForClient ()
 
bool NeedsLoadForServer ()
 
void OnRegister ()
 
void InitializeComponent ()
 
void UninitializeComponent ()
 
void SetComponentTickEnabled (bool bEnabled)
 
void SetComponentTickEnabledAsync (bool bEnabled)
 
void RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState)
 
void RegisterComponentWithWorld (UWorld *InWorld)
 
void RegisterComponent ()
 
void UnregisterComponent ()
 
void DestroyComponent ()
 
void OnComponentCreated ()
 
void OnComponentDestroyed ()
 
void CreateRenderState_Concurrent ()
 
void SendRenderTransform_Concurrent ()
 
void SendRenderDynamicData_Concurrent ()
 
void DestroyRenderState_Concurrent ()
 
void CreatePhysicsState ()
 
void DestroyPhysicsState ()
 
void ExecuteRegisterEvents ()
 
void ExecuteUnregisterEvents ()
 
void ReregisterComponent ()
 
void RecreateRenderState_Concurrent ()
 
void RecreatePhysicsState (bool bRestoreBoneTransforms)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void DoDeferredRenderUpdates_Concurrent ()
 
void MarkRenderDynamicDataDirty ()
 
void MarkForNeededEndOfFrameUpdate ()
 
void MarkForNeededEndOfFrameRecreate ()
 
void Activate (bool bReset)
 
void Deactivate ()
 
bool ShouldActivate ()
 
void SetActive (bool bNewActive, bool bReset)
 
void ToggleActive ()
 
bool IsActive ()
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void SetNetAddressable ()
 
bool IsNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
void SetIsReplicated (bool ShouldReplicate)
 
bool GetIsReplicated ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void AddedAsPrimalItemAttachment ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesUActorComponent ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 11 of file Inventory.h.

Member Function Documentation

◆ Activate() [1/2]

void UActorComponent::Activate ( bool bReset)
inline

Definition at line 178 of file Inventory.h.

◆ Activate() [2/2]

void UActorComponent::Activate ( bool bReset)
inline

Definition at line 47 of file Inventory.h.

◆ AddAssetUserData()

void UActorComponent::AddAssetUserData ( UAssetUserData * InUserData)
inline

Definition at line 184 of file Inventory.h.

◆ AddedAsPrimalItemAttachment()

void UActorComponent::AddedAsPrimalItemAttachment ( )
inline

Definition at line 195 of file Inventory.h.

◆ AddTickPrerequisiteActor() [1/2]

void UActorComponent::AddTickPrerequisiteActor ( AActor * PrerequisiteActor)
inline

Definition at line 170 of file Inventory.h.

◆ AddTickPrerequisiteActor() [2/2]

void UActorComponent::AddTickPrerequisiteActor ( AActor * PrerequisiteActor)
inline

Definition at line 48 of file Inventory.h.

◆ AddTickPrerequisiteComponent() [1/2]

void UActorComponent::AddTickPrerequisiteComponent ( UActorComponent * PrerequisiteComponent)
inline

Definition at line 171 of file Inventory.h.

◆ AddTickPrerequisiteComponent() [2/2]

void UActorComponent::AddTickPrerequisiteComponent ( UActorComponent * PrerequisiteComponent)
inline

Definition at line 49 of file Inventory.h.

◆ AllowRegisterWithWorld()

bool UActorComponent::AllowRegisterWithWorld ( UWorld * InWorld)
inline

Definition at line 46 of file Inventory.h.

◆ AlwaysReplicatePropertyConditional() [1/2]

bool UActorComponent::AlwaysReplicatePropertyConditional ( UProperty * forProperty)
inline

Definition at line 193 of file Inventory.h.

◆ AlwaysReplicatePropertyConditional() [2/2]

bool UActorComponent::AlwaysReplicatePropertyConditional ( UProperty * forProperty)
inline

Definition at line 50 of file Inventory.h.

◆ AssetUserDataField()

TArray< UAssetUserData * > UActorComponent::AssetUserDataField ( )
inline

Definition at line 102 of file Inventory.h.

◆ bAllowConcurrentTick() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAllowConcurrentTick ( )
inline

Definition at line 117 of file Inventory.h.

◆ bAllowConcurrentTick() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAllowConcurrentTick ( )
inline

Definition at line 28 of file Inventory.h.

