Ark Server API (ASE) - Wiki
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AShooterPlayerState Struct Reference

#include <Actor.h>

+ Inheritance diagram for AShooterPlayerState:
+ Collaboration diagram for AShooterPlayerState:

Public Member Functions

UPrimalPlayerDataMyPlayerDataField ()
 
FPrimalPlayerDataStructMyPlayerDataStructField ()
 
FieldArray< TSubclassOf< UPrimalItem >, 10 > DefaultItemSlotClassesField ()
 
FieldArray< TSubclassOf< APrimalBuff >, 10 > FeatHotkeysField ()
 
FieldArray< char, 10 > DefaultItemSlotEngramsField ()
 
FTribeDataNullTribeDataField ()
 
FTribeDataCurrentTribeDataPtrField ()
 
FTribeDataLastTribeInviteDataField ()
 
long double & ReplicatePlayerDataUntilTimeField ()
 
long double & ReplicateSkillsUntilTimeField ()
 
int & LastTribeDataChangedFrameField ()
 
bool & bSendSpawnPointsField ()
 
TArray< FSpawnPointInfo > & CachedSpawnPointInfosField ()
 
TArray< UDiscoveryZoneDataListEntry * > DiscoveryZoneEntryObjectsField ()
 
int & TotalEngramPointsField ()
 
int & FreeEngramPointsField ()
 
TSet< TSubclassOf< UPrimalItem >, DefaultKeyFuncs< TSubclassOf< UPrimalItem >, 0 >, FDefaultSetAllocator > & ServerEngramItemBlueprintsSetField ()
 
TArray< TSubclassOf< UPrimalEngramEntry > > & UnlockedSkillsField ()
 
TSet< TSubclassOf< UPrimalEngramEntry >, DefaultKeyFuncs< TSubclassOf< UPrimalEngramEntry >, 0 >, FDefaultSetAllocator > & ServerUnlockedSkillsSetField ()
 
TSet< TSubclassOf< APrimalBuff >, DefaultKeyFuncs< TSubclassOf< APrimalBuff >, 0 >, FDefaultSetAllocator > & UnlockedFeatsSetField ()
 
long double & NextAllowedRespawnTimeField ()
 
float & AllowedRespawnIntervalField ()
 
long double & LastTimeDiedToEnemyTeamField ()
 
bool & bSuppressEngramNetworkingField ()
 
int & CurrentlySelectedDinoOrderGroupField ()
 
FTameUnitCountsCurrentTameUnitCountsField ()
 
long double & NextAllowedTerritoryMessageTimeField ()
 
long double & NextAllowedTribeJoinTimeField ()
 
FieldArray< FDinoOrderGroup, 10 > DinoOrderGroupsField ()
 
TArray< UPrimalItem * > KnownCraftableItemsField ()
 
bool & bUpdatingClientEntityLocsField ()
 
long double & LastTribeRequestTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bQuitter ()
 
void AcceptJoinAlliance (unsigned int AllianceID, unsigned int NewMemberID, FString NewMemberName)
 
void AddEngramBlueprintToPlayerInventory (UPrimalInventoryComponent *invComp, TSubclassOf< UPrimalItem > engramItemBlueprint)
 
bool AddToTribe (FTribeData *MyNewTribe, bool bMergeTribe, bool bForce, bool bIsFromInvite, APlayerController *InviterPC)
 
bool AllowDinoOrderByGroup (APrimalDinoCharacter *orderDino)
 
bool AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject)
 
void ApplyEngramBuffs (AShooterCharacter *myChar, AShooterPlayerController *OverridePC)
 
void ApplyEngramStatModifiers (AShooterCharacter *myChar)
 
void BeginPlay ()
 
void BroadcastDeath_Implementation (AShooterPlayerState *KillerPlayerState, UDamageType *KillerDamageType, AShooterPlayerState *KilledPlayerState)
 
void ClearKnownCraftables ()
 
void ClearTribe (bool bDontRemoveFromTribe, bool bForce, APlayerController *ForPC)
 
void ClearTribeBasic ()
 
void ClientGetPlayerBannedData_Implementation (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetPlayerConnectedData_Implementation (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetPlayerWhiteListedData_Implementation (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetServerOptions_Implementation (FServerOptions info)
 
void ClientInitialize (AController *InController)
 
void ClientNotifyLevelUpAvailable_Implementation ()
 
void ClientReceiveAvailableEntities_Implementation (TArray< FTribeEntity > *AvailableEntities)
 
void ClientReceivePartialSpawnPointUpdates_Implementation (TArray< FSpawnPointInfo > *SpawnPointsInfos)
 
void ClientReceiveSpawnPoints_Implementation (TArray< FSpawnPointInfo > *SpawnPointsInfos)
 
void ClientRefreshDinoOrderGroup_Implementation (int groupIndex, FDinoOrderGroup groupData, int UseCurrentlySelectedGroup)
 
void ClientUnlockedFeat_Implementation (FName FeatName)
 
void ClientUpdateTameUnitCounts_Implementation (FTameUnitCounts NewTameUnitCounts)
 
void CompletePointOfInterest (int PointOfInterestID)
 
void CompleteQuest (int QuestID)
 
void CopyProperties (APlayerState *PlayerState)
 
void Destroyed ()
 
void DoRespec (UPrimalPlayerData *ForPlayerData, AShooterCharacter *ForCharacter, bool bSetRespecedAtCharacterLevel)
 
int GetCharacterLevel ()
 
FStringGetDinoOrderGroupName (FString *result, int groupIndex)
 
int GetGlobalNumOfShipsForTribe ()
 
UPrimalItemGetItemForUnlockedFeat (AShooterCharacter *myChar, TSubclassOf< APrimalBuff > FeatClass)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
FStringGetLongPlayerName (FString *result)
 
int GetNumDiscoveryZonesFound ()
 
int GetNumDiscoveryZonesFoundInServer (const unsigned int *ServerID)
 
int GetNumDiscoveryZonesInServer (const unsigned int *ServerID)
 
int GetNumDiscoveryZonesTotal ()
 
FStringGetPlayerName (FString *result)
 
FStringGetPlayerOrTribeName (FString *result)
 
AShooterPlayerControllerGetShooterController ()
 
float GetTameUnitCount (ETameUnitType::Type TheTameUnitType)
 
int GetTribeId ()
 
FTribeWarGetTribeWar (FTribeWar *result, int EnemyTeam)
 
UObjectGetObjectW ()
 
FStringGetUniqueIdString (FString *result)
 
bool HasCompletedQuest (int QuestID)
 
bool HasCompletedQuestPointOfInterest (int PointOfInterestID)
 
bool HasDefaultExtraInventoryItem (TSubclassOf< UPrimalItem > ItemClass)
 
bool HasDiscipline (EEngramDiscipline::Type ForDiscipline)
 
bool HasDiscoveredDiscoveryZone (int ZoneId)
 
bool HasEngram (TSubclassOf< UPrimalItem > ItemClass)
 
bool HasSkill (TSubclassOf< UPrimalEngramEntry > SkillClass)
 
bool HasTribeWarRequest (int EnemyTeam)
 
void InitializeDiscoveryZoneEntryObjects ()
 
void InvitedRankGroupPlayerIntoTribe (AShooterPlayerState *OtherPlayer)
 
bool IsAlliedWith (int OtherTeam)
 
bool IsDinoClassInOrderGroup (int groupIndex, TSubclassOf< APrimalDinoCharacter > dinoClass)
 
bool IsDinoInOrderGroup (int groupIndex, APrimalDinoCharacter *dinoChar)
 
bool IsInTribe ()
 
bool IsInTribeWar (int EnemyTeam)
 
bool IsTribeAdmin ()
 
bool IsTribeFounder ()
 
bool IsTribeOwner (unsigned int CheckPlayerDataID)
 
void LocalDoUpdateTribeEntityLocs ()
 
void LocalSetSelectedDinoOrderGroup (int newGroup, bool bDontToggle)
 
void NotifyPlayerJoinedTribe_Implementation (FString *ThePlayerName, FString *TribeName)
 
void NotifyPlayerJoined_Implementation (FString *ThePlayerName)
 
void NotifyPlayerLeftTribe_Implementation (FString *ThePlayerName, FString *TribeName)
 
void NotifyPlayerLeft_Implementation (FString *ThePlayerName)
 
void NotifyTribememberJoined_Implementation (FString *ThePlayerName)
 
void NotifyTribememberLeft_Implementation (FString *ThePlayerName)
 
void OnRep_MyPlayerDataStruct ()
 
void OnRep_UpdatedSkills ()
 
void PromoteToTribeAdmin (APlayerController *PromoterPC)
 
void ReceivedPlayerCharacter (AShooterCharacter *NewPawn)
 
void RequestCreateNewPlayerWithArkData (UPrimalPlayerData *PlayerArkData)
 
void Reset ()
 
void ResetPlayerDataBornAtTime ()
 
void SendAvailableEntitiesFromAllServersToClient (TArray< FTribeEntity > *AvailableEntitiesFromOtherServers, int IgnoreBedID)
 
void SendTribeInviteData_Implementation (FTribeData TribeInviteData)
 
void ServerAcceptTribeWar_Implementation (int EnemyTeamID)
 
void ServerDeclareTribeWar_Implementation (int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime)
 
void ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd)
 
void ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation (int groupIndex, TSubclassOf< APrimalDinoCharacter > DinoClass, bool bAdd)
 
void ServerDinoOrderGroup_Clear_Implementation (int groupIndex, bool bClearClasses, bool bClearChars)
 
void ServerDinoOrderGroup_RemoveEntryByIndex_Implementation (int groupIndex, bool bIsClass, int entryIndex)
 
void ServerGetAlivePlayerConnectedData_Implementation ()
 
void ServerGetAllPlayerNamesAndLocations_Implementation ()
 
void ServerGetPlayerBannedData_Implementation ()
 
void ServerGetPlayerConnectedData_Implementation ()
 
void ServerGetPlayerWhiteListedData_Implementation ()
 
void ServerGetServerOptions_Implementation ()
 
void ServerRejectTribeWar_Implementation (int EnemyTeamID)
 
void ServerRequestApplyEngramPoints_Implementation (TSubclassOf< UPrimalEngramEntry > forItemEntry, EEngramDiscipline::Type ForDiscipline)
 
void ServerRequestCreateNewTribe_Implementation (FString *TribeName, FTribeGovernment TribeGovernment)
 
void ServerRequestDemotePlayerInMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerRequestDinoOrderGroups_Implementation ()
 
void ServerRequestLeaveAlliance_Implementation (unsigned int AllianceID)
 
void ServerRequestLeaveTribe_Implementation ()
 
void ServerRequestMySpawnPoints_Implementation (unsigned int IgnoreBedID, TSubclassOf< APrimalStructure > FilterClass)
 
void ServerRequestPartialSpawnPointUpdate_Implementation (unsigned int EntityID)
 
void ServerRequestPromoteAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestPromotePlayerInMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerRequestRemoveAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestRemovePlayerIndexFromMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerRequestRenameTribe_Implementation (FString *newTribeName)
 
void ServerRequestResetPlayer_Implementation ()
 
void ServerRequestSetTribeGovernment_Implementation (FTribeGovernment TribeGovernment)
 
void ServerRequestSetTribeMemberGroupRank_Implementation (int PlayerIndexInTribe, int RankGroupIndex)
 
void ServerRequestTransferOwnershipInMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerSetDefaultItemSlotClass_Implementation (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram)
 
void ServerSetDinoGroupName_Implementation (int groupIndex, FString *GroupName)
 
void ServerSetFeatHotkey_Implementation (int slotNum, TSubclassOf< APrimalBuff > FeatClass)
 
void ServerSetSelectedDinoOrderGroup_Implementation (int newGroup)
 
void ServerSetTribeMOTD_Implementation (FString *MOTD)
 
void ServerTribeRequestAddRankGroup_Implementation (FString *GroupName)
 
void ServerTribeRequestApplyRankGroupSettings_Implementation (int RankGroupIndex, FTribeRankGroup newGroupSettings)
 
void ServerTribeRequestNewAlliance_Implementation (FString *AllianceName)
 
void ServerTribeRequestRemoveRankGroup_Implementation (int RankGroupIndex)
 
void ServerUnlockEngram (TSubclassOf< UPrimalEngramEntry > forItemEntry, bool bNotifyPlayerHUD, bool bForceUnlock, EEngramDiscipline::Type ForDiscipline)
 
void SetQuitter (bool bInQuitter)
 
void SetTribeTamingDinoSettings (APrimalDinoCharacter *aDinoChar)
 
void TargetingTeamChanged ()
 
void TransferTribalObjects (FTribeData *TribeData, bool bTransferToTribe, bool bDontIncludePlayers)
 
void UnregisterPlayerWithSession ()
 
void UpdateFeatSet (AShooterCharacter *myChar)
 
void UpdateServerFullStatus ()
 
void UpdateTameCounts ()
 
void UpdateTribeData (FTribeData *TribeData)
 
void UpdatedPlayerData ()
 
void UpdatedSkills (AShooterCharacter *myChar, AShooterPlayerController *OverridePC)
 
void BroadcastDeath (AShooterPlayerState *KillerPlayerState, UDamageType *KillerDamageType, AShooterPlayerState *KilledPlayerState)
 
void ClientGetPlayerBannedData (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetPlayerConnectedData (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetPlayerWhiteListedData (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetServerOptions (FServerOptions info)
 
void ClientNotifyLevelUpAvailable ()
 
void ClientReceiveAvailableEntities (TArray< FTribeEntity > *AvailableEntities)
 
void ClientReceivePartialSpawnPointUpdates (TArray< FSpawnPointInfo > *SpawnPointsInfos)
 
void ClientReceiveSpawnPoints (TArray< FSpawnPointInfo > *SpawnPointsInfos)
 
void ClientRefreshDinoOrderGroup (int groupIndex, FDinoOrderGroup groupData, int UseCurrentlySelectedGroup)
 
void ClientUnlockedFeat (FName FeatName)
 
void ClientUpdateTameUnitCounts (FTameUnitCounts NewTameUnitCounts)
 
void NotifyPlayerJoined (FString *ThePlayerName)
 
void NotifyPlayerJoinedTribe (FString *ThePlayerName, FString *TribeName)
 
void NotifyPlayerLeft (FString *ThePlayerName)
 
void NotifyPlayerLeftTribe (FString *ThePlayerName, FString *TribeName)
 
void NotifyTribememberJoined (FString *ThePlayerName)
 
void NotifyTribememberLeft (FString *ThePlayerName)
 
void SendTribeInviteData (FTribeData TribeInviteData)
 
void ServerAcceptTribeWar (int EnemyTeamID)
 
void ServerDeclareTribeWar (int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime)
 
void ServerDinoOrderGroup_AddOrRemoveDinoCharacter (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd)
 
void ServerDinoOrderGroup_AddOrRemoveDinoClass (int groupIndex, TSubclassOf< APrimalDinoCharacter > DinoClass, bool bAdd)
 
void ServerDinoOrderGroup_Clear (int groupIndex, bool bClearClasses, bool bClearChars)
 
void ServerDinoOrderGroup_RemoveEntryByIndex (int groupIndex, bool bIsClass, int entryIndex)
 
void ServerGetAlivePlayerConnectedData ()
 
void ServerGetAllPlayerNamesAndLocations ()
 
void ServerGetPlayerBannedData ()
 
void ServerGetPlayerConnectedData ()
 
void ServerGetPlayerWhiteListedData ()
 
void ServerGetServerOptions ()
 
void ServerRejectTribeWar (int EnemyTeamID)
 
void ServerRequestApplyEngramPoints (TSubclassOf< UPrimalEngramEntry > forItemEntry, EEngramDiscipline::Type ForDiscipline)
 
void ServerRequestCreateNewTribe (FString *TribeName, FTribeGovernment TribeGovernment)
 
void ServerRequestDemotePlayerInMyTribe (int PlayerIndexInTribe)
 
void ServerRequestDinoOrderGroups ()
 
void ServerRequestLeaveAlliance (unsigned int AllianceID)
 
void ServerRequestLeaveTribe ()
 
void ServerRequestMySpawnPoints (unsigned int IgnoreBedID, TSubclassOf< APrimalStructure > FilterClass)
 
void ServerRequestPartialSpawnPointUpdate (unsigned int EntityID)
 
void ServerRequestPromoteAllianceMember (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestPromotePlayerInMyTribe (int PlayerIndexInTribe)
 
void ServerRequestRemoveAllianceMember (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestRemovePlayerIndexFromMyTribe (int PlayerIndexInTribe)
 
void ServerRequestRenameTribe (FString *ServerRequestRenameTribe)
 
void ServerRequestResetPlayer ()
 
void ServerRequestSetTribeGovernment (FTribeGovernment TribeGovernment)
 
void ServerRequestSetTribeMemberGroupRank (int PlayerIndexInTribe, int RankGroupIndex)
 
void ServerRequestTransferOwnershipInMyTribe (int PlayerIndexInTribe)
 
void ServerSetDefaultItemSlotClass (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram)
 
void ServerSetDinoGroupName (int groupIndex, FString *GroupName)
 
void ServerSetFeatHotkey (int slotNum, TSubclassOf< APrimalBuff > FeatClass)
 
void ServerSetSelectedDinoOrderGroup (int newGroup)
 
void ServerSetTribeMOTD (FString *MOTD)
 
void ServerTribeRequestAddRankGroup (FString *GroupName)
 
void ServerTribeRequestApplyRankGroupSettings (int RankGroupIndex, FTribeRankGroup newGroupSettings)
 
void ServerTribeRequestNewAlliance (FString *AllianceName)
 
void ServerTribeRequestRemoveRankGroup (int RankGroupIndex)
 
UPrimalPlayerDataMyPlayerDataField ()
 
FPrimalPlayerDataStructMyPlayerDataStructField ()
 
FieldArray< TSubclassOf< UPrimalItem >, 10 > DefaultItemSlotClassesField ()
 
FieldArray< char, 10 > DefaultItemSlotEngramsField ()
 
FTribeDataMyTribeDataField ()
 
FTribeDataLastTribeInviteDataField ()
 
TArray< FSpawnPointInfo > & CachedSpawnPointInfosField ()
 
int & TotalEngramPointsField ()
 
int & FreeEngramPointsField ()
 
TArray< TSubclassOf< UPrimalItem > > & EngramItemBlueprintsField ()
 
TSet< TSubclassOf< UPrimalItem >, DefaultKeyFuncs< TSubclassOf< UPrimalItem >, 0 >, FDefaultSetAllocator > & ServerEngramItemBlueprintsSetField ()
 
long double & NextAllowedRespawnTimeField ()
 
long double & LastFlexPipeRefreshConnectionsNetworkTimeField ()
 
float & AllowedRespawnIntervalField ()
 
long double & LastTimeDiedToEnemyTeamField ()
 
int & CurrentlySelectedDinoOrderGroupField ()
 
FieldArray< FDinoOrderGroup, 10 > DinoOrderGroupsField ()
 
long double & GenesisAbilityErrorLastTimeField ()
 
long double & LastTribeRequestTimeField ()
 
BitFieldValue< bool, unsigned __int32 > bQuitter ()
 
void Reset ()
 
void UnregisterPlayerWithSession ()
 
void ClientInitialize (AController *InController)
 
void SetQuitter (bool bInQuitter)
 
void CopyProperties (APlayerState *PlayerState)
 
void ServerGetAllPlayerNamesAndLocations_Implementation ()
 
void ServerGetAlivePlayerConnectedData_Implementation ()
 
void ServerGetPlayerConnectedData_Implementation ()
 
void ServerGetServerOptions_Implementation ()
 
void ServerGetPlayerBannedData_Implementation ()
 
void ServerGetPlayerWhiteListedData_Implementation ()
 
void ClientGetAlivePlayerConnectedData_Implementation (TArray< FAlivePlayerDataInfo > *list)
 
void ClientGetPlayerConnectedData_Implementation (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetServerOptions_Implementation (FServerOptions info)
 
void ClientGetPlayerBannedData_Implementation (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetPlayerWhiteListedData_Implementation (TArray< FAdminPlayerDataInfo > *list)
 
void BroadcastDeath_Implementation (AShooterPlayerState *KillerPlayerState, UDamageType *KillerDamageType, AShooterPlayerState *KilledPlayerState)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void Destroyed ()
 
void BeginPlay ()
 
FStringGetShortPlayerName (FString *result)
 
void PromoteToTribeAdmin (APlayerController *PromoterPC)
 
bool AddToTribe (FTribeData *MyNewTribe, bool bMergeTribe, bool bForce, bool bIsFromInvite, APlayerController *InviterPC)
 
void UpdateTribeData (FTribeData *TribeData)
 
void ClearTribe (bool bDontRemoveFromTribe, bool bForce, APlayerController *ForPC)
 
bool IsInTribe ()
 
void TransferTribalObjects (FTribeData *TribeData, bool bTransferToTribe, bool bDontIncludePlayers)
 
bool IsTribeOwner (unsigned int CheckPlayerDataID)
 
bool IsTribeFounder ()
 
bool IsTribeAdmin ()
 
void ServerRequestDinoOrderGroups_Implementation ()
 
void ClientRefreshDinoOrderGroup_Implementation (int groupIndex, FDinoOrderGroup groupData, int UseCurrentlySelectedGroup)
 
bool AllowDinoOrderByGroup (APrimalDinoCharacter *orderDino)
 
void LocalSetSelectedDinoOrderGroup (int newGroup, bool bDontToggle)
 
void ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation (int groupIndex, TSubclassOf< APrimalDinoCharacter > DinoClass, bool bAdd)
 
void ServerSetDinoGroupName_Implementation (int groupIndex, FString *GroupName)
 
FStringGetDinoOrderGroupName (FString *result, int groupIndex)
 
bool IsDinoInOrderGroup (int groupIndex, APrimalDinoCharacter *dinoChar)
 
bool IsDinoClassInOrderGroup (int groupIndex, TSubclassOf< APrimalDinoCharacter > dinoClass)
 
void ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd)
 
void ServerDinoOrderGroup_Clear_Implementation (int groupIndex, bool bClearClasses, bool bClearChars)
 
void ServerDinoOrderGroup_RemoveEntryByIndex_Implementation (int groupIndex, bool bIsClass, int entryIndex)
 
void ServerSetSelectedDinoOrderGroup_Implementation (int newGroup)
 
void ServerRequestRenameTribe_Implementation (FString *TribeName)
 
void ServerRequestSetTribeGovernment_Implementation (FTribeGovernment TribeGovernment)
 
void ServerRequestCreateNewTribe_Implementation (FString *TribeName, FTribeGovernment TribeGovernment)
 
void ServerRequestLeaveTribe_Implementation ()
 
void ServerRequestRemovePlayerIndexFromMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerRequestPromotePlayerInMyTribe_Implementation (int PlayerIndexInTribe)
 
void ServerRequestDemotePlayerInMyTribe_Implementation (int PlayerIndexInTribe)
 
void InvitedRankGroupPlayerIntoTribe (AShooterPlayerState *OtherPlayer)
 
void ServerRequestSetTribeMemberGroupRank_Implementation (int PlayerIndexInTribe, int RankGroupIndex)
 
void ServerTribeRequestAddRankGroup_Implementation (FString *GroupName)
 
void ServerTribeRequestRemoveRankGroup_Implementation (int RankGroupIndex)
 
void ServerTribeRequestApplyRankGroupSettings_Implementation (int RankGroupIndex, FTribeRankGroup newGroupSettings)
 
void ServerRequestTransferOwnershipInMyTribe_Implementation (int PlayerIndexInTribe)
 
FStringGetPlayerName (FString *result)
 
void ServerRequestMySpawnPoints_Implementation (int IgnoreBedID, TSubclassOf< APrimalStructure > FilterClass)
 
void ClientReceiveSpawnPoints_Implementation (TArray< FSpawnPointInfo > *SpawnPointsInfos)
 
void ServerRequestCreateNewPlayer_Implementation (FPrimalPlayerCharacterConfigStructReplicated PlayerCharacterConfig)
 
void RequestCreateNewPlayerWithArkData (UPrimalPlayerData *PlayerArkData)
 
void ServerRequestApplyEngramPoints_Implementation (TSubclassOf< UPrimalItem > forItemEntry)
 
void ServerUnlockEngram (TSubclassOf< UPrimalItem > forItemEntry, bool bNotifyPlayerHUD, bool bForceUnlock)
 
bool IsAlliedWith (int OtherTeam)
 
bool IsFriendly (int OtherTeam)
 
void AddEngramBlueprintToPlayerInventory (UPrimalInventoryComponent *invComp, TSubclassOf< UPrimalItem > engramItemBlueprint)
 
AShooterPlayerControllerGetShooterController ()
 
UObjectGetObjectW ()
 
bool HasEngram (TSubclassOf< UPrimalItem > ItemClass)
 
void ReceivedPlayerCharacter (AShooterCharacter *NewPawn)
 
void NotifyPlayerJoinedTribe_Implementation (FString *ThePlayerName, FString *TribeName)
 
void NotifyPlayerLeftTribe_Implementation (FString *ThePlayerName, FString *TribeName)
 
void NotifyPlayerJoined_Implementation (FString *ThePlayerName)
 
void NotifyTribememberJoined_Implementation (FString *ThePlayerName)
 
void NotifyPlayerLeft_Implementation (FString *ThePlayerName)
 
void NotifyTribememberLeft_Implementation (FString *ThePlayerName)
 
void NotifyUniqueDinoDownloaded_Implementation (FString *TheDinoName)
 
void NotifyUniqueDinoDownloadAllowed_Implementation (FString *TheDinoName)
 
AShooterHUD * GetShooterHUD ()
 
FStringGetPlayerOrTribeName (FString *result)
 
void ServerSetDefaultItemSlotClass_Implementation (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram)
 
void ClientNotifyLevelUpAvailable_Implementation ()
 
int GetCharacterLevel ()
 
void SetTribeTamingDinoSettings (APrimalDinoCharacter *aDinoChar)
 
void SendTribeInviteData_Implementation (FTribeData TribeInviteData)
 
void DoRespec (UPrimalPlayerData *ForPlayerData, AShooterCharacter *ForCharacter, bool bSetRespecedAtCharacterLevel)
 
int GetTribeId ()
 
FStringGetUniqueIdString (FString *result)
 
bool IsAllowedToRefreshFlexPipeConnections (float Cooldown)
 
void ResetFlexPipeGlobalCooldown ()
 
bool IsInTribeWar (int EnemyTeam)
 
bool HasTribeWarRequest (int EnemyTeam)
 
void ServerDeclareTribeWar_Implementation (int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime)
 
void ServerAcceptTribeWar_Implementation (int EnemyTeamID)
 
void ServerRejectTribeWar_Implementation (int EnemyTeamID)
 
FTribeWarGetTribeWar (FTribeWar *result, int EnemyTeam)
 
void ServerRequestRemoveAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestPromoteAllianceMember_Implementation (unsigned int AllianceID, unsigned int MemberID)
 
void ServerTribeRequestNewAlliance_Implementation (FString *AllianceName)
 
void ServerRequestLeaveAlliance_Implementation (unsigned int AllianceID)
 
void AcceptJoinAlliance (unsigned int AllianceID, unsigned int NewMemberID, FString NewMemberName)
 
bool AllowTribeGroupPermission (ETribeGroupPermission::Type TribeGroupPermission, UObject *OnObject)
 
void ServerRequestSpawnPointsForDownloadedCharacters_Implementation (unsigned __int64 PlayerDataID, int IgnoreBedID)
 
void OnRep_UpdatedEngrams ()
 
UObjectGetUObjectInterfaceDataListProviderInterface ()
 
void BroadcastDeath (AShooterPlayerState *KillerPlayerState, UDamageType *KillerDamageType, AShooterPlayerState *KilledPlayerState)
 
void ClientGetAlivePlayerConnectedData (TArray< FAlivePlayerDataInfo > *list)
 
void ClientGetPlayerBannedData (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetPlayerConnectedData (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetPlayerWhiteListedData (TArray< FAdminPlayerDataInfo > *list)
 
void ClientGetServerOptions (FServerOptions info)
 
void ClientNotifyLevelUpAvailable ()
 
void ClientReceiveSpawnPoints (TArray< FSpawnPointInfo > *SpawnPointsInfos)
 
void ClientRefreshDinoOrderGroup (int groupIndex, FDinoOrderGroup groupData, int UseCurrentlySelectedGroup)
 
void NotifyPlayerJoined (FString *ThePlayerName)
 
void NotifyPlayerJoinedTribe (FString *ThePlayerName, FString *TribeName)
 
void NotifyPlayerLeft (FString *ThePlayerName)
 
void NotifyPlayerLeftTribe (FString *ThePlayerName, FString *TribeName)
 
void NotifyTribememberJoined (FString *ThePlayerName)
 
void NotifyTribememberLeft (FString *ThePlayerName)
 
void NotifyUniqueDinoDownloadAllowed (FString *TheDinoName)
 
void SendTribeInviteData (FTribeData TribeInviteData)
 
void ServerAcceptTribeWar (int EnemyTeamID)
 
void ServerDeclareTribeWar (int EnemyTeamID, int StartDayNum, int EndDayNumber, float WarStartTime, float WarEndTime)
 
void ServerDinoOrderGroup_AddOrRemoveDinoCharacter (int groupIndex, APrimalDinoCharacter *DinoCharacter, bool bAdd)
 
void ServerDinoOrderGroup_AddOrRemoveDinoClass (int groupIndex, TSubclassOf< APrimalDinoCharacter > DinoClass, bool bAdd)
 
void ServerDinoOrderGroup_Clear (int groupIndex, bool bClearClasses, bool bClearChars)
 
void ServerDinoOrderGroup_RemoveEntryByIndex (int groupIndex, bool bIsClass, int entryIndex)
 
void ServerGetAlivePlayerConnectedData ()
 
void ServerGetAllPlayerNamesAndLocations ()
 
void ServerGetPlayerBannedData ()
 
void ServerGetPlayerConnectedData ()
 
void ServerGetPlayerWhiteListedData ()
 
void ServerGetServerOptions ()
 
void ServerRejectTribeWar (int EnemyTeamID)
 
void ServerRequestApplyEngramPoints (TSubclassOf< UPrimalItem > forItemEntry)
 
void ServerRequestCreateNewPlayer (FPrimalPlayerCharacterConfigStructReplicated PlayerCharacterConfig)
 
void ServerRequestCreateNewTribe (FString *TribeName, FTribeGovernment TribeGovernment)
 
void ServerRequestDemotePlayerInMyTribe (int PlayerIndexInTribe)
 
void ServerRequestDinoOrderGroups ()
 
void ServerRequestLeaveAlliance (unsigned int AllianceID)
 
void ServerRequestLeaveTribe ()
 
void ServerRequestMySpawnPoints (int IgnoreBedID, TSubclassOf< APrimalStructure > FilterClass)
 
void ServerRequestPromoteAllianceMember (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestPromotePlayerInMyTribe (int PlayerIndexInTribe)
 
void ServerRequestRemoveAllianceMember (unsigned int AllianceID, unsigned int MemberID)
 
void ServerRequestRemovePlayerIndexFromMyTribe (int PlayerIndexInTribe)
 
void ServerRequestRenameTribe (FString *ServerRequestRenameTribe)
 
void ServerRequestSetTribeGovernment (FTribeGovernment TribeGovernment)
 
void ServerRequestSetTribeMemberGroupRank (int PlayerIndexInTribe, int RankGroupIndex)
 
void ServerRequestSpawnPointsForDownloadedCharacters (unsigned __int64 PlayerDataID, int IgnoreBedID)
 
void ServerRequestTransferOwnershipInMyTribe (int PlayerIndexInTribe)
 
void ServerSetDefaultItemSlotClass (int slotNum, TSubclassOf< UPrimalItem > ItemClass, bool bIsEngram)
 
void ServerSetDinoGroupName (int groupIndex, FString *GroupName)
 
void ServerSetSelectedDinoOrderGroup (int newGroup)
 
void ServerTribeRequestAddRankGroup (FString *GroupName)
 
void ServerTribeRequestApplyRankGroupSettings (int RankGroupIndex, FTribeRankGroup newGroupSettings)
 
void ServerTribeRequestNewAlliance (FString *AllianceName)
 
void ServerTribeRequestRemoveRankGroup (int RankGroupIndex)
 
- Public Member Functions inherited from APlayerState
float & ScoreField ()
 
char & PingField ()
 
FStringPlayerNameField ()
 
FStringOldNameField ()
 
int & PlayerIdField ()
 
int & StartTimeField ()
 
float & ExactPingField ()
 
FStringSavedNetworkAddressField ()
 
FUniqueNetIdReplUniqueIdField ()
 
FNameSessionNameField ()
 
char & CurPingBucketField ()
 
float & CurPingBucketTimestampField ()
 
BitFieldValue< bool, unsigned __int32 > bIsSpectator ()
 
BitFieldValue< bool, unsigned __int32 > bOnlySpectator ()
 
BitFieldValue< bool, unsigned __int32 > bIsABot ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenWelcomed ()
 
BitFieldValue< bool, unsigned __int32 > bIsInactive ()
 
BitFieldValue< bool, unsigned __int32 > bFromPreviousLevel ()
 
void ClientInitialize (AController *C)
 
void CopyProperties (APlayerState *PlayerState)
 
void Destroyed ()
 
APlayerStateDuplicate ()
 
FStringGetHumanReadableName (FString *result)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void OnRep_PlayerName ()
 
void OnRep_UniqueId ()
 
void OnRep_bIsInactive ()
 
void OverrideWith (APlayerState *PlayerState)
 
void PostInitializeComponents ()
 
void RecalculateAvgPing ()
 
void RegisterPlayerWithSession (bool bWasFromInvite)
 
void Reset ()
 
void SeamlessTravelTo (APlayerState *NewPlayerState)
 
void SetPlayerName (FString *S)
 
void SetUniqueId (TSharedPtr< FUniqueNetId, 0 > *InUniqueId)
 
bool ShouldBroadCastWelcomeMessage (bool bExiting)
 
void UnregisterPlayerWithSession ()
 
void UpdatePing (float InPing)
 
float & ScoreField ()
 
char & PingField ()
 
FStringPlayerNameField ()
 
FStringOldNameField ()
 
int & PlayerIdField ()
 
int & StartTimeField ()
 
float & ExactPingField ()
 
FStringSavedNetworkAddressField ()
 
FUniqueNetIdReplUniqueIdField ()
 
FNameSessionNameField ()
 
char & CurPingBucketField ()
 
float & CurPingBucketTimestampField ()
 
BitFieldValue< bool, unsigned __int32 > bIsSpectator ()
 
BitFieldValue< bool, unsigned __int32 > bOnlySpectator ()
 
BitFieldValue< bool, unsigned __int32 > bIsABot ()
 
BitFieldValue< bool, unsigned __int32 > bHasBeenWelcomed ()
 
BitFieldValue< bool, unsigned __int32 > bIsInactive ()
 
BitFieldValue< bool, unsigned __int32 > bFromPreviousLevel ()
 
UFieldStaticClass ()
 
void UpdatePing (float InPing)
 
void RecalculateAvgPing ()
 
void OverrideWith (APlayerState *PlayerState)
 
void CopyProperties (APlayerState *PlayerState)
 
void PostInitializeComponents ()
 
void ClientInitialize (AController *C)
 
void OnRep_PlayerName ()
 
void OnRep_bIsInactive ()
 
bool ShouldBroadCastWelcomeMessage (bool bExiting)
 
void Destroyed ()
 
void Reset ()
 
FStringGetHumanReadableName (FString *result)
 
void SetPlayerName (FString *S)
 
void OnRep_UniqueId ()
 
void SetUniqueId (TSharedPtr< FUniqueNetId, 0 > *InUniqueId)
 
void RegisterPlayerWithSession (bool bWasFromInvite)
 
APlayerStateDuplicate ()
 
void SeamlessTravelTo (APlayerState *NewPlayerState)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
- Public Member Functions inherited from AActor
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
int & DefaultStasisedOctreeFlagsField ()
 
int & DefaultUnstasisedOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
TArray< AActor * > NetworkSpatializationChildrenDormantField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
float & NetworkRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
unsigned int & UniqueActorIdField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
int & CustomActorFlagsField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FVectorDefaultActorLocationField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
__int64 & LastActorUnstasisedCycleField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
int & NetworkDormantChildrenOpIdxField ()
 
bool & bShouldSendPartialBunchesOverThresholdAsReliableField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoreNetworkRangeScaling ()
 
BitFieldValue< bool, unsigned __int32 > bForcedHudDrawingRequiresSameTeam ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bSavedWhenStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPreventShovel ()
 
BitFieldValue< bool, unsigned __int32 > bCollisionImpactPreventShipDamage ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPPostLoadedFromSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLayerGroupedVisibility ()
 
BitFieldValue< bool, unsigned __int32 > bSkeletalComponentsForceParallelAnims ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bForcePreventSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPClientIsAboutToSeamlessTravel ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseInitializedSeamlessGridInfo ()
 
BitFieldValue< bool, unsigned __int32 > bForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bWasForceIgnoreSpatialComponent ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateUniqueActorId ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevantPrimalStructure ()
 
BitFieldValue< bool, unsigned __int32 > bWantsBeginPlayAfterSingleplayerGridTravel ()
 
bool AllowSeamlessTravel ()
 
FStringGetDescriptiveName (FString *result)
 
FVectorGetTargetingLocation (FVector *result)
 
bool IsMarkedForSeamlessTravel ()
 
void UnmarkAbortedForSeamlessTravel ()
 
bool IsLevelBoundsRelevant ()
 
bool HasAuthority ()
 
bool IsPendingKillPending ()
 
void MarkForSeamlessTravel (unsigned int DestinationServerId, ESeamlessVolumeSide::Side DestinationServerVolumeSide)
 
bool ActorHasTag (FName Tag)
 
void AddActorLocalOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorLocalRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorLocalTransform (FTransform *NewTransform, bool bSweep)
 
void AddActorWorldOffset (FVector DeltaLocation, bool bSweep)
 
void AddActorWorldRotation (FRotator DeltaRotation, bool bSweep)
 
void AddActorWorldTransform (FTransform *DeltaTransform, bool bSweep)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void AddControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void AddOwnedComponent (UActorComponent *Component)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool AllowSaving ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
void ApplyWorldOffset (FVector *InOffset, bool bWorldShift)
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
bool BPIsMarkedForSeamlessTravel ()
 
float BPOverrideServerMultiUseAcceptRange_Implementation ()
 
void BecomeViewTarget (APlayerController *PC)
 
void BeginDestroy ()
 
void BeginPlay ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ChangeActorTeam (int NewTeam)
 
bool CheckActorComponents ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckStillInWorld ()
 
void ClearCrossLevelReferences ()
 
void ClearNetworkSpatializationParent ()
 
void ClientIsAboutToSeamlessTravel ()
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void CreateChildActors ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
void DestroyChildActors ()
 
void DestroyConstructedComponents ()
 
void DestroyInput (APlayerController *PlayerController)
 
void DestroyMeNextFrame ()
 
void Destroyed ()
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
void DisableComponentsSimulatePhysics ()
 
void DisableInput (APlayerController *PlayerController)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void EnableInput (APlayerController *PlayerController)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
void EndViewTarget (APlayerController *PC)
 
void ExchangeNetRoles (bool bRemoteOwned)
 
void FellOutOfWorld (UDamageType *dmgType)
 
void FinalSeamlessTravelled ()
 
void FinishAndRegisterComponent (UActorComponent *Component)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void FlushNetDormancy ()
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void ForceNetRelevant ()
 
void ForceReplicateNowWithChannel ()
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
bool GetActorEnableCollision ()
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorRelativeScale3D (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
FVectorGetActorScale3D (FVector *result)
 
float GetActorTimeDilation ()
 
FVectorGetActorUpVector (FVector *result)
 
FStringGetAimedTutorialHintString_Implementation (FString *result)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
float GetDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
FStringGetEditTextString_Implementation (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FStringGetHumanReadableName (FString *result)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
float GetInputAxisValue (FName InputAxisName)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
APawnGetInstigator ()
 
AControllerGetInstigatorController ()
 
FVectorGetTargetPathfindingLocation (FVector *result)
 
FVectorGetInterpolatedVelocity (FVector *result)
 
bool GetIsMapActor ()
 
long double GetLastRenderTime (bool ignoreShadow)
 
float GetLifeSpan ()
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
float GetNetPriority (FVector *ViewPos, FVector *ViewDir, APlayerController *Viewer, UActorChannel *InChannel, float Time, bool bLowBandwidth)
 
float GetNetStasisAndRangeMultiplier (bool bIsForNetworking)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
APlayerControllerGetOwnerController ()
 
ENetRole GetRemoteRole ()
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
FTransformGetTransform (FTransform *result)
 
FVectorGetVelocity (FVector *result, bool bIsForRagdoll)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UPrimitiveComponentGetVisibleUnhiddenComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UWorldGetWorld ()
 
AWorldSettingsGetWorldSettings ()
 
bool HasNetOwner ()
 
void InitializeComponents ()
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool IsInGameplayWorld ()
 
bool IsInOrOwnedBy (UObject *SomeOuter)
 
bool IsInPersistentLevel (bool bIncludeLevelStreamingPersistent)
 
bool IsMatineeControlled ()
 
bool IsNameStableForNetworking ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
bool IsNetStartupActor ()
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool IsReadyForFinishDestroy ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
bool IsRootComponentCollisionRegistered ()
 
bool IsRootComponentMovable ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
void K2_AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void K2_DestroyComponent (UActorComponent *Component)
 
FRotatorK2_GetActorRotation (FRotator *result)
 
USceneComponentK2_GetRootComponent ()
 
UWorldK2_GetWorld ()
 
bool K2_SetActorLocation (FVector NewLocation, bool bSweep)
 
bool K2_TeleportTo (FVector DestLocation, FRotator DestRotation, bool bSimpleTeleport)
 
void OutsideWorldBounds ()
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
void MarkComponentsAsPendingKill ()
 
void MarkComponentsRenderStateDirty ()
 
void MatineeUpdated ()
 
bool Modify (bool bAlwaysMarkDirty)
 
void Multi_DrawDebugCoordinateSystem_Implementation (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow_Implementation (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine_Implementation (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere_Implementation (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void MulticastProperty (FName PropertyName, bool bUnreliable)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC, bool bUnreliable)
 
void NetActorSpawnActorUnreliable_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetActorSpawnActor_Implementation (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
void Net_DrawDebugBox (FVector *Center, FVector *BoxExtent, FQuat *Rotation, FColor *BoxColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCapsule (FVector *Center, float HalfHeight, float Radius, FQuat *Rotation, FColor *CapsuleColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugCoordinateSystem (FVector *AxisLoc, FRotator *AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugDirectionalArrow (FVector *LineStart, FVector *LineEnd, float ArrowSize, FColor *ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Net_DrawDebugLine (FVector *LineStart, FVector *LineEnd, FColor *LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Net_DrawDebugSphere (FVector *Center, float Radius, int Segments, FColor *SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void OnRep_AttachmentReplication ()
 
void OnRep_ReplicatedMovement ()
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PostActorConstruction ()
 
void PostInitProperties ()
 
void PostInitializeComponents ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void PostNetInit ()
 
void PostNetReceive ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void PreInitializeComponents ()
 
void PreNetReceive ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void PropertyServerToClientsUnreliable_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void REP_ActivateManualDirtyForPlayer (FName *PropertyName, APlayerController *PC)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void RegisterAllComponents ()
 
void RemoveControllingMatineeActor (AMatineeActor *InMatineeActor)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void ReregisterAllComponents ()
 
void RerunConstructionScripts ()
 
void ResetOwnedComponents ()
 
void ResetPropertiesForConstruction ()
 
void ResetSpatialComponent ()
 
void RouteEndPlay (EEndPlayReason::Type EndPlayReason)
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
void SetActorEnableCollision (bool bNewActorEnableCollision, bool bCheckRecreatePhysicsState)
 
void SetActorHiddenInGame (bool bNewHidden)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorRelativeTransform (FTransform *NewRelativeTransform, bool bSweep)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorRotation (FRotator NewRotation)
 
void SetActorScale3D (FVector *NewScale3D)
 
void SetActorTickEnabled (bool bEnabled)
 
bool SetActorTransform (FTransform *NewTransform, bool bSweep)
 
void SetAutonomousProxy (bool bInAutonomousProxy)
 
void SetLifeSpan (float InLifespan)
 
void SetNetUpdateTime (long double NewUpdateTime)
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void SetOwner (AActor *NewOwner)
 
void SetReplicates (bool bInReplicates)
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
void SetTickFunctionEnabled (bool bEnableTick)
 
void SetTickableWhenPaused (bool bTickableWhenPaused)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void SnapRootComponentTo (AActor *InParentActor, FName InSocketName)
 
void Stasis ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
void Tick (float DeltaSeconds)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void Unstasis ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GatherCurrentMovement ()
 
AActorGetOwner ()
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
void BPClientDoMultiUse (APlayerController *ForPC, int ClientUseIndex)
 
void BPClientIsAboutToSeamlessTravel ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FStringBPOverrideMultiUseCenterText (FString *result, APlayerController *ForPC)
 
float BPOverrideServerMultiUseAcceptRange ()
 
void BPPostInitializeComponents ()
 
void BPPostLoadedFromSeamlessTravel ()
 
void BPPreInitializeComponents ()
 
bool BPTryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientPrepareForSeamlessTravel ()
 
void ClientSeamlessTravelled ()
 
void DrawActorFloatingHUD (AHUD *ForHUD)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
FStringGetAimedTutorialHintString (FString *result)
 
FStringGetEditTextString (FString *result, APlayerController *ForPC, UObject *AssociatedObject1, int ExtraID1, int ExtraID2)
 
void InitializedSeamlessGridInfo ()
 
bool IsValidLockOnTarget (APawn *AttackerPawn)
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void Multi_DrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugDirectionalArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FColor ArrowColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void Multi_DrawDebugLine (FVector LineStart, FVector LineEnd, FColor LineColor, bool bPersistentLines, float LifeTime, char DepthPriority, float Thickness)
 
void Multi_DrawDebugSphere (FVector Center, float Radius, int Segments, FColor SphereColor, bool bPersistentLines, float LifeTime, char DepthPriority)
 
void NetActorSpawnActor (TSubclassOf< AActor > ActorClass, FVector AtLoc, FRotator AtRot, bool bIgnoreOnDedicatedServer, USceneComponent *AttachToComponent, FName BoneName, AActor *SpawnOwner)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetSpawnedActor (AActor *SpawnedActor)
 
float OffsetHUDFromBottomScreenY (AHUD *ForHUD)
 
float OffsetHUDFromCenterScreenY (AHUD *ForHUD)
 
void PrepareClientMapActorForSeamlessTravel ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void PropertyServerToClientsUnreliable (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ServerPrepareForSeamlessTravel ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
float & CustomTimeDilationField ()
 
float & ClientReplicationSendNowThresholdField ()
 
bool & bForceAllowNetMulticastField ()
 
TEnumAsByte< enum ENetRole > & RemoteRoleField ()
 
AActorOwnerField ()
 
long double & LastReplicatedMovementField ()
 
int & LastFrameForceNetUpdateField ()
 
TEnumAsByte< enum ENetRole > & RoleField ()
 
TEnumAsByte< enum ENetDormancy > & NetDormancyField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & ReplicatedComponentsField ()
 
TWeakObjectPtr< USoundBase > & LastPostProcessVolumeSoundField ()
 
int & DefaultStasisComponentOctreeFlagsField ()
 
UPrimitiveComponentStasisCheckComponentField ()
 
TArray< AActor * > NetworkSpatializationChildrenField ()
 
AActorNetworkSpatializationParentField ()
 
float & NetworkAndStasisRangeMultiplierField ()
 
long double & UnstasisLastInRangeTimeField ()
 
long double & LastPreReplicationTimeField ()
 
long double & LastEnterStasisTimeField ()
 
long double & LastExitStasisTimeField ()
 
FNameCustomTagField ()
 
int & CustomDataField ()
 
float & ReplicationIntervalMultiplierField ()
 
int & ForceImmediateReplicationFrameField ()
 
char & StasisSetIndexField ()
 
char & RandomStartByteField ()
 
unsigned __int64 & LastFrameUnStasisField ()
 
volatile int & LastUnstasisFrameCounterField ()
 
TArray< TWeakObjectPtr< UActorComponent > > & StasisUnRegisteredComponentsField ()
 
float & NetCullDistanceSquaredField ()
 
float & NetCullDistanceSquaredDormantField ()
 
int & NetTagField ()
 
long double & NetUpdateTimeField ()
 
float & NetUpdateFrequencyField ()
 
float & NetPriorityField ()
 
long double & LastNetUpdateTimeField ()
 
FNameNetDriverNameField ()
 
int & TargetingTeamField ()
 
float & OverrideStasisComponentRadiusField ()
 
APawnInstigatorField ()
 
long double & CreationTimeField ()
 
long double & OriginalCreationTimeField ()
 
TArray< AActor * > ChildrenField ()
 
unsigned int & AnimUpdateRateShiftTagField ()
 
unsigned int & AnimUpdateRateFrameCountField ()
 
USceneComponentRootComponentField ()
 
TArray< AMatineeActor * > ControllingMatineeActorsField ()
 
float & InitialLifeSpanField ()
 
TArray< FName > & LayersField ()
 
TWeakObjectPtr< AActor > & ParentComponentActorField ()
 
long double & LastRenderTimeField ()
 
long double & LastRenderTimeIgnoreShadowField ()
 
TArray< FName > & TagsField ()
 
unsigned __int64 & HiddenEditorViewsField ()
 
FTargetingTeamChangedOnTargetingTeamChangedField ()
 
FVectorDefaultActorLocationField ()
 
FGuidUniqueGuidIdField ()
 
float & ForceMaximumReplicationRateUntilTimeField ()
 
long double & LastActorForceReplicationTimeField ()
 
TArray< UActorComponent * > OwnedComponentsField ()
 
TArray< UActorComponent * > SerializedComponentsField ()
 
int & LastFrameCalculcatedNetworkRangeMultiplierField ()
 
BitFieldValue< bool, unsigned __int32 > bHidden ()
 
BitFieldValue< bool, unsigned __int32 > bNetTemporary ()
 
BitFieldValue< bool, unsigned __int32 > bIsMapActor ()
 
BitFieldValue< bool, unsigned __int32 > bHasHighVolumeRPCs ()
 
BitFieldValue< bool, unsigned __int32 > bNetStartup ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventCharacterBasingAllowSteppingUp ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyRelevantToOwner ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceHiddenReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPChangedActorTeam ()
 
BitFieldValue< bool, unsigned __int32 > bHasExecutedActorConstruction ()
 
BitFieldValue< bool, unsigned __int32 > bEverSetTimer ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoredByCharacterEncroachment ()
 
BitFieldValue< bool, unsigned __int32 > bClimbable ()
 
BitFieldValue< bool, unsigned __int32 > bAttachmentReplicationUseNetworkParent ()
 
BitFieldValue< bool, unsigned __int32 > bUnstreamComponentsUseEndOverlap ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideUILocation ()
 
BitFieldValue< bool, unsigned __int32 > bForceBasedActorsOutOfFastTick ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetShowDebugAnimationComponents ()
 
BitFieldValue< bool, unsigned __int32 > bWantsServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedServerThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bWantsPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bAddedPerformanceThrottledTick ()
 
BitFieldValue< bool, unsigned __int32 > bForceInfiniteDrawDistance ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCheckForErrors ()
 
BitFieldValue< bool, unsigned __int32 > bPreventRegularForceNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPOverrideTargetingLocation ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetHUDDrawLocationOffset ()
 
BitFieldValue< bool, unsigned __int32 > bPreventNPCSpawnFloor ()
 
BitFieldValue< bool, unsigned __int32 > bNetCritical ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPCustomIsRelevantForClient ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateInstigator ()
 
BitFieldValue< bool, unsigned __int32 > bSuppressDestroyedEvent ()
 
BitFieldValue< bool, unsigned __int32 > bUseOnlyPointForLevelBounds ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateMovement ()
 
BitFieldValue< bool, unsigned __int32 > bTearOff ()
 
BitFieldValue< bool, unsigned __int32 > bExchangedRoles ()
 
BitFieldValue< bool, unsigned __int32 > bStasised ()
 
BitFieldValue< bool, unsigned __int32 > bPendingUnstasis ()
 
BitFieldValue< bool, unsigned __int32 > bPendingNetUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bNetLoadOnClient ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseOwnerRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bNetUseClientRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bDoNotCook ()
 
BitFieldValue< bool, unsigned __int32 > bHibernateChange ()
 
BitFieldValue< bool, unsigned __int32 > bBlockInput ()
 
BitFieldValue< bool, unsigned __int32 > bAutoStasis ()
 
BitFieldValue< bool, unsigned __int32 > bBlueprintMultiUseEntries ()
 
BitFieldValue< bool, unsigned __int32 > bEnableMultiUse ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPGetMultiUseCenterText ()
 
BitFieldValue< bool, unsigned __int32 > bPreventSaving ()
 
BitFieldValue< bool, unsigned __int32 > bMultiUseCenterHUD ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyInitialReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseAttachmentReplication ()
 
BitFieldValue< bool, unsigned __int32 > bUseNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bNetworkSpatializationForceRelevancyCheck ()
 
BitFieldValue< bool, unsigned __int32 > bReplicates ()
 
BitFieldValue< bool, unsigned __int32 > bRunningUserConstructionScript ()
 
BitFieldValue< bool, unsigned __int32 > bHasFinishedSpawning ()
 
BitFieldValue< bool, unsigned __int32 > bDeferredBeginPlay ()
 
BitFieldValue< bool, unsigned __int32 > bHasReplicatedProperties ()
 
BitFieldValue< bool, unsigned __int32 > bActorEnableCollision ()
 
BitFieldValue< bool, unsigned __int32 > bAutoDestroyWhenFinished ()
 
BitFieldValue< bool, unsigned __int32 > bCanBeDamaged ()
 
BitFieldValue< bool, unsigned __int32 > bPendingKillPending ()
 
BitFieldValue< bool, unsigned __int32 > bCollideWhenPlacing ()
 
BitFieldValue< bool, unsigned __int32 > bPreventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bNetMulticasting ()
 
BitFieldValue< bool, unsigned __int32 > bNetConnectionDidInitialSort ()
 
BitFieldValue< bool, unsigned __int32 > bDormantNetMulticastForceFullReplication ()
 
BitFieldValue< bool, unsigned __int32 > bDoOverrideHiddenShadow ()
 
BitFieldValue< bool, unsigned __int32 > bOverrideHiddenShadowValue ()
 
BitFieldValue< bool, unsigned __int32 > bAllowReceiveTickEventOnDedicatedServer ()
 
BitFieldValue< bool, unsigned __int32 > bLoadedFromSaveGame ()
 
BitFieldValue< bool, unsigned __int32 > bPreventLevelBoundsRelevant ()
 
BitFieldValue< bool, unsigned __int32 > bForceReplicateDormantChildrenWithoutSpatialRelevancy ()
 
BitFieldValue< bool, unsigned __int32 > bFindCameraComponentWhenViewTarget ()
 
BitFieldValue< bool, unsigned __int32 > bBPPreInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bBPPostInitializeComponents ()
 
BitFieldValue< bool, unsigned __int32 > bForceNetworkSpatialization ()
 
BitFieldValue< bool, unsigned __int32 > bStasisComponentRadiusForceDistanceCheck ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemUsed ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPInventoryItemDropped ()
 
BitFieldValue< bool, unsigned __int32 > bBPInventoryItemUsedHandlesDurability ()
 
BitFieldValue< bool, unsigned __int32 > bUseBPForceAllowsInventoryUse ()
 
BitFieldValue< bool, unsigned __int32 > bAlwaysCreatePhysicsState ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateRotationHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateVelocityHighQuality ()
 
BitFieldValue< bool, unsigned __int32 > bOnlyReplicateOnNetForcedUpdate ()
 
BitFieldValue< bool, unsigned __int32 > bActorInitialized ()
 
BitFieldValue< bool, unsigned __int32 > bActorSeamlessTraveled ()
 
BitFieldValue< bool, unsigned __int32 > bIgnoresOriginShifting ()
 
BitFieldValue< bool, unsigned __int32 > bReplicateHidden ()
 
BitFieldValue< bool, unsigned __int32 > bPreventActorStasis ()
 
FVectorGetTargetPathfindingLocation (FVector *result, AActor *RequestedBy)
 
bool IsLevelBoundsRelevant ()
 
bool IsPendingKillPending ()
 
bool IsOwnedBy (AActor *TestOwner)
 
void SetRemoteRoleForBackwardsCompat (ENetRole InRemoteRole)
 
FStringGetHumanReadableName (FString *result)
 
UGameInstanceGetOwner ()
 
bool CheckDefaultSubobjectsInternal ()
 
bool CheckActorComponents ()
 
void ResetOwnedComponents ()
 
void PostInitProperties ()
 
UWorldGetWorld ()
 
bool IsInGameplayWorld ()
 
UGameInstanceGetGameInstance ()
 
bool IsNetStartupActor ()
 
void ClearCrossLevelReferences ()
 
bool TeleportTo (FVector *DestLocation, FRotator *DestRotation, bool bIsATest, bool bNoCheck)
 
bool SimpleTeleportTo (FVector *DestLocation, FRotator *DestRotation)
 
void AddTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void RemoveTickPrerequisiteActor (AActor *PrerequisiteActor)
 
void RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent)
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void PostLoad ()
 
void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
void ProcessEvent (UFunction *Function, void *Parameters)
 
void RegisterActorTickFunctions (bool bRegister, bool bSaveAndRestoreTickState)
 
void RegisterAllActorTickFunctions (bool bRegister, bool bDoComponents, bool bSaveAndRestoreTickState)
 
void SetActorTickEnabled (bool bEnabled)
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
UNetConnectionGetNetConnection ()
 
UPlayerGetNetOwningPlayer ()
 
void Tick (float DeltaSeconds)
 
void GetComponentsBoundingCylinder (float *OutCollisionRadius, float *OutCollisionHalfHeight, bool bNonColliding)
 
void GetSimpleCollisionCylinder (float *CollisionRadius, float *CollisionHalfHeight)
 
float GetApproachRadius ()
 
bool IsRootComponentCollisionRegistered ()
 
bool IsAttachedTo (AActor *Other)
 
bool IsBasedOnActor (AActor *Other)
 
bool Modify (bool bAlwaysMarkDirty)
 
FBoxGetComponentsBoundingBox (FBox *result, bool bNonColliding)
 
FBoxGetComponentsBoundingBoxForLevelBounds (FBox *result)
 
bool CheckStillInWorld ()
 
void UpdateOverlaps (bool bDoNotifies)
 
void GetOverlappingActors (TArray< AActor * > *OverlappingActors, UClass *ClassFilter)
 
void GetOverlappingComponents (TArray< UPrimitiveComponent * > *OutOverlappingComponents)
 
long double GetLastRenderTime (bool ignoreShadow)
 
void SetOwner (AActor *NewOwner)
 
bool HasNetOwner ()
 
void AttachRootComponentTo (USceneComponent *InParent, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void OnRep_AttachmentReplication ()
 
void AttachRootComponentToActor (AActor *InParentActor, FName InSocketName, EAttachLocation::Type AttachLocationType, bool bWeldSimulatedBodies)
 
void DetachRootComponentFromParent (bool bMaintainWorldPosition)
 
void DetachSceneComponentsFromParent (USceneComponent *InParentComponent, bool bMaintainWorldPosition)
 
AActorGetAttachParentActor ()
 
FNameGetAttachParentSocketName (FName *result)
 
void GetAttachedActors (TArray< AActor * > *OutActors)
 
bool ActorHasTag (FName Tag)
 
bool IsMatineeControlled ()
 
bool IsRootComponentStatic ()
 
bool IsRootComponentStationary ()
 
bool IsRootComponentMovable ()
 
bool IsRelevancyOwnerFor (AActor *ReplicatedActor, AActor *ActorOwner, AActor *ConnectionActor)
 
void FlushNetDormancy ()
 
void PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups)
 
void EndPlay (EEndPlayReason::Type EndPlayReason)
 
FTransformActorToWorld (FTransform *result)
 
FTransformGetTransform (FTransform *result)
 
void ClearNetworkSpatializationParent ()
 
void SetNetworkSpatializationParent (AActor *NewParent)
 
void Destroyed ()
 
void FellOutOfWorld (UDamageType *dmgType)
 
void MakeNoise (float Loudness, APawn *NoiseInstigator, FVector NoiseLocation)
 
float TakeDamage (float DamageAmount, FDamageEvent *DamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
float InternalTakeRadialDamage (float Damage, FRadialDamageEvent *RadialDamageEvent, AController *EventInstigator, AActor *DamageCauser)
 
void DispatchBlockingHit (UPrimitiveComponent *MyComp, UPrimitiveComponent *OtherComp, bool bSelfMoved, FHitResult *Hit)
 
void OutsideWorldBounds ()
 
void BecomeViewTarget (APlayerController *PC)
 
void EndViewTarget (APlayerController *PC)
 
AControllerGetInstigatorController ()
 
void CalcCamera (float DeltaTime, FMinimalViewInfo *OutResult)
 
void ForceNetRelevant ()
 
void GetActorEyesViewPoint (FVector *OutLocation, FRotator *OutRotation)
 
FVectorGetActorViewDirection (FVector *result)
 
void InventoryItemUsed (UObject *InventoryItemObject)
 
void InventoryItemDropped (UObject *InventoryItemObject)
 
bool ForceAllowsInventoryUse (UObject *InventoryItemObject)
 
ECollisionResponse GetComponentsCollisionResponseToChannel (ECollisionChannel Channel)
 
void AddOwnedComponent (UActorComponent *Component)
 
void RemoveOwnedComponent (UActorComponent *Component)
 
UActorComponentGetComponentByClass (TSubclassOf< UActorComponent > ComponentClass)
 
FVectorGetTargetingLocation (FVector *result, AActor *Attacker)
 
UPrimitiveComponentGetVisibleComponentByClass (TSubclassOf< UPrimitiveComponent > ComponentClass)
 
UActorComponentGetComponentByCustomTag (FName TheTag)
 
TArray< UActorComponent * > * GetComponentsByClass (TArray< UActorComponent * > *result, TSubclassOf< UActorComponent > ComponentClass)
 
TArray< UActorComponent * > * GetComponentsByCustomTag (TArray< UActorComponent * > *result, FName TheTag)
 
void DisableComponentsSimulatePhysics ()
 
void PostSpawnInitialize (FVector *SpawnLocation, FRotator *SpawnRotation, AActor *InOwner, APawn *InInstigator, bool bRemoteOwned, bool bNoFail, bool bDeferConstruction, bool bDeferBeginPlay)
 
void FinishSpawning (FTransform *Transform, bool bIsDefaultTransform)
 
void DoExecuteActorConstruction (FTransform *Transform, bool bIsDefaultTransform)
 
void PreSave ()
 
void PostActorConstruction ()
 
void SetReplicates (bool bInReplicates)
 
void CopyRemoteRoleFrom (AActor *CopyFromActor)
 
void PostNetInit ()
 
void BeginPlay ()
 
void MatineeUpdated ()
 
void ForceReplicateNowWithChannel ()
 
void EnableInput (APlayerController *PlayerController)
 
void DisableInput (APlayerController *PlayerController)
 
float GetInputAxisValue (FName InputAxisName)
 
float GetInputAxisKeyValue (FKey InputAxisKey)
 
FVectorGetInputVectorAxisValue (FVector *result, FKey InputAxisKey)
 
bool SetActorLocation (FVector *NewLocation, bool bSweep)
 
bool SetActorRotation (FRotator NewRotation)
 
bool SetActorRotation (FQuat *NewRotation)
 
bool SetActorLocationAndRotation (FVector *NewLocation, FRotator NewRotation, bool bSweep)
 
void SetActorScale3D (FVector *NewScale3D)
 
FVectorGetActorScale3D (FVector *result)
 
void SetActorRelativeLocation (FVector NewRelativeLocation, bool bSweep)
 
void SetActorRelativeRotation (FRotator NewRelativeRotation, bool bSweep)
 
void SetActorRelativeScale3D (FVector NewRelativeScale)
 
void SetActorHiddenInGame (bool bNewHidden)
 
void SetActorEnableCollision (bool bNewActorEnableCollision)
 
bool Destroy (bool bNetForce, bool bShouldModifyLevel)
 
bool HasAuthority ()
 
bool SetRootComponent (USceneComponent *NewRootComponent)
 
FVectorGetActorForwardVector (FVector *result)
 
FVectorGetActorUpVector (FVector *result)
 
FVectorGetActorRightVector (FVector *result)
 
void GetActorBounds (bool bOnlyCollidingComponents, FVector *Origin, FVector *BoxExtent)
 
AWorldSettingsGetWorldSettings ()
 
void PlaySoundOnActor (USoundCue *InSoundCue, float VolumeMultiplier, float PitchMultiplier)
 
void PlaySoundAtLocation (USoundCue *InSoundCue, FVector SoundLocation, float VolumeMultiplier, float PitchMultiplier)
 
void UnregisterAllComponents (bool bDetachFromOtherParent)
 
void RegisterAllComponents ()
 
void MarkComponentsAsPendingKill ()
 
void ReregisterAllComponents ()
 
void MarkComponentsRenderStateDirty ()
 
void InitializeComponents ()
 
void UninitializeComponents (EEndPlayReason::Type EndPlayReason)
 
void InvalidateLightingCacheDetailed (bool bTranslationOnly)
 
bool ActorLineTraceSingle (FHitResult *OutHit, FVector *Start, FVector *End, ECollisionChannel TraceChannel, FCollisionQueryParams *Params)
 
void SetLifeSpan (float InLifespan)
 
float GetLifeSpan ()
 
void PostInitializeComponents ()
 
void Stasis ()
 
void Unstasis ()
 
void PreInitializeComponents ()
 
UWorldK2_GetWorld ()
 
float GetDistanceTo (AActor *OtherActor)
 
float GetHorizontalDistanceTo (AActor *OtherActor)
 
float GetVerticalDistanceTo (AActor *OtherActor)
 
float GetDotProductTo (AActor *OtherActor)
 
float GetHorizontalDotProductTo (AActor *OtherActor)
 
FTransformGetInterpolatedTransform (FTransform *result)
 
APlayerControllerGetOwnerController ()
 
bool AlwaysReplicatePropertyConditional (UProperty *forProperty)
 
bool TryMultiUse (APlayerController *ForPC, int UseIndex)
 
void ClientMultiUse (APlayerController *ForPC, int UseIndex)
 
bool GetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
bool AllowSaving ()
 
void ChangeActorTeam (int NewTeam)
 
void TargetingTeamChanged ()
 
void ForceDestroy ()
 
bool GetIsMapActor ()
 
void SendExecCommand (FName CommandName, FNetExecParams *ExecParams, bool bIsReliable)
 
void ServerSendSimpleExecCommandToEveryone (FName CommandName, bool bIsReliable, bool bForceSendToLocalPlayer, bool bIgnoreRelevancy)
 
bool IsPrimalCharacterOrStructure ()
 
void SetTickFunctionEnabled (bool bEnableTick)
 
bool IsOwnedOrControlledBy (AActor *TestOwner)
 
bool PreventCharacterBasing (AActor *OtherActor, UPrimitiveComponent *BasedOnComponent)
 
bool BPIsA (TSubclassOf< AActor > anActorClass)
 
void MulticastProperty (FName PropertyName)
 
void MulticastPropertyToPlayer (FName PropertyName, APlayerController *PC)
 
void PropertyServerToClients_Implementation (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
float GetNetStasisAndRangeMultiplier ()
 
void StopActorSound (USoundBase *SoundAsset, float FadeOutTime)
 
void GetAllSceneComponents (TArray< USceneComponent * > *OutComponents)
 
void ActorPlaySound_Implementation (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void NetAttachRootComponentTo_Implementation (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void NetDetachRootComponentFromAny_Implementation ()
 
FVectorGetHUDWorldDrawLocation (FVector *result, FName *HUDTag)
 
void ResetPropertiesForConstruction ()
 
void DestroyConstructedComponents ()
 
void RerunConstructionScripts ()
 
UActorComponentCreateComponentFromTemplate (UActorComponent *Template, FString *InName)
 
UActorComponentAddComponent (FName TemplateName, bool bManualAttachment, FTransform *RelativeTransform, UObject *ComponentTemplateContext)
 
void PreNetReceive ()
 
void PostNetReceive ()
 
void OnRep_ReplicatedMovement ()
 
void PostNetReceiveLocationAndRotation ()
 
void PostNetReceivePhysicState ()
 
bool IsNetRelevantFor (APlayerController *RealViewer, AActor *Viewer, FVector *SrcLocation)
 
void GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps)
 
void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > *ObjList)
 
void OnSubobjectCreatedFromReplication (UObject *NewSubobject)
 
void OnSubobjectDestroyFromReplication (UObject *NewSubobject)
 
bool IsNameStableForNetworking ()
 
void GetComponents (TArray< UActorComponent * > *OutComponents)
 
void GatherCurrentMovement ()
 
void ForceReplicateNow (bool bForceCreateChannel, bool bForceCreateChannelIfRelevant)
 
void ForceNetUpdate (bool bDormantDontReplicateProperties, bool bAbsoluteForceNetUpdate, bool bDontUpdateChannel)
 
void ActorPlaySound (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
void ActorPlaySoundUnreliable (USoundBase *SoundAsset, bool bAttach, FName BoneName, FVector LocOffset)
 
bool AllowGrappling ()
 
bool AllowIgnoreCharacterEncroachment (UPrimitiveComponent *HitComponent, AActor *EncroachingCharacter)
 
bool AllowManualMultiUseActivation (APlayerController *ForPC)
 
FVectorBP_GetHUDWorldDrawLocation (FVector *result, FName HUDTag)
 
FVectorBP_OverrideTargetingLocation (FVector *result, AActor *Attacker)
 
void BPAttachedRootComponent ()
 
void BPChangedActorTeam ()
 
bool BPConsumeSetPinCode (APlayerController *ForPC, int appledPinCode, bool bIsSetting, int TheCustomIndex)
 
bool BPConsumeUsePinCode (AActor *FromKeypadActor, APlayerController *ForPC, int appledPinCode, bool bIsActivating)
 
bool BPForceAllowsInventoryUse (UObject *InventoryItemObject)
 
int BPGetExtraSpecialBlueprintInt ()
 
bool BPGetMultiUseCenterText (APlayerController *ForPC, int UseIndex, FString *OutCenterText, FLinearColor *OutCenterTextColor)
 
void BPInventoryItemDropped (UObject *InventoryItemObject)
 
void BPInventoryItemUsed (UObject *InventoryItemObject)
 
FVectorBPOverrideUILocation (FVector *result, APlayerController *ForPC)
 
void DrawBasicFloatingHUD (AHUD *ForHUD)
 
float GetUsablePriority ()
 
void K2_OnBecomeViewTarget (APlayerController *PC)
 
void K2_OnEndViewTarget (APlayerController *PC)
 
void ModifyHudMultiUseLoc (FVector2D *theVec, APlayerController *PC, int index)
 
void MulticastDrawDebugArrow (FVector LineStart, FVector LineEnd, float ArrowSize, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugBox (FVector Center, FVector Extent, FLinearColor LineColor, FRotator Rotation, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsule (FVector Center, float HalfHeight, float Radius, FRotator Rotation, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugCapsuleWithExtents (FVector Top, FVector Bottom, float Radius, FLinearColor LineColor, float Duration, bool bPersistent)
 
void MulticastDrawDebugCoordinateSystem (FVector AxisLoc, FRotator AxisRot, float Scale, float Duration, float Thickness)
 
void MulticastDrawDebugCylinder (FVector Start, FVector End, float Radius, int Segments, FLinearColor LineColor, float Duration)
 
void MulticastDrawDebugLine (FVector LineStart, FVector LineEnd, FLinearColor LineColor, float Duration, float Thickness, bool enableInShipping)
 
void MulticastDrawDebugPoint (FVector Position, float Size, FLinearColor PointColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugSphere (FVector Center, float Radius, int Segments, FLinearColor LineColor, float Duration, bool enableInShipping)
 
void MulticastDrawDebugString (FVector TextLocation, FString *Text, AActor *TestBaseActor, FLinearColor TextColor, float Duration, bool enableInShipping)
 
void NetAttachRootComponentTo (USceneComponent *InParent, FName InSocketName, FVector RelativeLocation, FRotator RelativeRotation)
 
void OnInventoryItemGrind ()
 
void PerformanceThrottledTick ()
 
void PropertyServerToClients (AActor *ActorToRep, FName PropertyName, TArray< unsigned char > *ReplicationData)
 
void ReceiveActorBeginCursorOver ()
 
void ReceiveActorBeginOverlap (AActor *OtherActor)
 
void ReceiveActorEndCursorOver ()
 
void ReceiveActorEndOverlap (AActor *OtherActor)
 
void ReceiveActorOnClicked ()
 
void ReceiveActorOnInputTouchBegin (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnd (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchEnter (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnInputTouchLeave (ETouchIndex::Type FingerIndex)
 
void ReceiveActorOnReleased ()
 
void ReceiveAnyDamage (float Damage, UDamageType *DamageType, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveBeginPlay ()
 
void ReceiveDestroyed ()
 
void ReceiveEndPlay (EEndPlayReason::Type EndPlayReason)
 
void ReceiveHit (UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, FHitResult *Hit)
 
void ReceiveInput (FString *InputName, float Value, FVector VectorValue, bool bStarted, bool bEnded)
 
void ReceivePointDamage (float Damage, UDamageType *DamageType, FVector HitLocation, FVector HitNormal, UPrimitiveComponent *HitComponent, FName BoneName, FVector ShotFromDirection, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveRadialDamage (float DamageReceived, UDamageType *DamageType, FVector Origin, FHitResult *HitInfo, AController *InstigatedBy, AActor *DamageCauser)
 
void ReceiveTick (float DeltaSeconds)
 
void RecieveMatineeUpdated ()
 
void ThrottledTick ()
 
void UserConstructionScript ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAShooterPlayerState ()
 
static UClassStaticClass ()
 
static void StaticRegisterNativesAShooterPlayerState ()
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from APlayerState
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAPlayerState ()
 
static void StaticRegisterNativesAPlayerState ()
 
- Static Public Member Functions inherited from AActor
static UClassStaticClass ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static UClassGetPrivateStaticClass (const wchar_t *Package)
 
static void StaticRegisterNativesAActor ()
 
static UClassGetPrivateStaticClass ()
 
static const wchar_t * StaticConfigName ()
 
static void MakeNoiseImpl (AActor *NoiseMaker, float Loudness, APawn *NoiseInstigator, FVector *NoiseLocation)
 
static void StaticRegisterNativesAActor ()
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 
- Static Public Member Functions inherited from AInfo
static UClassStaticClass ()
 
static UClassStaticClass ()
 

Detailed Description

Definition at line 1822 of file Actor.h.

Member Function Documentation

◆ AcceptJoinAlliance() [1/2]

void AShooterPlayerState::AcceptJoinAlliance ( unsigned int AllianceID,
unsigned int NewMemberID,
FString NewMemberName )
inline

Definition at line 1851 of file Actor.h.

◆ AcceptJoinAlliance() [2/2]

void AShooterPlayerState::AcceptJoinAlliance ( unsigned int AllianceID,
unsigned int NewMemberID,
FString NewMemberName )
inline

Definition at line 1863 of file Actor.h.

◆ AddEngramBlueprintToPlayerInventory() [1/2]

void AShooterPlayerState::AddEngramBlueprintToPlayerInventory ( UPrimalInventoryComponent * invComp,
TSubclassOf< UPrimalItem > engramItemBlueprint )
inline

Definition at line 1816 of file Actor.h.

◆ AddEngramBlueprintToPlayerInventory() [2/2]

void AShooterPlayerState::AddEngramBlueprintToPlayerInventory ( UPrimalInventoryComponent * invComp,
TSubclassOf< UPrimalItem > engramItemBlueprint )
inline

Definition at line 1864 of file Actor.h.

◆ AddToTribe() [1/2]

bool AShooterPlayerState::AddToTribe ( FTribeData * MyNewTribe,
bool bMergeTribe,
bool bForce,
bool bIsFromInvite,
APlayerController * InviterPC )
inline

Definition at line 1773 of file Actor.h.

◆ AddToTribe() [2/2]

bool AShooterPlayerState::AddToTribe ( FTribeData * MyNewTribe,
bool bMergeTribe,
bool bForce,
bool bIsFromInvite,
APlayerController * InviterPC )
inline

Definition at line 1865 of file Actor.h.

◆ AllowDinoOrderByGroup() [1/2]

bool AShooterPlayerState::AllowDinoOrderByGroup ( APrimalDinoCharacter * orderDino)
inline

Definition at line 1783 of file Actor.h.

◆ AllowDinoOrderByGroup() [2/2]

bool AShooterPlayerState::AllowDinoOrderByGroup ( APrimalDinoCharacter * orderDino)
inline

Definition at line 1866 of file Actor.h.

◆ AllowedRespawnIntervalField() [1/2]

float & AShooterPlayerState::AllowedRespawnIntervalField ( )
inline

Definition at line 1737 of file Actor.h.

◆ AllowedRespawnIntervalField() [2/2]

float & AShooterPlayerState::AllowedRespawnIntervalField ( )
inline

Definition at line 1845 of file Actor.h.

◆ AllowTribeGroupPermission() [1/2]

bool AShooterPlayerState::AllowTribeGroupPermission ( ETribeGroupPermission::Type TribeGroupPermission,
UObject * OnObject )
inline

Definition at line 1852 of file Actor.h.

◆ AllowTribeGroupPermission() [2/2]

bool AShooterPlayerState::AllowTribeGroupPermission ( ETribeGroupPermission::Type TribeGroupPermission,
UObject * OnObject )
inline

Definition at line 1867 of file Actor.h.

◆ ApplyEngramBuffs()

void AShooterPlayerState::ApplyEngramBuffs ( AShooterCharacter * myChar,
AShooterPlayerController * OverridePC )
inline

Definition at line 1868 of file Actor.h.

◆ ApplyEngramStatModifiers()

void AShooterPlayerState::ApplyEngramStatModifiers ( AShooterCharacter * myChar)
inline

Definition at line 1869 of file Actor.h.

◆ BeginPlay() [1/2]

void AShooterPlayerState::BeginPlay ( )
inline

Definition at line 1770 of file Actor.h.

◆ BeginPlay() [2/2]

void AShooterPlayerState::BeginPlay ( )
inline

Definition at line 1870 of file Actor.h.

◆ bQuitter() [1/2]

BitFieldValue< bool, unsigned __int32 > AShooterPlayerState::bQuitter ( )
inline

Definition at line 1746 of file Actor.h.

◆ bQuitter() [2/2]

BitFieldValue< bool, unsigned __int32 > AShooterPlayerState::bQuitter ( )
inline

Definition at line 1859 of file Actor.h.

◆ BroadcastDeath() [1/2]

void AShooterPlayerState::BroadcastDeath ( AShooterPlayerState * KillerPlayerState,
UDamageType * KillerDamageType,
AShooterPlayerState * KilledPlayerState )
inline

Definition at line 1858 of file Actor.h.

◆ BroadcastDeath() [2/2]

void AShooterPlayerState::BroadcastDeath ( AShooterPlayerState * KillerPlayerState,
UDamageType * KillerDamageType,
AShooterPlayerState * KilledPlayerState )
inline

Definition at line 1996 of file Actor.h.

◆ BroadcastDeath_Implementation() [1/2]

void AShooterPlayerState::BroadcastDeath_Implementation ( AShooterPlayerState * KillerPlayerState,
UDamageType * KillerDamageType,
AShooterPlayerState * KilledPlayerState )
inline

Definition at line 1767 of file Actor.h.

◆ BroadcastDeath_Implementation() [2/2]

void AShooterPlayerState::BroadcastDeath_Implementation ( AShooterPlayerState * KillerPlayerState,
UDamageType * KillerDamageType,
AShooterPlayerState * KilledPlayerState )
inline

Definition at line 1871 of file Actor.h.

◆ bSendSpawnPointsField()

bool & AShooterPlayerState::bSendSpawnPointsField ( )
inline

Definition at line 1835 of file Actor.h.

◆ bSuppressEngramNetworkingField()

bool & AShooterPlayerState::bSuppressEngramNetworkingField ( )
inline

Definition at line 1847 of file Actor.h.

◆ bUpdatingClientEntityLocsField()

bool & AShooterPlayerState::bUpdatingClientEntityLocsField ( )
inline

Definition at line 1854 of file Actor.h.

◆ CachedSpawnPointInfosField() [1/2]

TArray< FSpawnPointInfo > & AShooterPlayerState::CachedSpawnPointInfosField ( )
inline

Definition at line 1730 of file Actor.h.

◆ CachedSpawnPointInfosField() [2/2]

TArray< FSpawnPointInfo > & AShooterPlayerState::CachedSpawnPointInfosField ( )
inline

Definition at line 1836 of file Actor.h.

◆ ClearKnownCraftables()

void AShooterPlayerState::ClearKnownCraftables ( )
inline

Definition at line 1872 of file Actor.h.

◆ ClearTribe() [1/2]

void AShooterPlayerState::ClearTribe ( bool bDontRemoveFromTribe,
bool bForce,
APlayerController * ForPC )
inline

Definition at line 1775 of file Actor.h.

◆ ClearTribe() [2/2]

void AShooterPlayerState::ClearTribe ( bool bDontRemoveFromTribe,
bool bForce,
APlayerController * ForPC )
inline

Definition at line 1873 of file Actor.h.

◆ ClearTribeBasic()

void AShooterPlayerState::ClearTribeBasic ( )
inline

Definition at line 1874 of file Actor.h.

◆ ClientGetAlivePlayerConnectedData()

void AShooterPlayerState::ClientGetAlivePlayerConnectedData ( TArray< FAlivePlayerDataInfo > * list)
inline

Definition at line 1859 of file Actor.h.

◆ ClientGetAlivePlayerConnectedData_Implementation()

void AShooterPlayerState::ClientGetAlivePlayerConnectedData_Implementation ( TArray< FAlivePlayerDataInfo > * list)
inline

Definition at line 1762 of file Actor.h.

◆ ClientGetPlayerBannedData() [1/2]

void AShooterPlayerState::ClientGetPlayerBannedData ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1860 of file Actor.h.

◆ ClientGetPlayerBannedData() [2/2]

void AShooterPlayerState::ClientGetPlayerBannedData ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1997 of file Actor.h.

◆ ClientGetPlayerBannedData_Implementation() [1/2]

void AShooterPlayerState::ClientGetPlayerBannedData_Implementation ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1765 of file Actor.h.

◆ ClientGetPlayerBannedData_Implementation() [2/2]

void AShooterPlayerState::ClientGetPlayerBannedData_Implementation ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1875 of file Actor.h.

◆ ClientGetPlayerConnectedData() [1/2]

void AShooterPlayerState::ClientGetPlayerConnectedData ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1861 of file Actor.h.

◆ ClientGetPlayerConnectedData() [2/2]

void AShooterPlayerState::ClientGetPlayerConnectedData ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1998 of file Actor.h.

◆ ClientGetPlayerConnectedData_Implementation() [1/2]

void AShooterPlayerState::ClientGetPlayerConnectedData_Implementation ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1763 of file Actor.h.

◆ ClientGetPlayerConnectedData_Implementation() [2/2]

void AShooterPlayerState::ClientGetPlayerConnectedData_Implementation ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1876 of file Actor.h.

◆ ClientGetPlayerWhiteListedData() [1/2]

void AShooterPlayerState::ClientGetPlayerWhiteListedData ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1862 of file Actor.h.

◆ ClientGetPlayerWhiteListedData() [2/2]

void AShooterPlayerState::ClientGetPlayerWhiteListedData ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1999 of file Actor.h.

◆ ClientGetPlayerWhiteListedData_Implementation() [1/2]

void AShooterPlayerState::ClientGetPlayerWhiteListedData_Implementation ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1766 of file Actor.h.

◆ ClientGetPlayerWhiteListedData_Implementation() [2/2]

void AShooterPlayerState::ClientGetPlayerWhiteListedData_Implementation ( TArray< FAdminPlayerDataInfo > * list)
inline

Definition at line 1877 of file Actor.h.

◆ ClientGetServerOptions() [1/2]

void AShooterPlayerState::ClientGetServerOptions ( FServerOptions info)
inline

Definition at line 1863 of file Actor.h.

◆ ClientGetServerOptions() [2/2]

void AShooterPlayerState::ClientGetServerOptions ( FServerOptions info)
inline

Definition at line 2000 of file Actor.h.

◆ ClientGetServerOptions_Implementation() [1/2]

void AShooterPlayerState::ClientGetServerOptions_Implementation ( FServerOptions info)
inline

Definition at line 1764 of file Actor.h.

◆ ClientGetServerOptions_Implementation() [2/2]

void AShooterPlayerState::ClientGetServerOptions_Implementation ( FServerOptions info)
inline

Definition at line 1878 of file Actor.h.

◆ ClientInitialize() [1/2]

void AShooterPlayerState::ClientInitialize ( AController * InController)
inline

Definition at line 1753 of file Actor.h.

◆ ClientInitialize() [2/2]

void AShooterPlayerState::ClientInitialize ( AController * InController)
inline

Definition at line 1879 of file Actor.h.

◆ ClientNotifyLevelUpAvailable() [1/2]

void AShooterPlayerState::ClientNotifyLevelUpAvailable ( )
inline

Definition at line 1864 of file Actor.h.

◆ ClientNotifyLevelUpAvailable() [2/2]

void AShooterPlayerState::ClientNotifyLevelUpAvailable ( )
inline

Definition at line 2001 of file Actor.h.

◆ ClientNotifyLevelUpAvailable_Implementation() [1/2]

void AShooterPlayerState::ClientNotifyLevelUpAvailable_Implementation ( )
inline

Definition at line 1832 of file Actor.h.

◆ ClientNotifyLevelUpAvailable_Implementation() [2/2]

void AShooterPlayerState::ClientNotifyLevelUpAvailable_Implementation ( )
inline

Definition at line 1880 of file Actor.h.

◆ ClientReceiveAvailableEntities()

void AShooterPlayerState::ClientReceiveAvailableEntities ( TArray< FTribeEntity > * AvailableEntities)
inline

Definition at line 2002 of file Actor.h.

◆ ClientReceiveAvailableEntities_Implementation()

void AShooterPlayerState::ClientReceiveAvailableEntities_Implementation ( TArray< FTribeEntity > * AvailableEntities)
inline

Definition at line 1881 of file Actor.h.

◆ ClientReceivePartialSpawnPointUpdates()

void AShooterPlayerState::ClientReceivePartialSpawnPointUpdates ( TArray< FSpawnPointInfo > * SpawnPointsInfos)
inline

Definition at line 2003 of file Actor.h.

◆ ClientReceivePartialSpawnPointUpdates_Implementation()

void AShooterPlayerState::ClientReceivePartialSpawnPointUpdates_Implementation ( TArray< FSpawnPointInfo > * SpawnPointsInfos)
inline

Definition at line 1882 of file Actor.h.

◆ ClientReceiveSpawnPoints() [1/2]

void AShooterPlayerState::ClientReceiveSpawnPoints ( TArray< FSpawnPointInfo > * SpawnPointsInfos)
inline

Definition at line 1865 of file Actor.h.

◆ ClientReceiveSpawnPoints() [2/2]

void AShooterPlayerState::ClientReceiveSpawnPoints ( TArray< FSpawnPointInfo > * SpawnPointsInfos)
inline

Definition at line 2004 of file Actor.h.

◆ ClientReceiveSpawnPoints_Implementation() [1/2]

void AShooterPlayerState::ClientReceiveSpawnPoints_Implementation ( TArray< FSpawnPointInfo > * SpawnPointsInfos)
inline

Definition at line 1809 of file Actor.h.

◆ ClientReceiveSpawnPoints_Implementation() [2/2]

void AShooterPlayerState::ClientReceiveSpawnPoints_Implementation ( TArray< FSpawnPointInfo > * SpawnPointsInfos)
inline

Definition at line 1883 of file Actor.h.

◆ ClientRefreshDinoOrderGroup() [1/2]

void AShooterPlayerState::ClientRefreshDinoOrderGroup ( int groupIndex,
FDinoOrderGroup groupData,
int UseCurrentlySelectedGroup )
inline

Definition at line 1866 of file Actor.h.

◆ ClientRefreshDinoOrderGroup() [2/2]

void AShooterPlayerState::ClientRefreshDinoOrderGroup ( int groupIndex,
FDinoOrderGroup groupData,
int UseCurrentlySelectedGroup )
inline

Definition at line 2005 of file Actor.h.

◆ ClientRefreshDinoOrderGroup_Implementation() [1/2]

void AShooterPlayerState::ClientRefreshDinoOrderGroup_Implementation ( int groupIndex,
FDinoOrderGroup groupData,
int UseCurrentlySelectedGroup )
inline

Definition at line 1782 of file Actor.h.

◆ ClientRefreshDinoOrderGroup_Implementation() [2/2]

void AShooterPlayerState::ClientRefreshDinoOrderGroup_Implementation ( int groupIndex,
FDinoOrderGroup groupData,
int UseCurrentlySelectedGroup )
inline

Definition at line 1884 of file Actor.h.

◆ ClientUnlockedFeat()

void AShooterPlayerState::ClientUnlockedFeat ( FName FeatName)
inline

Definition at line 2006 of file Actor.h.

◆ ClientUnlockedFeat_Implementation()

void AShooterPlayerState::ClientUnlockedFeat_Implementation ( FName FeatName)
inline

Definition at line 1885 of file Actor.h.

◆ ClientUpdateTameUnitCounts()

void AShooterPlayerState::ClientUpdateTameUnitCounts ( FTameUnitCounts NewTameUnitCounts)
inline

Definition at line 2007 of file Actor.h.

◆ ClientUpdateTameUnitCounts_Implementation()

void AShooterPlayerState::ClientUpdateTameUnitCounts_Implementation ( FTameUnitCounts NewTameUnitCounts)
inline

Definition at line 1886 of file Actor.h.

◆ CompletePointOfInterest()

void AShooterPlayerState::CompletePointOfInterest ( int PointOfInterestID)
inline

Definition at line 1887 of file Actor.h.

◆ CompleteQuest()

void AShooterPlayerState::CompleteQuest ( int QuestID)
inline

Definition at line 1888 of file Actor.h.

◆ CopyProperties() [1/2]

void AShooterPlayerState::CopyProperties ( APlayerState * PlayerState)
inline

Definition at line 1755 of file Actor.h.

◆ CopyProperties() [2/2]

void AShooterPlayerState::CopyProperties ( APlayerState * PlayerState)
inline

Definition at line 1889 of file Actor.h.

◆ CurrentlySelectedDinoOrderGroupField() [1/2]

int & AShooterPlayerState::CurrentlySelectedDinoOrderGroupField ( )
inline

Definition at line 1739 of file Actor.h.

◆ CurrentlySelectedDinoOrderGroupField() [2/2]

int & AShooterPlayerState::CurrentlySelectedDinoOrderGroupField ( )
inline

Definition at line 1848 of file Actor.h.

◆ CurrentTameUnitCountsField()

FTameUnitCounts & AShooterPlayerState::CurrentTameUnitCountsField ( )
inline

Definition at line 1849 of file Actor.h.

◆ CurrentTribeDataPtrField()

FTribeData * AShooterPlayerState::CurrentTribeDataPtrField ( )
inline

Definition at line 1830 of file Actor.h.

◆ DefaultItemSlotClassesField() [1/2]

FieldArray< TSubclassOf< UPrimalItem >, 10 > AShooterPlayerState::DefaultItemSlotClassesField ( )
inline

Definition at line 1726 of file Actor.h.

◆ DefaultItemSlotClassesField() [2/2]

FieldArray< TSubclassOf< UPrimalItem >, 10 > AShooterPlayerState::DefaultItemSlotClassesField ( )
inline

Definition at line 1826 of file Actor.h.

◆ DefaultItemSlotEngramsField() [1/2]

FieldArray< char, 10 > AShooterPlayerState::DefaultItemSlotEngramsField ( )
inline

Definition at line 1727 of file Actor.h.

◆ DefaultItemSlotEngramsField() [2/2]

FieldArray< char, 10 > AShooterPlayerState::DefaultItemSlotEngramsField ( )
inline

Definition at line 1828 of file Actor.h.

◆ Destroyed() [1/2]

void AShooterPlayerState::Destroyed ( )
inline

Definition at line 1769 of file Actor.h.

◆ Destroyed() [2/2]

void AShooterPlayerState::Destroyed ( )
inline

Definition at line 1890 of file Actor.h.

◆ DinoOrderGroupsField() [1/2]

FieldArray< FDinoOrderGroup, 10 > AShooterPlayerState::DinoOrderGroupsField ( )
inline

Definition at line 1740 of file Actor.h.

◆ DinoOrderGroupsField() [2/2]

FieldArray< FDinoOrderGroup, 10 > AShooterPlayerState::DinoOrderGroupsField ( )
inline

Definition at line 1852 of file Actor.h.

◆ DiscoveryZoneEntryObjectsField()

TArray< UDiscoveryZoneDataListEntry * > AShooterPlayerState::DiscoveryZoneEntryObjectsField ( )
inline

Definition at line 1837 of file Actor.h.

◆ DoRespec() [1/2]

void AShooterPlayerState::DoRespec ( UPrimalPlayerData * ForPlayerData,
AShooterCharacter * ForCharacter,
bool bSetRespecedAtCharacterLevel )
inline

Definition at line 1836 of file Actor.h.

◆ DoRespec() [2/2]

void AShooterPlayerState::DoRespec ( UPrimalPlayerData * ForPlayerData,
AShooterCharacter * ForCharacter,
bool bSetRespecedAtCharacterLevel )
inline

Definition at line 1891 of file Actor.h.

◆ EngramItemBlueprintsField()

TArray< TSubclassOf< UPrimalItem > > & AShooterPlayerState::EngramItemBlueprintsField ( )
inline

Definition at line 1733 of file Actor.h.

◆ FeatHotkeysField()

FieldArray< TSubclassOf< APrimalBuff >, 10 > AShooterPlayerState::FeatHotkeysField ( )
inline

Definition at line 1827 of file Actor.h.

◆ FreeEngramPointsField() [1/2]

int & AShooterPlayerState::FreeEngramPointsField ( )
inline

Definition at line 1732 of file Actor.h.

◆ FreeEngramPointsField() [2/2]

int & AShooterPlayerState::FreeEngramPointsField ( )
inline

Definition at line 1839 of file Actor.h.

◆ GenesisAbilityErrorLastTimeField()

long double & AShooterPlayerState::GenesisAbilityErrorLastTimeField ( )
inline

Definition at line 1741 of file Actor.h.

◆ GetCharacterLevel() [1/2]

int AShooterPlayerState::GetCharacterLevel ( )
inline

Definition at line 1833 of file Actor.h.

◆ GetCharacterLevel() [2/2]

int AShooterPlayerState::GetCharacterLevel ( )
inline

Definition at line 1892 of file Actor.h.

◆ GetDinoOrderGroupName() [1/2]

FString * AShooterPlayerState::GetDinoOrderGroupName ( FString * result,
int groupIndex )
inline

Definition at line 1787 of file Actor.h.

◆ GetDinoOrderGroupName() [2/2]

FString * AShooterPlayerState::GetDinoOrderGroupName ( FString * result,
int groupIndex )
inline

Definition at line 1893 of file Actor.h.

◆ GetGlobalNumOfShipsForTribe()

int AShooterPlayerState::GetGlobalNumOfShipsForTribe ( )
inline

Definition at line 1894 of file Actor.h.

◆ GetItemForUnlockedFeat()

UPrimalItem * AShooterPlayerState::GetItemForUnlockedFeat ( AShooterCharacter * myChar,
TSubclassOf< APrimalBuff > FeatClass )
inline

Definition at line 1895 of file Actor.h.

◆ GetLifetimeReplicatedProps() [1/2]

void AShooterPlayerState::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 1768 of file Actor.h.

◆ GetLifetimeReplicatedProps() [2/2]

void AShooterPlayerState::GetLifetimeReplicatedProps ( TArray< FLifetimeProperty > * OutLifetimeProps)
inline

Definition at line 1896 of file Actor.h.

◆ GetLongPlayerName()

FString * AShooterPlayerState::GetLongPlayerName ( FString * result)
inline

Definition at line 1897 of file Actor.h.

◆ GetNumDiscoveryZonesFound()

int AShooterPlayerState::GetNumDiscoveryZonesFound ( )
inline

Definition at line 1898 of file Actor.h.

◆ GetNumDiscoveryZonesFoundInServer()

int AShooterPlayerState::GetNumDiscoveryZonesFoundInServer ( const unsigned int * ServerID)
inline

Definition at line 1899 of file Actor.h.

◆ GetNumDiscoveryZonesInServer()

int AShooterPlayerState::GetNumDiscoveryZonesInServer ( const unsigned int * ServerID)
inline

Definition at line 1900 of file Actor.h.

◆ GetNumDiscoveryZonesTotal()

int AShooterPlayerState::GetNumDiscoveryZonesTotal ( )
inline

Definition at line 1901 of file Actor.h.

◆ GetObjectW() [1/2]

UObject * AShooterPlayerState::GetObjectW ( )
inline

Definition at line 1818 of file Actor.h.

◆ GetObjectW() [2/2]

UObject * AShooterPlayerState::GetObjectW ( )
inline

Definition at line 1908 of file Actor.h.

◆ GetPlayerName() [1/2]

FString * AShooterPlayerState::GetPlayerName ( FString * result)
inline

Definition at line 1807 of file Actor.h.

◆ GetPlayerName() [2/2]

FString * AShooterPlayerState::GetPlayerName ( FString * result)
inline

Definition at line 1902 of file Actor.h.

+ Here is the caller graph for this function:

◆ GetPlayerOrTribeName() [1/2]

FString * AShooterPlayerState::GetPlayerOrTribeName ( FString * result)
inline

Definition at line 1830 of file Actor.h.

◆ GetPlayerOrTribeName() [2/2]

FString * AShooterPlayerState::GetPlayerOrTribeName ( FString * result)
inline

Definition at line 1903 of file Actor.h.

◆ GetPrivateStaticClass() [1/2]

static UClass * AShooterPlayerState::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 1857 of file Actor.h.

◆ GetPrivateStaticClass() [2/2]

static UClass * AShooterPlayerState::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 2008 of file Actor.h.

◆ GetShooterController() [1/2]

AShooterPlayerController * AShooterPlayerState::GetShooterController ( )
inline

Definition at line 1817 of file Actor.h.

◆ GetShooterController() [2/2]

AShooterPlayerController * AShooterPlayerState::GetShooterController ( )
inline

Definition at line 1904 of file Actor.h.

◆ GetShooterHUD()

AShooterHUD * AShooterPlayerState::GetShooterHUD ( )
inline

Definition at line 1829 of file Actor.h.

◆ GetShortPlayerName()

FString * AShooterPlayerState::GetShortPlayerName ( FString * result)
inline

Definition at line 1771 of file Actor.h.

◆ GetTameUnitCount()

float AShooterPlayerState::GetTameUnitCount ( ETameUnitType::Type TheTameUnitType)
inline

Definition at line 1905 of file Actor.h.

◆ GetTribeId() [1/2]

int AShooterPlayerState::GetTribeId ( )
inline

Definition at line 1837 of file Actor.h.

◆ GetTribeId() [2/2]

int AShooterPlayerState::GetTribeId ( )
inline

Definition at line 1906 of file Actor.h.

◆ GetTribeWar() [1/2]

FTribeWar * AShooterPlayerState::GetTribeWar ( FTribeWar * result,
int EnemyTeam )
inline

Definition at line 1846 of file Actor.h.

◆ GetTribeWar() [2/2]

FTribeWar * AShooterPlayerState::GetTribeWar ( FTribeWar * result,
int EnemyTeam )
inline

Definition at line 1907 of file Actor.h.

◆ GetUniqueIdString() [1/2]

FString * AShooterPlayerState::GetUniqueIdString ( FString * result)
inline

Definition at line 1838 of file Actor.h.

◆ GetUniqueIdString() [2/2]

FString * AShooterPlayerState::GetUniqueIdString ( FString * result)
inline

Definition at line 1909 of file Actor.h.

◆ GetUObjectInterfaceDataListProviderInterface()

UObject * AShooterPlayerState::GetUObjectInterfaceDataListProviderInterface ( )
inline

Definition at line 1855 of file Actor.h.

◆ HasCompletedQuest()

bool AShooterPlayerState::HasCompletedQuest ( int QuestID)
inline

Definition at line 1910 of file Actor.h.

◆ HasCompletedQuestPointOfInterest()

bool AShooterPlayerState::HasCompletedQuestPointOfInterest ( int PointOfInterestID)
inline

Definition at line 1911 of file Actor.h.

◆ HasDefaultExtraInventoryItem()

bool AShooterPlayerState::HasDefaultExtraInventoryItem ( TSubclassOf< UPrimalItem > ItemClass)
inline

Definition at line 1912 of file Actor.h.

◆ HasDiscipline()

bool AShooterPlayerState::HasDiscipline ( EEngramDiscipline::Type ForDiscipline)
inline

Definition at line 1913 of file Actor.h.

◆ HasDiscoveredDiscoveryZone()

bool AShooterPlayerState::HasDiscoveredDiscoveryZone ( int ZoneId)
inline

Definition at line 1914 of file Actor.h.

◆ HasEngram() [1/2]

bool AShooterPlayerState::HasEngram ( TSubclassOf< UPrimalItem > ItemClass)
inline

Definition at line 1819 of file Actor.h.

◆ HasEngram() [2/2]

bool AShooterPlayerState::HasEngram ( TSubclassOf< UPrimalItem > ItemClass)
inline

Definition at line 1915 of file Actor.h.

◆ HasSkill()

bool AShooterPlayerState::HasSkill ( TSubclassOf< UPrimalEngramEntry > SkillClass)
inline

Definition at line 1916 of file Actor.h.

◆ HasTribeWarRequest() [1/2]

bool AShooterPlayerState::HasTribeWarRequest ( int EnemyTeam)
inline

Definition at line 1842 of file Actor.h.

◆ HasTribeWarRequest() [2/2]

bool AShooterPlayerState::HasTribeWarRequest ( int EnemyTeam)
inline

Definition at line 1917 of file Actor.h.

◆ InitializeDiscoveryZoneEntryObjects()

void AShooterPlayerState::InitializeDiscoveryZoneEntryObjects ( )
inline

Definition at line 1918 of file Actor.h.

◆ InvitedRankGroupPlayerIntoTribe() [1/2]

void AShooterPlayerState::InvitedRankGroupPlayerIntoTribe ( AShooterPlayerState * OtherPlayer)
inline

Definition at line 1801 of file Actor.h.

◆ InvitedRankGroupPlayerIntoTribe() [2/2]

void AShooterPlayerState::InvitedRankGroupPlayerIntoTribe ( AShooterPlayerState * OtherPlayer)
inline

Definition at line 1919 of file Actor.h.

◆ IsAlliedWith() [1/2]

bool AShooterPlayerState::IsAlliedWith ( int OtherTeam)
inline

Definition at line 1814 of file Actor.h.

◆ IsAlliedWith() [2/2]

bool AShooterPlayerState::IsAlliedWith ( int OtherTeam)
inline

Definition at line 1920 of file Actor.h.

◆ IsAllowedToRefreshFlexPipeConnections()

bool AShooterPlayerState::IsAllowedToRefreshFlexPipeConnections ( float Cooldown)
inline

Definition at line 1839 of file Actor.h.

◆ IsDinoClassInOrderGroup() [1/2]

bool AShooterPlayerState::IsDinoClassInOrderGroup ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > dinoClass )
inline

Definition at line 1789 of file Actor.h.

◆ IsDinoClassInOrderGroup() [2/2]

bool AShooterPlayerState::IsDinoClassInOrderGroup ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > dinoClass )
inline

Definition at line 1921 of file Actor.h.

◆ IsDinoInOrderGroup() [1/2]

bool AShooterPlayerState::IsDinoInOrderGroup ( int groupIndex,
APrimalDinoCharacter * dinoChar )
inline

Definition at line 1788 of file Actor.h.

◆ IsDinoInOrderGroup() [2/2]

bool AShooterPlayerState::IsDinoInOrderGroup ( int groupIndex,
APrimalDinoCharacter * dinoChar )
inline

Definition at line 1922 of file Actor.h.

◆ IsFriendly()

bool AShooterPlayerState::IsFriendly ( int OtherTeam)
inline

Definition at line 1815 of file Actor.h.

◆ IsInTribe() [1/2]

bool AShooterPlayerState::IsInTribe ( )
inline

Definition at line 1776 of file Actor.h.

◆ IsInTribe() [2/2]

bool AShooterPlayerState::IsInTribe ( )
inline

Definition at line 1923 of file Actor.h.

◆ IsInTribeWar() [1/2]

bool AShooterPlayerState::IsInTribeWar ( int EnemyTeam)
inline

Definition at line 1841 of file Actor.h.

◆ IsInTribeWar() [2/2]

bool AShooterPlayerState::IsInTribeWar ( int EnemyTeam)
inline

Definition at line 1924 of file Actor.h.

◆ IsTribeAdmin() [1/2]

bool AShooterPlayerState::IsTribeAdmin ( )
inline

Definition at line 1780 of file Actor.h.

◆ IsTribeAdmin() [2/2]

bool AShooterPlayerState::IsTribeAdmin ( )
inline

Definition at line 1925 of file Actor.h.

◆ IsTribeFounder() [1/2]

bool AShooterPlayerState::IsTribeFounder ( )
inline

Definition at line 1779 of file Actor.h.

◆ IsTribeFounder() [2/2]

bool AShooterPlayerState::IsTribeFounder ( )
inline

Definition at line 1926 of file Actor.h.

◆ IsTribeOwner() [1/2]

bool AShooterPlayerState::IsTribeOwner ( unsigned int CheckPlayerDataID)
inline

Definition at line 1778 of file Actor.h.

◆ IsTribeOwner() [2/2]

bool AShooterPlayerState::IsTribeOwner ( unsigned int CheckPlayerDataID)
inline

Definition at line 1927 of file Actor.h.

◆ KnownCraftableItemsField()

TArray< UPrimalItem * > AShooterPlayerState::KnownCraftableItemsField ( )
inline

Definition at line 1853 of file Actor.h.

◆ LastFlexPipeRefreshConnectionsNetworkTimeField()

long double & AShooterPlayerState::LastFlexPipeRefreshConnectionsNetworkTimeField ( )
inline

Definition at line 1736 of file Actor.h.

◆ LastTimeDiedToEnemyTeamField() [1/2]

long double & AShooterPlayerState::LastTimeDiedToEnemyTeamField ( )
inline

Definition at line 1738 of file Actor.h.

◆ LastTimeDiedToEnemyTeamField() [2/2]

long double & AShooterPlayerState::LastTimeDiedToEnemyTeamField ( )
inline

Definition at line 1846 of file Actor.h.

◆ LastTribeDataChangedFrameField()

int & AShooterPlayerState::LastTribeDataChangedFrameField ( )
inline

Definition at line 1834 of file Actor.h.

◆ LastTribeInviteDataField() [1/2]

FTribeData * AShooterPlayerState::LastTribeInviteDataField ( )
inline

Definition at line 1729 of file Actor.h.

◆ LastTribeInviteDataField() [2/2]

FTribeData * AShooterPlayerState::LastTribeInviteDataField ( )
inline

Definition at line 1831 of file Actor.h.

◆ LastTribeRequestTimeField() [1/2]

long double & AShooterPlayerState::LastTribeRequestTimeField ( )
inline

Definition at line 1742 of file Actor.h.

◆ LastTribeRequestTimeField() [2/2]

long double & AShooterPlayerState::LastTribeRequestTimeField ( )
inline

Definition at line 1855 of file Actor.h.

◆ LocalDoUpdateTribeEntityLocs()

void AShooterPlayerState::LocalDoUpdateTribeEntityLocs ( )
inline

Definition at line 1928 of file Actor.h.

◆ LocalSetSelectedDinoOrderGroup() [1/2]

void AShooterPlayerState::LocalSetSelectedDinoOrderGroup ( int newGroup,
bool bDontToggle )
inline

Definition at line 1784 of file Actor.h.

◆ LocalSetSelectedDinoOrderGroup() [2/2]

void AShooterPlayerState::LocalSetSelectedDinoOrderGroup ( int newGroup,
bool bDontToggle )
inline

Definition at line 1929 of file Actor.h.

◆ MyPlayerDataField() [1/2]

UPrimalPlayerData * AShooterPlayerState::MyPlayerDataField ( )
inline

Definition at line 1724 of file Actor.h.

◆ MyPlayerDataField() [2/2]

UPrimalPlayerData * AShooterPlayerState::MyPlayerDataField ( )
inline

Definition at line 1824 of file Actor.h.

◆ MyPlayerDataStructField() [1/2]

FPrimalPlayerDataStruct * AShooterPlayerState::MyPlayerDataStructField ( )
inline

Definition at line 1725 of file Actor.h.

◆ MyPlayerDataStructField() [2/2]

FPrimalPlayerDataStruct * AShooterPlayerState::MyPlayerDataStructField ( )
inline

Definition at line 1825 of file Actor.h.

◆ MyTribeDataField()

FTribeData * AShooterPlayerState::MyTribeDataField ( )
inline

Definition at line 1728 of file Actor.h.

◆ NextAllowedRespawnTimeField() [1/2]

long double & AShooterPlayerState::NextAllowedRespawnTimeField ( )
inline

Definition at line 1735 of file Actor.h.

◆ NextAllowedRespawnTimeField() [2/2]

long double & AShooterPlayerState::NextAllowedRespawnTimeField ( )
inline

Definition at line 1844 of file Actor.h.

◆ NextAllowedTerritoryMessageTimeField()

long double & AShooterPlayerState::NextAllowedTerritoryMessageTimeField ( )
inline

Definition at line 1850 of file Actor.h.

◆ NextAllowedTribeJoinTimeField()

long double & AShooterPlayerState::NextAllowedTribeJoinTimeField ( )
inline

Definition at line 1851 of file Actor.h.

◆ NotifyPlayerJoined() [1/2]

void AShooterPlayerState::NotifyPlayerJoined ( FString * ThePlayerName)
inline

Definition at line 1867 of file Actor.h.

◆ NotifyPlayerJoined() [2/2]

void AShooterPlayerState::NotifyPlayerJoined ( FString * ThePlayerName)
inline

Definition at line 2009 of file Actor.h.

◆ NotifyPlayerJoined_Implementation() [1/2]

void AShooterPlayerState::NotifyPlayerJoined_Implementation ( FString * ThePlayerName)
inline

Definition at line 1823 of file Actor.h.

◆ NotifyPlayerJoined_Implementation() [2/2]

void AShooterPlayerState::NotifyPlayerJoined_Implementation ( FString * ThePlayerName)
inline

Definition at line 1931 of file Actor.h.

◆ NotifyPlayerJoinedTribe() [1/2]

void AShooterPlayerState::NotifyPlayerJoinedTribe ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 1868 of file Actor.h.

◆ NotifyPlayerJoinedTribe() [2/2]

void AShooterPlayerState::NotifyPlayerJoinedTribe ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 2010 of file Actor.h.

◆ NotifyPlayerJoinedTribe_Implementation() [1/2]

void AShooterPlayerState::NotifyPlayerJoinedTribe_Implementation ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 1821 of file Actor.h.

◆ NotifyPlayerJoinedTribe_Implementation() [2/2]

void AShooterPlayerState::NotifyPlayerJoinedTribe_Implementation ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 1930 of file Actor.h.

◆ NotifyPlayerLeft() [1/2]

void AShooterPlayerState::NotifyPlayerLeft ( FString * ThePlayerName)
inline

Definition at line 1869 of file Actor.h.

◆ NotifyPlayerLeft() [2/2]

void AShooterPlayerState::NotifyPlayerLeft ( FString * ThePlayerName)
inline

Definition at line 2011 of file Actor.h.

◆ NotifyPlayerLeft_Implementation() [1/2]

void AShooterPlayerState::NotifyPlayerLeft_Implementation ( FString * ThePlayerName)
inline

Definition at line 1825 of file Actor.h.

◆ NotifyPlayerLeft_Implementation() [2/2]

void AShooterPlayerState::NotifyPlayerLeft_Implementation ( FString * ThePlayerName)
inline

Definition at line 1933 of file Actor.h.

◆ NotifyPlayerLeftTribe() [1/2]

void AShooterPlayerState::NotifyPlayerLeftTribe ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 1870 of file Actor.h.

◆ NotifyPlayerLeftTribe() [2/2]

void AShooterPlayerState::NotifyPlayerLeftTribe ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 2012 of file Actor.h.

◆ NotifyPlayerLeftTribe_Implementation() [1/2]

void AShooterPlayerState::NotifyPlayerLeftTribe_Implementation ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 1822 of file Actor.h.

◆ NotifyPlayerLeftTribe_Implementation() [2/2]

void AShooterPlayerState::NotifyPlayerLeftTribe_Implementation ( FString * ThePlayerName,
FString * TribeName )
inline

Definition at line 1932 of file Actor.h.

◆ NotifyTribememberJoined() [1/2]

void AShooterPlayerState::NotifyTribememberJoined ( FString * ThePlayerName)
inline

Definition at line 1871 of file Actor.h.

◆ NotifyTribememberJoined() [2/2]

void AShooterPlayerState::NotifyTribememberJoined ( FString * ThePlayerName)
inline

Definition at line 2013 of file Actor.h.

◆ NotifyTribememberJoined_Implementation() [1/2]

void AShooterPlayerState::NotifyTribememberJoined_Implementation ( FString * ThePlayerName)
inline

Definition at line 1824 of file Actor.h.

◆ NotifyTribememberJoined_Implementation() [2/2]

void AShooterPlayerState::NotifyTribememberJoined_Implementation ( FString * ThePlayerName)
inline

Definition at line 1934 of file Actor.h.

◆ NotifyTribememberLeft() [1/2]

void AShooterPlayerState::NotifyTribememberLeft ( FString * ThePlayerName)
inline

Definition at line 1872 of file Actor.h.

◆ NotifyTribememberLeft() [2/2]

void AShooterPlayerState::NotifyTribememberLeft ( FString * ThePlayerName)
inline

Definition at line 2014 of file Actor.h.

◆ NotifyTribememberLeft_Implementation() [1/2]

void AShooterPlayerState::NotifyTribememberLeft_Implementation ( FString * ThePlayerName)
inline

Definition at line 1826 of file Actor.h.

◆ NotifyTribememberLeft_Implementation() [2/2]

void AShooterPlayerState::NotifyTribememberLeft_Implementation ( FString * ThePlayerName)
inline

Definition at line 1935 of file Actor.h.

◆ NotifyUniqueDinoDownloadAllowed()

void AShooterPlayerState::NotifyUniqueDinoDownloadAllowed ( FString * TheDinoName)
inline

Definition at line 1873 of file Actor.h.

◆ NotifyUniqueDinoDownloadAllowed_Implementation()

void AShooterPlayerState::NotifyUniqueDinoDownloadAllowed_Implementation ( FString * TheDinoName)
inline

Definition at line 1828 of file Actor.h.

◆ NotifyUniqueDinoDownloaded_Implementation()

void AShooterPlayerState::NotifyUniqueDinoDownloaded_Implementation ( FString * TheDinoName)
inline

Definition at line 1827 of file Actor.h.

◆ NullTribeDataField()

FTribeData & AShooterPlayerState::NullTribeDataField ( )
inline

Definition at line 1829 of file Actor.h.

◆ OnRep_MyPlayerDataStruct()

void AShooterPlayerState::OnRep_MyPlayerDataStruct ( )
inline

Definition at line 1936 of file Actor.h.

◆ OnRep_UpdatedEngrams()

void AShooterPlayerState::OnRep_UpdatedEngrams ( )
inline

Definition at line 1854 of file Actor.h.

◆ OnRep_UpdatedSkills()

void AShooterPlayerState::OnRep_UpdatedSkills ( )
inline

Definition at line 1937 of file Actor.h.

◆ PromoteToTribeAdmin() [1/2]

void AShooterPlayerState::PromoteToTribeAdmin ( APlayerController * PromoterPC)
inline

Definition at line 1772 of file Actor.h.

◆ PromoteToTribeAdmin() [2/2]

void AShooterPlayerState::PromoteToTribeAdmin ( APlayerController * PromoterPC)
inline

Definition at line 1938 of file Actor.h.

◆ ReceivedPlayerCharacter() [1/2]

void AShooterPlayerState::ReceivedPlayerCharacter ( AShooterCharacter * NewPawn)
inline

Definition at line 1820 of file Actor.h.

◆ ReceivedPlayerCharacter() [2/2]

void AShooterPlayerState::ReceivedPlayerCharacter ( AShooterCharacter * NewPawn)
inline

Definition at line 1939 of file Actor.h.

◆ ReplicatePlayerDataUntilTimeField()

long double & AShooterPlayerState::ReplicatePlayerDataUntilTimeField ( )
inline

Definition at line 1832 of file Actor.h.

◆ ReplicateSkillsUntilTimeField()

long double & AShooterPlayerState::ReplicateSkillsUntilTimeField ( )
inline

Definition at line 1833 of file Actor.h.

◆ RequestCreateNewPlayerWithArkData() [1/2]

void AShooterPlayerState::RequestCreateNewPlayerWithArkData ( UPrimalPlayerData * PlayerArkData)
inline

Definition at line 1811 of file Actor.h.

◆ RequestCreateNewPlayerWithArkData() [2/2]

void AShooterPlayerState::RequestCreateNewPlayerWithArkData ( UPrimalPlayerData * PlayerArkData)
inline

Definition at line 1940 of file Actor.h.

◆ Reset() [1/2]

void AShooterPlayerState::Reset ( )
inline

Definition at line 1751 of file Actor.h.

◆ Reset() [2/2]

void AShooterPlayerState::Reset ( )
inline

Definition at line 1941 of file Actor.h.

◆ ResetFlexPipeGlobalCooldown()

void AShooterPlayerState::ResetFlexPipeGlobalCooldown ( )
inline

Definition at line 1840 of file Actor.h.

◆ ResetPlayerDataBornAtTime()

void AShooterPlayerState::ResetPlayerDataBornAtTime ( )
inline

Definition at line 1942 of file Actor.h.

◆ SendAvailableEntitiesFromAllServersToClient()

void AShooterPlayerState::SendAvailableEntitiesFromAllServersToClient ( TArray< FTribeEntity > * AvailableEntitiesFromOtherServers,
int IgnoreBedID )
inline

Definition at line 1943 of file Actor.h.

◆ SendTribeInviteData() [1/2]

void AShooterPlayerState::SendTribeInviteData ( FTribeData TribeInviteData)
inline

Definition at line 1874 of file Actor.h.

◆ SendTribeInviteData() [2/2]

void AShooterPlayerState::SendTribeInviteData ( FTribeData TribeInviteData)
inline

Definition at line 2015 of file Actor.h.

◆ SendTribeInviteData_Implementation() [1/2]

void AShooterPlayerState::SendTribeInviteData_Implementation ( FTribeData TribeInviteData)
inline

Definition at line 1835 of file Actor.h.

◆ SendTribeInviteData_Implementation() [2/2]

void AShooterPlayerState::SendTribeInviteData_Implementation ( FTribeData TribeInviteData)
inline

Definition at line 1944 of file Actor.h.

◆ ServerAcceptTribeWar() [1/2]

void AShooterPlayerState::ServerAcceptTribeWar ( int EnemyTeamID)
inline

Definition at line 1875 of file Actor.h.

◆ ServerAcceptTribeWar() [2/2]

void AShooterPlayerState::ServerAcceptTribeWar ( int EnemyTeamID)
inline

Definition at line 2016 of file Actor.h.

◆ ServerAcceptTribeWar_Implementation() [1/2]

void AShooterPlayerState::ServerAcceptTribeWar_Implementation ( int EnemyTeamID)
inline

Definition at line 1844 of file Actor.h.

◆ ServerAcceptTribeWar_Implementation() [2/2]

void AShooterPlayerState::ServerAcceptTribeWar_Implementation ( int EnemyTeamID)
inline

Definition at line 1945 of file Actor.h.

◆ ServerDeclareTribeWar() [1/2]

void AShooterPlayerState::ServerDeclareTribeWar ( int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime )
inline

Definition at line 1876 of file Actor.h.

◆ ServerDeclareTribeWar() [2/2]

void AShooterPlayerState::ServerDeclareTribeWar ( int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime )
inline

Definition at line 2017 of file Actor.h.

◆ ServerDeclareTribeWar_Implementation() [1/2]

void AShooterPlayerState::ServerDeclareTribeWar_Implementation ( int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime )
inline

Definition at line 1843 of file Actor.h.

◆ ServerDeclareTribeWar_Implementation() [2/2]

void AShooterPlayerState::ServerDeclareTribeWar_Implementation ( int EnemyTeamID,
int StartDayNum,
int EndDayNumber,
float WarStartTime,
float WarEndTime )
inline

Definition at line 1946 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoCharacter() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoCharacter ( int groupIndex,
APrimalDinoCharacter * DinoCharacter,
bool bAdd )
inline

Definition at line 1877 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoCharacter() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoCharacter ( int groupIndex,
APrimalDinoCharacter * DinoCharacter,
bool bAdd )
inline

Definition at line 2018 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation ( int groupIndex,
APrimalDinoCharacter * DinoCharacter,
bool bAdd )
inline

Definition at line 1790 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoCharacter_Implementation ( int groupIndex,
APrimalDinoCharacter * DinoCharacter,
bool bAdd )
inline

Definition at line 1947 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoClass() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoClass ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > DinoClass,
bool bAdd )
inline

Definition at line 1878 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoClass() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoClass ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > DinoClass,
bool bAdd )
inline

Definition at line 2019 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > DinoClass,
bool bAdd )
inline

Definition at line 1785 of file Actor.h.

◆ ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_AddOrRemoveDinoClass_Implementation ( int groupIndex,
TSubclassOf< APrimalDinoCharacter > DinoClass,
bool bAdd )
inline

Definition at line 1948 of file Actor.h.

◆ ServerDinoOrderGroup_Clear() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_Clear ( int groupIndex,
bool bClearClasses,
bool bClearChars )
inline

Definition at line 1879 of file Actor.h.

◆ ServerDinoOrderGroup_Clear() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_Clear ( int groupIndex,
bool bClearClasses,
bool bClearChars )
inline

Definition at line 2020 of file Actor.h.

◆ ServerDinoOrderGroup_Clear_Implementation() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_Clear_Implementation ( int groupIndex,
bool bClearClasses,
bool bClearChars )
inline

Definition at line 1791 of file Actor.h.

◆ ServerDinoOrderGroup_Clear_Implementation() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_Clear_Implementation ( int groupIndex,
bool bClearClasses,
bool bClearChars )
inline

Definition at line 1949 of file Actor.h.

◆ ServerDinoOrderGroup_RemoveEntryByIndex() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_RemoveEntryByIndex ( int groupIndex,
bool bIsClass,
int entryIndex )
inline

Definition at line 1880 of file Actor.h.

◆ ServerDinoOrderGroup_RemoveEntryByIndex() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_RemoveEntryByIndex ( int groupIndex,
bool bIsClass,
int entryIndex )
inline

Definition at line 2021 of file Actor.h.

◆ ServerDinoOrderGroup_RemoveEntryByIndex_Implementation() [1/2]

void AShooterPlayerState::ServerDinoOrderGroup_RemoveEntryByIndex_Implementation ( int groupIndex,
bool bIsClass,
int entryIndex )
inline

Definition at line 1792 of file Actor.h.

◆ ServerDinoOrderGroup_RemoveEntryByIndex_Implementation() [2/2]

void AShooterPlayerState::ServerDinoOrderGroup_RemoveEntryByIndex_Implementation ( int groupIndex,
bool bIsClass,
int entryIndex )
inline

Definition at line 1950 of file Actor.h.

◆ ServerEngramItemBlueprintsSetField() [1/2]

TSet< TSubclassOf< UPrimalItem >, DefaultKeyFuncs< TSubclassOf< UPrimalItem >, 0 >, FDefaultSetAllocator > & AShooterPlayerState::ServerEngramItemBlueprintsSetField ( )
inline

Definition at line 1734 of file Actor.h.

◆ ServerEngramItemBlueprintsSetField() [2/2]

TSet< TSubclassOf< UPrimalItem >, DefaultKeyFuncs< TSubclassOf< UPrimalItem >, 0 >, FDefaultSetAllocator > & AShooterPlayerState::ServerEngramItemBlueprintsSetField ( )
inline

Definition at line 1840 of file Actor.h.

◆ ServerGetAlivePlayerConnectedData() [1/2]

void AShooterPlayerState::ServerGetAlivePlayerConnectedData ( )
inline

Definition at line 1881 of file Actor.h.

◆ ServerGetAlivePlayerConnectedData() [2/2]

void AShooterPlayerState::ServerGetAlivePlayerConnectedData ( )
inline

Definition at line 2022 of file Actor.h.

◆ ServerGetAlivePlayerConnectedData_Implementation() [1/2]

void AShooterPlayerState::ServerGetAlivePlayerConnectedData_Implementation ( )
inline

Definition at line 1757 of file Actor.h.

◆ ServerGetAlivePlayerConnectedData_Implementation() [2/2]

void AShooterPlayerState::ServerGetAlivePlayerConnectedData_Implementation ( )
inline

Definition at line 1951 of file Actor.h.

◆ ServerGetAllPlayerNamesAndLocations() [1/2]

void AShooterPlayerState::ServerGetAllPlayerNamesAndLocations ( )
inline

Definition at line 1882 of file Actor.h.

◆ ServerGetAllPlayerNamesAndLocations() [2/2]

void AShooterPlayerState::ServerGetAllPlayerNamesAndLocations ( )
inline

Definition at line 2023 of file Actor.h.

◆ ServerGetAllPlayerNamesAndLocations_Implementation() [1/2]

void AShooterPlayerState::ServerGetAllPlayerNamesAndLocations_Implementation ( )
inline

Definition at line 1756 of file Actor.h.

◆ ServerGetAllPlayerNamesAndLocations_Implementation() [2/2]

void AShooterPlayerState::ServerGetAllPlayerNamesAndLocations_Implementation ( )
inline

Definition at line 1952 of file Actor.h.

◆ ServerGetPlayerBannedData() [1/2]

void AShooterPlayerState::ServerGetPlayerBannedData ( )
inline

Definition at line 1883 of file Actor.h.

◆ ServerGetPlayerBannedData() [2/2]

void AShooterPlayerState::ServerGetPlayerBannedData ( )
inline

Definition at line 2024 of file Actor.h.

◆ ServerGetPlayerBannedData_Implementation() [1/2]

void AShooterPlayerState::ServerGetPlayerBannedData_Implementation ( )
inline

Definition at line 1760 of file Actor.h.

◆ ServerGetPlayerBannedData_Implementation() [2/2]

void AShooterPlayerState::ServerGetPlayerBannedData_Implementation ( )
inline

Definition at line 1953 of file Actor.h.

◆ ServerGetPlayerConnectedData() [1/2]

void AShooterPlayerState::ServerGetPlayerConnectedData ( )
inline

Definition at line 1884 of file Actor.h.

◆ ServerGetPlayerConnectedData() [2/2]

void AShooterPlayerState::ServerGetPlayerConnectedData ( )
inline

Definition at line 2025 of file Actor.h.

◆ ServerGetPlayerConnectedData_Implementation() [1/2]

void AShooterPlayerState::ServerGetPlayerConnectedData_Implementation ( )
inline

Definition at line 1758 of file Actor.h.

◆ ServerGetPlayerConnectedData_Implementation() [2/2]

void AShooterPlayerState::ServerGetPlayerConnectedData_Implementation ( )
inline

Definition at line 1954 of file Actor.h.

◆ ServerGetPlayerWhiteListedData() [1/2]

void AShooterPlayerState::ServerGetPlayerWhiteListedData ( )
inline

Definition at line 1885 of file Actor.h.

◆ ServerGetPlayerWhiteListedData() [2/2]

void AShooterPlayerState::ServerGetPlayerWhiteListedData ( )
inline

Definition at line 2026 of file Actor.h.

◆ ServerGetPlayerWhiteListedData_Implementation() [1/2]

void AShooterPlayerState::ServerGetPlayerWhiteListedData_Implementation ( )
inline

Definition at line 1761 of file Actor.h.

◆ ServerGetPlayerWhiteListedData_Implementation() [2/2]

void AShooterPlayerState::ServerGetPlayerWhiteListedData_Implementation ( )
inline

Definition at line 1955 of file Actor.h.

◆ ServerGetServerOptions() [1/2]

void AShooterPlayerState::ServerGetServerOptions ( )
inline

Definition at line 1886 of file Actor.h.

◆ ServerGetServerOptions() [2/2]

void AShooterPlayerState::ServerGetServerOptions ( )
inline

Definition at line 2027 of file Actor.h.

◆ ServerGetServerOptions_Implementation() [1/2]

void AShooterPlayerState::ServerGetServerOptions_Implementation ( )
inline

Definition at line 1759 of file Actor.h.

◆ ServerGetServerOptions_Implementation() [2/2]

void AShooterPlayerState::ServerGetServerOptions_Implementation ( )
inline

Definition at line 1956 of file Actor.h.

◆ ServerRejectTribeWar() [1/2]

void AShooterPlayerState::ServerRejectTribeWar ( int EnemyTeamID)
inline

Definition at line 1887 of file Actor.h.

◆ ServerRejectTribeWar() [2/2]

void AShooterPlayerState::ServerRejectTribeWar ( int EnemyTeamID)
inline

Definition at line 2028 of file Actor.h.

◆ ServerRejectTribeWar_Implementation() [1/2]

void AShooterPlayerState::ServerRejectTribeWar_Implementation ( int EnemyTeamID)
inline

Definition at line 1845 of file Actor.h.

◆ ServerRejectTribeWar_Implementation() [2/2]

void AShooterPlayerState::ServerRejectTribeWar_Implementation ( int EnemyTeamID)
inline

Definition at line 1957 of file Actor.h.

◆ ServerRequestApplyEngramPoints() [1/2]

void AShooterPlayerState::ServerRequestApplyEngramPoints ( TSubclassOf< UPrimalEngramEntry > forItemEntry,
EEngramDiscipline::Type ForDiscipline )
inline

Definition at line 2029 of file Actor.h.

◆ ServerRequestApplyEngramPoints() [2/2]

void AShooterPlayerState::ServerRequestApplyEngramPoints ( TSubclassOf< UPrimalItem > forItemEntry)
inline

Definition at line 1888 of file Actor.h.

◆ ServerRequestApplyEngramPoints_Implementation() [1/2]

void AShooterPlayerState::ServerRequestApplyEngramPoints_Implementation ( TSubclassOf< UPrimalEngramEntry > forItemEntry,
EEngramDiscipline::Type ForDiscipline )
inline

Definition at line 1958 of file Actor.h.

◆ ServerRequestApplyEngramPoints_Implementation() [2/2]

void AShooterPlayerState::ServerRequestApplyEngramPoints_Implementation ( TSubclassOf< UPrimalItem > forItemEntry)
inline

Definition at line 1812 of file Actor.h.

◆ ServerRequestCreateNewPlayer()

void AShooterPlayerState::ServerRequestCreateNewPlayer ( FPrimalPlayerCharacterConfigStructReplicated PlayerCharacterConfig)
inline

Definition at line 1889 of file Actor.h.

◆ ServerRequestCreateNewPlayer_Implementation()

void AShooterPlayerState::ServerRequestCreateNewPlayer_Implementation ( FPrimalPlayerCharacterConfigStructReplicated PlayerCharacterConfig)
inline

Definition at line 1810 of file Actor.h.

◆ ServerRequestCreateNewTribe() [1/2]

void AShooterPlayerState::ServerRequestCreateNewTribe ( FString * TribeName,
FTribeGovernment TribeGovernment )
inline

Definition at line 1890 of file Actor.h.

◆ ServerRequestCreateNewTribe() [2/2]

void AShooterPlayerState::ServerRequestCreateNewTribe ( FString * TribeName,
FTribeGovernment TribeGovernment )
inline

Definition at line 2030 of file Actor.h.

◆ ServerRequestCreateNewTribe_Implementation() [1/2]

void AShooterPlayerState::ServerRequestCreateNewTribe_Implementation ( FString * TribeName,
FTribeGovernment TribeGovernment )
inline

Definition at line 1796 of file Actor.h.

◆ ServerRequestCreateNewTribe_Implementation() [2/2]

void AShooterPlayerState::ServerRequestCreateNewTribe_Implementation ( FString * TribeName,
FTribeGovernment TribeGovernment )
inline

Definition at line 1959 of file Actor.h.

◆ ServerRequestDemotePlayerInMyTribe() [1/2]

void AShooterPlayerState::ServerRequestDemotePlayerInMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 1891 of file Actor.h.

◆ ServerRequestDemotePlayerInMyTribe() [2/2]

void AShooterPlayerState::ServerRequestDemotePlayerInMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 2031 of file Actor.h.

◆ ServerRequestDemotePlayerInMyTribe_Implementation() [1/2]

void AShooterPlayerState::ServerRequestDemotePlayerInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1800 of file Actor.h.

◆ ServerRequestDemotePlayerInMyTribe_Implementation() [2/2]

void AShooterPlayerState::ServerRequestDemotePlayerInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1960 of file Actor.h.

◆ ServerRequestDinoOrderGroups() [1/2]

void AShooterPlayerState::ServerRequestDinoOrderGroups ( )
inline

Definition at line 1892 of file Actor.h.

◆ ServerRequestDinoOrderGroups() [2/2]

void AShooterPlayerState::ServerRequestDinoOrderGroups ( )
inline

Definition at line 2032 of file Actor.h.

◆ ServerRequestDinoOrderGroups_Implementation() [1/2]

void AShooterPlayerState::ServerRequestDinoOrderGroups_Implementation ( )
inline

Definition at line 1781 of file Actor.h.

◆ ServerRequestDinoOrderGroups_Implementation() [2/2]

void AShooterPlayerState::ServerRequestDinoOrderGroups_Implementation ( )
inline

Definition at line 1961 of file Actor.h.

◆ ServerRequestLeaveAlliance() [1/2]

void AShooterPlayerState::ServerRequestLeaveAlliance ( unsigned int AllianceID)
inline

Definition at line 1893 of file Actor.h.

◆ ServerRequestLeaveAlliance() [2/2]

void AShooterPlayerState::ServerRequestLeaveAlliance ( unsigned int AllianceID)
inline

Definition at line 2033 of file Actor.h.

◆ ServerRequestLeaveAlliance_Implementation() [1/2]

void AShooterPlayerState::ServerRequestLeaveAlliance_Implementation ( unsigned int AllianceID)
inline

Definition at line 1850 of file Actor.h.

◆ ServerRequestLeaveAlliance_Implementation() [2/2]

void AShooterPlayerState::ServerRequestLeaveAlliance_Implementation ( unsigned int AllianceID)
inline

Definition at line 1962 of file Actor.h.

◆ ServerRequestLeaveTribe() [1/2]

void AShooterPlayerState::ServerRequestLeaveTribe ( )
inline

Definition at line 1894 of file Actor.h.

◆ ServerRequestLeaveTribe() [2/2]

void AShooterPlayerState::ServerRequestLeaveTribe ( )
inline

Definition at line 2034 of file Actor.h.

◆ ServerRequestLeaveTribe_Implementation() [1/2]

void AShooterPlayerState::ServerRequestLeaveTribe_Implementation ( )
inline

Definition at line 1797 of file Actor.h.

◆ ServerRequestLeaveTribe_Implementation() [2/2]

void AShooterPlayerState::ServerRequestLeaveTribe_Implementation ( )
inline

Definition at line 1963 of file Actor.h.

◆ ServerRequestMySpawnPoints() [1/2]

void AShooterPlayerState::ServerRequestMySpawnPoints ( int IgnoreBedID,
TSubclassOf< APrimalStructure > FilterClass )
inline

Definition at line 1895 of file Actor.h.

◆ ServerRequestMySpawnPoints() [2/2]

void AShooterPlayerState::ServerRequestMySpawnPoints ( unsigned int IgnoreBedID,
TSubclassOf< APrimalStructure > FilterClass )
inline

Definition at line 2035 of file Actor.h.

◆ ServerRequestMySpawnPoints_Implementation() [1/2]

void AShooterPlayerState::ServerRequestMySpawnPoints_Implementation ( int IgnoreBedID,
TSubclassOf< APrimalStructure > FilterClass )
inline

Definition at line 1808 of file Actor.h.

◆ ServerRequestMySpawnPoints_Implementation() [2/2]

void AShooterPlayerState::ServerRequestMySpawnPoints_Implementation ( unsigned int IgnoreBedID,
TSubclassOf< APrimalStructure > FilterClass )
inline

Definition at line 1964 of file Actor.h.

◆ ServerRequestPartialSpawnPointUpdate()

void AShooterPlayerState::ServerRequestPartialSpawnPointUpdate ( unsigned int EntityID)
inline

Definition at line 2036 of file Actor.h.

◆ ServerRequestPartialSpawnPointUpdate_Implementation()

void AShooterPlayerState::ServerRequestPartialSpawnPointUpdate_Implementation ( unsigned int EntityID)
inline

Definition at line 1965 of file Actor.h.

◆ ServerRequestPromoteAllianceMember() [1/2]

void AShooterPlayerState::ServerRequestPromoteAllianceMember ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 1896 of file Actor.h.

◆ ServerRequestPromoteAllianceMember() [2/2]

void AShooterPlayerState::ServerRequestPromoteAllianceMember ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 2037 of file Actor.h.

◆ ServerRequestPromoteAllianceMember_Implementation() [1/2]

void AShooterPlayerState::ServerRequestPromoteAllianceMember_Implementation ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 1848 of file Actor.h.

◆ ServerRequestPromoteAllianceMember_Implementation() [2/2]

void AShooterPlayerState::ServerRequestPromoteAllianceMember_Implementation ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 1966 of file Actor.h.

◆ ServerRequestPromotePlayerInMyTribe() [1/2]

void AShooterPlayerState::ServerRequestPromotePlayerInMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 1897 of file Actor.h.

◆ ServerRequestPromotePlayerInMyTribe() [2/2]

void AShooterPlayerState::ServerRequestPromotePlayerInMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 2038 of file Actor.h.

◆ ServerRequestPromotePlayerInMyTribe_Implementation() [1/2]

void AShooterPlayerState::ServerRequestPromotePlayerInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1799 of file Actor.h.

◆ ServerRequestPromotePlayerInMyTribe_Implementation() [2/2]

void AShooterPlayerState::ServerRequestPromotePlayerInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1967 of file Actor.h.

◆ ServerRequestRemoveAllianceMember() [1/2]

void AShooterPlayerState::ServerRequestRemoveAllianceMember ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 1898 of file Actor.h.

◆ ServerRequestRemoveAllianceMember() [2/2]

void AShooterPlayerState::ServerRequestRemoveAllianceMember ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 2039 of file Actor.h.

◆ ServerRequestRemoveAllianceMember_Implementation() [1/2]

void AShooterPlayerState::ServerRequestRemoveAllianceMember_Implementation ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 1847 of file Actor.h.

◆ ServerRequestRemoveAllianceMember_Implementation() [2/2]

void AShooterPlayerState::ServerRequestRemoveAllianceMember_Implementation ( unsigned int AllianceID,
unsigned int MemberID )
inline

Definition at line 1968 of file Actor.h.

◆ ServerRequestRemovePlayerIndexFromMyTribe() [1/2]

void AShooterPlayerState::ServerRequestRemovePlayerIndexFromMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 1899 of file Actor.h.

◆ ServerRequestRemovePlayerIndexFromMyTribe() [2/2]

void AShooterPlayerState::ServerRequestRemovePlayerIndexFromMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 2040 of file Actor.h.

◆ ServerRequestRemovePlayerIndexFromMyTribe_Implementation() [1/2]

void AShooterPlayerState::ServerRequestRemovePlayerIndexFromMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1798 of file Actor.h.

◆ ServerRequestRemovePlayerIndexFromMyTribe_Implementation() [2/2]

void AShooterPlayerState::ServerRequestRemovePlayerIndexFromMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1969 of file Actor.h.

◆ ServerRequestRenameTribe() [1/2]

void AShooterPlayerState::ServerRequestRenameTribe ( FString * ServerRequestRenameTribe)
inline

Definition at line 1900 of file Actor.h.

◆ ServerRequestRenameTribe() [2/2]

void AShooterPlayerState::ServerRequestRenameTribe ( FString * ServerRequestRenameTribe)
inline

Definition at line 2041 of file Actor.h.

◆ ServerRequestRenameTribe_Implementation() [1/2]

void AShooterPlayerState::ServerRequestRenameTribe_Implementation ( FString * newTribeName)
inline

Definition at line 1970 of file Actor.h.

◆ ServerRequestRenameTribe_Implementation() [2/2]

void AShooterPlayerState::ServerRequestRenameTribe_Implementation ( FString * TribeName)
inline

Definition at line 1794 of file Actor.h.

◆ ServerRequestResetPlayer()

void AShooterPlayerState::ServerRequestResetPlayer ( )
inline

Definition at line 2042 of file Actor.h.

◆ ServerRequestResetPlayer_Implementation()

void AShooterPlayerState::ServerRequestResetPlayer_Implementation ( )
inline

Definition at line 1971 of file Actor.h.

◆ ServerRequestSetTribeGovernment() [1/2]

void AShooterPlayerState::ServerRequestSetTribeGovernment ( FTribeGovernment TribeGovernment)
inline

Definition at line 1901 of file Actor.h.

◆ ServerRequestSetTribeGovernment() [2/2]

void AShooterPlayerState::ServerRequestSetTribeGovernment ( FTribeGovernment TribeGovernment)
inline

Definition at line 2043 of file Actor.h.

◆ ServerRequestSetTribeGovernment_Implementation() [1/2]

void AShooterPlayerState::ServerRequestSetTribeGovernment_Implementation ( FTribeGovernment TribeGovernment)
inline

Definition at line 1795 of file Actor.h.

◆ ServerRequestSetTribeGovernment_Implementation() [2/2]

void AShooterPlayerState::ServerRequestSetTribeGovernment_Implementation ( FTribeGovernment TribeGovernment)
inline

Definition at line 1972 of file Actor.h.

◆ ServerRequestSetTribeMemberGroupRank() [1/2]

void AShooterPlayerState::ServerRequestSetTribeMemberGroupRank ( int PlayerIndexInTribe,
int RankGroupIndex )
inline

Definition at line 1902 of file Actor.h.

◆ ServerRequestSetTribeMemberGroupRank() [2/2]

void AShooterPlayerState::ServerRequestSetTribeMemberGroupRank ( int PlayerIndexInTribe,
int RankGroupIndex )
inline

Definition at line 2044 of file Actor.h.

◆ ServerRequestSetTribeMemberGroupRank_Implementation() [1/2]

void AShooterPlayerState::ServerRequestSetTribeMemberGroupRank_Implementation ( int PlayerIndexInTribe,
int RankGroupIndex )
inline

Definition at line 1802 of file Actor.h.

◆ ServerRequestSetTribeMemberGroupRank_Implementation() [2/2]

void AShooterPlayerState::ServerRequestSetTribeMemberGroupRank_Implementation ( int PlayerIndexInTribe,
int RankGroupIndex )
inline

Definition at line 1973 of file Actor.h.

◆ ServerRequestSpawnPointsForDownloadedCharacters()

void AShooterPlayerState::ServerRequestSpawnPointsForDownloadedCharacters ( unsigned __int64 PlayerDataID,
int IgnoreBedID )
inline

Definition at line 1903 of file Actor.h.

◆ ServerRequestSpawnPointsForDownloadedCharacters_Implementation()

void AShooterPlayerState::ServerRequestSpawnPointsForDownloadedCharacters_Implementation ( unsigned __int64 PlayerDataID,
int IgnoreBedID )
inline

Definition at line 1853 of file Actor.h.

◆ ServerRequestTransferOwnershipInMyTribe() [1/2]

void AShooterPlayerState::ServerRequestTransferOwnershipInMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 1904 of file Actor.h.

◆ ServerRequestTransferOwnershipInMyTribe() [2/2]

void AShooterPlayerState::ServerRequestTransferOwnershipInMyTribe ( int PlayerIndexInTribe)
inline

Definition at line 2045 of file Actor.h.

◆ ServerRequestTransferOwnershipInMyTribe_Implementation() [1/2]

void AShooterPlayerState::ServerRequestTransferOwnershipInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1806 of file Actor.h.

◆ ServerRequestTransferOwnershipInMyTribe_Implementation() [2/2]

void AShooterPlayerState::ServerRequestTransferOwnershipInMyTribe_Implementation ( int PlayerIndexInTribe)
inline

Definition at line 1974 of file Actor.h.

◆ ServerSetDefaultItemSlotClass() [1/2]

void AShooterPlayerState::ServerSetDefaultItemSlotClass ( int slotNum,
TSubclassOf< UPrimalItem > ItemClass,
bool bIsEngram )
inline

Definition at line 1905 of file Actor.h.

◆ ServerSetDefaultItemSlotClass() [2/2]

void AShooterPlayerState::ServerSetDefaultItemSlotClass ( int slotNum,
TSubclassOf< UPrimalItem > ItemClass,
bool bIsEngram )
inline

Definition at line 2046 of file Actor.h.

◆ ServerSetDefaultItemSlotClass_Implementation() [1/2]

void AShooterPlayerState::ServerSetDefaultItemSlotClass_Implementation ( int slotNum,
TSubclassOf< UPrimalItem > ItemClass,
bool bIsEngram )
inline

Definition at line 1831 of file Actor.h.

◆ ServerSetDefaultItemSlotClass_Implementation() [2/2]

void AShooterPlayerState::ServerSetDefaultItemSlotClass_Implementation ( int slotNum,
TSubclassOf< UPrimalItem > ItemClass,
bool bIsEngram )
inline

Definition at line 1975 of file Actor.h.

◆ ServerSetDinoGroupName() [1/2]

void AShooterPlayerState::ServerSetDinoGroupName ( int groupIndex,
FString * GroupName )
inline

Definition at line 1906 of file Actor.h.

◆ ServerSetDinoGroupName() [2/2]

void AShooterPlayerState::ServerSetDinoGroupName ( int groupIndex,
FString * GroupName )
inline

Definition at line 2047 of file Actor.h.

◆ ServerSetDinoGroupName_Implementation() [1/2]

void AShooterPlayerState::ServerSetDinoGroupName_Implementation ( int groupIndex,
FString * GroupName )
inline

Definition at line 1786 of file Actor.h.

◆ ServerSetDinoGroupName_Implementation() [2/2]

void AShooterPlayerState::ServerSetDinoGroupName_Implementation ( int groupIndex,
FString * GroupName )
inline

Definition at line 1976 of file Actor.h.

◆ ServerSetFeatHotkey()

void AShooterPlayerState::ServerSetFeatHotkey ( int slotNum,
TSubclassOf< APrimalBuff > FeatClass )
inline

Definition at line 2048 of file Actor.h.

◆ ServerSetFeatHotkey_Implementation()

void AShooterPlayerState::ServerSetFeatHotkey_Implementation ( int slotNum,
TSubclassOf< APrimalBuff > FeatClass )
inline

Definition at line 1977 of file Actor.h.

◆ ServerSetSelectedDinoOrderGroup() [1/2]

void AShooterPlayerState::ServerSetSelectedDinoOrderGroup ( int newGroup)
inline

Definition at line 1907 of file Actor.h.

◆ ServerSetSelectedDinoOrderGroup() [2/2]

void AShooterPlayerState::ServerSetSelectedDinoOrderGroup ( int newGroup)
inline

Definition at line 2049 of file Actor.h.

◆ ServerSetSelectedDinoOrderGroup_Implementation() [1/2]

void AShooterPlayerState::ServerSetSelectedDinoOrderGroup_Implementation ( int newGroup)
inline

Definition at line 1793 of file Actor.h.

◆ ServerSetSelectedDinoOrderGroup_Implementation() [2/2]

void AShooterPlayerState::ServerSetSelectedDinoOrderGroup_Implementation ( int newGroup)
inline

Definition at line 1978 of file Actor.h.

◆ ServerSetTribeMOTD()

void AShooterPlayerState::ServerSetTribeMOTD ( FString * MOTD)
inline

Definition at line 2050 of file Actor.h.

◆ ServerSetTribeMOTD_Implementation()

void AShooterPlayerState::ServerSetTribeMOTD_Implementation ( FString * MOTD)
inline

Definition at line 1979 of file Actor.h.

◆ ServerTribeRequestAddRankGroup() [1/2]

void AShooterPlayerState::ServerTribeRequestAddRankGroup ( FString * GroupName)
inline

Definition at line 1908 of file Actor.h.

◆ ServerTribeRequestAddRankGroup() [2/2]

void AShooterPlayerState::ServerTribeRequestAddRankGroup ( FString * GroupName)
inline

Definition at line 2051 of file Actor.h.

◆ ServerTribeRequestAddRankGroup_Implementation() [1/2]

void AShooterPlayerState::ServerTribeRequestAddRankGroup_Implementation ( FString * GroupName)
inline

Definition at line 1803 of file Actor.h.

◆ ServerTribeRequestAddRankGroup_Implementation() [2/2]

void AShooterPlayerState::ServerTribeRequestAddRankGroup_Implementation ( FString * GroupName)
inline

Definition at line 1980 of file Actor.h.

◆ ServerTribeRequestApplyRankGroupSettings() [1/2]

void AShooterPlayerState::ServerTribeRequestApplyRankGroupSettings ( int RankGroupIndex,
FTribeRankGroup newGroupSettings )
inline

Definition at line 1909 of file Actor.h.

◆ ServerTribeRequestApplyRankGroupSettings() [2/2]

void AShooterPlayerState::ServerTribeRequestApplyRankGroupSettings ( int RankGroupIndex,
FTribeRankGroup newGroupSettings )
inline

Definition at line 2052 of file Actor.h.

◆ ServerTribeRequestApplyRankGroupSettings_Implementation() [1/2]

void AShooterPlayerState::ServerTribeRequestApplyRankGroupSettings_Implementation ( int RankGroupIndex,
FTribeRankGroup newGroupSettings )
inline

Definition at line 1805 of file Actor.h.

◆ ServerTribeRequestApplyRankGroupSettings_Implementation() [2/2]

void AShooterPlayerState::ServerTribeRequestApplyRankGroupSettings_Implementation ( int RankGroupIndex,
FTribeRankGroup newGroupSettings )
inline

Definition at line 1981 of file Actor.h.

◆ ServerTribeRequestNewAlliance() [1/2]

void AShooterPlayerState::ServerTribeRequestNewAlliance ( FString * AllianceName)
inline

Definition at line 1910 of file Actor.h.

◆ ServerTribeRequestNewAlliance() [2/2]

void AShooterPlayerState::ServerTribeRequestNewAlliance ( FString * AllianceName)
inline

Definition at line 2053 of file Actor.h.

◆ ServerTribeRequestNewAlliance_Implementation() [1/2]

void AShooterPlayerState::ServerTribeRequestNewAlliance_Implementation ( FString * AllianceName)
inline

Definition at line 1849 of file Actor.h.

◆ ServerTribeRequestNewAlliance_Implementation() [2/2]

void AShooterPlayerState::ServerTribeRequestNewAlliance_Implementation ( FString * AllianceName)
inline

Definition at line 1982 of file Actor.h.

◆ ServerTribeRequestRemoveRankGroup() [1/2]

void AShooterPlayerState::ServerTribeRequestRemoveRankGroup ( int RankGroupIndex)
inline

Definition at line 1911 of file Actor.h.

◆ ServerTribeRequestRemoveRankGroup() [2/2]

void AShooterPlayerState::ServerTribeRequestRemoveRankGroup ( int RankGroupIndex)
inline

Definition at line 2054 of file Actor.h.

◆ ServerTribeRequestRemoveRankGroup_Implementation() [1/2]

void AShooterPlayerState::ServerTribeRequestRemoveRankGroup_Implementation ( int RankGroupIndex)
inline

Definition at line 1804 of file Actor.h.

◆ ServerTribeRequestRemoveRankGroup_Implementation() [2/2]

void AShooterPlayerState::ServerTribeRequestRemoveRankGroup_Implementation ( int RankGroupIndex)
inline

Definition at line 1983 of file Actor.h.

◆ ServerUnlockedSkillsSetField()

TSet< TSubclassOf< UPrimalEngramEntry >, DefaultKeyFuncs< TSubclassOf< UPrimalEngramEntry >, 0 >, FDefaultSetAllocator > & AShooterPlayerState::ServerUnlockedSkillsSetField ( )
inline

Definition at line 1842 of file Actor.h.

◆ ServerUnlockEngram() [1/2]

void AShooterPlayerState::ServerUnlockEngram ( TSubclassOf< UPrimalEngramEntry > forItemEntry,
bool bNotifyPlayerHUD,
bool bForceUnlock,
EEngramDiscipline::Type ForDiscipline )
inline

Definition at line 1984 of file Actor.h.

◆ ServerUnlockEngram() [2/2]

void AShooterPlayerState::ServerUnlockEngram ( TSubclassOf< UPrimalItem > forItemEntry,
bool bNotifyPlayerHUD,
bool bForceUnlock )
inline

Definition at line 1813 of file Actor.h.

◆ SetQuitter() [1/2]

void AShooterPlayerState::SetQuitter ( bool bInQuitter)
inline

Definition at line 1754 of file Actor.h.

◆ SetQuitter() [2/2]

void AShooterPlayerState::SetQuitter ( bool bInQuitter)
inline

Definition at line 1985 of file Actor.h.

◆ SetTribeTamingDinoSettings() [1/2]

void AShooterPlayerState::SetTribeTamingDinoSettings ( APrimalDinoCharacter * aDinoChar)
inline

Definition at line 1834 of file Actor.h.

◆ SetTribeTamingDinoSettings() [2/2]

void AShooterPlayerState::SetTribeTamingDinoSettings ( APrimalDinoCharacter * aDinoChar)
inline

Definition at line 1986 of file Actor.h.

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◆ StaticClass()

static UClass * AShooterPlayerState::StaticClass ( )
inlinestatic

Definition at line 1750 of file Actor.h.

◆ StaticRegisterNativesAShooterPlayerState() [1/2]

static void AShooterPlayerState::StaticRegisterNativesAShooterPlayerState ( )
inlinestatic

Definition at line 1856 of file Actor.h.

◆ StaticRegisterNativesAShooterPlayerState() [2/2]

static void AShooterPlayerState::StaticRegisterNativesAShooterPlayerState ( )
inlinestatic

Definition at line 2055 of file Actor.h.

◆ TargetingTeamChanged()

void AShooterPlayerState::TargetingTeamChanged ( )
inline

Definition at line 1987 of file Actor.h.

◆ TotalEngramPointsField() [1/2]

int & AShooterPlayerState::TotalEngramPointsField ( )
inline

Definition at line 1731 of file Actor.h.

◆ TotalEngramPointsField() [2/2]

int & AShooterPlayerState::TotalEngramPointsField ( )
inline

Definition at line 1838 of file Actor.h.

◆ TransferTribalObjects() [1/2]

void AShooterPlayerState::TransferTribalObjects ( FTribeData * TribeData,
bool bTransferToTribe,
bool bDontIncludePlayers )
inline

Definition at line 1777 of file Actor.h.

◆ TransferTribalObjects() [2/2]

void AShooterPlayerState::TransferTribalObjects ( FTribeData * TribeData,
bool bTransferToTribe,
bool bDontIncludePlayers )
inline

Definition at line 1988 of file Actor.h.

◆ UnlockedFeatsSetField()

TSet< TSubclassOf< APrimalBuff >, DefaultKeyFuncs< TSubclassOf< APrimalBuff >, 0 >, FDefaultSetAllocator > & AShooterPlayerState::UnlockedFeatsSetField ( )
inline

Definition at line 1843 of file Actor.h.

◆ UnlockedSkillsField()

TArray< TSubclassOf< UPrimalEngramEntry > > & AShooterPlayerState::UnlockedSkillsField ( )
inline

Definition at line 1841 of file Actor.h.

◆ UnregisterPlayerWithSession() [1/2]

void AShooterPlayerState::UnregisterPlayerWithSession ( )
inline

Definition at line 1752 of file Actor.h.

◆ UnregisterPlayerWithSession() [2/2]

void AShooterPlayerState::UnregisterPlayerWithSession ( )
inline

Definition at line 1989 of file Actor.h.

◆ UpdatedPlayerData()

void AShooterPlayerState::UpdatedPlayerData ( )
inline

Definition at line 1994 of file Actor.h.

◆ UpdatedSkills()

void AShooterPlayerState::UpdatedSkills ( AShooterCharacter * myChar,
AShooterPlayerController * OverridePC )
inline

Definition at line 1995 of file Actor.h.

◆ UpdateFeatSet()

void AShooterPlayerState::UpdateFeatSet ( AShooterCharacter * myChar)
inline

Definition at line 1990 of file Actor.h.

◆ UpdateServerFullStatus()

void AShooterPlayerState::UpdateServerFullStatus ( )
inline

Definition at line 1991 of file Actor.h.

◆ UpdateTameCounts()

void AShooterPlayerState::UpdateTameCounts ( )
inline

Definition at line 1992 of file Actor.h.

◆ UpdateTribeData() [1/2]

void AShooterPlayerState::UpdateTribeData ( FTribeData * TribeData)
inline

Definition at line 1774 of file Actor.h.

◆ UpdateTribeData() [2/2]

void AShooterPlayerState::UpdateTribeData ( FTribeData * TribeData)
inline

Definition at line 1993 of file Actor.h.


The documentation for this struct was generated from the following files: