| __declspec(dllexport) UProperty *FindProperty(FName name) | UObject | |
| AbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
| AbsoluteMaxInventoryItemsField() | UPrimalInventoryComponent | inline |
| ActionWheelAccessInventoryPriorityField() | UPrimalInventoryComponent | inline |
| Activate(bool bReset) | UActorComponent | inline |
| Activate(bool bReset) | UActorComponent | inline |
| ActiveInventoryRefreshIntervalField() | UPrimalInventoryComponent | inline |
| ActiveInventoryRefreshIntervalField() | UPrimalInventoryComponent | inline |
| ActivePlayerInventoryTick(float DeltaTime) | UPrimalInventoryComponent | inline |
| ActivePlayerInventoryTick(float DeltaTime) | UPrimalInventoryComponent | inline |
| AddAfterRemovingFromArkTributeInventory(UPrimalItem *Item, FItemNetInfo *MyItem, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
| AddArkTributeItem(FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
| AddAssetUserData(UAssetUserData *InUserData) | UActorComponent | inline |
| AddCustomFolder(FString CFolder, int InventoryCompType) | UPrimalInventoryComponent | inline |
| AddCustomFolder(FString CFolder, int InventoryCompType) | UPrimalInventoryComponent | inline |
| AddedAsPrimalItemAttachment() | UActorComponent | inline |
| AddItem(FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) | UPrimalInventoryComponent | inline |
| AddItem(FItemNetInfo *theItemInfo, bool bEquipItem, bool AddToSlot, bool bDontStack, FItemNetID *InventoryInsertAfterItemID, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bIgnoreAbsoluteMaxInventory) | UPrimalInventoryComponent | inline |
| AddItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
| AddItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
| AddItemObject(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AddItemObject(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AddItemObjectEx(UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer) | UPrimalInventoryComponent | inline |
| AddItemObjectEx(UPrimalItem *anItem, bool bEquipItem, bool AddToSlot, bool bDontStack, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bForceIncompleteStacking, AShooterCharacter *OwnerPlayer, bool bClampStats, UPrimalItem *InsertAfterItem, bool bInsertAtItemInstead) | UPrimalInventoryComponent | inline |
| AdditionalItemSetsField() | UPrimalInventoryComponent | inline |
| AdditionalItemSetsField() | UPrimalInventoryComponent | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| AddTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| AddTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| AddToCraftQueue(UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
| AddToCraftQueue(UPrimalItem *anItem, AShooterPlayerController *ByPC, bool bIsRepair, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
| AddToFolders(TArray< FString > *FoldersFound, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AddToFolders(TArray< FString > *FoldersFound, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AllDyeColorItemsField() | UPrimalInventoryComponent | inline |
| AllDyeColorItemsField() | UPrimalInventoryComponent | inline |
| AllowAddingToArkTribute() | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem(UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem(UPrimalItem *anItem, int *requestedQuantity, bool OnlyAddAll) | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem_AnyQuantity(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem_AnyQuantity(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem_MaxQuantity(UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem_MaxQuantity(UPrimalItem *anItem, const int *requestedQuantityIn, int *requestedQuantityOut) | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem_OnlyAddAll(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AllowAddInventoryItem_OnlyAddAll(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| AllowBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
| AllowBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
| AllowCraftingResourceConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
| AllowCraftingResourceConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
| AllowEquippingItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
| AllowEquippingItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
| AllowOwnerStasis() | UPrimalInventoryComponent | inline |
| AllowOwnerStasis() | UPrimalInventoryComponent | inline |
| AllowRegisterWithWorld(UWorld *InWorld) | UActorComponent | inline |
| AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
| AlwaysReplicatePropertyConditional(UProperty *forProperty) | UActorComponent | inline |
| AreAllOuterObjectsValid() | UObject | inline |
| ArkTributeItemsField() | UPrimalInventoryComponent | inline |
| ArkTributeItemsField() | UPrimalInventoryComponent | inline |
| AssetUserDataField() | UActorComponent | inline |
| bAddMaxInventoryItemsToDefaultItems() | UPrimalInventoryComponent | inline |
| bAddMaxInventoryItemsToDefaultItems() | UPrimalInventoryComponent | inline |
| bAllDefaultInventoryIsEngrams() | UPrimalInventoryComponent | inline |
| bAllDefaultInventoryIsEngrams() | UPrimalInventoryComponent | inline |
| bAllowAddColorsOnClientField() | UPrimalInventoryComponent | inline |
| bAllowAddingToArkTribute() | UPrimalInventoryComponent | inline |
| bAllowConcurrentTick() | UActorComponent | inline |
| bAllowConcurrentTick() | UActorComponent | inline |
| bAllowDeactivatedCrafting() | UPrimalInventoryComponent | inline |
| bAllowDeactivatedCrafting() | UPrimalInventoryComponent | inline |
| bAllowItemStacking() | UPrimalInventoryComponent | inline |
| bAllowItemStacking() | UPrimalInventoryComponent | inline |
| bAllowRemoteCrafting() | UPrimalInventoryComponent | inline |
| bAllowRemoteCrafting() | UPrimalInventoryComponent | inline |
| bAllowRemoteInventory() | UPrimalInventoryComponent | inline |
| bAllowRemoteInventory() | UPrimalInventoryComponent | inline |
| bAllowRemoteRepairing() | UPrimalInventoryComponent | inline |
| bAllowRemoteRepairing() | UPrimalInventoryComponent | inline |
| bAllowWorldSettingsInventoryComponentAppends() | UPrimalInventoryComponent | inline |
| bAllowWorldSettingsInventoryComponentAppends() | UPrimalInventoryComponent | inline |
| bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
| bAlwaysReplicatePropertyConditional() | UActorComponent | inline |
| bAutoActivate() | UActorComponent | inline |
| bAutoActivate() | UActorComponent | inline |
| bAutoRegister() | UActorComponent | inline |
| bAutoRegister() | UActorComponent | inline |
| bBPAllowUseInInventory() | UPrimalInventoryComponent | inline |
| bBPAllowUseInInventory() | UPrimalInventoryComponent | inline |
| bBPForceCustomRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
| bBPForceCustomRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
| bBPForceCustomRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bBPForceCustomRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bBPHandleAccessInventory() | UPrimalInventoryComponent | inline |
| bBPHandleAccessInventory() | UPrimalInventoryComponent | inline |
| bBPNotifyItemAdded() | UPrimalInventoryComponent | inline |
| bBPNotifyItemAdded() | UPrimalInventoryComponent | inline |
| bBPNotifyItemQuantityUpdated() | UPrimalInventoryComponent | inline |
| bBPNotifyItemQuantityUpdated() | UPrimalInventoryComponent | inline |
| bBPNotifyItemRemoved() | UPrimalInventoryComponent | inline |
| bBPNotifyItemRemoved() | UPrimalInventoryComponent | inline |
| bBPOverrideItemMinimumUseInterval() | UPrimalInventoryComponent | inline |
| bBPOverrideItemMinimumUseInterval() | UPrimalInventoryComponent | inline |
| bBPRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bBPRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bCanEquipItems() | UPrimalInventoryComponent | inline |
| bCanEquipItems() | UPrimalInventoryComponent | inline |
| bCanInventoryItems() | UPrimalInventoryComponent | inline |
| bCanInventoryItems() | UPrimalInventoryComponent | inline |
| bCanUseWeaponAsEquipment() | UPrimalInventoryComponent | inline |
| bCanUseWeaponAsEquipment() | UPrimalInventoryComponent | inline |
| bCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| bCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| bConfigOverriden() | UPrimalInventoryComponent | inline |
| bConfigOverriden() | UPrimalInventoryComponent | inline |
| bConsumeCraftingRepairingRequirementsOnStart() | UPrimalInventoryComponent | inline |
| bConsumeCraftingRepairingRequirementsOnStart() | UPrimalInventoryComponent | inline |
| bCraftingEnabled() | UPrimalInventoryComponent | inline |
| bCraftingEnabled() | UPrimalInventoryComponent | inline |
| bCreatedByConstructionScript() | UActorComponent | inline |
| bCreatedByConstructionScript() | UActorComponent | inline |
| bDataListPadMaxInventoryItems() | UPrimalInventoryComponent | inline |
| bDataListPadMaxInventoryItems() | UPrimalInventoryComponent | inline |
| bDeferCheckForAutoCraftBlueprintsOnInventoryChange() | UPrimalInventoryComponent | inline |
| bDirtiedInventoryWeightField() | UPrimalInventoryComponent | inline |
| bDisableDropAllItems() | UPrimalInventoryComponent | inline |
| bDisableDropAllItems() | UPrimalInventoryComponent | inline |
| bDisableDropItems() | UPrimalInventoryComponent | inline |
| bDropPhysicalInventoryDeposit() | UPrimalInventoryComponent | inline |
| bDropPhysicalInventoryDeposit() | UPrimalInventoryComponent | inline |
| BeginDestroy() | UActorComponent | inline |
| BeginDestroy() | UActorComponent | inline |
| bEquipmentForceIgnoreExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bEquipmentForceIgnoreExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bEquipmentMustRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bEquipmentMustRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bEquipmentPlayerForceRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bEquipmentPlayerForceRequireExplicitOwnerClass() | UPrimalInventoryComponent | inline |
| bForceAllowAllUseInInventory() | UPrimalInventoryComponent | inline |
| bForceAllowAllUseInInventory() | UPrimalInventoryComponent | inline |
| bForceGenerateItemSets() | UPrimalInventoryComponent | inline |
| bForceGenerateItemSets() | UPrimalInventoryComponent | inline |
| bForceIgnoreCraftingRequiresInventoryComponent() | UPrimalInventoryComponent | inline |
| bForceIgnoreItemBlueprintCraftingRequiresEngram() | UPrimalInventoryComponent | inline |
| bForceInventoryBlueprints() | UPrimalInventoryComponent | inline |
| bForceInventoryBlueprints() | UPrimalInventoryComponent | inline |
| bForceInventoryNonRemovable() | UPrimalInventoryComponent | inline |
| bForceInventoryNonRemovable() | UPrimalInventoryComponent | inline |
| bForceInventoryNotifyCraftingFinished() | UPrimalInventoryComponent | inline |
| bForceInventoryNotifyCraftingFinished() | UPrimalInventoryComponent | inline |
| bForceRemoteInvOpenAlphabeticalDsc() | UPrimalInventoryComponent | inline |
| bForceShowAllEngrams() | UPrimalInventoryComponent | inline |
| bFreeCraftingMode() | UPrimalInventoryComponent | inline |
| bFreeCraftingMode() | UPrimalInventoryComponent | inline |
| bGenerateItemsForceZeroQuality() | UPrimalInventoryComponent | inline |
| bGetDataListEntriesOnlyRootItems() | UPrimalInventoryComponent | inline |
| bGetDataListEntriesOnlyRootItems() | UPrimalInventoryComponent | inline |
| bGivesAchievementItems() | UPrimalInventoryComponent | inline |
| bGivesAchievementItems() | UPrimalInventoryComponent | inline |
| bGrinderCanGrindAll() | UPrimalInventoryComponent | inline |
| bHasBeenCreated() | UActorComponent | inline |
| bHasBeenCreated() | UActorComponent | inline |
| bHasBeenInitialized() | UActorComponent | inline |
| bHasBeenInitialized() | UActorComponent | inline |
| bHasBeenRegisteredField() | UPrimalInventoryComponent | inline |
| bHasBeenRegisteredField() | UPrimalInventoryComponent | inline |
| bHasCachedOwner() | UActorComponent | inline |
| bHasCachedOwner() | UActorComponent | inline |
| bHideDefaultInventoryItemsFromDisplay() | UPrimalInventoryComponent | inline |
| bHideDefaultInventoryItemsFromDisplay() | UPrimalInventoryComponent | inline |
| bHideRemoteInventoryPanel() | UPrimalInventoryComponent | inline |
| bHideSaddleFromInventoryDisplay() | UPrimalInventoryComponent | inline |
| bIgnoreMaxInventoryItems() | UPrimalInventoryComponent | inline |
| bIgnoreMaxInventoryItems() | UPrimalInventoryComponent | inline |
| bInitializedDefaultInventory() | UPrimalInventoryComponent | inline |
| bInitializedDefaultInventory() | UPrimalInventoryComponent | inline |
| bInitializedMe() | UPrimalInventoryComponent | inline |
| bInitializedMe() | UPrimalInventoryComponent | inline |
| bInitializeInventoryToClients() | UPrimalInventoryComponent | inline |
| bIsActive() | UActorComponent | inline |
| bIsActive() | UActorComponent | inline |
| bIsCookingInventory() | UPrimalInventoryComponent | inline |
| bIsInInventoryRefresh() | UPrimalInventoryComponent | inline |
| bIsSecondaryInventory() | UPrimalInventoryComponent | inline |
| bIsTaxidermyBase() | UPrimalInventoryComponent | inline |
| bIsTributeInventory() | UPrimalInventoryComponent | inline |
| bIsTributeInventory() | UPrimalInventoryComponent | inline |
| bItemSetsRandomizeColors() | UPrimalInventoryComponent | inline |
| bLastPreventUseItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
| bLastPreventUseItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
| bMaxInventoryWeightUseCharacterStatus() | UPrimalInventoryComponent | inline |
| bMaxInventoryWeightUseCharacterStatus() | UPrimalInventoryComponent | inline |
| bNetAddressable() | UActorComponent | inline |
| bNetAddressable() | UActorComponent | inline |
| bNeverNeedsRenderUpdate() | UActorComponent | inline |
| bNeverNeedsRenderUpdate() | UActorComponent | inline |
| bNotifyAddedOnClientReceive() | UPrimalInventoryComponent | inline |
| bOnlyInitialReplication() | UActorComponent | inline |
| bOnlyOneCraftQueueItem() | UPrimalInventoryComponent | inline |
| bOnlyOneCraftQueueItem() | UPrimalInventoryComponent | inline |
| bOverrideCraftingMinDurabilityRequirement() | UPrimalInventoryComponent | inline |
| bOverrideCraftingMinDurabilityRequirement() | UPrimalInventoryComponent | inline |
| bOverrideCraftingResourceRequirements() | UPrimalInventoryComponent | inline |
| bOverrideInventoryDepositClassDontForceDrop() | UPrimalInventoryComponent | inline |
| bOverrideInventoryDepositClassDontForceDrop() | UPrimalInventoryComponent | inline |
| BPAccessedInventory(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
| BPAccessedInventory(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
| BPAddCustomFolder(FString CFolder, int InventoryCompType) | UPrimalInventoryComponent | inline |
| BPAllowAddInventoryItem(UPrimalItem *Item, int RequestedQuantity, bool bOnlyAddAll) | UPrimalInventoryComponent | inline |
| BPAllowUseInInventory(UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| BPAllowUseInInventory(UPrimalItem *theItem, bool bIsRemoteInventory, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| BPCraftingFinishedNotification(UPrimalItem *itemToBeCrafted) | UPrimalInventoryComponent | inline |
| BPCraftingFinishedNotification(UPrimalItem *itemToBeCrafted) | UPrimalInventoryComponent | inline |
| BPCustomRemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| BPCustomRemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| BPCustomRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| BPCustomRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int requestedQuantity, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| BPDropForceLocationInventoryDeposit(long double DestroyAtTime, int OverrideMaxItemsDropped, FVector CacheLocationOverride, int DeadPlayerID) | UPrimalInventoryComponent | inline |
| BPDropInventoryDeposit(long double DestroyAtTime, bool bPreventSendingData) | UPrimalInventoryComponent | inline |
| BPDropInventoryDeposit(long double DestroyAtTime, int OverrideMaxItemsDropped, bool bOverrideCacheLocation, FVector CacheLocationOverride) | UPrimalInventoryComponent | inline |
| BPDropInventoryDepositEx(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, float DropInventoryOnGroundTraceDistance, bool bForceDrop) | UPrimalInventoryComponent | inline |
| BPFindItemWithID(int ItemID1, int ItemID2) | UPrimalInventoryComponent | inline |
| BPFindItemWithID(int ItemID1, int ItemID2) | UPrimalInventoryComponent | inline |
| BPFirstInit() | UPrimalInventoryComponent | inline |
| BPGetExtraItemDisplay(bool *bShowExtraItem, FString *Description, FString *CustomString, UTexture2D **EntryIcon, UMaterialInterface **EntryMaterial) | UPrimalInventoryComponent | inline |
| BPGetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) | UPrimalInventoryComponent | inline |
| BPGetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, bool bRequiresExactClassMatch, bool bIgnoreSlotItems, bool bOnlyArkItems, bool bPreferEngram, bool bIsForCraftingConsumption) | UPrimalInventoryComponent | inline |
| bPhysicsStateCreated() | UActorComponent | inline |
| bPhysicsStateCreated() | UActorComponent | inline |
| BPIncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
| BPIncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, UPrimalItem *UseSpecificItem, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
| BPInitializedInventory() | UPrimalInventoryComponent | inline |
| BPInitializeInventory() | UPrimalInventoryComponent | inline |
| BPInitializeInventory() | UPrimalInventoryComponent | inline |
| BPInventoryRefresh() | UPrimalInventoryComponent | inline |
| BPInventoryRefresh() | UPrimalInventoryComponent | inline |
| BPIsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| BPIsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| BPIsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| BPIsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| BPNotifyItemAdded(UPrimalItem *anItem, bool bEquipItem) | UPrimalInventoryComponent | inline |
| BPNotifyItemAdded(UPrimalItem *anItem, bool bEquipItem) | UPrimalInventoryComponent | inline |
| BPNotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
| BPNotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
| BPNotifyItemRemoved(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| BPNotifyItemRemoved(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| BPOverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| BPOverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| BPPostInitDefaultInventory() | UPrimalInventoryComponent | inline |
| BPPostInitDefaultInventory() | UPrimalInventoryComponent | inline |
| BPPreInitDefaultInventory() | UPrimalInventoryComponent | inline |
| BPPreInitDefaultInventory() | UPrimalInventoryComponent | inline |
| BPPreventEquipItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| BPPreventEquipItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| BPPreventEquipItemType(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
| BPPreventWeaponEquip(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowAddItem(AShooterPlayerController *PC, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowAddItem(AShooterPlayerController *PC, UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowAddItem_SpecificQuantity(AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowAddItem_SpecificQuantity(AShooterPlayerController *PC, UPrimalItem *anItem, const int *SpecificQuantityIn, int *SpecificQuantityOut) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowAddItems(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowAddItems(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowCrafting(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowCrafting(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowViewing(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryAllowViewing(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| BPRemoteInventoryGetMaxVisibleSlots(int NumItems, AShooterPlayerController *PC, bool bIsLocal) | UPrimalInventoryComponent | inline |
| BPRequestedInventoryItems(AShooterPlayerController *forPC) | UPrimalInventoryComponent | inline |
| BPRequestedInventoryItems(AShooterPlayerController *forPC) | UPrimalInventoryComponent | inline |
| bPreventAutoDecreaseDurability() | UPrimalInventoryComponent | inline |
| bPreventAutoDecreaseDurability() | UPrimalInventoryComponent | inline |
| bPreventCraftingResourceConsumption() | UPrimalInventoryComponent | inline |
| bPreventCraftingResourceConsumption() | UPrimalInventoryComponent | inline |
| bPreventDropInventoryDeposit() | UPrimalInventoryComponent | inline |
| bPreventDropInventoryDeposit() | UPrimalInventoryComponent | inline |
| bPreventInventoryViewTrace() | UPrimalInventoryComponent | inline |
| bPreventInventoryViewTrace() | UPrimalInventoryComponent | inline |
| bPreventOnDedicatedServer() | UActorComponent | inline |
| bPreventSendingData() | UPrimalInventoryComponent | inline |
| bPreventSendingData() | UPrimalInventoryComponent | inline |
| BPTickComponent(float DeltaTime) | UActorComponent | inline |
| bReceivingArkInventoryItems() | UPrimalInventoryComponent | inline |
| bReceivingEquippedItems() | UPrimalInventoryComponent | inline |
| bReceivingEquippedItems() | UPrimalInventoryComponent | inline |
| bReceivingInventoryItems() | UPrimalInventoryComponent | inline |
| bReceivingInventoryItems() | UPrimalInventoryComponent | inline |
| bRegistered() | UActorComponent | inline |
| bRegistered() | UActorComponent | inline |
| bRemoteInventoryAllowAddCustomFolders() | UPrimalInventoryComponent | inline |
| bRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
| bRemoteInventoryAllowAddItems() | UPrimalInventoryComponent | inline |
| bRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bRemoteInventoryAllowRemoveItems() | UPrimalInventoryComponent | inline |
| bRemoteInventoryOnlyAllowSelf() | UPrimalInventoryComponent | inline |
| bRemoteInventoryOnlyAllowSelf() | UPrimalInventoryComponent | inline |
| bRemoteInventoryOnlyAllowTribe() | UPrimalInventoryComponent | inline |
| bRemoteInventoryOnlyAllowTribe() | UPrimalInventoryComponent | inline |
| bRemoteOnlyAllowBlueprintsOrItemClasses() | UPrimalInventoryComponent | inline |
| bRemoteOnlyAllowBlueprintsOrItemClasses() | UPrimalInventoryComponent | inline |
| bRenderDynamicDataDirty() | UActorComponent | inline |
| bRenderDynamicDataDirty() | UActorComponent | inline |
| bRenderStateCreated() | UActorComponent | inline |
| bRenderStateCreated() | UActorComponent | inline |
| bRenderStateDirty() | UActorComponent | inline |
| bRenderStateDirty() | UActorComponent | inline |
| bRenderTransformDirty() | UActorComponent | inline |
| bRenderTransformDirty() | UActorComponent | inline |
| bRepairingEnabled() | UPrimalInventoryComponent | inline |
| bRepairingEnabled() | UPrimalInventoryComponent | inline |
| bReplicateComponent() | UPrimalInventoryComponent | inline |
| bReplicateComponent() | UPrimalInventoryComponent | inline |
| bReplicates() | UActorComponent | inline |
| bReplicates() | UActorComponent | inline |
| bSetCraftingEnabledCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| bSetCraftingEnabledCheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| bSetsRandomWithoutReplacement() | UPrimalInventoryComponent | inline |
| bSetsRandomWithoutReplacement() | UPrimalInventoryComponent | inline |
| bShowHiddenRemoteInventoryItems() | UPrimalInventoryComponent | inline |
| bShowHiddenRemoteInventoryItems() | UPrimalInventoryComponent | inline |
| bShowItemDefaultFolders() | UPrimalInventoryComponent | inline |
| bShowItemDefaultFolders() | UPrimalInventoryComponent | inline |
| bSpawnActorOnTopOfStructure() | UPrimalInventoryComponent | inline |
| bSpawnActorOnTopOfStructure() | UPrimalInventoryComponent | inline |
| bStasisPreventUnregister() | UActorComponent | inline |
| bSupressInventoryItemNetworking() | UPrimalInventoryComponent | inline |
| bSupressInventoryItemNetworking() | UPrimalInventoryComponent | inline |
| bTickInEditor() | UActorComponent | inline |
| bTickInEditor() | UActorComponent | inline |
| bUseBPAllowAddInventoryItem() | UPrimalInventoryComponent | inline |
| bUseBPCanGrindItems() | UPrimalInventoryComponent | inline |
| bUseBPFirstInit() | UPrimalInventoryComponent | inline |
| bUseBPGetExtraItemDisplay() | UPrimalInventoryComponent | inline |
| bUseBPInitializeInventory() | UPrimalInventoryComponent | inline |
| bUseBPInitializeInventory() | UPrimalInventoryComponent | inline |
| bUseBPInventoryRefresh() | UPrimalInventoryComponent | inline |
| bUseBPInventoryRefresh() | UPrimalInventoryComponent | inline |
| bUseBPIsCraftingAllowed() | UPrimalInventoryComponent | inline |
| bUseBPIsCraftingAllowed() | UPrimalInventoryComponent | inline |
| bUseBPIsValidCraftingResource() | UPrimalInventoryComponent | inline |
| bUseBPIsValidCraftingResource() | UPrimalInventoryComponent | inline |
| bUseBPOnComponentDestroyed() | UActorComponent | inline |
| bUseBPOnComponentTick() | UActorComponent | inline |
| bUseBPRemoteInventoryAllowCrafting() | UPrimalInventoryComponent | inline |
| bUseBPRemoteInventoryAllowCrafting() | UPrimalInventoryComponent | inline |
| bUseBPRemoteInventoryAllowViewing() | UPrimalInventoryComponent | inline |
| bUseBPRemoteInventoryAllowViewing() | UPrimalInventoryComponent | inline |
| bUseBPRemoteInventoryGetMaxVisibleSlots() | UPrimalInventoryComponent | inline |
| bUseCheatInventory() | UPrimalInventoryComponent | inline |
| bUseCheatInventory() | UPrimalInventoryComponent | inline |
| bUseCraftQueue() | UPrimalInventoryComponent | inline |
| bUseCraftQueue() | UPrimalInventoryComponent | inline |
| bUseExtendedCharacterCraftingFunctionality() | UPrimalInventoryComponent | inline |
| bUseExtendedCharacterCraftingFunctionality() | UPrimalInventoryComponent | inline |
| bUseParentStructureIsValidCraftingResource() | UPrimalInventoryComponent | inline |
| bUseParentStructureIsValidCraftingResource() | UPrimalInventoryComponent | inline |
| bUseViewerInventoryForCraftedItem() | UPrimalInventoryComponent | inline |
| bUseViewerInventoryForCraftingResources() | UPrimalInventoryComponent | inline |
| bWantsInitializeComponent() | UActorComponent | inline |
| bWantsInitializeComponent() | UActorComponent | inline |
| CachedInventoryWeightField() | UPrimalInventoryComponent | inline |
| CachedOwnerField() | UActorComponent | inline |
| CachedOwnerField() | UActorComponent | inline |
| CanEquipItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| CanEquipItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| CanEquipItems() | UPrimalInventoryComponent | inline |
| CanEquipItems() | UPrimalInventoryComponent | inline |
| CanGrindItem(UPrimalItem *item) | UPrimalInventoryComponent | inline |
| CanGrindItems(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| CanInventoryItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| CanInventoryItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| CanInventoryItems() | UPrimalInventoryComponent | inline |
| CheatInventoryItemsField() | UPrimalInventoryComponent | inline |
| CheatInventoryItemsField() | UPrimalInventoryComponent | inline |
| CheckDefaultSubobjectsInternal() | UObject | inline |
| CheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| CheckForAutoCraftBlueprints() | UPrimalInventoryComponent | inline |
| CheckInventorySpoilings() | UPrimalInventoryComponent | inline |
| CheckRefreshDefaultInventoryItems() | UPrimalInventoryComponent | inline |
| CheckRefreshDefaultInventoryItems() | UPrimalInventoryComponent | inline |
| CheckReplenishSlotIndex(int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) | UPrimalInventoryComponent | inline |
| CheckReplenishSlotIndex(int slotIndex, TSubclassOf< UPrimalItem > ClassCheckOverride) | UPrimalInventoryComponent | inline |
| ClassField() | UObjectBase | inline |
| ClearCraftQueue(bool bForceClearActiveCraftRepair) | UPrimalInventoryComponent | inline |
| ClearCraftQueue(bool bForceClearActiveCraftRepair) | UPrimalInventoryComponent | inline |
| ClientFinishReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
| ClientFinishReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
| ClientItemMessageNotification(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
| ClientItemMessageNotification(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
| ClientItemMessageNotification_Implementation(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
| ClientItemMessageNotification_Implementation(FItemNetID ItemID, EPrimalItemMessage::Type ItemMessageType) | UPrimalInventoryComponent | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
| ClientMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
| ClientOnArkTributeItemsAdded() | UPrimalInventoryComponent | inline |
| ClientOnArkTributeItemsAdded_Implementation() | UPrimalInventoryComponent | inline |
| ClientStartReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
| ClientStartReceivingItems(bool bEquippedItems) | UPrimalInventoryComponent | inline |
| ClientUpdateFreeCraftingMode(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
| ClientUpdateFreeCraftingMode(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
| ClientUpdateFreeCraftingMode_Implementation(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
| ClientUpdateFreeCraftingMode_Implementation(bool bNewFreeCraftingModeValue) | UPrimalInventoryComponent | inline |
| CloseInventorySoundField() | UPrimalInventoryComponent | inline |
| CloseInventorySoundField() | UPrimalInventoryComponent | inline |
| CollectDefaultSubobjects(TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects) | UObject | inline |
| ComponentHasTag(FName Tag) | UActorComponent | inline |
| ComponentHasTag(FName Tag) | UActorComponent | inline |
| ComponentTagsField() | UActorComponent | inline |
| ComponentTagsField() | UActorComponent | inline |
| ConditionalBeginDestroy() | UObject | inline |
| ConditionalFinishDestroy() | UObject | inline |
| ConditionalPostLoad() | UObject | inline |
| ConditionalShutdownAfterError() | UObject | inline |
| ConsumeArmorDurability(float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) | UPrimalInventoryComponent | inline |
| ConsumeArmorDurability(float ConsumptionAmount, bool bAllArmorTypes, EPrimalEquipmentType::Type SpecificArmorType) | UPrimalInventoryComponent | inline |
| ConsumeMultipleUniqueItemTemplateQuantities(TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded) | UPrimalInventoryComponent | inline |
| CraftedBlueprintSpawnActor(TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) | UPrimalInventoryComponent | inline |
| CraftedBlueprintSpawnActor(TSubclassOf< UPrimalItem > ForItemClass, TSubclassOf< AActor > ActorClassToSpawn) | UPrimalInventoryComponent | inline |
| CraftingItemsField() | UPrimalInventoryComponent | inline |
| CraftingItemsField() | UPrimalInventoryComponent | inline |
| CraftingItemSpeedField() | UPrimalInventoryComponent | inline |
| CraftingItemSpeedField() | UPrimalInventoryComponent | inline |
| CreatePhysicsState() | UActorComponent | inline |
| CreatePhysicsState() | UActorComponent | inline |
| CreateRenderState_Concurrent() | UActorComponent | inline |
| CreateRenderState_Concurrent() | UActorComponent | inline |
| CustomDataField() | UActorComponent | inline |
| CustomDataField() | UActorComponent | inline |
| CustomFolderItemsField() | UPrimalInventoryComponent | inline |
| CustomTagField() | UActorComponent | inline |
| CustomTagField() | UActorComponent | inline |
| Deactivate() | UActorComponent | inline |
| Deactivate() | UActorComponent | inline |
| DefaultCraftingQuantityMultiplierField() | UPrimalInventoryComponent | inline |
| DefaultCraftingQuantityMultiplierField() | UPrimalInventoryComponent | inline |
| DefaultCraftingRequirementsMultiplierField() | UPrimalInventoryComponent | inline |
| DefaultCraftingRequirementsMultiplierField() | UPrimalInventoryComponent | inline |
| DefaultEngrams2Field() | UPrimalInventoryComponent | inline |
| DefaultEngrams2Field() | UPrimalInventoryComponent | inline |
| DefaultEngrams3Field() | UPrimalInventoryComponent | inline |
| DefaultEngrams3Field() | UPrimalInventoryComponent | inline |
| DefaultEngrams4Field() | UPrimalInventoryComponent | inline |
| DefaultEngrams4Field() | UPrimalInventoryComponent | inline |
| DefaultEngramsField() | UPrimalInventoryComponent | inline |
| DefaultEngramsField() | UPrimalInventoryComponent | inline |
| DefaultEquippedItemsField() | UPrimalInventoryComponent | inline |
| DefaultEquippedItemsField() | UPrimalInventoryComponent | inline |
| DefaultEquippedItemSkinsField() | UPrimalInventoryComponent | inline |
| DefaultEquippedItemSkinsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems2Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems2Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems3Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems3Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems4Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItems4Field() | UPrimalInventoryComponent | inline |
| DefaultInventoryItemsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryItemsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryItemsRandomCustomStringsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryItemsRandomCustomStringsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryItemsRandomCustomStringsWeightsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryItemsRandomCustomStringsWeightsField() | UPrimalInventoryComponent | inline |
| DefaultInventoryQualitiesField() | UPrimalInventoryComponent | inline |
| DefaultInventoryQualitiesField() | UPrimalInventoryComponent | inline |
| DefaultSlotItemsField() | UPrimalInventoryComponent | inline |
| DefaultSlotItemsField() | UPrimalInventoryComponent | inline |
| DeferredDeprecationCheck() | UPrimalInventoryComponent | inline |
| DeferredRegister(UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| DeleteItemFromCustomFolder(AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) | UPrimalInventoryComponent | inline |
| DeleteItemFromCustomFolder(AShooterPlayerController *PC, FString CFolder, FItemNetID ItemId, int InventoryCompType) | UPrimalInventoryComponent | inline |
| DestroyComponent() | UActorComponent | inline |
| DestroyComponent() | UActorComponent | inline |
| DestroyPhysicsState() | UActorComponent | inline |
| DestroyPhysicsState() | UActorComponent | inline |
| DestroyRenderState_Concurrent() | UActorComponent | inline |
| DestroyRenderState_Concurrent() | UActorComponent | inline |
| DinoAutoHealingItemsField() | UPrimalInventoryComponent | inline |
| DinoAutoHealingItemsField() | UPrimalInventoryComponent | inline |
| DisplayDefaultItemInventoryCountField() | UPrimalInventoryComponent | inline |
| DisplayDefaultItemInventoryCountField() | UPrimalInventoryComponent | inline |
| DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
| DoDeferredRenderUpdates_Concurrent() | UActorComponent | inline |
| DropInventoryDeposit(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop) | UPrimalInventoryComponent | inline |
| DropInventoryDeposit(long double DestroyAtTime, bool bDoPreventSendingData, bool bIgnorEquippedItems, TSubclassOf< APrimalStructureItemContainer > OverrideInventoryDepositClass, APrimalStructureItemContainer *CopyStructureValues, APrimalStructureItemContainer **DepositStructureResult, AActor *GroundIgnoreActor, FString CurrentCustomFolderFilter, FString CurrentNameFilter, unsigned __int64 DeathCacheCharacterID, float DropInventoryOnGroundTraceDistance, bool bForceDrop, int OverrideMaxItemsDropped, bool bOverrideDepositLocation, FVector *DepositLocationOverride, bool bForceLocation) | UPrimalInventoryComponent | inline |
| DropItem(FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) | UPrimalInventoryComponent | inline |
| DropItem(FItemNetInfo *theInfo, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation) | UPrimalInventoryComponent | inline |
| DropItemRotationOffsetField() | UPrimalInventoryComponent | inline |
| DropItemRotationOffsetField() | UPrimalInventoryComponent | inline |
| DropNotReadyInventoryDeposit(long double DestroyAtTime) | UPrimalInventoryComponent | inline |
| DroppedItemTemplateOverrideField() | UPrimalInventoryComponent | inline |
| DroppedItemTemplateOverrideField() | UPrimalInventoryComponent | inline |
| EjectItem(FItemNetID *itemID, bool bPreventImpule, bool bForceEject, bool bSetItemLocation, FVector *LocationOverride, bool showHUDMessage, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, bool bAssignToTribeForPickup, int AssignedTribeID) | UPrimalInventoryComponent | inline |
| EmitBaseReferences(UClass *RootClass) | UObjectBase | inlinestatic |
| EngramRequirementClassOverrideField() | UPrimalInventoryComponent | inline |
| EngramRequirementClassOverrideField() | UPrimalInventoryComponent | inline |
| EquippableItemTypesField() | UPrimalInventoryComponent | inline |
| EquippableItemTypesField() | UPrimalInventoryComponent | inline |
| EquippedItemsField() | UPrimalInventoryComponent | inline |
| EquippedItemsField() | UPrimalInventoryComponent | inline |
| EquippedItemsMapField() | UPrimalInventoryComponent | inline |
| EventItemsField() | UPrimalInventoryComponent | inline |
| ExecuteRegisterEvents() | UActorComponent | inline |
| ExecuteRegisterEvents() | UActorComponent | inline |
| ExecuteUbergraph(int EntryPoint) | UObject | inline |
| ExecuteUnregisterEvents() | UActorComponent | inline |
| ExecuteUnregisterEvents() | UActorComponent | inline |
| ExtraItemDisplayField() | UPrimalInventoryComponent | inline |
| FailedToRegisterWithWorld(UObject *Object) | UActorComponent | inline |
| FindAllItemsOfType(TArray< UPrimalItem * > *result, TSubclassOf< UPrimalItem > ItemTemplate, bool bRequiresExactClassMatch, bool bIncludeInventoryItems, bool bIncludeEquippedItems, bool bIncludeArkTributeItems, bool bIncludeSlotItems, bool bIncludeBlueprints, bool bIncludeEngrams) | UPrimalInventoryComponent | inline |
| FindArkTributeItem(FItemNetID *ItemID) | UPrimalInventoryComponent | inline |
| FindBrushColorItem(TArray< UPrimalItem * > *result, __int16 ArchIndex) | UPrimalInventoryComponent | inline |
| FindBrushColorItem(TArray< UPrimalItem * > *result, __int16 ArchIndex) | UPrimalInventoryComponent | inline |
| FindColorItem(TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) | UPrimalInventoryComponent | inline |
| FindColorItem(TArray< UPrimalItem * > *result, FColor theColor, bool bEquippedItems) | UPrimalInventoryComponent | inline |
| FindFunctionChecked(FName InName) | UObject | inline |
| FindInventoryStackableItemCompareQuantity(TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) | UPrimalInventoryComponent | inline |
| FindInventoryStackableItemCompareQuantity(TSubclassOf< UPrimalItem > ItemClass, bool bFindLeastQuantity, UPrimalItem *StacksWithAndIgnoreItem) | UPrimalInventoryComponent | inline |
| FindItem(FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) | UPrimalInventoryComponent | inline |
| FindItem(FItemNetID *ItemID, bool bEquippedItems, bool bAllItems, int *itemIdx) | UPrimalInventoryComponent | inline |
| FinishDestroy() | UObject | inline |
| FinishedLoadingArkItems() | UPrimalInventoryComponent | inline |
| ForceAddToFolderField() | UPrimalInventoryComponent | inline |
| ForceAddToFolderField() | UPrimalInventoryComponent | inline |
| ForceAllowCraftingForInventoryComponentsField() | UPrimalInventoryComponent | inline |
| ForceAllowCraftingForInventoryComponentsField() | UPrimalInventoryComponent | inline |
| ForceAllowItemStackingsField() | UPrimalInventoryComponent | inline |
| ForceAllowItemStackingsField() | UPrimalInventoryComponent | inline |
| ForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
| ForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
| ForcedInventoryViewersField() | UPrimalInventoryComponent | inline |
| ForceRefreshInventoryWeight() | UPrimalInventoryComponent | inline |
| ForceRemoveMaxQuantityField() | UPrimalInventoryComponent | inline |
| GenerateCrateItems(float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) | UPrimalInventoryComponent | inline |
| GenerateCrateItems(float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp) | UPrimalInventoryComponent | inline |
| GenerateCustomCrateItems(TSubclassOf< UObject > SourceClass, TArray< FSupplyCrateItemSet > CustomItemSets, float CustomMinItemSets, float CustomMaxItemSets, float CustomNumItemSetsPower, bool bCustomSetsRandomWithoutReplacement, TArray< UPrimalItem * > *GeneratedItems, float MinQualityMultiplier, float MaxQualityMultiplier, int NumPasses, float QuantityMultiplier, float SetPowerWeight, float MaxItemDifficultyClamp, bool bIsMissionReward) | UPrimalInventoryComponent | inline |
| GenerateItemSetsQualityMultiplierMaxField() | UPrimalInventoryComponent | inline |
| GenerateItemSetsQualityMultiplierMaxField() | UPrimalInventoryComponent | inline |
| GenerateItemSetsQualityMultiplierMinField() | UPrimalInventoryComponent | inline |
| GenerateItemSetsQualityMultiplierMinField() | UPrimalInventoryComponent | inline |
| GetArchetype() | UObject | inline |
| GetArchetypeFromRequiredInfo(UClass *Class, UObject *Outer, FName Name, bool bIsCDO) | UObject | inlinestatic |
| GetAssetUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| GetCharacterStatusComponent() | UPrimalInventoryComponent | inline |
| GetCharacterStatusComponent() | UPrimalInventoryComponent | inline |
| GetComponentLevel() | UActorComponent | inline |
| GetCraftingSpeed() | UPrimalInventoryComponent | inline |
| GetCraftingSpeed() | UPrimalInventoryComponent | inline |
| GetCraftQueueResourceCost(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) | UPrimalInventoryComponent | inline |
| GetCraftQueueResourceCost(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreFirstItem) | UPrimalInventoryComponent | inline |
| GetCurrentNumInventoryItems() | UPrimalInventoryComponent | inline |
| GetCurrentNumInventoryItems() | UPrimalInventoryComponent | inline |
| GetCustomFolders(TArray< FString > *result, int InventoryCompType) | UPrimalInventoryComponent | inline |
| GetCustomFolders(TArray< FString > *result, int InventoryCompType) | UPrimalInventoryComponent | inline |
| GetDamageTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
| GetDamageTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
| GetDetailedInfo(FString *result) | UObject | inline |
| GetDetailedInfoInternal(FString *result) | UObject | inline |
| GetEquippedArmorRating(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
| GetEquippedArmorRating(EPrimalEquipmentType::Type equipmentType) | UPrimalInventoryComponent | inline |
| GetEquippedItemOfClass(TSubclassOf< UPrimalItem > ItemClass, bool bAllowInactiveEquipment) | UPrimalInventoryComponent | inline |
| GetEquippedItemOfClass(TSubclassOf< UPrimalItem > ItemClass) | UPrimalInventoryComponent | inline |
| GetEquippedItemOfType(EPrimalEquipmentType::Type aType, bool bAllowInactiveEquipment) | UPrimalInventoryComponent | inline |
| GetEquippedItemOfType(EPrimalEquipmentType::Type aType) | UPrimalInventoryComponent | inline |
| GetExporterName(FName *result) | UObject | inline |
| GetFirstUnoccupiedSlot(AShooterPlayerState *forPlayerState, UPrimalItem *forItem) | UPrimalInventoryComponent | inline |
| GetFirstUnoccupiedSlot(AShooterPlayerState *forPlayerState, UPrimalItem *forItem) | UPrimalInventoryComponent | inline |
| GetFullName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetGrinderSettings(int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) | UPrimalInventoryComponent | inline |
| GetGrinderSettings_Implementation(int *MaxQuantityToGrind, float *GrindGiveItemsPercent, int *MaxItemsToGivePerGrind) | UPrimalInventoryComponent | inline |
| GetGroundLocation(FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent) | UPrimalInventoryComponent | inline |
| GetGroundLocation(FVector *theGroundLoc, FVector *OffsetUp, FVector *OffsetDown, APrimalStructure **LandedOnStructure, AActor *IgnoreActor, bool bCheckAnyStationary, UPrimitiveComponent **LandedOnComponent, bool bUseInputGroundLocAsBase) | UPrimalInventoryComponent | inline |
| GetIndirectTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
| GetIndirectTorpidityIncreaseMultiplierScale() | UPrimalInventoryComponent | inline |
| GetInterfaceAddress(UClass *InterfaceClass) | UObjectBaseUtility | inline |
| GetInventoryName(FString *result, bool bIsEquipped) | UPrimalInventoryComponent | inline |
| GetInventoryName(FString *result, bool bIsEquipped) | UPrimalInventoryComponent | inline |
| GetInventoryUpdatedFrame() | UPrimalInventoryComponent | inline |
| GetInventoryWeight() | UPrimalInventoryComponent | inline |
| GetInventoryWeight() | UPrimalInventoryComponent | inline |
| GetIsReplicated() | UActorComponent | inline |
| GetIsReplicated() | UActorComponent | inline |
| GetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption, bool bIgnoreBrokenItems) | UPrimalInventoryComponent | inline |
| GetItemOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate, bool bOnlyInventoryItems, bool bOnlyEquippedItems, bool IgnoreItemsWithFullQuantity, bool bFavorSlotItems, bool bIsBlueprint, UPrimalItem *CheckCanStackWithItem, bool bRequiresExactClassMatch, int *CheckCanStackWithItemQuantityOverride, bool bIgnoreSlotItems, bool bOnlyArkTributeItems, bool bPreferEngram, bool bIsForCraftingConsumption) | UPrimalInventoryComponent | inline |
| GetItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch) | UPrimalInventoryComponent | inline |
| GetItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, UPrimalItem *IgnoreItem, bool bIgnoreBlueprints, bool bCheckValidForCrafting, bool bRequireExactClassMatch, bool bForceCheckForDupes) | UPrimalInventoryComponent | inline |
| GetItemWeightMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| GetItemWeightMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| GetLatestItemClassUseTime(TSubclassOf< UPrimalItem > ItemClass) | UPrimalInventoryComponent | inline |
| GetLatestItemClassUseTime(TSubclassOf< UPrimalItem > ItemClass) | UPrimalInventoryComponent | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalInventoryComponent | inline |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > *OutLifetimeProps) | UPrimalInventoryComponent | inline |
| GetLinkerIndex() | UObjectBaseUtility | inline |
| GetLinkerLicenseeUE4Version() | UObjectBaseUtility | inline |
| GetLinkerUE4Version() | UObjectBaseUtility | inline |
| GetLocalOwnerHUD() | UPrimalInventoryComponent | inline |
| GetLocalOwnerHUD() | UPrimalInventoryComponent | inline |
| GetMaxInventoryItems(bool bIgnoreHiddenDefaultInventory) | UPrimalInventoryComponent | inline |
| GetMaxInventoryItems(bool bIgnoreHiddenDefaultInventory) | UPrimalInventoryComponent | inline |
| GetObjectW() | UPrimalInventoryComponent | inline |
| GetOverrideItemCraftingTime(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
| GetOverrideItemCraftingTime_Implementation(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
| GetOwner() | UActorComponent | inline |
| GetOwner() | UActorComponent | inline |
| GetOwnerController() | UPrimalInventoryComponent | inline |
| GetOwnerController() | UPrimalInventoryComponent | inline |
| GetPathName(FString *result, UObject *StopOuter) | UObjectBaseUtility | inline |
| GetPathName(UObject *StopOuter, FString *ResultString) | UObjectBaseUtility | inline |
| GetPrivateStaticClass(const wchar_t *Package) | UPrimalInventoryComponent | inlinestatic |
| GetPrivateStaticClass(const wchar_t *Package) | UPrimalInventoryComponent | inlinestatic |
| UObject::GetPrivateStaticClass() | UObject | inlinestatic |
| GetReadableName(FString *result) | UActorComponent | inline |
| GetReadableName(FString *result) | UActorComponent | inline |
| GetSpoilingTimeMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| GetSpoilingTimeMultiplier(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| GetTotalDurabilityOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate) | UPrimalInventoryComponent | inline |
| GetTotalDurabilityOfTemplate(TSubclassOf< UPrimalItem > ItemTemplate) | UPrimalInventoryComponent | inline |
| GetTotalEquippedItemStat(EPrimalItemStat::Type statType) | UPrimalInventoryComponent | inline |
| GetTotalEquippedItemStat(EPrimalItemStat::Type statType) | UPrimalInventoryComponent | inline |
| GetWorld() | UActorComponent | inline |
| GetWorld() | UActorComponent | inline |
| GiveInitialItems(bool SkipEngrams) | UPrimalInventoryComponent | inline |
| GiveInitialItems(bool SkipEngrams) | UPrimalInventoryComponent | inline |
| GiveLootItemsToInventory(UPrimalInventoryComponent *Inventory, FSupplyCrateValuesOverride *LootCrateValues, bool bReturnLootInventory) | UPrimalInventoryComponent | inlinestatic |
| GrindItem(FItemNetID ItemID, const bool grindStack, AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| GroundDropTraceLocationOffsetField() | UPrimalInventoryComponent | inline |
| GroundDropTraceLocationOffsetField() | UPrimalInventoryComponent | inline |
| HasItemOfSameType(UClass *ItemClass) | UPrimalInventoryComponent | inline |
| HasItemsEquipped(TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) | UPrimalInventoryComponent | inline |
| HasItemsEquipped(TArray< TSubclassOf< UPrimalItem > > *ItemTemplates, bool bRequiresExactClassMatch, bool bOnlyArkItems, bool bEnsureAllItems) | UPrimalInventoryComponent | inline |
| HasMultipleUniqueItemTemplateQuantities(TSubclassOf< UPrimalItem > ParentClass, int QuantityCount, int UniqueItemsNeeded, TArray< TSubclassOf< UPrimalItem > > *ItemsFound, TArray< int > *QuantitiesFound) | UPrimalInventoryComponent | inline |
| IncrementArkTributeItemQuantity(UPrimalItem *NewItem, UPrimalItem **IncrementedItem) | UPrimalInventoryComponent | inline |
| IncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
| IncrementItemTemplateQuantity(TSubclassOf< UPrimalItem > ItemTemplate, int amount, bool bReplicateToClient, bool bIsBlueprint, UPrimalItem **UseSpecificItem, UPrimalItem **IncrementedItem, bool bRequireExactClassMatch, bool bIsCraftingResourceConsumption, bool bIsFromUseConsumption, bool bIsArkTributeItem, bool ShowHUDNotification, bool bDontRecalcSpoilingTime, bool bDontExceedMaxItems) | UPrimalInventoryComponent | inline |
| InitDefaultInventory() | UPrimalInventoryComponent | inline |
| InitDefaultInventory() | UPrimalInventoryComponent | inline |
| InitializeComponent() | UActorComponent | inline |
| InitializeComponent() | UActorComponent | inline |
| InitializeInventory() | UPrimalInventoryComponent | inline |
| InitializeInventory() | UPrimalInventoryComponent | inline |
| InternalIndexField() | UObjectBase | inline |
| InvalidateLightingCache() | UActorComponent | inline |
| InventoryAccessStringOverrideField() | UPrimalInventoryComponent | inline |
| InventoryItemsField() | UPrimalInventoryComponent | inline |
| InventoryItemsField() | UPrimalInventoryComponent | inline |
| InventoryNameOverrideField() | UPrimalInventoryComponent | inline |
| InventoryNameOverrideField() | UPrimalInventoryComponent | inline |
| InventoryOwnerTagsField() | UPrimalInventoryComponent | inline |
| InventoryRefresh() | UPrimalInventoryComponent | inline |
| InventoryRefresh() | UPrimalInventoryComponent | inline |
| InventoryViewersPlayLocalSound(USoundBase *aSound, bool bAttach) | UPrimalInventoryComponent | inline |
| InventoryViewersPlayLocalSound(USoundBase *aSound, bool bAttach) | UPrimalInventoryComponent | inline |
| InventoryViewersStopLocalSound(USoundBase *aSound) | UPrimalInventoryComponent | inline |
| InventoryViewersStopLocalSound(USoundBase *aSound) | UPrimalInventoryComponent | inline |
| InventoryWheelCategoryNumField() | UPrimalInventoryComponent | inline |
| InvUpdatedFrameField() | UPrimalInventoryComponent | inline |
| InvUpdatedFrameField() | UPrimalInventoryComponent | inline |
| IsA(UClass *SomeBase) | UObjectBaseUtility | inline |
| IsActive() | UActorComponent | inline |
| IsActive() | UActorComponent | inline |
| IsAllowedInventoryAccess(APlayerController *ForPC) | UPrimalInventoryComponent | inline |
| IsAsset() | UObject | inline |
| IsAtMaxInventoryItems() | UPrimalInventoryComponent | inline |
| IsAtMaxInventoryItems() | UPrimalInventoryComponent | inline |
| IsBasedOnArchetype(UObject *const SomeObject) | UObject | inline |
| IsComponentTickEnabled() | UActorComponent | inline |
| IsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| IsCraftingAllowed(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| IsDefaultSubobject() | UObjectBaseUtility | inline |
| IsFullNameStableForNetworking() | UObject | inline |
| IsIn(UObject *SomeOuter) | UObjectBaseUtility | inline |
| IsInBlueprint() | UObject | inline |
| IsLocal() | UPrimalInventoryComponent | inline |
| IsLocal() | UPrimalInventoryComponent | inline |
| IsLocalInventoryViewer() | UPrimalInventoryComponent | inline |
| IsLocalInventoryViewer() | UPrimalInventoryComponent | inline |
| IsLocalToPlayer(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
| IsLocalToPlayer(AShooterPlayerController *ForPC) | UPrimalInventoryComponent | inline |
| IsNameStableForNetworking() | UActorComponent | inline |
| IsNameStableForNetworking() | UActorComponent | inline |
| IsNetSimulating() | UActorComponent | inline |
| IsOwnedByPlayer() | UPrimalInventoryComponent | inline |
| IsOwnedByPlayer() | UPrimalInventoryComponent | inline |
| IsOwnerMarkedForSeamlessTravel() | UPrimalInventoryComponent | inline |
| IsOwnerSelected() | UActorComponent | inline |
| IsPhysicsStateCreated() | UActorComponent | inline |
| IsRepairingAllowed() | UPrimalInventoryComponent | inline |
| IsRepairingAllowed() | UPrimalInventoryComponent | inline |
| IsSafeForRootSet() | UObject | inline |
| IsSelected() | UObject | inline |
| IsServerCustomFolder(int InventoryCompType) | UPrimalInventoryComponent | inline |
| IsServerCustomFolder(int InventoryCompType) | UPrimalInventoryComponent | inline |
| IsSupportedForNetworking() | UActorComponent | inline |
| IsSupportedForNetworking() | UActorComponent | inline |
| IsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| IsValidCraftingResource(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| IsValidLowLevel() | UObjectBase | inline |
| IsValidLowLevelFast(bool bRecursive) | UObjectBase | inline |
| ItemClassWeightMultipliersField() | UPrimalInventoryComponent | inline |
| ItemClassWeightMultipliersField() | UPrimalInventoryComponent | inline |
| ItemCraftingConsumptionReplenishmentsField() | UPrimalInventoryComponent | inline |
| ItemCraftingConsumptionReplenishmentsField() | UPrimalInventoryComponent | inline |
| ItemCraftingSoundOverrideField() | UPrimalInventoryComponent | inline |
| ItemCraftingSoundOverrideField() | UPrimalInventoryComponent | inline |
| ItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
| ItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
| ItemRemovedBySoundField() | UPrimalInventoryComponent | inline |
| ItemRemovedBySoundField() | UPrimalInventoryComponent | inline |
| ItemSetExtraItemClassField() | UPrimalInventoryComponent | inline |
| ItemSetExtraItemQuantityByQualityMultiplierField() | UPrimalInventoryComponent | inline |
| ItemSetExtraItemQuantityByQualityPowerField() | UPrimalInventoryComponent | inline |
| ItemSetsField() | UPrimalInventoryComponent | inline |
| ItemSetsField() | UPrimalInventoryComponent | inline |
| ItemSetsOverrideField() | UPrimalInventoryComponent | inline |
| ItemSetsOverrideField() | UPrimalInventoryComponent | inline |
| ItemSlotsField() | UPrimalInventoryComponent | inline |
| ItemSlotsField() | UPrimalInventoryComponent | inline |
| ItemSpawnActorClassOverridesField() | UPrimalInventoryComponent | inline |
| ItemSpawnActorClassOverridesField() | UPrimalInventoryComponent | inline |
| ItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
| ItemSpoilingTimeMultipliersField() | UPrimalInventoryComponent | inline |
| LastAddToCraftQueueSoundTimeField() | UPrimalInventoryComponent | inline |
| LastAddToCraftQueueSoundTimeField() | UPrimalInventoryComponent | inline |
| LastInventoryRefreshTimeField() | UPrimalInventoryComponent | inline |
| LastInventoryRefreshTimeField() | UPrimalInventoryComponent | inline |
| LastRefreshCheckItemTimeField() | UPrimalInventoryComponent | inline |
| LastRefreshCheckItemTimeField() | UPrimalInventoryComponent | inline |
| LastUsedItemClassesField() | UPrimalInventoryComponent | inline |
| LastUsedItemClassesField() | UPrimalInventoryComponent | inline |
| LastUsedItemTimesField() | UPrimalInventoryComponent | inline |
| LastUsedItemTimesField() | UPrimalInventoryComponent | inline |
| LoadAdditionalStructureEngrams() | UPrimalInventoryComponent | inline |
| LoadAdditionalStructureEngrams() | UPrimalInventoryComponent | inline |
| LoadArkTriuteItems(TArray< FItemNetInfo > *ItemInfos, bool bClear, bool bFinalBatch) | UPrimalInventoryComponent | inline |
| LoadConfig(UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad) | UObject | inline |
| LoadedFromSaveGame() | UPrimalInventoryComponent | inline |
| LoadLocalized(UObject *LocBase, bool bLoadHierachecally) | UObject | inline |
| LocalizeProperty(UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress) | UObject | inline |
| LocalUseItemSlot(int slotIndex, bool bForceCraft) | UPrimalInventoryComponent | inline |
| LocalUseItemSlot(int slotIndex, bool bForceCraft) | UPrimalInventoryComponent | inline |
| MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
| MarkForNeededEndOfFrameRecreate() | UActorComponent | inline |
| MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
| MarkForNeededEndOfFrameUpdate() | UActorComponent | inline |
| MarkPackageDirty() | UObjectBaseUtility | inline |
| MarkRenderDynamicDataDirty() | UActorComponent | inline |
| MarkRenderDynamicDataDirty() | UActorComponent | inline |
| MarkRenderStateDirty() | UActorComponent | inline |
| MarkRenderTransformDirty() | UActorComponent | inline |
| MaxInventoryAccessDistanceField() | UPrimalInventoryComponent | inline |
| MaxInventoryAccessDistanceField() | UPrimalInventoryComponent | inline |
| MaxInventoryItemsField() | UPrimalInventoryComponent | inline |
| MaxInventoryItemsField() | UPrimalInventoryComponent | inline |
| MaxInventoryWeightField() | UPrimalInventoryComponent | inline |
| MaxInventoryWeightField() | UPrimalInventoryComponent | inline |
| MaxItemCooldownTimeClearField() | UPrimalInventoryComponent | inline |
| MaxItemCooldownTimeClearField() | UPrimalInventoryComponent | inline |
| MaxItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
| MaxItemCraftQueueEntriesField() | UPrimalInventoryComponent | inline |
| MaxItemSetsField() | UPrimalInventoryComponent | inline |
| MaxItemSetsField() | UPrimalInventoryComponent | inline |
| MaxItemTemplateQuantitiesField() | UPrimalInventoryComponent | inline |
| MaxItemTemplateQuantitiesField() | UPrimalInventoryComponent | inline |
| MaxRemoteInventoryViewingDistanceField() | UPrimalInventoryComponent | inline |
| MaxRemoteInventoryViewingDistanceField() | UPrimalInventoryComponent | inline |
| MinItemSetsField() | UPrimalInventoryComponent | inline |
| MinItemSetsField() | UPrimalInventoryComponent | inline |
| Modify(bool bAlwaysMarkDirty) | UObject | inline |
| NameField() | UObjectBase | inline |
| NeedsLoadForClient() | UActorComponent | inline |
| NeedsLoadForClient() | UActorComponent | inline |
| NeedsLoadForServer() | UActorComponent | inline |
| NeedsLoadForServer() | UActorComponent | inline |
| NextItemConsumptionIDField() | UPrimalInventoryComponent | inline |
| NextItemConsumptionIDField() | UPrimalInventoryComponent | inline |
| NextItemSpoilingIDField() | UPrimalInventoryComponent | inline |
| NextItemSpoilingIDField() | UPrimalInventoryComponent | inline |
| NotifyArkItemAdded() | UPrimalInventoryComponent | inline |
| NotifyClientItemArkTributeStatusChanged(UPrimalItem *anItem, bool bRemoved, bool bFromLoad) | UPrimalInventoryComponent | inline |
| NotifyClientsDurabilityChange(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| NotifyClientsDurabilityChange(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| NotifyClientsItemStatus(UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification, bool bOnlyUpdateSpoilingTimes, bool bOnlyRemovedFromSlot, bool bOnlyFinishedUseSlotTimeRemaining) | UPrimalInventoryComponent | inline |
| NotifyClientsItemStatus(UPrimalItem *anItem, bool bEquippedItem, bool bRemovedItem, bool bOnlyUpdateQuantity, bool bOnlyUpdateDurability, bool bOnlyNotifyItemSwap, UPrimalItem *anItem2, FItemNetID *InventoryInsertAfterItemID, bool bUsedItem, bool bNotifyCraftQueue, bool ShowHUDNotification) | UPrimalInventoryComponent | inline |
| NotifyCraftedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| NotifyCraftedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| NotifyCraftingItemConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int amount) | UPrimalInventoryComponent | inline |
| NotifyCraftingItemConsumption(TSubclassOf< UPrimalItem > ItemTemplate, int amount) | UPrimalInventoryComponent | inline |
| NotifyItemAdded(UPrimalItem *theItem, bool bEquippedItem) | UPrimalInventoryComponent | inline |
| NotifyItemAdded(UPrimalItem *theItem, bool bEquippedItem) | UPrimalInventoryComponent | inline |
| NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
| NotifyItemQuantityUpdated(UPrimalItem *anItem, int amount) | UPrimalInventoryComponent | inline |
| NotifyItemRemoved(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| NotifyItemRemoved(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| NumItemSetsPowerField() | UPrimalInventoryComponent | inline |
| NumItemSetsPowerField() | UPrimalInventoryComponent | inline |
| NumSlotsField() | UPrimalInventoryComponent | inline |
| NumSlotsField() | UPrimalInventoryComponent | inline |
| ObjectFlagsField() | UObjectBase | inline |
| OnArkTributeItemsAdded(bool Success, TArray< FItemNetInfo > *AddedItems) | UPrimalInventoryComponent | inline |
| OnArkTributeItemsRemoved(bool Success, TArray< FItemNetInfo > *RemovedItems, TArray< FItemNetInfo > *NotFoundItems, int FailureResponseCode, FString *FailureResponseMessage, bool bAllowForcedItemDownload) | UPrimalInventoryComponent | inline |
| OnComponentCreated() | UPrimalInventoryComponent | inline |
| OnComponentCreated() | UPrimalInventoryComponent | inline |
| OnComponentDestroyed() | UPrimalInventoryComponent | inline |
| OnComponentDestroyed() | UPrimalInventoryComponent | inline |
| OnDeserializedByGame(EOnDesrializationType::Type DeserializationType) | UPrimalInventoryComponent | inline |
| OnGrindItem() | UPrimalInventoryComponent | inline |
| OnlyAllowCraftingItemClassesField() | UPrimalInventoryComponent | inline |
| OnlyAllowCraftingItemClassesField() | UPrimalInventoryComponent | inline |
| OnRegister() | UPrimalInventoryComponent | inline |
| OnRegister() | UPrimalInventoryComponent | inline |
| OnRep_IsActive() | UActorComponent | inline |
| OpenInventorySoundField() | UPrimalInventoryComponent | inline |
| OpenInventorySoundField() | UPrimalInventoryComponent | inline |
| OuterField() | UObjectBase | inline |
| OverrideBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
| OverrideBlueprintCraftingRequirement(TSubclassOf< UPrimalItem > ItemTemplate, int ItemQuantity) | UPrimalInventoryComponent | inline |
| OverrideCraftingFinishedSoundField() | UPrimalInventoryComponent | inline |
| OverrideCraftingFinishedSoundField() | UPrimalInventoryComponent | inline |
| OverrideCraftingResourceRequirements(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
| OverrideInventoryDefaultTabField() | UPrimalInventoryComponent | inline |
| OverrideInventoryDefaultTabField() | UPrimalInventoryComponent | inline |
| OverrideInventoryItemsMaxItemQuantityField() | UPrimalInventoryComponent | inline |
| OverrideItemCraftingDescription(FString *result, UPrimalItem *TheItem, FString *CraftingDesc) | UPrimalInventoryComponent | inline |
| OverrideItemCraftingDescription_Implementation(FString *result, UPrimalItem *TheItem, FString *CraftingDesc) | UPrimalInventoryComponent | inline |
| OverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| OverrideItemMinimumUseInterval(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| OverrideItemsCraftingTimeField() | UPrimalInventoryComponent | inline |
| OverrideItemUseString(FString *result, UPrimalItem *TheItem, FString *UseString) | UPrimalInventoryComponent | inline |
| OverrideNewCraftingGivemItemCount(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
| OverrideNewCraftingGivemItemCount_Implementation(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
| OverrideNewCraftingGivemItemQuantity(UPrimalItem *TheItem) | UPrimalInventoryComponent | inline |
| OverrideUseItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| OverrideUseItem(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| OwnerDied() | UPrimalInventoryComponent | inline |
| OwnerDied() | UPrimalInventoryComponent | inline |
| PostInitProperties() | UActorComponent | inline |
| PostInitProperties() | UActorComponent | inline |
| PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
| PostRename(UObject *OldOuter, FName OldName) | UActorComponent | inline |
| ProcessEvent(UFunction *Function, void *Parms) | UObject | inline |
| RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
| RecreatePhysicsState(bool bRestoreBoneTransforms) | UActorComponent | inline |
| RecreateRenderState_Concurrent() | UActorComponent | inline |
| RecreateRenderState_Concurrent() | UActorComponent | inline |
| RefreshItemSpoilingTimes(bool bSendToClients) | UPrimalInventoryComponent | inline |
| RefreshItemSpoilingTimes() | UPrimalInventoryComponent | inline |
| Register(const wchar_t *PackageName, const wchar_t *InName) | UObjectBase | inline |
| RegisterComponent() | UActorComponent | inline |
| RegisterComponent() | UActorComponent | inline |
| RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UPrimalInventoryComponent | inline |
| RegisterComponentTickFunctions(bool bRegister, bool bSaveAndRestoreComponentTickState) | UPrimalInventoryComponent | inline |
| RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
| RegisterComponentWithWorld(UWorld *InWorld) | UActorComponent | inline |
| RemoteAddItemOnlyAllowItemClassesField() | UPrimalInventoryComponent | inline |
| RemoteAddItemOnlyAllowItemClassesField() | UPrimalInventoryComponent | inline |
| RemoteAddItemPreventItemClassesField() | UPrimalInventoryComponent | inline |
| RemoteAddItemPreventItemClassesField() | UPrimalInventoryComponent | inline |
| RemoteAddItemToCustomFolder(FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
| RemoteAddItemToCustomFolder(FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
| RemoteDeleteCustomFolder(FString *CFolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
| RemoteDeleteCustomFolder(FString *CFolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
| RemoteDeleteItemFromCustomFolder(AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
| RemoteDeleteItemFromCustomFolder(AShooterPlayerController *PC, FString *CFolderName, int InventoryCompType, FItemNetID ItemId) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowAddItems(AShooterPlayerController *PC, UPrimalItem *anItem, int *anItemQuantityOverride, bool bRequestedByPlayer) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowCraftingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowCraftingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowRemoveItems(AShooterPlayerController *PC, UPrimalItem *anItemToTransfer, int *requestedQuantity, bool bRequestedByPlayer, bool bRequestDropping) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowRepairingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowRepairingItems(AShooterPlayerController *PC, bool bIgnoreEnabled) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowViewing(AShooterPlayerController *PC) | UPrimalInventoryComponent | inline |
| RemoteInventoryAllowViewing(AShooterPlayerController *PC, float MaxAllowedDistanceOffset) | UPrimalInventoryComponent | inline |
| RemoteInventoryDescriptionStringField() | UPrimalInventoryComponent | inline |
| RemoteInventoryDescriptionStringNewField() | UPrimalInventoryComponent | inline |
| RemoteViewingInventoryPlayerControllersField() | UPrimalInventoryComponent | inline |
| RemoteViewingInventoryPlayerControllersField() | UPrimalInventoryComponent | inline |
| RemoveArkTributeItem(FItemNetID *itemID, unsigned int Quantity) | UPrimalInventoryComponent | inline |
| RemoveCustomFolder(AShooterPlayerController *PC, FString FolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
| RemoveCustomFolder(AShooterPlayerController *PC, FString FolderName, int InventoryCompType) | UPrimalInventoryComponent | inline |
| RemoveItem(FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) | UPrimalInventoryComponent | inline |
| RemoveItem(FItemNetID *itemID, bool bDoDrop, bool bSecondryAction, bool bForceRemoval, bool showHUDMessage) | UPrimalInventoryComponent | inline |
| RemoveItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
| RemoveItemCrafting(UPrimalItem *craftingItem) | UPrimalInventoryComponent | inline |
| RemoveItemSpoilingTimer(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| RemoveItemSpoilingTimer(UPrimalItem *theItem) | UPrimalInventoryComponent | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| RemoveTickPrerequisiteActor(AActor *PrerequisiteActor) | UActorComponent | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| RemoveTickPrerequisiteComponent(UActorComponent *PrerequisiteComponent) | UActorComponent | inline |
| RemoveUserDataOfClass(TSubclassOf< UAssetUserData > InUserDataClass) | UActorComponent | inline |
| Rename(const wchar_t *InName, UObject *NewOuter, unsigned int Flags) | UObject | inline |
| RequestAddArkTributeItem(FItemNetInfo *theItemInfo, bool bFromLoad) | UPrimalInventoryComponent | inline |
| ReregisterComponent() | UActorComponent | inline |
| ReregisterComponent() | UActorComponent | inline |
| SavedForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
| SavedForceDefaultInventoryRefreshVersionField() | UPrimalInventoryComponent | inline |
| SendRenderDynamicData_Concurrent() | UActorComponent | inline |
| SendRenderDynamicData_Concurrent() | UActorComponent | inline |
| SendRenderTransform_Concurrent() | UActorComponent | inline |
| SendRenderTransform_Concurrent() | UActorComponent | inline |
| Serialize(FArchive *Ar) | UPrimalInventoryComponent | inline |
| ServerAddFromArkTributeInventory(FItemNetID *itemID, int Quantity) | UPrimalInventoryComponent | inline |
| ServerAddItemToSlot(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
| ServerAddItemToSlot(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
| ServerAddItemToSlot_Implementation(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
| ServerAddItemToSlot_Implementation(FItemNetID ItemID, int SlotIndex) | UPrimalInventoryComponent | inline |
| ServerAddToArkTributeInventory(FItemNetID *itemID, TArray< unsigned __int64 > SteamItemUserIds, FItemNetInfo *AlternateItemInfo) | UPrimalInventoryComponent | inline |
| ServerCloseRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerCloseRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerCraftItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerCraftItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerCustomFolderField() | UPrimalInventoryComponent | inline |
| ServerCustomFolderField() | UPrimalInventoryComponent | inline |
| ServerEquipItem(FItemNetID *itemID) | UPrimalInventoryComponent | inline |
| ServerEquipItem(FItemNetID *itemID) | UPrimalInventoryComponent | inline |
| ServerForceMergeItemStack(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
| ServerForceMergeItemStack(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
| ServerForceMergeItemStack_Implementation(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
| ServerForceMergeItemStack_Implementation(FItemNetID Item1ID, FItemNetID Item2ID) | UPrimalInventoryComponent | inline |
| ServerMakeRecipeItem(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
| ServerMakeRecipeItem(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
| ServerMakeRecipeItem_Implementation(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
| ServerMakeRecipeItem_Implementation(APrimalStructureItemContainer *Container, FItemNetID NoteToConsume, TSubclassOf< UPrimalItem > RecipeItemTemplate, FString *CustomName, FString *CustomDescription, TArray< FColor > *CustomColors, TArray< FCraftingResourceRequirement > *CustomRequirements) | UPrimalInventoryComponent | inline |
| ServerMergeItemStack_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerMergeItemStack_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRemoveItemFromSlot(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRemoveItemFromSlot(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRemoveItemFromSlot_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRemoveItemFromSlot_Implementation(FItemNetID ItemID) | UPrimalInventoryComponent | inline |
| ServerRepairItem(FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
| ServerRepairItem(FItemNetID *itemID, AShooterPlayerController *ByPC, bool bRepairIgnoreInventoryRequirement, float RepairPercentage, float RepairSpeedMultiplier) | UPrimalInventoryComponent | inline |
| ServerRequestItems(AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn, bool allowLocalController) | UPrimalInventoryComponent | inline |
| ServerRequestItems(AShooterPlayerController *forPC, bool bEquippedItems, bool bIsFirstSpawn) | UPrimalInventoryComponent | inline |
| ServerSplitItemStack(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
| ServerSplitItemStack(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
| ServerSplitItemStack_Implementation(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
| ServerSplitItemStack_Implementation(FItemNetID ItemID, int AmountToSplit) | UPrimalInventoryComponent | inline |
| ServerUpgradeItem(FItemNetID *itemID, AShooterPlayerController *ByPC, int ItemStatModifierIndexToUpgrade, int ItemStatGroupIndexToUpgrade) | UPrimalInventoryComponent | inline |
| ServerUseInventoryItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerUseInventoryItem(FItemNetID *itemID, AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerUseItemWithItem(FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) | UPrimalInventoryComponent | inline |
| ServerUseItemWithItem(FItemNetID *itemID1, FItemNetID *itemID2, int AdditionalData) | UPrimalInventoryComponent | inline |
| ServerViewRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| ServerViewRemoteInventory(AShooterPlayerController *ByPC) | UPrimalInventoryComponent | inline |
| SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
| SetActive(bool bNewActive, bool bReset) | UActorComponent | inline |
| SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabled(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
| SetComponentTickEnabledAsync(bool bEnabled) | UActorComponent | inline |
| SetCraftingEnabled(bool bEnable) | UPrimalInventoryComponent | inline |
| SetCraftingEnabled(bool bEnable) | UPrimalInventoryComponent | inline |
| SetEquippedItemsOwnerNoSee(bool bNewOwnerNoSee, bool bForceHideFirstPerson) | UPrimalInventoryComponent | inline |
| SetEquippedItemsOwnerNoSee(bool bNewOwnerNoSee, bool bForceHideFirstPerson) | UPrimalInventoryComponent | inline |
| SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
| SetIsReplicated(bool ShouldReplicate) | UActorComponent | inline |
| SetNetAddressable() | UActorComponent | inline |
| SetNetAddressable() | UActorComponent | inline |
| SetNextItemConsumptionID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemConsumptionID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemConsumptionID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemConsumptionID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemSpoilingID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemSpoilingID(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemSpoilingID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetNextItemSpoilingID_Implementation(FItemNetID NextItemID) | UPrimalInventoryComponent | inline |
| SetQuantityValuesField() | UPrimalInventoryComponent | inline |
| SetQuantityValuesField() | UPrimalInventoryComponent | inline |
| SetQuantityWeightsField() | UPrimalInventoryComponent | inline |
| SetQuantityWeightsField() | UPrimalInventoryComponent | inline |
| ShouldActivate() | UActorComponent | inline |
| ShouldActivate() | UActorComponent | inline |
| ShowBeforeUsingConfirmationDialog(UPrimalItem *Item) | UPrimalInventoryComponent | inline |
| StaticClass() | UPrimalInventoryComponent | inlinestatic |
| StaticClass() | UPrimalInventoryComponent | inlinestatic |
| StaticDropItem(AActor *forActor, FItemNetInfo *theInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector *DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
| StaticDropItem(AActor *forActor, FItemNetInfo *theInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector *DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
| StaticDropNewItem(AActor *forActor, TSubclassOf< UPrimalItem > AnItemClass, float ItemQuality, bool bForceNoBlueprint, int QuantityOverride, bool bForceBlueprint, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
| StaticDropNewItem(AActor *forActor, TSubclassOf< UPrimalItem > AnItemClass, float ItemQuality, bool bForceNoBlueprint, int QuantityOverride, bool bForceBlueprint, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
| StaticDropNewItemWithInfo(AActor *forActor, FItemNetInfo *ItemInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
| StaticDropNewItemWithInfo(AActor *forActor, FItemNetInfo *ItemInfo, TSubclassOf< ADroppedItem > TheDroppedTemplateOverride, FRotator *DroppedRotationOffset, bool bOverrideSpawnTransform, FVector *LocationOverride, FRotator *RotationOverride, bool bPreventDropImpulse, bool bThrow, bool bSecondaryAction, bool bSetItemDropLocation, UStaticMesh *DroppedMeshOverride, FVector DroppedScaleOverride, UMaterialInterface *DroppedMaterialOverride, float DroppedLifeSpanOverride) | UPrimalInventoryComponent | inlinestatic |
| StaticRegisterNativesUActorComponent() | UActorComponent | inlinestatic |
| StaticRegisterNativesUPrimalInventoryComponent() | UPrimalInventoryComponent | inlinestatic |
| StaticRegisterNativesUPrimalInventoryComponent() | UPrimalInventoryComponent | inlinestatic |
| StopAllCraftingRepairing() | UPrimalInventoryComponent | inline |
| StopAllCraftingRepairing() | UPrimalInventoryComponent | inline |
| SwapCustomFolder(FString CFolder1, FString CFolder2, int DataListType) | UPrimalInventoryComponent | inline |
| SwapCustomFolder(FString CFolder1, FString CFolder2, int DataListType) | UPrimalInventoryComponent | inline |
| SwapInventoryItems(FItemNetID *itemID1, FItemNetID *itemID2) | UPrimalInventoryComponent | inline |
| SwapInventoryItems(FItemNetID *itemID1, FItemNetID *itemID2) | UPrimalInventoryComponent | inline |
| TamedDinoForceConsiderFoodTypesField() | UPrimalInventoryComponent | inline |
| TamedDinoForceConsiderFoodTypesField() | UPrimalInventoryComponent | inline |
| TickCraftQueue(float DeltaTime, AShooterGameState *theGameState) | UPrimalInventoryComponent | inline |
| TickCraftQueue(float DeltaTime, AShooterGameState *theGameState) | UPrimalInventoryComponent | inline |
| ToggleActive() | UActorComponent | inline |
| ToggleActive() | UActorComponent | inline |
| TransferAllItemsToInventory(UPrimalInventoryComponent *ToInventory) | UPrimalInventoryComponent | inline |
| TribeGroupInventoryRankField() | UPrimalInventoryComponent | inline |
| TribeGroupInventoryRankField() | UPrimalInventoryComponent | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
| TryMultiUse(APlayerController *ForPC, int UseIndex, int hitBodyIndex) | UPrimalInventoryComponent | inline |
| UnequipAllItems() | UPrimalInventoryComponent | inline |
| UninitializeComponent() | UActorComponent | inline |
| UninitializeComponent() | UActorComponent | inline |
| UnregisterComponent() | UActorComponent | inline |
| UnregisterComponent() | UActorComponent | inline |
| Unstasised() | UPrimalInventoryComponent | inline |
| Unstasised() | UPrimalInventoryComponent | inline |
| UpdatedCraftQueue() | UPrimalInventoryComponent | inline |
| UpdatedCraftQueue() | UPrimalInventoryComponent | inline |
| UpdateNetWeaponClipAmmo(UPrimalItem *anItem, int ammo) | UPrimalInventoryComponent | inline |
| UpdateNetWeaponClipAmmo(UPrimalItem *anItem, int ammo) | UPrimalInventoryComponent | inline |
| UpdateTribeGroupInventoryRank(char NewRank) | UPrimalInventoryComponent | inline |
| UpdateTribeGroupInventoryRank(char NewRank) | UPrimalInventoryComponent | inline |
| UpdateTribeGroupInventoryRank_Implementation(char NewRank) | UPrimalInventoryComponent | inline |
| UpdateTribeGroupInventoryRank_Implementation(char NewRank) | UPrimalInventoryComponent | inline |
| UsedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| UsedItem(UPrimalItem *anItem) | UPrimalInventoryComponent | inline |
| WeaponAsEquipmentAttachmentInfosField() | UPrimalInventoryComponent | inline |
| WeaponAsEquipmentAttachmentInfosField() | UPrimalInventoryComponent | inline |
| WorldField() | UActorComponent | inline |
| WorldField() | UActorComponent | inline |