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UStaticMesh Struct Reference

#include <Actor.h>

+ Inheritance diagram for UStaticMesh:
+ Collaboration diagram for UStaticMesh:

Public Member Functions

unsigned __int32 & bRequiresCPUAccessField ()
 
unsigned __int32 & bRequiresRenderDataOnServerField ()
 
unsigned __int32 & bReallyDoesWantLightMapUVsField ()
 
TArray< UMaterialInterface *, FDefaultAllocator > & MaterialsField ()
 
unsigned __int32 & bIgnoreTriReductionsField ()
 
int & LightMapResolutionField ()
 
int & LightMapCoordinateIndexField ()
 
unsigned __int32 & UseFullPrecisionUVs_DEPRECATEDField ()
 
unsigned __int32 & bUseMaximumStreamingTexelRatioField ()
 
unsigned __int32 & bStripComplexCollisionForConsole_DEPRECATEDField ()
 
unsigned __int32 & bHasNavigationDataField ()
 
unsigned __int32 & bUseDistanceFieldTextureField ()
 
unsigned __int32 & bOnlyLoadDistanceFieldsOnInteriorLightingMapsField ()
 
unsigned __int32 & IgnoreDistanceFieldChecksForUnderwaterPixelDetectionField ()
 
unsigned __int32 & OptOutFromDistanceFieldShadowsField ()
 
unsigned __int32 & bForceAllowMeshStreamingField ()
 
unsigned __int32 & bAllowDistanceFieldOnLowEndField ()
 
unsigned __int32 & bHighQualityDistanceFieldField ()
 
unsigned __int32 & bForceUseDistanceFieldResolutionField ()
 
TEnumAsByte< enum EDistanceFieldTwoSidedOverride > & DistanceFieldTwoSidedOverrideField ()
 
unsigned __int32 & bAllowLODStreamingTransientField ()
 
unsigned __int32 & bCastFarShadowField ()
 
unsigned __int32 & bAllowLODStreamingField ()
 
unsigned __int32 & bStructureStaticMeshOverride_LocationField ()
 
unsigned __int32 & bStructureStaticMeshOverride_ScaleField ()
 
FVectorStructureStaticMeshOverride_LocationField ()
 
FVectorStructureStaticMeshOverride_ScaleField ()
 
FVectorStructureStaticMeshFlipped_LocationField ()
 
float & DistanceFieldRuntimeQualityField ()
 
unsigned __int32 & bForceForStructureDestroyedMeshField ()
 
int & CurrentStreamedInSizeField ()
 
bool & bStreamInStateField ()
 
bool & bStreamInRequestField ()
 
unsigned __int64 & RequestLoadField ()
 
long double & LastStreamChangeCallField ()
 
bool & bBuiltSocketMapField ()
 
float & StreamingDistanceMultiplierField ()
 
float & LpvBiasMultiplierField ()
 
FStringHighResSourceMeshNameField ()
 
unsigned int & HighResSourceMeshCRCField ()
 
FGuidLightingGuidField ()
 
long double & LastRenderTimeField ()
 
float & ClosestDistanceField ()
 
unsigned int & StreamDistanceFrameField ()
 
int & ElementToIgnoreForTexFactorField ()
 
FNameCustomTagField ()
 
TArray< UMaterialInterface * > & MaterialsField ()
 
int & LightMapResolutionField ()
 
int & LightMapCoordinateIndexField ()
 
float & DistanceFieldRuntimeQualityField ()
 
int & CurrentStreamedInSizeField ()
 
bool & bStreamInStateField ()
 
bool & bStreamInRequestField ()
 
unsigned __int64 & RequestLoadField ()
 
long double & LastStreamChangeCallField ()
 
float & StreamingDistanceMultiplierField ()
 
float & LpvBiasMultiplierField ()
 
FStringHighResSourceMeshNameField ()
 
unsigned int & HighResSourceMeshCRCField ()
 
FGuidLightingGuidField ()
 
TArray< UStaticMeshSocket * > & SocketsField ()
 
long double & LastRenderTimeField ()
 
float & ClosestDistanceField ()
 
unsigned int & StreamDistanceFrameField ()
 
int & ElementToIgnoreForTexFactorField ()
 
TArray< UAssetUserData * > & AssetUserDataField ()
 
FNameCustomTagField ()
 
void InitResources ()
 
bool HasValidRenderData ()
 
FBoxSphereBoundsGetBounds (FBoxSphereBounds *result)
 
float GetStreamingTextureFactor (int RequestedUVIndex)
 
void ReleaseResources ()
 
void BeginDestroy ()
 
bool IsReadyForFinishDestroy ()
 
void Serialize (FArchive *Ar)
 
void PostLoad ()
 
FStringGetDesc (FString *result)
 
bool ContainsPhysicsTriMeshData (bool bInUseAllTriData)
 
void AddAssetUserData (UAssetUserData *InUserData)
 
UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass)
 
void EnforceLightmapRestrictions ()
 
void UnlinkStreaming ()
 
void ResetStreamingState ()
 
void SetLODStreaming (long double CurrentAppTime)
 
long double Dyn_GetLastRenderTime ()
 
float Dyn_GetSizePriority ()
 
void Dyn_SetStreaming (bool bShouldStream)
 
int Dyn_GetStreamingSize ()
 
bool Dyn_IsStreamed ()
 
bool UpdateStreaming ()
 
void InitializeLODData ()
 
- Public Member Functions inherited from UObject
void ExecuteUbergraph (int EntryPoint)
 
bool AreAllOuterObjectsValid ()
 
FNameGetExporterName (FName *result)
 
FStringGetDetailedInfoInternal (FString *result)
 
UObjectGetArchetype ()
 
bool IsBasedOnArchetype (UObject *const SomeObject)
 
bool IsInBlueprint ()
 
bool Rename (const wchar_t *InName, UObject *NewOuter, unsigned int Flags)
 
void LoadLocalized (UObject *LocBase, bool bLoadHierachecally)
 
void LocalizeProperty (UObject *LocBase, TArray< FString > *PropertyTagChain, UProperty *const BaseProperty, UProperty *const Property, void *const ValueAddress)
 
void BeginDestroy ()
 
void FinishDestroy ()
 
FStringGetDetailedInfo (FString *result)
 
bool ConditionalBeginDestroy ()
 
bool ConditionalFinishDestroy ()
 
void ConditionalPostLoad ()
 
bool Modify (bool bAlwaysMarkDirty)
 
bool IsSelected ()
 
void CollectDefaultSubobjects (TArray< UObject * > *OutSubobjectArray, bool bIncludeNestedSubobjects)
 
bool CheckDefaultSubobjectsInternal ()
 
bool IsAsset ()
 
bool IsSafeForRootSet ()
 
void LoadConfig (UClass *ConfigClass, const wchar_t *InFilename, unsigned int PropagationFlags, UProperty *PropertyToLoad)
 
void ConditionalShutdownAfterError ()
 
bool IsNameStableForNetworking ()
 
bool IsFullNameStableForNetworking ()
 
bool IsSupportedForNetworking ()
 
UFunctionFindFunctionChecked (FName InName)
 
void ProcessEvent (UFunction *Function, void *Parms)
 
 __declspec (dllexport) UProperty *FindProperty(FName name)
 
- Public Member Functions inherited from UObjectBaseUtility
int GetLinkerUE4Version ()
 
int GetLinkerLicenseeUE4Version ()
 
FStringGetPathName (FString *result, UObject *StopOuter)
 
void GetPathName (UObject *StopOuter, FString *ResultString)
 
FStringGetFullName (FString *result, UObject *StopOuter)
 
void MarkPackageDirty ()
 
bool IsIn (UObject *SomeOuter)
 
bool IsA (UClass *SomeBase)
 
void * GetInterfaceAddress (UClass *InterfaceClass)
 
bool IsDefaultSubobject ()
 
int GetLinkerIndex ()
 
- Public Member Functions inherited from UObjectBase
EObjectFlagsObjectFlagsField ()
 
int & InternalIndexField ()
 
UClassClassField ()
 
FNameNameField ()
 
UObjectOuterField ()
 
void DeferredRegister (UClass *UClassStaticClass, const wchar_t *PackageName, const wchar_t *InName)
 
bool IsValidLowLevel ()
 
bool IsValidLowLevelFast (bool bRecursive)
 
void Register (const wchar_t *PackageName, const wchar_t *InName)
 

Static Public Member Functions

static UClassGetPrivateStaticClass (const wchar_t *Package)
 
- Static Public Member Functions inherited from UObject
static UClassGetPrivateStaticClass ()
 
static UClassStaticClass ()
 
static UObjectGetArchetypeFromRequiredInfo (UClass *Class, UObject *Outer, FName Name, bool bIsCDO)
 
- Static Public Member Functions inherited from UObjectBase
static void EmitBaseReferences (UClass *RootClass)
 

Detailed Description

Definition at line 9462 of file Actor.h.

