#include <Actor.h>
Definition at line 298 of file Actor.h.
◆ AdvancedBoneModifiersField()
FieldArray< float, 1 > FPrimalPlayerCharacterConfigStruct::AdvancedBoneModifiersField |
( |
| ) |
|
|
inline |
◆ AgeField()
float & FPrimalPlayerCharacterConfigStruct::AgeField |
( |
| ) |
|
|
inline |
◆ bIsFemale()
BitFieldValue< bool, unsigned __int32 > FPrimalPlayerCharacterConfigStruct::bIsFemale |
( |
| ) |
|
|
inline |
◆ BodyColorsField()
◆ BodyfatField()
float & FPrimalPlayerCharacterConfigStruct::BodyfatField |
( |
| ) |
|
|
inline |
◆ BonePresetsField()
FieldArray< float, 66 > FPrimalPlayerCharacterConfigStruct::BonePresetsField |
( |
| ) |
|
|
inline |
◆ FacialHairIndexField()
char & FPrimalPlayerCharacterConfigStruct::FacialHairIndexField |
( |
| ) |
|
|
inline |
◆ GetPlayerCharacterName()
FString * FPrimalPlayerCharacterConfigStruct::GetPlayerCharacterName |
( |
FString * | result | ) |
|
|
inline |
◆ HeadHairIndexField()
char & FPrimalPlayerCharacterConfigStruct::HeadHairIndexField |
( |
| ) |
|
|
inline |
◆ MuscleToneField()
float & FPrimalPlayerCharacterConfigStruct::MuscleToneField |
( |
| ) |
|
|
inline |
◆ operator=()
◆ OverrideFacialHairColorField()
FLinearColor & FPrimalPlayerCharacterConfigStruct::OverrideFacialHairColorField |
( |
| ) |
|
|
inline |
◆ OverrideHeadHairColorField()
FLinearColor & FPrimalPlayerCharacterConfigStruct::OverrideHeadHairColorField |
( |
| ) |
|
|
inline |
◆ PlayerCharacterFirstNameField()
FString & FPrimalPlayerCharacterConfigStruct::PlayerCharacterFirstNameField |
( |
| ) |
|
|
inline |
◆ PlayerCharacterLastNameField()
FString & FPrimalPlayerCharacterConfigStruct::PlayerCharacterLastNameField |
( |
| ) |
|
|
inline |
◆ PlayerSpawnRegionIndexField()
int & FPrimalPlayerCharacterConfigStruct::PlayerSpawnRegionIndexField |
( |
| ) |
|
|
inline |
◆ StaticStruct()
static UScriptStruct * FPrimalPlayerCharacterConfigStruct::StaticStruct |
( |
| ) |
|
|
inlinestatic |
The documentation for this struct was generated from the following file:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h