__declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
AbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
AbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
ActionWheelAccessInventoryPriorityField() | UPrimalInventoryComponent | inline |
Activate(bool bReset) | UActorComponent | inline |
Activate(bool bReset) | UActorComponent | inline |
ActiveInventoryRefreshIntervalField() | UPrimalInventoryComponent | inline |
ActiveInventoryRefreshIntervalField() | UPrimalInventoryComponent | inline |
ActivePlayerInventoryTick(float DeltaTime) | UPrimalInventoryComponent | inline |
ActivePlayerInventoryTick(float DeltaTime) | UPrimalInventoryComponent | inline |
AddAfterRemovingFromArkTributeInventory(UPrimalItem *Item, FItemNetInfo *MyItem, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
AddArkTributeItem(FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
AddCustomFolder(FString CFolder, int InventoryCompType) | UPrimalInventoryComponent | inline |
AddCustomFolder(FString CFolder, int InventoryCompType) | UPrimalInventoryComponent | inline |
AddedAsPrimalItemAttachment() | UActorComponent | inline |
AddItem(FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) | UPrimalInventoryComponent | inline |
AddItem(FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) | UPrimalInventoryComponent | inline |
AddItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
AddItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
AddItemObject(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AddItemObject(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AddItemObjectEx(UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer) | UPrimalInventoryComponent | inline |
AddItemObjectEx(UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bClampStats, UPrimalItem *InsertAfterItem, bool bInsertAtItemInstead) | UPrimalInventoryComponent | inline |
AdditionalItemSetsField() | UPrimalInventoryComponent | inline |
AdditionalItemSetsField() | UPrimalInventoryComponent | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
AddToCraftQueue(UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
AddToCraftQueue(UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
AddToFolders(TArray< FString > *FoldersFound, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AddToFolders(TArray< FString > *FoldersFound, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AllDyeColorItemsField() | UPrimalInventoryComponent | inline |
AllDyeColorItemsField() | UPrimalInventoryComponent | inline |
AllowAddingToArkTribute() | UPrimalInventoryComponent | inline |
AllowAddInventoryItem(UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) | UPrimalInventoryComponent | inline |
AllowAddInventoryItem(UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) | UPrimalInventoryComponent | inline |
AllowAddInventoryItem_AnyQuantity(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AllowAddInventoryItem_AnyQuantity(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AllowAddInventoryItem_MaxQuantity(UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) | UPrimalInventoryComponent | inline |
AllowAddInventoryItem_MaxQuantity(UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) | UPrimalInventoryComponent | inline |
AllowAddInventoryItem_OnlyAddAll(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AllowAddInventoryItem_OnlyAddAll(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
AllowBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
AllowBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
AllowCraftingResourceConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
AllowCraftingResourceConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
AllowEquippingItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
AllowEquippingItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
AllowOwnerStasis() | UPrimalInventoryComponent | inline |
AllowOwnerStasis() | UPrimalInventoryComponent | inline |
AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
AreAllOuterObjectsValid() | UObject | inline |
ArkTributeItemsField() | UPrimalInventoryComponent | inline |
ArkTributeItemsField() | UPrimalInventoryComponent | inline |
AssetUserDataField() | UActorComponent | inline |
bAddMaxInventoryItemsToDefaultItems() | UPrimalInventoryComponent | inline |
bAddMaxInventoryItemsToDefaultItems() | UPrimalInventoryComponent | inline |
bAllDefaultInventoryIsEngrams() | UPrimalInventoryComponent | inline |
bAllDefaultInventoryIsEngrams() | UPrimalInventoryComponent | inline |
bAllowAddColorsOnClientField() | UPrimalInventoryComponent | inline |
bAllowAddingToArkTribute() | UPrimalInventoryComponent | inline |
bAllowConcurrentTick() | UActorComponent | inline |
bAllowConcurrentTick() | UActorComponent | inline |
bAllowDeactivatedCrafting() | UPrimalInventoryComponent | inline |
bAllowDeactivatedCrafting() | UPrimalInventoryComponent | inline |
bAllowItemStacking() | UPrimalInventoryComponent | inline |
bAllowItemStacking() | UPrimalInventoryComponent | inline |
bAllowRemoteCrafting() | UPrimalInventoryComponent | inline |
bAllowRemoteCrafting() | UPrimalInventoryComponent | inline |
bAllowRemoteInventory() | UPrimalInventoryComponent | inline |
bAllowRemoteInventory() | UPrimalInventoryComponent | inline |
bAllowRemoteRepairing() | UPrimalInventoryComponent | inline |
bAllowRemoteRepairing() | UPrimalInventoryComponent | inline |
bAllowWorldSettingsInventoryComponentAppends() | UPrimalInventoryComponent | inline |
bAllowWorldSettingsInventoryComponentAppends() | UPrimalInventoryComponent | inline |
bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
bAutoActivate() | UActorComponent | inline |
bAutoActivate() | UActorComponent | inline |
bAutoRegister() | UActorComponent | inline |
bAutoRegister() | UActorComponent | inline |
bBPAllowUseInInventory() | UPrimalInventoryComponent | inline |
bBPAllowUseInInventory() | UPrimalInventoryComponent | inline |
bBPForceCustomRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
bBPForceCustomRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
bBPForceCustomRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bBPForceCustomRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bBPHandleAccessInventory() | UPrimalInventoryComponent | inline |
bBPHandleAccessInventory() | UPrimalInventoryComponent | inline |
bBPNotifyItemAdded() | UPrimalInventoryComponent | inline |
bBPNotifyItemAdded() | UPrimalInventoryComponent | inline |
bBPNotifyItemQuantityUpdated() | UPrimalInventoryComponent | inline |
bBPNotifyItemQuantityUpdated() | UPrimalInventoryComponent | inline |
bBPNotifyItemRemoved() | UPrimalInventoryComponent | inline |
bBPNotifyItemRemoved() | UPrimalInventoryComponent | inline |
bBPOverrideItemMinimumUseInterval() | UPrimalInventoryComponent | inline |
bBPOverrideItemMinimumUseInterval() | UPrimalInventoryComponent | inline |
bBPRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bBPRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bCanEquipItems() | UPrimalInventoryComponent | inline |
bCanEquipItems() | UPrimalInventoryComponent | inline |
bCanInventoryItems() | UPrimalInventoryComponent | inline |
bCanInventoryItems() | UPrimalInventoryComponent | inline |
bCanUseWeaponAsEquipment() | UPrimalInventoryComponent | inline |
bCanUseWeaponAsEquipment() | UPrimalInventoryComponent | inline |
bCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
bCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
bConfigOverriden() | UPrimalInventoryComponent | inline |
bConfigOverriden() | UPrimalInventoryComponent | inline |
bConsumeCraftingRepairingRequirementsOnStart() | UPrimalInventoryComponent | inline |
bConsumeCraftingRepairingRequirementsOnStart() | UPrimalInventoryComponent | inline |
bCraftingEnabled() | UPrimalInventoryComponent | inline |
bCraftingEnabled() | UPrimalInventoryComponent | inline |
bCreatedByConstructionScript() | UActorComponent | inline |
bCreatedByConstructionScript() | UActorComponent | inline |
bDataListPadMaxInventoryItems() | UPrimalInventoryComponent | inline |
bDataListPadMaxInventoryItems() | UPrimalInventoryComponent | inline |
bDeferCheckForAutoCraftBlueprintsOnInventoryChange() | UPrimalInventoryComponent | inline |
bDirtiedInventoryWeightField() | UPrimalInventoryComponent | inline |
bDisableDropAllItems() | UPrimalInventoryComponent | inline |
bDisableDropAllItems() | UPrimalInventoryComponent | inline |
bDisableDropItems() | UPrimalInventoryComponent | inline |
bDropPhysicalInventoryDeposit() | UPrimalInventoryComponent | inline |
bDropPhysicalInventoryDeposit() | UPrimalInventoryComponent | inline |
BeginDestroy() | UActorComponent | inline |
BeginDestroy() | UActorComponent | inline |
bEquipmentForceIgnoreExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bEquipmentForceIgnoreExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bEquipmentMustRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bEquipmentMustRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bEquipmentPlayerForceRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bEquipmentPlayerForceRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
bForceAllowAllUseInInventory() | UPrimalInventoryComponent | inline |
bForceAllowAllUseInInventory() | UPrimalInventoryComponent | inline |
bForceGenerateItemSets() | UPrimalInventoryComponent | inline |
bForceGenerateItemSets() | UPrimalInventoryComponent | inline |
bForceIgnoreCraftingRequiresInventoryComponent() | UPrimalInventoryComponent | inline |
bForceIgnoreItemBlueprintCraftingRequiresEngram() | UPrimalInventoryComponent | inline |
bForceInventoryBlueprints() | UPrimalInventoryComponent | inline |
bForceInventoryBlueprints() | UPrimalInventoryComponent | inline |
bForceInventoryNonRemovable() | UPrimalInventoryComponent | inline |
bForceInventoryNonRemovable() | UPrimalInventoryComponent | inline |
bForceInventoryNotifyCraftingFinished() | UPrimalInventoryComponent | inline |
bForceInventoryNotifyCraftingFinished() | UPrimalInventoryComponent | inline |
bForceRemoteInvOpenAlphabeticalDsc() | UPrimalInventoryComponent | inline |
bForceShowAllEngrams() | UPrimalInventoryComponent | inline |
bFreeCraftingMode() | UPrimalInventoryComponent | inline |
bFreeCraftingMode() | UPrimalInventoryComponent | inline |
bGenerateItemsForceZeroQuality() | UPrimalInventoryComponent | inline |
bGetDataListEntriesOnlyRootItems() | UPrimalInventoryComponent | inline |
bGetDataListEntriesOnlyRootItems() | UPrimalInventoryComponent | inline |
bGivesAchievementItems() | UPrimalInventoryComponent | inline |
bGivesAchievementItems() | UPrimalInventoryComponent | inline |
bGrinderCanGrindAll() | UPrimalInventoryComponent | inline |
bHasBeenCreated() | UActorComponent | inline |
bHasBeenCreated() | UActorComponent | inline |
bHasBeenInitialized() | UActorComponent | inline |
bHasBeenInitialized() | UActorComponent | inline |
bHasBeenRegisteredField() | UPrimalInventoryComponent | inline |
bHasBeenRegisteredField() | UPrimalInventoryComponent | inline |
bHasCachedOwner() | UActorComponent | inline |
bHasCachedOwner() | UActorComponent | inline |
bHideDefaultInventoryItemsFromDisplay() | UPrimalInventoryComponent | inline |
bHideDefaultInventoryItemsFromDisplay() | UPrimalInventoryComponent | inline |
bHideRemoteInventoryPanel() | UPrimalInventoryComponent | inline |
bHideSaddleFromInventoryDisplay() | UPrimalInventoryComponent | inline |
bIgnoreMaxInventoryItems() | UPrimalInventoryComponent | inline |
bIgnoreMaxInventoryItems() | UPrimalInventoryComponent | inline |
bInitializedDefaultInventory() | UPrimalInventoryComponent | inline |
bInitializedDefaultInventory() | UPrimalInventoryComponent | inline |
bInitializedMe() | UPrimalInventoryComponent | inline |
bInitializedMe() | UPrimalInventoryComponent | inline |
bInitializeInventoryToClients() | UPrimalInventoryComponent | inline |
bIsActive() | UActorComponent | inline |
bIsActive() | UActorComponent | inline |
bIsCookingInventory() | UPrimalInventoryComponent | inline |
bIsInInventoryRefresh() | UPrimalInventoryComponent | inline |
bIsSecondaryInventory() | UPrimalInventoryComponent | inline |
bIsTaxidermyBase() | UPrimalInventoryComponent | inline |
bIsTributeInventory() | UPrimalInventoryComponent | inline |
bIsTributeInventory() | UPrimalInventoryComponent | inline |
bItemSetsRandomizeColors() | UPrimalInventoryComponent | inline |
bLastPreventUseItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
bLastPreventUseItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
bMaxInventoryWeightUseCharacterStatus() | UPrimalInventoryComponent | inline |
bMaxInventoryWeightUseCharacterStatus() | UPrimalInventoryComponent | inline |
bNetAddressable() | UActorComponent | inline |
bNetAddressable() | UActorComponent | inline |
bNeverNeedsRenderUpdate() | UActorComponent | inline |
bNeverNeedsRenderUpdate() | UActorComponent | inline |
bNotifyAddedOnClientReceive() | UPrimalInventoryComponent | inline |
bOnlyInitialReplication() | UActorComponent | inline |
bOnlyOneCraftQueueItem() | UPrimalInventoryComponent | inline |
bOnlyOneCraftQueueItem() | UPrimalInventoryComponent | inline |
bOverrideCraftingMinDurabilityRequirement() | UPrimalInventoryComponent | inline |
bOverrideCraftingMinDurabilityRequirement() | UPrimalInventoryComponent | inline |
bOverrideCraftingResourceRequirements() | UPrimalInventoryComponent | inline |
bOverrideInventoryDepositClassDontForceDrop() | UPrimalInventoryComponent | inline |
bOverrideInventoryDepositClassDontForceDrop() | UPrimalInventoryComponent | inline |
BPAccessedInventory(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
BPAccessedInventory(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
BPAddCustomFolder(FString CFolder, int InventoryCompType) | UPrimalInventoryComponent | inline |
BPAllowAddInventoryItem(UPrimalItem *Item, int RequestedQuantity, bool bOnlyAddAll) | UPrimalInventoryComponent | inline |
BPAllowUseInInventory(UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
BPAllowUseInInventory(UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
BPCraftingFinishedNotification(UPrimalItem *itemToBeCrafted) | UPrimalInventoryComponent | inline |
BPCraftingFinishedNotification(UPrimalItem *itemToBeCrafted) | UPrimalInventoryComponent | inline |
BPCustomRemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
BPCustomRemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
BPCustomRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
BPCustomRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
BPDropForceLocationInventoryDeposit(long double DestroyAtTime, int OverrideMaxItemsDropped, FVector CacheLocationOverride, int DeadPlayerID) | UPrimalInventoryComponent | inline |
BPDropInventoryDeposit(long double DestroyAtTime, bool bPreventSendingData) | UPrimalInventoryComponent | inline |
BPDropInventoryDeposit(long double DestroyAtTime, int OverrideMaxItemsDropped, bool bOverrideCacheLocation, FVector CacheLocationOverride) | UPrimalInventoryComponent | inline |
BPDropInventoryDepositEx(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, float DropInventoryOnGroundTraceDistance, bool bForceDrop) | UPrimalInventoryComponent | inline |
BPFindItemWithID(int ItemID1, int ItemID2) | UPrimalInventoryComponent | inline |
BPFindItemWithID(int ItemID1, int ItemID2) | UPrimalInventoryComponent | inline |
BPFirstInit() | UPrimalInventoryComponent | inline |
BPGetExtraItemDisplay(bool *bShowExtraItem, FString *Description, FString *CustomString, UTexture2D **EntryIcon, UMaterialInterface **EntryMaterial) | UPrimalInventoryComponent | inline |
BPGetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) | UPrimalInventoryComponent | inline |
BPGetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption) | UPrimalInventoryComponent | inline |
bPhysicsStateCreated() | UActorComponent | inline |
bPhysicsStateCreated() | UActorComponent | inline |
BPIncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
BPIncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
BPInitializedInventory() | UPrimalInventoryComponent | inline |
BPInitializeInventory() | UPrimalInventoryComponent | inline |
BPInitializeInventory() | UPrimalInventoryComponent | inline |
BPInventoryRefresh() | UPrimalInventoryComponent | inline |
BPInventoryRefresh() | UPrimalInventoryComponent | inline |
BPIsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
BPIsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
BPIsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
BPIsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
BPNotifyItemAdded(UPrimalItem *anItem, bool bEquipItem) | UPrimalInventoryComponent | inline |
BPNotifyItemAdded(UPrimalItem *anItem, bool bEquipItem) | UPrimalInventoryComponent | inline |
BPNotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
BPNotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
BPNotifyItemRemoved(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
BPNotifyItemRemoved(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
BPOverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
BPOverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
BPPostInitDefaultInventory() | UPrimalInventoryComponent | inline |
BPPostInitDefaultInventory() | UPrimalInventoryComponent | inline |
BPPreInitDefaultInventory() | UPrimalInventoryComponent | inline |
BPPreInitDefaultInventory() | UPrimalInventoryComponent | inline |
BPPreventEquipItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
BPPreventEquipItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
BPPreventEquipItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
BPPreventWeaponEquip(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowAddItem(AShooterPlayerController *PC, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowAddItem(AShooterPlayerController *PC, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowAddItem_SpecificQuantity(AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowAddItem_SpecificQuantity(AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowAddItems(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowAddItems(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowCrafting(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowCrafting(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowViewing(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
BPRemoteInventoryAllowViewing(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
BPRemoteInventoryGetMaxVisibleSlots(int NumItems, AShooterPlayerController *PC, bool bIsLocal) | UPrimalInventoryComponent | inline |
BPRequestedInventoryItems(AShooterPlayerController *forPC) | UPrimalInventoryComponent | inline |
BPRequestedInventoryItems(AShooterPlayerController *forPC) | UPrimalInventoryComponent | inline |
bPreventAutoDecreaseDurability() | UPrimalInventoryComponent | inline |
bPreventAutoDecreaseDurability() | UPrimalInventoryComponent | inline |
bPreventCraftingResourceConsumption() | UPrimalInventoryComponent | inline |
bPreventCraftingResourceConsumption() | UPrimalInventoryComponent | inline |
bPreventDropInventoryDeposit() | UPrimalInventoryComponent | inline |
bPreventDropInventoryDeposit() | UPrimalInventoryComponent | inline |
bPreventInventoryViewTrace() | UPrimalInventoryComponent | inline |
bPreventInventoryViewTrace() | UPrimalInventoryComponent | inline |
bPreventOnDedicatedServer() | UActorComponent | inline |
bPreventSendingData() | UPrimalInventoryComponent | inline |
bPreventSendingData() | UPrimalInventoryComponent | inline |
BPTickComponent(float DeltaTime) | UActorComponent | inline |
bReceivingArkInventoryItems() | UPrimalInventoryComponent | inline |
bReceivingEquippedItems() | UPrimalInventoryComponent | inline |
bReceivingEquippedItems() | UPrimalInventoryComponent | inline |
bReceivingInventoryItems() | UPrimalInventoryComponent | inline |
bReceivingInventoryItems() | UPrimalInventoryComponent | inline |
bRegistered() | UActorComponent | inline |
bRegistered() | UActorComponent | inline |
bRemoteInventoryAllowAddCustomFolders() | UPrimalInventoryComponent | inline |
bRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
bRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
bRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
bRemoteInventoryOnlyAllowSelf() | UPrimalInventoryComponent | inline |
bRemoteInventoryOnlyAllowSelf() | UPrimalInventoryComponent | inline |
bRemoteInventoryOnlyAllowTribe() | UPrimalInventoryComponent | inline |
bRemoteInventoryOnlyAllowTribe() | UPrimalInventoryComponent | inline |
bRemoteOnlyAllowBlueprintsOrItemClasses() | UPrimalInventoryComponent | inline |
bRemoteOnlyAllowBlueprintsOrItemClasses() | UPrimalInventoryComponent | inline |
bRenderDynamicDataDirty() | UActorComponent | inline |
bRenderDynamicDataDirty() | UActorComponent | inline |
bRenderStateCreated() | UActorComponent | inline |
bRenderStateCreated() | UActorComponent | inline |
bRenderStateDirty() | UActorComponent | inline |
bRenderStateDirty() | UActorComponent | inline |
bRenderTransformDirty() | UActorComponent | inline |
bRenderTransformDirty() | UActorComponent | inline |
bRepairingEnabled() | UPrimalInventoryComponent | inline |
bRepairingEnabled() | UPrimalInventoryComponent | inline |
bReplicateComponent() | UPrimalInventoryComponent | inline |
bReplicateComponent() | UPrimalInventoryComponent | inline |
bReplicates() | UActorComponent | inline |
bReplicates() | UActorComponent | inline |
bSetCraftingEnabledCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
bSetCraftingEnabledCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
bSetsRandomWithoutReplacement() | UPrimalInventoryComponent | inline |
bSetsRandomWithoutReplacement() | UPrimalInventoryComponent | inline |
bShowHiddenRemoteInventoryItems() | UPrimalInventoryComponent | inline |
bShowHiddenRemoteInventoryItems() | UPrimalInventoryComponent | inline |
bShowItemDefaultFolders() | UPrimalInventoryComponent | inline |
bShowItemDefaultFolders() | UPrimalInventoryComponent | inline |
bSpawnActorOnTopOfStructure() | UPrimalInventoryComponent | inline |
bSpawnActorOnTopOfStructure() | UPrimalInventoryComponent | inline |
bStasisPreventUnregister() | UActorComponent | inline |
bSupressInventoryItemNetworking() | UPrimalInventoryComponent | inline |
bSupressInventoryItemNetworking() | UPrimalInventoryComponent | inline |
bTickInEditor() | UActorComponent | inline |
bTickInEditor() | UActorComponent | inline |
bUseBPAllowAddInventoryItem() | UPrimalInventoryComponent | inline |
bUseBPCanGrindItems() | UPrimalInventoryComponent | inline |
bUseBPFirstInit() | UPrimalInventoryComponent | inline |
bUseBPGetExtraItemDisplay() | UPrimalInventoryComponent | inline |
bUseBPInitializeInventory() | UPrimalInventoryComponent | inline |
bUseBPInitializeInventory() | UPrimalInventoryComponent | inline |
bUseBPInventoryRefresh() | UPrimalInventoryComponent | inline |
bUseBPInventoryRefresh() | UPrimalInventoryComponent | inline |
bUseBPIsCraftingAllowed() | UPrimalInventoryComponent | inline |
bUseBPIsCraftingAllowed() | UPrimalInventoryComponent | inline |
bUseBPIsValidCraftingResource() | UPrimalInventoryComponent | inline |
bUseBPIsValidCraftingResource() | UPrimalInventoryComponent | inline |
bUseBPOnComponentDestroyed() | UActorComponent | inline |
bUseBPOnComponentTick() | UActorComponent | inline |
bUseBPRemoteInventoryAllowCrafting() | UPrimalInventoryComponent | inline |
bUseBPRemoteInventoryAllowCrafting() | UPrimalInventoryComponent | inline |
bUseBPRemoteInventoryAllowViewing() | UPrimalInventoryComponent | inline |
bUseBPRemoteInventoryAllowViewing() | UPrimalInventoryComponent | inline |
bUseBPRemoteInventoryGetMaxVisibleSlots() | UPrimalInventoryComponent | inline |
bUseCheatInventory() | UPrimalInventoryComponent | inline |
bUseCheatInventory() | UPrimalInventoryComponent | inline |
bUseCraftQueue() | UPrimalInventoryComponent | inline |
bUseCraftQueue() | UPrimalInventoryComponent | inline |
bUseExtendedCharacterCraftingFunctionality() | UPrimalInventoryComponent | inline |
bUseExtendedCharacterCraftingFunctionality() | UPrimalInventoryComponent | inline |
bUseParentStructureIsValidCraftingResource() | UPrimalInventoryComponent | inline |
bUseParentStructureIsValidCraftingResource() | UPrimalInventoryComponent | inline |
bUseViewerInventoryForCraftedItem() | UPrimalInventoryComponent | inline |
bUseViewerInventoryForCraftingResources() | UPrimalInventoryComponent | inline |
bWantsInitializeComponent() | UActorComponent | inline |
bWantsInitializeComponent() | UActorComponent | inline |
CachedInventoryWeightField() | UPrimalInventoryComponent | inline |
CachedOwnerField() | UActorComponent | inline |
CachedOwnerField() | UActorComponent | inline |
CanEquipItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
CanEquipItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
CanEquipItems() | UPrimalInventoryComponent | inline |
CanEquipItems() | UPrimalInventoryComponent | inline |
CanGrindItem(UPrimalItem *item) | UPrimalInventoryComponent | inline |
CanGrindItems(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
CanInventoryItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
CanInventoryItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
CanInventoryItems() | UPrimalInventoryComponent | inline |
CheatInventoryItemsField() | UPrimalInventoryComponent | inline |
CheatInventoryItemsField() | UPrimalInventoryComponent | inline |
CheckDefaultSubobjectsInternal() | UObject | inline |
CheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
CheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
CheckInventorySpoilings() | UPrimalInventoryComponent | inline |
CheckRefreshDefaultInventoryItems() | UPrimalInventoryComponent | inline |
CheckRefreshDefaultInventoryItems() | UPrimalInventoryComponent | inline |
CheckReplenishSlotIndex(int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) | UPrimalInventoryComponent | inline |
CheckReplenishSlotIndex(int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) | UPrimalInventoryComponent | inline |
ClassField() | UObjectBase | inline |
ClearCraftQueue(bool bForceClearActiveCraftRepair) | UPrimalInventoryComponent | inline |
ClearCraftQueue(bool bForceClearActiveCraftRepair) | UPrimalInventoryComponent | inline |
ClientFinishReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
ClientFinishReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
ClientItemMessageNotification(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
ClientItemMessageNotification(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
ClientItemMessageNotification_Implementation(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
ClientItemMessageNotification_Implementation(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
ClientOnArkTributeItemsAdded() | UPrimalInventoryComponent | inline |
ClientOnArkTributeItemsAdded_Implementation() | UPrimalInventoryComponent | inline |
ClientStartReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
ClientStartReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
ClientUpdateFreeCraftingMode(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
ClientUpdateFreeCraftingMode(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
ClientUpdateFreeCraftingMode_Implementation(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
ClientUpdateFreeCraftingMode_Implementation(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
CloseInventorySoundField() | UPrimalInventoryComponent | inline |
CloseInventorySoundField() | UPrimalInventoryComponent | inline |
CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
ComponentHasTag(FName Tag) | UActorComponent | inline |
ComponentHasTag(FName Tag) | UActorComponent | inline |
ComponentTagsField() | UActorComponent | inline |
ComponentTagsField() | UActorComponent | inline |
ConditionalBeginDestroy() | UObject | inline |
ConditionalFinishDestroy() | UObject | inline |
ConditionalPostLoad() | UObject | inline |
ConditionalShutdownAfterError() | UObject | inline |
ConsumeArmorDurability(float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) | UPrimalInventoryComponent | inline |
ConsumeArmorDurability(float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) | UPrimalInventoryComponent | inline |
ConsumeMultipleUniqueItemTemplateQuantities(TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded) | UPrimalInventoryComponent | inline |
CraftedBlueprintSpawnActor(TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) | UPrimalInventoryComponent | inline |
CraftedBlueprintSpawnActor(TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) | UPrimalInventoryComponent | inline |
CraftingItemsField() | UPrimalInventoryComponent | inline |
CraftingItemsField() | UPrimalInventoryComponent | inline |
CraftingItemSpeedField() | UPrimalInventoryComponent | inline |
CraftingItemSpeedField() | UPrimalInventoryComponent | inline |
CreatePhysicsState() | UActorComponent | inline |
CreatePhysicsState() | UActorComponent | inline |
CreateRenderState_Concurrent() | UActorComponent | inline |
CreateRenderState_Concurrent() | UActorComponent | inline |
CustomDataField() | UActorComponent | inline |
CustomDataField() | UActorComponent | inline |
CustomFolderItemsField() | UPrimalInventoryComponent | inline |
CustomTagField() | UActorComponent | inline |
CustomTagField() | UActorComponent | inline |
Deactivate() | UActorComponent | inline |
Deactivate() | UActorComponent | inline |
DefaultCraftingQuantityMultiplierField() | UPrimalInventoryComponent | inline |
DefaultCraftingQuantityMultiplierField() | UPrimalInventoryComponent | inline |
DefaultCraftingRequirementsMultiplierField() | UPrimalInventoryComponent | inline |
DefaultCraftingRequirementsMultiplierField() | UPrimalInventoryComponent | inline |
DefaultEngrams2Field() | UPrimalInventoryComponent | inline |
DefaultEngrams2Field() | UPrimalInventoryComponent | inline |
DefaultEngrams3Field() | UPrimalInventoryComponent | inline |
DefaultEngrams3Field() | UPrimalInventoryComponent | inline |
DefaultEngrams4Field() | UPrimalInventoryComponent | inline |
DefaultEngrams4Field() | UPrimalInventoryComponent | inline |
DefaultEngramsField() | UPrimalInventoryComponent | inline |
DefaultEngramsField() | UPrimalInventoryComponent | inline |
DefaultEquippedItemsField() | UPrimalInventoryComponent | inline |
DefaultEquippedItemsField() | UPrimalInventoryComponent | inline |
DefaultEquippedItemSkinsField() | UPrimalInventoryComponent | inline |
DefaultEquippedItemSkinsField() | UPrimalInventoryComponent | inline |
DefaultInventoryItems2Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItems2Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItems3Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItems3Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItems4Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItems4Field() | UPrimalInventoryComponent | inline |
DefaultInventoryItemsField() | UPrimalInventoryComponent | inline |
DefaultInventoryItemsField() | UPrimalInventoryComponent | inline |
DefaultInventoryItemsRandomCustomStringsField() | UPrimalInventoryComponent | inline |
DefaultInventoryItemsRandomCustomStringsField() | UPrimalInventoryComponent | inline |
DefaultInventoryItemsRandomCustomStringsWeightsField() | UPrimalInventoryComponent | inline |
DefaultInventoryItemsRandomCustomStringsWeightsField() | UPrimalInventoryComponent | inline |
DefaultInventoryQualitiesField() | UPrimalInventoryComponent | inline |
DefaultInventoryQualitiesField() | UPrimalInventoryComponent | inline |
DefaultSlotItemsField() | UPrimalInventoryComponent | inline |
DefaultSlotItemsField() | UPrimalInventoryComponent | inline |
DeferredDeprecationCheck() | UPrimalInventoryComponent | inline |
DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
DeleteItemFromCustomFolder(AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) | UPrimalInventoryComponent | inline |
DeleteItemFromCustomFolder(AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) | UPrimalInventoryComponent | inline |
DestroyComponent() | UActorComponent | inline |
DestroyComponent() | UActorComponent | inline |
DestroyPhysicsState() | UActorComponent | inline |
DestroyPhysicsState() | UActorComponent | inline |
DestroyRenderState_Concurrent() | UActorComponent | inline |
DestroyRenderState_Concurrent() | UActorComponent | inline |
DinoAutoHealingItemsField() | UPrimalInventoryComponent | inline |
DinoAutoHealingItemsField() | UPrimalInventoryComponent | inline |
DisplayDefaultItemInventoryCountField() | UPrimalInventoryComponent | inline |
DisplayDefaultItemInventoryCountField() | UPrimalInventoryComponent | inline |
DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
DropInventoryDeposit(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop) | UPrimalInventoryComponent | inline |
DropInventoryDeposit(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop, int OverrideMaxItemsDropped, bool bOverrideDepositLocation, FVector *DepositLocationOverride, bool bForceLocation) | UPrimalInventoryComponent | inline |
DropItem(FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) | UPrimalInventoryComponent | inline |
DropItem(FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) | UPrimalInventoryComponent | inline |
DropItemRotationOffsetField() | UPrimalInventoryComponent | inline |
DropItemRotationOffsetField() | UPrimalInventoryComponent | inline |
DropNotReadyInventoryDeposit(long double DestroyAtTime) | UPrimalInventoryComponent | inline |
DroppedItemTemplateOverrideField() | UPrimalInventoryComponent | inline |
DroppedItemTemplateOverrideField() | UPrimalInventoryComponent | inline |
EjectItem(FItemNetID *itemID, bool bPreventImpule, bool bForceEject, bool bSetItemLocation, FVector *LocationOverride, bool showHUDMessage, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, bool bAssignToTribeForPickup, int AssignedTribeID) | UPrimalInventoryComponent | inline |
EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
EngramRequirementClassOverrideField() | UPrimalInventoryComponent | inline |
EngramRequirementClassOverrideField() | UPrimalInventoryComponent | inline |
EquippableItemTypesField() | UPrimalInventoryComponent | inline |
EquippableItemTypesField() | UPrimalInventoryComponent | inline |
EquippedItemsField() | UPrimalInventoryComponent | inline |
EquippedItemsField() | UPrimalInventoryComponent | inline |
EquippedItemsMapField() | UPrimalInventoryComponent | inline |
EventItemsField() | UPrimalInventoryComponent | inline |
ExecuteRegisterEvents() | UActorComponent | inline |
ExecuteRegisterEvents() | UActorComponent | inline |
ExecuteUbergraph(int EntryPoint) | UObject | inline |
ExecuteUnregisterEvents() | UActorComponent | inline |
ExecuteUnregisterEvents() | UActorComponent | inline |
ExtraItemDisplayField() | UPrimalInventoryComponent | inline |
FailedToRegisterWithWorld(UObject *Object) | UActorComponent | inline |
FindAllItemsOfType(TArray< UPrimalItem * > *result, TSubclassOf< UPrimalItem > ItemTemplate, bool bRequiresExactClassMatch, bool bIncludeInventoryItems, bool bIncludeEquippedItems, bool bIncludeArkTributeItems, bool bIncludeSlotItems, bool bIncludeBlueprints, bool bIncludeEngrams) | UPrimalInventoryComponent | inline |
FindArkTributeItem(FItemNetID *ItemID) | UPrimalInventoryComponent | inline |
FindBrushColorItem(TArray< UPrimalItem * > *result, __int16 ArchIndex) | UPrimalInventoryComponent | inline |
FindBrushColorItem(TArray< UPrimalItem * > *result, __int16 ArchIndex) | UPrimalInventoryComponent | inline |
FindColorItem(TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) | UPrimalInventoryComponent | inline |
FindColorItem(TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) | UPrimalInventoryComponent | inline |
FindFunctionChecked(FName InName) | UObject | inline |
FindInventoryStackableItemCompareQuantity(TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) | UPrimalInventoryComponent | inline |
FindInventoryStackableItemCompareQuantity(TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) | UPrimalInventoryComponent | inline |
FindItem(FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) | UPrimalInventoryComponent | inline |
FindItem(FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) | UPrimalInventoryComponent | inline |
FinishDestroy() | UObject | inline |
FinishedLoadingArkItems() | UPrimalInventoryComponent | inline |
ForceAddToFolderField() | UPrimalInventoryComponent | inline |
ForceAddToFolderField() | UPrimalInventoryComponent | inline |
ForceAllowCraftingForInventoryComponentsField() | UPrimalInventoryComponent | inline |
ForceAllowCraftingForInventoryComponentsField() | UPrimalInventoryComponent | inline |
ForceAllowItemStackingsField() | UPrimalInventoryComponent | inline |
ForceAllowItemStackingsField() | UPrimalInventoryComponent | inline |
ForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
ForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
ForcedInventoryViewersField() | UPrimalInventoryComponent | inline |
ForceRefreshInventoryWeight() | UPrimalInventoryComponent | inline |
ForceRemoveMaxQuantityField() | UPrimalInventoryComponent | inline |
GenerateCrateItems(float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) | UPrimalInventoryComponent | inline |
GenerateCrateItems(float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) | UPrimalInventoryComponent | inline |
GenerateCustomCrateItems(TSubclassOf< UObject > SourceClass, TArray< FSupplyCrateItemSet > CustomItemSets, float CustomMinItemSets, float CustomMaxItemSets, float CustomNumItemSetsPower, bool bCustomSetsRandomWithoutReplacement, TArray< UPrimalItem * > *GeneratedItems, float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp, bool bIsMissionReward) | UPrimalInventoryComponent | inline |
GenerateItemSetsQualityMultiplierMaxField() | UPrimalInventoryComponent | inline |
GenerateItemSetsQualityMultiplierMaxField() | UPrimalInventoryComponent | inline |
GenerateItemSetsQualityMultiplierMinField() | UPrimalInventoryComponent | inline |
GenerateItemSetsQualityMultiplierMinField() | UPrimalInventoryComponent | inline |
GetArchetype() | UObject | inline |
GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
GetCharacterStatusComponent() | UPrimalInventoryComponent | inline |
GetCharacterStatusComponent() | UPrimalInventoryComponent | inline |
GetComponentLevel() | UActorComponent | inline |
GetCraftingSpeed() | UPrimalInventoryComponent | inline |
GetCraftingSpeed() | UPrimalInventoryComponent | inline |
GetCraftQueueResourceCost(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) | UPrimalInventoryComponent | inline |
GetCraftQueueResourceCost(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) | UPrimalInventoryComponent | inline |
GetCurrentNumInventoryItems() | UPrimalInventoryComponent | inline |
GetCurrentNumInventoryItems() | UPrimalInventoryComponent | inline |
GetCustomFolders(TArray< FString > *result, int InventoryCompType) | UPrimalInventoryComponent | inline |
GetCustomFolders(TArray< FString > *result, int InventoryCompType) | UPrimalInventoryComponent | inline |
GetDamageTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
GetDamageTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
GetDetailedInfo(FString *result) | UObject | inline |
GetDetailedInfoInternal(FString *result) | UObject | inline |
GetEquippedArmorRating(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
GetEquippedArmorRating(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
GetEquippedItemOfClass(TSubclassOf< UPrimalItem > ItemClass, bool bAllowInactiveEquipment) | UPrimalInventoryComponent | inline |
GetEquippedItemOfClass(TSubclassOf< UPrimalItem > ItemClass) | UPrimalInventoryComponent | inline |
GetEquippedItemOfType(EPrimalEquipmentType::Type aType, bool bAllowInactiveEquipment) | UPrimalInventoryComponent | inline |
GetEquippedItemOfType(EPrimalEquipmentType::Type aType) | UPrimalInventoryComponent | inline |
GetExporterName(FName *result) | UObject | inline |
GetFirstUnoccupiedSlot(AShooterPlayerState *forPlayerState, UPrimalItem *forItem) | UPrimalInventoryComponent | inline |
GetFirstUnoccupiedSlot(AShooterPlayerState *forPlayerState, UPrimalItem *forItem) | UPrimalInventoryComponent | inline |
GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetGrinderSettings(int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) | UPrimalInventoryComponent | inline |
GetGrinderSettings_Implementation(int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) | UPrimalInventoryComponent | inline |
GetGroundLocation(FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent) | UPrimalInventoryComponent | inline |
GetGroundLocation(FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent, bool bUseInputGroundLocAsBase) | UPrimalInventoryComponent | inline |
GetIndirectTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
GetIndirectTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
GetInventoryName(FString *result, bool bIsEquipped) | UPrimalInventoryComponent | inline |
GetInventoryName(FString *result, bool bIsEquipped) | UPrimalInventoryComponent | inline |
GetInventoryUpdatedFrame() | UPrimalInventoryComponent | inline |
GetInventoryWeight() | UPrimalInventoryComponent | inline |
GetInventoryWeight() | UPrimalInventoryComponent | inline |
GetIsReplicated() | UActorComponent | inline |
GetIsReplicated() | UActorComponent | inline |
GetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) | UPrimalInventoryComponent | inline |
GetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption) | UPrimalInventoryComponent | inline |
GetItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch) | UPrimalInventoryComponent | inline |
GetItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch, bool bForceCheckForDupes) | UPrimalInventoryComponent | inline |
GetItemWeightMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
GetItemWeightMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
GetLatestItemClassUseTime(TSubclassOf< UPrimalItem > ItemClass) | UPrimalInventoryComponent | inline |
GetLatestItemClassUseTime(TSubclassOf< UPrimalItem > ItemClass) | UPrimalInventoryComponent | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalInventoryComponent | inline |
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalInventoryComponent | inline |
GetLinkerIndex() | UObjectBaseUtility | inline |
GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
GetLinkerUE4Version() | UObjectBaseUtility | inline |
GetLocalOwnerHUD() | UPrimalInventoryComponent | inline |
GetLocalOwnerHUD() | UPrimalInventoryComponent | inline |
GetMaxInventoryItems(bool bIgnoreHiddenDefaultInventory) | UPrimalInventoryComponent | inline |
GetMaxInventoryItems(bool bIgnoreHiddenDefaultInventory) | UPrimalInventoryComponent | inline |
GetObjectW() | UPrimalInventoryComponent | inline |
GetOverrideItemCraftingTime(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
GetOverrideItemCraftingTime_Implementation(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
GetOwner() | UActorComponent | inline |
GetOwner() | UActorComponent | inline |
GetOwnerController() | UPrimalInventoryComponent | inline |
GetOwnerController() | UPrimalInventoryComponent | inline |
GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
GetPrivateStaticClass(const wchar_t *Package) | UPrimalInventoryComponent | inlinestatic |
GetPrivateStaticClass(const wchar_t *Package) | UPrimalInventoryComponent | inlinestatic |
UObject::GetPrivateStaticClass() | UObject | inlinestatic |
GetReadableName(FString *result) | UActorComponent | inline |
GetReadableName(FString *result) | UActorComponent | inline |
GetSpoilingTimeMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
GetSpoilingTimeMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
GetTotalDurabilityOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate) | UPrimalInventoryComponent | inline |
GetTotalDurabilityOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate) | UPrimalInventoryComponent | inline |
GetTotalEquippedItemStat(EPrimalItemStat::Type statType) | UPrimalInventoryComponent | inline |
GetTotalEquippedItemStat(EPrimalItemStat::Type statType) | UPrimalInventoryComponent | inline |
GetWorld() | UActorComponent | inline |
GetWorld() | UActorComponent | inline |
GiveInitialItems(bool SkipEngrams) | UPrimalInventoryComponent | inline |
GiveInitialItems(bool SkipEngrams) | UPrimalInventoryComponent | inline |
GiveLootItemsToInventory(UPrimalInventoryComponent *Inventory, FSupplyCrateValuesOverride *LootCrateValues, bool bReturnLootInventory) | UPrimalInventoryComponent | inlinestatic |
GrindItem(FItemNetID ItemID, const bool grindStack, AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
GroundDropTraceLocationOffsetField() | UPrimalInventoryComponent | inline |
GroundDropTraceLocationOffsetField() | UPrimalInventoryComponent | inline |
HasItemOfSameType(UClass *ItemClass) | UPrimalInventoryComponent | inline |
HasItemsEquipped(TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) | UPrimalInventoryComponent | inline |
HasItemsEquipped(TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) | UPrimalInventoryComponent | inline |
HasMultipleUniqueItemTemplateQuantities(TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded, TArray< TSubclassOf< UPrimalItem > > *ItemsFound, TArray< int > *QuantitiesFound) | UPrimalInventoryComponent | inline |
IncrementArkTributeItemQuantity(UPrimalItem *NewItem, UPrimalItem **IncrementedItem) | UPrimalInventoryComponent | inline |
IncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
IncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
InitDefaultInventory() | UPrimalInventoryComponent | inline |
InitDefaultInventory() | UPrimalInventoryComponent | inline |
InitializeComponent() | UActorComponent | inline |
InitializeComponent() | UActorComponent | inline |
InitializeInventory() | UPrimalInventoryComponent | inline |
InitializeInventory() | UPrimalInventoryComponent | inline |
InternalIndexField() | UObjectBase | inline |
InvalidateLightingCache() | UActorComponent | inline |
InventoryAccessStringOverrideField() | UPrimalInventoryComponent | inline |
InventoryItemsField() | UPrimalInventoryComponent | inline |
InventoryItemsField() | UPrimalInventoryComponent | inline |
InventoryNameOverrideField() | UPrimalInventoryComponent | inline |
InventoryNameOverrideField() | UPrimalInventoryComponent | inline |
InventoryOwnerTagsField() | UPrimalInventoryComponent | inline |
InventoryRefresh() | UPrimalInventoryComponent | inline |
InventoryRefresh() | UPrimalInventoryComponent | inline |
InventoryViewersPlayLocalSound(USoundBase *aSound, bool bAttach) | UPrimalInventoryComponent | inline |
InventoryViewersPlayLocalSound(USoundBase *aSound, bool bAttach) | UPrimalInventoryComponent | inline |
InventoryViewersStopLocalSound(USoundBase *aSound) | UPrimalInventoryComponent | inline |
InventoryViewersStopLocalSound(USoundBase *aSound) | UPrimalInventoryComponent | inline |
InventoryWheelCategoryNumField() | UPrimalInventoryComponent | inline |
InvUpdatedFrameField() | UPrimalInventoryComponent | inline |
InvUpdatedFrameField() | UPrimalInventoryComponent | inline |
IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
IsActive() | UActorComponent | inline |
IsActive() | UActorComponent | inline |
IsAllowedInventoryAccess(APlayerController *ForPC) | UPrimalInventoryComponent | inline |
IsAsset() | UObject | inline |
IsAtMaxInventoryItems() | UPrimalInventoryComponent | inline |
IsAtMaxInventoryItems() | UPrimalInventoryComponent | inline |
IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
IsComponentTickEnabled() | UActorComponent | inline |
IsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
IsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
IsDefaultSubobject() | UObjectBaseUtility | inline |
IsFullNameStableForNetworking() | UObject | inline |
IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
IsInBlueprint() | UObject | inline |
IsLocal() | UPrimalInventoryComponent | inline |
IsLocal() | UPrimalInventoryComponent | inline |
IsLocalInventoryViewer() | UPrimalInventoryComponent | inline |
IsLocalInventoryViewer() | UPrimalInventoryComponent | inline |
IsLocalToPlayer(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
IsLocalToPlayer(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
IsNameStableForNetworking() | UActorComponent | inline |
IsNameStableForNetworking() | UActorComponent | inline |
IsNetSimulating() | UActorComponent | inline |
IsOwnedByPlayer() | UPrimalInventoryComponent | inline |
IsOwnedByPlayer() | UPrimalInventoryComponent | inline |
IsOwnerMarkedForSeamlessTravel() | UPrimalInventoryComponent | inline |
IsOwnerSelected() | UActorComponent | inline |
IsPhysicsStateCreated() | UActorComponent | inline |
IsRepairingAllowed() | UPrimalInventoryComponent | inline |
IsRepairingAllowed() | UPrimalInventoryComponent | inline |
IsSafeForRootSet() | UObject | inline |
IsSelected() | UObject | inline |
IsServerCustomFolder(int InventoryCompType) | UPrimalInventoryComponent | inline |
IsServerCustomFolder(int InventoryCompType) | UPrimalInventoryComponent | inline |
IsSupportedForNetworking() | UActorComponent | inline |
IsSupportedForNetworking() | UActorComponent | inline |
IsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
IsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
IsValidLowLevel() | UObjectBase | inline |
IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
ItemClassWeightMultipliersField() | UPrimalInventoryComponent | inline |
ItemClassWeightMultipliersField() | UPrimalInventoryComponent | inline |
ItemCraftingConsumptionReplenishmentsField() | UPrimalInventoryComponent | inline |
ItemCraftingConsumptionReplenishmentsField() | UPrimalInventoryComponent | inline |
ItemCraftingSoundOverrideField() | UPrimalInventoryComponent | inline |
ItemCraftingSoundOverrideField() | UPrimalInventoryComponent | inline |
ItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
ItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
ItemRemovedBySoundField() | UPrimalInventoryComponent | inline |
ItemRemovedBySoundField() | UPrimalInventoryComponent | inline |
ItemSetExtraItemClassField() | UPrimalInventoryComponent | inline |
ItemSetExtraItemQuantityByQualityMultiplierField() | UPrimalInventoryComponent | inline |
ItemSetExtraItemQuantityByQualityPowerField() | UPrimalInventoryComponent | inline |
ItemSetsField() | UPrimalInventoryComponent | inline |
ItemSetsField() | UPrimalInventoryComponent | inline |
ItemSetsOverrideField() | UPrimalInventoryComponent | inline |
ItemSetsOverrideField() | UPrimalInventoryComponent | inline |
ItemSlotsField() | UPrimalInventoryComponent | inline |
ItemSlotsField() | UPrimalInventoryComponent | inline |
ItemSpawnActorClassOverridesField() | UPrimalInventoryComponent | inline |
ItemSpawnActorClassOverridesField() | UPrimalInventoryComponent | inline |
ItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
ItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
LastAddToCraftQueueSoundTimeField() | UPrimalInventoryComponent | inline |
LastAddToCraftQueueSoundTimeField() | UPrimalInventoryComponent | inline |
LastInventoryRefreshTimeField() | UPrimalInventoryComponent | inline |
LastInventoryRefreshTimeField() | UPrimalInventoryComponent | inline |
LastRefreshCheckItemTimeField() | UPrimalInventoryComponent | inline |
LastRefreshCheckItemTimeField() | UPrimalInventoryComponent | inline |
LastUsedItemClassesField() | UPrimalInventoryComponent | inline |
LastUsedItemClassesField() | UPrimalInventoryComponent | inline |
LastUsedItemTimesField() | UPrimalInventoryComponent | inline |
LastUsedItemTimesField() | UPrimalInventoryComponent | inline |
LoadAdditionalStructureEngrams() | UPrimalInventoryComponent | inline |
LoadAdditionalStructureEngrams() | UPrimalInventoryComponent | inline |
LoadArkTriuteItems(TArray< FItemNetInfo > *ItemInfos, bool bClear, bool bFinalBatch) | UPrimalInventoryComponent | inline |
LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
LoadedFromSaveGame() | UPrimalInventoryComponent | inline |
LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
LocalUseItemSlot(int slotIndex, bool bForceCraft) | UPrimalInventoryComponent | inline |
LocalUseItemSlot(int slotIndex, bool bForceCraft) | UPrimalInventoryComponent | inline |
MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
MarkPackageDirty() | UObjectBaseUtility | inline |
MarkRenderDynamicDataDirty() | UActorComponent | inline |
MarkRenderDynamicDataDirty() | UActorComponent | inline |
MarkRenderStateDirty() | UActorComponent | inline |
MarkRenderTransformDirty() | UActorComponent | inline |
MaxInventoryAccessDistanceField() | UPrimalInventoryComponent | inline |
MaxInventoryAccessDistanceField() | UPrimalInventoryComponent | inline |
MaxInventoryItemsField() | UPrimalInventoryComponent | inline |
MaxInventoryItemsField() | UPrimalInventoryComponent | inline |
MaxInventoryWeightField() | UPrimalInventoryComponent | inline |
MaxInventoryWeightField() | UPrimalInventoryComponent | inline |
MaxItemCooldownTimeClearField() | UPrimalInventoryComponent | inline |
MaxItemCooldownTimeClearField() | UPrimalInventoryComponent | inline |
MaxItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
MaxItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
MaxItemSetsField() | UPrimalInventoryComponent | inline |
MaxItemSetsField() | UPrimalInventoryComponent | inline |
MaxItemTemplateQuantitiesField() | UPrimalInventoryComponent | inline |
MaxItemTemplateQuantitiesField() | UPrimalInventoryComponent | inline |
MaxRemoteInventoryViewingDistanceField() | UPrimalInventoryComponent | inline |
MaxRemoteInventoryViewingDistanceField() | UPrimalInventoryComponent | inline |
MinItemSetsField() | UPrimalInventoryComponent | inline |
MinItemSetsField() | UPrimalInventoryComponent | inline |
Modify(bool bAlwaysMarkDirty) | UObject | inline |
NameField() | UObjectBase | inline |
NeedsLoadForClient() | UActorComponent | inline |
NeedsLoadForClient() | UActorComponent | inline |
NeedsLoadForServer() | UActorComponent | inline |
NeedsLoadForServer() | UActorComponent | inline |
NextItemConsumptionIDField() | UPrimalInventoryComponent | inline |
NextItemConsumptionIDField() | UPrimalInventoryComponent | inline |
NextItemSpoilingIDField() | UPrimalInventoryComponent | inline |
NextItemSpoilingIDField() | UPrimalInventoryComponent | inline |
NotifyArkItemAdded() | UPrimalInventoryComponent | inline |
NotifyClientItemArkTributeStatusChanged(UPrimalItem *anItem, bool bRemoved, bool bFromLoad) | UPrimalInventoryComponent | inline |
NotifyClientsDurabilityChange(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
NotifyClientsDurabilityChange(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
NotifyClientsItemStatus(UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification, bool bOnlyUpdateSpoilingTimes, bool bOnlyRemovedFromSlot, bool bOnlyFinishedUseSlotTimeRemaining) | UPrimalInventoryComponent | inline |
NotifyClientsItemStatus(UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification) | UPrimalInventoryComponent | inline |
NotifyCraftedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
NotifyCraftedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
NotifyCraftingItemConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int amount) | UPrimalInventoryComponent | inline |
NotifyCraftingItemConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int amount) | UPrimalInventoryComponent | inline |
NotifyItemAdded(UPrimalItem *theItem, bool bEquippedItem) | UPrimalInventoryComponent | inline |
NotifyItemAdded(UPrimalItem *theItem, bool bEquippedItem) | UPrimalInventoryComponent | inline |
NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
NotifyItemRemoved(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
NotifyItemRemoved(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
NumItemSetsPowerField() | UPrimalInventoryComponent | inline |
NumItemSetsPowerField() | UPrimalInventoryComponent | inline |
NumSlotsField() | UPrimalInventoryComponent | inline |
NumSlotsField() | UPrimalInventoryComponent | inline |
ObjectFlagsField() | UObjectBase | inline |
OnArkTributeItemsAdded(bool Success, TArray< FItemNetInfo > *AddedItems) | UPrimalInventoryComponent | inline |
OnArkTributeItemsRemoved(bool Success, TArray< FItemNetInfo > *RemovedItems, TArray< FItemNetInfo > *NotFoundItems, int FailureResponseCode, FString *FailureResponseMessage, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
OnComponentCreated() | UPrimalInventoryComponent | inline |
OnComponentCreated() | UPrimalInventoryComponent | inline |
OnComponentDestroyed() | UPrimalInventoryComponent | inline |
OnComponentDestroyed() | UPrimalInventoryComponent | inline |
OnDeserializedByGame(EOnDesrializationType::Type DeserializationType) | UPrimalInventoryComponent | inline |
OnGrindItem() | UPrimalInventoryComponent | inline |
OnlyAllowCraftingItemClassesField() | UPrimalInventoryComponent | inline |
OnlyAllowCraftingItemClassesField() | UPrimalInventoryComponent | inline |
OnRegister() | UPrimalInventoryComponent | inline |
OnRegister() | UPrimalInventoryComponent | inline |
OnRep_IsActive() | UActorComponent | inline |
OpenInventorySoundField() | UPrimalInventoryComponent | inline |
OpenInventorySoundField() | UPrimalInventoryComponent | inline |
OuterField() | UObjectBase | inline |
OverrideBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
OverrideBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
OverrideCraftingFinishedSoundField() | UPrimalInventoryComponent | inline |
OverrideCraftingFinishedSoundField() | UPrimalInventoryComponent | inline |
OverrideCraftingResourceRequirements(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
OverrideInventoryDefaultTabField() | UPrimalInventoryComponent | inline |
OverrideInventoryDefaultTabField() | UPrimalInventoryComponent | inline |
OverrideInventoryItemsMaxItemQuantityField() | UPrimalInventoryComponent | inline |
OverrideItemCraftingDescription(FString *result, UPrimalItem *TheItem, FString *CraftingDesc) | UPrimalInventoryComponent | inline |
OverrideItemCraftingDescription_Implementation(FString *result, UPrimalItem *TheItem, FString *CraftingDesc) | UPrimalInventoryComponent | inline |
OverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
OverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
OverrideItemsCraftingTimeField() | UPrimalInventoryComponent | inline |
OverrideItemUseString(FString *result, UPrimalItem *TheItem, FString *UseString) | UPrimalInventoryComponent | inline |
OverrideNewCraftingGivemItemCount(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
OverrideNewCraftingGivemItemCount_Implementation(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
OverrideNewCraftingGivemItemQuantity(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
OverrideUseItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
OverrideUseItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
OwnerDied() | UPrimalInventoryComponent | inline |
OwnerDied() | UPrimalInventoryComponent | inline |
PostInitProperties() | UActorComponent | inline |
PostInitProperties() | UActorComponent | inline |
PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
RecreateRenderState_Concurrent() | UActorComponent | inline |
RecreateRenderState_Concurrent() | UActorComponent | inline |
RefreshItemSpoilingTimes(bool bSendToClients) | UPrimalInventoryComponent | inline |
RefreshItemSpoilingTimes() | UPrimalInventoryComponent | inline |
Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
RegisterComponent() | UActorComponent | inline |
RegisterComponent() | UActorComponent | inline |
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UPrimalInventoryComponent | inline |
RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UPrimalInventoryComponent | inline |
RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
RemoteAddItemOnlyAllowItemClassesField() | UPrimalInventoryComponent | inline |
RemoteAddItemOnlyAllowItemClassesField() | UPrimalInventoryComponent | inline |
RemoteAddItemPreventItemClassesField() | UPrimalInventoryComponent | inline |
RemoteAddItemPreventItemClassesField() | UPrimalInventoryComponent | inline |
RemoteAddItemToCustomFolder(FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
RemoteAddItemToCustomFolder(FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
RemoteDeleteCustomFolder(FString *CFolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
RemoteDeleteCustomFolder(FString *CFolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
RemoteDeleteItemFromCustomFolder(AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
RemoteDeleteItemFromCustomFolder(AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowCraftingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowCraftingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowRepairingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowRepairingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowViewing(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
RemoteInventoryAllowViewing(AShooterPlayerController *PC, float MaxAllowedDistanceOffset) | UPrimalInventoryComponent | inline |
RemoteInventoryDescriptionStringField() | UPrimalInventoryComponent | inline |
RemoteInventoryDescriptionStringNewField() | UPrimalInventoryComponent | inline |
RemoteViewingInventoryPlayerControllersField() | UPrimalInventoryComponent | inline |
RemoteViewingInventoryPlayerControllersField() | UPrimalInventoryComponent | inline |
RemoveArkTributeItem(FItemNetID *itemID, unsigned int Quantity) | UPrimalInventoryComponent | inline |
RemoveCustomFolder(AShooterPlayerController *PC, FString FolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
RemoveCustomFolder(AShooterPlayerController *PC, FString FolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
RemoveItem(FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) | UPrimalInventoryComponent | inline |
RemoveItem(FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) | UPrimalInventoryComponent | inline |
RemoveItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
RemoveItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
RemoveItemSpoilingTimer(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
RemoveItemSpoilingTimer(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
RequestAddArkTributeItem(FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
ReregisterComponent() | UActorComponent | inline |
ReregisterComponent() | UActorComponent | inline |
SavedForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
SavedForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
SendRenderDynamicData_Concurrent() | UActorComponent | inline |
SendRenderDynamicData_Concurrent() | UActorComponent | inline |
SendRenderTransform_Concurrent() | UActorComponent | inline |
SendRenderTransform_Concurrent() | UActorComponent | inline |
Serialize(FArchive *Ar) | UPrimalInventoryComponent | inline |
ServerAddFromArkTributeInventory(FItemNetID *itemID, int Quantity) | UPrimalInventoryComponent | inline |
ServerAddItemToSlot(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
ServerAddItemToSlot(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
ServerAddItemToSlot_Implementation(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
ServerAddItemToSlot_Implementation(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
ServerAddToArkTributeInventory(FItemNetID *itemID, TArray< unsigned __int64 > SteamItemUserIds, FItemNetInfo *AlternateItemInfo) | UPrimalInventoryComponent | inline |
ServerCloseRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerCloseRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerCraftItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerCraftItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerCustomFolderField() | UPrimalInventoryComponent | inline |
ServerCustomFolderField() | UPrimalInventoryComponent | inline |
ServerEquipItem(FItemNetID *itemID) | UPrimalInventoryComponent | inline |
ServerEquipItem(FItemNetID *itemID) | UPrimalInventoryComponent | inline |
ServerForceMergeItemStack(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
ServerForceMergeItemStack(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
ServerForceMergeItemStack_Implementation(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
ServerForceMergeItemStack_Implementation(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
ServerMakeRecipeItem(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
ServerMakeRecipeItem(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
ServerMakeRecipeItem_Implementation(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
ServerMakeRecipeItem_Implementation(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
ServerMergeItemStack_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerMergeItemStack_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRemoveItemFromSlot(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRemoveItemFromSlot(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRemoveItemFromSlot_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRemoveItemFromSlot_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
ServerRepairItem(FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
ServerRepairItem(FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
ServerRequestItems(AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn, bool allowLocalController) | UPrimalInventoryComponent | inline |
ServerRequestItems(AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn) | UPrimalInventoryComponent | inline |
ServerSplitItemStack(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
ServerSplitItemStack(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
ServerSplitItemStack_Implementation(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
ServerSplitItemStack_Implementation(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
ServerUpgradeItem(FItemNetID *itemID, AShooterPlayerController *ByPC, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) | UPrimalInventoryComponent | inline |
ServerUseInventoryItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerUseInventoryItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerUseItemWithItem(FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) | UPrimalInventoryComponent | inline |
ServerUseItemWithItem(FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) | UPrimalInventoryComponent | inline |
ServerViewRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
ServerViewRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
SetCraftingEnabled(bool bEnable) | UPrimalInventoryComponent | inline |
SetCraftingEnabled(bool bEnable) | UPrimalInventoryComponent | inline |
SetEquippedItemsOwnerNoSee(bool bNewOwnerNoSee, bool bForceHideFirstPerson) | UPrimalInventoryComponent | inline |
SetEquippedItemsOwnerNoSee(bool bNewOwnerNoSee, bool bForceHideFirstPerson) | UPrimalInventoryComponent | inline |
SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
SetNetAddressable() | UActorComponent | inline |
SetNetAddressable() | UActorComponent | inline |
SetNextItemConsumptionID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemConsumptionID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemConsumptionID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemConsumptionID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemSpoilingID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemSpoilingID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemSpoilingID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetNextItemSpoilingID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
SetQuantityValuesField() | UPrimalInventoryComponent | inline |
SetQuantityValuesField() | UPrimalInventoryComponent | inline |
SetQuantityWeightsField() | UPrimalInventoryComponent | inline |
SetQuantityWeightsField() | UPrimalInventoryComponent | inline |
ShouldActivate() | UActorComponent | inline |
ShouldActivate() | UActorComponent | inline |
ShowBeforeUsingConfirmationDialog(UPrimalItem *Item) | UPrimalInventoryComponent | inline |
StaticClass() | UPrimalInventoryComponent | inlinestatic |
StaticClass() | UPrimalInventoryComponent | inlinestatic |
StaticDropItem(AActor *forActor, FItemNetInfo *theInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector *DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
StaticDropItem(AActor *forActor, FItemNetInfo *theInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector *DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
StaticDropNewItem(AActor *forActor, TSubclassOf< UPrimalItem > AnItemClass, float ItemQuality, bool bForceNoBlueprint, int QuantityOverride, bool bForceBlueprint, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
StaticDropNewItem(AActor *forActor, TSubclassOf< UPrimalItem > AnItemClass, float ItemQuality, bool bForceNoBlueprint, int QuantityOverride, bool bForceBlueprint, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
StaticDropNewItemWithInfo(AActor *forActor, FItemNetInfo *ItemInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
StaticDropNewItemWithInfo(AActor *forActor, FItemNetInfo *ItemInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
StaticRegisterNativesUPrimalInventoryComponent() | UPrimalInventoryComponent | inlinestatic |
StaticRegisterNativesUPrimalInventoryComponent() | UPrimalInventoryComponent | inlinestatic |
StopAllCraftingRepairing() | UPrimalInventoryComponent | inline |
StopAllCraftingRepairing() | UPrimalInventoryComponent | inline |
SwapCustomFolder(FString CFolder1, FString CFolder2, int DataListType) | UPrimalInventoryComponent | inline |
SwapCustomFolder(FString CFolder1, FString CFolder2, int DataListType) | UPrimalInventoryComponent | inline |
SwapInventoryItems(FItemNetID *itemID1, FItemNetID *itemID2) | UPrimalInventoryComponent | inline |
SwapInventoryItems(FItemNetID *itemID1, FItemNetID *itemID2) | UPrimalInventoryComponent | inline |
TamedDinoForceConsiderFoodTypesField() | UPrimalInventoryComponent | inline |
TamedDinoForceConsiderFoodTypesField() | UPrimalInventoryComponent | inline |
TickCraftQueue(float DeltaTime, AShooterGameState *theGameState) | UPrimalInventoryComponent | inline |
TickCraftQueue(float DeltaTime, AShooterGameState *theGameState) | UPrimalInventoryComponent | inline |
ToggleActive() | UActorComponent | inline |
ToggleActive() | UActorComponent | inline |
TransferAllItemsToInventory(UPrimalInventoryComponent *ToInventory) | UPrimalInventoryComponent | inline |
TribeGroupInventoryRankField() | UPrimalInventoryComponent | inline |
TribeGroupInventoryRankField() | UPrimalInventoryComponent | inline |
TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
UnequipAllItems() | UPrimalInventoryComponent | inline |
UninitializeComponent() | UActorComponent | inline |
UninitializeComponent() | UActorComponent | inline |
UnregisterComponent() | UActorComponent | inline |
UnregisterComponent() | UActorComponent | inline |
Unstasised() | UPrimalInventoryComponent | inline |
Unstasised() | UPrimalInventoryComponent | inline |
UpdatedCraftQueue() | UPrimalInventoryComponent | inline |
UpdatedCraftQueue() | UPrimalInventoryComponent | inline |
UpdateNetWeaponClipAmmo(UPrimalItem *anItem, int ammo) | UPrimalInventoryComponent | inline |
UpdateNetWeaponClipAmmo(UPrimalItem *anItem, int ammo) | UPrimalInventoryComponent | inline |
UpdateTribeGroupInventoryRank(char NewRank) | UPrimalInventoryComponent | inline |
UpdateTribeGroupInventoryRank(char NewRank) | UPrimalInventoryComponent | inline |
UpdateTribeGroupInventoryRank_Implementation(char NewRank) | UPrimalInventoryComponent | inline |
UpdateTribeGroupInventoryRank_Implementation(char NewRank) | UPrimalInventoryComponent | inline |
UsedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
UsedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
WeaponAsEquipmentAttachmentInfosField() | UPrimalInventoryComponent | inline |
WeaponAsEquipmentAttachmentInfosField() | UPrimalInventoryComponent | inline |
WorldField() | UActorComponent | inline |
WorldField() | UActorComponent | inline |