Member Function Documentation

◆ AddAssetUserData()

void UStaticMesh::AddAssetUserData ( UAssetUserData * InUserData)
inline

Definition at line 9352 of file Actor.h.

◆ AssetUserDataField()

TArray< UAssetUserData * > & UStaticMesh::AssetUserDataField ( )
inline

Definition at line 9332 of file Actor.h.

◆ bAllowDistanceFieldOnLowEndField()

unsigned __int32 & UStaticMesh::bAllowDistanceFieldOnLowEndField ( )
inline

Definition at line 9482 of file Actor.h.

◆ bAllowLODStreamingField()

unsigned __int32 & UStaticMesh::bAllowLODStreamingField ( )
inline

Definition at line 9488 of file Actor.h.

◆ bAllowLODStreamingTransientField()

unsigned __int32 & UStaticMesh::bAllowLODStreamingTransientField ( )
inline

Definition at line 9486 of file Actor.h.

◆ bBuiltSocketMapField()

bool & UStaticMesh::bBuiltSocketMapField ( )
inline

Definition at line 9501 of file Actor.h.

◆ bCastFarShadowField()

unsigned __int32 & UStaticMesh::bCastFarShadowField ( )
inline

Definition at line 9487 of file Actor.h.

◆ BeginDestroy()

void UStaticMesh::BeginDestroy ( )
inline

Definition at line 9345 of file Actor.h.

◆ bForceAllowMeshStreamingField()

unsigned __int32 & UStaticMesh::bForceAllowMeshStreamingField ( )
inline

Definition at line 9481 of file Actor.h.

◆ bForceForStructureDestroyedMeshField()

unsigned __int32 & UStaticMesh::bForceForStructureDestroyedMeshField ( )
inline

Definition at line 9495 of file Actor.h.

◆ bForceUseDistanceFieldResolutionField()

unsigned __int32 & UStaticMesh::bForceUseDistanceFieldResolutionField ( )
inline

Definition at line 9484 of file Actor.h.

◆ bHasNavigationDataField()

unsigned __int32 & UStaticMesh::bHasNavigationDataField ( )
inline

Definition at line 9476 of file Actor.h.

◆ bHighQualityDistanceFieldField()

unsigned __int32 & UStaticMesh::bHighQualityDistanceFieldField ( )
inline

Definition at line 9483 of file Actor.h.

◆ bIgnoreTriReductionsField()

unsigned __int32 & UStaticMesh::bIgnoreTriReductionsField ( )
inline

Definition at line 9470 of file Actor.h.

◆ bOnlyLoadDistanceFieldsOnInteriorLightingMapsField()

unsigned __int32 & UStaticMesh::bOnlyLoadDistanceFieldsOnInteriorLightingMapsField ( )
inline

Definition at line 9478 of file Actor.h.

◆ bReallyDoesWantLightMapUVsField()

unsigned __int32 & UStaticMesh::bReallyDoesWantLightMapUVsField ( )
inline

Definition at line 9468 of file Actor.h.

◆ bRequiresCPUAccessField()

unsigned __int32 & UStaticMesh::bRequiresCPUAccessField ( )
inline

Definition at line 9466 of file Actor.h.

◆ bRequiresRenderDataOnServerField()

unsigned __int32 & UStaticMesh::bRequiresRenderDataOnServerField ( )
inline

Definition at line 9467 of file Actor.h.

◆ bStreamInRequestField() [1/2]

bool & UStaticMesh::bStreamInRequestField ( )
inline

Definition at line 9315 of file Actor.h.

◆ bStreamInRequestField() [2/2]

bool & UStaticMesh::bStreamInRequestField ( )
inline

Definition at line 9498 of file Actor.h.

◆ bStreamInStateField() [1/2]

bool & UStaticMesh::bStreamInStateField ( )
inline

Definition at line 9314 of file Actor.h.

