|
| TArray< TWeakObjectPtr< AShooterPlayerController > > & | RemoteViewingInventoryPlayerControllersField () |
| |
| TArray< UPrimalItem * > | InventoryItemsField () |
| |
| TArray< UPrimalItem * > | EquippedItemsField () |
| |
| TArray< UPrimalItem * > | ItemSlotsField () |
| |
| TArray< UPrimalItem * > | ArkTributeItemsField () |
| |
| TArray< UPrimalItem * > | AllDyeColorItemsField () |
| |
| TArray< FItemCraftQueueEntry > & | ItemCraftQueueEntriesField () |
| |
| int & | OverrideInventoryDefaultTabField () |
| |
| TArray< TEnumAsByte< enum EPrimalEquipmentType::Type > > & | EquippableItemTypesField () |
| |
| float & | CraftingItemSpeedField () |
| |
| TArray< FItemMultiplier > & | ItemSpoilingTimeMultipliersField () |
| |
| int & | MaxInventoryItemsField () |
| |
| float & | MaxInventoryWeightField () |
| |
| char & | TribeGroupInventoryRankField () |
| |
| int & | NumSlotsField () |
| |
| int & | MaxItemCraftQueueEntriesField () |
| |
| FString & | RemoteInventoryDescriptionStringNewField () |
| |
| TSubclassOf< UPrimalItem > & | EngramRequirementClassOverrideField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemOnlyAllowItemClassesField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemPreventItemClassesField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItemsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems2Field () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems3Field () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems4Field () |
| |
| TArray< FString > & | DefaultInventoryItemsRandomCustomStringsField () |
| |
| TArray< float > & | DefaultInventoryItemsRandomCustomStringsWeightsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | CheatInventoryItemsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemSkinsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultSlotItemsField () |
| |
| TArray< FItemSpawnActorClassOverride > & | ItemSpawnActorClassOverridesField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | OnlyAllowCraftingItemClassesField () |
| |
| TArray< unsigned char > & | DefaultEngramsField () |
| |
| TArray< unsigned char > & | DefaultEngrams2Field () |
| |
| TArray< unsigned char > & | DefaultEngrams3Field () |
| |
| TArray< unsigned char > & | DefaultEngrams4Field () |
| |
| TArray< float > & | DefaultInventoryQualitiesField () |
| |
| FString & | InventoryNameOverrideField () |
| |
| float & | MaxRemoteInventoryViewingDistanceField () |
| |
| float & | ActiveInventoryRefreshIntervalField () |
| |
| int & | AbsoluteMaxInventoryItemsField () |
| |
| long double & | LastInventoryRefreshTimeField () |
| |
| TSubclassOf< ADroppedItem > & | DroppedItemTemplateOverrideField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | ForceAllowItemStackingsField () |
| |
| FRotator & | DropItemRotationOffsetField () |
| |
| TArray< FItemCraftingConsumptionReplenishment > & | ItemCraftingConsumptionReplenishmentsField () |
| |
| float & | MaxItemCooldownTimeClearField () |
| |
| TArray< FItemMultiplier > & | MaxItemTemplateQuantitiesField () |
| |
| USoundBase * | ItemCraftingSoundOverrideField () |
| |
| TArray< FActorClassAttachmentInfo > & | WeaponAsEquipmentAttachmentInfosField () |
| |
| int & | InventoryWheelCategoryNumField () |
| |
| float & | CachedInventoryWeightField () |
| |
| bool & | bDirtiedInventoryWeightField () |
| |
| TArray< UPrimalItem * > | CraftingItemsField () |
| |
| int & | DisplayDefaultItemInventoryCountField () |
| |
| bool & | bHasBeenRegisteredField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | LastUsedItemClassesField () |
| |
| TArray< double > & | LastUsedItemTimesField () |
| |
| int & | InvUpdatedFrameField () |
| |
| long double & | LastRefreshCheckItemTimeField () |
| |
| bool & | bLastPreventUseItemSpoilingTimeMultipliersField () |
| |
| FItemNetID & | NextItemSpoilingIDField () |
| |
| FItemNetID & | NextItemConsumptionIDField () |
| |
| int & | OverrideInventoryItemsMaxItemQuantityField () |
| |
| float & | MinItemSetsField () |
| |
| float & | MaxItemSetsField () |
| |
| float & | NumItemSetsPowerField () |
| |
| TArray< FSupplyCrateItemSet > & | ItemSetsField () |
| |
| TArray< FSupplyCrateItemSet > & | AdditionalItemSetsField () |
| |
| TSubclassOf< UPrimalSupplyCrateItemSets > & | ItemSetsOverrideField () |
| |
| TArray< float > & | SetQuantityWeightsField () |
| |
| TArray< float > & | SetQuantityValuesField () |
| |
| TSubclassOf< UPrimalItem > & | ItemSetExtraItemClassField () |
| |
| float & | ItemSetExtraItemQuantityByQualityMultiplierField () |
| |
| float & | ItemSetExtraItemQuantityByQualityPowerField () |
| |
| USoundBase * | ItemRemovedBySoundField () |
| |
| USoundBase * | OpenInventorySoundField () |
| |
| USoundBase * | CloseInventorySoundField () |
| |
| float & | MaxInventoryAccessDistanceField () |
| |
| TArray< APrimalCharacter * > | ForcedInventoryViewersField () |
| |
| TArray< FString > & | ServerCustomFolderField () |
| |
| TArray< TSubclassOf< UPrimalInventoryComponent > > & | ForceAllowCraftingForInventoryComponentsField () |
| |
| TArray< FItemMultiplier > & | ItemClassWeightMultipliersField () |
| |
| float & | GenerateItemSetsQualityMultiplierMinField () |
| |
| float & | GenerateItemSetsQualityMultiplierMaxField () |
| |
| float & | DefaultCraftingRequirementsMultiplierField () |
| |
| int & | DefaultCraftingQuantityMultiplierField () |
| |
| int & | SavedForceDefaultInventoryRefreshVersionField () |
| |
| int & | ForceDefaultInventoryRefreshVersionField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | TamedDinoForceConsiderFoodTypesField () |
| |
| TArray< UPrimalItem * > | DinoAutoHealingItemsField () |
| |
| USoundBase * | OverrideCraftingFinishedSoundField () |
| |
| long double & | LastAddToCraftQueueSoundTimeField () |
| |
| FString & | ForceAddToFolderField () |
| |
| FVector & | GroundDropTraceLocationOffsetField () |
| |
| int & | ForceRemoveMaxQuantityField () |
| |
| FString & | InventoryAccessStringOverrideField () |
| |
| float & | OverrideItemsCraftingTimeField () |
| |
| TMap< enum EPrimalEquipmentType::Type, UPrimalItem *, FDefaultSetAllocator, TDefaultMapKeyFuncs< enum EPrimalEquipmentType::Type, UPrimalItem *, 0 > > | EquippedItemsMapField () |
| |
| TArray< FName > & | InventoryOwnerTagsField () |
| |
| bool & | bAllowAddColorsOnClientField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializedMe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivingEquippedItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivingInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFreeCraftingMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCraftQueue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowHiddenRemoteInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInventoryBlueprints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInventoryNonRemovable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideDefaultInventoryItemsFromDisplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDataListPadMaxInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddMaxInventoryItemsToDefaultItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckForAutoCraftBlueprints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsTributeInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquipmentMustRequireExplicitOwnerClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquipmentPlayerForceRequireExplicitOwnerClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquipmentForceIgnoreExplicitOwnerClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryRefresh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInitializeInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializeInventoryToClients () |
| |
| BitFieldValue< bool, unsigned __int32 > | bItemSetsRandomizeColors () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideCraftingResourceRequirements () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCraftingEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRepairingEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyOneCraftQueueItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowTribe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideCraftingMinDurabilityRequirement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowRemoveItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowAddItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRemoteInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCheatInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowSelf () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMaxInventoryWeightUseCharacterStatus () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDropInventoryDeposit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowItemDefaultFolders () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableDropAllItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsCookingInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteOnlyAllowBlueprintsOrItemClasses () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSendingData () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupressInventoryItemNetworking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventInventoryViewTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSpawnActorOnTopOfStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDropPhysicalInventoryDeposit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseExtendedCharacterCraftingFunctionality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceGenerateItemSets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPHandleAccessInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGivesAchievementItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPAllowUseInInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPRemoteInventoryAllowRemoveItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemAdded () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemRemoved () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemQuantityUpdated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideItemMinimumUseInterval () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowAddItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowRemoveItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInventoryNotifyCraftingFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowWorldSettingsInventoryComponentAppends () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCraftingResourceConsumption () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideInventoryDepositClassDontForceDrop () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsCraftingAllowed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowCrafting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsInInventoryRefresh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceShowAllEngrams () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetsRandomWithoutReplacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowAllUseInInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidCraftingResource () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseParentStructureIsValidCraftingResource () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetCraftingEnabledCheckForAutoCraftBlueprints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowViewing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllDefaultInventoryIsEngrams () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializedDefaultInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGetDataListEntriesOnlyRootItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConfigOverriden () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideRemoteInventoryPanel () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseViewerInventoryForCraftingResources () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseViewerInventoryForCraftedItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowAddCustomFolders () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPFirstInit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGenerateItemsForceZeroQuality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreCraftingRequiresInventoryComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceIgnoreItemBlueprintCraftingRequiresEngram () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEquipItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanUseWeaponAsEquipment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableDropItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeCraftingRepairingRequirementsOnStart () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRemoteCrafting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDeactivatedCrafting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAutoDecreaseDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRemoteRepairing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowItemStacking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceRemoteInvOpenAlphabeticalDsc () |
| |
| void | ActivePlayerInventoryTick (float DeltaTime) |
| |
| void | AddCustomFolder (FString CFolder, int InventoryCompType) |
| |
| UPrimalItem * | AddItem (FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) |
| |
| void | AddItemCrafting (UPrimalItem *craftingItem) |
| |
| UPrimalItem * | AddItemObject (UPrimalItem *anItem) |
| |
| UPrimalItem * | AddItemObjectEx (UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer) |
| |
| void | AddToCraftQueue (UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
| |
| bool | AddToFolders (TArray< FString > *FoldersFound, UPrimalItem *anItem) |
| |
| bool | AllowAddInventoryItem (UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) |
| |
| bool | AllowAddInventoryItem_AnyQuantity (UPrimalItem *anItem) |
| |
| bool | AllowAddInventoryItem_MaxQuantity (UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) |
| |
| bool | AllowAddInventoryItem_OnlyAddAll (UPrimalItem *anItem) |
| |
| bool | AllowBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
| |
| bool | AllowCraftingResourceConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
| |
| bool | AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType) |
| |
| bool | AllowOwnerStasis () |
| |
| void | BPAddCustomFolder (FString CFolder, int InventoryCompType) |
| |
| void | BPDropInventoryDeposit (long double DestroyAtTime, bool bPreventSendingData) |
| |
| void | BPDropInventoryDepositEx (long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, float DropInventoryOnGroundTraceDistance, bool bForceDrop) |
| |
| UPrimalItem * | BPFindItemWithID (int ItemID1, int ItemID2) |
| |
| UPrimalItem * | BPGetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) |
| |
| int | BPIncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) |
| |
| bool | BPRemoteInventoryAllowAddItem (AShooterPlayerController *PC, UPrimalItem *anItem) |
| |
| bool | BPRemoteInventoryAllowAddItem_SpecificQuantity (AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) |
| |
| bool | BPRemoteInventoryAllowAddItems (AShooterPlayerController *PC) |
| |
| bool | CanEquipItem (UPrimalItem *anItem) |
| |
| bool | CanEquipItems () |
| |
| bool | CanInventoryItem (UPrimalItem *anItem) |
| |
| void | CheckForAutoCraftBlueprints () |
| |
| void | CheckInventorySpoilings () |
| |
| void | CheckRefreshDefaultInventoryItems () |
| |
| void | CheckReplenishSlotIndex (int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) |
| |
| void | ClearCraftQueue (bool bForceClearActiveCraftRepair) |
| |
| void | ClientFinishReceivingItems (bool bEquippedItems) |
| |
| void | ClientItemMessageNotification_Implementation (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | ClientStartReceivingItems (bool bEquippedItems) |
| |
| void | ClientUpdateFreeCraftingMode_Implementation (bool bNewFreeCraftingModeValue) |
| |
| void | ConsumeArmorDurability (float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) |
| |
| void | ConsumeMultipleUniqueItemTemplateQuantities (TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded) |
| |
| AActor * | CraftedBlueprintSpawnActor (TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) |
| |
| void | DeleteItemFromCustomFolder (AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) |
| |
| bool | DropInventoryDeposit (long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop) |
| |
| void | DropItem (FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) |
| |
| TArray< UPrimalItem * > * | FindBrushColorItem (TArray< UPrimalItem * > *result, __int16 ArchIndex) |
| |
| TArray< UPrimalItem * > * | FindColorItem (TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) |
| |
| UPrimalItem * | FindInventoryStackableItemCompareQuantity (TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) |
| |
| UPrimalItem * | FindItem (FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) |
| |
| void | ForceRefreshInventoryWeight () |
| |
| bool | GenerateCrateItems (float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) |
| |
| UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
| |
| int | GetCraftQueueResourceCost (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) |
| |
| float | GetCraftingSpeed () |
| |
| int | GetCurrentNumInventoryItems () |
| |
| TArray< FString > * | GetCustomFolders (TArray< FString > *result, int InventoryCompType) |
| |
| float | GetDamageTorpidityIncreaseMultiplierScale () |
| |
| float | GetEquippedArmorRating (EPrimalEquipmentType::Type equipmentType) |
| |
| UPrimalItem * | GetEquippedItemOfClass (TSubclassOf< UPrimalItem > ItemClass, bool bAllowInactiveEquipment) |
| |
| UPrimalItem * | GetEquippedItemOfType (EPrimalEquipmentType::Type aType, bool bAllowInactiveEquipment) |
| |
| int | GetFirstUnoccupiedSlot (AShooterPlayerState *forPlayerState, UPrimalItem *forItem) |
| |
| bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent) |
| |
| float | GetIndirectTorpidityIncreaseMultiplierScale () |
| |
| FString * | GetInventoryName (FString *result, bool bIsEquipped) |
| |
| float | GetInventoryWeight () |
| |
| UPrimalItem * | GetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) |
| |
| int | GetItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch) |
| |
| float | GetItemWeightMultiplier (UPrimalItem *anItem) |
| |
| long double | GetLatestItemClassUseTime (TSubclassOf< UPrimalItem > ItemClass) |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| AShooterHUD * | GetLocalOwnerHUD () |
| |
| int | GetMaxInventoryItems (bool bIgnoreHiddenDefaultInventory) |
| |
| float | GetOverrideItemCraftingTime_Implementation (UPrimalItem *TheItem) |
| |
| AShooterPlayerController * | GetOwnerController () |
| |
| float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
| |
| float | GetTotalDurabilityOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate) |
| |
| float | GetTotalEquippedItemStat (EPrimalItemStat::Type statType) |
| |
| void | GiveInitialItems (bool SkipEngrams) |
| |
| bool | HasItemOfSameType (UClass *ItemClass) |
| |
| bool | HasItemsEquipped (TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) |
| |
| bool | HasMultipleUniqueItemTemplateQuantities (TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded, TArray< TSubclassOf< UPrimalItem > > *ItemsFound, TArray< int > *QuantitiesFound) |
| |
| int | IncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) |
| |
| void | InitDefaultInventory () |
| |
| void | InitializeInventory () |
| |
| void | InventoryRefresh () |
| |
| void | InventoryViewersPlayLocalSound (USoundBase *aSound, bool bAttach) |
| |
| void | InventoryViewersStopLocalSound (USoundBase *aSound) |
| |
| bool | IsAtMaxInventoryItems () |
| |
| bool | IsCraftingAllowed (UPrimalItem *anItem) |
| |
| bool | IsLocal () |
| |
| bool | IsLocalInventoryViewer () |
| |
| bool | IsLocalToPlayer (AShooterPlayerController *ForPC) |
| |
| bool | IsOwnedByPlayer () |
| |
| bool | IsOwnerMarkedForSeamlessTravel () |
| |
| bool | IsRepairingAllowed () |
| |
| bool | IsServerCustomFolder (int InventoryCompType) |
| |
| bool | IsValidCraftingResource (UPrimalItem *theItem) |
| |
| bool | LoadAdditionalStructureEngrams () |
| |
| void | LocalUseItemSlot (int slotIndex, bool bForceCraft) |
| |
| void | NotifyClientsDurabilityChange (UPrimalItem *anItem) |
| |
| void | NotifyClientsItemStatus (UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification, bool bOnlyUpdateSpoilingTimes, bool bOnlyRemovedFromSlot, bool bOnlyFinishedUseSlotTimeRemaining) |
| |
| void | NotifyCraftedItem (UPrimalItem *anItem) |
| |
| void | NotifyCraftingItemConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int amount) |
| |
| void | NotifyItemAdded (UPrimalItem *theItem, bool bEquippedItem) |
| |
| void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
| |
| void | NotifyItemRemoved (UPrimalItem *theItem) |
| |
| void | OnComponentCreated () |
| |
| void | OnComponentDestroyed () |
| |
| void | OnDeserializedByGame (EOnDesrializationType::Type DeserializationType) |
| |
| void | OnRegister () |
| |
| bool | OverrideBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
| |
| FString * | OverrideItemCraftingDescription_Implementation (FString *result, UPrimalItem *TheItem, FString *CraftingDesc) |
| |
| float | OverrideItemMinimumUseInterval (UPrimalItem *theItem) |
| |
| int | OverrideNewCraftingGivemItemCount_Implementation (UPrimalItem *TheItem) |
| |
| void | OwnerDied () |
| |
| bool | RefreshItemSpoilingTimes (bool bSendToClients) |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RemoteAddItemToCustomFolder (FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | RemoteDeleteCustomFolder (FString *CFolderName, int InventoryCompType) |
| |
| void | RemoteDeleteItemFromCustomFolder (AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| bool | RemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) |
| |
| bool | RemoteInventoryAllowCraftingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
| |
| bool | RemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) |
| |
| bool | RemoteInventoryAllowRepairingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
| |
| bool | RemoteInventoryAllowViewing (AShooterPlayerController *PC) |
| |
| void | RemoveCustomFolder (AShooterPlayerController *PC, FString FolderName, int InventoryCompType) |
| |
| bool | RemoveItem (FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) |
| |
| void | RemoveItemCrafting (UPrimalItem *craftingItem) |
| |
| void | RemoveItemSpoilingTimer (UPrimalItem *theItem) |
| |
| void | ServerAddItemToSlot_Implementation (FItemNetID ItemID, int SlotIndex) |
| |
| void | ServerCloseRemoteInventory (AShooterPlayerController *ByPC) |
| |
| void | ServerCraftItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
| |
| bool | ServerEquipItem (FItemNetID *itemID) |
| |
| void | ServerForceMergeItemStack_Implementation (FItemNetID Item1ID, FItemNetID Item2ID) |
| |
| void | ServerMakeRecipeItem_Implementation (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
| |
| void | ServerMergeItemStack_Implementation (FItemNetID ItemID) |
| |
| void | ServerRemoveItemFromSlot_Implementation (FItemNetID ItemID) |
| |
| void | ServerRepairItem (FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
| |
| void | ServerRequestItems (AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn, bool allowLocalController) |
| |
| void | ServerSplitItemStack_Implementation (FItemNetID ItemID, int AmountToSplit) |
| |
| void | ServerUpgradeItem (FItemNetID *itemID, AShooterPlayerController *ByPC, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) |
| |
| void | ServerUseInventoryItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
| |
| void | ServerUseItemWithItem (FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) |
| |
| void | ServerViewRemoteInventory (AShooterPlayerController *ByPC) |
| |
| void | SetCraftingEnabled (bool bEnable) |
| |
| void | SetEquippedItemsOwnerNoSee (bool bNewOwnerNoSee, bool bForceHideFirstPerson) |
| |
| void | SetNextItemConsumptionID_Implementation (FItemNetID NextItemID) |
| |
| void | SetNextItemSpoilingID_Implementation (FItemNetID NextItemID) |
| |
| void | StopAllCraftingRepairing () |
| |
| void | SwapCustomFolder (FString CFolder1, FString CFolder2, int DataListType) |
| |
| void | SwapInventoryItems (FItemNetID *itemID1, FItemNetID *itemID2) |
| |
| void | TickCraftQueue (float DeltaTime, AShooterGameState *theGameState) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | UnequipAllItems () |
| |
| void | Unstasised () |
| |
| void | UpdateNetWeaponClipAmmo (UPrimalItem *anItem, int ammo) |
| |
| void | UpdateTribeGroupInventoryRank_Implementation (char NewRank) |
| |
| void | UpdatedCraftQueue () |
| |
| void | UsedItem (UPrimalItem *anItem) |
| |
| void | BPAccessedInventory (AShooterPlayerController *ForPC) |
| |
| bool | BPAllowUseInInventory (UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) |
| |
| void | BPCraftingFinishedNotification (UPrimalItem *itemToBeCrafted) |
| |
| bool | BPCustomRemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) |
| |
| bool | BPCustomRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) |
| |
| void | BPFirstInit () |
| |
| void | BPInitializeInventory () |
| |
| void | BPInitializedInventory () |
| |
| void | BPInventoryRefresh () |
| |
| bool | BPIsCraftingAllowed (UPrimalItem *anItem) |
| |
| bool | BPIsValidCraftingResource (UPrimalItem *theItem) |
| |
| void | BPNotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
| |
| void | BPNotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
| |
| void | BPNotifyItemRemoved (UPrimalItem *anItem) |
| |
| float | BPOverrideItemMinimumUseInterval (UPrimalItem *theItem) |
| |
| void | BPPostInitDefaultInventory () |
| |
| void | BPPreInitDefaultInventory () |
| |
| bool | BPPreventEquipItem (UPrimalItem *theItem) |
| |
| bool | BPPreventWeaponEquip (UPrimalItem *anItem) |
| |
| bool | BPRemoteInventoryAllowCrafting (AShooterPlayerController *PC) |
| |
| bool | BPRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) |
| |
| bool | BPRemoteInventoryAllowViewing (AShooterPlayerController *PC) |
| |
| void | BPRequestedInventoryItems (AShooterPlayerController *forPC) |
| |
| void | ClientItemMessageNotification (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
| |
| void | ClientUpdateFreeCraftingMode (bool bNewFreeCraftingModeValue) |
| |
| float | GetOverrideItemCraftingTime (UPrimalItem *TheItem) |
| |
| void | OverrideCraftingResourceRequirements (UPrimalItem *TheItem) |
| |
| FString * | OverrideItemCraftingDescription (FString *result, UPrimalItem *TheItem, FString *CraftingDesc) |
| |
| FString * | OverrideItemUseString (FString *result, UPrimalItem *TheItem, FString *UseString) |
| |
| int | OverrideNewCraftingGivemItemCount (UPrimalItem *TheItem) |
| |
| int | OverrideNewCraftingGivemItemQuantity (UPrimalItem *TheItem) |
| |
| bool | OverrideUseItem (UPrimalItem *theItem) |
| |
| void | ServerAddItemToSlot (FItemNetID ItemID, int SlotIndex) |
| |
| void | ServerForceMergeItemStack (FItemNetID Item1ID, FItemNetID Item2ID) |
| |
| void | ServerMakeRecipeItem (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
| |
| void | ServerRemoveItemFromSlot (FItemNetID ItemID) |
| |
| void | ServerSplitItemStack (FItemNetID ItemID, int AmountToSplit) |
| |
| void | SetNextItemConsumptionID (FItemNetID NextItemID) |
| |
| void | SetNextItemSpoilingID (FItemNetID NextItemID) |
| |
| void | UpdateTribeGroupInventoryRank (char NewRank) |
| |
| TArray< TWeakObjectPtr< AShooterPlayerController > > & | RemoteViewingInventoryPlayerControllersField () |
| |
| TArray< UPrimalItem * > | InventoryItemsField () |
| |
| TArray< UPrimalItem * > | EquippedItemsField () |
| |
| TArray< UPrimalItem * > | ItemSlotsField () |
| |
| TArray< UPrimalItem * > | ArkTributeItemsField () |
| |
| TArray< UPrimalItem * > | AllDyeColorItemsField () |
| |
| TArray< FItemCraftQueueEntry > & | ItemCraftQueueEntriesField () |
| |
| int & | OverrideInventoryDefaultTabField () |
| |
| TArray< TEnumAsByte< enum EPrimalEquipmentType::Type > > & | EquippableItemTypesField () |
| |
| float & | CraftingItemSpeedField () |
| |
| TArray< FItemMultiplier > & | ItemSpoilingTimeMultipliersField () |
| |
| UGenericDataListEntry * | ExtraItemDisplayField () |
| |
| int & | MaxInventoryItemsField () |
| |
| float & | MaxInventoryWeightField () |
| |
| char & | TribeGroupInventoryRankField () |
| |
| int & | NumSlotsField () |
| |
| int & | MaxItemCraftQueueEntriesField () |
| |
| FString & | RemoteInventoryDescriptionStringField () |
| |
| TSubclassOf< UPrimalItem > & | EngramRequirementClassOverrideField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemOnlyAllowItemClassesField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | RemoteAddItemPreventItemClassesField () |
| |
| TArray< FEventItem > & | EventItemsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItemsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems2Field () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems3Field () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultInventoryItems4Field () |
| |
| TArray< FString > & | DefaultInventoryItemsRandomCustomStringsField () |
| |
| TArray< float > & | DefaultInventoryItemsRandomCustomStringsWeightsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | CheatInventoryItemsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultEquippedItemSkinsField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | DefaultSlotItemsField () |
| |
| TArray< FItemSpawnActorClassOverride > & | ItemSpawnActorClassOverridesField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | OnlyAllowCraftingItemClassesField () |
| |
| TArray< unsigned char > & | DefaultEngramsField () |
| |
| TArray< unsigned char > & | DefaultEngrams2Field () |
| |
| TArray< unsigned char > & | DefaultEngrams3Field () |
| |
| TArray< unsigned char > & | DefaultEngrams4Field () |
| |
| TArray< float > & | DefaultInventoryQualitiesField () |
| |
| FString & | InventoryNameOverrideField () |
| |
| float & | MaxRemoteInventoryViewingDistanceField () |
| |
| float & | ActiveInventoryRefreshIntervalField () |
| |
| int & | AbsoluteMaxInventoryItemsField () |
| |
| long double & | LastInventoryRefreshTimeField () |
| |
| TSubclassOf< ADroppedItem > & | DroppedItemTemplateOverrideField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | ForceAllowItemStackingsField () |
| |
| FRotator & | DropItemRotationOffsetField () |
| |
| TArray< FItemCraftingConsumptionReplenishment > & | ItemCraftingConsumptionReplenishmentsField () |
| |
| float & | MaxItemCooldownTimeClearField () |
| |
| TArray< FItemMultiplier > & | MaxItemTemplateQuantitiesField () |
| |
| USoundBase * | ItemCraftingSoundOverrideField () |
| |
| TArray< FActorClassAttachmentInfo > & | WeaponAsEquipmentAttachmentInfosField () |
| |
| TArray< UPrimalItem * > | CraftingItemsField () |
| |
| int & | DisplayDefaultItemInventoryCountField () |
| |
| bool & | bHasBeenRegisteredField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | LastUsedItemClassesField () |
| |
| TArray< double > & | LastUsedItemTimesField () |
| |
| int & | InvUpdatedFrameField () |
| |
| long double & | LastRefreshCheckItemTimeField () |
| |
| bool & | bLastPreventUseItemSpoilingTimeMultipliersField () |
| |
| FItemNetID & | NextItemSpoilingIDField () |
| |
| FItemNetID & | NextItemConsumptionIDField () |
| |
| float & | MinItemSetsField () |
| |
| float & | MaxItemSetsField () |
| |
| float & | NumItemSetsPowerField () |
| |
| TArray< FSupplyCrateItemSet > & | ItemSetsField () |
| |
| TArray< FSupplyCrateItemSet > & | AdditionalItemSetsField () |
| |
| TSubclassOf< UPrimalSupplyCrateItemSets > & | ItemSetsOverrideField () |
| |
| TArray< float > & | SetQuantityWeightsField () |
| |
| TArray< float > & | SetQuantityValuesField () |
| |
| USoundBase * | ItemRemovedBySoundField () |
| |
| USoundBase * | OpenInventorySoundField () |
| |
| USoundBase * | CloseInventorySoundField () |
| |
| float & | MaxInventoryAccessDistanceField () |
| |
| TArray< FString > & | ServerCustomFolderField () |
| |
| TArray< TSubclassOf< UPrimalInventoryComponent > > & | ForceAllowCraftingForInventoryComponentsField () |
| |
| TArray< FItemMultiplier > & | ItemClassWeightMultipliersField () |
| |
| float & | GenerateItemSetsQualityMultiplierMinField () |
| |
| float & | GenerateItemSetsQualityMultiplierMaxField () |
| |
| float & | DefaultCraftingRequirementsMultiplierField () |
| |
| int & | DefaultCraftingQuantityMultiplierField () |
| |
| int & | ActionWheelAccessInventoryPriorityField () |
| |
| int & | SavedForceDefaultInventoryRefreshVersionField () |
| |
| int & | ForceDefaultInventoryRefreshVersionField () |
| |
| TArray< TSubclassOf< UPrimalItem > > & | TamedDinoForceConsiderFoodTypesField () |
| |
| TArray< UPrimalItem * > | DinoAutoHealingItemsField () |
| |
| USoundBase * | OverrideCraftingFinishedSoundField () |
| |
| long double & | LastAddToCraftQueueSoundTimeField () |
| |
| FString & | ForceAddToFolderField () |
| |
| FVector & | GroundDropTraceLocationOffsetField () |
| |
| TArray< FServerCustomFolder > & | CustomFolderItemsField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializedMe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivingEquippedItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivingInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReceivingArkInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bFreeCraftingMode () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanEquipItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanUseWeaponAsEquipment () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCanInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConsumeCraftingRepairingRequirementsOnStart () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRemoteCrafting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowDeactivatedCrafting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventAutoDecreaseDurability () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRemoteRepairing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowItemStacking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCraftQueue () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowHiddenRemoteInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInventoryBlueprints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInventoryNonRemovable () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideDefaultInventoryItemsFromDisplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDataListPadMaxInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAddMaxInventoryItemsToDefaultItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCheckForAutoCraftBlueprints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsTributeInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquipmentMustRequireExplicitOwnerClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquipmentPlayerForceRequireExplicitOwnerClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bEquipmentForceIgnoreExplicitOwnerClass () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInventoryRefresh () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPInitializeInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPAllowAddInventoryItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHideSaddleFromInventoryDisplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCraftingEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRepairingEnabled () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicateComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyOneCraftQueueItem () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowTribe () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideCraftingMinDurabilityRequirement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowRemoveItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryAllowAddItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowRemoteInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseCheatInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowAddingToArkTribute () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteInventoryOnlyAllowSelf () |
| |
| BitFieldValue< bool, unsigned __int32 > | bMaxInventoryWeightUseCharacterStatus () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventDropInventoryDeposit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bShowItemDefaultFolders () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDisableDropAllItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIgnoreMaxInventoryItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsSecondaryInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRemoteOnlyAllowBlueprintsOrItemClasses () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventSendingData () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSupressInventoryItemNetworking () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventInventoryViewTrace () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSpawnActorOnTopOfStructure () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDropPhysicalInventoryDeposit () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseExtendedCharacterCraftingFunctionality () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceGenerateItemSets () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPHandleAccessInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGivesAchievementItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPAllowUseInInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPRemoteInventoryAllowRemoveItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryGetMaxVisibleSlots () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPGetExtraItemDisplay () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemAdded () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemRemoved () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPNotifyItemQuantityUpdated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPOverrideItemMinimumUseInterval () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowAddItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bBPForceCustomRemoteInventoryAllowRemoveItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceInventoryNotifyCraftingFinished () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowWorldSettingsInventoryComponentAppends () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventCraftingResourceConsumption () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOverrideInventoryDepositClassDontForceDrop () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsCraftingAllowed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowCrafting () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNotifyAddedOnClientReceive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsTaxidermyBase () |
| |
| BitFieldValue< bool, unsigned __int32 > | bDeferCheckForAutoCraftBlueprintsOnInventoryChange () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetsRandomWithoutReplacement () |
| |
| BitFieldValue< bool, unsigned __int32 > | bForceAllowAllUseInInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPIsValidCraftingResource () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseParentStructureIsValidCraftingResource () |
| |
| BitFieldValue< bool, unsigned __int32 > | bSetCraftingEnabledCheckForAutoCraftBlueprints () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPRemoteInventoryAllowViewing () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllDefaultInventoryIsEngrams () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPCanGrindItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGrinderCanGrindAll () |
| |
| BitFieldValue< bool, unsigned __int32 > | bInitializedDefaultInventory () |
| |
| BitFieldValue< bool, unsigned __int32 > | bGetDataListEntriesOnlyRootItems () |
| |
| BitFieldValue< bool, unsigned __int32 > | bConfigOverriden () |
| |
| int | GetInventoryUpdatedFrame () |
| |
| void | OnRegister () |
| |
| bool | CanEquipItems () |
| |
| bool | AllowEquippingItemType (EPrimalEquipmentType::Type equipmentType) |
| |
| bool | CanEquipItem (UPrimalItem *anItem) |
| |
| bool | CanInventoryItems () |
| |
| bool | CanInventoryItem (UPrimalItem *anItem) |
| |
| bool | AllowAddInventoryItem (UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) |
| |
| UPrimalItem * | AddItem (FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) |
| |
| bool | IsLocalInventoryViewer () |
| |
| void | NotifyItemAdded (UPrimalItem *theItem, bool bEquippedItem) |
| |
| void | NotifyArkItemAdded () |
| |
| void | NotifyItemRemoved (UPrimalItem *theItem) |
| |
| void | RemoveItemSpoilingTimer (UPrimalItem *theItem) |
| |
| bool | LoadAdditionalStructureEngrams () |
| |
| bool | RemoveItem (FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) |
| |
| ADroppedItem * | EjectItem (FItemNetID *itemID, bool bPreventImpule, bool bForceEject, bool bSetItemLocation, FVector *LocationOverride, bool showHUDMessage, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, bool bAssignToTribeForPickup, int AssignedTribeID) |
| |
| bool | ServerEquipItem (FItemNetID *itemID) |
| |
| void | DropItem (FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) |
| |
| AShooterPlayerController * | GetOwnerController () |
| |
| void | InventoryViewersPlayLocalSound (USoundBase *aSound, bool bAttach) |
| |
| void | InventoryViewersStopLocalSound (USoundBase *aSound) |
| |
| void | UpdateNetWeaponClipAmmo (UPrimalItem *anItem, int ammo) |
| |
| void | NotifyClientsItemStatus (UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification) |
| |
| void | NotifyClientsDurabilityChange (UPrimalItem *anItem) |
| |
| void | NotifyClientItemArkTributeStatusChanged (UPrimalItem *anItem, bool bRemoved, bool bFromLoad) |
| |
| void | ServerRequestItems (AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn) |
| |
| void | ClientStartReceivingItems (bool bEquippedItems) |
| |
| void | ClientFinishReceivingItems (bool bEquippedItems) |
| |
| TArray< UPrimalItem * > * | FindColorItem (TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) |
| |
| TArray< UPrimalItem * > * | FindBrushColorItem (TArray< UPrimalItem * > *result, __int16 ArchIndex) |
| |
| UPrimalItem * | FindItem (FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) |
| |
| void | GiveInitialItems (bool SkipEngrams) |
| |
| void | InitDefaultInventory () |
| |
| void | DeferredDeprecationCheck () |
| |
| void | InitializeInventory () |
| |
| void | CheckRefreshDefaultInventoryItems () |
| |
| void | SetEquippedItemsOwnerNoSee (bool bNewOwnerNoSee, bool bForceHideFirstPerson) |
| |
| bool | RemoteInventoryAllowViewing (AShooterPlayerController *PC, float MaxAllowedDistanceOffset) |
| |
| bool | RemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) |
| |
| bool | RemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) |
| |
| bool | RemoteInventoryAllowCraftingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
| |
| bool | RemoteInventoryAllowRepairingItems (AShooterPlayerController *PC, bool bIgnoreEnabled) |
| |
| bool | AllowAddingToArkTribute () |
| |
| void | ServerViewRemoteInventory (AShooterPlayerController *ByPC) |
| |
| void | ServerCloseRemoteInventory (AShooterPlayerController *ByPC) |
| |
| void | ClientUpdateFreeCraftingMode_Implementation (bool bNewFreeCraftingModeValue) |
| |
| void | OnComponentDestroyed () |
| |
| void | SwapCustomFolder (FString CFolder1, FString CFolder2, int DataListType) |
| |
| bool | AddToFolders (TArray< FString > *FoldersFound, UPrimalItem *anItem) |
| |
| UObject * | GetObjectW () |
| |
| FString * | GetInventoryName (FString *result, bool bIsEquipped) |
| |
| int | GetFirstUnoccupiedSlot (AShooterPlayerState *forPlayerState, UPrimalItem *forItem) |
| |
| void | ServerMakeRecipeItem_Implementation (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
| |
| void | ServerRemoveItemFromSlot_Implementation (FItemNetID ItemID) |
| |
| void | ServerAddItemToSlot_Implementation (FItemNetID ItemID, int SlotIndex) |
| |
| UPrimalItem * | GetEquippedItemOfType (EPrimalEquipmentType::Type aType) |
| |
| UPrimalItem * | GetEquippedItemOfClass (TSubclassOf< UPrimalItem > ItemClass) |
| |
| int | IncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) |
| |
| bool | IncrementArkTributeItemQuantity (UPrimalItem *NewItem, UPrimalItem **IncrementedItem) |
| |
| UPrimalItem * | GetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption) |
| |
| TArray< UPrimalItem * > * | FindAllItemsOfType (TArray< UPrimalItem * > *result, TSubclassOf< UPrimalItem > ItemTemplate, bool bRequiresExactClassMatch, bool bIncludeInventoryItems, bool bIncludeEquippedItems, bool bIncludeArkTributeItems, bool bIncludeSlotItems, bool bIncludeBlueprints, bool bIncludeEngrams) |
| |
| int | GetCraftQueueResourceCost (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) |
| |
| int | GetItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch, bool bForceCheckForDupes) |
| |
| float | GetTotalDurabilityOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate) |
| |
| void | LocalUseItemSlot (int slotIndex, bool bForceCraft) |
| |
| void | ShowBeforeUsingConfirmationDialog (UPrimalItem *Item) |
| |
| float | GetTotalEquippedItemStat (EPrimalItemStat::Type statType) |
| |
| float | GetEquippedArmorRating (EPrimalEquipmentType::Type equipmentType) |
| |
| void | ConsumeArmorDurability (float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) |
| |
| void | ServerCraftItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
| |
| void | AddToCraftQueue (UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
| |
| void | ClearCraftQueue (bool bForceClearActiveCraftRepair) |
| |
| void | ServerRepairItem (FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) |
| |
| void | ServerUseInventoryItem (FItemNetID *itemID, AShooterPlayerController *ByPC) |
| |
| void | ServerUseItemWithItem (FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) |
| |
| void | SwapInventoryItems (FItemNetID *itemID1, FItemNetID *itemID2) |
| |
| void | AddItemCrafting (UPrimalItem *craftingItem) |
| |
| void | RemoveItemCrafting (UPrimalItem *craftingItem) |
| |
| void | StopAllCraftingRepairing () |
| |
| void | TickCraftQueue (float DeltaTime, AShooterGameState *theGameState) |
| |
| float | GetCraftingSpeed () |
| |
| AShooterHUD * | GetLocalOwnerHUD () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| bool | AllowOwnerStasis () |
| |
| bool | IsLocal () |
| |
| bool | IsLocalToPlayer (AShooterPlayerController *ForPC) |
| |
| int | GetMaxInventoryItems (bool bIgnoreHiddenDefaultInventory) |
| |
| int | GetCurrentNumInventoryItems () |
| |
| void | Unstasised () |
| |
| void | CheckForAutoCraftBlueprints () |
| |
| bool | IsCraftingAllowed (UPrimalItem *anItem) |
| |
| void | SetCraftingEnabled (bool bEnable) |
| |
| bool | IsRepairingAllowed () |
| |
| float | GetInventoryWeight () |
| |
| void | ServerSplitItemStack_Implementation (FItemNetID ItemID, int AmountToSplit) |
| |
| void | ServerMergeItemStack_Implementation (FItemNetID ItemID) |
| |
| void | GrindItem (FItemNetID ItemID, const bool grindStack, AShooterPlayerController *PC) |
| |
| void | OnGrindItem () |
| |
| void | ServerForceMergeItemStack_Implementation (FItemNetID Item1ID, FItemNetID Item2ID) |
| |
| void | RemoteDeleteCustomFolder (FString *CFolderName, int InventoryCompType) |
| |
| void | RemoteAddItemToCustomFolder (FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| void | RemoteDeleteItemFromCustomFolder (AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) |
| |
| UPrimalItem * | FindInventoryStackableItemCompareQuantity (TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) |
| |
| UPrimalCharacterStatusComponent * | GetCharacterStatusComponent () |
| |
| void | ClientMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| bool | TryMultiUse (APlayerController *ForPC, int UseIndex, int hitBodyIndex) |
| |
| void | GetGrinderSettings_Implementation (int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) |
| |
| bool | IsAllowedInventoryAccess (APlayerController *ForPC) |
| |
| void | ActivePlayerInventoryTick (float DeltaTime) |
| |
| void | InventoryRefresh () |
| |
| void | RefreshItemSpoilingTimes () |
| |
| void | NotifyCraftingItemConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int amount) |
| |
| float | GetSpoilingTimeMultiplier (UPrimalItem *anItem) |
| |
| long double | GetLatestItemClassUseTime (TSubclassOf< UPrimalItem > ItemClass) |
| |
| void | UsedItem (UPrimalItem *anItem) |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | UpdatedCraftQueue () |
| |
| void | LoadedFromSaveGame () |
| |
| void | ClientItemMessageNotification_Implementation (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
| |
| bool | IsOwnedByPlayer () |
| |
| void | OwnerDied () |
| |
| bool | DropInventoryDeposit (long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop, int OverrideMaxItemsDropped, bool bOverrideDepositLocation, FVector *DepositLocationOverride, bool bForceLocation) |
| |
| bool | DropNotReadyInventoryDeposit (long double DestroyAtTime) |
| |
| bool | GetGroundLocation (FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent, bool bUseInputGroundLocAsBase) |
| |
| AActor * | CraftedBlueprintSpawnActor (TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) |
| |
| void | NotifyCraftedItem (UPrimalItem *anItem) |
| |
| bool | GenerateCrateItems (float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) |
| |
| bool | GenerateCustomCrateItems (TSubclassOf< UObject > SourceClass, TArray< FSupplyCrateItemSet > CustomItemSets, float CustomMinItemSets, float CustomMaxItemSets, float CustomNumItemSetsPower, bool bCustomSetsRandomWithoutReplacement, TArray< UPrimalItem * > *GeneratedItems, float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp, bool bIsMissionReward) |
| |
| UPrimalItem * | FindArkTributeItem (FItemNetID *ItemID) |
| |
| void | SetNextItemSpoilingID_Implementation (FItemNetID NextItemID) |
| |
| void | SetNextItemConsumptionID_Implementation (FItemNetID NextItemID) |
| |
| void | CheckReplenishSlotIndex (int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) |
| |
| void | OnArkTributeItemsRemoved (bool Success, TArray< FItemNetInfo > *RemovedItems, TArray< FItemNetInfo > *NotFoundItems, int FailureResponseCode, FString *FailureResponseMessage, bool bAllowForcedItemDownload) |
| |
| void | ClientOnArkTributeItemsAdded_Implementation () |
| |
| void | OnArkTributeItemsAdded (bool Success, TArray< FItemNetInfo > *AddedItems) |
| |
| bool | RemoveArkTributeItem (FItemNetID *itemID, unsigned int Quantity) |
| |
| bool | ServerAddToArkTributeInventory (FItemNetID *itemID, TArray< unsigned __int64 > SteamItemUserIds, FItemNetInfo *AlternateItemInfo) |
| |
| UPrimalItem * | AddAfterRemovingFromArkTributeInventory (UPrimalItem *Item, FItemNetInfo *MyItem, bool bAllowForcedItemDownload) |
| |
| bool | ServerAddFromArkTributeInventory (FItemNetID *itemID, int Quantity) |
| |
| void | RequestAddArkTributeItem (FItemNetInfo *theItemInfo, bool bFromLoad) |
| |
| void | AddArkTributeItem (FItemNetInfo *theItemInfo, bool bFromLoad) |
| |
| void | LoadArkTriuteItems (TArray< FItemNetInfo > *ItemInfos, bool bClear, bool bFinalBatch) |
| |
| void | FinishedLoadingArkItems () |
| |
| void | NotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
| |
| bool | IsServerCustomFolder (int InventoryCompType) |
| |
| void | AddCustomFolder (FString CFolder, int InventoryCompType) |
| |
| void | RemoveCustomFolder (AShooterPlayerController *PC, FString FolderName, int InventoryCompType) |
| |
| TArray< FString > * | GetCustomFolders (TArray< FString > *result, int InventoryCompType) |
| |
| void | DeleteItemFromCustomFolder (AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) |
| |
| int | BPIncrementItemTemplateQuantity (TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) |
| |
| UPrimalItem * | BPGetItemOfTemplate (TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption) |
| |
| bool | HasItemsEquipped (TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) |
| |
| bool | OverrideBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
| |
| bool | AllowBlueprintCraftingRequirement (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
| |
| bool | AllowCraftingResourceConsumption (TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) |
| |
| float | GetDamageTorpidityIncreaseMultiplierScale () |
| |
| float | GetIndirectTorpidityIncreaseMultiplierScale () |
| |
| float | GetItemWeightMultiplier (UPrimalItem *anItem) |
| |
| void | UpdateTribeGroupInventoryRank_Implementation (char NewRank) |
| |
| void | BPDropInventoryDeposit (long double DestroyAtTime, int OverrideMaxItemsDropped, bool bOverrideCacheLocation, FVector CacheLocationOverride) |
| |
| void | BPDropForceLocationInventoryDeposit (long double DestroyAtTime, int OverrideMaxItemsDropped, FVector CacheLocationOverride, int DeadPlayerID) |
| |
| float | OverrideItemMinimumUseInterval (UPrimalItem *theItem) |
| |
| UPrimalItem * | AddItemObject (UPrimalItem *anItem) |
| |
| UPrimalItem * | AddItemObjectEx (UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bClampStats, UPrimalItem *InsertAfterItem, bool bInsertAtItemInstead) |
| |
| UPrimalItem * | BPFindItemWithID (int ItemID1, int ItemID2) |
| |
| bool | AllowAddInventoryItem_OnlyAddAll (UPrimalItem *anItem) |
| |
| bool | AllowAddInventoryItem_MaxQuantity (UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) |
| |
| bool | AllowAddInventoryItem_AnyQuantity (UPrimalItem *anItem) |
| |
| bool | BPRemoteInventoryAllowAddItems (AShooterPlayerController *PC) |
| |
| bool | BPRemoteInventoryAllowAddItem (AShooterPlayerController *PC, UPrimalItem *anItem) |
| |
| bool | BPRemoteInventoryAllowAddItem_SpecificQuantity (AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) |
| |
| bool | IsValidCraftingResource (UPrimalItem *theItem) |
| |
| void | OnComponentCreated () |
| |
| void | Serialize (FArchive *Ar) |
| |
| bool | IsAtMaxInventoryItems () |
| |
| void | TransferAllItemsToInventory (UPrimalInventoryComponent *ToInventory) |
| |
| void | BPAccessedInventory (AShooterPlayerController *ForPC) |
| |
| bool | BPAllowAddInventoryItem (UPrimalItem *Item, int RequestedQuantity, bool bOnlyAddAll) |
| |
| bool | BPAllowUseInInventory (UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) |
| |
| void | BPCraftingFinishedNotification (UPrimalItem *itemToBeCrafted) |
| |
| bool | BPCustomRemoteInventoryAllowAddItems (AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) |
| |
| bool | BPCustomRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) |
| |
| void | BPGetExtraItemDisplay (bool *bShowExtraItem, FString *Description, FString *CustomString, UTexture2D **EntryIcon, UMaterialInterface **EntryMaterial) |
| |
| void | BPInitializeInventory () |
| |
| void | BPInventoryRefresh () |
| |
| bool | BPIsCraftingAllowed (UPrimalItem *anItem) |
| |
| bool | BPIsValidCraftingResource (UPrimalItem *theItem) |
| |
| void | BPNotifyItemAdded (UPrimalItem *anItem, bool bEquipItem) |
| |
| void | BPNotifyItemQuantityUpdated (UPrimalItem *anItem, int amount) |
| |
| void | BPNotifyItemRemoved (UPrimalItem *anItem) |
| |
| float | BPOverrideItemMinimumUseInterval (UPrimalItem *theItem) |
| |
| void | BPPostInitDefaultInventory () |
| |
| void | BPPreInitDefaultInventory () |
| |
| bool | BPPreventEquipItem (UPrimalItem *theItem) |
| |
| bool | BPPreventEquipItemType (EPrimalEquipmentType::Type equipmentType) |
| |
| bool | BPRemoteInventoryAllowCrafting (AShooterPlayerController *PC) |
| |
| bool | BPRemoteInventoryAllowRemoveItems (AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) |
| |
| bool | BPRemoteInventoryAllowViewing (AShooterPlayerController *PC) |
| |
| int | BPRemoteInventoryGetMaxVisibleSlots (int NumItems, AShooterPlayerController *PC, bool bIsLocal) |
| |
| void | BPRequestedInventoryItems (AShooterPlayerController *forPC) |
| |
| bool | CanGrindItem (UPrimalItem *item) |
| |
| bool | CanGrindItems (AShooterPlayerController *PC) |
| |
| void | ClientItemMessageNotification (FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) |
| |
| void | ClientOnArkTributeItemsAdded () |
| |
| void | ClientUpdateFreeCraftingMode (bool bNewFreeCraftingModeValue) |
| |
| void | GetGrinderSettings (int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) |
| |
| bool | OverrideUseItem (UPrimalItem *theItem) |
| |
| void | ServerAddItemToSlot (FItemNetID ItemID, int SlotIndex) |
| |
| void | ServerForceMergeItemStack (FItemNetID Item1ID, FItemNetID Item2ID) |
| |
| void | ServerMakeRecipeItem (APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) |
| |
| void | ServerRemoveItemFromSlot (FItemNetID ItemID) |
| |
| void | ServerSplitItemStack (FItemNetID ItemID, int AmountToSplit) |
| |
| void | SetNextItemConsumptionID (FItemNetID NextItemID) |
| |
| void | SetNextItemSpoilingID (FItemNetID NextItemID) |
| |
| void | UpdateTribeGroupInventoryRank (char NewRank) |
| |
| TArray< FName > & | ComponentTagsField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| AActor * | CachedOwnerField () |
| |
| UWorld * | WorldField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
| |
| BitFieldValue< bool, unsigned __int32 > | bStasisPreventUnregister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPreventOnDedicatedServer () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
| |
| bool | AllowRegisterWithWorld (UWorld *InWorld) |
| |
| void | Activate (bool bReset) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | BPTickComponent (float DeltaTime) |
| |
| void | BeginDestroy () |
| |
| bool | ComponentHasTag (FName Tag) |
| |
| void | CreatePhysicsState () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | Deactivate () |
| |
| void | DestroyComponent () |
| |
| void | DestroyPhysicsState () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | DoDeferredRenderUpdates_Concurrent () |
| |
| void | ExecuteRegisterEvents () |
| |
| void | ExecuteUnregisterEvents () |
| |
| ULevel * | GetComponentLevel () |
| |
| bool | GetIsReplicated () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| AActor * | GetOwner () |
| |
| FString * | GetReadableName (FString *result) |
| |
| UWorld * | GetWorld () |
| |
| void | InitializeComponent () |
| |
| bool | IsComponentTickEnabled () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsNetSimulating () |
| |
| bool | IsOwnerSelected () |
| |
| bool | IsActive () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | MarkForNeededEndOfFrameRecreate () |
| |
| void | MarkForNeededEndOfFrameUpdate () |
| |
| void | MarkRenderDynamicDataDirty () |
| |
| void | MarkRenderStateDirty () |
| |
| void | MarkRenderTransformDirty () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | OnComponentCreated () |
| |
| void | OnComponentDestroyed () |
| |
| void | OnRegister () |
| |
| void | OnRep_IsActive () |
| |
| void | PostInitProperties () |
| |
| void | PostRename (UObject *OldOuter, FName OldName) |
| |
| void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
| |
| void | RecreateRenderState_Concurrent () |
| |
| void | RegisterComponent () |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterComponentWithWorld (UWorld *InWorld) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | ReregisterComponent () |
| |
| void | SendRenderDynamicData_Concurrent () |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | SetActive (bool bNewActive, bool bReset) |
| |
| void | SetComponentTickEnabled (bool bEnabled) |
| |
| void | SetComponentTickEnabledAsync (bool bEnabled) |
| |
| void | SetIsReplicated (bool ShouldReplicate) |
| |
| void | SetNetAddressable () |
| |
| bool | ShouldActivate () |
| |
| void | ToggleActive () |
| |
| void | UninitializeComponent () |
| |
| void | UnregisterComponent () |
| |
| void | FailedToRegisterWithWorld (UObject *Object) |
| |
| TArray< FName > & | ComponentTagsField () |
| |
| TArray< UAssetUserData * > | AssetUserDataField () |
| |
| FName & | CustomTagField () |
| |
| int & | CustomDataField () |
| |
| AActor * | CachedOwnerField () |
| |
| UWorld * | WorldField () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRegistered () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderTransformDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderDynamicDataDirty () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoRegister () |
| |
| BitFieldValue< bool, unsigned __int32 > | bTickInEditor () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNeverNeedsRenderUpdate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAllowConcurrentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bCreatedByConstructionScript () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAutoActivate () |
| |
| BitFieldValue< bool, unsigned __int32 > | bIsActive () |
| |
| BitFieldValue< bool, unsigned __int32 > | bWantsInitializeComponent () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasBeenInitialized () |
| |
| BitFieldValue< bool, unsigned __int32 > | bAlwaysReplicatePropertyConditional () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentTick () |
| |
| BitFieldValue< bool, unsigned __int32 > | bUseBPOnComponentDestroyed () |
| |
| BitFieldValue< bool, unsigned __int32 > | bOnlyInitialReplication () |
| |
| BitFieldValue< bool, unsigned __int32 > | bHasCachedOwner () |
| |
| BitFieldValue< bool, unsigned __int32 > | bRenderStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bPhysicsStateCreated () |
| |
| BitFieldValue< bool, unsigned __int32 > | bReplicates () |
| |
| BitFieldValue< bool, unsigned __int32 > | bNetAddressable () |
| |
| void | InvalidateLightingCache () |
| |
| bool | IsPhysicsStateCreated () |
| |
| void | PostInitProperties () |
| |
| void | PostRename (UObject *OldOuter, FName OldName) |
| |
| AActor * | GetOwner () |
| |
| UWorld * | GetWorld () |
| |
| bool | ComponentHasTag (FName Tag) |
| |
| FString * | GetReadableName (FString *result) |
| |
| void | BeginDestroy () |
| |
| bool | NeedsLoadForClient () |
| |
| bool | NeedsLoadForServer () |
| |
| void | OnRegister () |
| |
| void | InitializeComponent () |
| |
| void | UninitializeComponent () |
| |
| void | SetComponentTickEnabled (bool bEnabled) |
| |
| void | SetComponentTickEnabledAsync (bool bEnabled) |
| |
| void | RegisterComponentTickFunctions (bool bRegister, bool bSaveAndRestoreComponentTickState) |
| |
| void | RegisterComponentWithWorld (UWorld *InWorld) |
| |
| void | RegisterComponent () |
| |
| void | UnregisterComponent () |
| |
| void | DestroyComponent () |
| |
| void | OnComponentCreated () |
| |
| void | OnComponentDestroyed () |
| |
| void | CreateRenderState_Concurrent () |
| |
| void | SendRenderTransform_Concurrent () |
| |
| void | SendRenderDynamicData_Concurrent () |
| |
| void | DestroyRenderState_Concurrent () |
| |
| void | CreatePhysicsState () |
| |
| void | DestroyPhysicsState () |
| |
| void | ExecuteRegisterEvents () |
| |
| void | ExecuteUnregisterEvents () |
| |
| void | ReregisterComponent () |
| |
| void | RecreateRenderState_Concurrent () |
| |
| void | RecreatePhysicsState (bool bRestoreBoneTransforms) |
| |
| void | AddTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | AddTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (AActor *PrerequisiteActor) |
| |
| void | RemoveTickPrerequisiteComponent (UActorComponent *PrerequisiteComponent) |
| |
| void | DoDeferredRenderUpdates_Concurrent () |
| |
| void | MarkRenderDynamicDataDirty () |
| |
| void | MarkForNeededEndOfFrameUpdate () |
| |
| void | MarkForNeededEndOfFrameRecreate () |
| |
| void | Activate (bool bReset) |
| |
| void | Deactivate () |
| |
| bool | ShouldActivate () |
| |
| void | SetActive (bool bNewActive, bool bReset) |
| |
| void | ToggleActive () |
| |
| bool | IsActive () |
| |
| void | AddAssetUserData (UAssetUserData *InUserData) |
| |
| UAssetUserData * | GetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
| |
| void | RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) |
| |
| void | SetNetAddressable () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| void | SetIsReplicated (bool ShouldReplicate) |
| |
| bool | GetIsReplicated () |
| |
| void | GetLifetimeReplicatedProps (TArray< FLifetimeProperty > *OutLifetimeProps) |
| |
| bool | AlwaysReplicatePropertyConditional (UProperty *forProperty) |
| |
| void | AddedAsPrimalItemAttachment () |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |
| bool | AreAllOuterObjectsValid () |
| |
| FName * | GetExporterName (FName *result) |
| |
| FString * | GetDetailedInfoInternal (FString *result) |
| |
| UObject * | GetArchetype () |
| |
| bool | IsBasedOnArchetype (UObject *const SomeObject) |
| |
| bool | IsInBlueprint () |
| |
| bool | Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags) |
| |
| void | LoadLocalized (UObject *LocBase, bool bLoadHierachecally) |
| |
| void | LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) |
| |
| void | BeginDestroy () |
| |
| void | FinishDestroy () |
| |
| FString * | GetDetailedInfo (FString *result) |
| |
| bool | ConditionalBeginDestroy () |
| |
| bool | ConditionalFinishDestroy () |
| |
| void | ConditionalPostLoad () |
| |
| bool | Modify (bool bAlwaysMarkDirty) |
| |
| bool | IsSelected () |
| |
| void | CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) |
| |
| bool | CheckDefaultSubobjectsInternal () |
| |
| bool | IsAsset () |
| |
| bool | IsSafeForRootSet () |
| |
| void | LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) |
| |
| void | ConditionalShutdownAfterError () |
| |
| bool | IsNameStableForNetworking () |
| |
| bool | IsFullNameStableForNetworking () |
| |
| bool | IsSupportedForNetworking () |
| |
| UFunction * | FindFunctionChecked (FName InName) |
| |
| void | ProcessEvent (UFunction *Function, void *Parms) |
| |
| | __declspec (dllexport) UProperty *FindProperty(FName name) |
| |
| int | GetLinkerUE4Version () |
| |
| int | GetLinkerLicenseeUE4Version () |
| |
| FString * | GetPathName (FString *result, UObject *StopOuter) |
| |
| void | GetPathName (UObject *StopOuter, FString *ResultString) |
| |
| FString * | GetFullName (FString *result, UObject *StopOuter) |
| |
| void | MarkPackageDirty () |
| |
| bool | IsIn (UObject *SomeOuter) |
| |
| bool | IsA (UClass *SomeBase) |
| |
| void * | GetInterfaceAddress (UClass *InterfaceClass) |
| |
| bool | IsDefaultSubobject () |
| |
| int | GetLinkerIndex () |
| |
| EObjectFlags & | ObjectFlagsField () |
| |
| int & | InternalIndexField () |
| |
| UClass * | ClassField () |
| |
| FName & | NameField () |
| |
| UObject * | OuterField () |
| |
| void | DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) |
| |
| bool | IsValidLowLevel () |
| |
| bool | IsValidLowLevelFast (bool bRecursive) |
| |
| void | Register (const wchar_t *PackageName, const wchar_t *InName) |
| |