Ark Server API (ASE) - Wiki
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UNetConnection Member List

This is the complete list of members for UNetConnection, including all inherited members.

__declspec(dllexport) UProperty *FindProperty(FName name)UObject
ActorChannelsFindRef(AActor *InActor, bool bUseWeak)UNetConnectioninline
AllowMergeField()UNetConnectioninline
AreAllOuterObjectsValid()UObjectinline
AverageFrameTimeField()UNetConnectioninline
AvgLagField()UNetConnectioninline
BattlEye_GetAddrAsInt()UNetConnectioninline
BattlEye_GetAddrAsInt()UNetConnectioninline
bDeterminedIfRequiresHandShakeField()UNetConnectioninline
bDisableFlushNetUntilActuallyReady()UNetConnectioninline
bDoneHandshakingField()UNetConnectioninline
BeginDestroy()UObjectinline
BestLagAccField()UNetConnectioninline
BestLagField()UNetConnectioninline
bFirstActorSent()UNetConnectioninline
bNeedsByteSwappingField()UNetConnectioninline
bPendingDestroy()UNetConnectioninline
bRequiresHandShakeField()UNetConnectioninline
bSetupFailMessageField()UNetConnectioninline
bSharedConnectionField()UNetConnectioninline
bWelcomed()UNetConnectioninline
CDKeyHashField()UNetConnectioninline
CDKeyResponseField()UNetConnectioninline
ChallengeField()UNetConnectioninline
CheckDefaultSubobjectsInternal()UObjectinline
CheckFirstActor()UNetConnectioninline
ClassField()UObjectBaseinline
CleanUp()UNetConnectioninline
CleanupDormantActorState()UNetConnectioninline
ClientGivenIPField()UNetConnectioninline
ClientGivenIPField()UNetConnectioninline
ClientHasInitializedLevelFor(UObject *TestObject)UNetConnectioninline
ClientResponseField()UNetConnectioninline
ClientVisibleLevelNamesField()UNetConnectioninline
ClientWorldPackageNameField()UNetConnectioninline
Close()UNetConnectioninline
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)UObjectinline
ConditionalBeginDestroy()UObjectinline
ConditionalFinishDestroy()UObjectinline
ConditionalPostLoad()UObjectinline
ConditionalShutdownAfterError()UObjectinline
ConfiguredInternetSpeedField()UPlayerinline
ConfiguredInternetSpeedField()UPlayerinline
ConfiguredLanSpeedField()UPlayerinline
ConfiguredLanSpeedField()UPlayerinline
ConnectTimeField()UNetConnectioninline
CountedFramesField()UNetConnectioninline
CumulativeTimeField()UNetConnectioninline
CurrentNetSpeedField()UPlayerinline
CurrentNetSpeedField()UPlayerinline
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
DestroyedStartupOrDormantActorsField()UNetConnectioninline
DormancyRateField()UNetConnectioninline
DormantActorsField()UNetConnectioninline
DormantActorsNoParentField()UNetConnectioninline
EmitBaseReferences(UClass *RootClass)UObjectBaseinlinestatic
ExecuteUbergraph(int EntryPoint)UObjectinline
ExpectedClientLoginMsgTypeField()UNetConnectioninline
FindFunctionChecked(FName InName)UObjectinline
FinishDestroy()UNetConnectioninline
FlushDormancyForObject(UObject *Object)UNetConnectioninline
FlushNet(bool bIgnoreSimulation)UNetConnectioninline
FrameTimeField()UNetConnectioninline
GetAddrAsString(FString *result)UNetConnectioninline
GetArchetype()UObjectinline
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO)UObjectinlinestatic
GetDetailedInfo(FString *result)UObjectinline
GetDetailedInfoInternal(FString *result)UObjectinline
GetExporterName(FName *result)UObjectinline
GetFullName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetInterfaceAddress(UClass *InterfaceClass)UObjectBaseUtilityinline
GetLinkerIndex()UObjectBaseUtilityinline
GetLinkerLicenseeUE4Version()UObjectBaseUtilityinline
GetLinkerUE4Version()UObjectBaseUtilityinline
GetPathName(FString *result, UObject *StopOuter)UObjectBaseUtilityinline
GetPathName(UObject *StopOuter, FString *ResultString)UObjectBaseUtilityinline
GetPrivateStaticClass(const wchar_t *Package)UNetConnectioninlinestatic
UObject::GetPrivateStaticClass()UObjectinlinestatic
HandleClientPlayer(APlayerController *PC, UNetConnection *NetConnection)UNetConnectioninline
InBytesField()UNetConnectioninline
InitSendBuffer()UNetConnectioninline
InPacketIdField()UNetConnectioninline
InPacketsLostField()UNetConnectioninline
InReliableField()UNetConnectioninline
InternalAck()UNetConnectioninline
InternalIndexField()UObjectBaseinline
IsA(UClass *SomeBase)UObjectBaseUtilityinline
IsAsset()UObjectinline
IsBasedOnArchetype(UObject *const SomeObject)UObjectinline
IsClientMsgTypeValid(const char ClientMsgType)UNetConnectioninline
IsDefaultSubobject()UObjectBaseUtilityinline
IsFullNameStableForNetworking()UObjectinline
IsIn(UObject *SomeOuter)UObjectBaseUtilityinline
IsInBlueprint()UObjectinline
IsNameStableForNetworking()UObjectinline
IsNetReady(bool Saturate)UNetConnectioninline
IsSafeForRootSet()UObjectinline
IsSelected()UObjectinline
IsSupportedForNetworking()UObjectinline
IsValidLowLevel()UObjectBaseinline
IsValidLowLevelFast(bool bRecursive)UObjectBaseinline
LagAccField()UNetConnectioninline
LagCountField()UNetConnectioninline
LastDormancyLocCheckField()UNetConnectioninline
LastPartialPacketIdField()UNetConnectioninline
LastPingAckField()UNetConnectioninline
LastPingAckPacketIdField()UNetConnectioninline
LastReceiveTimeField()UNetConnectioninline
LastRecvAckTimeField()UNetConnectioninline
LastSendTimeField()UNetConnectioninline
LastTickTimeField()UNetConnectioninline
LastTimeField()UNetConnectioninline
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)UObjectinline
LoadLocalized(UObject *LocBase, bool bLoadHierachecally)UObjectinline
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)UObjectinline
LogCallCountField()UNetConnectioninline
LogCallLastTimeField()UNetConnectioninline
LogSustainedCountField()UNetConnectioninline
LowLevelDescribe(FString *result)UNetConnectioninline
LowLevelGetRemoteAddress(FString *result, bool bAppendPort)UNetConnectioninline
LowLevelSend(void *Data, int Count)UNetConnectioninline
MarkPackageDirty()UObjectBaseUtilityinline
MaxPacketField()UNetConnectioninline
Modify(bool bAlwaysMarkDirty)UObjectinline
NameField()UObjectBaseinline
NegotiatedVerField()UNetConnectioninline
NextSpatialFrameCheckTimeField()UNetConnectioninline
ObjectFlagsField()UObjectBaseinline
OutAckPacketIdField()UNetConnectioninline
OutBytesField()UNetConnectioninline
OuterField()UObjectBaseinline
OutLagPacketIdField()UNetConnectioninline
OutLagTimeField()UNetConnectioninline
OutPacketIdField()UNetConnectioninline
OutPacketsLostField()UNetConnectioninline
OutReliableField()UNetConnectioninline
OwnedConsiderListField()UNetConnectioninline
OwningActorField()UNetConnectioninline
PacketOverheadField()UNetConnectioninline
PartialPacketIdField()UNetConnectioninline
PendingDormantActorsField()UNetConnectioninline
PendingDormantActorsNoParentField()UNetConnectioninline
PendingOutRecField()UNetConnectioninline
PendingProcessingDormantActor_FarField()UNetConnectioninline
PendingProcessingDormantActor_NearField()UNetConnectioninline
PerPacketTinyTokenToRecieveField()UNetConnectioninline
PerPacketTinyTokenToSendField()UNetConnectioninline
PingAckDataCacheField()UNetConnectioninline
PlayerControllerField()UPlayerinline
PlayerControllerField()UPlayerinline
PlayerControllerTimerField()UNetConnectioninline
PlayerIdField()UNetConnectioninline
ProcessEvent(UFunction *Function, void *Parms)UObjectinline
ProtocolVersionField()UNetConnectioninline
PurgeAcks()UNetConnectioninline
QueuedAcksField()UNetConnectioninline
QueuedBytesField()UNetConnectioninline
ReceivedNak(int NakPacketId)UNetConnectioninline
ReceivedNak_Range(int NakPacketStart, int NakPacketEnd)UNetConnectioninline
ReceivedRawPacket(void *InData, int Count)UNetConnectioninline
RecentlyDormantActorsField()UNetConnectioninline
Register(const wchar_t *PackageName, const wchar_t *InName)UObjectBaseinline
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags)UObjectinline
RequestURLField()UNetConnectioninline
ResendAcksField()UNetConnectioninline
ResetGameWorldState()UNetConnectioninline
ResponseIdField()UNetConnectioninline
SendAck(int AckPacketId, bool FirstTime, bool bHavePingAckData, unsigned int PingAckData)UNetConnectioninline
SendPackageMap()UNetConnectioninline
SentTemporariesField()UNetConnectioninline
SetExpectedClientLoginMsgType(const char NewType)UNetConnectioninline
ShouldReplicateVoicePacketFrom(FUniqueNetId *Sender, char ShouldUseSuperRange, char *playbackFlags)UNetConnectioninline
SpatialFrameField()UNetConnectioninline
StaticClass()UObjectinlinestatic
StatPeriodField()UNetConnectioninline
StatUpdateTimeField()UNetConnectioninline
SwitchController(APlayerController *PC)UPlayerinline
SwitchController(APlayerController *PC)UPlayerinline
Tick()UNetConnectioninline
TickCountField()UNetConnectioninline
TimeSensitiveField()UNetConnectioninline
TransferringPlayerDataIdField()UPlayerinline
TransferringPlayerDataIdField()UPlayerinline
ValidateSendBuffer()UNetConnectioninline
ViewerField()UNetConnectioninline
WriteBitsToSendBuffer(const char *Bits, const int SizeInBits, const char *ExtraBits, const int ExtraSizeInBits)UNetConnectioninline