◆ bStreamInStateField() [2/2]

bool & UStaticMesh::bStreamInStateField ( )
inline

Definition at line 9497 of file Actor.h.

◆ bStripComplexCollisionForConsole_DEPRECATEDField()

unsigned __int32 & UStaticMesh::bStripComplexCollisionForConsole_DEPRECATEDField ( )
inline

Definition at line 9475 of file Actor.h.

◆ bStructureStaticMeshOverride_LocationField()

unsigned __int32 & UStaticMesh::bStructureStaticMeshOverride_LocationField ( )
inline

Definition at line 9489 of file Actor.h.

◆ bStructureStaticMeshOverride_ScaleField()

unsigned __int32 & UStaticMesh::bStructureStaticMeshOverride_ScaleField ( )
inline

Definition at line 9490 of file Actor.h.

◆ bUseDistanceFieldTextureField()

unsigned __int32 & UStaticMesh::bUseDistanceFieldTextureField ( )
inline

Definition at line 9477 of file Actor.h.

◆ bUseMaximumStreamingTexelRatioField()

unsigned __int32 & UStaticMesh::bUseMaximumStreamingTexelRatioField ( )
inline

Definition at line 9474 of file Actor.h.

◆ ClosestDistanceField() [1/2]

float & UStaticMesh::ClosestDistanceField ( )
inline

Definition at line 9329 of file Actor.h.

◆ ClosestDistanceField() [2/2]

float & UStaticMesh::ClosestDistanceField ( )
inline

Definition at line 9508 of file Actor.h.

◆ ContainsPhysicsTriMeshData()

bool UStaticMesh::ContainsPhysicsTriMeshData ( bool bInUseAllTriData)
inline

Definition at line 9351 of file Actor.h.

◆ CurrentStreamedInSizeField() [1/2]

int & UStaticMesh::CurrentStreamedInSizeField ( )
inline

Definition at line 9313 of file Actor.h.

◆ CurrentStreamedInSizeField() [2/2]

int & UStaticMesh::CurrentStreamedInSizeField ( )
inline

Definition at line 9496 of file Actor.h.

◆ CustomTagField() [1/2]

FName & UStaticMesh::CustomTagField ( )
inline

Definition at line 9334 of file Actor.h.

◆ CustomTagField() [2/2]

FName & UStaticMesh::CustomTagField ( )
inline

Definition at line 9511 of file Actor.h.

◆ DistanceFieldRuntimeQualityField() [1/2]

float & UStaticMesh::DistanceFieldRuntimeQualityField ( )
inline

Definition at line 9312 of file Actor.h.

◆ DistanceFieldRuntimeQualityField() [2/2]

float & UStaticMesh::DistanceFieldRuntimeQualityField ( )
inline

Definition at line 9494 of file Actor.h.

◆ DistanceFieldTwoSidedOverrideField()

TEnumAsByte< enum EDistanceFieldTwoSidedOverride > & UStaticMesh::DistanceFieldTwoSidedOverrideField ( )
inline

Definition at line 9485 of file Actor.h.

◆ Dyn_GetLastRenderTime()

long double UStaticMesh::Dyn_GetLastRenderTime ( )
inline

Definition at line 9359 of file Actor.h.

◆ Dyn_GetSizePriority()

float UStaticMesh::Dyn_GetSizePriority ( )
inline

Definition at line 9360 of file Actor.h.

◆ Dyn_GetStreamingSize()

int UStaticMesh::Dyn_GetStreamingSize ( )
inline

Definition at line 9362 of file Actor.h.

◆ Dyn_IsStreamed()

bool UStaticMesh::Dyn_IsStreamed ( )
inline

Definition at line 9363 of file Actor.h.

◆ Dyn_SetStreaming()

void UStaticMesh::Dyn_SetStreaming ( bool bShouldStream)
inline

Definition at line 9361 of file Actor.h.

◆ ElementToIgnoreForTexFactorField() [1/2]

int & UStaticMesh::ElementToIgnoreForTexFactorField ( )
inline

Definition at line 9331 of file Actor.h.

◆ ElementToIgnoreForTexFactorField() [2/2]

int & UStaticMesh::ElementToIgnoreForTexFactorField ( )
inline

Definition at line 9510 of file Actor.h.

◆ EnforceLightmapRestrictions()

void UStaticMesh::EnforceLightmapRestrictions ( )
inline

Definition at line 9355 of file Actor.h.

◆ GetAssetUserDataOfClass()

UAssetUserData * UStaticMesh::GetAssetUserDataOfClass ( TSubclassOf< UAssetUserData > InUserDataClass)
inline

Definition at line 9353 of file Actor.h.

◆ GetBounds()

FBoxSphereBounds * UStaticMesh::GetBounds ( FBoxSphereBounds * result)
inline

Definition at line 9341 of file Actor.h.

◆ GetDesc()

FString * UStaticMesh::GetDesc ( FString * result)
inline

Definition at line 9350 of file Actor.h.

◆ GetPrivateStaticClass()

static UClass * UStaticMesh::GetPrivateStaticClass ( const wchar_t * Package)
inlinestatic

Definition at line 9464 of file Actor.h.

◆ GetStreamingTextureFactor()

float UStaticMesh::GetStreamingTextureFactor ( int RequestedUVIndex)
inline

Definition at line 9342 of file Actor.h.

◆ HasValidRenderData()

bool UStaticMesh::HasValidRenderData ( )
inline

Definition at line 9340 of file Actor.h.

◆ HighResSourceMeshCRCField() [1/2]

unsigned int & UStaticMesh::HighResSourceMeshCRCField ( )
inline

Definition at line 9324 of file Actor.h.

◆ HighResSourceMeshCRCField() [2/2]

unsigned int & UStaticMesh::HighResSourceMeshCRCField ( )
inline

Definition at line 9505 of file Actor.h.

◆ HighResSourceMeshNameField() [1/2]

FString & UStaticMesh::HighResSourceMeshNameField ( )
inline

Definition at line 9323 of file Actor.h.

◆ HighResSourceMeshNameField() [2/2]

FString & UStaticMesh::HighResSourceMeshNameField ( )
inline

Definition at line 9504 of file Actor.h.

◆ IgnoreDistanceFieldChecksForUnderwaterPixelDetectionField()

unsigned __int32 & UStaticMesh::IgnoreDistanceFieldChecksForUnderwaterPixelDetectionField ( )
inline

Definition at line 9479 of file Actor.h.

◆ InitializeLODData()

void UStaticMesh::InitializeLODData ( )
inline

Definition at line 9365 of file Actor.h.

◆ InitResources()

void UStaticMesh::InitResources ( )
inline

Definition at line 9338 of file Actor.h.

◆ IsReadyForFinishDestroy()

bool UStaticMesh::IsReadyForFinishDestroy ( )
inline

Definition at line 9346 of file Actor.h.

◆ LastRenderTimeField() [1/2]

long double & UStaticMesh::LastRenderTimeField ( )
inline

Definition at line 9328 of file Actor.h.

◆ LastRenderTimeField() [2/2]

long double & UStaticMesh::LastRenderTimeField ( )
inline

Definition at line 9507 of file Actor.h.

◆ LastStreamChangeCallField() [1/2]

long double & UStaticMesh::LastStreamChangeCallField ( )
inline

Definition at line 9318 of file Actor.h.

◆ LastStreamChangeCallField() [2/2]

long double & UStaticMesh::LastStreamChangeCallField ( )
inline

Definition at line 9500 of file Actor.h.

◆ LightingGuidField() [1/2]

FGuid & UStaticMesh::LightingGuidField ( )
inline

Definition at line 9325 of file Actor.h.

◆ LightingGuidField() [2/2]

FGuid & UStaticMesh::LightingGuidField ( )
inline

Definition at line 9506 of file Actor.h.

◆ LightMapCoordinateIndexField() [1/2]

int & UStaticMesh::LightMapCoordinateIndexField ( )
inline

Definition at line 9310 of file Actor.h.

◆ LightMapCoordinateIndexField() [2/2]

int & UStaticMesh::LightMapCoordinateIndexField ( )
inline

Definition at line 9472 of file Actor.h.

◆ LightMapResolutionField() [1/2]

int & UStaticMesh::LightMapResolutionField ( )
inline

Definition at line 9309 of file Actor.h.

◆ LightMapResolutionField() [2/2]

int & UStaticMesh::LightMapResolutionField ( )
inline

Definition at line 9471 of file Actor.h.

◆ LpvBiasMultiplierField() [1/2]

float & UStaticMesh::LpvBiasMultiplierField ( )
inline

Definition at line 9321 of file Actor.h.

◆ LpvBiasMultiplierField() [2/2]

float & UStaticMesh::LpvBiasMultiplierField ( )
inline

Definition at line 9503 of file Actor.h.

◆ MaterialsField() [1/2]

TArray< UMaterialInterface * > & UStaticMesh::MaterialsField ( )
inline

Definition at line 9307 of file Actor.h.

◆ MaterialsField() [2/2]

TArray< UMaterialInterface *, FDefaultAllocator > & UStaticMesh::MaterialsField ( )
inline

Definition at line 9469 of file Actor.h.

◆ OptOutFromDistanceFieldShadowsField()

unsigned __int32 & UStaticMesh::OptOutFromDistanceFieldShadowsField ( )
inline

Definition at line 9480 of file Actor.h.

◆ PostLoad()

void UStaticMesh::PostLoad ( )
inline

Definition at line 9349 of file Actor.h.

◆ ReleaseResources()

void UStaticMesh::ReleaseResources ( )
inline

Definition at line 9343 of file Actor.h.

◆ RemoveUserDataOfClass()

void UStaticMesh::RemoveUserDataOfClass ( TSubclassOf< UAssetUserData > InUserDataClass)
inline

Definition at line 9354 of file Actor.h.

◆ RequestLoadField() [1/2]

unsigned __int64 & UStaticMesh::RequestLoadField ( )
inline

Definition at line 9316 of file Actor.h.

◆ RequestLoadField() [2/2]

unsigned __int64 & UStaticMesh::RequestLoadField ( )
inline

Definition at line 9499 of file Actor.h.

◆ ResetStreamingState()

void UStaticMesh::ResetStreamingState ( )
inline

Definition at line 9357 of file Actor.h.

◆ Serialize()

void UStaticMesh::Serialize ( FArchive * Ar)
inline

Definition at line 9348 of file Actor.h.

◆ SetLODStreaming()

void UStaticMesh::SetLODStreaming ( long double CurrentAppTime)
inline

Definition at line 9358 of file Actor.h.

◆ SocketsField()

TArray< UStaticMeshSocket * > & UStaticMesh::SocketsField ( )
inline

Definition at line 9326 of file Actor.h.

◆ StreamDistanceFrameField() [1/2]

unsigned int & UStaticMesh::StreamDistanceFrameField ( )
inline

Definition at line 9330 of file Actor.h.

◆ StreamDistanceFrameField() [2/2]

unsigned int & UStaticMesh::StreamDistanceFrameField ( )
inline

Definition at line 9509 of file Actor.h.

◆ StreamingDistanceMultiplierField() [1/2]

float & UStaticMesh::StreamingDistanceMultiplierField ( )
inline

Definition at line 9320 of file Actor.h.

◆ StreamingDistanceMultiplierField() [2/2]

float & UStaticMesh::StreamingDistanceMultiplierField ( )
inline

Definition at line 9502 of file Actor.h.

◆ StructureStaticMeshFlipped_LocationField()

FVector & UStaticMesh::StructureStaticMeshFlipped_LocationField ( )
inline

Definition at line 9493 of file Actor.h.

◆ StructureStaticMeshOverride_LocationField()

FVector & UStaticMesh::StructureStaticMeshOverride_LocationField ( )
inline

Definition at line 9491 of file Actor.h.

◆ StructureStaticMeshOverride_ScaleField()

FVector & UStaticMesh::StructureStaticMeshOverride_ScaleField ( )
inline

Definition at line 9492 of file Actor.h.

◆ UnlinkStreaming()

void UStaticMesh::UnlinkStreaming ( )
inline

Definition at line 9356 of file Actor.h.

◆ UpdateStreaming()

bool UStaticMesh::UpdateStreaming ( )
inline

Definition at line 9364 of file Actor.h.

◆ UseFullPrecisionUVs_DEPRECATEDField()

unsigned __int32 & UStaticMesh::UseFullPrecisionUVs_DEPRECATEDField ( )
inline

Definition at line 9473 of file Actor.h.


The documentation for this struct was generated from the following files: