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UPlayer Struct Reference

#include <Actor.h>

+ Inheritance diagram for UPlayer:
+ Collaboration diagram for UPlayer:

Public Member Functions

APlayerControllerPlayerControllerField ()
 
int & CurrentNetSpeedField ()
 
int & ConfiguredInternetSpeedField ()
 
int & ConfiguredLanSpeedField ()
 
unsigned __int64 & TransferringPlayerDataIdField ()
 
void SwitchController (APlayerController *PC)
 
APlayerControllerPlayerControllerField ()
 
int & CurrentNetSpeedField ()
 
int & ConfiguredInternetSpeedField ()
 
int & ConfiguredLanSpeedField ()
 
unsigned __int64 & TransferringPlayerDataIdField ()
 
void SwitchController (APlayerController *PC)
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 1758 of file Actor.h.

Member Function Documentation

◆ ConfiguredInternetSpeedField() [1/2]

int & UPlayer::ConfiguredInternetSpeedField ( )
inline

Definition at line 1658 of file Actor.h.

◆ ConfiguredInternetSpeedField() [2/2]

int & UPlayer::ConfiguredInternetSpeedField ( )
inline

Definition at line 1762 of file Actor.h.

◆ ConfiguredLanSpeedField() [1/2]

int & UPlayer::ConfiguredLanSpeedField ( )
inline

Definition at line 1659 of file Actor.h.

◆ ConfiguredLanSpeedField() [2/2]

int & UPlayer::ConfiguredLanSpeedField ( )
inline

Definition at line 1763 of file Actor.h.

◆ CurrentNetSpeedField() [1/2]

int & UPlayer::CurrentNetSpeedField ( )
inline

Definition at line 1657 of file Actor.h.

◆ CurrentNetSpeedField() [2/2]

int & UPlayer::CurrentNetSpeedField ( )
inline

Definition at line 1761 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UPlayer::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1769 of file Actor.h.

◆ PlayerControllerField() [1/2]

APlayerController * UPlayer::PlayerControllerField ( )
inline

Definition at line 1656 of file Actor.h.

◆ PlayerControllerField() [2/2]

APlayerController * UPlayer::PlayerControllerField ( )
inline

Definition at line 1760 of file Actor.h.

◆ SwitchController() [1/2]

void UPlayer::SwitchController ( APlayerController * PC)
inline

Definition at line 1664 of file Actor.h.

◆ SwitchController() [2/2]

void UPlayer::SwitchController ( APlayerController * PC)
inline

Definition at line 1768 of file Actor.h.

◆ TransferringPlayerDataIdField() [1/2]

unsigned __int64 & UPlayer::TransferringPlayerDataIdField ( )
inline

Definition at line 1660 of file Actor.h.

◆ TransferringPlayerDataIdField() [2/2]

unsigned __int64 & UPlayer::TransferringPlayerDataIdField ( )
inline

Definition at line 1764 of file Actor.h.


The documentation for this struct was generated from the following files: