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FPrimalPlayerDataStruct * | MyDataField () |
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TArray< UPrimalBuffPersistentData * > | MyPersistentBuffDatasField () |
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bool & | bIsLocalPlayerField () |
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float & | LastXPWritePercentField () |
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bool & | bWaitingForTribeDataLoadField () |
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void | ApplyToPlayerCharacter (AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPawn) |
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void | ApplyToPlayerState (AShooterPlayerState *aPlayerState) |
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void | CreatedNewPlayerData (UWorld *ForWorld) |
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AShooterCharacter * | FindCharacterForPlayer (UWorld *inWorld) |
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AShooterPlayerState * | GetPlayerState (AShooterPlayerState *ignorePlayerState, bool bOnlyCheckExistingPlayers) |
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int | GetTribeTeamID () |
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FString * | GetUniqueIdString (FString *result) |
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void | GiveInitialItems (int AppID, AShooterPlayerController *ForPC) |
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void | InitForPlayer (AShooterPlayerState *aPlayerState, bool bDontSaveData) |
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FString * | LinkedPlayerIDString (FString *result) |
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bool | MatchesPlayer (AShooterPlayerState *aPlayerState, bool bCheckForExistingPlayer) |
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void | OnTribeDataLoaded (FTribeData *LoadedTribeData) |
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void | RefreshPersistentBuffs (AShooterCharacter *theChar) |
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void | SavePlayerData (UWorld *ForWorld) |
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void | SetCharacterExperiencePoints (float NewXP) |
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void | SetSubscribedApp (int AppID, AShooterPlayerController *ForPC) |
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void | SetTotalDiscoveryZonePoints (int newPoints) |
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void | BPAppliedToPlayerState (AShooterPlayerState *ForPlayerState) |
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void | BPApplyToPlayerCharacter (AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPlayerCharacter) |
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void | BPCreatedNewPlayerData (UWorld *ForWorld) |
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FPrimalPlayerDataStruct * | MyDataField () |
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TArray< UPrimalBuffPersistentData * > | MyPersistentBuffDatasField () |
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bool & | bIsLocalPlayerField () |
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float & | LastXPWritePercentField () |
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TMap< FName, int, FDefaultSetAllocator, TDefaultMapKeyFuncs< FName, int, 0 > > & | MissionTagToLatestMissionScoreField () |
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bool | LoadFromFile (FObjectReader *Reader) |
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FLatestMissionScore * | GetOrCreateLatestMissionScore (FName MissionTag, bool bCreate) |
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void | SaveToFile (FObjectWriter *Writer) |
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bool | MatchesPlayer (AShooterPlayerState *aPlayerState, bool bCheckForExistingPlayer) |
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void | InitForPlayer (AShooterPlayerState *aPlayerState, bool bDontSaveData) |
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AShooterPlayerState * | GetPlayerState (AShooterPlayerState *ignorePlayerState, bool bOnlyCheckExistingPlayers) |
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int | GetTribeTeamID () |
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FString * | LinkedPlayerIDString (FString *result) |
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void | ApplyToPlayerState (AShooterPlayerState *aPlayerState) |
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void | GiveInitialItems (int AppID, AShooterPlayerController *ForPC) |
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void | SetSubscribedApp (int AppID, AShooterPlayerController *ForPC) |
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FString * | GetUniqueIdString (FString *result) |
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void | SavePlayerData (UWorld *ForWorld) |
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AShooterCharacter * | FindCharacterForPlayer (UWorld *inWorld) |
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void | ApplyToPlayerCharacter (AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPawn) |
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void | ApplyPersistentBuffs (AShooterCharacter *NewPawn, AShooterPlayerController *forPC) |
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void | RefreshPersistentBuffs (AShooterCharacter *theChar) |
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void | CreatedNewPlayerData () |
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void | BPAppliedToPlayerState (AShooterPlayerState *ForPlayerState) |
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void | BPApplyToPlayerCharacter (AShooterPlayerState *ForPlayerState, AShooterCharacter *NewPlayerCharacter) |
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void | BPCreatedNewPlayerData () |
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void | BPForceDefeatedBoss (int DifficultyIndex, FName BossName, AShooterPlayerController *PlayerController) |
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void | SetChibiLevels (int newLevels, AShooterPlayerController *ForPC) |
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void | GrantGeneralizedAchievementTag (FName ObtainedAchievementTag, AShooterPlayerController *ForPC) |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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Definition at line 5505 of file Actor.h.