◆ bAlwaysReplicatePropertyConditional() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAlwaysReplicatePropertyConditional ( )
inline

Definition at line 124 of file Inventory.h.

◆ bAlwaysReplicatePropertyConditional() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAlwaysReplicatePropertyConditional ( )
inline

Definition at line 35 of file Inventory.h.

◆ bAutoActivate() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAutoActivate ( )
inline

Definition at line 119 of file Inventory.h.

◆ bAutoActivate() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAutoActivate ( )
inline

Definition at line 30 of file Inventory.h.

◆ bAutoRegister() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAutoRegister ( )
inline

Definition at line 114 of file Inventory.h.

◆ bAutoRegister() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bAutoRegister ( )
inline

Definition at line 25 of file Inventory.h.

◆ bCreatedByConstructionScript() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bCreatedByConstructionScript ( )
inline

Definition at line 118 of file Inventory.h.

◆ bCreatedByConstructionScript() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bCreatedByConstructionScript ( )
inline

Definition at line 29 of file Inventory.h.

◆ BeginDestroy() [1/2]

void UActorComponent::BeginDestroy ( )
inline

Definition at line 144 of file Inventory.h.

◆ BeginDestroy() [2/2]

void UActorComponent::BeginDestroy ( )
inline

Definition at line 52 of file Inventory.h.

◆ bHasBeenCreated() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasBeenCreated ( )
inline

Definition at line 122 of file Inventory.h.

◆ bHasBeenCreated() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasBeenCreated ( )
inline

Definition at line 33 of file Inventory.h.

◆ bHasBeenInitialized() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasBeenInitialized ( )
inline

Definition at line 123 of file Inventory.h.

◆ bHasBeenInitialized() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasBeenInitialized ( )
inline

Definition at line 34 of file Inventory.h.

◆ bHasCachedOwner() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasCachedOwner ( )
inline

Definition at line 128 of file Inventory.h.

◆ bHasCachedOwner() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bHasCachedOwner ( )
inline

Definition at line 38 of file Inventory.h.

◆ bIsActive() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bIsActive ( )
inline

Definition at line 120 of file Inventory.h.

◆ bIsActive() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bIsActive ( )
inline

Definition at line 31 of file Inventory.h.

◆ bNetAddressable() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bNetAddressable ( )
inline

Definition at line 132 of file Inventory.h.

◆ bNetAddressable() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bNetAddressable ( )
inline

Definition at line 42 of file Inventory.h.

◆ bNeverNeedsRenderUpdate() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bNeverNeedsRenderUpdate ( )
inline

Definition at line 116 of file Inventory.h.

◆ bNeverNeedsRenderUpdate() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bNeverNeedsRenderUpdate ( )
inline

Definition at line 27 of file Inventory.h.

◆ bOnlyInitialReplication()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bOnlyInitialReplication ( )
inline

Definition at line 127 of file Inventory.h.

◆ bPhysicsStateCreated() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPhysicsStateCreated ( )
inline

Definition at line 130 of file Inventory.h.

◆ bPhysicsStateCreated() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPhysicsStateCreated ( )
inline

Definition at line 40 of file Inventory.h.

◆ bPreventOnDedicatedServer()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bPreventOnDedicatedServer ( )
inline

Definition at line 37 of file Inventory.h.

◆ BPTickComponent()

void UActorComponent::BPTickComponent ( float DeltaTime)
inline

Definition at line 51 of file Inventory.h.

◆ bRegistered() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRegistered ( )
inline

Definition at line 110 of file Inventory.h.

◆ bRegistered() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRegistered ( )
inline

Definition at line 21 of file Inventory.h.

◆ bRenderDynamicDataDirty() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderDynamicDataDirty ( )
inline

Definition at line 113 of file Inventory.h.

◆ bRenderDynamicDataDirty() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderDynamicDataDirty ( )
inline

Definition at line 24 of file Inventory.h.

◆ bRenderStateCreated() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderStateCreated ( )
inline

Definition at line 129 of file Inventory.h.

◆ bRenderStateCreated() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderStateCreated ( )
inline

Definition at line 39 of file Inventory.h.

◆ bRenderStateDirty() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderStateDirty ( )
inline

Definition at line 111 of file Inventory.h.

◆ bRenderStateDirty() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderStateDirty ( )
inline

Definition at line 22 of file Inventory.h.

◆ bRenderTransformDirty() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderTransformDirty ( )
inline

Definition at line 112 of file Inventory.h.

◆ bRenderTransformDirty() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bRenderTransformDirty ( )
inline

Definition at line 23 of file Inventory.h.

◆ bReplicates() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bReplicates ( )
inline

Definition at line 131 of file Inventory.h.

◆ bReplicates() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bReplicates ( )
inline

Definition at line 41 of file Inventory.h.

◆ bStasisPreventUnregister()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bStasisPreventUnregister ( )
inline

Definition at line 36 of file Inventory.h.

◆ bTickInEditor() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bTickInEditor ( )
inline

Definition at line 115 of file Inventory.h.

◆ bTickInEditor() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bTickInEditor ( )
inline

Definition at line 26 of file Inventory.h.

◆ bUseBPOnComponentDestroyed()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bUseBPOnComponentDestroyed ( )
inline

Definition at line 126 of file Inventory.h.

◆ bUseBPOnComponentTick()

BitFieldValue< bool, unsigned __int32 > UActorComponent::bUseBPOnComponentTick ( )
inline

Definition at line 125 of file Inventory.h.

◆ bWantsInitializeComponent() [1/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bWantsInitializeComponent ( )
inline

Definition at line 121 of file Inventory.h.

◆ bWantsInitializeComponent() [2/2]

BitFieldValue< bool, unsigned __int32 > UActorComponent::bWantsInitializeComponent ( )
inline

Definition at line 32 of file Inventory.h.

◆ CachedOwnerField() [1/2]

AActor * UActorComponent::CachedOwnerField ( )
inline

Definition at line 105 of file Inventory.h.

◆ CachedOwnerField() [2/2]

AActor * UActorComponent::CachedOwnerField ( )
inline

Definition at line 16 of file Inventory.h.

◆ ComponentHasTag() [1/2]

bool UActorComponent::ComponentHasTag ( FName Tag)
inline

Definition at line 142 of file Inventory.h.

◆ ComponentHasTag() [2/2]

bool UActorComponent::ComponentHasTag ( FName Tag)
inline

Definition at line 53 of file Inventory.h.

◆ ComponentTagsField() [1/2]

TArray< FName > & UActorComponent::ComponentTagsField ( )
inline

Definition at line 101 of file Inventory.h.

◆ ComponentTagsField() [2/2]

TArray< FName > & UActorComponent::ComponentTagsField ( )
inline

Definition at line 13 of file Inventory.h.

◆ CreatePhysicsState() [1/2]

void UActorComponent::CreatePhysicsState ( )
inline

Definition at line 163 of file Inventory.h.

◆ CreatePhysicsState() [2/2]

void UActorComponent::CreatePhysicsState ( )
inline

Definition at line 54 of file Inventory.h.

◆ CreateRenderState_Concurrent() [1/2]

void UActorComponent::CreateRenderState_Concurrent ( )
inline

Definition at line 159 of file Inventory.h.

◆ CreateRenderState_Concurrent() [2/2]

void UActorComponent::CreateRenderState_Concurrent ( )
inline

Definition at line 55 of file Inventory.h.

◆ CustomDataField() [1/2]

int & UActorComponent::CustomDataField ( )
inline

Definition at line 104 of file Inventory.h.

◆ CustomDataField() [2/2]

int & UActorComponent::CustomDataField ( )
inline

Definition at line 15 of file Inventory.h.

◆ CustomTagField() [1/2]

FName & UActorComponent::CustomTagField ( )
inline

Definition at line 103 of file Inventory.h.

◆ CustomTagField() [2/2]

FName & UActorComponent::CustomTagField ( )
inline

Definition at line 14 of file Inventory.h.

◆ Deactivate() [1/2]

void UActorComponent::Deactivate ( )
inline

Definition at line 179 of file Inventory.h.

◆ Deactivate() [2/2]

void UActorComponent::Deactivate ( )
inline

Definition at line 56 of file Inventory.h.

◆ DestroyComponent() [1/2]

void UActorComponent::DestroyComponent ( )
inline

Definition at line 156 of file Inventory.h.

◆ DestroyComponent() [2/2]

void UActorComponent::DestroyComponent ( )
inline

Definition at line 57 of file Inventory.h.

◆ DestroyPhysicsState() [1/2]

void UActorComponent::DestroyPhysicsState ( )
inline

Definition at line 164 of file Inventory.h.

◆ DestroyPhysicsState() [2/2]

void UActorComponent::DestroyPhysicsState ( )
inline

Definition at line 58 of file Inventory.h.

◆ DestroyRenderState_Concurrent() [1/2]

void UActorComponent::DestroyRenderState_Concurrent ( )
inline

Definition at line 162 of file Inventory.h.

◆ DestroyRenderState_Concurrent() [2/2]

void UActorComponent::DestroyRenderState_Concurrent ( )
inline

Definition at line 59 of file Inventory.h.

◆ DoDeferredRenderUpdates_Concurrent() [1/2]

void UActorComponent::DoDeferredRenderUpdates_Concurrent ( )
inline

Definition at line 174 of file Inventory.h.

◆ DoDeferredRenderUpdates_Concurrent() [2/2]

void UActorComponent::DoDeferredRenderUpdates_Concurrent ( )
inline

Definition at line 60 of file Inventory.h.

◆ ExecuteRegisterEvents() [1/2]

void UActorComponent::ExecuteRegisterEvents ( )
inline

Definition at line 165 of file Inventory.h.

◆ ExecuteRegisterEvents() [2/2]

void UActorComponent::ExecuteRegisterEvents ( )
inline

Definition at line 61 of file Inventory.h.

◆ ExecuteUnregisterEvents() [1/2]

void UActorComponent::ExecuteUnregisterEvents ( )
inline

Definition at line 166 of file Inventory.h.

◆ ExecuteUnregisterEvents() [2/2]

void UActorComponent::ExecuteUnregisterEvents ( )
inline

Definition at line 62 of file Inventory.h.

◆ FailedToRegisterWithWorld()

void UActorComponent::FailedToRegisterWithWorld ( UObject * Object)
inline

Definition at line 108 of file Inventory.h.

◆ GetAssetUserDataOfClass()

UAssetUserData * UActorComponent::GetAssetUserDataOfClass ( TSubclassOf< UAssetUserData > InUserDataClass)
inline

Definition at line 185 of file Inventory.h.

◆ GetComponentLevel()

ULevel * UActorComponent::GetComponentLevel ( )
inline

Definition at line 63 of file Inventory.h.

◆ GetIsReplicated() [1/2]

bool UActorComponent::GetIsReplicated ( )
inline

Definition at line 191 of file Inventory.h.

◆ GetIsReplicated() [2/2]

bool UActorComponent::GetIsReplicated ( )
inline

Definition at line 64 of file Inventory.h.

◆ GetLifetimeReplicatedProps() [1/2]

void UActorComponent::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 192 of file Inventory.h.

◆ GetLifetimeReplicatedProps() [2/2]

void UActorComponent::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 65 of file Inventory.h.

◆ GetOwner() [1/2]

AActor * UActorComponent::GetOwner ( )
inline

Definition at line 140 of file Inventory.h.

◆ GetOwner() [2/2]

AActor * UActorComponent::GetOwner ( )
inline

Definition at line 66 of file Inventory.h.

◆ GetPrivateStaticClass()

static UClass * UActorComponent::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 109 of file Inventory.h.

◆ GetReadableName() [1/2]

FString * UActorComponent::GetReadableName ( FString * result)
inline

Definition at line 143 of file Inventory.h.

◆ GetReadableName() [2/2]

FString * UActorComponent::GetReadableName ( FString * result)
inline

Definition at line 67 of file Inventory.h.

◆ GetWorld() [1/2]

UWorld * UActorComponent::GetWorld ( )
inline

Definition at line 141 of file Inventory.h.

◆ GetWorld() [2/2]

UWorld * UActorComponent::GetWorld ( )
inline

Definition at line 68 of file Inventory.h.

◆ InitializeComponent() [1/2]

void UActorComponent::InitializeComponent ( )
inline

Definition at line 148 of file Inventory.h.

◆ InitializeComponent() [2/2]

void UActorComponent::InitializeComponent ( )
inline

Definition at line 69 of file Inventory.h.

◆ InvalidateLightingCache()

void UActorComponent::InvalidateLightingCache ( )
inline

Definition at line 136 of file Inventory.h.

◆ IsActive() [1/2]

bool UActorComponent::IsActive ( )
inline

Definition at line 183 of file Inventory.h.

◆ IsActive() [2/2]

bool UActorComponent::IsActive ( )
inline

Definition at line 74 of file Inventory.h.

◆ IsComponentTickEnabled()

bool UActorComponent::IsComponentTickEnabled ( )
inline

Definition at line 70 of file Inventory.h.

◆ IsNameStableForNetworking() [1/2]

bool UActorComponent::IsNameStableForNetworking ( )
inline

Definition at line 188 of file Inventory.h.

◆ IsNameStableForNetworking() [2/2]

bool UActorComponent::IsNameStableForNetworking ( )
inline

Definition at line 71 of file Inventory.h.

◆ IsNetSimulating()

bool UActorComponent::IsNetSimulating ( )
inline

Definition at line 72 of file Inventory.h.

◆ IsOwnerSelected()

bool UActorComponent::IsOwnerSelected ( )
inline

Definition at line 73 of file Inventory.h.

◆ IsPhysicsStateCreated()

bool UActorComponent::IsPhysicsStateCreated ( )
inline

Definition at line 137 of file Inventory.h.

◆ IsSupportedForNetworking() [1/2]

bool UActorComponent::IsSupportedForNetworking ( )
inline

Definition at line 189 of file Inventory.h.

◆ IsSupportedForNetworking() [2/2]

bool UActorComponent::IsSupportedForNetworking ( )
inline

Definition at line 75 of file Inventory.h.

◆ MarkForNeededEndOfFrameRecreate() [1/2]

void UActorComponent::MarkForNeededEndOfFrameRecreate ( )
inline

Definition at line 177 of file Inventory.h.

◆ MarkForNeededEndOfFrameRecreate() [2/2]

void UActorComponent::MarkForNeededEndOfFrameRecreate ( )
inline

Definition at line 76 of file Inventory.h.

◆ MarkForNeededEndOfFrameUpdate() [1/2]

void UActorComponent::MarkForNeededEndOfFrameUpdate ( )
inline

Definition at line 176 of file Inventory.h.

◆ MarkForNeededEndOfFrameUpdate() [2/2]

void UActorComponent::MarkForNeededEndOfFrameUpdate ( )
inline

Definition at line 77 of file Inventory.h.

◆ MarkRenderDynamicDataDirty() [1/2]

void UActorComponent::MarkRenderDynamicDataDirty ( )
inline

Definition at line 175 of file Inventory.h.

◆ MarkRenderDynamicDataDirty() [2/2]

void UActorComponent::MarkRenderDynamicDataDirty ( )
inline

Definition at line 78 of file Inventory.h.

◆ MarkRenderStateDirty()

void UActorComponent::MarkRenderStateDirty ( )
inline

Definition at line 79 of file Inventory.h.

◆ MarkRenderTransformDirty()

void UActorComponent::MarkRenderTransformDirty ( )
inline

Definition at line 80 of file Inventory.h.

◆ NeedsLoadForClient() [1/2]

bool UActorComponent::NeedsLoadForClient ( )
inline

Definition at line 145 of file Inventory.h.

◆ NeedsLoadForClient() [2/2]

bool UActorComponent::NeedsLoadForClient ( )
inline

Definition at line 81 of file Inventory.h.

◆ NeedsLoadForServer() [1/2]

bool UActorComponent::NeedsLoadForServer ( )
inline

Definition at line 146 of file Inventory.h.

◆ NeedsLoadForServer() [2/2]

bool UActorComponent::NeedsLoadForServer ( )
inline

Definition at line 82 of file Inventory.h.

◆ OnComponentCreated() [1/2]

void UActorComponent::OnComponentCreated ( )
inline

Definition at line 157 of file Inventory.h.

◆ OnComponentCreated() [2/2]

void UActorComponent::OnComponentCreated ( )
inline

Definition at line 83 of file Inventory.h.

◆ OnComponentDestroyed() [1/2]

void UActorComponent::OnComponentDestroyed ( )
inline

Definition at line 158 of file Inventory.h.

◆ OnComponentDestroyed() [2/2]

void UActorComponent::OnComponentDestroyed ( )
inline

Definition at line 84 of file Inventory.h.

◆ OnRegister() [1/2]

void UActorComponent::OnRegister ( )
inline

Definition at line 147 of file Inventory.h.

◆ OnRegister() [2/2]

void UActorComponent::OnRegister ( )
inline

Definition at line 85 of file Inventory.h.

◆ OnRep_IsActive()

void UActorComponent::OnRep_IsActive ( )
inline

Definition at line 86 of file Inventory.h.

◆ PostInitProperties() [1/2]

void UActorComponent::PostInitProperties ( )
inline

Definition at line 138 of file Inventory.h.

◆ PostInitProperties() [2/2]

void UActorComponent::PostInitProperties ( )
inline

Definition at line 87 of file Inventory.h.

◆ PostRename() [1/2]

void UActorComponent::PostRename ( UObject * OldOuter,
FName OldName )
inline

Definition at line 139 of file Inventory.h.

◆ PostRename() [2/2]

void UActorComponent::PostRename ( UObject * OldOuter,
FName OldName )
inline

Definition at line 88 of file Inventory.h.

◆ RecreatePhysicsState() [1/2]

void UActorComponent::RecreatePhysicsState ( bool bRestoreBoneTransforms)
inline

Definition at line 169 of file Inventory.h.

◆ RecreatePhysicsState() [2/2]

void UActorComponent::RecreatePhysicsState ( bool bRestoreBoneTransforms)
inline

Definition at line 89 of file Inventory.h.

◆ RecreateRenderState_Concurrent() [1/2]

void UActorComponent::RecreateRenderState_Concurrent ( )
inline

Definition at line 168 of file Inventory.h.

◆ RecreateRenderState_Concurrent() [2/2]

void UActorComponent::RecreateRenderState_Concurrent ( )
inline

Definition at line 90 of file Inventory.h.

◆ RegisterComponent() [1/2]

void UActorComponent::RegisterComponent ( )
inline

Definition at line 154 of file Inventory.h.

◆ RegisterComponent() [2/2]

void UActorComponent::RegisterComponent ( )
inline

Definition at line 91 of file Inventory.h.

◆ RegisterComponentTickFunctions() [1/2]

void UActorComponent::RegisterComponentTickFunctions ( bool bRegister,
bool bSaveAndRestoreComponentTickState )
inline

Definition at line 152 of file Inventory.h.

◆ RegisterComponentTickFunctions() [2/2]

void UActorComponent::RegisterComponentTickFunctions ( bool bRegister,
bool bSaveAndRestoreComponentTickState )
inline

Definition at line 92 of file Inventory.h.

◆ RegisterComponentWithWorld() [1/2]

void UActorComponent::RegisterComponentWithWorld ( UWorld * InWorld)
inline

Definition at line 153 of file Inventory.h.

◆ RegisterComponentWithWorld() [2/2]

void UActorComponent::RegisterComponentWithWorld ( UWorld * InWorld)
inline

Definition at line 93 of file Inventory.h.

◆ RemoveTickPrerequisiteActor() [1/2]

void UActorComponent::RemoveTickPrerequisiteActor ( AActor * PrerequisiteActor)
inline

Definition at line 172 of file Inventory.h.

◆ RemoveTickPrerequisiteActor() [2/2]

void UActorComponent::RemoveTickPrerequisiteActor ( AActor * PrerequisiteActor)
inline

Definition at line 94 of file Inventory.h.

◆ RemoveTickPrerequisiteComponent() [1/2]

void UActorComponent::RemoveTickPrerequisiteComponent ( UActorComponent * PrerequisiteComponent)
inline

Definition at line 173 of file Inventory.h.

◆ RemoveTickPrerequisiteComponent() [2/2]

void UActorComponent::RemoveTickPrerequisiteComponent ( UActorComponent * PrerequisiteComponent)
inline

Definition at line 95 of file Inventory.h.

◆ RemoveUserDataOfClass()

void UActorComponent::RemoveUserDataOfClass ( TSubclassOf< UAssetUserData > InUserDataClass)
inline

Definition at line 186 of file Inventory.h.

◆ ReregisterComponent() [1/2]

void UActorComponent::ReregisterComponent ( )
inline

Definition at line 167 of file Inventory.h.

◆ ReregisterComponent() [2/2]

void UActorComponent::ReregisterComponent ( )
inline

Definition at line 96 of file Inventory.h.

◆ SendRenderDynamicData_Concurrent() [1/2]

void UActorComponent::SendRenderDynamicData_Concurrent ( )
inline

Definition at line 161 of file Inventory.h.

◆ SendRenderDynamicData_Concurrent() [2/2]

void UActorComponent::SendRenderDynamicData_Concurrent ( )
inline

Definition at line 97 of file Inventory.h.

◆ SendRenderTransform_Concurrent() [1/2]

void UActorComponent::SendRenderTransform_Concurrent ( )
inline

Definition at line 160 of file Inventory.h.

◆ SendRenderTransform_Concurrent() [2/2]

void UActorComponent::SendRenderTransform_Concurrent ( )
inline

Definition at line 98 of file Inventory.h.

◆ SetActive() [1/2]

void UActorComponent::SetActive ( bool bNewActive,
bool bReset )
inline

Definition at line 181 of file Inventory.h.

◆ SetActive() [2/2]

void UActorComponent::SetActive ( bool bNewActive,
bool bReset )
inline

Definition at line 99 of file Inventory.h.

◆ SetComponentTickEnabled() [1/2]

void UActorComponent::SetComponentTickEnabled ( bool bEnabled)
inline

Definition at line 150 of file Inventory.h.

◆ SetComponentTickEnabled() [2/2]

void UActorComponent::SetComponentTickEnabled ( bool bEnabled)
inline

Definition at line 100 of file Inventory.h.

◆ SetComponentTickEnabledAsync() [1/2]

void UActorComponent::SetComponentTickEnabledAsync ( bool bEnabled)
inline

Definition at line 151 of file Inventory.h.

◆ SetComponentTickEnabledAsync() [2/2]

void UActorComponent::SetComponentTickEnabledAsync ( bool bEnabled)
inline

Definition at line 101 of file Inventory.h.

◆ SetIsReplicated() [1/2]

void UActorComponent::SetIsReplicated ( bool ShouldReplicate)
inline

Definition at line 190 of file Inventory.h.

◆ SetIsReplicated() [2/2]

void UActorComponent::SetIsReplicated ( bool ShouldReplicate)
inline

Definition at line 102 of file Inventory.h.

◆ SetNetAddressable() [1/2]

void UActorComponent::SetNetAddressable ( )
inline

Definition at line 187 of file Inventory.h.

◆ SetNetAddressable() [2/2]

void UActorComponent::SetNetAddressable ( )
inline

Definition at line 103 of file Inventory.h.

◆ ShouldActivate() [1/2]

bool UActorComponent::ShouldActivate ( )
inline

Definition at line 180 of file Inventory.h.

◆ ShouldActivate() [2/2]

bool UActorComponent::ShouldActivate ( )
inline

Definition at line 104 of file Inventory.h.

◆ StaticRegisterNativesUActorComponent()

static void UActorComponent::StaticRegisterNativesUActorComponent ( )
inlinestatic

Definition at line 194 of file Inventory.h.

◆ ToggleActive() [1/2]

void UActorComponent::ToggleActive ( )
inline

Definition at line 182 of file Inventory.h.

◆ ToggleActive() [2/2]

void UActorComponent::ToggleActive ( )
inline

Definition at line 105 of file Inventory.h.

◆ UninitializeComponent() [1/2]

void UActorComponent::UninitializeComponent ( )
inline

Definition at line 149 of file Inventory.h.

◆ UninitializeComponent() [2/2]

void UActorComponent::UninitializeComponent ( )
inline

Definition at line 106 of file Inventory.h.

◆ UnregisterComponent() [1/2]

void UActorComponent::UnregisterComponent ( )
inline

Definition at line 155 of file Inventory.h.

◆ UnregisterComponent() [2/2]

void UActorComponent::UnregisterComponent ( )
inline

Definition at line 107 of file Inventory.h.

◆ WorldField() [1/2]

UWorld * UActorComponent::WorldField ( )
inline

Definition at line 106 of file Inventory.h.

◆ WorldField() [2/2]

UWorld * UActorComponent::WorldField ( )
inline

Definition at line 17 of file Inventory.h.


The documentation for this struct was generated from the following files: