|
TArray< FName > & | ComponentTagsField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | Activate (bool bReset) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | BPTickComponent (float DeltaTime) |
|
void | BeginDestroy () |
|
bool | ComponentHasTag (FName Tag) |
|
void | CreatePhysicsState () |
|
void | CreateRenderState_Concurrent () |
|
void | Deactivate () |
|
void | DestroyComponent () |
|
void | DestroyPhysicsState () |
|
void | DestroyRenderState_Concurrent () |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | ExecuteRegisterEvents () |
|
void | ExecuteUnregisterEvents () |
|
ULevel * | GetComponentLevel () |
|
bool | GetIsReplicated () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
AActor * | GetOwner () |
|
FString * | GetReadableName (FString *result) |
|
UWorld * | GetWorld () |
|
void | InitializeComponent () |
|
bool | IsComponentTickEnabled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetSimulating () |
|
bool | IsOwnerSelected () |
|
bool | IsActive () |
|
bool | IsSupportedForNetworking () |
|
void | MarkForNeededEndOfFrameRecreate () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | MarkRenderDynamicDataDirty () |
|
void | MarkRenderStateDirty () |
|
void | MarkRenderTransformDirty () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnComponentCreated () |
|
void | OnComponentDestroyed () |
|
void | OnRegister () |
|
void | OnRep_IsActive () |
|
void | PostInitProperties () |
|
void | PostRename (UObject *OldOuter, FName OldName) |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | RecreateRenderState_Concurrent () |
|
void | RegisterComponent () |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterComponentWithWorld (UWorld *InWorld) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | ReregisterComponent () |
|
void | SendRenderDynamicData_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
void | SetIsReplicated (bool ShouldReplicate) |
|
void | SetNetAddressable () |
|
bool | ShouldActivate () |
|
void | ToggleActive () |
|
void | UninitializeComponent () |
|
void | UnregisterComponent () |
|
void | FailedToRegisterWithWorld (UObject *Object) |
|
TArray< FName > & | ComponentTagsField () |
|
TArray< UAssetUserData * > | AssetUserDataField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
|
BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
void | InvalidateLightingCache () |
|
bool | IsPhysicsStateCreated () |
|
void | PostInitProperties () |
|
void | PostRename (UObject *OldOuter, FName OldName) |
|
AActor * | GetOwner () |
|
UWorld * | GetWorld () |
|
bool | ComponentHasTag (FName Tag) |
|
FString * | GetReadableName (FString *result) |
|
void | BeginDestroy () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnRegister () |
|
void | InitializeComponent () |
|
void | UninitializeComponent () |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterComponentWithWorld (UWorld *InWorld) |
|
void | RegisterComponent () |
|
void | UnregisterComponent () |
|
void | DestroyComponent () |
|
void | OnComponentCreated () |
|
void | OnComponentDestroyed () |
|
void | CreateRenderState_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | SendRenderDynamicData_Concurrent () |
|
void | DestroyRenderState_Concurrent () |
|
void | CreatePhysicsState () |
|
void | DestroyPhysicsState () |
|
void | ExecuteRegisterEvents () |
|
void | ExecuteUnregisterEvents () |
|
void | ReregisterComponent () |
|
void | RecreateRenderState_Concurrent () |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | MarkRenderDynamicDataDirty () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | MarkForNeededEndOfFrameRecreate () |
|
void | Activate (bool bReset) |
|
void | Deactivate () |
|
bool | ShouldActivate () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | ToggleActive () |
|
bool | IsActive () |
|
void | AddAssetUserData (UAssetUserData *InUserData) |
|
UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
|
void | SetNetAddressable () |
|
bool | IsNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
void | SetIsReplicated (bool ShouldReplicate) |
|
bool | GetIsReplicated () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | AddedAsPrimalItemAttachment () |
|
void | ExecuteUbergraph (int EntryPoint) |
|
bool | AreAllOuterObjectsValid () |
|
FName * | GetExporterName (FName *result) |
|
FString * | GetDetailedInfoInternal (FString *result) |
|
UObject * | GetArchetype () |
|
bool | IsBasedOnArchetype (UObject *const SomeObject) |
|
bool | IsInBlueprint () |
|
bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
|
void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
|
void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
|
void | BeginDestroy () |
|
void | FinishDestroy () |
|
FString * | GetDetailedInfo (FString *result) |
|
bool | ConditionalBeginDestroy () |
|
bool | ConditionalFinishDestroy () |
|
void | ConditionalPostLoad () |
|
bool | Modify (bool bAlwaysMarkDirty) |
|
bool | IsSelected () |
|
void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
|
bool | CheckDefaultSubobjectsInternal () |
|
bool | IsAsset () |
|
bool | IsSafeForRootSet () |
|
void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
|
void | ConditionalShutdownAfterError () |
|
bool | IsNameStableForNetworking () |
|
bool | IsFullNameStableForNetworking () |
|
bool | IsSupportedForNetworking () |
|
UFunction * | FindFunctionChecked (FName InName) |
|
void | ProcessEvent (UFunction *Function, void *Parms) |
|
| __declspec (dllexport) UProperty *FindProperty(FName name) |
|
int | GetLinkerUE4Version () |
|
int | GetLinkerLicenseeUE4Version () |
|
FString * | GetPathName (FString *result, UObject *StopOuter) |
|
void | GetPathName (UObject *StopOuter, FString *ResultString) |
|
FString * | GetFullName (FString *result, UObject *StopOuter) |
|
void | MarkPackageDirty () |
|
bool | IsIn (UObject *SomeOuter) |
|
bool | IsA (UClass *SomeBase) |
|
void * | GetInterfaceAddress (UClass *InterfaceClass) |
|
bool | IsDefaultSubobject () |
|
int | GetLinkerIndex () |
|
EObjectFlags & | ObjectFlagsField () |
|
int & | InternalIndexField () |
|
UClass * | ClassField () |
|
FName & | NameField () |
|
UObject * | OuterField () |
|
void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
|
bool | IsValidLowLevel () |
|
bool | IsValidLowLevelFast (bool bRecursive) |
|
void | Register (const wchar_t *PackageName, const wchar_t *InName) |
|
Definition at line 11 of file Inventory.h.