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UNetConnection Struct Reference

#include <Actor.h>

+ Inheritance diagram for UNetConnection:
+ Collaboration diagram for UNetConnection:

Public Member Functions

TArray< AActor * > SentTemporariesField ()
 
FVectorLastDormancyLocCheckField ()
 
float & PlayerControllerTimerField ()
 
long double & SpatialFrameField ()
 
long double & NextSpatialFrameCheckTimeField ()
 
AActorViewerField ()
 
AActorOwningActorField ()
 
int & MaxPacketField ()
 
bool & bDeterminedIfRequiresHandShakeField ()
 
bool & bRequiresHandShakeField ()
 
bool & bDoneHandshakingField ()
 
bool & bNeedsByteSwappingField ()
 
TSharedPtr< FUniqueNetId, 0 > & PlayerIdField ()
 
int & ProtocolVersionField ()
 
int & PacketOverheadField ()
 
FStringChallengeField ()
 
FStringClientResponseField ()
 
int & ResponseIdField ()
 
int & NegotiatedVerField ()
 
FStringRequestURLField ()
 
char & ExpectedClientLoginMsgTypeField ()
 
FStringCDKeyHashField ()
 
FStringCDKeyResponseField ()
 
long double & LastReceiveTimeField ()
 
long double & LastSendTimeField ()
 
long double & LastTickTimeField ()
 
int & QueuedBytesField ()
 
int & TickCountField ()
 
float & LastRecvAckTimeField ()
 
float & ConnectTimeField ()
 
bool & AllowMergeField ()
 
bool & TimeSensitiveField ()
 
long double & StatUpdateTimeField ()
 
float & StatPeriodField ()
 
float & BestLagField ()
 
float & AvgLagField ()
 
float & LagAccField ()
 
float & BestLagAccField ()
 
int & LagCountField ()
 
long double & LastTimeField ()
 
long double & FrameTimeField ()
 
long double & CumulativeTimeField ()
 
long double & AverageFrameTimeField ()
 
int & CountedFramesField ()
 
int & InBytesField ()
 
int & OutBytesField ()
 
int & InPacketsLostField ()
 
int & OutPacketsLostField ()
 
FieldArray< long double, 256 > OutLagTimeField ()
 
FieldArray< int, 256 > OutLagPacketIdField ()
 
int & InPacketIdField ()
 
int & OutPacketIdField ()
 
int & OutAckPacketIdField ()
 
int & PartialPacketIdField ()
 
int & LastPartialPacketIdField ()
 
FieldArray< unsigned int, 1024 > PingAckDataCacheField ()
 
float & LastPingAckField ()
 
int & LastPingAckPacketIdField ()
 
FieldArray< int, 10240 > OutReliableField ()
 
FieldArray< int, 10240 > InReliableField ()
 
FieldArray< int, 10240 > PendingOutRecField ()
 
TArray< int > & QueuedAcksField ()
 
TArray< int > & ResendAcksField ()
 
long double & LogCallLastTimeField ()
 
int & LogCallCountField ()
 
int & LogSustainedCountField ()
 
TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocatorDormantActorsField ()
 
TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocatorPendingDormantActorsField ()
 
TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocatorDormantActorsNoParentField ()
 
TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocatorPendingDormantActorsNoParentField ()
 
float & DormancyRateField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocatorPendingProcessingDormantActor_FarField ()
 
TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocatorPendingProcessingDormantActor_NearField ()
 
unsigned int & PerPacketTinyTokenToSendField ()
 
unsigned int & PerPacketTinyTokenToRecieveField ()
 
FStringClientGivenIPField ()
 
bool & bSetupFailMessageField ()
 
bool & bSharedConnectionField ()
 
TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocatorRecentlyDormantActorsField ()
 
TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & DestroyedStartupOrDormantActorsField ()
 
FNameClientWorldPackageNameField ()
 
TArray< FName > & ClientVisibleLevelNamesField ()
 
TArray< AActor * > OwnedConsiderListField ()
 
BitFieldValue< bool, unsigned __int32 > InternalAck ()
 
BitFieldValue< bool, unsigned __int32 > bWelcomed ()
 
BitFieldValue< bool, unsigned __int32 > bFirstActorSent ()
 
BitFieldValue< bool, unsigned __int32 > bDisableFlushNetUntilActuallyReady ()
 
BitFieldValue< bool, unsigned __int32 > bPendingDestroy ()
 
int BattlEye_GetAddrAsInt ()
 
UActorChannel * ActorChannelsFindRef (AActor *InActor, bool bUseWeak)
 
void CheckFirstActor ()
 
void CleanUp ()
 
void CleanupDormantActorState ()
 
bool ClientHasInitializedLevelFor (UObject *TestObject)
 
void Close ()
 
void FinishDestroy ()
 
void FlushDormancyForObject (UObject *Object)
 
void FlushNet (bool bIgnoreSimulation)
 
FStringGetAddrAsString (FString *result)
 
void HandleClientPlayer (APlayerController *PC, UNetConnection *NetConnection)
 
void InitSendBuffer ()
 
bool IsClientMsgTypeValid (const char ClientMsgType)
 
int IsNetReady (bool Saturate)
 
FStringLowLevelDescribe (FString *result)
 
FStringLowLevelGetRemoteAddress (FString *result, bool bAppendPort)
 
void LowLevelSend (void *Data, int Count)
 
void PurgeAcks ()
 
void ReceivedNak (int NakPacketId)
 
void ReceivedNak_Range (int NakPacketStart, int NakPacketEnd)
 
void ReceivedRawPacket (void *InData, int Count)
 
void ResetGameWorldState ()
 
void SendAck (int AckPacketId, bool FirstTime, bool bHavePingAckData, unsigned int PingAckData)
 
void SendPackageMap ()
 
void SetExpectedClientLoginMsgType (const char NewType)
 
bool ShouldReplicateVoicePacketFrom (FUniqueNetId *Sender, char ShouldUseSuperRange, char *playbackFlags)
 
void Tick ()
 
void ValidateSendBuffer ()
 
int WriteBitsToSendBuffer (const char *Bits, const int SizeInBits, const char *ExtraBits, const int ExtraSizeInBits)
 
FStringClientGivenIPField ()
 
uint64 BattlEye_GetAddrAsInt ()
 
- Public Member Functions inherited from UPlayer
APlayerControllerPlayerControllerField ()
 
int & CurrentNetSpeedField ()
 
int & ConfiguredInternetSpeedField ()
 
int & ConfiguredLanSpeedField ()
 
unsigned __int64 & TransferringPlayerDataIdField ()
 
void SwitchController (APlayerController *PC)
 
APlayerControllerPlayerControllerField ()
 
int & CurrentNetSpeedField ()
 
int & ConfiguredInternetSpeedField ()
 
int & ConfiguredLanSpeedField ()
 
unsigned __int64 & TransferringPlayerDataIdField ()
 
void SwitchController (APlayerController *PC)
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UPlayer
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 45 of file Actor.h.

Member Function Documentation

◆ ActorChannelsFindRef()

UActorChannel * UNetConnection::ActorChannelsFindRef ( AActor * InActor,
bool bUseWeak )
inline

Definition at line 153 of file Actor.h.

◆ AllowMergeField()

bool & UNetConnection::AllowMergeField ( )
inline

Definition at line 85 of file Actor.h.

◆ AverageFrameTimeField()

long double & UNetConnection::AverageFrameTimeField ( )
inline

Definition at line 97 of file Actor.h.

◆ AvgLagField()

float & UNetConnection::AvgLagField ( )
inline

Definition at line 90 of file Actor.h.

◆ BattlEye_GetAddrAsInt() [1/2]

uint64 UNetConnection::BattlEye_GetAddrAsInt ( )
inline

Definition at line 1670 of file Actor.h.

◆ BattlEye_GetAddrAsInt() [2/2]

int UNetConnection::BattlEye_GetAddrAsInt ( )
inline

Definition at line 152 of file Actor.h.

◆ bDeterminedIfRequiresHandShakeField()

bool & UNetConnection::bDeterminedIfRequiresHandShakeField ( )
inline

Definition at line 57 of file Actor.h.

◆ bDisableFlushNetUntilActuallyReady()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bDisableFlushNetUntilActuallyReady ( )
inline

Definition at line 147 of file Actor.h.

◆ bDoneHandshakingField()

bool & UNetConnection::bDoneHandshakingField ( )
inline

Definition at line 59 of file Actor.h.

◆ BestLagAccField()

float & UNetConnection::BestLagAccField ( )
inline

Definition at line 92 of file Actor.h.

◆ BestLagField()

float & UNetConnection::BestLagField ( )
inline

Definition at line 89 of file Actor.h.

◆ bFirstActorSent()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bFirstActorSent ( )
inline

Definition at line 146 of file Actor.h.

◆ bNeedsByteSwappingField()

bool & UNetConnection::bNeedsByteSwappingField ( )
inline

Definition at line 63 of file Actor.h.

◆ bPendingDestroy()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bPendingDestroy ( )
inline

Definition at line 148 of file Actor.h.

◆ bRequiresHandShakeField()

bool & UNetConnection::bRequiresHandShakeField ( )
inline

Definition at line 58 of file Actor.h.

◆ bSetupFailMessageField()

bool & UNetConnection::bSetupFailMessageField ( )
inline

Definition at line 133 of file Actor.h.

◆ bSharedConnectionField()

bool & UNetConnection::bSharedConnectionField ( )
inline

Definition at line 134 of file Actor.h.

◆ bWelcomed()

BitFieldValue< bool, unsigned __int32 > UNetConnection::bWelcomed ( )
inline

Definition at line 145 of file Actor.h.

◆ CDKeyHashField()

FString & UNetConnection::CDKeyHashField ( )
inline

Definition at line 74 of file Actor.h.

◆ CDKeyResponseField()

FString & UNetConnection::CDKeyResponseField ( )
inline

Definition at line 75 of file Actor.h.

◆ ChallengeField()

FString & UNetConnection::ChallengeField ( )
inline

Definition at line 67 of file Actor.h.

◆ CheckFirstActor()

void UNetConnection::CheckFirstActor ( )
inline

Definition at line 154 of file Actor.h.

◆ CleanUp()

void UNetConnection::CleanUp ( )
inline

Definition at line 155 of file Actor.h.

◆ CleanupDormantActorState()

void UNetConnection::CleanupDormantActorState ( )
inline

Definition at line 156 of file Actor.h.

◆ ClientGivenIPField() [1/2]

FString & UNetConnection::ClientGivenIPField ( )
inline

Definition at line 1669 of file Actor.h.

◆ ClientGivenIPField() [2/2]

FString & UNetConnection::ClientGivenIPField ( )
inline

Definition at line 132 of file Actor.h.

◆ ClientHasInitializedLevelFor()

bool UNetConnection::ClientHasInitializedLevelFor ( UObject * TestObject)
inline

Definition at line 157 of file Actor.h.

◆ ClientResponseField()

FString & UNetConnection::ClientResponseField ( )
inline

Definition at line 68 of file Actor.h.

◆ ClientVisibleLevelNamesField()

TArray< FName > & UNetConnection::ClientVisibleLevelNamesField ( )
inline

Definition at line 139 of file Actor.h.

◆ ClientWorldPackageNameField()

FName & UNetConnection::ClientWorldPackageNameField ( )
inline

Definition at line 138 of file Actor.h.

◆ Close()

void UNetConnection::Close ( )
inline

Definition at line 158 of file Actor.h.

◆ ConnectTimeField()

float & UNetConnection::ConnectTimeField ( )
inline

Definition at line 82 of file Actor.h.

◆ CountedFramesField()

int & UNetConnection::CountedFramesField ( )
inline

Definition at line 98 of file Actor.h.

◆ CumulativeTimeField()

long double & UNetConnection::CumulativeTimeField ( )
inline

Definition at line 96 of file Actor.h.

◆ DestroyedStartupOrDormantActorsField()

TSet< FNetworkGUID, DefaultKeyFuncs< FNetworkGUID, 0 >, FDefaultSetAllocator > & UNetConnection::DestroyedStartupOrDormantActorsField ( )
inline

Definition at line 137 of file Actor.h.

◆ DormancyRateField()

float & UNetConnection::DormancyRateField ( )
inline

Definition at line 127 of file Actor.h.

◆ DormantActorsField()

TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocator > UNetConnection::DormantActorsField ( )
inline

Definition at line 123 of file Actor.h.

◆ DormantActorsNoParentField()

TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocator > UNetConnection::DormantActorsNoParentField ( )
inline

Definition at line 125 of file Actor.h.

◆ ExpectedClientLoginMsgTypeField()

char & UNetConnection::ExpectedClientLoginMsgTypeField ( )
inline

Definition at line 73 of file Actor.h.

◆ FinishDestroy()

void UNetConnection::FinishDestroy ( )
inline

Definition at line 159 of file Actor.h.

◆ FlushDormancyForObject()

void UNetConnection::FlushDormancyForObject ( UObject * Object)
inline

Definition at line 160 of file Actor.h.

◆ FlushNet()

void UNetConnection::FlushNet ( bool bIgnoreSimulation)
inline

Definition at line 161 of file Actor.h.

◆ FrameTimeField()

long double & UNetConnection::FrameTimeField ( )
inline

Definition at line 95 of file Actor.h.

◆ GetAddrAsString()

FString * UNetConnection::GetAddrAsString ( FString * result)
inline

Definition at line 162 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UNetConnection::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 185 of file Actor.h.

◆ HandleClientPlayer()

void UNetConnection::HandleClientPlayer ( APlayerController * PC,
UNetConnection * NetConnection )
inline

Definition at line 164 of file Actor.h.

◆ InBytesField()

int & UNetConnection::InBytesField ( )
inline

Definition at line 99 of file Actor.h.

◆ InitSendBuffer()

void UNetConnection::InitSendBuffer ( )
inline

Definition at line 165 of file Actor.h.

◆ InPacketIdField()

int & UNetConnection::InPacketIdField ( )
inline

Definition at line 106 of file Actor.h.

◆ InPacketsLostField()

int & UNetConnection::InPacketsLostField ( )
inline

Definition at line 101 of file Actor.h.

◆ InReliableField()

FieldArray< int, 10240 > UNetConnection::InReliableField ( )
inline

Definition at line 115 of file Actor.h.

◆ InternalAck()

BitFieldValue< bool, unsigned __int32 > UNetConnection::InternalAck ( )
inline

Definition at line 144 of file Actor.h.

◆ IsClientMsgTypeValid()

bool UNetConnection::IsClientMsgTypeValid ( const char ClientMsgType)
inline

Definition at line 166 of file Actor.h.

◆ IsNetReady()

int UNetConnection::IsNetReady ( bool Saturate)
inline

Definition at line 167 of file Actor.h.

◆ LagAccField()

float & UNetConnection::LagAccField ( )
inline

Definition at line 91 of file Actor.h.

◆ LagCountField()

int & UNetConnection::LagCountField ( )
inline

Definition at line 93 of file Actor.h.

◆ LastDormancyLocCheckField()

FVector & UNetConnection::LastDormancyLocCheckField ( )
inline

Definition at line 50 of file Actor.h.

◆ LastPartialPacketIdField()

int & UNetConnection::LastPartialPacketIdField ( )
inline

Definition at line 110 of file Actor.h.

◆ LastPingAckField()

float & UNetConnection::LastPingAckField ( )
inline

Definition at line 112 of file Actor.h.

◆ LastPingAckPacketIdField()

int & UNetConnection::LastPingAckPacketIdField ( )
inline

Definition at line 113 of file Actor.h.

◆ LastReceiveTimeField()

long double & UNetConnection::LastReceiveTimeField ( )
inline

Definition at line 76 of file Actor.h.

◆ LastRecvAckTimeField()

float & UNetConnection::LastRecvAckTimeField ( )
inline

Definition at line 81 of file Actor.h.

◆ LastSendTimeField()

long double & UNetConnection::LastSendTimeField ( )
inline

Definition at line 77 of file Actor.h.

◆ LastTickTimeField()

long double & UNetConnection::LastTickTimeField ( )
inline

Definition at line 78 of file Actor.h.

◆ LastTimeField()

long double & UNetConnection::LastTimeField ( )
inline

Definition at line 94 of file Actor.h.

◆ LogCallCountField()

int & UNetConnection::LogCallCountField ( )
inline

Definition at line 120 of file Actor.h.

◆ LogCallLastTimeField()

long double & UNetConnection::LogCallLastTimeField ( )
inline

Definition at line 119 of file Actor.h.

◆ LogSustainedCountField()

int & UNetConnection::LogSustainedCountField ( )
inline

Definition at line 121 of file Actor.h.

◆ LowLevelDescribe()

FString * UNetConnection::LowLevelDescribe ( FString * result)
inline

Definition at line 168 of file Actor.h.

◆ LowLevelGetRemoteAddress()

FString * UNetConnection::LowLevelGetRemoteAddress ( FString * result,
bool bAppendPort )
inline

Definition at line 169 of file Actor.h.

◆ LowLevelSend()

void UNetConnection::LowLevelSend ( void * Data,
int Count )
inline

Definition at line 170 of file Actor.h.

◆ MaxPacketField()

int & UNetConnection::MaxPacketField ( )
inline

Definition at line 56 of file Actor.h.

◆ NegotiatedVerField()

int & UNetConnection::NegotiatedVerField ( )
inline

Definition at line 70 of file Actor.h.

◆ NextSpatialFrameCheckTimeField()

long double & UNetConnection::NextSpatialFrameCheckTimeField ( )
inline

Definition at line 53 of file Actor.h.

◆ OutAckPacketIdField()

int & UNetConnection::OutAckPacketIdField ( )
inline

Definition at line 108 of file Actor.h.

◆ OutBytesField()

int & UNetConnection::OutBytesField ( )
inline

Definition at line 100 of file Actor.h.

◆ OutLagPacketIdField()

FieldArray< int, 256 > UNetConnection::OutLagPacketIdField ( )
inline

Definition at line 105 of file Actor.h.

◆ OutLagTimeField()

FieldArray< long double, 256 > UNetConnection::OutLagTimeField ( )
inline

Definition at line 104 of file Actor.h.

◆ OutPacketIdField()

int & UNetConnection::OutPacketIdField ( )
inline

Definition at line 107 of file Actor.h.

◆ OutPacketsLostField()

int & UNetConnection::OutPacketsLostField ( )
inline

Definition at line 102 of file Actor.h.

◆ OutReliableField()

FieldArray< int, 10240 > UNetConnection::OutReliableField ( )
inline

Definition at line 114 of file Actor.h.

◆ OwnedConsiderListField()

TArray< AActor * > UNetConnection::OwnedConsiderListField ( )
inline

Definition at line 140 of file Actor.h.

◆ OwningActorField()

AActor * UNetConnection::OwningActorField ( )
inline

Definition at line 55 of file Actor.h.

◆ PacketOverheadField()

int & UNetConnection::PacketOverheadField ( )
inline

Definition at line 66 of file Actor.h.

◆ PartialPacketIdField()

int & UNetConnection::PartialPacketIdField ( )
inline

Definition at line 109 of file Actor.h.

◆ PendingDormantActorsField()

TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocator > UNetConnection::PendingDormantActorsField ( )
inline

Definition at line 124 of file Actor.h.

◆ PendingDormantActorsNoParentField()

TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocator > UNetConnection::PendingDormantActorsNoParentField ( )
inline

Definition at line 126 of file Actor.h.

◆ PendingOutRecField()

FieldArray< int, 10240 > UNetConnection::PendingOutRecField ( )
inline

Definition at line 116 of file Actor.h.

◆ PendingProcessingDormantActor_FarField()

TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > UNetConnection::PendingProcessingDormantActor_FarField ( )
inline

Definition at line 128 of file Actor.h.

◆ PendingProcessingDormantActor_NearField()

TSet< AActor *, DefaultKeyFuncs< AActor *, 0 >, FDefaultSetAllocator > UNetConnection::PendingProcessingDormantActor_NearField ( )
inline

Definition at line 129 of file Actor.h.

◆ PerPacketTinyTokenToRecieveField()

unsigned int & UNetConnection::PerPacketTinyTokenToRecieveField ( )
inline

Definition at line 131 of file Actor.h.

◆ PerPacketTinyTokenToSendField()

unsigned int & UNetConnection::PerPacketTinyTokenToSendField ( )
inline

Definition at line 130 of file Actor.h.

◆ PingAckDataCacheField()

FieldArray< unsigned int, 1024 > UNetConnection::PingAckDataCacheField ( )
inline

Definition at line 111 of file Actor.h.

◆ PlayerControllerTimerField()

float & UNetConnection::PlayerControllerTimerField ( )
inline

Definition at line 51 of file Actor.h.

◆ PlayerIdField()

TSharedPtr< FUniqueNetId, 0 > & UNetConnection::PlayerIdField ( )
inline

Definition at line 64 of file Actor.h.

◆ ProtocolVersionField()

int & UNetConnection::ProtocolVersionField ( )
inline

Definition at line 65 of file Actor.h.

◆ PurgeAcks()

void UNetConnection::PurgeAcks ( )
inline

Definition at line 171 of file Actor.h.

◆ QueuedAcksField()

TArray< int > & UNetConnection::QueuedAcksField ( )
inline

Definition at line 117 of file Actor.h.

◆ QueuedBytesField()

int & UNetConnection::QueuedBytesField ( )
inline

Definition at line 79 of file Actor.h.

◆ ReceivedNak()

void UNetConnection::ReceivedNak ( int NakPacketId)
inline

Definition at line 172 of file Actor.h.

◆ ReceivedNak_Range()

void UNetConnection::ReceivedNak_Range ( int NakPacketStart,
int NakPacketEnd )
inline

Definition at line 173 of file Actor.h.

◆ ReceivedRawPacket()

void UNetConnection::ReceivedRawPacket ( void * InData,
int Count )
inline

Definition at line 175 of file Actor.h.

◆ RecentlyDormantActorsField()

TSet< AActor const *, DefaultKeyFuncs< AActor const *, 0 >, FDefaultSetAllocator > UNetConnection::RecentlyDormantActorsField ( )
inline

Definition at line 135 of file Actor.h.

◆ RequestURLField()

FString & UNetConnection::RequestURLField ( )
inline

Definition at line 71 of file Actor.h.

◆ ResendAcksField()

TArray< int > & UNetConnection::ResendAcksField ( )
inline

Definition at line 118 of file Actor.h.

◆ ResetGameWorldState()

void UNetConnection::ResetGameWorldState ( )
inline

Definition at line 176 of file Actor.h.

◆ ResponseIdField()

int & UNetConnection::ResponseIdField ( )
inline

Definition at line 69 of file Actor.h.

◆ SendAck()

void UNetConnection::SendAck ( int AckPacketId,
bool FirstTime,
bool bHavePingAckData,
unsigned int PingAckData )
inline

Definition at line 177 of file Actor.h.

◆ SendPackageMap()

void UNetConnection::SendPackageMap ( )
inline

Definition at line 178 of file Actor.h.

◆ SentTemporariesField()

TArray< AActor * > UNetConnection::SentTemporariesField ( )
inline

Definition at line 49 of file Actor.h.

◆ SetExpectedClientLoginMsgType()

void UNetConnection::SetExpectedClientLoginMsgType ( const char NewType)
inline

Definition at line 180 of file Actor.h.

◆ ShouldReplicateVoicePacketFrom()

bool UNetConnection::ShouldReplicateVoicePacketFrom ( FUniqueNetId * Sender,
char ShouldUseSuperRange,
char * playbackFlags )
inline

Definition at line 181 of file Actor.h.

◆ SpatialFrameField()

long double & UNetConnection::SpatialFrameField ( )
inline

Definition at line 52 of file Actor.h.

◆ StatPeriodField()

float & UNetConnection::StatPeriodField ( )
inline

Definition at line 88 of file Actor.h.

◆ StatUpdateTimeField()

long double & UNetConnection::StatUpdateTimeField ( )
inline

Definition at line 87 of file Actor.h.

◆ Tick()

void UNetConnection::Tick ( )
inline

Definition at line 182 of file Actor.h.

◆ TickCountField()

int & UNetConnection::TickCountField ( )
inline

Definition at line 80 of file Actor.h.

◆ TimeSensitiveField()

bool & UNetConnection::TimeSensitiveField ( )
inline

Definition at line 86 of file Actor.h.

◆ ValidateSendBuffer()

void UNetConnection::ValidateSendBuffer ( )
inline

Definition at line 183 of file Actor.h.

◆ ViewerField()

AActor * UNetConnection::ViewerField ( )
inline

Definition at line 54 of file Actor.h.

◆ WriteBitsToSendBuffer()

int UNetConnection::WriteBitsToSendBuffer ( const char * Bits,
const int SizeInBits,
const char * ExtraBits,
const int ExtraSizeInBits )
inline

Definition at line 184 of file Actor.h.


The documentation for this struct was generated from the following files: