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FString & | TribeNameField () |
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long double & | LastNameChangeTimeField () |
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unsigned int & | OwnerPlayerDataIDField () |
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int & | TribeIDField () |
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TArray< FString > & | MembersPlayerNameField () |
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TArray< unsigned int > & | MembersPlayerDataIDField () |
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TArray< unsigned int > & | MembersLastOnlineAtField () |
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TArray< unsigned char > & | MembersRankGroupsField () |
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TArray< unsigned int > & | TribeAdminsField () |
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TArray< FTribeAlliance > & | TribeAlliancesField () |
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bool & | bSetGovernmentField () |
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FTribeGovernment & | TribeGovernmentField () |
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TArray< FPrimalPlayerCharacterConfigStruct > & | MembersConfigsField () |
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TArray< FTribeWar > & | TribeWarsField () |
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TArray< FString > & | TribeLogField () |
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int & | LogIndexField () |
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TArray< FTribeRankGroup > & | TribeRankGroupsField () |
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TArray< FTribeEntity > & | TribeEntitiesField () |
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TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & | MembersPlayerDataIDSet_ServerField () |
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bool & | bMembersLoadedField () |
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FString & | NotificationTopicIdentifierField () |
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int & | ClaimFlagPaintingIdField () |
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int & | ClaimFlagPaintingRevisionField () |
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TArray< short > & | ClaimFlagStructureColorsField () |
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FTribeAlliance * | FindTribeAlliance (unsigned int AllianceID) |
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int | GetBestRankGroupForRank (int Rank) |
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int | GetDefaultRankGroupIndex () |
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FString * | GetRankNameForPlayerID (FString *result, unsigned int PlayerDataID) |
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long double | GetSecondsSinceLastNameChange (UObject *WorldContextObject) |
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FString * | GetTribeNameWithRankGroup (FString *result, unsigned int PlayerDataID) |
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bool | GetTribeRankGroupForPlayer (unsigned int PlayerDataID, FTribeRankGroup *outRankGroup) |
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int | GetTribeRankGroupIndexForPlayer (unsigned int PlayerDataID) |
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bool | HasTribeWarRequest (int TribeID, UWorld *ForWorld) |
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bool | IsTribeAlliedWith (unsigned int OtherTribeID) |
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bool | IsTribeWarActive (int TribeID, UWorld *ForWorld, bool bIncludeUnstarted) |
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void | MarkTribeNameChanged (UObject *WorldContextObject) |
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void | RefreshTribeWars (UWorld *ForWorld) |
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FTribeData * | operator= (FTribeData *__that) |
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FString & | TribeNameField () |
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long double & | LastNameChangeTimeField () |
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unsigned int & | OwnerPlayerDataIDField () |
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int & | TribeIDField () |
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TArray< FString > & | MembersPlayerNameField () |
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TArray< unsigned int > & | MembersPlayerDataIDField () |
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TArray< unsigned char > & | MembersRankGroupsField () |
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TArray< double > & | SlotFreedTimeField () |
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TArray< unsigned int > & | TribeAdminsField () |
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TArray< FTribeAlliance > & | TribeAlliancesField () |
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bool & | bSetGovernmentField () |
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FTribeGovernment & | TribeGovernmentField () |
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TArray< FPrimalPlayerCharacterConfigStruct > & | MembersConfigsField () |
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TArray< FTribeWar > & | TribeWarsField () |
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TArray< FString > & | TribeLogField () |
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int & | LogIndexField () |
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TArray< FTribeRankGroup > & | TribeRankGroupsField () |
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int & | NumTribeDinosField () |
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TSet< unsigned __int64, DefaultKeyFuncs< unsigned __int64, 0 >, FDefaultSetAllocator > & | MembersPlayerDataIDSet_ServerField () |
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bool | IsTribeWarActive (int TribeID, UWorld *ForWorld, bool bIncludeUnstarted) |
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bool | HasTribeWarRequest (int TribeID, UWorld *ForWorld) |
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void | RefreshTribeWars (UWorld *ForWorld) |
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FTribeAlliance * | FindTribeAlliance (unsigned int AllianceID) |
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bool | IsTribeAlliedWith (unsigned int OtherTribeID) |
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FString * | GetTribeNameWithRankGroup (FString *result, unsigned int PlayerDataID) |
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FString * | GetRankNameForPlayerID (FString *result, unsigned int PlayerDataID) |
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bool | GetTribeRankGroupForPlayer (unsigned int PlayerDataID, FTribeRankGroup *outRankGroup) |
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int | GetTribeRankGroupIndexForPlayer (unsigned int PlayerDataID) |
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int | GetBestRankGroupForRank (int Rank) |
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void | MarkTribeNameChanged (UObject *WorldContextObject) |
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long double | GetSecondsSinceLastNameChange (UObject *WorldContextObject) |
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float | GetTribeNameChangeCooldownTime (UObject *WorldContextObject) |
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int | GetDefaultRankGroupIndex () |
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FTribeData * | operator= (FTribeData *__that) |
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Definition at line 16 of file Tribe.h.