Ark Server API (ASE) - Wiki
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UActorComponent Member List

This is the complete list of members for UActorComponent, including all inherited members.

__declspec(dllexport) UProperty *FindProperty(FName name)UObject
Activate(bool bReset)UActorComponentinline
Activate(bool bReset)UActorComponentinline
AddAssetUserData(UAssetUserData *InUserData)UActorComponentinline
AddedAsPrimalItemAttachment()UActorComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
AllowRegisterWithWorld(UWorld *InWorld)UActorComponentinline
AlwaysReplicatePropertyConditional(UProperty *forProperty)UActorComponentinline
AlwaysReplicatePropertyConditional(UProperty *forProperty)UActorComponentinline
AreAllOuterObjectsValid()UObjectinline
AssetUserDataField()UActorComponentinline
bAllowConcurrentTick()UActorComponentinline
bAllowConcurrentTick()UActorComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
bAlwaysReplicatePropertyConditional()UActorComponentinline
bAutoActivate()UActorComponentinline
bAutoActivate()UActorComponentinline
bAutoRegister()UActorComponentinline
bAutoRegister()UActorComponentinline
bCreatedByConstructionScript()UActorComponentinline
bCreatedByConstructionScript()UActorComponentinline
BeginDestroy()UActorComponentinline
BeginDestroy()UActorComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenCreated()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasBeenInitialized()UActorComponentinline
bHasCachedOwner()UActorComponentinline
bHasCachedOwner()UActorComponentinline
bIsActive()UActorComponentinline
bIsActive()UActorComponentinline
bNetAddressable()UActorComponentinline
bNetAddressable()UActorComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bNeverNeedsRenderUpdate()UActorComponentinline
bOnlyInitialReplication()UActorComponentinline
bPhysicsStateCreated()UActorComponentinline
bPhysicsStateCreated()UActorComponentinline
bPreventOnDedicatedServer()UActorComponentinline
BPTickComponent(float DeltaTime)UActorComponentinline
bRegistered()UActorComponentinline
bRegistered()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderDynamicDataDirty()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateCreated()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderStateDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bRenderTransformDirty()UActorComponentinline
bReplicates()UActorComponentinline
bReplicates()UActorComponentinline
bStasisPreventUnregister()UActorComponentinline
bTickInEditor()UActorComponentinline
bTickInEditor()UActorComponentinline
bUseBPOnComponentDestroyed()UActorComponentinline
bUseBPOnComponentTick()UActorComponentinline
bWantsInitializeComponent()UActorComponentinline
bWantsInitializeComponent()UActorComponentinline
CachedOwnerField()UActorComponentinline
CachedOwnerField()UActorComponentinline
CheckDefaultSubobjectsInternal()UObjectinline
ClassField()UObjectBaseinline
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentHasTag(FName Tag)UActorComponentinline
ComponentTagsField()UActorComponentinline
ComponentTagsField()UActorComponentinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalShutdownAfterError()UObjectinline
CreatePhysicsState()UActorComponentinline
CreatePhysicsState()UActorComponentinline
CreateRenderState_Concurrent()UActorComponentinline
CreateRenderState_Concurrent()UActorComponentinline
CustomDataField()UActorComponentinline
CustomDataField()UActorComponentinline
CustomTagField()UActorComponentinline
CustomTagField()UActorComponentinline
Deactivate()UActorComponentinline
Deactivate()UActorComponentinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DestroyComponent()UActorComponentinline
DestroyComponent()UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyPhysicsState()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DestroyRenderState_Concurrent()UActorComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
DoDeferredRenderUpdates_Concurrent()UActorComponentinline
EmitBaseReferences(UClass *RootClass)UObjectBaseinlinestatic
ExecuteRegisterEvents()UActorComponentinline
ExecuteRegisterEvents()UActorComponentinline
ExecuteUbergraph(int EntryPoint)UObjectinline
ExecuteUnregisterEvents()UActorComponentinline
ExecuteUnregisterEvents()UActorComponentinline
FailedToRegisterWithWorld(UObject *Object)UActorComponentinline
FindFunctionChecked(FName InName)UObjectinline
FinishDestroy()UObjectinline
GetArchetype()UObjectinline
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO)UObjectinlinestatic
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
GetComponentLevel()UActorComponentinline
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetExporterName(FName *result)UObjectinline
GetFullName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetIsReplicated()UActorComponentinline
GetIsReplicated()UActorComponentinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps)UActorComponentinline
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps)UActorComponentinline
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerLicenseeUE4Version()UObjectBaseUtilityinline
GetLinkerUE4Version()UObjectBaseUtilityinline
GetOwner()UActorComponentinline
GetOwner()UActorComponentinline
GetPathName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPrivateStaticClass(const wchar_t *Package)UActorComponentinlinestatic
UObject::GetPrivateStaticClass()UObjectinlinestatic
GetReadableName(FString *result)UActorComponentinline
GetReadableName(FString *result)UActorComponentinline
GetWorld()UActorComponentinline
GetWorld()UActorComponentinline
InitializeComponent()UActorComponentinline
InitializeComponent()UActorComponentinline
InternalIndexField()UObjectBaseinline
InvalidateLightingCache()UActorComponentinline
IsA(UClass *SomeBase)UObjectBaseUtilityinline
IsActive()UActorComponentinline
IsActive()UActorComponentinline
IsAsset()UObjectinline
IsBasedOnArchetype(UObject *const SomeObject)UObjectinline
IsComponentTickEnabled()UActorComponentinline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsIn(UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsNameStableForNetworking()UActorComponentinline
IsNameStableForNetworking()UActorComponentinline
IsNetSimulating()UActorComponentinline
IsOwnerSelected()UActorComponentinline
IsPhysicsStateCreated()UActorComponentinline
IsSafeForRootSet()UObjectinline
IsSelected()UObjectinline
IsSupportedForNetworking()UActorComponentinline
IsSupportedForNetworking()UActorComponentinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)UObjectinline
LoadLocalized(UObject *LocBase, bool bLoadHierachecally)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)UObjectinline
MarkForNeededEndOfFrameRecreate()UActorComponentinline
MarkForNeededEndOfFrameRecreate()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkForNeededEndOfFrameUpdate()UActorComponentinline
MarkPackageDirty()UObjectBaseUtilityinline
MarkRenderDynamicDataDirty()UActorComponentinline
MarkRenderDynamicDataDirty()UActorComponentinline
MarkRenderStateDirty()UActorComponentinline
MarkRenderTransformDirty()UActorComponentinline
Modify(bool bAlwaysMarkDirty)UObjectinline
NameField()UObjectBaseinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForClient()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
NeedsLoadForServer()UActorComponentinline
ObjectFlagsField()UObjectBaseinline
OnComponentCreated()UActorComponentinline
OnComponentCreated()UActorComponentinline
OnComponentDestroyed()UActorComponentinline
OnComponentDestroyed()UActorComponentinline
OnRegister()UActorComponentinline
OnRegister()UActorComponentinline
OnRep_IsActive()UActorComponentinline
OuterField()UObjectBaseinline
PostInitProperties()UActorComponentinline
PostInitProperties()UActorComponentinline
PostRename(UObject *OldOuter, FName OldName)UActorComponentinline
PostRename(UObject *OldOuter, FName OldName)UActorComponentinline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
RecreatePhysicsState(bool bRestoreBoneTransforms)UActorComponentinline
RecreatePhysicsState(bool bRestoreBoneTransforms)UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
RecreateRenderState_Concurrent()UActorComponentinline
Register(const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
RegisterComponent()UActorComponentinline
RegisterComponent()UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState)UActorComponentinline
RegisterComponentWithWorld(UWorld *InWorld)UActorComponentinline
RegisterComponentWithWorld(UWorld *InWorld)UActorComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent)UActorComponentinline
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass)UActorComponentinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
ReregisterComponent()UActorComponentinline
ReregisterComponent()UActorComponentinline
SendRenderDynamicData_Concurrent()UActorComponentinline
SendRenderDynamicData_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
SendRenderTransform_Concurrent()UActorComponentinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetActive(bool bNewActive, bool bReset)UActorComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabled(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetComponentTickEnabledAsync(bool bEnabled)UActorComponentinline
SetIsReplicated(bool ShouldReplicate)UActorComponentinline
SetIsReplicated(bool ShouldReplicate)UActorComponentinline
SetNetAddressable()UActorComponentinline
SetNetAddressable()UActorComponentinline
ShouldActivate()UActorComponentinline
ShouldActivate()UActorComponentinline
StaticClass()UObjectinlinestatic
StaticRegisterNativesUActorComponent()UActorComponentinlinestatic
ToggleActive()UActorComponentinline
ToggleActive()UActorComponentinline
UninitializeComponent()UActorComponentinline
UninitializeComponent()UActorComponentinline
UnregisterComponent()UActorComponentinline
UnregisterComponent()UActorComponentinline
WorldField()UActorComponentinline
WorldField()UActorComponentinline