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TArray< TWeakObjectPtr< AShooterPlayerController > > & | RemoteViewingInventoryPlayerControllersField () |
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TArray< UPrimalItem * > | InventoryItemsField () |
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TArray< UPrimalItem * > | EquippedItemsField () |
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TArray< UPrimalItem * > | ItemSlotsField () |
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TArray< UPrimalItem * > | ArkTributeItemsField () |
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TArray< UPrimalItem * > | AllDyeColorItemsField () |
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TArray< FItemCraftQueueEntry > & | ItemCraftQueueEntriesField () |
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int & | OverrideInventoryDefaultTabField () |
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TArray< TEnumAsByte< enum EPrimalEquipmentType::Type > > & | EquippableItemTypesField () |
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float & | CraftingItemSpeedField () |
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TArray< FItemMultiplier > & | ItemSpoilingTimeMultipliersField () |
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int & | MaxInventoryItemsField () |
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float & | MaxInventoryWeightField () |
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char & | TribeGroupInventoryRankField () |
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int & | NumSlotsField () |
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int & | MaxItemCraftQueueEntriesField () |
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FString & | RemoteInventoryDescriptionStringNewField () |
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TSubclassOf< UPrimalItem > & | EngramRequirementClassOverrideField () |
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TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemOnlyAllowItemClassesField () |
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TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemPreventItemClassesField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItemsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems2Field () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems3Field () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems4Field () |
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TArray< FString > & | DefaultInventoryItemsRandomCustomStringsField () |
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TArray< float > & | DefaultInventoryItemsRandomCustomStringsWeightsField () |
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TArray< TSubclassOf< UPrimalItem > > & | CheatInventoryItemsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemSkinsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultSlotItemsField () |
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TArray< FItemSpawnActorClassOverride > & | ItemSpawnActorClassOverridesField () |
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TArray< TSubclassOf< UPrimalItem > > & | OnlyAllowCraftingItemClassesField () |
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TArray< unsigned char > & | DefaultEngramsField () |
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TArray< unsigned char > & | DefaultEngrams2Field () |
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TArray< unsigned char > & | DefaultEngrams3Field () |
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TArray< unsigned char > & | DefaultEngrams4Field () |
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TArray< float > & | DefaultInventoryQualitiesField () |
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FString & | InventoryNameOverrideField () |
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float & | MaxRemoteInventoryViewingDistanceField () |
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float & | ActiveInventoryRefreshIntervalField () |
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int & | AbsoluteMaxInventoryItemsField () |
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long double & | LastInventoryRefreshTimeField () |
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TSubclassOf< ADroppedItem > & | DroppedItemTemplateOverrideField () |
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TArray< TSubclassOf< UPrimalItem > > & | ForceAllowItemStackingsField () |
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FRotator & | DropItemRotationOffsetField () |
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TArray< FItemCraftingConsumptionReplenishment > & | ItemCraftingConsumptionReplenishmentsField () |
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float & | MaxItemCooldownTimeClearField () |
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TArray< FItemMultiplier > & | MaxItemTemplateQuantitiesField () |
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USoundBase * | ItemCraftingSoundOverrideField () |
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TArray< FActorClassAttachmentInfo > & | WeaponAsEquipmentAttachmentInfosField () |
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int & | InventoryWheelCategoryNumField () |
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float & | CachedInventoryWeightField () |
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bool & | bDirtiedInventoryWeightField () |
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TArray< UPrimalItem * > | CraftingItemsField () |
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int & | DisplayDefaultItemInventoryCountField () |
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bool & | bHasBeenRegisteredField () |
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TArray< TSubclassOf< UPrimalItem > > & | LastUsedItemClassesField () |
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TArray< double > & | LastUsedItemTimesField () |
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int & | InvUpdatedFrameField () |
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long double & | LastRefreshCheckItemTimeField () |
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bool & | bLastPreventUseItemSpoilingTimeMultipliersField () |
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FItemNetID & | NextItemSpoilingIDField () |
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FItemNetID & | NextItemConsumptionIDField () |
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int & | OverrideInventoryItemsMaxItemQuantityField () |
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float & | MinItemSetsField () |
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float & | MaxItemSetsField () |
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float & | NumItemSetsPowerField () |
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TArray< FSupplyCrateItemSet > & | ItemSetsField () |
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TArray< FSupplyCrateItemSet > & | AdditionalItemSetsField () |
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TSubclassOf< UPrimalSupplyCrateItemSets > & | ItemSetsOverrideField () |
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TArray< float > & | SetQuantityWeightsField () |
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TArray< float > & | SetQuantityValuesField () |
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TSubclassOf< UPrimalItem > & | ItemSetExtraItemClassField () |
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float & | ItemSetExtraItemQuantityByQualityMultiplierField () |
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float & | ItemSetExtraItemQuantityByQualityPowerField () |
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USoundBase * | ItemRemovedBySoundField () |
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USoundBase * | OpenInventorySoundField () |
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USoundBase * | CloseInventorySoundField () |
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float & | MaxInventoryAccessDistanceField () |
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TArray< APrimalCharacter * > | ForcedInventoryViewersField () |
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TArray< FString > & | ServerCustomFolderField () |
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TArray< TSubclassOf< UPrimalInventoryComponent > > & | ForceAllowCraftingForInventoryComponentsField () |
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TArray< FItemMultiplier > & | ItemClassWeightMultipliersField () |
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float & | GenerateItemSetsQualityMultiplierMinField () |
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float & | GenerateItemSetsQualityMultiplierMaxField () |
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float & | DefaultCraftingRequirementsMultiplierField () |
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int & | DefaultCraftingQuantityMultiplierField () |
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int & | SavedForceDefaultInventoryRefreshVersionField () |
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int & | ForceDefaultInventoryRefreshVersionField () |
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TArray< TSubclassOf< UPrimalItem > > & | TamedDinoForceConsiderFoodTypesField () |
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TArray< UPrimalItem * > | DinoAutoHealingItemsField () |
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USoundBase * | OverrideCraftingFinishedSoundField () |
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long double & | LastAddToCraftQueueSoundTimeField () |
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FString & | ForceAddToFolderField () |
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FVector & | GroundDropTraceLocationOffsetField () |
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int & | ForceRemoveMaxQuantityField () |
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FString & | InventoryAccessStringOverrideField () |
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float & | OverrideItemsCraftingTimeField () |
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TMap< enum EPrimalEquipmentType::Type, UPrimalItem *, FDefaultSetAllocator, TDefaultMapKeyFuncs< enum EPrimalEquipmentType::Type, UPrimalItem *, 0 > > | EquippedItemsMapField () |
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TArray< FName > & | InventoryOwnerTagsField () |
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bool & | bAllowAddColorsOnClientField () |
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BitFieldValue< bool, unsigned __int32 > | bInitializedMe () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingEquippedItems () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bFreeCraftingMode () |
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BitFieldValue< bool, unsigned __int32 > | bUseCraftQueue () |
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BitFieldValue< bool, unsigned __int32 > | bShowHiddenRemoteInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryNonRemovable () |
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BitFieldValue< bool, unsigned __int32 > | bHideDefaultInventoryItemsFromDisplay () |
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BitFieldValue< bool, unsigned __int32 > | bDataListPadMaxInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bAddMaxInventoryItemsToDefaultItems () |
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BitFieldValue< bool, unsigned __int32 > | bCheckForAutoCraftBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bIsTributeInventory () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentMustRequireExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentPlayerForceRequireExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentForceIgnoreExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryRefresh () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInitializeInventory () |
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BitFieldValue< bool, unsigned __int32 > | bInitializeInventoryToClients () |
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BitFieldValue< bool, unsigned __int32 > | bItemSetsRandomizeColors () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideCraftingResourceRequirements () |
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BitFieldValue< bool, unsigned __int32 > | bCraftingEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bRepairingEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateComponent () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyOneCraftQueueItem () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowTribe () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideCraftingMinDurabilityRequirement () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowAddItems () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseCheatInventory () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowSelf () |
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BitFieldValue< bool, unsigned __int32 > | bMaxInventoryWeightUseCharacterStatus () |
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BitFieldValue< bool, unsigned __int32 > | bPreventDropInventoryDeposit () |
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BitFieldValue< bool, unsigned __int32 > | bShowItemDefaultFolders () |
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BitFieldValue< bool, unsigned __int32 > | bDisableDropAllItems () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bIsCookingInventory () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteOnlyAllowBlueprintsOrItemClasses () |
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BitFieldValue< bool, unsigned __int32 > | bPreventSendingData () |
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BitFieldValue< bool, unsigned __int32 > | bSupressInventoryItemNetworking () |
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BitFieldValue< bool, unsigned __int32 > | bPreventInventoryViewTrace () |
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BitFieldValue< bool, unsigned __int32 > | bSpawnActorOnTopOfStructure () |
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BitFieldValue< bool, unsigned __int32 > | bDropPhysicalInventoryDeposit () |
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BitFieldValue< bool, unsigned __int32 > | bUseExtendedCharacterCraftingFunctionality () |
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BitFieldValue< bool, unsigned __int32 > | bForceGenerateItemSets () |
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BitFieldValue< bool, unsigned __int32 > | bBPHandleAccessInventory () |
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BitFieldValue< bool, unsigned __int32 > | bGivesAchievementItems () |
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BitFieldValue< bool, unsigned __int32 > | bBPAllowUseInInventory () |
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BitFieldValue< bool, unsigned __int32 > | bBPRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemAdded () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemRemoved () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemQuantityUpdated () |
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BitFieldValue< bool, unsigned __int32 > | bBPOverrideItemMinimumUseInterval () |
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BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowAddItems () |
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BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryNotifyCraftingFinished () |
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BitFieldValue< bool, unsigned __int32 > | bAllowWorldSettingsInventoryComponentAppends () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCraftingResourceConsumption () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideInventoryDepositClassDontForceDrop () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPIsCraftingAllowed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bIsInInventoryRefresh () |
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BitFieldValue< bool, unsigned __int32 > | bForceShowAllEngrams () |
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BitFieldValue< bool, unsigned __int32 > | bSetsRandomWithoutReplacement () |
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BitFieldValue< bool, unsigned __int32 > | bForceAllowAllUseInInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidCraftingResource () |
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BitFieldValue< bool, unsigned __int32 > | bUseParentStructureIsValidCraftingResource () |
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BitFieldValue< bool, unsigned __int32 > | bSetCraftingEnabledCheckForAutoCraftBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowViewing () |
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BitFieldValue< bool, unsigned __int32 > | bAllDefaultInventoryIsEngrams () |
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BitFieldValue< bool, unsigned __int32 > | bInitializedDefaultInventory () |
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BitFieldValue< bool, unsigned __int32 > | bGetDataListEntriesOnlyRootItems () |
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BitFieldValue< bool, unsigned __int32 > | bConfigOverriden () |
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BitFieldValue< bool, unsigned __int32 > | bHideRemoteInventoryPanel () |
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BitFieldValue< bool, unsigned __int32 > | bUseViewerInventoryForCraftingResources () |
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BitFieldValue< bool, unsigned __int32 > | bUseViewerInventoryForCraftedItem () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowAddCustomFolders () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPFirstInit () |
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BitFieldValue< bool, unsigned __int32 > | bGenerateItemsForceZeroQuality () |
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BitFieldValue< bool, unsigned __int32 > | bForceIgnoreCraftingRequiresInventoryComponent () |
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BitFieldValue< bool, unsigned __int32 > | bForceIgnoreItemBlueprintCraftingRequiresEngram () |
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BitFieldValue< bool, unsigned __int32 > | bCanEquipItems () |
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BitFieldValue< bool, unsigned __int32 > | bCanUseWeaponAsEquipment () |
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BitFieldValue< bool, unsigned __int32 > | bDisableDropItems () |
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BitFieldValue< bool, unsigned __int32 > | bCanInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bConsumeCraftingRepairingRequirementsOnStart () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bAllowDeactivatedCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bPreventAutoDecreaseDurability () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteRepairing () |
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BitFieldValue< bool, unsigned __int32 > | bAllowItemStacking () |
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BitFieldValue< bool, unsigned __int32 > | bForceRemoteInvOpenAlphabeticalDsc () |
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void | ActivePlayerInventoryTick (float DeltaTime) |
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void | AddCustomFolder (FString CFolder, int InventoryCompType) |
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UPrimalItem * | AddItem (FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) |
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void | AddItemCrafting (UPrimalItem *craftingItem) |
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UPrimalItem * | AddItemObject (UPrimalItem *anItem) |
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UPrimalItem * | AddItemObjectEx (UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer) |
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void | AddToCraftQueue (UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
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bool | AddToFolders (TArray< FString > *FoldersFound, UPrimalItem *anItem) |
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bool | AllowAddInventoryItem (UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) |
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bool | AllowAddInventoryItem_AnyQuantity (UPrimalItem *anItem) |
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bool | AllowAddInventoryItem_MaxQuantity (UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) |
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bool | AllowAddInventoryItem_OnlyAddAll (UPrimalItem *anItem) |
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bool | AllowBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
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bool | AllowCraftingResourceConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
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bool | AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType) |
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bool | AllowOwnerStasis () |
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void | BPAddCustomFolder (FString CFolder, int InventoryCompType) |
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void | BPDropInventoryDeposit (long double DestroyAtTime, bool bPreventSendingData) |
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void | BPDropInventoryDepositEx (long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, float DropInventoryOnGroundTraceDistance, bool bForceDrop) |
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UPrimalItem * | BPFindItemWithID (int ItemID1, int ItemID2) |
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UPrimalItem * | BPGetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) |
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int | BPIncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) |
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bool | BPRemoteInventoryAllowAddItem (AShooterPlayerController *PC, UPrimalItem *anItem) |
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bool | BPRemoteInventoryAllowAddItem_SpecificQuantity (AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) |
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bool | BPRemoteInventoryAllowAddItems (AShooterPlayerController *PC) |
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bool | CanEquipItem (UPrimalItem *anItem) |
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bool | CanEquipItems () |
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bool | CanInventoryItem (UPrimalItem *anItem) |
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void | CheckForAutoCraftBlueprints () |
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void | CheckInventorySpoilings () |
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void | CheckRefreshDefaultInventoryItems () |
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void | CheckReplenishSlotIndex (int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) |
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void | ClearCraftQueue (bool bForceClearActiveCraftRepair) |
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void | ClientFinishReceivingItems (bool bEquippedItems) |
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void | ClientItemMessageNotification_Implementation (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
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void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | ClientStartReceivingItems (bool bEquippedItems) |
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void | ClientUpdateFreeCraftingMode_Implementation (bool bNewFreeCraftingModeValue) |
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void | ConsumeArmorDurability (float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) |
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void | ConsumeMultipleUniqueItemTemplateQuantities (TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded) |
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AActor * | CraftedBlueprintSpawnActor (TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) |
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void | DeleteItemFromCustomFolder (AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) |
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bool | DropInventoryDeposit (long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop) |
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void | DropItem (FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) |
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TArray< UPrimalItem * > * | FindBrushColorItem (TArray< UPrimalItem * > *result, __int16 ArchIndex) |
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TArray< UPrimalItem * > * | FindColorItem (TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) |
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UPrimalItem * | FindInventoryStackableItemCompareQuantity (TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) |
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UPrimalItem * | FindItem (FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) |
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void | ForceRefreshInventoryWeight () |
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bool | GenerateCrateItems (float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) |
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UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
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int | GetCraftQueueResourceCost (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) |
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float | GetCraftingSpeed () |
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int | GetCurrentNumInventoryItems () |
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TArray< FString > * | GetCustomFolders (TArray< FString > *result, int InventoryCompType) |
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float | GetDamageTorpidityIncreaseMultiplierScale () |
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float | GetEquippedArmorRating (EPrimalEquipmentType::Type equipmentType) |
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UPrimalItem * | GetEquippedItemOfClass (TSubclassOf< UPrimalItem > ItemClass, bool bAllowInactiveEquipment) |
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UPrimalItem * | GetEquippedItemOfType (EPrimalEquipmentType::Type aType, bool bAllowInactiveEquipment) |
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int | GetFirstUnoccupiedSlot (AShooterPlayerState *forPlayerState, UPrimalItem *forItem) |
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bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent) |
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float | GetIndirectTorpidityIncreaseMultiplierScale () |
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FString * | GetInventoryName (FString *result, bool bIsEquipped) |
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float | GetInventoryWeight () |
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UPrimalItem * | GetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) |
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int | GetItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch) |
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float | GetItemWeightMultiplier (UPrimalItem *anItem) |
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long double | GetLatestItemClassUseTime (TSubclassOf< UPrimalItem > ItemClass) |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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AShooterHUD * | GetLocalOwnerHUD () |
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int | GetMaxInventoryItems (bool bIgnoreHiddenDefaultInventory) |
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float | GetOverrideItemCraftingTime_Implementation (UPrimalItem *TheItem) |
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AShooterPlayerController * | GetOwnerController () |
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float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
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float | GetTotalDurabilityOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate) |
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float | GetTotalEquippedItemStat (EPrimalItemStat::Type statType) |
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void | GiveInitialItems (bool SkipEngrams) |
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bool | HasItemOfSameType (UClass *ItemClass) |
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bool | HasItemsEquipped (TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) |
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bool | HasMultipleUniqueItemTemplateQuantities (TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded, TArray< TSubclassOf< UPrimalItem > > *ItemsFound, TArray< int > *QuantitiesFound) |
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int | IncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) |
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void | InitDefaultInventory () |
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void | InitializeInventory () |
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void | InventoryRefresh () |
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void | InventoryViewersPlayLocalSound (USoundBase *aSound, bool bAttach) |
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void | InventoryViewersStopLocalSound (USoundBase *aSound) |
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bool | IsAtMaxInventoryItems () |
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bool | IsCraftingAllowed (UPrimalItem *anItem) |
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bool | IsLocal () |
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bool | IsLocalInventoryViewer () |
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bool | IsLocalToPlayer (AShooterPlayerController *ForPC) |
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bool | IsOwnedByPlayer () |
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bool | IsOwnerMarkedForSeamlessTravel () |
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bool | IsRepairingAllowed () |
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bool | IsServerCustomFolder (int InventoryCompType) |
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bool | IsValidCraftingResource (UPrimalItem *theItem) |
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bool | LoadAdditionalStructureEngrams () |
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void | LocalUseItemSlot (int slotIndex, bool bForceCraft) |
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void | NotifyClientsDurabilityChange (UPrimalItem *anItem) |
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void | NotifyClientsItemStatus (UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification, bool bOnlyUpdateSpoilingTimes, bool bOnlyRemovedFromSlot, bool bOnlyFinishedUseSlotTimeRemaining) |
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void | NotifyCraftedItem (UPrimalItem *anItem) |
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void | NotifyCraftingItemConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int amount) |
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void | NotifyItemAdded (UPrimalItem *theItem, bool bEquippedItem) |
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void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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void | NotifyItemRemoved (UPrimalItem *theItem) |
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void | OnComponentCreated () |
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void | OnComponentDestroyed () |
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void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
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void | OnRegister () |
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bool | OverrideBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
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FString * | OverrideItemCraftingDescription_Implementation (FString *result, UPrimalItem *TheItem, FString *CraftingDesc) |
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float | OverrideItemMinimumUseInterval (UPrimalItem *theItem) |
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int | OverrideNewCraftingGivemItemCount_Implementation (UPrimalItem *TheItem) |
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void | OwnerDied () |
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bool | RefreshItemSpoilingTimes (bool bSendToClients) |
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void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
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void | RemoteAddItemToCustomFolder (FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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void | RemoteDeleteCustomFolder (FString *CFolderName, int InventoryCompType) |
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void | RemoteDeleteItemFromCustomFolder (AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
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bool | RemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) |
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bool | RemoteInventoryAllowCraftingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
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bool | RemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) |
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bool | RemoteInventoryAllowRepairingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
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bool | RemoteInventoryAllowViewing (AShooterPlayerController *PC) |
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void | RemoveCustomFolder (AShooterPlayerController *PC, FString FolderName, int InventoryCompType) |
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bool | RemoveItem (FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) |
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void | RemoveItemCrafting (UPrimalItem *craftingItem) |
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void | RemoveItemSpoilingTimer (UPrimalItem *theItem) |
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void | ServerAddItemToSlot_Implementation (FItemNetID ItemID, int SlotIndex) |
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void | ServerCloseRemoteInventory (AShooterPlayerController *ByPC) |
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void | ServerCraftItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
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bool | ServerEquipItem (FItemNetID *itemID) |
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void | ServerForceMergeItemStack_Implementation (FItemNetID Item1ID, FItemNetID Item2ID) |
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void | ServerMakeRecipeItem_Implementation (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
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void | ServerMergeItemStack_Implementation (FItemNetID ItemID) |
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void | ServerRemoveItemFromSlot_Implementation (FItemNetID ItemID) |
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void | ServerRepairItem (FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
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void | ServerRequestItems (AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn, bool allowLocalController) |
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void | ServerSplitItemStack_Implementation (FItemNetID ItemID, int AmountToSplit) |
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void | ServerUpgradeItem (FItemNetID *itemID, AShooterPlayerController *ByPC, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) |
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void | ServerUseInventoryItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
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void | ServerUseItemWithItem (FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) |
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void | ServerViewRemoteInventory (AShooterPlayerController *ByPC) |
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void | SetCraftingEnabled (bool bEnable) |
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void | SetEquippedItemsOwnerNoSee (bool bNewOwnerNoSee, bool bForceHideFirstPerson) |
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void | SetNextItemConsumptionID_Implementation (FItemNetID NextItemID) |
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void | SetNextItemSpoilingID_Implementation (FItemNetID NextItemID) |
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void | StopAllCraftingRepairing () |
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void | SwapCustomFolder (FString CFolder1, FString CFolder2, int DataListType) |
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void | SwapInventoryItems (FItemNetID *itemID1, FItemNetID *itemID2) |
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void | TickCraftQueue (float DeltaTime, AShooterGameState *theGameState) |
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bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
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void | UnequipAllItems () |
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void | Unstasised () |
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void | UpdateNetWeaponClipAmmo (UPrimalItem *anItem, int ammo) |
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void | UpdateTribeGroupInventoryRank_Implementation (char NewRank) |
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void | UpdatedCraftQueue () |
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void | UsedItem (UPrimalItem *anItem) |
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void | BPAccessedInventory (AShooterPlayerController *ForPC) |
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bool | BPAllowUseInInventory (UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) |
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void | BPCraftingFinishedNotification (UPrimalItem *itemToBeCrafted) |
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bool | BPCustomRemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) |
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bool | BPCustomRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) |
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void | BPFirstInit () |
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void | BPInitializeInventory () |
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void | BPInitializedInventory () |
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void | BPInventoryRefresh () |
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bool | BPIsCraftingAllowed (UPrimalItem *anItem) |
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bool | BPIsValidCraftingResource (UPrimalItem *theItem) |
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void | BPNotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
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void | BPNotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
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void | BPNotifyItemRemoved (UPrimalItem *anItem) |
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float | BPOverrideItemMinimumUseInterval (UPrimalItem *theItem) |
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void | BPPostInitDefaultInventory () |
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void | BPPreInitDefaultInventory () |
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bool | BPPreventEquipItem (UPrimalItem *theItem) |
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bool | BPPreventWeaponEquip (UPrimalItem *anItem) |
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bool | BPRemoteInventoryAllowCrafting (AShooterPlayerController *PC) |
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bool | BPRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) |
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bool | BPRemoteInventoryAllowViewing (AShooterPlayerController *PC) |
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void | BPRequestedInventoryItems (AShooterPlayerController *forPC) |
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void | ClientItemMessageNotification (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
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void | ClientUpdateFreeCraftingMode (bool bNewFreeCraftingModeValue) |
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float | GetOverrideItemCraftingTime (UPrimalItem *TheItem) |
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void | OverrideCraftingResourceRequirements (UPrimalItem *TheItem) |
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FString * | OverrideItemCraftingDescription (FString *result, UPrimalItem *TheItem, FString *CraftingDesc) |
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FString * | OverrideItemUseString (FString *result, UPrimalItem *TheItem, FString *UseString) |
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int | OverrideNewCraftingGivemItemCount (UPrimalItem *TheItem) |
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int | OverrideNewCraftingGivemItemQuantity (UPrimalItem *TheItem) |
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bool | OverrideUseItem (UPrimalItem *theItem) |
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void | ServerAddItemToSlot (FItemNetID ItemID, int SlotIndex) |
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void | ServerForceMergeItemStack (FItemNetID Item1ID, FItemNetID Item2ID) |
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void | ServerMakeRecipeItem (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
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void | ServerRemoveItemFromSlot (FItemNetID ItemID) |
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void | ServerSplitItemStack (FItemNetID ItemID, int AmountToSplit) |
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void | SetNextItemConsumptionID (FItemNetID NextItemID) |
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void | SetNextItemSpoilingID (FItemNetID NextItemID) |
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void | UpdateTribeGroupInventoryRank (char NewRank) |
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TArray< TWeakObjectPtr< AShooterPlayerController > > & | RemoteViewingInventoryPlayerControllersField () |
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TArray< UPrimalItem * > | InventoryItemsField () |
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TArray< UPrimalItem * > | EquippedItemsField () |
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TArray< UPrimalItem * > | ItemSlotsField () |
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TArray< UPrimalItem * > | ArkTributeItemsField () |
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TArray< UPrimalItem * > | AllDyeColorItemsField () |
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TArray< FItemCraftQueueEntry > & | ItemCraftQueueEntriesField () |
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int & | OverrideInventoryDefaultTabField () |
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TArray< TEnumAsByte< enum EPrimalEquipmentType::Type > > & | EquippableItemTypesField () |
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float & | CraftingItemSpeedField () |
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TArray< FItemMultiplier > & | ItemSpoilingTimeMultipliersField () |
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UGenericDataListEntry * | ExtraItemDisplayField () |
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int & | MaxInventoryItemsField () |
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float & | MaxInventoryWeightField () |
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char & | TribeGroupInventoryRankField () |
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int & | NumSlotsField () |
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int & | MaxItemCraftQueueEntriesField () |
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FString & | RemoteInventoryDescriptionStringField () |
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TSubclassOf< UPrimalItem > & | EngramRequirementClassOverrideField () |
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TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemOnlyAllowItemClassesField () |
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TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemPreventItemClassesField () |
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TArray< FEventItem > & | EventItemsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItemsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems2Field () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems3Field () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems4Field () |
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TArray< FString > & | DefaultInventoryItemsRandomCustomStringsField () |
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TArray< float > & | DefaultInventoryItemsRandomCustomStringsWeightsField () |
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TArray< TSubclassOf< UPrimalItem > > & | CheatInventoryItemsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemSkinsField () |
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TArray< TSubclassOf< UPrimalItem > > & | DefaultSlotItemsField () |
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TArray< FItemSpawnActorClassOverride > & | ItemSpawnActorClassOverridesField () |
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TArray< TSubclassOf< UPrimalItem > > & | OnlyAllowCraftingItemClassesField () |
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TArray< unsigned char > & | DefaultEngramsField () |
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TArray< unsigned char > & | DefaultEngrams2Field () |
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TArray< unsigned char > & | DefaultEngrams3Field () |
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TArray< unsigned char > & | DefaultEngrams4Field () |
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TArray< float > & | DefaultInventoryQualitiesField () |
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FString & | InventoryNameOverrideField () |
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float & | MaxRemoteInventoryViewingDistanceField () |
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float & | ActiveInventoryRefreshIntervalField () |
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int & | AbsoluteMaxInventoryItemsField () |
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long double & | LastInventoryRefreshTimeField () |
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TSubclassOf< ADroppedItem > & | DroppedItemTemplateOverrideField () |
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TArray< TSubclassOf< UPrimalItem > > & | ForceAllowItemStackingsField () |
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FRotator & | DropItemRotationOffsetField () |
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TArray< FItemCraftingConsumptionReplenishment > & | ItemCraftingConsumptionReplenishmentsField () |
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float & | MaxItemCooldownTimeClearField () |
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TArray< FItemMultiplier > & | MaxItemTemplateQuantitiesField () |
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USoundBase * | ItemCraftingSoundOverrideField () |
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TArray< FActorClassAttachmentInfo > & | WeaponAsEquipmentAttachmentInfosField () |
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TArray< UPrimalItem * > | CraftingItemsField () |
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int & | DisplayDefaultItemInventoryCountField () |
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bool & | bHasBeenRegisteredField () |
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TArray< TSubclassOf< UPrimalItem > > & | LastUsedItemClassesField () |
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TArray< double > & | LastUsedItemTimesField () |
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int & | InvUpdatedFrameField () |
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long double & | LastRefreshCheckItemTimeField () |
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bool & | bLastPreventUseItemSpoilingTimeMultipliersField () |
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FItemNetID & | NextItemSpoilingIDField () |
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FItemNetID & | NextItemConsumptionIDField () |
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float & | MinItemSetsField () |
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float & | MaxItemSetsField () |
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float & | NumItemSetsPowerField () |
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TArray< FSupplyCrateItemSet > & | ItemSetsField () |
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TArray< FSupplyCrateItemSet > & | AdditionalItemSetsField () |
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TSubclassOf< UPrimalSupplyCrateItemSets > & | ItemSetsOverrideField () |
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TArray< float > & | SetQuantityWeightsField () |
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TArray< float > & | SetQuantityValuesField () |
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USoundBase * | ItemRemovedBySoundField () |
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USoundBase * | OpenInventorySoundField () |
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USoundBase * | CloseInventorySoundField () |
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float & | MaxInventoryAccessDistanceField () |
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TArray< FString > & | ServerCustomFolderField () |
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TArray< TSubclassOf< UPrimalInventoryComponent > > & | ForceAllowCraftingForInventoryComponentsField () |
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TArray< FItemMultiplier > & | ItemClassWeightMultipliersField () |
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float & | GenerateItemSetsQualityMultiplierMinField () |
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float & | GenerateItemSetsQualityMultiplierMaxField () |
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float & | DefaultCraftingRequirementsMultiplierField () |
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int & | DefaultCraftingQuantityMultiplierField () |
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int & | ActionWheelAccessInventoryPriorityField () |
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int & | SavedForceDefaultInventoryRefreshVersionField () |
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int & | ForceDefaultInventoryRefreshVersionField () |
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TArray< TSubclassOf< UPrimalItem > > & | TamedDinoForceConsiderFoodTypesField () |
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TArray< UPrimalItem * > | DinoAutoHealingItemsField () |
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USoundBase * | OverrideCraftingFinishedSoundField () |
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long double & | LastAddToCraftQueueSoundTimeField () |
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FString & | ForceAddToFolderField () |
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FVector & | GroundDropTraceLocationOffsetField () |
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TArray< FServerCustomFolder > & | CustomFolderItemsField () |
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BitFieldValue< bool, unsigned __int32 > | bInitializedMe () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingEquippedItems () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bReceivingArkInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bFreeCraftingMode () |
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BitFieldValue< bool, unsigned __int32 > | bCanEquipItems () |
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BitFieldValue< bool, unsigned __int32 > | bCanUseWeaponAsEquipment () |
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BitFieldValue< bool, unsigned __int32 > | bCanInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bConsumeCraftingRepairingRequirementsOnStart () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bAllowDeactivatedCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bPreventAutoDecreaseDurability () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteRepairing () |
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BitFieldValue< bool, unsigned __int32 > | bAllowItemStacking () |
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BitFieldValue< bool, unsigned __int32 > | bUseCraftQueue () |
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BitFieldValue< bool, unsigned __int32 > | bShowHiddenRemoteInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryNonRemovable () |
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BitFieldValue< bool, unsigned __int32 > | bHideDefaultInventoryItemsFromDisplay () |
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BitFieldValue< bool, unsigned __int32 > | bDataListPadMaxInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bAddMaxInventoryItemsToDefaultItems () |
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BitFieldValue< bool, unsigned __int32 > | bCheckForAutoCraftBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bIsTributeInventory () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentMustRequireExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentPlayerForceRequireExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bEquipmentForceIgnoreExplicitOwnerClass () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryRefresh () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPInitializeInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPAllowAddInventoryItem () |
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BitFieldValue< bool, unsigned __int32 > | bHideSaddleFromInventoryDisplay () |
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BitFieldValue< bool, unsigned __int32 > | bCraftingEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bRepairingEnabled () |
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BitFieldValue< bool, unsigned __int32 > | bReplicateComponent () |
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BitFieldValue< bool, unsigned __int32 > | bOnlyOneCraftQueueItem () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowTribe () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideCraftingMinDurabilityRequirement () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowAddItems () |
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BitFieldValue< bool, unsigned __int32 > | bAllowRemoteInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseCheatInventory () |
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BitFieldValue< bool, unsigned __int32 > | bAllowAddingToArkTribute () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowSelf () |
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BitFieldValue< bool, unsigned __int32 > | bMaxInventoryWeightUseCharacterStatus () |
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BitFieldValue< bool, unsigned __int32 > | bPreventDropInventoryDeposit () |
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BitFieldValue< bool, unsigned __int32 > | bShowItemDefaultFolders () |
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BitFieldValue< bool, unsigned __int32 > | bDisableDropAllItems () |
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BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxInventoryItems () |
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BitFieldValue< bool, unsigned __int32 > | bIsSecondaryInventory () |
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BitFieldValue< bool, unsigned __int32 > | bRemoteOnlyAllowBlueprintsOrItemClasses () |
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BitFieldValue< bool, unsigned __int32 > | bPreventSendingData () |
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BitFieldValue< bool, unsigned __int32 > | bSupressInventoryItemNetworking () |
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BitFieldValue< bool, unsigned __int32 > | bPreventInventoryViewTrace () |
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BitFieldValue< bool, unsigned __int32 > | bSpawnActorOnTopOfStructure () |
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BitFieldValue< bool, unsigned __int32 > | bDropPhysicalInventoryDeposit () |
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BitFieldValue< bool, unsigned __int32 > | bUseExtendedCharacterCraftingFunctionality () |
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BitFieldValue< bool, unsigned __int32 > | bForceGenerateItemSets () |
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BitFieldValue< bool, unsigned __int32 > | bBPHandleAccessInventory () |
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BitFieldValue< bool, unsigned __int32 > | bGivesAchievementItems () |
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BitFieldValue< bool, unsigned __int32 > | bBPAllowUseInInventory () |
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BitFieldValue< bool, unsigned __int32 > | bBPRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryGetMaxVisibleSlots () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPGetExtraItemDisplay () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemAdded () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemRemoved () |
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BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemQuantityUpdated () |
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BitFieldValue< bool, unsigned __int32 > | bBPOverrideItemMinimumUseInterval () |
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BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowAddItems () |
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BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowRemoveItems () |
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BitFieldValue< bool, unsigned __int32 > | bForceInventoryNotifyCraftingFinished () |
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BitFieldValue< bool, unsigned __int32 > | bAllowWorldSettingsInventoryComponentAppends () |
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BitFieldValue< bool, unsigned __int32 > | bPreventCraftingResourceConsumption () |
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BitFieldValue< bool, unsigned __int32 > | bOverrideInventoryDepositClassDontForceDrop () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPIsCraftingAllowed () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowCrafting () |
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BitFieldValue< bool, unsigned __int32 > | bNotifyAddedOnClientReceive () |
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BitFieldValue< bool, unsigned __int32 > | bIsTaxidermyBase () |
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BitFieldValue< bool, unsigned __int32 > | bDeferCheckForAutoCraftBlueprintsOnInventoryChange () |
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BitFieldValue< bool, unsigned __int32 > | bSetsRandomWithoutReplacement () |
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BitFieldValue< bool, unsigned __int32 > | bForceAllowAllUseInInventory () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidCraftingResource () |
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BitFieldValue< bool, unsigned __int32 > | bUseParentStructureIsValidCraftingResource () |
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BitFieldValue< bool, unsigned __int32 > | bSetCraftingEnabledCheckForAutoCraftBlueprints () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowViewing () |
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BitFieldValue< bool, unsigned __int32 > | bAllDefaultInventoryIsEngrams () |
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BitFieldValue< bool, unsigned __int32 > | bUseBPCanGrindItems () |
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BitFieldValue< bool, unsigned __int32 > | bGrinderCanGrindAll () |
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BitFieldValue< bool, unsigned __int32 > | bInitializedDefaultInventory () |
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BitFieldValue< bool, unsigned __int32 > | bGetDataListEntriesOnlyRootItems () |
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BitFieldValue< bool, unsigned __int32 > | bConfigOverriden () |
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int | GetInventoryUpdatedFrame () |
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void | OnRegister () |
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bool | CanEquipItems () |
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bool | AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType) |
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bool | CanEquipItem (UPrimalItem *anItem) |
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bool | CanInventoryItems () |
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bool | CanInventoryItem (UPrimalItem *anItem) |
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bool | AllowAddInventoryItem (UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) |
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UPrimalItem * | AddItem (FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) |
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bool | IsLocalInventoryViewer () |
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void | NotifyItemAdded (UPrimalItem *theItem, bool bEquippedItem) |
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void | NotifyArkItemAdded () |
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void | NotifyItemRemoved (UPrimalItem *theItem) |
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void | RemoveItemSpoilingTimer (UPrimalItem *theItem) |
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bool | LoadAdditionalStructureEngrams () |
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bool | RemoveItem (FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) |
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ADroppedItem * | EjectItem (FItemNetID *itemID, bool bPreventImpule, bool bForceEject, bool bSetItemLocation, FVector *LocationOverride, bool showHUDMessage, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, bool bAssignToTribeForPickup, int AssignedTribeID) |
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bool | ServerEquipItem (FItemNetID *itemID) |
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void | DropItem (FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) |
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AShooterPlayerController * | GetOwnerController () |
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void | InventoryViewersPlayLocalSound (USoundBase *aSound, bool bAttach) |
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void | InventoryViewersStopLocalSound (USoundBase *aSound) |
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void | UpdateNetWeaponClipAmmo (UPrimalItem *anItem, int ammo) |
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void | NotifyClientsItemStatus (UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification) |
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void | NotifyClientsDurabilityChange (UPrimalItem *anItem) |
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void | NotifyClientItemArkTributeStatusChanged (UPrimalItem *anItem, bool bRemoved, bool bFromLoad) |
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void | ServerRequestItems (AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn) |
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void | ClientStartReceivingItems (bool bEquippedItems) |
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void | ClientFinishReceivingItems (bool bEquippedItems) |
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TArray< UPrimalItem * > * | FindColorItem (TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) |
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TArray< UPrimalItem * > * | FindBrushColorItem (TArray< UPrimalItem * > *result, __int16 ArchIndex) |
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UPrimalItem * | FindItem (FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) |
|
void | GiveInitialItems (bool SkipEngrams) |
|
void | InitDefaultInventory () |
|
void | DeferredDeprecationCheck () |
|
void | InitializeInventory () |
|
void | CheckRefreshDefaultInventoryItems () |
|
void | SetEquippedItemsOwnerNoSee (bool bNewOwnerNoSee, bool bForceHideFirstPerson) |
|
bool | RemoteInventoryAllowViewing (AShooterPlayerController *PC, float MaxAllowedDistanceOffset) |
|
bool | RemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) |
|
bool | RemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) |
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bool | RemoteInventoryAllowCraftingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
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bool | RemoteInventoryAllowRepairingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
|
bool | AllowAddingToArkTribute () |
|
void | ServerViewRemoteInventory (AShooterPlayerController *ByPC) |
|
void | ServerCloseRemoteInventory (AShooterPlayerController *ByPC) |
|
void | ClientUpdateFreeCraftingMode_Implementation (bool bNewFreeCraftingModeValue) |
|
void | OnComponentDestroyed () |
|
void | SwapCustomFolder (FString CFolder1, FString CFolder2, int DataListType) |
|
bool | AddToFolders (TArray< FString > *FoldersFound, UPrimalItem *anItem) |
|
UObject * | GetObjectW () |
|
FString * | GetInventoryName (FString *result, bool bIsEquipped) |
|
int | GetFirstUnoccupiedSlot (AShooterPlayerState *forPlayerState, UPrimalItem *forItem) |
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void | ServerMakeRecipeItem_Implementation (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
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void | ServerRemoveItemFromSlot_Implementation (FItemNetID ItemID) |
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void | ServerAddItemToSlot_Implementation (FItemNetID ItemID, int SlotIndex) |
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UPrimalItem * | GetEquippedItemOfType (EPrimalEquipmentType::Type aType) |
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UPrimalItem * | GetEquippedItemOfClass (TSubclassOf< UPrimalItem > ItemClass) |
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int | IncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) |
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bool | IncrementArkTributeItemQuantity (UPrimalItem *NewItem, UPrimalItem **IncrementedItem) |
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UPrimalItem * | GetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption) |
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TArray< UPrimalItem * > * | FindAllItemsOfType (TArray< UPrimalItem * > *result, TSubclassOf< UPrimalItem > ItemTemplate, bool bRequiresExactClassMatch, bool bIncludeInventoryItems, bool bIncludeEquippedItems, bool bIncludeArkTributeItems, bool bIncludeSlotItems, bool bIncludeBlueprints, bool bIncludeEngrams) |
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int | GetCraftQueueResourceCost (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) |
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int | GetItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch, bool bForceCheckForDupes) |
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float | GetTotalDurabilityOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate) |
|
void | LocalUseItemSlot (int slotIndex, bool bForceCraft) |
|
void | ShowBeforeUsingConfirmationDialog (UPrimalItem *Item) |
|
float | GetTotalEquippedItemStat (EPrimalItemStat::Type statType) |
|
float | GetEquippedArmorRating (EPrimalEquipmentType::Type equipmentType) |
|
void | ConsumeArmorDurability (float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) |
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void | ServerCraftItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
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void | AddToCraftQueue (UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
|
void | ClearCraftQueue (bool bForceClearActiveCraftRepair) |
|
void | ServerRepairItem (FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
|
void | ServerUseInventoryItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
|
void | ServerUseItemWithItem (FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) |
|
void | SwapInventoryItems (FItemNetID *itemID1, FItemNetID *itemID2) |
|
void | AddItemCrafting (UPrimalItem *craftingItem) |
|
void | RemoveItemCrafting (UPrimalItem *craftingItem) |
|
void | StopAllCraftingRepairing () |
|
void | TickCraftQueue (float DeltaTime, AShooterGameState *theGameState) |
|
float | GetCraftingSpeed () |
|
AShooterHUD * | GetLocalOwnerHUD () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
bool | AllowOwnerStasis () |
|
bool | IsLocal () |
|
bool | IsLocalToPlayer (AShooterPlayerController *ForPC) |
|
int | GetMaxInventoryItems (bool bIgnoreHiddenDefaultInventory) |
|
int | GetCurrentNumInventoryItems () |
|
void | Unstasised () |
|
void | CheckForAutoCraftBlueprints () |
|
bool | IsCraftingAllowed (UPrimalItem *anItem) |
|
void | SetCraftingEnabled (bool bEnable) |
|
bool | IsRepairingAllowed () |
|
float | GetInventoryWeight () |
|
void | ServerSplitItemStack_Implementation (FItemNetID ItemID, int AmountToSplit) |
|
void | ServerMergeItemStack_Implementation (FItemNetID ItemID) |
|
void | GrindItem (FItemNetID ItemID, const bool grindStack, AShooterPlayerController *PC) |
|
void | OnGrindItem () |
|
void | ServerForceMergeItemStack_Implementation (FItemNetID Item1ID, FItemNetID Item2ID) |
|
void | RemoteDeleteCustomFolder (FString *CFolderName, int InventoryCompType) |
|
void | RemoteAddItemToCustomFolder (FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
|
void | RemoteDeleteItemFromCustomFolder (AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
|
UPrimalItem * | FindInventoryStackableItemCompareQuantity (TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) |
|
UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
|
void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
|
bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
|
void | GetGrinderSettings_Implementation (int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) |
|
bool | IsAllowedInventoryAccess (APlayerController *ForPC) |
|
void | ActivePlayerInventoryTick (float DeltaTime) |
|
void | InventoryRefresh () |
|
void | RefreshItemSpoilingTimes () |
|
void | NotifyCraftingItemConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int amount) |
|
float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
|
long double | GetLatestItemClassUseTime (TSubclassOf< UPrimalItem > ItemClass) |
|
void | UsedItem (UPrimalItem *anItem) |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | UpdatedCraftQueue () |
|
void | LoadedFromSaveGame () |
|
void | ClientItemMessageNotification_Implementation (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
|
bool | IsOwnedByPlayer () |
|
void | OwnerDied () |
|
bool | DropInventoryDeposit (long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop, int OverrideMaxItemsDropped, bool bOverrideDepositLocation, FVector *DepositLocationOverride, bool bForceLocation) |
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bool | DropNotReadyInventoryDeposit (long double DestroyAtTime) |
|
bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent, bool bUseInputGroundLocAsBase) |
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AActor * | CraftedBlueprintSpawnActor (TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) |
|
void | NotifyCraftedItem (UPrimalItem *anItem) |
|
bool | GenerateCrateItems (float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) |
|
bool | GenerateCustomCrateItems (TSubclassOf< UObject > SourceClass, TArray< FSupplyCrateItemSet > CustomItemSets, float CustomMinItemSets, float CustomMaxItemSets, float CustomNumItemSetsPower, bool bCustomSetsRandomWithoutReplacement, TArray< UPrimalItem * > *GeneratedItems, float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp, bool bIsMissionReward) |
|
UPrimalItem * | FindArkTributeItem (FItemNetID *ItemID) |
|
void | SetNextItemSpoilingID_Implementation (FItemNetID NextItemID) |
|
void | SetNextItemConsumptionID_Implementation (FItemNetID NextItemID) |
|
void | CheckReplenishSlotIndex (int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) |
|
void | OnArkTributeItemsRemoved (bool Success, TArray< FItemNetInfo > *RemovedItems, TArray< FItemNetInfo > *NotFoundItems, int FailureResponseCode, FString *FailureResponseMessage, bool bAllowForcedItemDownload) |
|
void | ClientOnArkTributeItemsAdded_Implementation () |
|
void | OnArkTributeItemsAdded (bool Success, TArray< FItemNetInfo > *AddedItems) |
|
bool | RemoveArkTributeItem (FItemNetID *itemID, unsigned int Quantity) |
|
bool | ServerAddToArkTributeInventory (FItemNetID *itemID, TArray< unsigned __int64 > SteamItemUserIds, FItemNetInfo *AlternateItemInfo) |
|
UPrimalItem * | AddAfterRemovingFromArkTributeInventory (UPrimalItem *Item, FItemNetInfo *MyItem, bool bAllowForcedItemDownload) |
|
bool | ServerAddFromArkTributeInventory (FItemNetID *itemID, int Quantity) |
|
void | RequestAddArkTributeItem (FItemNetInfo *theItemInfo, bool bFromLoad) |
|
void | AddArkTributeItem (FItemNetInfo *theItemInfo, bool bFromLoad) |
|
void | LoadArkTriuteItems (TArray< FItemNetInfo > *ItemInfos, bool bClear, bool bFinalBatch) |
|
void | FinishedLoadingArkItems () |
|
void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
|
bool | IsServerCustomFolder (int InventoryCompType) |
|
void | AddCustomFolder (FString CFolder, int InventoryCompType) |
|
void | RemoveCustomFolder (AShooterPlayerController *PC, FString FolderName, int InventoryCompType) |
|
TArray< FString > * | GetCustomFolders (TArray< FString > *result, int InventoryCompType) |
|
void | DeleteItemFromCustomFolder (AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) |
|
int | BPIncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) |
|
UPrimalItem * | BPGetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption) |
|
bool | HasItemsEquipped (TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) |
|
bool | OverrideBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
|
bool | AllowBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
|
bool | AllowCraftingResourceConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
|
float | GetDamageTorpidityIncreaseMultiplierScale () |
|
float | GetIndirectTorpidityIncreaseMultiplierScale () |
|
float | GetItemWeightMultiplier (UPrimalItem *anItem) |
|
void | UpdateTribeGroupInventoryRank_Implementation (char NewRank) |
|
void | BPDropInventoryDeposit (long double DestroyAtTime, int OverrideMaxItemsDropped, bool bOverrideCacheLocation, FVector CacheLocationOverride) |
|
void | BPDropForceLocationInventoryDeposit (long double DestroyAtTime, int OverrideMaxItemsDropped, FVector CacheLocationOverride, int DeadPlayerID) |
|
float | OverrideItemMinimumUseInterval (UPrimalItem *theItem) |
|
UPrimalItem * | AddItemObject (UPrimalItem *anItem) |
|
UPrimalItem * | AddItemObjectEx (UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bClampStats, UPrimalItem *InsertAfterItem, bool bInsertAtItemInstead) |
|
UPrimalItem * | BPFindItemWithID (int ItemID1, int ItemID2) |
|
bool | AllowAddInventoryItem_OnlyAddAll (UPrimalItem *anItem) |
|
bool | AllowAddInventoryItem_MaxQuantity (UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) |
|
bool | AllowAddInventoryItem_AnyQuantity (UPrimalItem *anItem) |
|
bool | BPRemoteInventoryAllowAddItems (AShooterPlayerController *PC) |
|
bool | BPRemoteInventoryAllowAddItem (AShooterPlayerController *PC, UPrimalItem *anItem) |
|
bool | BPRemoteInventoryAllowAddItem_SpecificQuantity (AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) |
|
bool | IsValidCraftingResource (UPrimalItem *theItem) |
|
void | OnComponentCreated () |
|
void | Serialize (FArchive *Ar) |
|
bool | IsAtMaxInventoryItems () |
|
void | TransferAllItemsToInventory (UPrimalInventoryComponent *ToInventory) |
|
void | BPAccessedInventory (AShooterPlayerController *ForPC) |
|
bool | BPAllowAddInventoryItem (UPrimalItem *Item, int RequestedQuantity, bool bOnlyAddAll) |
|
bool | BPAllowUseInInventory (UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) |
|
void | BPCraftingFinishedNotification (UPrimalItem *itemToBeCrafted) |
|
bool | BPCustomRemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) |
|
bool | BPCustomRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) |
|
void | BPGetExtraItemDisplay (bool *bShowExtraItem, FString *Description, FString *CustomString, UTexture2D **EntryIcon, UMaterialInterface **EntryMaterial) |
|
void | BPInitializeInventory () |
|
void | BPInventoryRefresh () |
|
bool | BPIsCraftingAllowed (UPrimalItem *anItem) |
|
bool | BPIsValidCraftingResource (UPrimalItem *theItem) |
|
void | BPNotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
|
void | BPNotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
|
void | BPNotifyItemRemoved (UPrimalItem *anItem) |
|
float | BPOverrideItemMinimumUseInterval (UPrimalItem *theItem) |
|
void | BPPostInitDefaultInventory () |
|
void | BPPreInitDefaultInventory () |
|
bool | BPPreventEquipItem (UPrimalItem *theItem) |
|
bool | BPPreventEquipItemType (EPrimalEquipmentType::Type equipmentType) |
|
bool | BPRemoteInventoryAllowCrafting (AShooterPlayerController *PC) |
|
bool | BPRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) |
|
bool | BPRemoteInventoryAllowViewing (AShooterPlayerController *PC) |
|
int | BPRemoteInventoryGetMaxVisibleSlots (int NumItems, AShooterPlayerController *PC, bool bIsLocal) |
|
void | BPRequestedInventoryItems (AShooterPlayerController *forPC) |
|
bool | CanGrindItem (UPrimalItem *item) |
|
bool | CanGrindItems (AShooterPlayerController *PC) |
|
void | ClientItemMessageNotification (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
|
void | ClientOnArkTributeItemsAdded () |
|
void | ClientUpdateFreeCraftingMode (bool bNewFreeCraftingModeValue) |
|
void | GetGrinderSettings (int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) |
|
bool | OverrideUseItem (UPrimalItem *theItem) |
|
void | ServerAddItemToSlot (FItemNetID ItemID, int SlotIndex) |
|
void | ServerForceMergeItemStack (FItemNetID Item1ID, FItemNetID Item2ID) |
|
void | ServerMakeRecipeItem (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
|
void | ServerRemoveItemFromSlot (FItemNetID ItemID) |
|
void | ServerSplitItemStack (FItemNetID ItemID, int AmountToSplit) |
|
void | SetNextItemConsumptionID (FItemNetID NextItemID) |
|
void | SetNextItemSpoilingID (FItemNetID NextItemID) |
|
void | UpdateTribeGroupInventoryRank (char NewRank) |
|
TArray< FName > & | ComponentTagsField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
|
BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
|
BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bReplicates () |
|
BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
|
bool | AllowRegisterWithWorld (UWorld *InWorld) |
|
void | Activate (bool bReset) |
|
void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
|
void | BPTickComponent (float DeltaTime) |
|
void | BeginDestroy () |
|
bool | ComponentHasTag (FName Tag) |
|
void | CreatePhysicsState () |
|
void | CreateRenderState_Concurrent () |
|
void | Deactivate () |
|
void | DestroyComponent () |
|
void | DestroyPhysicsState () |
|
void | DestroyRenderState_Concurrent () |
|
void | DoDeferredRenderUpdates_Concurrent () |
|
void | ExecuteRegisterEvents () |
|
void | ExecuteUnregisterEvents () |
|
ULevel * | GetComponentLevel () |
|
bool | GetIsReplicated () |
|
void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
|
AActor * | GetOwner () |
|
FString * | GetReadableName (FString *result) |
|
UWorld * | GetWorld () |
|
void | InitializeComponent () |
|
bool | IsComponentTickEnabled () |
|
bool | IsNameStableForNetworking () |
|
bool | IsNetSimulating () |
|
bool | IsOwnerSelected () |
|
bool | IsActive () |
|
bool | IsSupportedForNetworking () |
|
void | MarkForNeededEndOfFrameRecreate () |
|
void | MarkForNeededEndOfFrameUpdate () |
|
void | MarkRenderDynamicDataDirty () |
|
void | MarkRenderStateDirty () |
|
void | MarkRenderTransformDirty () |
|
bool | NeedsLoadForClient () |
|
bool | NeedsLoadForServer () |
|
void | OnComponentCreated () |
|
void | OnComponentDestroyed () |
|
void | OnRegister () |
|
void | OnRep_IsActive () |
|
void | PostInitProperties () |
|
void | PostRename (UObject *OldOuter, FName OldName) |
|
void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
|
void | RecreateRenderState_Concurrent () |
|
void | RegisterComponent () |
|
void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
|
void | RegisterComponentWithWorld (UWorld *InWorld) |
|
void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
|
void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
|
void | ReregisterComponent () |
|
void | SendRenderDynamicData_Concurrent () |
|
void | SendRenderTransform_Concurrent () |
|
void | SetActive (bool bNewActive, bool bReset) |
|
void | SetComponentTickEnabled (bool bEnabled) |
|
void | SetComponentTickEnabledAsync (bool bEnabled) |
|
void | SetIsReplicated (bool ShouldReplicate) |
|
void | SetNetAddressable () |
|
bool | ShouldActivate () |
|
void | ToggleActive () |
|
void | UninitializeComponent () |
|
void | UnregisterComponent () |
|
void | FailedToRegisterWithWorld (UObject *Object) |
|
TArray< FName > & | ComponentTagsField () |
|
TArray< UAssetUserData * > | AssetUserDataField () |
|
FName & | CustomTagField () |
|
int & | CustomDataField () |
|
AActor * | CachedOwnerField () |
|
UWorld * | WorldField () |
|
BitFieldValue< bool, unsigned __int32 > | bRegistered () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
|
BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
|
BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
|
BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
|
BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
|
BitFieldValue< bool, unsigned __int32 > | bIsActive () |
|
BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
|
BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
|
BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
|
BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
|
BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
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BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
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BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
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BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
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BitFieldValue< bool, unsigned __int32 > | bReplicates () |
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BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
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void | InvalidateLightingCache () |
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bool | IsPhysicsStateCreated () |
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void | PostInitProperties () |
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void | PostRename (UObject *OldOuter, FName OldName) |
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AActor * | GetOwner () |
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UWorld * | GetWorld () |
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bool | ComponentHasTag (FName Tag) |
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FString * | GetReadableName (FString *result) |
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void | BeginDestroy () |
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bool | NeedsLoadForClient () |
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bool | NeedsLoadForServer () |
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void | OnRegister () |
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void | InitializeComponent () |
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void | UninitializeComponent () |
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void | SetComponentTickEnabled (bool bEnabled) |
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void | SetComponentTickEnabledAsync (bool bEnabled) |
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void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
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void | RegisterComponentWithWorld (UWorld *InWorld) |
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void | RegisterComponent () |
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void | UnregisterComponent () |
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void | DestroyComponent () |
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void | OnComponentCreated () |
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void | OnComponentDestroyed () |
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void | CreateRenderState_Concurrent () |
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void | SendRenderTransform_Concurrent () |
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void | SendRenderDynamicData_Concurrent () |
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void | DestroyRenderState_Concurrent () |
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void | CreatePhysicsState () |
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void | DestroyPhysicsState () |
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void | ExecuteRegisterEvents () |
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void | ExecuteUnregisterEvents () |
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void | ReregisterComponent () |
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void | RecreateRenderState_Concurrent () |
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void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
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void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
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void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
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void | DoDeferredRenderUpdates_Concurrent () |
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void | MarkRenderDynamicDataDirty () |
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void | MarkForNeededEndOfFrameUpdate () |
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void | MarkForNeededEndOfFrameRecreate () |
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void | Activate (bool bReset) |
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void | Deactivate () |
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bool | ShouldActivate () |
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void | SetActive (bool bNewActive, bool bReset) |
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void | ToggleActive () |
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bool | IsActive () |
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void | AddAssetUserData (UAssetUserData *InUserData) |
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UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
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void | SetNetAddressable () |
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bool | IsNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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void | SetIsReplicated (bool ShouldReplicate) |
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bool | GetIsReplicated () |
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void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
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bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
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void | AddedAsPrimalItemAttachment () |
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void | ExecuteUbergraph (int EntryPoint) |
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bool | AreAllOuterObjectsValid () |
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FName * | GetExporterName (FName *result) |
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FString * | GetDetailedInfoInternal (FString *result) |
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UObject * | GetArchetype () |
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bool | IsBasedOnArchetype (UObject *const SomeObject) |
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bool | IsInBlueprint () |
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bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
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void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
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void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
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void | BeginDestroy () |
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void | FinishDestroy () |
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FString * | GetDetailedInfo (FString *result) |
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bool | ConditionalBeginDestroy () |
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bool | ConditionalFinishDestroy () |
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void | ConditionalPostLoad () |
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bool | Modify (bool bAlwaysMarkDirty) |
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bool | IsSelected () |
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void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
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bool | CheckDefaultSubobjectsInternal () |
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bool | IsAsset () |
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bool | IsSafeForRootSet () |
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void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
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void | ConditionalShutdownAfterError () |
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bool | IsNameStableForNetworking () |
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bool | IsFullNameStableForNetworking () |
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bool | IsSupportedForNetworking () |
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UFunction * | FindFunctionChecked (FName InName) |
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void | ProcessEvent (UFunction *Function, void *Parms) |
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| __declspec (dllexport) UProperty *FindProperty(FName name) |
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int | GetLinkerUE4Version () |
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int | GetLinkerLicenseeUE4Version () |
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FString * | GetPathName (FString *result, UObject *StopOuter) |
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void | GetPathName (UObject *StopOuter, FString *ResultString) |
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FString * | GetFullName (FString *result, UObject *StopOuter) |
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void | MarkPackageDirty () |
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bool | IsIn (UObject *SomeOuter) |
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bool | IsA (UClass *SomeBase) |
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void * | GetInterfaceAddress (UClass *InterfaceClass) |
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bool | IsDefaultSubobject () |
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int | GetLinkerIndex () |
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EObjectFlags & | ObjectFlagsField () |
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int & | InternalIndexField () |
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UClass * | ClassField () |
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FName & | NameField () |
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UObject * | OuterField () |
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void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
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bool | IsValidLowLevel () |
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bool | IsValidLowLevelFast (bool bRecursive) |
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void | Register (const wchar_t *PackageName, const wchar_t *InName) |
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