#include <Tribe.h>
Definition at line 62 of file Tribe.h.
◆ bIsApprovedField() [1/2]
bool & FTribeWar::bIsApprovedField |
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◆ bIsApprovedField() [2/2]
bool & FTribeWar::bIsApprovedField |
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◆ CanBeRejected() [1/2]
bool FTribeWar::CanBeRejected |
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UWorld * | ForWorld | ) |
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◆ CanBeRejected() [2/2]
bool FTribeWar::CanBeRejected |
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UWorld * | ForWorld | ) |
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◆ EndDayNumberField() [1/2]
int & FTribeWar::EndDayNumberField |
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◆ EndDayNumberField() [2/2]
int & FTribeWar::EndDayNumberField |
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◆ EndDayTimeField() [1/2]
float & FTribeWar::EndDayTimeField |
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◆ EndDayTimeField() [2/2]
float & FTribeWar::EndDayTimeField |
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◆ EnemyTribeIDField() [1/2]
int & FTribeWar::EnemyTribeIDField |
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◆ EnemyTribeIDField() [2/2]
int & FTribeWar::EnemyTribeIDField |
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◆ EnemyTribeNameField() [1/2]
FString & FTribeWar::EnemyTribeNameField |
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◆ EnemyTribeNameField() [2/2]
FString & FTribeWar::EnemyTribeNameField |
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◆ GetWarTimeString() [1/2]
FString * FTribeWar::GetWarTimeString |
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FString * | result, |
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int | DayNumber, |
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float | DayTime ) |
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◆ GetWarTimeString() [2/2]
FString * FTribeWar::GetWarTimeString |
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FString * | result, |
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int | DayNumber, |
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float | DayTime ) |
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◆ HasWarStarted()
bool FTribeWar::HasWarStarted |
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UWorld * | ForWorld | ) |
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◆ InitiatingTribeIDField() [1/2]
int & FTribeWar::InitiatingTribeIDField |
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◆ InitiatingTribeIDField() [2/2]
int & FTribeWar::InitiatingTribeIDField |
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◆ IsCurrentlyActive() [1/2]
bool FTribeWar::IsCurrentlyActive |
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UWorld * | ForWorld | ) |
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◆ IsCurrentlyActive() [2/2]
bool FTribeWar::IsCurrentlyActive |
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UWorld * | ForWorld | ) |
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◆ IsTribeWarOn() [1/2]
bool FTribeWar::IsTribeWarOn |
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UWorld * | ForWorld | ) |
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◆ IsTribeWarOn() [2/2]
bool FTribeWar::IsTribeWarOn |
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UWorld * | ForWorld | ) |
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◆ IsValidWar()
bool FTribeWar::IsValidWar |
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UWorld * | ForWorld | ) |
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◆ operator==() [1/2]
bool FTribeWar::operator== |
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FTribeWar * | Other | ) |
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◆ operator==() [2/2]
bool FTribeWar::operator== |
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FTribeWar * | Other | ) |
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◆ StartDayNumberField() [1/2]
int & FTribeWar::StartDayNumberField |
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◆ StartDayNumberField() [2/2]
int & FTribeWar::StartDayNumberField |
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◆ StartDayTimeField() [1/2]
float & FTribeWar::StartDayTimeField |
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◆ StartDayTimeField() [2/2]
float & FTribeWar::StartDayTimeField |
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◆ StaticStruct() [1/2]
◆ StaticStruct() [2/2]
The documentation for this struct was generated from the following files:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Tribe.h
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Tribe.h