Ark Server API (ASE) - Wiki
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FPrimalPlayerCharacterConfigStruct Struct Reference

#include <Actor.h>

Public Member Functions

FieldArray< FLinearColor, 4 > BodyColorsField ()
 
FLinearColorOverrideHeadHairColorField ()
 
FLinearColorOverrideFacialHairColorField ()
 
char & FacialHairIndexField ()
 
char & HeadHairIndexField ()
 
FStringPlayerCharacterFirstNameField ()
 
FStringPlayerCharacterLastNameField ()
 
FieldArray< float, 66 > BonePresetsField ()
 
FieldArray< float, 1 > AdvancedBoneModifiersField ()
 
int & PlayerSpawnRegionIndexField ()
 
float & BodyfatField ()
 
float & AgeField ()
 
float & MuscleToneField ()
 
BitFieldValue< bool, unsigned __int32 > bIsFemale ()
 
FPrimalPlayerCharacterConfigStructoperator= (FPrimalPlayerCharacterConfigStruct *__that)
 
FStringGetPlayerCharacterName (FString *result)
 

Static Public Member Functions

static UScriptStructStaticStruct ()
 

Detailed Description

Definition at line 298 of file Actor.h.

Member Function Documentation

◆ AdvancedBoneModifiersField()

FieldArray< float, 1 > FPrimalPlayerCharacterConfigStruct::AdvancedBoneModifiersField ( )
inline

Definition at line 308 of file Actor.h.

◆ AgeField()

float & FPrimalPlayerCharacterConfigStruct::AgeField ( )
inline

Definition at line 311 of file Actor.h.

◆ bIsFemale()

BitFieldValue< bool, unsigned __int32 > FPrimalPlayerCharacterConfigStruct::bIsFemale ( )
inline

Definition at line 316 of file Actor.h.

◆ BodyColorsField()

FieldArray< FLinearColor, 4 > FPrimalPlayerCharacterConfigStruct::BodyColorsField ( )
inline

Definition at line 300 of file Actor.h.

◆ BodyfatField()

float & FPrimalPlayerCharacterConfigStruct::BodyfatField ( )
inline

Definition at line 310 of file Actor.h.

◆ BonePresetsField()

FieldArray< float, 66 > FPrimalPlayerCharacterConfigStruct::BonePresetsField ( )
inline

Definition at line 307 of file Actor.h.

◆ FacialHairIndexField()

char & FPrimalPlayerCharacterConfigStruct::FacialHairIndexField ( )
inline

Definition at line 303 of file Actor.h.

◆ GetPlayerCharacterName()

FString * FPrimalPlayerCharacterConfigStruct::GetPlayerCharacterName ( FString * result)
inline

Definition at line 321 of file Actor.h.

◆ HeadHairIndexField()

char & FPrimalPlayerCharacterConfigStruct::HeadHairIndexField ( )
inline

Definition at line 304 of file Actor.h.

◆ MuscleToneField()

float & FPrimalPlayerCharacterConfigStruct::MuscleToneField ( )
inline

Definition at line 312 of file Actor.h.

◆ operator=()

FPrimalPlayerCharacterConfigStruct * FPrimalPlayerCharacterConfigStruct::operator= ( FPrimalPlayerCharacterConfigStruct * __that)
inline

Definition at line 320 of file Actor.h.

◆ OverrideFacialHairColorField()

FLinearColor & FPrimalPlayerCharacterConfigStruct::OverrideFacialHairColorField ( )
inline

Definition at line 302 of file Actor.h.

◆ OverrideHeadHairColorField()

FLinearColor & FPrimalPlayerCharacterConfigStruct::OverrideHeadHairColorField ( )
inline

Definition at line 301 of file Actor.h.

◆ PlayerCharacterFirstNameField()

FString & FPrimalPlayerCharacterConfigStruct::PlayerCharacterFirstNameField ( )
inline

Definition at line 305 of file Actor.h.

◆ PlayerCharacterLastNameField()

FString & FPrimalPlayerCharacterConfigStruct::PlayerCharacterLastNameField ( )
inline

Definition at line 306 of file Actor.h.

◆ PlayerSpawnRegionIndexField()

int & FPrimalPlayerCharacterConfigStruct::PlayerSpawnRegionIndexField ( )
inline

Definition at line 309 of file Actor.h.

◆ StaticStruct()

static UScriptStruct * FPrimalPlayerCharacterConfigStruct::StaticStruct ( )
inlinestatic

Definition at line 322 of file Actor.h.


The documentation for this struct was generated from the following file: