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FSpawnPointInfo Struct Reference

#include <Actor.h>

Public Member Functions

unsigned int & EntityIDField ()
 
FStringEntityNameField ()
 
bool & bServerIsFullField ()
 
TEnumAsByte< enum ETribeEntityType::Type > & EntityTypeField ()
 
TEnumAsByte< enum EShipType::Type > & ShipTypeField ()
 
unsigned int & ServerIdField ()
 
FVector2DRelativeLocationInServerField ()
 
unsigned int & NextAllowedUseTimeField ()
 
unsigned int & ParentEntityIDField ()
 
bool & bInLandClaimedFlagRangeField ()
 
bool & bReachedMaxTravelCountField ()
 
bool & bIsDeadField ()
 
FSpawnPointInfooperator= (FSpawnPointInfo *__that)
 
FStringGetDisplayName (FString *result, FVector *FromPos, bool bIncludeDistance)
 
int & SpawnPointIDField ()
 
FStringBedNameField ()
 
ABiomeZoneVolumeSpawnPointVolumeField ()
 
FVectorAtLocationField ()
 
long double & NextAllowedUseTimeField ()
 
bool & bAllowedUseField ()
 
FStringGetDisplayName (FString *result, FVector *FromPos, bool bIncludeDistance)
 
FSpawnPointInfooperator= (FSpawnPointInfo *__that)
 
bool operator== (FSpawnPointInfo *Other)
 

Static Public Member Functions

static UScriptStructStaticStruct ()
 

Detailed Description

Definition at line 252 of file Actor.h.

Member Function Documentation

◆ AtLocationField()

FVector & FSpawnPointInfo::AtLocationField ( )
inline

Definition at line 9442 of file Actor.h.

◆ bAllowedUseField()

bool & FSpawnPointInfo::bAllowedUseField ( )
inline

Definition at line 9444 of file Actor.h.

◆ BedNameField()

FString & FSpawnPointInfo::BedNameField ( )
inline

Definition at line 9440 of file Actor.h.

◆ bInLandClaimedFlagRangeField()

bool & FSpawnPointInfo::bInLandClaimedFlagRangeField ( )
inline

Definition at line 263 of file Actor.h.

◆ bIsDeadField()

bool & FSpawnPointInfo::bIsDeadField ( )
inline

Definition at line 265 of file Actor.h.

◆ bReachedMaxTravelCountField()

bool & FSpawnPointInfo::bReachedMaxTravelCountField ( )
inline

Definition at line 264 of file Actor.h.

◆ bServerIsFullField()

bool & FSpawnPointInfo::bServerIsFullField ( )
inline

Definition at line 256 of file Actor.h.

◆ EntityIDField()

unsigned int & FSpawnPointInfo::EntityIDField ( )
inline

Definition at line 254 of file Actor.h.

◆ EntityNameField()

FString & FSpawnPointInfo::EntityNameField ( )
inline

Definition at line 255 of file Actor.h.

◆ EntityTypeField()

TEnumAsByte< enum ETribeEntityType::Type > & FSpawnPointInfo::EntityTypeField ( )
inline

Definition at line 257 of file Actor.h.

◆ GetDisplayName() [1/2]

FString * FSpawnPointInfo::GetDisplayName ( FString * result,
FVector * FromPos,
bool bIncludeDistance )
inline

Definition at line 9448 of file Actor.h.

◆ GetDisplayName() [2/2]

FString * FSpawnPointInfo::GetDisplayName ( FString * result,
FVector * FromPos,
bool bIncludeDistance )
inline

Definition at line 270 of file Actor.h.

◆ NextAllowedUseTimeField() [1/2]

long double & FSpawnPointInfo::NextAllowedUseTimeField ( )
inline

Definition at line 9443 of file Actor.h.

◆ NextAllowedUseTimeField() [2/2]

unsigned int & FSpawnPointInfo::NextAllowedUseTimeField ( )
inline

Definition at line 261 of file Actor.h.

◆ operator=() [1/2]

FSpawnPointInfo * FSpawnPointInfo::operator= ( FSpawnPointInfo * __that)
inline

Definition at line 9449 of file Actor.h.

◆ operator=() [2/2]

FSpawnPointInfo * FSpawnPointInfo::operator= ( FSpawnPointInfo * __that)
inline

Definition at line 269 of file Actor.h.

◆ operator==()

bool FSpawnPointInfo::operator== ( FSpawnPointInfo * Other)
inline

Definition at line 9450 of file Actor.h.

◆ ParentEntityIDField()

unsigned int & FSpawnPointInfo::ParentEntityIDField ( )
inline

Definition at line 262 of file Actor.h.

◆ RelativeLocationInServerField()

FVector2D & FSpawnPointInfo::RelativeLocationInServerField ( )
inline

Definition at line 260 of file Actor.h.

◆ ServerIdField()

unsigned int & FSpawnPointInfo::ServerIdField ( )
inline

Definition at line 259 of file Actor.h.

◆ ShipTypeField()

TEnumAsByte< enum EShipType::Type > & FSpawnPointInfo::ShipTypeField ( )
inline

Definition at line 258 of file Actor.h.

◆ SpawnPointIDField()

int & FSpawnPointInfo::SpawnPointIDField ( )
inline

Definition at line 9439 of file Actor.h.

◆ SpawnPointVolumeField()

ABiomeZoneVolume * FSpawnPointInfo::SpawnPointVolumeField ( )
inline

Definition at line 9441 of file Actor.h.

◆ StaticStruct()

static UScriptStruct * FSpawnPointInfo::StaticStruct ( )
inlinestatic

Definition at line 271 of file Actor.h.


The documentation for this struct was generated from the following files: