#include <Actor.h>
Definition at line 252 of file Actor.h.
◆ AtLocationField()
FVector & FSpawnPointInfo::AtLocationField |
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◆ bAllowedUseField()
bool & FSpawnPointInfo::bAllowedUseField |
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◆ BedNameField()
FString & FSpawnPointInfo::BedNameField |
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◆ bInLandClaimedFlagRangeField()
bool & FSpawnPointInfo::bInLandClaimedFlagRangeField |
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◆ bIsDeadField()
bool & FSpawnPointInfo::bIsDeadField |
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◆ bReachedMaxTravelCountField()
bool & FSpawnPointInfo::bReachedMaxTravelCountField |
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◆ bServerIsFullField()
bool & FSpawnPointInfo::bServerIsFullField |
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◆ EntityIDField()
unsigned int & FSpawnPointInfo::EntityIDField |
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◆ EntityNameField()
FString & FSpawnPointInfo::EntityNameField |
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◆ EntityTypeField()
◆ GetDisplayName() [1/2]
◆ GetDisplayName() [2/2]
◆ NextAllowedUseTimeField() [1/2]
long double & FSpawnPointInfo::NextAllowedUseTimeField |
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◆ NextAllowedUseTimeField() [2/2]
unsigned int & FSpawnPointInfo::NextAllowedUseTimeField |
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◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ ParentEntityIDField()
unsigned int & FSpawnPointInfo::ParentEntityIDField |
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◆ RelativeLocationInServerField()
FVector2D & FSpawnPointInfo::RelativeLocationInServerField |
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◆ ServerIdField()
unsigned int & FSpawnPointInfo::ServerIdField |
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◆ ShipTypeField()
◆ SpawnPointIDField()
int & FSpawnPointInfo::SpawnPointIDField |
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◆ SpawnPointVolumeField()
◆ StaticStruct()
The documentation for this struct was generated from the following files:
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/Atlas/Actor.h
- C:/Users/lachl/Downloads/ArkServerAPI_NEW/ASE/AseApi-main/version/Core/Public/API/ARK/Actor.h